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Neverwinter Update 9.12 May 25 Drops for a Short List of Fixes

Cryptic Studios has released the Neverwinter update 9.12 May 25 patch, which is for a small list of fixes that you can read in full below.

Neverwinter Update 9.12 May 25 Patch Notes:

Events

  • New rewards have been added for the upcoming run of the Wonders of Gond event.
  • Wonders of Gond: Players in a party should no longer have significantly lower drop rates than players going solo.

 

Enemies and Encounters

Vault of Stars

  • The Golems in the Vault of Stars should no longer become stuck targeting someone outside the arena.
  • The Golems in the Vault of Stars should no longer rotate at the very last possible moment before blasting unaware players with starfire.
  • The third Gloaming Court Golem in the Vault of Stars should no longer stop performing actions when players stand at the entrance of the arena.

 

Items and Economy

Reward Claims Agent

  • The account-reclaimable version of the Cosmic Stag is now properly named the Cosmic Stag.

 

Art, Animation, and Audio

Artifacts

  • The Storyteller’s Journal artifact has had its visual effects reviewed to improve performance.

Mounts

  • The Feywild Stag is no longer quite so tiny.

Source: ArcGames

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Alex Co

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Fallout 76 Update 1.52 May 25 Now Live for Improvements

Bethesda has released the Fallout 76 update 1.52 May 25 patch, which brings a host of improvements and loads more! Check out the patch notes and file sizes for each platform below.

Fallout 76 Update 1.52 May 25 Patch Notes:

UPDATE VERSION 1.5.3.10

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 2.46 GB
  • PC (Microsoft Store): 7.04 GB
  • PC (Steam): 3.20 GB
  • PlayStation: 6.30 GB
  • Xbox: 9.40 GB

BUG FIXES AND IMPROVEMENTS

ART & GRAPHICS
  • Apparel: The Brotherhood of Steel Infantry Uniform no longer clips through the Super Mutant Outfit.
  • Apparel: Underarmors no longer clip through the West Virginia Drifter Outfit.
  • Headwear: The Pip-Boy light now shines in the correct direction while wearing the Brotherhood Tactical Ops Mask.
  • Lights: Street Lamps now play the correct visual effects when destroyed.
  • Lights: Light from Street Lamps now correctly shines in all directions.
  • Power Armor: Adjusted Raider Marauder Power Armor so that it no longer obstructs part of the player’s view in first-person.
  • Power Armor: The Yukon Five logo now displays correctly on the Commissioner Chaos Power Armor Torso after leaving the Modify menu.
  • Power Armor: Arm and hip plates now animate correctly when entering Warhead Power Armor.
  • Statues: The Brotherhood Infantry Statue now plays the correct visual effects when destroyed.
  • Wall Décor: Spaces on the Framed Cold Steel Gameboard are now blank, instead of displaying placeholder icons.
  • Weapons: The Gold Handmade Rifle Paint no longer appears stretched when applied to an attached Suppressor Mod.
C.A.M.P. & WORKSHOPS
  • Exploit: Addressed a Blueprint exploit related to C.A.M.P. Slots.
  • Exploit: Fixed an item duplication exploit.
  • Floor Décor: Slightly increased the crafting requirements for Area Rugs, which were lower than intended. Crafting now requires 3 Cloth and 2 Rubber.
  • Generators: The Downed Plane Generator can now be built by players who own it after learning the Large Generator Plan or the Windmill Generator Plan, instead of just the Windmill Generator.
  • Structures: The “Repair All Structures” option no longer appears greyed out if a player’s Beehive has been destroyed.
COMBAT
  • VATS: Successful VATS attacks now correctly deal damage to other players during PvP combat.
DAILY OPS
  • Objectives: Fixed an issue that could cause objective markers from other quests to appear in Daily Ops instances.
ENEMIES
  • Spawning: Fixed an issue that prevented enemies from respawning correctly.
ITEMS
  • Armor: Paints can now be correctly applied to pieces of Scout Armor.
QUESTS & EVENTS
  • Cheating Death: The quest will now correctly progress past the first stage for players who pick up Lou’s note early.
  • Disarming Discovery: Players will no longer lose 300 Caps when logging in at a certain stage of the quest.
  • Over and Out: The elevator door at the entrance to the Enclave Research Facility now opens correctly.
SOUND
  • Refrigerators: Sound effects no longer play twice when opening a Refrigerator.
  • Weapons: Heavy weapons that have an attached Tri-Barrel Mod no longer play unintended sound effects after the player has stopped firing.
USER INTERFACE
  • Controls: Fixed an issue that could cause controls to become unresponsive after attempting to enter a set of Power Armor that had naturally spawned in the world.
  • Emotes: When equipped, the “Laughing” Emote now appears in the “Misc.” section of the Emote Wheel instead of “Trade.”
  • Map: The Map now retains the player’s most recent zoom level when reopened.
  • Map: “Select Respawn Location” now correctly appears at the top of the Map while attempting to respawn.
  • Nukes: Fixed an issue that prevented the Protected Zone from being marked on the map while using the Targeting Computer.
  • Scoreboard: The Rank 100 reward on the Season 4 Scoreboard no longer has any empty preview images.
  • Social: Addressed an issue that could prevent a player from scrolling the friends list.
  • Tag for Search: The magnifying glass icon is no longer obstructed by item names when a component those items contain has been tagged for search.
  • Vending Machines: Apparel now appears in its own category, separate from Armor, when previewing another player’s Vending Machines on the Map.

Source: Fallout

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Latest Red Dead Online Weekly Update May 25, 2021

Ahead of the summer update announced last week, Rockstar has rolled out the Red Dead Online weekly update May 25 activities and discounts refresh! Check out the full update below.

Latest Red Dead Online Weekly Update May 25, 2021:

·        Continued Triple RDO$ and XP on all Races, including today’s debuting courses

·        Ongoing Prizes on Races: An Offer for 50% off the Improved Bow and 20x Arrows for completing any race, plus an Offer for 40% off any Saddle for placing third or higher

·        Ongoing Discounts: Half off the Evans Repeater, 40% off all Saddlebags, Stirrups, Outfits, and the Bow, and 30% off all Race Horse breeds

·        Last week for select Time-Limited Clothing: The Fanned Stovepipe Hat, Eberhart Coat, Macbay Jacket, Chambliss Corset, and the Danube Outfit

·        Ongoing Prime Gaming Benefits: Rewards for a free Bounty Hunter License and free Trimmed Amethyst Bounty Wagon Livery for players who connect their Social Club accounts, plus those that connect to Prime Gaming before June 7th will receive Offers for 50% off the Advanced Camera and select Outfits up to Rank 15, plus Rewards for 5 Blending Tonics and 5 Legendary Animal Pheromones

·        And Eight New Races in this week’s Featured Series, including, Point-to-Point, Lap, and Open variants of classic Races, as well as Target Races

Discounts Continue and Time-Limited Clothing Remaining on Sale:

This is the last week to grab the Fanned Stovepipe Hat, Eberhart Coat, Macbay Jacket, Chambliss Corset, and Danube Outfit before they disappear from local shelves and the pages of the Wheeler, Rawson & Co. Catalogue.

Discounts continue this week as all Race Horse breeds remain on sale for 30% off. Saddlebags, Stirrups, Outfits, and the Bow also remain on sale for 40% off — plus you can pick up the Evans Repeater for half off this week.

Once the summer update is out, we’ll be sure to let our readers know.

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Alex Co

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Dreams Update 2.24 May 25 Released for Fixes

Media Molecule has released Dreams update 2.24 today, and this is purely for fixes, so don’t expect any new features. Check out the details below.

Dreams Update 2.24 May 25 Patch Notes:

Here’s the announcement made by the studio:

Hi, CoMmunity! This morning we’ve released an update to Dreams that fixes a bug preventing text being displayed in the Highlights page. Speech balloon

You’ll need to download this before you’re able to reconnect to the Dreams servers!

That’s about it for this title update. If you spot anything else, let us know what you see down in the comments.

More Dreams Reading:

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Ghost Recon Breakpoint Update 1.15 May 25 Shoots Out for TU 4.0.0

As promised, Ubisoft has released the Ghost Recon Breakpoint update 1.15 May 25 patch. and this is for Title Update 4.0.0! This brings the AI Teammates Experience in the shooter, along with community requested features, and loads more.

Ghost Recon Breakpoint Update 1.15 May 25 (TU 4.0.0) Patch Notes:

DOWNLOAD SIZE

Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.

  • PC: ~23GB
  • Xbox Series X|S / Xbox One: ~23GB
  • PlayStation®5 system / PlayStation®4 system: ~23GB

NEW FEATURES

TEAMMATES PROGRESSION

With TU 4.0.0, players will be able to progress their AI teammates and unlock new upgrades for them. This will be available to all players once they have unlocked their AI teammates through the onboarding. You will have access to 14 total upgrades through this new progression system, which will provide you with:

  • Three active unique abilities – one for each AI teammate, Fixit, Vasily, and Fury.
  • Two active abilities – shared across all teammates.
  • Nine passive abilities – for more combat efficiency and resilience.

Your squad will use their unique abilities autonomously when the conditions are met. You will have the option to restrict your teammates from using their unique skills, if you wish to do so. This applies to the Tom Clancy’s Rainbow Six® Siege teammates’ abilities as well.

TEAMMATES’ CHALLENGES

New challenges have been introduced that will grant experience to your AI squad, in addition to exclusive rewards! Unlockable items:

  • Emblem
    • Gear supplier
    • Ghost armory
    • Ghost squad
    • Tom Clancy’s Rainbow Six Siege squad
  • Facemask
    • Arcturus ghost hood
  • Gear camo
    • Russian digital
  • Gear patch
    • Bloody skull
    • Epic handshake
    • Outcast uprising
    • Revive
  • Glasses
    • Revision Hellfly
  • Head protection
    • Ops-core Fast helmet-visor
  • New weapon
    • MDR
  • Top
    • Telnyashka

For all the details on the AI Teammates Experience, check our dedicated article here.

COMMUNITY REQUESTS

  • Added an option to hide AI teammates’ secondary weapon.
  • Added an option to control the size of your squad – activate and deactivate teammates individually (max number of 3). However, mixing Tom Clancy’s Ghost Recon Breakpoint and Tom Clancy’s Rainbow Six Siege squad members is not allowed.
  • If one or more AI teammates are equipped with night vision goggles, they will follow Nomad’s lead: lowering or putting them back up when needed.
  • Added Ghillie hoods to offer full sets of Ghillie suits, these include Arcturus Ghost Hood, Crye Compact Assault Hood, Tree Leaves Ghillie Hood, and Arcturus Warrior Ghillie Hood.
  • Improved the compatibility of gasmasks in order to be compatible with multiple helmets. These include Avon M50 Gas Mask, Bulldog Gas Mask, Panoramic Gas Mask.
  • Integrated the fix on the Wolves helmets to have them compatible with the NVG.
  • Enabled multiple camo colors for Episode 3 Bodark items.
  • Cosmetic items with customizable colors now have an icon to indicate that.
  • Default items now include more detailed costumes of Nomad, Fixit, Fury and Vasily in addition to the Bulldog Gas Mask, Team Wendy Exfil Ballistic, and the new Ops-Core FAST Helmet.
  • Added customization options for the Rainbow Six Siege teammates. The appearance and primary weapon can now be customized. The only non-modifiable options are their body features and their head accessories.

CHARACTER TEXTURES OVERHAUL

This update will also bring adjustments to the following texture:

  • Retakes and optimizations on eyes and teeth textures and shading.
  • Tweaks to the sub-surface scattering maps.
  • Doubled textures size for all character faces and face types.
  • Global retakes on arms and hands textures plus added legs per gender for injured sequence in Bivouac.
  • Retakes on hair color selection values.
  • Various optimization and balancing on memory usage.

NEW WEAPONS AND ATTACHMENTS

Weapon / Attachment Type Description
MDR ASR Hard-hitting lightweight bullpup | Difficult to control, high range and damages
MK18 ASR CQB oriented M4 upper receiver | Shortened for better control in tight spaces
MSR SNR Highly accurate lightweight aluminum bolt action | Light and deadly
TAVOR | Custom ASR Part of the Custom series | Best in class for handling, packed shots
M4A1 | Survival ASR Part of the Survival series | Best in class ROF, demanding recoil
M590A1 | Survival STG Part of the Survival series | Highly reliable pump action shotgun, lower rate of fire, greater power
Convex Stock Stock Stock Hollowed adjustable stock
DD-CB Stock DD-CB stock is also available on other compatible AR-15 type platforms

STORE AND SHOP CONTENT UPDATE

MARIA’S SHOP OVERHAUL

Adjustments of the articles’ organization in Maria’s shop (added new tabs and categories) for easier navigation.

NEW ITEMS IN MARIA’S SHOP

  • Facemask
    • Crye Compact Assault Ghillie Hood
    • Panoramic Gas Mask
  • Glasses
    • Pulse’s Glasses
  • Head Protection
    • Ash’s Cap
    • SWAT Helmet
  • New Weapon
    • MK18
    • MSR
  • Stock
    • Convex Stock
  • Top
    • SWAT Top
  • Vest
    • SWAT Vest

STORE OVERHAUL

  • Improved navigation in the store.
  • Revisited pricing structure.
  • Some item names have been reworked for more consistency and realism.

NEW BUNDLES IN STORE (GHOST COINS)

  • Charlie Tactical Gear Bundle | All items are also available individually
    • Team Wendy EXFIL Ballistic – Covered (new)
    • Skull Balaclava (new)
    • Revision StingerHawk (new)
    • Crye CPC (new)
    • Crye G4 Combat Shirt – Rolled-up (new)
    • Crye G4 Combat Pants (new)
  • Russian Tactical Gear Bundle | All items are also available individually
    • 6B47 – Covered (new)
    • 6B46 (new)
    • Russian Summer Jacket (new)
    • Russian Summer Pants (new)
  • Russian Veteran Bundle | All items are also available individually
    • Russian Paratrooper Beret (new)
    • M23 Chest Rig (new)
    • Sleeveless Telnyashka (new)
  • Tom Clancy’s Rainbow Six Siege Police Forces Bundle | All items are also available individually
    • Hibana
    • Jager
    • Thermite
    • IQ (new)
    • Mira (new)
  • Tom Clancy’s Rainbow Six Siege Army Forces Bundle | All items are also available individually
    • Mozzie
    • Twitch
    • Zofia
    • Lion (new)
    • Nokk (new)
    • Valkyrie (new)
  • Survivor Bundle | All items are also available individually
    • BLACKHAWK Cyane pack
    • Survivor Bandana
    • Survivor Pants
    • A.L.I.C.E. Chest Rig
  • Head Protection Bundle | All items are also available individually
    • Avon M50 Gas Mask
    • Wolf Mask B
    • Campaign Hat
    • Wrapped Shemagh
  • Arcturus Warrior Bundle | All items are also available individually
    • Arcturus Warrior Hood (new)
    • Arcturus Warrior Top
    • Arcturus Warrior Pants

NEW WEAPON SKINS IN STORE (GHOST COINS)

  • Weapon Skins
    • Desert Eagle | Survival
    • M59OA1 | Survival
    • TAVOR | Custom
    • VHSD2 | Survival

PATCH NOTES

AI

  • Fixed an issue where enemies could throw grenades while firing their weapons.
  • Fixed several bases in which the player could be seen and shot at through walls.

AI TEAMMATES

  • Fixed an issue where AI teammates could kill enemies in breachable buildings from outside with a sync shot.
  • Fixed an issue where AI teammate’s suppressor removing animation would repeat itself on Paladin 9 SNR and UMP CQC.
  • Fixed an issue where bandages wouldn’t appear with self-healing on Mozzie figure.
  • Fixed an issue where main character’s animations wouldn’t play when giving orders to teammates.
  • Fixed an issue where Rainbow Six Siege teammates wouldn’t deal enough damage to enemies’ vehicles.
  • Fixed an issue where teammates could lose their abilities after exiting the game.
  • Fixed an issue where teammate’s name changes wouldn’t apply until they were loaded in game.
  • Fixed an issue where teammates wouldn’t lower their NVG when equipped with Briggs / Sam Fisher / Prime Sam Fisher costumes.
  • Fixed several instances of bugs in which the AI teammates could revive you in unrealistic scenarios.
  • Several improvements to AI teammates movements in the world.
  • Several improvements to AI teammates responses to orders.

AUDIO

  • Fixed an issue where animals sounds were missing.
  • Fixed an issue where combat music would keep playing after being killed in action.

PERFORMANCE

  • Fixed an issue where the game was crashing while processing long sentences when using the narrator accessibility feature.
  • Fixed an issue where players could experience a crash when loading one of their saves.

CUSTOMIZATION

  • Fixed an issue where hoodie color was changing when color changes were made on pants.
  • Fixed an issue where L3GP would be floating if equipped with OPS-Core Skullcrusher.
  • Fixed an issue where Mozzie’s figure would sometimes display a blood stain when the character wasn’t injured.
  • Fixed an issue where Tactical Dry Top and Silencer Top were not displaying patches.
  • Fixed an issue where the edges of some patches were cropped on 5.11 Rush 24 Backpack.
  • Fixed an issue where the headset’s mic appeared on some facemasks when Commissar Coat / Sharpshooter was equipped.
  • Fixed an issue where the punk haircut was causing a black spot when equipped with some head protections.
  • Fixed an issue where Wolf Mask A, B, C couldn’t have their color changed.
  • Fixed an issue where Wolf mask color would change back to default one when changing the color of any other accessories.
  • Fixed an issue where the Paladin Nine Pants would sometimes display a blood stain when the character isn’t injured.
  • Various posing corrections causing clipping when main character is handling some weapons.
  • Improved the compatibility of the gasmasks in order to be able to wear them with multiple helmets.
  • Integrated the fix on the Wolves helmets to have them compatible with the NVG.
  • Enabled multiple camo colors for Episode 3 Bodark items.
  • Fixed several clipping issues on customizable items.

GAMEPLAY

  • Fixed a bug where the crosshair would appear on screen at all times after being KIA while aiming down sights.
  • Fixed an issue where blood splatters were missing from the game.
  • Fixed an issue where downed players could sometimes get teleported after revival.
  • Fixed an issue where enemies could sometimes jump through fences while engaged in a fight.
  • Fixed an issue on Xbox Series X|S / Xbox One where light flares would sometimes not appear at night.
  • Fixed an issue where main character’s controls would get stuck after applying sync shot and then switching to grenade.
  • Fixed an issue where the Panther class cloaking spray would not work in co-op mode.
  • Fixed an issue where player couldn’t deploy the drone multiple times while sitting in a boat.
  • Fixed an issue where players couldn’t share gas filters during bivouac’s phase.
  • Fixed an issue where players were unable to pick unused mine/C4 after changing items in the consumable wheel.
  • Fixed an issue where Recon drone would disappear when players receive a cinematic prompt.
  • Fixed an issue where Recon drone would get stuck in main character’s hand when another player deploys the bivouac.
  • Fixed an issue where Strike Designator could disappear from players’ inventories.
  • Fixed an issue where the item wheel’s Number 9 shortcut wouldn’t function.
  • Fixed an issue where using cloaking spray right after previous cloaking spray’s buff wouldn’t work and players would be spotted by drones.
  • Fixed an issue where the White Hot thermal vision would only be available on drone.
  • Fixed an issue with some NVGs activation’s animation when players were aiming in Over the Shoulder view.
  • Fixed an issue where 5.11 Flag Bearer Cap Alt couldn’t be found in the open world.

UI

  • Fixed an issue where players were unable to see various answers during conversation with NPCs.
  • Fixed an issue where thermal vision effect could be seen on loadout page when exiting photo mode.

MISSIONS

  • Added a disclaimer explaining that the Gaz event parameter needs to be deactivated to complete certain missions.
  • Fixed an issue where intel would appear as unread after completing various investigations and missions.
  • Fixed several missions in which objective markers would appear misplaced.
  • In An Eye for an A.I. mission, fixed an issue were players would get stuck and couldn’t finish the mission.
  • In Goliath Guard mission, fixed an issue where players couldn’t finish the mission if Behemoth was killed by an AI teammate.
  • In Human Trial mission, fixed an issue where the objective wouldn’t update if the Sentinel’s boat was already placed at the end location.
  • In Patient Zero, fixed an issue were enemies would follow the player after dying.
  • In Guardian Angel mission, fixed an issue where Cromwell wouldn’t spawn correctly.
  • In Rosebud mission, fixed an issue where the corpse present inside the house on the beach would disappear when players interact with it.
  • In Stealth Faction mission, fixed an issue were Ash would use grenade launcher on the truck, resulting in mission failing.
  • In Home Invasion mission, fixed an issue were the survivor could be found in different places other than the bunker he is supposed to be locked in.
  • In The Devil We Want mission, fixed an issue where the mission would fail if players knock the HVT.
  • In Drastic Remedy, fixed a bug in where the Leeway plane wouldn’t collide with objects.
  • In the Legal Move mission, fixed an issue were players could finish the mission despite destroying the laptop.
  • In the A Man of Confidence mission, fixed a bug were Sergeant Kent would remain stuck on passenger seat of the truck if an AI teammate killed the truck driver.

PVP

  • Fixed an issue where enemies would finish the climbing animation if they were killed while climbing the ladder.
  • Fixed an issue where the grenade symbol wouldn’t appear on the cook grenade widget.

VEHICLES

  • Fixed an issue where headlights and taillights wouldn’t light up on Blaze vehicle.

WEAPONS

  • Fixed an issue where ASR extended magazine on MK17 Assault wouldn’t be visible in game.
  • Fixed an issue where M4/SPAS12/M59 shotgun shells wouldn’t be visible to co-op party.
  • Fixed an issue where the main character’s costume was obscuring vision when scoping in overhead while in prone state.
  • Fixed an issue where the main character’s head could be seen when aiming up while prone with L85-C.
  • Fixed an issue where the main character’s head would obscure vision when using K1A with a digital sight.
  • Fixed the Underbarrel Shotgun reload time.
  • Various adjustments on several weapon recoil animations.
  • Various adjustments on several weapon reload animations.
  • Various adjustments on several weapon handling animations.

WORLD

  • Fixed many places in the world in which the main character could get stuck.
  • Fixed some instances of trees clipping in playable areas.
  • Fixed several places in which the roads would appear uneven or go through world objects.
  • Fixed some places in which the player could disappear while investigating intel.
  • Fixed an issue where the Cave in Small Valley couldn’t be opened.

Source: Ubisoft

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“SteamPal” Spotted in Latest Steam Update, Mentions Handheld-Like Settings (Airplane Mode, Etc.)

Remember Valve’s Steam Machines? While that didn’t set the gaming world on fire as much as the company would have wanted, could the company be gearing up for a portable hardware gaming system?

With yesterday’s Steam client beta, it seems some files unearthed (and posted on github) points to “SteamPal,” and it sounds like portable hardware. Within the files, it mentions controller bindings, “quick access” and a “power menu,” and even a system settings menu (airplane mode, Wi-Fi, Bluetooth).

Important to note: Gabe Newell, big boss at Valve, also hinted that Steam could be coming to consoles (or some variation of it) during a public Q&A earlier this year.

Obviously, this should all be taken with a huge bag of salt, but given how Valve has shown interest in entering the hardware sector, I wouldn’t be surprised if it releases its own portable gaming device with Steam enabled (maybe something handier than a laptop, but more suited to gaming than a phone?).

Would you want to see a portable Valve-backed gaming device?

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Fortnite Update 3.17 May 25 Out for v16.50, Datamined Content Listed

Epic Games has released the Fortnite update 3.17 May 25 patch, or what the studio calls the v16.50 title update. This brings a slew of fixes, changes, and of course, new stuff into the game that players can see listed below.

Fortnite Update 3.17 May 25 Patch Notes (v16.50):

The official Fortnite Trello board has not been updated yet, but here are the confirmed stuff incoming:

v16.50 brings:

  • A fan favorite comes back out of the vault
  • Survey and oversee larger spaces in
  • Spend your Bars BIG in the next Wild Week starting June 3!

Fixes (via Trello board):

General:

Player-built structures have reduced visuals in PC Performance Mode.

Description
We’re aware of an issue where player-built structures appear with a reduced visual state (“bubble-wrapped”) in the PC Performance Mode alpha.

Just-added friends wrongly appearing offline.

Description
Friends you just added may wrongly appear offline in your friends list.

Workaround
If this issue occurs, it can be resolved by the just-added friend setting their online status to “Away” then back to “Online.” Waiting approximately one minute or restarting the game will also resolve the issue.

Battle Royale:

Moving left in the inventory on controller skips the last weapon slot.

Description
When trying to move or rearrange your inventory while using a controller, moving left from the first weapon slot will skip the final weapon slot.

Creative:
“Recent Islands” list does not update.

Description
We’re investigating an issue where the “Recent Islands” list does not update after entering an Island.

The ocean is invisible in the minimap.

Description
We’re investigating an issue that is causing the ocean to appear invisible on the minimap.

A game not starting if player is in Phone Booth.

Description
If the player is in the Phone Booth during pregame’s auto start countdown, the game won’t start until the player exits the Phone Booth.

Fortnite v16.50 Datamined Info:

https://twitter.com/HYPEX/status/1397103863430270977

We’ll be updating this section as more info surfaces (datamining takes time!), so refresh this post throughout the day to know more.

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Final Fantasy XIV Update 9.07 Released for Death Unto Dawn Patch 5.55

Update 9.07 for Final Fantasy XIV (Final Fantasy 14) is now live! This is the much-anticipated “Death Unto Dawn” patch 5.5 that brings in new content to the game. Final Fantasy XIV update 9.07 brings new playable quests and more which you can read about below.

Final Fantasy XIV Update 9.07 Patch Notes:

Patch 5.55 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

Quests

New main scenario quests have been added.

The Company We Keep

Disciple of War or Magic level 80
The Rising Stones (X:6.0 Y:5.9)
Alisaie
Players must first complete the main scenario quest “When the Dust Settles.”

???

Disciple of War or Magic level 80
???
???
Players must first complete the main scenario quest “The Company We Keep.”

???

Disciple of War or Magic level 80
???
???
Players must first complete the main scenario quest “???”

Chronicles of a New Era quests have been added.

YoRHa: Dark Apocalypse

Whence the Heart Leads

Disciple of War or Magic level 80
Kholusia (X:34.7 Y:18.2)
Dig Site Chief
Players must first complete all YoRHa: Dark Apocalypse weekly quests, and have received all of Konogg’s messages from the dig site chief.

New side story quests have been added.

Save the Queen: Blades of Gunnhildr

A New Playing Field

Disciple of War or Magic level 80
Gangos (X:6.4 Y:5.7)
Marsak
Players must first complete the main scenario quest “Futures Rewritten,” and have completed the quest “Fit for a Queen.”

Resolve Unshaken

Disciple of War or Magic level 80
Zadnor (X:35.4 Y:35.0)
Mikoto
Players must first complete the quest “A New Playing Field,” and have reached Resistance rank 16.

Where Eagles Roost

Disciple of War or Magic level 80
Zadnor (X:35.0 Y:35.0)
Dmitar
Players must first complete the quest “Resolve Unshaken,” and have reached Resistance rank 18.

???

Disciple of War or Magic level 80
???
???
Players must first complete the quest “Where Eagles Roost,” and have reached Resistance rank 20.

???

Disciple of War or Magic level 80
???
???
Players must first complete the quest “???” and have reached Resistance rank ???.

???

Disciple of War or Magic level 80
???
???
Players must first complete the quest “???” and have reached Resistance rank ???.

???

Disciple of War or Magic level 80
???
???
Players must first complete the quest “???” and have reached Resistance rank ???.

A Ruined Opportunity

Disciple of War or Magic level 80
Gangos (X:6.8 Y:5.5)
Merlzirn
Players must first complete the quest “???,” and have amassed at least 2,000,000 mettle.

* The quest “A Ruined Opportunity” is a repeatable quest that may only be accepted once per week. Availability of this quest is reset every Tuesday at 1:00 a.m. (PDT). Please note that 2,000,000 mettle is still required even when repeating this quest.

Save the Queen: Blades of Gunnhildr (Resistance Weapons)

What Dreams Are Made Of

Disciple of War or Magic level 80
Gangos (X:6.2 Y:5.0)
Gerolt
Players must first complete the quest “A New Path of Resistance” and have progressed to the relevant stage of the quest “A New Playing Field.”

Spare Parts

Disciple of War or Magic level 80
Gangos (X:6.1 Y:4.9)
Zlatan
Players must first complete the quest “What Dreams Are Made Of.”

Tell Me a Story

Disciple of War or Magic level 80
Gangos (X:6.1 Y:4.9)
Zlatan
Players must first complete the quest “What Dreams Are Made Of.”

A Fond Memory

Disciple of War or Magic level 80
Gangos (X:6.1 Y:4.9)
Zlatan
Players must first complete the quest “What Dreams Are Made Of.”

A Done Deal

Disciple of War or Magic level 80
Gangos (X:6.2 Y:5.0)
Gerolt
Players must first complete the quests “Spare Parts,” “Tell Me a Story,” and “A Fond Memory.”

Irresistible

Disciple of War or Magic level 80
Gangos (X:6.1 Y:4.9)
Zlatan
Players must first complete the quest “A Done Deal.”

New side story quests have been added.

Triple Triad

The Adventurer with All the Cards

Any class or job level 1
Gold Saucer (X:5.0 Y:6.7)
Gold Saucer Attendant
Players must first obtain the “A Card in the Hand” achievement.

New chapters have been added to New Game+.

The final quest of each chapter must be completed before it can be unlocked.

Main Scenario Quests

  • Shadowbringers – Part 4

Chronicles of a New Era Quests

  • YoRHa: Dark Apocalypse

Housing

Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2017.
Learn more about the FFXIV Furnishing Design Contest 2019.

Additional contest entries have been selected to serve as new furnishings.

New furnishings have been added.

New orchestrion rolls have been added.

Miscellaneous

The following additions have been made to performance actions:

New instruments have been added.
  • Electric Guitar

Unlike other instruments, the electric guitar can change tones mid-performance.

Changing Tones

A new UI widget has been added for the electric guitar with the following options:
* A mouse can be used to select tones directly from the UI.
* Keyboard keybinds can also be used to select tones.

Gamepad/DUALSHOCK®4/DualSense™

Command Input
Tone Change: Next LT or RT+Right Stick (L2 or R2+R3)
Tone Change: Previous LT or RT+Left Stick (L2 or R2+L3)
The following options were added under Keyboard Controls in the Performance Settings window:
  • Tone Change: Next
  • Tone Change: Previous
  • Electric Guitar: Overdriven
  • Electric Guitar: Clean
  • Electric Guitar: Muted
  • Electric Guitar: Power Chords
  • Electric Guitar: Special

New emotes have been added.

The winning hairstyle of the FFXIV Hairstyle Design Contest is now available.

Learn more about the Hairstyle Design Contest.

The drop rate for the Diamond Gwiber Trumpet in the Cloud Deck (Extreme) has been increased.

The drop rate for the Emerald Gwiber Trumpet in Castrum Marinum (Extreme) has been increased.

Moreover, players can now obtain this item in exchange for totems by speaking with C’intana in Mor Dhona (X:22.7 Y:6.7).

Item Obtained Item Required
Emerald Gwiber Trumpet Emerald Totem x99

With consideration for player accessibility, certain battle effects in the alliance raid the Tower at Paradigm’s Breach have been adjusted.

Save the Queen: Blades of Gunnhildr

The plateaus of Zadnor have been added.

Like the Bozjan southern front, Zadnor is a new instanced encounter wherein players assist the Bozjan Resistance in their continued effort to reclaim their homeland from the IVth Imperial Legion.

Read on and learn how you can play a part in the final chapter of the Bozjans’ fight for freedom.

Level Requirement Disciple of War or Magic level 71
Item Level Requirement
Party Size Eight players
Time Limit 180 minutes

Requirements

A New Playing Field

Disciple of War or Magic level 80
Gangos (X:6.4 Y:5.7)
Marsak
Players must first complete the main scenario quest “Futures Rewritten,” and have completed the quest “Fit for a Queen.”

Duty-specific Rules and Features

The duty-specific rules and features of Zadnor are the same as those found on the Bozjan southern front.

Learn more about the Bozjan southern front.

Maximum Resistance rank has been increased from 15 to 25.

Sixteen new lost actions have been added.

New field notes have been added.

The Resistance honors system has been added.

Players who have reached the maximum Resistance rank can receive honors to further increase their strength when undertaking duties in Save the Queen areas.

Requirements

After reaching Resistance rank 25 and completing the quest “???,” speak with the Resistance councilor in Zadnor (X:35.7 Y:34.9).

Receiving Honors

After amassing sufficient mettle, players can speak with the Resistance councilor to receive proofs of mettle. These may then be exchanged for three varieties of Resistance honors: Suns of Fortitude, Suns of Valor, or Suns of Succor.

The number of proofs in your possession can be confirmed at any time via the HUD.

Effects

Honor Effect
Sun of Fortitude Increases maximum HP.
Sun of Valor Increases damage dealt.
Sun of Succor Increases healing potency.

Up to ten of each honor can be held at any time. The more of these honors in your possession, the greater their effect.

A new Resistance weapon story quest has been added.

Players will be able to enhance the strength of their Resistance weapons by completing this quest.

Requirements

What Dreams Are Made Of

Disciple of War or Magic level 80
Gangos (X:6.2 Y:5.0)
Gerolt
Players must first complete the quest “A New Path of Resistance” and have progressed to the relevant stage of the quest “A New Playing Field.”

Enhancing Resistance Weapons

Resistance weapons can be enhanced further by completing this quest. The required items can be found both in and outside of Save the Queen areas.

Class/Job-specific Quests

Resistance weapon quests employ a system which will require players to proceed using the same class or job with which they accepted the quest.

The amount of mettle rewarded upon completing Delubrum Reginae has been increased.

The Feast

Season Nineteen will end and pre-season will begin.

When the season ends, the top ranking players from each data center will receive vouchers via the moogle delivery service.

Players finishing in bronze tier or higher can claim rewards by speaking with the Feast Quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7).

Learn more about rewards.
* Tier rewards for Season Nineteen must be claimed before the end of pre-season.

New items have been added.

* Items added in patch 5.55 will be listed at a later date.

New recipes have been added.

* Recipes added in patch 5.55 will be listed at a later date.

The following items have been added to the list of potential materials yielded when desynthesizing weapons and accessories obtained from trials:

Trial Item
The Howling Eye (Extreme) Vortex Feather
The Navel (Extreme) Crag Heart
The Bowl of Embers (Extreme) Inferno Horn
Thornmarch (Extreme) Kingly Whisker
The Whorleater (Extreme) Barb of the Whorl
The Striking Tree (Extreme) Large Leven Orb
The Akh Afah Amphitheatre (Extreme) Diamond Tear
The Limitless Blue (Extreme) Expanse Baleen
Thok ast Thok (Extreme) Hive Forewing
The Minstrel’s Ballad: Nidhogg’s Rage Nidhogg’s Scale
Containment Bay S1T7 (Extreme) Fiend Sap
Containment Bay P1T6 (Extreme) Sophic Bead Fragment
Containment Bay Z1T9 (Extreme) Zurvanite Carapace Fragment
The Pool of Tribute (Extreme) Blade of Revelry
Emanation (Extreme) Blissful Shroud
The Jade Stoa (Extreme) Byakko’s Mane
The Minstrel’s Ballad: Tsukuyomi’s Pain Celestial Kimono Remnant
The Seat of Sacrifice (Extreme) Plate of Light

The graphical effects for the fisher primary tool Resplendent Tacklefiend’s Rod have been adjusted.

New big fish have been added to fishing holes in Norvrandt areas.

New mounts have been added.

New chocobo barding has been added.

New minions have been added.

New achievements and titles have been added.

The party list will now be sorted automatically when the number of party members changes during an instanced duty.

Setting descriptions under Display Settings in the System Configuration menu have been adjusted (PlayStation®4 and PlayStation®5 only).

* Appears on PlayStation®4 Pro.

The following text command has been added:

Command Description
/wringhands USAGE:
/wringhands [subcommand]→Wring your hands obsequiously.

>>Subcommands:
motion
Perform motion only.

Both text and motion will be displayed when no subcommand is specified.

??? ???

New music and sound effects have been added.

  • The following issues have been addressed.
    • An issue when undertaking the quest “Sleep Now in Sapphire” wherein a cup did not display during a cutscene (PlayStation®5 only).
    • An issue wherein the hairstyle “Early to Rise” caused clipping with certain gear when playing as an Au Ra.
    • An issue wherein the ninja PvE actions Goka Mekkyaku and Hyosho Ranryu appeared grayed out even when ready to be activated.
    • An issue wherein the graphics of the gear Omega Coat of Scouting did not display correctly when worn by female Lalafells (PlayStation®5 only).
    • An issue wherein the graphics of the gear Obsolete Android’s Halfrobe of Healing and Obsolete Android’s Halfrobe of Casting did not display correctly when equipped or used for glamours.
    • An issue wherein the graphics of the gear Craftsman’s Leather Trousers did not display correctly (PlayStation®5 only).
    • An issue wherein free company crests could not be applied to Brand-new Alphinaud’s Attire.
    • An issue wherein the graphics of the housing exterior Medium Forge’s Walls did not display correctly.
    • An issue wherein the brightness of certain indoor and outdoor furnishings dropped significantly when zooming out the camera (PlayStation®5 only).
    • An issue wherein desynthesizing the weapons True Ice Katana and True Ice Degen did not yield the correct items.
      * These weapons erroneously yielded Platinum Ingots and Gold Ingots. They will now yield Dwarven Mythril Nuggets and Darksteel Nuggets.
    • An issue when using group pose in certain instanced duties wherein disabling of object effects under Character Display Settings persisted even after exiting group pose.
    • An issue wherein the “Maximum” mouse cursor size setting would not be saved after logging out (PlayStation®5 only).
    • Minor text issues have been addressed.
    • An issue wherein fanfare music did not trigger at the correct time.

Other various issues have also been addressed.

There are other known issues that can be viewed here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Yakuza Like a Dragon Update 1.10 Is Out and Is a Big Download

Ryu Ga Gotoku Studio, developer of SEGA’s Yakuza franchise has released a rather big update for Yakuza Like a Dragon today! The Yakuza Like a Dragon update 1.10 patch is out now, and it’s a huge download at 9GB (PS4).

Yakuza Like a Dragon Update 1.10 Patch Notes:

The PS4 update history has this as the changelog:

  • General game fixes

Yep, that’s it. That said, given this is a hefty download, we are expecting something to be included in this patch., We’re keeping an eye out in the community, and will update if we spot anything.

If you find any gameplay or technical fixes/changes, let us know what you find down in the comments. If you haven’t checked the game out yet, make sure you do, as it got an impressive 9/10 in our review!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Biomutant Review – A Mixed Breed

While we’ve seen sprawling, open-world, action-RPGs before, developer Experiment 101 tries to buck that trend by having the protagonist be a mammal that’s not exactly human, but not exactly an animal, either. Think of it as a mutation of genres, ideas, gameplay mechanics and so on. The big question here is: does Biomutant evolve enough to warrant a purchase or is it stuck in the evolution phase and fails to progress further? The answer? It’s a mix of both, which we touch on in our Biomutant review, so read on!

Shadow of the Bio-Collosus

It’s the end of days as massive behemoths known as “world eaters” run rampant in the world, wreaking havoc with every passing minute. With the world tree on the verge of dying, a once unified people (well, more like furry mutants) have now been broken up into several tribes, some wanting to save the tree from the blood thirsty beasts, while others wishing to end it all in hopes of bringing something new.

This is where you come in; a user generated character who has been struck with a bad case of amnesia. With a world so unknown to you, the only rule you can truly live by is the one ruled by your fist.

Biomutant story isn’t one that particular stands out, and it falls a bit flat towards the end. It’s fun to go through for sure, but once you’ve beaten some world eaters, and captured countless outposts you begin to realize just how much dialogue gets repeated.

To make matters a bit more annoying, the entire game is narrated by David Shaw Parker. Now this is by no means saying that Parker’s voice is annoying, but it’s the fact that every spoken line is narrated by him, which is exhausting to say the least. Granted, this isn’t some major triple AAA game, but even still for one such as large as it is, a few different voices could have really gone a long way.

Furthermore, Biomutant seems to take a lot from other games (more on that later) that never feel realized. Dialogue from characters often lead to different selectable lines, but a nagging annoyance was that you never could learn everything there all was. For example, early on a character called Out-of-Date speaks to you about a weapon along with your past. You are then presented with options to learn more about either one, but only just one.

Traditionally, RPGs will loop back to these options, giving you the opportunity to learn all there is to learn. This mechanic is crucial in most games because they help you make the hard choices. Biomutant has choices, but often feel pointless since plenty of them can be reverted back. There is no narrative risks that actually feel like you are making a difference rather than a predetermined one.

This goes hand and hand with the Aura system, which is the game’s morality system. You can be either good or evil with decisions awarding points to either or. The thing is, it almost amounts to nothing other unlocking specific perks and mutations. The world doesn’t feel reactive to whatever side you gear more towards with, and dialogue shows this. I was max light, yet some characters were still speaking as if I was undecided. It just didn’t make sense from a narrative perspective outside of the ending, and even that, I can’t say paid off. There’s a story, but it doesn’t do a very good job at enticing you to stick with it.

Now I did enjoy the side stories from some of main side characters. With this being a game about mutated mammals, there is a lot to have fun. Characters are named funny with designs to match it, and the dialogue that’s there (no voices but text) match their personalities too. I certainly had a few laughs here and there, especially with some of the world’s side activities. You’ll find that Biomutant takes itself a whole lot less serious in that regard, which perhaps should have been more embedded into the main story.

Beauty on the Surface, Not So Much Underneath

When the Biomutant trailer first debuted back in 2017, I instantly knew I just had to play it. At the time, the game world presented itself with a kind of beauty that I have yet to see then, and honestly it still holds to even today.

There is a sheer amount of beauty to be found in Biomutant, every bit of it being picture worthy. From the opening act you are instantly thrown into a lush, vibrant forest filled with many different structural buildings. As you venture deeper into the world, you’ll soon come across sandy beaches, toxic wastelands, rocky mountains, and so much more. The amount of biomes and their variety and well articulated designs are truly sites to behold.

I could compare it to worlds such as Death Stranding, and Ghost of Tshushima where I could just spend countless hours wandering, taking in every visual awes the game could throw. I really is one of the best looking games I’ve played as of recent.

Sadly though, the world itself doesn’t offer a whole lot to accompany that beauty when it comes to the side activities. There is a lot to do in Biomutant, but it seems to take the quantity over quality approach as most side activities will be nothing but fetch quests and outposts liberations.

Tribes are littered everywhere, yet their side missions do very little to actually do anything for them. In fact, most side missions are just there to upgrade your vehicles and unlock hazmat suits that can withstand certain harsh environments. They do very little to push anything about the world itself, making them feel extremely repetitive.

And with a world filled with so many uniquely designed locations and characters, it is a huge missed opportunity.

I should also mention that there is no mini-map displayed during gameplay. This turned out to be a big annoyance because there was no way for me to tell if I was close to a side-quest while tracking another, not without actually opening the main menu screen where everything is. For a game that wants to engross you in its world, it makes sure you spend a lot of time in it’s menus. Even worse, shops aren’t even highlighted unless you are in close proximity. Because of that, I never even bother using them once.

Kung Fu Furry

Biomutant may feature giant mechanic machines, and a variety of range guns, but if there is one thing we learned during our playthrough it’s that the fist is the heart of it all. Biomutant presents itself as a kung-fu hack and slash filled with very stylish combos. One could almost say it follows in the steps of Devil May Cry when it comes to gameplay.

While the combos aren’t all that complicated, they are super fun to perform, especially since they’re different with each of the four weapon types. Adding to this, you can unlock cool abilities that come in the form of mutations. These are pretty unique, with some being with some being tied to your current aura.

Furthermore, you can even craft new weapons, although they always fall within the four different weapon types. Still, you can add perks such as freezing an enemy after a specific amount of hits and other cool things.

It’s all pretty fun, especially when you come up against the larger foes such as a world eater. I also love how there are comic book style quips that pop as well.

Yet while the character does feel great to control, I will say that there were some issues I had. For one, a lot of the time it felt like I was punching nothing but air. The game has a soft lock-in feature where you look at an enemy and it locks on, yet as you move around this seems to go all over the place. Often times I found myself performing combos but missing the mark completely because the lock-on decided to no longer lock-on.

I also often found myself thinking I was done with a battle because there was no audio cue and the enemy wasn’t in my view or they were just being dumb and standing still, leading me to think they were an ally NPC.

Then there’s the puzzles, which felt like a huge waste of time. They aren’t complicated at all, which isn’t the issue, but the fact that they are just line this up with that makes them extremely boring. They come in different variety, but they are all the same process. They don’t even fit the core gameplay, it’s like they were built for a different kind of game and then just slapped in there. It would have been great to see some actual level interaction like moving objects around, platforming sections, anything but what’s there now honestly.

Too Much DNA

Biomutant is by no means a terrible game, far from it, it just feels like it never hits its full potential. It’s clear that Experiment 101 took inspiration from many games and tried to put it all in one nice package, but in the case of Biomutant there is just too much of too little. The morality system feels out of place, as do the dialogue and player’s choices, and the side quests are just there for the sake of being there. There is a good foundation, but not a lot to be held by it. Combat and its world may be the saving grace of Biomutant, but this is one mutant that might need more experimentation before it achieves its full potential.

Score: 6.5/10

Pros

  • Stunning world.
  • Fun combat once you really dig into it.

Cons

  • No mini-map
  • Story feels very flat with no real payoff.
  • Morality system is weak in world influence.
  • Dialogue tree doesn’t offer you to loop back to previous options, missing out on huge parts of lore.
  • The one voice narrative becomes tiring.
  • Big world, yet somehow feels like there’s nothing to do.
  • Puzzles are boring, and don’t feel like they actually fit with the game.

Review code provided by the publisher. Played on PS5. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Tekken Online Challenge 2021 Heats Up the Online Competition With Bigger Prize Pool

Prepare to enter more battles worldwide, as the Tekken Online Challenge 2021 returns courtesy of Bandai Namco Entertainment and heats up the online competition with a bigger prize pool for the players to fight and aim for!

Here’s the trailer ushering in the return of the online challenge and inviting Tekken fans to participate in!

Here’s the details on the Tekken Online Challenge 2021 via press release.

The summer is going to get a whole lot hotter with the official return of the TEKKEN Online Challenge for 2021 and with ASTRO Gaming joining the action as the Official Headset and MixAmp partner of this year’s TEKKEN Online Challenge. The popular online tournament series is back and bigger than ever as more TEKKEN 7 players from around the world can now participate in 14 different regions spanning the globe to vie for the chance to take home a part of over $100,000.00 in prizes and cash provided by Bandai Namco Entertainment and ASTRO Gaming!

The TEKKEN Online Challenge 2021 season will comprise of each region hosting one Masters event and one Regional Final event where competitors will come together online to hold furious TEKKEN battles at the highest levels. Also making a return for 2021 are Dojo community events through the introduction of a new online TEKKEN 7 esports tournament portal so that community members can organize events on all available platforms as an official part of the TEKKEN Online Challenge season.

Speaking of fighting games, check out the new Fighting Game Glossary that includes terms from the Tekken universe!

Find out more about the Tekken Online Challenge 2021 and register at their official website!

Tim Villasor

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Morgan Le Fay Joins SMITE in June

Joining the ranks of SMITE is the Arthurian Legend’s evil sorceress and queen of the dark art, Morgan Le Fay. She joins her rivals, King Arthur and Merlin, in combat as Camelot begins its battlegrounds.

Regarding others as toys for her own amusement, Morgan Le Fay brandishes white and death magics, healing powers, and the forbidden arts against her enemies.

The cinematic trailer released reveals the black-clad Morgan Le Fay entering the castles of Camelot as she greets Arthur and Merlin in amusement. A battle ensues as her dark and powerful magic are highlighted.

Morgan Le Fay enters SMITE this coming June, as updates continue to roll in.

Jem Sagcal

Editor

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Rumor: Square Enix Teaming Up With Team Ninja for Action Oriented Final Fantasy Spin-Off

Take this news with a big grain of salt for now, but a rumor has surfaced that Square Enix is teaming up with Team Ninja for an action oriented Final Fantasy spin-off — and that is definitely something fans of both companies and the Final Fantasy universe would like to happen!

According to a report by fanbyte, the game is rumored to be titled as Final Fantasy Origin — and the game is said to be set on the world of the first Final Fantasy game. The report also states that the game will be one of the big showcases Square Enix will have during their E3 presentation, so that will definitely get fans hot with buzz over this possible game reveal.

The game, which appears to be exclusive to PlayStation 5 with a PC release further down the road, will be one of Square Enix’s tentpoles at their upcoming E3 show. For whatever reason, several large chunks of the undated June show have leaked out, including the Final Fantasy Origin’s logo and demo plans. Square Enix hopes to release an alpha demo this summer, not unlike Nioh’s public alphas, to solicit feedback from the audience while the game is still in a fairly early state. This demo, like several other major demos, has its own title of “Stranger in Paradise.”

Expect the title to play similar to Nioh or other games in the genre, but to be more accessible for a wider audience. Fanbyte’s sources indicated that the game is largely developed by the same team behind Dissidia NT, but that Team Ninja’s nearly-200 person studio involves a lot of shifting around and that there aren’t hard borders on the different teams these days. The Nioh DNA in the game is likely the result of people core to the first two games’ development being involved in Final Fantasy Origin.

While still a rumor at this point, be sure to stay tuned for more news about Final Fantasy Origin. In the meantime, check out our other Final Fantasy related news here.

Source: fanbyte

Tim Villasor

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Resident Evil Fans Create a Free Resident Evil Code: Veronica Remake

As Resident Evil players enjoy the latest installment in the franchise with the recently released RE Village, a group of fans have started work to create a free Resident Evil Code: Veronica remake — one that looks very impressive and may actually get the attention of Capcom themselves!

Documented on the site RECVfanremake site, the project will not be accepting donations or money — and will be a free game that will be released to fans who have been wanting to see the adventure starring Claire Redfield and her brother Chris as they reunite and take on new biological threats unleashed by the Umbrella Corporation.

Here’s a gameplay video showing off how the project looks and is coming along.

Here’s the overview of the project from the developers themselves.

It is a Remake made by fans that recreates the entire game, following the style of Re2 and Re3 Remake and at the same time respecting the original game a lot.

Gameplay totally reimagined and adapted, so you can relive the events of Rockfort Island in a whole new way 

Of course totally free, ALL rights belong to Capcom and this Project has no commercial purpose or anything like that.

We do NOT accept money or donations from anyone, this is a project that we do for the love of the franchise and for sheer fun

In other Resident Evil news, RE Infinite Darkness has a new trailer out promoting the show’s release this coming July on Netflix!

Source: RECVfanremake

Tim Villasor

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Apex Legends Update 1.69 May 24 Flies Out for Gameplay Changes

Respawn has released the Apex Legends update 1.69 May 24 patch today, and this brings a few gameplay changes to the table! Read on for the full patch notes below. Note there is a client patch out today, and a playlist update incoming later.

Apex Legends Update 1.69 May 24 Patch Notes:

This is what’s new per Respawn:

  • Restored slow effect when players run into Wattson’s fences
  • Valkyrie Changes:
  1. Added a short input delay after using Valyrie’s ult to prevent players from accidentally activating — then immediately cancelling — their ult by accident.
  2. Fixed an exploit that let players record stats in the firing range while using Valkyrie.
  3. Fixed an edge case the that allowed her ult to be activated shortly after using a jump pad.
  • Arena Changes:
  1. Penalties for abandoning games have been added to Arenas. This is similar to the abandon penalty applied in Ranked BR games. You only get the penalty if you were in a full squad when you left (this doesn’t apply if you were partied with the leaver — you’ll still get penalized in this case). This update will activate a warning for players who are about to leave a game in-progress. The associated penalties will show shortly after.
  2. Fixed an exploit that allowed users to unlock upgrades without having enough materials to do so.
  3. Hop-up Upgrades for the Bocek bow are now as follows: Level 2: Shattercaps, Level 3: Deadeye’s Tempo.
  4. Fixed various Arenas bugs and errors.
  • Loot Adjustments:
  1. Adjust the logic for loot items being spawned on the ground as opposed to being placed into loot bins. This should case backpacks to spawn more evenly on the ground as opposed to being spawned almost exclusively in loot bins.
  2. Slight increase in spawn rates for Level 2 Evo armor. The starter kit changes introduced in Season 9 had caused them to be lowered by more than expected.
  • Miscellaneous stabiity fixes

Here are the plalyst changes incoming later via a server-side update:

In other Apex Legends news, EA has announced that it has earned over $1B in microtransactions since the game launched!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ubisoft Looks Back One Year After Sexual Allegations Report

It’s been one year since the #MeToo movement made its way to Ubisoft, as sexual allegations and misconducts were reported amongst current and previous staff members. These allegations made their way to the top officers of the video game company, with resignations and changes to make the workplace safer as a move to answer the reports.

In a post on Ubisoft, CEO Yves Guillemot writes that throughout the year they have made various efforts to build a roadmap to create an inclusive workspace as new reports are being addressed as well by the company.

Following the allegations of misconduct, we set up several channels via which team members can report inappropriate behavior, including a platform that guarantees anonymity. All reports are received and treated by an independent external partner to guarantee impartiality.

The focus to address the situation brought about 14,000 Ubisoft employees to conduct a group-wide assessment, and creation of a new HR process with an updated internal Code of Fair Conduct.

In the same post, new executive officers were introduced, such as VP of Global Diversity & Inclusion Raashi Sikka.

Management — myself included — have a responsibility to act as role models and be exemplary for our teams. I want to stress my personal commitment to continue to improve our workplace culture and create real, lasting and positive change at Ubisoft.

Guillemot continues to promise for the Ubisoft team “to work hard with the ambition of becoming an exemplary work in the tech industry”

Jem Sagcal

Editor

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Brandon Webb Among MLB The Show 21 Legend Awards for TA Season 2

More and more legends are entering the game to expand your collection further! Three-time MLB All-Star and 2006 National League Cy Young Awardee Brandon Webb is the new acquirable legend award in MLB The Show 21 as the Arizona Diamondbacks’ Team Affinity Season 2 Diamond Player Reward.

Brandon Webb is among the recent reveals of the 30 representatives for each MLB team as acquirable diamond player items for the upcoming season and content update to be released this Friday, May 28.

Previous player announcements were Johnny Bench for Cincinnati Red, Lou Gehrig for the Yankees, and Johnny Damon for the Kansas City Royals. MLB The Show 21 fans can win these players and other legends and stars after completing team-specific missions during the season.

With the new update coming soon, get ready to win those missions to create a brighter and legendary collection.

Jem Sagcal

Editor

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Hood Outlaws & Legends Update 1.3 May 24 Patch Brings a Load of Fixes

Update 1.3 for Hood Outlaws & Legends is out right now! Sumo Digital has released the Hood Outlaws & Legends update 1.3 May 24 patch (appears on PS5 as 1.000.003), and this brings a host of gameplay fixes to the PvPvE multiplayer game.

Hood Outlaws & Legends Update 1.3 Patch Notes:

Matchmaking

  • Fixed matchmaking issues linked to ping information on consoles (improves matchmaking times somewhat).
  • [Consoles] Further matchmaking fixes that caused longer wait times and failed queues.

Performance

  • Fixed FPS drop when opening map

Balancing

  • Marianne’s shroud ability now removes Tooke’s instinct tag highlight

Controllers

  • Increased controller stick sensitivity
  • Controller stick sensitivity set to 4 by default, instead of 2
  • Fixed controller stick sensitivity setting numbers missing

Crashes and blocker bugs

  • Fixed game becoming unresponsive when players pressed Square/X or T on PC to open the map
  • Fixed black screen on match start

Voice chat

  • [PC] Fixed push to talk button not being possible to rebind
  • Fixed players remaining in the voice chat of previous game when entering their hideout
  • [PC] Fixed a remapped push to talk buttons not working in lobby or respawn screen
  • Fixed the push to talk button getting stuck as if pressed in during the end of match screen
  • Fixed voice chat cutting out when using push to talk when the respawn map appears
  • [PC] Fixed push to talk not working in the End of Match screen unless you used the Y key, even if remapped

UI/HUD

  • Changed party leader’s name to “Leader” instead of “Host” because servers are dedicated
  • Corrected account name position in post-match screen so they don’t flow off-screen
  • Fixed Huntingdon appearing for both teams and player names missing when opening up the map screen
  • Fixed certain UI elements being visible through the map when it was open
  • [PC] Fixed the taskbar icon for the game not matching the Steam/Epic icon

Achievements/Trophies

  • [PS5] Fixed “Merry Men” trophy not unlocking
  • [PS5] Fixed “A local hero” achievement not unlocking
  • [XBSX] Fixed “National Treasure” achievement not unlocking
  • [Xbox One] Fixed “A living legend” achievement not unlocking

Tutorial

  • In the tutorial, fixed the map opening up automatically when switching character
  • Fixed audio cutting out/slowing down after being idle for approximately 20 minutes in the tutorial
  • Fixed a bug during the tutorial that made the vault door unable to be opened if Marianne dropped the key at the vault door

Keybindings

  • Fixed the icon for mouse button 4 and 5 being the wrong way around when remapping keys

Other bug fixes

  • Fixed the map not appearing on the respawn screen, causing the player to be unable to open the map upon respawning
  • Fixed the Sheriff falling through map and disappearing at a certain spot
  • Fixed the Vault Door on Marshland looking like it was closed when it was open
  • [Xbox Series/One] Fixed getting stuck on “logging in…” if pressing A on the Network Unavailable prompt
  • Fixed the camera getting stuck on the extraction point when the player respawns on Citadel

If you haven’t picked the game up yet, check out our review right here.

Source: Focus Home forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Thunderbird Gameplay, Favela Rework Shown Off in New Vids

Revealed earlier today, Rainbow Six Siege’s next update, North Star, features a new operator named Thunderbird that MP1st was fortunate enough to be previewed by MP1st during an exclusive press preview event, Ubisoft gave us time to play as the new operator, which is featured in the Rainbow Six Siege Thunderbird gameplay below, and another video featuring the reimagined map, Favela!

The changes in the design of the Favela Map highlights better navigation for the players while still keeping the thematic setting, vibrancy, and liveliness of Brazil. The sample shows the map while using Thunderbird to traverse through the area during a match.

In a separate gameplay video, the Thunderbird showcase features the use of her Kóna Healing Station. The small, compact device heals any player, ally or enemy, within its proximity, even if they are downed. According to a previous announcement, “Thunderbird is a low armor, high-speed operator, equipped with a SPEAR .308 or SPAS-15 as a primary weapon, and BEARING 9 or Q-929 as a secondary weapon.”

Test servers for the North Star update will be dropping on May 25.

Jem Sagcal

Editor

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Destiny 2 Vault of Glass Raid Boss Exploit Doers “Disqualified,” Recent XP Challenge Changes Explained (Update)

For those not keeping tabs on Destiny 2 news, Bungie has launched the first-ever Destiny raid, Vault of Glass, in Destiny 2 recently! Unfortunately though, given how much the character and players have evolved from the first game, players have discovered a Destiny 2 Vault of Glass raid boss exploit that lets you push enemies off!

This has not escaped Bungie’s eyes, however, as the studio has announced that whomever does this will be “disqualified.”

Update: Disqualified from being the first-ever raid finishers, though players are A-OK doing the exploit it seems.

In addition to that announcement, Bungie has also clarified some of the XP Challenge changes the studio has made recently.

Here’s the explanation via the latest post from the studio:

The change we did call out in the 3.2.0 patch notes was the addition of a new XP payout size for Seasonal Challenges, called “Extra Large XP.” This payout is comparable to the amount of XP that players need to earn to complete half of a Season Pass rank.
With the addition of these Extra Large XP payouts, we also changed the overall naming convention. The reason we moved to this new naming convention was to better highlight that the XP payouts from challenges were larger than from other bounties and activities that show XP as a reward. We did not clearly explain this change, nor was the new naming convention easy to understand. These name changes led to confusion as players began tackling their Week-1 challenges. We understand and agree that the Season 14 name changes are confusing, and the team is looking to update the names for clarity in a future patch. For the time being, here is a quick look at how Seasonal Challenge XP payouts have been updated.
Season 13 Season 14 Payout Size*
Extra Large XP 0.5 Ranks
XP x2 Extra Large XP 1.0 Ranks
Double XP x4 Extra Large XP 2.0 Ranks
4x XP x8 Extra Large XP 4.0 Ranks
*May fluctuate depending on active XP bonuses 

Bungie confirms that players who complete all Seasonal Challenges will still exceed level 100 in the Season Pass, and has apologized to the confusion.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.