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Apex Legends New Event “Genesis” Announced, Upcoming Legend & Weapon Balance Revealed

Respawn Entertainment has announced an Apex Legends new event and it’s called “Genesis.” This new Collection Event will kick off next week on June 29, and will run up to July 13. In addition to that, legend and weapon changes are incoming as well!

Here’s the trailer for the upcoming Apex Legends Genesis Collection Event:

Here’s a recap of what’s coming along with a more detailed explanation below.

  • Original Kings Canyon and World’s Edge Return – Season 0 Kings Canyon and Season 3 World’s Edge are returning for a limited time in lieu of the normal Trios and Duos queues in one- hour rotations. Players can celebrate victory with these iconic maps and hot drop in Kings Canyon at Skull Town, score loot on the moving train as it barrels through Capital City in the era before the Harvester landed in World’s Edge and engage in epic multi-team throwdowns in Fuel Depot.

  • Skull Town Arrives to Arenas – Skull Town will be added to the Arenas map rotation in one hour increments during the Genesis Collection Event. Players can circle the towers as Valkyrie & Pathfinder or trap up the bottom floors as Caustic & Wattson as this location offers a wide variety of tactics and plenty of mayhem.

  • Rewards Track – Genesis Collection Event brings a rewards track with all-new earnable cosmetics, including legendary Charge Rifle and EVA-8 weapon skins. Additionally, players can earn 1,600 points per day with challenges refreshing daily throughout the event. There are also stretch challenges that reward four unique badges if completed during the event. Genesis also introduces a brand new set of 24 themed, limited-time cosmetics that are available through direct purchase (for Apex Coins or Crafting Metals) and in Genesis Event Apex Packs for the entire duration of the event. If you collect all 24 event items, you’ll unlock the Revenant Heirloom set.

  • Legend Balance Updates – Octane, Revenant, Lifeline, Bloodhound and Wattson are all getting updates that will ensure a bloodsoaked good time for all.

  • Weapons Balance Updates – The Spitfire, the 30-30 Repeater and the Longbow are all receiving balancing updates to even the playing field.

LEGEND BALANCE UPDATES

Octane

  • Launch Pad cooldown increased from 60 seconds to 90 seconds.

Dev Note: Octane remains the most popular legend by a large margin even after the stim nerf. Turns out jump pads are fun, but with the added utility from the two launch options, it’s only fair to bump up the cooldown.

Revenant

  • Slightly slimmed down hitbox (specifically his midsection, arms, and upper legs).
  • Stalker climb height significantly increased. It’s not literally unlimited now, but… that boy can really climb.
  • Silence duration decreased from 20 seconds to 15 seconds.
  • Reduced the duration of death protection by 5 seconds while using the Death Totem.

Dev Note: Revenant’s large frame places him at a significant disadvantage in gunfights, particularly against smaller legends who no longer have Low Profile. We’re shrinking some of his hitboxes to counteract this disadvantage, while also improving his ability to climb up walls and attack from unexpected angles. (We know this can be frustrating given how silent he is, so we’ll continue to monitor and add sound if necessary.) That said, we’re taking this opportunity to reduce some of the frustration that comes when playing against his tactical and ultimate.

Lifeline

  • Increased hit box size, mostly in the legs and waist.

Dev Note: Unlike Revenant, Lifeline excels in gunfights given her small hitbox. Even with the res shield gone, it’s no surprise the smallest character in the game saw an uptick in performance with the removal of Low Profile. She remains small, but these hitbox changes bring her closer to the medium sized legends.

Bloodhound

  • Eye of the Allfather scan revealed time decreased from 4 seconds to 3 seconds.
  • Beast of the Hunt duration decreased from 35 seconds to 30 seconds. Time can still be added by downing enemies.

Dev Note: Bloodhound has remained a popular and powerful pick for multiple seasons now, mostly because of the sheer amount of information that can be gained with one tap of their tactical. Shortening the scan duration still provides a snapshot of information for Bloodhound’s team without stifling all enemies caught anywhere in the large range for a full 4 seconds.

Wattson

  • Major Buff: Wattson can now place more than one Nessie on the map at a time with her Epic emote.

Dev Note: There can now be up to 20 Nessies active at once on any given map. Until that cap is reached, any Wattson can place as many as she likes. When the cap is hit, the oldest Nessie belonging to the Wattson who currently owns the most Nessies is removed.

WEAPONS BALANCE UPDATES

P2020

  • Increased Fire Rate from 6.25 -> 7.0
  • Increased Base Ammo from 12 -> 14
  • Increased Lvl 1 Mag from 14 -> 16
  • Increased Lvl 2 Mag from 16 -> 18
  • Increased Lvl 3 and Lvl 4 Mag from 18 -> 21

Spitfire

  • Increased Hip Fire spread

Dev Note: The Spitfire has continued to over perform so we’re hitting it’s close range hip fire accuracy which should help bring it in line.

30-30 Repeater

  • Slightly increased projectile speed
  • Reduced charge time from 0.5s -> 0.35s

Longbow 

  • Damage increased from 55 -> 60

ARENAS UPDATES

ARENAS PRICE ADJUSTMENTS

The figures below represent changes to the cost in materials to unlock or upgrade weapons, utilities, and Legend abilities in Arenas matches.

Weapon Prices

  • P2020 Lvl 1 Upgrade: 50 -> 25
  • P2020 Lvl 2 Upgrade: 125 -> 75
  • P2020 Lvl 3 Upgrade: 200 -> 150
  • RE45: 250 -> 200
  • EVA: 250 -> 300
  • Mastiff: 500 -> 400
  • R99: 550 -> 500
  • Volt: 500 -> 550
  • Spitfire: 550 -> 600
  • L-Star: 400 -> 500
  • R301 Lvl 2 Upgrade: 300 -> 350
  • G7 Scout: 350 -> 400
  • G7 Scout Lvl 3 Upgrade: 250 -> 200
  • 30-30: 350 -> 400
  • 30-30 Lvl 3 Upgrade: 250 -> 200

Utility Prices

  • Arc Star: 100 -> 125
  • Gold Backpack: 250 -> 300

Legend Ability Prices

  • Crypto EMP: 600 -> 500
  • Crypto Drone: 100 -> 50
  • Revenant Death Totem: 600 -> 500
  • Lifeline DOC Drone 50 -> 75
  • Fuse Knuckle Cluster 150 -> 75
  • Bloodhound Ult 350 -> 450

ARENAS BALANCE CHANGES

Legend Ability Adjustments

  • Pathfinder’s Grapple starting charges reduced to 2 charges from 3.
  • Pathfinder’s Zipline round cooldown increased from every round to every other round.
  • Rampart’s Sheila round cooldown reduced from every 3 rounds to every other round.
  • Wattson’s Interception Pylon round cooldown increased from every round to every other round.
  • Octane’s Launch Pad cooldown increased from every round to every other round.
  • Octane’s Stim starting charges reduced to 2 charges from 3.

Other

  • Added a scoreboard to the map screen.
  • You can now report players by pressing [SPACE / Y] in the map screen
  • From Round 3 and onward, you’ll now start with a shield battery in addition to 2 syringes and 2 shield cells.
  • Care packages will also land 5s earlier to make the contained weapons a more viable option before the round closes out.
  • 6x scope moved from base sniper weapons to Lvl 1 upgrade.

ARENAS MAP ADJUSTMENTS

Party Crasher

  • Adjusted circle logic to favor downtown a bit more.
  • Simplified the minimap’s visual language.

Phase Runner

  • Raised cover height on certain props throughout the map to prevent unfair advantages to large rig Legends.
  • Added a few trees to reduce the ease of spawn sniping (looking at you, Reptar…).

ARENAS BUG FIXES

  • The UI for Purple devotion now shows the attached turbocharger.
  • Players will no longer be chosen as Jump Masters during the legend select screen.
  • Updated the sniper stock to show an empty slot when needed.
  • Can no longer get stuck in the crouch position after dying while reviving a teammate during a round in Arenas.

QUALITY OF LIFE CHANGES

Valkyrie

  • Updated fuel gauge UI to better indicate when you’re using fuel and when you’re running low.

Rampart

  • Will now have custom animations for LMG reload. These have no impact on her current reload times.

MISC

  • Added VO for when your Ultimate is ready, or not ready.
    • When your Ultimate gets to 100%, you’ll be prompted to tell your team with new VO for each Legend.
    • At any point in time, you can ping your Ultimate icon (in your inventory) to show your teammate what percentage you’re at (in quickchat).
  • Added VO for when you enter a Replicator, so your teammates know you are crafting and won’t leave you behind! Probably.
  • Added VO for pinging a friendly Trident, in addition to the neutral and enemy states that already existed.
  • You can now turn off FOV scaling when certain abilities are used. Look in the options.
  • Reduced the frequency of Ring endings near out-of-bounds areas (like canyon walls or map edges).
  • Healing items will now play the entire healing sound when used by other players, instead of just the beginning and ending.
  • Muting players will now also mute text to speech.

BUG FIXES

Bloodhound

  • Passive tracker icons will no longer be shown in the end-of-game screen.

Caustic

  • Fixed an issue with enemies not getting highlighted when in Caustic’s Nox Gas.

Fuse

  • Players can now see the number of grenades in the grenades stack when viewed on floor.
  • Fixed the 1P arm color on “Board to Death” to match the 3P view.
  • Fuse will no longer produce a third arm when ADS’ing and using the tactical at the same time.

Gibraltar

  • Being struck by a direct hit of Fuse’s Knucklecluster will no longer cause Gibraltar’s Gun shield to take unnecessary damage.
  • Gibby’s Ultimate will no longer damage a friendly’s Horizon’s Ult.
  • Gun Shield will no longer take additional bleed through damage.

Horizon

  • Horizon’s tactical will no longer ascend Caustic’s gas traps or Octane’s Jump pads to the heavens.
  • Fixed an issue with the appearance of Horizon’s teeth when using the “Golden Boson” skin.

Lifeline

  • Lifeline will no longer use Wraith’s animations while in the boxing ring.
  • Enemy Care packages will now have loot if the enemy Lifeline leaves the game before it lands.
  •  Fixed an issue that was preventing Lifeline’s tactical from functioning properly while in Caustic gas.

Loba

  • Completed another pass to prevent Loba from getting into unallowed areas.
  • Fixed an issue causing Loba’s tactical to improperly fail on the Phase Runner map in Arenas.
  • Fixed an issue that caused Loba’s tactical to be improperly disrupted by Horizon’s gravity lift.

Mirage

  • Corrected an issue with Mirage flickering while in the Lobby.

Octane

  • Fixed obstructed ADSing while using the Compound bow and the 3x sight.

Pathfinder

  • Can no longer swap weapons faster if the holster animation is canceled.
  • Did a Zipline pass on Arena Maps to prevent Pathfinder getting into unfair positions.

Rampart

  • Fixed a logic error when using Wraith’s Portal and Sheila at the same time.
  • Did a pass to allow more places to place Amped Walls on Olympus.
  • Fixed an audio issue with Rampart’s Tactical when in close quarters.
  • Fixed an issue with Sheila disappearing off of Rampart’s back if shot during an emote.
  • Players no longer fall under the ground when using Shelia on certain slopes.

Revenant

  • Death Totem can now be damaged in Firing Range.

Valkyrie

  • Did an environment pass to prevent Valk from entering areas not meant to be entered.
  • Amped cover will no longer push players into geo if Skyward Dive is initiated near it.
  • Valkyrie’s Ult UI no longer remains on screen if observer switches to another POV.
  • First person view no longer obstructed when using a shield battery.
  • Fixed an issue with players not being able to cancel being hooked up to Valks Ult.

Wattson

  • Wattson no longer uses Wraith’s animation in the boxing ring.
  • The Nessie that Watton leaves behind with her Epic emote should no longer fall over dead when using a Legendary skin.

Wraith

  • Addressed a bug that sometimes caused Wraith’s portal to improperly appear as open after a player entered it just before it closed.

Other

  • Fixed a bug where players have to play one Ranked game after a Season or Split reset for the reset to fully take effect. Note that players who have not played a Ranked game recently before this update will still have to play one more game of Ranked with their RP changing before this bug is completely fixed.
  • Matchmaking will be canceled if the party leader changes the playlist to a mode that a party member is not eligible for.
  • Fixed an issue preventing Switch users from scrolling through all their emotes while in handheld mode.
  • Resolved an issue that was sometimes slowing down controller players’ turn speeds when running at high FPS.
  • Addressed some audio issues with Phoenix Kits.
  • Entering the Fight Night ring on Olympus should no longer cause you to experience glitches with gunfire audio.
  • Solved a performance problem caused by having large numbers of friends via Steam and/or Origin.
  • Knocked legends can now open the inner door inside Explosive Holds as normal.
  • Your scope sight should no longer flicker when ADSing using the Bocek Bow while riding a Trident.
  • Similarly to the above, ADSing with the Bocek Bow while riding a zipline should no longer cause flickering.
  • Resolved an issue that was preventing ping VO from playing when at a distance from teammates.
  • Fixed an issue that sometimes prevented players from joining a friend’s lobby when using the “join” button from the Friends tab.
  • Solved an issue that was preventing Respawn beacon audio from triggering properly.
  • Fixed some buttons with weird “hitboxes” in the Clubs tab.
  • Rejecting invites from the Clubs tab should now work as expected.
  • Fixed an issue that sometimes prevented loot from appearing as expected in death boxes.
  • The consumables interface should no longer show up on the podium screen.
  • Resolved a rare bug that allowed you to use a Shield Battery even when shields were full.
  • Fixed an issue preventing some colorblind settings from appropriately changing the color of enemy HP bars.
  • Colorblind settings are now properly applied to trackers in the Legends tab.
  • Addressed an issue that sometimes caused the ring to become silent for recently-respawned players.
  • Solved a bug with “Death UI” being shown to players who reconnected early in the match.
  • The “random” music pack should no longer play default music on the match summary screen or the lobby.
  • Fixed some VFX issues with Legendary knockdown shields.

For the new rewards track and more, head on over here.

Same as always, once the patch is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update June 24, 2021 Reset

Rockstar Games has released the GTA Online weekly update June 24 reset of activities and discounts. Same as before, head on below for the complete list of highlights.

GTA Online Weekly Update June 24, 2021 Reset:

  • Seven new Deadline arenas across some of the most notorious landmarks in Los Santos
  • Triple GTA$ and RP in Deadline and A Superyacht Life missions
  • Double GTA$ and RP in Entourage and on Air Freight Cargo Sell Missions
  • A GTA$750,000 rebate for playing a round of Deadline and purchasing the Shotaro before June 30th (available within 72 hours of logging in after June 30th)
  • A free Buckingham Tee for logging in
  • Free drinks at The Diamond Casino Bar and The Music Locker
  • Property Discounts: 50% off Galaxy Super Yachts, their Upgrades & Modifications, and Hangars
  • Deadline Discounts: 40% off the Shotaro and 80% off all Deadline Outfits
  • Vehicle Discounts: 40% off the Buckingham Luxor, Buckingham Luxor Deluxe, Buckingham Swift, Buckingham Swift Deluxe, Buckingham Supervolito, Buckingham Supervolito Carbon, Gallivanter Baller LE, Gallivanter Baller LE LWB (Armored), Enus Cognoscenti, and Enus Cognoscenti (Armored)
  • The Enus Windsor Drop is the top prize at the Lucky Wheel
  • Prime Gaming Bonuses: Players who connect their Social Club account with Prime Gaming will get a GTA$100,000 bonus for playing any time this week
  • Prime Gaming Discounts: 60% off the Buckingham Nimbus, plus 80% off the Grotti Bestia GTS and Karin 190z

DISCOUNTS:

Stop by The Diamond’s Casino Bar for a shot of something flammable, then make your way downstairs to The Music Locker to disappear into the sweating mass on the dance floor. Both establishments are offering open bar this week, so your binge will almost be consequence-free.

Do you often find yourself staring longingly out at the surf, pining for the horizon and the freedom of the high seas? Luckily, all Galaxy Super Yachts and their Upgrades and Modifications are all half off this week. If you’re looking to take to the skies, all Hangars are also half off.

Those looking to do battle in Deadline can knock 40% off the retail cost of the Shotaro and 80% off all Deadline Outfits. After all, dressing the part is half the battle.

If you’re looking for some vehicles to outfit your Hangar or stock one of your Garages, look no further than the complete list of discounts below.

Vehicles:

  • Buckingham Luxor – 40% off
  • Buckingham Luxor Deluxe – 40% off
  • Buckingham Swift – 40% off
  • Buckingham Swift Deluxe – 40% off
  • Buckingham Supervolito – 40% off
  • Buckingham Supervolito Carbon – 40% off
  • Gallivanter Baller LE – 40% off
  • Gallivanter Baller LE LWB (Armored) – 40% off
  • Enus Cognoscenti – 40% off
  • Enus Cognoscenti (Armored) – 40% off

Stay tuned for next week’s GTA Online update!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.21 Patch Notes for June 24; (PS5 1.000.032)

Epic Games has released the Fortnite update 3.21 June 24 patch that’s live now on PlayStation and Xbox platforms, and PC! Nintendo Switch owners will be getting this patch at a later date. Those on next-gen, this shows up as Fortnite update 1.000.032, so don’t get confused. This is a small download and is a minor patch to fix a specific issue.

Fortnite Update 3.21 Patch Notes for June 24 (PS5 1.000.032):

Here’s what Epic Games had to say regarding the patch:

We are deploying a maintenance patch on PC, PlayStation consoles and Xbox consoles to address stability issues on Xbox One and to fix the Combat Pro control layout issues.

We will let you know when the update is available on Nintendo Switch.

In addition to that, here are some of the known issues being investigated on by Epic Games (via Trello)

Battle Royale:

The button for Arena Division/tournament details is currently unresponsive on controller.

Description
We’re aware the button for Arena Division/tournament details is currently unresponsive on controller. We’re working on a fix for this issue.


Workaround
For tournaments, players are still able to get details from the Compete tab.

Creative:

Unable to publish an island with an image

Description

We’re investigating an issue that is preventing some creators from publishing an island with an image in Creative Mode.

Incorrect crosshair appears while using Rail Gun during gameplay in creative

Description
We’re investigating an issue that is causing Incorrect crosshair to appear while using Rail Gun during gameplay in creative.

ATKs are bouncing

Description
We’re investigating an issue that is causing ATKs to bounce when driving.

Don’t forget, the v17.10 update went out earlier this week, and we have the official list of fixes, and datamined content! You can check that out right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Roccat Syn Pro Air Review – Audio Beast

Unveiled back in May, the Roccat Syn Pro Air has finally been released to the PC gaming community. A major milestone for Roccat, as this release serves to be their flagship headset, promising to deliver sounds like no other headset before it. With Turtle Beach now owning them, there is much to be excited about with the Roccat Syn Pro Air, as it takes everything you love about Roccat, and mixes it up with some of the latest and best technology offered by Turtle Beach. The results? A strikingly, beautiful headset with incredibly, rich and immersive sounds. Audiophiles prepare to be blown away.

Roccat’s Best Design Yet

I have to say, this just might be the best headset design yet from Roccat. Immediately upon opening the box, there was a sense of premium from the headset. You know that feeling you get when you buy something really expensive, that you don’t even want to touch it, and just want it to sit there to be stared at it? Well that’s exactly how I felt grabbing the Syn Pro Air. Just look at it, and tell me it isn’t beautiful.

And having this in person, it is so much better, especially when you start seeing all the tiny design choices that Roccat went with in order to deliver on its ultimate experience.

Take the adjustable banding, probably my favorite out of any headset I have ever had. You see, a lot of headsets offer the ability to adjust the headband, and those familiar will know that is usually accompanied by a loud clicking sound. This is because, in most cases there is an internal band that gets slid into the main band. Example can be seen below.

There’s nothing wrong with this, but the Roccat Syn Pro Air really proves that this classic mechanic can be improved on, and it does so by offering a silky smooth, noiseless motion. It’s achieved by engraving a groove into the band itself, with the earcup joints being able to slide freely between it. 

It feels fantastic, and I’m amazed by the lack of clicking. Furthermore, I think this design is going to provide less wear and tear since it’s mostly concealed, an issue I notice on my other headsets as there are markings and plastic shavings building up. The only downside to this is if you have a very large head, as you may find it doesn’t offer enough range to be comfortable. In my case, it was perfect. 

The microphone itself is fully detachable, though this is probably the only design issue I had. Being detachable is fine, and in fact a great option, especially to those who just don’t use it, but it’s the rough movement offered when attached that I’m not a big fan of. Moving the microphone from off to on and vice versa has a very rigid motion that locks in place. This made the whole headset move, which could be felt from the top of the band to the other earcup. It’s not that big where you’ll need to readjust the headset position, but it’s definitely noticeable. 

The material used on the microphone is along the lines of the unbreakable rubber you may find in other mics. I actually like the overall mic build in that regard, because the rubber doesn’t feel flimsy where one slight push it going to move it completely. There’s strength to it, but enough flexibility to allow you to mold either close or away from you. I love that it’s not a massive boom mic either, but also not a super thin one that just feels tacked on. It fits nicely in the realm of sleekness, and matches beautifully with the overall design. 

For the cushioning, the Syn Pro Air opts for athletic fabric covered earcups with memory foam built inside of it. A big worry I had here that because it’s not using leather, the earpads would be prone dust collecting like many other headsets that use similar fabric. Well, after using the headset extensively I’m glad to say that issue isn’t as noticeable on the Syn Pro Air as I expected it to be.

This may be due to how the stitching was done on all the padding, as it’s not so quite smooth, but instead etched with tiny patterns. The great thing is they don’t have much of a feeling to them, if any at all. 

On a comfort scale, the Syn Pro Air is perfect. Extremely light in weight, the cushioning from the memory foam offers extreme comfort with no noticeable irritation from the fabric at all. The earpads are great at blocking outside sound, as with blocking any leakage for the microphone to pick up on. 

And of course there are the features build on the headset itself. For volume, there are two dials one for sound and the other so that you can hear your own voice. Easily accessible as they are large dials, one on each ear side. 

Then there’s the incredible RGB lighting. If you have read any of my past Roccat hardware reviews, you’ll know that I’ve had nothing but high praise for the company and how they handle RGB lighting in their new highly durable, lightweight bionic Shell. Yep, the Syn Pro Air features the very same design spotted in Roccat Gaming Mice.

The light comes in a rather faded look when you look at it from the sides of the earcups. It’s beautiful, and with different patterns available via software, the RBG lighting of the Syn Pro Air is certainly one to rave about. What I love even more is that the light stretches to the backside of the headset, with it being brighter, giving it even more style.  

All in all, the design of the Roccat Syn Pro Air is certainly one to smile about, as it offers everything you want in a headset. It’s light weight, yet extremely strong, all while offering the ultimate pleasure of comfortability. This is all coming off for just the design side, as the best part of the headset is easily how it sounds.

The Ultimate Gaming Sound

If you’re looking for a headset that is going to guarantee 100% gaming immersion, then look no further. Right out of the box, the Roccat Syn Pro Air impresses with its deep, high channeling sounds that echoes in clarity through both speakers. Hearing the sound come out of these for the very first time was an absolute awe moment for me.

The sound from the Syn Pro Air is so rich in detail that it’s easy to breakdown exactly what you’re hearing. For big multiplayer fans, you’ll find these offer a nice boost in a competitive edge as every footsteps, bullets fired, and character breathing can be heard and distinguished in the field of chaos for a game like Call of Duty. 

Of course multiplayer games aren’t the only games to benefit as you’ll also find total immersion in those epic single-player games. Playing through Resident Evil Village with the Syn Pro Air felt as if someone had dialed up the gut wrenching tension to a full 100. Always on my feet, hearing steps behind me, or the disturbing wet sound of something crawling through a corridor (shivers I tell you), which are the stuff of nightmares all brought to fruition with the amazing sound quality of the Syn Pro Air. 

I am fully immersed in my gaming, and it just can’t get any better than that.

The microphone is also spectacular, picking up very little background noises. Playing Unfortunate Spaceman with some friends, all could hear me crystal clear, even during my screams my agony as a monster ripped me to shreds. There didn’t seem to be any audio leakage either from the well insulated padding.

Muting/unmuting is also very easy as all you have to do is raise or lower the microphone from it’s current position. This is met with a sound cues, each of them being different for the on and off. Love that, as many headsets don’t acknowledge whether you are muted or not, leading to some potentially embarrassing situations. 

Goodbye Swarm, Hello Neon…Kind Of

The Roccat Pro Air Syn isn’t the only big thing releasing from Roccat as the long awaited replacement for their Swarm application is also making its debut with these headsets — and it’s a pretty app.

Meet Neon, Roccat’s newest driver software that packs a modern look. While the Swarm application was a pretty functional one and did everything users needed it to do, one of my past complaints was that it lacked in the visuals department. The Neon addresses this, as it goes for modern sleekness, with user accessibility in mind. Everything in Neon is laid out nicely in front of you, with just a click away from adjustments. 

What’s more, much like all their past devices, Neon truly unlocks the hardware potential of Roccat devices. At the time of writing, the app only supports Syn Pro Air, but it will eventually span out to Roccat’s mice, keyboards, and other headsets. 

For the Syn Pro Air, there are a number of configurations that users can mess around with, but more importantly this is where you can turn on 3D audio and Super Human Hearing. I was impressed with the sound prior to even using these options, and let  me tell you, the 3D audio in the Syn Pro Air is absolutely out of this world.

Just hearing the directions of where every sound came in during my Warzone match just made my immersion all the better. Watching a movie, or listening to an soundtrack just made us feel like we were actually there. The 3D audio is a fantastic feature that users will want to experience for themselves.

As for the Super Human Hearing, it’s important to understand that this isn’t to make every sound better, but to hone in on the ones that matter. In Neon, there are currently two different presets, footsteps and gunshots. We noticed with either turned on that sound would become more “muffled,” but in a way that you would hear the selected choice better. So footsteps sounded louder, more so than the rest of the other sounds such as explosives, and the whirling blades of a helicopter. It definitely felt like I was gaining a competitive edge by being able hear exactly where everything was coming from.

The EQ setting was a new one for me and wasn’t there prior to release of the hardware. Love this option, being able to fine tune all the channels to however I like.

Now, the only issue I am having with the Neon software at the moment is the illumination settings. This was an issue I had before release where my headset would be forced to shut off, which now appears fixed as with a number of other bugs I had. The only thing is we can no longer access illumination since the launch day update rolled out it as of writing this review. A bit of a bummer, but seeing that all my previous issues were addressed, the guys over at Roccat will hopefully resolve this quickly. I will be sure to update this portion of the review when that does happen.

Does It Work on Consoles?

This section bears no meaning to my overall thoughts on the Syn Pro Air, I just thought it would be a good thing to include if you are a console gamer. Now, first and foremost, Roccat advertises the Syn Pro Air as a PC headset. Because of this, I can’t really recommend you buy these for consoles. However, I will point out that if you get these for PC and want to at least try these out on a console, they do work, kind of. All the sound benefits outside of real-time software tuning remains. Testing on the PS5, the console picks up (even displays its name) the headset via the wireless dongle and is able to transmit system audio perfectly to the set. 

The only thing that didn’t work was the microphone sadly, which is why I don’t recommend getting these for consoles. Again, they were built with PC in mind, especially when you factor in the Neon software. I would have loved for it to fully work on the PS5, and perhaps down the road a software update may fix that. Shame, because Roccat makes amazing headsets that console owners would definitely love. Thankfully, Turtle Beach is there to accommodate with their excellent line of headsets.

Verdict

You know every so often a company releases a product that one can say is their crowning achievement, and that’s what the Roccat Syn Pro Air is. It is the culmination of over a decade of hard work in research, that delivers. Beautifully designed with the utmost comfortability, with sounds that bestows complete gaming immersion. What more could one ask for? At just $149.99, it’s safe to say that you are getting a full premium experience that doesn’t break the bank. 

 

 

 

 

Pros

  • Crystal clear sound
  • Insane 3D audio that offers total gaming immersion.
  • A microphone that feels great to adjust, and sounds just as good as the audio.
  • Beautifully sleek and flexible design that is highly durable yet superbly comfortable. 
  • RGB lighting applied excellently.
  • Battery lasts a full 24 hours, and with USB C it rapidly charges 5 hours in a matter of minutes.

Cons

  • Neon software is missing functionality in it’s current state, though will be fixed via future software update.

Roccat Syn Pro Air unit provided by the manufacturer. Reviewed using a PC. The Syn Pro Air is now available for $149.99 on the official Roccat Website

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Bloodhunt Character Customization, Traversal, Lobby Shown Off

In case you didn’t know, a new battle royale game is set to enter the ring with Vampire: The Masquerare – Bloodhunt. Announced earlier this month, the free-to-play game is being developed by Sharkmob, which is comprised of devs from notable games such as the Battlefield franchise, The Division and more,

The studio has released a slew of short videos showcasing some of the features Bloodhunt will include once it’s released later this year. Check out the Bloodhunt character customization, traversal and even a lobby the studio calls Elysium.

Bloodhunt’s closed beta registration is now open, and would-be participants can register here for a chance to test the game early. No firm release date has been announced for the game, but it’s set for release for last-gen and current-gen consoles, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sniper Ghost Warrior Contracts 2 PS5 Release Date Set for Aug. 24, Digital Sales Exceeds Previous Game by 170%

Those who want to snipe heads off in a higher resolution and frame-rate, you’ll be getting that soon, as CI Games has announced the Sniper Ghost Warrior Contracts 2 PS5 release date is locked for August 24!

There’s a trailer out now featuring the accolades the game has gotten since it’s release earlier this month, mixed with the PS5 release date trailer!

The PS5 version of the shooter will feature improved loading times via the PS5’s SSD, upgraded textures and visuals, the ability to play in either performance mode (60fps, 2K resolution), or in visual mode (30fps, 4K resolution). In addition to the, in the same press release, CI Games announced that the game’s digital sales have exeeded the series’ previous iteration by a whopping 170% during its first ten days of availability!

Those who own the game, CI Games will be rolling out the SGW Contract 2’s first major DLC free for everyone! This will feature a brand new region with additional contracts and objectives. For those who own the game on PS4, the upgrade to the PS5 version will be free.

 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Thrustmaster Unveils Gran Turismo Sport T-GT II Racing Wheel for PS5 & PS4

Racing fans and gamers who enjoy Gran Turismo and want to take their gaming rig to the next level will want to check this out, as Thrustmaster unveils their new Gran Turismo Sport T-GTII racing wheel for the PS5 and PS4!

Here’s all the info you need on the new rig for gamers who love racing via press release.

Thrustmaster is thrilled to unveil the T-GT II, its first racing wheel officially licensed for PlayStation®5 console. This new wheel is an even more advanced version of Thrustmaster’s T-GT (launched exactly four years earlier), providing Gran Turismo™ Sport gamers on PlayStation®4 console and PlayStation®5 console with the most breathtakingly realistic racing simulation experience currently available.

This new edition of the T-GT has been refined and perfected thanks to over 23,000 hours of intense work.

The challenge was to improve the racing wheel’s design to allow gamers to experience a level of precision and durability never seen before. This has resulted in the introduction of the groundbreaking T-DCC (Drift Curve Calculation) and T-RTF (Real Time Force feedback) systems, as well as the inclusion of new internal AEC-Q-certified components.

There you have it. With Real-Time Drift Curve Calculation/ T-DCC, Real-Time Force Feedback/ T-RTF, and T-AEC-Q all added to make this one heck of an officially licensed peripheral, the T-GTII is something to watch out for. The complete package with servo wheel + base + pedal will retail for $799.99, while the TGT-II with servo base and wheel will be priced at $699.99. Finally, the servo base alone will go for $549.99.

Check out more of the updates and news on Gran Turismo Sport over at our archives here.

Expect the Gran Turismo Sport T-GTII racing wheel complete package to hit North America on October 5, 2021, while the other packages will be released in Q4 2021.

Tim Villasor

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Complete Halo MCC Season 7 Tier Rewards and Challenges Guide

Halo MCC Season 7 has finally kicked off, and as with past seasons, that means a whole new batch of tier rewards and challenges! Here’s a full list of Halo MCC Season 7 tier rewards and challenges.

In case you missed the news, 343 Industries has published a new update for Halo MCC, that not only introduced a number of bug fixes and quality of life improvements, but also brought in a new season, loaded with skins and XP boosters. If your not to thrilled about seeing if this update is worth playing through and just want to see what the new rewards are, we have compiled a full list of challenges, along with images of every single tier drops that you can unlock this season.

Halo MCC Season 7 Challenges

Pixel Perfect – Complete Brain Burst and Quattro King Challenges to earn the Pixel Battle Rifle Skin.

Rewards: 77,000 XP, Pixel Battle Rifle Skin.

Nightcrawler – Complete Bedtime Stories and Caesar Dressing Challenges to earn the Gen Z Tinted Smoke Tech Suit.

Rewards: 77,000 XP, Gen Z Tinted Smoke Tech Suit

Elite Swordplay – Complete the Nice Slice and Keep Killer Challenges to earn the Evocacati’s Edge Energy Sword Skin.

Rewards: 77,000 XP, Evocacati’s Edge Energy Sword Skin.

Weekly Watchie – Complete 30 weekly challenges

Rewards: 4 season points, 200,000 XP

Nifty Fifty – Complete 50 matchmade PvP games

Rewards: 3 season points, 50,000 XP

Living on the Edge – Complete a custom game, earning at least three kills, on Edge.

Rewards: 1 season point, 5,000 XP

Quattro King – Win 15 ranked matchmade in Halo 4

Rewards – 2 season points, 50,000 XP

Brain Burst – Earn 500 Headshots in matchmade games. 

Rewards: 3 season points, 50,000 XP

Bedtime Stories – Complete 7 Night Missions in Campaign on Heroic or harder.

Rewards: 3 season points, 75,000 XP

Caesar Dressing – Get 343 assassination kills. In campaign you must be on Heroic or harder. 

Rewards: 4 season points, 75,000 XP

Keep Killer – Kill 500 High Ranking Elites in Campaign or Sparton Ops missions on Normal or harder.

Rewards: 3 season points, 75,000 XP

Nice Slice – Earn 343 points with an Energy Sword where campaign kills on Heroic or harder are worth 1 and Spartan Kills in Multiplayer are worth 10.

Rewards: 3 season points, 75,000 XP

Halo MCC Season 7 Tier Rewards

These are all 100 tier rewards that you can earn in Season 7 of Halo MCC.

That’s it for Halo MCC Season 7 Tier rewards and challenges! Hopefully you found something worth playing for, especially if you loved Halo 3 or 4. 

 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New PSN Store Sale for June 23 “Games Under $20” Now Live

While there’s the big Mid-Year PlayStation Store sale going on right now, Sony has also launched another new PSN Store sale, and it’s another “Games Under $20” promotion! Check out the games for this other sale — which includes over 190 titles — in the list below.

New PSN Store Sale “Games Under $20”

 

That’s a lot of games discounted! Once a new sale rolls in, we’ll let our readers know.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo MCC Season 7 Update (1.2398.0.0) for June 23 Now Live (Update)

343 Industries has released the Halo MCC Season 7 update today on both PC and Xbox and shows as version 1.2398.0.0! This Halo The Master Chief Collection patch clocks in a 12GB on PC, and a hefty 32GB on Xbox One!

Halo MCC Season 7 Update (1.2398.0.0) Patch Notes:

Update: Here’s the complete patch notes via 343!

New in this update

New Season 7 customization content

New cosmetic content for Halo: Combat Evolved, Halo 3, and Halo 4 is here as part of Season 7. For the first time, this includes new armor for Elites. The full breakdown:

  • New Halo: Combat Evolved vehicle skins
  • New Halo 3 Elite armors
  • New Halo 3 Energy Sword colors
  • New Halo 3 Techsuits
  • Halo 4 weapon skins
  • Halo 4 armors (the “Champions Bundle”)
  • New static and animated nameplates

Custom Game Browser live for Halo: Reach

The long-awaited Custom Game Browser is live for Halo: Reach. Players can use the Browse menu to find other people’s custom games or the Create menu to customize and host their own custom game session.

Thank you to the players who helped us test the Custom Game Browser during the scale test. Since then, we improved the experience in many ways:

  • Full game sessions now appear at the bottom of the list.
  • The Session Name field now has a longer character limit.
  • The game now informs the party leader if they try to join a game session, but a member of the party does not have necessary content installed.
  • When “Repeat Game” is enabled, the pause menu now says “Next Game” instead of “End Game”
  • Fixed several issues with sorting the list of sessions.
  • Made several improvements to how voice and text chat work with parties during gameplay.
  • Fixed exploits that allowed known cheaters into sessions.

New Halo 3 map: Edge

Originally made for Halo Online, the second new map for Halo 3, “Edge,” has been added and can appear in Social Matchmaking. Edge is a symmetrical map that supports all major game variants in Halo 3 with 4 to 12 players.

Fight with sentinel beams and silenced SMGs across an open cliff-side vista and secluded ancient database in this new map on the remote frontier world of Partition.

Waterfall and Edge maps added to Social Matchmaking

Players may now play on both new Halo 3 maps, “Waterfall” and “Edge,” when queued up in Social Matchmaking. Thank you for the player feedback that helped us make fixes and improve visual polish on both maps before moving them into matchmaking.

Firefight matchmaking is now in Social Matchmaking

To help give the Firefight community a boost, Firefight matchmaking is now part of the Social Matchmaking flow (you can read the blog post here). We expect this to help in several ways:

  • The Firefight game mode will have increased visibility by appearing alongside other social game modes.
  • The Halo 3: ODST and Halo: Reach Firefight communities will be closer together, improving queue times for everyone. Players can still choose to queue up for only one of the games if they prefer.
  • Players can be more specific with the game types they search for.
  • This creates the possibility of rotating Firefight options and categories.

Better visual authenticity for Halo: Combat Evolved 

Many graphical updates, from fog and shader effects to original character models and active camo quality, bring Halo: Combat Evolved even closer to the classic experience. Some updates include:

  • Active Camo is closer to the original Xbox appearance, with a darker shade that is less reflective.
  • Textures on all maps now display bump maps, which is most noticeable on metal and Forerunner surfaces
  • The fog effects across multiple maps now render properly, such as above the canyon in Assault on the Control Room, Two Betrayals, 343 Guilty Spark, and Keyes.
  • Covenant shields now react to being shot with plasma weapons by changing color.
  • The visual effects of Jackal shields, teleporters, Spirit Dropships, and Cortana’s color pulsing while in the Ring’s control room now match the original Xbox version.
  • Flashlight shine distance is further and better represents the distance on original Xbox version.
  • Translucent textures such as the windows on Pillar of Autumn are no longer too opaque and now have the correct reflections.
  • Captain Keyes’ original model from the Xbox version has returned.
  • Layers of detail and reflection are now applied in the correct order on Master Chief’s armor, Forerunner doors, Pelican Dropships, and more.
  • The screen flash that displays when picking up camo or taking a teleporter is now closer to the original Xbox version.
  • Combat Flood forms and health packs now glow the way they did in original Xbox version.

Halo: Combat Evolved Hardcore playlist changes

We updated the Hardcore settings for Halo: Combat Evolved based on competitive player feedback to improve this playlist and align it with the modded competitive gameplay experience popularized by the competitive community on Xbox. This includes the following changes:

  • Weapon ready effects only play for local players.
  • Dropped weapons have disabled collision and material sounds.
  • Disabled footstep sounds.
  • Killfeed messages only display if they are related to a local player or their teammates.

Updates to the Extras menu

The Extras menu has been updated to play the terminals and cinematics from Halo: Combat Evolved, Halo 2, Halo 4, and Halo 2: Anniversary directly within the game instead of linking externally.

The other Extras menu options link externally:

  • Credits
  • Halo Support site
  • Halo Nightfall (only visible on the Xbox version of MCC)
  • Halo 5 (only visible on the Xbox version of MCC)

Halo: Combat Evolved mod tools and client support

For the first release of MCC’s Halo: Combat Evolved modding tools, we are including four different programs. Modders may be familiar with a few, but this release includes the most powerful tools available for Halo: Combat Evolved (for advanced users only!)

On top of that, we are releasing zip files of Halo: Combat Evolved’s level scripts and all the tag files that went into building the campaign and multiplayer levels.

These tools and files are being provided as-is, but we plan to make updates over time to address issues we see discussed in the mod community.

The full blog post on Steam goes into more detail about these tools.

You can download these tools through Steam.

Resolved issues

Many improvements come from Halo Insiders feedback and Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets! Below is a breakdown of fixes in this update:

Global

  • Fixed an issue that sometimes caused the game to crash on Xbox consoles while performing background operations.
  • Fixed an issue that prevented secondary profiles in splitscreen play from being able to interact with the Exchange
  • Fixed an issue where players could stay in the Exchange menu and attempt to unlock offers after they had already expired (which would always fail).
  • Fixed an issue where game types not supported by the current Game Size within the Social Games menu still appeared selectable.
  • Fixed an issue where the Seasonal Overview button in Options & Career incorrectly showed “Retrieving…” for guests.
  • Fixed issues with how various icons were displayed when playing on low resolutions.
  • Improved the season cosmetic unlock animation to be more responsive and reduced how often attempting to unlock an item will “fail.”
  • Various improvements and optimizations to the Challenge system to improve reliability for progress saving.
  • Improved performance across multiplayer modes where new customization options could be visible.
  • Fixed several issues preventing players from navigating menus when launching MCC on Xbox with only a mouse and keyboard plugged in.
  • Fixed several scenarios where players would get stuck after signing out of an account when using Mouse & Keyboard on Xbox.
  • Per-title gamma adjustments are now possible on Xbox.
  • Background is no longer blurred when adjusting the per-title gamma in gameplay, allowing for immediate preview of changes.
  • Voice Chat now uses the active audio device set in Windows when “Voice Chat Output” within MCC is set to default.
  • Emblems tied to watching episodes of “Halo: Nightfall” have now been made available to all players on both Xbox and PC.
  • Fixed an issue where game volume could not be adjusted while in Halo 3 and Halo: Reach gameplay.
  • Removed the SFX cue for restarting a matchmaking search that erroneously played when first entering a matchmaking search.

Halo: Combat Evolved

  • Fixed an issue where the suicide respawn time penalty was not applied if the player died from falling in any way.
  • Fixed an issue where the Anniversary visuals in the Halo: Combat Evolved campaign would slowly degrade after each mission load on Xbox Series X|S.
  • Removed the “Off” option from the Unified Medal Display for Halo: Combat Evolved. This did the same thing as “Original” as there were no medals in the original Xbox version.
  • Fixed an issue where zooming in with a scoped weapon would cause the HUD to jitter at higher FOVs.

Halo 2

  • Fixed an issue where the player who was not the host of a co-op campaign session would not earn progress or completion for a mission or playlist, which impacted achievements.
  • Fixed an issue that caused players to be placed on the wrong team when starting a Halo 2: Classic Custom Game.
  • Fixed an issue where audio could become heavily distorted during a Halo 2 campaign splitscreen session.

Halo 3

  • Fixed broken or missing textures throughout several Halo 3 maps.
  • Improved performance in Edge and Waterfall by changing how scenery outside of visible sight is handled.

Customizations

  • Fixed an issue where the Spartan model did not rotate properly on the preview when selecting a backpack customization.
  • Fixed visual issues with the ODST\COMM leg armor on the right hip.
  • Fixed visual issues with the ODST\DEMO knee armor on the preview model in the Customization menu.
  • Added the missing description text for Halo 3 animated visor colors.
  • The ODST helmet no longer displays gaps in the neck during gameplay when “New Skins” are disabled.
  • In-game Techsuit now displays the original first-person leg model during gameplay when “New Skins” are disabled.

Waterfall

  • Fixed a visual glitch with a fan embedded in the ceiling near Blue spawn.
  • Fixed various issues with unlit geometry throughout the environment.
  • Fixed exploits allowing players to reach unintended areas.
  • Fixed various issues where players could throw objectives into inaccessible areas.

Edge

  • Adjusted weapon spawns throughout the map based on Insider feedback.
  • Fixed an issue with weapons spawning off-center when initially loading into the map.
  • Fixed several exploits that allowed players to reach unintended areas of the map.
  • Fixed several spawn points that were not working properly.
  • Fixed an issue where the respawn zones had small boundaries while playing Assault and Capture the Flag modes.
  • Fixed inconsistent sound effects when walking on energy-based surfaces.
  • Fixed an issue where players could throw objective items onto locations players could not reach.
  • Fixed several areas with invisible bumps or uneven floors throughout the map.
  • Fixed some grainy textures on Forerunner structures on the map preview image.
  • Added the top-down blueprint to the loading screen for Edge.
  • Fixed pop-in visual issues with the mist at the bottom of the waterfalls.
  • Fixed the Forerunner room ambient audio to use the light hum normally associated with Forerunner machinery instead of UNSC ambient audio.

Halo 3: ODST

  • Fixed an issue where mouse and keyboard prompts were not displayed in the VISR.

Halo: Reach

  • Fixed an issue where the AKIS and MARINER helmets did not show the visor color during the ending cinematic of Lone Wolf.
  • The first loadout in Firefight matches can now be selected.

Halo 4

  • Fixed an issue where the Open Loadouts menu would not use rebound keys, only spacebar for Multiplayer and Spartan Ops.
  • Fixed several visual issues in the closing cinematic of Reclaimer, including flickering hair and Cortana’s visual effects. The team is still investigating improvements for the overall scene lighting.
  • Incidental chatter from allies now uses localized voice lines.
  • Fixed several spots where objective markers were not placed correctly in the campaign mission Reclaimer and during some Spartan Ops missions.

The official patch notes have not been released by 343 Industries just yet, but here are the known new stuff incoming for Season 7  (via Reddit):

WHAT’S NEW?

Season 7: Elite will be introducing the following:

  • A range of new Elite armors for Halo 3
  • The long awaited introduction of Champions Bundle armor into Halo 4 (Mark V, Prefect and Ricochet!!)
  • The Custom Game Browser becomes available for Halo: Reach
  • Visual fixes to Halo: Combat Evolved, such as bump maps, jackal shields, teleporters and more.
  • Edge and Waterfall maps added to Halo 3
  • Firefight now supports the match composer
  • Mod Support and TOOLS for Halo: Combat Evolved
  • The Keystone (Mark 7) helmet for Halo 4, available for free in The Exchange for all players
  • A whole suite of new customisation options in the Season 7 seasonal track, has up to 100 Tiers.

Once the full patch notes are out, we’ll update the post, and we’re expecting a huge list of changes. In other Halo news, it’s been confirmed by 343 recently that the Halo Infinite Battle Pass won’t expire! Read about that and more multiplayer details right here.

Update: Full patch notes have been listed.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTFO Devs Confident That Game Will Leave Early Access This Year

It’s been a year and a half since the four-player hardcore co-op action/horror FPS, GTFO entered early access, and while there are still plenty of updates still ahead, developers 10 Chambers feel confident that the game will fully launch this year.

In case you haven’t heard yet, there is a new update available for GTFO dubbed “Rundown Rebirth://EXTENDED,” which added 5 brand-new expeditions, amongst other content. A rather beefy update, if not one of the biggest ones that 10 Chambers games has released for GTFO since entering early access. 

While new content is certainly great news, especially for early access players, the big news that was revealed was that 10 Chambers also confirmed, via press release that they are making good progress on the 1.0 update, and that they feel confident that it will release this year.

“We have fleshed out a pretty extensive list of features we want available in GTFO as a Version 1.0 game; we have always wanted the Version 1.0 launch to be felt. The transition from Early Access to Version 1.0 will be noticed in this game – and we feel confident that this transition will happen this year”, says Ulf Andersson, Creative Director.

For those not understanding why the 1.0 release is important, it essentially means that the game is “done,” or it’s full launch state. While people can purchase and play the game right now, the game is by far not a full representation of what the developers want it to be. Early access phases are typically used for general testing purposes to kink out bugs, along with gathering community feedback that will eventually make it’s way into the final release. It is, the “gold” version of the game per say.

While a 1.0 version does mean that the game is “finished,” it doesn’t, however, means that the studio is done with working on the game itself. More than likely we’ll see several major updates come after the 1.0 release, and quite possibly a GTFO console release sometimes after. Though the latter isn’t a guarantee.

GTFO is currently available on Steam Early Access, with a current 20% discount to celebrate the launch of the new update.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Scarlet Nexus Review – Mind Melder

Bandai Namco is bringing the post-apocalyptic setting into the JRPG (Japanese Role-Playing Game) genre with Scarlet Nexus! Battle on as you serve in an elite squadron of gifted individuals, all uniquely powered to face off against brain eating monsters. Does Bandai Namco succeed in creating a new franchise, or does it fall into familiar JRPG tropes and quickly forgotten? Read on for our Scarlet Nexus review.

Humanity’s Last Hope

In a distant future, humanity is on its last line of defense due to a new emergent threat known as the “Others” which are grotesque beasts that seek out humans to devour their brains. Much of humanity is left in shambles, that was until a discovery was made of a new hormone found in the human brain, granting some unique powers known as psionics. In an effort to combat the Others, humanity formed the OSF, otherwise known as the Other Suppression Force. These highly trained soldiers, coupled with their incredibly unique abilities have given the human race a fighting chance. However, all is not as it seems as the mystery behind the Others slowly begins to unravel, revealing a more sinister threat.

This is the premise of Scarlet Nexus, with you taking on the role of two newly recruited cadets known as Yuito Sumeragi and Kasane Randall. While both are known as psychokinetic, people with the abilities to move objects freely with their minds, both characters could not be any more different from one another, which plays deeply into the game’s narrative as each offer their own unique storyline that eventually intertwine for the grand finale.

As far as story goes, I think fans of graphic novels and anime in general are going to absolutely love what Scarlet Nexus has to offer. The main plot is filled to the brim with details, offering a very lengthy, if not too long of a campaign that surely won’t disappoint. While presented in the form that you would expect from a graphic novel, meaning still shots are shown with characters narrating over them, I think this ends up working for the best due to just how much of it there is to tell. This does go without saying that there are still standard in-game cutscenes, and when they do show up, nothing is held back as the action, and visual effects go all out, which act as enjoyable rewards for reaching massive milestones.

Further, Nexus also has a wide variety of side missions that players can undergo while they are on breaks from the main central story. These serve as a great way to rack up additional EXP, as with earning new gear, and learning more about the world of Scarlet Nexus. Some are basic fetch quests, while others can be a bit more complicated, either way if your are looking for replay-ability, it’s all there, although the bonding system also provides quite a bit of side content to explore.

Taking a page out of the Persona franchise (well, it existed before, but it’s a good comparison,) players will meet other OSF members who will fight alongside them during combat. When a main phase (mission) is completed, players will travel back to their safe house, allowing them to freely leave and explore the world of Scarlet Nexus. This is known as the standby phase, and one of the best aspects of this is that you’ll have the opportunity to chat up with all the other characters, and even witness something called a “bond” episode. 

Bond episodes are non-playable moments that allow you to sit back and enjoy some deep character building scenes. Like I said, think Persona, minus the time restraints associated as you can perform multiple bond episodes during the standby phase. I enjoyed all of these thoroughly, as not only did it give a good break from all the action, but it allowed the Nexus to take itself less serious, as Bond Moments certainly offer some wackier moments. And like Persona, there are some benefits to bonding and gifting NPCs, as the more you bond the more abilities you unlock with that specific character. 

I’ll admit, some users may find that the story does drag on a bit, to the point you may forget important plot details, but for me personally I welcomed the lengthy dialogue as it was meet with equally satisfying combat.

Punches, Slashes, and Telekinesis 

Without a doubt, the big highlight of Scarlet Nexus is the combat. While I initially thought it would play more like a Soul-likes game, or even along the lines of Code Vein, I was actually surprise to see more of a resemblance to the incredibly well designed Nier franchise by Square Enix. 

The combat is super fluid, with your main attacks being slashes and of course the psychokinetic abilities that mostly revolves around throwing objects. However, a unique ability that both main characters have is that they’re able to sync up with their teammates, who also happen to have psionics powers. These range from granting elemental slashes, time alteration, invisibility, teleportation, and some much more.

The coolest part is that some of these attacks can be combined with one another, which creates an interesting dynamic during combat. You can even chain into different abilities! So, say you want to sneak up behind an Other for a stealth attack, you can and then follow it up with a fiery slash to deal massive damage, and even break some of the armor they’re wearing. 

Further, there are two special overdrives systems, them being the Brain Drive and Brain Field. For Brain Drive, I’m not too big of a fan because it triggers automatically. In this state, everything gets heightened as attacks, movement, Psychokinesis powers are all amplified with decreased cooldowns. I’ve had this activate when there was only a single enemy left with a few strikes from death, and in other instances where it could have been extremely useful to make a fight easier. 

As for the Brian field, this is also a heightened mode, though more along the lines of a berserk one. You have full control on when you want to activate this, and when you do a special space is created, transferring you and the enemies to it. Here, your psychokinetic attacks are at their all time strongest, though they are they only form of attacks that you have. However, there’s not limit to how frequently you can perform them, and they hit extremely hard, dealing massive damage. There is a time limit to how long you can stay in this mode, but it’s more than likely that you’ll end up finishing the fight within it, even if it’s short span. This is definitely a moment where you truly feel overpowered.

There are some combat woes that I did have. For starters, the enemies that clearly outclass you as you do minuscule amount of damage to them. This by no means is a complaint that the game is hard, but more along the lines of how these fights are presented, because a lot of them you are supposed to lose at, and you simply can’t die within the first minute of them otherwise it’s game over. However, I felt that they’re a waste of healing potions, though those are found abundantly throughout levels and of course shops. Even then, it’s just annoying have to spend 5-8 potions just to stay alive long enough to be “killed.’

Another issue I had were how executions are handled. You see, the game allows you to kill Others in two different ways, one is by depleting their entire life,  and the other by depleting the stamina bar, which in turns allow you to perform an execution-style finisher. They’re meant to be a quicker way to deal with enemies, and in a lot of cases they are. However, you’ll often find that as you deplete the stamina bar, the enemies health is also depleting. By the time the stamina bar is fully gone, a few slashes to their life would be enough to kill them, which is bar far quicker than a full animation. However, it seems it takes even longer, even if their life is at none to finish them off that way. This makes fights drag on a bit longer than they should, and eventually gets repetitive as you watch the same animations over and over.

There is an upgrade system known as Brain Map, which houses a number of different skills. These vary from increase effects, to longer chained combos. For the most, it does its job, and offers some unique paths that players can have fun with. Additionally, this also applies to weapons, though I’ll say it’s the weakest here, at least in my 40-hour plus campaign as I only found a few weapons worth upgrading. Maybe I’m missing something there, but I would say don’t expect much one the weapon side of things as character abilities are more of the focal point.

These are all pretty minor complaints, as the combat is certainly good enough to hold you well throughout both character campaigns. I can’t say I ever felt bored with it, and upon my second playthrough I was discovering new and incredibly fun combos. It has depth that will certainly satisfy the masses, and it definitely hits big in it’s beautiful stylish visuals.

Great Looks, Great Performance

From jammed packed cities, to lush forests, and cold and haunting tundra’s, Scarlet Nexus certainly has a lot of variety when it comes to its environments. There is a lot of locations that players will visit, and while the whole cel-shaded look is by far nothing new, Scarlet Nexus does hold itself very well at creating some gorgeous scenes.

For a game that wants to basically be an anime, it does an amazing job with it’s world and well animated scenes. Everything looks like it could be coming directly out of some sort of anime, as the world is beautifully drawn with rich details. 3D backdrops are some of the best I’ve seen for game though, as often these will be structured as 2D assets. Not in Scarlet Nexus case, or at least for the majority of objects and environments as it all pops beautifully. Not a single thing looked flat to us. 

This of course translated into the combat as all those abilities you gain have spectacular animations, are are quite flashy to stare at.

I really don’t have much of a complaint here, outside of maybe wanting a photo-mode to better capture some amazing scenes.

As for performance? Well, I played the game on all console platforms and they all hold a locked frame-rate. I will mention that last-gen versions (PS4 and Xbox One) are capped off at 30fps (frames-per-second0, while the current-gens (PS5 and Xbox Series) both run at a full 60fps. Dropping back down from 60 to 30 was pretty jarring, but regardless everyone will be happy to know that Scarlet Nexus performs excellent across all platforms. Players on the PS5 and XSX will also be delighted to see the reduced load screens, which Scarlet Nexus has plenty of. 

The only “big” difference is on the PS5 as the developers have implemented some haptic feedback. It’s not the most use you’ll see in a game, but it is noticeable as you can feel the different weight of objects. For example a small barrel will have quick, but light vibration, whereas a heavy object like a car will have a slower, but stronger vibration. It’s a nice and a welcomed touch if I say so.

Verdict

Scarlet Nexus is an excellent new IP, one that feels fresh and invigorating in not only in it’s story, but also it’s high exhilarating fast paced combat. I am pleasantly surprised, as while I went into this review with little-to no expectations, this title has certainly left a lasting impression on me. There’s a bright future for Scarlet Nexus that we cannot wait to see unravel. 

Score: 9/10

Pros:

  • Gameplay is fun and engaging, with depth to be found in it’s ability mixing.
  • The story, while long, was very entertaining with the bond episodes being big highlights.
  • Gorgeous locations to explore, and incredible detailed back drops. Performs great on all platforms.
  • Plenty of replay value.
  • Didn’t talk music, but overall it’s very good and fits the punk theme of the game.

Cons:

  • Some annoying combat mechanics, execution animations get very repetitive.
  • More diverse weapons and better upgrade options are needed.

A review code for Scarlet Nexus was provided by the publisher and played on PS5, Xbox Series, Xbox One, and PS4 . You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers Update 1.000.017 June 23 Rolled Out

Crystal Dynamics has released the Marvel’s Avengers update 1.000.017 June 23 patch today, and this is for the major security issue wherein players’ IP addresses were shown on screen for everyone to see! This patch isn’t available on PS4, and is not to be confused with yesterday’s Cosmic Cube Event update that brought in the security issue.

Marvel’s Avengers Update 1.000.017 June 23 Patch Notes:

Here’s the announcement from the studio yesterday:

We are currently testing a solution to the issue of personal information, including the player’s IP address and username, being displayed on screen on PS5 and plan to deploy a hotfix tomorrow at around 8AM PT.

PlayStation 5 players should refrain from streaming or posting screenshots online until then as sensitive information may be displayed.

As you can guess from the timing now, yes, the patch is out and is a small download. Hopefully, this doesn’t bring in any new issues. If there are other gameplay-related changes or technical fixes included in this patch, we’ll be sure to update the post to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Aliens: Fireteam Elite Release Date Set for Aug. 24, Pre-Order Details & Price Revealed

Cold Iron Studios has announced not only a name change for Aliens: Fireteam, but when the game will be available too! In the press release, it mentions that Aliens: Fireteam Elite release date as set for August 24 on all platforms (PS4, PS5, Xbox One, Xbox Series, PC).

Retailing for just $39.99 (standard version), players can choose from two editions of the game, alongside a new pre-order trailer!

Aliens: Fireteam Elite will retail for $39.99, where players will fight through four unique campaigns as a fully customizable Colonial Marine against waves of terrifying Xenomorph and Weyland-Yutani Synthetic foes, choosing from an extensive variety of classes, weapons, gear and perks.

Aliens: Fireteam Elite (Deluxe Edition) is also available for $69.99. This edition includes the Endeavor Pass and the Endeavor Veteran Pack.  The Endeavor Pass will contain four cosmetic DLC bundles — including class kit skins, weapon colors, head accessories and more — that will be released alongside free major gameplay updates! The Endeavor Veteran Pack will contain over 20 cosmetic items, including armor kit skins, emotes, weapon colors and decals. The Endeavor Pass and Endeavor Veteran Pack will also be available for purchase separately.

Pre-ordering either edition of the game also grants access to the Hardened Marine Pack, which includes a Bandana head accessory, Red Digital Camo weapon colors, 3 weapon decals, and a “Chestburster” joke emote.

You can watch 25 minutes of gameplay right here to know what to expect.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New PlayStation Store Sale Brings “Mid-Year Deals,” Over 250 Games Discounted

Sony has launched the new PlayStation Store sale for this week, and it’s called the “Mid-Year Deals!” There are over 250 games discounted which are all listed below.

New PlayStation Store Sale “Mid-Year Deals” Games List:

Game PS+ Discount Discount Savings
428: Shibuya Scramble $9.99 80%
7 Days to Die $5.99 80%
Accel World Vs Sword Art Online $9.59 84%
Ace Combat 7: Skies Unknown – Deluxe Edition $21.24 75%
Aegis Defenders $4.99 75%
Age of Wonders: Planetfall Premium Edition $19.79 78%
Agents of Mayhem – Total Mayhem Bundle $5.99 80%
Ai: The Somnium Files $23.99 60%
Air Conflicts: Double Pack $19.49 35%
Alien: Isolation $5.99 80%
Alphadia Genesis $8.99 $10.49 30%
Alternate Jake Hunter: Daedalus The Awakening of Golden Jazz $4.79 88%
America’s Greatest Game Shows: Wheel of Fortune & Jeopardy! $13.99 65%
Anthem $3.59 $9.59 84%
Arcade Spirits $11.99 40%
Ary and the Secret of Seasons $9.99 75%
Asdivine Dios $8.99 40%
Assassin’s Creed Antiquity Pack $24.99 75%
Assassin’s Creed IV: Black Flag – Gold Edition $14.99 70%
Assassin’s Creed Legendary Collection $59.99 70%
Assassin’s Creed Odyssey – Deluxe Edition $19.99 75%
Assassin’s Creed Odyssey – Ultimate Edition $29.99 75%
Assassin’s Creed Syndicate $8.99 70%
Assassin’s Creed Syndicate – Gold Edition $14.99 70%
Assassin’s Creed Triple Pack: Black Flag, Unity, Syndicate $22.49 75%
Assassin’s Creed Unity $8.99 70%
Assassin’s Creed Valhalla + Immortals Fenyx Rising Bundle $54.99 $60.49 45%
Assassin’s Creed Valhalla + Watch Dogs: Legion Bundle $49.49 55%
ATV Drift & Tricks – Definitive Edition $3.74 85%
Azur Lane: Crosswave $19.99 60%
Batman: Return to Arkham $4.99 75%
Battlefield 1 Revolution $9.99 75%
Battlefield V $3.99 90%
Ben 10: Power Trip $19.99 50%
Blacksad : Under The Skin $9.99 80%
BlazBlue: Cross Tag Battle $4.99 75%
Blood & Truth $19.99 50%
Bloodborne – Complete Edition Bundle $17.49 50%
Bravo Team $9.99 50%
Call of Duty: Black Ops III – Zombies Chronicles Edition $19.79 67%
Call of Duty: WWII – Digital Deluxe $39.99 60%
Castle Crashers Remastered $8.99 40%
ChaosChild $10.49 70%
Chasm $7.99 60%
Code Shifter $4.49 70%
Conception Plus: Maidens of the Twelve Stars $23.99 60%
Constructor $7.99 80%
Control $14.99 50%
Cooking Mama: Cookstar $27.99 30%
Crash Bandicoot 4: It’s About Time $35.99 40%
Crash Team Racing Nitro-Fueled + Spyro Game Bundle $29.99 60%
Crash Team Racing Nitro-Fueled – Nitros Oxide Edition $23.99 60%
Crimsonland $9.09 35%
Crystar $20.39 66%
Cyberdimension Neptunia: 4 Goddesses Online $14.99 50%
Danganronpa 1•2 Reload $15.99 60%
Danganronpa V3: Killing Harmony $15.99 60%
Dark Mystery $1.19 80%
Date A Live: Rio Reincarnation $15.99 60%
de Blob 2 $5.99 80%
Dead Rising $5.99 70%
Dead Rising 2 $5.99 70%
Dead Rising 2 Off The Record $5.99 70%
Dear Esther: Landmark Edition $1.99 80%
Death end re;Quest 2 $19.99 60%
Death end reQuest $9.99 75%
Death Squared $4.49 70%
Deemo -Reborn- $23.99 40%
Degrees of Separation $5.99 70%
Detached $7.49 70%
Detroit: Become Human Digital – Deluxe Edition $18.59 $20.09 33%
Deus Ex: Mankind Divided – Digital Deluxe Edition $6.74 85%
Devil May Cry HD Collection & 4SE Bundle $19.79 56%
Dex $9.99 50%
Dishonored & Prey: The Arkane Collection $49.99 50%
Dishonored The Complete Collection $29.99 50%
Disney Classic Games: Aladdin and The Lion King $7.99 60%
DMC4SE Demon Hunter Bundle $8.99 75%
Doraemon Story Of Seasons $12.49 75%
Double Dragon $3.49 30%
Double Dragon & Kunio-kun: Retro Brawler Bundle $19.99 50%
Double Dragon II: The Revenge $3.49 30%
Double Dragon IV $3.49 50%
Double Dragon Ⅲ: The Sacred Stones $3.49 30%
Dreamfall Chapters $5.99 70%
Dusk Diver $15.74 55%
Déraciné $9.99 50%
Earth Defense Force 5 $29.99 $35.99 40%
Earth Defense FORCE4.1 Wingdiver The Shooter $2.99 $6.99 65%
Earth Defense Force:Iron Rain $20.99 $29.99 50%
Earth Defense Force:World Brothers $41.99 $47.99 20%
El Hijo – A Wild West Tale $15.99 20%
Elite Dangerous $7.49 75%
Epic World $0.99 75%
Erica $4.99 50%
Escape Game Fort Boyard $14.99 50%
Euro Fishing: Urban Edition $6.24 75%
Everybody’s Golf VR $14.99 50%
Extinction – Deluxe Edition $5.99 85%
Farming Simulator 15 $8.24 45%
Farming Simulator 15: Complete Edition $16.49 45%
Farming Simulator 17 – Platinum Edition $16.49 45%
Farming Simulator 17 – Premium Edition $21.99 45%
Farpoint $9.99 50%
Fast & Furious Crossroads $15.99 60%
FIFA 21 Champions Edition $23.99 70%
Fire Pro Wrestling World $14.99 70%
Fire Pro Wrestling World – Deluxe Edition $26.99 70%
Fishing Sim World: Pro Tour + The Catch: Carp & Coarse $15.74 55%
Fishing Sim World: Pro Tour – Collector’s Edition $22.49 55%
Forager $11.99 40%
Fuser $29.99 25%
Gal*Gun: Double Peace $11.99 60%
Galactic Collection $12.24 65%
Generation Zero (English/Chinese/Japanese Ver.) $13.49 55%
Ghostrunner $14.99 $16.49 45%
Gigantosaurus The Game $15.99 60%
Gladiator: Blades of Fury $0.99 80%
Gundam Versus $11.99 80%
Hello Neighbor $7.49 75%
Hellpoint $19.24 45%
Heroland $8.99 70%
Hood: Outlaws and Legends $23.99 20%
Horse Racing 2016 $1.49 85%
Hotline Miami Collection $4.99 75%
Hustle Kings VR $9.99 50%
Illusion of L’Phalcia $7.49 50%
Immortal Legacy: The Jade Cipher $9.99 50%
inFAMOUS First Light $8.99 40%
Injustice: Gods Among Us – Ultimate Edition $4.99 75%
InnerSpace $4.99 75%
Instant Indie Collection: Vol. 2 $4.99 80%
Instant Indie Collection: Vol. 3 $4.99 80%
Instant Indie Collection: Vol. 4 $5.99 80%
Intruders: Hide and Seek $1.99 90%
JankBrain $2.49 $3.49 30%
JoJo’s Bizarre Adventure: Eyes of Heaven Bundle $8.99 85%
Journey Collector’s Edition $12.49 50%
Jumanji: The Video Game $15.99 60%
Just Cause 3: XXL Edition $5.99 80%
Just Cause 4: Reloaded $7.99 80%
Katamari Damacy Reroll $9.89 67%
Katana Kami: A Way of the Samurai Story $14.99 50%
Ken Follett’s The Pillars of the Earth $3.99 90%
Kerbal Space Program Enhanced Edition Complete $26.99 55%
Kill la Kill – If $9.99 50%
Killing Floor 2 $7.49 75%
Killzone Shadow Fall $9.99 50%
Knockout City $14.99 25%
Kotodama: The 7 Mysteries of Fujisawa $7.49 75%
Labyrinth Life $22.49 55%
LEGO Batman 3: Beyond Gotham – Deluxe Edition $5.24 85%
LEGO DC Super-Villains $11.99 80%
LEGO The Incredibles $11.99 80%
Let’s Sing 2021 $25.99 35%
Let’s Sing Country $29.24 35%
Lethal VR $3.74 75%
Life is Strange 2 Complete Season $12.77 60%
Little Big Workshop $13.39 $14.99 25%
Little Nightmares $4.99 75%
Little Nightmares II – Deluxe Edition $27.99 30%
Little Witch Academia: Chamber of Time $7.49 85%
Mad Rat Dead $25.99 35%
Madden NFL 21 $19.79 67%
Mark of the Ninja: Remastered $8.99 55%
Marooners $1.99 80%
Marvel vs. Capcom: Infinite – Deluxe Edition $17.99 70%
Mega Man 30th Anniversary Bundle $40.19 33%
Mega Man Legacy Collection 1 & 2 Combo Pack $14.99 50%
Mega Man X Legacy Collection 1+2 $19.99 50%
Megadimension Neptunia Viir $11.99 60%
Monster Energy Supercross – Special Edition $5.99 80%
Monster Energy Supercross – The Official Videogame $3.99 80%
Monster Jam Steel Titans 2 $31.99 20%
Mortal Kombat 11 $14.99 70%
Mortal Shell $19.49 35%
Mortal Shell: Enhanced Edition $19.49 35%
Moto Racer 4 – Deluxe Edition $5.99 90%
MotoGP 18 $3.99 80%
Motorbike Racing Bundle $9.99 $12.49 75%
Murdered: Soul Suspect $1.99 90%
Mxgp 2019 – The Official Motocross Videogame $7.99 $9.99 75%
My Universe – Cooking Star Restaurant $14.99 50%
My Universe – Fashion Boutique $14.99 50%
My Universe – My Baby $14.99 50%
My Universe – Pet Clinic Cats and Dogs $14.99 50%
My Universe – School Teacher $14.99 50%
Naruto – Ultimate Ninja Storm $5.99 70%
Naruto Shippuden – Ultimate Ninja Storm 2 $5.99 70%
Naruto Shippuden – Ultimate Ninja Storm 3 Full Burst $5.99 70%
Naruto Shippuden – Ultimate Ninja Storm Legacy $17.49 75%
Naruto To Boruto: Shinobi Striker – Deluxe Edition $13.49 85%
Necrosphere Deluxe $3.99 50%
Need for Speed Heat – Deluxe Edition $17.49 75%
Need for Speed Payback $7.99 60%
Next Up Hero $4.99 75%
NHL 21 – Deluxe Edition $12.59 $19.59 72%
NHL 21 Great Eight Edition $16.79 $24.79 69%
Ni no Kuni II: Revenant Kingdom – Deluxe Edition $11.99 85%
NieR Replicant ver.1.22474487139… $44.99 25%
Ninjin: Clash of Carrots $1.99 80%
Nippon Marathon $7.49 50%
Offroad Racing – Buggy X Atv X Moto $3.99 80%
One Piece World Seeker – Deluxe Edition $19.79 78%
One Piece: Unlimited World Red – Deluxe Edition $5.99 85%
Our World is Ended $17.49 65%
Outbreak: Epidemic $6.49 $7.79 40%
Outbreak: The New Nightmare $6.49 $7.79 40%
Outriders $38.99 35%
Overcooked! + Overcooked! 2 $13.99 $15.74 55%
Override 2: Super Mech League $14.99 50%
Override 2: Super Mech League Ultraman – Deluxe Edition $19.99 50%
Override: Mech City Brawl – Super Charged Mega Edition $14.99 50%
Overruled! $2.99 80%
Paw Patrol Mighty Pups Save Adventure Bay $23.99 40%
Persona 5 Royal $26.99 55%
Persona 5 Royal – Ultimate Edition $44.99 55%
Phoenix Wright: Ace Attorney Trilogy $20.09 33%
PixelJunk Monsters 2 $2.99 80%
PixelJunk Monsters 2 – Deluxe Edition $4.39 80%
Planet Coaster: Premium Edition $58.49 35%
Plants vs. Zombies: Battle for Neighborville – Deluxe Edition $14.99 70%
Portal Knights $7.99 60%
Power Rangers: Battle For The Grid – Collector’s Edition $19.49 35%
Professor Rubik’s Brain Fitness $8.99 70%
Punch Line $9.99 75%
Puyo Puyo Tetris 2 $23.99 40%
Raccoon City Edition $31.99 60%
Race With Ryan – Road Trip – Deluxe Edition $19.99 50%
Raging Justice $2.99 80%
Raging Loop $14.99 50%
Re:Zero -Starting Life in Another World- The Prophecy of the Throne $35.99 40%
Rebel Cops $4.49 55%
Remothered: Broken Porcelain $14.99 50%
River City Melee Mach!! $4.75 66%
River City Ransom $3.49 30%
Robotics;Notes DaSH $17.49 50%
Robotics;Notes Double Pack $29.99 50%
Robotics;Notes Elite $17.49 50%
Rock of Ages 3: Make & Break $7.49 75%
Root Letter $4.99 75%
Root Letter: Last Answer $11.99 60%
Saints Row IV Re-Elected $3.99 80%
Saints Row: The Third Remastered $15.99 60%
Saints Row: The Third Remastered $15.99 60%
Sakuna: Of Rice and Ruin $27.99 30%
Sakuna: Of Rice and Ruin – Digital Deluxe Edition $34.99 30%
Sakura Wars $26.99 55%
Shalnor Legends: Sacred Lands $4.99 50%
Silence $1.99 90%
Skater XL $29.99 25%
Skully $7.49 75%
Skyhill $1.99 90%
Sleeping Dogs – Definitive Edition $4.49 85%
Slime Rancher $5.99 70%
Song Of Memories $9.99 75%
Soulcalibur VI – Deluxe Edition $13.49 85%
Space Hulk Bundle $19.99 50%
Space Hulk: Deathwing – Enhanced Edition $7.49 75%
Space Hulk: Tactics $7.49 75%
Star Wars Battlefront – Ultimate Edition $4.99 75%
Star Wars Jedi Knight II – Jedi Outcast $4.99 50%
Star Wars Jedi Knight: Jedi Academy $9.99 50%
State of Mind $3.99 80%
Stay Cool, Kobayashi-San!: A River City Ransom Story $5.59 60%
Steins;Gate 0 $10.49 70%
Steins;Gate Elite $29.99 50%
Steins;Gate: My Darling’s Embrace $14.99 50%
Stellaris: Console Edition – Deluxe Edition $14.99 75%
Stifled $9.99 50%
Street Fighter V: Champion Edition $20.09 33%
Stubbs the Zombie in Rebel Without a Pulse $14.99 25%
Super Dodge Ball $3.49 30%
Super Kids Racing $1.49 85%
Super Mega Baseball 3 $17.99 60%
Super Neptunia Rpg $15.99 60%
Supraland $13.99 30%
Sword Art Online Alicization Lycoris – Deluxe Edition $68.24 35%
Telefrag VR $5.99 70%
The Bluecoats: North & South $14.99 50%
The Caligula Effect: Overdose $19.99 60%
The Dark Eye: Chains of Satinav $12.99 35%
The Dark Eye: Memoria $12.99 35%
The Dark Pictures Anthology: Little Hope $19.79 34%
The Escapists + The Escapists: The Walking Dead Collection $8.99 70%
The Escapists 2 – Game of the Year Edition $9.44 65%
The Escapists: Supermax Edition $7.49 70%
The Evil Within $9.99 50%
The Evil Within 2 $19.79 67%
The Jackbox Party Pack 6 $17.99 40%
The Legend of Heroes: Trails of Cold Steel II $19.99 50%
The Legend of Heroes: Trails of Cold Steel III $29.99 50%
The Legend of Heroes: Trails of Cold Steel IV $41.99 30%
The Legend of Heroes: Trails of Cold Steel IV Digital – Deluxe Edition $47.99 40%
The LEGO Games Bundle $19.99 80%
The Long Journey Home $2.99 85%
The Midnight Sanctuary $4.99 50%
The Missing: J.J. Macfield and the Island of Memories $10.19 66%
The Order: 1886 $9.99 50%
The Outer Worlds $19.79 67%
The Outer Worlds: Board-Approved Bundle $47.99 40%
The Sims 4 $5.99 85%
The Survivalists – Deluxe Edition $13.49 50%
The Unknown City (Horror Begins Now…..Episode 1) $1.04 85%
The Witch and the Hundred Knight 2 $14.99 70%
The Witch and the Hundred Knight Wicked Bundle $24.49 65%
The Witch and the Hundred Knight: Revival Edition $14.99 50%
The Witcher 3: Wild Hunt $7.99 80%
The Yakuza Origins Digital Bundle $24.99 50%
The Yakuza Remastered Collection $25.99 35%
theHunter: Call of the Wild $10.49 $11.99 60%
Thief $1.99 90%
Tiny Metal $7.49 50%
Tokyo Dark – Remembrance – $9.99 50%
Tom Clancy’s Ghost Recon Wildlands – Standard Edition $14.99 70%
Tom Clancy’s Ghost Recon Wildlands – Ultimate Edition $35.99 70%
Tomb Raider – Definitive Edition $2.99 85%
Torn $7.49 75%
Track Lab $9.99 50%
Trails of Cold Steel III – Digital Deluxe Edition $35.99 55%
Train Sim World 2 – Deluxe Edition $17.49 $22.49 55%
Train Sim World 2020 Collector’s Edition $19.24 $21.99 60%
Transformers: Battlegrounds $15.99 60%
Trine – Ultimate Collection $14.99 70%
Trollhunters: Defenders of Arcadia $15.99 60%
Trover Saves the Universe $14.99 50%
Tumble VR $4.99 50%
Two Point Hospital: Jumbo Edition $31.99 20%
Unholy Heights $2.79 $3.49 50%
Unravel $3.99 80%
Utawarerumono: Prelude to the Fallen $29.99 50%
Valentino Rossi The Game $2.99 85%
Valkyria Chronicles Remastered + Valkyria Chronicles 4 Bundle $13.99 65%
Valthirian Arc: Hero School Story $7.49 50%
Vosaria: Lair of the Forgotten $4.99 50%
Warborn $13.74 45%
Warhammer: Vermintide 2 – Ultimate Edition Bundle $13.74 75%
Warlocks vs Shadows $5.59 $6.99 50%
What Remains of Edith Finch $7.99 60%
White Day: A Labyrinth Named School $8.99 70%
Who Wants to Be a Millionaire? $19.49 35%
WipEout Omega Collection $9.99 50%
Wizard of Legend $6.39 60%
World End Syndrome $15.99 60%
Worms Rumble $9.74 35%
WW1 Game Series Bundle $12.24 65%
Wwe 2K20 – Deluxe Edition $29.69 67%
Xing: The Land Beyond $7.99 $9.99 50%
Yakuza 3 Remastered $9.99 50%
Yakuza 4 Remastered $9.99 50%
Yakuza 5 Remastered $9.99 50%
Yesterday Origins $2.49 90%
Yooka-Laylee: Buddy Duo Bundle $13.49 70%
Ys IX: Monstrum Nox Digital – Deluxe Edition $59.99 20%
Ys Origin $7.99 60%
Ys VIII: Lacrimosa of Dana $19.79 67%
Ys: Memories of Celceta $17.99 40%
Ys: Memories of Celceta — Digital – Deluxe Edition $19.99 50%
Yu-No: A girl who chants love at the bound of this world. $19.99 60%
Zanki Zero: Last Beginning $11.99 80%
DLC Sale PS+ Discount Discount Savings
Epic Dumpster Bear 1+2: Dumpster Dive Bundle $3.73 $5.61 25%
Fire Pro Wrestling World – World Wonder Ring Stardom Collabora $9.99 50%
Soulcalibur VI Season Pass $14.99 50%
Street Fighter V – Cpt Premier Package $4.99 50%
Street Fighter V: Champion Edition Upgrade Kit $14.99 40%
World Wonder Ring Stardom Collaboration Part 2 $11.99 40%
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K21 Update 1.011.000 Shoots Out for June 23

Visual Concepts has released the NBA 2K21 update 1.011.000 June 23 patch that’s out now on PS5 and Xbox Series X|S! It seems this is a current-gen only patch, which means PS4, Xbox One, Switch, and PC gamers are left out.

It’s a relatively small download clocking in at just 840MB on Xbox, so don’t expect any new content to be included.

NBA 2K21 Update 1.011.000 Patch Notes for June 23:

For now, Visual Concepts has not released any patch notes just yet, and we’re expecting them to release the changelog later in the morning (ET). We’re expecting a few bug fixes to be released, and that’s really it.

If you spot any gameplay-related changes or fixes, let us know what you find down in the comments. For more on NBA 2K, head on over to our hub for the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Desert Update 1.86 June 23 Released (Update)

Pearly Abyss has released the Black Desert update 1.86 June 23 patch, and it’s for a new event! This update should be out on all platforms and is for the “My Little Dine” limited time event.

Black Desert Update 1.86 June 23 Patch Notes:

Update: Here are the patch notes for today’s update.

Corsair Pre-Creation

● Pre-creation for the newest class to Black Desert, Corsair, is available now. Pre-create to earn rewards to start you on your journey!

– With the addition of the latest class, the maximum number of slots can be expanded up to 24 characters.

Adventurers,

This latest update to Black Desert brings the second Dream Horse, Diné, the pre-creation period of Corsair and Season Server Pre-Creation period!

Corsair Pre-Creation

● Pre-creation for the newest class to Black Desert, Corsair, is available now. Pre-create to earn rewards to start you on your journey!

▲ Corsair Story Trailer

 

– With the addition of the latest class, the maximum number of slots can be expanded up to 24 characters.

 

▲ Corsair Combat Trailer

 

Season Character Pre-Creation

● Season Character pre-creation has started.

– A new character must be created in order to begin a season.

※ During the pre-creation period, you can create a seasonal character despite not being able to access the season servers.

 

– To make a Season Character, make sure to check the box marked Season Character

 

– The Corsair can also be pre-created as a Season character.

For more Information, check out the Season Server GM Note that will be released soon.

The Forest Guardian, Diné

● The new Dream Horse, Diné, has been added to the game.

– Diné can travel across the deserts without penalty, and the sacred Golden Horn of Diné can cast restorative effects on the world around them.

– Diné will automatically be able to run across the desert unimpeded, and be unaffected by the speed penalty that the desert applies to Horses. The Auto-Sprint function can also be activated and used through the desert, assuming you are Artisan 1 or higher in training, a saddle has been fitted and the horses weight is no higher than 40%.

– Coursers that are Tier 8, and level 30, can attempt to awaken into a Dream horse once their total points equal 200%, and a Krogdalo’s Origin Stone is used at the Stone Tail Horse Ranch in Mediah.

– Higher training in Skill significantly increases the chances of obtaining Arduanatt, and higher training in Elegance gives a better chance of obtaining Dine.

 

– Diné can obtain the following skills:

Skill Effect
Courser’s Spirit Slowly recovers HP and Endurance while parked
Double Jump Able to jump one more time after jumping. (Must have the skills High Jump and Streak Jump to use)
S: Charge Able to charge twice in a row. (Must have the skill Charge to use the skill)
Earth of Life The owner and up to 10 allies in the surrounding area will recover 300 HP and 300 MP/EP/WP/SP every 3 seconds for a total of 30 seconds.
(Skill Cool Down Time – 3 Minutes)
Earth of Protection When using ‘Earth of Life’, increases DP by +10, All Evasion by +10, and All Attack +10 for 30 seconds (activates automatically when you use Earth of Life, but each buff is independently applied).

For more information, check out the GM Notes HERE.

 

Old Moon Guild’s Trade Offer

● The Old Moon Guild have decided that Adventurers need to be better equipped to face the dangers of the world.

 

– Through this new addition, adventurers are guaranteed to obtain one of the following accessories at PEN (V) level!

* Ring of Crescent Guardian, Narc’s Ear Accessory, Tungrad Earrings.

– The Old Moon Guild’s trade quest line is available to Adventurers who are level 56 and above, and the first quest can be accepted from the Black Spirit by completing the ‘A Cry for Help’ quest line.

– Once you finish the quest from the Black Spirit, go back to Jetina to earn an amazing reward! You will be able to choose either a Ring of Crescent Guardian, a Narc’s Ear Accessory or a Tungrad Earring!

 

* Accessories obtained through this quest cannot be put onto the Central Marketplace.

 

– To enhance the accessory you obtain through the Old Moon Guild’s Trade offer, you need to use Burning and Dancing Moonlight Black Stones.

– This item is guaranteed to enhance, and does not consume existing Enhancement Chances while being enhanced, and does not lose durability through the enhancement process.

Enhancement Level Enhancement Materials Required Amount Required
+0 ~ PRI (I) Burning Moonlight Black Stone 5
PRI (I) ~ DUO (II) 15
DUO (II) ~ TRI (III) 20
TRI (III) ~ TET (IV) 30
TET (IV) ~ PEN(V) Dancing Moonlight Black Stone 1

– Added a way to produce the Dancing Moonlight Black Stone

Material Required Resulting Item
Burning Moonlight Black Stone Powder x1
Yona’s Fragment x1
Magical Shard x3
or Black Stone (Weapon) x100ORBlack Stone (Armor) x100
Old Moon Alchemy Catalyst x10
This can be performed through simple alchemy
Burning Moonlight Black Stone

– The Old Moon Alchemy Catalyst can be purchased from Old Moon Guild vendors for 3,500,000 silver.

 

● New quests have been added to allow you to acquire.

– These quests can only be accepted if the ‘Old Moon Guild’s Trade Offer’ quest has been completed.

– Level 56 or higher characters can receive a quest from Jetina, and each family can only complete only one quest per family, per day.

– You can complete either a Subjugation Request or a Restocking Supplies request once per day.

 

– The following Restocking Supplies requests can be accepted from Jetina.

Quest Name Objectives Rewards
[Daily] Restocking Supplies- Grunt -Fish Grunt x1
– Hand over Grunt x1 to Jetina
Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Leather Carp – Fish Leather Carp x1- Hand over Leather Carp x1 to Jetina Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Tame a Wild Horse Tame a Wild Horse Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Cream – Make Cream x200
– Hand over Cream x200 to Jetina
Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Cheese – Make Cheese x200- Hand over Cheese x200 to Jetina Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Bottle of River Water – Gather Bottle of River Water x300Hand over Bottle of River Water x300 to Jetina Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Barley – Make Barley Flour x300- Make Barley Dough x200- Hand over Barley Dough x200 to Jetina Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Wheat – Make Wheat Flour x300- Make Wheat Dough x200- Hand over Wheat Dough x200 to Jetina Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Beer – Make Beer x1,000- Make Cold Draft Beer x100- Hand over Beer x1,000 to Jetina Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Grilled Bird Meat – Make Grilled Bird Meat x1,000- Make Steaming Hot Grilled Bird Meat x100- Hand over Grilled Bird Meat x1,000 to Jetina Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Pure Powder Reagent – Make Pure Powder Reagent x1,500- Hand over Pure Powder Reagent x750 to Jetina twice Burning Moonlight Black Stone Powder x1
[Daily] Restocking Supplies- Clear Liquid Reagent – Make Clear Liquid Reagent x1,500- Hand over Clear Liquid Reagent x750 to Jetina twice Burning Moonlight Black Stone Powder x1

 

– The following Subjugation quests are available from Jetina.

Quest Name Objectives Rewards
[Daily] Old Moon Guild Subjugation Request- Aakman Temple Defeat Monsters in Aakman Temple x2000 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Hystria Ruins Defeat Monsters in Hystria Ruins x1500 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Basilisk Den Defeat the Basilisk’s x1500 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Cadry Ruins Defeat Monsters in Cadry Ruins x2000 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Taphtar Plain Defeat the Centaurus x1500 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Bashim Base Defeat Basahim x2500 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Waragon’s Nest Defeat the Waragon’s x2500 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Gahaz Bandit’s Lair Defeat the Gahaz Bandits x2000 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Crescent Shrine Defeat Monsters in Crescent Shrine x2000 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Desert Naga Temple Defeat the Desert Naga’s x2000 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Titium Valley Defeat the Desert Fogans x2000 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Roud Sulfur Mine Defeat Monsters in Roud Sulfur Mine x2000 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Pila Ku Jail Defeat Monsters in Pila Ku Jail x2000 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Polly’s Forest Defeat Monsters in Polly’s Forest x2000 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Loopy Tree Forest Defeat the Faduses x1500 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Navarn Steppe Defeat Monsters in Navarn Steppe x2000 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Manshaum Forest Defeat Monsters in Manshaum Forest x1500 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Tooth Fairy Forest Defeat the Ronaros x1500 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Mirumok Ruins Defeat Monsters in Mirumok Ruins x1500 Burning Moonlight Black Stone Powder x2
[Daily] Old Moon Guild Subjugation Request- Gyfin Rhasia Temple Defeat Monsters in Gyfin Rhasia x1000 Burning Moonlight Black Stone Powder x2

 

● Quests have been added to acquire the Dancing Moonlight Black Stone.

Quest Name Objectives Rewards
Shining Brighter: Narc Ear Accessory Give the following items to Jetina:

Burning Moonlight Black Stone x110,TRI(III) Narc Ear Accessory x1

Dancing Moonlight Black Stone x1
Shining Brighter: Tungrad Earring Give the following items to Jetina:
Burning Moonlight Black Stone x110, TRI(III) Tungrad Earring x1
Dancing Moonlight Black Stone x1
Shining Brighter: Ring of Crescent Guardian Give the following items to Jetina:
Burning Moonlight Black Stone x110,  TRI(III) Ring of Crescent Guardian x1
Dancing Moonlight Black Stone x1

 

– The accessory you chose in the ‘Old Moon Guild’s Trade Offer’ will be required to pass the ‘Shining Brighter’ quest from Jetina.

– For example, if you chose the Narc Ear Accessory during the ‘Old Moon Guild’s Trade Offer’, you will need to complete the ‘Shining Brighter: Narc Ear Accessory’ Quest from Jetina, offering up a TRI(III) Grade Narc Ear Accessory in the process. .

* The quest can be completed by offering enhanced accessories up to TET(IV) level, as long as they are in your inventory.

* This quest may only be completed once per family.

* Upon completion of the ‘Shining Brighter’ quest, you will be unable to accept the ‘Restocking Supplies’ and the ‘Old Moon Subjugation’ quests.

 

The ‘Old Moon Guild’s Trade Offer’ is available for all Adventurers. By the end of this quest line, you are guaranteed either a PEN(V) Ring of Crescent Guardian, a PEN(V) Tungrad Earring or a PEN(V) Narc Ear Accessory. It will take a decent amount of time and effort, but since there is no time limit and the enhancements are guaranteed, we hope that it is an enjoyable experience.

We decided that no matter which accessory you select to start this process, you will be able to change it to another accessory only once per family, when the accessory has reached TET(IV) or PEN (V).
We decided that no matter what accessory is decided upon during the first quest, it will be possible to change the accessory before going for the PEN(V) version. For example, if you chose the Ring of Crescent Guardian in the first quest, once you reach the level of TET(IV), you will be able to exchange it for a TET(IV) Tungrad Earring or TET(IV) Narc Ear Accessory.

 

Item Changes

● As a surprise gift, J’s Hammer of Loyalty will also be available through a coupon code.

– You can receive one J’s Hammer of Loyalty by entering the coupon code, 2021-HEID-ELHA-MMER on the website.

– The coupon, and the mail it is attatched too, must be redeemed before July 31st ,11:59PM (UTC) 2021. After this date, the mail will disappear and the coupon will become invalid.

– J’s Hammer of Loyalty, once collected, must be used before the December 22nd 2021 Maintenance. Any J’s Hammer of Loyalty not used by this date will be delete.

– This coupon can be registered only once per family.

Character Changes

Ninja

● Flashing Light – Fixed the issue where the backward movement of the skill would be shorter if it was used after hitting Bloodthirst: Katana Shower

Shai

● Shout to the Sky III – Changed the following buff effect to not stack.

– Recover +150 HP every 2 sec for 10 sec (applied to self and allies)

Hashashin

● Succession: Arid Assault – Fixed the issue where the Bound Effect was applied even when the skill was used while on cooldown.

Sage

● Changed the Overcharged state to no longer apply for skills used on cooldown. Consequently, the following skills’ descriptions have been changed.

– Awakening: Ancient Kibelius

– Shock Relay

– Lightning Surge

 

● Bolt – Fixed the skill to now display the beginning animation when used during the Overcharged state.

Node and Conquest War Changes

● The max durability and DP has increased for Node/Conquest War Fort/Command Post/ Field HQ, and other annexes have also been improved.

Forts and Annexes
Fort/ Command Post/ Field HQ Node War:
Square Fort (Tier 1) – Max Durability +33%Square Fort (Tier 2) – Max Durability +50%Strong Square Fort (Tier 3) – Max Durability +60%Sturdy Square Fort (Tier 4) – Max Durability +67%
Conquest War:Square Fort – Max Durability +67%Strong Square Fort – Max Durability +39%Sturdy Octagonal Fort – Max Durability +25%Command Post & Field HQ – Max Durability +17%
Recovery Center Node War:Recovery Center (Tier 1) – Max Durability +36%Recovery Center (Tier 2) – Max Durability +33%Recovery Center (Tier 3) – Max Durability +22%
Node/Conquest War:Recovery Center (Tier 4) – Max Durability +14%Recovery Center (Tiers 2-4) – DP +167%
Cannon Observatory Node War:Cannon Observatory (Tier 1) – Max Durability +36%Cannon Observatory (Tier 2) – Max Durability +33%Cannon Observatory (Tier 3) – Max Durability +22%
Node/Conquest War: Cannon Observatory (Tier 4) – Max Durability +14%Cannon Observatory (Tiers 2-4) – DP +167%
Elephant Nursery Node War:Elephant Nursery (Tier 1) – Max Durability +36%Elephant Nursey (Tier 2) – Max Durability +33%Elephant Nursery (Tier 3) – Max Durability +22%
Node/Conquest War:Elephant Nursery (Tier 4) – Max Durability +14%Elephant Nursery (Tiers 2-4) – DP +167%
Supply Depot Node War:Supply Depot (Tier 1) – Max Durability +82%Supply Depot (Tier 2) Max Durability +83%Supply Depot (Tier 3) – Max Durability +89%
Node/Conquest War:Supply Depot (Tier 4) – Max Durability +82%Supply Depot (Tiers 2-4) DP +167%
Indomitable Flag Factory Node War:Indomitable Flag Factory (Tier 1) – Max Durability +5%
Node/Conquest War:Indomitable Flag Factory (Tier 4) – Max Durability +5%Indomitable Flag Factory (Tiers 2-4) – DP +100%
Indomitable Flag Node War:Indomitable Flag (Tier 1) – Max Durability +5%
Node/Conquest WarIndomitable Flag (Tier 4) – Max Durability +5%Indomitable Flag (Tiers 2-4) – DP +200%
Wooden Fence Gate Node/Conquest WarWooden Fence Gate (Tiers 1-4) – Max Durability +20%
Flame Tower Node War:Flame Tower (Tier 1) – Max Durability +19%Flame Tower (Tier 2) – Max Durability +34%Flame Tower (Tier 3) – Max Durability +43%Flame Tower (Tier 4) – Max Durability +49%Flame Tower (Tier 1) – DP +100%Flame Tower (Tier 2) – DP +200%
Conquest War:Flame Tower – Max Durability +43%
Node/Conquest War:Flame Tower (Tiers 3-4) – DP +300%
Hwacha Node War:Hwacha (Tier 1) – Max Durability +19%Hwacha (Tier 2) – Max Durability +34%Hwacha (Tier 3)  – Max Durability +43%Hwacha (Tier 4) – Max Durability +49%Hwacha (Tier 1) – DP +67%Hwacha (Tier 2) – DP +150%
Conquest War:Hwacha – Max Durability +43%
Node/Conquest War:Hwacha (Tiers 3-4) – DP+234%
Enhanced Flame Tower Node War:Enhanced Flame Tower (Tier 3) – Max Durability +32%Enhanced Flame Tower (Tier 3) DP +234%Enhanced Flame Tower (Tier 4) – Max Durability +28%
Conquest War:Enhanced Flame Tower – Max Durability +17%
Node/Conquest War:Enhanced Flame Tower (Tier 4) DP+275%
Big Hwacha Node War:Big Hwacha (Tier 3) – Max Durability +32%Big Hwacha (Tier 4) Max Durability +28%Big Hwacha (Tier 3) – DP +178%
Conquest War:Big Hwacha – Max Durability +17%
Node/Conquest War:Big Hwacha (Tier 4) DP+213%

UI Changes

● You can now see the AP/DP of characters when checking their inventory in the Disconnect menu.

● Added the option to hide your own pets.

– Your pets will still gather drops as normal, however they will not be visible.

● You can now add a counter to track the amount of souls a Marni Stone fills, or the amount of vendor items in your inventory without opening it. Selecting the item in your Inventory will open an option to add a counter, which will show you how much you have filled a Marni Stone of how many Vendor items you have in your inventory. You can turn off the indicator by once again selecting the item in your inventory.

● When transporting mounts, you will now be able to see the tier of horse that is being transferred.

 

 

● Skill Input key has been added to the game. This will display a list of possible skills that can be activated from your current position.

● The loading image has been changed to celebrate the past Heidel Ball.

 

Other Changes

● Certain backgrounds have been modified to make them look more natural.

● Fixed an issue where you were unable to open your inventory while riding an Epheria Cog.

● Corrected the item descriptions for certain items.

● Changed the topographical features of Padix Island on the World Map.

● When your remaining time of a Value Pack is 1 hour or less, a new warning message has been adding when registering specific items.

● On an uninhabited island near Oquilla’s Eye, traces of pirates have been discovered

[Event] My Little Diné

Event Period

NA: After the June 22nd Maintenance ~ Before the June 28th Maintenance (PDT)

EU: After the June 23rd Maintenance ~ Before the June 29th Maintenance (UTC+1)

ASIA: After the June 23rd Maintenance ~ Before the June 29th Maintenance (GMT+9)

Event

Adventurers will be able to get special items to train their Tier 8 Coursers by gathering, fishing, or defeating monsters!

Items

Brilliant Crimson Fire Flower

(Courser Training Strength EXP +2%)

Fruit of Yianaros

(Courser Training Skill EXP +2%)

Mysterious Blue Conch

(Courser Training Elegance EXP +2%)

※ You cannot get the items listed above from water gathering, shoveling, nor cow milking.

Event II – Clippity-Clop, Never Gonna’ Stop

Event Period

NA: June 23rd 05:00 PM ~ June 30th 04:59 PM PDT

EU: June 24th 01:00 AM ~ July 1st 12:59 AM UTC+1

ASIA: June 24th 09:00 AM ~ July 1st 08:59 AM GMT+9

Event Details

Be rewarded for your time spent in the Black Desert world!

These rewards will help you train your mounts, paving the way for a chance to obtain Diné!

  Play-Time Challenge Rewards
Weekdays/Weekends 1 hour

Elixir of Training x10

2 hours

Rainbow Gem Fruit x1

(Courser Training Skill EXP+1%)

3 hours

Extra Mount EXP Scroll x1

 Weekends 4 hours

Celerity Draught x1

5 hours

Fruit of Yianaros x1

(Courser Training Skill EXP +2%)

※ During the Event Period, challenges reset at the following times:

05:00 PM (PDT) / 01:00 AM (UTC+1) / 09:00 AM (GMT+9)

Event Notice

※ Rewards from the challenge tab can be accessed by going to the menu and selecting the Challenge Reward option. You may need to scroll down the list if you have currently unaccepted rewards.

※ Changing Servers or Entering the Character Selection window may affect gameplay time calculations.

※ During the Event Period, challenges reset at the following times:

– 05:00 PM (PDT) / 01:00 AM (UTC+1) / 09:00 AM (GMT+9)

※ Pearl Abyss reserves the right to change, modify or cancel the event depending on mitigating circumstances.

※ Items given in this event may be family bound or character bound and may vary depending on the item. Please check each item before using as items that are character bound cannot be moved or switched.

※ Any changes made can be found on this event page.

※ Participating in the event using inappropriate methods will result in a cancellation or retrieval of your reward and restriction from the game.

※ If you have any questions about this event, please send a ticket through [Support].

※ This event follows the [Event Rules].

There’s also the possiblity of gameplay-related changes included in this patch, but Pearl Abyss has not made any announcements just yet. Once they do, we’ll update the post.

Source: Black Desert

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Alex Co

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The Elder Scrolls Online Update 2.18 June 23 Rolled Out (Update)

Bethesda has released The Elder Scrolls Online update 2.18 June 23 patch, as the game has its server maintenance today. Head on down for the details on what’s new for today’s title update.

The Elder Scrolls Online Update 2.18 June 23 Patch Notes:

Update: Bethesda has released the official patch notes!

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General

  • Bards in Blackwood are now debuting their new songs!

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Companions

  • Updated the dye icon in the Companion window of the Outfit screen.
  • Companions will now run in front of your character less frequently when you come to a stop.
  • Bastian and Mirri’s non-combat Perks are now active while they are active and present.
  • Increased the likelihood of Companion gear to drop from non-boss enemies.
  • Companions will no longer loudly mourn the deaths of group members and will only mourn the player that summoned them.
  • You will no longer see quest indicators above the heads of other player’s Companions in your group when your own Companion has a quest to offer.
  • Slightly increased the average frequency at which you gain rapport increases from killing enemies that Companions do not care for.
  • Increased the minimum cooldown time for Companion VO, in addition to reducing the likelihood to hear the VO, when the Companion casts an ability which provides a synergy for you.
  • Mirri now waits to get to know you a little better before asking again for help with her second personal quest.
  • Companion combat level and class skill levels are now properly synchronized.
  • Adjusted the help entry “Companions – Access” to improve clarity.
  • Companions will now more consistently turn to face their opponent for their initial ability attack.

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General

  • Master Writs for crafting Blackwood item sets can now be generated.
  • Fixed an issue wherein Blackwood Survey Reports would not be consumed after harvesting the biomes.

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Rockgrove Trial

  • General
    • The Ash Titan’s Molten Rain ability telegraphs now last long enough for the projectiles to hit their targets.
    • Fixed an issue where Perfected Stone-Talker Epaulets could drop in Normal Difficulty in Rockgrove.
    • Fixed an issue where completing Rockgrove Hard Mode awarded a Defiled Oathstone instead of the Cinder Ash Plate.
    • Fixed an issue which caused Saxhleel Champion’s Perfected Restoration Staves to drop in Rockgrove on normal difficulty.
    • Updated the description for the achievement “What is this Filth?” to use the full name of the Noxious Sludge debuff.
  • Oaxiltso
    • If your character is affected by Noxious Sludge, you will now be targeted by Fetid Spit from Death Hoppers and Ember Chains from Havocrel Annihilators much less frequently.
    • Fetid Spit now targets three players rather than four.
    • Adjusted the visual effects of Fetid Spit for optimization.
  • Flame-Herald Bahsei
    • Creeping Eye will now always be removed once it is destroyed.
    • Interacting with the Creeping Eye no longer temporarily prevents other nearby players from interacting with the Creeping Eye.
    • Shocking Siphon and Restoring Tether, along with their morphs, are now removed when you cross into the eye realm during Hard Mode.
    • Prime Meteors will no longer appear on top of the sigils used to destroy the Creeping Eye.
  • Xalvakka
    • Improved overall performance during this fight.
    • Player characters already in the fight space no longer have a chance to be teleported into the fight space.
    • Havocrel Goliath’s Firestorm ability telegraph now more accurately reflects its Area of Effect.

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Achievements

  • The Zenithar’s Abbey Group Event achievement now references the correct boss required for completion.

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Furnishings

  • The “Leyawiin Tapestry, Divines Vertical” furnishing no longer flickers when viewed from a distance.
  • Fixed an issue where small gaps were visible on the edges of the “Leyawiin Bookcase, Grand Filled furnishing”.

Homes

  • Improved the accuracy of the wall collision for the upper levels of Water’s Edge, making it easier to hang paintings and other wall furnishings.

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General

  • Fixed an issue where running around the Glenbridge area could cause your Companions and pets to randomly despawn.
  • Fixed a number of Mages Guild books in Blackwood that could spawn underground.
  • You can no longer enter the great “Veyond” by running through a missing wall in Veyond Ruins.
  • Fixed an issue with missing collision in Deadlands Keep that allowed you to escape the world.

Oblivion Portals

  • Fire Behemoths will now always activate and attack player characters once activated.
  • You can now revive correctly when fighting Flame Atronachs during the Domoira encounter.
  • Faram-Xaran will no longer have a chance to teleport into rocks.
  • Flarion’s Magmatic Eruption will no longer damage targets far away from the encounter.
  • The final event will no longer reset instantly if participants leave the event before destroying the console.

Quests

  • A Hidden Vault:
    • The door to the vault will now allow grouped members who are not on the quest to enter.
    • Fixed an issue with a number of missing visual effects throughout this quest.
  • A Mother’s Obsession: Fixed an issue where logging out on the quest step “Talk to Mirulivon” would cause Mirulivon to not respawn.
  • An Abundance of Stibbons: Fixed an issue where relogging during certain quest steps would force you to backtrack to advance the quest.
  • An Unexpected Adversary:
    • Fixed an issue in Welke where dying in certain areas would teleport your character to the wrong graveyard.
    • Fixed an issue in Welke where enemies could attack you through a closed door.
    • Eveli will no longer be heard speaking while not actually present.
  • Competition and Contracts:
    • Fixed an issue where logging out or leaving the area during specific quest steps could cause the quest to become blocked.
    • Fixed an issue where Tenarei’s Contract could spawn under the ground.
  • Dead Weight: Fixed an issue where dying before speaking to Bralen Elendis could prevent him from respawning.
  • Fighting the Stench with Stench: Fixed an issue where dying could cause multiple Lerics to spawn.
  • Glittering Lies: Fixed an issue where the quest NPC could spawn underground.
  • Harrada Harvest: Fixed an issue where quest pins during the first step of the quest would sometimes vanish.
  • Heroes of Blackwood: Fixed a missing quest assist step.
  • Idol Threats: Fixed an issue where the totems still had collision upon destruction.
  • In Need of a Bath: Fixed an issue where dying before bathing Deet-Loh could cause him to transform incorrectly.
  • Making a Racket: You can no longer interrupt Scipion before he finishes talking.
  • Pyre of Ambition: Fixed an issue where relogging during certain parts of the quest would cause you to lose your follower.
  • Shattered and Scattered:
    • Fixed an issue where using the grappling hook would cause other players’ Mirri to use it as well.
    • Fixed an issue where talking to Mirri in certain locations would not advance the quest properly or allow you to speak to her.
  • The Ghostwriter of Giovesse: Fixed an issue where running away from Duchess Astella before speaking to her could cause her to despawn and block quest progress.
  • Things Lost, Things Found: Fixed an issue where logging out before talking to Quistley could block the quest.
  • Weapons of Destruction: Fixed an issue where your followers could duplicate during certain parts of the quest.

World Bosses

  • War Chief Zathmoz at the Toad-Tongue War Camp will now correctly grant credit for defeating him and will reset properly when defeated.

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Asylum Sanctorum

  • Restored the selection and collision for Saint Olms to its original size. He can no longer

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Antiquities

  • Fixed an issue that prevented the Chain of the Werewolf antiquity lead from dropping as intended.

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Achievements

  • Progress between the Relic Hunter and Master Relic Hunter Achievements are now properly synced. Anyone who previously had met the requirements for these achievements but did not receive them will also be fixed.

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General

  • Fixed an issue where you could get blocked by fixture geometry in Eldbur Ruins.

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General

  • Fixed an issue where blocking attacks could appear desynced in cost, charging more Stamina than intended and later returning it after you stopped blocking.
  • Fixed an issue where your active weapon bar did not persist through a load screen.
  • Fixed an issue where the effects from Minor Lifesteal and Magickasteal could ignore their cooldowns in some cases.

Dragonknight

  • Draconic Power
    • Elder Dragon: Fixed an issue where this passive was not properly applying its range extension to the intended abilities.

Sorcerer

  • Dark Magic
    • Negate Magic: Fixed an issue where this Ultimate and morphs’ dispel failed to target most Area of Effects.

Templar

  • Restoring Light
    • Rune Focus: Fixed an issue where this ability and morphs’ heal could require you to exit and re-enter the area to benefit from if you recast the ability before its original duration ran out.

World

  • Legerdemain
    • Fixed an issue where performing justice actions would not grant Legerdemain progression.

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General

  • Fixed an issue where changing equipped items could result in a crash.
  • Fixed an issue where some item sets were failing to apply their effects after entering a new zone.

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General

  • Fixed an issue that could result in the generation of a Master Writ without an item set.

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Audio

  • The Voriplasm pet will no longer make as many squishing sounds while standing in place.

UI

  • Fixed issue where riding lessons would always display a skill level of 0 in the tooltips.

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General

  • Fixed an issue which prevented Urgarlag Chief-bane from selling the Zaan Shoulder style page.
  • Fixed an issue which could occasionally cause you to be unable to combine collectible fragments.

Endeavors

  • Completing a Survey Report when you have an Endeavor to complete Survey Reports will now fulfill the correct amount (1), regardless of the Survey Report completed.

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Homes

  • Removed an errant gazebo that had unexpectedly appeared in the cooling lava of Kushalit Sanctuary.

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General

  • Fixed an issue where the intro video would not play smoothly.
  • Fixed a rare crash that could occur after creating a character on a new account.
  • Fixed a rare crash that could occur while loading into character select.
  • Fixed a rare crash that could occur when save data is generated exactly when the UI gets unloaded, such as when logging out.
  • Fixed a rare issue that could cause the game to freeze when changing zones.

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General

  • Corrected several cases where monster collision or targeting had unexpectedly changed size unexpectedly after Update 30.

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General

  • Corrected some text in the Sonnet of Aetherius Art and the Museum Guild Letter.
  • Players with special characters in their names will now be correctly added to PvE leaderboards.
  • Fixed an issue where lore books could occasionally not be displayed in the UI if you had too many unlocked.
While the game is under maintenance, the official patch notes have not been released yet. However, an event called the Midyear Mayhem is starting tomorrow, and here are the details:

Save the date! Midyear Mayhem starts on June 24.

-runs from June 24-July 6
-you can earn 3 Event Tickets/day
-Cyrodiil and Battleground dailies give 2 tickets
-Imperial City district dailies give 1 ticket
-you can earn extra AP and Midyear Boon Boxes from PVP activities as well!

No doubt, this patch includes a laundry list of changes, and once it’s posted, we’ll update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Report: EA Uploads Battlefield Build to the PlayStation Network

With Battlefield 2042 revealed earlier this month, EA has also mentioned that there’s a closed alpha test scheduled for the game though it’s only open for select people. Today, EA has uploaded a “Battlefield” build on the PlayStation Network!

First spotted by PlayStation Game Sizes, the file size is roughly 20GB for the base game. When we reached out to PS Game Size for clarification, they stated that they came to this conclusion via the game ID, which is EP0006-CUSA28676_00-LOREMIPSUM43KING. Important to note: the Battlefield 2042 Origin leak listed the codename of BF 2042 as “Kingston,” while the data ID of the file includes “KING” in it as well. While this certainly isn’t much to go on, our very own James Lara did a bit more digging into this file, and upon inspection he discovered that the pronunctiuation text file does confirm that this is indeed Battlefield related.

Also of note, there is also EA Play set for next month, where Battlefield 2042’s new mode will be revealed. Could a beta announcement be part of the show, too? We do know that there will be a beta, perhaps we’re getting it sooner than we think? If so, could this be the alpha or beta file of Battlefield 2042 now uploaded to the PlayStation Network?

We’ll be keeping a close eye on this and will update our readers if we spot anything else. Those who might know more, send us a news tip, and we’ll be sure to credit you.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Cyberpunk 2077 for Xbox Returns to Standard Digital Refund Policy on July 6

Xbox players best pay attention to a big update Xbox Support has announced, as Cyberpunk 2077 for Xbox returns to its standard digital refund policy effective on July 6.

The announcement was made on Twitter, and it comes just as the game makes its return to the PlayStation Store.

As detailed on the Xbox support website, Cyberpunk will be returning to its original refund policy for digital purchases now that CD Projekt red continues to fix and address the numerous technical issues of the game.

The team at CD PROJEKT RED continues to work hard to improve the experience of Cyberpunk 2077 for Xbox players and has made a number of updates. Given these updates, Microsoft will be returning to our standard digital game refund policy for Cyberpunk 2077 on July 6 for both new and existing purchases.

As previously mentioned, Cyberpunk 2077 made its long awaited return to the PS Store following its controversial and somewhat disastrous launch late last year. The PS4 and Xbox One versions of the game suffered numerous glitches and bugs — necessitating CD Projekt Red to apologize and address that they will be working on updates as well as accepting refunds from customers dissatisfied with the product. This caused Sony to pull the game from the PS Store, but it has officially returned and you can read about that here.

Cyberpunk 2077 is now available for PS4, Xbox One, Google Stadia, and PC, with a PS5 and Xbox Series X|S coming some time in the future.

Tim Villasor