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Fortnite Update 1.000.080 Released for v22.10; Changes & Datamined Content Listed for Oct. 4 (Update)

Epic Games has deployed Fortnite update 1.000.080 on all platforms, and this is for the v22.10 patch. You can expect to see bug fixes, new items, and lots more. Read on for the datamined content, as well as the Fortnite October 4 patch notes below.

Fortnite Update 1.000.080Patch Notes | Fortnite v22.10 Patch Notes | Fortnite October 4 Patch Notes:

Your time in paradise just got even more pleasant. The first major update of Chapter 3 Season 4 is here, bringing with it a new DMR, new things to unlock with your Keys, and the Grapple Glove’s return! Also, this Season’s Super Level Styles will soon be available.

SCOPE OUT PREY WITH THE COBRA DMR

Fortnite Cobra DMR

It’s not easy to flee the long range of a Cobra DMR. With its fast fire rate, opponents can be swiftly defeated if you have a steady hand. Find Cobra DMRs from the ground, Chests, Supply Drops, fishing, Loot Sharks, and Reality Sapling Fruit!

(With the arrival of the Cobra DMR, the normal DMR has been vaulted.)

UNLOCK NEW OPPORTUNITIES 

Fortnite Holo-Chest

So far in Chapter 3 Season 4, you’ve been using Keys to open Low-Security Vaults and High-Security Vaults. Now, Holo-Chests join the receptacle selection! Use one Key to open a Holo-Chest holding an item you desire: Holo-Chests display a holographic preview of what’s inside so you’ll know whether it has what you need before opening it.

Have something Exotic on your mind? If you’re too far away from a selling Character, use two Keys to open an Exotic Holo-Chest! Exotic Holo-Chests contain an Exotic item, and as you’d expect, display a holographic preview of that item.

GRAPPLING WITH THE PAST – THE GRAPPLE GLOVE RETURNS!

Fortnite Grapple Glove

Who says you can’t keep vibin’ in paradise? The Grapple Glove from Chapter 3 Season 3: Vibin’ is unvaulted! How does the Grapple Glove work?

  • To begin swinging, shoot its grappling hook at a hard surface like a cliff, prop, or building. Each successive swing gets faster until the third swing and beyond, when you’ll be at max speed.
  • If you miss a shot and land on the ground, you’ll have a brief window of time to shoot the grappling hook and come back swinging. You’ll have an even longer window if you slide out of a swing, so don’t be afraid to combo some slides into your swinging action!
  • Don’t worry if your window of time runs out: after a brief cooldown, the Grapple Glove will ready itself back up. When the Grapple Glove’s ready again, get back in the air… or get something out of reach — its grappling hook can also be used to pull items towards you! Keep shooting the grappling hook until your Grapple Glove’s out of charges.

Unlike in Chapter 3 Season 3, Grapple Gloves aren’t stored in Grapple Glove Toolboxes. This time, they can be found from the ground, Chests, Supply Drops, and Legendary and Mythic Reality Sapling Fruit. Grapple Gloves will be available until the v22.20 update.

MORE FOR NOTHING

Bytes’ The Nothing’s Gift Pickaxe is on Page 2 of the Chapter 3 Season 4 Battle Pass. Starting in v22.10, everyone who’s unlocked this Pickaxe (or will unlock this Pickaxe) will receive Bytes Quests! Equip Bytes and complete these Quests to unlock up to seven alt Styles for The Nothing’s Gift, including The Dread Claw, Sharpened Sunburst, Razer Thorn, and more. What can’t Chrome be molded into?

CHAPTER 3 SEASON 4 SUPER LEVEL STYLES

Fortnite Chapter 3 Season 4 Super Level Styles

Become chromatic. In the Bonus Rewards section of the Battle Pass tab, bonus Styles for this Season’s Battle Pass Outfits have been available for players who progress past Level 100. Starting October 6 at 9 AM ET, this Season’s Super Level Styles will become available!

What are the Super Level Styles this Season? Progress past Level 140 in Chapter 3 Season 4 and start unlocking the Celestial, Spectral, and Aurelian Styles for Bytes, Lennox Rose, Paradigm (Reality-659), Meow Skulls, and Spider-Gwen.

DETAILED SQUAD COMMS WHEEL… IN DETAIL

Fortnite Squad Comms Wheel

An enemy was here! Look, loot over there! Starting with v22.00, you may have noticed a more robust Squad Comms Wheel. Hold your Ping button to pull up the Squad Comms Wheel and place pings with more detail for your squad — or send orders to your hired Characters. 

While your squadmates may ignore the added details to “Watch this spot” or “Defend here” when they’re halfway across the map, Characters you’ve hired on the Island will follow your every command. Place markers for them to move up to a point, follow you, or even go revive a downed teammate!

MISCELLANEOUS UPDATES

  • Boogie Bombs have been vaulted in both non-competitive and competitive playlists.
  • Most one-handed Pickaxes, such as the Gum Brawler and Tribute’s Flail, would previously equip by flying into the player’s hand. We’ve adjusted this to be a new equip animation in v22.10.
  • In case you missed it, we recently released a balance hotfix affecting EvoChrome Shotguns and EvoChrome Burst Rifles:
    • Their floor loot availability is now increased.
    • Uncommon, Rare, Epic, and Legendary versions can now be found in Chrome and regular Chests.
    • The damage needed to upgrade an EvoChrome weapon at each rarity tier is now greatly reduced.

COMPETITIVE NOTES

  • The Grapple Glove is not included in competitive playlists.
  • In case you missed it, the Ranger Shotgun has recently been added to competitive playlists.

MAJOR BUG FIXES

  • Players on controller are now able to consistently navigate the inventory with the left thumbstick.
  • Fixed an issue that caused the map to default to the Map tab even when previously closed on the Quests tab.
  • Lennox Rose’s hair no longer obstructs the reticle while crouching.
  • Players should no longer get stuck when phasing through Chrome-ified structures at Herald’s Sanctum.
  • Chrome-ified building pieces now lose their “on fire” visual effects when the fire has ended.
  • Fixed an issue that caused visual/screen effects from a Chrome Vortex to persist in specific circumstances.
  • The “Reset to last saved position” button in the HUD Layout Tool on mobile is again returning all buttons to the last saved position.
  • Fixed an issue involving hair clipping through headwear on several Outfits.
  • Blackheart’s Character indicator is again appearing on the minimap.
  • The Storm notification no longer appears towards the middle of the screen.

Fortnite v22.10 Datamined Content:

Here are some of the datamined content via reliable dataminers:

Same as always, we’ll be updating this post throughout the day with the datamined content and the official release log, which should take an hour or two. Once it’s done, we’ll update the article and headline to reflect it.

Update: Official patch notes and the datamined info have been inserted.

Source: Epic Games

Damien Seeto

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Fortnite Update 3.70 Drops for v22.10, Changes & Datamined Content Listed for Oct. 4 (Update)

Fortnite update 3.70 has just been released by Epic Games this October 4, and this is for the v22.10 patch! Same as before, players can expect new content to be rolled out, and we’ve listed those alongside the datamined content as well, which are listed below.

Fortnite Update 3.70 Patch Notes | Fortnite v22.10 Patch Notes:

Your time in paradise just got even more pleasant. The first major update of Chapter 3 Season 4 is here, bringing with it a new DMR, new things to unlock with your Keys, and the Grapple Glove’s return! Also, this Season’s Super Level Styles will soon be available.

SCOPE OUT PREY WITH THE COBRA DMR

Fortnite Cobra DMR

It’s not easy to flee the long range of a Cobra DMR. With its fast fire rate, opponents can be swiftly defeated if you have a steady hand. Find Cobra DMRs from the ground, Chests, Supply Drops, fishing, Loot Sharks, and Reality Sapling Fruit!

(With the arrival of the Cobra DMR, the normal DMR has been vaulted.)

UNLOCK NEW OPPORTUNITIES 

Fortnite Holo-Chest

So far in Chapter 3 Season 4, you’ve been using Keys to open Low-Security Vaults and High-Security Vaults. Now, Holo-Chests join the receptacle selection! Use one Key to open a Holo-Chest holding an item you desire: Holo-Chests display a holographic preview of what’s inside so you’ll know whether it has what you need before opening it.

Have something Exotic on your mind? If you’re too far away from a selling Character, use two Keys to open an Exotic Holo-Chest! Exotic Holo-Chests contain an Exotic item, and as you’d expect, display a holographic preview of that item.

GRAPPLING WITH THE PAST – THE GRAPPLE GLOVE RETURNS!

Fortnite Grapple Glove

Who says you can’t keep vibin’ in paradise? The Grapple Glove from Chapter 3 Season 3: Vibin’ is unvaulted! How does the Grapple Glove work?

  • To begin swinging, shoot its grappling hook at a hard surface like a cliff, prop, or building. Each successive swing gets faster until the third swing and beyond, when you’ll be at max speed.
  • If you miss a shot and land on the ground, you’ll have a brief window of time to shoot the grappling hook and come back swinging. You’ll have an even longer window if you slide out of a swing, so don’t be afraid to combo some slides into your swinging action!
  • Don’t worry if your window of time runs out: after a brief cooldown, the Grapple Glove will ready itself back up. When the Grapple Glove’s ready again, get back in the air… or get something out of reach — its grappling hook can also be used to pull items towards you! Keep shooting the grappling hook until your Grapple Glove’s out of charges.

Unlike in Chapter 3 Season 3, Grapple Gloves aren’t stored in Grapple Glove Toolboxes. This time, they can be found from the ground, Chests, Supply Drops, and Legendary and Mythic Reality Sapling Fruit. Grapple Gloves will be available until the v22.20 update.

MORE FOR NOTHING

Bytes’ The Nothing’s Gift Pickaxe is on Page 2 of the Chapter 3 Season 4 Battle Pass. Starting in v22.10, everyone who’s unlocked this Pickaxe (or will unlock this Pickaxe) will receive Bytes Quests! Equip Bytes and complete these Quests to unlock up to seven alt Styles for The Nothing’s Gift, including The Dread Claw, Sharpened Sunburst, Razer Thorn, and more. What can’t Chrome be molded into?

CHAPTER 3 SEASON 4 SUPER LEVEL STYLES

Fortnite Chapter 3 Season 4 Super Level Styles

Become chromatic. In the Bonus Rewards section of the Battle Pass tab, bonus Styles for this Season’s Battle Pass Outfits have been available for players who progress past Level 100. Starting October 6 at 9 AM ET, this Season’s Super Level Styles will become available!

What are the Super Level Styles this Season? Progress past Level 140 in Chapter 3 Season 4 and start unlocking the Celestial, Spectral, and Aurelian Styles for Bytes, Lennox Rose, Paradigm (Reality-659), Meow Skulls, and Spider-Gwen.

DETAILED SQUAD COMMS WHEEL… IN DETAIL

Fortnite Squad Comms Wheel

An enemy was here! Look, loot over there! Starting with v22.00, you may have noticed a more robust Squad Comms Wheel. Hold your Ping button to pull up the Squad Comms Wheel and place pings with more detail for your squad — or send orders to your hired Characters. 

While your squadmates may ignore the added details to “Watch this spot” or “Defend here” when they’re halfway across the map, Characters you’ve hired on the Island will follow your every command. Place markers for them to move up to a point, follow you, or even go revive a downed teammate!

MISCELLANEOUS UPDATES

  • Boogie Bombs have been vaulted in both non-competitive and competitive playlists.
  • Most one-handed Pickaxes, such as the Gum Brawler and Tribute’s Flail, would previously equip by flying into the player’s hand. We’ve adjusted this to be a new equip animation in v22.10.
  • In case you missed it, we recently released a balance hotfix affecting EvoChrome Shotguns and EvoChrome Burst Rifles:
    • Their floor loot availability is now increased.
    • Uncommon, Rare, Epic, and Legendary versions can now be found in Chrome and regular Chests.
    • The damage needed to upgrade an EvoChrome weapon at each rarity tier is now greatly reduced.

COMPETITIVE NOTES

  • The Grapple Glove is not included in competitive playlists.
  • In case you missed it, the Ranger Shotgun has recently been added to competitive playlists.

MAJOR BUG FIXES

  • Players on controller are now able to consistently navigate the inventory with the left thumbstick.
  • Fixed an issue that caused the map to default to the Map tab even when previously closed on the Quests tab.
  • Lennox Rose’s hair no longer obstructs the reticle while crouching.
  • Players should no longer get stuck when phasing through Chrome-ified structures at Herald’s Sanctum.
  • Chrome-ified building pieces now lose their “on fire” visual effects when the fire has ended.
  • Fixed an issue that caused visual/screen effects from a Chrome Vortex to persist in specific circumstances.
  • The “Reset to last saved position” button in the HUD Layout Tool on mobile is again returning all buttons to the last saved position.
  • Fixed an issue involving hair clipping through headwear on several Outfits.
  • Blackheart’s Character indicator is again appearing on the minimap.
  • The Storm notification no longer appears towards the middle of the screen.

Fortnite v22.10 Datamined Content:

Here are some of the datamined content via reliable dataminers:

Same as always, we’ll be updating this post throughout the day with the datamined content and the official release log, which should take an hour or two. Once it’s done, we’ll update the article and headline to reflect it.

Update: Official patch notes and the datamined info have been inserted.

Source: Epic Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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King of Fighters 15 Update 1.51 Brings Team Samurai DLC & Changes This October 4

As expected, SNK has released King of Fighters 15 update 1.51 (PS5 version 1.005.001), which brings the Team Samurai premium DLC, alongside a bunch of changes, Read on for the KOF15 October 4 patch notes.

King of Fighters 15 Update 1.51 Patch Notes | King of Fighters 15 Update 1.005.001 Patch Notes | KOF15 October 4 Patch Notes:

Changed Area | Description of Change

■System

DJ STATION
・Added 3 tracks to the SAMURAI SHODOWN album.
・Added the function RANDOM LIST
It is a function that allows players to set music to play tracks randomly
during battle, in the main menu, and during member select.
*Refer to the in-game explanation for more information.

Room Match
・Can now alter the input delay settings during matches from the Room Menu.
*Selecting Automatic sets rollback frames to variable.
・A sound now plays notifying you when it is your turn to play.

Ranked Match, Casual Match
・Can now alter the input delay settings during matches.
*Selecting Automatic sets rollback frames to variable.

PARTY VS
・Added Winner Stays On to the rules.
*Refer to the in-game explanation for more information.

Issue where sounds stop and the game freezes.
・Playing sounds from the controller was disabled momentarily to resolve an issue,
but as the issue has been successfully resolved, controllers will now play sounds.
*PlayStation-only issue.

Results
・Resolved an issue with dialogue between CHRIS and O.CHRIS not playing
correctly.

Trophies, Achievements
・Resolved a discrepancy in the trophy description of “Gotcha!”.
Correct description now reads: “Successfully executed 10 counter throws”
Fixed languages: English, French, Italian, German, European Spanish, Latin
Spanish, Brazilian Portuguese, Arabic, Russian, Thai.

Other
・Resolved minor issues concerning the UI.
・Resolved minor issues concerning character display and effects.

Check out the fighter changes in the screenshots below.

Once there’s a new patch released, we’ll let our readers know.

Source: SNK (pdf)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Down for Maintenance and Patch Version 22.10 Roll Out This October 4

Epic Games has triggered Fortnite down on the game’s servers, and this is for maintenance this October 4, during which time, patch version 22.10 will also be released.

Fortnite Down Server Status and Updates for October 4:

Here’s the official announcement from Epic Games:

Unlock the key to victory in Update 22.10, set to release tomorrow October 4!

Downtime starts at 04:00 ET (08:00 UTC), with matchmaking being disabled 30 minutes prior.

No timeframe has been given for the downtime, but usually, it’s around 2-3 hours long. Same as always, if there’s a change in the maintenance schedule, we’ll be sure to let our readers know. As for the new patch, once it’s out, we’ll provide a link out to it, which should list the new content, as well as the datamined stuff unearthed from the patch’s data.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Splitgate Update 1.33 Shoots Out for Patch 8.0.1 This October 4

1047 Games has released the Splitgate update 1.33 today, which is officially tagged as version 8.0.1. Today’s update comes with simple bug fixes as well as some new MVP sprays. Check out the Splitgate October 4 patch notes below.

Splitgate Update 1.33 Patch Notes | Splitgate Update 8.0.1 Patch Notes | Splitgate October 4 Update Patch Notes:

Quickplay

  • Updated the Quickplay playlists with the following changes:
  • Re-added the Team Fiesta playlist, which includes Fiesta Team Deathmatch, Fiesta King of the Hill, and Fiesta Domination
  • Added Takedown to the Search and Survive playlist
  • Removed the Takedown Playlist

Maps

  • Fixed collision exploits on Foregone, Abyss, and Simulation India
  • Fixed backwards scoreboards on Simulation India

Cosmetics

  • Added more MVP Sprays
  • Added new player card banners
  • Fixed visual bugs on various weapon and character skins
  • Fixed issue with Pro Tier badges appearing pink

Miscellaneous

  • Properly randomized item drop duplicates so repeat items don’t reoccur as often
  • Fixed issue that prevented custom maps from playing contamination
  • Fixed issue in spectator mode that prevented the stats overlay from opening normally
  • Fixed issue that required a game restart to equip level 1 Battle Pass rewards
  • Fixed issue with Twitch Drops that prevented rewards from being redeemed

That’s it for the patch notes. Splitgate is out now for PC, PlayStation and Xbox. 

Source: Splitgate

Damien Seeto

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Steelrising Review: Mechanically Sound (PS5)

The Soulslike subgenre has been growing year over year with many developers large and small throwing their hat into the burgeoning ring. Only a handful have managed to make much of an impression and in the year of Our Elden Lord, Elden Ring, developers really need to bring something unique enough to the table to have a seat at it. Less than a month ago I reviewed the solid, brief Thymesia and now we have Steelrising from Spiders. Drawing inspiration from Bloodborne more than Dark Souls, Steelrising manages to impress — especially in the first half of the game. It does suffer in the back half from a lack of new ideas which means it overstays its welcome a bit.

Viva, La Alternate History France

Set in an alternate universe where the French Revolution is stomped out by King Louis XVI, and an army of automaton (robots) powered by the souls of the citizens they snuffed out. The player takes the role of dancing automaton, Aegis, which has been repurposed for combat and tasked with destroying the King’s automatons and saving the people of France from the tyranny of the unhinged king.

It’s a relatively simple and quite original — if absurd — narrative that honestly became less interesting the more it went on. Mostly because there really isn’t any mystery to it. The narrative tells you relatively quickly what’s going on and who the major players are, so it really becomes about talking to other prominent figures and helping them in their corner of the revolution. The game does give dialogue options and some side quests have different ways you can change what happens but these changes seem minimal and only impact some cutscenes. The world itself is completely unaffected by any decisions I made throughout the narrative, so while the story wasn’t amazing to me, it was cool to see a developer try to tell one in a traditional manner as opposed to the opaque approach FromSoftware takes with their stories.

Yes, It’s a Soulslike

Players that enjoy narratives might get something more out of it, but for me, and others like me who prefer gameplay to story, the combat is really why we come to this subgenre. It’s here where Steelrising really shines. It’s also where Steelrising’s Bloodborne influence is most prominent. Mostly focused on dodging and melee, the combat always felt responsive and satisfying. Each weapon has a special ability and these range from a few that block or parry, to AOE (area of effect) damage, to firing a projectile. You can level up the weapons to five, maximizing stats like damage or impact and immobilization – which determines how much damage you do to the enemy’s stance meter. Once the meter is full, the enemy is stunned and immobile, allowing for the next hit to do massive damage. My personal favorite weapon were the Nemesis Claws which had the special ability to parry the enemy attacks and immediately follow it up with a counter punch that can knock smaller enemies to the ground or make larger enemies stagger a bit.

Of course any Soulslike worth its salt has some kind of stamina management while in combat and traversal, and I really like Steelrising’s approach to the mechanic. Since Aegis is essentially a robot she is prone to overheating. As such, the “stamina” bar is really an overheating gauge. Once overheated, she can’t dodge or swing a weapon. Only move around and wait for it to cool. Spiders also added an almost “active reload” where pressing the correct button (triangle on PS5) before the second meter depletes will replenish some stamina. The quicker you press the button, the more of the gauge will refill. It really provided a good amount of strategy and tension to the combat encounters, especially on the larger enemies.

Felling enemies gets you the requisite “souls” or in the case of Steelrising, Anima Essence which can be spent at the in-game checkpoints on stats to make Aegis stronger or more durable. You can also spend them on upgrading weapons or you can shop in the “boutique” which sells elemental grenades, oil vials (for healing), and other items. However, there is a catch. Each area has a finite amount of each item to be purchased at the boutique which means you can and will run out of clutch items like “petrification” grenades which do massive damage to enemy stance meters. These work really well on the bosses. Speaking of bosses, most are “unstable” versions of regular enemies, with the key big bosses being “Titans.” They’re all unique and fun to fight, even if not overly challenging compared to other games in the genre.

Here Be Yharnam

The other area where Bloodborne’s influence can be seen is the level design. The cobble stone streets of France evoke Yharnam in not subtle ways. Where Steelrising sets itself apart, however, is the sheer verticality. Aegis can jump which allows her to climb to the rooftops to get around (where the game will allow it, of course) and eventually she acquires a grappling hook that allows her to ascend in specific areas for even more traversal options. It’s not open, and most of these areas just lead to item pickups or chests that contain armor or new weapons. Unlike Bloodborne, the levels of the game don’t really change save for one section that takes you into mines so it all eventually looks samey. More variety in the levels would have made the later portions of the game feel distinct and would have done wonders for the pacing of the game. In addition to the repeated enemy variety the back half of the game drags a bit.

Spiders did manage to offer a fresh take on a Soulslike and in doing so crafted a solid foundation for a potential franchise. With a bit more of a budget to allow for more enemy types and locations, Steelrising could be a contender.

Score: 7.5/10

Pros:

  • Smooth, responsive combat and traversal
  • Large, interlocking levels
  • Boss fights are fun

Cons:

  • Story is hit or miss
  • May overstay its welcome
  • Levels start to feel samey
  • Not a large variety of enemies

Steelrising review code provided by the publisher. Played on PS5. You can read MP1st’s review and scoring policy right here.

Sean Mesler

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Microsoft Launches Web Page Dedicated to Activision-Blizzard Acquisition, and How It Will Benefit Gamers

With the Microsoft-Activision deal still facing opposition from different sides, it seems the software giant (Microsoft) is now trying to rally gamers behind the buyout, as a new web page dedicated to the Activision-Blizzard acquisition has just been launched!

Part of the of the news section of the official Microsoft website, the web page has a big statement proclaiming “Our vision for gaming: More choice and more games for people everywhere.”

Not only that, but the company even lists the “benefits” of the acquisition too!

Benefits of Xbox + Activision-Blizzard

Benefits for players

  • More games on more devices including Xbox, PlayStation, phones and online
  • Choice in how and where people buy games with subscription and one-off purchase options
  • For the 95% of gamers who play on phones, alternatives to gaming offerings from the dominant mobile platforms

Benefits for game creators

  • More ways to get games in front of more players through support, investment and better access to gamers
  • Better revenue and fair marketplace rules through our app store principles
  • Greater flexibility in payment systems and the experience they provide their fans

Benefits for the gaming industry

  • More competition in mobile, where a couple of big players dominate
  • Greater competition in traditional gaming, where Sony and Nintendo will remain the biggest
  • Emphasis on positive workplace culture and increased local investment from Microsoft in studios and creative ecosystems

There’s a lot more stuff included, such as Microsoft CEO Satya Nadella’s chat with Bloomberg about the acquisition, quotes from various Microsoft employees on how this buyout is good for gamers, and loads more!

Speaking of Nadella, in his recent chat with Bloomberg, the Microsoft big cheese said that he’s “sure” that the deal will push through.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Dev Explains Why Multiplayer and Settlements Are Missing From Upcoming Nintendo Switch Release

Ahead of No Man Sky‘s Nintendo Switch release on October 7, Hello Games boss Sean Murray sat down with Eurogamer to talk about the state of the game in 2022. Among other things, Murray also explained why the team chose to omit multiplayer and settlements from the Switch version, and the possibility of including these features later on.

Hello Games surprised everyone when it announced a Switch port of its space RPG No Man’s Sky back in February. A whole host of concerns surrounded the port, including the Switch’s ability to handle large-scale procedural generation, and the sheer size of the game.

Ultimately, the Switch proved itself able to handle most of the game’s technical demands:

I would have assumed and did assume [that the Switch could not handle large-scale procedural generation], [but] what’s really surprised me is that we haven’t done, we’ve managed to keep them in parity – you see a tree on the PlayStation 4 version or the PS5 version, and it’s there on Switch version… So the discoveries are shared, if you name a planet or whatever, those are the same.

However, the settlements introduced in last year’s Update 3.6 “FRONTIERS” were left out of the Switch version. Murray explained the omission as more of a realistic avoidance:

The most performance-intensive things… the very biggest constructs are something we wanted to sort of avoid on [the platform].

That same line of thought extends to why the team chose to not include multiplayer functionality in the Switch port: outside of technical constraints, Murray felt multiplayer was not as critical to the Switch’s handheld, on-the-go experience. At the same time, he didn’t rule out bringing these features to the Switch in the future:

Multiplayer in No Man’s Sky is important, I love it as a feature, it’s great… [but] it’s not our most important feature compared to other games that have multiplayer. A lot of people play No Man’s Sky effectively alone, single-player, and [Switch] is less focused on multiplayer as well, because of the nature that you’re playing it on a train, you’re playing on the toilet, out and about or in bed at night or whatever. Loads of people play multiplayer games on Switch… but it’s a smaller percentage, and so our attitude is release, and see how people interact with it, and see what’s important to them and react to that.

October 4 this year will be a special date for No Man’s Sky. Besides the Switch release, Update 4.0 and a physical edition of the PS5 version will both be releasing on the same date.

Update 4.0 brings the new Relaxed mode, revamps of the Survival mode and inventory, a new info portal, customized difficulty settings, and more. The update will be released across all platforms.

We’ll keep our readers updated as No Man’s Sky on the Switch nears release.

Source: Eurogamer

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Salman Haider Zaidi

That's a nice argument, Senator.

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MultiVersus Update 1.08 Released for Local Play Perks This October 3

Player First Games has pushed out MultiVersus update 1.08 on consoles today, and this is for a pretty small fix. Those on PC, this is the same update that was released on Steam a few days ago. Read on for what’s new in the MultiVersus October 3 patch notes below.

MultiVersus Update 1.08 Patch Notes | MultiVersus Oct. 3 Patch Notes:

Here’s what was shared by Tony Huynh, co-founder of Player First Games:

A Steam only client update has just gone out that fixes the Local Play Perks not working. Updates to other platforms coming soon. Thank you!

That seems to be it. There was a patch released back on September 27 that not only added Rick Sanchez, but a bunch of fighter related changes too. Read on for the full patch notes here.

If there are other changes in this patch that’s spotted, we’ll update the post and let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Halo Franchise Switching to Unreal Engine, Including Upcoming Multiplayer Mode for Halo Infinite

The Halo franchise is reportedly switching to the Unreal Engine from 343i‘s custom Slipspace engine. The switch includes the rumored battle royale multiplayer mode for Halo Infinite, which has been in development for over two years.

The woes of Halo Infinite and 343 Industries are seemingly not yet over. Halo Infinite had a particularly troubled launch: a release date delay, the departure of director Chris Lee, cheaters, support issues, and the fact that the Forge level editor and under-delivering Campaign co-op have still not been released are just some of the problems the game encountered during development and after release.

An upcoming battle royale multiplayer mode for Halo Infinite, codenamed “Tatanka,” was leaked in January. The project was supposed to be fully integrated with Halo Infinite, and developed by Certain Affinity in 343i’s in-house Slipspace engine.

All that is set to change, as a report from last week states that Tatanka development is shifting over to Unreal Engine because of the inadequacy of Slipspace. This is despite more than two years of existing development on Tatanka and its planned integration with Halo Infinite.

And that’s not all. A new report says that the entire Halo franchise is moving over to Unreal Engine. Slipspace has been described as a particularly unhelpful, unaccommodating engine with “non-existent” developer tools, and poor documentation and pipeline maturity. Following the departure of studio head and founder Bonnie Ross as well as Slipspace architect David Berger, 343i seems more than eager to phase out the engine and incorporate mature, reliable tools to handle development demands for future projects.

While the development of Halo Infinite continues as planned, it’s unknown whether Tatanka will still be part of Halo Infinite or release as a standalone property.

We’ll keep our readers updated with any further developments.

Source(s): Windows Central, Sean W

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Salman Haider Zaidi

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Terraria Update 1.30 Brings Patch 1.4.4.1 Fixes This October 3

Re-Logic has pushed out Terraria update 1.30, which brings a host of fixes! This is patch version 1.4.4.1, and given we just got the big Labor of Love update last week, don’t expect anything in this one outside of bug fixes. Read on for what’s new in the Terraria October 3 patch notes.

Terraria Update 1.30 Patch Notes | Terraria Update 1.4.4.1 Patch Notes | Terraria October 3 Patch Notes:

CONSOLE/MOBILE ADDITIONAL FIXES FOR 1.4.4.1 (INCLUDING THE PC FIXES FROM 1.4.4.1)

Additions/Changes:
– “Classic” is now the default for new players instead of “Journey”

Bug Fixes:
– Fixed an issue where throwing the Guide Voodoo Doll into “Celebrationmk10” lava pool would kill the Guide but would not spawn the Wall of Flesh
– Fixed a graphic glitch issue with some critter cages
– Fixed an issue where some items would not transmutate correctly when dropped into Shimmer during a Multiplayer session
– Fixed an issue where the Shellphone would not teleport the player and would not display a tooltip when crafted

The devs have mentioned that patch 1.4.4.2 is in developing right now and will include additional console and mobile specific fixes. Keep an eye out on that, as the devs said that a second hotfix is incoming too.

Source: Terraria forums

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Alex Co

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Overwatch Servers Down Permanently in Prep for OW2 This October 3

Those trying to login to Overwatch but can’t, I hate to break it to you, but the Overwatch servers are down and it’s not going back up! Blizzard has essentially killed off Overwatch 1, as Overwatch 2 is set to be released tomorrow, October 4. 

Overwatch Servers Down Status and Updates:

This server outage has been confirmed by the community, though Blizzard hasn’t mentioned anything about it just yet.

We’ll update the post if Blizzard announces anything substantial but we’re not expecting that at all. If you’re feeling a bit sad, go read about some of the good memories players have shared throughout the game’s long lifespan.

Overwatch, it’s been nice knowing you! Thanks for the memories!

Don’t forget, Overwatch 2 will launch tomorrow for the PS4, PS5, Xbox One, Xbox Series X|S and PC, and it’ll be free-to-play.

More Overwatch Reading:

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Alex Co

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God of War Ragnarok ESRB Rating and Summary Surface

With the game set to launch this November 9, it looks like more info regarding God of War Ragnarok is rising, and one of these is the God of War Ragnarok ESRB rating alongside its summary.

As one might expect the ESRB (Entertainment Software Ratings Board) rating for the game is “M” for Mature, and the description talks about fighting with dragons, trolls, centaurs and the like, along with the game featuring curse words like “shit” and “fuck” which should be expected given the first game featured similar language tones.

Rating Summary

This is an action-adventure game in which players help Kratos and his son on a dangerous quest. Players explore various realms and engage in frenetic hand-to-hand combat against human-like raiders and fantastical creatures (e.g., centaurs, trolls, dragons). Players use axes and chained blades to battle enemies, often resulting in large blood-splatter effects and dismemberment. Players can perform finishing attacks that depict close-up impalement via bladed and hand-held weapons; repeated axe strikes to a creature’s neck results in decapitation. The words “f**k” and “sh*t” are heard in the game.

Sony gave us a look at God of War Ragnarok via a new trailer highlighting the game’s story. 

God of War Ragnarok releases this November 9, priced at a $69.99 for the PS5 and $59.99 for the PS4.

Source: ESRB

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Update 1.24 Fires Out This October 3 (Update)

Sledgehammer Games has released (Call of Duty) COD Vanguard update 1.24 (PS5 version 1.024), which is an unannounced title update. Given that the Season 5 Last Stand Reloaded patch was the last one set to be rolled out for the game, don’t expect anything major from this outside fixes. Read on for what’s new in the COD Vanguard October 3 patch notes.

COD Vanguard Update 1.24 Patch Notes | COD Vanguard Update 1.024 Patch Notes: | COD Vanguard October 3 Patch Notes:

Update: Sledgehammer has acknowledged the patch, and it seems to add the Fortress 24/7 playlist.


The studio hasn’t released the official patch notes just yet, but here are the confirmed items they are looking into (via the official Vanguard Trello board):

Global + MP Known Issues:

  • Valois Revolver does not contribute to Pistol Mastery Camos – Fix Scheduled
  • Genome Editor PPSh-41 Blueprint causes DEV ERROR 5573 – Fix Scheduled

So far, that’s what’s known from this patch. Once Sledgehammer Games releases the official patch notes, we’ll update the post ASAP.

Update: Sledgehammer has acknowledged the game update, and we’ve relayed what’s been announced.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 25th Anniversary Kicks Off This Month, Here’s the Schedule and Events Planned

Bethesda has announced that this month marks the 25th anniversary of the Fallout franchise! Players can look forward to developer retrospectives, in-game sales, giveaways and more! Read on to know what to expect for the Fallout 25th Anniversary celebrations.

Fallout 25th Anniversary Overview

Bethesda has launched a site just for the event, which will host the weekly stuff planned. Players can expect:

  • Free week of Fallout 76 
  • New Fallout Shelter Quests
  • Huge sales 
  • Giveaways 
  • And so much more! 

FALLOUT 76 FREE WEEK 

Haven’t taken a dive into Fallout 76? Explore post-nuclear Appalachia with your friends during Fallout 76’s Free Week, concluding October 10. We’ll also be offering Fallout 76 on sale during the Free Week, allowing you to keep playing without missing a beat of progress at a discount. 

A NEW UPDATE COMES TO FALLOUT SHELTER! 

We’re adding new content to Fallout Shelter for the first time in over four years! Take on an alien threat in an all-new quest line featuring new enemies, take up arms with new weapons, recruit new Dwellers and decorate your Vault with a new celebration room theme. We’ll have more to show off when the update launches next week, so stay tuned! 

SAVE BIG DURING FALLOUT’S FRANCHISE SALE 

Newcomer to the Fallout universe or longtime fan looking to fill some missing entries in your collection? We’re offering deep discounts across the entire Fallout franchise! Players on Steam have until October 18 to take advantage of the anniversary sale, while sales on Xbox and PlayStation platforms end on October 12.  

Here’s the Week 1 to Week 4 schedule:

Week 1:

  • Fallout 76 Free Play Event: Oct. 4 – Oct. 11
  • Invaders From Beyond: Oct. 4 – Oct. 18
  • Fallout 76 free on Windows Store: Oct. 3 – Nov. 1
  • Game Pass Perks – One month of Fallout 1st free: Oct. 3 – Nov. 1

Week 2:

  • Invaders From Beyond: Oct. 4 – Oct. 18
  • Fallout 76 free on Windows Store: Oct. 3 – Nov. 1
  • Game Pass Perks – One month of Fallout 1st free: Oct. 3 – Nov. 1

Week 3:

  • Game Pass Perks – One month of Fallout 1st free: Oct. 3 – Nov. 1
  • Fallout 76 free on Windows Store: Oct. 3 – Nov. 1

Week 4:

  • Spooky Scorched in-game event: Oct. 25 – Nov. 8
  • Fallout 76 free on Windows Store: Oct. 3 – Nov. 1

We’re expecting a few new videos, and maybe a title update to Fallout 76 to make its way out soon

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Breakthrough End of Round Attacker & Defender Switch Reverted by DICE After Player Feedback

It seems DICE made a little change to Battlefield 2042’s Breakthrough game mode when patch 2.1 was released. With the change, every end of round, the attackers and defenders would switch sides before moving on to a new map.

Apparently, this didn’t sit well with players, as DICE has announced today that they have reverted the change.

The complete announcement is as follows:

In Season 2, we changed the behavior of Breakthrough and Rush to automatically switch from Attacker and Defender after EoR, and before moving to a new map

Through your feedback, it’s clear that this is introducing frustration and is not contributing to a beneficial matchmaking experience

We see more of you returning to the front end and separately queing to enter a new round than remaining in the server to switch sides

Today, we have taken the decision to disable this function with the change being immediate within the game

Going forward, we will continue to look for improvements around your matchmaking experience in Battlefield 2042

Speaking of unannounced changes, we posted a huge list of stealth changes DICE has made to the game with patch 2.1, which the community found out about.

More Battlefield Reading:

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Alex Co

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Report: PSVR2 Production Goals Set at Two Million Units by March 2023

Despite no definite release date and price announcement, Sony reportedly has set PSVR2 production goals at two million units by March 2023. This is despite the fact that the original PSVR headset only managed to sell a million units eight months after launch.

VR headsets definitely sound exciting on paper, but game developers remain skeptical about their popularity. The Meta Quest 2, the most popular VR headset, has sold an estimated three million units, with nearly three million sold in the first quarter of availability. These massive numbers still falter in comparison to sales for a single AAA console title, let alone the entire console market which VR companies target.

With a Q4 2016 release, the original PSVR headset sold its first million units eight months into launch, and its lifetime sales amounted to a mere five million units by the end of 2019. Meanwhile, production for the PSVR2 reportedly began in September this year, and Sony plans to produce two million units by March 2023.

Sony seems to have something in mind with these goals, however.

The planned Q1 2023 release coincides with the expected relief in supply chain issues that have impeded PS5 availability since its launch. The PSVR2 headset requires a PS5 console. A focused marketing campaign in that period would thus drive customers to buy both the console and the headset in droves with no constraints.

We’ll keep our readers updated with any further developments.

Source: IDC (via Bloomberg)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Hot Wheels Unleashed Update 1.18 Races Out for Rewards Tuning & More This October 3

Milestone has released Hot Wheels Unleashed update 1.18 (PS5 version 1.019), and this is to tweak the rewards alongside other bug fixes. Read on for what’s in the Hot Wheels Unleashed October 3 patch notes.

Hot Wheels Unleashed Update 1.18 Patch Notes | Hot Wheels Unleashed Update 1.019 Patch Notes | Hot Wheels Unleashed October 3 Patch Notes:

  • Updated tuning of the rewards.
  • Fixed a bug causing clients to see different Basement customizations during online matches
  • Fixed a bug causing the track voting timer to be not long enough.

Yep, that’s about it for this title update. If you spot any other gameplay-related changes or technical fixes not mentioned above, leave a comment below and let us know. 

Hot Wheels Unleashed was released back in 2021, and you can read our review of it here, where we gave it a solid 8.5/10 score.

Source: Hot Wheels Unleashed

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Guilty Gear Strive Cross-Platform Beta Test Set to Kick Off Next Week

Arc System Works’ Guilty Gear Strive will be getting a cross-platform beta test next week, and we have the full schedule and details available. This test will be available for the PS4, PS5 and Steam, and will be available to players even if they haven’t bought the game.

Guilty Gear Strive Cross-Platform Beta Test Schedule and Character List:

Schedule: 14 October, 9am SGT/9pm ET/6am PT – 17 October, 3pm SGT pm ET/6am PT

Pre-load starts on October 13.

Playable Characters
All 21 characters (including all currently released DLC characters)

Available Modes 

・Tutorial Mode: Learn the basics of how to play. 

・Mission Mode: Learn useful techniques for matches in a mission format.  

・Survival Mode: Fight consecutive battles against the COM with a limited pool of health. 

・Training Mode: Recreate a variety of situations and practice to your heart’s content. 

・VS COM, VS 2P: Fight against the computer or a friend. 

・Online Match (Rank Tower, Open Park, Player Match): Play online against others from across the globe. 

・Combo Maker: Make your own original combo or setplay, and search for other players’ recipes to try. 

・Digital Figure: Set up characters, furniture, effects, and more to create your own unique scene. 

・Gallery: Check out the characters and BGM. 

From 14 to 17 October 2022, Guilty Gear -Strive- will be available to play for no cost during a Cross-Platform Network Test for online multiplayer without platform restrictions. The free test version of the game will feature not only online matches, but also various modes such as comprehensive tutorials for players new to the genre and training mode for practicing under a wide array of settings, as well as all of the additional DLC characters as of Bridget’s release. 

Released back in 2021, Guilty Gear Strive has seen constant post-launch support with new fighters, levels and fighter adjustments. You can read our review of the game right here, where we state, “The heart of the Guilty Gear franchise beats strongly in Strive, showing in it’s insanely fun gameplay, and lavishing visuals that puts this as one of the most well crafted fighters to date.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Hack Arrives Nearly 2 Years After Console’s Release

While the PS5 console was previously privately exploited shortly after its release, it seems that information from a recent agreed disclosure between PlayStation and TheFloW has led to a public PS5 hack, but not without its obstacles.

For those following the PS5 hacking scene, you may have noticed some rather big activity in the last month; specifically from known scene hacker, TheFloW, who recently published a disclosure over on the Hacker One program that PlayStation has partnered with in order to squash bugs, and major security flaws in on their platform. This disclosure, as it turns out, detailed how a vulnerability in BD-J (Blu-ray Disc Java) allowed TheFloW to gain kernel access on the PS5.

The crazy part about this is that this was an exploit that had been previously patched in the PS4, two years ago, right before the PS5 even released as mentioned in TheFloW’s disclosure.

The PS5 is vulnerable to https://hackerone.com/reports/826026 which easily grants kernel access to an attacker. This vulnerability had been reported by me for the PS4 2 years ago when the PS5 did not yet exist, thus this should be considered as a new report and not a duplicate.

I was able to use this vulnerability in conjunction with the bd-j exploit chain to gain kernel access.

See https://www.freebsd.org/security/advisories/FreeBSD-SA-20:20.ipv6.asc for more details.

Impact

Gain kernel access on PS5.

With this info at hand, it didn’t take very long afterwards for scene developer Sleirsgoevy to implement a “work-in-progress” Kernel Exploit based on the recent disclosures. 

https://twitter.com/notzecoxao/status/1575306583222910976?s=19

However, as the post stated, this was merely a “work-in-progress,” meaning it wasn’t fully ready yet. Well, four days later, and scene dev Specter (and a handful of others who are listed on the Github page,) finally shared the full exploit.

Due note that this exploit is only executable on consoles running on update 4.03, which was released one year ago this month. That means if you have been using your console since then for online gaming, and have been up-to-date with the latest updates, this exploit will not work on your system. Specter also warns of the low stability, and it’s mostly intended for developers to play around, rather than the general public.

The exploit strategy is for the most part based on TheFlow’s BSD/PS4 PoC with some changes to accommodate the annoying PS5 memory layout (for more see Research Notes section). It establishes an arbitrary read / (semi-arbitrary) write primitive. This exploit and its capabilities have a lot of limitations, and as such, it’s mostly intended for developers to play with to reverse engineer some parts of the system.

Also note; stability is fairly low, especially compared to PS4 exploits. This is due to the bug’s nature of being tied to a race condition as well as the mitigations and memory layout of the PS5. This document will contain research info about the PS5, and this exploit

While the unfortunate side effects of this hack/jailbreak is undoubtedly allowing the system to run pirate games (in its current state, the exploit does not allow this,) there are some developers in the scene who may put its vulnerabilities to some good use. 

Take known Soul modder Lance McDonald. If you haven’t heard of him by now, we highly suggest you go check out his Twitter and all his contributions to the Soul franchise he has made, as well as other titles.

However, what has certainly been one of his biggest achievements, was his contribution to finding out how to run Bloodborne, a game locked at 30fps with frame-pacing issues, to run at an unlocked 60fps, with the frame pacing fixed. This has been a long requested feature from PlayStation fans ever since the PS4 Pro first released. And with the PS5 seeing many old games get 60fps patches, some had thought that Bloodborne would eventually be amongst those titles. Sadly, we’re still waiting and the only known way to play Bloodborne at a higher frame-rate is via jailbreaking a PS4 or PS4 Pro, and even that isn’t stable.

There was but a glimmer of hope for the future, however, as Digital Foundry were unexpectedly sent some footage of Bloodborne using Lance’s 60fps patch, and running on the PS5. The result? Well, check it out yourself. 

Bloodborne wouldn’t be the only PS4 title that has yet to be officially patched, but received an unofficial one as developer illusion has been working on unlocked FPS patches for a number of PS4 titles like Gravity Rush, Driveclub, and more.

And then let’s not forget the number of homebrews the PS4 got during its lifespan. There are certainly some positives, though understandably, they probably won’t outweigh the negatives. Which does beg the question — what exactly does this exploit mean for online gaming on PlayStation?

Firmware Updates Should Keep Online Cheaters at Bay

One of the biggest concerns with the PS5 now being publicly hackable is that it will bring an onslaught of online cheaters. This has been such a major concern, especially since the PS3 days where hacking was so widespread. The PS4 drastically saw a reduction to online cheating, though it still existed to some capacity such as save modifications.

However, anyone following the scene would already know that a number of these exploits were only achievable on consoles of a specific firmware, but never the current one required to play online. That means only a small number of people were actually able to hack their consoles due to the limitations of supported firmware.

The same is true for the PS5, as the exploit was apparently fixed back in September of 2021 — a full year ago. It’s also part of the reasoning why these hackers/security researchers are allowed to disclose them now, instead of a year back. 

With the PS5 in high demand, and stock constantly short, chances are very slim that you’ll find a console out there that is capable of being exploited.  And if you were, you wouldn’t have any way of going online with it. Unlike the PS4, the PS5 also locks users out of copying their games saves to and from the console. While hacked consoles will most likely circumvent that, you’re going to have a hard time bringing those modded saves onto a legit PS5 since there is no option to copy PS5 saves back onto a legit console via USB.

Of course users can mod their PS5 saves and games, update their console, and go online, but then they would be locked out completely from jailbreaking since there is no known way to downgrade firmwares, and if there was, no doubt it wouldn’t be an easy process for most users.

So to summarize, PS5 owners shouldn’t have to worry much about encountering an online cheater that is on PS5, unless said title has a PS4 version with cross-gen save support, in which is the point of entry would occur on the PS4 side. This is solely based on current knowledge, and how things ran in the past, so it could all change down the road.

We hope not, as we definitely don’t need anymore cheaters than there already are, especially with cross-play becoming more standard, and including PC into the mix.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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