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Call of Duty: WWII – Is It Any Good?

With the first week of the Call of Duty: WWII private beta coming to a close, we’ve finally managed to get our hands on one of this year’s biggest multiplayer games. While there was a beta level cap, and we didn’t get to see the whole list of items, weapons and equipment available in the final version of the game, we did manage to play enough that we feel we can assess the COD: WWII multiplayer experience fairly.

Join me (Alex Co) and Mack Ashworth as we talk about our experience with the COD: WWII private beta. From maps, the new War game mode, and even the gameplay; we offer our unfiltered thoughts. So is it any good? Hit play in the video and find out with us.

Don’t forget to check back regularly here on MP1st for the latest Call of Duty: WWII news! We’ll be offering our thoughts on the second week of the beta as well when it starts later this week.

For more original video, podcasts, and the latest in game trailers, don’t forget to subscribe to Pixel Enemy!

More Call of Duty: WWII Coverage:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Kobe Bryant and Kevin Garnett Appear as Special Guests in NBA 2K18

A big part of making the NBA 2K experience immersive is having great commentators, who are able to react to the wide variety of things happening in-game. In NBA 2K18, Kobe Bryant and Kevin Garnett will appear as special guest commentators, giving their thoughts on the player’s actions, as well as providing a good bit of banter. 

The announcement of these two guests comes in the form of a trailer, giving us a bit of a preview at what in-game chatter we can expect. Watch it below.

The biggest roster of broadcasting talent in sports videogame history gets even bigger in NBA 2K18! Legends Kobe Bryant & Kevin Garnett join the booth on a rotating basis to lend their expertise to the broadcast. Our commitment to broadcast authenticity continues to expand!

So Kobe and KG will be lending their voices to the game. Are you looking forward to NBA 2K18‘s release, scheduled for September 19?

Source: NBA 2K (YouTube)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Injustice 2 Black Manta Trailer Swims Out

In a press release, Warner Bros. Interactive Entertainment has released a new Injustice 2 trailer and it introduces us to Black Manta. For those unfamiliar with the villain, he’s Aquaman’s archnemesis, and dons a suit that can fire projectiles, lets him fly and more.

Watch the Injustice 2 Black Manta trailer above and we’ve included the press release as well.

Today Warner Bros. Interactive Entertainment and DC Entertainment revealed gameplay for Black Manta in Injustice 2, the first Fighter Pack 2 character who will join the Injustice 2 roster on September 12. Archnemesis to Aquaman and sworn enemy of the sea, Black Manta proves that his brilliant intellect, armored battle suit, energy beams and array of powerful weapons are more than enough to make him a worthy opponent for the king of Atlantis, as well as the other Injustice 2Super Heroes and Super-Villains.

Black Manta will be included in the Injustice 2 Fighter Pack 2 that will be released this September 12 for the PS4 and Xbox One.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Rocket League Wasteland and Starbase Maps Being Reworked Significantly

Over on the official Rocket League site, Psyonix has announced a pretty big change to two Rocket League maps that will affect how matches played on it will fare out. In case the title wasn’t a dead giveaway, these maps will be Wasteland and Starbase Arc.

According to the studio, the Autumn update, which will include Competitive Season 6, will bring a change in that only “Standard Arenas” will be playable in online matches for both Competitive and Casual games.

Standard versions of both Wasteland and Starbase ARC will roll out with this change, while the classic, non-standard versions of these maps (now called ‘Badlands’ and ‘ARCtagon,’ respectively), will remain available for Private Matches and offline matches only. The Octagon and Underpass Lab Arenas will return to the Rocket Labs playlist as well.

Why the sudden change? Psyonix states that since late 2015, non-standard map layouts have been a hot topic of debate within the game’s community. After listening to feedback, they believe this is the right decision to make in terms of the changes. Check out a few more bits and pieces from the developer in the bullet-point list below.

  • We see Rocket League as a digital sport. As such, we think standardization is important and necessary to provide a level playing field and foster consistent competition across all skill levels and events.

  • We introduced non-standard arenas partly to provide variety for pro play, but they have not been embraced. Given the success of RLCS and Rocket League Esports in general, we no longer feel that map variety is needed or appropriate for the competitive scene.

  • Rocket Labs showed us that only a narrow set of arena designs would be well-received by the Rocket Leaguecommunity. Even the designs that more closely resembled conventional Arenas (like Octagon and Starbase) have been extremely divisive. Ultimately, the alternate layouts we devised simply didn’t add enough strategically to offset the corresponding loss in predictability and muscle memory.

Psyonix adds that it wants a “consistent set of rules and interactions” for the entire community — from noobs to pros competing in professional matches alike. 

Are you digging this change? Should they have kept in to make matches more chaotic? Let us know what you think.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII “Hit Feedback” to Be Improved From Beta, Scoring to Be Changed & More

The first week of the Call of Duty: WWII private beta has come to a close! While Sledgehammer did increase the level cap and added new items during the beta duration, there are quite a few things that still need to be addressed by the studio before launch in November.

Fortunately, what we played was indeed a beta, and as such, changes, tweaks, additions and more will make its way at launch. Over on Reddit, Sledgehammer Games boss Michael Condrey posted a note thanking those who played and offered feedback for the first week of the  COD: WWII beta. In addition to thanking the fans, Condrey also listed a few things that need to be fixed which includes hit feedback, scoring for domination and TDM, and more.

• It has come to our attention that some users are seeing an incorrect error message saying servers are down when they are not.

• We have identified a rare bug where users are seeing a false message about players being kicked from their parties. We have identified and fixed the issue.

• We are aware of a bug that prompts you to “Unlock and Equip” an item, but it only unlocks the item and does not equip. We are working on fixing this. (It’s annoying to us too)

• Some of the battle chatter and hit marker audio still requires some fine tuning. Specifically, the NPC call outs of enemy positions need some addressing.

• There is a bug that is causing some party members to lose connection with the lobby host.

Also, there are a number of features and adjustments that we are still working to optimize for launch, as well as some things we want to test further based on your feedback. These include:

• Adjusting Dom kills to 100pts, from 50.

• Increasing TDM end match score to 100.

• Hit feedback improvements, including better audio and more obvious headshot indicator

• Reducing Molotov to x1 per Scorestreak.

• Sprint out to ADS time refinement.

• Incendiary Shells as default off, and perhaps need to be nerfed.

• Paratrooper strength / cost balancing.

• Recon Aircraft too vulnerable to rifle damage.

• Color Blind support option.

• Bumper Jumper and other key controller configs.

Condrey notes that these items aren’t “final,” nor are they the only ones getting fixed. He also lets on that there are “surprises” in store as well, which might coincide with the second week of the beta getting a level cap boost and some more items added.

The second week of the COD: WWII beta starts this coming weekend, September 1 (1o a,m. PT/1 p.m. ET) and on the same time on September 4. In the meantime, go check out our Call of Duty: WWII video features blowout, and stay tuned for our impressions on the beta’s first week tomorrow.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Playing PlayerUnknown’s Battlegrounds With an Xbox Controller Is as Nightmarish as It Sounds

Bringing a controller to a keyboard and mouse fight is never a good idea. This is especially true when the fight in question takes place within the PlayerUnknown’s Battlegrounds universe! As PUBG is one of the more hardcore PC games out there, arming yourself with an Xbox controller could be considered virtual suicide. However, I’m not one to back down from a challenge, and so I picked up my Xbox pad and attempted to get some kills. 

My attempts lasted three rounds. By the end, I think I did pretty well, and challenge anyone who’s ready to try and do better! (Warning: Playing with an Xbox One pad is extremely frustrating!)

Check out the video above, and let me know your thoughts on how I performed.

For more video content, be sure to subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

Here’s hoping the PlayerUnknown’s Battlegrounds Xbox One version plays a little better!

Will you be taking the PUBG Xbox One challenge? Or do you want to leave your sanity intact? 

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Absolver Launch Trailer Features Intense Melee Combat Gameplay

Absolver is set to launch on August 29, bringing an intense “online melee action experience” to PS4 and PC. The developer behind the game, Sloclap, is a Parisian indie game studio comprised of former Ubisoft Paris (Tom Clancy’s Ghost Recon, Raving Rabbids, Just Dance) employees. 

The game features an interconnected world allowing players to roam freely about the map. Single-player, co-op, and competitive gameplay are all combined into the same campaign. 

Check out the launch trailer below, which provides an excellent example of the gameplay you’ll be expected to master. 

https://youtu.be/sRq5N5B6ipc

Absolver is an online melee action experience where players are placed behind the mask of a Prospect under control of the Guides, the new rulers of the fallen Adal Empire, who have placed you here to determine your worth in joining their elite corps of Absolvers.

What do you make of the Absolver launch trailer? Let us know in the comments. 

Source: DevolverDigital (YouTube)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Player Freedom vs. Linear Gameplay – Major’s Take

Continuing our support of the Pixel Enemy community and bringing the very best submissions to you here on MP1st, we’d like to draw attention to this video by Major.

As games have evolved, we’ve seen many titles embrace the open world, giving players more space to explore. However, some games still like to keep gamers on a tight leash, directing them towards objectives, and punishing them for going against the developers intentions. Other games, on the other hand, give players the freedom to do as they wish, with little instruction. 

While Major focuses more on single-player experiences, what he’s got to say also applies to multiplayer games. We’re seeing PlayerUnknown’s Battlegrounds blowing up right now, with millions loving it. That game does little to teach players the ropes, slapping them on an island, with only one instruction: stay within the white circle. 

If you like Major, get subscribed to his YouTube channel! And be sure to let us know your thoughts about player freedom versus more linear gameplay in the comments below.

Be sure to subscribe to Pixel Enemy and give the video a “like” for more original video content!


Want to submit your own content to Pixel Enemy? Check out how right here.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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New Rainbow Six Siege Update Detailed, Changes Implemented Ahead of Blood Orchid DLC

Details of the latest Rainbow Six Siege update have been revealed. This is a particularly important patch because it precedes the Blood Orchid content drop.

Here are all of the gameplay patch notes:

GAMEPLAY

  • Fixed – Pinging something through smoke will cause the ping effect to be placed in the smoke.
  • Fixed – Drone can sometimes bounce and fly outside of the map when thrown.
  • Fixed – The length of the replay camera is sometimes too short.
  • Fixed – Glass debris block shots.
  • Fixed – Some throwable objects are able to pass through electrified wire without taking damage.
  • Fixed – Players are sometimes unable to vault over other player’s deployable shields.
  • Fixed – Players that go prone while falling do not make any noise. This should help with drop-shotting through hatches.
  • Fixed – Players are unable to scan enemies with a friendly drone after theirs is destroyed during the Preparation phase.
  • Fixed – Players are able to clip through walls through the use of an exploit involving another players.
  • Fixed – Shield Operators can become invisible after performing multiple specific animations.
  • Fixed – Players will sometimes stop mid-air while vaulting.
  • Fixed – Shield Operator are interrupted by an enemy performing a melee attack at the same time as the Shield Operator performs a melee attack. (To clarify, the shield break animation will no longer be triggered when both players are performing melee attacks at the same time.)
  • Fixed – Recoil pattern for the USP40 handgun is incorrect.
  • Fixed – Defenders are able to utilize window sills to spawn kill.
  • Fixed – Tearing down a barricade from a window that has additional wooden parts will not destroy the window’s additional parts.
  • Fixed – Players that join a match in progress will see the primary weapon drawn on other players, regardless of what the other player currently has drawn.
  • Fixed – Fall damage is not taken if the player fires at the time of impact.
  • Fixed – Microwaves have unbreakable glass, blocking gadgets from being placed inside.
  • Fixed – Frame of a Black Mirror cannot be destroyed by X-KAIROS pellets if the glass has been ejected.
  • Fixed – Invisible gadget and broken animation is sometimes present for players joining a match in process while a teammate has any gadget ready to deploy in their hands.
  • Fixed – Walls that are melee hit and last attachment shot before wall is destroyed leaves wall’s collision still present.
  • Fixed – Enemies can be killed through walls with a melee attack.
  • Fixed – The camera position of a player rappelling and leaning is not in line with the character model, which can create cases where the player is not visible to someone he is shooting inside a building.
  • Fixed – Breaching charges can be seen clipping through barricades when standing on the other side.
  • Fixed – Breaching charge cannot be deployed on framed window if it was partially damaged.
  • Fixed – Flash effects can affect a player from opaque side of a Black Mirror if a stun grenade fell between the walls.
  • Fixed – Destruction does not replicate properly after joining a match in progress.
  • Fixed – Bullet tracers are not consistent between first and third person view.
  • Fixed – Sometimes reloading doesn’t actually reload the weapon, even though the animation plays.
  • Fixed – The Defuser falls out of the world if dropped while the carrier is prone near the door concrete step at EXT Construction Site in Oregon.
  • Fixed – Only the wood trim of windows on Bartlett break when a drone jumps into them but not the glass.
  • Fixed – The Defuser cannot be placed on the bomb site after partially destroying the floors.
  • Fixed – It is sometimes possible to shoot through the destructible walls/floor/ceiling beams through the indestructible floor/ceiling/objects.
  • Fixed – Switching from a unique gadget to a secondary gadget doesn’t unequip the unique gadget.
  • Fixed – Drones can clip all partial destructible floors if thrown from prone position.
  • Fixed – Holding down shift while mid-air prevents single fire weapons from shooting.
  • Fixed – Players can skip cinematic once he returned to Thatcher’s loadout menu
  • Fixed – Placing a claymore on the location where the MVP screen takes place will result in glitched animations at the end of the match.
  • Fixed – Multiple animation appear when shooting any weapons in any replay or End of round when it should not.
  • Fixed – A player can set a shield in a doorway, barricade it, destroy part of it and eject himself into the walls.
  • Fixed – Operators make a 180 degree spin when placing a Breach Charge on the floor while sprinting.
  • Fixed – Walls partially destroyed with shotguns or throwable explosives generate inconsistent vaulting prompts.
  • Fixed – Prompt button to drop the Defuser appear onscreen of the player reviving his teammate.
  • Fixed – Dead bodies can block claymores movement sensor.
  • Fixed – In some maps, Claymores can be placed while rappelling with a broken animation.
  • Fixed – Belt fed LMGs benefit from the +1 round of a tactical reload.
  • Fixed – The wrong team wins if the last defender is killed in the last second of the match.
  • Fixed – While carrying the hostage you can mount the Tachanka’s LMG without dropping the hostage.
  • Fixed – Entering the rappel animation will not cancel reloading if the magazine is empty.
  • Fixed – When a defender is firing at an attacker with a ballistic shield, bullet decals can appear on a second operator’s Ballistic Shield glass.
  • Fixed – Sometimes the bomb is not registered as detected by attackers or by their drones. Either it takes longer than expected or it will not be detected at all.
  • Fixed – Joining an in-progress game on a player who is picking up and dropping the hostage can result in the hostage position not being replicated properly.
  • Fixed – Operators can have shots appearing to come from the gun tip in 3rd person, even if the shots in 1st person are shot from the face height. This can cause replays to show each shot fired by a player with their gun obstructed to show all misses and hit the obstruction.
  • Fixed – Main weapon becomes invisible in support mode if a player deploys a gadget right after joining in progress message is displayed.
  • Fixed – When joining an in progress game, players can see Twitch’s hand empty when she has her drone in her right hand and is deploying.
  • Fixed – In rare occasions, the debris of a barricade may remain floating in the air during the end of round or death replay. The issue is not limited by barricades destroyed by explosives and can occur on any destroyed barricade.
  • Fixed – Closing the game completely while in Operator Select causes players to see Spectator, GAMESERVER, left the game error messages.
  • Fixed – Legs will go through walls when moving back and forth in a corner.
  • Fixed – Wall reinforcements debris float after destruction.
  • Fixed – Scanning Defenders with Drones does not always result in identifying them.
  • Fixed – Players will sometimes be displaced a small distance after spawning.
  • Fixed – When creating a Custom Game with the maximum number of maps the user will receive the wrong error message.
  • Fixed – An enemy operator can appear as a 2D texture when approaching broken walls or vaulting over windows. No more interdimensional travel, Monty.
  • Fixed – The destruction made to barricades before joining in progress is not replicated for the clients in support mode.
  • Fixed – Camera does not always properly align with the head while leaning.
  • Fixed – If a player disconnects when using Tachanka’s LMG, it will create a desync between the gadget and the server.
  • Fixed – Dropping from a height and deploying a gadget will cause players to get stuck in the animation.

If you want to check out the other tweaks, of which there are many, head over here.

So there you go! Lots of changes made to a game that has really carved a niche and made something for itself. 

Will you be joining in on the Blood Orchid action? You can see the new characters in action here, and view a trailer for the new map here.

Source: Rainbow 6 (Official)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Call of Duty: WWII Beta Level Cap Will Rise to 40, New Content to Be Added in Beta’s Second Phase

Those looking to hit the maximum Call of Duty: WWII beta level cap will have quite the challenge ahead of them. This is especially true if you’re on Xbox One or PC, as those platforms will likely only get one beta weekend. 

When the beta opened up to PS4 players, the maximum available player rank was 20. It has since expanded to level 25. By the end of the second beta weekend, the rank will have peaked at 40. 

This was confirmed by an ATVI Assist article, which has now been taken down. Luckily, CharlieINTEL managed to get a screenshot of it:

“Players will have limited level progression during the Private Beta. A level cap will gradually increase to a final cap at Level 40, meaning there is no Prestige in the Private Beta.”

Prior to the second beta weekend, there will be a preview livestream hosted on Twitch, YouTube, and Facebook. It will take place on Wednesday at 10 a.m. PT / 1 p.m. ET. “New content and other updates” are going to be discussed and showcased.

Sledgehammer Games has already learned a lot from the initial beta phase, and have listed some upcoming balance tweaks.

We went a bit crazy with beta coverage, creating five videos: 

Did you get a chance to play the Call of Duty: WWII beta? If so, what rank did you manage to hit?

Source: CharlieINTEL (Twitter) via TechRaptor

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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This Destiny 2 Quality of Life Improvement Will Make Decrypting Engrams Easier

With the September 6 console launch date fast approaching, there’s a lot of hype surrounding Destiny 2 and how it will build on the previous game’s success. While there’s plenty of big changes for players to look forward to, there are also some smaller tweaks which will aid enjoyment. 

One such tweak is that you’ll no longer need to equip your most powerful gear to optimize rewards when decrypting Engrams. Destiny 2‘s project lead Mark Noseworthy confirmed the change on Twitter:

In the original game, players would have to switch gear to achieve the highest Light level and gain the greatest rewards. After they had finished decrypting, they’d have to change back again. A small inconvenience, sure, but the wasted time quickly added up.

I’m looking forward to seeing what other quality of life improvements have been made at launch!

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Call of Duty: WWII War Mode Tips Video Is Here to Help You Dominate

The Call of Duty: WWII War mode is a new experience for a lot of players. Moving from one area of the map to another, with different objectives popping up, can be a little overwhelming. Happily, I’ve played the mode to death during the beta this weekend, and have put together a video compiling five top tips to help you dominate! Click the video above to hear ’em!

If you’ve not yet seen the beta’s highest scorestreak reward in action, click here to watch it. For more video content, be sure to subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

Have you managed to get access to the CoD: WWII beta? If not, check out this article which details how to play without a code!

If you’ve got more questions about the beta, read this piece which has every important detail in one place.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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PUBG Player Count Now at Over 800K, Beats CS: GO and Dota 2

Earlier this month, we reported that PlayerUnknown’s Battlegrounds (or more commonly known as PUBG) has managed to sell over seven  million copies, and had over 600,000 concurrent players. Well, it seems that number is old news. 

If you check Steam Charts, PUBG has now topped over 800,000 concurrent players! You read that right! It’s less than 200,000 player shy of a million people all playing PUBG at the same time. What’s more, it even beat out perennial heavyweights Counter-Strike: Global Offensive (CS: GO) and Valve’s Dota 2!

Check out some of the numbers from earlier today.

Could PUBG sustain this astronomic up-tick? We can’t say for sure since some games do flame out once the initial honeymoon phase has stopped, but for now, PUBG is king of PC gaming and it’s really odd to say that.

For more PUBG news, check out the game’s new desert map, and don’t forget, there will be no more scheduled weekly and monthly title updates given its doing more harm than good to the studio and the game.

Once PUBG crosses over the one million mark, we’ll let you know.

Source: NeoGAF, Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > DLC and Expansions

Rainbow Six Siege Blood Orchid Gameplay and Tips Video Features New Characters

While we’ve already posted some unofficial Rainbow Six Siege’s Black Orchid gameplay, Ubisoft has finally released not only some official gameplay, but even added in a few tips and tricks for the new characters too!

With three new Operators slated to arrive with the launch of Operation Blood Orchid, Rainbow Six Siege players should be ready to adapt their strategies to account for the new gadgets that will be in play. To help you in that endeavor, we’ve got a video loaded with gameplay of Ying, Lesion, and Ela on the new Theme Park map, showcasing their new gadgets and how to use them.

Rainbow Six Siege’s Black Orchid update will roll out on September 5 for all platforms. 

In case you didn’t know, there’s a free Rainbow Six Siege multiplayer trial happening right now, which should give players a taste of Ubisoft’s highly successful tactical shooter.

You can check out MP1st’s review of Rainbow Six Siege to see what we think of it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dissidia Final Fantasy NT Video Explores the Closed Beta Experience

If you’re feeling left out of the Dissidia Final Fantasy NT beta, we’ve got the next best thing. Pixel Enemy content producer Tesseract Unfolded has recorded his first look at the closed beta, and Square Enix is allowing him to show it. Nice!

As for what you can experience in the closed beta, here’s the official description:

Players of the Closed Beta Test will be able to try their hand at the team-based brawler, playing as memorable heroes and villains from throughout the Final Fantasy series. Players will be able to experience fast-paced and exhilarating 3-on-3 battles across familiar arenas with the help of powerful and epic summons including Ifrit, Shiva, and Odin.

If you like Tesseract Unfolded, get subscribed to his YouTube channel! And be sure to let us know what you think of Dissidia Final Fantasy NT in the comments below.

Be sure to subscribe to Pixel Enemy and give the video a “like” for more original video content!


Want to submit your own content to Pixel Enemy? Check out how right here.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Call of Duty: WWII Audio Tips Teach You How to Hear Footsteps

Update:

The game has been recently updated to fix some audio issues. You’ll now want to set your options as:

  • Music – Disabled
  • Announcer – Enabled
  • Battle Chatter – Enabled
  • Hit Feedback – Disabled

Original Story:

Footstep noise has always been a big part of Call of Duty, and many other shooters, as it helps locate players who haven’t yet come into view. Wearing headphones and being able to track enemy sounds is huge when it comes to staying alive and getting kills that you otherwise might not get.

If you want to optimize your audio, and be able to hear the opposition, have a watch of the video above!

If you’ve not yet seen the beta’s highest scorestreak reward in action, click here to watch it. For more video content, be sure to subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

Have you managed to get access to the CoD: WWII beta? If not, check out this article which details how to play without a code!

If you’ve got more questions about the beta, read this piece which has every important detail in one place.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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EA: Our Metric of Success Is “Player Happiness” and Not Revenue

While EA is known to be one of the world’s largest video game publishers, the company isn’t really known to be likable. Heck, it  was named “Worst Company in America” twice! Whether it’s shoehorning microtransactions, or forcing Season Pass on gamers, EA hasn’t been what you call “loved” by the gaming populace.

Well, that might be changing soon, if it hasn’t already. Not only are EA-published games like Titanfall 2 dropping Season Passes, but even the publisher’s biggest games are getting a lot of free post-launch content. Is this a new shift for the publisher, then?

In an interview with MCV, EA EVP of Global Publishing Laura Miele has mentioned that the company’s focus on live services has shifted the entire brand’s business point of view. Now, their metric of success isn’t the dollar bottom line, but “player happiness.”

There is an obligation that we have to players to keep content fresh and keep the services well rounded. We really feel like we earn our players’ time over the period of their game playing cycles. We look at our Net Promoter Score (NPS) monthly for all our games and I would say that has changed our perspective on the success metric. The relationship [between players and EA’s games], their happiness, their NPS score, are our number one primary success metrics for the company now. It’s no longer revenue. That has evolved how people feel about our games and, ultimately, how they feel about EA.

Miele adds that this is a “golden era” of gaming right now, where “players” are the center of their business strategies, game design and execution. 

Internally at EA, we now measure player sentiment and player engagement over dollars or unit sales. We really have taken a really significant shift. We had players at our studio helping us to create [Battlefield 1’s new competitive gaming mode] and that’s why I think it’s a golden era for players, because they have such a strong voice in what we are creating.

Is this true? One can hope, right? Let’s hope players remind EA of these statements if and when they do something anti-consumer in the future.

Do you believe this EA exec’s statements? Has EA improved their business model over the few years or have they been the same?

Source: MCV

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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Call of Duty: WWII to Have Bumper Jumper Config, Colorblind Support, Outlines Balance Tweaks

In case you weren’t aware, the Call of Duty:WWII private is currently on-going now on the PlayStation 4. While it is a beta, which means it’s a work in progress, players will no doubt a thing or two they want changed.

If you’re one of those people, then you might want to hop on to the COD: WWII subreddit now since Sledgehammer Games boss Michael Condrey has outlined some of the balance tweaks they’re already looking to implement, as well as a few additions to the game that will be present in the final version.

One of the biggest changes we made today was to correct a bug with the end of match transition that was causing a delay with the lobby load. You should see a large improvement, with continued optimizations still to come. In addition, here are some closing thoughts for the day:

  • We love the positive reactions to the new overhead camera eSports feature. In response to feedback about visibility of objectives, especially Hardpoints, we are currently working on solutions for launch.
  • Some players are reporting getting trapped in an update loop after they are prompted to restart their game to complete an update of the client. We have been resolving these through basic troubleshooting and are investigating further steps.
  • You have asked about a color blind setting in the menu. While not in the Beta, we have been working to have this for launch.
  • In response to all the requests for bumper jumper configuration, we also plan to support this for launch.
  • We’ve heard your feedback regarding playlist variety, and have made some adjustments to improve this. You know what else would improve it? More maps and modes. ☺
  • We’ve heard your feedback on the Paratroopers Scorestreak having some edge case issues. We made some adjustments today, but they didn’t address the core issue in the way we wanted. We’ve got new fixes coming soon.
  • We are investigating a bug that causes some players to be kicked back to the Main Menu after accepting an invite from the load screen of any map.
  • There is a bug causing the title to crash when an invitee accepts an invite while entering a match when the inviter is also entering the match.
  • Some of you have noted that the incendiary shells feel too strong. We’re looking into data to determine if a nerf is needed.
  • Improvements to Party UI / UX are underway. Implementation date is still TBD, but know that we are actively working on it.

In case you didn’t want to read all that, colorblind support has been confirmed to be in, as well as a “bumper jumper” controller configuration that allows players to jump using the L2 button on the DualShock 4 or left bumper on the Xbox One controller, which should help players jump while shooting without needing to take their fingers off either analog sticks.

For more COD WWII stuff, we posted the Paratroopers scorestreak which is the highest scrorestreak in the game right now. We also outlined what Division we think should be your starting one. Finally, the COD: WWII beta cap has been raised, and there are new weapons added too.

Check back tomorrow for more COD: WWII coverage from MP1st, as well as a look at our impressions of it so far.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Dragon Ball FighterZ Gameplay Trailer Features SSGSS Goku and SSGSS Vegeta

Sometimes, just being Super Saiyan isn’t enough. It’s cool being powerful, but you could be ever stronger. Your golden locks could look better as neon blue, even! Introducing SSGSS Goku and SSGSS Vegeta who have both combined the power of Super Saiyan with Super Saiyan God! These two characters will be featured in the upcoming Dragon Ball FighterZ. 

You can watch them fight it out in the super smooth gameplay trailer below. 

The catch with having super-cool Super Saiyan God Super Saiyans in this game, is that they’re being used as leverage to encourage pre-orders. Happily, it’s just an early unlock, rather than total exclusivity. Pre-ordering the game also nets you early access to the open beta, and two exclusive lobby avatars.

Dragon Ball FighterZ is set to be released in February 2018 on PS4, Xbox One and PC.

Are you looking forward to going blue and angry on your enemies?

Source: BANDAI NAMCO Entertainment Europe (YouTube)

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

Home > News

Call of Duty: WWII Best Division Choice Explained, Stop Dying and Start Killing!

The very first choice you have to make at the start of Call of Duty: WWII is which Division you want to be part of. Well, I’m here today to make that decision a little easier!

Click to watch the video above and see which of the five I pick as the best Division. I also go on to breakdown exactly what makes it so, so good, and how it’s best applied to the modes featured the Call of Duty: WWII beta.

If you’ve not yet seen the beta’s highest scorestreak reward in action, click here to watch it. For more video content, be sure to subscribe to the Pixel Enemy YouTube channel. And, of course, stay tuned to MP1st for all of your multiplayer gaming news, features, reviews, previews, and more!

Have you managed to get access to the CoD: WWII beta? If not, check out this article which details how to play without a code!

If you’ve got more questions about the beta, read this piece which has every important detail in one place.

Mack Ashworth

Writer of Articles, Maker of Videos, and Topper of Leaderboards. Currently attempting to conquer Westeros. Subscriber

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