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PlayStation Vita to End Production in Japan in 2019

Sony’s little gaming handheld that could, the PlayStation Vita, is nearing the actual end of its life cycle, with the company ceasing manufacturing of the portable in Japan this coming 2019.

Additionally, there are no plans for a successor, so don’t hope for a PS Vita 2 or something along those lines. This was confirmed by Sony Interactive Entertainment Senior Vice President Hiroyuki Oda in a chat with Japanese gaming mag Famitsu.

Currently, we do not have any plans regarding a new handheld device. In Japan, we will manufacture PlayStation Vita until 2019. From there, shipping will end.

This shouldn’t really be a surprise, as mobile gaming has taken off given the tech in smartphones has progressed at a rapid pace, which has left dedicated gaming portables a thing of the past. There’s still the Nintendo Switch, though, right?

If you’re a PS Vita owner, pour one out for the little guy before saying goodbye, alright?

Source: Famitsu via Gematsu

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Alex Co

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Call of Duty: Black Ops 4 New Content Will Only Be 7 Days Early on PS4, Not 30 Days

With the start of this generation of consoles, Sony surprisingly snatched up a timed exclusivity deal with Activision with all things Call of Duty, which was with Microsoft and the Xbox 360 last gen. This deal meant that all post-launch content of any Call of Duty game was released first on the PlayStation platforms, with the Xbox and PC platforms getting it 30 days after.

As part of Treyarch’s message of supporting Call of Duty: Black Ops 4 with free content post-launch, the studio also revealed that players will get to play new content first on PS4 by seven days — which is a far cry from the usual 30-day exclusivity that previous Call of Duty games this gen had.

And for fans who want even more content, there’s also the Black Ops Pass, which is available for standalone purchase at launch and afterward. Speaking of content, PlayStation 4 players will get to play new content first on PS4 by seven days.

This means all the playable content coming to the Black Ops universe following launch will land seven days early on PS4, including new specialists and maps, as well as seasonal events. After seven days, all new playable content will come to other platforms.

The Activision blog post also mentions PS4 bundles will be available come release day on October 12, which we’ll report about once more info is released.

In other Black Ops 4 news, make sure to check out the latest Zombies trailer featuring a new song by band Avenged Sevenfold. You should also check out this deep dive video regarding Blackout’s netcode, and why it’s worse than PUBG and Fortnite.

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Alex Co

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Battlefied V Will Have an Option to Disable Chat Filter

Possibly one of the unexpected news items to come out of the Battlefield V beta is how the game censored ordinary words like “DLC” and “white man,” which caused a lot of confusion among gamers. While DICE already explained why this is happening, it seems some people aren’t satisfied with the answer.

Over on Twitter, DICE Multiplayer Producer David Sirland answered fan inquiries about the chat filter and confirmed that there will be an option to turn it off.

Another fan raised the notion that chat filter doesn’t need to exist in the first place, which Sirland shot down given that the average player doesn’t want abusive text to get to them.

Is this the end of the Battlefield V chat filter saga? Maybe. Sirland does seem to understand the need for it, and with an option to disable it coming, it shouldn’t be an issue anymore, right?

In other Battlefield V news, don’t expect a second beta to happen anytime soon. Check out the list of changes DICE has planned for the game based on beta feedback.

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Alex Co

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Halo: The Master Chief Collection Update Shoots Out, Here’s the Complete Patch Notes

343 Industries has released a new game update for Halo: The Master Chief Collection today, and focuses on several bug fixes asked for by fans. These range from matchmaking, exploits, and more.

One of the big fixes rolled into this patch is with Halo: CE, though there’s some bad news accompanying it. This patch released by 343 will “invalidate mid-missions checkpoints for the Halo: CE campaign.” This means that after the patch, you’ll lose your checkpoint save from mid-mission progress.

Here’s the rest of the patch notes.

Global

  • Updated Matchmaking logic to help players in less populated regions find matches
  • Current Highest Rank on a Player Detail’s page no longer fails to load
  • Fixed an issue with Server list not refreshing properly when switching between LAN mode & Xbox Live
  • Idle players will no longer re-queue into Matchmaking
  • General stability improvements in various network scenarios
  • Improved chat behavior in lobbies between Matchmaking games
  • Fixed rival data population issue on Playlist Leaderboards
  • General Leaderboard improvements
  • Fixed several issues that prevented hosts from earning various Achievements when clients were correctly given progress
  • Fixed an issue where players who disconnected were awarded wins during matchmade games
  • Quit ban code has been added and will be monitored to determine how they are enabled soon

Halo: CE

  • Added the Blind Skull to allow screenshots to be taken without HUD elements as well as for players seeking higher scores with campaign scoring
  • Fixed issue with Rocket Launcher rounds firing slightly offset from reticle
  • Resolved Gamertag persistence over player with Active Camo
  • Improvements to targeted player enemy name HUD location
  • Improvements to networking code for shot registration
  • Improvements to AR registration resolving inability to shoot powerups and players
  • Improvements to Shotgun hit registration at close-range
  • Improvements to kill feed & respawn countdown timer
  • Adjusted text for Custom Game “Kill Penalty” option header to now read “No Kill Penalty”

Halo 2

  • Improved stability during split screen after players unexpectedly lose network connectivity
  • Improved behavior in scenarios where Xbox One X & other Xbox models are playing Live Co-op together
  • Fixed issue where Cortana appeared partially rendered during Great Journey in classic graphics

Halo 3

  • Fixed an issue where a dedicated server would not be allocated to host a matchmade game in certain networking scenarios
  • Fixed a crash which could occur when accessing terminals with the text language set to French
  • Fixed Golf Club reticle
  • Golf Ball now appears in its intended glistening white
  • Fixed insertion points for The Ark on playlist Tanks, Tanks, Tanks

Halo 4

  • Fixed a crash which could occur in Spartan Ops
  • Fixed a rare issue with HUD elements duplicating/overlapping during Lightning Flag gametypes
  • Improved texture LOD (level of detail) throughout Halo 4 Campaign
  • Fixed ordering of movement speed options in Custom Games
  • General fixes to Skull names & descriptions in SPOPs

ODST

  • Fixed an issue where the player is not brought to the PGCR after the last mission in a Playlist
  • Players who do not have ODST installed are now brought to the Game Install screen when they join a party intending to play ODST together
  • Fixed checkpoint issue when progressing to Data Hive on Street Smart playlist
  • Fixed an issue preventing players from immediately accessing ODST after switching Xbox profiles

H2A Multiplayer

  • Fixed an issue that caused shadows to not render properly when playing in 4K
  • Fixed Assault Rifle ammo counter displaying incorrect number of rounds
  • Fixed inconsistent button mapping for Banshee Tricks on Universal Bump & Jump layout
  • Fixed issue with displaying Infection medals & kill feed in games with more than 12 players

Campaign General

  • ODST & Halo 3 level completion stats are no longer lumped together on the Playlists Main Menu
  • Fixed an issue where Campaign progress could appear blank after launching the title
  • Improved some inaccuracies with Playlist leaderboard entries
  • Improved accuracy of icons in campaign scoring PGCR
  • Pause Menu UI no longer disappears when viewing Skull & Difficulty details

Matchmaking General

  • Improved Profile Switching behavior in the Matchmaking Find Game flow

Custom Games General

  • Reverting gametype settings now individually reverts to the previously saved version’s configuration, rather than the default template

Forge & Films

  • Players who have not purchased ODST are now redirected appropriately when attempting to access ODST Films
  • Players can now save screenshots when the Xbox is not connected to Xbox Live

Settings

  • “Set For All Games” option no longer appears available when selecting non-universal control schemes
  • Impulse Triggers are now re-enabled after selecting Restore Default Settings
  • Subtitles options now appear under Audio Settings submenu for convenience
  • Fixed issue where Roster session Leader is unable to access Network Settings after all members have left the Squad
  • PLAYLIST CHANGESThrough player feedback we are constantly evolving the offerings in Matchmaking. Below is a list of key improvements being made to playlists based on your direct feedback. These gametypes will be updated in Matchmaking shortly after the patch goes live.

    Halo CE Team Doubles

    • Kill Penalty in settings has been turned off

    Halo CE Team Arena

    • Added new Slayer variant that is up to 100 kills to replace all 50 kill Slayer variants
    • Kill Penalty in settings has been turned off
    • Adding updated Oddball variant on Chill Out, Derelict, Wizard, and Prisoner
    • Adding Reverse Tag variant on Damnation
    • Adding updated CTF variant for Wizard
    • Adding updated CTF variant for Derelict
    • Adding updated CTF variant for Blood Gulch
    • Adding updated CTF variant for Battle Creek
    • Adding King of the Hill variant for use with Battle Creek, Rat Race, Derelict, Damnation, Hang Em’ High, Chill Out, and Wizard
    • Adding updated Sniper variant for Hang Em’ High set to 100 kills
    • Adding updated Sniper variant for Boarding Action and Blood Gulch set to 50 kills

    Halo 2 Classic Team Arena

    • Update for all Sniper variants: Magnum secondary, starting grenades, and grenades on map removed

    Halo 2 Classic Team Hardcore

    • Update to correct settings for Midship, Warlock, and Sanctuary CTF gametypes
    • Update to Sanctuary map to reflect having correct weapons on map

    Halo 3 Team Arena

    • King of the Hill variants updated to have the hill move in order instead of random
    • Update for all Sniper variants: Magnum secondary, starting grenades, and grenades on map removed
    • Slayer variant name appears in-game as “Team Slayer BR” now instead of “TEAM SLAYER BR”

    Halo 3 Team Hardcore

    • All game variants: Updated to correct respawn settings with betrayal and suicide penalties off
    • Slayer variants updated to reflect -1 points for suicides and betrayals

    Halo 3 Team Doubles

    • King of the Hill variants updated to have the hill move in order instead of random
    • Oddball and CTF variants updated to require two melees when carrying the flag or ball

    Social Big Team Battle

    • Halo CE BTB Slayer variants have been updated to 100 kills
    • Turned Kill Penalty off
    • Added CTF variant for Battle Creek

    As a reminder, these may not be available immediately to those who download the update quickly. We will be making these updates just as soon as we can once the patch has gone live.

You can read up on some of the upcoming stuff 343 has planned for future patches, as well as what the community has been asking for right here.

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Alex Co

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Call of Duty: Black Ops 4 Zombies Trailer Features New Characters, and New Song by Avenged Sevenfold

Activision has released a Call of Duty: Black Ops 4 Zombies trailer, and it’s accompanied by a new song (titled “Mad Hatter”) by band Avenged Sevenfold.

Watch four minutes of Black Ops 4 Zombies gameplay that features a new cast of characters, in what Treyarch calls the largest Zombies offering ever on disc.

On October 12, Call of Duty: Black Ops 4 will deliver the largest Zombies offering ever on disc, which includes one of three experiences, including IX. Bringing a new cast of characters to a new storyline, IX is punctuated by “Mad Hatter,” a song written by multi-platinum recording artists, Avenged Sevenfold. The song is the fourth consecutive Black Ops collaboration with the band.

With the game nearing its October 12 release date, Treyarch is pulling all the stops when it comes to Black Ops 4 info. Read up on the changes the studio is making to the final game’s version of its battle royale mode Blackout. The studio has also promised a variety of post-launch free content for Black Ops 4’s multiplayer mode, Zombies, and Blackout.

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Alex Co

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Red Dead Redemption 2 Can Be Played Entirely in First-Person

In case anyone wanted to play Rockstar Games’ Red Dead Redemption 2 in first-person, you can! While the game’s default point-of-view is in third-person, players will be able to toggle between three perspectives when it comes to actually playing the game: third-person, first-person, and a cinematic mode.

According to Rockstar, gamers can play the entire game in first-person mode if they so wish, though don’t expect the cinematic cutscenes won’t change vantage points, but players can switch between first-person and third-person whenever they wish with a flick of a button. On the PlayStation 4, it’s as simple as pressing the DualShock 4’s touchpad in order to cycle between the three perspectives at any given time.

Of course, this shouldn’t be that surprising given Rockstar did the same for Grand Theft Auto V when it ported the game to the PS4, Xbox One, and PC. It’s still nice to know that this feature seems to be ready at launch.

In other Red Dead Redemption 2 news, Rockstar Games has announced the game’s multiplayer mode called “Red Dead Online,” with an open beta coming this November.

Source: Polygon

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Alex Co

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Call of Duty: Modern Warfare 2 Returns to NPD Monthly Best-Sellers List Due to Xbox One Backwards Compatibility

Just a few weeks ago, we reported that Call of Duty: Modern Warfare 2 received the Xbox One backwards compatibility treatment. It seems it’s going over way better than anyone could have expected as the Xbox 360 version of the game managed to sell a lot!

Over on Twitter, Mat Piscatella, video game industry analyst for the NPD Group, states that Call of Duty: Modern Warfare 2 managed to break in the monthly best-sellers list in August at the #8 spot! For reference, it was #321 on the list back in July before it was added to the Xbox One backwards compatibility list.

US NPD SW – Call of Duty: Modern Warfare 2 returns to the monthly best-sellers list in August at #8, driven by sales of the Xbox 360 version. COD:MW2 was added to the Xbox One Backward Compatible Game Library on August 28th. COD:MW2 ranked as July’s 321st best-selling title.

Not bad for a game released way back in 2009, no? Of course, given how influential and just downright fun Modern Warfare 2 was (or is), it’s hard to blame people that want to jump back into that noob tube infested pool. Now, if only Activision released a proper remaster, that would make everyone’s year, no?

Are you surprised by this? Do you know anyone who still plays Modern Warfare 2 multiplayer routinely?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo: Infinite Microtransactions Won’t Include Real Money Loot Boxes

Just a few days ago, we reported that Halo: Infinite will have microtransactions based on a recent job ad by 343 Industries. While we still don’t know just what exactly 343 Industries has planned, we can rule out loot boxes from the equation.

Over on Twitter, Studio Head of 343 Industries Chris Lee told a fan to “keep the faith,” and assured that Halo: Infinite won’t have real money loot boxes.

Keep the faith, it’s appreciated! We’re still working through final plans and will share more when we are ready, but I can definitely say that Halo Infinite will not include real-money loot boxes.

This is definitely welcome news, right? Let’s hope whatever in-game purchases 343 Industries has planned won’t affect gameplay at all, or at the very least, won’t include locked guns, weapons, and the like.

Halo: Infinite, which Microsoft has confirmed to be Halo 6, still doesn’t have a definite release date. Once we know more info, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DICE to Detail What the Studio Learned From the Battlefield V Beta This Coming Friday

While DICE has already listed down a few key important items in terms of what the studio garnered from the community based on Battlefield V beta feedback, it seems they’re not quite done yet.

Over on Reddit,  Global Community Engagement Manager Dan Mitre shared a new message stating that a new blog post will go up detailing the feedback even more, as well as a new Battlefield Dev Talks episode.

What We Learned from Battlefield V Open Beta Coming on Friday
byu/danmitre inBattlefieldV

Will we see new gameplay or info as well? One can hope, no? In other Battlefield V news, it seems we won’t be getting a second beta anytime soon. DICE has also explained the beta’s profanity chat filter and why it censored words like “DLC.”

Read up on our Battlefield V beta impressions to see what we make of the game so far, if you weren’t able to try it.

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Alex Co

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Rumor: PS Plus October 2018 Free Games Leaked

If you’re a PlayStation gamer, each month’s PlayStation Plus free games offering is almost always a big deal. While we already have Destiny 2 and God of War III Remastered to fill our gaming void this month, it seems October will bring another set of heavy hitters to the PS4’s free games library!

Over on Reddit, user Aecesaje captured brief footage from the Portuguese PlayStation Store that has Nioh and Diablo III as the PS Plus October 2018 free games!

[Proving that the leak/bug isn’t fake][Video] I have other video showing that it isn’t photoshop. Now I can see the page of the games but there’s no sale from r/PS4

Of course, it could be a bug, or maybe the game is getting discounted this coming week or something. We’ll know for sure come the end of the month, but if this is real, well, prepare for an epic time.

Make sure to check out this week’s PSN Store sale where Warner Bros. games and a “Pub Party” sale are on-going as we speak.

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Alex Co

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Call of Duty: Black Ops 4 Free Content Promised by Treyarch Post-Launch, Maps, Specialists & More

If you were checking MP1st regularly during the Call of Duty: Black Ops 4 Blackout beta (if you weren’t, you should have!), you might have noticed how active developer Treyarch was during the entire time the beta was running; from game updates and fixes, to events and more.

It seems this new level of communication will continue post-launch of the game! In a new community update, Treyarch has promised this new level of communication in all of Black Ops 4’s modes (multiplayer, Blackout, Zombies). Not only that, but the studio has even promised a “variety of free content” for the entire Black Ops 4 community across all three modes. Details of the free content will come as they’re announced, but Treyarch has shared some of the free content that fams should expect post-launch.

  • Nuketown: An all-new take on this fan-favorite map will be landing in November for all players to enjoy.
  • Specialists: We have a number of new Specialists already in development, with our first brand new character coming in December.
  • Blackout: There are so many places that we want to go with this game mode. The map and gameplay rules that you’ll experience at launch are just the beginning. We will continue to support the community with map updates, expansions and new Blackout modes for everyone.
  • Events: In addition to the content above, we have many seasonal and time-limited events that will deliver new game modes and content to all players.

This is definitely a step in the right direction. While the Black Ops 4 pass doesn’t seem to be going away anytime soon, players can be rest assured that they have a ton of free stuff to look forward to even without shelling an extra buck.

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Alex Co

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Report: Call of Duty: Black Ops 4 Blackout Beta Was Running 10Hz Netcode, Worse Than PUBG & Fortnite

While the Call of Duty: Black Ops 4 Blackout beta ran smoothly so far, it seems not everything is as rosy as it seems. YouTuber Battle(non)sense, who does a deep dive video on multiplayer games’ netcode and other technical aspects, found out that the Blackout netcode is 10Hz, which is worse than Fortnite and PlayerUnknown’s Battlegrounds!

Check out the six-minute video below to see what’s happening with Blackout’s netcode.

Not familiar with tick rates and netcode and how it affects multiplayer games? Here’s a detailed explanation via Reddit:

Tick rate is the frequency with which the server updates the game state. This is measured in Hertz. When a server has a tick rate of 64, it means that it is capable of sending packets to clients at most 64 times per second. These packets contain updates to the game state, including things like player and object locations. The length of a tick is just its duration in milliseconds. For example, 64 tick would be 15.6ms, 20 tick would be 50ms, 10 tick 100ms, etc.

Generally, a higher tick-rate server will yield a smoother, more accurate interaction between players, but it is important to consider other factors here. If we compare a tick rate of 64 (CSGO matchmaking), with a tick rate of 20 (alleged tick rate of Overwatch Beta servers), the largest delay due to the difference in tick rate that you could possibly perceive is 35ms. The average would be 17.5ms. For most people this isn’t perceivable, but experienced gamers who have played on servers of different tick rates, can usually tell the difference between a 10 or 20 tick server and a 64 tick one.

Keep in mind that a higher tickrate server will not change how lag compensation behaves, so you will still experience times where you ran around the corner and died. 64 Tick servers will not fix that.

Bear in mind this shouldn’t detract from whatever fun you had in Blackout, though hopefully, this is something Treyarch looks into come Black Ops 4’s launch.

In other Black Ops 4 Blackout news, Treyarch has released a few interesting facts and a post-beta survey for Blackout. The studio has also listed the changes it’s making to Blackout based on beta feedback.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man Review – Maximum Spider

One of the biggest games of the year — Marvel’s Spider-Man — is now out, and it’s exclusive to Sony’s console the PlayStation 4. The big question now is: does it live up to the hype, or does this spider turn into ash before it does anything good?

Right out of the gate, I can say with certainty that Marvel’s Spider-Man (or Spider-Man PS4) is the best Spider-Man game of all time hands down. There’s no ifs, ands, or buts, this is the best representation of the wallcrawler that we’ve seen, and it’s comparable to what the Batman Arkham series has done to the Batman property in terms of making people realize that a game based on an superhero license should be an advantage, not a crutch.

Swing Away!

Right off the gate, players will be delighted to know that swinging along rooftops and buildings in Marvel’s Spider-Man is a dream. There’s no steep learning curve to master, and the swinging animations are top-notch. It’s a joy to continuously swing, web dash and just run around the game’s environments, which helps making errands, fetch quests and side missions easier to take.

Everything movement-related is assigned mostly to the R2 button for parkour and web swinging, and X for web dashing and jumping. Sure, there are specific moves like pinpoint jumping to a location (L2 + R2), but for the most part, expect the R2 trigger on your DualShock 4 to earn its keep. For the most part, unless you’re getting stuck behind buildings or the camera, swinging and movement in Spider-Man PS4 is super inuitive, its hard to think why so many developers failed at making a Spider-Man game control this seamlessly, and Insomniac Games nails it from the get-go.

Combat feels just as well, thought the camera sometimes gets in the way. Every punch, counter, air juggle, dodge and gadget is super intuitive to use, and to combo with each other. While most people might claim that the combat feels a bit too similar to Rocksteady’s Batman Arkham games (a fact that has merit), Insomniac Games does enough beats of their own to make the combat feel fresh, and creative enough that you won’t feel bored with combat side missions and the like.

One thing that I was surprised to see were the gadgets Spider-Man has at his disposal. There are web bombs, web traps, and more. It’s enough to make a certain pointy-eared superhero green with envy when it comes to superhero toys. Couple this with suit powers, and an expansive abilities progression system, and you have one deep combat system that has enough flash and depth to satisfy comic book and action fans alike.

The only downside to the combat is, sadly, some of the boss fights. It usually boils down to Spider-Man needing to through an object to daze said boss, and you’ll web in, punch the crap out of them. Rinse and repeat. Still, there’s a fair bit of variety to them (especially the last act), and truth be told, it’s hard to think of a better way of introducing boss fights without having Spidey be too powerful.

Elseworld’s Spidey Edition

Possibly the most surprising thing in Marvel’s Spider-Man is the story. Not only does it not follow the usual origins story trope most games have, but it even manages to throw in unique twists and turns that makes sense. Insomniac definitely deserves kudos for not only having a fantastic story in place to complement the deep combat system, and exhilarating swing mechanics, but for also having the guts to shake up the Spider-Man story lore.

Without going into spoilers, the game starts off with Peter Parker already comfortable being Spider-Man. Sure, there’s a tutorial mission all throughout the first act of the game, but it’s done so without making the player like a novice. The familiar characters like Mary Jane, Aunt May, J. Jonah Jameson, etc., are all given fresh new takes as well, with each character having enough familiarity baked into them, that they don’t feel too foreign. Kudos also goes to the amazing voice actors and actresses that fit their roles just right. No one sounds campy or out of place, and each one gives a memorable performance that rivals those of the voice-over work done in animated movies.

Even the ending, which you’ll reach in roughly 15-20 hours depending on how you much side mission content you do, is a nice reminder of how much Insomniac is changing things in the Spidey-verse. You’ll know what I mean when you see it. Of course, Spider-Man purists might have issues with some of the changes given how drastic they are, but taking it on its own, it’s a breath of fresh air that makes the story feel unique and brand new which will appeal to even non-comic book readers.

Metal Gear Solid Spider?

Unfortunately, there are certain aspects of the game that could have been omitted out, or maybe reduced a tad. It’s impossible to mention it without going into details, but I’ll try. In some parts of the game. you’ll be doing a lot of sneaking — and just sneaking. While it makes sense given the story context it’s framed upon, it’s not exactly what people would call fun, or what they’d expect if they picked up a Spider-Man game.

Sure, it breaks up the monotony once in a while, but I found these forced stealth missions a tad too plentiful, and consumed too much time, and felt like a forced palate cleanser of sorts, and were just there to give us a different character’s point of view — something that could have been done without forcing people to sneak around and stay grounded.

Possibly the only silver lining in these stealth segments are the added story expositions we learn, and how they tie in to the overall plot. Just don’t expect any Splinter Cell or Metal Gear Solid level of badassery while you’re doing it, and you’ll trudge through it fine.

Arkham Manhattan

In the first few hours (or minutes?) of playing Marvel’s Spider-Man, it’s evidently clear that Insomniac borrowed a lot from Rocksteady’s Batman Arkham games. Be it the combat mechanics, stealth combat takedowns, Spidey’s “Detective mode” vision, the list goes on. Of course, these elements wouldn’t work if the game didn’t have a solid foundation to stand on, and we’re lucky it has it in spades.

While a few gameplay mechanics and elements were clearly borrowed in other titles, Insomniac manages to make their own stamp on it. From side missions that somehow tie into the main story arc, to collectibles that make sense given Peter Parker/Spider-Man’s social and economic status.

Friendly Neighborhood Spider-Man

Even with the forced stealth segments, over reliance on side missions to (kind of) pad the game’s length, Marvel’s Spider-Man is still a hallmark in amazing video game design and execution. Don’t be surprised to hear of a sequel soon, since Insomniac has left a lot of wiggle room to work on, and more than enough hooks to leave players hanging.

It’s surprising that Insomniac’s first foray into the superhero video game scene is this ambitious, and what’s even more surprising is, the studio managed to shatter all expectations. Make no mistake, this Spider-Man game is one mean action game even without the license, though it uses it to great effect, which puts the game from “good” to “excellent” all in one go. Simply put, Marvel’s Spider-Man is one neighborhood you’ll want to swing by, and be a part of.

Score: 9.5/10

Pros:

  • Swinging and combat mechanics are spot-on and intuitive
  • Story is fantastic and unpredictable to some degree
  • Nails Spider-Man on every front (combat, character, voice-over work, etc.)
  • Did we mention how fun it is to swing around New York?

Cons:

  • Stealth mission pop up too often
  • Camera sometimes gets in the way during combat
  • Boss fights are not that climactic

Marvel’s Spider-Man review copy provided by the publisher for review purposes. Reviewed on PS4. You can read MP1st’s review policy here.

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Alex Co

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Red Dead Redemption 2 Multiplayer Called “Red Dead Online,” Public Beta Set for November

While we already know that Red Dead Redemption 2 multiplayer is indeed coming to the game, we’re mostly left in the dark about  it — at least until today. Rockstar Games has announced the first details for Red Dead Online, which is, as you guessed it, Red Dead Redemption 2’s multiplayer component!

According to Rockstar, Red Dead Online is a “new online connected experience set against the backdrop of Red Dead Redemption 2’s enormous open world.” It will feature both co-op and competitive gameplay and is “an evolution” of the classic multiplayer experience in the original Red Dead Redemption. And as expected, it’s a games-as-a-service model, with Rockstar stating it will “feature constant updates and adjustments to grow and evolve this experience for all players.”

Rockstar has also confirmed that there will be a public beta sometime in November 2018! The studio is already expecting “turbulence at launch” given the multiplayer mode’s size and scale. As is the case with Grand Theft Auto V, anyone with a copy of Red Dead Redemption 2 will be able to play Red Dead Online for free on PS4 and Xbox One.

With Rockstar’s opus set to shoot out this October 26, 2018, expect more news for Red Dead Online to make its way soon.

Read up on Red Dead Redemption 2’s story, and locales to get a better understanding of where we’ll be trekking come October.

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Alex Co

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Raphael Sorel Joins SoulCalibur VI Roster, Southeast Asia Gets Special Day-1 Bonus

In a press release, Bandai Namco has announced that Raphael Sorel, the French nobleman with the rapier, is joining the SoulCalibur VI roster!

As a master of the rapier, his fighting style is that of a fencer, delivering deadly blow to opponents through powerful thrusts and slashes. Processing great speed and agility, Raphael is at once difficult to hit and defend against. Yet his life has taken many twists and turns, from noble family member to living as a vagabond in Spain. Where ever he ends up, more about Raphael will be revealed in SOULCALIBUR VI when the game launches in the Americas for the PlayStation®4, Xbox One, and PCs via STEAM® on October 19, 2018!

In addition to the trailer, Bandai Namco announced that there’s a special day-one bonus for Southeast Asia customers in the form of an exclusive SoulCalibur VI playing cards!

 These bad boys will be a pre-order bonus at participating retailers, and until supplies last.

SoulCalibur VI will slash its way to the PS4, Xbox One, and PC this October 19.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Halloween Event Possibly Leaked

One of the cool things with live services-centric games is that they usually have in-game events to reflect the events we have in real life. It seems Ubisoft has one planned for Rainbow Six Siege if this recent leak is to be believed.

Reddit user Chuck0620 noticed that the game’s home screen seems to have leaked the existence of a Rainbow Six Siege Halloween event, which features the map House all decked out in Halloween decorations. The leaked screen can’t be seen now, but thankfully, there’s a screen capture of it!

There also seems to be a new character skin themed for Halloween as well, with Valkyrie sporting a nun look that’s kind of terrifying.

There’s no confirmation if this is even really happening, whether House is just getting a redecoration or what skins players can earn, but we’ve reached out to Ubisoft for a statement and will update the post if and when we get a response.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG PS4 Version Spotted in Korea Ratings Board

While PlayerUnkown’s Battlegrounds (PUBG) has been available for the PC and Xbox One, it’s still not playable on the world’s console with the highest player installed base, the PlayStation 4.  Well, it seems the PUBG PS4 version will be announced soon if this recent finding is to be believed.

Twitter user Nibelion has spotted a PUBG PS4 version rated in Korea, which you can see below.

Of course, this doesn’t make it official, but don’t be surprised if we hear an announcement soon. The bigger question is: will PS4 gamers care? With the platform now home to Epic Games’ hugely successful Fortnite, and with Call of Duty: Black Ops 4 offering its own brand of battle royale, is there space for PUBG on PS4? Given how the developer of PUBG is even temporarily downgrading the graphics on the Xbox One X just to make sure the frame rate drops are mitigated, that might be a hard pill to swallow to some given how smooth and fantastic PUBG’s competitors play and look.

If you’re a PS4 owner, do you even care that PUBG is coming to the PS4?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Announces PlayStation Classic, Release Date, Official Specs and More Detailed

Sony is jumping into the nostalgia bandwagon as the company has announced the “PlayStation Classic,” which should please fans who dug the NES and SNES Mini!

In the press release, Sony states it is 45 percent smaller on the sides, and 80 percent smaller in volume than the original PlayStation console. It will come with 20 PlayStation games like: Final Fantasy VII, Jumping Flash!, Ridge Racer Type 4, Tekken 3, Wild Arms, and more.

It will launch this December 3 for a cool $100!  Check out the trailer below, as well as the official spec sheet, along with the official screenshots. However, there’s a big issue here: the AC adaptor is sold separately!

<PlayStation®Classic>

Product Name PlayStation®Classic
Product Code SCPH-1000R Series
Launch Date December 3, 2018
MSRP HK$798 ($100)
Included PlayStation®Classic x 1

Controller x 2

HDMI™ Cable x 1

USB Cable*4 x 1

Printed Materials

Copyrights ©Sony Interactive Entertainment Inc. All rights reserved.

Design and specifications are subject to change without notice.

<Specifications>

Product Name PlayStation®Classic
Video output 720p, 480p
Audio output Linear PCM
Input/output HDMI™ output port

USB port (Micro-B)*4

Controller port x 2

Power DC 5V / 1.0A
Maximum rated power 5W
External dimensions Approx. 149 x 33 x 105mm (5.8 x 1.3 x 4.1 in) (width x height x depth) (excluding controllers)
Mass Console      Approx. 170g (6.0 oz)

Controller     Approx. 140g (4.9 oz)

Operating temperature 5°C to 35°C

For more PlayStation-related news here on MP1st, don’t forget to check our hub page for the latest PSN Store sale deals and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Q&A With David Vonderhaar Happening on the Game Informer Podcast

As part of Game Informer’s month-long coverage of Call of Duty: Black Ops 4, the gaming mag will soon do a podcast with Treyarch Game Designer Director, David Vonderhaar where reader questions will be fielded.

Got a question for Treyarch’s Call of Duty guru? Post a question on Game Informer’s comments section and hope it’ll get answered.

Once we know more details regarding the Q&A, we’ll be sure to summarize it and let our readers know.

In the meantime, go read up on some amazing Black Ops 4 Blackout beta stats, and take part in Activision’s survey. Check out the list of changes Treyarch is doing to Blackout based on beta feedback.

Call of Duty: Black Ops 4 will be out this October 12, 2018 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Capcom Beat ‘Em Up Bundle Announced, Watch the Trailer for Some Old School Action

If you’re old enough to remember that “multiplayer” meant couch co-op or playing in one arcade machine with another person, then you’re in for a treat! Capcom is bringing back the old school beat-’em-up in one fantastic bundle called the “Capcom Beat ‘Em Up Bundle.”

Prepare to bring back yesteryear with beat-’em-up classics like Final Fight, Knights of the Round and more! Check out some of the gameplay and features in the trailer. Oh, it’s out today, and only for $19.99!

Capcom Beat ’Em Up Bundle, which features seven classics in one package, arrives on PlayStation 4, Xbox One, Nintendo Switch, and Steam on September 18 for $19.99! Gather your friends ‘cause this bundle will bring the arcade experience straight to you! Features Final Fight, Captain Commando, Battle Circuit, Knights of the Round, Warriors of Fate, Armored Warriors, and The King of Dragons.

As someone who experienced playing these games in the arcades and their ports on home consoles, it’s hard to deny their appeal.

Were you old enough to play these games? Which one was your favorite?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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