In case you didn’t know, the Tokyo Game Show just happened in Japan, and along with almost any gaming event, game trailers were released. Today, Kojima Productions revealed the Death Stranding TGS 2018 trailer, and it’s all kinds of crazy.
We’re introduced to a new antagonist who wears a golden skull mask and is voiced by Troy Baker (Joel in The Last of us, Revolver Ocelt in Metal Gear Solid V). This unnamed enemy apparently has the power to summon the shadow ghosts living in the game’s world, and he does in the trailer below. What does he conjure up? It’s some sort of giant shadow lion that’s most likely a boss in the game.
Impressive, scary, and insane all at the same time, right? Yep, it’s a Hideo Kojima-developed game, alright.
Death Stranding will have both single-player and multiplayer components, and is being developed exclusively for the PlayStation 4 with no confirmed release date as of the moment.
While initial feedback from Call of Duty: Black Ops 4’s multiplayer and battle royale mode Blackout have been favorable so far from the community, it seems there’s a dark cloud looming over the release that some fans might not know yet, and it’s about the game’s multiplayer Black Ops 4 maps available at launch.
We now know that the Black Ops 4 maps available at launch will only be 11, with four of them being remade maps, which leaves us with seven brand-new maps to play on. Add in Nuketown, which is coming post-launch (which is again, another remade map from past Treyarch Call of Duty games), that gives us 12 multiplayer maps confirmed to be available to all players.
In a Q&A with Game Informer, Studio Design Director David Vonderhaar was asked what the Black Ops 4 multplayer map count will be when it launches. Vonderhaar answered that he doesn’t know what the “official announcement” was for the number of maps, but that “you guys know” what are all the maps the game will have plus Nuketown, and adds that this is public information at this point.
For reference here are the 11 multiplayer Black Ops 4 maps that will be available at launch:
Seven New Maps:
Arsenal
Contraband
Frequency
Gridlock
Hacienda
Payload
Seas Side
Four Remade Maps:
Firing Range
Jungle
Slums
Summit
Add in the remade Nuketown which is coming post-launch, and you have 12 total, which is a bit disappointing given four of them are essentially “old” maps. Of course, Treyarch has already promised a slew of free content for all three modes of Black Ops 4 (multiplayer, Zombies, Blackout), so there’s a very big chance that we’ll see more down the road.
It’s not surprising that players are expecting more, though; what with the Black Ops 4 not having any dedicated single-player mode, some fans might have assumed — or hoped — that Treyarch will compensate for this by launching the game with a good number of multiplayer maps.
Remember when past Call of Duty games released with 15+ maps at launch without any Season Pass needed? It’s unfortunate that it seems we’re not going to see that anytime soon again.
Are you OK with the number of Black Ops 4 maps available at launch? How many free maps should Treyarch roll out to make it OK? Let us know what you think of it in the comments.
Here’s something out of left field: it seems Capcom’s upcoming action game, Devil May Cry 5, will have multiplayer of some kind, and what’s more, it’ll be for 2-3 players!
In the game’s official product description on the PlayStation Store, it clearly states that there are “Network Players 2-3” and that PlayStation Plus is required. At the bottom it states online play, though it’s optional. The listing is still live, though there’s a screenshot of it just in case Capcom pulls it.
Note that Capcom has NOT announced DMC 5 multiplayer of any kind — much less 2-3 people playing simultaneously. There is a chance this is a database error or something, so don’t be surprised if this doesn’t pan out.
We’ve reached out to Capcom and will update the story if and when we get a response.
Assuming Devil May Cry 5 does have multiplayer, expect news, and more about the game here on MP1st.
One of the issues we touched upon in our Battlefield V beta impressions piece ere the time to kill, and time to death, and how fast it seemed compared to past Battlefield games. It seems there’s a good reason for that, and it’s due to the netcode.
In the latest Dev Talks episode, DICE Multiplayer Producer for Battlefield V David Sirland confirmed that netcode issues, packet loss are some of the things to blame for the fast time to death experienced by players. Sirland comments that players got more damage than they should have in one game update due to packet loss, netcode and delays and high rate of fire weapons.
The studio is starting a “little strike team” to fix this issue, and their goal is to make it “better” than what players experienced in Battlefield 1. In the developer chat, DICE also explains that the weapon upgrade system is also another attribute that added to the high time to kill (TTK).
This is good news, right? Unless you really liked the Battlefield V beta’s insanely fast time to kill and time to death. This isn’t all that DICE is tweaking based on beta feedback, as the studio also confirmed that they are adding “distance haze” to make differentiating enemies from the background a tad easier. Don’t forget to check out the Battlefield V beta stats released by DICE in order to see which class was the most used, and more.
Did you like the Battlefield V beta’s high TTK? Do you think DICE will be able to resolve this netcode issue before the game hits retail this November 20?
If you wanted to test SoulCalibur VI out before it gets released this October, then you’re in luck! Bandai Namco has announced that a SoulCalibur VI beta (or “network test” in this case) is happening for both the PlayStation 4 and Xbox One!
This was announced by the official SoulCalibur VI Twitter account, which also listed the start and end dates.
Be one of the first to set foot on the stage of history! ⚔ Join the #SOULCALIBUR VI Network Test to try the online versus mode on PS4 and XB1, and help us fine tune the online experience!
Start: Sept 28, 5 PM CEST / 8 AM PST
End: Oct 1, 5 AM CEST / Sept 30, 8 PM PST pic.twitter.com/ICHwgkoXvZ
Be one of the first to set foot on the stage of history! Join the #SOULCALIBUR VI Network Test to try the online versus mode on PS4 and XB1, and help us fine tune the online experience! Start: Sept 28, 5 PM CEST / 8 AM PST End: Oct 1, 5 AM CEST / Sept 30, 8 PM PST
With the way this announcement was worded, it seems it’ll be open for everyone, though we’ll have to clarify that to be sure. We’ve reached out to Bandai Namco and will update the story if and wehn they respond.
Don’t forget to check out the latest SoulCalibur VI trailer that showcases the return of Raphael!
While Call of Duty players are used to the leveling grind and cycle of hitting the max rank, and then hitting the reset button to prestige, that won’t be the case for Call of Duty: Black Ops 4’s battle royale mode, Blackout.
In a massive Q&A with Game Informer, Game Design Director David “Vahn” Vonderhaar shared the Black Ops 4 Blackout max rank level, and how the mode’s leveling system is “very different” from multiplayer.
According to the video, which you can watch or listen to here (around the 27:00 mark), the Black Ops 4 Blackout max rank is set at 80, and Treyarch has no plans as of yet to let players prestige. Additionally, Vahn explains that leveling up in Blackout is different compared to standard multiplayer, as earning XP — and the progression system in Blackout as a whole — is dependent on getting kills, ranking high in matches compared to a multitude of ways of earning XP in standard multiplayer — even just for playing the mode. However, Vonderhaar shares that even though there’s no way to prestige, there is a “grandaddy of prizes” for hitting level 80.
There you have it. 80 is the Black Ops 4 Blackout max rank, and sadly, we can’t prestige — at least for now. Of course, given how easy it is to roll out game updates, don’t be surprised if this max rank is increased at some point, or if Treyarch rolls out a prestige-like system for the mode.
In other Black Ops 4 news, Treyarch has promised that the studio will roll out a lot of free content for the game’s three modes post-launch. Speaking of which, the Sony’s timed exclusivity deal with Activision has changed, with the PS4 now only getting seven days early access to any content rolled out for Black Ops 4, compared to 30 days which was the norm in past Call of Duty titles.
While MP1st is first and foremost, a multiplayer-centric website about video games, we do like to play story-driven games from time to time. And if that’s what you were looking for, there was no one who did it better than Telltale Games, the studio behind The Walking Dead, Wolf Among Us, and lots more.
Unfortunately, we’re here to report on some bad news. Over on Twitter, Telltale Games announced that the studio is shutting down.
It’s a bummer to read that the studio is closing down to their games under-selling. Let’s hope a publisher buys them out, or at the very least, hires some of the people that the studio let go. We need more studios like Telltale Games that didn’t rely on copying the latest trend or genre, and sad to say, narrative-driven games are a dying breed, though they don’t need to be.
We salute you, Telltale Games! Let’s hope everyone laid off gets back on their feet ASAP.
While DICE has already talked a bit about the items the studio wants to change in Battlefield V based on community feedback from the beta, the studio isn’t done communicating with its player base — not by a long shot.
In a press release, the studio made an infographic outling some of the key Battlefield V beta stats that people like reading about. In addition to the usual stats, the studio even jotted down some fun ones like “number of snowmen built,” and whatnot. Check it out below.
Surprised? I’m not. Given how dead versatile the STG was in the Battlefield V beta, it’s no surprise that most players flocked to the gun in order to be effective on the battlefield. Recon coming second is not a shocker too, since, well, players love their kills, and sniping does just that.
In other Battlefield V news, DICE outlined how they’re making enemy visibility better in the final game, and that means adding “distance haze.” Other post-beta changes? DICE has also confirmed that the chat filter can be disabled, and even the reflex sight is getting changed.
In case you didn’t know, Rockstar Games did a big hands-on preview for Red Dead Redemption 2. While nary a second of gameplay was shown off, we do get a lot of new info based on these previews.
Now, if you’re like me and you’re interested more in the factoids, and other vital details that these previews gave rather than the actual impressions, then you’re so in luck! Reddit user PvtFreaky did a Red Dead Redemption 2 info round up, and it’s even in a handy bulletpoint form! Read on below for story details, how AI/NPCs behave, general gameplay mechanics and how the work, and lots, lots more!
Camp/gang
The tents in the camp are upgradable, unlock new features. Example: Dutch tent unlocks a fast travel map
Talk to your gang members during horse rides
Gang members also loot bodies after a fight
You have to share a portion of your loot with the camp via ‘donations’
You can sing songs with gang members
Camps are described as ‘homely’
The camp is optional so it isn’t a big cousin that wants to go bowling
Your allies flank and give covering fire
Morale is important. Alcohol raises morale
Keeping the camp happy will give hidden benefits
Story
The gang is still in it’s heyday when the game starts
RDR2 starts with the Blackwater robbery and afterwards they flee to the Grizzly’s.
The gang left their money in Blackwater
Arthur could take prisoners, leave them to die in the snowy mountain or kill them on the spot
When and how you complete missions is irrelevant to the story. This is no Witcher so no multiple outcomes and endings.
How you complete missions does have an impact on how NPC’s react to you
Arthur
Arthur can swim, but not very well
Arthur has to wear the right clothing for weather or suffer stamina penalties
Removing bandanna after committing a crime makes the wanted level go away faster
No more full outfits but full customization
Layered clothing
Tuck your pants into your boots, wear belts over clothing, roll up your sleeves, etc.
Arthur can get fat or skinny. So eat healthy and exercise
You can wear dead animals as hats
You can lose your hat but it will spawn on your horse
Mirrors reflect and Arthur will make comments: “You are getting old Arthur.”
Arthur get dirt under his fingernails
You can take a bath
Beards grow and you have to groom them. Barbers do a better job than you.
Lighting strikes (which could hit you)
AI/NPC’s
NPC’s remember behavior. Example: NPC remembered Arthur helped him after a snake bite
A farmer will behave differently then a sheriff
NPC’s put bounties on your head and bounty hunters will come after you
You can talk with every NPC and the remember your conversations
NPC’s comment if you are dirty/bloody
Most NPC’s have terrible dental hygiene
NPC’s react to environment and lean on things
Townspeople remember your crimes even after you paid your bounty
All NPC’s have schedules
The AI maneuvers around you, seek cover and even climb houses to gain the high ground.
If you don’t hit NPC’s in vital organs they might absorb multiple bullets
NPC’s might fall to the ground but get back up to surprise you
Hand to hand combat is more dynamic. Faces deform after getting hit. Black eyes, bruises, broken lips.
People grown when crouching or picking stuff up
Animal cruelty is a crime. Shoot a dog and someone will tell the sheriff
When you join a group in conversation they will talk about you too
Gameplay
You have to pull back the hammer before you can fire
Gunfights are much slower
Cover is really important
When hit you can gain a limp and lose stamina
You can pet animals. Petted dogs won’t bark at you again
Prisoners can be tied to trees
Play honorable and gain more bounty cash
Dollars are as much worth as in 1899
Shoot hats of people and steal them
Move-able dead bodies
Track-able animals
Shoot horses so they throw off their rider
Deadeye: now has 5 levels, Level 1 allows for slowdown, Level 2 allows you to paint targets and unleash a barrage of shots, and Level 3 allows you to manually pick your shooting points, etc.
Shoot weapons out enemies hands
Crafting weapons, foods, drinks, etc.
Dive rolling and diving while shooting in deadeye
Bounties return
Train heists outside of missions
Hunt legendary animals
Hunting with bow gives more money for pelt
You can see where you hit an animal
All buildings are enterable
Fire warning shot at animals and NPC’s
Weapons
Can hold these weapons at the same time: 2 small guns, 2 rifles, lasso, throwing weapons and a knife.
Guns have stats
You have to clean your weapons or their stats become lower and they might jam
Guns sound really powerful and make booming sounds. Sounds carry really far
Every part of the gun is customizable. From the hammer to the grip.
Bullets load one by one
Bow and arrow count as rifle but is stealthy
Double wielding again confirmed
Shotguns blow off arms and legs
Guns have way more recoil
Bandolier: Ammo capacity for longarm weapons is increased by 50%
Gunbolt: Base ammo for sidearms is increased by 50%
Holster: Slow degradation of all weapons by 20%
You can spin guns when putting them away
TNT throwing, throwing knives and gattling guns return
Different types of ammo and ammo is craftable
Weapons rust
Horse
Dynamic horse testicles, they shrink in cold weather
Name your horse
You can scold or praise your horse
Whistle radius grows when the horse bond grows
Horse equipment is fully customizable, from the saddle that has golden pins to the hair
A Dutch preview said they put dreadlocks in the hair of their horse
Horses shit dynamically
Walk your horse around
Jump from your horse onto a moving train
Brush your horses. Arthur makes remarks about the horse depending on the horses gender
Store horses in stables so you have more backup horses
Horses die and can’t be resurrected
Tell a horse to flee to spare it’s life
Horses kick behind them. In one preview they even killed a man
Horses have personalities
Horses move sideways
Horses can learn tricks
Controls
Sprinting by tapping (X)
Weapon system similar to Max Payne 3. Weapon wheel.
Customizable HUD. Remove at will the radar, HUD or compass
Aim assist can be tuned down
First person and 3 third person views confirmed
Cinematic killcam from Max Payne 3. Depends on your honor level from which perspective you see it.
Stealth and crouching confirmed
Tricorn camera’s and selfies confirmed
Miscellaneous
John Marston and Bill Williamson have the same voice actor as the last game
Opossums play dead like in real life
Drive-able trains
The map contains 5 states: Lemoyne, Ambarino, New Hannover, West Elizabeth and NEW AUSTIN
Dead bodies won’t despawn but decompose and attract scavengers
Newspapers return
Condensation and glowing heat from bullets
Snow trails
Mountains rise above the cloud line. So no dynamic weather
Hunted animals make terrible dying sounds
Animals have a different marker than dead bodies
You are able to pick up most items in the game
Different camera angles
Spilled oil has that “rainbow” look to it
192 music tracks from original composer
Physics just like real life
Honor system returns
Prostitutes can be used but no full nudity
Gunfight legendary shooters
You might find notes in drawers and learn useful information
Dynamic weather yet again confirmed 🙂
In other Red Dead Redemption 2 news, the game can be played entirely in first-person confirmed! Rockstar Games also announced that the online multiplayer component called Red Dead Online, will have an open beta this coming November.
It’s not only Ghost Recon Wildlands that’s getting some free trial love this weekend, Bungie is opening the Destiny 2: Forsaken floodgates once more, as a Destiny 2: Forsaken Gambit free trial is now live!
Starting today at 10 a.m. PDT, players who own Destiny 2 (which should be almost everyone given it’s free this month for PS+ members), will be able to play Destiny 2: Forsaken’s Gambit mode with all four maps and enemy races! Check the trailer for it now.
Get ready for Gambit this weekend. On September 21-23, all Destiny 2 owners can play Gambit for free. Free trial weekend begins Friday at 10 AM PDT. Gambit is an all-new hybrid game mode for Destiny 2: Forsaken. Dive into how the competitive co-op experience combines the best of team PvE and PvP.
The Destiny 2: Forsaken Gambit free trial weekend will end on September 23, at 10 a.m. PDT.
It’s no secret that BioWare will release an Anthem demo before the game hits retail on February 22, 2019, but it seems there will be multiple ways players can be a part of it.
In an announcement on EA’s official website, the publisher detailed all three methods on how players can gain access to the Anthem demo, and it’s via VIP demo, Early Access, and the Play First Trial.
VIP Demo
The VIP demo kicks off on February 1, 2019 and is open to players who’ve pre-ordered Anthem* as well as current EA Access and Origin Access subscribers**. Both Standard and Legion of Dawn pre-orders receive access to the demo. EA Access and Origin Access members need to have an active subscription at the time of the demo (February 1, 2019) to get access.
Early Access†
Early access begins on February 15, 2019 for Origin Access Premier members. This lets you play the full game a week before launch on PC. Members will have early unlimited access to EA’s full games on PC to play as much as they want five days before launch, as long as they are subscribed to Origin Access Premier. Origin Access Premier members also receive access to 140+ games in The Vault, our library of games that just keeps growing all the time.
Play First Trial
EA Access (for Xbox One) and Origin Access Basic (for PC) members will get to play 10 hours of Anthem as part of the Play First Trial starting on February 15, 2019**. Progress made in the game during the free trial will carry over to the full game if purchased with your 10% member discount or if you become Origin Access Premier member.
As early as now, you can pick your poison, Freelancer!
In other Anthem news, BioWare has confirmed that all Anthem story DLC will be free! The studio also revealed that it has 4-6 teams working on content for the game.
According to DICE, Battlefield V enemy visibility will be made better by adding what the studio calls “distance haze” which isn’t a fog (they were adamant it wasn’t). And before anyone reacts negatively, DICE says it won’t be noticeable and that it’s “very subtle.” You can judge from yourself with the screenshot below straight from the Dev Talks episode.
In addition to the “distance haze,” DICE is also tweaking the lighting in maps, and mentioned that the Rotterdam level wasn’t “lit properly” in some areas. This issue has been fixed, apparently, and DICE is also looking into tweaking the lighting in some areas (like alleys) “by hand” to make sure the enemy visibility is in tune to gamers’ needs.
As someone who had problems making out enemies in various engagement distances, this is definitely good news! Let’s hope that we’ll get a chance to test this out even though there’s no second beta planned.
In case you didn’t know, Naughty Dog holds a special day for The Last of Us every year, which the studio calls “Outbreak Day.” If you’ve played the game, then you might remember that September 26 is when the big cordyceps fungus hit critical mass, and essentially brought on the apocalypse.
Going on its fifth year (it started in 2013), this year’s The Last of Us Outbreak Day is the biggest content drop the studio is doing so far! While the actual kickoff date is set for next week on September 26, Naughty Dog has given us a sneak peek of the things players participating can nab! There’s The Last of Us Part II avatars, a dynamic PS4 theme, device wallpapers and more!
If you’re looking for something new to try this weekend, and haven’t given Ghost Recon Wildlands a go yet, here’s your chance! Ubisoft is once again rolling out a Ghost Recon Wildlands free weekend on all platforms!
The Ghost Recon Wildlands free weekend will last from September 20-23, and during this time, everyone will have full access to the base game, along with the Ghost War PvP mode, and the themed special PvE missions. If you like what you tried, which is what Ubisoft is banking on, you can then purchase to one of two editions — the Year 2 Gold Edition and the Ultimate Edition, priced at $79.99 and $119.99, respectively.
Aside from the main game, the Ultimate Edition includes:
The Year 1 season pass, which includes the two major expansions: Narco Road and Fallen Ghosts.
The Year 2 Pass, which grants one-week early access to all six Year 2 Ghost War PvP classes and special equipment packs.
Additional exclusive perks including special weapons and attachments, 4 Battle Crates, 1 Skill Point Pack, 1 Resource Pack and 1 Long XP Booster.
The Year 2 Gold Edition includes the main game, and the Year 2 Pass. To help the decision a wee bit easier, Ubisoft has also discounted the Year 2 Gold Edition, Ultimate Edition, and other various editions of Wildlands up to 60 percent off!
Don’t forget, Ubisoft has done a few crossover events for Wildlands, so future soldiers will hopefully have more events to look forward to at some point.
Stop the presses! Sony is once again holding a PSN Flash sale, and it’s now live! Same as before, there are a ton of games that can be had at discounted prices.
Thanks once again to user weebae, you can check the complete list of discounted games below, with the links leading to the browser version of the PlayStation Store. Don’t forget to think fast, as the discounted games in this PSN Flash sale is only valid until September 24, 8 a.m. PDT.
Continuing DICE’s more open communication with its player base, the studio has released episode #2 of of Battlefield V Dev Talks. Join the DICE dev team in this 24-minute chat where they talk about open beta feedback, the Attrition system and more.
The DICE developers bring you behind the scenes of Battlefield V. On this episode, it’s all about what we learned from the Open Beta. Find out more about our tweaks to the attrition system, vehicles, spotting, the death experience, and more.
Same as before, keep an eye out here on MP1st as we’ll be reporting on the episode’s relevant info in easier to digest chunks.
In other Battlefield V news, DICE has confirmed that players will be able to turn off the game’s chat filter. There’s no second beta planned as well. Don’t forget to read up on our beta impressions to see what we make of it so far (hint: our complaints are seemingly all for naught as DICE is fixing ’em).
Those looking forward to more activities in Monster Hunter World, the Autumn Harvest Fest event is now live in the Gathering Hub! Both the place and the staff will be decorated for the occasion, and there’s going to be a new food platter as well. Did we mention there are fireworks?
There’s also discounted prices on various in-game items, and of course, there’s a Daily Login Bonus that will give players two Lucky Vouchers per day! Completing the Daily Limited Bounties, and the Event Quests will unlock new gear, and new layered armor pieces.
For those curious, here are the Event Quests active right now.
SJ: Gold Star Treatment and USJ Blazing Azure Stars!
These two quests will get you fancy gear created in collaboration with Universal Studios Japan! Also totally worth taking on these quests just to check out the sizes of Great Jagras and Dodogama…
Where Sun Meets Moon
This quest will unlock a new set of fluffy Dual Blades inspired by the elusive Downy Crakes. Have you caught any for your room yet?
A Royal Pain
Fighting a Rathian and a Pink Rathian at the same time is no joke… but the rewards can be pretty funny. Complete this quest to make Mosswine Mask and Faux Felyne layered armor pieces.
Rejoice, hunters! And don’t forget to sharpen your blades before heading into battle, alright? If you’re on PC, here’s something exciting: a Monster Hunter World nude mod.
Bandai Namco’s anime mash-up fighting game Jump Force will have a closed beta! This was announced by the publisher in a press release, which also announced a set of new characters, the game’s Season Pass, and even the high-priced Collector’s Edition.
First off, the Jump Force beta will happen from October 12-14, with sign ups now live right here. Registration will run from September 20 to October 7, though it’s not a guarantee that you’ll get in. Next, the Jump Force Collector’s Edition will have a MSRP of $259.99, and include the following:
Exclusive 30cm tall diorama statue of Luffy, Naruto, and Goku
JUMP FORCE software
Exclusive SteelBook® case
3 art boards
Jump Force will also launch with a Season Pass which will add nine new characters to the game’s roster.
You want new confirmed fighters? Two new characters from anime Yu Yu Hakusho, and two more from Hunter X Hunter are entering the fray! Check out their debut trailer below.
Revealed today are four new playable fighters from classic manga Yu Yu Hakusho and Hunter X Hunter. Yusuke, Toguro, Kirua and Kurapika have joined the roster of upcoming game JUMP FORCE! View them in the Tokyo Game Show trailer revealed today.
Legendary artist Akira Toriyama also designed four brand new story characters just for Jump Force! And yes, there’s also a new trailer showcasing them, too. There’s also screenshots and character info for these characters as well.
Kirua is the third son of the Zoldyck family – the most infamous and deadly assassins of the world. He was expected to join them, but chased his own fate by running away from home to become a Hunter.
Kurapika also had a difficult family history – as the last survivor of his clan. They are both very strong fighters that value their friends and they will do anything to protect them!
Finally, a new real world stage has also been announced! The Himeji Castle, which is one of the most famous Japanese places in the country will become an arena for the game!
Bandai Namco is adding another character to Dragon Ball FighterZ’s already impressive roster, and it’s none other than Android 17!
The Dragon Ball FighterZ Android 17 DLC was revealed in the latest issue of V-Jump magazine, and was confirmed to be available in “late September” for $4.99! Check out Android 17’s moves list as well as our first look via magazine scans below.
“Barrier Explosion” – Surrounds his body in a barrier before charging forward. This can also be used in the air.
“End Game” – Goes around behind the enemy and continuously attacks.
Meteor Attack: “Super Electric Strike” – Swirls around energy that builds up in his hands, then fires it off. This can also be used in the air.
Additionally, a game update for Dragon Ball FighterZ will be released alongside Android 17’s debute which will include a new stage called “Space Arena” for the PS4 and Xbox One (presumably for PC too). Sorry, Nintendo Switch owners! The stage won’t be available on the same date, but sometime late. There’s also a Halloween event planned where seasonal Z Capsules will be distributed in late November which will feature Halloween outfit-themed lobby characters and stamps.
Check out the rest of our Dragon Ball FighterZ coverage right here.
While Crytek is known for the Crysis franchise, and for the company’s CryEngine game development tool, did you know Crytek also has a free-to-play first-person military shooter called Warface? Yep, and it’s out now on PS4.
While the game has been out on PC, it just got released on Sony’s console. And with that, comes a host of new stuff.
Earth Shaker
When you set off on this dangerous mission, we advise you take a fire-resistant equipment set: you’re going to be operating in the core of an active volcano!
What’s interesting is that this is the only raid that has a fourth difficulty level apart from the usual three. Only the most experienced soldiers will be able to handle it. Nightmare mode is here to challenge you! Will you dare to accept?
Blitz PvP Mode
What happens if you combine the best qualities of Team Deathmatch and Plant the Bomb? You get the new Blitz mode!
Thanks to a range of new rules, matches are now faster and more dynamic! You can see it for yourself even now. Don’t forget to invite your friends!
PvP Maps
Have you learned all the PvP maps by heart? That means it’s time to fight the enemy on new ground! New maps for various modes are at your service, including for the new Blitz mode.
Have you tried Warface yet? What do you make of it so far?