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Remnant From the Ashes Update 1.09 Patch Notes & Client Now Up – Adds Hardcore Mode & More

As expected from yesterday’s announcement that Remnant: From the Ashes is getting a new Hardcore mode, the new Remnant From the Ashes update is now live! Clocking in at 1.6GB on PS4, the full Remnant From the Ashes update 1.09 patch notes can be seen below, and yes, it also has gameplay changes aside from the addition of Hardcore mode.

Remnant From the Ashes update 1.09 patch notes:

NEW CONTENT

  • New Mode: Added Hardcore (permadeath) option
  • New Feature: Added Communications / Ping / Emote System
  • New Rewards: Added 6 new items (rewards for Hardcore Mode achievements)
  • New Rewards: Added Emotes (3 base emotes, additional Emotes as gameplay rewards)

DEVELOPER COMMENT: To give players a new way to play, we added a Hardcore (permadeath) option. This requires the creation of a new character and allows you to play the game on Story or Adventure Mode on any difficulty with the caveat of permadeath (die once, GG!). In multiplayer, the team does not die until everyone is knocked down. This means that even if only one person is alive, they can revive the entire team at a World Stone. We also added a few rewards for beating biomes (and the game) on Hardcore. GOOD LUCK!

Additionally, we created a new Communications system. This is the initial implementation and will only get better over time. The goal is to allow players to more-easily communicate with each-other when the tried-and-true “crouch a lot” method just won’t do. You can now request either Ammo Type, point in a direction, request help, request a return to a World Stone, Request Rest at Stone or Return to Town, and play emotes! Don’t forget to play the game to unlock more emotes!!!

We look forward to player feedback so we can continue to make this feature even better.

QUALITY OF LIFE

  • Settings: Added the ability to hide helmet (Gameplay > Show Helmet)
  • Settings: Added the ability to hide Tutorial Prompts (Gameplay > Tutorial Prompts)
  • Character Creation: Added ability to skip tutorial
  • Gameplay: Changed Scope option to Double Tap + Hold RMB/L2 (to facilitate Comms wheel)
  • General: Added the ability to support account-bound items (including the new Hardcore and Emote rewards)
  • General: Added another character slot
  • General: Many tooltip descriptions have been updated for clarity and accuracy.

DEVELOPER COMMENT: One of the most-requested features was “Hide Helmet”… so now you can! We also added the ability to disable tutorial prompts which is extremely helpful when making new characters or playing the new Hardcore Mode. In addition, you can completely skip the tutorial sequence.

Additionally, to best support the new communications wheel, we adjusted how Scoping works. This allows players on console to have a dedicated ping button which can be used while aiming. We found it to be a fair trade-off. Players on PC can re-bind the original scope functionality on a button should they so desire.

MATCHMAKING

  • General: Added public session browse
  • PS4: Fixed matchmaking for Power Level 20 players
  • PS4: Fixed “Session is Full” error

WEAPONS

  • General: Removed minimum crit range on all weapons

DEVELOPER COMMENT: We’ve decided to revert this change until we have a better solution for players using weapons intended for long range at closer ranges.

ARMOR

  • General: Many armor values adjusted (generally no greater than 1-2% up or down)
  • General: Increased the speed and recovery of Light, Medium, and Heavy Rolls
  • Elder: Increased healing effectiveness of Dragonheart vs NPCS by 100%
  • Elder: Increased Believer buff significantly (from 20% max to 35% max)
  • Osseous: Increased damage ramp-up speed
  • Osseous: Increased damage ramp-down delay (damage remains higher for longer)
  • Osseous: Decreased damage ramp-down speed
  • Void: Reduced Power Transfer time from 10s to 5s (regain damage buff faster)
  • Leto: Increased the overall resistances of Leto’s for all elements and status

DEVELOPER COMMENT: We feel that most of the armors are in a good spot for different playstyles but we wanted to ensure that the focus of each primary damage-related armor is enhanced. While the effectiveness of Radiant has served as our baseline (and remains so) we’ve made a few tweaks to Elder, Osseous, and Void to give them a stronger unique identity.

MODS

  • Seed Caller: Increased base damage from 20 to 50
  • Seed Caller: Reduced power cost from 500 to 400
  • Beckon: Increased base damage from 15 to 40
  • Beckon: Reduced power cost from 500 to 350
  • Iron Sentinel: Increased base damage from 4 to 5
  • Iron Sentinel: Increased power cost from 600 to 750
  • Tentacle Shot: Removed soft-collision (to reduce blocking issues)
  • Tentacle Shot: Increased power cost from 350 to 400

DEVELOPER COMMENT: As promised, we’ve increased the overall effectiveness of the summoning playstyle. In addition to significant buff to Elder armor (from 20% to 35% max damage), we’ve also increased the base damage of 3 of the 4 core summons. We also removed the soft-collision on Tentacle Shot which allows enemies to get closer to them and take more hits overall.

ITEMS / TRAITS

  • General: Adjusted many Trait & Item values to better coincide with heavier reliance on items/armors
  • General: Fixed an issue with Shadow Walker Trait not activating properly

DEVELOPER COMMENT: Since our Trait system allows players to have all of the bonuses at end-game with no tradeoffs/choices, we are gradually reducing the massive gains from Traits and shifting more of the benefits towards items. The goal is to bring back more choice in your loadouts and allow Traits to be smaller boosts.

MISC

  • Gave the Wasteland Goodboy a nice bath. He immediately proceeded to roll around in the dirt, and is just as happy as ever.

Don’t forget to check out the roadmap planned for 2019-2020 as well to know what’s coming next year.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Greedfall Update 1.04 Now Live, Here Are the Changes in It

Spiders has released a new patch for its action-RPG hit Greedfall, and it’s live now. While this is technically the third official patch released for the game, console gamers will see this as Greedfall update 1.04. Check out the list of changes below.

Greedfall update 1.04 patch notes:

Quest

  • Fixed an issue where Cera didn’t appear in the High King’s village during the “Vinbarr’s Sactuary” quest
  • Fixed an issue where the player could not convince Derdre in the “Trouble in Eden” side quest despite having high reputation with her clan.
  • Fixed an issue where romance cut-scenes would not play.
  • Fixed an issue where the “Catch the drop box user” objective in the Naut questline would stay active despite completing it.
  • Fixed an issue where the “Find the scouts of San Matheus” in “San Matheus under attack” quest was not completed, stopping a guardian from spawning.
  • Fixed an issue where the player could not convince Derdre in the “Trouble in Eden” side quest despite having high reputation with her clan.
  • Fixed an issue where saving was disabled after a specific dialogue in “The suffering of Constantin” quest.

Localization

  • Increased the size of Russian texts for reading comfort
  • Fixed some grammatical mistakes

Gameplay

  • Fixed some issues where waypoints were incorrectly displayed.
  • Fixed an issue with the “sort by name” feature in the equipment list.
  • Fixed an issue where the combat tutorial would advance without player input.

Engine

  • Fixed an issue where companions would stop following the player
  • Fixed some collision issues
  • Improved stability thanks to additional crash fixes.
  • (PC only) Fixed multiple issues with key bindings
  • (PC only) Dodge and parry are now correctly shown on the key bindings page

If you haven’t picked it up yet, check out our Greedfall review where we call it one of the best RPG experiences of the year.

Source: Focus Home forums

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Alex Co

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Gran Turismo Sport Update 1.47 Races Out, Includes a New Track and More

It’s a good day to be a Gran Turismo Sport fan, as the game just got an update today, and it adds a fan-favorite track! Gran Turismo Sport update 1.47 patch notes can be seen below, with the actual file clocking in at 2.6GB.

Gran Turismo Sport update 1/47 patch notes:

Main Features Implemented

1. Cars
– The following 4 new cars have been added:
・Mercedes-Benz 300 SEL 6.8 AMG ’71
・Porsche Taycan Turbo S ’19
・Mazda Demio XD Touring ’15
・Lamborghini Aventador LP 750-4 Superveloce ’15

2. Tracks
– The “Circuit de Spa-Francorchamps” track has been added.

3. Campaign Mode
– The following events have been added to the “GT League”:
・“Group 4 Cup” Rounds 6 and 7
・“Real Circuit Tours” Rounds 6 and 7
・“Nostalgic 1979” Rounds 6 and 7
・“X2019 Competition Endurance Series” Rounds 3

4. Scapes
– “Spa-Francorchamps – A high-speed track that will put your skills to the test” has been added to the special featured section.

Fans might remember that the Spa-Francorchamps course has been shown as early as in August, but it’s just now that we’re getting it. Also, aside from the usual version of the track, there’s even a wet road version of it available right from the get-go, too!

Source: Gran Turismo

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ubisoft Working on Bringing Crossplay to All Their PvP Titles

With the floodgates now being open on every platform for cross-play, Ubisoft has revealed that they are well underway to bringing the much-wanted feature to all their PvP-based titles.

During their quarterly two earning conference call, CEO of Ubisoft Yves Guillemot commented on the companies goal, ensuring that they are in full support of cross-play.

“Our goal is to put cross-play on all the PvP games we have, over time,”

Currently, two of their titles support crossplay between PC and consoles, them being Brawlhalla and the recent Just Dance game. No further details were given on when we could expect titles such as the Division 2, Rainbow Six Seige and other major AAA games by them would get cross-play, though with the push for live-services we expect sooner rather than later.

We certainly like this news ourselves as the more players available to play with, the better, though some may not share this same opinion. Hopefully, when cross-play is implemented in their more notable titles, the option to opt-out is given to those who do not wish to partake in it.

Ubisoft will be yet another major publisher to join in on the push for Cross-play, with the most recent one being Activision and their latest release of Call of Duty: Modern Warfare.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Remant From the Ashes New Roadmap Revealed, Hardcore Mode Out Tomorrow

Gunfire Games has struck gold with Remnant: From the Ashes, as the game has now sold more than one million units announced via a press release. In addition to that, the Remnant From the Ashes new roadmap for 2019-2020 has been revealed, as well as an announcement that Hardcore mode will be dropping tomorrow!

Remnant From the Ashes new roadmap:

Hardcore Mode is a new game mode where death is truly the end. Players create a new Hardcore character and play until their first death, after which they are permanently lost. To maintain a level playing field, Hardcore characters can only play online with other Hardcore characters and will not be able to random matchmake. Players will have to manually invite friends or other stalwart Survivors to a game. The most dangerous challenges will also receive great rewards, as defeating a World Boss on Hardcore mode will drop new rings with powerful effects. These items will be available to all of the characters on a player’s account (old and new, Standard and Hardcore) after they’ve obtained them. This means all future characters, including those in Hardcore mode, will begin their journey with greater potential.

Once this title update is out tomorrow, you can be sure we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Battlefront 1 & 2 Have Combined for 33 Million Copies Sold

While Star Wars Battlefront 2’s development and launch was marred by the now-infamous loot box controversy that made EA backtrack on its decision due to consumer backlash, it seems the first two games in the series published by EA didn’t really suffer in terms of sales.

During EA’s quarterly earnings call, EA mentioned that the Star Wars Battlefront franchise sales (Battlefront 1 & 2 that were developed by DICE) have combined for 33 million copies sold!

 You all might be surprised, but we have sold over 33 million copies of Star Wars Battlefront I and Battlefront II combined. That’s a huge tale for our business going forward. – Blake Jorgensen – Chief Financial Officer and Chief Operating Officer

Given the amazing post-launch support DICE has given to Star Wars Battlefront 2 so far, it is kind of understandable why the two games have managed to sell this much. Of course, the fact that its Star Wars might have something to do with that, too.

Speaking of, if you’re a Star Wars Battlefront 2 player, don’t forget to check out the patch that got released earlier today, which was mostly for bug fixes.

Are you surprised at all by this revelation by EA, and does it equate to the game being good or is it because of just the brand?

Source: SeekingAlpha (login required)

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Alex Co

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Battlefield 5 New Content and “New Ways to Play” to Be Introduced by EA

Those thinking that Chapter 5: War in the Pacific will be the last content drop in Battlefield 5, that won’t be the case, as EA has confirmed that not only are we getting Battlefield 5 new content, but that players will also get “new ways to play” DICE’s latest shooter in fiscal year 2021!

This was revealed by EA CEO Andrew Wilson during the publisher’s latest quarterly earnings call.

Our Battlefield franchise and its community are also a major focus for us, and we’ll add new content and new ways to play Battlefield V in FY ’21. 

Important to note that fiscal year 2021 doesn’t mean that the new content and such will be out in 2021, but in its fiscal year (April 2020 to March 2021).

What could this “new way to play” Battlefield 5 be? Perhaps another new mode in addition to Firestorm? For those playing the shooter, what would you like to see in terms of new content? Bear in mind that whatever it is, we’ll be playing it for a while as EA has confirmed that the next Battlefield game won’t be out until fiscal year 2022, and even explains why.

Source: SeekingAlpha (login required)

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Alex Co

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Marvel’s Avengers Game Latest Trailer Dives Into the Game’s Story, Customization, Multiplayer, and More

Crystal Dynamics has released a brand-new trailer for Marvel’s Avengers, giving us some fresh new details on the game’s world along with it’s multiplayer. In the short, yet detailed Avenges game latest trailer that was published today on the PlayStation Blog, Cyrstal Dynamics game overview video rounds up the story details we know thus far, while also explaining how the online component works. You can watch the video below, and additionally, read up on the roundup we have supplied from details on the PlayStation Blog.

While the game has a single-player that is strictly for solo play, eager players who want to play with friends will be delighted to learn that Crystal Dynamic is allowing players to fast track to the multiplayer once they have finished the opening A-day level. They did warn, however, that this will leave players open up to spoilers as the multiplayer missions will be tied to the game’s story. Luckily though, you can always go back to progress the campaign as you see fit, and any character progression gained in the multiplayer will be retained in the single-player campaign as it’s all shared. Noah Hughes, the Creative Director at Crystal Dynamics, then goes in-depth on the character progression and unlocks.

“We have a vast amount of Gear unique to each Super Hero in Marvel’s Avengers, each with its own rarity, stats, and Perks to unlock,” Hughes says. “When we say ‘play your way,’ we mean it. Players can dive deep into min-maxing their hero build through Skills and Gear. Players can switch out Gear and choose which pieces suit individual playstyles as new, better Gear is discovered or earned, allowing them to further tune their playstyle.”

“For Gear — the real powers are found by unlocking their innate Perks. Perks are unique modifiers tied to Gear that augment or enhance how each Super Hero plays — examples of Perks are the ability to unleash an AOE Burst upon taking damage or faster recharging Heroics. In addition, Branded Gear Sets, which enable more custom builds with stat bonuses are present in the game. Gear — and Skills — are a foundational part of our progression system and allow players to really flex their creativity. This, combined with the crazy number of purely cosmetic Outfits available for each Super Hero, will make everyone feel unique. What you’re seeing in the Game Overview video is pre-Alpha so it’s subject to change and evolve as we develop the game.”

As for how co-op works, the team has said that they will be giving us a deeper dive as we cross into the 2020 year, though gave us a brief description of the structure that we can expect when the game launches.

there are two different types of missions: Hero Missions and Warzone Missions. Hero Missions are single-player only and are part of the overall Campaign. These Hero Missions are specific canvases to showcase each hero as you reassemble them to your growing roster. Warzone Missions can be played solo or with a group of up to four players as any Hero in your roster, allowing you to embody an Avenger within a team of Avengers! Each mission scales based on the team size and makeup.”

Other details from the blog post also again state that all future DLC characters will be free, with paid content coming in the form of outfits. And no need to worry about them being any kind of pay-to-win elements, as the blog states that they are only for cosmetic reasons.

“…no loot boxes, no pay-to-win, you’re not going to be paying money to beat the game or be better at the game,” Hughes clarified on the blog post, “We treat each of these Heroes as wanting to be able to star in their own game… The truth is the hardest thing is deciding which Heroes to not make.”

This is certainly some great informative information given by the team, and as for me personally has excited my interest even more. Hopefully, this overview will clear up a lot of questions that viewers have been having since the first initial reveal.

Marvel’s Avengers is set to launch May 15 on the PlayStation 4, Xbox One, PC, and Stadia. We’ll be sure to report on all news related to the game as we get closer to release, and hopefully, we get some details on the beta real soon.

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Modern Warfare Review – Back With a Bang

Call of Duty is back, baby. It’s no secret that creators of Call of Duty, Infinity Ward has seen better days this generation regarding their corner of the Call of the Duty franchise. Ghosts, while solid, wasn’t quite up to the standards set by Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. While I personally maintain that Infinite Warfare had the best campaign of the franchise this generation up till now, others don’t seem to share that sentiment as it was so far removed from what people love about the franchise; boots on the ground, run and gun combat with some good old action movie spectacle thrown in for good measure. Well, Infinity Ward is here to reclaim their status as the A-team for Call of Duty, and as far as I’m concerned Call of Duty: Modern Warfare is the best game in the franchise since Modern Warfare 2.

War Is Hell

It all starts with the stellar campaign. Easily the best in the franchise since the original Modern Warfare, Call of Duty: Modern Warfare tells a great story with even better characters. While I think much of the “This is the darkest Call of Duty yet” from the media and marketing team seems to be hyperbole, the game can definitely get dark to the point that some may feel uncomfortable. Having been conditioned by other forms of media that portray similar events to those in Modern Warfare, I never found myself feeling this way. What Modern Warfare does is help me understand the stakes and the character motivations which is precisely why I think the story works so well. Every character is so well drawn and performed that I even felt pangs of sadness and sympathetic anger over the events of the campaign.

Infinity Ward didn’t just settle for telling a good story, they wanted a presentation to match. Call of Duty: Modern Warfare has some of the best character models of the franchise, and the cut-scenes and in-game actions are so well animated and acted that I could easily see and feel every thought and emotion the characters were portraying. During the actual gameplay sections, the lighting, especially at night, would complement the characters and environment, giving them a photorealistic look. Often I would find myself stopping to take in the visuals as a big, dumb smile ran across my face. It’s clear that Infinity Ward put a lot of care into this campaign to make sure fans of the original Modern Warfare series got the most from it.

That’s not to say the campaign is flawless. It does have a couple of issues that kept it from being a perfect return to form. For starters, there is a stealth section towards the end of one of the missions that just isn’t that good and seems designed around getting a specific trophy as opposed to making it a compelling section of the game. Additionally, while the campaign is almost consistently excellent, the final mission isn’t as strong as the rest of the game and robs you of a truly emotional moment due to an odd storytelling decision. These minor issues aside, I can’t stress enough how excellent this campaign is, and I look forward to revisiting it like rewatching a favorite movie.

Beyond the story, there is the tried and true Call of Duty gameplay that many are familiar with. Physics feel smooth, despite being slower than previous entries, and the controls are easy to learn, especially for veteran FPS players. All the essentials are there, plus some added moments that have you going beyond the basic FPS gameplay. One particular highlight that I had involved using a laser pointer to call in drone strikes on entrenched enemies, vehicles and support helicopters. Just point, click the right trigger and watch the glorious explosions. An early mission set in London’s Piccadilly Circus is particularly chaotic and harrowing. Additionally there are also a couple of nighttime missions in which you’re tasked with clearing out buildings, in the dark, one floor at a time. These missions are easily the best and on higher difficulties make for some tense experiences.

Multiplayer Sweet, erm Suite

[Editorial note, we will be going over a more in-depth look at multiplayer later]

While the campaign is a series highlight, multiplayer is the real bread and butter of  Call of Duty: Modern Warfare, and is where most people will be spending their time. It’s undoubtedly one of the most robust offerings in the franchise’s history, having something for just about everyone. Taking elements from all of the previous games while bringing in some new ones, multiplayer is really strong, if not as strong as it has been with past offerings from Infinity Ward. If you were a fan of the “three-lane” approach to Treyarch’s map design, that is all but gone here. If you’re unfamiliar with what “three-lane” map design means, it’s essential that every map has three main lanes where players can travel to get around the maps and reach objectives. This made the maps easier to control for good players, and teams and a miserable experience for less experienced players and teams of randoms. A good team will be able to pretty much keep a team spawn trapped and matches one-sided. For this iteration of Modern Warfare, there are still three identifiable lanes but the new wrinkle is that Infinity Ward has given all of these lanes alternate paths so you can no longer be sure where enemy players will be coming from.

There is a lot of verticality to the maps as well so enemies can travel above and in some cases, below the “main area” of the maps. This will definitely lead to being shot in the back many times. That said, it does keep the matches less one-sided and makes them far more competitive. At least for now, being a few days removed from the release. We’ll see how it pans out once players really get to know the minor details of every map.

As far as game modes go, the standards are here; Team Deathmatch (TDM), Domination, Search and Destroy, Free-for-all, Kill Confirmed, and Headquarters. The newest edition, Cyber Attack, is possibly my favorite mode. Not unlike Sabotage, players vie for one EMP device (a bomb in Sabotage) somewhere in the middle of the map. Once picked up the team should escort the carrier to the enemy base to plant the bomb. Players theoretically get one life per round unless a teammate can revive them. The round ends either when the device is successfully planted and goes off or when all of the players on one team have been completely eliminated. It’s a fast-paced mode with a lot of back and forth and strategy involved.

All of these modes are available for 1-6 player teams (some larger maps make it 10 v 10) and can be accessed via Quick Play or can be filtered to remove game modes and keep the matches to whichever game mode or modes you prefer. For example, if you only want to play TDM and Domination you can un-check the other modes and you will only play those two modes. Of course, there is a hardcore playlist for those that want a little bit more realism in the game where everyone has less health, friendly fire and there are limited HUD elements.

Another addition to Call of Duty: Modern Warfare is Gunfight, which is a 2v2 game mode broke up into rounds where every player starts with the same loadout that rotates every two rounds. The first team to win six rounds wins the game. Maps are small and you only have 40 seconds to eliminate the other team or, if time runs out, capture a flag that spawns in the middle. Gunfight is a fun diversion to play with a buddy while you’re waiting for the rest of your friends to get online but I got what I wanted from it in about six or so games. Then there is Ground War, which used to be Call of Duty’s “big” game mode with 9v9 matches, it has changed completely in Modern Warfare. Playing out on the largest maps and some maps exclusive to the mode, Ground War is 32v32 players and is pure chaos. Personally, I’m not a fan of these more massive skirmishes and don’t find them to be very (or any, really) fun but I know for fans of this mode, they will get a lot of mileage out of it.

On top of everything I’ve outlined, there are also night versions of every map for every mode which requires players to use their night vision goggles and the laser sights every gun has gives away your position when aiming. It makes a whole new kind of strategy that isn’t present in the daytime versions. However, at the time of this review, Infinity Ward has temporarily removed them from regular rotation due to fan feedback and will be bringing them back as their own playlist.

Last, but certainly not least there is “Realism” mode. This mode removes the HUD completely, with no bullet counters, killstreaks, weapons do more damage, there is no targeting reticle when not aiming down sights, and the damage is modified not unlike Hardcore mode. Unlike Hardcore, friendly fire is disabled (thankfully). Let me tell you, Realism is a hurdle to get over for someone like me who has been playing these games for 13 years. I’m not sure I’ll ever be able to lose my crutches of reticles and my HUD.

Express Yourself Through Weaponry (and some skins)

All of that is just the game modes and I haven’t even touched on the customization options you have at your disposal. First, there is the Gunsmith. Each gun in the game levels up separately from the player. By leveling up weapons you unlock attachment options, each with their pluses and sometimes minuses and you can only have five on at a time, including a perk (yes, now guns have perks unto themselves) such as FMJ (Full Metal Jacket) for better bullet penetration behind cover, Sleight of Hand, and basically anything that has to do specifically with how your weapon handles. Weapons are once again back to being unlocked via character leveling so you may have to wait to unlock your favorite gun, but you will spend so much time leveling up the weapons you do have and it’s so addicting that you might find yourself a new favorite.

As if all of this wasn’t enough Infinity Ward has brought in Operators to multiplayer to be unlocked through online progression. Operators are merely different skins for the player to use during multiplayer and this seems like the area that got the least attention insofar as there aren’t that many and each one only has three pre-selected variants so there isn’t much customization for these at launch. It’s possible that Activision and by proxy, Infinity Ward, will monetize more skins in the future but that’s merely speculation and really didn’t affect my enjoyment of multiplayer in the slightest.

The best thing out of these Operators? They’re skins only and do not have abilities like in Black Ops 4.

Oh, and Spec Ops Is a Thing

Spec Ops feels like something that was added much later into development and seems entirely perfunctory. Not only is it a separate download, but it’s also basically a big map that you and three other players run around on completing objectives while fighting off the occasional wave of enemies. It’s not that deep but I suppose it could offer some fun for people in the mood for it. There are other Spec Ops modes such as classic and if you’re on PlayStation 4, Survival, which is a watered-down version of Horde mode.

Infinity Ward has put in an exhaustive amount of content and care into their “reboot” of Call of Duty: Modern Warfare and it shows. The campaign is a return to form, offering intense action sequences, moments of immersive stealth that had me holding my breath, and is anchored by the most likable cast in the history of the series. The multiplayer is going to be divisive for sure, as the larger, less controllable maps take some getting used to but the breadth of modes and Gunsmith options make the learning curve more enjoyable. It’s really only Spec Ops where the package is somewhat let down. It feels tacked on and entirely skippable but does little to bring the overall package down and it’s more content for those that want it. A minor mister in what I consider to be one of the best first-person shooter packages since Titanfall 2.

Don’t forget, we’ll have a separate in-depth look at multiplayer coming up on the site soon.

Overall score: 8.5

Pros:

  • The best campaign the series has offered this generation
  • Understandable and likable characters
  • Intense moments and missions
  • The same, standard-bearing shooting and movement mechanics
  • A robust multiplayer suite with just about something for everyone
  • Cyber Attack
  • Gunsmith is a tremendous and addictive addition

Cons:

  • The campaign doesn’t end as strong as the rest of the game
  • An odd character decision in the climax robs the ending of some of its impact
  • A brief section mid-game is needlessly frustrating
  • Multiplayer maps require some getting used to for fans of the previous Modern Warfare games…
  • ….which can lead to more camping than moment to moment action
  • Like getting shot in the back? No? Too bad
  • Spec Ops feels perfunctory and non-essential

Sean Mesler

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EA Explains Why Next Battlefield Game Is Skipping a Year, Says It Will Be “Driven Around Live Service”

In case you didn’t catch it, yesterday, EA confirmed that the next Battlefield game will be out in fiscal year 2022, which is surprising to most people given we expect a new Battlefield game every two years. (give or take).

Today, in EA’s quarterly earnings call, the publisher was asked why the next Battlefield game is “skipping a year,” and what’s the reasoning behind it.

Stephen Ju (Credit Suisse):I’m (sic) just wanted to dig in a little bit more in terms of the decision making process that went into Battlefield skipping a year here. So – and I was wondering whether this is a conscientious decision to shift the direction of the franchise or is this more of a resource constraint decision? And should we still be thinking about those franchise or something that is still a two year or maybe even a three year cycle release or maybe more like a perpetual service like what you may have been intending to do with Anthem. Thanks.

Thankfully, EA CEO Andrew Wilson wasn’t going to shy away from answering it, and his reply essentially boils down to: the publisher is banking on Apex Legends, and they want more next-gen consoles (PS5, next Xbox) to be in homes before launching the next Battlefield game.

Good question. So, still that resource constraints, I’ll say that up front, but it was a very thought through decision for us and there was a few factors that came into play. And the first is that we still see a burgeoning opportunity with Battlefield V. And as I talked about in the prepared remarks, we’re about to launch a whole new theater of wall with the Pacific theater and the team is still really thinking about, how they can continue to drive that service on a going forward basis. So, we think there’s opportunity still inside the Battlefield V experience, as it was built as a bite large service from the beginning.

The second is we now effectively have an annualized shooter Apex Legends and we see tremendous growth opportunity that can continue to engage, as we talked about in the prepared remarks, now over 70 million players. And as Blake talked about, we have opportunity to take that into other regions and to other platforms. And we think is a tremendous growth opportunity on that and want to make sure that we give that the time that it deserves.

And then third, as we thought about building for the next Battlefield. Battlefield has always been cutting edge, leading edge, both in terms of visual fidelity, and in gameplay and in multiplayer play. And as a team really began working against that. It became a parent to us that, launching into the next gen platforms was going to offer tremendous opportunity for innovation. But we really wanted to give the install base some opportunity to grow. And believe that in combination with the first three things I talked about launching battlefield in FY ‘22 is a really strong move for us and presents us with an opportunity for strong two years of growth. – Andrew Wilson, EA CEO

Now, for those not happy with how Battlefield 5 has focused on the “live services” part of post-launch support (Tides of War), well, the next Battlefield game will be built with the same idea in mind, as confirmed by Wilson.

In terms of the overall franchise direction, I don’t think you should read into this a dramatic change in franchise direction other than it will be driven around live service as the nature of our industry now. It will be cutting edge. It will be high fidelity. It will be doing things in the context of multi-play and social play and competition that Battlefields to this point have not done. And we do believe it will be a really, really exciting title in FY ‘22. – Andrew Wilson, EA CEO

As a Battlefield fan, it’s a bummer that we won’t see a new entry in the franchise next year. But if this means we’ll get a better overall game, though? Yeah, I’m all for it. Oh, and let’s hope this new Battlefield game is set in modern times, yeah?

Do you agree with Wilson’s explanation and are you happy that it’ll once again focus on a live services business model?

Source: SeekingAlpha (login required)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Games With Gold November 2019 Titles Announced

Xbox gamers, Microsoft has announced the Xbox Games With Gold November 2019 titles! Same as always, there are Xbox One, and Xbox 360 games on hand for members. Check out when each title will be available, as well as their official game description straight from Microsoft.

Sherlock Holmes: The Devil’s Daughter (Available November 1-30 on Xbox One)

Pick up your magnifying glass and step into the shoes of the world’s greatest detective in Sherlock Holmes: The Devil’s Daughter. In this fantastic adventure, blend investigation, exploration, and action as you explore the darkest corners of Victorian London and the mystery surrounding your adopted daughter. Your deductions will affect the outcome of the story as it leads to its final stunning revelation.

The Final Station (Available November 16 to December 15 on Xbox One)

Operate a locomotive in a dystopian world in The Final Station. In this post-apocalyptic adventure, the infected are all around and it’s up to you to safely transport your passengers on the dangerous rails. Keep your train operational, look after the survivors and make the next station at all costs.

Star Wars: Jedi Starfighter (Available November 1-15 on Xbox One, Xbox 360)

Relive the events leading into “Star Wars: Episode II – Attack of the Clones,” with Star Wars Jedi Starfighter. The galaxy is in turmoil and Ada Gallia is dispatched by the Jedi Council to investigate the disturbances in the Karthakk system. Flying the new prototype Jedi Starfighter, maneuver and blast through enemy ships and take the fight to the Trade Federation. The Force takes flight!

Joy Ride Turbo (Available November 16-30 on Xbox One, Xbox 360)

Perform crazy stunts or challenge your friends in the kart racing tour de force, Joy Ride Turbo. Jump from cliffs, show off your skills, and unlock extra cars for more death-defying tricks. There’s no limit to the fun in this vibrant madcap racer.

Don’t forget to check out this weeke’s Xbox store sale right here.

Source: Xbox

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS Plus Free Games November 2019 Selection Announced

It’s the end of the month, that means PlayStation gamers will be itching to know what the next wave of free games will be for PlayStation Plus. Today, Sony announced the PS Plus free games November 2019 list, and it’s a formidable duo!

Action game Nioh, and horror title Outlast 2 will be the PS Plus free games November 2019 games! Both games will be available on November 5, and be up until December 3.

Nioh:

Nioh is a visceral, action-driven adventure where you must hone your skills, upgrade your weapons and demonstrate perseverance and mastery in besting some of ancient Japan’s fiercest demons. Travel to the blood-soaked Sengoku period and take on the role of an embattled outsider as you fight to liberate a guardian spirit from the clutches of a power-hungry sorcerer.

Wielding swords, spears, shuriken, bows, rifles, powerful elemental magic and more, shape yourself into an unstoppable samurai warrior. Develop new skills, find ever more powerful armor and perfect your playstyle as you explore overrun towns, brooding caves and abandoned harbors.

Outlast 2:

Immerse yourself in a desperate fight for survival in an isolated rural community as you attempt to rescue your kidnapped wife from the clutches of a deranged cult. Having narrowly escaped death in a helicopter crash, set out into the rundown village of Temple Gate and do your best to avoid its crazed inhabitants as you fight to locate your partner.

Haunted by your troubled past, look for answers as you uncover the ever more disturbing secrets lurking beneath the town and the twisted ambitions of its charismatic leader.

Same as before, once the games are available, we’ll be sure to give our readers a heads up by posting download links to the store.

Source: PlayStation Blog

More PlayStation Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DayZ Update 1.06 Patch Notes and Client Now Out, PS4 Crashes Being Worked On

Update #2 (December 3, 2019): For those looking for the DayZ update 1.07 patch notes on PS4 (this shows as DayZ update 1.06 on PC), then check ’em out here.

Update (November 13, 2019): If you’re looking for the DayZ update 1.06 Experimental patch notes for PC, click here.

Bohemia Interactive has released a new DayZ update on PS4, and it’s live now! While I’d like to say that this latest DayZ patch has fixed the crashing issues on PS4, sadly, that’s not the case just yet. This patch does contain fixes though. Check out the full DayZ update 1.06 notes below.

DayZ update 1.06 notes:

We released an update that aims to mitigate the crashes affecting some PlayStation 4 players.

Tweaked

  • Memory distribution on PS4

Changed

  • Updated the texture streaming system to be more resilient against texture allocation failures
  • Applied compression to several textures

As for the crashing issues on the platform, Bohemia states that they are “aware” of the crashes happening on the PS4 since the release of update 1.05 and that they are working on resolving this issue. Unfortunately, the studio hasn’t found the “roots” of these GPU-related crashes just yet, and can’t reliably reproduce it.

If you can help, make sure to offer feedback via the game’s official Twitter, or on the official forums.

Source: DayZ forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Microsoft’s Xbox Financial Decline Points to Changing Console Era

Earlier this week, Microsoft announced its fiscal first-quarter 2020 financial results. While the company enjoyed another bumper period where analyst predictions were smashed, there was some bad news. Specifically, Microsoft’s gaming division led by the Xbox One console saw a significant slump that points to the end of an era. 

Microsoft announced its gaming revenue declined 7% year-on-year over the last three months. Importantly, the drop seems to point to the end of the current generation of console gaming. Still, despite having a plethora of entertainment options like music streaming, casino online services, social media, and streaming services like Netflix, the future of Xbox remains bright. 

So, Microsoft will not be happy about posting a 7% year-on-year drop in its gaming revenue, the company is looking to the future. In terms of specific numbers, Microsoft’s gaming division drew $2.542 billion in revenue, compared to $2.738 billion in Q1 2020. 

Luckily, this decline is explainable as we are now entering the final stages of the 8th generation of the console market. Xbox One (and indeed the PlayStation 4) is nearing the end of the cycle. Microsoft has already confirmed its ninth-generation console, the Xbox Scarlett, with a 2020 launch date in mind. 

With a new generation around the corner, it makes sense that most gamers are willing to wait a year for the Scarlett or PlayStation 5 to arrive. Furthermore, and perhaps more importantly, most of the people who wanted an Xbox One have already purchased one since its launch in 2013. Microsoft does not offer specific numbers of units sold, but the company said during the last quarter hardware sales fell by 34%. 

Other financial details surrounding Microsoft’s gaming output suggests the above points are correct. For example, the company revealed a 0% change in content and services year-on-year. This includes products such as Xbox Game Pass and Xbox Live, suggesting gamers are still interested in Xbox even if they are slowly losing interest in Xbox One. 

And that leads us to the future. Microsoft will understand the market is now pushing it towards Xbox Scarlett, but the ninth generation of consoles will bring Microsoft numerous challenges:

PlayStation 5 – Leading those challenges will be old rival Sony. The Japanese giant has announced its PlayStation 5 will also arrive during holiday season 2020. Despite Xbox One shifting tens of millions of units during its lifetime, the PS4 has vastly outsold Microsoft’s console. Success in one generation does not guarantee success in the next, but there is no doubt Microsoft will be wary of Sony’s threat. 

Cloud Gaming – How people play their games will change in the coming years as the advent of cloud gaming puts console-quality titles on every device. Microsoft is pushing this technology with its upcoming Project xCloud, which is currently in preview testing in the United States, United Kingdom, and South Korea. 

Project xCloud will face major competition from Google Stadia, which will fully launch on November 19. Both services are likely different enough that they will be able to co-exist but expect the cloud gaming market to grow with more companies entering development in the coming years. 

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Watch the Epic Death Stranding Launch Trailer Here!

After being teased, the Death Stranding launch trailer has officially been released!

The trailer (which you can watch below) is edited by the game’s director, Hideo Kojima, and runs for nearly 8 minutes. This trailer includes a large chunk of fresh new scenes, and judging by some of the response it may be wise to sit this one out as it does contain quite a number of heavy spoilers.

This will be the final trailer before the November 8 release. And though it’s going to feel like a long week and a half of waiting,  the media embargo will lift this coming Friday. So expect plenty of critic reviews along with new gameplay and other details. We will also be providing some exclusive coverage here at MP1st, so be sure to check back on Friday morning for that.

Death Stranding will officially be available on November 8 for the PlayStation 4, and in case you missed the big news, the title is also slated for release on PC in the Summer of 2020.

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Modern Warfare Sales Numbers Net $600 Million in First 3 Days

As expected given how Call of Duty: Modern Warfare fared in UK at launch, Activision has sent out a press release touting the Modern Warfare sales numbers, and it’s doing gangbusters so far.

According to the press release, Modern Warfare has already managed to sell through (sold not shipped) to the tune of $600 million in its first three days of availability! Modern Warfare has sold more in its first three days than any Call of Duty game released this generation. On the PS4 store front, Modern Warfare has set records as the most pre-ordered digital game on the PSN Store, and highest three-day digital sales total of all time. It has also become the #1 highest-selling PC Call of Duty game launch of all-time as well, as its sales on Battle.net saw a huge uptick compared to last year’s Black Ops 4.

Call of Duty is once again the top selling new premium game of the year, proving the enduring nature of the franchise across console, PC, mobile, and esports,In its first three days of release, Call of Duty: Modern Warfare more than doubled the box office opening of Joker. — Bobby Kotick, Activision Blizzard’s Chief Executive Officer

Through the first three days, Modern Warfare has more total players and total hours played than any Call of Duty opening release in the last six years. More importantly, our players are having a great time playing. Congratulations to Infinity Ward and all our teams involved on an incredible game and its spectacular launch. We also want to thank the community for your incredible support. The launch of Modern Warfare is only the start. There’s much more to come. – Rob Kostich, president, Activision

Congrats, Infinity Ward and Activision! Let’s hope this means we really won’t see loot boxes for this Call of Duty game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Battlefront 2 Update 1.42 Rolled Out, Here Are the Fixes

While DICE has released a Star Wars Battlefront 2 patch last week bringing in the Another Night in Endor content, a new Star Wars Battlefront 2 update has been rolled out today, and it’s purely for fixes. Check out the full Star Wars Battlefront 2 update 1.42 patch notes below.

Star Wars Battlefront 2 update 1.42 patch notes:

Release Notes:

  • Fixed various issues that were causing memory crashes across all platforms.
  • Fixed an issue that was causing a server crash when playing Co-Op.
  • Fixed an issue where the timer would not correctly show the “Overtime” message, when an enemy is contesting a command post on Co-Op.
  • Fixed an issue where a Co-Op game would end prematurely if the enemy AI is capturing a point within the last 7 seconds of a game.
  • Fixed an issue an issue with Co-Op matches ending with inaccurate Defeat screens.
  • Fixed an issue where AI would not play the objective on Kashyyyk – Instant Action.
  • Fixed functionality of Out-Of-Bounds areas on Ewok Hunt.

If you notice anything that got changed that’s not in the patch, share them in the comments below.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Next Battlefield Game Planned for Release in Fiscal Year 2022

Are you a fan of Battlefield 5? If not, and you’re looking forward to a new Battlefield game, you might be waiting a while. During EA’s quarterly earnings call, the publisher announced that the next Battlefield game is planned to be released in fiscal year 2022!

While “fiscal year 2022” doesn’t mean that the next Battlefield game will be out in 2022 (it means in its operating fiscal year, which is April 2021 to March 2022), this is still bad news for those hoping that we’ll get a new Battlefield game next year.

Targeting new innovation that will be enabled by next-gen platforms and a growing install base on the new consoles, our next Battlefield game is set for FY22.

Overall, we expect this to drive growth in net bookings and underlying profits for fiscal 2021.We will provide formal guidance on our Q4 call as usual. Growth in fiscal 2022 will be led by a new Battlefield title

Given how the PS5 and the next Xbox are both scheduled to be released next year, I don’t doubt that some shooter fans (like me) most likely counted on a new Battlefield game gracing the next-gen consoles like what EA did with Battlefield 4 and the PS4/Xbox One.

Does this mean we’ll see more content for Battlefield 5 after Chapter 5: War in the Pacific? The chances are high. Then again, we could maybe get a new Star Wars Battlefront game next year, or perhaps an entirely new shooter? Maybe Medal of Honor can make a proper comeback and not just be a VR game?

Are you surprised at this or is EA doing the right thing? Let us know your thoughts in the comments below.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Games and EA Access Subscription Coming to Steam

If you’re one of the millions of PC players who use Steam and want to play EA games without using Origin, that will soon become a reality! Today, EA has announced that the publisher’s titles will soon be available on Valve’s Steam platform!

This will be in effect in full starting next spring, but the first title to take advantage of this — Star Wars Jedi: Fallen Order — will happen this November 15!

In addition to EA’s games appearing on Steam, even EA Access, which is EA’s premium membership service, will also be available on the platform as well.  Check out the statements made by EA CEO Andrew Wilson, and Valve big boss Gabe Newell below straight from the press release.

This is the start of an exciting partnership with Valve that will see us innovating for PC players around the world. Through our subscription, great games and more, we’re excited to bring players in the Steam and Origin communities together with access to the best games, whenever and wherever they want to play. – Andrew Wilson, EA CEO

This is a good day for gamers. We’re excited to partner with EA to not only bring their great games and subscription service to Steam, but also to open up our communities to each other in an unprecedented way that will benefit players and developers around the world. – Gabe Newell, Valve big boss

Is this a sign that Origin is slowly being phased out? Maybe, maybe not. All I know is, this is a win for PC gamers around the world.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 War in the Pacific Gameplay

In case you didn’t know, a new patch dropped today for Battlefield 5, and it includes the files for Chapter 5: War in the Pacific, which will be playable this Thursday. If you can’t wait to see what new maps, and other stuff have been rolled out by DICE, we have your back!

Courtesy of MP1st friend and EA Game Changer Westie, here’s over 12 minutes of Battlefield 5 War in the Pacific gameplay, along with Westie’s impresions!

Also coming this Thursday are the new challenges with the Battlefield 5 weekly reset. We’ll get those up once we know what they are, and what sort of rewards we’ll get for completing them.

Don’t forget, we’ll be getting fan-favorite map Wake Island soon-ish too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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