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Report: Nintendo Switch Sales Break 5 Million Units Worldwide

We’ve now got a good idea of how well the Nintendo Switch is selling. According to the reliable VGChartz, Nintendo’s home-but-also-portable console has broken the five million units sold milestone. That figure includes all sales, all over the world.

Here are the specifics:

The Nintendo Switch reached the milestone for the week ending July 22, 2017. The console sold 272,770 units to bring its lifetime sales to 5,195,578 units. There have also been 10,106,874 games sold for the Switch at retail.

Breaking down the sales by region, the Switch has sold best in the US with 1,740,629 units sold (34%), compared to 1,398,764 units sold in Europe (27%) and 1,200,307 units sold in Japan (23%). Looking more closely at Europe, the console has sold an estimated 225,726 units in the UK, 303,712 units in Germany, and 348,925 units in France.

That’s a lot of hardware being shifted in its first year. Nintendo has benefited from a large number of quality games launching at, or close to, its release.

For more on software sales, check out the full article.

Source: VGChartz

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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NBA 2K18 System Requirements Unveiled, It Is Pretty Easy to Run

NBA 2K18 is set to launch September 19, coming to the PS4, PS3, Xbox One, Xbox 360, Nintendo Switch, and PC. (Though four days early access will be granted to those who pre-order.) While console owners have nothing to fear when it comes to running the game, PC players need to know if their system is up to the task.

Thankfully, the minimum and recommended PC specs have now been revealed. You can check them out below.

MINIMUM:

    • OS: Windows 7×64 / Windows 8.1×64 / Windows 10×64
    • Processor: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 805 @ 2.50 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA® GeForce® GT 450 1GB / ATI® Radeon™ HD 6770 1GB or better
    • DirectX: Version 11
    • Storage: 70 GB available space
    • Sound Card: DirectX 9.0x compatible Dual-Analog Gamepad: Recommended

RECOMMENDED:

    • OS: Windows 7×64 / Windows 8.1×64 / Windows 10×64
    • Processor: Intel® Core™ i5-4430 @ 3 GHz / AMD FX-8370 @ 3.4 GHz or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA® GeForce® GTX 770 2GB / ATI® Radeon™ R9 270 2GB or better
    • DirectX: Version 11
    • Storage: 70 GB available space
    • Sound Card: DirectX 9.0c compatible

Happily, it doesn’t look like NBA 2K18 is too demanding! Is your PC capable enough?

Source: NBA2KWishlist.com

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Report: Star Wars Battlefront II Beta Details Leaked, Available Maps, Modes, File Size & More

In case you didn’t know, the Star Wars Battlefront II multiplayer beta is almost upon us! Set to roll out this October on the PlayStation 4, Xbox One and PC, those who pre-ordered will be able to play it starting October 4, with the beta being available to everyone just two days after on October 6.

While DICE has been quiet regarding the beta, a lot of new details have surfaced courtesy of Reddit user Some_Info. Brief background on why this specific redditor’s posts weigh more than others: he/she was able to leak a bunch of things about Battlefront II before E3’s big press conference, Some_Info was also able to share Battlefront II space battles info before EA revealed them officially at gamescom.

Now that’s out of the way, he/she is now back with Battlefront II beta details. 

  • The beta will have three maps: Galactic Assault on Theed (40 players), Starfighter Assault on Fondor (24 players), Strike on Takodana.
  • Offline mode Skirmish will also be available and contain solo, split-screen and co-op gameplay for two players.
  • Available Heroes during the beta will be the same ones we saw at EA’s EA Play event at E3. 
  • A new vehicle called the “LAAT gunship” will be present in the beta, but it’s suggested that it’ll be on a predetermined flight path and cannot be controller by players.
  • Size of the beta is expected to be 14-16GB.
  • Five to nine emotes will be available for soldiers.
  • Players will be able to earn credits and collect Star Cards, but all progress will be wiped once the beta is done.
  • The Battlefront II beta graphics will be further improved compared to the E3 build.

Once we know more official details about the Battlefront II beta, we’ll be sure to let you know. Bear in mind that none of these are official, so don’t be surprised if some things change.

Are you excited about the beta? What are you expecting from it?

Source: WCCFTech

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Raid: World War II Developer Diary Explores the Setting Choice & Character Design

Click “play” on the video above to watch a new developer diary from the Lion Game Lion team, in which they discuss the chosen setting for Raid: World War II. The developers also talk about character design, and who players will be taking control of.

If Raid isn’t yet on your radar, enjoy this crash course on what the game is all about:

In RAID’s world-wide fight against evil, four prisoners of war are freed by an ominous secret British intelligence officer, “Mrs. White,” who needs to take down Hitler and his Third Reich once and for all. Players will utilize key game features to save Europe from the Nazi threat and get rich, including:

  • Class Based Gameplay – Players choose from four different classes – Recon, Assault, Insurgent, or Demolitions – each with their own highly developed skill tree that allows for various play styles; 
  • War Cries – Each character class can unleash their own powerful War Cry to buff their player or the entire team; 
  • Character Customization – RAID’s four heroes represent the main combatants from the European theatre of WWII: Great Britain, USA, Germany and the Soviet Union. Each character possesses a unique look and a customizable uniform; 
  • Lethal Weapon Modifications – the Second World War was infamous for arming the world with deadly and experimental weapons that went “bang” in lethal fashion. RAID: World War II gives players access to an array of precision killing machines complete with weapons upgrades such as custom barrels, stocks, fore grips, optic sights and much more to satisfy a variety tastes; 
  • Operations Mode – RAID: World War II offers players the opportunity to play through extended versions of their favorite missions by undertaking the “Operations” gameplay mode. Operations challenges players through a chained series of highly modified raids, featuring new storylines, and added content and objectives; 
  • Challenge Cards – By participating and completing successful raids, players will earn Challenge Cards that allow them to customize the rules of a raid in a give-and-take fashion. For example, enemy ammo drops will increase, providing players with more ammunition to hold enemies at bay; however, the damage inflicted by enemies will be greater; 
  • Real-World Locations – The game’s setting takes place in real-world locations across war-torn Europe. From mighty m dominating the heart of Berlin, to the idyllic bridge over the Elbe, players will travel through a war-torn Europe and bring destruction to Nazis in every corner of Hitler’s Reich.

Raid: World War II is set to launch first on PC on September 26, with the PlayStation 4 and Xbox One versions landing on October 10 in North America (October 13 for everywhere else).

Source: Lion Game Lion (YouTube)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Destiny 2 Reaches 1.2 Million Concurrent Players, Bungie Says “Thank You All So Much for Playing, Guardians!”

We knew that Destiny 2‘s opening weekend was going to be huge, and now we know just how huge! Bungie revealed on their official Twitter that the game has hit 1.2 million concurrent players. That is, 1.2 million people all logged onto Destiny 2‘s servers, all at the same time!

It’s worth bearing in mind that this has been achieved with just the PS4 and Xbox One versions of the game, as PC players won’t have a chance to play until October 24. All the more impressive, then!

Were you one of those 1.2 million?

Source: Twitter (@Bungie)

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Absolver Update 1.05 Now Live With Patch Notes, Another Update Will Follow Next Week

Keeping the fighting fair, Absolver‘s latest patch makes various improvements to server connection and matchmaking. It also fixes a bunch of bugs, and adds a “double save” function to help players avoid the disappointment of save corruption. 

Catch up on all of the latest changes with this full list of patch notes:

Patch 1.05

– Various improvements to server connection and matchmaking
– Added double save to avoid complete progression loss if a save get corrupted
– Bug fixes when joining a school
– Fixed bug where Achievements wouldn’t be unlocked on Steam and PS4.
– Beat an AI to unlock your due achievements, there could be a small delay before the achievement pops 🙂
– Cross-region invitations added
– Fixed Boss progression not being updated (For now, this fix only works for bosses, we’re still working on fixing the Marked Ones progression issue. We apologize about this issue and are still investigating.
Improved overall stability)

Next week’s patch (1.06) will include more improvements and some new items, so look forward to that!

Have you given Absolver‘s addictive, yet punishing, gameplay a try yet?

Source: Steam, Twitter (@Absolver)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Call of Duty Job Listing for Systems Designer Suggests Modern-Era Setting

We may have been given a hint at a new modern-era Call of Duty being in the works. A job listing posted by Treyarch asks for an experienced systems designer, specifically for one with a knowledge of “modern military technology.”

Here’s the part of the listing that requests applicants have a “deep knowledge base of firearms and modern military technology.”

And you’ll really get our attention if you have:

  • Combat design experience on a AAA competitive shooter.
  • Previous design experience owning entire categories of gameplay content both at the moment to moment and systems level.
  • Deep knowledge base of firearms and modern military technology.
  • Prestige 1 or above in Black Ops 3 Multiplayer.

David Vonderhaar, Treyarch’s studio design director, tweeted the job listing out himself:

So it seems perfectly possible that an upcoming Call of Duty game could be set in modern times! Would you like to see that?

Source: Activision Careers via Reddit

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Nintendo Adding Arms Customizable Controls in Next Update

Nintendo fighting game Arms will finally receive one of the game’s most requested features in its next update and that’s customizable controls! This was announced by Nintendo over on Twitter earlier today.

The custom controls for Arms will arrive in title update ver. 3 for free, which will also add a new playable character in Lola Pop. You can check out Lola Pop and the new stage coming with the character’s release in this video.

Source: Nintendo UK (Twitter) via Polygon

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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YouTubers Involved in CS: GO Lotto Controversy Escape Fines, FTC Orders Disclosures From “Influencers”

In case you didn’t know, a big controversy happened last year with big-name YouTubers Trevor “TmarTn” Martin and Thomas “Syndicate” Cassell where the two were revealed to be co-owners of an online gambling site for CS: GO skins, which the YouTubers promoted without telling anyone.

Needless to say, a bunch of stuff were mentioned, YouTube “Influencers” and their ethics questioned and all that. Now, the Federal Trade Commission (FTC) has ordered TmarTn and Syndicate — and all influencers — to disclose if they have any connection to the stuff they promote in their videos.

According to the FTC report, Martin and Cassell are believed to also have paid YouTube influencers between $2,500 to $55,000 to promote the site on YouTube, Twitch, Twitter and Facebook, under the instruction that they do not say anything negative about it (the site). Unfortunately, it wasn’t disclosed which YouTubers were part of the paid gig orchestrated by Martin and Cassell.

The FTC has ordered Martin and Cassell to “clearly and conspicuously disclose any material connections with an endorser or between an endorser and any promoted product or service.” Aside from the forced disclosures, it doesn’t state that the two have paid any fines or penalized to what happened.

Maureen Ohlhausen, acting chariman of the FTC had this to say:

Consumers need to know when social media influencers are being paid or have any other material connection to the brands endorsed in their posts.

This action, the FTC’s first against individual influencers, should send a message that such connections must be clearly disclosed so consumers can make informed purchasing decisions.

The FTC isn’t stopping here, either. It has also sent 21 warning letters to unname “influencers” who were contacted earlier this year about Instagram posts with undisclosed endorsements as well.

Hopefully, this is the last time YouTube influencers are embroiled in something as shady moving forward. The video game media scene is already at an uphill in convincing readers, fans and the gaming populace that we aren’t paid PR mouthpieces. 

Do you trust YouTubers when they endorse stuff? How do you determine whether they’re really positive on a product or if they’re paid to say it is?

Source: Eurogamer

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Malaysia Blocks Steam Platform Due to “Fight of the Gods” Game

Here’s your interesting video game news of the week: the country of Malaysia has blocked Valve’s Steam digital store so people from the country will stop purchasing “Fight of the Gods,” a game focused on gods punching each other in the face and kicking each other’s asses.

Not familiar with the game? Well, you’re not the only one. Go check out bits of gameplay in the announcement trailer above. We’ve also outlined the game’s features below:

Your prayers have been answered! For the first time ever, gods, holy spirits and mythological characters from around the globe and throughout history will clash in an explosive 2D fighter where the entire world is at stake! Who will emerge victorious from the most destructive combat tournament the universe has ever witnessed?

Features

  • An unparalleled roster: Juggernauts from religion and mythology collide in battles filled with ancient magic and divine powers. Unleash the full might of Jesus, Buddha, Moses Zeus, Odin and many more in a struggle for existence itself!
  • Legendary stages: A tournament as epic as this could only take place in the most iconic environments ever seen. Trade punches atop Mount Olympus and call upon the heavens for otherworldly powers as you tussle in the Garden Of Eden. 
  • Strategic combat: Immerse yourself in a four-button fighting system with tremendous depth. Counter each god’s unique attributes with throws, anti-air attacks and special moves.
  • Training mode: New to fighters? Hone your skills in the bespoke practice area to become the greatest god of the arena!
  • Pick who’s next!: Jump onto our Community Hub and tell us which gods we should include in future updates!

Here’s what British publisher PQube had to say regarding the matter (via Kotaku UK):

Most notably, the Malaysian Communications and Multimedia Commission have called for a ban on the game and asked for it to be disabled within 24 hours or face further actions.

We never received any communications from Malaysian officials here at PQube, however reports seem to indicate that Malaysia has now blocked access to all of Steam in order to prevent access to Fight of Gods.

Fight of Gods is a video game that takes a humorous approach to religion in the same way that other entertainment formats have – across television, film, books and theatre.

Developer Digital Crafter, who made Fight of Gods, also issued a statement as well.

The game is not promoting any religious agenda and is not designed to offend. The description of the game on the digital platforms through which it is distributed provide clear guidance on the nature of the game and its content so that people can freely choose whether or not to play it. We fully respect the choice of those who would not wish to play it.

We are disappointed that such freedom of choice is not given to everyone and in particular that the game has been forcibly removed from sale in Malaysia, although no direct communication has been received by us as to the reasons for this. Nevertheless we respect any rules and censorship imposed in any given territory.

Given how serious most countries in Asia are about religion, this shouldn’t really be a surprise to anyone. If you’re from Malaysia, what’s your take on this? Is the government overreacting or should games like these be geo-filtered?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K18 Cover Player Kyrie Irving Featured in New Uniform

If you’re not an NBA nut like I am, then there’s a chance (or not given it’s pretty big news) that Cleveland Cavalier star Kyrie Irving has been traded to the Boston Celtics. Needless to say, this has caused quite an issue with the upcoming NBA 2K18 game, since, y’know, Kyrie is the NBA 2K18 cover player.

In past shots, he was donning his old wine and gold Cleveland Cavs uniform. That’s about to change now, though. Over on Twitter, the official NBA 2K account tweeted our first look at Kyrie wearing his Boston Celtics uniform.

There is a caveat however, since it’s also said that this will be “released at a later.” Cleveland fans, you might want to hold off on buying your physical copy of the game until then. Or maybe just get it and print out a new cover once it’s out? Thankfully, I’m fine with whatever cover so it’s not affecting me much.

Don’t forget, you can download the NBA 2K18 The Prelude demo now on PlayStation 4 and Xbox One. It features Trophies as well, which you can earn even in the demo.

NBA 2K18 will dribble out this coming week on September 15, for the PS4, PS3, Xbox One, Xbox 360, Nintendo Switch and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Clans Progression Features Are Now Live, Start Earning Bright Engrams With Your Friends

Destiny 2 Clans Progression features are now live, just in time for the weekend! Players can now join their friends and earn bonus XP, which once you’ve hit level 20, means bonus Bright Engrams! Every little helps, so be sure to group up and get earning.

Bungie confirmed on Twitter that Destiny 2 Clans Progression is active, while also stating that Clan Rosters will be made available “at a later date.” 

Here’s what you need to do in order to access Destiny 2 Clans Progression:

• Ensure your Clan has 2 or more members enrolled.
• If you’re actively playing, please sign out of Destiny 2 and sign back in.
• Ensure you have your in-game Clan Banner within Character Inventory. If you haven’t retrieved your Clan Banner, please visit Hawthorne.

If you haven’t already created a clan, click here to get started! And discover the various clan rewards by reading this guide.

Source: Bungie.net, Twitter (@BungieHelp) via GameSpot

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Destiny 2 DLC “Curse of Osiris” Detailed, Bungie Confirms Guardians Are Going to Mercury

Destiny 2 DLC details had already leaked ahead of the game’s release, but now we’ve had official confirmed that the “Curse of Osiris” expansion is indeed real, and will be the first DLC for the game.

The expansion was listed on the Microsoft Store, and Bungie’s marketing director Eric Osborne confirmed its existence on Twitter. 

As for what’s included in the first Destiny 2 DLC, here’s what information we have so far:

Destiny 2 Expansion I: Curse of Osiris continues your Guardian’s journey with all-new story missions and adventures set in a new destination, Mercury. Journey through time and space to learn the secrets of Osiris, avert a dark future, and rebuild the ties between the legendary Warlock and his greatest student — Ikora Rey.

Features:

– Explore Mercury and its mysterious “Infinite Forest”
– New story missions and adventures
– New themed weapons, armor, and gear to earn
– New cooperative activities
– New competitive multiplayer arenas
– And more…

I imagine we’ll be learning about the “and more…” closer to the expansion’s launch. Speaking of which, there’s no planned release date, either!

Are you excited to learn about Osiris and travel to Mercury?

Source: Polygon

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Next Week’s PlayerUnknown’s Battlegrounds Update Will Add New Weapon, Foggy Weather & More

PlayerUnknown’s Battlegrounds is set to receive a new update next week, which will add the Mini-14 rifle, foggy weather, and FPP leaderboards to the game. The patch will also fix “multiple bugs.”

Those who have downloaded the game’s test server will be able to access the content early next week. Then, after at least two days, the patch will go live on the full public build. 

Here are the tweets confirming the new patch details:

In other PlayerUnknown’s Battlegrounds news, the partnership with Microsoft is going to allow Bluehole to use the same water tech that Sea of Thieves employs. This was revealed by Brendan Greene in an interview with GamesIndustry.biz.

“We can get that water tech, essentially for free, and we can share stuff with them … That’s just invaluable, because their water is great. Having that would really finish off our world nicely.”

Some cool stuff is coming to PlayerUnknown’s Battlegrounds! Are you happy with the changes being made to the game?

Source: Twitter (@PUBATTLEGROUNDS), GamesIndustry.biz

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PSA: How to Prevent Destiny 2 Bugged Quest, Bungie Support Is Aware

The Destiny 2 “Enhance” quest, which should bestow the player with the fan-favorite MIDA-Multi Tool weapon, is unfortunately bugged. Completing the mission will sometimes result in no reward being given, causing players to miss out on the Exotic scout rifle. 

Bungie has acknowledged the problem, and has provided a workaround. (We assume a proper fix will be implemented later.)

Here’s what players need to do to ensure they get the MIDA-Multi Tool reward:

We are actively investigating an issue where Mida Mini-tool is not properly sent to Postmaster. When completing the “Enhance!” Quest, please ensure you have multiple inventory slots available in the Energy Weapons category to prevent this issue from occurring.

Basically, you need to make sure you aren’t hoarding a ridiculous number of weapons on your character. Our advice: Use the Vault to store items you aren’t using but want to keep, and dismantle everything else!

We hope this helps you avoid disappointment! Keep on grinding, Guardians!

Source: Bungie.net, Twitter (@BungieHelp)

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Splatoon 2 Update 1.3.0 Sprays Out, Here’s All the New Tweaks

Nintendo has a new Splatoon 2 update out now, and it fixes a ton of issues for the Salmon Run, and weapons, and other multiplayer tweaks for Nintendo’s shooter.

Check out the full Splatoon 2 update 1.3.0 patch notes below.

Version 1.3.0

  • Changes to Salmon Run
    • Changes made to the Sting Ray and Splashdown specials for multiplayer also apply to their use in Salmon Run.
    • Bombs thrown by the Steelhead will no longer land on top of Flyfish or Scrappers.
    • Fixed an issue causing no damage to be dealt to Steel Eels hit with a Sting Ray if the Sting Ray’s shot inked any portion of the Steel Eel other than the pilot even slightly.
    • Fixed an issue preventing damage from being dealt to a Griller hit with a Sting Ray attempting to hit its weak point by shooting through it. Sting Rays that only hit the main body of a Griller will now also deal some damage.
    • Fixed an issue causing Steelheads that appeared in specific locations of the Lost Outpost stage not to attack.
    • Fixed an issue where two players attempting to pick up a single Golden Egg just prior to the end of a wave caused one of them to be unable to pick up any Golden Eggs during the following wave.
    • Fixed an issue where after playing Salmon Run online, players from your session who appeared in Inkopolis Square were always equipped with the Splattershot Jr.
    • Fixed an issue where players who disconnected just prior to starting a round of play would appear to be holding a Rainmaker-like weapon.
    • Fixed an issue causing the location of the arrow indicating the player’s character as well as their title to be incorrect on the result screen when other players disconnected just prior to the end of a round of play.
    • Fixed an issue causing players using Roller-type weapons to get a communications error after holding the inking button for an extended period.
  • Changes to Splatfest
    • Fixed an issue where during a Splatfest, all players you recently played with appeared in Inkopolis Square with a Splatfest Tee with no slots filled in, regardless of the actual status of their Splatfest Tee.
    • Experience points required to fill in slots on Splatfest Tees have been changed in the following ways:
      • Slot 1 – 4000 > 7500
      • Slot 2 – 8000 > 7500
      • Slot 3 – 12000 > 7500
      • Total – 24000 > 22500
  • Changes to Multiplayer
    • In Ranked Battle, regarding the special gauge increasing automatically based on mode-specific conditions, until now the special gauge would fill up regardless of the points required for the main weapon being used. Now, main weapons with a lower special gauge point requirement will have their gauges filled faster, and those with a higher point requirement will have their gauges filled more slowly.
    • Fixed an issue causing the area below where shots from a Sloshing Machine or Rainmaker hit a wall to not be inked.
    • Fixed an issue where players with the Inkbrush or Octobrush equipped occasionally dealt continuous damage to opponents when coming into contact with them on uninkable surfaces.
    • Fixed an issue causing Sponges touched by an Inkbrush or Octobrush to expand rapidly.
    • Fixed an issue where players with a Roller or Brella-type weapon equipped would temporarily be unable to recover from damage after coming into direct contact with an opponent and being knocked back.
    • Fixed an issue preventing players from damaging opponents via direct contact immediately after performing a vertical swing with a Roller-type weapon.
    • Ink splats will no longer appear on players submerged in ink when hit by a Sting Ray fired by one of their allies.
    • Fixed an issue causing shots from the Inkjet to occasionally disappear without exploding when hitting stage objects at certain angles.
    • Fixed an issue where players with active Ink Armor hit by the Splat Brella would react as though protected by the armor, but also as if they had taken damage.
    • Fixed an issue preventing ink from properly appearing on walls where the wall intersected with a grate.
    • Fixed an issue when using Spectator Mode in Private Battle that caused Squid Beakons to not be destroyed after being used.
    • Fixed an issue causing walls intersecting with grates to appear uninked when hit with the explosion from a Suction Bomb.
    • Fixed an issue causing players to clip into stage objects on Sturgeon Shipyard.
    • Specifications for some of the main weapons have been changed. Click here for details
    • Specifications for some of the special weapons have been changed. Click here for details
    • Specifications for some of the sub weapons have been changed. Click here for details
    • Points required to fill the special gauge for some weapons have been changed. Click here for details
  • Other Changes
    • When talking to Murch, a player’s current money and Super Sea Snails will now be displayed in the upper right portion of the screen.
    • Fixed an issue in Ranked Battle where teammates disconnecting while your Rank Meter was empty would mistakenly cause it to appear to be cracked.
    • Fixed an issue causing certain gear, such as the Splatfest Tee to be ranked incorrectly when sorting gear by “Most used”.
    • Fixed an issue where no damage was dealt when slowly rolling into the dummies when testing the Baller special.

Splatoon 2 has been released this June and is developed by Nintendo EPD.

Source: Nintendo

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Top 5 Destiny 2 PVP Multiplayer Tips, Don’t Enter the Crucible Without Them!

Destiny 2‘s multiplayer is an intense experience, and can be punishing for players who don’t know what they are doing. In today’s Top 5 video, we’re giving you the lowdown on the key elements of the PVP portion, providing some tips to help you dominate enemy players. 

Click “play” on the video above, and give it a watch! And be sure to leave any tips of your own in the comments below.

Don’t forget to check back regularly here on MP1st for the latest Destiny 2 news! The adventure has just begun, and there’s still lots and lots to discover!

For more original video, podcasts, and the latest in game trailers, don’t forget to subscribe to Pixel Enemy!

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Bluehole Wants Same Monthly Active Users as League of Legends

With the success of Bluehole’s PlayerUnknown’s Battlegrounds (PUBG) hitting an all-time high, the studio is aiming for the stars when it comes to how many people are playing the game. Just how high is Bluehole aiming for? Try League of Legends-levels high.

In an interview with GamesIndustry, PlayerUknown himself, Brendan Greene, was asked just how much room left does the game have left in terms of growing on PC.

Brendan Greene: Our sales curves are just going up. They’re not slowing down. I’m still waiting for that plateau, and it’s just not happening yet. When you ask about growth on PC, I just look at League of Legends. 100 million active users a month, I think, something stupid like that? If we play our cards right, maybe we can get to that level of users.

With PUBG set to hit the Xbox One soon, that could be a reality. Heck, given it just stomped on CS: GO and Dota 2, that might not even be needed.

Do you think PUBG will reach League of Legends’ monthly active users numbers? Or will the game be dead before that happens? Let us know what you think in the comments.

Source: GamesIndustry

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny Xur Location and Items Starting Soon, Here’s All the Information You Want

Those expecting some Destiny 2 Xur location and items information for September 8-10, will be disappointed to know that he’s not actually making an appearance today. Instead, the man of mystery will arrive next Friday, bringing “a selection of Exotics.”

We’ll be awake and covering his wares, so be sure to stay tuned to MP1st for all of your Destiny 2 Xur location needs.

He’s expected to appear in one of four different locations, so be prepared to search multiple planets!

As for the other content coming to Destiny 2 during September, here are all of the planned Nightfalls, Flash Points, Trials of the Nine, and more:

What are you most looking forward to playing? And are you excited to see the return of Xur?

Source: Bungie.net

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Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > DLC and Expansions

LawBreakers DLC Schedule for Q4 2017 Revealed, Addresses Low Player Count

Just a few days ago, Boss Key Productions teased the upcoming LawBreakers DLC schedule where it announced that new characters, maps and more will be added for free soon-ish. Now, in a post on the game’s official site, Boss Key has popped the lid and given us the LawBreakers DLC roadmap for Q4 2017!

There’s going to be new maps, new tutorial modes for new players, game tweaks and a ton more. Boss Key isn’t giving up on the game just yet, even if the player numbers on PC are continually sinking. 

BEGINNING IN SEPTEMBER

New Onboarding Experiences

We recognize that new players might be turned off due to a lack of knowledge on the ins and outs (and ups and downs) of the game. We are improving our new player onboarding experience with new tutorial gameplay features along with new tutorial videos. We believe these new changes will give players (both new and old) the knowledge they need to begin competing at a high level and to understand the nuances of the game and the classes. 

Continued Game Improvements

LawBreakers is not a fire and forget title. It’s a game we crafted to run for years. But before we talk long term, we start by thinking small… this is why we are committed to continual, rapid fire updates to the game. This allows us to be responsive to issues brought up by the community and iterate on balance changes as is needed. Some games go months between updates and while that may work for them, it doesn’t work for LawBreakers. We’re going to continue to listen to your feedback and update the game rapidly, so keep sharing your thoughts with us.

New Map

The inaugural post-launch map release is Namsan, the first map set outside a post-shattering United States. It is currently in testing and is slated for release later this month.  As with everything map, mode, and class related in LawBreakers, all players who own the game will get this map for free. 

Skirmishes

Our content update coming soon isn’t just about a new map, we’re also experimenting with entirely new modes. We call these Skirmishes, and each one is temporary. They’re all about playing the game different than you can in Quick Match, and to start things out we’re going to drop our Team Deathmatch Skirmish in a brand-new playspace. Yep, we’ve been listening.

New Map: Gateway -> Blitzball Goes Big Time!

We’re not going to say that we enjoy Blitzball so much that we made an entire arena for it, but we enjoy Blitzball so much we totally made an entire arena for it.

New Time-limited Skins

Oh, and be on the lookout for some special time-limited, Blitzball-themed weapon and character skins you can only get during this update.

Competitive Ranked Mode: Boss Leagues

This is the big one! You won’t want to miss what we have in the works for you in the coming months. The brand new Competitive features are coming and when they drop, you’ll have a chance to see how you match up to the best LawBreakers has to offer. We’ll have a bigger update closer to the release, but here’s the official Boss Leagues logo!

There’s a new class coming in later this year, and Boss Key offered a sneak peek at the character design.

The new map post-September will be Valhalla, and will be out later this year.

Finally, Boss Key has addressed the low player count for LawBreakers. Check out the studio’s plans to hike it up and how this content roadmap is tied to bringing it up.

PLAYER ENGAGEMENT

The big question everyone is asking is about CCU… we are all acutely aware of this and realize that it is an issue that not only impacts gameplay, but community morale. Depending on your region, we’ve seen how it takes some people longer than others to find a match, and we’re working around the clock to improve this by optimizing the game, adding lots of new content and onboarding to increase the number of players.

When we made LawBreakers, we did so with a long lifecycle in mind. We have planned and designed new features to bring new players into the action every month also to challenge and excite LawBreakers players. This dual pronged approach is actually a design philosophy that we will implement every post-launch update: make the game better for those who already have it, and to make the game more exciting and appealing for those who don’t.

In game terms, we believe this philosophy will bear more players short and long term, which should drive CCU increases with each improvement.

For example, the “Onboarding Experience” changes may seem like it’s designed only for new players… but we also wanted to create better tools for all players to improve in the game. If you want to try a new class, or if you want to understand how to better play against a class, we think these tools will help everyone.

Namsan is another great example of this philosophy at work… and one reason we’re really happy with our “Post Purchase, Maps, Modes, and Classes are Free” approach. We are really proud of the design and the lore of the new Namsan map; it’s made to fit in with the Zero-G world… but with a slight twist to expand the combat. We think that anyone who owns the game will have a great time playing it, and we’re hoping it excites some of the players who stopped playing for a bit, bringing us back to higher CCUs.

It’s also why we’re coupling the Skirmishes with this map update. We will always work to make sure the game offers tons of way to play. Adding different ways to play the game outside Quick Match with unique modes should help. LawBreakers was created as a high mobility, high reward game, but we know that sometimes you need a break between super intense matches. With this in mind, we are crafting unique modes that lets both rookie and veteran player experience the game in new ways.

That’s a lot of stuff planned for a supposedly dead game, no? Let’s hope players give it a chance and LawBreakers gets a second wind.

Source: LawBreakers

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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