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Battlefield V Prone Terrain Detection Fixed and Improved, Though Not in the Patch Notes

While DICE just released a hefty Battlefield V patch earlier today that has a lot of gameplay balancing changes in it, it seems there are still a few things the studio failed to include in the patch notes.

Over on Twitter, Core Gameplay Engineer Niels Stoelinga announced one of the improvements not documented in the patch notes, and that’s better terrain detection!

One important improvement that didn’t make it into the January patch notes: Better terrain detection on the prone push mechanic. Now you won’t be constantly pushed around anymore when on a slope or close to small rocks.

Are there more undocumented Battlefield V changes and fixes? If there is, we’ll be sure to let our readers know.

Don’t forget to check out the complete list of Lightning Strikes Assignments, Chapter Events, and rank rewards right here to know what to expect later this week.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Update Today Now Out, Brings Zombies 115 Day Celebration, and More

As expected, Treyarch has rolled out the planned Call of Duty: Black Ops 4 update today! Black Ops 4 update 1.11 brings a new playlist update for multiplayer, and the Zombie Mode’s 115 Day Celebration!

For those who are big fans of Treyarch’s Zombies mode, 115 Day Celebration event begins today, and runs from January 15 to January 18! Players can expect Zombies 2XP, Zombies 2x Weapon XP, and 2x Nebulium Plasma!

In addition to the event, there’s a new looting interface in Blackout for consoles!

Check out the full patch notes below (via Treyarch):

  • Multiplayer
    • Chaos Control added as MP Featured Playlist.
    • TDM 100, Team Tactical Moshpit, Mercenary Hardcore Moshpit, and Mercenary Deathmatch Moshpit added to MP Featured category.
    • Elevation and Madagascar added to normal map rotation for Black Ops Pass holders.
    • Updates to various game modes, Specialists, Perks, Scorestreaks, Gear, and Challenges.
    • Fix for Killathon Reactive Camo requirements.
    • Various gameplay and stability improvements.
  • Zombies
    • 115 Day Celebration Event: Zombies 2XP, Zombies 2X Weapon XP, and 2X Nebulium Plasma live 10AM PT Jan. 15-18.
    • “Unsinkable” Gauntlet in Voyage of Despair (PS4).
    • Three new Epic Elixirs (PS4).
    • Balance updates for six existing Elixirs.
    • Adjustments to PhD Slider Perk.
    • Reduced Crimson Nosferatu damage and spawn rates in Dead of the Night.
    • Various gameplay and stability improvements.
  • Blackout
    • Stash interface updated to grid layout for faster looting on consoles.
    • Reduced Concussion grenade stack count to 1.

The following updates are going live today on PS4, Xbox One, and PC:

Multiplayer

  • Featured Playlists
    • Chaos Control added as Featured Playlist.
      • Teams have unlimited lives.
      • Capture time increased to 2 minutes per zone.
      • Round time limit increased to 3.5 minutes.
      • TDM 100, Team Tactical Moshpit, Mercenary Hardcore Moshpit, and Mercenary Deathmatch Moshpit added to Featured category.

Zombies

  • 115 Day Celebration Event
    • Zombies 2XP, Zombies 2X Weapon XP, and 2X Nebulium Plasma live 10AM PT Jan. 15-18.

The following updates are going live today first on PS4:

Zombies

  • Gauntlets
    • Unsinkable” Gauntlet live in Voyage of Despair.
    • 30 rounds of challenges with unique rules for each round.
    • Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as an additional reward for completing round 30 without failing a round.
    • Players are issued a Strike by failing a round, with the game ending after three Strikes.
    • All matches are timed for competitive speed-run support.
  • New Elixirs
    • Perk Up (Epic): Gain 4 additional random Perks that are not in your loadout.
    • Refresh Mint (Epic): Refreshes the cooldowns for Equipment, Perks, and Special Weapons for your entire team.
    • Conflagration Liquidation (Epic): Spawn a Bonfire Sale power-up.

The following updates are going live today on consoles, with PC to follow later this week with additional PC-specific updates:

Multiplayer

  • Maps
    • Elevation and Madagascar added to normal map rotation (Core and Hardcore) for all Black Ops Pass holders.
  • Game Modes
    • Heist
      • Added SWAT RFT assault rifle, Daemon 3XB SMG, Combat Axe, and EMP Disruptor to Heist.
      • Resolved an issue where the player would not be granted proper Tier progression in some cases.
      • If the last living player disconnects, all downed friendlies will now bleed out, ending the round.
    • Hardpoint
      • Added an overtime win condition for Hardpoint. In the event of a tie at the end of the time limit, the team to score the next point will win the match.
      • This setting has been enabled for CWL Hardpoint in Custom Games.
    • Search & Destroy
      • Resolved an issue that allowed the defenders to defuse and win the game after the bomb detonated.
    • Free For All
      • Assault Pack can now be interacted with after it was hacked in Free For All.
  • Specialists
    • Zero
      • Hacking an enemy no longer prevents Specialist Weapon or Equipment usage.
      • A hacked Assault Pack will now no longer be destroyed if the original owner leaves the match.
      • A hacked Barricade will now no longer be destroyed if the original owner leaves the match.
    • Ruin
      • Resolved an issue that allowed Ruin’s Grav Slam to kill players through walls and floors.
    • Firebreak
      • Resolved an issue that prevented Firebreak’s Purifier from damaging friendly players in game modes with friendly fire enabled.
    • Crash
      • TAK-5 will no longer remove the hacked status from players.
  • Perks
    • Improved Cold Blooded’s enemy Scorestreak targeting delay from 5 to 7 seconds.
    • Improved Team Link’s circular vision radius by 9%.
    • Updated Tactical Mask description to include increased resistance against EMP Disruptor.
    • Tracker’s detection icon will now clear correctly if the player switches to a class without the Tracker perk.
  • Scorestreaks
    • Care Package should now properly kill a player when landing on top of them.
    • Added a notification for when a player calls in a Thresher.
    • Resolved an issue where a Care Package or Mantis smoke marker’s FX would show for all players.
    • Resolved an issue where the sound of the Care Package hitting the ground was delayed.
    • Resolved an issue where the Dart would not be usable again if it failed to be deployed the first time.
    • Resolved an issue where the player’s view angles would change while controlling a vehicle.
    • Resolved an issue with the hacked vehicle effect remaining on a player’s screen if dying to a hacked vehicle.
  • Gear
    • Resolved an issue where the Acoustic Sensor would stop functioning when switching classes during the grace period at the start of a round.
  • Challenges
    • Clean Sweep
      • Now correctly tracks Hardcore game modes.
    • Conquest
      • Now correctly tracks Hardcore game modes.
  • Weapon Customization
    • Killathon Reactive Camo
      • Killathon Reactive Camo now properly unwraps if it was unwrapped before the requirements changed in a recent update.
      • Updated the unwrap requirement text to correctly reference the new requirements of getting 50 kills, instead of 5 kills without dying.
    • Added support for camo and reticle customization in offline Custom Games.
  • Custom Games
    • Resolved an issue where CODCaster spectating would disable a player’s Perks and second Equipment charge.
    • Resolved an issue where the second Equipment charge bar would not show in Custom Games.
    • Bots playing as Zero will now use the Ice Pick in Custom Games with bots.
  • Stability – Fixed crashes that could occur:
    • When a player owning a Mesh Mine disconnected from the match.
    • When deploying a Strike Team marker.
    • When hacking a Barricade that expired or was destroyed.
  • Black Market
    • “Friendly Fire” reticle owners now have access to green and blue versions of the reticle to match the version displayed in the Black Market.
  • Miscellaneous
    • Added a notification in the Death Cam for friendly players when a Tac-Deploy is available.
    • Resolved an issue where player names would no longer show in Multiplayer game modes after playing Heist or Blackout.
    • Resolved an issue that caused on-fire effects to remain on a player’s screen for the duration of the wound.
    • Resolved an issue that prevented some alternative voiceover lines from playing to the player.

Zombies

  • Gameplay
    • Elixir Updates
      • Join The Party: Now revives downed players in addition to respawning dead party members, but will not restore lost Perks.
      • Sword Flay: Melee attacks now instantly kill Basic and Vermin enemies for the duration, and deal 5X damage to all other enemies.
      • CTRL-Z: Increased the duration of turned zombies from 15 seconds to 30 seconds.
      • Cache Back: Reduced rarity from Epic to Legendary to increase the chance of concocting Cache Back more frequently.
      • Phantom Reload: Doubled the previous percentage chance to get free ammo.
      • Blood Debt: Duration reduced from 3 minutes to 1 minute, and Blood Debt now simply ends when points are reduced to zero, rather than killing the player.
    • Perks
      • PhD Slider now fully prevents self-inflicted explosive damage.
      • PhD Slider damage reduction for enemy explosive attacks has been changed from 80% to 50%.
    • Dead of the Night
      • Reduced the damage dealt by the Crimson Nosferatu bite attack.
      • Reduced the maximum number of Nosferatu and Crimson Nosferatu that spawn during normal round progression.
    • Power-ups
      • Power-ups are now more evenly distributed to appear throughout each round, as opposed to near the start of the round.
  • Stability
    • Global – Fixed crashes that could occur:
      • After waiting for a long period of time in the lobby after exiting a match.
      • In certain cases when using Deadshot Dealer.
      • In rare cases when joining a Custom Game in progress.
      • In rare cases when a player spectated a Zombies match.
      • In rare cases when the alternate ammo type from a Pack-a-Punched weapon affected an enemy.
    • Blood of the Dead
      • Fixed a crash that could occur during the ending cinematic.
      • Fixed a rare crash that could occur while using the Hellfire in Eagle Plaza outside of the Warden’s House on Round 73.
    • Voyage of Despair
      • Fixed a crash that could occur after finishing the portals for the Catalysts in the Main Quest.
  • Challenges
    • Charmed
      • Now properly requires players to use 50 Talismans.
  • Miscellaneous
    • Global
      • Best Time now properly displays when selecting maps at the Zombies mode screen.
      • Resolved an issue where players were still damaged by zombies during the Nuke whiteout screen and shortly afterward.
      • Resolved an issue where players could go past Prestige Master rank 1000 through natural play.
      • Resolved an issue where FX may sometimes disappear, including on Wonder Weapons, Perks, Pack-a-Punched weapons, and Silver Bullets.
      • Resolved an issue where a host went missing after 30 seconds while waiting in the lobby with 3 players in a private match.
      • Resolved an issue where the Cartoon mode effect could still persist for the player if a second player in a splitscreen party turned on Cartoon mode, and the first player left the match and went into a solo match afterward.
      • Resolved a visual issue where the level 3 Chakram Whirlwind FX could be seen spinning around the player along with low-resolution dust FX.
      • Resolved an issue where the Maddox with Dual Zoom attachment could carry far more ammo than usual when Pack-a-Punched.
      • Resolved an issue where the After Action Report tabs could overlap each other.
      • Resolved an issue where players with a Minor or Major Virtuoso’s Charm Talisman still had a chance of the Mystery Box moving to another location on their next box opening.
      • Resolved issues where the Welling Clan Tag was misaligned on the Welling and clipping into the player’s hand, and where the Kill Counter did not appear at all.
      • Resolved an issue on Xbox One when a guest profile attempting to access the Laboratory could encounter multiple issues, including a UI error and lost cursor functionality.
      • Closed an exploit where players could enter a live game with custom rules.
    • Dead of the Night
      • Implemented visual improvements for the Pack-a-Punch camo on multiple weapon attachments.
      • Resolved an issue related to Nosferatu Bile pickups slowly accumulating if it was not collected by the player.
      • Resolved a bug that caused the player’s weapon to switch to the Welling for the duration of a Crimson Nosferatu bite attack.
      • Resolved an issue that could cause Nosferatu to spawn under the map when summoned by the Crimson Nosferatu.
      • Resolved an issue that allowed enemies killed by the Wonder Weapon to sometimes spawn power-ups outside of the playable space.
      • Resolved an issue that caused inconsistent visibility during the Wonder Weapon quest while in splitscreen.
      • Resolved a timing-specific issue that could lead to the incorrect player being sacrificed during the Main Quest.
      • Resolved an issue where Silver Bullet weapons canceled the Deadshot Dealer Perk modifier headshot streak.
      • Resolved a collision issue that allowed the Theater camera from leaving the playable space in the Gardens.
      • Resolved an issue that caused poor visualization of the trees in the Gardens area.
      • Resolved an issue that caused a prompt on the clock for the Pack-a-Punch to remain indefinitely after the sequence completed.
      • Resolved a rare progression issue related to enemies spawning in a non-playable location.
    • IX
      • Addressed a rare progression break that occurred when a special round started as players teleported to the Chaos Tower.
      • Addressed a rare case where players could become immune to fire traps.
    • Blood of the Dead
      • Resolved an issue where no fog would appear during Hellhound rounds.
      • Closed an exploitable area that players could reach in the Citadel Tunnels using the Path of Sorrows.
      • Closed an exploitable area on the catwalk that players could reach using the Ragnarok DG-5.
    • Classified
      • Resolved an issue where the blur effect from killing Nova 6 Crawlers persisted for spectating players.
      • Resolved an issue where a player using Nowhere but There would teleport to the War Room instead of the Laboratories when another player was downed in the elevator while it was on the Laboratories floor.

Blackout

  • Looting Interface
    • Looting interface on consoles is now a grid layout with multiple pages for all Stash types.
    • Identical items will now stack inside a Stash instead of being displayed individually.
    • Remaining Armor is now displayed on Armor items in a Stash.
  • Gameplay
    • Reduced Concussion grenade stack count to 1.

 

Don’t forget, League Play for multiplayer will start end of January, and this patch “sets the stage” for what’s to come. Once we know the full patch notes, or if anything got changed, we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Get Even More Action From Call of Duty With a Gaming VPN

Imagine. There was once a time when multiplayer included having to actually sit down next to someone to play. In the same room. Those dark days have moved on as games expand into magic realms, deep space and zombie apocalypses. Gamers can now play with anyone safely and securely, all by using a VPN – and nowhere is this more important than in the Call of Duty arena.

Call of Duty is so popular that it has already clocked up over 25 billion hours of play time. There are now 20 titles in the Call of Duty empire and its popularity isn’t in question, which is why it is subject to DDoS attacks, lag and slow connections.

If you have a good internet connection with enough bandwidth, you can play against anyone in the world. But, if your connection is found wanting, then it’ll leave you with problems. And, when you‘re back up to full speed, you might find that you’ve been shot and respawned in an exposed desert location.

Luckily, there is a solution, which offers fast, uninterrupted gameplay. A gaming VPN can reduce the delay between the player and the client server, speeding up the connection. But there are other benefits when you use a VPN when playing Call of Duty multiplayer and unrestricted access is just one. Here are five compelling reasons it’ll benefit you.

More virtual locations

A VPN can provide access to virtual locations around the world. For Call of Duty players, it means not being restricted to a single region. For instance, for players in the UK, it could mean having the ability to play a game in Australia, Russia or India as well as servers in your own territory. Which might just mean being able to play with friends from Down Under, cousins from India or just because you are a night owl.

Bypass firewalls

Some Call Of Duty servers (as well as some WiFi connections) restrict access to certain websites and content. With a VPN, you can bypass these filters and connect to a server without any filter worries.

Account security

It’s all too easy for hackers to get their hands on your account information by intercepting passwords. A VPN provides encryption, lessening your worry about unauthorised access to your account.

High ping rate means smoother gameplay

A VPN will keep your ping rate high, which should improve your Call of Duty gameplay. The ping is the reaction time of your connection. A fast ping equals a more responsive connection and timing is everything in Call of Duty, where a player with a higher ping rate will always be able to see you first and get the upper hand in combat.

DDoS protection

A VPN helps to protect against DDoS (Denial of Service) attacks, especially on multiplayer modes. The DDoS practice is widespread and simple to use and gamers are paying the price as it can slow down connections and temporarily prevent you from playing the game. A VPN effectively hides your IP address behind a virtual wall and your internet traffic is routed to the provider’s network before passing to the open internet. This means that, when DDoS attackers attack your IP, it is the VPN’s and it gets screened out before reaching your Black Ops 4 finale.

A VPN won’t give you a game advantage but it will allow you to play Call of Duty any time, from anywhere, while keeping your connection stable because there’s nothing worse than trying to hit jerky opponents square in your sights. However, being able to avoid DDoS attacks is another reason to celebrate as they are relatively common and incredibly frustrating. A VPN will also establish quicker connection times, encrypt data and connect to servers around the world meaning you get to enjoy Call of Duty quicker, more smoothly and more securely.

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MP1st Staff

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PS4 Masterpiece Pack and Sen No Kiseki Entry Pack Announced for Release Later This Week in Asia

Sony is bundling two fantastic PS4-exclusive games at a discounted price, which will be released later this week in Asia! In a press release, Sony announced the PlayStation 4 Masterpiece Pack, which will house Detroit: Become Human, and the excellent God of War for just HK$398 (around $50 USD).

In addition to the Masterpiece Pack, the Sen No Kiseki Entry Pack has also been announced, which includes two titles from The Legend of Heroes series of games.  Check out the full details and box art of both compilations.

PlayStation®4 Dual Pack Title List

Product Content Price
PlayStation®4

Masterpiece Pack

l  Detroit: Become Human (EN/TC/KR)

l  God of War (EN/TC/KR)

HK$398
PlayStation®4

“SEN NO KISEKI” Entry Pack

l  THE LEGEND OF HEROES: SEN NO KISEKI I KAI -Thors Military Academy 1204-

(TC/KR)

l  THE LEGEND OF HEROES: SEN NO KISEKI II KAI -The Erebonian Civil War-

(TC/KR)

HK$308

In other PlayStation news, Sony announced that worldwide PS4 sales have now crossed over the 91 million mark!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V January Update Now Live, Here’s the Complete Details

Continue reading “Battlefield V January Update Now Live, Here’s the Complete Details”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Weekly News and Announcements Include Company Coin Tracking Issues Update

As part of DICE’s constant communication with the Battlefield V player base, the studio has once again rolled out its weekly Battlefield 5 weekly news and update to the community. While the big news this week is no doubt the roll out of the new patch alongside the second chapter of Tides of War called Lightning Strikes, there’s still a few more noteworthy stuff coming later this week.

Chief among the highlights this week is an update on the Company Coin issue that, while a fix has been rolled out last week, still isn’t fixed for everyone.

  • Monday, January 14th
  • Tuesday, January 15th
    • Weekly Community Highlight – Best Only in Battlefield Moment of the Week – Hot new OIB moment coming in with a new weekly winner! Think you’ve got a winner? Send it our way on any of the Battlefield channels. Each weekly featured clip will be awarded a Best Community in the World emblem!
  • Wednesday, January 16th
    • Fix Update – Company Coin & Tides of War Mission Tracking Issues – We will have additional information for you coming out of the weekend’s fix testing we performed. Hopefully we’ll have these two issues resolved and tucked away. For more information on what we’re doing, please refer to last week’s Weekly Debrief.
  • Thursday, January 17th
    • Launch – Chapter 2: Lightning Strikes Weekly Events Begin – With the full update rolled out by Thursday, we kick off the in-game weekly missions and rewards.
    • AMAA – Reddit Ask Me Almost Anything About Chapter 2: Lightning Strikes – Hopefully you’ve digested the Update Notes and got hands on with the latest update by this point. Swing by our AMAA where we’ll answer almost any question you have for us as it relates to the new release.
  • Friday, January 18th
    • Article – Battlefield V Weekly Debrief – Your one-stop destination for all the blogs, videos, and major news that happened in the week, with a comprehensive Q&A with our DICE developers using feedback collected from the Battlefield Twitter, Reddit, Discord, and Forums.

Once the patch is out this week, we’ll be sure to let our readers know. Make sure to check out the list of rewards, Assignments and Chapter Events players can partake in Lightning Strikes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Fort Tarsis Gameplay and Exploration Shown in New Video

Not everything in Anthem will be about firing projectiles and killing off enemies. While the majority of the game will be about going on missions with your teammates, and collecting loot, a good portion of the game will be about the player traversing the game’s main city hub called Fort Tarsis.

Shown below is seven minutes of Anthem Fort Tarsis gameplay and exploration. We see dialogue options, stuff that players can pick and collect in the game world, vendors and more.

If you want a quick tl;dw (too long, didn’t watch) version of the video, Reddit user PapaCharlie9 posted a bulletpoint list.

  • Sheer size of the Fort. Bigger than Skyhold, might be as big as the Citadel.
  • Top-down map looks like a tabletop RPG mapping tool (that’s a good thing!)
  • Areas get unlocked in the Fort.
  • Helios and Antheum as two other locations (this might be old news)
  • Alliance “friends” coop weeklies, and regular Monthly, Weekly and Daily activities
  • Factionalism and political tension – Sentinels vs. Freelancers
  • Cortex (lore) to collect
  • Fort changes over time; removal of clutter, flooding
  • A bar to fight in 😉
  • Merchants and quest givers

In other Anthem news, BioWare confirmed that there won’t be a vote to kick option for party members in Anthem. The studio also claims that it was developing Anthem even before Destiny was released.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Full Rocket League Cross Platform Play Now Live, Cross Party System Coming in Next Update

Well, here we go, people! It seems we’re slowly merging the player bases of all gaming platforms for some titles, and Rocket League is one of the first ones to finally implement it for Sony’s platform!

Announced over on the PlayStation Blog, Psyonix VP of Publishing Jeremy Dunham announced that full Rocket League cross platform play is now live! While it’s dubbed the “Cross-Play Beta Program,” (which Fortnite is a part of) the main feature, which is allowing PS4, Xbox One, Nintendo Switch, and PC players to matchmake against one another is in effect in all online matches!

To make sure that Cross-Platform play is enabled (it is by default), head to the Main Menu, select Options and then make sure the Cross-Platform Play box is checked in the Gameplay tab. And that’s all there is to it. You are now ready to play against gamers on other platforms across the world!

If you’re curious if this also means cross-party, that’s not available yet, but Psyonix has mentioned that in the game’s first update this year (more info on that coming soon), the studio will release a cross-platform party system feature! Yes, this means you can squad up with friends on other platforms just by a few button pushes!

Let’s hope this is the start of cross-platform play for AAA titles going forward soon as well since the one that benefits the most from this feature are us, the gamers.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Won’t Have a Vote to Kick Feature, BioWare “Most Likely” Will Add More Javelin Abilities Post-Launch

If you’re rather picky on who joins your fireteam in games, you won’t have a choice to boot people in Anthem, though this won’t apply to AFK (away from keyboard) players.

Over on Twitter, Lead Producer Ben Irving mentioned that there’s no Anthem vote kick feature, since there’s too many negative behaviors that stem from this.

“No vote kick. We think too many negative behaviors come from this. We do have ways to AFK kick someone”

Makes sense, though some might not like this, no? Maybe BioWare can adjust it based on feedback, so don’t worry too much.

In a separate tweet, Irving also mentioned that it’s “most likely” that new javelin abilities will be added down the road for the existing four classes we have.

New abilities to the existing classes or new classes altogether seem like a logical step for expansions, no? Let’s hope that we get these faster than in other shared world shooter games.

Speaking of which, BioWare just recently revealed that they’ve been developing Anthem even before Destiny came out, which might come as a shock to some.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Lightning Strikes Rewards and Ranks Listed. Chapter Evens & Assignments Detailed

With Battlefield V’s Tides of War Chapter 2: Lightning Strikes dropping this week, some might be wondering what sort of rewards players will earn as they progress through the ranks. Thankfully, EA took out all the guesswork, and we now have the complete Battlefield 5 Lightning Strikes rewards per rank listed!

Same as before, playing the game when the a specific Tides of War chapter is active will net you XP, which will be attributed to your Chapter Rank. Every time you rank up, you earn a rewards, with the max rank set at level 40.

Without further ado, here’s the complete Battlefield 5 Lightning Strikes rewards!

Rank 1: Lightning Strikes Emblem
Rank 2: 
Lightning Strikes Dog Tag (Bronze)
Rank 3: 
Allied Soldier Set Part – The Gambler – Legs (Common)
Rank 4: 
Allied Soldier Set Part – The Gambler – Torso (Common)
Rank 5: 
Ribeyrolles 1918 Weapon Skin – Birch
Rank 6: 
Special Assignment #1
Rank 7: 
M1897 Shotgun Weapon Skin – Birch
Rank 8: 
Axis Soldier Set Part – The Aristocrat – Legs (Common)
Rank 9: 
Axis Soldier Set Part – The Aristocrat – Torso (Common)
Rank 10: 
Spitfire MK VA Nose Decal – Kick Ass 
Rank 11: 
Special Assignment #2
Rank 12: 
BF 109 G-2 Nose Decal – Bavarian Boar 
Rank 13: 
MG34 MMG Weapon Skin – Birch
Rank 14: 
MP40 SMG Weapon Skin – Birch
Rank 15: 
Special Assignment #3
Rank 16: 
Facepaint – Amber
Rank 17: 
Allied Soldier Set Part – The Gambler – Legs (Uncommon)
Rank 18: 
Allied Soldier Set Part – The Gambler – Torso (Uncommon) 
Rank 19: 
Gewehr M95/30 – Birch
Rank 20: 
Lightning Strikes Dog Tag (Silver)
Rank 21: 
Special Assignment #4
Rank 22: 
Axis Soldier Set Part – The Aristocrat – Legs (Uncommon)
Rank 23: 
Axis Soldier Set Part – The Aristocrat – Torso (Uncommon) 
Rank 24: 
Special Assignment #5
Rank 25: Modele 1944 Weapon Skin – Birch
Rank 26: 
Facepaint – Daft
Rank 27: 
Mosquito F Mk II Vehicle Skin 
Rank 28:
 Special Assignment #6
Rank 29: 
Ju 88A Vehicle Skin 
Rank 30: 
Zk-383 Weapon Skin – White Tiger
Rank 31: 
Mk. III Rifle Weapon Skin – White Tiger
Rank 32: 
Allied Soldier Set – The Gambler
Rank 33: 
Axis Soldier Set – The Aristocrat
Rank 34: 
Special Assignment #7
Rank 35: 
Churchill Gun Carrier Vehicle Skin 
Rank 36: 
Stug IV Vehicle Skin – Body
Rank 37: 
M1922 Weapon Skin – White Tiger
Rank 38: 
Allied Soldier Set – Double Down
Rank 39: 
Axis Soldier Set – Baron Von Zorn
Rank 40: 
Facepaint – Noble and Lightning Strikes Dog Tag (Gold)

Got that? Good. Now, for those curious how the chapters are structured, EA has outlined that too! Each chapter is divided per week, with the breakdown shown below.

Five Chapter Events Full of Challenges
All Battlefield V Chapters are divided into Chapter Events, which are gameplay-themed periods of one or multiple weeks, full of challenges where you can earn Chapter Rank, weapon unlocks, and more. Chapter 2: Lightning Strikes will contain five Chapter Events. As you can see, all Chapter Events except Iron Skin will be two weeks long:

  • A Few Good Soldiers (Week 1 – 2): On January 17, the first Chapter Event of Chapter 2: Lightning Strikes kicks off. Its two Weekly Challenges will focus on the intense 8-vs-8 matches of Squad Conquest – a guest-starring mode available for a limited time during the second Chapter. Complete them to unlock the Zk-383 submachine gun and the Modele 1944 semi-automatic rifle.
  • Hold the Line (Week 3 – 4): Themed around the Breakthrough and Frontlines, Hold the Line challenges you to learn and master these game modes in two new Weekly Challenges. There’s rockin’ Final Countdown headgear and a powerful M1922 MMG in it for you if you succeed.
  • Iron Skin (Week 5): Tank warfare is a prominent theme in Chapter 2: Lightning Strikes and the one-week Chapter Event of Iron Skin celebrates the steel beasts of Battlefield V. Stay tuned for more details on challenges and rewards.
  • Armor on the Horizon (Week 6 – 7): The crown jewel of Battlefield V multiplayer, Grand Operations combines maps and modes in an epic blend of multiplayer goodness. A Grand Operation is added with Chapter 2, and you’ll be taking on two Weekly Challenges tied to this in the Armor on the Horizon Chapter Event. We’ll share details on rewards and more in an upcoming article.
  • Unstoppable Force (Week 8 – 9): Rush returns during Chapter 2: Lightning Strikes, and this classic mode in a new veil – highly anticipated by Battlefield veterans – is the focus of the Chapter Event dubbed Unstoppable Force. We’re laying the final touches on this Chapter Event, its Weekly Challenges, and their superb rewards – we can’t wait to tell you more about them!

Finally, the specific Assignments for Lightning Strikes are now available as well. Earn rewards by completing these mini challenges. Don’t forget to choose these from the main menu, so any progress made in the game will accrue for that specific Assignment.

Below are the Special Assignments you’ll be able to tackle (only) in Chapter 2. Jump into Battlefield V to see exact requirements and rewards for each task.

In My Hands (complete one of two)

  • Kill a set number of enemies.
  • Kill a set number of enemies in one round.

We are Ready (complete one of two)

  • Play a set number of rounds in any game mode.
  • Win a set number of rounds in any game mode.

Go Forth (complete one of two)

  • Capture a set number of objectives.
  • Capture a set number of objectives in a round.

Start Engine (complete one of two)

  • Kill a set number of vehicles while in a vehicle.
  • Destroy a set number of enemy vehicles.

Stubbornness Prevails (complete two of three)

  • Kill a set number of enemies while in an objective area.
  • Kill a set number of enemies in one round.
  • Kill a set number of enemies in one life.

Throttle Up (complete two of three)

  • Kill a set number of vehicles while in a vehicle.
  • Kill a set number of enemies while in a vehicle in one round.
  • Destroy a set number of enemy vehicles in one round.

When Lightning Strikes (complete two of three)

  • Kill a set number of enemies while in an objective area in one life.
  • Win a set number of rounds in any game mode.
  • Destroy a set number of enemy vehicles in a round.

Whew! That’s a lot, no? In case you need more Battlefield V Lightning Strikes info, check out the complete patch notes for this week’s title update, as well as the latest trailer for the expansion.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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BioWare: Anthem in Development Even Before Destiny Came Out

With BioWare’s Anthem entering the shared world shooter genre that was popularized by the likes of Bungie’s Destiny, and Ubisoft’s The Division, it’s understandable that comparison will be made. However, did you know that Anthem was in development even before Destiny was released?

This little factoid was shared by Anthem Lead Producer Michael Gamble in a video interview. When asked whether the studio thinks it’s a handicap or an advantage that other studios have developed similar games like Anthem, and how they’ve learned from Destiny and The Division’s player bases, Gamble gave the following response:

“It’s interesting because Anthem has been in development since before Destiny even came out…and talked how games these days are influenced by the games out in the market to a certain degree. “

Note that the next line of text is from a translation software, and as such, might not be 100 percent accurate. The voice from the developer is drowned out by the French translation, but here’s what YouTube’s translation software spat out:

“What we (BioWare) really tried to do is tell a captivating story for people who want to have fun with other players. So we racked our brains to try to understand how we could make people play together and give them the feeling of being part of a group.”

This latter comment goes hand-in-hand with what Producer Mark Darrah said late last year where he mentions that “no one” has been able to nail a multiplayer game that has co-op and able to tell a great story.

You can hear Gamble mention the Destiny thing around the 2:45 mark of the video.

Do you think BioWare has been making Anthem long before Destiny was released? Don’t forget, the studio is also busy working on other projects like Mass Effect, and Dragon Age, while making Anthem, so this could very well be the case.

One thing we know for sure that Anthem will trump Destiny is in the DLC department, as BioWare has already confirmed that ALL story DLC for Anthem will be free, which isn’t the case with Destiny.

In other Anthem news, make sure to check out our first look at sniper gameplay, as well as a brief look at the Mass Effect N7 armor applied to Anthem characters right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 11 Scorpion Full Character Shot Shown, Fighter Gameplay Reveal Coming This Week

If there’s one character considered to be the face of Mortal Kombat, it’s got to be the dead ninja Scorpion. While we already saw how he looks like in Mortal Kombat 11 in a pre-rendered cinematic trailer, we now see what the character looks like in-game.

Over on Twitter, the official Mortal Kombat Twitter account showcased our first real look at Mortal Kombat 11 Scorpion, and teased that a full character reveal along with gameplay will be shown this January 17!

https://twitter.com/MortalKombat/status/1084161398114930688

As you can see in the tweet, the gameplay reveal will be broadcast live on NetheRealm’s Twitch channel, which we’ll have for you once it’s live.

In other Mortal Kombat 11 news, Spawn comic book character creator Todd McFarlane seems to have accidentally confirmed the character’s inclusion in Mortal Kombat 11!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Lightning Strikes Content Showcased in New Trailer

With Battlefield V: Tides of War Chapter 2 – Lightning Strikes set to start this week for all Battlefield V players, some might be wondering what’s in the new expansion.

Well, wonder no more! EA has released a new Battlefield 5 Lightning Strikes trailer, and in it, we see the new content players will be able to experience! From new vehicles, to new challenges, and even a new Grand Operation! Prepare for a ton of new stuff!

Battlefield V Update – Chapter 2: Lightning Strikes, starts this week for all Battlefield V players. Featuring a new co-op mode Combined Arms (available from February), new Company Gear, weapons, vehicles, and the return of Rush mode.

Speaking of new content, DICE has released the full patch notes for this week’s big January update ahead of the actual patch!

Click here to see what DICE has planned for this week in terms of news and announcements, or check out this fan-made Battlefield short film that needs to be seen if you’re a real Battlefield fan.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Complete Battlefield V January Update Patch Notes Released Ahead of Title Update

With Battlefield V’s next big patch dropping this week, DICE Producer Jaqub Ajmal has now seen it fit to share the entire Battlefield 5 January update patch notes ahead of the patch’s actual release! And yes, it seems SMGs are getting buffed (finally!).

Ajmal wasn’t lying when he said that this thing would be huge! You can check out the .pdf file right here, but if you want to see it in one go (without loading a lot), the complete reformatted list can be seen below (via Reddit user siedler084):

New Content

New Mode: Squad Conquest

Squad Conquest is a tighter and more intense version of Conquest, where two squads per team battle it out over smaller, more tactical layouts of three existing maps: Arras, Hamada, and Rotterdam. These maps all feature 16 players on two teams, three flags, spawning restricted to HQs, and limited access to vehicles. A core belief behind Squad Conquest is a restricted number of variables to allow strategy to be able to exist – you have to be able to predict player behavior and patterns, which is reflected in all three map layouts. Clear lanes and conservative combat areas allow players to predict where enemies are coming from, where they need to defend, and how to subvert enemy movement.

New Weapons

These are some of the weapons that will be obtainable through the Weekly Challenges in January and February:

  • ZK-383 (SMG)
  • Modele 1944 (SA)
  • M1922 (MMG)

Top Issue Fixes and Changes

Time to Death and Death Experience Fixes

  • The name of the enemy that has killed a player is now shown in the game world when the player has died. This highlights the killer and helps players understand who killed them and from where, especially in crowded situations.
  • Improved the death experience with the addition of a camera that now follows and zooms towards the killer. This will allow players to understand what killed them and the position of the killer.
  • Improved accuracy of the visual representation of incoming bullets for other players. Tracers should now properly appear to consistently appear from the shooter, and should be clearer when the victim is looking directly at the shooter.
  • Fixed an issue with the UI directional damage indicator that delayed the indication of damage to the victim.
  • Made tweaks to the UI directional damage indicator to more accurately point towards the enemy damaging the player.

Soldier Fixes and Tweaks

Vault

Revive

  • Fixed an issue where players would pick up a weapon while reviving on console.
  • Fixed an issue where the camera would clip through the soldier while in the man down state when the player had set a very high FOV.
  • Improved the camera behavior when a player revives a downed player very quickly. Animation
  • Improved soldier ragdoll behaviors and made them more granular when killed in different poses (stand, crouch, prone) and based on the impulse of explosions.
  • Soldiers killed by explosions will now blend nicely into full ragdoll when they land rather than snapping to a specific ragdoll position when landing.
  • Players will no longer get a strange arm pose when melee hitting an enemy three times in a row and then switching to the Fortification tool.
  • Fixed an issue where the ammo self-supply animation could get stuck and play indefinitely.

Miscellaneous

  • The Heavy Weapons trait is no longer as powerful on AA guns which previously would result in them having almost no overheat while firing.
  • Improved sliding activation consistency from double-tap by reducing the impact of turning while sprinting.
  • General improvements to the detection of auto-peek over and auto-lean.

Prone

  • Increased the horizontal free aiming angle when prone by 40°.

Vehicles

Gameplay

  • Halftracks now take more and more consistent damage, making them easier to destroy.
  • Fixed an issue where the Stuka quick repair did not resupply when flying through a resupply point.
  • Increased the damage of the Stuka BK37 cannons against all targets, while also reducing the splash range. Accurate shots versus vehicles and infantry will be greatly rewarded, but inaccurate fire will still suffer significantly reduced damage. These are intended as precision-strafing weapons, and should be powerful on single targets but weak on area targets.
  • The damage caused by the Mine Clearing Line Charge Specialization will register in the kill log and in the kill cam as well. Also, friendly players are no longer affected by the damage of the Mine Clearing Line Charge.
  • Fixed so that all tank cannons one-hit kill all types of airplanes, even those equipped with Specializations that reduce damage from Flak.
  • Increased the ammo capacity of all airplane cannons from 150 rounds to 200 rounds. The previous reduction caused players to return to reload more frequently than intended.
  • Standardized an unintended imbalance between the coaxial and port firing vehicle machine guns. Overall this is a big buff to German machine guns, and a small buff to British ones. Some British machine guns were doing too much damage over all, and some German machine guns were doing too little. The close range damage of the German guns has been increased to match the British guns, and the long range damage of the British guns has been reduced to match the German guns. As a balancing factor, the range of all of these machine guns has been increased, so players should not see a reduced effectiveness in the British machine guns, and should experience an increased effectiveness of the German machine guns.
  • Reduced the damage reduction of explosions on players in prone. Players were previously resisting up to 25% of an explosion when prone, which was only intended in a few edge cases. This was fundamentally breaking the intended damage of tank shells, as players could absorb too much damage. The damage of explosions is otherwise is unchanged.
  • Reduced reload time of rockets to 15 seconds (was previously 30 seconds).
  • Reduced reload time of bombs to 20 seconds (was previously 30 seconds).

Visual and Audio

  • Resupply Station locations for vehicles are now pinned to the edge of the screen when ammo resupply is available, in order to help players find these resources. These icons scale in size and transparency the further a player is from the resources to prevent icon clutter.
  • Fixed a bug which would make vehicle paint jobs look less detailed compared to how they look in the customization menu.
  • The Stuka siren has been made louder.
  • Improved audio mix on planes to have more noticable propeller sound and less engine sound.
  • Improved the graphics on the wheel compartment of the Blenheim MkI.
  • When spawning into a top gunner seat, players are now holding the machine gun properly.
  • Fixed the third-person animation when entering the Churchill Mk VII Tank so it aligns better.
  • Third-person animations should now play properly when using the backseat in the Kettenkrad.

Fixes

  • Fixed an issue where players using higher sensitivity options could be counted as being out of bounds while in a top gunner seat while actually being within bounds.
  • Players should no longer fall under the map when spawning into a vehicle that managed to get destroyed right before the spawn.

Weapons, Gadgets, and Specializations

Gameplay

  • Removed the Extended Magazine Specialization for the M1907 SF and made the extended magazine equipped by default. Recoil Buffer has been added as a replacement. This weapon’s Specializations will be reset and the means for unlocking them will be refunded. The M1907 SF was not useful enough without the extended magazine upgrade, making the hipfire upgrades a bad choice.
  • Decreased the effectiveness of the Ported Barrel Specialization on the M1928A1 to better balance the weapon in the SMG class. The upgrade was a bit too strong, leading to a slightly too controllable weapon.
  • Reduced the base deploy time of the StG 44 to 0.80 seconds from 0.85 seconds to better align with the animation. This was not in line with other assault rifles. You can shoot a bit sooner after switching to this weapon now.
  • Enabled semi-automatic fire for the M1928A1 which was previously missing.
  • Increased Suomi Kp/-31 reload speed when not using extended magazines. Reload times are now 2.3 seconds (previously 2.5 seconds) tactical and 3.45 seconds (previously 3.75 seconds) empty. The base reload was a bit too slow for the small magazine, making the extended magazine upgrade too important.
  • Fixed an issue where some weapons were inaccurate for too long when going from sprinting to firing when aiming down the sights (ADS). Some weapons did not reach full accuracy when fully zoomed in when transitioning from sprinting to ADS, leading to unexpectedly high recoil when firing. This was most noticeable on SMGs.
  • Fixed an issue where SMGs and weapons with the Enhanced Grips and Slings and Swivels Specializations remained inaccurate when going from sprinting to firing in hipfire. SMGs and weapons with these upgrades did not recover accuracy quickly enough when going from sprinting to firing in hipfire, reducing the intended mobility advantage they should have.
  • Made tweaks to SMG weapon positions in hip fire when firing and strafing to prevent the weapon from covering the crosshair.
  • The Panzerfaust no longer has a long delay before being able to fire after switching to the weapon.
  • Fixed so that the Panzerfaust one-hit kills all types of airplanes, even when equipped with Specializations that reduce damage from Flak.
  • Reduced the damage of the Panzerfaust. The Panzerfaust is very easy to use, and widely equipped. As a fast fire-and-forget weapon, its damage payoff was still too good against all types of armor. The damage is still high enough, even against a heavy tank, that a smart player can utilize a dedicated anti-tank loadout to defeat the enemy using skill and tactics.
  • Increased Throwing Knives max damage range to 10m from 6.5m.
  • Reduced the delay between two consecutive Throwing Knives throws by 40%.
  • Adjusted parameters for explosive damage when behind cover so that players behind cover properly receive reduced damage when cover is destroyed.
  • Adjusted damage multipliers for grenades and Panzerfaust versus various barricades so that multiple grenades are required to tear down a sandbag Fortification.
  • The RSC now reloads with the correct amount of bullets even if there’s already a bullet in the chamber.
  • If the player revives a friendly while reloading, the reload will now properly get interrupted instead of completing it during the revive animation.

Visual

  • Fixed the sling swivel so it no longer floats below the MP28.
  • Fixed clipping weapon when firing the M1928A1 with some iron sights.
  • Enemies firing no longer have their heads moved backwards while firing, which could cause unpredictable head movements when players tried to land headshots.
  • Improved the trajectory of supply pouches when thrown towards players.
  • Aligned the optics for the Lattey sights while in ADS using the M1897.
  • Fixed an issue where the hand pose would break when switching the primary weapon and the Ruby pistol.

Scope Glint

  • Adjusted the size and intensity of the glints for medium powered scope and high powered scopes. Medium powered scope glints are now smaller and less intense than high powered ones.
  • Pushed the visible distance for scope glints a bit further. They will now start being visible from longer distances (both Medium and High).
  • Scope Glint for medium scope visibility falls off over longer distances.

Fixes

  • The interaction prompt now properly appears when looking at a Spawn Beacon if it can be picked up.
  • Fixed a bug where players were unable to switch to their secondary weapon when having the M30 Drilling Equipped while using rifle mode. Damage
  • Reduced the minimum damage of the Gewehr 43 and Selbstlader 1916 to 33.5 from 35.
  • Increased the damage for the Mk VI Revolver. Two-hit kill range is now 12 m (previously 7 m), three-hit kill range is 30 m (previously 12 m), four-hit kill range is 50 m (previously 30 m). Minimum damage is now 22 instead of 15. Damage dropped too steeply for the rate of fire and magazine capacity of this weapon.

Handling

  • Buffs to SMGs in this update are aimed at improving the mid-range combat ability of the Medic class. Reductions in recoil and increases to accuracy will allow the SMG user to maintain damage on target and increase their effectiveness over all.
  • Improved SMG sustained fire when hip firing.
  • Reduced SMG base dispersion to 0.15 from 0.2. This makes SMGs feel a bit more controllable and enables the low rate of fire SMGs to be reasonably effective at medium range without having to get accuracy upgrades.
  • Reduced Suomi Kp/-31 vertical recoil to 0.76 from 0.8.
  • Reduced Suomi Kp/-31 horizontal recoil to 0.93 from 0.95. The Suomi was a bit too hard to control compared to the M1928A1.
  • Reduced EMP recoil pattern strength to make firing single shots less awkward. Single shots were heavily biased to go sideways, making them awkward to use compared to other weapons.
  • Increased M1A1 vertical recoil to 0.6 from 0.55. This weapon was outperforming other weapons at intended ranges and will now be more difficult to land multiple shots on target at longer range.
  • Increased M1907 SF vertical recoil to 0.82 from 0.68. This weapon was outperforming other weapons at intended ranges and will now be more difficult to land multiple shots on target at longer range.
  • Reduced the vertical recoil reduction when crouching to 25% from 30% and when prone to 40% (previously 50%).
  • The vertical recoil reduction when crouching or prone no longer stacks with the reduction from using a bipod. This was inadvertently making bipods inconsistent, making fire patterns with bipods difficult to learn since they were different in each stance. Stance changes reduced recoil too much, especially when combined with a bipod, which virtually removed all handling difference when prone. This affects MMGs when prone most noticeably.

Maps and Modes

  • Final Stand: players are no longer able to skip revive in this mode.
  • Breakthrough on Rotterdam: removed an out of bounds spawn for the defenders near the A flag.
  • Panzerstorm: fixed an issue where there would be lamps floating in the air after the building they were in was destroyed.
  • Final Stand: fixed the black deploy screen.
  • Airplanes no longer take damage when taking off from the landing strip on the Practice Range.
  • Fixed an issue where the gamepad vibrations would not work on Grand Operations.
  • On Aerodrome, the Fortification sandbags will no longer block the view of the stationary weapon near the airplane hangar.
  • Fixed the floating Flak 39 on Panzerstorm.
  • Fixed a piece of barbed wire that was seemingly invisible on Devastation near Flag A while playing Conquest.
  • Improved the railing on Rotterdam near the canals so they are easier to vault over.
  • Fires on levels no longer cause unintentional lens flare effects.
  • Decreased the intensity of the white environmental smoke on Devastation.

UI/HUD/Options

  • The Distinguished Defender’s Cross ribbon is no longer awarded multiple times upon completion.
  • Players are now able to scroll through the map list from the server info screen in- game.
  • Added the missing M24 grenade icon on the statistics screen.
  • Fixed an issue where the “enter vehicle” prompt could be visible while in parrot camera view.
  • Fixed a bug where squad orders were delayed for top gunners in tanks.
  • Added the missing image for Panzerstorm in the Advanced Search menu.
  • Rarity of vehicle skins is now shown in the Vehicle Customization screen.
  • Special Assignment icons should now always be visible on all challenges.
  • Fixed an issue which could result in the bleed out functionality not always working.
  • Added a Zoom Transition Sensitivity Smoothing option (this is off by default). When enabled, this option allows players to smooth out the sensitivity transition when aiming down sight instead of instantly transitioning to the zoomed sensitivity. This option only affects legacy aiming users as it’s already automatically enabled when using Uniform Soldier Aiming.
  • Fixed an issue where the killcard would not be visible if the player gets revived too quickly after getting killed.
  • Made various text fixes.

Audio

  • Voiceovers are now played when notifying players in the man down state that you are coming to revive them.
  • Footstep audio has been improved making walking and sprinting louder for a better gameplay experience, while crouching and crawling generates less sound to enable sneaking and stealth gameplay.
  • Fixed an issue where the disabled sound for planes would keep playing after repairing.
  • Improved footstep sounds based upon what type of physics material the player is stepping on, on both Arras and Twisted Steel.
  • Fixed an issue which could result in the “kill confirmed” audio confirmation to not play at the correct moment.

Stability

  • Made multiple crash fixes and general stability improvements.

PC Specific Improvements

  • Increased the density of the fields on Arras when playing on lower settings, to not give a visual advantage to those playing on low-spec PCs.

 

Aside from the weapon and game balancing tweaks, the big news here is the reintroduction of Rush, and a new Grand Operation.

In other Battlefield news, make sure to check out this cinematic short film made by a fan that uses unscripted gameplay footage!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Sniper Gameplay and Mass Effect N7 Armor Shown Off

While snipers might be the bane of existence for many objective-based players in shooters, the role and weapon are accepted differently when it comes to shared world shooters like Anthem.

In the video below, we see brief snippets of Anthem sniper gameplay. Used by the Colossus class, the snipers in Anthem are different since you’re free to move around, and there seems to be different variations of it. While the aiming is still done in first-person, once fired, you’ll transition to a third-person viewpoint once more, and you seem to be more agile than your standard sniper in other games (Battlefield for example).

Another thing we see is how the Anthem N7 armor looks on the characters. N7 armor is, of course, what Commander Shepard wore in the Mass Effect universe.

In other Anthem news, loot boxes won’t be a thing according to BioWare. You can watch eight minutes of freeplay gameplay right here too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Claims That Dota Auto Chess Is the Fastest Growing Game of 2019 So Far Might Be Inaccurate, and Here’s Proof

If somebody asked you what the most popular game of 2019 is so far, chances are you won’t say “Dota 2” and much less a mod for it. Well, that’s what might be happening right now, though some are skeptical of it.

A mod for Dota 2 made by Chinese developer Drodo Studio called “Dota Auto Chess,” which is a strategy game (not a MOBA variation as some might think) has seemingly taken the PC gaming world by storm. It has currently broken the 100K player count mark (screenshot by Matthew Bailey), and has oodles of gameplay over on YouTube.

If you’re unfamiliar with the game (as I’m sure a lot of you are), Reddit user Talfrey gave a quick, but to-the-point description of it:

While this sounds a like a Cinderella story coming true, Reddit user DoctorGester has a counterpoint to all this, and claims that the Dota Auto Chess numbers we’re seeing are actually inflated to the point that it’s “most likely 8-10x times less than reported.”

PSA: Stop hyping up AUTO CHESS player numbers, they are most likely bugged from r/DotA2

The playercount of AUTO CHESS is most likely inflated through a bug. We all know China is a big country, but this player count is still unprecedented, even though we’ve had multiple custom games popular in China before.

Here are some facts:

  1. I just queried AUTO CHESS player counts through the API. This yielded 55,558 players and 1,010 spectators. Spectators are only visible through API.
  2. Second most played game (Battle of Mirkwood: Battle Royale) has 1631 players and 9 spectators.
  3. Third most played game (Overthrow 2.0) has 1483 players and 1 spectator.
  4. The trend is not consistent. Even between Mirkwood and AUTO CHESS there is a 100x difference in spectators and only 34x difference in players. Okay, let’s not jump to conclusions with a single data point.
  5. You can’t spectate a random game. You can only spectate by clicking on your friend in your friend list.
  6. Back when I first published Crumbling Island Arena in 2016 it had the same “issue”. The API reported 300+ players and 100+ spectators. That was not a very plausible metric, considering it was a top 30-40 game among games which had 30-50 players and 0 spectators.
  7. This issue was fixed after a change I made where dota_surrender_on_disconnect 0 command was no longer executed on live servers. This brought up player numbers to reasonable 30-40 and spectator count to 0-1.
  8. Legends of Dota: Redux has the same issue right now. That game currently “has” 259 players and 1 spectator. The game is top61, among games with 10-15 players.

The conclusion I came to back in 2016: some sort of a bug causes the games not to finish properly, hence servers do not report player count decrease in a timely manner, causing tons of concurrent players and spectators being displayed. The actual player count in AUTO CHESS is most likely 8-10x times lesser than reported.

Have you played Dota Auto Chess? Do you think that a mod can account for around 1/4 of the entire playerbase of a game this soon? Let us know your thoughts below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cinematic Battlefield Short Film Is Captured From Non-Scripted Gameplay Footage and Is a Must-Watch

There are times when a regular gamer does something that knock your socks off just because it’s so creative, and well, just awesome. This is one of those times.

YouTuber Gage Allen created a Battlefield short film, and what makes this even more impressive is, he got the footage from in-game matches (from Battlefield V and Battlefield 1), and nothing was scripted! In the YouTuber’s words, “The following was shot entirely in random multiplayer matches. No one knew they were being filmed. Nothing was planned.”

From the amazing voice over work, to the cinematic angles of the shots, this is one damn impressive piece of work. This shows how chaotic (in a good way) Battlefield is. I daresay, this is even better than some of EA’s own marketing materials, and this was made by one guy, and what I presume is on considerably less money.

In other Battlefield V news, a new significant patch is dropping next week, and here’s a preview of what’s in it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Loot Boxes Won’t Be a Thing According to BioWare

Are we finally seeing the end of loot boxes in video games? While most titles employed the loot box scheme to lure in players with real world money for a chance to get something good, loot boxes are now frowned upon by gamers whenever they’re mentioned.

If you were worried that Anthem loot boxes might be introduced by BioWare sometime post-launch, don’t fret! It’s not happening! Over on Twitter, Lead Producer Michael Gamble answered a fan’s concern that Anthem might introduce loot boxes after the launch reviews have dropped, which was vehemently denied by the developer.

We aren’t going to add loot boxes. It serves no purpose. The cosmetics and mtx plan is what we’ve outlined. Legion of dawn is 4 new armour packs. They aren’t just skins. Each javelin has 4 armour bits. You get 16 with LOD + wpn + other goodies

While microtransactions will still be part of Anthem, it seems it’ll be tied to cosmetics alone, which should please a lot of gamers.

In other Anthem news, go check out this eight-minute footage of Anthem freeplay where we can see activities and even bosses in action.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Soulja Boy Is Back With a New Handheld, And This Time It’s a Vita Rip-Off

DeAndre Cortez Way, better known by his stage name Soulja Boy, had updated his storefront SouljaWatch with a new handheld console titled “SouljaGame Handheld.”

The newest addition to his line up of Soulja-branded electronics comes just two weeks after he pulled consoles that contained hundreds of unauthorized ROMs from various game developers amid a potential lawsuit by Nintendo for a violation of the Trademark Counterfeiting Act.

The handheld, which conveniently looks exactly like Sony’s PlayStation Vita, is described as having “exquisite craftsmanship and fashion design,” sporting a 16:9 HD screen with a very non-HD resolution of 480 x 272, and allows owners to use a “multi thread task mode” so that you can listen to your favorite songs “while watching e-books.”

But wait, there’s more.

Your SouljaGame Handheld also comes with “stereo sound speakers,” and comes out of the box with support for JPEG, BMP, GIF, TIF, and PNG image formats. In case you aren’t in the business of using your handheld to photoshop with, it has “practical functions,” such as a calendar, calculator and even a stopwatch so you can time yourself on how long it takes for you to realize that you were sold a Vita rip-off.

You can buy the latest handheld for only $99.99 because Soulja Boy was kind enough to put it on sale from its original price tag of $200.

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Battlefield V Upcoming News and Announcements for Next Week Outlined, Q&A Posted

Another week has wrapped up, and with that, DICE has once again posted a round up of this past week’s Battlefield V news and announcements (official stuff). If you’re curious what’s coming next week, you’ve come to the right place!

Outlined below are the official Battlefield 5 upcoming news and announcements, which is highlighted by the release of Tides of War chapter 2: Lightning Strikes.

Sneak Peek into Next Week

  • Launch
    • Battlefield Chapter 2: Lighting Strikes Launches – All-new content and missions coming next week!
  • Trailer
    • Battlefield V Chapter 2: Lighting Strikes Trailer – Hot new trailer coming to celebrate the upcoming release.
  • Update
    • Battlefield V Chapter 2: Lighting Strikes Update – Alongside Chapter 2’s release, Battlefield V will also receive an update that resolves some outstanding issues, provides additional balance improvements, and more. We’ll provide you with the full Update Notes early next week.
  • Blogs
    • Battlefield V Chapter 2: Lightning Strikes Update Notes
    • Chapter 2: Lightning Strikes Frequently Asked Questions
    • Everything You Need to Know About Chapter 2: Lighting Strikes
    • Chapter 2: Lighting Strikes Squad Conquest Mode
  • Web
    • Battlefield V Chapter 2: Lighting Strikes Landing Page
  • Livestreams
    • Battlefield Weekly Hosted by EA UK – Tune in as the EA UK Battlefield Community Team plays through the new content available in Chapter 2: Lightning Strikes.

Q&A with DICE

  • Upcoming Battlefield V Update
    • When does the next Battlefield V update come out?
      • Jaqub Ajmal, Producer: If all goes as planned, it will roll out on January 15th.
    • When can we expect to see update notes for the next Battlefield V update?
      • JA: We would like the Update Notes to be release on January 14th. However, we started talking a little bit about the changes today, giving you something to look forward to next week.
  • Chapter 2: Lightning Strikes
    • When we will learn more about Tides of War Chapter 2: Lightning Strikes?
      • Dan Mitre, Global Community Manager: We just released a teaser trailer this week as we pave way to a full trailer and more information early next week.
  • Tides of War
    • What’s up with the missions not tracking requirement completions correctly?
      • JA: This is a bug that we are investigating with high priority. We want to highlight that there is a risk that we may not have a fix in time to coincide with the Chapter 2 release due to the complexity and amount of time it’s taking to troubleshoot this issue (although the proposed structure mentioned early in this article still applies). However, at the same time, we know that the Tides of War progression does work for many players as well, so we had to make a difficult decision of making the call to start the Tides of War progression as planned as we have also heard many players that they really want more things to do in-game.
    • Will players get the ability to earn their missed in-game items due to missions not tracking properly?
      • JA: We are currently investigating what the best solution for this would be as we don’t want anyone to lose out on items due bugs. We will get back to you when we have a proper solution.
  • Balancing
    • Vehicle balance is currently all over the place, both on ground and in the air. Is this being evaluated? What is the current design philosophy?
      • JA: We have done some adjustments in the next update releasing next week. These will be highlighted in the update notes. Please continue to give us your feedback after you have had a chance to play the next update for a few hours.
  • UI
    • Will the End of Round screen continue to get refined? I’m having issues with understanding how much Company Coin I earned, what I unlocked, and how much XP I received.
      • JA: Once we have resolved the issue with the Company Coins not always being awarded, we will be looking at what we can do to improve EoR screen further. Please be aware that we currently have an issue with the Company Coins being shown on the End of round screen not always being correct.
  • Company Coin
    • Is the Company Coin earn rate the same in all game modes?
      • JA: As there is a difference between the amount of points players score at average between each mode, we aim to balance the amount of scores to be somewhat equal based upon your effort in each mode. This means that the Company Coins earned per mode and the score that you get might differ depending on what mode you play.
    • Is there a max Company Coin you can earn per day by playing?
      • JA: We will aim to monitor and keep tweaking these numbers as we start to see how players earn CC across modes to keep it even and not give any mode an advantage over the other when it comes to earning Company Coins.

For more Battlefield V news, make sure to check out our sneak peek of next week’s patch, as well as confirmation that SMGs are getting buffed.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.