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Xbox Gaming Monitors Revealed, Unlocks HDMI 2.1 on Xbox Series X|S

Looks like Xbox users and gamers will be able to unlock the full visual potential of their systems soon, as Xbox gaming monitors have been revealed — and it unlocks the power of HDMI 2.1 on Xbox Series X|S systems.

Over at the official Xbox news website, the brand has announced they have partnered with big companies such as Philips, ASUS, and Acer to introduce some pretty powerful Designed for Xbox monitors that take full advantage of  the Xbox Series X|S and HDMI 2.1.

Few devices in gaming are as important as your display, and we know with a new console generation comes unparalleled fidelity in your gaming experiences. With the amazing visual capabilities of Xbox Series X|S and new display features to consider like HDR, 4K at 120Hz, and Variable Refresh Rate (VRR), we want to help Xbox fans find the ideal monitor for your preferred gaming experience. While the options available may seem endless and at times or even downright confusing, the Designed for Xbox team has got your back.

Today, for the first time, we’re announcing gaming monitors from our licensed partners will join the Designed for Xbox program! We worked closely with leading display manufacturers including Philips, ASUS, and Acer over the last two years to prepare these products to take full advantage of Xbox Series X|S and HDMI 2.1. Whether you are looking to purchase a new monitor for gaming on PC or Xbox Series X|S, our new Designed for Xbox monitors will be available this Summer.

The Philips Momentum 559M1RYV 55”, ASUS Strix Xbox Edition Gaming Monitor XG43UQ 43”, and Acer Xbox Edition Gaming Monitor XV282K KV 28” were introduced and detailed over at Xbox Wire and you can read about them here.

Speaking of Xbox peripherals, check our feature on the Recon Controller for Xbox systems designed and produced by Turtle Beach.

Tim Villasor

Home > guides

How to Enable Overwatch Crossplay

With today’s new Overwatch patch, Blizzard Entertainment has not only released a new set of hero tweaks, but more importantly, Overwatch crossplay has been implemented on all platforms!

If you’re wondering how to enable Overwatch crossplay, we’re here to help.

How to Enable Overwatch Crossplay:

Prepare Your Account

All console players will be required to make a Battle.net account and link it to their console (Xbox, PSN, Nintendo) account. PC players do not need to take this step – You already have a Battle.net account. Upon launching the game, you will be prompted to link your console account to a Battle.net account. Follow the steps below to create a Battle.net account, then link your console game account to your Battle.net account.

Creating a Battle.net Account

  1. Visit Battle.net
  2. Create a free Battle.net account
  3. Once you create your Battle.net account, go to your Account Settings
  4. Click on the “Connections” section under Account Settings and link your console

Linking Your Console Game and Battle.net Accounts

These instructions apply to the in-game steps console players will need to take once Cross-Play is available.

  1. Launch the game on your system
  2. Press the confirmation button to progress through the Overwatch welcome screen
  3. You will be presented with an alpha-numeric code and a QR code
    1. The alpha-numeric code can be entered at http://battle.net/pair
    2. The QR code may be scanned with a mobile app to take you to the linking webpage, which will be pre-populated with the code provided in-game
  4. Log in with your Battle.net account credentials to finalize the connection between your console game and Battle.net accounts
  5. You will receive a message in-game that notifies that your account is now successfully connected
  6. Exit and relaunch Overwatch

Voila! That’s it! Easy, right? Don’t forget, if you already have an existing Battle.net account, you can use that one which means one major step of this process is already done and over with.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Overwatch Update 3.13 Patch Notes for June 22; Crossplay Now Live

Blizzard Entertainment has released the Overwatch update 3.13 June 22 patch, and this brings the much-needed crossplay functionality into the game! This should help qeueing for matches significnatly. There are also hero changes, which are alll listed in the patch notes below.

Overwatch Update 3.13 Patch Notes for June 22;:

GENERAL UPDATES

New Feature: Cross-Play

Cross-Play is now here, allowing players on different platforms to group up and play Overwatch together! All console players are required to make a Battle.net account and link it to their console account. Everyone who logs into Overwatch by the end of 2021 will receive a Golden Loot Box to celebrate. For more information, head to the Overwatch website for detailed instructions on linking a Battle.net account with your console, as well as answers to many frequently asked questions about Cross-Play.

General

  • All Recent Players and Avoided Players lists have been cleared with this update

HERO UPDATES

General

  • With the introduction of Cross-Play, we are bringing balance between platforms to be in parity with one another. These changes are labeled as Parity Adjustments and apply to all matches
  • (Parity Adjustment) Enemy AI in Archives no longer do less damage on console platforms

 

Ana

Biotic Rifle

  • (Parity Adjustment) Darts no longer have increased projectile size on console platforms

 

Ashe

B.O.B.

  • (Parity Adjustment) No longer does less damage on console platforms

 

Symmetra

Sentry Turret

  • (Parity Adjustment) No longer deals less damage on console platforms

 

Torbjörn

Deploy Turret

  • (Parity Adjustment) No longer does less damage on console platforms

 

BUG FIXES

General

  • Fixed a bug that caused the Play vs. AI game mode to not appear within the All Modes context menu in the Career Profile
  • Fixed a bug in 4v4 Team Deathmatch that caused score pings to playback too loudly

 

Maps

Busan

  • Fixed a bug that caused players to become stuck on a specific section of the train station

 

Heroes

Doomfist

  • Fixed a bug with breakable objects not breaking properly when using Rising Uppercut
  • Fixed a bug where McCree could rarely avoid being lifted by Rising Uppercut if using Combat Roll

 

D.Va

  • Fixed a bug that allowed her Call Mech ability to damage enemies through walls

 

Symmetra

  • Fixed a bug that caused her Teleporter to not appear directly beneath her when cast within Zarya’s Graviton Surge

In addition to that, there’s also the Ashe  Dreadlock Chalenge out today too!

ASHE’S DEADLOCK CHALLENGE

Celebrate the release of the new Overwatch novel, “Deadlock Rebels” by Lyndsay Ely, with Ashe’s Deadlock Challenge! Through July 5, earn limited-time rewards, including the new Deadlock Ashe skin, by playing games and watching Overwatch streams on Twitch.

Learn more about Ashe’s Deadlock Challenge on the Overwatch website.

For more on Overwatch crossplay and how to enable it, click here.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

EA Play Live Schedule and Time Announced, WWE Superstar Austin Creed to Host

Prepare for some big and fun announcements from Electronic Arts coming your way next month! While we already know EA Play is set for July 22, the publisher has announced the exact EA Play schedule & time, and that WWE Superstar Austin Creed set to host the event!

Electronic Arts tweeted the news and shared the exciting announcement about the New Day member and gamer hosting the event which starts at 1 p.m. ET/1a.m. HKT!

Much like other digital events and showcases trending today, EA Play Live will present some of the news and updates coming from Electronic Arts and their partners as they showcase the latest and greatest that will come soon in the world of video games. Known for their established franchises and IPs such as Battlefied, Mass Effect, The Sims, and a number of EA Sports games, the company is looking to reveal some pretty exciting stuff to its fans and followers during this showcase. What that will be is still a surprise, so we’ll all just have to tune in and see what happens in a months time.

In related news, one rumor going around is that the company has tapped EA Motive to work and revive an established IP — Which is rumored to be a Dead Space Revival. Another thing we’re looking forward to is the reveal of Battlefield 2042’s new mode that’s top secret for now.

The EA Play Live showcase will stream on July 22.

Tim Villasor

Home > News

Killing Floor 2 Update 1.54 Patch Notes for June 22 – Interstellar Insanity

Tripwire Interactive has released the Killing Floor 2 update 1.54 June 22 patch, or what’s also called as the Summer Update – Interstellar Insanity! This brings a new map, new modes and loads more! Head on for the full patch notes for the complete info.

Killing Floor 2 Update 1.54 Patch Notes for June 22 – Interstellar Insanity:

Event
Interstellar Insanity

  • You made it! The moon landing was performed without any complications! Well, almost… Anyway, this research station has gone quiet for a while so you must check if everything is going well. But considering that communications were cut off a few days ago, the situation does not look good, so don’t let your guard down. On top of that, there are also 2 alternative scenarios that you may experience that will imply an additional challenge level: Arachnophobia and Scavenger weekly modes. But there is some good news! At least you will be able to use the new fancy tools from Horzine Research Group, the HRG Bastion and HRG Blast Brawlers, that were being developed in this station. Final advice: it may take you some time to get used to the moon’s gravity.

New Additions and Highlights

  • 1 New Map
    • Moonbase
      moonbase2.jpg
      • Compatible with Survival, Weekly, and Endless Game Modes.
      • Takes place on a secret Horzine research outpost on the Moon which you arrived into via the Steam Powered Rocket.
      • Features low gravity across the map.
  • 2 New Weekly Modes
    • Arachnophobia
      arachnophobia.jpg
      • Custom Zed spawn composition, with more Crawlers than usual, which have much more HP than usual.
      • Stomping capacity has been improved and now it will cause devastating damage, so it’s the recommended way to deal with the Crawlers. Stomping on them will also regenerate a portion of the player’s health.
      • Making several stomps in a row will grant the player a damage bonus for some seconds.
    • Scavenger
      scavenger.jpg
      • Traders will be empty of weapons. Armor and Grenades are the only available things to purchase.
      • The weapon pickups spawn rate is increased.
      • The weapon pickups pool will vary on each wave, including weapons of different tiers depending on the wave.
  • 4 New Weapons
    • HRG Blast Brawlers for the Support
      HRGBlastBrawlers.png
      • An alternative version of the Static Strikers for the Support Perk.
      • The default fire mode will shoot blasts out of each fist like if they were shotguns.
      • Some of the melee capacities are kept from the original weapon, like the block and the heavy attacks.
      • Trader price is 1600 Dosh.
    • HRG Bastion for the SWAT
      HRGBastion.png
      • An alternative version of the Stoner 63a LMG for the SWAT Perk.
      • It counts with an energy barrier that can be activated or deactivated with the alt-fire button.
      • Energy Barrier reduces incoming damage but will deplete if all energy is consumed. The energy automatically refills when the barrier is not active.
      • Trader price is 2000 Dosh.
    • FAMAS Masterkey for the Commando and Support
      FAMASMasterkey.png
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
      • It is a tier 3 assault rifle with an underbarrel shotgun attached. It’s also equipped with an ACOG Zoom Scope.
      • Default fire mode is 3-round-burst fire from the rifle. Alt-fire is pump-action from the underbarrel shotgun.
      • Primary and secondary ammo are managed with separated box-fed magazines.
      • Trader price is 1200 Dosh.
    • Thermite Bore for the Firebug
      ThermiteBore.png
      • This is a paid DLC weapon. This weapon can be shared amongst players through our weapon-sharing system.
      • It is a tier 4 weapon that launches thermite grenades that pin to enemies and to any surface. They explode after 4 seconds, creating residual fires all around.
      • Projectiles can be manually detonated with the alt-fire button.
      • Trader price is 1500 Dosh.
  • New Steam Achievements
    • Moonbase related achievements
  • Time-limited Objectives, Tickets, and Cosmetics
    • Seasonal objectives related to Moonbase
    • Complete all seasonal objectives to earn the Astronaut Companion Backpack
    • Summer Sizeshow Prize Tickets
    • Summer Sizeshow Golden Prize Tickets
  • Zedconomy
    • FAMAS Masterkey Weapon Bundle
    • Thermite Bore Weapon Bundle
    • Interstellar Insanity Weapon Bundle
    • Interstellar Insanity Full Gear Bundle
    • Premium Summer Sideshow Ticket Bundles come in three sets of tiers:
      • Bronze – 5 Premium Seasonal Tickets
      • Silver – 10 Premium Seasonal Tickets and 1 Bonus Golden Seasonal Ticket
      • Gold – 20 Premium Seasonal Tickets and a 3 Bonus Golden Seasonal Tickets
    • Foundry Gear Cosmetic Bundle
    • Beyond Horizon MK II Weapon Skin Pack

Reminder since this usually comes up during update releases, the database update for ticket drops and setting up steam items for sale will occur at approximately 1pm EDT after all the patches go out in order to verify that the patches are deployed across platform.

Addressed Community Feedback
As mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year. Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2

General

  • Skip Trader for the Versus mode
    • Skip Trader vote system implemented only for Survivors team players.
    • Zeds team players will not be able to vote.
  • Improve the reliability of Scrake stuns with Crossbow and Compound Bow.
    • Headshots with the crossbow arrows and the sharp compound bow arrows to the Scrakes will now apply the stun more consistently.

Balance

  • Weapons
    • Compound Bow
      • Cryo arrow explosion damage increased from 25 to 75
      • Cryo arrow explosion radius increased from 200 to 250
      • Cryo arrow explosion adjusted to have damage exponential falloff rather than linear (less damage reduction).
      • Ammo pool increased from 30 to 35 arrows
      • Initial spare ammo increased from 10 to 11 arrows
      • Ammo pickup scale increased from 3 to 4 arrows.
    • Hemogoblin
      • Impact damage increased from 100 to 120
      • Dart healing amount increased from 20 to 25
      • Ammo pool increased from 98 to 112
      • Reload speed increased by 20%
  • Perks
    • Berserker
      • Damage Resistance (passive skill)
        • Resistance bonus decreased from 3% every 5 levels (15% max) to 2% every 5 levels (10% max).
      • Skirmisher (level 5 skill)
        • Regeneration reduced from 2 to 1 health points each second.
      • Vampire (level 10 skill)
        • Healing for each kill reduced from 4 to 3 health points.
      • Resistance (level 15 skill)
        • Resistance to all damage decreased from 25% to 15%.
        • Additional resistance to Poison and Sonic damage decreased from 25% to 15%.
      • Parry (level 15 skill)
        • Incoming damage reduction decreased from 40% to 30%.
        • Duration decreased from 10 to 8 seconds.
    • Field Medic
      • Armor bonus (passive skill)
        • Armor bonus decreased from 3% per level (75% max) to 2% per level (50% max).
      • Symbiotic Health (level 5 skill)
        • Self healing decreased from 10% to 6% of total health.
    • Demolitionist
      • Extra Rounds (level 10 skill)
        • Extra ammo increased from 5 to 10.
    • Support
      • High Capacity Magazines (level 5 skill)
        • Extra magazine size increased from 50% to 75%.

Designer Notes :

We have integrated the skip trader vote system in the Versus game mode, which will make the process of skipping the trader easier and clearer for players. Only the Survivor players will vote.

We were aware of the stun reliability problems of the Crossbow and Compound Bow headshots against Scrakes, and the frustration that it may cause. We have worked on improving the system and now the headshots stun power should be applied correctly to the Scrakes, and stun them with more consistency.

The Compound bow was not in a bad spot but we think that one of their fire modes, the cryo arrow, was not performing as good as the other one, the sharp arrow. So we boosted the explosion of the cryo arrow to allow a higher damage capacity and more effective freeze effect against groups of Zeds. Finally, we increased the ammo capacity of the weapon to encourage the use of more cryo arrows to players that are usually conservative with ammo, regarding that this fire mode does not leave pickup as the sharp arrows.

We made some adjustments on the Hemogoblin to improve its viability as a medic weapon. Apart from the bleeding mechanic, the semi-automatic fire mode was a bit unbalanced, so we increased the damage of the primary fire, and speeded up the reload time. We also increased the healing of each dart to make it slightly more impactful, in a midpoint between the HMTech-401 and the HRG Incision.

We implemented several nerfs to the Berserker and Field Medic perks, mostly related to their surviving capacities, as we had a lot of community reports about both perks overperforming in that aspect, even more if their capacities were combined. We love to see the different synergies between perks and strategies that our community creates, but we would like to have every perk in a similar balance point, and each of the 10 perks to be equally relevant in the game.

Finally, we made some adjustments on Demolitionist’s Extra Rounds and Support’s High Capacity Magazines, to improve their viability, as they were underperforming compared to their counterpart skill and were less prefered by most players.

Bug Fixes
Also mentioned in the 2020 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of community-reported bug fixes for each update throughout the year. Please continue to report any bugs you discover by visiting our official forums at: https://forums.tripwireinteractive.com/forum/killing-floor-2 and posting in the ‘PC’ or ‘Console’ sections.

Known Issues:

  • Dystopia 2029: Various LOD popping issues were introduced that will be addressed in future releases.

Top Community Issues:

  • Fixed an issue where the only weapon pickups available was the varmint rifle when there were 4 or fewer spawns on a map.
  • Fixed an issue where escort drones on any map could become unrepairable which forced an exit of the map to continue play.
  • Fixed an outstanding issue where all players leaving servers before match end could result in the server not ending the match leaving it in a bad state requiring a restart.
  • Fixed an issue where the weekly challenge UI would be out of sync from the current weekly cycle.
  • Fixed an issue where the finish tone after completing a Stand your Ground objective would repeatedly play until the end of the wave.
  • Fixed an issue with the Scavenger Weekly mode where using the DLC weapons would prevent the weekly from being completed and led to incorrect stats being reported at the end of the match.

Weapons:

  • Thermite Bore
    • Fixed an issue where the Demo skills were affecting the Thermite Bore.
    • Fixed an issue where the firing sound of the Thermite Bore was being heard even when the SFX volume was disabled.
    • Fixed an issue where ejected casings were not visible.
  • HRG Bastion
    • Fixed the SFX drop off distance of the shield activation/deactivation for the HRG Bastion.
    • Fixed an issue where the shield animation did not play fully after changing weapons.
    • Fixed an issue where some of the parts of the Bastion had no back facing textures leaving them to be seen through.
  • HRG Blast Brawlers
    • Fixed an issue where the tracers appeared behind the weapon as it was fired from the 3rd person perspective.
  • FAMAS Masterkey
    • Fixed an issue where you were unable to cancel the underbarrel reload animation.
    • Fixed an issue where the Masterkey’s spread was not reduced by the Support skill Tight Choke.
  • Seal Squeal
    • Fixed an issue where ejected casings were not visible.

Map:

  • Fixed an issue where the Trader Path would not path across the main street on Dystopia.
  • Moonbase:
    • General
      • Fixed an issue where film grain post effect was more noticeable in Moonbase corridors.
      • Fixed an issue with the frame cap removed on higher end graphics cards that would cause ragdolls, dosh, and weapons to float to the top of Moonbase.
      • Fixed multiple seams and gaps between the walls and floor plates in the Moonbase Lobby.
      • Fixed multiple seams and gaps between the walls and floor plates in the Moonbase Kitchen.
      • Fixed multiple ZED pathing issues throughout Moonbase.
      • Fixed multiple instances of floor indicator lights overlapping and not drawing on certain textures in Moonbase
      • Fixed an issue where the floor was a tile to deep leading players to be stuck in Moonbase.
    • Living Quarters
      • Fixed multiple seams and gaps between the walls and floor plates.
      • Removed multiple instances of collision volumes creating snag spots.
      • Fixed multiple instances of objects missing textures.
      • Fixed multiple instances of blood splatter not applying to various textures and objects.
      • Fixed various LOD issues throughout the area.
      • Fixed an issue where light fixtures and neon lights were not attached to walls and hung in the air.
      • Removed multiple objects in the area that were extraneous to improve the performance of the area.
      • Fixed various instances of z-fighting within the area.
      • Fixed an issue where one of the weapon spawns would appear mid-air.
    • Rocket Dome
      • Fixed multiple seams and gaps between the walls and floor plates.
      • Fixed multiple instances of objects missing textures.
      • Fixed multiple instances of blood splatter not applying to various textures and objects.
      • Fixed various LOD issues throughout the area.
      • Fixed an issue with the cables where they had no collision for grenades or projectiles.
      • Fixed an issue with the ceiling that had no collision for grenades.
      • Fixed an exploit spot around the ramps that ZEDs could not path to.
    • Green Dome
      • Fixed multiple seams and gaps between the walls and floor plates.
      • Removed multiple instances of collision volumes creating snag spots around the scaffolding.
      • Fixed multiple instances of objects missing textures.
      • Fixed multiple instances of blood splatter not applying to various textures and objects.
      • Fixed various LOD issues throughout the area.
      • Fixed an issue where tvs were hanging in the air.
      • Removed multiple objects in the area that were extraneous to improve the performance of the area.
      • Fixed an issue where the poles had no collision for grenades.
    • Tech Dome
      • Fixed multiple seams and gaps between the walls and floor plates..
      • Fixed multiple instances of objects missing textures.
      • Fixed multiple instances of blood splatter not applying to various textures and objects.
      • Fixed various LOD issues throughout the area.
      • Fixed an issue where Zeds spawning from the ventilation could become stuck in the air.
    • Corridors
      • Fixed multiple seams and gaps between the walls and floor plates.
      • Fixed multiple instances of objects missing textures.
      • Fixed multiple instances of blood splatter not applying to various textures and objects.
      • Removed multiple objects in the area that were extraneous to improve the performance of the area.

Modes:

  • Fixed an issue where the Scavenger weekly was available on Holdout maps.
  • Fixed an issue in Vs. Survival where Zeds did not appear in the player list or on the scoreboard.

UI:

  • Fixed an issue where the FAMAS Masterkey and the Thermite Bore were unable to be sorted by perk and weapon type.
  • Fixed an issue in WebAdmin where the thumbnail for Moonbase is not visible.
  • Fixed the sorting order of the maps correcting the placement of Moonbase.

Localization:

  • Altered the text string for the HRG Incendiary Rifle in the trader pod in Russian to allow it to fit within the UI.
  • Altered the text string for the HMTech-501 in the trader pod in German to allow it to fit within the UI.
  • Altered the text string for the Limit Results filter in the store in German to allow it to fit within the UI.
  • Fixed an issue with the FAMAS Masterkey shotgun shells name not fitting within the text box in the Trader.

Cosmetics:

  • Fixed an issue where the Conquest variation of the Reaper Outfit did not apply to Anton Strasser.
  • Fixed an issue where the Witch Hunter body did not apply the correct colors to Hayato Tanaka.
  • Fixed an issue where inventory icons for the FAMAS Masterkey and the Thermite Bore are showing as broken images in the Steam inventory.

Store:

  • Fixed the spelling of the HMTech-001 Scalpel in the Neon MKVII Weapon Skin Pack.
  • Flagged the Gravity Imploder to allow it to be tradeable.

Console:

  • Fixed an issue on PS4 where receiving any dosh before opening the vault would prevent the 500k initial launch reward from being received.

Misc:

  • Fixed log spam referencing “Cannot 3D-Scale rigid-body primitives” so that it no longer occurs.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Destiny 2 Weekly Reset June 22, 2021 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 is now live! The new Destiny 2 weekly reset June 22, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

New Destiny 2 Weekly Reset June 22, 2021 and Eververse Rotation:

Nightfall – The Ordeal: The Glassway

Modifiers:

  • Nightfall: Adept
    • Scorched Earth: Enemies throw grenades significantly more often.
  • Nightfall: Hero
    • All previous modifiers
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Hero Modifiers: Extra Shields
    • Belmon’s Algorithm: Incoming Void and aerial damage increased.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: Master
    • All previous modifiers
    • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Showdown

Fight for Valor by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.


Vanguard Burn: Arc Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Asterion Abyss
  • Empire Hunt: The Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
  • Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Jaxx, Claw of Xivu Arath (Hellmouth)
    • Trove Guardian is in Anchor of Light
    • Nightmare Hunt: Anguish: Defeat the Nightmare of Omnigul.
    • Nightmare Hunt: Pride: Defeat the Nightmare of Skolas, Kell of Kells.
    • Nightmare Hunt: Servitude: Defeat the Nightmare of Zydron, Gate Lord.
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Shattered Ruins, Spine of Keres
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Firebreak Rescuer Vehicle 2500 Bright Dust
Worldshaper Equip this weapon ornament to change the appearance of Izanagi’s Burden. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Daring Hat Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Grayscale Undergrowth Equip this shader to change the color of your gear. Shader 300 Bright Dust
Bitcrushed Shell Ghost Shell 2850 Bright Dust
Aoki/Faas Mk. VII Vehicle 2500 Bright Dust
M3-D1 Valkyrie Ship 2000 Bright Dust
Queen Cobra Equip this ornament to change the appearance of Ophidia Spathe. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Fancy Hat Roll Emote 700 Bright Dust
Lethal System Equip this weapon ornament to change the appearance of Hard Light. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Harpy Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Vanguard Magnus Gloss Equip this shader to change the color of your gear. Shader 300 Bright Dust
Molten Bronze Apply this shader to change the color of your gear. Shader 300 Bright Dust
Melchizedek Bramble Apply this shader to change the color of your gear. Shader 300 Bright Dust
Circadian Chill Equip this shader to change the color of your gear. Shader 300 Bright Dust
Vex Invasion Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Minotaur Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Cabal Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards
The Dark Network Speak to the Splicer Servitor and complete Path of the Splicer VII, and defeat Champions anywhere in the system. Bonus progress for Champions defeated in Override or Expunge. 1 Path of the Splicer VII completed & 40 Champions x2 Extra Large XP & 150 Decrypted Data
Expedited Expunge: Styx Complete Expunge: Styx in 9 minutes or less. 1 Rapid Expunge: Styx completed x2 Extra Large XP & 150 Decrypted Data
Ethereal Splicer III Collect Ether by playing Strikes, Gambit, Crucible, Public Events, and more. 1800 Ether x2 Extra Large XP
Machine Gun Splicer In Override or Expunge, defeat combatants with Machine Guns. Earn bonus progress for precision final blows. 150 [Machine Gun] Machine Gun x2 Extra Large XP
In It for Infamy Earn Infamy ranks in Gambit. 16 Infamy ranks x8 Extra Large XP & Bright Dust
Cadre of Contenders Complete Crucible matches in the Competitive playlist. Earn bonus progress for wins. 15 Progress x4 Extra Large XP & Bright Dust
Conquest of the Mighty Complete any Nightfall strike on Grandmaster. 1 Nightfall x8 Extra Large XP & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Hunter Phobos Warden Vest Vanguard Chest Armor 16 2 16 20 6 2 62 25 Legendary Shards & 1000 Glimmer
Hunter Cinder Pinion Grasps Crucible Gauntlets 2 8 18 2 2 26 58 25 Legendary Shards & 1000 Glimmer
Hunter Calamity Rig Mask Gambit Helmet 2 2 30 11 2 11 58 25 Legendary Shards & 1000 Glimmer
Hunter Exodus Down Vest Nessus Chest Armor 28 2 2 6 19 2 59 20 Legendary Shards & 10 Microphasic Datalattice
Warlock Calamity Rig Gloves Gambit Gauntlets 6 22 2 2 15 15 62 25 Legendary Shards & 1000 Glimmer
Warlock Calamity Rig Boots Gambit Leg Armor 26 2 2 6 8 11 55 25 Legendary Shards & 1000 Glimmer

Check back this Friday for the latest on Xur and Trials of Osiris!

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WARNING – Latest Marvel’s Avengers Update Show’s Your IP Address on Screen

The latest Marvel’s Avengers update has gone live, and while it prepares player’s for the next major content drop, there seems to be a rather nasty bug that is making player’s IP address display while in-game. For those who stream the game, this means that you may be at risk.

For those wanting to jump back in Marvel’s Avengers to prep for the Cosmic Cube event, you may want to hold off on streaming the game for now and playing with others, as the game is now displaying users home IP addresses. We went ahead on jumped in game to verify this ourselves, which you can see in the image below. Obviously we blacked out our IP for our own safety.

Why is This Dangerous?

You might be wondering why this might be an issue as it’s just a string of numbers. Well for those that don’t know, these numbers are all what people need in order to dox you, meaning they can find your approximate location amongst other things, like DDOS attacks. This isn’t very good at all, and if you are a big streamer this is especially a bigger problem since you’d likely want to keep your place of living private.

What’s Being Done?

Crystal Dynamic has responded that they are investigating this issue, though didn’t explicitly state, nor warn users that their users that their IP addresses were being exposed, and only mentioned a “floating string of text”.

We expect to see another update real soon, or possibly a rollback of some kind.

Now do note that this most likely wasn’t intentional of Crystal Dynamics as often when a patch is created for a game certain unexpected bugs may appear. It’s not uncommon for a developer to display this information on an internal build, which unfortunately does seem to have transferred in the retail game. 

Hopefully this gets patched real soon, otherwise we suggest you don’t stream the game at all, nor play with others. You have been warned. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Minecraft Update 2.25 Patch Notes for June 22

Mojang has released the Minecraft update 2.25 June 22 patch, which is also called the 1.17.2 title update. This is a minor patch that’s out now on the console version of the game. Head on for the patch notes below.

Minecraft Update 2.25 Patch Notes for June 22:

Fixes:

  • Andesite, Diorite, and Diamond Ore now generate in expected amounts, as they did prior to version 1.17.0 (MCPE-127555, MCPE-130185)

The Nintendo Switch version also got the 1.17.1 patch previously, which was a hotfix and included the following:

This hotfix is available only for Nintendo Switch. Multiplayer is still fully compatible with players running on other devices with version 1.17.0.

Fixes: 

  • Fixed errors that occurred when logging into Featured Servers on Nintendo Switch (MCPE-130282)

Once we get wind of the latest Minecraft patch, we’ll be sure to let our readers know. If you spot any gameplay-related changes or fixes, let us know what you find down in the comments.

Source: Minecraft Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nier Replicant Ver. 1.22 Shipments and Digital Sales Surpass One Million Units

Fans of the Nier series can pat themselves in the back for making one of the newest releases a best seller, as Nier Replicant Ver.1.22 shipments and digital sales surpass one million units — making another success for Square Enix!

Here’s the announcement of the big news via press release from Square Enix themselves.

Square Enix announced that the worldwide shipments and digital sales of NieR Replicant™ver.1.22474487139…, the critically acclaimed re-telling of NieR Replicant for modern consoles, have surpassed one million units. SQUARE ENIX is also proud to celebrate over six million shipments and digital sales of NieR:Automata™, the action role-playing game developed in collaboration by PlatinumGames Inc. and created by acclaimed director YOKO TARO (Drakengard®), composer Keiichi Okabe (TEKKEN / Drakengard), and producer Yosuke Saito (DRAGON QUEST® X).

Additionally, the Steam version of the game has received an update that optimizes the game’s performance on PC, so Nier fans playing on the platform and want the best visuals and output the game can offer will want to check out the game’s Steam page for details.

Be sure to check out the latest Nier Replicant Ver. 1.22 update 1.03 and its details here.

Nier Replicant is already out for PS4, Xbox One, and PC.

Tim Villasor

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Tekken X Street Fighter Is Not Cancelled, Katsuhiro Harada Clarifies Subtitle Mistranslation

Contrary to earlier reports made, Tekken X Street Fighter is not cancelled as Tekken director and producer Katsuhiro clarifies a subtitle mistranslation was the reason for many to believe that the project died.

In a tweet released by the man himself, Harada shared his frustration about the subtitle problem from the Harada’s Bar video he was featured in and apologized to fans — while also explaining what he actually meant in regards to Tekken X Street Fighter’s state.

https://www.youtube.com/watch?v=kRD5RVADauU&t=1283s

First of all, at around 21 minutes and 25 seconds, he says “今はとめてますよ(ima tomete masuyo)” which means “It’s pending state,” similar to “pause” and This is the same word we have been talking about before.
So, “up to 30% of the development was in progress, but now it is still pending”. This is still the status of the project.

Next we are talking about “Artist Collaboration” starting at minute 22. This is a story about how we had a famous artist draw a certain illustration for us during the development of TK x SF (TEKKEN also has illustrations in collaboration with famous artists, something like that). I say “Okura-iri ni nattan dayo na” in Japanese about this illustration collaboration.

For some reason, the meaning of the word “Okura-iri” is “Project died”, but the original meaning of “Okura-iri” is “be shelved” or “put in storage”.
Contracts with artists and collaborators outside of development are subject to terms and conditions, including duration, so we do not own the rights to them indefinitely.
So, this one has been put in storage for now.
You can see that the original Japanese and the English subtitles give a very different impression (so people who can hear Japanese are not particularly interested in this topic thing).

So there you have it! Harada himself officially puts it on the record that Tekken X Street Fighter is shelved for the time being, and our previous report on it being cancelled was cleared up and not true.

Let’s hope the game gets released sometime this console generation.

Tim Villasor

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Dead by Daylight Update 2.24 June 22 Patch, Out for Bugfix 5.0.1

Behaviour Interactive has released the Dead by Daylight update 2.24 June 22 patch, and this is also called the bugfix 5.0.1 title update that brings a host of fixes to the game following the Resident Evil chapter update.

Dead by Daylight Update 2.24 June 22 Patch Notes:

Bug Fixes

  • Fixed an issue that could cause The Nemesis’s tentacle to flicker when quickly cancelling the Tentacle Strike charge.
  • Fixed an issue that prevented The Nemesis from interrupting survivors who are unlocking a supply case.
  • Fixed an issue that could cause the perk Bite the Bullet to stay active after being healed by two Survivors that have this perk at the same time.
  • Fixed an issue that could cause an incorrect walking animation to play for The Nemesis when in Spectator Mode in a Custom Game.
  • Fixed an issue that caused the “Contaminate Survivor” score event to grant objective points instead of deviousness points.
  • Fixed an issue that could cause the auras of generators to show the entity claws after the effect of the perk “Corrupt Intervention” ends.
  • Fixed an issue that could cause The Clown’s bottles to seemingly pass through survivors from the survivor’s perspective.
  • Fixed an issue that could cause The Clown’s bottle smoke VFX to be visible during the intro camera pan.
  • Fixed an issue that could cause the player’s camera to briefly clip out of world as The Demogorgon when tunneling through the Upside Down from certain locations.
  • Fixed an issue that could prevent the killer theme from playing when selecting The Shape or The Nightmare.
  • Fixed an issue that could cause the killer to become frozen in place if a Survivor disconnects while being carried.
  • Fixed an issue that could cause the “collect” prompt to be displayed in English rather than the correct language.
  • Fixed an issue that could cause pallets to seemingly disappear when the user moves their camera at a certain angle.
  • Fixed an issue that could cause the tentacle to be missing from The Nemesis’s left hand during the camera pan at the start of the trial.
  • Fixed an issue that could cause survivors to briefly assume an a-pose animation when rescued from the Cage of Atonement.
  • Fixed an issue that could cause an invisible collision blocking the projectiles above an asset in Gas Haven.
  • Fixed an issue that could prevent a generator from being repaired on one side in Hawkins map.
  • Fixed an issue that could cause a trap to clips into the roof in one of the Lampkin Lane houses.
  • Fixed an issue that could cause a Zombie to land mid-air in the Chalet’s map.
  • Fixed an issue that could cause a killer not being able to pick up a survivor near the Grim Pantry human cage.
  • Fixed an issue that could cause The Hag to hide Phantasm Traps on any grounded Virus Entity.
  • Fixed an issue that caused some new settings to not be saved properly when playing on consoles.
  • Fixed an issue that could cause some unbreakable outfits to be breakable.
  • Fixed an issue that caused the Onboarding menu buttons to be unresponsive when the player switches account to play the game
  • Fixed some localized Strings not properly translated in Thai in the Onboarding menu
  • Fixed an issue in the Store where the text indicating that a character was locked behind the new Onboarding was cut off in multiple languages.
  • Fixed a stability performance issue by improving the memory usage on the killer Nemesis.
  • Fixed an issue that could cause Jonathan Byer’s face to appear distorted in lower quality settings.
  • Fixed an animation-related issue that could cause a crash in the tally screen.
  • Fixed an issue that could allow players to load into a public match through a custom lobby.
  • Fixed an issue that could cause Ace’s hair to become offset when he starts repairing a generator.
  • Fixed an issue that could prevent survivors from properly aiming the flashlight while simultaneously injured, contaminated and crouching.

Audio

  • Fixed an issue that could cause the Halloween theme to be missing when selecting The Shape in Play as Killer
  • Fixed an issue that could cause the Nightmare laugh to be missing when selected him in the Play as Killer section
  • Fixed an issue that could cause the Blazing Bat weapon of the Trickster to be missing its SFX

Other

  • The Raccoon City Police Station map has been re-enabled for custom matches while we continue to investigate certain stability issues.
  • The RPD Badge offering has been temporarily disabled. It can still be collected in blood webs but cannot be equipped for trials.

Known Issues

  • Various performance issues. The team is still actively investigating performance issues across multiple platforms, including

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Outriders Update 1.10 Patch Notes for June 22; Legendary Drops Rates Changed

People Can Fly has released the Outriders update 1.10 June 22 patch, and as promised, this brings changes to Legendary drops and more! Expect a detailed explanation of the changes in loot drops, as well as the complete patch notes below, which inludes big fixes.

Outriders Update 1.10 Patch Notes for June 22:

We’ve made some changes to the Legendary Drops.

  • Legendary Drop Rates, across the board, increased by 100%
  • Legendary Level Brackets have been removed, so that all Legendary items can drop at any level.
    • Previously, some items could only drop from enemies of certain levels or above. For example, the Ugake Cowl could only drop from enemies of level 48 or higher.
  • Legendary Anti-Duplication System implemented
    • This system will mean that if a character has an item in their inventory or stash and a duplicate item is rolled, the dropped item will be re-rolled once.
    • Note that this system does not guarantee that every drop will be unique. Rather, it is designed to provide a second roll at avoiding a duplicate.
  • Scripted Boss Loot (Chrysaloid, Yagak) are now able to drop all non-class specific Legendary Helmets
    • This change will improve the variety of items in the Campaign.
    • Previously, these bosses would only drop a selection of Legendaries (the same pool that was available in the Demo as well as the Cannonball Helmet).
  • The Luck system has been improved and players should no longer experience very long droughts without a Legendary item dropped during endgame.
    • The base scaling of Legendaries dropping through higher difficulty levels still applies, so you may will still want to farm as high as possible.

General Patch Notes

  • [CONSOLES] Added extra options and settings for controller customization including Deadzones, Look Sensitivity, Acceleration and Legacy layouts
  • [XBOX] Improved Sign-in Times
  • [EPIC STORE VERSION] Fixed an issue that was preventing the pre-order Hell’s Ranger gear from unlocking as intended
  • Made improvements to multiplayer connectivity
  • Fixed an issue that was causing old inventory items to be marked as new.
  • Fixed a bug that prevented players from running if they were stunned while using the Trickster’s Cyclone skill.
  • Fixed a bug that caused the Alpha Lurker enemies to be able to one-hit kill players under certain circumstances.
  • Fixed a bug that caused the Scrap Grenade projectile to be blocked by dead enemies.
  • Fixed a bug that caused Feed the Flames’ Ash effect to not trigger properly in multiplayer.
  • Fixed a bug that caused Weapon mod ‘Ravenous Locust’ to not deal damage if used together with the ‘Weightlessness’ mod.
  • Mitigated an issue whereby players could get stuck in an animation after using Gravity Jump in multiplayer.
  • Crash Fixes.

Extra Note

We’ll have more news of the second run of the appreciation package very soon and will deploy it when we’ve run a few more tests on it. We’re hoping for it to be ready by Thursday but we’ll confirm this on the day.

Once we know more info regarding the next patch, we’ll let our readers know.

Source; Reddit

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Alex Co

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Marvel’s Avengers Update 1.40 Patch Notes; v1.8.0 Brings Cosmic Cube Event

Crystal Dynamics has released the Marvel’s Avengers update 1.40 June 22 patch, and this is for the v1.8.0 title update that brings the Cosmic Cube event into the game! Head on below for the patch notes.

Marvel’s Avengers Update 1.40 Patch Notes (v1.8.0):

NEW FEATURES

  • Beating the Odds Villain Sector – Following trails of Cosmic energy, the Avengers track down Monica’s secret weapon: the Cosmic Cube. The Scientist Supreme is harnessing its power for an imperfect future, so it is up to the Avengers to stop her. Beating the Odds is a new Villain Sector that includes a villain fight unlike any other.
  • Cosmic Threat Event – Aligning with the new Villain Sector, the Cosmic Threat Event will commence on June 24 and end on July 8. The Cosmic Threat Event will have altered missions that will have you scouring the world in different Threat Sectors all the while being imbued with Cosmic energy that packs quite the mean punch.
  • Mega Hive – Reduced number of Heroic Gauntlets needed to complete the Mega Hive from 8 to 4.
  • In House Call, Bruce now properly fixes the door on the helicarrier, allowing players to progress.
  • In To Find Olympia, enemies no longer spawn in an already defeated state in Kamala’s section. They were just preparing for the inevitable.
  • Fixed an issue in The Road Back where players could unlock the wrong skill using the Consumables menu, thereby halting progression.
  • Turbulence (Elite) now correctly appears on the War Table so players can continue with the Reigning Supreme mission chain.
  • In Desert Vault (Elite), the tunnel at the start of the mission is no longer blocked.
  • Fixed an issue where players could reach an unintended area in the throne section in Days of Anger and Symphony in a Gamma Key, allowing them to not be damaged by Maestro.
  • Fixed an issue where only missions in the Snowy Tundra were available if players switched Operations in the middle of Reassemble Campaign.
  • Mega Hives no longer stay on the War Table after they have been completed.
  • Fixed an issue in Future Imperfect where the first interact door would not open.
  • In Family Reunion, players can no longer get stuck in a falling animation by jumping into an antenna located on a floating platform before the “Finding Hawkeye” objective. You must find a different way to skydive in place now.
  • In Family Reunion, players can no longer go out of bounds during the Warbot fight by teleporting to the tower outside the time bridge room.
  • Fixed a rare issue in Masks where the last wave in the third objective would not spawn.
  • MODOK can no longer be shrunk by the effects of the Pym status although other aspects of the debuff still work. His head is growing after all.
  • Fixed a rare issue in Till Death where additional enemies were not spawning after defeating the first wave.
  • Various crash fixes.

  • The Matchmaking interface no longer randomly appears mid-mission in an online session.
  • Purchasing unlocks in a Hero Challenge Card while Quick Matching as any Hero now results in the correct Hero’s Challenge Card being unlocked.
  • Fixed an issue where a mission would fail to reload in multiplayer if the invited Strike Team member reloads checkpoint and does not close their settings interface.
  • Strike Team hosts can now matchmake with previously matchmade Strike Team members if they left before starting the mission.
  • The 4th player of a Strike Team can now rejoin the party correctly after leaving the Strike Team.
  • When a Strike Team is formed through the Social tab, all players now see each other on the interface.
  • Various matchmaking improvements.
  • Iron Man’s Marvel Studios’ “Avengers: Endgame” Outfit no longer has green polygons on his shoulders.
  • Black Widow’s Marvel Studios’ “Avengers: Endgame” Outfit no longer has black polygons appearing on her chest during some Emotes.
  • In the beginning of Condition Critical, the random red flags are no longer floating in mid-air.
  • Fixed an issue where Iron Man’s Dramatic Entrance Emote wasn’t showing his model correctly.
  • Thor’s Red Room Outfit no longer has white pixelization on the chest plate.
  • Hulk’s Doc Green Outfit no longer stretches when using his Flex or Frenzy Emote. Once again, stretchy outfits can be tricky.
  • Fixed an issue where Monotronic Exos’ cannon would float in mid-air after destroying their right arm.
  • Fixed a rare issue where Thor’s Samaritan Outfit would display as a solid black shirt in the Quinjet.
  • Fixed an issue where Black Widow’s Liberator Outfit’s hair would sometimes switch colors.
  • The camera no longer moves on its own when using an Emote as Hulk.
  • Villain Codex entries are properly unlocked even if a Companion is the one who deals the killing blow to the Villain.
  • Fixed an issue where icons would sometimes flash in the Gear and Marketplace interfaces.
  • The “View Consumables” button now properly appears when using keyboard and mouse.
  • In the Champion System, Kamala’s first, second, and third Melee Damage skills now grant the correct stat increases.
  • In Along Came a Spider and Up From the Depths, if your Hero is below Power Level 20, the reward icon for the tooltip now properly shows that you are getting two pieces of Uncommon gear.
  • Fixed a visual issue where Hulk and Iron Man’s Champion System interface had repeated icons.
  • Stats no longer randomly change when entering a Hive.
  • The “Free Marketplace Item” interface in the Main Menu no longer appears twice for players.
  • Some instances of “Outside Power Range” on the War Table UI when your Power Level is below or above the suggested Power Level now display as “Will Not Change Power Level” for better clarification on difficulty.
  • Changing tabs using the designated buttons now works correctly in the Inventory Locker.
  • Fixed an issue in multiplayer where elements of the character interface would disappear if another Strike Team member started a cutscene.
  • In HARM Training: The Basics, a new pop-up interface appears during the Target Lock section that tells the player to turn on Target Lock in the settings.
  • Fixed an issue where the news interface would repeatedly pop up even after dismissing it on the Main Menu.
  • Improved mission summary after you complete a mission to include Hero’s Catalyst information.
  • Added further messaging to the XP part of the HUD that shows when a Hero’s Catalyst is activated.
  • After purchasing an outfit, the UI showing how to make a purchase now updates correctly and disappears.
  • Thor’s Redeemer Outfit icon now fits in the frame.
  • Various text, localization, and subtitle fixes throughout the UI.
  • Players can now properly enter the Hulkbuster as Iron Man if summoned on a jump pad.
  • Hulkbuster can now use jump pads.
  • Fixed an issue where the camera would wobble when Iron Man uses Energy Barrier and flight during combat.
  • An Artifact does not spontaneously appear in Kamala’s hand when said Artifact is activated by another player while Kamala happened to be using her High Five move.
  • Players no longer go out of bounds if they are revived at the same time as Iron Man summons the Hulkbuster near them.
  • Hawkeye’s Ultimate Heroic Hunter’s Arrow no longer has its base damage capped at a certain amount.
  • Dismantling gear now offers more Fragments and Rare resources based on the quality of gear dismantled. This is to offset the lower drop rates of gear from the previous patch.
  • Edited some text and icons on the War Table for better reward clarity.
    • Rewards that have scaling quality gear based on Power Level have different icons as well as text calling out those types of reward.

     

  • Several sets of gear, including mission-specific gear, no longer roll attributes at random.
    • Surging Set Gear or Tachyon Exotics no longer roll with Resilience, Intensity, and Resolve at the same time.
    • Each gear set now has between 3 or 4 attributes that they are capable of rolling with.
    • This applies to Priority, Tachyon, Surging, Hivemind, and [REDACTED UPCOMING GEAR] sets.
    • Hivemind and sets related to Tachyon missions now focus on melee and ranged damage along with status buildup and perk chance.
    • Priority gear attributes are now limited to Might, Resolve, and Resilience.

     

  • Rooskaya Protocol Chips no longer drop outside of the Corrupted Data Event.
  • Daily Challenges now refresh when holding “F” on a keyboard. Remember to pay respects.
  • Gear rewards are now properly displayed in the Mission Summary screen even if a player’s inventory is full.
  • Rewards for Along Came a Spider are appropriate to the Hero’s Power Level.
  • When defeating an enemy by knocking them off a cliff or ledge, players now receive the loot in the Mission Summary screen rather than the loot being unreachable.
  • Fixed an issue where Status Effect Icons were present in Iron Man gear that did not apply specific Status Damage.

Note: Potential minor spoilers for the new Villain Sector, Beating the Odds, below.

  • The Vault Onboarding mission is not updating when completing a SHIELD Cache.
  • In Beating the Odds, sometimes Hulk as a Companion may go idle during the fight against Monica.
  • In Beating the Odds, the countdown timer for Monica’s explosion attack may not be accurate at times.
  • In Beating the Odds, dodging behind a pillar during Monica’s explosion attack may result in getting hit.
  • Audio may drop during the cinematic after completing Beating the Odds.
  • Mission details for Mega Hives incorrectly indicate 8 Heroic Gauntlets need to be completed when it should be 4.
  • Iron Man’s Intrinsic Energy drains when he is performing a Takedown.

Don’t forget to check out the War for Wakanda trailer right here, which will be released as a free DLC later this year.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Zombie Army 4 Update 1.35 Adds Left 4 Dead Characters for Free & More

Rebellion has released the Zombie Army 4 update 1.35 June 22 patch for the zombie shooter, and crosses over the game with Valve’s Left 4 Dead franchise! This is the latest in the game’s Season 3 drop, and aside from the characters that are available for free, there are other stuff introduced as well.

Zombie Army 4 Update 1.35 Patch Notes:

Abaddon Asylum is the second mission in the ‘Return to Hell’ campaign, following the events of Terminal Error where you uncovered information about the location of Baron Umbra, the mastermind behind the dastardly occult scheme. You will have to fight your way into the Asylum before tracking down Baron Umbra and taking him out once and for all.
As well as the thrilling new campaign mission, the latest DLC drop also includes:
  • World War 1 Joshua Outfit
  • World War 2 Headgear Pack
  • MP.1940 SMG Bundle
  • Zombie Tank Weapon Skins

Players who want to avail of the Season Pass 3, it can be bought for $6.99 on all available platforms. You can also check out our review of Zombie Army 4 right here to see why we were pleasantly surprised by it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Neverwinter Update 9.21 Patch Notes for June 22; Consoles & PC

Cryptic Studios has released the Neverwinter update 9.21 June 22 patch for both consoles and PC! This includes a host of changes ranging from enemies, items, and more. Head on for the patch notes.

Neverwinter Update 9.21 Patch Notes for June 22 (PS4/XB1):

Content

Events: Celebration of Lliira

  • Barbecued Meat has been removed from the Celebration of Lliira collection, as we don’t consistently put food in Collections.
  • “Light Up the Night” no longer shows up as an event, as the fireworks display is now handled in a different way.
  • Professional Fireworks now drop more frequently from enemies.
  • (More information on this year’s event updates will be available in a later news post.)

Enemies and Encounters

Vault of Stars

  • The Prince of Frost should no longer be able to turn at the last split-second when charging an attack with a warning zone.

Items and Economy

Sharandar

  • Bounties: The drop rates for companion equipment have been increased.
  • Sharandar Heroic Encounters should no longer incorrectly drop Infernal Scrap.
  • The Eladrin’s Senses power should now properly grant players extra Campaign Currencies when completing Sharandar HEs.

General

  • Consumables: Lightwine was changed from increasing Awareness and Movement Speed based on level to now increasing Forte and Movement Speed by 5%. Duration remains unchanged.
  • Midnight’s Grips: The icon for this item now properly matches its in-game appearance.

User Interface

Zen Market

  • The banner for the Ensorcelled Lockbox now properly depicts the Feywild Griffon rather than the Siege Bear.

Character Art

Fashion

  • Garb of the Gloaming Court: The pants no longer clip through the boots.
  • Summer Court fashion should now display correctly on characters of all genders and races.

Neverwinter June 22 Update Patch Notes (PC):

Known Issues

  • Ring of Air: The on-equip power on this ring currently does not function as described.

Release Notes

Content

Events: Celebration of Lliira

  • Barbecued Meat has been removed from the Celebration of Lliira collection, as we don’t consistently put food in Collections.
  • Compared with the brief preview on Owlbear, the daily quest should now properly grant 30 favor, up from 20.
  • “Light Up the Night” no longer shows up as an event, as the fireworks display is now handled in a different way.
  • Professional Fireworks now drop more frequently from enemies.
  • (More information on this year’s event updates will be available in a later news post.)

Enemies and Encounters

Vault of Stars

  • The Prince of Frost should no longer be able to turn at the last split-second when charging an attack with a warning zone.

Items and Economy

Sharandar

  • Bounties: The drop rates for companion equipment have been increased.
  • Sharandar Heroic Encounters should no longer incorrectly drop Infernal Scrap.
  • The Eladrin’s Senses power should now properly grant players extra Campaign Currencies when completing Sharandar HEs.

General

  • Consumables: Lightwine was changed from increasing Awareness and Movement Speed based on level to now increasing Forte and Movement Speed by 5%. Duration remains unchanged.
  • Midnight’s Grips: The icon for this item now properly matches its in-game appearance.

User Interface

Zen Market

  • The banner for the Ensorcelled Lockbox now properly depicts the Feywild Griffon rather than the Siege Bear

Character Art

Fashion

  • Garb of the Gloaming Court: The pants no longer clip through the boots.
  • Summer Court fashion should now display correctly on characters of all genders and races.

Don’t forget, a new Bard class is coming to the game later this year.

Source: ArcGames

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Alex Co

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Red Dead Online Weekly Update Reset – June 22, 2021

Rockstar Games has rolled out the Red Dead Online weekly update reset June 22, 2021 edition! Same as before, the complete discounts and recap are listed below for an easy read.

Red Dead Online Weekly Update Reset – June 22, 2021:

  • Double RDO$ and XP on all Free Roam Missions
  • Double RDO$ on all Legendary and Infamous Bounty Missions
  • An additional 10% XP boost for Posse members when taking on any Free Roam Missions, Free Roam Events and Bounty Missions
  • Login Gift for Low Honor players: A free Black Gathered Bandana for those that hold Low Honor this week
  • Offer of 5 Gold Bars off the Prestigious Bounty Hunter License for Bounty Hunters who complete any three Legendary Bounties this week
  • Gifts for Rank 30 Bounty Hunters: An Offer for 40% off a Stable Stall and 2 Rewards for 2,000 Character XP apiece
  • Free Fast Travel all week, Plus no Persistent Posse Setup Fees for the next seven days as well
  • Bounty Hunter Discounts: This week the Bounty Hunter License is available for 5 Gold Bars, plus 50% off the Reinforced Lasso, and 40% off all cosmetic Bounty Hunter and Prestigious Bounty Hunter Role Items
  • Additional Discounts: 5 Gold Bars off the Change Appearance fee, 50% off Haircuts, Dentistry, and Makeup at all Barbers, 40% off all Pistols and anything from Wilderness Outfitters, plus 30% off all War Horses at Stables, all Role Outfits and all Tonics
  • Ongoing Prime Gaming Benefits: Players that connect to Prime Gaming before July 5th will receive a Reward for a free Emote, plus Offers for 30% off the Bar Expansion and a Novice or Promising Moonshiner Item

DISCOUNTS

For the uninitiated, the Bounty Hunter License is available for 5 Gold Bars this week.

All cosmetic Bounty Hunter and Prestigious Bounty Hunter Role Items are 40% off this week, while the Reinforced Lasso can be purchased for 50% off. All other Role Outfits are available at a 30% discount, for good measure.

You can’t be a hired gun without a sidearm — Gunsmiths across the five states are selling all Pistols for 40% off. Cripps is also marking down everything available through Wilderness Outfitters by 40%. Stables statewide are selling all War Horses for 30% off, and all Tonics (including those sold by Harriet Davenport) are 30% off.

Start over with a fresh face by knocking 5 Gold Bars off the Change Appearance fee and half off Haircuts, Dentistry, and Makeup at all Barbers.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Ghost Recon Breakpoint Update 1.16 Patch Notes for June 22 Hotfix TU 4.0.1

Ubisoft has released the new Ghost Recon Breakpoint update 1.16 June 22 patch, or what the studio calls hotfix TU 4.0.1! This is for a minor set of bug fixes that have been rolled out during today’s maintenance for the servers. Check out the estimated file sizes and patch notes below.

Ghost Recon Breakpoint Update 1.16 Patch Notes (Hotfix TU 4.0.1):

Ghosts,

The servers will shut down for a scheduled maintenance on Tuesday, June 22, at 11:00 CEST / 05:00 EDT / 02:00 PDT to deploy TU 4.0.1 hotfix on all platforms.

Estimated downtime: 2 hours.

Patch size:

  • PC: ~250MB
  • Xbox Series X|S / Xbox One: ~250MB
  • PlayStation®5 system / PlayStation®4 system: ~250MB

Patch Notes:

  • Fixed an issue where players crashed on launch after TU 4.0.0.
  • Fixed an issue where players crashed when moving to the second sync shot “breacher” teammate challenge.
  • Fixed an issue where players lost the Arcturus Ghillie suit and Hill figure from their inventories. Missing items will be granted to affected players.

That seems to be it for this title update. Don’t forget, Ubisoft has promised new content coming to the game later this year, so stay tuned.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Agent 47 Is the Perfect Brand Ambassador for VPNs and Internet Security

Agent 47 is a man of few words. To his targets, he’s generally a man of no words and extremely confusing actions, right up until he squeezes the life out of them in some extremely random way, making use of a pillow, fish, or suitcase whilst wearing something ridiculous. However, you can’t argue that he isn’t careful, particularly in what is considered his silent assassin runs. This is a kill in which Agent 47 isn’t detected by anyone. Not even once. As far as the canonical version of Agent 47 is concerned, he’s a ghost. He only kills his targets, and he gets the job down whilst wearing a fabulous suit at the same time. He’s the picture of finesse, quality products, and security.

All of this is what makes Agent 47 the perfect brand ambassador for an internet security or VPN company. These businesses sell security to all users, making browsing online far more secure in an easy-to-use fashion. There’s no need to allow someone else access to your devices or set up an extremely complicated system of passwords you’ll never remember. It’s all about quality, finesse, and security, everything that defines Agent 47.

Let’s look at www.privacysharks.com, for example. The company offers uncompromising internet security through the use of VPNs, virtual private networks to the uninitiated. This service sees users log onto a separate server when browsing online, meaning their IP address has shifted, and their location and private details are much harder to track. While Dianna does most of Agent 47’s legwork, he would never be caught using his one Google account. He’s definitely got a set of burner accounts but will also be using a VPN to mask his location, making it easier for him to study his targets without the fear of being caught.

Not to sound harsh, but Agent 47 is also the perfect blank slate as far as his appearance goes. He’s got zero identifying features unless you’re looking directly at the back of his head. He’s the personification of how you feel when you’re using a VPN. Sleek and impossibly cool, you could take on the world, and no one would be the wiser. In reality, you’re probably just trying to watch something that’s not available in your region or access a game that’s a bit cheaper somewhere else. Regardless of the action, you feel like Agent 47 as you do it, and that’s what makes him the ultimate face of all security products online.

Since Agent 47’s journey ended in Hitman 3 with him looking for something new to do with his life, there’s no reason he can’t take up a modeling career. After all, he likes to keep himself in shape, has fantastic cheekbones, and is a stunningly handsome man by all accounts. With nothing but time, a bit of work on the side as the epitome of a stealthy internet user could go a long way for him.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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New PS4 Update 8.52 Out, Improves Performance

The new PS4 update 8.52 is now available to download, although PlayStation gamers shouldn’t expect anything major as this update is simply for improved performance.

PS4 Update 8.52 Patch Notes:

  • The system software update improves system performance.

This seems like a very minor update, and is more likely related to some back end issues that users may not notice, such as an exploit fix or bug fixes from the last updates. No further details have been provided, although we will watch for community feedback should any new details be uncovered.

In related some related PlayStation software update news, Sony has announced that they will begin beta testing of a new PS5 Beta software real soon. While no details have been provided as to what PS5 gamers can expect to see, there is now a PS5 Beta firmware sign up available should anyone want a chance to participate. The company notes the following details about the PS5 Beta firmware.

We’re calling on all eligible players to help our teams continue to enhance the PlayStation 5 console experience. By signing up to take part in upcoming system software beta programs, you could be among the first to put new features to the test and provide essential feedback that will help guide their development.

Register below and, if you’re selected, we’ll email you with full details of how to take part.

Please note, the PS5 system software beta test is still under development. The feature set may be incomplete and may not reflect the final system update experience. See below for full details.

If we hear anything more on this beta test we will be sure to let you all know.

Related PlayStation Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hunt Showdown Update 1.28 Patch Notes for June 22; Fires Out for v1.5.3

Crytek has released the Hunt Showdown update 1.28 June 22 patch, or what’s also known as v1.5.3 for PC! This brings a long list of fixes to matchmaking, Bounty Hunt, and even the meta! Read on for the full patch notes.

Hunt Showdown Update 1.28 Patch Notes (v1.5.3):

Bounty Hunt

  • Reduced the probability of Night and Fog time of day.
    • Now at 16%, previously was 30% (combined percentage).

Matchmaking

  • Optimizations made to the matchmaking parameters tied to teams as well as the decay rating.

Meta

Traits

  • Bulwark is now unlocked at Bloodline rank 16 (previously rank 89).

UI

  • Changes made to the new server notification icon settings:
    • Default settings will now be set from “none to “warning icons only”.
    • The red text warning message that would appear in the middle of the screen has been removed.
  • “Sell All” button in the weapon store will now work as intended. (Previously this was deactivated due to some technical issues). The button remains removed from the equipment screen as intended.

Bug Fixes:

  • Fixed a bug that allowed a round to start with more than the intended number of players.
  • Fixed a rare crash that could occur due to an issue with the AI pathfinding.
  • Fixed a bug that resulted in the details of the effective range tied to the Springfield with Explosive ammo was incorrect (actual values in game were correct).
  • Fixed an issue that caused the ammo counter to be not fully visible when the game is displayed in certain aspect ratios.
  • Fixed a bug that caused the cursor to appear on screen when in a match.
  • Fixed a bug that prevented Concertina wire from being destroyed by the shovel.

Known Issues:

  • to your previous stance.
  • Chaining shots while using gunslinger mode is less reliable than in Hunter mode.
  • Preparing a weapon while in Gunslinger can result in being unable to melee.
  • In some cases, while in gunslinger returning to ADS after cancelling a reload can require too many inputs.
  • Gunslinger: Performing a heavy melee attack while you stop sprinting results in returning to the incorrect stance (should return to hipfire stance).
  • Some inconsistencies may be experienced in terms of sensitivity while using gunslinger mode. Melee and weapon turn speeds are slightly different.
  • Gunslinger: In some cases, players can shoot by pressing melee button after spamming a combination of different actions.
  • Unlocking a legendary item can often change the order of items in the list when modifying your loadout.
  • Tutorial: Consumable replenishment may be incorrect after respawning.
  • Training tab can become stuck under other UI elements when leaving the training selections screen. Opening the training tab again will resolve this.
  • In some cases, the crosshair for the throwing knives can disappear during gameplay.
  • Dying to a poison cloud or poison trip mine will result in seeing an empty death screen.
  • Spectator mode: Aiming state of the player does not always line up with what is visible in spectator mode.
  • Shooting a hive bomb that is floating on the water (with a shotgun) can result in multiple instances of the swarm.
  • Challenges: Hunters that are damaged by other players but receive a killing blow from AI count towards the total. This is not intended and should only add to the total when the killing blow is caused by a player.
  • In some cases, your health bar will remain onscreen even though it appears to have no damage. This is caused by having been slightly burned but it does not display correctly. A small amount of damage will refresh this and show the correct information.
  • In some rare cases, a health pack can spawn on a clue which will prevent you from correctly investigating it.
  • When attempting to join a Quickplay match, after leaving a team, the “please wait” might change back to red requiring you to press Play again.
  • In some rare and very specific scenarios, the bomb lance projectile might not explode.
  • Challenges: Kill 50 bosses is incorrectly tracked by the killing blow rather than participation.
  • Gunslinger: In some cases, players can shoot by pressing melee button after spamming a combination of different actions.
  • In some cases, a looted item will still appear on the blue boxes in Quickplay even after another player has taken it. You will not be able to interact with these items.
  • In some cases, after being revived or if a weapon is swapped with a Winfield equipped, the server will register might register that it has no ammo.
  • Concertina wire can damage players through walls.
  • Lootable weapons sometimes drop to close to each other making it difficult to loot the correct one.
  • In some cases, it is not possible to charge a melee attack instantly after swapping between weapons/tools.
  • Death from bleeding damage caused by AI can show as killing yourself in the damage history on the death screen.
  • Performing multiple specific actions at once can result in players unintentionally standing when in a crouched position.
  • In some cases, the clones of the Assassin may become stuck and will not attack players.
  • In some rare cases, the spider may become stuck beneath the floor after jumping on a player.
  • Bleeding damage ticks do not register on the death screen in the damage history.
  • In some cases, it may not be possible to melee with the Bomblance if you try to do so at the same time as releasing from ADS.
  • Performing multiple specific actions at once can result in players unintentionally standing when in a crouched position.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
  • In some cases, your health bar will remain onscreen even though it appears to have no damage. This is caused by having been slightly burned but it does not display correctly. A small amount of damage will refresh this and show the correct information.
  • Trials: In some cases, when replaying an earlier trial mission, you might spawn in with less health chunks than intended.
  • In some cases, weapon shadows might appear pixelated when entering/leaving Darksight.
  • In some cases, where all consumable slots are full, you may not be able to purchase consumable items other than the one in the first slot.
  • In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
  • In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
  • In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
  • In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
  • Quickplay: Picking up a small weapon while performing a switch to a larger weapon results in swapping the wrong item.
  • In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
  • In some cases, after changing fire modes on the Winfield Aperture, it is not possible to ADS.
  • Poison effects from the hive and spider can persist even after their intended duration (poison bug).
  • Alt tabbing in and out repeatedly can result in losing control of your hunter.
  • Some weapons allow for two heavy melee attacks to be performed in quick succession before losing any stamina.
  • In some cases, using ladders can teleport players or cause them to become stuck in other assets.
  • A potential stall can occur when banishing a boss.
  • Some players may encounter stuttering issues. We are actively investigating these issues.
  • Beartraps placed on window frames can cause issues with vaulting through the window.
  • In some cases, weapons will come out of ADS randomly.
  • In some cases, you may encounter desyncs between the client and server when walking on edges/slopes.

You can check out the rest of our Hunt Showdown coverage right here.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.