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Ratchet & Clank 20th Anniversary Event Brings Rift Apart DLC & More PS Plus Premium Offerings

The original Ratchet and Clank title was released twenty years ago today, spawning a beloved franchise featuring the many adventures of the iconic Lombax-robot duo. In celebration of Ratchet & Clank’s 20th anniversary, Insomniac Games has announced a new Ratchet & Clank: Rift Apart DLC with retro armors, and is bringing five more Ratchet & Clank titles to PlayStation Plus Premium in addition to the existing five.

The Ratchet & Clank: Rift Apart 20th Anniversary Armor Pack is out now, and includes:

  • Commando Armor inspired by Ratchet & Clank: Going Commando
  • Holoflux Armor inspired by Ratchet & Clank Future: A Crack in Time
  • Quest Armor inspired by Ratchet & Clank Future: Quest for Booty
  • Marauder Armor inspired by Ratchet: Deadlocked
  • Clank Armor to celebrate the greatest of pals

On November 15, the following Ratchet & Clank titles will be joining PlayStation Plus’ Premium tier:

  • Ratchet & Clank (PS3)
  • Ratchet & Clank: Going Commando (PS3)
  • Ratchet & Clank: Up Your Arsenal (PS3)
  • Ratchet & Clank: Deadlocked (PS3)
  • Ratchet & Clank Future: Tools of Destruction (PS3)

These are in addition to the existing offerings Ratchet & Clank Future: Quest for Booty (PS3), Ratchet & Clank Future: A Crack in Time (PS3), Ratchet & Clank: All 4 One (PS3), Ratchet & Clank: Full Frontal Assault (PS3), and Ratchet & Clank: Into the Nexus (PS3), bringing the total number of Ratchet & Clank games available with PlayStation Plus Premium to 10.

The latest title in the franchise, Ratchet & Clank: Rift Apart was exclusively released on the PS5 last year. Check out our review of the game, where we found it a “gorgeous, impressive experience bolstered by Insomniac’s technical wizardry.”

Source: PlayStation Blog

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Salman Haider Zaidi

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Modern Warfare 2 Vault Edition XP Bonuses Previously Exclusive to In-Game Store Now Extended to All Versions

All owners of the Modern Warfare 2 Vault Edition will now be getting the XP bonuses previously limited to the in-game store version. Infinity Ward has recognized player confusion surrounding the Vault Edition’s content, and as such will be delivering 10 hours of double XP and Weapon XP tokens to all Vault Edition owners.

Read the announcement below:

https://twitter.com/callofduty/status/1588561725451804672?s=46&t=FnEUFvQsKE2DTM6-IQba2w

The Modern Warfare 2 Vault Edition is the highest-tier version of the game priced at a hefty $99.99. It includes the Red Team 141 Operator pack, the FJX Cinder Weapon Vault, one Season of the Battle Pass and 50 Tier Skips, the Ghost Legacy Pack of Operator and weapon skins, and Campaign Early Access as an additional pre-order bonus.

Additionally, when the Vault Edition’s full content was revealed in June, another Vault Edition bonus (10 hours of double XP and Weapon XP tokens) was revealed exclusive to the in-game store in previous Call of Duty titles. While that exclusivity was not hidden or obfuscated, it was still essentially in fine print, causing much confusion for players who purchased the Vault Edition through other stores and never received the tokens at launch. In a move to rectify the issue, Infinity Ward will now be delivering the bonus tokens to all owners of the Modern Warfare 2 Vault Edition within the next two days, making all versions of the Vault Edition equal to each other.

Call of Duty: Modern Warfare 2 is available now for PC, PS5, PS4, Xbox Series X|S, and Xbox One. Stay tuned here at MP1st for our detailed, informed review of the game that should be hitting the site soon.

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Battlefield 2042 Servers Down Alongside Other Battlefield Titles This November 4, EA Investigating (Update)

If you’re trying to connect to Battlefield 2042 or any other Battlefield game for that matter but can’t, it’s not just you, as EA has acknowledged the Battlefield 2042 servers down reports.

Battlefield 2042/ Servers Down Status and Updates for November 4 (Nov. 5 Outside US):

Update: Issues have been resolved according to DICE:

Here’s the announcement from EA:

We are aware of an ongoing server outage with some Battlefield titles.

Sit tight – the team is working to resolve things as soon as possible!

Thank you for your patience during this time.

Multiple reports of outages have been posted on the game’s subreddit:

Server stutas nOmrAL, NrmoaL, onmral …. all iss goo trust uz
byu/UnkwnSoldiersGaveAll inbattlefield2042

Unable to connect to EA servers
byu/OkProfessional8364 inbattlefield2042

Once we know more, we’ll update the post. Hopefully, this won’t be a long outage. If there are any changes and updates from DICE/EA, we’ll be sure to update the article.

More Battlefield Reading:

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Alex Co

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Modern Warfare 2 Recoil Definitions Explained: Steadiness, Stabilization and More

Infinity Ward’s Modern Warfare 2 has some quite a few attachments that affect recoil, but the thing is, there are multiple definitions of what recoil is in the game. There’s recoil stabilization, smoothness and more. Just what does each one do exactly? MP1st is here to help, so players can know which gun attachment they need for their weapons.

Modern Warfare 2 Recoil Definitions:

Recoil Stabilization bonuses translate to a marginal spray compression, with a more pronounced effect along the horizontal axis. While the effect is not particularly noticeable, we do see a tighter spray pattern with the FTAC Tiger Grip on the Lachmann Sub (MP5):

modern warfare 2 recoil stabilization

Recoil Steadiness:

Recoil Steadiness bonuses result in a much more linear, equally-spaced spray along both axes. The vertical compression is particularly impressive, as seen with the Merc Foregrip on the MP5:

modern warfare 2 recoil steadiness

Recoil Smoothness:

Recoil Smoothness is seemingly tied into a less erratic spray as opposed to compression, but the effect, if any, is literaly unnoticeable. The spray pattern with and without the Forge-DX90F muzzle on the MP5 is virtually identical, with perhaps individual clusters in the spray packed more tightly:

modern warfare 2 recoil smoothness

Vertical Recoil Control:

Vertical Recoil Control sharply compresses the vertical expansion of the spray, but seems to generate horizontal deviation from the spray center as a consequence of squeezing the spray path into a vertically smaller area. M4 users will particularly appreciate the strong effect on their spray trajectory:

modern warfare 2 vertical recoil control

Horizontal Recoil Control:

Horizontal Recoil Control bonuses control the horizontal deviation of the spray, but unlike Vertical Recoil Control bonuses, their effect on the spray pattern is much less pronounced:

modern warfare 2 horizontal recoil control

Recoil Control:

While it is probably the most broad-scope Recoil management attribute, Recoil Control has a respectable effect on the spray trajectory across both axes, in a similar fashion (albeit less effective) to Recoil Steadiness bonuses:

modern warfare 2 recoil control

Aiming Stability (Idle Sway):

Aiming Stability bonuses taper the effect of the idle sway of the player character’s simulated breathing on the spray, and result in a much less erratic spray pattern:

modern warfare 2 idle sway

Call of Duty: Modern Warfare 2 is available now for PC, PS5, PS4, Xbox Series X|S, and Xbox One. Stay tuned here at MP1st for our detailed review of the game that should be hitting the site soon.

Thanks, TheXclusiveAce

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Modern Warfare 2: Testing Reveals “Recoil Smoothness” Gun Attachment Buff Is Fake

In Call of Duty: Modern Warfare 2, Infinity Ward has implemented some changes to the Gunsmith gun customization system, and what gun attachments can do to benefit (or penalize) gamers. One of the new attachment values players might see in the game is what’s called “recoil smoothness.”

While the game is vague on just what smoothness does to help with recoil, gamers more than likely assume that it helps decrease it somewhat, right? Well, apparently, that’s not the case, as testing has proven that the “Recoil Smoothness” buff in every gun attachment does NOT do anything at all. 

This was proven by YouTuber and Call of Duty stats wizard Xclusive Ace. In a new video, he did a side-by-side of guns and how recoil smoothness affected guns, and lo and behold, it didn’t! Here are screenshots proving it

As you can see, the M4 assault rifle, and the Lachman MP5 machinegun recoil values didn’t change or lessen one bit when an attachment with recoil smoothness was used. 

Did Infinity Ward make a mistake with this? I doubt it, given how many attachments in the game have this attribute. Will it be fixed? I honestly can’t say, but for players’ sake, let’s hope it is.

In other Modern Warfare 2 news, a patch was released earlier today, which reinstated attachment tuning and more! Read on here for the complete patch notes.

You can watch Xclusive Ace’s video of it below.

More Modern Warfare 2 Reading:

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Alex Co

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New Atomic Heart Gameplay Video Showcases Ball Boss Fight

In a new 10-minute Atomic Heart gameplay video released today, the protagonist P-3 faces off against “Hedgie,” a massive mechanical ball with a diverse arsenal of powerful attacks. Though the ball may appear indestructible, targeting its weak points when the time is right eventually weakens and destroys the robot.

Watch the full 10-minute video below, courtesy of IGN:

Hedgie is an “Arc 7” (as heard) unit and a highly agile, adaptable mechanical ball with devastating offensive capabilities. It uses a combination of charge attacks and powerful AOE abilities to keep the player constantly on their toes. Five times in the video, Hedgie becomes too much for the player to handle, and we see P-3 dying and respawning for the player to once again take on the furious ball enemy with a different strategy.

Mundfish’s Atomic Heart rolls out February 21, 2023 for Xbox Series X|S, Xbox One, PS5, PS4, and PC. Pre-orders for the title’s three different editions are open now.

Source: IGN

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New Destiny 2 Trials of Osiris Rewards and Map This Week November 4, 2022

For those seeking the latest rewards in Destiny 2’s weekly PvP mode, MP1st is here to bring you the new Destiny 2 Trials of Osiris rewards and map this week November 4, 2022 edition!

New Destiny 2 Trials of Osiris Rewards This Week November 4, 2022:

Trials of Osiris Map

Bannerfall


Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Aisha’s Embrace (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Salman Haider Zaidi

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Destiny 2 Xur Location Today November 4, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today, November 4, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today November 4, 2022 (And What Xur Is Selling):

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location

EDZ, Earth


Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
The Prospector Heavy Grenade Launcher  
Hawkmoon Kinetic Hand Cannon Extended Barrel Surplus Textured Grip  
Dead Man’s Tale Kinetic Scout Rifle Full Bore Steady Rounds Outlaw Composite Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Orpheus Rig Hunter Leg Armor 8 17 7 9 12 8 61 23 Legendary Shards
Doom Fang Pauldron Titan Gauntlets 21 3 7 15 2 15 63 23 Legendary Shards
Crown of Tempests Warlock Helmet 8 2 20 11 9 12 62 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Timelines’ Vertex Energy Fusion Rifle Candle PS // Spark PS Ionized Battery // Projection Fuse Firmly Planted Elemental Capacitor
Hollow Words Energy Fusion Rifle Arrowhead Brake // Hammer-Forged Rifling Accelerated Coils // Enhanced Battery Quickdraw Disruption Break
Corsair’s Wrath Heavy Linear Fusion Rifle Chambered Compensator // Fluted Barrel Accelerated Coils // Enhanced Battery No Distractions Unrelenting
Cold Denial Kinetic Pulse Rifle Corkscrew Rifling // Extended Barrel High-Caliber Rounds // Ricochet Rounds Pulse Monitor Eye of the Storm
Gridskipper Energy Pulse Rifle Corkscrew Rifling // Fluted Barrel Extended Mag // High-Caliber Rounds Heating Up High-Impact Reserves
Night Watch Kinetic Scout Rifle Extended Barrel // Hammer-Forged Rifling Accurized Rounds // Alloy Magazine Outlaw Multikill Clip
IKELOS_SMG_v1.0.2 Energy Submachine Gun Chambered Compensator // Hammer-Forged Rifling Accurized Rounds // Extended Mag Pulse Monitor Surrounded

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
BrayTech Thermal Grips Titan Gauntlets 2 18 10 2 9 18 59 50 Legendary Shards & 1000 Glimmer
BrayTech Iron-Heart Engine Titan Chest Armor 15 7 9 11 9 9 60 50 Legendary Shards & 1000 Glimmer
BrayTech Absolute Zero Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
BrayTech Sn0Helm Titan Helmet 17 2 9 17 10 2 57 50 Legendary Shards & 1000 Glimmer
BrayTech Sn0Boots Titan Leg Armor 15 2 14 15 15 2 63 50 Legendary Shards & 1000 Glimmer
BrayTech Researcher’s Gloves Warlock Gauntlets 17 2 9 13 15 2 58 50 Legendary Shards & 1000 Glimmer
BrayTech Researcher’s Robes Warlock Chest Armor 24 2 6 20 9 2 63 50 Legendary Shards & 1000 Glimmer
BrayTech Researcher’s Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
BrayTech Researcher’s Hood Warlock Helmet 6 9 17 2 23 7 64 50 Legendary Shards & 1000 Glimmer
BrayTech Researcher’s Boots Warlock Leg Armor 6 12 10 7 18 7 60 50 Legendary Shards & 1000 Glimmer
BrayTech Survival Mitts Hunter Gauntlets 12 9 9 20 9 2 61 50 Legendary Shards & 1000 Glimmer
BrayTech Combat Vest Hunter Chest Armor 7 10 14 14 2 14 61 50 Legendary Shards & 1000 Glimmer
BrayTech Winter Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
BrayTech Sn0Mask Hunter Helmet 6 9 17 2 12 13 59 50 Legendary Shards & 1000 Glimmer
BrayTech Sn0Treads Hunter Leg Armor 6 24 2 6 2 22 62 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Salman Haider Zaidi

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God of War Ragnarok Limited Edition Mobile Phone Cases Revealed

After the announcement of themed apparel in collaboration with FR2 and New Wear, Hong Kong-based CASETiFY has unveiled its God of War Ragnarok limited-edition mobile phone cases, with God of War-inspired art specially designed by Asian illustrators. The God of War Ragnarok CASETiFY phone cases will be available for purchase November 9, the same day the game launches.

For the collaboration with Sony Santa Monica, CASETiFY employed the services of Asian illustrators Lee Kyu Young (Gyung Studio), Chien Chih Kang, James Khoo Fuk-lung, and Jappy Agoncillo. The artists studied the lore of the God of War series to create inspired illustrations featuring Kratos and Atreus in a variety of art styles. The cases will be available for select phone models which have not yet been specified, though it is known from the official images that at least both Apple and Samsung flagship phones will be included.

Check out some of the official images below:

CASETiFY’s God of War Ragnarok limited edition mobile phone cases will be available at 4PM HKT on CASETiFY’s website (with worldwide shipping) and all CASETiFY STUDiO stores in Hong Kong. Pricing details have not yet been revealed. 

God of War Ragnarok goes live on November 9 for the PS5 and PS4. Our 100% spoiler-free review of the title is up now.

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Salman Haider Zaidi

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God of War Ragnarok Day One Update 1.03 Released and Here’s What’s in It (Update)

While God of War Ragnarok is a single-player only game, that hasn’t stopped Santa Monica Studio from rolling out additional fixes for launch. For those who are buying the game via disc, you’ll be tasked to download the God of War Ragnarok day one update 1.03 (PS5 version 1.003) patch.

Note that for those who get the game via digital, you should automatically download the game to its latest version, but if not, here’s a peek at what’s in the patch:

Update: Santa Monica Studio has released a new title update for God of War Ragnarok ahead of its official release (and one that wasn’t available during our review time), and this is the day one update officially! Read on here for the long list of fixes.

God of War Ragnarok Day One Update 1.03 Patch Notes | God of War Ragnarok Update 1.003 Patch Notes:

Here’s what the pre-launch  patch notes houses via Santa Monica Studio (review embargo details):

  • Fixed some rare instances where the application would crash.
  • Fixed several bugs with some accessibility features.
  • Fixed some performance issues.
  • Additional tuning, including combat, progression, economy, navigation, camera, and narrative.
  • Additional haptics tuning and coverage.

That’s about it. Nothing major, as the game seems to be relatively bug-free. If you’re unsure whether you’ll play the game or not, go read our God of War Ragnarok review right here, where not only did we give the game a perfect 10/10 score, but our own James Lara states,”God of War Ragnarok will forever be etched in my memory as a timeless experience; a remarkable, unforgettable journey that I’ll keep talking about for the years to come, and probably for the rest of my life.”

God of War Ragnarok will be out this November 9 on the PS4 anbd PS5.

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Alex Co

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Report: Hideo Kojima Next Game “Overdose” Footage Leaks

Hideo Kojima has reportedly been working on multiple unannounced titles. One of these titles is a horror game starring Margaret Qualley, dubbed project “Overdose” (possibly a placeholder name). We know this because Kojima’s Project Overdose has seen multiple leaks over the past couple of days.

Today, a two-minute-long gameplay recording for Hideo Kojima’s next game Overdose has leaked. You can see Margaret Qualley in the gameplay clip as well.

https://streamable.com/qbtojo

In the clip, you can see Qualley wandering through empty, eerie hallways and seeing weird creatures. The gameplay clip ends with Qualley getting screaming and the screen fades out to a screen reading “Game Over,” which then transitions to “A Hideo Kojima Game, OVERDOSE.”

You see some interactable red dots throughout the gameplay, suggesting that the gameplay was captured on mobile. This has caused many to theorize that Overdose is the game Kojima is working on with Microsoft for Xbox Game Pass. 

Kojima has also been revealing actors for an unannounced project, which includes Shioli Kutsuna and Elle Fanning, but this seems like a different project altogether. In an interview, the developer revealed that his next game will be like a “new medium,” and there, he might be referring to Overdose.

While the leak seems substantial, nothing official has been revealed just yet. However, given the scope of this leak, an official announcement should be on the way soon. The Game Awards might be the perfect fit for an official reveal, given Kojima’s relationship with Keighly.

Source: eXputer

Ibrahim Kabir

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MLB The Show 22 Update 1.18 Strikes Out for Stability Fixes This Nov. 4

San Diego Studio has released MLB The Show 22 update 1.18 (PS5 version 1.018) today on all platforms. It includes a stability fix for Xbox platforms, as well as minor bug fixes. Check out the MLB The Show 22 November 4 patch notes below.

MLB The Show 22 Update 1.18 Patch Notes | MLB The Show 22 Update 1.018 Patch Notes | MLB The Show Update 18 Patch Notes | MLB The Show 22 November 4 Patch Notes:

PS4: 1.18 
PS5: 1. 018 
Xbox One and Xbox Series X|S: 1.0.113 
Nintendo Switch: 1.18 

XBOX: 

  • Stability improvements for lineup screen when entering games (most often seen in Diamond Dynasty). 

PLAYSTATION: 

  • Fixed an issue that allowed some users to intentionally freeze games against their opponents with PlayStation controller settings. 

MISCELLANEOUS 

  • Fixed an issue that would prevent selected uniforms from loading correctly in-game. 

That’s it for the patch notes. If the MLB community finds more fixes and improvements, we’ll be sure to update this post with more info. MLB The Show 22 is out now for PS5, PS4, Xbox Series X/S, Xbox One, and Nintendo Switch. 

Source: The Show  

Damien Seeto

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Modern Warfare 2 Update 1.008 Brings Back Attachment Tuning This November 4 (Update)

Call of Duty: Modern Warfare 2 update 1.008 has been released on all platforms, and this brings back the attachment tuning feature that was taken out previously due to crashing issues. Read on for more details in the MW2 November 4 patch notes.

Modern Warfare 2 Update 1.008 Patch Notes | MW2 November 4 Patch Notes:

Size: 49GB (Xbox), 860MB (PS5)

Update: Infinity Ward has finally revealed the complete patch notes for today’s title update!

General Updates

  • We’ve addressed a number of crashes affecting players across all platforms including the bug that caused certain players partied-up in game to crash when matchmaking. Last night’s update should provide additional stability in terms of crashing. We will continue to monitor live issue reports and provide resolutions as soon as we are able.
  • We have made general game improvements including:
    • Fix for various camos not unlocking during progression.
    • Fixed framerate drop issues.
    • Addressed known freezing issues.
    • Overall performance improvements.
    • Added fixes for stuttering and lag issues.

PC

  • A recent NVIDIA hotfix addressed some critical issues. Please make sure you are running the game on drivers 526.61.
  • The PC benchmark map has been updated with a more accurate reading of the FPS display.
  • Be sure to follow our friends at Beenox for additional updates for MW2 on PC.

Weapons

  • We are actively collecting weapon performance/usage data and will provide detailed updates on weapon-balancing with the launch of Season 01.
  • Last week we disabled the attachment tuning feature due to an issue affecting players with 4 or more tuned attachments equipped at once. We re-enabled attachment tuning in last night’s update so players should not encounter further issues equipping attachments on a weapon.

Multiplayer

  • Enemy or live ping will remain disabled in multiplayer until a fix is implemented with the launch of Season 01. This is due to a bug where ping remained on some players after death. KBM players are currently still able to danger ping.
  • The player icon on the minimap will no longer disappear after a player is revived in certain modes.

Maps/Playlists

  • We have added Breenbergh Hotel into Third Person Moshpit
  • There are no significant map changes, but we have patched various exploits and geometry bugs in the days since launch. We’ll continue to address small fixes through daily updates. 

UI/UX

  • We continue to refine our UI and will have more details in the Season 01 launch notes.

In addition to changes that we have already made, we are also actively tracking live issues. Some of the known issues at present include:

  • We are aware of the following issues and fixes are in the works
    • Riot shield provides invincibility against chopper gunner and VTOL
    • DDOS Field upgrade availability bug
    • A bug affecting helicopter height, which allows them to leave the map in some instances

While the official patch notes haven’t been released yet, here’s what Infinity Ward shared about the patch:

The attachment tuning feature has just been reenabled. More details about this update in tomorrow’s blog post 

Check out the known issues being checked on by the studio in the game’s official Trello board:

GLOBAL KNOWN ISSUES:

Fix Coming in Future Update:

  • PC Players: We’ve noticed some stability issues with the latest NVIDIA drivers 526.47 on Call of Duty #MWII. For now we’d suggest you keep the 516.59, or 522.25 drivers.

MULTIPLAYER KNOWN ISSUES:

Fix In Progress:

  • Ping will be temporarily disabled while we fix a bug affecting it.
  • We’re aware of a visual bug affecting some grass textures on Sariff Bay.
  • Some Xbox users will experience a bug where their player icon on the minimap disappears after the user dies and gets revived.

Fix Coming in Future Update:

  • Some Xbox users will experience a bug where their player icon on the minimap disappears after the user dies and gets revived.

No Ticket Submitted:

  • Some players may experience a bug where suppressed weapons only have sound for the using player.
  • Ground War map Santa Seña currently has a bug where the APC can respawn in a location that renders it stick and immovable.

GUNSMITH KNOWN ISSUES:

  • We’re investigating an issue some players are experiencing with weapon camo progression.

SINGLE-PLAYER KNOWN ISSUES:

  • We’re investigating a potential issue with Night War AI.
  • Some Xbox users may experience a crash when disconnecting from the internet and starting a new SP save.
  • Some users will recieve a Connection Failed error when attepmpting to enter any SP menu with no intrernet connection.The player cannot enter the Comba(t)

Unfortunately, there seems to be issues tied to this patch too. Over on the game’s subreddit, one player noticed that XP progress for weapon camos doesn’t seem to track if you joined an on-going match:

New Update doesn’t let you gain XP or progress towards camos if you join an ongoing game
byu/DMountain44 inModernWarfareII

We’re not sure if this is an isolated incident or if it’s happening to everyone.

Once the official patch notes have been released, we’ll update the post. If you notice anything that got changed, leave a comment below and let us know.

Update: Infinity Ward has released the official patch notes, and we’ve updated the article accordingly.

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Alex Co

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Call of Duty: Modern Warfare 2 Update 1.08 Out This November 4 (Update)

Infinity Ward has released Call of Duty: Modern Warfare 2 update 1.08 for all platforms today. There should be many changes and bug fixes to the game. Check out the Call of Duty: Modern Warfare 2 November 4 patch notes posted down below.

Call of Duty: Modern Warfare 2 1.08 Patch Notes | Call of Duty: Modern Warfare 2 November 4 Patch Notes:

Size: 49GB (Xbox), 850MB (PS5)

Update: Infinity Ward has finally revealed the complete patch notes for today’s title update!

General Updates

  • We’ve addressed a number of crashes affecting players across all platforms including the bug that caused certain players partied-up in game to crash when matchmaking. Last night’s update should provide additional stability in terms of crashing. We will continue to monitor live issue reports and provide resolutions as soon as we are able.
  • We have made general game improvements including:
    • Fix for various camos not unlocking during progression.
    • Fixed framerate drop issues.
    • Addressed known freezing issues.
    • Overall performance improvements.
    • Added fixes for stuttering and lag issues.

PC

  • A recent NVIDIA hotfix addressed some critical issues. Please make sure you are running the game on drivers 526.61.
  • The PC benchmark map has been updated with a more accurate reading of the FPS display.
  • Be sure to follow our friends at Beenox for additional updates for MW2 on PC.

Weapons

  • We are actively collecting weapon performance/usage data and will provide detailed updates on weapon-balancing with the launch of Season 01.
  • Last week we disabled the attachment tuning feature due to an issue affecting players with 4 or more tuned attachments equipped at once. We re-enabled attachment tuning in last night’s update so players should not encounter further issues equipping attachments on a weapon.

Multiplayer

  • Enemy or live ping will remain disabled in multiplayer until a fix is implemented with the launch of Season 01. This is due to a bug where ping remained on some players after death. KBM players are currently still able to danger ping.
  • The player icon on the minimap will no longer disappear after a player is revived in certain modes.

Maps/Playlists

  • We have added Breenbergh Hotel into Third Person Moshpit
  • There are no significant map changes, but we have patched various exploits and geometry bugs in the days since launch. We’ll continue to address small fixes through daily updates. 

UI/UX

  • We continue to refine our UI and will have more details in the Season 01 launch notes.

In addition to changes that we have already made, we are also actively tracking live issues. Some of the known issues at present include:

  • We are aware of the following issues and fixes are in the works
    • Riot shield provides invincibility against chopper gunner and VTOL
    • DDOS Field upgrade availability bug
    • A bug affecting helicopter height, which allows them to leave the map in some instances

Infinity Ward has not posted patch notes for this update yet, although the developer talked about the patch on Twitter. You can see the message posted down below. 

“The attachment tuning feature has just been reenabled. More details about this update in tomorrow’s blog post.”

It’s worth noting that people are saying that this update is around 50GB in size for Xbox consoles, and smaller on PlayStation platforms (850MB on PS5). Given the size, we’re hoping this update includes a lot of gameplay changes and improvements outside of attachment tuning being brought back in.

Check out the known issues being checked on by the studio in the game’s official Trello board:

GLOBAL KNOWN ISSUES:

Fix Coming in Future Update:

  • PC Players: We’ve noticed some stability issues with the latest NVIDIA drivers 526.47 on Call of Duty #MWII. For now we’d suggest you keep the 516.59, or 522.25 drivers.

MULTIPLAYER KNOWN ISSUES:

Fix In Progress:

  • Ping will be temporarily disabled while we fix a bug affecting it.
  • We’re aware of a visual bug affecting some grass textures on Sariff Bay.
  • Some Xbox users will experience a bug where their player icon on the minimap disappears after the user dies and gets revived.

Fix Coming in Future Update:

  • Some Xbox users will experience a bug where their player icon on the minimap disappears after the user dies and gets revived.

No Ticket Submitted:

  • Some players may experience a bug where suppressed weapons only have sound for the using player.
  • Ground War map Santa Seña currently has a bug where the APC can respawn in a location that renders it stick and immovable.

GUNSMITH KNOWN ISSUES:

  • We’re investigating an issue some players are experiencing with weapon camo progression.

SINGLE-PLAYER KNOWN ISSUES:

  • We’re investigating a potential issue with Night War AI.
  • Some Xbox users may experience a crash when disconnecting from the internet and starting a new SP save.
  • Some users will recieve a Connection Failed error when attepmpting to enter any SP menu with no intrernet connection.The player cannot enter the Comba(t)

Unfortunately, there seems to be issues tied to this patch too. Over on the game’s subreddit, one player noticed that XP progress for weapon camos doesn’t seem to track if you joined an on-going match:

New Update doesn’t let you gain XP or progress towards camos if you join an ongoing game
byu/DMountain44 inModernWarfareII

We’re not sure if this is an isolated incident or if it’s happening to everyone.

Once the patch notes have been released, we’ll update the post accordingly.

Update: We’ve updated the article to list down the correct file size of the download, as well as list the known issues currently being investigated by Infinity Ward.

Update 2: Official patch notes added.

Source: Infinity Ward Twitter, Infinity Ward

Damien Seeto

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Path of Exile Update 2.31 Out for 3.19.2 Patch Changes This November 4

Grinding Gear Games has released Path of Exile update 2.31 today for support for upcoming November events. This is officially tagged as patch 3.19.2, and it also includes many bug fixes. Check out the Path of Exile November 4 patch notes below.

Path of Exile Update 2.31 Patch Notes | Path of Exile 3.19.2 Patch Notes | Path of Exile November 4 Patch Notes:

Improvements and Bug Fixes

  • It is no longer possible to use a Blood-filled Vessel alongside Maps that don’t contain monsters, as Ritual Altars would not be spawned.
  • Fixed a bug where the Yugul Pantheon Power was not reducing reflected chaos damage taken by players.
  • Fixed a bug where Atlas Memories could drop as normal rarity.
  • Fixed a bug where Harbinger Portals in Atlas Memories could rarely fail to close when all Harbingers were defeated as they were being healed by monster modifiers. As a result, Harbinger Portals can no longer recover Life.
  • Fixed a bug where using Ctrl+Click on items in the crafting slot of the Blight Stash Tab would not move them to your inventory.
  • Fixed a bug where the Invisible Flask Effect microtransaction was not removing the visual effect from Quartz Flask in areas other than towns or hideouts.
  • Fixed an instance crash.

Due to the sound effects engine update, this patch is roughly 3GB in size.

That’s it for the patch notes. Path of Exile is out now for the PC, PS4, and Xbox One. 

Source: Path of Exile forums

Damien Seeto

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Get Free Sonic Frontiers DLC by Signing up for a Newsletter

Fans can now obtain some free Sonic Frontiers DLC by signing up for the game’s newsletter. The DLC (Sonic’s shoes from Sonic Adventure 2) code will delivered directly to players’ inboxes when Sonic Frontiers launches next week on November 8.

The free Sonic Frontiers DLC brings Sonic’s iconic shoes from Sonic Adventure 2 to Sonic Frontiers. Players will have the chance to obtain the DLC until January 31, 2023, so anyone who misses or forgets to sign up for the newsletter can rest easy.

Sign up by January 31, 2023 and take it back to the early 2000s to rail grind in style with your own pair of iconic shoes from Sonic Adventure 2, exclusively available to our newsletter subscribers*! Simply enter your details and we’ll email a code straight to your inbox after Sonic Frontiers has been released on November 8, 2022. We’ll send more details about how to redeem your code to download the in-game content at a later date.

Interested fans can sign up for the Sonic Frontiers newsletter here.

Sonic Frontiers spins out November 8 for PC, PS5, PS4, Xbox Series X|S, Xbox One and Nintendo Switch (pre-orders live). The game can be pre-loaded starting November 6. Check out the Showdown Trailer released earlier this week, showcasing beautiful CGI and exciting gameplay.

More Sonic Frontiers Reading:

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Salman Haider Zaidi

That's a nice argument, Senator.

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Hideo Kojima Finally Shoots Down Abandoned Involvement Rumors: “Quite a Nuisance”

In a new episode of his Brain Structure podcast featuring The Game Awards host Geoff Keighley, Hideo Kojima finally spoke up about rumors of his involvement with Blue Box Studios’ controversial upcoming title “Abandoned.” Having “never spoken with Hasan (Kahraman),” Kojima also expressed some lighthearted frustration with constant questions from fans about the project.

When Hasan Kahraman’s Blue Box Game Studios first announced its PS5-exclusive survival horror game titled “Abandoned,” it set off a long series of rumors connecting Hideo Kojima and his 2014 Silent Hill P.T. project to the new game. Some two-and-a-half years later, none of those rumors have retained much weight as development delays and a damning exposé revealing Kahraman’s manipulative behavior and incompetency have led to Abandoned being written off by many as vaporware.

Kojima, who has not been involved with Silent Hill or Konami since his departure from the company in 2015, has finally addressed and shot down those rumors once and for all.

Users just kept sending me pictures of this “Hasan.” They still send me collages and deep fake images, like twenty a day, it’s really quite a nuisance. I have never spoken with Hasan, the game is yet to be released. I don’t think there’s much he can do or say at this point. But if he releases the game, people might understand, so maybe he should just hurry up and release it.

Meanwhile, Kojima’s own upcoming projects may finally be seeing the light of day soon. The legendary auteur has been teasing his next game for months on Twitter, and Geoff Keighley, who seems to be in on it, will quite likely be revealing the game with Kojima at this year’s The Game Awards ceremony in December.

Source: VGC

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Salman Haider Zaidi

That's a nice argument, Senator.

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Gears of War Franchise Was Sold to Xbox Because Epic “Didn’t Know What to Do With It” Says Bleszinski

Cliff Bleszinski, the Lead Designer of Gears of War 1,2, and 3 said that “Epic was unsure” what to do with the franchise before they decided to sell it to Xbox. The creator also talks about the latest Gears of War titles and how they “lack” the heart of the original titles.

Bleszinski sat down with IGN where he revealed that Epic didn’t know what to do with the Gears of War franchise after he and other key members of the team had left. “I honestly think once Lee Perry [Gameplay Designer, Gears of War 2], myself, and Rod Ferguson [Producer, Gears of War] left, I believe that Epic didn’t really know what to do with the franchise.”

He adds how Epic hadn’t shipped a game in a while, was unsure about what to do with the franchise, and was in need of money, which all led them to sell the franchise to Xbox.

Moreover, Cliff reveals how after the purchase was completed, the first person to call him was Phil Spencer. “As much as I loved Tim and Mark [Rein, VP of Epic Games] and we’re still in touch, but when the IP was sold to Microsoft the only phone call I got was from Phil Spencer. Right? And that’s Phil. Phil is, as they say, a gentleman and a scholar.”

When asked about the Gears of War franchise under Xbox’s leadership, he said that Gears 4 and 5 “were really, really good,” but lack the heart that was present in the original trilogy. Moreover, he adds that by giving choices between who lives and dies in one of the games, The Coalition has put itself into a “narrative corner.”

Right now, The Coalition is developing two new projects using Unreal Engine 5. One of the games is believed to be the next Gears, while the other one is a new IP. However, none of the projects have been officially announced as of yet. 

Source: IGN

Ibrahim Kabir

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NBA 2K23 Player Ratings Update for November 3: Here’s the Full List

Visual Concepts has released the NBA 2K23 player ratings update for November 3, which is the basketball sim’s first-ever player ratings change for the game. There’s a bunch of players that went up and down in OVR rank, with the entire list available below.

Check out the full list alongside height, badge changes too.

NBA 2K23 Player Ratings Update for November 3: 

****Philadelphia 76ers****

– Joel Embiid – 95 Overall (-1)
– Tyrese Maxey – 86 Overall (+1)
– D’Anthony Melton – 78 Overall (+1)
– Matisse Thybulle – 76 Overall (-1) – Position Change to SG/SF
– Georges Niang – 74 Overall (+1)
– Montrezl Harrell – 75 Overall (-1)
– Julian Champagnie – Position change to SF/PF

****Milwaukee Bucks****

– Brook Lopez – 81 OVR (+1)
– Bobby Portis Jr – 81 OVR (+1)
– George Hill – Position change to PG/SG
– Jevon Carter – Position change to SG/PG
– Wesley Matthews – Position change to SG/SF
– Marjon Beauchamp – Position change to SF/SG

****Chicago Bulls****
– Ayo Dosunmu – 77 OVR (+1)
– Alex Caruso – 76 OVR (-1) – Position change to SF/SG
– Coby White – 75 OVR (-1)
– Goran Dragic – 75 OVR (+1)
– Dalen Terry – Position Change to SF/SG

****Cleveland Cavaliers****
– Donovan Mitchell – 91 OVR (+3)
– Jarrett Allen – 84 OVR (-1)
– Kevin Love – 81 OVR (+1)
– Caris LeVert – 79 OVR (+1)
– Dean Wade – 76 OVR (+3) – Position change to SF/PF
– Isaac Okoro – 73 OVR (-2)
– Dylan Windler – Position change to SF/SG
– Isaiah Mobley – Position Change to PF/C

****Boston Celtics****
– Jayson Tatum – 94 OVR (+1)
– Jaylen Brown – 88 OVR (+1)
– Al Horford – 81 OVR (-1)
– Derrick White – 77 OVR (-1)
– Blake Griffin – Position change to C/PF
– Payton Pritchard – 75 OVR (-1)
– Noah Vonleh – 71 OVR (-3)

****LA Clippers****
– John Wall – 79 OVR (+1)
– Norman Powell – 78 OVR (-2)
– Robert Covington – 77 OVR (+1)
– Reggie Jackson – 75 OVR (-2)
– Luke Kennard – 75 OVR (-1) – Position update to SF/SG
– Amir Coffey – Position update to PF/SF
– Terance Mann – Position update to SG/SF
– Brandon Boston Jr – Position update to SF/SG

****Memphis Grizzlies****
– Ja Morant – 94 OVR (+1)
– Desmond Bane – 86 OVR (+3)
– Steven Adams – 80 OVR (-2)
– Santi Aldama – 74 OVR (+4)
– Jake LaRavia – Position update to SF/PF
– David Roddy – Position Update to PF/SF

****Atlanta Hawks****
– Clint Capela – 81 OVR (-3)
– Aaron Holiday 74 OVR (-1)

****Miami Heat****
– Bam Adebayo – 86 OVR (-1)
– Kyle Lowry – 81 OVR (-1)
– Caleb Martin – 75 OVR (-1)
– Dewayne Dedmon – 74 OVR (-1)
– Gabe Vincent – 74 OVR (-1)

****Charlotte Hornets****
– Kelly Oubre Jr – 78 OVR (-1)
– Mason Plumlee – 76 OVR (+1)
– Nick Richards – 76 OVR (+3)
– Jalen McDaniels – 76 OVR (+3)
– Dennis Smith Jr – 76 OVR (+1)
– JT Thor – 69 OVR (-1) – Position change to PF/SF

****Utah Jazz****
– Lauri Markkanen – 82 OVR (+4)
– Mike Conley 81 OVR (-1)
– Collin Sexton – 79 OVR (+1) – Position change to PG/SG
– Malik Beasley – 76 OVR (+1)
– Walker Kessler – 76 OVR (+5)
– Nickeil Alexander-Walker – Position Update to PG/SG
– Simone Fontecchio – Position Update to PF/SF
– Leandro Bolmaro – Position Update to SF/SG

****Sacramento Kings****
– De’Aaron Fox – 85 OVR (+1)
– Damontas Sabonis – 84 OVR (-2)
– Kevin Huerter – 79 OVR (+3)
– Harrison Barnes – 78 OVR (-2)
– Richaun Holmes – 74 OVR (-1)
– KZ Okpala – Position Update to SF/PF

****New York Knicks****
– Obi Toppin – 78 OVR (+2)
– Immanuel Quickley – 76 OVR (-1)
– Evan Fournier – 75 OVR (-1)
– Isaiah Hartenstein 75 OVR (+1)

****LA Lakers****
– Russell Westbrook 77 OVR (-1)
– Patrick Beverley 77 OVR (-1)
– Matt Ryan – 71 OVR (+3)

****Orlando Magic****
– Paolo Banchero – 83 OVR (+5)
– Wendell Carter Jr 81 OVR (-2)
– Bol Bol – 76 OVR (+5)
– Mo Bamba 75 OVR (-4)
– Chuma Okeke – 73 OVR (-2) – Position change to PF/SF
– RJ Hampton 73 OVR (+1)
– Caleb Houstan – Position Update to SG/SF
– Kevon Harris – 69 OVR (+2)

****Dallas Mavericks****
– Luka Doncic – 96 OVR (+1)
– Dorian Finney Smith – 77 OVR (-1)
– Tim Hardaway Jr – Position update to SF/SG
– Javale McGee 76 OVR (-1)
– Josh Green – 74 OVR (+1) – Position update to SG/SF

****Brooklyn Nets****
* Note* – Jacque Vaughn added as Interim HC**
– Kevin Durant – Position Update to PF/SF
– Ben Simmons – 80 OVR (-3)
– TJ Warren – Position change to PF/SF
– Royce O’Neale – Position Update to SF/SG
– Patty Mills – 74 OVR (+2) – Position Update to PG/SG
– Cam Thomas – Position Update to SG/SF
– David Duke Jr – Position Update to SF/SG
– Alondes Williams – Position Update to PG/SG

****Denver Nuggets****
– Michael Porter Jr – 82 OVR (+2)
– Jamal Murray – 81 OVR (-3)
– Zeke Nnaji – 75 OVR (-1)
– Davon Reed – Position Update to SF/SG
– Payton Watson – Position Update to SG/SF

****Indiana Pacers****
– Tyrese Haliburton – 86 OVR (+2)
– Bennedict Mathurin – 80 OVR (+5)
– Buddy Hield – 79 OVR (+1)
– Chris Duarte – 76 OVR (-1)
– TJ McConnell – 74 OVR (-1)
– Andrew Nembhard – 72 OVR (+2)
– Aaron Nesmith – Position Update to SG/SF
– Kendall Brown – Position Update to SF/SG

****New Orleans Pelicans****
– Trey Murphy III – 79 OVR (+1)
– Jose Alvarado – 75 OVR (-1)
– Naji Marshall – 76 OVR (+3) – Position Update to SG/SF

****Detroit Pistons****
– Bojan Bogdanovic – 82 OVR (+2)
– Jaden Ivey 78 OVR (+2)
– Isaiah Stewart – 78 OVR (+2)
– Jalen Duren – 75 OVR (+2)
– Hamidou Diallo – 74 OVR (-2) – Position Update to SF/SG
– Cory Joseph – 72 OVR (-1) – Position Update to SG/PG
– Isaiah Livers – Position Update to PF/SF
– Kevin Knox – Position Update to PF/SF

****Toronto Raptors****
– Pascal Siakam – 88 OVR (+2)
– Scottie Barnes – 85 OVR (+1)
– Gary Trent Jr – 79 OVR (+1)
– Precious Achiuwa – 75 OVR (-1)
– Khem Birch – 74 OVR (-1)
– Dalano Banton – 74 OVR (+2)
– Christian Koloko – 71 OVR (+1)

****Houston Rockets****
– Alperen Sengun – 79 OVR (+2)
– Kevin Porter Jr – 78 OVR (+1)
– Tari Eason 76 OVR (+4)
– Usman Garuba – 74 OVR (+1)

****San Antonio Spurs****
– Keldon Johnson 84 OVR (+2)
– Devin Vassell – 79 OVR (+3)
– Josh Richardson – 77 OVR (+1) – Position Update to SG/SF
– Zach Collins – 75 OVR (+1)
– Doug McDermott – 75 OVR (+1)
– Jeremy Sochan – 72 OVR (-1)
– Romeo Langford – Position Update to SG/SF
– Blake Wesley – Position Update to PG/SG

****Phoenix Suns****
– Chris Paul – 89 OVR (-1)
– Mikal Bridges – 84 OVR (+1)
– DeAndre Ayton – 84 OVR (-1)
– Landry Shamet – 74 OVR (+1)
– Jock Landale – 73 OVR (+3)
– Josh Okogie – Position Update to SF/PF

****Oklahoma City Thunder****
– Shai Gilgeous Alexander – 89 OVR (+2)
– Kenrich Williams – Position Update to PF/SF
– Tre Mann – 74 OVR (-1 – Position Update to PG/SG
– Darius Bazely – 75 OVR (-1) – Position Update to C/PF
– Lindy Waters – 73 OVR (+2) – Position Update to SF/SG

****Minnesota Timberwolves****
– Karl Anthony Towns – 87 OVR (-2)
– Rudy Gobert – 86 OVR (-2)
– Jaden McDaniels – 77 OVR (+2)
– Jaylen Nowell – 76 OVR (+1)
– Jordan McLaughlin – 74 OVR (-1)

****Portland Trail Blazers****
– Damian Lillard – 90 OVR (+1)
– Gary Payton II – Position Update to PG/SG
– Shaedon Sharpe – 74 OVR (+2)

****Golden State Warriors****
– Jonathan Kuminga – 76 OVR (-2)
– James Wiseman – 76 OVR (+1)
– JaMychal Green – 75 OVR (-1)
– Ty Jerome – Position Update to SG/PG
– Ryan Rollins – Position Update to PG/SG
-Donte DiVincenzo – Position Update to PG/SG

****Washington Wizards****
– Daniel Gafford – 76 OVR (-1)
– Will Barton – 76 OVR (-1)
– Deni Avdija – 75 OVR (-1)
– Jordan Goodwin – Position Update to SG/PG

Some Team Heights/Weights were also updated:

***Milwaukee Bucks***

– Giannis Antetokounmpo – 7’0 – 243 Pounds

– Jrue Holiday – 6’5

– Bobby Portis – 6’11

– Brook Lopez – 7’1

– Joe Ingles – 6’9

– Serge Ibaka – 6’11

– Jordan Nwora – 6’9

– Wesley Matthews – 6’5

– Thanasis Antetokounmpo – 6’7

– Sandro Mamukelashvili – 6’10

– Marjon Beauchamp – 6’7

– AJ Green – 6’5

***LA Clippers***

– Norman Powell – 6’4

***Miami Heat***

– Victor Oladipo – 6’3

– Gabe Vincent – 6’2

– Dewayne Dedmon – 6’10

– Haywood Highsmith – 6’5

– Udonis Haslem – 6’7

– Jamal Cain – 6’6

***Utah Jazz***

– Lauri Markkanen – 7’0

– Collin Sexton – 6’2

– Jordan Clarkson – 6’5

– Jared Vanderbilt – 6’8

– Walker Kessler – 7’0

– Simone Fontecchio – 6’7

– Udoka Azubuike – 6’11

– Micah Potter – 6’8

***Sacramento Kings***

– Domantas Sabonis – 7’1

– Richaun Holmes – 6’8

– Alex Len – 7’2

– Chima Moneke – 6’5

– Keon Ellis – 6’3

***New York Knicks***

– Jalen Brunson – 6’2

– Immanuel Quickley – 6’2

– Derrick Rose – 6’3

– Quentin Grimes – 6’5

– Cam Reddish – 6’7

– Jerricho Sims – 6’10

– Miles McBride – 6’2

– Trevor Keels – 6’4

***Dallas Mavericks***

– Spencer Dinwiddie – 6’5

***Denver Nuggets***

– Jamal Murray – 6’4

– Peyton Watson – 6’7

***New Orleans Pelicans***

– Larry Nance Jr – 6’8

– Jaxson Hayes – 7’0

– Dyson Daniels – 6’7

– Garrett Temple – 6’6

– EJ Liddell – 6’6

***Toronto Raptors***

– Fred Vanvleet – 6’0

– Scottie Barnes – 6’8

– Khem Birch – 6’8

– Christian Koloko – 7’0

– Ron Harper Jr – 6’5

***Houston Rockets***

– Jae’Sean Tate – 6’5

***San Antonio Spurs***

– Keldon Johnson – 6’5

– Josh Richardson – 6’6

– Doug McDermott – 6’6

– Jeremy Sochan – 6’8

– Malaki Branham – 6’4

– Blake Wesley – 6’4

– Dominick Barlow – 6’9

***Oklahoma City Thunder***

– Shai Gilgeous Alexander – 195 Pounds

– Josh Giddey – 216 Pounds

– Lu Dort – 220 Pounds

– Darius Bazely – 216 Pounds

– Aleksej Pokusevski – 210 Pounds

– Jeremiah Robinson Earl – 240 Pounds

– Jalen Williams – 211 Pounds

– Lindy Waters III – 210 Pounds

– Isaiah Joe – 6’3

***Minnesota Timberwolves***

– Karl Anthony Towns – 7’0

– Jordan Mclaughlin – 6’0

– Nathan Knight – 6’8

***Portland Trail Blazers***

– Jusuf Nurkic – 7’0

– Josh Hart – 6’4

– Gary Payton II – 6’2

– Drew Eubanks- 6’10

– Shaedon Sharpe – 6’5

– Keon Johnson – 6’3

– Jabari Walker – 6’7

– John Butler Jr – 7’0 – 190 Pounds

– Olivier Sarr – 6’11

***Golden State Warriors***

– JaMychal Green – 6’9

***Washington Wizards***

– Daniel Gafford – 6’10

– Johnny Davis – 6’4

– Anthony Gill – 6’8

– Vernon Carey Jr – 6’10

BADGE UPDATES

***Cleveland Cavaliers***
Dean Wade: 2 (+2)

***Memphis Grizzlies***
Ja Morant: 33 (+3)
Desmond Bane: 15 (+4)

***Sacramento Kings***
Kevin Huerter: 9 (+3)

***Orlando Magic***
Paolo Banchero: 11 (+8)

***Indiana Pacers***
Bennedict Mathurin: 3 (+3)

***New Orleans Pelicans***
Trey Murphy: 2 (+2)

That’s a lot of changes! Mind, Visual Concepts hasn’t exactly been forthcoming with their updates recently, which we’re hoping changes soon.

Source: Operation Sports forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Forspoken Magic Combat Lets Player Harness the Power of the Elements

Luminous Productions and Square Enix have released a new Forspoken Magic Combat deep dive video, explaining Forspoken’s magical combat system. Frey’s Magic Combat allows her to harness the power of the elements, with a powerful arsenal of both offensive and defensive abilities.

Watch the trailer below:

Frey unlocks four elemental magics as the game progresses, each with its own set of attack, support, and parkour skills. While she initially only has access to the the base spells for each element, more powerful spells and upgrades can be unlocked through expending collected Mana to make purchases in the system.

Earth-based Purple Magic is the first elemental magic unlocked, which gives Frey the power to manipulate the earth. The first offensive ability, Shot, launches earth projectiles at enemies, and can be charged up before release for more damage. Burst Shot fires clusters of such projectiles, Scatter Shot unloads a rapid stream of them ending with a power shot, and Shield Shot fashions an earth barrier that Frey can charge at enemies with before releasing it in a damaging explosion. Other Purple Magic spells include Prime (explosive traps), Screen (force field), and Tendril (sweep attack that heals Frey based off damage dealt).

Later in the game, Frey unlocks the fire-based Red Magic, which provides devastating offensive abilities with the melee spell Slice, which equips Frey with a fiery magical blade that can perform additional attacks if charged up. However, with spells like Aegis, which imbues Frey with the strength of fire, and Legion, which spawns fire soldiers that support Frey, Red Magic can effectively used for defense as well.

The Forspoken Magic Combat arsenal is rounded off with the various support spells of Blue and Green magic unlocked later in the game, as well as the Surge Magic burst ability and the Killer Blow finisher move. Frey’s bracelet sidekick additionally provides valuable support, tanking hits for Frey and performing recon to warn Frey of enemy-infested areas and approaching dangers. 

The first Forspoken deep dive video “Magic Parkour” was released on October 27 and focused on Frey’s magic-infused movement abilities, stamina management, and upgrades through completing Spellcraft challenges. The final video in, Forspoken Deep Dive: Exploring Athia, releases on November 10, and will showcase quests, challenges and various activities that players can find and accomplish across the world of Athia.

Square Enix‘s Forspoken comes out January 24, 2023 for PC and PS5, and can be pre-ordered now. Check out the gameplay trailer from Tokyo Game Show 2022, introducing Forspoken’s supporting cast and showing off some truly terrifying dragons.

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Salman Haider Zaidi

That's a nice argument, Senator.

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