Nacon, publisher of video games such as Blood Bowl, Lord of the Rings Gollum, and peripheral maker, is holding their own digital press event today! The Nacon Connect 2021 stream can be seen below, where we’re promised at least three exclusive reveals, as well as fresh looks of the company’s known titles!
The event starts at 10 AM PT/1 PM ET/1 AM HKT/7 PM CEST! You can watch it in the video embed below.
Except the important news to be covered here on MP1st! Personally, I’m hoping to see a new customizable controller for the PS5, as well as maybe new gameplay for Lord of the Rings Gollum.
Digital Extremes has released the Warframe update 2.00 July 6 patch (version 1.008 on PS5), which brings the Sisters of Parvos content and loads more! Same as with every major Warframe patch, there’s a ton to unpack here in the official notes. This title update is out on PS4, PS5. Xbox One, Xbox Series X|S and Nintendo Switch!
Warframe Update 2.00 Patch Notes for July 6 | Warframe Update 1.008 – Sisters of Parvos:
SISTERS OF PARVOS
Parvos Granum’s days of collecting grain are far behind him. His newest grand achievement, born of technology and a desire for family, has finally come to fruition. Modeled with the latest in Corpus advancements, the Sisters of Parvos are ready to claim their Sectors and your lives.
The Kuva Lich system, originally introduced in the Old Blood update on Halloween of 2019, has expanded to introduce a new faction! The Sisters of Parvos update will bring your own personal Corpus adversary to the Origin System. Those acquainted with the Kuva Lich system will find familiarity with the Sisters of Parvos, but with a full Corpus experience!
A new cinematic awaits those who have finished The Call of The Tempestarii and The War Within…
Below is a breakdown of how to obtain a Sister from beginning to end:
First, one must not have an active Kuva Lich, meaning a Kuva Lich and Sister cannot actively be hunting you at the same time – it’s one or the other! Once you are free from the grips of your Kuva Lich (the process is faster now, see below) it’s time to enter The Granum Void!
To be deemed worthy of a Sister, you must enter the Granum Void found on Corpus Ship tilesets. By using a Zenith Granum Crown at a Golden Hand Tribute you will enter Parvos Granum’s pocket of the Void to battle Errant Specters. By reaching at least Rank 1 within the Granum Void you will call a Sister.
Once back in the Corpus Ship a Candidate will spawn within the level! The player who downs the Candidate will be the one eligible to Mercy. Once this Candidate is downed, the Sister’s weapon is shown above them and it becomes open to a Parazon Mercy kill if that Sister is desired. By choosing to kill the Candidate with a Mercy kill, this causes a Sister to arise in the Origin System, thus becoming the Progenitor of that Sister, and the Warframe used for this is recognized as the Progenitor Warframe. Progenitor Warframe determines Damage types and is displayed on the Sister’s Hound – that’s right, they have their own pets!
Once back in your Orbiter, the Sisters name is revealed and takes over the pre-existing Kuva Lich screen to display all her attributes, abilities, AND her trusty Hound. New to the Lich system these Hounds serve as the Sisters personal assassin, tasked with making your life difficult within the Sisters influenced Sector.
Your Sister then begins her reign over the Star Chat by influencing nodes as her own, but she won’t let you walk into her Sector easily. To help with matchmaking, we have made influence nodes consistent across all Lich and Sister levels. Venus is where Sisters of Parvos start at Rank 1! Once in an influenced node, the Sister’s Hound is released! While these Hounds pose a much harder battle than Kuva Lich Thralls, the Murmur progress is significantly greater. In addition, Hound Mercy Kills can award you Requiem Relics! As a typical Corpus, your Sister will steal any earned Credits from the mission.
As you continue fighting the Sister’s Hound on influenced nodes the chance of having your Sister spawn in the mission increases. The process of testing the Requiem order on your Sister is similar to Kuva Liches as failure levels her up, but instead of providing Kuva you and your squadmates can earn between 5K-10K Credits per Requiem attempt.
Once you’ve performed the correct sequence of Requiem Mods on your Sister, she will flee to a final, guaranteed showdown in her Capital Ship within Railjack in the Neptune Proxima (minimum Pilot Intrinsic 5)! Take her on when you’re ready. Other Tenno looking to fight their own Sister of Parvos will matchmake to the same node, where you can work side-by-side to take down your unique foes one-by-one!
Complete the Railjack objective to gain access to the Capital Ship. As you traverse through the Capital Ship corridors in search of your Sister you must defeat Warframe Specters tasked with protecting her.
Once you’ve Parazoned the Requiem Sequence you have the familiar decision to either Convert or Vanquish your Sister. Converting a Sister earns you back all stolen Credits, allows her to randomly join you in mission as an ally and becomes eligible for a Railjack Crew member (including On-Call)! Vanquishing your Sister earns you back all stolen Credits, the Sister’s signature weapon, and Ephemera (if applicable).
SISTERS OF PARVOS WEAPONS
Be on the lookout for these coveted weapons wielded by your Sister of Parvos! Bestowed by Parvos Granum himself, there are 8 weapons in all to obtain!
TENET ENVOY
This discreet rocket launcher is equally at home in a board meeting or on a casual outing. Aimed rockets are wire-guided for greater accuracy, but travel more slowly. The patented Granum Attaché System reloads the weapon when holstered.
TENET DIPLOS
Itemize and execute with this pair of auto-lock-on, homing-projectile pistols. Shoot from-hip for a more conventional pistol experience. The patented Granum Attaché System reloads the pistols when holstered.
TENET SPIREX
Dominate rivals with this pistol’s lightning fast rail-slugs. Head-shots speed up reload.
Primary Variants:
TENET TETRA
Parvosian upgrade of the classic Tetra. Slower fire rate but with a larger magazine. Can now alt fire entire clip as a large burst radius grenade launcher.
TENET FLUX RIFLE
Sister-modified Flux Rifle with increased fire rate and range. Recharge has been replaced with ammo clips to accommodate greater power needs.
TENET ARCA PLASMOR
Custom variant of a Corpus classic. Staggering blasts now ricochet and have greater range at the cost of a slower fire and reload speed. Surviving enemies are consumed with radiation.
Secondary Variants: TENET CYCRON
This reengineered Cycron features a refracting energy disc that can split off the main target hitting up to 2 additional nearby targets
TENET DETRON
Parvos Granum’s engineers have made this already ferocious hand-cannon, even more deadly with addition of an alternate fire mode that empties an entire clip in one devastating burst.
SISTERS OF PARVOS EPHEMERAS
Seven New Ephemeras sporting a distinctly Corpus Style are here!
SYBILLINA EPHEMERA
Information flows like live current through this Ephemera seized from a converted or vanquished Sister of Parvos.
ZARINA EPHEMERA
A blazingly regal Ephemera seized from a converted or vanquished Sister of Parvos.
GLORIANA EPHEMERA
An icily imperious Ephemera seized from a converted or vanquished Sister of Parvos.
LUCRETIA EPHEMERA
Hatch venomous plots in this Ephemera seized from a converted or vanquished Sister of Parvos.
HYPATIA EPHEMERA
A radiant Ephemera seized from a converted or vanquished Sister of Parvos.
KYRUNA EPHEMERA
A striking Ephemera seized from a converted or vanquished Sister of Parvos.
SOLENA EPHEMERA
A magnetically compelling Ephemera seized from a converted or vanquished Sister of Parvos.
HOUND COMPANIONS
Each Corpus Sister comes with their very own Hound. As an added reward for Vanquishing your Sister, you’ll earn her Hound as your own Companion! There’s more, though! Hounds are also Modular Companions and in addition to earning your Sister’s Hound, there’s also a chance at a separate Hound Component to start the process of creating your truly customized Hound Companion! Each Hound you come across can have a subset of different Components (think MOA Companion Crafting).
Hound Component Blueprints are tradeable. Visit Legs in Fortuna to assemble a Hound Companion with your Components! Here you can also Provide your Hound to Legs for 4K Solaris United Standing. This amount is higher in comparison to MOA Companions due to the acquisition flow required for a Hound.
*Building a Hound includes a weapon, therefore requiring 2 Companion Slots.
HOUND PRECEPTS
Hound Precepts are rewarded based on the Model, Bracket, and Stabilizer chosen at Legs in Fortuna.
*Precept stats below are at max rank.
Model Precepts:
Hec Model – Equilibrium Audit Precept
Unleashes a series of shockwaves that knock down enemies within 15m and deal 300 damage.
Dorma Model – Repo Audit Precept
Emits a magnetic pulse that disarms enemies within 30m.
Bhaira Model – Null Audit Precept
Negates the aura and abilities on an Eximus enemy and transfers the aura to the Hound for 60s.
Bracket Precepts:
Urga Bracket – Diversified Denial Precept
Fabricates 3 Specters that fight for 30s that each deal 85% of the Hounds damage.
Zubb Bracket – Evasive Denial Precept
Teleports a safe distance away and engages a displacement field, gaining 75% chance to dodge enemy fire for 8s.
Cela Bracket – Reflex Denial Precept
Generates a shield that reflects 90% damage taken (including friendly fire) in pulses over 10s as Magnetic Damage in a 12m radius.
Stabilizer Precepts:
Hinta Stabilizer – Synergized Prospectus Precept
Fires a spark that seeks out the nearest enemy in 30m, dealing 300 Electricity Damage in a 10m radius. The spark ricochets up to 7x, seeking out the nearest enemy in 30m.
Wanz Stabilizer – Aerial Prospectus Precept
Launches a beacon at an enemy within 27m that calls down an Orbital Strike dealing 1200 Blast Damage in a 7m radius.
Frak Stabilizer – Focused Prospectus Precept
Fires a beam of energy that deals 900 Heat Damage over 4.5s.
HOUND WEAPONS
Melee Hound weapons are rewarded after claiming a completed Hound from the Foundry (when you’ve vanquished a Sister of Parvos) or when building a Hound at Legs in Fortuna. The Melee weapon type is dependent on the Hound’s Model.
Akaten (Hec Hound Model)
Hound melee attacks eviscerate with Puncture and Slash damage.
Batoten (Dorma Hound Model)
Hound melee attacks pierce hard with Impact and Puncture damage.
Lacerten (Bhaira Hound Model)
Hound melee attacks devastate with Impact and Slash damage.
NEW RESOURCE: SPECTRAL DEBRIS
Discharged specter particles form an inert dust that can be collected and re-energized for various robotic projects.
Errant Specters in the Granum Void have a chance to drop Spectral Debris. This Resource is used in the Hound Component crafting process. NEW WARFRAME: YARELI
Always on the move, the vivacious Yareli commands the ocean’s fury. The original waverider.
PASSIVE: Yareli gains +100% Critical Chance for Secondary weapons when she has been moving for at least 1.5s.
SEA SNARES
Form three water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims.
MERULINA
Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.
*Subsumed Helminth Abilities cannot be used while Merulina is active.
AQUABLADES
Tear through foes with a trio of orbiting aquatic blades.
*Aquablades is Yareli’s Helminth Ability!
RIPTIDE
Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst’s damage.
Purchase Yareli in the in-game Market or earn the Yareli Blueprint from the Waverider Quest and her parts from the new VENTKIDS’ BASH LAB Dojo Room as Clan Tech!
YARELI QUEST – WAVERIDER
Tenno who have completed the Vox Solaris Quest will receive an Inbox from Roky upon login for the Waverider Quest. The Ventkids have a story to share – will you listen, Tenno?
If you purchase Yareli with Platinum, you will receive a Riven Mod as a Quest Reward in addition to the Yareli Blueprint and the Yareli Prex Card!
*For those who accidentally sell the Yareli Blueprint you can find another in Simaris’ Offerings once the Waverider Quest is complete.
** Yareli being able to switch to and from Operator while aboard Merulina is in progress for a future Hotfix.
*** Known Issue: Security Cameras cannot detect Yareli while she is on Merulina. This will be fixed.
KOMPRESSA
Launch a volley of virulent, hyper-pressurized, water globules that envelope targets and explode with torrential force. Yareli’s signature pistol.
Purchase the Kompressa in the in-game Market or from Ventkid Offerings for Standing.
MERULINA SYANDANA
Dance atop the waves with Yareli’s Signature Syandana.
Purchase the Merulina Syandana in the in-game Market!
YARELI PHYSALIA HELMET
An Alternate Helmet for Yareli!
Purchase the Yareli Physalia Helmet in the in-game Market or as part of future Nightwave Cred Offering rotations.
YARELI AGILE & NOBLE ANIMATIONS
Purchase these Animations from the in-game Market and equip them on any Warframe of your choosing!
Purchase the Yareli Agile & Noble Animations in the in-game Market!
WAVERIDER COLLECTION
The youthful sovereign of the sea arises from the waves, attired for battle. Includes Yareli Warframe, Yareli Physalia Helmet, Kompressa Pistol, Merulina Syandana, Waverider’s Heart Decoration, and 3-Day Affinity and Credit Boosters.
Purchase the Waverider Collection in the in-game Market! If you gift this Collection to a friend, you’ll receive a bonus copy of Waverider’s Heart Decoration!
NEW KUVA LICH WEAPONS
Snickety-snack, guess who’s back with more weapons? Kuva Liches!
Be on the lookout for Kuva Larvlings with the following new weapons:
KUVA HEK
Forged at the behest of the Worm Queen herself, this already powerful shotgun now has the additional ability to fire from all four barrels simultaneously.
KUVA GRATTLER
Reconfigured for maximum lethality, the Kuva Grattler still shatters targets with explosive shells, but now reaches maximum fire-rate instantaneously.
KUVA ZARR
An even stronger Zarr cannon to meet the demands of Kuva Liches. With stronger explosive barrages, and long-range flak shots.
LICH ADDITIONS, CHANGES & FIXES
Murmur Reduction
With the addition of the Sisters of Parvos to the Lich system we took another look at the overall Murmur requirement from a few angles: how the current Murmur requirement applied to Sisters and how it felt with the current Kuva Liches.
As a result, we’ve reduced the Murmur requirements so that getting all 3 Requiems solely by killing Thralls should be about 12-13 missions on average, down from 18-19 average.
Region Consistency for Matchmaking improvements
We have changed the way you progress against your Lich by having consistent Influence regions per level of your Lich!.
The problem we aim to solve here is scattered matchmaking for players seeking Murmurs overall. Players would often have the same goal but never cross paths due to their Liches separation across the Origin System.
The details of this change are:
1) Rank 1 Kuva Liches appear on Earth
2) Rank 2 Kuva Liches appear on Mars
3) Rank 3 Kuva Liches appear on Ceres
4) Rank 4 Kuva Liches appear on Sedna
5) Rank 5 Kuva Liches appear on the Kuva Fortress
*Please note: if you had an Active Lich before the Update, it’ll progress through its current occupation nodes before it adopts the new Region flow.
New Requiem Mod – OULL
Through endless faces, countless forms, a multitude unfolds.
(Mimics any Requiem Mod needed to complete a lethal sequence)
This new Oull Requiem Mod counts as the correct Requiem Sequence for whatever Parazon Requiem slot it is in when taking down a Lich or Sister of Parvos! Like other Requiem Mods, the Oull can be used successfully 3 times.
Earn this new Requiem as a 25% drop chance when your Kuva Lich or Sister of Parvos flees after you’ve used the correct Requiem Sequence. *This Requiem only drops for the person whose Lich/Sister is downed.
New REQUIEM ULTIMATUM
Take control of your nemesis with the new REQUIEM ULTIMATUM – a call too powerful to resist! A new Gear item that can be used to spawn your current active Kuva Lich or Sister on an Influence Node to bring the fight to you! Our intention here is to add an option to force the feud in your favor.
Earn this Requiem Ultimatum as a 25% drop chance when choosing to either Convert or Vanquish your Kuva Lich or Sister of Parvos. *This Requiem only drops for the person whose Lich/Sister is downed.
New Kuva Lich Showdown Flow
Do you and your Squad have what it takes to beat your Kuva Lich Showdown?
Kuva Liches have also received the new boss showdown flow in Railjack! Your Kuva Lich will now flee to their Galleon once you’ve weakened them with the correct Requiem sequence. Once you’ve unlocked their Requiem, a new showdown node will appear within the Saturn Proxima (minimum Intrinsic 5). You and any other Tenno who have weakened Liches will be able to seek out and destroy!
Our intent behind this change is to match our TennoCon 2019 Lich Showdown presentation. In doing this, we’ve also eliminated the randomness of that final showdown. These are guaranteed fights that you can gear up before you go in! Bring your best gear for the job.
Between reducing the required Murmurs, adding OULL, adding Requiem Ultimatums, and having this new flow, we have shortened the Kuva Lich cycle and added more control for all Tenno! The final fight is now on your terms, and we hope you enjoy the efforts to improve and simplify this system!
Kuva Lich (And Sister of Parvos) Valence Fusion QOL:
We have made Valence Fusion for Weapons more intuitive in this Update! We are inheriting the behaviour we added for Railjack which was much more clear to our players!
Prior to this Update, when you used Valence Fusion to combine two Kuva Lich weapons together in the Arsenal, the order of the weapons picked would determine which element the final bonus damage would be.
In this update, when you combine two Kuva Lich weapons (or Sister Tenet weapons) together, you will have the option of which element you want to keep. The numerical stat of the element still combines using the same logic as previously.
This is intended to reduce confusion about the end result you will get, and to make it easier to keep a desired element. Now you don’t need to fuse twice to restore your initial element type if you are combining weapons with different elements.
Adaptive Damage Scaling Changes for Liches:
Throughout our boss design history, we have added things like diminishing returns and damage mitigation techniques like armor or damage attenuation. In the time since we’ve launched the Kuva Liches, we’ve made adjustments to how we handle player damage vs. Liches. We’ve done things like add allowing Status Effects and attenuate damage to try and create a balanced combat experience. Like many bosses in Warframe, Liches have some damage modifiers applied to them.
We found a bug in the damage attenuation code, and have fixed it and polished the attenuation for Kuva Liches.
This system generally targets the scenario of very high damage things like the Void Rig’s Arquebex vs. a Kuva Lich, a scenario that is now possible due to the final showdown being based in Railjack. When we were testing this Voidrig Vs Lichout, our Liches barely lasted a second and we realized the damage attenuation code could use some review! We found bugs to fix and things to tweak to account for these new scenarios. Our only intention is to give you a fight that lasts more than mere seconds – happy hunting and may your teamwork and gear lead you to victory! We will be closely reviewing this to ensure we strike the right balance of a fight that requires teamwork and consistent offensive gameplay to beat, but also doesn’t feel impossible. Feedback is welcome!
General Lich Changes & Fixes:
Updated the Lich Tutorial screen to include new Lich flow and Sisters related information.
Changed the “Captured Liches” category to “Converted Adversaries” in the Trade window.
If you do not have any Kuva Lich or Sisters of Parvos history in your Codex, a pop-up message will appear to tell you that you have not encountered any.
Added new Kuva Lich transmissions for the following scenarios:
Lich Defeated Player Taunt
Lich Downed Player
Lich Kills Player
Fixed failing Requiem Mods sequence affecting the appearance of other players’ Kuva Liches.
Fixed holding the Parazon as if it was a sidearm if a Host migration occurred during the Kuva Lich Parazon stab animation.
Fixed instances where Parazon would become invisible or not animating during Kuva Lich attempts.
Fixed getting stuck in other players’ Kuva Lich stab cinematics.
PARAZON REWORK
Parazon attacks were introduced in The Old Blood as a way to Mercy kill enemies. This stylish and universal blade has had a clear role in all things Liches, but their role in the game at large has been hard to play around. There are problems in need of solving, and the below outlines how we’ve done just that!
The problem with Mercy kills is they are hard to pull off, making engagement with the system far too low! Mercy kills only have a chance to trigger when an enemy’s health is 20% HP or less. In practice, you really never know if it’s going to happen. And if it does, it is often too late! You’ve riddled them with Status effects, a Squadmate casts an Ability, or your Kavat might be feeling extra bloodthirsty, and you cannot get in for the Mercy kill.
We are changing their design, adding new Mods (thanks Design Council!), and refreshing the system.
The change is based on a core principle: We want to make them more reliable and more strategic so you can actively decide if you want to use a Mercy kill or not.
Our change is rooted in the following:
A Mercy Kill opportunity is guaranteed when an enemy gets below 40% (60% for Corpus, but requires all Shields being stripped), but only on SPECIFIC units in each faction.
The units are:
All humanoid Eximus
Grineer
Heavy Gunners
Bombards
Corpus
Scrambus
Nullifiers
Infested
Ancients
And the logic is rooted in the following common scenario:
Imagine you see a heavy gunner in the distance. You have “Blood for Energy” on your Parazon. You see you need some Energy, so you start shooting the heavy gunner knowing full well once she’s at 40%, she will be open for a Mercy kill and the Energy could be yours!
You can plan and decide!
This also means that Impact Status Effect is changing:
Before: Impact Status Effects used to increase the chance that the random Mercy kill opportunity would happen.
After: Impact Status Effects increases the Mercy Kill threshold range on eligible enemies. So instead of triggering at 40% on the list above, you can apply Impact Status to do a Mercy kill sooner (4% per Status)… up to 80%. Meaning, applying a lot of Impact Status quickly makes an enemy VIP more quickly susceptible to a Mercy Kill. Impact would then be a build strategy for getting the VIPs out of the fight!
But what about really high levels you ask?
We have made changes to this since our original Developer Workshop.
Up until level 150, the Parazon Finisher triggers at 40% Health remaining.
After that, every 5 levels reduces the threshold by 1%, down to a minimum of 10%! Eligible Enemy Health bars will have a notch on them to indicate these thresholds..
This change was made to make it more clear to our players, as well as still approach guaranteed kills at high levels with an amount of balance.
In addition, since Parazons were reworked, Zephyr’s Airburst no longer overlaps with finishers.
VOID STORM REWARDS UPDATE & NEW TENET MELEE WEAPONS
Long lost CORRUPTED HOLOKEYS have been discovered in the raging Void Storms! Millions of these Holokeys were lost to the Void when Parvos Granum’s flagship was bombed. Perrin Sequence’s own Ergo Glast has a strong desire for these artifacts, and is offering up new Granum weapon technology for them (Syndicate alliance not required)!
Each Proxima Void Storm can reward Corrupted Holokeys as Common mission rewards. These replace the End of Mission Void Trace rewards from Void Storms.
EARTH VOID STORM
2x Corrupted Holokey: Common 37.50%
VENUS VOID STORM
2x Corrupted Holokey: Common 37.50%
SATURN VOID STORM
4x Corrupted Holokey: Common 37.50%
NEPTUNE VOID STORM
3x Corrupted Holokey: Common 37.50%
PLUTO VOID STORM
5x Corrupted Holokey: Common 37.50%
VEIL PROXIMA VOID STORM
6x Corrupted Holokey: Common 37.50%
Visit Ergo Glast in a Relay and view his new weekly Merchandise. Every week Ergo will have 1x version of each new Tenet Melee weapon with its additional bonus Damage / Elemental for 40 Corrupted Holokeys.
By visiting Ergo each week with Corrupted Holokeys in hand you can collect them all to Valence Transfer week over week until you get the best possible version of each weapon. If collecting is more your style then Ergo will always have something in stock!
Ergo Glast’s Merchandise:
TENET AGENDUS
Drive the agenda with this massive impact hammer. Heavy attacks launch devastating energy disks.
TENET EXEC
Leverage bleeding-edge Granum tech with this massive heavy blade. Slam sends forth a cascading set of three shockwaves, while Heavy Slam unleashes a swath of shockwaves.
TENET LIVIA
The sleek lines of the Granum Attaché case conceal a infinitely sharp two-handed blade. Blocked attacks have a chance to increase the blocking angle. Note: The Granum Attaché system pauses the combo timer when holstered. Similar to the Xoris, if you have a Melee weapon with infinite combo duration, pseudo-melee abilities consume the Combo on use.
TENET GRIGORI
On Heavy Slide Attack this Corpus scythe launches a spinning energy disk that ricochets throughout the battlefield. Its lifetime is derived from the size of the Combo Counter. Note: The Granum Attaché system pauses the combo timer when holstered. Similar to the Xoris, if you have a Melee weapon with infinite combo duration, pseudo-melee abilities consume the Combo on use.
RAILJACK ADDITIONS, CHANGES & FIXES
RAILJACK COMMAND RANK 10: Introducing Elite Crewmates! Stronger crew members become available for recruitment from Ticker.
These Elite Crewmates have two more Competency Points and they have a random trait based on which of their Competencies have the most points.
For example: If their Gunnery skills have the most Competency Points, this Crew member could have “50% more damage with Zetki weapons”. If their Piloting skills have the most Competency Points, this Crew member could have “Increase effectiveness of Lavan engines by 25%”. So on and so forth!
Corpus Spy and Survival missions have been added into the Corpus Proxima regions! With these additional game modes come completely new reward tables including the new AMBASSADOR weapon (see below), Ash Components, Railjack Mods, Parazon Mods, and much more! Head to warframe.com/droptables for the full scoop! You’ll notice that some Corpus Railjack mission nodes have been shuffled, and 1 additional Corpus node has been added per region to accommodate these:
Venus Proxima:
New Survival Node, Luckless Expanse
Orvin-Haarc is now a Spy Node (Was Exterminate)
Neptune Proxima:
New Spy Node, Brom Cluster
Enkidu Ice Drifts is now a Survival Node (Was Volatile)
Pluto Proxima:
New Survival Node, Fenton’s Field
Peregrine Axis is now a Spy Node (Was Orphix)
Railjack Crew Members now have a more relaxed behaviour when not in mission.
Fixed Crew Members getting stuck in turrets after attempting to give them another order while they were still getting into the gun.
Fixed a case where Crew Pilots would just stop if all targets were too far away.
Fixed being unable to use the Tactical Map while in Crewship pilot seats.
Fixed script error when using ‘On Call’ Crew Members.
Fixed infinite load from Dry Dock on the second Railjack mission after Host migration and successful first mission.
Fixed an issue where the objective transmissions would repeat the one from the first mission when doing back to back Railjack missions.
Fixed softlock when entering a Railjack mission with the Nightwave screen is opened from the Star Chart.
Fixed cargo train entry objective marker not updating position after ejecting each car in Corpus Railjack missions.
Fixed Kuva Lich weapons overlapping over UI in the Crew management screens.
Fixed Crew Members’ barks missing lip syncs.
Fixed the “Press (Button) to open the Tactical Menu” prompt appearing on accounts with no ranks in Tactical Intrinsics.
Fixed the Railjack’s Hull meter in the HUD not updating while you are in the Forge screen.
Fixed Capital Ship waypoint in Railjack Defense missions persisting in space after completion.
Fixed the Rising Tide quest not being marked as completed after purchasing Railjack in the in-game Market without relogin.
Fixed camera detaching if a Client tries to switch to Operator as they are leaving a Railjack mission POI.
Fixed no mod popup occurring when players pick up a Railjack mod in mission.
Fixed Host migration while streaming into a mission causing an infinite load tunnel.
Fixed seeing the Drydock in a yellow box from the front of the Railjack window when entering the loading tunnel to a mission.
Fixed an issue where Clients could sometimes be unable to fire the Forward Artillery weapons.
Fixed script error that could occur when extracting from a Railjack Survival mission.
Fixed a bunch of non-squad members appearing in Railjack in Relay Dry Docks for a bit.
Fixed Railjack weapons not firing at times.
Fixed On Call Crew members appearing like Mr. Potato Head with mixed body and head parts.
Fixed Specters not despawning when returning to the Dojo after completing a Railjack mission.
NEW WEAPON: AMBASSADOR
Bring negotiations to an instant conclusion with this Corpus assault rifle. Switch effortlessly between charged sniper shots and rapid-fire electrical assault mode. Parts and Blueprints are found in the new Corpus Railjack Survival nodes.
NEW PARAZON MODS
5 New Parazon Mods are here! Find them all today to add new power and Utility to your Parazon!
Power Drain (on Mercy) – 100% chance for next ability cast to gain +50% Ability Strength.
Malicious Code (on Mercy) – 50% chance for enemies within 15m to cower in fear for 8 seconds.
Hard Reset – Execute 3 Mercy Kills within 40 seconds to revive a fallen Sentinel or Companion.
Design Council Contributions:
Swift Mercy – Speed of Mercy kills increased by 50%.
Firewall – Reduces damage by 75% during hacking.
These new Parazon mods can be collected by completing Corpus Railjack Spy missions.
NEW EMBER PYRAXIS SKIN
Ember refined to her most searing elemental form, the primordial flame. Concept designed by Debbysheen!
VOLCA SYANDANA
Ember’s Fourth Law of Thermodynamics: look good doing it.
FLAMETHROWER PLAZM SKIN
A flamethrower skin that’s twice as hot as the carnage it contains.
Find the Ember Pyraxis Skin, Volca Syandana and Flamethrower Plazm Skin in the in-game Market.
NEW SYNDICATE OFFERINGS
The Syndicates you know and love have expanded their Offerings!
Each Syndicate has added respective Armor Sets to showcase your loyalty! Including Ostron Armor from Hok in Cetus, and Solaris Armor from Rude Zuud in Fortuna! That’s 8 unique Armor sets in total to collect! The most ever released in a single Update!
PLUS, each Syndicate (excluding Ostron and Solaris) has new Emotes based on familiar Railjack Crew animations!
All of these new Offerings are Tradable!
NEW STEEL PATH HONORS
Teshin has expanded his Steel Path Honors!
Veiled Riven Cipher (one a week)
This cipher can be consumed to identify the selected Veiled Riven to bypass its Challenge.
Replaces Transmute/Cycle button in Mod Segment when a Veiled Riven is selected.
New Shotgun Mod – Counterbalance
-60% Weapon Recoil
Noggle Statue – Teshin
Orokin Tea Set (Decoration)
This Orokin Antique once belonged to a powerful Dax.
In Action Glyphs
Gauss in Action
Grendel in Action
Xaku in Action
Protea in Action
Primary Arcane Adapter (see MELEE / PRIMARY BALANCE CHANGES below)
Fuses with a Primary weapon to unlock the Arcane Slot.
STEEL PATH access is required to see this Arcane Slot in your Modding Screen as not to confuse new players.
Secondary Arcane Adapter (see MELEE / PRIMARY BALANCE CHANGES below)
Fuses with a Secondary weapon to unlock the Arcane Slot.
STEEL PATH access is required to see this Arcane Slot in your Modding Screen as not to confuse new players.
STEEL PATH & LOOT CHANGES
In the Deimos Arcana update, we made several changes to the Steel Path and the acquisition of Steel Essence. Our stated goals were to move away from long endurance missions as the most efficient way to collect Steel Essence, while also reducing randomness. After observing player trends, a loot strategy involving both of these elements has come up once again, making regular unoptimized Steel Path play feel less worthwhile.
With the number of new Steel Path rewards being introduced in this update, we wanted to address those strategies, while also bringing up the lower average. We hope these changes reinforce one of this update’s main themes – you should be able to play the game however you want, without feeling forced into prevalent strategies.
Acolytes will now spawn more frequently during Steel Path missions, resulting in more Steel Essence being dropped overall!
Steel Path Incursions will each offer a reward of 5 Steel Essence, increased from 3.
Steel Essence will now remain on the ground for 5 minutes before disappearing. If the UI marker is blinking, be sure to get it before it’s gone!
For consistency, Vitus Essence follows the same rules and will remain on the ground for 5 minutes before disappearing.
Acolytes will now be teleported to a safe location if pulled into water. This fixes Itzal’s Cosmic Crush pulling Acolytes into water volumes where they instantly died.
Fixed Acolyte spawns becoming extremely slow or stopping altogether in specific Steel Path mission types – most commonly reproduced in Disruption or Survival.
Acolytes will now drop 1 of 6 New Arcanes on death!
PRIMARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max
PRIMARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil
PRIMARY DEXTERITY
On Melee Kill:
+60% Damage for 20s. Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.
SECONDARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max
SECONDARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil
SECONDARY DEXTERITY
On Melee Kill:
+60% Damage for 20s.
Stacks up to 6x.
+60% Holster Speed.
+7.5s Combo Duration.
MELEE / PRIMARY BALANCE CHANGES
The Arsenal Divide
Tenno,
When choosing weapons for a mission, the Tenno have a lot to consider…
Which weapons are strong enough for me to fight at this level?
Which weapons are best against this faction?
Which weapons are the most efficient and easy to use?
Which weapons do I have the most fun with?
Which Mods make these weapons perform best?
The average player will ask themselves at least one of these questions (usually more) before making a selection. Not all weapons are built equal, but ideally there are several answers to each query, so that Tenno can make their own choices from a variety of options and keep things fresh. If one category of weapons outclasses all the others, or makes them feel redundant, then we as developers want to step in to make sure choice exists for the sake of fun.
Enter melee weapons, and equally importantly, the Mods you can use on them. Tenno have spent years sharpening their blades, but as a result, we’ve seen Primary and Secondary weapons collecting rust. And the longer we avoid addressing it, the worse this divide will become.
We are changing Melee and Primary in for the singular purpose of making the combat experience more balanced, especially at high level play (Steel Path, etc).
Generally speaking, we feel that gun stats are in a good place, but it’s the Mods that are lacking. Inversely, some Melee Mods are too strong. We intend to address these issues in two ways: firstly, careful nerfs to a handful of Melee Mods; secondly, by offering greater strength for the rest of your Arsenal with Primary and Secondary Arcanes and new Galvanized Mods.
Our goal is to encourage you to use your entire Arsenal in-mission. Switching between Primary, Secondary, and Melee weapons should feel like valid and strategic options, in contrast to the uncontested Melee dominance that exists in the current meta. We want Melee to be fun and powerful as you rip and tear your way through the solar system but we want players to have that same level of fun and power with Primary and Secondary weapons should that be their preference.
The option to choose is key here — one that is lessened by the current divide between Melee and everything else. Our approach to lessen this divide will be through changes to existing Mods, the addition of new Mods, as well as introducing new Primary and Secondary Weapon Upgrades.
TABLE OF CONTENTS
Melee Mod Nerfs
Weapon Changes
Primary and Secondary Weapon Arcanes
Galvanized Mods
Login Items
Melee Mod Nerfs
We have 5 categories of changes coming:
Berserker
Bloodrush
Condition Overload
Glaives
Kuva Nukor
Berserker:
Attack Speed increases for Melee are part of what makes it so dominant. This is especially true when the conditions to reach animation-breaking Attack Speed are as simple as current Berserker: ‘on Critical Hit’. Infinite Attack-Speed Uptime is possible with a single Mod, and the result is animation noise with no distinction between hits, coupled with massive Damage output.
We still want to support the ability to increase your Melee Attack Speed and Damage Output, just not to the levels you currently can.
Berserker is changing from:
+30% Attack Speed (Max 75%) for 24s on Critical Hit
To:
Berserker Fury, cannot stack with Fury.
On Melee Kill:
+35% Attack Speed (Max 70%) for 10s. Stacks up to 2x.
This is important because:
– It decouples it from Critical Chance.
– Adds a more defined ramp up using ‘On Kill’ instead of On Crit (which frequently meant 0 to ‘Max’ in one swing hitting 3 enemies).
– Renamed to Berserker Fury to communicate that it can no longer be equipped with Fury / Primed Fury.
Blood Rush:
Blood Rush’s maximum value is being lowered.This changes the achievability of consistent Red Crits from just one Mod (on most Melee weapons, some High-Critical exceptions), and now additional help will be needed via Mods, Arcanes, or Warframe abilities to achieve consistent Red Crits.
One Mod alone generally delivering the best tier of Criticals felt too powerful.
Blood Rush is changing from:
+60% Critical Chance stacks with Combo Multiplier
To
+40% Critical Chance stacks with Combo Multiplier
Condition Overload:
Condition Overload’s maximum value is being lowered. It’s been some time since we originally changed this Mod, and in this time we’ve decided we’re still not happy with the way this goes up against other Damage Mods (namely Primed Pressure Point). We’ve reduced this to 80% to make it almost as good as Primed Pressure Point, and 3 Status Types back to where it was originally. It remains true that even though the maximum potential damage is lower now, we think it is still an extremely powerful Mod in its latest iteration.
There should now be a more meaningful choice: do you want front loaded damage or a build up from multiple Status Types?
Condition Overload is changing from:
+120% Melee Damage per Status Type affecting the target.
To
+80% Melee Damage per Status Type affecting the target. Weapon Changes
Glaives
In late 2020, we reworked the Glaive melee class to be more powerful and comfortable to use. Overall, we feel these changes had their intended effect as weapons like the Glaive Prime skyrocketed from obscurity to the top of the pile with their newfound ability to inflict huge damage using heavy attacks.
However, these changes also introduced a common issue: players with high melee attack speed would sometimes accidentally throw their Glaives when trying to perform simple melee strikes, and the “catch and release” mechanic sometimes resulted in multiple unintended throws. In reviewing our Melee system, we felt it was a good opportunity to address this concern, while also doing a balancing pass to reflect the power in this newly reworked melee class.
That said, our two changes to Glaives go hand in hand:
First, the heavy attack wind-up speed is being increased from 0.6 seconds to 1.2 seconds. With more time on the wind-up, it is much harder to accidentally throw when you are trying to swing.
With this increased wind-up speed, players are also more capable of performing quick throws. Right now the damage on quick throws is very close to fully charged, so in order to encourage more meaningful choice, our second change is to reduce quick throw damage to approximately 50% of the maximum charge. Exact number changes are as follows:
Cerata
Direct Hit Damage from 366 to 201
Radial Damage from 549 to 333
Falcor
Direct Hit Damage from 460 to 250
Radial Damage from 690 to 345
Glaive
Direct Hit Damage from 210 to 116
Radial Damage from 315 to 190
Glaive Prime
Direct Hit Damage from 328 to 180
Radial Damage from 492 to 296
Halikar
Direct Hit Damage from 298 to 163
Radial Damage from 447 to 225
Halikar Wraith
Direct Hit Damage from 503 to 263
Radial Damage from 621 to 329
Kestrel
Direct Hit Damage from 168 to 92
Radial Damage from 252 to 126
Orvius
Direct Hit Damage from 390 to 215
Radial Damage from to 520 to 293
Pathocyst
Direct Hit Damage from 524 to 288
Radial Damage from 786 to 393
Xoris
Direct Hit Damage from 240 to 120
Radial Damage from 480 to 250
Kuva Nukor
We are indeed touching 1 non-Melee item in the series of Nerfs, and likely to no one’s surprise it’s the Kuva Nukor. It’s a dominant Secondary with incredible power, which is warranted given its acquisition. It’ll keep all of its signature behaviour, but the general output is being notched down slightly with the following change:
– Chains targets reduced to 2 from 4
Vermisplicer
Reduced the Vermisplicers tendril chains from 5 to 3.
After the original publication of our Dev Workshop, we observed and noted that the Vermisplicer’s behaviour is very similar to the Kuva Nukor. To this end, we wanted to ensure we were consistent in handling the beam chain weapons in this update.
Onward to Primary & Secondary…
With all the information about how we are lessening power in some ways, let’s move onto the way we are increasing the power available to Primary & Secondary weapon options.
Primary and Secondary Weapon Arcanes
We are going to start with the biggest change: You can now add Arcane Slots (name not final) to your Primary and Secondary weapons, and fill the Slots with new Arcanes that enhance and reward diverse gameplay.
Our entire approach to making Guns a comparable choice in your Arsenal orbits around the notion that Gunplay is fundamentally more varied than Melee: there are pinpoint accuracy guns, AOE guns, and high fire rate Guns (and everything in between). There’s reload times, magazine sizes, and more. We want to make these varied options better at what they do by rewarding you for using them well – thus, Arcanes!
Because the Gunplay falloff is more of a late-game problem, these new Upgrades will be earned through late-game content systems — namely, the Steel Path. You’ll be able to get the Arcane Slot Unlockers from Steel Path Honors, whereas the Arcanes themselves drop from Acolytes in the Steel Path! The spawn frequency of Acolytes is also being increased, meaning you’ll get more Steel Essence, as well as more chances for the Arcane you want. All Acolytes will drop them!
There are 6 Arcanes (3 Primary, 3 Secondary) that you’ll be able to rank up and put to put into the new Slots:
PRIMARY:
The first Primary Arcane is designed with Primary weapons that perform well as AOE or high rate-of-fire weapons. This Arcane will reward kills with the following stats at Max rank:
PRIMARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max
The more you kill, the more damage you can build up. Groovy!
The second Primary Arcane is designed with high precision weapons in mind. Make your Headshots count for greater performance (excluding AOE headshots)!:
PRIMARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil
The final Primary Arcane is designed with using your full loadout in mind, enter Melee synergy:
PRIMARY DEXTERITY
On Melee Kill: +60% Damage for 20s. Stacks up to 6x. +60% Holster Speed. +7.5s Combo Duration.
SECONDARY:
Secondary Weapons will receive the same options as Primary Weapons for their Arcanes, but with their own version. In practice, you’d be able to equip yourself with a Precision Secondary like the Knell, a high-fire rate Primary like the Grakata, and select the Arcane that will reward each play style best!
The stats are the same for the Secondary versions of the New Arcanes:
SECONDARY MERCILESS
On Kill:
+30% Damage for 4s. Stacks up to 12x.
+30% Reload Speed
+100% Ammo Max
SECONDARY DEADHEAD
On Headshot Kill:
120% Damage for 24s. Stacks up to 3x.
+30% to Headshot Multiplier.
-50% Weapon Recoil
SECONDARY DEXTERITY
On Melee Kill: +60% Damage for 20s. Stacks up to 6x. +60% Holster Speed. +7.5s Combo Duration.
Ultimately each Arcane stacks up to the same amount of damage, but it’s how you choose to get there that counts. Precision? Spray and Pray? Melee synergy? Your choice!
The “Arcane Adapters themselves are an item you’ll need to install on the weapons you want to take further, and you can find the Primary and Secondary Arcane Adapters in the Steel Path Honors. The Arcanes themselves drop from Acolytes on The Steel Path. Galvanized Mods
Our observation that Arsenal imbalance becomes obvious at higher level content means that we want your progression to this content to matter for your power level. We want to give you the tools to progress to optimal play with a new series of Mods: Galvanized Mods!
The general approach to these Galvanized Mods is that the unconditional upgrade is not quite as good as the non-Galvanized original, but the On Kill conditional increases them well above and beyond what is available with ‘conventional’ Mods in your Arsenal. These will be available from Arbitrations for Vitus Essence.
New Galvanized Mods:
Galvanized Crosshairs
Galvanized Diffusion
Galvanized Shot
Galvanized Scope
Galvanized Chamber
Galvanized Aptitude
Galvanized Hell
Galvanized Acceleration
Galvanized Savvy
General Beam Weapon Mod Change:
Ruinous Extension and Sinister Reach are now slottable in the Exilus slot and their text changed from “+X Range” to “+X Beam Length”
Why: While we are in the revision process for all things Mods, some well reasoned suggestions made it aboard!
Login Items
As with many of our large-scale reworks and changes in the past, we want to honour the investment of time and resources our players have put into their Arsenal! Since these changes are both wide-sweeping and precise, we have a general login inbox planned for all players, with a few bonuses for those who meet certain conditions.
With the release of Update 30.5: Sisters of Parvos, players will receive the following upon login:
All Players Mastery Rank 5 and above will receive 5 x Built Forma.
All Players Mastery Rank 5 and above will receive a 3-Day Affinity Booster.
Any Player who owns a Kuva Nukor will receive an extra 2 x Built Forma.
All Players who owned ANY Lich Weapon at any point OR have a Converted Lich OR have an active Lich get 1x Requiem Ultimatum (a new item to taunt a Lich or Sister into battle)!
Players who have Converted a Kuva lich OR vanquished a Kuva Lich will get OULL, which is a Requiem Wildcard Mod!
In closing…
The delivery of these changes is rooted in our goals, and if we miss the mark we’ll be watching for what to tweak. Keep in mind what our goals and visions are when you give feedback after playing!
GENERAL MOD CHANGES
Critical Delay – Critical Chance from 187% to 200% -36% fire rate to -20% fire rate
Creeping Bullseye – Critical Chance from 187% to 200% -36% fire rate to -20% fire rate
Critical Deceleration – Critical Chance from 48% to 200% -30% fire rate to -20% fire rate can no longer stack with Blunderbuss/Primed Blunderbuss
Cautious Shot increased from 90% to 100%
DECONSTRUCTOR MELEE MODDING CHANGES:
The Sisters of Parvos update will bring three new Modular Hound Companions, each with a unique Melee weapon. While reviewing these Companion Weapons, we noticed the Helios-old problem that there’s a lot of Melee Mods that you can equip, but don’t really function on companion Melee. There’s also some ‘invisible gear hopping’ where if you put Mods on your Deconstructor (or Prime), they carry over to your Melee which is a many-year-old oversight we’ve lived with, but are approaching changes more thoroughly with this Update and as a result we’re patching up this behaviour.
These are mostly Mods that deal with combos or heavy attacks, since Companions do not have these features as well as other certain outliers. As a result the following Mods will be incompatible with the upcoming three Hound weapons and retroactively will no longer work with the Deconstructor and Deconstructor Prime:
Amalgam Organ Shatter
Corrupt Charge
Enduring Strike
Body Count
Blood Rush
Dispatch Overdrive
Drifting Contact
Energy Channel
Finishing Touch
Focus Energy
Focused Defense
Guardian Derision
Killing Blow
Life Strike
Maiming Strike
Parry
Quickening
Reflex Coil
Relentless Combination
Seismic Wave
True Punishment
Weeping Wounds
Gladiator Might
Gladiator Rush
Gladiator Vice
Carnis Mandible
Jugulus Barbs
Saxum Thorax
Motus Impact
Proton Snap
Tek Gravity
Strain Infection
HELMINTH UPDATES:
You can now go up to Rank 15, and so much more! When it comes to the level cap increase to Helminth (from 10 to 15), we are introducing Invigorations at the same time, which will give around triple the XP of Subsumes. They should help you rank up as you invigorate your Arsenal over time.
This is similar to other MMOs, you won’t retroactively get leveled up for past play when the Helminth level cap increases.
NEW HELMINTH SYSTEM: HELMINTH INVIGORATIONS Son has been busy developing new bio-technologies for Helminth. Visit SON in the Necralisk on DEIMOS to obtain the New Helminth Invigoration Segment Blueprint required to upgrade your Helminth to perform a new operation: Invigorations!
Helminth Invigorations are here! Take a seat, Tenno. Helminth has some flavours of the week!
Every week, your Helminth will have an Affinity toward 3 Warframes. You can interact with Helminth with these Warframes to gain select Weekly Buffs (one Offensive and one Utility/Defense)! For example:
Zephyr: 200% Power Strength and Immune To Status
Atlas: 200% Primary Critical Chance and +1000 Armor
Excalibur: 250% Melee Damage and 75% power Efficiency
Once you infuse the Invigoration, it lasts the week before the power of the Helminth wears off. Check back each week to see what options your Helminth has for you!
The Helminth takes note of your interactions – for every 10 Invigorations you do, you’ll be able to Select what Warframe receives the next buff!
NEW HELMINTH ABILITIES
With the help of our trusty Design Council, the Helminth has been injected with new Helminth Abilities! Each one unlocks at one of the new Helminth Ranks (11,12,13,14,15)!
PARASITIC ARMOR (Rank 11)
Sacrifice Shields to reinforce Armor for a period of time.
HIDEOUS RESISTANCE (Rank 12)
Grant yourself immunity to Status effects.
VORACIOUS METASTASIS (Rank 13)
Consume Energy to heal yourself and grant matching Energy to each ally.
SICKENING PULSE (Rank 14)
Emit a pulse that adds stacks to Status Effects already afflicting enemies, except Bleed, Heat, and Toxin effects which are duplicated with fresh timers.
Not affected by Power Strength.
GOLDEN INSTINCT (Rank 15)
Send out a short-lived Void Spark that is drawn toward the nearest Medallion, Ayatan Sculpture, rare crate, unscanned Kuria or unscanned Fragment.
COMPANION SYSTEM SIMPLIFICATION
The Companion System has received a much awaited overhaul! The Companion System has undergone many iterations: DNA Decay rate reductions, adding the option to ‘Consign’, removing the negative effects from a lack of Loyalty or Integrity, removing Stasis completely – the list goes on!
The below are our continued efforts to streamline the Companion System structure that is now almost 7 years old! With a combination of Community feedback and internal desires we’ve changed the following:
Genetic Aging Regressing
Within the Incubator you can now choose to “Regress Genetic Aging” of an existing Mature Companion back to their non-mature state (puppy, kitten, etc). Keep in mind that this unequips said Companion (if it was equipped) and it’s Armor/cosmetics are removed. At any time you can choose to Mature said Companion at which it will revert to its former Mature state with its existing Levels, stats, and Armor/cosmetics intact. There’s no limit to how many times you can Regress your Companion!
Stability & Loyalty Removal
We have removed the DNA Integrity and Loyalty groups from the Companion Management Screen, and removed DNA Stabilizers from the Market. Previously only the Nutrio Incubator Upgrade Segment could eliminate DNA degradation. No more Stability or Loyalty degrading!
Damage Resistance Mod Math Changes:
The following changes occurred due to the following scenario being shared:
A player reported that combining Umbral Mods + Adaptation + Lightning Rod on any Warframe made them fully immune to all damage from the Hydrolyst Eidolon.
Prior to this discovery, we already made sure we couldn’t reach 100% Damage Resistance because that would just be excessive in all cases. You can see this in action when we capped the ‘In Air’ Damage Resistance Mods. Even though the Mods theoretically could reach 100% Damage Resistance, there is a hard cap at 90%.
In response and to avoid future oversights, we have changed the way Damage Resistance works. It now works on ‘Damage Remaining’ instead of having all the Modifiers combined and operating at once.
Example:
Consider the case of:
4x 25% Damage Resistance Mods:
0.75 x 0.75 x 0.75 x 0.75 = 31.5% damage taken AKA 68.5% damage reduction
NEW DEIMOS ENEMY: JUGULUS REX
These enhanced enemies don’t appear for just anyone! Locate and solve the Cenote Pit Monster puzzle in the depths of the Cambion Drift to call forth the Jugulus Rex.
Jugulus Rex enemies drop the Necramech Mods from Operation: Orphix Venom:
Necramech Deflection
Necramech Rebuke
Necramech Repair
Necramech Enemy Sense
Necramech Augur
Necramech Rage
Necramech Aviator
GENERAL ADDITIONS
Legendary Rank 1 is now available for eligible Tenno thanks to the new Warframe Yareli and the abundance of weapons in this Update!
Mastery Ranks beyond 30 are considered/titled as “Legendary 1”, “Legendary 2”, etc.
New Melee weapon: Cadus
A lone Tenno once used this staff to fight back a horde of Infested.
Find the Cadus Blueprint in the in-game Market for Credits!
New HARROW CRUCIS HELMET!
An alternate helmet for Harrow, minister of the Void’s veiled verses.
Find this Helmet in the in-game Market or as part of future Nightwave Cred Offering rotations.
Added a new Mouse Cursor option inspired by Yareli! To equip, go to Options > Interface > UI Customization.
Added custom spin whoosh sounds and updated animations for the Kaszas Arch-Melee weapon.
New Challenges
Squad Goals
Attain Command Rank 10
Meeting Adjourned
Acquire all Sisters of Parvos Weapons
Strategic Development
Complete all Corpus Proxima Railjack Nodes
ARBITRATIONS CHANGES
Doubled the Vitus Essence drop rate from Arbitration Drones to 6% from 3%!
Vitus Essence will now remain on the ground for 5 minutes before disappearing. If the UI marker is blinking, be sure to get it before it’s gone!
GENERAL CHANGES
Ammo Chain will now give Mausolon 1800 Ammo pool instead of 1799.
Adjusted the Infested screen FX (Jordas Golem, Cambion Drift Fass pool FX) to be more orange, as the previous red was being mistaken for blood/Health damage.
Renamed ‘REGALIA’ to ‘SIGILS’ to aid in New Player understanding.
Updated all of New Loka’s mouth shapes for the visemes to improve the overall quality.
Updated all of Nora Night’s visemes so it uses all the correct mouth shapes.
Added ‘Available Sessions’ icons to Friends list to indicate when players are available to join.
Updated Flux Rifle muzzle FX.
Updated the Clan ‘View Permissions’ pop-up.
Added “Ready for Ascension” and “Accession Ceremony in Progress:” information as a on-hover popup in the Clan management window.
Improved shading and shape definition of Operator faces.
The Archwing Galvanized Blade Mod has been renamed to Conductive Blade so that it doesn’t get confused with the new Steel Path Galvanized Mods.
Updated the Trade error message to “Failed to make offer; your trade partner already owns one or more of these items and cannot receive a duplicate.” when attempting to Trade a Skin that a player already owns.
Added ability to hover over currencies in the top right bar for their names and descriptions.
Added missing charge/reload sound FX from Ground Archwing Guns to the Space versions.
Players can now install an Orokin Catalyst / Orokin Reactor onto ungilded Modular items, specifically:
Kitguns (Primary + Secondary)
Zaw (Melee)
Modular Companions (Moas + Hounds)
Being unable to install a Reactor or Catalyst onto an ungilded modular item significantly slowed down progression on new Modular items. Players who were willing to make the investment into Modular items weren’t able to Mod them to their full capacity, which left their new gear feeling very underpowered. So we have removed that restriction!
Change armed camera offsets when riding the K-Drive to allow for easier view of combat.
Updated Sequence Burn Spectra Mod from +Range to +Beam Length.
All K-Drives can now do a grind Slam Shockwave! Bomb the landin’ K-Drive Mod will now buff the Damage and Range of the Shockwave.
Added small and large grind slam FX and set the default Board to its original orange for K-Drives.
OPTIMIZATIONS:
General system micro-optimizations.
Optimized Dojo initialization time.
Made micro-optimizations to world-state synchronization.
Made some micro-optimizations to object creation code.
Made micro-optimizations to Void Storm missions.
Made micro-optimizations to kill tracking.
Improved pixel-sharpness of the Launcher on high-resolution displays.
Fixed potential small memory leaks throughout the game.
Optimized memory footprint for all platforms.
Optimized an effect texture to save 300K of RAM.
Optimized memory footprint in the Orb Vallis.
Optimized memory footprint when spawning enemies.
Optimized when opening up the Gear Wheel.
Optimized memory footprint in all levels.
Made Ayatan Sculptures dynamically load if needed rather than keeping all loaded all the time to save ~3.5MB.
Optimized plant and foliage rendering for all platforms.
Optimized away 2MB of heap memory for all platforms.
Optimized code-size slightly for all platforms.
Optimized memory use for all platforms.
Made systemic micro-optimizations throughout the game.
Made optimizations to HUD with missions that have blinking markers.
CONTROLLER CHANGES & FIXES:
Fixed World State Tabs and button prompt icons for Steel Path overlapping when using a controller.
Fixed being unable to open the Crew Contracts menu at Ticker in Fortuna when using a controller.
The right trigger is now called out to access the contracts.
Fixed being unable to reliably select a mission node in Navigation while using a controller.
FIXES:
Fixed functionality loss when Void Dashing in the air while playing The Index.
Fixed Excalibur’s Furious Javelin buff becoming permanent and stacking on itself by manipulating recasting and buff timer.
Fixed harmless script error that could occur after a host migration during a Kuva Lich showdown.
Fixed Reactant not appearing for squad members when both players are using Necramechs or K-Drives.
Fixed several Corpus Archwing enemy types not attacking or repositioning at certain ranges in Archwing missions.
Fixed Warframe or weapon becoming invisible during Jackal Assassination mission (Venus – Fossa) when standing close to the wall in either of the hologram display objects to the right/left of the main entrance wall.
Fixed some of Atlas Karst and Nidus Phryke materials.
Fixed top-of-screen health bar positions appearing/disappearing when HUD scale is not set to 100.
Fixed ability info popup for Warframes in the in-game Market appearing way too high.
Fixed crash while loading back to the Orbiter from the Dojo.
Fixed Companions stopping mid-animation when loading in and out of Deimos.
Fixed being unable to select ‘Confirm’ in the Helminth Configuration options after selecting an ability to be replaced.
Fixed Clan Alliance text potentially extending outside the UI container.
Fixed the description for the Conclave Martial Fury mod being misleading. Was “+20% Fire Rate, -50% Power Rate” now: “+20% Attack Speed, -50% Energy Rate”.
Fixed Synth Set mods reverting to a single mod bonus after death.
Fixed a script error that would occur if you tried to rip the limbs off of an enemy.
Fixed the interact prompt appearing for players visiting other player Orbiters when approaching their Sentinel station.
Fixed not being able to switch to your Secondary while on K-Drive.
Fixed not being able to use certain Specters while on K-Drive (Clem, Ancient healer, etc).
Fixed ceiling gaps in Fortuna.
Fixed crash when opening Abilities screen in the Arsenal.
Fixed script error when attempting to change graphics preset using arrows in Options.
Fixed ‘Preview Gilded’ not showing correct colors/textures for MOA companions at Legs in Fortuna.
Fixed Ivara Prowl being able to gain Energy from sources like Trinity’s Energy Vampire and Energy Restores when other abilities cannot.
Fixed Gammacor beam offsets when riding a K-Drive.
Fixed mod flickering up and down when attempting to upgrade it at the mod segment.
Fixed being unable to click or drag the Helminth Metamorphosis menu’s scroll bar.
Fixed Grineer enemies getting stuck in implacements when you flank them and they attempt to turn to face you.
Fixed shells not ejecting correctly from the Corinth while aiming.
Fixed map hole near the Cerebrum Magna in the Cambion Drift.
Fixed the Paradiso and Sigma Series Chest and Shoulder Plates floating away from Atlas Prime with the Blade of the Lotus skin equipped.
Fixed script error with Wukong’s Passive.
Fixed drifting hand animation issues with Mother in the Cambion Drift when she exits her pod.
Fixed ‘Today’s Special’ is not visible from Legs or Roky in Fortuna.
Fixed a rare edge case of context actions auto-activating after transferring back from the Operator.
Fixed script error with spawn teleports.
Fixed GPU particle’s mesh emission not scaling properly.
Fixed ‘Copy Warframe Colors’ not working for Conclave Loadouts.
Fixed Affinity numbers not showing while riding K-Drives.
Fixed being unable to fire Secondary weapon while sprinting on K-Drive.
It will now work similarly to when you are on foot, shooting simply brings you to cruising speeds.
Fixed Warframe ability level ups displaying as 255 when it occurs on K-Drive.
Possible fixes for a variety of rare crashes.
Fixed the snow and smoke flickering against each other near the extraction zone in the Corpus Ice Planet tileset. This also fixes flickering during the extraction cinematic.
Fixed map hole in the Grineer Settlement tileset.
Fixed a crash that could occur when running with debug drivers on a Windows 7 machine.
Fixed a harmless script error that would occur if you ran over a Ghoul’s grave with a K-Drive.
Fixed the Flux Rifle beam’s impact sounds.
Fixed script error related to Nezha’s Divine Spears.
Fixed detonating a Glaive early can lead to automatic charge up after catch.
Fixed Glaive automatically throwing after heavy slam if caught in mid-air.
Fixed your Warframe blinking in and out of invisibility when the Unairu Void Shadow is active.
Fixed missing Necramech landing sounds when transitioning from jump to run/walk.
Fixed Lex Prime’s clip being offset and rotated horizontally with the Lex Conclave skin equipped.
Fixed the Terra Trenchers not doing more than one melee hit in their combo.
Fixed being unable to roll, jump, shoot, use context action, etc for an extended period of time when knocked off of K-Drive.
Fixed script error with Mirage’s Prism and Eclipse.
Fixed some cases of inconsistent game times between Host and Client after host migration (eg. Wisp being invisible after jumping after host migration).
Fixed Kuva Lich not leveling up if you get disconnected from the internet before using Parazon on Lich.
Fixed K-Drive booster appearing stretched on the rail to the right of the Fortuna elevator in the Orb Vallis.
Fixed a green orb appearing at the Warframe’s legs after picking up points in the Index.
Fixed objects floating outside the Defense pod in the Stephano, Uranus Defense mission.
Fixed inability to color customize the Crania Ephemera.
Fixed Frostfall Ephemera missing its ice skin FX.
Fixed Manic Bombards not choosing to use their guns unless you’re out of reach and also throwing imaginary grenades.
Fixed Inertia Dampeners not increasing K-Drive trick multiplier.
Fixed ability to spin the camera around when you’re capturing a Capture Target.
Fixed Host having stronger stagger compared to Clients when using Cautious Shot.
Fixed strange orb appearing in the Operator while in Void Mode while playing Index missions.
Fixed the Kuza and Hellkite Liset Skins using the incorrect icons in the in-game Market.
Fixed some of the Helminth Ability icons appearing invisible with the light UI themes (Orokin, Tenno & Nidus).
Fixed Squad menu not reopening if you mouse too far across it.
Fixed some Syandanas and Armor attachments not sitting correctly on Crew Members.
Fixed Railjack Host being unable to use Navigation after host migration in Free Flight.
Fixed a random mod appearing when opening and closing the pause menu while in the Railjack Pilot seat.
Fixed the Grineer platform in the POIs in Railjack missions having multiple seams across its outer surface.
Fixed Dargyn Pilots not appearing as expected and with overly vivid colors.
Fixed ‘Add Friend’ auto focusing on message instead of Name.
Fixed Alliance permissions screen displaying incorrectly in a bunch of languages.
Fixed Mastery Rank icons in the End of Mission player tooltip screen appearing incorrectly tinted.
Fixed Railjack engine sounds playing when inspecting Railjack items in the in-game Market.
Fixed the Residual Boils FX missing range circle on low graphics default.
Fixed camera detaching from Warframe after switching to Operator over teleport volumes.
Fixed some rare animation pops when riding K-Drive.
Fixed script error that could occur if you joined in progress while an enemy NPC cast Magnetize.
Fixed Nekros’ Shadows of the Dead clones counting as enemies killed in the Mastery Rank 30 test.
Fixed Nihil’s Oubliette mission appearing on top of Taranis Node in the Void.
Fixed buff notification for Arcane Energize and Grace showing up as a cooldown instead of an upgrade duration. It now appears as a debuff.
Fixed SMAA with Bloom causing black boxes on Kuva Siphon.
Fixed issues with extraction marker pulse color in mini map.
Fixed the War’s Energy color appearing blue instead of red.
Fixed an issue where the endless Defense checkpoint wouldn’t clear between missions.
Fixed Magnus magazine not ejecting properly during reload while riding K-Drive.
Fixed a few nooks missing collisions in the Corpus Gas City Defense missions.
Fixed being unable to use the Xoris as a melee weapon after detonating it while Chroma’s Spectral Scream is active.
Fixed the Archgun Ace Mod not applying its buff while in Necramech.
Fixed flashing textures on floor in the Grineer Sealab tileset.
Fixed script error with Wukong’s Celestial Twin.
Fixed script error with Mirage’s Eclipse.
Fixed issues with white squares appearing in the UI.
Fixed Protea’s Blaze Artillery trying to target untargetable enemies.
That’s one huge list of patch notes! We’ll be sure to let you know once a new one is live.
As expected, Crystal Dynamics has released the Marvel’s Avengers update 1.42 July 6 patch, or also tagged as the v1.8.1 title update. This brings a host of fixes to the game and more! For those playing on PS5, Xbox Series, this shows up as version 1.000.019! Head on below for the official list of fixes.
The Vault Onboarding mission now properly updates after completing a SHIELD Cache.
Players no longer automatically swaps to Hulk when choosing To Find Olympia from the Avengers Initiative War Table during Kamala’s portion of the level.
ART & ANIMATION
Captain America’s “Marvel Studios’ Avengers: Endgame” Outfit’s shield now displays correctly in the Reassemble Campaign’s final battle and ending cinematics if equipped.
Captain America’s “Marvel Studios’ Avengers: Endgame” Outfit’s shield is now oriented correctly on his back so the star faces upwards.
USER INTERFACE
The “Back in the Game” buff no longer appears when switching characters.
Mission tooltips for the Mega Hive now correctly mention that only 4 Heroic Gauntlets need to be completed instead of 8.
A snippet of code no longer appears in the tooltip of the Red Room Uniform.
COMBAT
Players can no longer use the Void Tech Transponder to shrink Monica in Beating the Odds.
GEAR, CHALLENGES, & REWARDS
Gamma Resistance will no longer show up in the Buff feed as [REDACTED BUFF] Resistance.
KNOWN ISSUES
Enemies may not spawn in some floors in Last Avenger Standing.
While Sony snubbed the all-dgitial E3 presentation this year, the company has announced a new State of Play today, which airs this Thursday, July 8! The show starts at 2 PM PT/5 PM ET/5 AM HKT/11 PM CEST.
According to Sony, this will be approximately 30 minutes long, and will focus on third-party titles, with PS5-exclusive Deathloop getting a nine-minute section all its own.
In this extended gameplay sequence, we’ll see Cole use his abilities to stealthily skulk across rooftops… or go in guns blazing to create a whole lot of mayhem. Lots of options available on Blackreef Island.
As one might expect, the show can be seen via the official PlayStation YouTube and Twitch channels.
Sony has also confirmed that the new God of War, Horizon Forbidden West, or the next-gen PlayStation VR will NOT be shown, so don’t tune in if that’s what you’re looking forward to. However, Sony did say that they will have updates “throughout the summer,” so expect a new State of Play soon after this one.
Rockstar Games has rolled out the Red Dead Online weekly update reset for July 6, 2021! In addition to that, the studio has announced that Blood Money will debut on July 13 next week! A new trailer for Blood Money will be released tomorrow along with more details, but for this week’s update, head on below for the recap!
Red Dead Online Weekly Update Reset – July 6, 2021:
Double RDO$ and XP in A Land of Opportunities Missions, plus a Reward for a free Treasure Map when completing the “Kill Them, Each and Every One” mission
Double RDO$ and XP on all Showdown Modes,plus a Reward for 30% off an Ability Cardfor winning any Showdown Mode
An Offer for 50% off a select Weapon for all players at Rank 100 or above, and an Offer for 3 Gold Bars off any Bar Theme for Moonshiners above Rank 100 that win any Showdown Mode
Weapon Modification Purchase Bonuses: An Offer for 40% off a select Revolver, as well as 200 Express Revolver Ammo, for all players that purchase a weapon modification this week
No Rank Requirements this weekon any Weapons or Pamphlets sold at the Fence
New Discounts: 40% off all Ability Cards, Weapons sold at Fences, and Weapon Crafting Pamphlets, plus 30% off all Shotguns, Sniper Rifles, Turkoman Horses, Hats, and Bandoliers
New Prime Gaming Benefits: Players that connect to Prime Gaming before August 2 will receive Rewards for a free Saddle, 2 free Treasure Maps, and an Offer for 40% off the Fast Travel Post
Discounts
40% off all Ability Cards
30% off all Turkoman Horses
40% off all Weapon Crafting Pamphlets
30% off all Sniper Rifles
30% off all Shotguns
40% off all Weapons at the Fence
30% off all Bandoliers
30% off all Hats
Don’t forget to tune in tomorrow for the Blood Money trailer and official details.
In case you didn’t know, Nintendo sprung a surprise announcement today with the Nintendo Switch OLED model! In addition to the price, release date and screenshots, the Big N has also revealed the Nintendo Switch OLED tech specs today, too!
Nintendo Switch OLED Tech Specs:
Nintendo Switch OLED
ize
4 inches high, 9.5 inches long, and 0.55 inches deep (with Joy-Con attached)
*The depth from the tip of the analog sticks to the tip of the ZL/ZR buttons is 1.12 inches
Weight
Approximately .71 lbs
(Approximately .93 lbs with Joy-Con controllers attached)
64 GB
Users can easily expand storage space using microSDHC or microSDXC cards up to 2TB (sold separately).
Wireless
Wi-Fi (IEEE 802.11 a/b/g/n/ac compliant) / Bluetooth 4.1
Video output
Up to 1080p via HDMI in TV mode
Up to 720p via built-in screen in Tabletop mode and Handheld modes
Audio output
Compatible with 5.1ch Linear PCM output
Output via HDMI connector in TV mode
Speakers
Stereo
Buttons
Power button / Volume button
USB connector
USB Type-C
Used for charging or for connecting to the Nintendo Switch dock.
Headphone/mic jack
3.5mm 4-pole stereo (CTIA standard)
Game card slot
Nintendo Switch game cards
microSD card slot
Compatible with microSD, microSDHC, and microSDXC memory cards
*Once the microSDXC card is inserted, a system update will be necessary. An internet connection is required to perform this system update.
Sensor
Accelerometer, gyroscope, and brightness sensor
Operating environment
41-95 degrees F / 20-80% humidity
Internal battery
Lithium-ion battery / 4310mAh
Battery life
Approximately 4.5 – 9 hours
The battery life will depend on the games you play. For instance, the battery will last approximately 5.5 hours for The Legend of Zelda: Breath of the Wild.
Charging time
Approximately 3 hours
*When charging while the hardware is in sleep mode
For comparison here are the specs for both the Nintendo Switch (original) and Nintendo Switch Lite.
Nintendo Switch (Regular)
Size
Approximately 4 inches high, 9.4 inches long, and 0.55 inches deep (with Joy-Con attached)
*The depth from the tip of the analog sticks to the tip of the ZL/ZR buttons is 1.12 inches
Weight
Approximately .66 lbs
(Approximately .88 lbs when Joy-Con controllers are attached)
32 GB of internal storage, a portion of which is reserved for use by the system. Users can easily expand storage space using microSDHC or microSDXC cards up to 2TB (sold separately).
Wireless
Wi-Fi (IEEE 802.11 a/b/g/n/ac)(*)
Bluetooth 4.1
(*In TV mode, Nintendo Switch systems can be connected with a wired LAN adapter – sold separately)
Video output
Up to 1080p via HDMI in TV mode
Up to 720p via built-in screen in tabletop mode and handheld mode
Audio output
Compatible with 5.1ch Linear PCM output
Output via HDMI connector in TV mode
Speakers
Stereo
Buttons
Power button / Volume button
USB connector
USB Type-C
Used for charging or for connecting to the Nintendo Switch dock.
Headphone/mic jack
3.5mm 4-pole stereo (CTIA standard)
Game card slot
Nintendo Switch game cards
microSD card slot
Compatible with microSD, microSDHC, and microSDXC memory cards *Once the microSDXC card is inserted, a system update will be necessary.
Sensor
Accelerometer, gyroscope, and brightness sensor
Operating environment
41-95 degrees F / 20-80% humidity
Internal battery
Lithium-ion battery/4310mAh
Battery life
Approximately 4.5 – 9 hours
*The battery life will depend on the games you play. For instance, the battery will last approximately 5.5 hours for The Legend of Zelda: Breath of the Wild.
Charging time
Approximately 3 hours
*When charging while the hardware is in sleep mode
Nintendo Switch Lite
Size
Approximately 3.6 inches high, 8.2 inches long, and .55 inches deep
*The depth from the tip of the analog sticks to the tip of the ZL/ZR buttons is 1.12 inches
Weight
Approx. .61 lbs
Screen
Capacitive touch screen / 5.5 inch LCD / 1280×720 resolution
CPU/GPU
NVIDIA Custom Tegra processor
Storage
32 GB of internal storage, a portion of which is reserved for use by the system. Users can easily expand storage space using microSDHC or microSDXC cards up to 2TB (sold separately).
Wireless
Wi-Fi (IEEE 802.11 a/b/g/n/ac
Bluetooth 4.1 / NFC (near field communication)
Speakers
Stereo
Buttons
Left Stick
Right Stick
A B X Y L R ZL ZR + – Buttons
+ Control Pad
Power Button
Volume Button
HOME Button
Capture Button
USB connector
USB Type-C
Used for charging only.
Headphone/mic jack
3.5mm 4-pole stereo (CTIA standard)
Game card slot
Nintendo Switch game cards
microSD card slot
Compatible with microSD, microSDHC and microSDXC memory cards.
*Once the microSDXC card is inserted, a system update will be necessary. An Internet connection is required to perform this system update.
Sensor
Accelerometer / gyroscope
Operating environment
41-95 degrees F / 20-80% humidity
Internal battery
Lithium ion battery / battery capacity 3570mAh
Battery life
Model number: HDH-001
Approx. 3.0 to 7.0 hours*The battery life will depend on the games you play. For instance, the battery will last approximately 4 hours for The Legend of Zelda: Breath of the Wild.
Charging time
Approximately 3 hours
*When charging while the hardware is in sleep mode
As you can see, while the main graphical components are the same, the new screen, expanded internal memory, and other quality of life improvements are a significant upgrade from old models. And contrary to what some sites are reporting, it seems that the Switch OLED does not output 4K resolution as it lists 1080p via TV mode with 720P in handheld. Further, because it is a bigger Switch model it is heavier, with it being .5LB more than the original switch and .10LB over the Switch Lite.
Otherwise everything else is the same. No improved battery, charging, or general processing like past rumors indicated.
Watch Dogs Legion players are sure in for a treat today as the Bloodlines expansion has officially launched, allowing players to play as past series characters, Wrench and Aiden Pierce! here’s the lowdown on Watch Dogs Legion update 1.20 aka Bloodline 5.0 DLC.
Update: Ubisoft has released the official patch notes which are listed below!
New story expansion: Bloodline
In Bloodline, players will follow Aiden as he accepts a routine fixer job in London to reconnect with his nephew Jackson following the events of Watch Dogs. Aiden’s mission is to infiltrate a high-tech laboratory from Broca Tech to steal a mysterious and valuable piece of technology, but his mission is compromised when Wrench escapes with the device. With his fixer contract now gone sideways, Aiden is caught in a deadly crossfire. With no real allies against a corporate giant, and with Wrench one step ahead of him, Aiden must team up with his estranged nephew Jackson, and rely on his grit & experience. With Wrench’s unpredictable behavior, things are bound to get chaotic.
Bloodline is immediately available for Season Pass holders and can be purchased separately for players that own the base game in the in-game store. The High Value Characters Aiden and Wrench that you can play in the Single-Player campaign of Watch Dogs: Legion and the Online mode are also available for Season Pass owners.
Gameplay: Operative Mask Toggle
– Added a setting in the wardrobe that determines how an Operative wears their mask.
Auto = Default behavior, operative will put on the mask in combat and restricted areas.
Always ON = Operative will always wear their mask
Always OFF = Operative will never wear their mask
– This is set on a per operative basis.
Developer Comment
Masks! They are fun, they look cool, and now you have more direct control over when your operative’s wear ’em. Or maybe not wear ’em. It is up to you! This has long been a request from both fans and us devs alike, and we are really happy with the additional customization this allows. We hope you dig it as much as we do!
Improved Operative Bio (Dynamic Primary Line)
An operative’s primary bio line will now dynamically display important recent memories.
Added over 15 operative memories that trigger in more systemic ways (not mission related).
Fixed an issue that caused low priority memories to be displayed too frequently.
Developer Comment:
As we continue to bolster the Operative Bio feature, we wanted to make the actions you take with operatives even more visible. That is the intent with the dynamic primary bio line (right under an operative’s name in the Team Menu), which will now update with recent and important memories. In addition, we also added a few memories that can happen more organically, outside of missions.
Online: Challenges:
Changed “Use guns to defeat Albion in Co-op Missions” to “Defeat Albion in Co-op Missions”.
Bug fixes:
Global:
Fixed an issue that caused time-limited challenges to become unavailable in Ubisoft Connect when multiple rewards were ready to be claimed.
Fixed an issue that caused an Operative to become injured when flying on a cargo drone when a Co-Op mission was launched.
Fixed an issue that could cause Operative’s location to not be accurate in the Deep Profiler schedules.
Fixed an issue that caused a metallic sound to be heard when approaching the Green Estate building in Lambeth.
Fixed an issue that could cause Hotspot icons to remain on the map after successfully looting a Hotspot.
Fixed an issue that could cause ties to clip through shirts under certain circumstances.
Fixed an issue that could cause Online mode statistics to not properly display.
Fixed an issue that caused the sound of black cab engines to be interrupted when driving them backwards.
Fixed an issue that caused the location text to be misplaced in the photo full screen preview mode for certain localizations.
Fixed an issue that could cause players to drop below the pier near the London Eye.
Fixed an issue that could cause Hostages to take friendly fire during Burrow Uprising or other rescue missions.
Fixed an issue that caused the Spring hoodie to not show the appropriate hood for female characters.
Fixed an issue that caused the damaged Spiderbot to jump too high during the “TOAN deaf” mission.
Fixed an issue that caused the “Purchase” and “WD Credits” buttons to change to “Open” after opening the Ubisoft Connect overlay under certain circumstances.
Fixed an issue where mandatory hints were not displayed when the user had disabled Hints via the option menu.
Fixed several texture issues for High Value Characters.
Fixed an issue where the Deep Profiler list was duplicated when Alt-Tabbing out of the game.
Fixed some hairstyles on female characters to disappear at long range.
Fixed an issue that caused previously tracked points of interest to disappear when untracking and reopening the Deep Profiler.
Fixed an issue that could cause a “Boring-Routine” error for hosting players when another player joined the session.
Fixed an issue that could cause the Operative selector to disappear when selecting Operatives via WASD or the d-pad.
Fixed an issue where the Midnight Agent outerwear clothing could clip with certain other clothes.
Fixed the description of the “Signing Bonus” ability to reflect that recruiting any Operatives with the ability gains you ETO, not recruiting any Operative.
Fixed an issue that caused the silenced MP5 to make unsuppressed sounds in other players’ sessions.
Fixed several objects missing interactive prompts during the “Coming Home” mission.
Fixed an issue where matchmaking would take longer than necessary when starting activities in a group.
Fixed an issue where profiling another player would not provide the player number.
Fixed an issue that caused the “PR123W1NN3R” paint-up to disappear when re-logging.
Due to visual clipping with certain hairstyles and piercings, some combinations will now hide piercings.
Fixed an issue where the Online rank would not properly reflect a rank update in an active session.
Fixed typo in the Dutch translation of the Fresh Threads trophy.
Fixed placeholder icons in the tanks at the Albion station in Nine Elms.
Fixed lighting issues during the “Mind Games” mission.
Fixed an issue where Albion hologram banners could still be present after liberating all Burroughs.
Fixed an issue that could prevent players from using any gadgets or swap operatives when using hacking mode with the toggle options under certain circumstances.
Fixed an issue where the Getaway Driver ability “Clear the way” didn’t work properly.
Fixed an issue that could cause the game to freeze under certain circumstances.
Fixed an issue that caused an incorrect UI element to appear during the “Meltdown” mission.
Fixed an issue that caused certain interactable objects (e.g., explosive traps) to not be interactable during Online mode co-op sessions.
Fixed an issue that could cause Operatives to take damage and die during loading screens while playing in Online co-op sessions.
PC
Fixed an issue that caused missing text in the newsfeed when the game was launched without an internet connection.
Fixed an issue that caused Mina Sidhu’s store text to appear cut off in certain localizations.
Fixed an issue that caused Spiderbot Arena specific key bindings to not work.
Fixed an issue that caused certain sound effects and music to not be affected by audio settings during the “What they do in the shadows” mission.
Fixed missing audio prompt when clicking the “View Mission” button in the team app.
Fixed an issue that could cause the “Purchase” tile to flicker when interrupting the purchase process.
Fixed stray security cameras hiding under Lambeth Towers and the Argyle Inn.
Fixed an issue where the Lynx hologram ears would not properly display with certain character faces.
Fixed some shop decals overlapping when viewing them at a certain angle.
Fixed distorted reflections on some shops.
Fixed some jackets having clipping issues with backpacks.
Fixed the arrows in photo mode gallery to have misplaced interaction points when clicking them with a mouse.
Fixed missing highlight and sound effect when hovering over the “View Bio” button in the team app.
Fixed an issue that caused buttons in the rank tab to not automatically switch between keyboard and mouse and controller.
Fixed an issue where the sounds of tracking/untracking a mission would play at the same time when selecting or de-selecting a mission via mouse clicks.
Fixed incorrect highlighting to appear when using mouse controls in shops in-game.
Fixed an issue that could cause framerate to drop in certain locations when it was raining.
Fixed an issue that allowed the Explode hack to be used on Transformer Vault and Junction Box objects.
Fixed an issue that caused window decals to float in the Wandsworth area.
Fixed an issue that could cause the Tactical OP UI to be invisible after leaving a Tactical OP during the launch countdown and starting a new Tactical OP.
Fixed a lighting issue when walking away from the Tidus building in the Southwark area.
Fixed an issue that could cause Hotspot icons to turn into influence icons after a player interacted with the Hotspot.
Fixed an issue where text-to-voice chat could sometimes not work depending on the microphone settings.
Fixed an issue that prevented the “Cancel Matchmaking” button to not be read by menu narration when enabled.
Fixed an issue where button prompts in the Mission menus were not displaying consistently.
Fixed an issue where scrolling into freshly recruited Operatives on the map could lead to placeholder graphics to appear.
Fixed an issue that could cause the d-pad to become unresponsive under certain circumstances in Teams menu.
Fixed an issue where an incorrect button prompt would appear when clicking on the Deep Profiler button with the mouse.
Fixed an issue that could cause Tactical Ops to start with fewer than required players.
Fixed an issue where the resolution of windows borderless 1920×1080 was displayed incorrectly.
Fixed an issue that caused the hints section for the fourth player in a party to be displaced during Kick-Up activities.
Fixed an issue that caused the Social Tab to be unavailable during Spiderbot Arena matches.
Stadia
Fixed an issue that caused the background music to be muffled when applying a paste up.
Fixed an audio issue when holstering a weapon as a front seat passenger in a vehicle.
Fixed missing “Vive la Résistance”, “Community Service”, “Off The Record”, “Supply And Demand” achievements.
Fixed an issue that caused the female menu narrator to be too loud.
Xbox
Fixed an issue that could cause the Boring-Brioche error.
Xbox Series X/S
Fixed an issue that prevented players from completing the Piece de Resistance trophy if progress was made in Single-Player and Online mode.
Fixed incorrect network error to appear after signing out while being in the Online mode.
Fixed an issue where the Online mode onboarding mission could be skipped under certain circumstances.
Fixed an issue that could cause the “Digging up the past” mission to not complete successfully even though all necessary steps were completed.
Xbox One
Fixed an issue where the AR Medical Shield of the First Responder could cause graphical corruptions on the character’s face.
Fixed an issue that caused the “Paint me like one of Your…” achievement to not properly unlock if steps have been taken in Single-Player and Online mode.
PlayStation 5
Fixed an issue causing player Operative’s icons to be blank when being profiled by other players in an Online co-op session.
While Ubisoft has yet to publish any official notes (will update when they do,) we know that this update is for the new Bloodline DLC which adds Wrench and Aiden Pierce. Down below you’ll find a list of known additions with this DLC, which costs $14.99 for anyone interested in paying it.
New Playable Characters –
Aiden Pierce
Wrench
New Story Missions –
10 playable missions for Aiden Pierce.
19 playable missions for Wrench.
New abilities for each character in both single and online modes:
Aiden Pearce comes with:
Focus: Slowmo aiming after takedown
System Crash: Disable electronics in the area
Gunslinger: Well-timed reload buffs damage
Wrench comes with:
Summon Sergei: summons a Custom Drone
Ninja Balls: Mini LTL Flashbangs
Lady Smash: a Big Custom Hammer
MPX SMG and LTL Grenade Launcher: custom skins on unique weapon arsenal
About Bloodlines DLC:
Watch Dogs: Legion – Bloodline is a standalone narrative expansion where players will take control of Aiden from the original Watch Dogs® game and Wrench from Watch Dogs® 2 in a new story arc. In Bloodline, players will follow Aiden as he accepts a routine fixer job in London to reconnect with his nephew Jackson following the events of Watch Dogs. Aiden’s mission is to infiltrate a high-tech laboratory from Broca Tech to steal a mysterious and valuable piece of technology, but his mission is compromised when Wrench escapes with the device. With his fixer contract now gone sideways, Aiden is caught in a deadly crossfire. With no real allies against a corporate giant, and with Wrench one step ahead of him, Aiden must team up with his estranged nephew Jackson, and rely on his grit and experience. With Wrench’s unpredictable behavior, things are bound to get chaotic.
Again, once the official patch notes are live we will update this post with new details.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It seems rumors were spot-on, as Nintendo has today announced the Nintendo Switch OLED model which is set for release this October 8 for $349.99! Would-be buyers can expect a seven-inch OLED display with a better stand, and a few more new features!
Check out the trailer and official details straight from Nintendo!
Nintendo Switch OLED Features:
Nintendo Switch (OLED model) has a similar overall size to the Nintendo Switch system, but with a larger, vibrant 7-inch OLED screen with vivid colors and crisp contrast. Nintendo Switch (OLED model) also features a wide adjustable stand for tabletop mode, a new dock with a wired LAN port, 64GB of internal storage, and enhanced audio for handheld and tabletop play. Just like Nintendo Switch, Nintendo Switch (OLED model) allows players to play on the TV and share the detachable Joy-Con controllers for right-out-of-the-box multiplayer fun. And just like both Nintendo Switch and Nintendo Switch Lite, with Nintendo Switch (OLED model), the system can be taken on the go to enjoy its play-anywhere versatility. A carrying case and screen protector set for Nintendo Switch (OLED model) will also be available.
When the system launches, it will come in two color options:
Nintendo Switch (OLED model) white set, which features white Joy-Con controllers, a black main unit and a white dock.
Nintendo Switch (OLED model) neon red/neon blue set, which features neon red and neon blue Joy-Con controllers, a black main unit and a black dock.
The box art and screenshots have been revealed too via the press release:
As one might expect, all existing Nintendo Switch accessories and games will be compatible with Nintendo’s upcoming new Switch iteration.
First Watch Games has released the Rogue Company update 1.62 July 6 patch, or also known as the “Switchblade” update! This brings a new rogue into the roster in Switchblade, a bunch of gameplay-related changes and more.
Rogue Company Update 1.62 Patch Notes for July 6 (Switchblade):
Update: We’ve updated the post with the official patch notes.
The official patch notes aren’t out yet, but here’s what was tested in the PTS (Private Test Servers), which are usually what we’ll see in the final client patch.
Being forced on the run from a young age, Switchblade never found a place to call home.
NEW ROGUE: SWITCHBLADE From a young age, Switchblade’s been on the run and doesn’t know why. Everyone she gets close to ends up dead. Signing up with Rogue Company is a temporary thing as the Director promised her if she joined, the team would find out who’s made her life a living hell. Switchblade doesn’t believe in promises, but it feels nice to pretend that she does.
Primary: MLX Mark 4
Primary: 24S
Secondary: Spitfire
Melee: Baseball Bat
Gadgets:
Bounce Grenade: A grenade that starts its fuse when bouncing off walls.
Flashbang: A grenade that temporarily blinds anyone within its blast radius.
Perks
Berserker
Toughen Up
Bounce Back
Tenacity
Life Drain
Replenish
Chaos Launcher: Equip a launcher that fires a Napalm Warhead. On impact, the warhead deals damage and releases a cluster of napalm in the area.
Fight and Flight: Gain increased movement speed after using your ability or gadgets.
New Core Mode: 6v6 King of the Hill
King of the Hill has proven extremely popular with the community and as a result, we believe it should become one of our Core modes. While not as popular as other modes, we still love Extraction, and even though 6v6 KOTH will replace it, look for it to rotate in as a Limited Time Mode in the future.
This new mode will replace Extraction which will move to a Limited Time Mode
Each round lasts 5 minutes
Each second on the hill gains you points but you must remain within this area
The hill moves to a different location every 75 seconds
The first team to score 150 points or the team with the most points when the time expires wins
Sudden Death occurs if the losing team is on the hill when the match timer runs out and the game continues until every team member has been removed
ARMS DEALER SEASON 2
The Arms Dealer Event is back and better than ever! Complete missions, earn credits, and exchange them for shipments with unique rewards!
Players will begin by selecting a mission from the list available. Once a player completes it, they will receive credits that can be exchanged for shipments. Any unspent credits at the end of the event will be exchanged for Reputation.
Only one mission can be active at any given time, however, progress will not reset if a player switches between them and progress is earned through any available game mode.
Standard Missions
Shipments unlock additional standard missions
Standard missions are repeatable
Exclusive Missions
These missions are unlocked for 500 Rogue Bucks
Exclusive missions offer greater rewards
These missions may only be completed once
Rewards
There are two types of shipments:
Standard – Can be purchased with credits. There are 8 available in total.
Special Reserve – This will unlock after all other shipments have been purchased.
Shipment 1
Chibi Dima Avatar
1 Hour Boost
Shipment 2
Tropical Sunset Border
Chibi Ronin Avatar
Shipment 3
Party’s Over Banner
Ocean Depths Border
Shipment 4
Iridescent Shimmer Wingsuit
1 Hour Boost
Shipment 5
Oil Slick Melee Wrap
Fancy Flapping Emote
Renowned Title
Shipment 6
Virtual Vector Primary Wrap
Virtual Vector Melee Wrap
Shipment 7
Oil Slick Secondary Wrap
Virtual Vector Secondary Wrap
1 Hour Boost
Shipment 8
Thrasher Scorch Outfit
Dust Devil Wingsuit
Special Reserve
Tiger Claw Dima Outfit
500 Rogue Bucks
Oil Slick Primary Wrap
Laughing Stock Emote
Collector Title
AFK/Leaver Backfill Functionality
We will be starting phase 1 of our efforts to address the AFK and leaver problem with the Switchblade update. During phase 1, when a player deserts a match due to being AFK or quitting early, they will be replaced by a bot. The bot’s difficulty will scale based on the skill of the players inside the match to ensure a quality experience. If the deserter reconnects to the match, they will replace the bot.
Phase 2 is a larger effort but we’re excited to share that we’re working on a “Player Backfill System.” We will have more details on that shortly!
WEAPONS
General
Players can now use gadgets on ziplines.
Assault Rifles
HRM-30KS
The HRM-30KS struggles against enemies who have access to armor. By increasing the headshot damage from 40 to 42, the HRM-30KS will now down armored players with three shots instead of four. This maintains the weapon’s identity of being a slow-firing, heavy-hitting assault rifle, and makes it a more favorable choice.
Headshot damage increased from 40 to 42.
Nightshade
The Nightshade is an assault rifle and SMG hybrid which is designed to have the fastest body Time to Kill of all assault rifles. Unfortunately, the Nightshade struggles when going against enemies who have access to armor. By increasing the body damage from 17 to 18, the weapon will now armored players with seven shots instead of eight.
Body damage increased from 17 to 18
DMRs
Mamba
The Mamba has a difficult time competing against other weapons inside of the DMR category. By increasing both the Headshot and Bodyshot Damage, we’re creating a more consistent experience across all damage ranges.
Headshot damage increased from 24 to 25
Body damage increased from 15 to 16
MX-R
After the Time to Kill reversion, the MX-R was left in a weakened state. The MX-R was being outclassed by the majority of Assault Rifles at all ranges. By increasing the Fire Rate, we’ve found the MX-R to return to its former glory.
Fire rate increased from 4.65 to 4.88
Pistols
A3 Salvo
The A3 Salvo has been the weakest pistol in the game and a constant pain point for our players. Due to community feedback, we’ve decided to buff this weapon across the board.
Fire rate increased from 7.14 to 7.69
Headshot damage increased from 46 to 48
Body damage increased from 38 to 40
LW6 Revolver
The LW6 Revolver hasn’t been performing nearly as well as we’ve intended. This fire rate increase should help Dallas win more pistol rounds.
Fire rate increased from 2.78 to 3.03
Shotguns
Shotguns are underperforming. We’ve decided to increase the range on some of our shotguns to see if that puts them in a more favorable spot.
Arbitrator
Range increased from 6.5 to 8 meters
S12 Tactical
Fire rate increased from 2.67 to 3.0
Striker 8×10
Fixed an issue where the weapon was less accurate when aiming
SMGs
24S
The 24S will be receiving a meaningful Level 3 Upgrade as well as getting a small body damage boost. By increasing the body damage to 16, the 24S will need one less shot to down enemies who have armor.
Body damage increased from 15 to 16
Level 3 Upgrade now additionally reduces recoil
Sniper Rifles
Snipers are getting a Tier 3 headshot damage increase to help counter Rogues such as Chaac whose ability gives him bonus health.
LR15 Fullbody
Level 3 Upgrade now increases headshot damage to 175
Tyr
Fixed an issue where the player wouldn’t reload after shooting
Level 3 Upgrade now increases headshot damage to 200
ROGUES
Chaac
A major request from the community was for Chaac to have access to the Berserker perk. We agree with the community’s sentiment and have made the change!
Now has Berserker instead of Cloaked
Dima
Sadly Dima is underperforming. We’ve seen that Dima’s mirv launcher is easy for players to avoid and Nimble Hands is rarely purchased on him. With that said, we’ve decided to reduce the fuse time of the MIRV Launcher and Dima will now have access to Stalker.
MIRV Launcher fuse reduced from 1.8 to 1.5 seconds
Now has Stalker instead of Nimble Hands
Fixer
We wanted to lean into the playmaking potential of Fixer’s kit by giving him Replenish. This was a wonderful community request that will reward Fixer for hitting headshots with the Tyr.”
Now has Replenish instead of Headstrong
Kestrel
There isn’t a major difference between having an “okay” game with Kestrel and a “great” game due to her passive ability. Kestrel is able to freely buy any, and sometimes all, items from the Item Shop. We will be reducing the amount of bonus cash she receives to combat that issue.
Bonus cash from passive reduced from $1,000 to $500
Lancer
Lancer is designed to be our Rogue who excels at breaking positional timers and flanking the enemy team. Unfortunately, Lancer is having a hard time executing flanks in Demolition. By increasing the time she has in her ability, Lancer is able to cover more ground.
Quick and Quiet ability duration increased from 10 to 14 seconds
Ronin
Since the release of Rogue Company, Ronin’s passive has always been viewed as weaker than the rest of the lineup. We’ve decided to lean into the ethos of her passive ability and make her immune to reveals as well as enemy radar detection.
Underground passive ability changed from “Hidden on the enemies mini-map” to “Immune to reveals and enemy radar detection.”
Seeker
Seeker will be receiving a couple of buffs to increase his overall desirability and allow him to compete in respawn game modes. We’ve decided to reduce the cooldown on his ability while simultaneously increasing the reveal radius of his arrow. We’ve also increased his passive ability to provide more bonus damage to ensure the arrow will down enemies with armor.
Arrow recharge rate decreased from 45 to 40 seconds
Reveal radius increased from 7.5 to 8
Ricochet passive ability damage increased from 60% to 70%
Talon
Talon’s Radar Dart will be receiving a diameter buff. This buff allows Talon to have better visibility over a lot of key choke points throughout our maps.
Radar Dart ability range increased from 20 to 23 meters
Trench
Since the dawn of time Rogue Company players have wanted Trench’s Barbed Wire to deal damage to their opposition. After much deliberation and testing, we finally agree with you all.
Barbed Wire changed from “Create a field of barbed wire that slows enemies” to “Create a field of barbed wire that damages and slows enemies.” It deals 5 damage every 0.25 seconds when an enemy is standing in it.
GADGETS
Adrenaline Shot
Adrenaline Shot is overperforming for its current cost. We will be increasing the cost of the gadget slightly.
Cost increased from $3K to $4K
Level 1 Upgrade cost increased from $2K to $3K
Level 2 Upgrade cost increased from $3K to $4K
Bounce Grenade
The Bounce Grenade needs a small adjustment to help it compete with other lethal gadgets.
Fuse reduced from 1.25 to 1.1 seconds
PERKS
Padded Steps
Cost increased from $3K to $4K
MAPS
Breach has been temporarily disabled due to a bug and removed from the Ranked map rotation
GAME MODES
NEW! Team Deathmatch 6v6 LTM
It’s Team Deathmatch but now with more players!
Players have access to the Item Shop while they are eliminated
King of the Hill (KOTH) 4v4 Custom
This LTM is now available in Custom mode
Hills move in a fixed pattern every round
Players have access to the Item Shop while they are eliminated
Strikeout
In order to reduce spawn camping, spawn locations will now flip
Players have access to the Item Shop while they are eliminated
Extraction
Removed as a core game mode and moved to an LTM
GENERAL IMPROVEMENTS
Victory, Defeat, and Match Summary screens have been given some art love
BUG FIXES
Fixed an issue where Mack could not fire or switch weapons when hit by EMP Grenades or Gl1tch’s ability
Fixed an issue where Gl1tch’s ability did not go on cooldown when dying after use
Fixed an issue where mixed graphics settings on PC reset after each update
Fixed an issue where Xbox settings reset after each update
Fixed an issue where the sidearm zoom was closer to the model when crouching than while standing
Fixed an issue where players did not have infinite ammo in shooting range
Fixed an issue where Skirmish Team Deathmatch did not count towards LTM quests
Fixed an issue where players appeared offline when clicking on them in the end of match lobby
Fixed an issue where matches ended abruptly with no victory or defeat screen
Fixed an issue where some players had permanent spawn immunity
Fixed an issue where a random rank badge appeared in the match lobby
Fixed an issue where the voice chat did not work when rejoining a match
Fixed an issue where the Rogue Company icon did not show in the middle of the loading screen in the lobby
Fixed an issue where 2 “Yes” surrender votes in a match would sometimes lead to a surrender, despite 2 other players voting “No.”
Fixed an issue where aim assist did not apply when crouching
Fixed an issue where bombs planted after using Anvil’s or Mack’s ability were placed in the air
Fixed an issue where the player’s camera would aim down while they were using the zipline and looking down sights
Fixed an issue where players could use emotes to go prone during fights
Fixed an issue where selected Rogue occasionally appeared blurry on the Rogue selection screen
Fixed an issue where the “Bomb Dropped” voice line played for the enemy team when the bomb was dropped
Fixed an issue where Kestrel’s Resupply bounced off the ground at the attacker spawn location in Canals
Fixed an issue where attacking the dummy target in the Tutorial resulted in sound being played even if Master Volume was set to ‘0’
Fixed an issue where players in Team Deathmatch were kicked out of the Item Shop after some time
Once the official patch notes are out, we’ll update the post, but don’t expect it to differ much from what’s listed above.
Update: We’ve update the post with the official notes via the developers.
Visual Concepts has released the NBA 2K21 update 1.12 July 6 patch today! This is an unannounced title update, so players shouldn’t expect much from it, though it’s a big download. Note that this seems to be out for last-gen platforms only (PS4, Xbox One, PC), as the current-gen (PS5, Xbox Series), got one two weeks ago.
NBA 2K21 Update 1.12 July 6 Patch Notes:
Size: 17GB
Same as before, Visual Concepts has not revealed just what’s in this update. We are expecting the official patch notes or details to be released later on in the day (afternoon PT). Given the NBA Finals is about to start, perhaps a player ratings update is in the cards? It is a big download, so we are expecting something to be mentioned about it.
Here’s what was included in the next-gen (PS5, Xbox Series) update released two weeks ago:
From the dev team, here’s the latest update, and it’s about MyTeam:
Dynamic Duo Super Packs are LIVE 🤝 You got 48 hours to pick up Dynamic Duos including:
DM Kemp & DM Payton DM LeBron & PD Kyrie GO West & DM Chamberlain DM Magic & GO Kareem
Plus over 20 new Dynamic Duos have been added including Magic & Bird, MJ & Pippen, and Shaq & Kobe. pic.twitter.com/rpgjK2LobM
Nintendo has released a new software update for the Nintendo Switch, adding the ability to delete old data when updating a game. Here’s what’s included in the Nintendo Switch Update 12.1.0.
For those who own a Nintendo Switch, you may have noticed a new software update that may have automatically downloaded. If not, you can easily head on over into the system settings and navigate to system update to manually check. As for what this update does? Not a whole lot, at least in quantity as it seems to add a bit more storage management, along with system performance improvements.
Nintendo Switch Update 12.1.0 Patch Notes for July 5
Added the following system functionality:
If there is not enough space remaining on the system memory (internal storage) or microSD card when downloading game software update data, you can now delete old data for that software, enabling you to download the new data.
When deleting the old data, you won’t be able to play the game until the new data has finished downloading.
General system stability improvements have been made to enhance the user’s experience.
There’s not a whole lot here, though this should definitely help with managing some of those files sizes when updating a game. As for general system stability, chances are these are related to some exploit rather than actual improvements to the overall user experience. Still, should we see any undocumented changes, we will be sure to update this post.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
We here at MP1st would never condone cheating in any multiplayer game. If you want to cheat against AI opponents, or cheese your way through a single-player game, that’s your perogative. But ruining the fun for others? Nah, that’s not cool at all. While cheats for online shooters are usually found on PC, one cheat maker has announced that their “Computer Vision” software can “auto aim,” and “auto shot” enemies and will work on “any console.”
For obvious reasons, we won’t be linking or naming the cheat-making company in the article, but we’ve included a sample of just what this thing can do, and the company’s description on how great their cheat is (sigh).
Just what can this cheat do? Here’s a description of its “auto aim,” and “auto fire” capabilities:
Through the use of a device from XXXXXX called a ____, USER101 has unlocked the ability to mod any game on any platform in ways not thought of before. The Titan2 is capable of something called Computer Vision which allows you to take advantage of a nearby computer to see and react to things that are happening in your game via network streaming or a capture card. Can be used to detect enemy movement, screen text such as weapon names, and a full array of options not possible before. We are on the verge of releasing a new updated Tier System with Advanced Aim Assist. This will allow you to auto aim and lock onto enemies, auto detect weapons for perfect recoil and auto fire for precise headshots. Works on “ANY” platform or console including Xbox, PlayStation and PC.
As you can read from the description, it auto locks onto enemies, and even manages your recoil. While there are ways to cheat on consoles before this, this seems to be upping the ante and such. We have obviously omitted the name of the product and the manufacturer, so gamers won’t be tempted to, y’know, buy these.
Let’s hope Sony, Microsoft, Nintendo, and other video game publishers take notice of this and act on it fast. Again, we do not condone cheating of any kind, and this benefits no one outside of the cheater, and of course, the company who profits from the cheating software/product.
Okay, here’s a weird one: after yesterday’s hours-long EA FIFA 21 down time for its servers, it seems the same is happening again! Yes, EA FIFA 21 down reports are surfacing for July 5 — and mostly for PlayStation and PC gamers!
Just now, the official FIFA Direct Communications Twitter account has confirmed the outage as well:
We are investigating reports of some players being unable to connect to EA Servers, and we will provide updates in this thread when available.
— EA SPORTS FC Direct Communication (@EASFCDirect) July 5, 2021
We are investigating reports of some players being unable to connect to EA Servers, and we will provide updates in this thread when available.
Same as yesterday, we’ll be updating this post as more developments happen. If FIFA 21 is playable or not playable for you, chime in below in the comments on what platform you’re playing on, and where you are in the world, so other FIFA 21 players are aware, alright?
The updates will be posted up top, so it can be seen by everyone ASAP.
Today, we’re continuing with the Steam Summer Sale 2021, and this is day 12! If you’re looking for the Steam Summer Sale 2021 Featured Deals Day 12 list of titles, look no further! Note that the discounts will remain the same throughout the sale, so you don’t need to wait for a featured deal before you buy a certain game.
Asobo Studio has released the A Plague’s Tale Innocence update 1.09 July 5 patch, which is in preparation for the game’s next-gen release tomorrow, July 6! This is mostly for the next-gen experience, which is free if you own the PS4 and the Xbox One version of the game. Of course, given it’s available as a freebie for the month via PlayStation Plus, PS5 owners don’t need to own the PS4 version in order to download this starting tomorrow.
A Plague’s Tale Innocence Update 1.09 July 5 Patch Notes:
Here’s the official info via Asobo Studio:
The next generation version features:
4K UHD (on Xbox Series X and PlayStation 5)
60 FPS
3D audio support
There’s also a Nintendo Switch version that will run on Nintendo’s cloud tech! Download the demo to see if your net is good enough to handle it.
There hasn’t been any mention of bug fixes and whatnot, and if we spot any, we’ll update the post.
If you’re wondering whether your Trophies can be migrated from the PS4 to the PS5 version, sadly, this cannot be done according to Focus Home Interactive — publisher of A Plague’s Tale Innocence.
If you spot any gameplay-related changes, let us know what you find down in the comments.
Housemarque has released the Returnal update 1.004.001 July 5 patch, and it brings changes to how players can earn a Platinum Trophy and more! This is also called the Returnal update 1.4.1 patch though you’ll see the other version number if you check the PS5 version. Head on below for the official notes.
Returnal Update 1.004.001 Patch Notes for July | Returnal Update 1.4.1 Patch Notes:
Reminder that if you have the automatic updates turned on, the game will close while in rest mode in order to install the update.
Patch Notes:
Platinum: “Atropian Survival”, “Welcome Home”, and “Sins of the Mother” Trophies can now be unlocked by replaying the Act 3 ending
Daily Challenge: Fixed a rare issue where players might be unable to complete a Daily Challenge in the Fractured Wastes
Daily Challenge: Fixed an occasional issue with incorrect loot spawning in the Daily Challenge
Fixed an issue which could cause save-game corruption in rare circumstances
Fixed an intermittent visual issue when scanning new items
Hopefully, this patch won’t bring any gameplay or tech issues like in previous title updates.
Earlier today, we reported that EA’s hugely successful Apex Legends has been hacked by individuals who are trying to “save” Titanfall in its current state. Needless to say, given the holidays, some just want to play. If you’re one of those, well, this Apex Legends Titanfall hack workaround should let you join games — at least until Respawn Entertainment figures it out (hopefully soon).
Apex Legends Titanfall Hack Workaround:
As one reader has pointed out, players can hit “ESC” then click on “Return to main menu,”then join the lobby again.
Another one is just simply switching servers in the menus.
Mind, both are not guaranteed, 100 percent fixes, but should work for the most part.
Reddit user Burger-Goblin has also said the following:
Again, this is NOT 100 percent guaranteed to work, as some commenters on that very thread have mentioned that relaunching.resetting the game has not made the game playable for them.
However, there are those who confirmed that switching servers and restarting does work — though just not 100 percent when it comes to success rate.
If you manage to log in and play, share your method below. We’ll be keeping an eye on the situation and will update the post as more workarounds are found.
Footie fans, if you can’t get your EA FIFA 21 game on, it’s not your ‘net, it’s EA’s! EA FIFA 21 down has been confirmed by EA, and multiple reports are coming in from gamers from around the world that, yes, FIFA 21 servers aren’t working as intended!
Update: FIFA 21 servers are acting up again this July 5! Monitor the situation right here.
EA FIFA 21 Down Status Report:
Update 1: EA has announced that it is disabling Match Creation in FUT due to the on-going issues:
We will be disabling Match Creation in FUT for PlayStation 4 players while we investigate reports of the login issues.
Updates to come as they are available.
— EA SPORTS FC Direct Communication (@EASFCDirect) July 4, 2021
Update 2: EA is still working on resolving this issue.
We’re continuing our investigation.
Thanks for your patience, our team is working hard on this.
More updates to come as they are available.
— EA SPORTS FC Direct Communication (@EASFCDirect) July 5, 2021
Update 3: EA has resolved the issue!
This issue has been addressed. PlayStation 4 players should now be able to connect to EA Servers / FUT again.
Match Creation has been re-enabled, thanks everyone for your patience.
— EA SPORTS FC Direct Communication (@EASFCDirect) July 5, 2021
Here’s the official announcement from EA:
We are investigating reports of some players being unable to log into FUT / EA Servers on PlayStation 4. An update will be provided in this thread when available.
— EA SPORTS FC Direct Communication (@EASFCDirect) July 4, 2021
We are investigating reports of some players being unable to log into FUT / EA Servers on PlayStation 4. An update will be provided in this thread when available.
We’re checking to see if other platforms are affected as well, but for reference, the community has confirmed the outage as well!
It seems it’s been down close to an hour for some people, even. This isn’t the first time this has happened to the game this weekend, sadly. EA has announced that it has extended the Weekend League Plus objective by 24 hours given the server outage on July 3!
In addition to FIFA 21, another EA-published game is having issues running this holiday weekend. Hackers have infiltrated the Apex Legends servers, and are using the game to launch a “Save Titanfall” campaign!
Once we know more, we’ll update the post. If FIFA 21 is working for you, please leave a comment below listing your platform, and country/region.
After a full year of nonstop threats in the Destiny universe, some peaceful time has finally arrived. And what’s a better way to savor the moment than with a grand celebration? Yep, that’s right the Destiny 2 Solstice of Heroes event has returned for another year of celebration to those who have kept humanity safe from all opposing dangers. Same as with every event, expect new content, and of course, new rewards! Head on below for the Destiny 2 Solstice of Heroes event rewards, and everything else you need to know!
As announced on This Week With Bungie, the Destiny 2 Solstice of Heroes event will be returning on July 6, and run its course until July 3.
To elaborate further, Bungie has also outlined (via support page) all the rewards that players can earn during this event.
Destiny 2 Solstice of Heroes Event Rewards and Info Overview:
Start Date: July 6, Tuesday
European Aerial Zone
“Join high-flying fireteams as you soar across the European Aerial Zone in search of glory and treasure. The sky’s the limit on how many bosses you defeat and how many caches you unlock.Well… the sky and the clock. Make haste, Guardians.“
The European Aerial Zone, or EAZ for short, is a three-player matchmade activity that tasks players with navigating a floating island off the European Dead Zone to defeat bosses and loot caches for Solstice Packages and Solstice Key Fragments. The more bosses you defeat, the more caches you’ll earn.
Solstice Key
Fragment
Solstice
Package
Compass Rose
Shotgun
Solstice Key Fragments can be used to unlock Solstice Packages to earn armor, weapons, materials, Solstice gear, and rerolls of the new Compass Rose Shotgun.
Players may launch directly into the EAZ from the Tower Courtyard by interacting with the mission totem next to Eva Levante, or from the launch node in the Tower map view.
Elemental Empowerment
Use subclasses and weapon damage types corresponding to the daily featured element to defeat enemies and generate elemental orbs. Collect these orbs to become empowered and gain temporary bonuses and effects unique to each element. These bonus effects may be unavailable in certain pinnacle level activities.
PLEASE NOTE!
During Prism elemental days the elemental empowerment gained from collecting elemental orbs will match your currently equipped subclass.
Solstice Armor Sets
Complete objectives to upgrade your Solstice armor sets through three tiers, with each tier unlocking new armor visuals and effects. Players can view their progress towards each armor set piece by hovering over the armor in their character view. Progress towards armor objectives is only made when the armor is equipped.
The objectives on the first two Solstice armor sets for each class can only be completed during Solstice of Heroes 2021, however players may complete their final Magnificent Solstice set objectives after the conclusion of the event.
Armor Accelerants
As players complete their Solstice armor objectives, they will gain access to new Armor Accelerants from Eva. Armor Accelerants will increase the progress made towards future Solstice armor objectives for the duration of the event, allowing sets to be completed faster for subsequent characters of different classes. Currently active Armor Accelerants can be viewed in Eva’s vendor screen.
Rare Armor
Accelerator I
Rare Armor
Accelerator II
Legendary Armor
Accelerator I
Legendary Armor
Accelerator II
Rewards from Eva Levante
Once players clear the European Aerial Zone for the first time they can meditate at the Statue of Heroes in the Tower Courtyard to receive the rest of their Renewed Solstice set. From this point players will also unlock the ability to purchase bounties, view Armor Accelerant progress, and claim any additional Solstice of Heroes rewards from Eva.
Solstice of Heroes Bounties During Solstice of Heroes, Eva Levante offers Solstice Bounties which can reward players with XP, Bright Dust, Key Fragments, and Glimmer.
Weekly
Bounty
Daily
Bounty
Repeatable
Bounty
Rewards Eva Levante will also offer special rewards in honor of the Solstice festivities for the completion of event-specific Triumphs.
For purchase costs and unlock requirements, please check with Eva Levante in the Tower Courtyard.
And finally some fresh images to show off all these rewards.
Exciting! We will see you all on Tuesday when the patch drops for all of this! Same as always, MP1st will let you know the moment the patch is live and with accurate patch notes! Speaking of which, head on over here for a preview of some of the upcoming changes.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Today, we’re continuing with the Steam Summer Sale 2021, and this is day 11! If you’re looking for the Steam Summer Sale 2021 Featured Deals Day 11 list of titles, look no further! Note that the discounts will remain the same throughout the sale, so you don’t need to wait for a featured deal before you buy a certain game.