Home > Features

Halo 4 Champions Bundle Review: Ricochet and Pitfall Make This ‘Must-Own’ DLC

With the release of the Castle Map Pack marking the conclusion of DLC for War Games Map Pass owners, it appeared 343i was moving past Halo 4 and setting their sights towards the next-gen consoles. What a nice surprise then to see the Champions Bundle DLC announced at this year’s RTX, immediately dispelling that notion. Champions brings along with it a bevy of new armor and weapon skins to outfit your Spartan, two maps, and a new gametype. Best of all, you can choose to get all the content together for less or buy just the packs you want individually. All of the new content is a welcome addition, but the inclusion of The Pit Pitfall and the game mode Ricochet are easily the two best additions since Halo 4’s launch.

Halo-4-Champions-Bundle-Screenshot-Ricochet-Overgrown1

Vertigo and Pitfall

The Bullseye Map Pack includes only 2 maps — Vertigo and Pitfall — which goes against 343i’s convention of releasing 3 maps per DLC pack. This might be perceived as ‘skimming off the top’ a bit, but by including Pitfall, I think 343i avoids any inherent backlash. Pitfall returns mostly unchanged from Halo 3. General aesthetics are tweaked along with the layout of the sword room which now has an air lift and drop down latch. Initially these alterations may come off as subtle, but they open up the map quite a bit as players tend to not camp the sword area to the same degree as Halo 3. What makes this version even more enjoyable is the rock solid framerate throughout the matches. With the exclusion of Ricochet (more on that later), you’ll be hard pressed to make the frame rate chug or dip at any point. Grenade bounces, power weapon spawns, and sight lines are identical from Halo 3. The interesting twist comes with the removal of camo and overshield pickups in favor of armor abilities. Use of Promethean Vision, Regeneration Fields, and Thruster Packs change your whole approach to taking down enemies. Regardless, once you get into a match of slayer or CTF you’ll be having just as much fun as you used to. It’s ultimately still The Pit, and it’s ultimately still amazing.

Lost in the shadow of one of Halo’s more cherished maps is Bullseye’s other map, Vertigo. The layout of the map can be separated into ‘levels’. The lower level is made up of two long caves adjacent to the towers, with a middle pathway connecting the towers. All of these paths can be used to traverse from the first level to the second level, which is made up of the two towers. Both towers have great vantage points and a good amount of cover to boot. What differentiates this map from others is the player initiated switches. Each tower has a single switch which can be activated by shooting it a few times with your rifle. Once the switch has been activated, an electrical charge will emit from the top of the tower after a couple of seconds. In the event a player is caught in the blast radius, the player’s shield will be depleted. The idea is to prevent teams from holding down one of the towers for too long. It sounds great in theory, but I often found it quite easy to find cover on the tower so that I couldn’t be finished off after my shields were discharged. After the initial awe factor wears off, I didn’t bother with the switches in many of my matches. Vertigo still works well in Slayer and King of the Hill variants. Battles that play out on the towers will generally involve long range weapons. Should the battle move to the caves, you’ll be better off with an AR or other close range weaponry. Particularly in King of the Hill matches, you’ll want to be mindful of what type of weapons you are carrying each time the hill moves. Although the electrical discharge comes off as a bit ‘ho-hum’, Vertigo is still an enjoyable map for both slayer and objective gametypes.

[youtube id=”CSCD74qf6jk” width=”618″ height=”378″]

Ricochet

Ricochet is an exciting new objective gametype where two teams try to score a neutral ball into the opposing team’s goal. The default score limit is set to 200 points, with 20 points being awarded for each ball thrown into the goal and 50 points for each ball carried into the goal. Ricochet can run the gamut from infuriating to exhilarating due to the highly nuanced nature of the gametype. Knowing when the ball should be thrown in, run in for a touchdown, or cleared off the map are important keys to victory. Defense also plays a key as you will no doubt want a player or two to stay back to try and intercept shots from the opposing team. Keys — I might add — your teammates might not always grasp.

In one match on Haven, there was an absolutely dumbfounding moment where I got a triple kill while holding the ball. I would’ve gotten the overkill, but my teammate gunned me down with an AR along with the sole remaining enemy. The ball fell directly behind the goal with a completely clear path for a touchdown. Instead of picking up the ball and running it in, my teammate camped it out until the enemy team respawned. We never came close to scoring in that match again and ultimately lost. This moment highlights three issues you will sometimes run into when getting paired with randoms: players who don’t understand the gametype, players who avoid the objective and focus solely on K/D, and players who can’t grasp there is friendly fire. Excluding the player factor, the only issue I’ve seen crop up in Ricochet is the framerate plummeting when multiple players are inside a net when someone scores. An explosion will emit from the net each time a team scores which seems to trigger the game freezing temporarily. Often times, players will teleport into new positions once the framerate sorts itself out. It’s not an issue that crops up too often, but it can be jarring in what is otherwise a smooth experience.

On the other end of the spectrum, Ricochet can be an absolute blast when playing with friends or paired up with players who help with good ball movement and clearing the enemy net so the ball won’t get intercepted. A coordinated strategy to get the ball in the net can be more than enough going up against more skilled players. It’s not rare to grind out a win with your top player having 400 some odd points and the opposing team’s top player has 800+. The new announcer audio recorded by series stalwart Jeff Steitzer, such as the final countdown in the closing seconds or each time a team scores, really adds to the tension and excitement of the match. While Grifball and CTF have long been proclaimed as the most strategic gametypes, I think its safe to say Ricochet steps it up a notch and is easily the most in-depth and strategic game type in Halo.

[youtube id=”zobls_DbDwE” width=”618″ height=”378″]

Infinity and Steel Skin Packs

The new Spartan customization options in the Steel Skin and Infinity Armor packs offer a nice variety of stance, weapon, and armor options. All of it is purely cosmetic so don’t expect any boosts or perks for having them equipped. Much to my surprise, the Recharge Armor Mod and Resistor Tactical Package combination isn’t as powerful as I thought. Although they go hand-in-hand quite nicely (especially if you intend on carrying the ball in Ricochet), they can still be countered by other options available to you.

Conclusion

Champions Bundle is the best DLC release to date. Despite having fewer maps than previous DLC releases, Vertigo and Pitfall will undoubtedly keep the current player population coming back. If Ricochet wasn’t released so late in Halo 4’s lifecycle, it could have easily kept the player population falling off a cliff late last year. Ricochet is easily the most in-depth, strategic, and intense gametype to date. The mode could easily have been shelved until Halo 5’s release, but 343i released it for Halo 4, despite the competition having plenty of time to potentially copy it and put it in their games. A lot of the fragmented population has converged on the Ricochet playlist giving Big Team Slayer a serious run for its money. So whether you get the Champions Bundle ($10 USD) or the Bullseye Map Pack ($6 USD), you won’t want to miss out.

MP1st Staff

Home > News

Kojima Previews Metal Gear Online, Says It Looks “Promising”

Just a few days ago, Kojima Production held an opening ceremony for their new Los Angelos studio. At this ceremony, Kojima, the director of the Metal Gear Solid franchise, got a first-hand exclusive look at Metal Gear Online.

Kojima said over his Twitter today. And while it is being developed by a new branch team, Kojima assured fans that the original team is checking in on the progress of the Multiplayer.

No details about the Online have been shared thus far, though we may be in for a reveal at this year’s Tokyo Game Show, which is set to begin September 12th.

Metal Gear Solid 5 is being developed for the PlayStation, Xbox 360, PC, PS4, and Xbox One but currently has no release date. If you happened to miss the lengthy E3 Trailer, make sure to watch it below.

[youtube id=”Wq7LUh8jSZ8″ width=”618″ height=”378″]

Source

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Features

Diablo 3 Console Review – Legendary Loot Galore

Finally, the moment that many of us dungeon crawler fanatics have been waiting for. Diablo 3, the fastest selling PC game of 2012 is now available for the PlayStation 3 and Xbox 360 platforms. But, does the console version do the game justice and are there any qualities that redeem the title after mixed reviews from the PC/Mac community?

[youtube id=”318ARutIAhc” width=”618″ height=”378″]

Right off the bat, I will dare say that those who have been waiting on the console version of Diablo 3 will definitely be getting the better experience between the two versions of Blizzard’s loot-driven dungeon crawler, suffice for a few minor issues. Blizzard, for the most part, has addressed some of the more major annoyances that plagued the PC version and removed some features that potentially ruined the game for some; ie, the Auction House. They also added new features like the roll mechanic, which allows you to dodge incoming attacks (if you can get the strict timing right) which can be performed by a simple flick flick of the right thumb stick in any direction.

Since we’re talking about controllers, if you have been curious as to whether or not the controller scheme works for Diablo 3, it does. In fact, you will realize that the controls for Diablo 3 feel so natural that is seems as if the game was built with a controller preset in mind. It is extremely easy to pick up and play, regardless of if you’re a casual gamer or not. Although, at times, the controllers can feel slightly unresponsive due to some minor input lag, and PC-goers will rightfully argue that it lacks the precision of a mouse. Even with the auto-lock feature, the inaccuracy can lead to deadly situations in some of the harder difficulties on Diablo 3, especially for such ranged characters like the Demon Hunter and Wizard.

console-ui-dh1

Even with the input lag and slight unresponsiveness, you probably won’t even notice as you’ll be too busy collecting so many legendary items in this game that you won’t know what to do with them. Blizzard has clearly made better quality item drops more frequent, meaning that you may find rare and legendary items more common on the console platforms.

This, of course, is magnified if you jump into a four-player co-op match, online or offline, where, at times, I found myself receiving double legendary drops from some monsters and chests. In fact, by the time I finished the fourth act in my first play-through, I received close to twenty legendary items, with six of them coming from one four-player co-op play session that lasted about 30 minutes. To my surprise, and content, all of these rare and powerful items were geared towards my character, the Monk, and were direct upgrades from previous items I found.

Thankfully, since the drops found in the console version are actually decent, the need for an auction house is mostly negated, something that, in my opinion, ruined the whole aspect of what made the Diablo franchise fun in the first place: scoring loot on your own terms and feeling that sense of accomplishment.

DIablo-3-Xbox-360-2

In many ways, the console version of Diablo 3 is what it’s counter-part should have been when it launched last year, especially with the ability to play offline. The four-player couch co-op works great thanks to the quick-equip feature, making bringing up the inventory menu less intrusive for your co-op buddies. You will be faced with some annoying issues like screen clutter, and small text however. You’ll also notice some screen tearing during cinematics every now and then and freezing when jumping into co-op matches with lots going on at the same time.

As fun and addicting as this game is, especially in a four-player game setting, the end game will always feel a tad tedious as the only thing to do is either continuously replay the story over and over again at higher difficulties or partake in some PvP action, which also made it over from the PC build of the game. To me, the biggest gripe is that this game was released a little too late in the current consoles’ life cycle. With the next-generation set to arrive this November, it will result in a diminished Diablo 3 online community presence for a long period of time, like it’s PC counter-part. That is, until the PlayStation 4 port becomes available sometime early next year.

Final Thoughts

As I said before, Diablo 3 for the PlayStation 3 and Xbox 360 definitely appears to the best version of the game that addresses a lot of important issues that plagued the PC/Mac version and actually makes the game fun, and most importantly, addicting again. The improved quality of loot and the ability to play offline with four people clearly gives the console version an edge, even if it can get a little tedious at times and despite a few of minor issues that can be addressed with a patch or two. Unless you can’t stand the imprecisiveness of a console controller, this version of Diablo 3 is definitely worth checking out.

4 / 5

Diablo 3 for the PlayStation 3 and Xbox 360 console gets 4 stars out of 5 and is a great pick-up for those who have been itching to get a decent dungeon crawler on the console platform, or for those who just want a great co-op experience.

This review was based on an Xbox 360 version of Diablo 3, courtesy of Activision.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Call of Duty Games Discounted on Xbox Live For Rest Of Week

We may already be part way through the sale, but if you’re looking to scratch that Call of Duty itch and just can’t get enough of that fast-paced 60 FPS first-person shooter action, you still got ’til this Monday to scoop up some deals.

Xbox Live is discounting all Call of Duty titles, from Call of Duty Classic all the way to Call of Duty: Black Ops 2, until this Monday, September 9. Sales range from 25% to 50% off.

Check out the details below!

Deal of the Week
 
Discount
Call of Duty Classic 33% off
Call of Duty 2 25% off
Call of Duty 3 25% off
Call of Duty 4: Modern Warfare 25% off
Call of Duty: World at War 25% off
Call of Duty: MW2 33% off
Call of Duty: Black Ops 40% off
Call of Duty: MW3 50% off
Call of Duty: Black Ops II 33% off

 

You can hit up your Xbox 360 dashboard where you can find the Xbox Live marketplace, or check out the website right here.

Any Call of Duty titles you’re missing that you’ll be picking up this weekend?

Thanks, Major Nelson.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Latest DayZ Standalone Devblog Outlines UI Improvements, Animation Tweaks, Item Degradation and Zombie AI

With development on DayZ Standalone trudging along slowly but surely, creator Dean Hall has yet another demonstration of the game in its current state via his latest devblog entry.

In this new video, Hall covers some of the improvements the team has made to usability thanks to feedback gathered from gaming conventions like Gamescom 2013, as well as some of the new character animations that are currently in the works.

Hall’s team is really aiming to change the ‘shoot-on-sight’ mechanic by adding severe item and equipment degradation. Essentially, the equipment of your victim degrades as he or she takes damage from your fire, meaning you’ll want to consider alternate forms of subduing them, which Hall demonstrates in this video.

Lastly, Hall lays out some of his plans to rework Zombie artificial intelligence in the coming weeks. Check out his presentation below and be sure to let us know what you might have found interesting!

[youtube id=”LdcVPKD803E” width=”618″ height=”378″]

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield 4 – DICE: ‘There’s a Reason Why There Aren’t Any Other Games on the Market That Does What We’re Doing’

In an interview with Battlefield YouTube personality JackFrags, DICE executive producer on Battlefield 4, Patrick Bach, is confronted with some pretty tough questions that stem from the passionate Battlefield community, ranging from topics like the game’s net code, server options, patching process and much more.

However, Bach handled all questions rather well and had some very interesting things to say about each subject.

Speaking on the topic of net code, Battlefield 3 was by no means perfect. Dedicated servers served the game very well, but that’s not to say that it was without its minor issues. Bach explained how the studio will be making improvements to Battlefield 4’s net code, despite it being an extremely difficult task.

“You can never have a game like Battlefield, with the complexity of the amount of players, vehicles, bullet trajectory, destruction, etc., and have a perfect net code that is one hundred percent perfect,” he said. “There’s too many things going on. So in our world, we’re improving it and trying to make it as good as possible. But there’s a reason why there aren’t any other games on the market that does what we’re doing, because it’s really, really hard to do that.”

Of course, the beauty of dedicated servers, other than network stability, is that they can be rented and customized to the content of any player’s heart. But at the same time, giving players complete control of a server can lead to some very confusing circumstances for new comers just looking for that core Battlefield experience, but are instead served 1000-ticket games, among many other wonky settings that the community tends to sometimes favor.

Bach mentioned that while giving players a greater amount of settings to customize, DICE is also going to make sure players looking for a more standard Battlefield experience will easily find what they are looking for. He confirmed that you will “absolutely” be able to toggle Commander Mode on or off, “like many other things,” but that there will also be a “Classic” server search filter that will only display servers including settings that are “DICE-approved.”

“We want official servers that, even if you have your own server, you can set it as an official server,” he said. “So all the settings are DICE-approved, more-or-less.”

Waiting for patches in Battlefield 3 was often agonizingly long, especially when issues like the M320 Dart glitch plagued the Battlefield for a number of week before it was addressed. Of course, much of the issue lied within the hands of Microsoft and Sony, who often required patches to go through a more tedious certification process. Luckily, moving into this next-generation of gaming, Bach mentioned that not only have first-party figures altered some of their policies, but DICE is also looking into ways to be able to update the game more frequently on their end.

“There are two things that will be very different for Battlefield 4,” explained Bach. “One is of course the policy changes from first-party, where it’s easier for us to hand out a patch to the players more-or-less immediately. In some cases, it will take time because it still needs to go through certification and getting approvals,” which Bach said helps “prevent you from breaking the game. So, of course it won’t always be over night, but in some cases it will.”

“And the other thing that we’re doing is we’re actually moving some of the information on the game to the server-side, which means that we have control of the servers, which means that we can update the servers on more-or-less a daily or weekly cadence if we want to.”

You can catch the full interview with Patrick Bach on JackFrag’s YouTube channel right here.

Battlefield is headed to the Xbox 360, PlayStation 3 and PC this October 29 – November 15 on the PlayStation 4 and November 22 on the Xbox One.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Quick-Scoping ‘Won’t Be Viable’ in Call of Duty: Ghosts, According to IW Executive Producer

“Quick-scoping” – the ability aim down the scope of a sniper rifle quickly, taking out an opponent with little to no adjustment period – has always been a major point of contention among the Call of Duty community since the “play style” first appeared in the original Modern Warfare and became a ‘thing’ by the time Modern Warfare 2 rolled along.

Since then, the argument over the legitimacy of the play style – is it a proper way to play Call of Duty, or is it just an unintended glitch? – seems to have split the community right in two; the lovers and haters.

Between developers Infinity Ward and Treyarch, we’ve seen varying outlooks on the matter. While Treyarch has been known to steer away from the idea, their latest entry, Black Ops 2, appeared a little more open to it, allowing players to “quick-scope” more easily than in the original Black Ops or even World at War. Infinity Ward, on the other hand, seems to have always welcomed the idea with open arms in the Modern Warfare series, considering it a legitimate style of play.

So, with Infinity Ward’s latest project, Call of Duty: Ghosts, on the horizon, players are once again asking, “can you quick-scope?” I tried to answer that very question in a recent Q&A video, in which I even attempt a little bit of “quick-scoping” myself, but those of us who have had the fortunate chance to get our hands on the game will agree that our time was very limited.

IW executive producer Mark Rubin will tell you, however, that Sniper Rifles sure are different in Call of Duty: Ghosts. In fact, in a recent Twitter entry, he even goes as far as to answer the age old question and explain the state of “quick-scoping” in Call of Duty: Ghosts. What he had to say was rather interesting.

Update/Clarification regarding Sniper Rifles:

One of the areas that is getting lot of love in Call of Duty: Ghosts is the Sniper Rifle. By creating the Marksman class we were able to focus the Sniper class on really powerful high-caliber weapon systems. We feel, and many of the pro players who have played would agree, that sniping has never been better.

The changes we’ve made, like dual render scopes and increased damage really make snipers a great competitive class to use. We’ve also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective. Both short range and long range classes will be effective on the same maps.

However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional ‘quick-scoping’ has been affected. Is it gone completely? Maybe. It certainly won’t be viable in the way it previously was. Can’t wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves.

See you in game!
-Mark

So, there you have it. “Quick-scoping”, in the traditional sense, “…won’t be viable in the way it previously was,” in Call of Duty: Ghosts. What do you guys think about Rubin’s answer? Is it a play style you have adopted over the years and are very passionate about? Is it something you wish had no part in the game at all? Are you happy or sad to learn about its potential disappearance in Ghosts?

Let us know your thoughts!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

New Grand Theft Auto 5 Commercials Are Bonkers

Los Santos is filled with some out-of-this-world TV programming.

Giving you a deeper look at the modern consumerist life style of Grand Theft Auto 5, Developers Rockstar have put together a series of TV commercials introducing some of the products and services you will get more familiar with during your playthrough of GTA V.

Some of these are just crazy, so you’ve been warned. Regardless, check them out and tell us which one was your favorite in the comments below!

[youtube id=”CkIu6fjo_7c” width=”618″ height=”378″]

[youtube id=”ZbPDCSjioR8″ width=”618″ height=”378″]

[youtube id=”9OKTxpt68vs” width=”618″ height=”378″]

[youtube id=”VmPMWpn5fNk” width=”618″ height=”378″]

[youtube id=”gJ68lgWjWPg” width=”618″ height=”378″]

Grand Theft Auto 5 drops real soon, on September 17, with GTA Online following shortly on October 1.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield 4 Weapons Will Have ‘Extreme Customization Options’, New Video

It’s clear that Battlefield 4 developers DICE love their weapons – their in-game weapons, of course.

Developer “SlyOkapi” recently took to the latest Battlefield Blog to explain how the team be providing all players “extreme customization option” for their favorite weapons, which there happens to be a ton of.

“This time around, we have more than tripled the number of available accessories and increased the number of available slots where you can install them,” states the latest blog entry. “Coupled with the amount of available weapons in the game, the number of potential combinations of weapons and accessories is nothing short of astronomical.”

Let’s see some of the new ways DICE will let you mess around with your weapon in Battlefield 4!

Visual Weapon Stats

Missing from Battlefield 3 was a visual representation of how different attachments affected your weapon. Players were left with a short description, but Battlefield 4 is doing things a little bit differently and will show you exactly how attachments affect specific weapon stats like recoil or accuracy.

“With this depth of customization, it’s a good thing we’ve greatly enhanced the feedback to players on exactly how each accessory affects the weapon’s in-game performance,” writes DICE. “Browsing through the accessories, you’ll notice a handy visual guide on the right part of your screen. Here, weapon stats such as damage, accuracy, hip fire accuracy, range, and stability are displayed in easy to read bars – so you can immediately gauge what effect equipping a certain accessory has. Slap on the Laser Sight, for instance, and you’ll see the hip fire (accuracy) bar go up. Attach an Angled Grip on a rifle and you’ll notice an increase in the weapon’s stability. This interface is designed to encourage experimentation and make your Battlefield 4 experience even more rewarding.”

Camoflauges Patterns

You may have seen this list of weapon camoflauge patterns we posted earlier. Reconfirming what we saw in that video, DICE writes that camoflauge types like Autumn, Desert, Naval, Snow, Urban and Woodland will each have 16 different patterns to choose from. If you’re worried about choosing the right pattern for the job, you can always equip an adaptive camo that, as the name implies, will adapt to the environment in the map you’re playing, so you won’t even need to think about it.

New Sniper Rifle Options

The Recon class will get some new toys to play with that affect the use of his bolt-action sniper rifle; Zeroing and 40X zoom scopes.

DICE writes, “when aiming at a remote enemy you can estimate the distance to your target. After you’ve figured out if your prey is 200, 500 or maybe even 1,000 meters away, you can calibrate your scope to compensate for the bullet drop that comes with long range shots. Zeroing your scope is an advanced technique and won’t make you perform perfect headshots every time, but for those skilled enough to approximate distance it will be a welcome strategic addition.

Lastly, as if 20X zoom scopes weren’t enough, Recon players will also be able to equip 40X zoom scopes for really long-distance sniping. Recons will also be able to equip a “new 2X scope magnifier that you can bring to the front of existing 1X scopes to increase your optics options on the fly,” according to DICE.

Battle Pick Ups

Battle pick ups are powerful weapon strewn across the map that every player has access to, provided they win the battles against other enemies trying to reach them as well, or are fast enough to reach one before anyone else.

“The idea is to emphasize the strategic value of a specific position in question to the player, and to incite players to try out new types of gameplay,” DICE explains. “So even if you don’t spawn in on Paracel Storm as a Recon soldier, maybe the sniper rifle Battle Pickup will make you take the role of a sniper, at least momentarily. The area around Battle Pickups will also turn into minor hot spots for the map and create new and dynamic gameplay moments. But be advised: All Battle Pickups have limited ammo, so you need to make every shot count.”

Extreme Weapon Makeover

Check out the crazy amount of customization options you will have for your weapon in Battlefield 4.

[youtube id=”zEky60nBYIA” width=”618″ height=”378″]

DICE senior game designer, Alan Kertz, gives an example of how you might go about preparing ‘4’ battle in Battlefield 4:

Okay. Let’s say I’m preparing for a round of Obliteration on the Paracel Storm map and I intend to run and gun and fire at close range on the central island. Then I could start off with the default Chinese assault rifle. First, I would want to attach a red dot sight to get that clear aim down the sight. Then I choose the canted iron sight, which lets me switch between two different sights on the same gun. Now I’ve got two different zoom options with the same gun. I also want to be stealthy and sneak up close on people, and for that I’d choose a Chinese suppressor, which will hide me on the minimap and make it harder for close range enemies to find and shoot back at me. I’d also go with the new Ergo Grip that makes me more accurate when I’m shooting while moving.

Battlefield 4 has some pretty long range infantry combat, so one of the things we’ve done is to give each class access to some long range guns. So let’s say we start with one of the semi-automatic rifles that every class can get, that’s fitting for long range. I’ll attach a long range scope that gives me 4X magnification and choose the canted iron sight so I still can fight a little bit up close and tilt the gun 45 degrees. After that I’ll put a heavy barrel on it to bump up my accuracy and give me that reach to really touch somebody. I’ll use the angled grip in order to control recoil on that first shot – that’s going to put things on target at long range. And as a final touch, let’s put some flare on it by choosing the naval camo. Now I’m going to fit in with the environment in Paracel Storm. They won’t see me coming!

Finally, this time around you can also customize your secondary weapon. This is another example of how everything is up to the player in Battlefield 4. Let’s say you pick up one of our many available pistols. Maybe you don’t like the default iron sight very much, then you can use a red dot scope to give you that clear sight picture. Throw on a tri-beam laser sight for more mobility and that Predator feel, and suppress it as well. Now your gun is different to everybody else’s, especially if you put your favorite paint on it. This way, each weapon in Battlefield 4 becomes a personal object.

What new weapon-related features have you most excited?

Battlefield 4 drops this October 29.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Prepare To Die In The Dark Souls 2 Beta, Beginning October 12th [Updated]

Dark Souls 2 isn’t set to release until March 2014, but Namco Bandai is giving gamers an opportunity to test the game out next month.

Update:

As of now, only European can sign-up for the beta with the North America ticket sign-up going up later. Also, Xbox 360 and the PC version of Dark Souls 2 will not be receiving a beta as confirmed by videogamer.

Original:

Announced today, PlayStation 3 owners in in Europe will be able to download a beta registration ticket through this PS Store link.

Now, the ticket does not represent an actual spot in the Beta, but more of an entrée into a drawing, from which the team will select players who will then be able to download this ticket. No word whether the Beta will be available on the Xbox 360, though we’ll be sure to update you if it is announced.

There is also no word on what the content of the beta will include, though we do expect it to test out the new online structure that the game is said to boast.

The depth of the Dark Souls 2 Closed Beta experience will truly test players’ skill, intestinal fortitude, and their sheer will to survive. The Dark Souls 2 Closed Beta will delve into one of the most treacherous areas of the Dark Souls 2 world; players will not only get an opportunity to explore an entirely new area of the game, but also experience overwhelming enemy encounters, diabolical challenges, and the unrelenting difficultly that only the developers at From Software can deliver.

 

Note: Many other sites have reported that it’s available in North America, however, I had to create a European account in order to download the ticket from there.

Dark Souls 2 is set to release March 14th on the PlayStation 3, Xbox 360 and the PC.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Report – PlayStation 4 To Receive VR Headset In Fall 2014?

It seems that the PlayStation 4 isn’t the only piece of gaming hardware that the guys and gals at Sony have been working on for the past few years.

Sources have stated that Sony is working on it’s own VR Headset, one that has already been shown off to multiple developers at this year’s E3 and is said to be more accurate than the current popular VR Headset, the Oculus Rift.

GamesIndustry reports that the VR Headset would use the PS4 PS Eye 2.0, which developers have told them has made it more accurate than the Oculus Rift. The headset was suppose to be shown at this year’s Gamescom, and then at this year’s upcoming TGS, but it seems that Sony has pushed its reveal further so it wouldn’t take away from the PS4 launch. The headset is rumored to launch some time in Fall next year, so if it does exist, we will most likely hear more about it at E3 2014.

This wouldn’t be the first time that Sony experimented with a VR headset as they have demoed to selected media outlets their HDTV Personal 3D Viewer, which received some well impressions. This headset however, is not tied with the PS4 VR Headset.

So, would this be something that would interest you if it had the right fit and was inexpensive? Let us know in the comment section.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

New Destiny “Community Thank You” Video Shows Off New Gameplay

Thanking all Bungie fans around the globe, the studio has put together a little “thank you” video compiled of moments from E3 2013, Gamescom 2013 and PAX Prime 2013 where the team showed off their brand new shared-world FPS, Destiny.

The video is filled with tons of brand new gameplay clips as well, so we definitely recommend checking it out.

[youtube id=”6jLi_AnX97M” width=”618″ height=”378″]

Bungie’s official Twitter account also mentioned that a few hints about the game lie within the video. Anything noteworthy that you happened to spot? Let us know in the comments!

Destiny is coming to the Xbox 360, Xbox One, PlayStation 3 and PlayStation 4 in 2014.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Xbox One’s Family Sharing Could Be Revisted In The Future, According To Senior Director

Despite Microsoft’s doing away with one of the Xbox One’s more promising features; the family sharing plan, it appears fans of the ex-Xbox One policy may be hopeful for its return after all.

Microsoft’s senior director, Albert Penello, who recently spoke with with Gamespot, looks back on the company’s original views of loaning and trading back when the Xbox One was first announced:

I believe, in retrospect that people have calmed down and gone back and actually looked at what we said, people are starting to understand, ‘Wow, they did want actually to allow me to loan and trade’ which other digital ecosystems don’t want to do, I think we need to do that. That has to be part of the experience. Right now, we’re focused on launch and we switched the program back to discs, because that’s what customers wanted.

Additionally, Penello goes on say that Microsoft will revisit this feature when the time is right. If you haven’t been keeping up with Xbox One’s features when it was first revealed, this family sharing would essentially allow you to ‘lend’ any game in your library to either friends or family in your list digitally, without the need for discs.

The Xbox One is set to release in 13 markets around the world on November 22, with the retail price of $499 USD.

Are you hopeful to see the return of the Xbox One’s family sharing plan?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Microsoft Details Qualifying Xbox 360 Games That Can Be Upgraded To Xbox One Via New Promotion

Thinking about purchasing some of this year’s biggest titlest like Battlefield 4 and Call Of Duty: Ghost for both the Xbox 360 and Xbox One consoles, but don’t want to pay twice for the same game? If so, Microsoft is unveiling a promotion that will definitely save you some cash.

Under this promotion, which will be valid between August 27 through December 31 of this year, Microsoft has selected a number of Xbox 360 games that will be eligible to be ‘upgraded’ to their Xbox One counter-part for the low price of $9.99 USD at Microsoft Stores.

Here are following titles eligible for an upgrade:

  • Assassin’s Creed 4: Black Flag
  • Battlefield 4
  • Call of Duty: Ghosts
  • FIFA 14
  • Madden NFL 25
  • Need for Speed Rivals
  • NBA 2K14

Additionally, both Amazon and Best Buy will be participating in this promotion and will also offer Ubisoft’s open-world title, Watch_Dogs, for eligibility.

The Xbox One will launch this November 22 in 13 markets around the world for the retail price of $499 USD.

Are any of the above titles will you be purchasing for the Xbox 360 that you plan to upgrade to the Xbox One? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Call of Duty: Strike Team Brings Call of Duty To The Touch Screen, New Trailer

Call of Duty is going mobile with a brand new title from The Blast Furnace built from the ground up with platforms like the iPhone and iPad in mind.

Call of Duty: Strike Team mixes first-person action with top-down strategic gameplay that has been optimized for tablet glass mechanics. Players can fight through the single player campaign or Survival Mode using similar weapons found in Call of Duty: Black Ops 2 and equip customizable perks. Players can even rank up and Prestige as they do on the console titles.

Check out the trailer.

[youtube id=”VbQkwsW8GlU” width=”618″ height=”378″]

“Call of Duty® fans can take the action on-the-go with Call of Duty®: Strike Team, available at launch exclusively for iPhone®, iPad®, and iPod touch®. Call of Duty: Strike Team is optimized for mobile and tablet glass mechanics*, offering a choice of how to play: as players control a squad of up to four highly trained Strike Team members, each with customizable skills and loadouts, the in-game view can be seamlessly switched from classic first-person action, to a top-down, third-person perspective providing a full range of both action combat and tactical decision making.”

Call of Duty: Strike Team is available for download now on the iPhone, iPad and iPod Touch for $6.99. You can find it right here on the Apple App Store. The studio also plans to bring the game to Android devices later this fall.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

10 Things To Do In GTA Online, New Multiplayer Screens

Grand Theft Auto Online is going to be huge. This October 1, Rockstar is going to offer Xbox 360 and PS3 gamers one of the biggest and most expansive online experiences ever in GTA’s history where you and 15 other buddies will be able to take part in all sorts of shenanigans in the fictional city of Los Santos.

[youtube id=”kZ6O-2sbrqM” width=”618″ height=”378″]

As you can see from the teaser, there certainly won’t be a shortage of things to do in GTA Online. Even character creation will be going more in-depth than ever before.

IGN recently had the chance to go hands-on with GTA online and explored a few of the crazy (and not-so-crazy) things you and your crew can get up to while online. Author Ryan McCaffrey writes, “Based on what I saw, it is everything you’ve always dreamed an online GTA should be. It even has elements of persistence, though it’s definitely not an MMO.”

Here are a few of the activities you’ll be able to partake in:

  1. “Rob a Liquor Store Together…and Then Betray Each Other” – Players will also be able to insure their vehicles in case of theft. After all, it is Grand Theft Auto.
  2. “Race Your Friends…and Hope Your Other Friends Don’t Get in the Way” – Players can drop pins anywhere on the map to initiate a race with others.
  3. “Steal a Frickin’ Plane…and Land it Safely While Your Friends Escort You” – Placers will be able to race in the air just as they can on the ground. Of course, players will be able to tackle missions using a variety of vehicles.
  4. “Full Multiplayer Golf and Tennis” – GTA Online’s not-so-mini mini-games will let players relax with less stressful activities like Gold and Tennis in several of Los Santos’ Tennis courts or its 18-hole Golf course.
  5. “Chill Out at Your House and Spark a Bowl” – However, nothing is more relaxing than hanging out with your pals on your couch in your own apartment watching some in-game TV while getting high off virtual pot.
  6. “The Most Popular Missions Bubble Up” – A mission playlist will be available to players where players can vote on missions to partake in.
  7. “Go to the Movies” – Rockstar is keeping quiet about this feature in particular, but according to IGN, 16 of you will be able to pack a theater in GTA Online.
  8. “ATM…but Not the Gross Version You’d Probably Expect GTA to Make a Joke About” – Like in real life, you don’t want to keep a loaded wallet in your pocket as you walk the streets of cities like Los Santos. You’ll want to stop at the many ATMs located throughout the city to deposit some of that hard earned cash before things go awry. You can also bank from your “iFruit” cell phone.
  9. “Create Your Own Missions” – Rockstar is providing players with a whole set of edititing tools to create their own missions.
  10. “Visit a Strip Club” – Watch girls dance, but don’t touch them while bouncers are looking. Bad things will happen. Rockstar has even included a “make it rain” button…

For the full details, check out IGN’s piece on GTA Online. Now, for some screens!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield 3 – Small Update Makes Improvements to Battlelog

Yesterday, a few of you may have noticed a bit of an outage in Battlefield 3‘s Battlelog service.

According to DICE, the studio was busy working away at a few Battlelog improvements, which you may notice when booting up the game today.

It’s a relatively small update, but here are the notes regardless.

Battlelog Update – September 4th

This update mainly contained backend and infrastructure changes in preparation for Battlefield 4, and therefore not a lot of visible changes for users.

Improvements & Changes:

  • New header/menu design and layout
  • You can now choose to have your feed, game activity and personal info only shown to friends
  • Completely new UI for the Game Manager (only available for select few people)
  • Now only friends can see what server you are playing on in your profile

Fixes:

  • Issue where your presence would not change when you stop playing Co-op
  • Issue where the site didn’t scale correct in 1280×720 resolutions
  • Various compatibility issues with the Opera browser
  • Various issues with Battlefield 3 multiplayer Quickmatch
  • Issue where you couldn’t publish your emblem to the feed

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield 4 Will Let You Test Run Vehicles Before Entering Online Matches

Vehicle warfare has always been a huge part of the Battlefield series, but unlike some other shooters out there today, the vehicles game can be a rather intimidating one that is tough to master. After all, nobody wants to be that guy who takes the team’s one good chopper, only to run it into the nearest building.

As a result, newcomers to games like Battlefield 3 tend to shy away from vehicle usage, leaving it to the pros. According to IGN, DICE has taken note of this concern and plans to do something about it in Battlefield 4.

“We’ve definitely heard that people are afraid of getting in there [and using vehicles like helicopters] and that’s not our intent,” DICE creative director Lars Gustavsson told IGN’s Cam Shea. “…so what we’ve done is, we’ve added a test range, which allows you to try out all the hardware ahead of time so that if you want to learn to fly a helicopter you can get in there and you can find the settings that work best for you. And then start doing some stunt flights just to feel safe before you go out and get the responsibility of a bunch of other people sitting in your helicopter, so I truly hope that this will help people feel more safe about trying out the whole battlefield.”

To us, that sounds like a great idea, something that would have proven wonders in a game like Battlefield 3. Looks like Battlefield “noobs” will finally have a place to get comfortable with the idea of flying helicopters or jets. Heck, I too could use some practice.

What do you guys think? Are you going to be using Battlefield 4’s test range? What vehicle do you need more practice with?

Thanks, IGN.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Black Ops 2 Apocalypse DLC Makes Its Way to PlayStation 3 and PC September 26

Call of Duty: Black Ops 2‘s fourth and final map pack has been announced to arrive on the PlayStation 3 and PC later this month.

On September 26, PS3 and PC users can download Apocalypse for $14.99 USD.

As a refresher, here’s what the map pack will include. Feel free to relax and watch some gameplay footage of all the new content we recorded while down at Treyarch studios right here!

Pod

A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.

Frost

Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.

Takeoff

Fans of “Stadium” from the original Call of Duty®: Black Ops First Strike DLC will find themselves at home on “Takeoff.” Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.

Dig

An adaptation of the fan-favorite “Courtyard” from Call of Duty®: World at War, where two archeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of “Courtyard” with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.

Origins

Apocalypse also features Origins, the most horrifying and imaginative Zombies experience to date. Players will be deployed to a Dieselpunk-stylized World War I-era France where they will encounter the return of the four original heroes – Tank, Nikolai, Takeo, and Richtofen – from the very first Zombies map featured in Call of Duty: World at War, as well as hordes of undead that have overrun the French countryside’s trenches and fields, as well as the ruins of an ancient and mysterious location.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Xbox One Launches On November 22 In 13 Territories

This morning, vice president of marketing, strategy and business Yusef Mehdi finally announced to the world the date at which Microsoft’s Xbox One will be available for purchase in the 13 countries it will launch in first.

Those who have pre-ordered or thinking about purchasing an Xbox One can get their hands on the next-generation console this November 22, according to a recent posting on Xbox Wire.

[youtube id=”k41oxIclcY0″ width=”618″ height=”378″]

13 territories, who are Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, UK, and USA, will be the first to be able to walk home with an Xbox One when it launches. The console’s launch in the rest of the world will follow throughout 2014 with no exact date given at this time.

Those expecting to purchase the Xbox One on day one can expect these games to be available at launch.

Yesterday, Microsoft revealed that their upcoming next-generation console has entered full production and received a slight bump in it’s CPU power, feel free to read about it here. Xbox One retails at $499 USD.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

╳