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ROCCAT Syn Pro Air Gaming Headset Is Now Available at Retailers

Announced just last month, the ROCCAT Syn Pro Air gaming headset has officially been released, giving PC gamers a whole new way to immerse themselves in those epic game sessions.

Available to purchase at select retailers (including ROCCAT’s own site,) the Syn Pro Air is the latest offering from the award-winning PC peripheral makers ROCCAT. Married with the best technology offered from Turtle Beach, such as Super Human Hearing, the Syn Pro Air combines the best of both worlds. offering 3D audio like no other before it. Be more immersive with the it’s ground-breaking sound, and spectacular, innovating design.

“The Syn Pro Air is packed with innovation that PC gamers will love, and it’s our first product to introduce NEON, which has been in development for several years,” said René Korte, ROCCAT Founder & General Manager for PC Peripherals at Turtle Beach. “Our goal for NEON has been to create a new device and ecosystem software experience for our fans that reflects the brand’s core values. NEON does just that, as it’s modern, sleek, and optimizes the product experience. We will continue adding features to NEON over the next months, including support for other recent products, but we’re happy to start seeing our community use it with the debut of the Syn Pro Air.”

Specifications:

  • Direct wireless connection via USB-A transmitter
  • 2.4GHz transmitter frequency response
  • Audio controls: power button, master volume wheel, mic mute, mic monitor wheel
  • Rechargeable 24h battery (average 1+ week play time based on typical ~3h use per day)
  • Removable unidirectional microphone
  • Athletic fabric headband with foam cushioning
  • Over-ear design featuring memory foam
  • 20Hz – 20kHz speaker frequency response
  • 50mm speakers with neodymium magnets

The Syn Pro Air retails for $149.99 and is available to purchase directly from ROCCAT and select retailers.

As for how they actually perform? Well we’ve been testing out these bad boys the last few weeks, and while we aren’t quite ready to publish the review yet due to some snags, rest assured that the Syn Pro Air is perhaps one of the best gaming headsets that we have ever tested. Expect our full review shortly!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DICE Vague on Battlefield 2042 F2P Mode, Says “More Announcements” Coming Down the Line

With Activision striking gold with Call of Duty: Warzone and its free-to-play (F2P) model, could EA be following the same route with Battlefield 2042? While there’s no announcement or confirmation of a Battlefield 2042 F2P mode, the studio’s replies to it have us here on MP1st thinking.

YouTuber Lossy has released a new video where he revealed that during the EA Game Changers event where Battlefield 2042 was revealed, content creators such as himself asked DICE on a Battlefield 2042 F2P mode. The DICE dev/rep at the event didn’t give a definitive “no,” and mentioned that they (DICE) weren’t going to talk about a F2P mode then and there, but that “more announcements will come” further down the line.

While this is in no way a confirmation that a F2P mode is coming to Battlefield 2042, I wouldn’t be surprised if EA decided to release one for it. You can watch the entire video below.

https://www.youtube.com/watch?v=USHcViNSnN0

Don’t forget, there is a new mode set to be revealed next month during EA Play!

Battlefield 2042 will be released on October 22 for the PS4, PS5, Xbox One, Xbox Series X|S and PC.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dungeons & Dragons: Dark Alliance Cinematic Trailer Illustrates the D&D World in Epic Glory

Prepare to dive into a world filled with fantasy and adventure, as the Dungeons & Dragons: Dark Alliance cinematic trailer illustrates the D&D world in epic glory that players will get to experience very soon.

Here’s the trailer in all of its intensity and greatness.

For those new to the world of Dark Alliance and D&D, here’s the overview for this upcoming co-op adventure game.

Dark Alliance brings to life the world of Dungeons & Dragons in an explosive action brawler filled with real-time combat and dynamic co-op.

Frost giants and vengeful dragons roam unchecked through Icewind Dale as invading armies of evil grow stronger every day. Now four heroes must beat back the onslaught of creatures and defend against the dark.

Play as Iconic D&D Heroes

Choose one of four heroes from best-selling fantasy author R.A. Salvatore – Drizzt Do’Urden, Catti-brie, Wulfgar, and Bruenor Battlehammer. Each has their own unique playstyle and customizable abilities. Complete missions and vanquish bosses to unlock new skills and earn powerful gear, allowing players to take on even bigger challenges.

Fight Alongside Your Friends

Join up to three other friends and fight together in a dynamic co-op experience with explosive real-time combat. Unleash devastating combos as you topple unstoppable monsters too powerful to go it alone.

Conquer Unstoppable Monsters

Dark Alliance pits players against some of the most legendary monsters from the world of Dungeons & Dragons. Frost giants, Beholders, White Dragons—muster the strength to defeat them all against insurmountable odds.

Brave the Frozen Landscape

Dark Alliance brings to life the world of Dungeons & Dragons like never before. Explore the frigid and dangerous world of Icewind Dale as you defend your homeland from armies of abominable monsters.

If you want to know what we think of Dark Alliance, check out our review of this D&D video game here!

Dungeons and Dragons: Dark Alliance will be out for PS5, PS4, Xbox Series X|S, Xbox One, and PC on June 22.

Tim Villasor

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Tekken X Street Fighter Has Been Cancelled According to Katsuhiro Harada

It looks like the fate of one of the most anticipated crossover games has sadly been revealed, as Bandai Namco Entertainment’s Tekken X Street Fighter has been cancelled according to Katsuhiro Harada — putting an end to a long in development game that never saw the light of day outside of teasers and screenshots.

In the latest episode of Harada’s bar, the legendary Tekken director and producer said that the Bandai Namco side of the crossover and follow-up to Capcom’s 2021 game Street Fighter X Tekken was about 30% done — yet ultimately production stopped in 2016 and the game lingered in developmental hell before it ultimately got cancelled.

“Development stopped but we got about 30 percent done”

“We even had motions, which you can see reflected in Akuma.”

As Akuma was a guest fighter in Tekken 7, seeds were already planted for Tekken X Street Fighter. Harada stated the team worked hard and wanted to continue making the game, but ultimately things didn’t work out as planned.

“We were working really hard on that, we really were. Wish we could show you the models and stuff. We had really nice models. I really wanted to show them Chun-Li. I wanted to show you guys all the characters. We were pretty confident.”

“We wish we could show you them eventually, but Street Fighter belongs to Capcom so we can’t do it on our own.”

While it is sad that Tekken X Street Fighter isn’t being made anymore, fighting game fans can rejoice and get their crossover fix as Kazuya Mishima has been revealed as the next DLC fighter for Super Smash Bros. Ultimate.

Source: VGC

Tim Villasor

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Nier Replicant Version 1.22 Update 1.03 Released for June 21

Square Enix has released a new patch for Nier Replicant Version1.22474487139 (or what we can call Nier Replicant Version 1.22 since, y’know, we’re normal) today! The Nier Replicant Version 1.22 update 1.03 June 21 patch is for a minor set of fixes, so don’t expect any new content.

Nier Replicant Version 1.22 Update 1.03 June 21 Patch Notes:

According to the PS4 update history, here’s what got changed:

– Fixed several minor bugs.
– Fixed some in-game text issue.

That’s about it for this patch.

If you haven’t played Nier Replicant yet, here’s what it is about (per Square Enix):

NieR Replicant ver.1.22474487139… is an updated version of NieR Replicant, previously only released in Japan.

Discover the one-of-a-kind prequel of the critically-acclaimed masterpiece NieR:Automata.

Now with a modern upgrade, experience masterfully revived visuals, a fascinating storyline and more!

The protagonist is a kind young man living in a remote village. In order to save his sister Yonah, who fell terminally ill to the Black Scrawl, he sets out with Grimoire Weiss, a strange talking tome, to search for the “Sealed verses.”

In a distant, distant future, humanity is on the brink of extinction.

A black scrawl disease and strange beasts threaten the world.

A young kindhearted boy makes a promise to his little

Once we get more info regarding Nier Replicant’s latest update, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: EA Working to Revive “An Established IP”

It looks like one of Electronic Arts old properties may be making a comeback, as EA is rumored to be working to revive “an established IP” — which means that one of their long dormant franchises could be in for a long overdue revival.

According to Games Beat journalist Jeff Grubb, an unannounced Electronic Arts title is slated to be revealed during an EA Play Live event — which is scheduled to be held on July 22.

While the specifics about what exactly the project is were not given, Grubb stated that the project is an established EA property and clued in with his words that it could be a familiar IP that longtime EA players may recognize.

“I think you’ll be happy.”

“We’re going to see it… if we’re not dead first”.

From his choice of words, Grubb may be implying that the long dormant Dead Space series may be the EA IP that’s getting a revival. This has been corroborated by Eurogamer as well as VGC, which all hint that it could be a Dead Space revival and that the project is under the development of EA Motive.

Take it with a grain of salt and it could still mean it could be any other franchise under Electronic Arts, yet the last mainline Dead Space game released was Dead Space 3 in February 2013 — and any follow-up or sequel after that game was shelved due to the closure of developer Visceral Games.

As Electronic Arts prepares for their EA Play Live showcase on July 22, the company is still recovered from a hack attack that saw the Frostbite source code and more stolen — which you can read about here.

Tim Villasor

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Kingdoms of Amalur Re-Reckoning Update 1.08 Adds Native 4K on PS5

Kaiko has released the Kingdoms of Amalur Re-Reckoning update 1.08 June 21 patch, and this adds native 4K resolution when playing it on the PS5 and other fixes! For the full list of changes, head on over for the patch notes below.

Kingdoms of Amalur Re-Reckoning Update 1.08 June 21 Patch Notes:

Here’s what’s new according to the console update history:

  • Issues that could lead to broken Quests fixed.
  • Controller Sensitivity improved.
  • Stability improvements.
  • Graphical glitches fixed.
  • Loremaster Achievement fixed.
  • Native 4K resolution when running on PS5

That seems to be it. If you haven’t played the game yet, you can check out our review where we state, “As a whole if you haven’t explored the world of Kingdoms of Amalur, this remaster is a solid introduction to the franchise. While this remaster won’t give players who have already explored the world enough reasons to jump back in, it’s still a good game, particularly if you’re looking for an RPG to sink your teeth into. Combine that with the DLC, the Legend of Ded Kel, and Teeth of Narros, included in this package, and you have an excellent value proposition, even if the experience can be uneven at times.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost of Tsushima Updated Box Art Drops “Only on PlayStation” Wording, New Studio Branding Color

It seems that a new box art for Ghost of Tsushima has been pushed out, adding Sony’s new PlayStation Studio logo all while removing the mention that the game is only on PlayStation, which could mean that the game is headed to PC.

As spotted on Amazon, there is a new box art for Ghost of Tsushima that has added some new marking. For starters, the new box art now features the the new PlayStation Studio logo, although it comes in black rather than the previous white one that was used. Furthermore, there is now mention of the new multiplayer component that was added in the 1.1 update for Ghost of Tsushima. What is even more interesting, is that the game no longer features the “Only on PlayStation” text that was found on top of the case.

For comparison, this is the old box art.

Do note that this doesn’t mean the title will be available on other platforms, as Sony recently dropped the “Only on PlayStation” marking with recent PlayStation exclusives, such as Spider-Man Miles Morales. Still, we wouldn’t be surprised if down the road that Ghost of Tsushima did in fact release on PC. Sony has been rather opened about bringing more PlayStation exclusives over to PC, with Days Gone being the most recent. This would certainly make for a great addition for PC gamers, although we don’t actually expect to see this any time soon if we are honest, though that is anyone’s guess.

About Ghost of Tsushima:

In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved to do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.

Ghost of Tsushima is currently only available for PS4, with a FPS update releasing recently for improved performance on the PS5 via backwards compatibility. The title has received exceptionally high praise, with our review giving it a 9.5. Ghost of Tsushima also won our game of the year award for 2020

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dungeons & Dragons Dark Alliance Review – Dungeon Fighter

You know, anyone who’s played a game of Dungeons & Dragons (D&D) understands just how much it’s driven by imagination, and how important role playing is to the foundations of campaigns. These worlds, crafted by dungeon masters are so rich in details, that it’s hard to find a video game that could offer an experience such as it.

Games like Baldur’s Gates come close at feeding that crave, and for good reason, as it’s world is large with near complete freedom to the players. You can be whoever you want and do whatever you please. It’s as close as a D&D representation that one could get. So of course, with Tuque Games’ Dungeons & Dragons: Dark Alliance there was a lot to be skeptical about it, but in reality it’s a D&D game not meant to give you freedom, but instead tells the story right from the action viewpoint. It’s the type of game that you would you imagine if you played directly from the perspective of those fighters, which honestly sounds like an awesome idea. Does it live up to that awesome idea though? Read on for our Dark Alliance review.

A World Plucked From D&D

You know I’m always a bit more generous when it comes to visuals on a budget tier game, because I know fully well that it isn’t a triple AAA game trying to blow everyone away in it’s visual department. I’ve kind of grown to expect them to look “ugly,” but in the case of Dark Alliance I am pleasantly surprised by how gorgeous the environments look.

Dark Alliance Review Screen 1

All the levels in Dark Alliance come with rich diverse environments that are high in details. One stage you’ll be exploring an icy cavern, filled with poisonous liquids oozing from the floor, while another ventures into a lava-filled hellhole. There were scenes where I would stop for a moment and just take in, as a lush amount of colors, and distinguishable structures filled it. Not once during my playthrough did I ever feel like I had already played through an area.

This is one pretty looking game with some very interesting locations, so much so that they feel like they’re directly plucked from D&D. The developers capture the spirit of the universe perfectly, and there’s a lot of lore to be found it in it alone. If you aren’t rushing through battles, you can catch short conversations that goblins will have with one another, talking about some of the backstory and such.

I’ll say Dark Alliance isn’t all too heavy on narrative in regards to shoving it in your face. I know that’s not what a lot of D&D fans may be hoping for, but I do like how it’s handled with some backstory provided here for each level, and a cutscene at the start and end that introduces the big baddy of each area. Some are pretty funny to with their crude humor.

On a performance level, the game holds very well in gameplay on the PS5, even during it’s action packed moments. The one thing I will point out is that there appears to be some effects that are rendered in 30 frames-per-second (or lower) rather than 60fps. Not a whole lot mind you, but if you see a flag that’s waving in the wind, you’ll definitely notice there is some choppiness to it. Even some of the character abilities sometimes look like that, but they move so fast it’s hard to really notice.

Dark Alliance Review Screen 2

What you will notice, however, are the choppy cutscenes. While they certainly look good, and are well animated, it’s hard to really stay focused on them when they’re playback like some sort of PowerPoint slide. They get really bad, with the audio desyncing from them entirely. I’m not sure how something like that got by, but for a game so light in it’s story, it’s a total buzzkill seeing the cutscenes perform so poorly when everything else runs smooth.

Class Building Hindered by the World’s Inhabitants

Dark Alliance features four playable characters, each falling into a specific class and role with those being the Ranger (Duelist/Assassin,) Fighter (Tank, and Archer/Sniper,) and the Barbarian (Assault/Shock Troop). Much like any other class game, each character has their own unique playstyle accompanied with special abilities. For the most part, these characters actually do feel good to play. I started off as the Ranger class because I like being able to move fast and perform a volley of slashes in a short amount of time, and it played just like that.

That’s important for a D&D based game, because you want to feel like you’re living in the shoes of those characters. Being the Barbarian made us feel like we were this massive brick wall with an unyielding force of power. The fighters, which two of the characters were classed as, differed one was focused on being the tank, while the other harnessed range attacks.

All characters, such as it is in an actual D&D game, have their own character sheets that players can level specific attributes to become stronger. Further, there is a passive tree known as Feats (again in D&D) that allow you to passive bonuses, such as increased critical attacks, stamina, and health boost.

And of course you can teach your character different moves. These moves really open up combat, allowing you to perform some awesome moves. Take Drizzt for example, a Drow who harnesses magical dark abilities. A lot of his unlockable moves are focused on just that, with him being able to summon beasts to aid him in combat, summon dark hands, gain vampiric powers, and even send a shockwave of darkness to enemies.

Despite being pre-determined characters, they all felt well crafted and enjoyable to control. They are, in truth, the embodiment of what you would expect one of these D&D characters to play as. Sadly, the world that encompasses these heroes really wants to work against you, as it’s rather janky, at least in co-op.

Take one of the mid-game bosses, The Chief. The Chief is a tough fight, even with a full party of players. But not for the reasons you would think. Being a big soul player and having played and beaten every single one of them, the thought of a game being hard is a much welcomed one. Bosses are hard in those games, but they have mechanics tied to them that work and can be learned.

See that big sword being raised? Well, it means get ready to dodge. Oh, they just finished their third slash? Time to attack. You understand what I mean right They’re hard games, but with mechanics that are meant to teach you. In the case of Dark Alliance, those mechanics exists but they’re hit with so many issues that they’re basically broken.

The Chief doesn’t move very fast, and with his attacks being readable he should have been a very easy fight. Problem is, when it does come time to dodge, characters’ hit boxes felt so janky that you would swear that there was some sort of lag going on. Rolling away with his attack clearly missing would often still be met with a hit. Heck, I had him facing me at times with my co-op companion hitting him from behind, yet when the boss took a forward slash towards me it still manage to hit my buddy from behind him.

This is a huge issue in general, mostly with all the elite-brute types of bosses and enemies. What worse is that the controls felt unresponsive, especially during knockbacks. Big enemies like the giant orcs will knock you down to the ground. Sometimes you can get up right away, but more often then not you’ll be stuck in a standing up animation that takes ages. In fact, they’re so long that by the time you do stand up, the orc is already performing another knockdown attack just for the cycle to continue. This was such a hair puller for me, that we (me and my co-op buddies) eventually decided it was better to run past those enemies types whenever we could. In no instances should your animations feel 10x longer for just standing up than one of the enemies stun attacks. It’s ridiculous.

I’ll admit, this game might be better played alone and offline as most of these issues seemed to be related to the net code, which clearly couldn’t keep up with certain areas such as enemy animation. Heck, playing in co-op a lot of times we stopped and wonder what was even hitting us as we saw groups of enemies moving, but not actually attacking, least according to what was on screen. The issue did persist in solo play, but not as bad.

It doesn’t help that Dark Alliance doesn’t feature any kind of in-game rumbling, at least on PS5. I’m okay if a game doesn’t have it, even if it’s odd nowadays not to have it, but the big annoyance with this is the combat just generally lacks any kind of good feedback. Hitting an enemy just felt like hitting a massive bullet sponge as they sat there and absorbed the damage. Sure they flinch here and there, but you’ll notice them tanking damage rather than reacting to it a lot more than you should.

The A.I. in general is pretty dumb. I mean, I don’t expect top of the class, A.I. that are going to be trying to outsmart you, especially for a game that throws them at you like it’s a Musou game, but I do expect their awareness to at least be there. You could literally run right up to an enemy without them even noticing you, or stand back and kill them off with range. They don’t even notice that their poor ally screaming in pain as arrows pierce their own bodies.

Dark Alliance Review Screen 2

It bums me out that Dark Alliance has some really good things going on for it like the progression, a loot system that actually changes character’s appearances, and the core gameplay of each hero, but the world just feels like it wants to fight against all that. I’m not saying there isn’t fun to be had, because I definitely had some in my solo sessions, but playing in co-op, the game’s biggest selling point just had too many annoyances occurring during combat.

A Dungeon Worth Waiting On

I really wanted Dark Alliance to good, and maybe it will be after some patches. The game looks beautiful and has solid performance, but for being so co-operative focus, there seems to be plenty of net-code and bugs that proved rather annoying. If you do jump in on Dark Alliance, I highly recommend the solo route as you’ll find most of those issues eliminated. But that honestly is an issue in itself, because this is D&D, and how do you recommend someone to play by themselves for a series known to be played in groups?

Score: 6/10

Pros

  • The visuals are nice, with the world filled with stunning environments.
  • Story is decent.
  • Characters all feel unique, and enjoyable to control.
  • Plenty of progression and skills to unlock.
  • Loot is decent, but it’s great that character appearances can change based on it.

Cons

  • Too many annoying issues during co-op.
  • Enemy hitboxes are hit and miss.
  • Enemies will skip animations, and sometimes these will be attacking ones. Made parrying very hard to do.
  • Character’s standing animations take way to long, allowing enemies to stun lock you to death.
  • The A.I. are pretty dumb in general. They will stand and take hits from you sometimes.
  • Hitting an enemy feels like hitting a sponge, and at times even air as there isn’t enough feedback for the players.

A review code for Dark Alliance: Dungeons & Dragons was provided by the publisher and played on PS5. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dark Alliance “Emergent Combat” Explained, Button-Mashing Works on Easiest Difficulty

With Dungeon & Dragons: Dark Alliance focusing on combos in combat more than past entries in the franchise, developer Tuque Games has coined a term for the action game’s fighting mechanics which they call “Emergent Combat.”

Speaking to MP1st, we asked Tuque Games how the Dark Alliance Emergent Combat experience be for those who know what they’re doing, as opposed to those who go in with a more “button-mashing” playstyle. Here’s what François Champagne, Lead Mission Designer had to say about it:

MP1st: How will “Emergent Combat” differ for those who are more precise with what they’re doing? Will there be moves excluded from this playstyle (more button-mashing), than being precise?

François Champagne: At the easiest levels of difficulty, players can survive with simple button-mashing, but on higher difficulty settings, knowing when to parry and what move does what and when and how to chain moves together is pretty much a requirement. The most advanced moves require the right input at the right time to be chained, so button-mashing will limit the number of combos a player can pull off on higher difficulty settings.

Hopefully that translates to a gameplay experience that’s both rewarding for newcomers and action vets alike. Button-mashing being a viable option might also come in handy for those who just want to relax with their friends, significant others, kids who don’t game much.

Dark Alliance will be released tomorrow, June 22, for the PS4, PS5, Xbox One, Xbox Series, and PC. Stay tuned for our review hitting the site today!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Amazon Discounts Some PS5 Exclusives for Prime Day

If you’ve been holding on on purchasing some of those PS5 exclusives due to their new price point, well, we got some good news for you as Amazon has slashed some of prices of the console’s biggest hits!

In what we can only assume is due to Amazon Prime Day, the company has discounted a number of PS5 titles, some being exclusives while others also being available on the PS4. For those waiting to buy the highly acclaimed Demon’s Souls Remake (review here), now might be the time as the price has been reduced by $20. The same goes for the Returnal, along with a few other titles.

Down below you’ll find a list of PS5 games that are currently discounted on Amazon. Note that some of these are also available on the PS4 at a cheaper price. In this case, it is wiser to buy the PS4 version as it may offer a free upgrade to the PS5 version via digital download.

Amazon PS5 Games Discounts:

Disclaimer: We do not have any affiliate with Amazon, therefore we do not receive a portion of any bought copies from the links down below. 

Not a bad list of discounts, and all of them we highly suggest for any PlayStation owner. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Knockout City Update 1.30 Patch Notes for June 21

Velan Studios has released the Knockout City update 1.30 June 21 patch! This once again brings a ton of fixes to the sports game, and includes platform-specific fixes as well. Check out the full patch notes below. Velan Studios also calls this the Knockout City 1.3 update just so you’re aware.

Knockout City Update 1.30 Patch Notes for June 21:

  • Switch players who were previously encountering a crash that kept them on the loading screen will now be able to load into the game
  • A third player will no longer be able to erroneously join in a 1v1 Face Off Private Match during match countdown
  • Fixed a bug where players held in ball form were not damaged by Bomb Ball blasts. Ultimate Throws already correctly KO’d held players, so this now behaves more consistently, as one would expect with explosions
  • On PC, the game will no longer “duck” or lower the volume when other application audio is played
  • Fixed several instances of rare crashes

 

  • Geo/Object Interaction
    • Opponent and player outlines are now properly fading as they get closer to the camera on PC
    • The Watertower in the Hideout was shifted slightly to prevent players from hiding inside it
    • Fixed geofading on the vent on the rooftop of Hideout spawn point, so it will now be translucent when the camera clips through it on PC
    • Fixed issues of various outfits clipping in idle poses and animations
    • When gliding, the entire streamer tips on the Paper Lanterns Glider now appear
  • Performance
    • Reported cases of mouse lag and stutter for PC players have been improved
    • Improved transition to different screen resolutions when swapping between different monitors
    • Improved graphics driver updates should now prevent reported instances of visual corruption
  • UI
    • Social Menus
      • When being invited to switch crews, pressing the “Cancel” option no longer backs out of the “Accept/Decline” options on the Invite
      • Players sending friend requests at the same time will only see one notification
      • After being removed from the Hideout for being idle, players will no longer receive invite notifications
      • Communication-restricted accounts can no longer falsely interact with the chat button prompt on match setup/results on Switch
      • Origin players will now know when someone has accepted their KO City friend request
      • The Recent Players menu will now accurately populate after a match
      • Fixed an issue where Group Invites would rarely not notify players that they had been invited
      • Animated Crew Banners now include the animated segment in the Social Menu
      • Find a Crew, Crew Results, and Player Names now appear in alphabetical order
    • Menus
      • Fixed a bug that blocked access to the remap Gameplay Controls menu
      • Fixed an issue where empty Player Icons appeared on the opposite side while selecting teams
      • Matchmaking widget will now reduce to low profile display while viewing the Legal screen
      • Included a URL for a missing Network error message when reconnecting after Xbox is put into a suspended state
      • Updated the Privacy and Cookie Policy text in languages other than English
      • Removed various instances of placeholder text found in-game
    • Audio
      • On PC, the game will no longer “duck” or lower the volume when other application audio is played
      • Background music audio is no longer muffled if users are caught in a bomb ball explosion during the slo-mo sequence
      • A group member who tries to change inaccessible privacy settings will now hear the proper sound effects
      • The “By the Horns” KO Effect is now consistent with other sound effect volume
      • Group members who did not initiate matchmaking will now hear matchmaking music and sound effects when matchmaking has begun
    • League Play progression UI no longer triggers on Spectators who are viewing a Street Play match
    • Fixed a rare issue where players received multiple notifications after completing a street play match
    • Fixed an issue where Players saw multiple idle poses more than once after equipping different body types and returning to the customization menu
    • The “Enter” key will now work reliably in Redeem Code menu on PC
    • UI will now not overlap for a spectator if they join another player who is on the match results screen
    • Fixed an error where players who canceled the news screen at a specific moment will no longer be stuck in “Grabbing News”
    • Fixed an issue where the spectator player camera appeared beneath the level when they were KO’d
    • Players who now try to boot the game from Origin in Offline Mode will no longer erroneously dismiss an error message
    • Players on some platforms will now correctly see the option to purchase the game
    • After Completing a Crew Weekly Reward contract and any other contract in the same gameplay session, players will not see a placeholder prompt for the weekly reward prompt
    • Resolution options for fullscreen mode are now listed more clearly
  • Misc. Gameplay
    • Contracts
      • Players will now have to complete the daily contract “KO Frenzy.” Previously, it was granting rewards before being completed
      • The in-game progress of the crew contract “Rollout” no longer resets when the user travels between 8000 and 9000 meters in ball form in a single match
      • The Weekly Reward and Season Reward contracts progress is now properly displaying after joining a crew
      • The “KO Streaker” contract is now completing as expected
      • Players previously did not see progression in contracts that required them to play with a friend, when they were grouped with a friend who was not a KO City friend, regardless of whether that person was a platform-specific friend. Now, contracts will progress as intended when players are grouped with a platform-specific friend who is not a KO City friend
    • Spectating
      • Fixed a bug where the next match would previously not start after all users have readied up in the Match Results screen of a Private Match if the Group Leader was a spectator
      • Spectators can now see the Sniper Ball laser visual effects
      • Spectators in private matches can now see the ‘Rematch” widget
    • On Switch, users were able to spam Catch more rapidly than designed after performing a Dodge, because the cooldown was reduced. This made Switch not aligned with the other platforms. It has now been brought back into line
    • Sometimes players who equipped both a new front and a new back logo would only see the back logo equipped. Now, after equipping a new front and back Crew Logo, both Logos will be properly equipped
    • Improved loading flow when erroneously attempting to join a player who has closed the game
    • After joining a group, matchmaking will no longer cancel on first attempt
    • Closing the main menu while in a grouped hideout no longer causes characters to play previous animation
    • Player nameplates for 3rd and 4th place will now appear in the KO Chaos outro cinematic
    • When leaving a group in Quick Play, the pop-up now clarifies that you will not also leave the match
    • Fixed an issue where canceling matchmaking with all other modes locked would cause an unexpected visual effect over locked modes
  • Other various bug fixes and usability improvements

Don’t forget to check out our review of the surprise hit right here.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Now Available PlayStation Store Again, Sony Recommends Gaming on PS4 Pro & PS5

After six months of being delisted from the service following its numerous technical issues and controversial release, Cyberpunk 2077 has returned to the PlayStation Store — giving gamers who haven’t played it the chance to purchase and play the game again — though the warning from Sony is still there, and recommends gamers play it on PS4 Pro and/or PS5.

Here’s the announcement of the return of the game via press release.

CD PROJEKT RED today announced that the PlayStation 4 version of Cyberpunk 2077 is available for purchase worldwide on the PlayStation Store.
In addition to the game being available on PlayStation 4, anyone who purchases the game can also play it on PlayStation 5 via backward compatibility. Furthermore, a free PlayStation 5 upgrade for the game will be coming in the second half of 2021 — and will be available for all owners of the PlayStation 4 version of Cyberpunk 2077, including both digital and disc. The upgrade will allow the title to take full advantage of the new console’s more powerful hardware.
While Cyberpunk 2077 has returned and become available to PlayStation users once more, the developers have also issued a warning that they may still experience performance issues with the game — which is why patches and fixes are still being rolled out for the game to this day.
For more on Cyberpunk 2077’s patches as well as the game’s technical issues, you can a list of that at our archives here.

Tim Villasor

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Death Stranding Director’s Cut ESRB Rating Released, Lists PS5 as Sole Platform

Following the announcement of the Death Stranding Director’s Cut two weeks ago, the game’s ESRB (Entertainment Software Ratings Board) rating has surfaced today! Those who played the game on the PS4 should know what to expect, but for the rest, head on for the Death Stranding Director’s Cut ESRB ratings summary.

Death Stranding Director’s Cut ESRB Rating Summary:

This is an action game in which players assume the role of a courier (Sam Porter) transporting packages across a post-apocalyptic environment. As players traverse mountainous terrain, they can be attacked by human settlers and ghostly apparitions. Players use machine guns, grenades, and shotguns to kill enemies; firefights are highlighted by realistic gunfire, large splashes of blood, and cries of pain. In some stages, players can perform stealth takedowns of enemies (e.g., strangling characters from behind). Cutscenes contain more intense instances of violence: a man and an infant shot—the latter, accidentally (blood splatter appears below the infant); a character shooting a comatose patient in the head; a man stabbing himself repeatedly in the distance. A handful of scenes depict a character with his buttocks exposed. The words “f**k” and “sh*t” appear in the dialogue.

Given how a recent trademark registration for a new PlayStation Experience has surfaced, could this be part of the show? This is assuming that Sony does intend to push out a show later this year.

Will you double dip with Death Stranding on the PS5 What would make you do it?

Source: ESRB (thanks, Okami, GermanStrands)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 11.83 June 21 Rolled Out

Hi-Rez has released the SMITE 11.83 June 21 patch, and it’s live now! Note that this isn’t the Bonus Update that’s associated with The Dark Enchantress patch released last week, as we’ll be getting that next week.

SMITE Update 11.83 June 21 Patch Notes:

While Hi-Rez has not made any official announcements regarding today’s patch, here are the incoming fixes per the official SMITE Trello board:

  • Odin – A02+A01 – Shield doesn’t do damage on explode ~50% of the time.
  • Morgan Le Fay – A01b – Enemies hit at the very edge are perma-slowed
  • Morgan Le Fay Mastery card art displays Kumbha

That seems to be it for today’s patch. If we get more info about it, we’ll be sure to let our readers know. Don’t forget, the big Stranger Things crossover is set for July 13!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042: DICE Says Just Making Maps Bigger Won’t Work, Game Uses “Clustering” for Objectives

With Battlefield 2042, DICE is doubling the mayhem, as the game moves from its 64-player skirmishes (32v32) to bigger 128-player (64v64) matches. While some might think it’s just a case of adding more players, vehicles, and making maps bigger, that’s not the case according to DICE.

Related Reading: Battlefield 2042 AI Soldiers Will Be Used to Fill 128-Player Matches, Hazard Zone Not Battle Royale

In the Xbox Extended Showcase video feature, DICE Design Director Daniel Berlin commented on how the studio changed their philosophy on map design for Battlefield 2042.

We altered our way of handling level design, because it wasn’t just a simple as making it (map) bigger, and portion the locations. It just doesn’t work that way. So we’ve leaned on a new type of design mentality that we’re calling “clustering.”  Now with clustering (it) means you’ll have a massive battlefield in front of you. But within this massive battlefield, you have particular clusters of objectives.

That makes sense, as just making maps bigger would mean it’s easier to get lost, and easier to get bored when you’re just trekking through one objective point to another. With DICE’s “clustering,” it sounds like they’re making sure that matches — regardless of where you are in the map — will have plenty of action.

Speaking of maps, DICE showed comparison images of Battlefield 2042’s maps sized up against other big maps in the franchise.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Biomutant Update 2.05 Patch Notes for June 20

Experiment 101 has released the Biomutant update 2.05 June 20 patch (or what the studio calls hotfix 1.5.1), which has been released today following the hefty patch released a few days ago. This is for more fixes, which you can read about below.

Biomutant Update 2.05 Patch Notes for June 20 (Hotfix 1.5.1):

Understandably, nothing major is included in this patch, but there are some much-needed bug fixes! Note that for now, this is only out on PC and PlayStation platforms (PS4, PS5).

1.5.1 is live for Playstation, PC (except origin) around 17-18h CEST.

  • This will fix the input issue and the NG+ issue that we have seen after patch 1.5

That seems to be it. For the bigger patch released on June 18, head on over here.

If you haven’t bought the game yet, go read our review here where we state, “There is a good foundation, but not a lot to be held by it. Combat and its world may be the saving grace of Biomutant, but this is one mutant that might need more experimentation before it achieves its full potential.”

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Check Out These Fantastic Battlefield 2042 Posters Created by Fans

Following Battlefield 2042’s reveal, it looks like shooter fans are really, really hyped for the game. Some of the people in the Battlefield community are so amped up that they decided to make their own Battlefield 2042 posters, and I have to admit, these look insanely awesome.

Twitter user AmbientFlush who’s a self-taught graphics designer from Finland, has been a franchise fan since Battlefield 2. and has made one that looks very, very well made, and could pass off as the official one (I think).

Fans can download the AmbientFlush Battlefield 2042 posters (and phone wallpaper) right here.

Another poster which has a more “cleaner” look The_KOLIBRI1 that looks like it’s made for a Liam Neeson movie.

You can download that one right here.

Lastly, we have Craft-OS who made a wallpaper of the title that’s a lot more colorful than what DICE has presented so far:

We’re sure there’s more out there, and if you know of any, share them down in the comments below!

Got a cool Battlefield 2042 creation or a news tip? Send them to us via our tips hotline!

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony Files Patent for Smarter Notifications Management for Users

While Sony has streamlined how notifications work in the PS5 (to some degree), it seems the company is looking to feature a better way in handling notifications for gamers, as a new Sony patent has surfaced, and it’s for managing notifications a lot better.

In the patent filing, it talks about whether the notification is associated with the application being used, and if it is, it will determine whether to show the notification pop up or be left in the gamer’s notifications list (at least from my understanding).

Abstract:

Techniques for managing notifications are described. In an example, a computing device presents content in an application window based on an execution of an application. Notification data is received by a computing device. Based on a context associated with the computing device, such as whether the application windows is the foreground and whether the notification data is associated with the application or such as the operational mode of the computing device, a determination is made whether or present a corresponding notification in-context within the application window of in a pop-up window. Otherwise, the notification is added to a notification list and can be summarized in a notification summary.

Screenshots from the patent:

Obviously, this isn’t anything groundbreaking, but it is a nice quality of life thing if it ever gets implemented. That said, same as with every patent or trademark, Sony filing this doesn’t necessarily mean it’s going to happen. Speaking of, could this somehow be tied to the recently announced PS5 firmware beta sign-ups? Maybe, maybe not.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 4 Servers Increased Due to Player Demand, Free Vehicle Bundle via Steam

With Battlefield 2042 now fully revealed, it seems this has drummed up hype for a lot of multiplayer shooter fans that it has seeped onto other Battlefield games. One of the said games that got a huge bump? None other than the most recent modern setting Battlefield game, Battlefield 4! More and more people have been logging into the game that EA has now increased the Battlefield 4 servers to meet player demand!

This was confirmed by EA on a post on the EA Answers board, where the following message was posted:

Hey everyone,

We were absolutely blown away by your excitement and reactions to the recent Battlefield 2042 reveal.

Since then, many of you have jumped back into Battlefield 4 to already get a taste of the return to all-out-warfare. We’ve been monitoring your experience and noticed queue times in the US West region were far longer than in other regions. Good news, we’ve increased server capacity for this region – you can expect less waiting, and more playing.

We’ll continue monitoring queue times and will make further adjustments as necessary.

Thank you for playing!

No doubt, this player count bump was helped a lot not only by the Battlefield 2042 reveal, but the game now available for free on Prime Gaming.

If you’re one of the many jumping into Battlefield 4 again, or for the first time, you might also be interested that the Vehicle Shortcut Bundle is now free for a limited time (until June 28)!

Battlefield 4 Vehicle Shortcut Bundle Steam link

Not familiar with what it does? Here’s the official description for it:

With the Vehicle Shortcut Bundle, you get instant access to all base-game upgrades for land, sea, and air vehicles. The bundle includes the Ground & Sea Vehicle Shortcut Kit and Air Vehicle Shortcut Kit. Whether you’re new to Battlefield 4 or just want to make up for lost time, Shortcut Kits help you go toe-to-toe with Battlefield veterans by instantly unlocking powerful gear or bonuses that would otherwise be obtained through play.

Thanks to DANNYonPC for pointing that out! Watch his video below explaining the bundle!

Battlefield 2042 will be out this October 22, and you can check out more news about it in our Battlefield 2042 game hub!

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.