Rockstar Games has released the GTA Online weekly update April 8, 2021 activities and discounts refresh! Same as always, you can check out the highlights and more below.
GTA Online Weekly Update April 8 Patch Notes:
Triple GTA$ & RP inHunting Pack and Freemode Challenges
Double GTA$ & RP in Transform Races
Free Gold, Silver, Pink and Black Jock Cranley Suits for logging in
A free Lampadati Tropos Rallye, which can be claimed at Southern San Andreas Super Autos until April 14
The Blista Kanjo is this week’s top prize at the Lucky Wheel
Real Estate Discounts: 40% off High End Apartments
Weapon Discounts: 50% off all Mk II Weapon Upgrades and conversions
Vehicle Discounts: 40% off the HVY Insurgent, HVY Insurgent Pick-Up, Lampadati Casco, Obey Omnis, MTL Dune, plus 30% off the Grotti Cheetah Classic and Vapid Winky
Prime Gaming Bonuses:Players who connect their Social Club account with Prime Gaming will get the Kosatka Submarine’s Sonar Station for free, alongside a GTA$200K bonus for playing any time this week
Prime Gaming Discounts: 80% off the Annis Savestra, 40% off the Maibatsu Manchez Scout, and 35% off the Vapid Slamtruck
Discounts
In addition to the Tropos Rallye giveaway, there are select other discounts available this week including 40% off all High End Apartment properties and half off all Mk II Weapon Upgrades and conversions.All that, plus sales on a variety of vehicles — see below for the complete list:
Grotti Cheetah Classic – 30% off
Vapid Winky – 30% off
HVY Insurgent – 40% off
HVY Insurgent Pick-Up – 40% off
Lampadati Casco – 40% off
Obey Omnis – 40% off
MTL Dune – 40% off
Tune in next week for the next GTA Online weekly update!
While we just got a new patch for Marvel’s Avengers yesterday, it unfortunately came with a nasty bug that made the PS4 version literally unplayable. Hopefully that’s sorted today, as Crystal Dynamics has released the Marvel’s Avengers update 1.31 April 8 patch today! This is once again, a small download, and should be to sort the crash issues.
Marvel’s Avengers Update 1.31 April 8 Patch Notes:
No official patch notes has been released yet, but users from the Marvel’s Avengers Discord have confirmed that this does indeed fix the PS4 crashing issues!
Over on Reddit, gamers are also reporting that this patch has solved the issues.
Note that there is a slim chance that this patch includes other fixes or gameplay-related changes (though slim it might be), and if Crystal Dynamics releases anything new about it, we’ll update the post accordingly. Same as always, if you spot any other fixes or changes, share what you find down in the comments.
In other Marvel’s Avengers news, Ultron is reported as one of the new bosses coming to the game, and you can read about that here.
Following this week’s little issue where the current-gen version of NBA 2K21’s title update wasn’t rolled out the same day as the next-gen version’s, Visual Concepts has released the NBA 2K21 update 1.10 April 8 patch today! Head on below for the full patch notes
NBA 2K21 Update 1.10 April 8 Patch Notes:
Note: These are the changes listed in the Courtside Report for current-gen sent out in the press release on April 6 when the patch was supposed to be released originally. Currently, the page can’t be accessed though we have the full notes for that listed below.
GENERAL:
New seasonal decorations in 2K Beach
Updated another set of player likeness improvements for current NBA players
MyCAREER:
Keep an eye out for new events coming to 2K Beach in the coming weeks
MyTEAM:
Resolved some menu issues with the Mystery tier in Domination
Duplicated Attribute Boosts for Triangle and Post Coaches have been removed
Addressed a Win/Loss exploit in Unlimited and other multiplayer modes
Made visual improvements to Dark Matter in certain menus
Additional preparations added for future seasons of MyTEAM
We’re uncertain whether Visual Concepts added more to today’s patch that’s not listed above, but if there are any other changes not stated above, we’ll be sure to update the post later today.
PUBG Corp. has released the latest title update for PlayerUnknown’s Battlegrounds (PUBG)! The PUBG update 1.65 title update is for the console’s 11.1 patch release!
PUBG Update 1.65 Patch Notes:
Season 10 Ranked Rewards
Season 10 has now wrapped up and it’s time to enjoy your rewards, after a hard-fought season of Ranked. Rewards will be automatically distributed to your inventory upon login at the beginning of Season 11.
Season 10 rewards are granted based on your final end-of-season rank.
Ranked Emblem
A unique emblem per tier, for all players who obtained a rank during Season 10.
Season 10 Ranked Parachute Skin
Given to all players ranked Diamond and above.
Season 10 Ranked Mirado Skin
Earned by all players ranked Gold and above.
Season 11 Ranked Begins
Starting from Season 11, the Ranked Season will run on a two-month period. The beginning and end dates of the Season will no longer match that of the Pass. Changes have been made to the reward table accordingly.
Players use the rank emblem rewards a lot, especially at high ranks. However, upon analysis, we’ve found that players tend to most often use the emblem rewards from last season rather than older seasons. To better emphasize the honor of earning a rank each season, going forward we’ve moved to a model where the ‘honor based’ rewards will be unlocked only for the following ranked season. This makes sure that all players know you earned your displayed rank reward fairly recently and aren’t resting on laurels that may be out of date. To emphasize the honor of earning high ranks, we’ve made improvements to the quality of the higher rank emblems and added nameplates as an additional honor based reward type.
Ranked Rewards Table Changes
Ranked Parachute skins are provided from Gold and above.
Vehicle skins are no longer provided in Ranked.
Animated emblems are provided for Platinum and above.
Master and Top 500 receive a Nameplate and Emblem.
Emblems and Nameplates are “Honor Rewards” and are provided as “Unlock” types.
Updated Rewards Table
Season 11 reward design will be revealed through a separate announcement.
Tier
Reward List
Bronze
Bronze PUBG ID Emblem
Silver
Silver PUBG ID Emblem
Gold
Gold PUBG ID Emblem
Ranked Parachute Skin
Platinum
Animated Platinum PUBG ID Emblem
Ranked Parachute Skin
Diamond
Animated Diamond PUBG ID Emblem
Ranked Parachute Skin
Bonus rewards for Top 500 players:
Unlockable Animated Top 500 Emblem
Unlockable Animated Top 500 Nameplate
Unlock Rewards
The highest rank Unlock Rewards can be used in the next Ranked Season.
Unlock Rewards can be found in the inventory at the start of the new Season.
Once the Ranked Season is over and the server maintenance begins, Unlock Rewards will be collected from the inventory.
Season 11 Ranked Updates
Spawn rates for all weapons in Ranked Mode will be increased similar to a level similar to Esports Mode, on all maps. We have increased the amount of item spawns by 30% – 40% to reduce time spent looting. There are no changes to other item or vehicle spawn rates.
The Return of Paramo
Based on your feedback, we’ve brought back Paramo to Normal and Custom matches, as Haven and Karkin bid farewell.
Check out the changes to Paramo this update!
Added one random spot(total of four).
Increased item spawn rates in the Secret Room and Care Package Helicopter.
Improved terrain and added additional cover to fields.
Normal Matches
Up to 64 players can play in a match (bots included).
Custom Matches
Now available in Custom Matches
Added Secret Room Key to spawn options.
Map Service Plans
Last year, the team focused on releasing several smaller sized maps with unique features, from Karakin and its building destruction, to Paramo and its partially randomized terrain, to the urban streets of Haven along with its PvPvE elements. We love making new and interesting maps for you all to play on but all these new maps make matchmaking and map rotation a pretty difficult task. To try and keep a balance between map choice and matchmaking times, we’ll be limiting the number of playable maps to five starting with Update 11.1.
We know that our players have very different tastes when it comes to map size, but the consensus has generally been in favor of the large 8×8 maps. Because of this, Erangel and Miramar will always be available with the remaining maps cycling in and out of the remaining three slots. Cycling out maps also gives us the opportunity to work on them a bit for when they make their return. For Update 11.1, Paramo will be replacing Karakin in the rotation.
Paramo has been a fan favorite since it first dropped and many of you have been asking for it back. We’ve added in more options for game modes and fine-tuned a few other things, added an additional random map area each match, and also made it available in custom games. Karakin will continue to be available in custom games.
We hope this new plan helps keep PUBG’s map selection exciting while still getting you all into games in a timely fashion. Thanks and enjoy your return to Paramo!
Weapon Balance Updates
Based on the data we’ve collected in the past months, we’ve made adjustments to the Weapon Balance. We found that in Normal matches, the Beryl, M416, and SLR are all used in a similar amount. In Ranked matches, however, the Beryl is outperforming other weapons, followed closely by the SLR. To help keep matches exciting and make sure players have many viable battle choices, we’ve decided to nerf the Beryl and SLR. On the other hand, we’ve seen that certain guns are underperforming, and so we are giving the Mini-14, VSS, and SCAR-L small buffs.
Mini-14
Increased damage by +1. (46 → 47)
VSS
Increased damage by +2. (41 → 43)
SCAR-L
Increased damage by +1. (41 → 42)
SLR
Increased horizontal recoil by 15%.
Decreased recoil recovery rate from 2.1 → 1.9
Beryl
Increased horizontal recoil magnitude by 5%
Increased horizontal recoil speed from 10 → 11
Increased vertical recoil speed by +1.5 (15 → 16.5)
New Feature: Emergency Pickup
When the Emergency Pickup is deployed, a Fulton Balloon is released from its bag. When the Balloon is fully inflated and high up in the air, an airplane will arrive in 60 seconds. During this time, up to a maximum of 4 players can attach themselves to the Fulton Balloon rope. Once that plane arrives, it catches the Balloon, hoists up the players, and makes its way towards the center of the Safe Zone.
At any point during the flight, players can detach themselves and parachute down. When deploying the Emergency Pickup, make sure the area is clear of obstacles (terrain, vehicles, buildings) with a clear view of the sky, or it will fail. The Emergency Pickup cannot be used before the first circle appears and after the fourth circle, so use it wisely. It will also not work when you use it indoors, on ferries, or trains.
The Emergency Pickup is a lootable item only found on Erangel, Miramar, Sanhok and Vikendi that can be carried around in your inventory.
Emergency Pickup can be used effectively in the following situations:
Stuck deep in the Blue Zone or are otherwise unable to outrun it
Have to cross an open field with little cover while engaging another team
When you and your teammates want to find a safer looting location
Be aware of the following once you’re picked up by the plane:
Once picked up by the plane, you cannot shoot, so be wary of taking fire while you’re midair.. especially if there is a Motor Glider around.
Players on the rope can receive damage and are therefore vulnerable to mid-air attacks from a Motor Glider.
Players can detach from the rope at anytime and deploy the parachute.
At an altitude of less than 50 meters, the parachute is unable to be deployed.
Camera is locked in TPP for the duration of the journey.
Mastery Medal Updates
Ten new types of Mastery Medals have been added.
While the first medal update focused on killing skills in battle, this update adds medals that focus on multiple combat situations and play styles.
For example, medals have been added for missed victories, taking down a whole enemy squad, coming out on top in certain unlucky situations and even for working well with your team.
Mastery Medals can be acquired in both Normal Matches and Ranked, but not Arcade, Labs and Custom Matches. Each medal specifics which game modes they can be acquired in.
PUBG ID Updates
Players can now display up to two medals on their PUBG ID, as an awesome way to show off your achievements.
Upgrading a medal tier will remove the old medal and only display the higher tier medal.
Players can customize their PUBG ID from the Customize tab.
PUBG ID will now be shown as a profile pop-up, rather than the previous passport format.
Mutual Friends
The previous PUBG friend system only allowed you to follow another player. In the new Mutual Friends feature, players will be able to become friends with one another. Alongside this change are more improvements detailed below.
Friends list now supports up to a maximum of 300 friends.
A “Friend Request” tab has been added to the Social Page. Mutual friend’s activity status can be found here.
You can choose to block requests from specific players desired players for 30 days. Once a player is blocked, you’re unable to unblock them during that time period.
The “Following” feature is no longer supported, with previously followed players listed under “Previous List”.
Friend requests can be sent from this list.
UI/UX Improvements
Killfeed Updates
The killfeed now uses graphics only, with the text-only option no-longer being supported.
DBNO and headshot icons are now separated for improved visibility.
New Feature: Match Log
As text kill feeds are no longer supported, we have added a new screen to view the log of matches using the existing text kill feed feature.
Match Logs can be accessed from the Menu and include the following info:
Kill messages
Important messages (all messages displayed in the center of the screen)
Match Logs are not provided in the following situations:
Ranked
Arcade TDM
Training Mode
Custom Match: TDM/War Mode/ War Mode: Conquest/Esports
Match Logs will be activated in the following modes:
Normal Match
Custom Match: Normal/Zombie Mode
Observer also supports Match Logs in following situations
Normal Match
Ranked
Custom Match: Normal/Zombie Mode/Esports
Esports Tab PGI.S Champions Page Update
Winners of PGI.S 2021 can now be found in the Esports tab with Update 11.1.
The top 4 teams will be displayed alongside the PGI.S Grand Prize total.
Tournament Champions will be shown alongside their pictures, in celebration of their victory!
Check it all out and more in the Esports Tab!
Notification Changes
During Normal Matches, a notification now displays when leaving a match which could impact your reputation score.
If you choose to leave before plane takeoff or after death, your reputation will not be negatively impacted and the notification won’t be displayed.
Match Rating pop-up has been removed.
The feedback you’ve sent through match ratings has been very helpful in improving PUBG. Based on the data collected, we will continue to improve PUBG.
We are introducing a new survey system in place of voting on match ratings, full details later in the patch notes.
The Player Profile Icon has been moved into the friend system at the bottom right of the main menu.
Store Improvements
Introducing the newly designed G-Coin page.
Items can be found easily by selecting categories.
Categories without items will be deactivated.
Some categories have been re-named.
Sub categories have been added.
Adjusted some image/model sizes to improve item previews.
QoL Improvements
Maximum number of participants are displayed in the Customize tab emote settings.
Players can now create up to three Custom match sessions, which means player won’t have to wait to start a new session.
A new survey system is coming. Once a new survey begins, players will be notified through the notification center on the main menu.
Wheel Widget
We’ve added a new Wheel Widget feature to help you quickly equip consumables, throwables, and scopes located in your inventory.
Consumables
Pressing down on the D-pad will display the consumable Wheel Widget.
When the Wheel Widget is open, you can cycle through your consumables by pressing left/right on the D-pad or LB/RB (Xbox) L1/R1 (PS).
Press A (Xbox) X (PS) to select a consumable.
Press B (Xbox) Circle (PS) to close the Wheel Widget.
A yellow checkmark will indicate the consumable that is currently equipped (holding).
Holding down on the D-pad (0.3 sec) will use your last selected consumable.
The number in the circle located to the lower right of the highlighted consumable shows the total amount stored in your inventory.
A number will not be shown if you have one in your inventory.
Throwables
Pressing right on the D-pad will display the throwable Wheel Widget.
When the Wheel Widget is open, you can cycle through your throwables by pressing left/right on the D-pad or LB/RB (Xbox) L1/R1 (PS).
Press A (Xbox) X (PS) to select a throwable.
Press B (Xbox) Circle (PS) to close the Wheel Widget.
A yellow checkmark will indicate the throwable that is currently equipped (holding).
Holding right on the D-pad (0.3 sec) will equip the last selected throwable.
The number in the circle located to the lower right of the highlighted throwable shows the total amount stored in your inventory.
A number will not be shown if you have one in your inventory.
Sights & Scopes
Pressing and holding up on the D-pad (0.3sec) while in ADS will display the sight & scope Wheel Widget.
When the Wheel Widget is open, you can cycle through your sights & scopes by pressing left/right on the D-pad or LB/RB (Xbox) L1/R1 (PS).
Press A (Xbox) X (PS) to select a sight or scope.
Press B (Xbox) Circle (PS) to close the Wheel Widget.
Squares 1,2 and 3 shown on the upper left side of the highlighted image shows the sights or scopes attached to the main weapon(1)/sub-weapon(2)/handgun(3).
The number in the circle located to the lower right of the highlighted sight or scope shows the total amount stored in your inventory.
A number will not be shown if you have one item in your inventory.
Sights & scopes that cannot be equipped/used are displayed in red
A yellow checkmark will indicate the sight or scope on the weapon that is currently equipped (holding).
We look forward to reading your feedback and suggestions on the new Wheel Widget feature.
TDM Map Ratio Changes
We have slightly reduced the Sanhok map ratio for TDM based on community feedback.
Performance Improvements
Increased server performance by improving server replication process.
Optimized level streaming to reduce hitching.
Improved unnecessary performance overheads related to reflections and optimized reflection computations inside buildings.
Improved Care Package optimization to reduce server hitches.
Increased server performance in relation to Red Zones.
Image loading speeds have been improved in-game and in the menus.
Items & Skins
April Skins – Hippie
Sales Period
14 April 2021 2 PM KST – 13 April 2022 2 PM KST
13 April 2021 10 PM PDT – 12 April 2022 10 PM PDT
14 April 2021년 7 AM CEST – 13 April 2022 7 AM CEST
Items
4 Sets
GROOVY GETUP BUNDLE
Groovy Glasses
Groovy Bandana
Groovy Gown
Groovy Boots
HIP OUTFIT BUNDLE
Hip Haltertop
Hip Bellbottoms
Hip Sandals
ONE LOVE OUTFIT BUNDLE
One Love Beanie
One Love Shirt
One Love Pants
One Love Shoes
GROOVY OUTFIT BUNDLE
Far Out Sunglasses
Far Out Shirt
Far Out Bellbottoms
Far Out Slippers
2 Vehicles
“High Flyin’” Motor Glider
“Hippie Soul” Aquarail
2 Emotes
Victory Dance 46
Victory Dance 47
Weapon Skin – Gold/Silver Beryl
Sales Period
21 April 2 PM KST – 2 June 2 PM KST
20 April 10 PM PDT – 1 June 10 PM PDT
21 April 7 AM CEST – 2 June 7 AM CEST
Items
1 Set
FANCY BERYL BUNDLE
Gold Plate – Beryl M762
Silver Plate – Beryl M762
Item patterns on the Corgi Crew Skins have been adjusted due to texture issues.
Bug Fixes
General
Fixed an issue when using a throwable in a vehicle where the hand position wasn’t aligned correctly.
Fixed the issue where Ranked Match leaving penalties (unable to join match) were applied even after 30 minutes have passed.
Fixed the issue where only a small amount of damage was dealt to opponents upon collision with Dirt Bikes at full speed.
Fixed an issue where grenades could sometimes fail to throw and explode in the players hand.
Fixed the issue where bare footsteps sounds were played when wearing Pillar Tactical Pants.
Fixed the issue which could display the wrong clothing preset for squadmates.
Fixed the issue where the two different compensators that could be attached to the Mini14 looked identical.
Fixed the issue where Team Finder doesn’t deactivate after starting matchmaking.
Fixed the issue where the Panzerfaust could be fired through walls when jumping or falling.
Fixed the issue where respawning didn’t work if the player didn’t switch into spectating mode after dying in War Mode.
Fixed the issue where the boost items were canceled when consuming them while changing weapons.
Fixed the issue where a player kicked from a Custom match lobby could re-join via invitation.
Fixed the issue where the Coupon Store wasn’t available during the grace period.
Fixed an issue where the kills you earned after you die are not displayed in the Match History.
Fixed an issue where the area of the item slot was displayed abnormally in the shop recommendation tab at certain resolutions.
Fixed an issue causing players character to get stuck in the lean position while using a throwable.
Fixed the view angle issue on the Zima.
Fixed the black tool-tip background being displayed in the POBG loading screen.
[POBG] Fixed the issue where the Grenade Chicken throws grenades where they are standing.
UI/UX
Fixed the issue where the opacity of the Random Crate’s background wasn’t displayed properly.
Fixed an issue where the arrow UI in the top right corner of the Match Report Weapon Mastery was displayed even when achieving XP for a single weapon.
Fixed an issue where ‘Item’ was displayed as ‘Steal’ when using the Tactical Map Marker.
Fixed an issue where players queuing for a match were marked as already playing when viewed on the Social Page.
Fixed a visual issue in the notification window after reporting a player.
Fixed the issue where the News page content wasn’t aligned in Arabian.
Fixed the issue where the player’s nickname was displayed on the mini-map in observer mode.
Fixed the issue where the ‘Vest’ filter wasn’t displayed in the Customize menu.
Fixed the issue where the killfeed was not displayed once a random player is kicked from the game.
Fixed the issue where the Bot reputation is always 0.
Fixed a problem where the nickname of the user who died or ended the game was not darkened in the team list UI.
Items
Fixed the clipping issue when the Hairstyle PGI.S and the Crossbow hat were worn together.
Fixed the issue where a display error occurred when wearing the PGI Title Handwraps after wearing Duncan’s Infiltrator Handwraps.
Fixed the issue where the skin color changes when a female character wears the Looters/Spurdogs Basketball Shoes.
Fixed the texture issue when a female character wears the Karakin Local Blouse.
Fixed the issue where the character’s hand disappears when the Evening Bloom Dress and the Smoke Stalker Jacket are worn together.
Improved the ‘DARLING’ text written on the butt plate of the Rosebound M24.
Fixed the clipping issue when PGI.S Beast-Mode Mask and Julie’s Infiltrator Helmet – Helmet (Level 1) are worn together.
Fixed the clipping issue on the male characters when the Fancy Holiday Jacket and the Military Skirt (Black)/(White) are equipped together.
Fixed the sound issue of bare footstep sound being played when wearing Wooden Puppet Legs.
Fixed the clipping issue when the Fairied Away Gloves and the Lunchmeat Hoodie were equipped together.
We rolled back the design of (BATTLESTAT) Festive Flannel – M416 and (BATTLESTAT) Moo’d Killer – Mini14.
Once the latest title update is know, we’ll let our readers know.
Heads up, Call of Duty: Black Ops Cold War players! Treyarch has rolled out the Black Ops Cold War update today for April 7, and it includes gameplay-related changes! This is a server-side patch, so there’s no actual file that’s needed to be downloaded, and everything will be applied once players connect to the servers.
Black Ops Cold War Update Today April 7 Patch Notes:
GLOBAL
Weapons
ZRG 20mm
ZRG 20mm sniper rifle now available via in-game challenge or Store bundle.
UI
Addressed an issue with UI icon visuals for the “Oni” Reticle appearing too dark in the preview.
MULTIPLAYER
Maps
Miami Strike
Closed an out-of-bounds exploit area near the Parking Garage.
Scorestreaks
RC-XD
Increased RC-XD damage to take down nearby enemies using Flak Jacket.
Camo Progression
Addressed an issue where the “Science” camo category for the RPG-7 wasn’t tracking properly.
Addressed an issue where the “Classic” camo category for the R1 Shadowhunter wasn’t tracking properly.
ZOMBIES
Stability
Addressed a stability issue related to Ammo Mods.
Outbreak
Stability
Fixed crashes related to Objectives.
Addressed a stability issue related to the Krasny Soldat’s leap attack.
Addressed a stability issue related to the Dragon Relic.
Addressed a stability issue related to Wall Buys.
Addressed a stability issue related to the Secure Objective.
Added numerous stability fixes.
Dead Ops Arcade 3
Gameplay
Adjusted XP rewards.
Slightly adjusted some rewards for life donation.
Adjusted time allotments for Wave 3 in the Room of Justice.
Addressed an issue where the Bonus Room War Store not functioning as expected.
Addressed an issue where the War Store wasn’t granting vehicles or a random one.
Addressed a co-op issue where a player wouldn’t be warped into the Room of Fate if another player was dropping into the Room of Fate on a buggy or mech at the same time.
Addressed an issue where various shield type objects (Barrels, Boxing Gloves, Sawblades, Tesla Balls) were not working as expected.
Addressed an issue where the player’s shield was not affecting the Meatball or Spider enemies as expected.
Addressed an issue where the Tesla Ball wasn’t working against some enemies.
Challenges
Addressed an issue where the player wasn’t properly getting credited for kills while in vehicles for the “Damage Delivery” Challenge.
Leaderboards
Addressed an issue where leaderboards were not updated correctly at the end of match.
Create-a-Class
Addressed an issue that caused Optics to be automatically unlocked on the R1 Shadowhunter crossbow.
Onslaught (PS4/PS5)
Gameplay
Adjusted difficulty scaling for higher Surges.
Adjusted spawn rate and movement speed of enemies to match other modes.
Added super sprinter enemies to Onslaught.
CAMPAIGN
UI
Addressed a UI error that could appear upon selecting Player Details when using keyboard and mouse.
That’s kinda meaty for a server-side patch, no? If you also play Warzone, don’t forget, a server-side patch for the game was released by Raven Software yesterday, which you can read about here.
Get ready to experience Layers of Fear using the power of virtual reality and PlayStation, as Layers of Fear VR is coming to PSVR on April 29 — bringing the virtual horror experience to Sony’s VR platform.
Here’s the press release from the Bloober Team on the game’s upcoming launch later this month.
Bloober Team has announced today that its psychological horror hit, Layers of Fear VR, is coming to PlayStation VR on April 29th, 2021. This is a continuation of the company’s strategy to bring its quality horror games to popular Virtual Reality platforms.
Based on the critically acclaimed 2016 title, Layers of Fear VR immerses players into the depths of madness as they take control of a painter aiming to finish his Magnum Opus. Uncover visions, fears, and horrors that entwine the painter while exploring the depths of an ever-changing Victorian mansion filled with macabre artwork, all brought to life in a truly immersive and frightening virtual reality adventure thanks to PlayStation 4 and the PlayStation VR headset.Redesigned with virtual reality in mind for greater interactivity and immersion, Layers of Fear VR is a first-person horror game built on a rich, dark story. Explore an environment overflowing with macabre artwork and unravel secrets through twisted puzzles, while the psychological horrors buried deep within the game will leave you questioning your own eyes and mind. Dare you help paint a true masterpiece of fear? Put on your headset and discover what awaits…
On related horror game news, Resident Evil Village upcoming second demo has been uploaded to PSN and remote controls for the game have been revealed — which you can read about here.
Get ready to dive into a simulation world of survival horror like no other, as Netherlands-based game studio Blue Box Game Studios has revealed their latest project with Abandoned — with an announcement teaser released and confirming that the game hits PS5 later this year.
Here’s the announcement teaser which showcases what to expect from this first person horror and shooter experience.
Released via the PlayStation Blog, here’s an overview and description on the development and making of Abandoned.
Story
The story is centered around Jason Longfield, who wakes up in a strange forest. Abandoned and not remembering how he got there, Jason soon finds out that he was kidnapped and brought there for a dark purpose. Fighting for his survival, his main goal is escape.
Realistic Character Interaction
We want to deliver a uniquely personal gameplay experience, one that feels realistic. Every event has an influence on your character. If Jason is out of breath after sprinting (or is afraid), his firing accuracy will suffer. Unlike action shooter titles, firing weapons in Abandoned will be realistically slow. You will need to be tactical in order to survive.
Development
Our studio is focused on crafting a cinematic style, first-person story. This is no fast-paced shooter in which you just run, aim and shoot. Abandoned requires you to hide and plan every shot before pulling the trigger. We want you to be nervous come each and every enemy encounter. To be aware that a wrong move can be the deciding factor between surviving a combat scenario or not.
DualSense Wireless Controller and 3D audio
We wanted to emphasize realism through user immersion. This would not be possible without the DualSense wireless controller. Players will feel each and every interaction during gameplay—such as being struck by a bullet. Pulling the trigger on a loaded or unloaded gun will feel different. Equally 3D audio will help shape your decisions and tactics, using the accurate positioning of gunshots out in the wilds to help decide your next move.
The Power of PlayStation 5
Our team is still unravelling the power of PS5 but we’ve made amazing progress so far. The console allows us to process high quality motion capture, all running at 60 frames per second and rendered at a native 4K resolution. We’re making sure the environmental quality is as close to the real thing as possible. In all, the result is realistic graphics, smooth character animations, and minimal loading screens.
We are exactly 30 days away from the release of Resident Evil Village, and while Capcom confirmed that a second demo is on its way, they have yet to give a firm release date. Well, seems it might be releasing sooner as a number of files relating to the Resident Evil Village second demo have been uploaded to PSN.
To be precise, four new SKU (USA, Japan, Europe, and Asia) have been uploaded (backend, not live yet) to the digital storefront, all named (Biohazard in Japan) “Resident Evil Village Gameplay Demo.” As previously confirmed by Capcom, the title of the demo confirms that this will be solely focused on gameplay, whereas the previous Maiden demo was a visual showcase. The demo is allegedly around 10GB from the information on PSN.
What’s more, the files also contain some images with the branding of “Gameplay Demo” along with a control scheme for what appears to be for remote play functionality.
Image of the PSN icon that players will see on their PS4 or PS5
This is the bootup image when you launch the demo.
And finally the control scheme for what appears to be for the Vita has been revealed! Here’s the Resident Evil Village remote play layout.
There’s also a music file tied to it with the main theme playing that you hear on the PlayStation dashboard. No further details were uncovered from the file. Hopefully with the demo now being uploaded to multiple regions it means that the demo will be releasing soon. We should be getting official word from Capcom as we get closer to launch, but we will be sure to keep you all updated on any new development.
Resident Evil Village is releasing May 7 on PlayStation, Xbox, and PC.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Spartans, 343 Industries has rolled out Halo: The Master Chief Collection (Halo MCC) Season 6: Raven event today! The Halo MCC update 1.2241.0.0 April 7 patch is live, and we have the fulll patch notes and more!
Players can now use the Exchange to spend season points on unique customizations from past Seasons or limited-time challenges. Visit the Exchange from the main menu to see what’s currently available.
New Halo 3 Map: “Waterfall”
Originally made for Halo Online, the map Waterfall is now available in Halo 3 Custom Games. Waterfall is a symmetrical map that supports all major game variants in Halo 3.
Waterfall received significant updates after flight testing, but we would like to gather more data from players around performance or bugs so we can make sure Waterfall is ready to enter the regular rotation in matchmaking.
New game variant: “Escalation Slayer”
In Escalation Slayer, players progress through a series of weapons by earning kills with each one. When a player gets a kill with the final weapon, they win the round. You can also downgrade opponents to the previous weapon tier by assassinating them or sticking them with a Plasma Grenade.
Escalation Slayer will be available in Halo: Reach, Halo 4, and Halo 2: Anniversary. Players can configure game settings to customize the experience and create unique variants.
Team Changing in Custom Games
In Custom Games across all multiplayer titles, all players can now change teams during a match. Choose Leader Only, Pre-Game Only, or Always options while setting up the Custom Game lobby. (Always is the default setting).
Mouse & Keyboard support for Xbox
Console players can now play using a mouse and keyboard with this feature supported for Xbox.
Secondary bindings for Mouse & Keyboard
Any action can now be bound to multiple inputs while using mouse and keyboard.
Field-of-View (FOV) and Crosshair Position options for Xbox
Field-of-View (FOV) and Crosshair Position options are now available on all Xbox platforms, including 120Hz supported devices.
Expanded audio options
New audio options allow players to choose:
Game audio output device
Voice chat input device
Voice chat output device
Voice chat threshold
These settings will override the Windows default settings.
Expanded accessibility options
Players can now configure additional accessibility options directly within Halo: The Master Chief Collection.
Text-to-speech and Speech-to-text can now be configured within the game on both Xbox and PC.
Narration can now be configured within the game on Xbox. On PC, it will continue to use the system-level Windows Narration feature.
Disable background video is an entirely new option available on all platforms.
Per game Gameplay Settings
Each game now has its own unique Gameplay Settings section in the menu, including some settings that are unique to each title.
Other changes
Players can now see their armor customizations in first-person in Halo 3.
The Create menu has been renamed to Creative.
Added support for replacement of Halo: Combat Evolved maps with maps made for Custom Edition.
Note: We cannot guarantee maps will always work, but maps made using official Custom Edition tools should work without issues.
Added XP and progression rank information when viewing a remote user’s Player Details.
Added options to Invite and Join players when viewing their Player Details from the post-game carnage report.
The Halo 4 loadouts menu is now more consistent with the other customization menus.
Increased the Forge palette budget on the Halo: Reach map “Breakneck.”
Resolved issues
Many improvements come from Halo Insiders feedback and Halo Support tickets submitted by our community. Thank you for participating and please keep submitting tickets! Below is a breakdown of fixes in this update:
Reorganized the Video Settings tab on PC:
Graphics Settings header has been removed
General Settings header has been added to group all the top-level options
UI Graphics Quality has been moved under the top-level options alongside UI Gamma
Fixed a bug that caused Halo: The Master Chief Collection to occasionally crash on launch if the Monitor setting was set to a currently unplugged secondary display.
Fixed a bug that caused some buttons to become unresponsive after reducing and saving the Scale Resolution in the Video Settings menu while using two monitors.
Fixed a bug that caused switching between Fullscreen and Borderless mode in Video Settings while using two monitors to move the game to the other monitor.
Fixed a bug that caused the Main Menu button in different game launch screens to return to the previous screen instead of all the way to the main menu.
Fixed a bug that prevented Russian keyboard layouts from binding the tilde (~) key to any action.
Fixed a bug that caused the chat window to close if the player clicked it using a mouse.
Fixed a bug that caused all gamertags to display as “Player Found” when viewing the Pause menu roster.
Fixed an inconsistency where Halo 2: Classic was listed in the Customization menu as “Halo 2” unlike other menus with lists of games.
Shortened the names of several help bar items in the Network tab to prevent overlap when the aspect ratio is set to Windowed 5:4.
Fixed a bug that caused the Player ID menu to occasionally take a long time to load.
Fixed a bug that caused a short delay when entering the Season Rewards menu for the first time after launching Halo: The Master Chief Collection on some consoles.
Various localization fixes and updates in non-English languages across titles.
Fixed a bug that caused the secondary splitscreen user’s Player Details to incorrectly display them as remote users and not include various options that would be expected for a local user.
Fixed navigation and focus bugs that could occur when multiple Kills tabs were present on the Campaign or Firefight.
Fixed a bug that caused the Killed Most and Killed Most By widgets to always appear black in FFA games.
Fixed a bug that caused the ODST Firefight maps “Rally (Night)” and “ONI Alpha Site” to not display in the View Maps section of their Playlist
Fixed a bug that caused a player’s Steam presence to show them in a Campaign mission rather than the associated Firefight map when playing ODST Firefight.
Fixed a bug that caused excessive data broadcasting to squad members while the leader navigated the custom game lobby which could lead to disconnects.
Fixed a bug that made players unable to rebind the key for Change Loadout.
Halo: Combat Evolved
General
Cinematic character animations are no longer capped at 30 frames per second.
Fixed a bug that caused the sun to appear too small in Halo: Combat Evolved when classic graphics were enabled.
Fixed a bug on PC that caused holding the C key to pick up weapons even if the button was not bound to that action.
Fixed a bug on PC that caused subtitles to stop displaying when the General Volume setting was set to 0.
Campaign
Fixed a bug during co-op that caused Vehicle Sensitivity and zoomed Mouse Sensitivity to be too low for the client-side player (not the host).
Fixed a bug that caused the Shade Turret to sound choppy when fired rapidly.
Fixed a bug that caused the Warthog engine sound effects to be too quiet in the Campaign.
Fixed a bug that caused character models during cinematics on Classic graphics to “vibrate” depending on the player’s framerate.
The Warthog and Scorpion Tank machine gun turret firing audio now matches the legacy audio.
The sound effect for switching weapons to the Needler now matches the legacy audio.
The Needler no longer appears to jump into Captain Keyes’ hand during a cinematic in the mission “The Truth and Reconciliation.”
Removed the reload sound at the start of the “Assault on the Control Room” cinematic that was not present in the legacy version.
Fixed the object of light that blocks the bottom right of the screen for several seconds during the “Two Betrayals” cinematic in remastered graphics.
Removed an object that would pop in while Cortana is speaking during the opening cinematic of “Two Betrayals” in remastered graphics.
The camera no longer clips through the Master Chief’s assault rifle in the final cinematic of the mission “343 Guilty Spark” in classic graphics.
The camera no longer clips behind level geometry during the opening cutscene of “The Pillar of Autumn” in remastered graphics.
Halo 2: Anniversary
General
Fixed a bug that caused vehicle sound effects to sound significantly quieter or nonexistent for players who are near the vehicle but not in it.
Halo 3
General
Fixed a legacy bug that caused the picture-in-picture stencil view in the Gauss Warthog Turret to only function when a Ghost is within the user’s field of view.
Fixed several issues with the Halo 3 Tech Suit including issues introduced during flight when New Skins in H3 is disabled
Fixed a bug that caused the New Skins in H3 toggle to incorrectly hide the Katana Chest armor piece during gameplay.
Fixed a bug that caused the vehicle boost blur effect at the edge of the screen to jitter.
Fixed a bug that caused Pearlescent visor customizations to show abnormal edges and lines across the visor.
Fixed a bug that caused the Spartan’s Right Arm and Shoulder Piece model in Halo 3 Customization menus to disappear if the Game Window size was reduced to about half.
Updated Season 5 customizations:
The TANKER and SUTURE left-hand armor vambraces are no longer transparent from certain angles while the Spartan is holding a two-handed weapon.
The AVIATOR leg pieces no longer clip through the Spartan model’s techsuit in the model preview.
Forge
Fixed a bug that caused the Sentinel Beam to appear twice in the Forge weapons menu on Valhalla.
Fixed a bug that caused the Forge camera to sometimes zoom inside of the held object when moving the object close to floors.
Halo 3: ODST
General
Toggle Display Waypoint Markers can now be rebound from the arrow keys, preventing overlapping bindings.
Fixed a bug that caused the motion blur during a vehicle boost to jitter heavily.
Fixed a bug that caused only the host of a Firefight match to hear any voice lines.
Halo: Reach
General
Fixed a bug that caused a small grey box to appear on the left bicep in the Customization menu when using any chest armor piece that has a prosthetic arm.
Fixed a bug that caused the visor color to not apply to the whole visor surface on CQC helmet variants.
Forge
Fixed a bug during Invasion on any Tempest map variant that caused the siren to play for both objectives continuously. A unique siren should now play for each objective and only while it is under attack.
Fixed a bug during Invasion on any Breakneck map variant that prevented the siren from playing when an objective is under attack. A unique siren should now play for each objective and only while it is under attack.
Added support for Breakpoint’s Covenant bomb to Forge World, Tempest, and Breakneck. In Invasion on these maps, this bomb will now spawn in Assault phases when Elites are on offense.
Now that’s one big update! Enjoy the new season, Spartans!
While DICE might be moving on to this year’s still-untitled Battlefield game, it looks like more details regarding Battlefield 5’s development is surfacing from those who worked on the shooter.
Over on Twitter, former DICE employee and Battlefield 5 Design Director Alan Kertz has posted some interesting stuff about Battlefield 5’s development, and then some. In one of these tweets, Kertz mentions that the game was hard to “salvage” given it was “so divided internally:”
It’s hard to salvage a game which was so divided internally on what it should be, especially coming back from parental leave after being away the entire main production period.
I gave it a direction. Not everyone liked it and not all of the direction was achieved. That’s life.
Also on Twitter, Kertz mentioned that he pushed for the base game to adopt the Firestorm (Battlefield 5’s battle royale mode) armor system, though it never came into fruition.
Given how implementing this would have made the time-to-kill even longer and such, this change not seeing the light of day is a good thing, no?
In related news, another former DICE dev has spoken out about Battlefield 5’s development as well. Check out David Sirland’s comments on fighting the TTK hard changes, and how things would be different if it was up to him.
Hopefully, this year’s Battlefield game will see a unified DICE studio working on one vision for the shooter franchise.
Fans of the NieR franchise who are looking forward to the updated version of Nier Replicant can rest easy knowing that the final version of the game is at hand, as Square Enix has announced that NieR Replicant ver. 1.22474487139 has gone gold — meaning its ready for mass production and prepping up for distribution!
Courtesy of the folks behind the NieR series, here’s the official tweet announcing that the game is gold.
In case you’re new to the NieR universe, here’s an overview from the game’s official website.
NieR Replicant ver.1.22474487139… is an updated version of NieR Replicant, previously only released in Japan.
Discover the one-of-a-kind prequel of the critically-acclaimed masterpiece NieR:Automata. Now with a modern upgrade, experience masterfully revived visuals, a fascinating storyline and more!
The protagonist is a kind young man living in a remote village. In order to save his sister Yonah, who fell terminally ill to the Black Scrawl, he sets out with Grimoire Weiss, a strange talking tome, to search for the “Sealed verses.”
In other related Square Enix game news, Final Fantasy XIV’s upcoming update patch 5.5 aka Death Unto Dawm has been announced. You can read all about that here.
NieR Replicant ver.1.22474487139 will be released on PS4, Xbox One, and PC on April 23.
Heads up, legends! Respawn Entertainment has released the Apex Legends update 1.64 April 7 patch, and this doesn’t seem to be tied in to any event or seasonal update, so don’t expect any new content.
For now, Respawn Entertainment has not revealed the official patch notes, though we expect that to change in a bit. That said, we do have news on this patch via the game’s official Trello board.
Increased reports of slo-mo servers with Season 8
That slo-mo thing has been moved to “Resolved Issues” per April 2.
In addition to that, Respawn has made the following announcement yesterday:
For players whose data was on the affected database shard, we will be restoring their progress to a backup from April 5 at ~18:00 UTC
We’ve identified an issue with a database shard which we believe has been contributing to the recent progression issues for PlayStation players. We will be migrating players off this shard which may result in disconnects.
For players whose data was on the affected database shard, we will be restoring their progress to a backup from April 5 at ~18:00 UTC
Same as always, once Respawn releases the official notes, we’ll update the post. So make sure to check back on this a bit later.
Developers ZA/UM have released Disco Elysium update 1.02 across all platforms, fixing and improving the general game experience.
As confirmed a week ago by ZA/UM, the new patch is now live on PC and consoles, addressing some of the recent bugs found in the Final Cut version of the game that launched this past week.
Disco Elysium Update 1.02 Patch Notes
Size: Roughly 3-4GB on the PS4 and PS5
Fixed locations/interactable not working
Fixed items not loading
Smoother controller & interaction experience
Fixed various VO issues
For those who don’t know what Disco Elysium is, here’s a short synopsis
Disco Elysium is a groundbreaking blend of a hardboiled cop show and an isometric RPG within a unique urban fantasy setting.
You play a disgraced lieutenant detective in Revachol West, a shore town where corruption’s out of control, murders go unsolved, and the kids just wanna dance. Chase down leads, interrogate suspects, or get lost exploring a gorgeously rendered city and unraveling its mysteries. All the while, tensions rise around you as Revachol threatens to explode.
Disco Elysium’s completely original skill system makes your innermost feelings, doubts, and memories an integral part of every conversation. Level up your rational faculties, sharpen your wits, or give in to your basest instincts. What kind of cop you are is up to you.
The game had taken home multiple game of the year in 2019 from many outlets, with it winning in four category (best narrative, best role-playing game, best indie game, fresh indie game) at the VGA that year. It recently released on the PlayStation 4 and PlayStation 5 with a “Final Cut” edition. The Final Cut differs from the original in many areas, including fully voiced dialogue for characters, new quests, and many other things.
Honestly, I highly recommend it to any RPG fans out there as it’s easy to see why it won so many game of the year awards after playing it ourselves.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It seems that PlayStation users are currently experiencing error code CE-34878-0 for Marvel’s Avengers as the game is left unplayable for some after today’s update.
Earlier today, Crystal Dynamic released a new update for Marvel’s Avengers across every platform. While the update was just a small quality of life improvement one meant to fix some crashes, freezing, and black screens, it seems that some PS4 owners are suffering from a Marvel’s Avengers error code CE-34878-0. This either happens when the game is launched, or during the first initial loading screen when selecting a mode from the main menu. The PS5 native version appears to be working properly, however if you are one of the many PS Now subscribers, the game was recently added to the service, though it’s the PS4 version only. Meaning if you own a PS5 and are playing using the PS Now version then you may experience these crashes if you aren’t already.
Down below you can find a couple of reddit threads as with a discord feed of users confirming the issue.
A moderator commented on the issue stating that Crystal Dynamics is aware of the issue, but for the meantime suggested the following potential fix.
Marvel’s Avengers Error Code CE-34878-0 PS4 Fix:
Close the application, install the latest System Software and game updates and restart the system. If you have upgraded the Hard Disk Drive (“HDD”) in your system, please re-install the original HDD. If the error occurs again, back up your saved data, and then go to Settings > Initializations and choose Initialize PS4. If the error occurs with every application, or as soon as the application starts, please contact PlayStation Support.
We're aware of the issues with PS4 right now and are investigating!
Chances are a new update will be available shortly, or perhaps a rollback of the current one until the issue is resolved. We will be sure to keep you updated once a fix has been issued.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Crystal Dynamics has released the Marvel’s Avengers update 1.30 April 7 patch, though don’t expect much, as this doesn’t include any new content, but is purely for bug fixes and the sort.
Crystal Dynamic did confirm in last week’s stream that this update wouldn’t be anything major, noting that it will fix some crashes, hangs, and black screens that players were experiencing. Don’t expect any major features included here, though we will be on the lookout for other gameplay-related changes and technical fixes, and will update the post if we find anything. Same with our readers, if you spot any changes, share them down in the comments below to let your fellow heroes know.
Those playing Crysis Remastered on consoles, Crytek has released the Crysis Remastered update 1.02 April 7 patch for consoles. This is for next-gen upgrades, a huge list of bug fixes and more!
Crysis Remastered Update 1.02 April 7 Patch Notes:
Note that there are two separate patch notes for PlayStation and Xbox platforms.
PS4:
General
For the first time on console, a new level has been added – Ascension.
Added the Classic Nanosuit menu.
Performance improvements as well as resolving many potential crashes.
Next Gen support – Next Gen consoles can now play at up to 60FPS:
PlayStation 5
Performance mode – 1080p – 60 fps
Quality mode – 1800p – 60 fps
RayTracing – 1440p – 60 fps
Bug fixes
Fixed a crash that could occur when loading into a mission.
Fixed several green graphical artifacts that appeared through-out Awakening and Reckoning.
Fixed an issue that caused the water to be brighter than intended on Relic – Rescue.
Fixed an issue that prevented activating/deactivating armour mode on Reckoning – Fleet.
Fixed a crash that could occur at the beginning of Ascension.
Version details have been updated in the PS menu.
Fixed several issues that could cause crashes to occur on Recovery, Rescue and Onslaught.
Fixed a crash that could occur when continuing a game from the main menu.
Fixed an issue that caused flickering lights to be visible in jungles on several levels.
VTOL controls have been updated and now match all platforms (PC, Xbox, PS4).
Fixed an issue that resulted in menu placeholders being shown in the menu and HUD after selecting the French and Čeština.
Fixed an issue that resulted in not being able to accelerate/decelerate the VTOL with the left thumb stick.
Fixed an issue that could cause the cutscene to appear as a black screen instead of the intended video.
Fixed the missing dust VFX on Awakening – Mine.
Fixed a bug where opening the weapon select wheel would disable the players movement.
Fixed an issue where the weapon customization menu displayed the wrong buttons.
Fixed a bug that caused a green artifact to appear on green light sources on Assault – Harbor.
Fixed the missing fog particles in the first cutscene.
Fixed an issue that caused the trees to flicker when approaching the harbor entrance on Harbor.
Fixed a bug that caused Psycho to be invisible during the school cutscene on Recovery – Village.
Fixed several missing one p on Recovery – Village.
Fixed some missing assets in a hangar on Reckoning – Fleet.
Fixed an issue that prevented Raytracing from functioning correctly.
Fixed a bug that caused the NPC to shake in the opening cutscene on Reckoning – Fleet.
VTOL controls have been added to the main menu.
Fixed a stutter that could occur in-game on Recovery – Village.
Fixed a crash that could occur after blowing up the barrels near the river on Relic – Rescue.
Fixed a bug that prevented the prompts from correctly changing when activating Classic Suit mode.
Fixed a prompt in the tutorial that displayed the wrong information for “accelerate” tied all vehicles.
Fixed a bug that caused the Chinese language option to be unavailable in the settings.
Checkboxes tied to activating Classic Nanosuit and its shortcuts have been added back to the game settings.
Corrected several tooltips and prompts that are tied to Classic Nanosuit mode.
Fixe dan issue that caused some terrain flickering to occur during the VTOL arrival scene on Assault – Harbor.
Fixed a bug that caused the control schemes to not update correctly for Classic Nanosuit mode.
Fixed a crash that could occur on Paradise Lost – Ice
Fixed some audio disruptions that could occur throughout the game.
Fixed a crash that could occur when exiting to the menu while on Onslaught – Tank.
Fixed a crash that could occur on Contact – Island.
Fixed a bug that could potentially result in encountering an infinite loading screen.
Fixed a crash that could occur before entering the main menu.
Fixed a crash that could occur when trying to replay Relic – Rescue.
Fixed a crash that could occur when starting a new game.
Fixed an issue that could cause you to return to the main menu unintentionally while attempting to load into the game.
Fixed a potential freeze that could occur when entering the main menu.
Fixed some shadow flickering that could occur on Contact – Island.
Fixed an issue where some NPC’s spawn in the world geometry and are inactive.
Fixed a crash that could occur when loading into Reckoning – Fleet.
Fixed an issue that caused a memory leak to occur.
Fixed an issue where Raytracing was not working as intended in the intro cutscene on Paradise Lost – Ice.
Fixed an issue that caused the machine gun models to appear distorted on Exodus – Sphere.
Fixed some collision issues that could occur with some objects throughout the game.
Ice particle visuals have been corrected. They will now be visible when running through the snow.
Fixed a bug that caused the first shot from the Gauss Rifle or Sniper Rifle to miss after going to 10x zoom.
Fixed a bug that allowed players to swap weapons when the nanosuit quick menu was open.
Fixed a bug that resulted in gun sounds being muted when dialogue audio is playing at the same time.
Fixed several black artifact lines from appearing on various surfaces throughout Core.
Fixed some flickering that could be seen on some buildings on Recovery- Village.
Fixed a bug that allowed players to stand when under water.
Fixed a bug that caused the Flare smoke to disappear depending on the camera angle/movement.
Fixed a freeze that could occur at the end of Awakening – Mine.
Fixed the audio for several vehicle weapons on Onslaught – Tank.
Fixed the audio for the MOAC shots as they were distorted.
Fixed a bug that caused trees to flicker on Contact – Island.
Fixed an issue where some terrain was clipping on Onslaught – Tank.
Fixed a visual bug that occurred when grabbing the CEPH troops.
Fixed an issue that caused the water to flicker during the skydiving scene on Contact – Island.
Fixed an issue that caused the water to flicker on Assault – Harbor.
Fixed an issue that caused the fire from the destroyed Gas station to flicker.
Improvements made to the shading of the Engineer NPC model on Awakening – Mine.
Fixed a noticeable artifact that could appear on some explosions on Assault – Harbor.
Fixed a bug that caused speed mode to drain too quickly.
Fixed an issue that caused the visuals of machine guns on vehicles to look displaced when switch between first and 3rd person.
Improved the fire particle effects at the beginning of Core.
Fixed an issue that caused the underwater rocks to be too noticeable on Recovery – Village.
Corrected the keybinds for the Classic nanosuit modes.
Fixed a lighting issue that occurred due to the camera position on Relic – Rescue.
Improved the explosion VFX on Reckoning – Fleet.
Fixed an issue that caused the hexagons to flicker while in Armor mode.
Fixed several crashes that could occur on Paradise lost, Awakening, and Exodus.
Fixed the missing jet plane explosion during the Bradley cutscene Assault – Harbor.
Fixed a bug that caused Psychos “secure the building” line to play twice on Recovery – Village.
Fixed Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.
Fixed the FPS counter.
Fixed an issue that caused the cloak to deactivate automatically when it reached 9 energy points.
Fixed the “toggle camera” string in the VTOL controls.
Improvements made to the cutscene shadows during the nano chair cutscene.
Fixed the nuke explosion at the start of Reckoning to be more in line with the original.
Fixed and issue that caused the fog to not appear when loading in to Paradise Lost.
Improved the walking animation of the KPA nanosuit soldier on Relic – Rescue.
Fixed the walking animation of Prophet at the end of Recovery – Village.
Improved the corridor explosion on Reckoning fleet.
Fixed an issue that caused the lighting to be too bright on Relic – Rescue.
Fixed a noticeable border in the cave on Awakening – Mine.
Fixed some flicker that would occur on the water when the Korean cruiser sinks on Assault – Harbor.
Fixed an issue that caused the Bulldog vehicle to hang in the air near the first KPA camp on Relic – Rescue.
Fixed a misplaced hatch on Core.
Improvements made to the smoke tied to explosions during the cutscene on Reckoning – Fleet.
Fixed a rock that was clipping through the beach on Contact – Island.
Fixed some flickering terrain on Relic – Rescue.
Fixed some flickering that could occur on some containers on Exodus – Sphere.
Improved the visuals of the Energy field on Core to be more in line with the original.
Improved the LOD and draw distance for the interior of the ship on Assault – Harbor.
Removed some artifacts that appeared in the flashlight cone.
Fixed an issue that caused light to pass through the mountain on Onslaught – Tank.
Fixed some collision issues tied to gates on Recovery – Village.
Fixed an issue that caused the broken bench to resize depending on the camera angle on Recovery – Village.
Improved the visuals tied to the dead soldier at the beginning of Assault – Harbor.
Improved the lighting in the office on Awakening – Mine.
Removed a duplicate road sign asset on Assault harbor.
Improvements made to some walking animations tied to NPC’s on Reckoning – Fleet.
Fixed the textures for the broken wheels on trucks on Awakening – Mine.
Fixed an issue that caused the raindrops to have visible splashes in mid-air.
Fixed some rocks that appeared in the air on Paradise Lost – Ice.
Improved the visuals of the snow during the cutscene on Exodus – Sphere.
Xbox:
Raptor Team,
The latest update for Xbox is now live. Check out the detailed notes below:
General
For the first time on console, a new level has been added – Ascension.
Added the Classic Nanosuit menu.
Performance improvements as well as resolving many potential crashes.
Next Gen support – Next Gen consoles can now play at up to 60FPS:
XBOX SERIES X
Performance mode – 1080p – 60 fps
Quality mode – 2160p – 60 fps
RayTracing – 1440p – 60 fps
XBOX SERIES S
Performance mode – 1080p – 60 fps
Quality mode – 2160p – 30 fps
RayTracing – 1080p – 30 fps
Bug Fixes
Fixed a crash that could occur when exiting the vehicle before crashing in the Gas station on Recovery – Village.
Fixed an issue that could cause the game to close during the last cutscene in Reckoning – Fleet.
Fixed an issue that caused flashlights to shadows to flicker on Awakening – Mine.
Fixed an issue that could prevent you from being able to play after signing out of your Xbox profile.
Added some missing prefab buildings on Assault – Harbor.
Fixed a crash that could occur when exiting to the main menu.
Fixed a crash that could occur on Recovery village once the mission was complete.
Fixed an issue with signing out/signing through the Xbox menu which blocked you from progressing through the in-game menu.
Fixed an issue that caused purple artifacts to appear on concrete surfaces.
Fixed a crash that could occur on Relic – Rescue.
Fixed an issue where fire particles were not correctly displayed on Onslaught – Tank.
Fixed a crash that could occur on Contact – Island.
Fixed some artifacts that would appear on the water in the skydiving scene on Contact – Island.
Fixed a bright glow that would appear on the carrier deck on Reckoning fleet.
Fixed an issue where smoke particles were not displayed correctly on Recovery – Village and Assault – Harbor.
Fixed an issue that resulted in menu placeholders being shown in the menu and HUD after selecting the French and Čeština.
VTOL controls have been updated and now match all platforms (PC, Xbox, PS4).
Fixed an issue that resulted in not being able to accelerate/decelerate the VTOL with the left thumbstick.
Fixed an issue that caused the light to flicker in the jungles depending on the camera angle.
Fixed the nuke explosion at the start of Reckoning to be more in line with the original.
Fixed an issue that could cause the cutscene to appear as a black screen instead of the intended video.
Added the missing dust effects on Awakening – Mine.
Fixed an issue that resulted in not being able to move after opening the weapon select wheel.
Fixed the missing fog particles in the first cutscene.
Fixed a bug that caused Psycho to be invisible during the school cutscene on Recovery – Village.
Fixed several missing assets on Recovery – Village.
Fixed some boxes that had a “Replace me” asset instead of the correct detail on Reckoning – Fleet.
Fixed the AA firing VFX on Exodus – Sphere.
Fixed an issue that prevented Raytracing from functioning correctly.
Fixed an issue that prevented the in-game prompts from changing when switch to Classic Nanosuit mode.
Fixed an issue that caused flickering and unintended shadows on Assault – Harbor.
Fixed an issue that prevented the in-game prompts from changing when switching to Classic Nanosuit.
VTOL control scheme has been added to the main menu.
Improved the glowing effects that appear around fire sources on Assault – Harbor.
Fixed a bug that caused the NPC to shake in the opening cutscene on Reckoning – Fleet.
Fixed some audio disruptions that could occur throughout the game.
Fixed an issue that resulted in an infinite loading screen when loading into the game.
Fixed an issue that could cause a crash to occur as the main menu appears.
Fixed some flickering shadows that could occur on Contact – Island.
Fixed the Delta Act III achievement.
Fixed an issue where some NPC’s spawn in the world geometry.
Improvements made to the memory usage to reduce the chance of memory leaks.
Fixed an issue that caused distant terrain to flicker when walking over the bridge on Assault Harbor.
Fixed the missing voice lines on Onslaught – Tank.
Fixed an issue where water splashes flickered during last cutscene on Reckoning – Fleet.
Fixed an issue that caused some SSR reflections to break when loading into another mission while currently on Core.
Fixed some square particles that appeared on the turrets during the final boss fight.
Fixed some flickering water splashes during the last cutscene on Reckoning – Fleet.
Fixed an issue where raindrops were not appearing on the helmet of the player.
Fixed an issue that caused the images shown on displays to change depending on the camera angle.
Fixed a moving shadow that can be seen on the shore on Contact – Island.
Fixed a broken visual that appeared on the Hummers’ windows on Exodus – Sphere.
Fixed an issue that caused bullet holes to appear on the windows of cars with no glass.
Fixed a bug that allowed players to activate strength mode with a single tap instead of the intended double tap.
Fixed a bug that prevented you from opening the attachments menu.
Added a missing building near the second camp after the checkpoint on Relic – Rescue.
Fixed an issue that caused the water to flicker during the skydiving scene on Contact – Island.
Fixed a crash that could occur once clearing the checkpoint for destroying the jamming device on Contact – Island.
Fixed a bug that prevented the hints from displaying in the Nanosuit quick menu.
Fixed an issue that caused the water to flicker on Assault – Harbor.
Added some missing buildings on Paradise Lost – Ice.
Added some missing buildings on Contact – Island.
Fixed an issue that caused the fire from the destroyed Gas station to flicker.
Improvements made to the shading of the Engineer NPC model on Awakening – Mine.
Fixed an overly noticeable glow that appeared during the cutscene explosion on Assault – Harbor.
Fixed an issue that caused the visuals of machine guns on vehicles to look displaced when switch between first and 3rd person.
Fixed a bug that caused speed mode to drain too quickly.
Fixed an issue that caused the underwater rocks to be too noticeable on Recovery – Village.
Fixed the flying animations of the CEPH scout.
Fixed a bug that caused the control schemes to not update correctly for Classic Nanosuit mode.
Fixed an issue with the lighting in the done as it was changing due to the camera angle on Relic – Rescue.
Improved the explosion VFX on Reckoning – Fleet.
Fixed some LoD issues that occurred on Reckoning – Fleet.
Fixed an issue that caused the hexagons to flicker while in Armor mode.
Removed the “strafe” option from the VTOL controls due to it being redundant.
Fixed several one-time crashes that could occur on Exodus and Paradise Lost.
Fixed a bug that caused Psychos “secure the building” line to play twice on Recovery – Village.
Fixed Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.
Fixed the missing jet plane explosion during the Bradley cutscene Assault – Harbor.
Fixed an issue that caused black artefacts to appear after loading into an existing save.
Fixed the FPS counter.
Fixed the shadows that were covering the faces of the characters in the Nano chair cutscene on Reckoning – Fleet.
Fixed some shadow flickering that could occur on Contact – Island.
Fixed the nuke explosion at the start of Reckoning to be more in line with the original.
Fixed the “toggle camera” string in the VTOL controls.
Fixed an issue that caused the cloak to deactivate automatically when it reached 9 energy points.
Fixed some shadow flickering that could occur in the mines on Awakening – Mine.
Fixed an issue that caused issues with car headlights depending on the viewing angle on Assault – Harbor.
Fixed an issue that caused the reflections of the fire to disappear on depending on the camera angle on Reckoning – Fleet.
Improvements made to the lighting on Rescue – Relic due to it being too bright.
Fixed the visuals for the corridor explosion on Reckoning – Fleet.
Fixed the graphic thumbnails for Raytracing under the performance settings.
Fixed an issue that caused the lighting to change when moving through the min on Awakening – Mine.
Improved the walking animation of the KPA Nanosuit soldier on Relic – Rescue.
Fixed a bug that allowed light to pass through the walls on Assault – Harbor.
Fixed the LoD of the doors on Awakening – Mine.
Fixed the decals that would appear in the air on along the bridge on Assault – Harbor.
Fixed an issue that caused artifacts to appear on the ice decals on Exodus – Sphere.
Fixed a noticeable light change that appeared depending on the camera angle on Recovery – Village.
Fixed a barrel that would appear inside the excavator model on Rescue – Relic.
Fixed an issue that caused water splashes to look unnatural.
Fixed an issue that caused some rocks to not have the correct textures on all sides on Exodus – Sphere.
Added a missing power cable asset on Reckoning Fleet.
Fixed an issue that caused glass tubes and vials to look unnatural.
Fixed some shadows that disappear depending on the camera angle on Awakening Mine.
Fixed an issue that caused the naked alien to not attack if you move slow enough on Core.
Fixed some broken Raytracing reflections on the windows of some buildings on Awakening – Mine.
Fixed an issue that caused smoke and fire to disappear depending on the camera angle on Paradise Lost – Ice.
Fixed some collision issues tied to gates on Recovery – Village.
Fixed an issue that caused light to pass through the mountain on Onslaught – Tank.
Removed some artifacts that appeared in the flashlight cone.
Fixed an issue that caused the helicopter objective to explode when it spawned on Awakening Mine.
Improved the LOD and draw distance for the interior of the ship on Assault – Harbor.
Fixed a bug that caused the Speed Mode tutorial tooltip to appear during the cutscene on Contact Island.
Improved the visuals tied to the dead soldier at the beginning of Assault – Harbor.
Fixed an issue that caused the broken bench to resize depending on the camera angle on Recovery – Village.
Fixed some lighting issue that could occur on Awakening mine.
Fixed a bug that caused the textures of the glass tied broken windows to appear flat.
Fixed an issue that caused the fire from the destroyed Gas station to flicker.
Fixed an NPC on Rescue – Relic that was not reacting to anything.
Fixed a bug that turned off the spotlight when using the control panel on Assault – Harbor.
Fixed a bug that caused the submachine gun to fall through the shelf when picking up another item on Awakening – mine.
Removed a duplicate road sign asset on Assault – Harbor.
Fixed some rock geometry on Contact – Island.
Fixed an issue that caused the clipboard to clip through the workers leg on Reckoning – Fleet.
Fixed an issue that caused the details of barrels to noticeably change.
Improved the scorch marks that appear on some services.
Fixed the textures for the broken wheels on trucks on Awakening – Mine.
Improvements made to some walking animations tied to NPC’s on Reckoning – Fleet.
Fixed an issue that caused the diodes on the chair to change colour due to the camera angle on Reckoning – Fleet.
Fixed some broken light sources on Core.
Fixed some rocks that appeared in the air on Paradise Lost.
Improved the snow visuals during the cutscene on Exodus – Sphere.
Removed some artefacts that appeared on the water edges at the waterfall on Rescue – Relic.
That’s about it. Once we get wind of the next patch, we’ll let our readers know.
Media Molecule has released another major patch for game-making title, Dreams! The Dreams update v2.22 April 7 patch is live, or what the studio calls “The Import’nt Update.”
Indreams.me Audio Importer: A new feature allowing dreamers to import audio from outside of Dreams into the game, for use in their creations. Head to our blog for more info. The importer also has its very own page in Dreams Workshop, where you’ll find the user guide, which has a full rundown of the features available and how to use them, and… AND… some handy how-to videos!
The indreams audio importer.
Audio Limits: With the arrival of the Audio Importer, we have now introduced audio upload limits. Head to the blog or the user guide for an explanation of those.
Changes made to in-game UI to reflect new audio limits.
Message of the Day Update: We’ve added QR code support to our Message of the Day system, meaning you’ll occasionally find a QR code there to take you elsewhere, outside of Dreams, like indreams.me perhaps.
Latest Version Collections Prompt: A prompt will now appear on screen that points the player towards the latest version of a creation contained in a Collection.
Keep up to date with this handy prompt!
New Boot Image: For half the world, it’s springtime! The birds are singing, the sun is (starting) to shine. For the other half? Autumn is in the air! Our latest boot image for Dreams is the perfect reflection of the season, no matter which part of the world you’re in!
Happy Spring/Autumn, CoMmunity!
Similar Creations: We’ve removed the Similar Creations tab from the cover page of a creation. Searching while in edit mode will also no longer display similar creations.
Fixed a bug where users were unable to delete local saves after receiving a full save message.
Based on player feedback, we’ve changed the language used in the notification when a creation of yours has been added to a Collection. This will make it clearer that this is what’s happened.
One of the most anticipated video game sequels this year is getting a flurry of hype and press as the release draws news, as Resident Evil Village gets new concept art and screenshots released — as well as the art director of the game talking about the show stealing villainess from the game, Lady Dimitrescu.
Here are some of the screenshots released by the folks at Capcom and shared by IGN.
In a feature posted by IGN, RE Village art director Tomonori Takano gets into detail about how he designed Lady Dimitrescu — why he made her so tall as well as answering fans questions about her height and shoe size.
Art director Tomonori Takano was responsible for Lady Dimitrescu’s design. Responding to the high demand from fans, he previously announced this fearsome character’s height. Although the staggering 9’6” (2.9 meters) includes her high heels and wide-brimmed hat, Lady Dimitrescu still easily beats the height of any human alive. Yet, some of the tallest people in recorded history come close enough to give Lady Dimitrescu’s height a sense of reality, which makes her all the more frightening.
But what about her shoe size? We asked Takano to measure this as well, and he came back with impressive results. Lady Dimitrescu’s shoe size is 44 cm (17.3 inches), which is almost double the average women’s shoe size. She also beats Jeison Rodriguez Hernandez’s Guiness World Record of the world’s largest feet by nearly 4 centimeters. Takano designed Lady Dimitrescu’s shoes based on a real pair of high heels, which he scanned and resized digitally to match the giantess’ formidable height.
That’s pretty much a good way to make an enemy formidable by making her a giant. With just a month to go before release, all eyes are glued to what else Capcom has to show us on RE Village — especially with an RE Showcase digital event scheduled for some time this month.
Resident Evil Village will be released for PS5, PS4, Xbox Series X|S, Xbox One, Google Stadia, and PC on May 7.
Street Fighter fans who were anxiously waiting for the next big updates on SF5 got their prayers answered, as Capcom and the SF team delivered their SF5 Spring Update digital event showcase — and it shows off more of the upcoming DLC fighters including Oro, Rose, and the first teaser for Rival Schools character Akira Kazama! Plus, Rose will be available starting April 19!
In case you missed the Street Fighter 5 Spring Update presentation, don’t worry as the video is now up on the Capcom Fighters channel.
For the new content presented, fans got their first real look at how returning Street Fighter 3 character Oro will play in SF5. He’s basically the same 100 year old plus hermit that many have come to know and love in the series, retaining his unique features like double jump and doing a flurry of combos using his nimble moves set and tricks. Plus he gets some V-Skill and V-Trigger moves that are a call back to his powers and abilities from SF3… All while holding a turtle in one hand and never dropping his pet companion!
The other major character showcase of course is Rose — who’s the next character in the roadmap that’s set for release soon! Besides retaining her magic powers and gypsy style skills, Rose now has the ability to use tarot cards that have different abilities and properties players can exploit and use to their advantage during the fight. It’s a very unique addition that compliments her character very much, not to mention the return of fan favorite moves such as Soul Satellite and Soul Illusion — all added to the V-Skill and V-Trigger showcase for the character. Those looking forward to playing Rose won’t have to wait too long either, as she becomes available starting April 19!
Finally, the other big surprise and reveal is our first look at Akira Kazama — the fan favorite high school biker gal and fighter from Capcom’s other fighting game franchise, Rival Schools!
While there’s no release date yet for Oro and Akira, the SF development team has showcased quite a good number of footage and teases to get fans excited and hopeful for what’s coming. There’s still one more mystery character yet to be revealed too, so stay tuned and keep an eye out for more announcements.
As expected, Psyonix Studios has released the Rocket League 1.94 patch today, April 6, and this is for Season 3! There are new cars, a new Rocket Pass and more. Head on below for the full patch notes.
Rocket League 1.94 Patch Notes for April 6:
Version: Rocket League v1.94
Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S
Scheduled Release: 4/6/2020, 4 p.m. PDT / 11 p.m. UTC
CHANGES AND UPDATES
Trade In Update
Trade Ins are now managed in their own section in the Garage
All Trade In-eligible items fall into three categories:
Core Series Items
Tournament Items
Blueprints
The Trade In menu displays how many eligible Trade Ins you have, sorted by category and rarity
Trade Ins still operate the same way as before:
5 Uncommon = 1 Rare
5 Rare Items = 1 Very Rare
5 Very Rare = 1 Import
5 Imports = 1 Exotic
5 Exotics = 1 Black Market
Tournament Items and (revealed) Blueprints can now be traded in regardless of series. The Tournament Item or Blueprint you receive from a Trade In is directly tied to the series of the items you traded in.
For example, if you trade in three Ignition Series Blueprints and two Ferocity Series Blueprints, you’ll have a 60% chance to receive an Ignition Series Blueprint and a 40% chance to receive an Ferocity Series Blueprint.
Player Trading Eligibility
Before trading with other accounts is activated, new accounts must:
Reach XP Level 30
Have 50 or more minutes in Online Matches
Accounts with XP Levels 30-99:
Can trade three times per day
Limit of 2,000 Credits per trade
Accounts with XP Levels 100-249:
Can trade ten times per day
Limit of 10,000 Credits per trade
Accounts with XP Level 250 or greater:
Unlimited trades per day
Limit of 100,000 Credits per trade
[PC] New Frame Rate Options
In the Video Tab under Settings, the FPS slider on PC has been replaced with a ‘Frames Per Second’ dropdown menu
This menu will give you a list of FPS options based on your GPU and display
The ‘Uncapped’ option at the bottom of the list will ignore the framerate cap when Vertical Sync is disabled, but may cause screen tearing for some players depending on hardware configuration
General
Settings will now sync to the EOS cloud and share across all linked accounts
Nintendo Switch support for cloud syncs will come in a future update
Each Playlist option under the Play Menu has a rad new image
Added unlock countdown timer for Seasonal Challenge Stages
Added link support to the in-game news panel
NEW CONTENT
Monstercat (Antenna)
‘Vindata’
‘Fransis Derelle’
‘Monstercat Silk’
BUG FIXES
Corrected appearance of Team Liquid Decals when High Quality Shaders are enabled
Fixed a bug causing the Music Playlist to appear off-screen when reducing the Interface Scale
A player’s first trade will no longer hang for 20-30 seconds after enabling 2FA on your Epic Games Account
Fixed a bug affecting the “Invite to party” option in Friends List if both players are playing through the Epic Games Store
[Tournaments] Teams that have won two out of three matches should no longer see extra matches generated against the same opponent
This bug fix is dependent on PsyNet updates related to tournament access and matches that are happening in the coming weeks
Fixed a bug with the Season Free Challenges display counter
Localization fixes for French, German, Japanese, and Polish
For more on Rocket League’s Rocket Pass, head on over here.