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Razer Blade 14 Gaming Laptop Now Available for Pre-order

As announced during the Razor E3 keynote event, the new “Ultimate gaming” laptop, the Razer Blade 14 is now available to pre-order.

Powered by AMD’s Ryzen 9 5900HX, the Razer Blade 14 is Razer’s thinnest laptop to date. It features a 14-inch FHD screen (QHD in other models) with a built in 1TB NVME SSD, along with a GeForce RTX graphic card. Down below you’ll find exact specifications for all three models being offered by Razor, along with prices and some images.

Razer Blade 14 – Full HD 144Hz – GeForce RTX 3060 – Black

Price: $1799.99

Specifications
  • AMD Ryzen™ 9 5900HX Processor
  • 8 Cores / 16 Threads, 3.3GHz Base, 4.6GHz Max Boost
  • Windows 10 Home
  • 14-inch FHD 144Hz, 1920 x 1080
  • NVIDIA® GeForce RTX™ 3060 (6GB VRAM)
  • 1TB SSD (M.2 NVMe PCIe 3.0 x4)
  • 16GB DDR4-3200MHz (Fixed Onboard)
  • Per key RGB Powered by Razer Chroma™ N-Key rollover keyboard
  • Type-C (3.2 Gen 2 Charging – Display Port)
  • Type-A (3.2 Gen 2)
  • HDMI 2.1 (Up to 4K 120Hz)
  • 3.5 mm Combo

Razer Blade 14 – QHD 165Hz – GeForce RTX 3070 – Black

Price: $2199.99

Specifications
  • AMD Ryzen™ 9 5900HX Processor
  • 8 Cores / 16 Threads, 3.3GHz Base, 4.6GHz Max Boost
  • Windows 10 Home
  • 14-inch QHD 165Hz, 2560 x 1440
  • NVIDIA® GeForce RTX™ 3070 (8GB VRAM)
  • 1TB SSD (M.2 NVMe PCIe 3.0 x4)
  • 16GB DDR4-3200MHz (Fixed Onboard)
  • Per key RGB Powered by Razer Chroma™ N-Key rollover keyboard
  • Type-C (3.2 Gen 2 Charging – Display Port)
  • Type-A (3.2 Gen 2)
  • HDMI 2.1 (Up to 4K 120Hz)
  • 3.5 mm Combo

Razer Blade 14 – QHD 165Hz – GeForce RTX 3080 – Black

Price: $2799.99

Specifications
  • AMD Ryzen™ 9 5900HX Processor
  • 8 Cores / 16 Threads, 3.3GHz Base, 4.6GHz Max Boost
  • Windows 10 Home
  • 14-inch QHD 165Hz, 2560 x 1440
  • NVIDIA® GeForce RTX™ 3080 (8GB VRAM)
  • 1TB SSD (M.2 NVMe PCIe 3.0 x4)
  • 16GB DDR4-3200MHz (Fixed Onboard)
  • Per key RGB Powered by Razer Chroma™ N-Key rollover keyboard
  • Type-C (3.2 Gen 2 Charging – Display Port)
  • Type-A (3.2 Gen 2)
  • HDMI 2.1 (Up to 4K 120Hz)
  • 3.5 mm Combo

Again, these are all now available to pre-order either directly from Razer’s website or from select retailers.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil Village DLC Announced as in Development Due to “Popular Demand”

Finished Resident Evil Village but want more? Capcom has heard you, as the publisher has announced that Resident Evil Village DLC is in development due to “popular demand,” but there’s nothing to share just yet.

That’s it, unfortunately. No title, no release date, no anything. We do have the announcement screenshot!

image.png

Will we see more of Ethan (probably not), but I’d wager we’ll see more Chris Redfield, and maybe something to tie the game up to Resident Evil 9?

If you haven’t bought Resident Evil Village yet, you might want to check it out! Our review gave it a glowing recommendation.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Guilty Gear Strive Season 1 DLC Roster Revealed in Datamine

It looks like Arc System Works’ latest entry in the Guilty Gear series has gotten its surprises leaked, as the Guilty Gear Strive Season 1 DLC roster has been outed via dataminng — revealing which characters are set to be added to the game post launch!

  • Related Reading (7/20/21): Arc System Works has announced Goldlewis Dickinson as the first fighter, confirming the datamined info is legit! Check the trailer and Season 1 roadmap here.

Here’s the video from rooflemonger that spills the beans on what was intended to be a surprise for fans and players.

The names in the the data mine are abbreviations of the characters who may be the DLC fighters set to appear — with ASK, COS, GLD, JAM, and JKO listed. Here’s an image of the folders mined from the PC version of Strive.

 

Speculations from rooflemonger leads to guesses that these characters are Asuka (“That Man”) Chaos, Goldlewis Dickinson, Jam Cloudberry, and Jack-O. Now this is all in theory and based on what was listed on the data, but the miner is the same source that also data mined the DLC from Dragon Ball FighterZ —  so there’s a good chance these are genuine leaks and we’ll find out who’s who when the official reveals and announcements come for the downloadable content.

Needless to say, take this with a grain of salt for now, as is the case with everything datamined, not everything unearthed is guaranteed to show up in the game.

Guilty Gear Strive was just released on June 11 for the PS5, PS4, and PC. It’s first update and patch notes were also rolled out as well, and you can read about that right here.

Tim Villasor

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Microsoft Teams Up With Turtle Beach for the VelocityOne Flight Simulation Control System

Yesterday, we got the long -waited news that Microsoft Flight Simulator would finally be releasing for Xbox consoles this July. While that certainly got many flight sim fans excited, it seems that the company wasn’t done with the surprises, as it has also been announced that they have teamed up with Turtle Beach in order to give players a whole new way to play. Yep, that’s right, Turtle Beach is releasing a full sim system specifically built for Microsoft Flight Simulator. Introducing the VelocityOne Flight Simulation Control System.

As part of Turtle Beach E3 2021 announcements, the VelocityOne Flight Simulation Control System is a whole new flight sim controller, built specifically for Microsoft’s Flight Simulator.

“Microsoft’s Flight Sim 2020 astonished gamers and flight sim fans alike with its stunning visual quality when it debuted on PC last year, and with the game coming to Xbox Series X|S this summer we believe it will fuel a wider audience of gamers to explore flight simulation. As a pilot and flight sim enthusiast myself, after seeing the incredible visual realism of the game early last year and being very familiar with the existing hardware in the market, I knew we could design a better, more integrated and modern flight control product that flight sim enthusiasts would want. We hired a team with deep experience in flight sim hardware and developed a fully integrated system that works with Xbox and PC and provides everything a new flierneeds, along with the capability and features that hardcore flight simmers want. For the great price of $349.95, there’s nothing else like it.”

 

VelocityOne Flight Simulation Control System Images

Features:

  • UNIVERSAL DESIGN
    VelocityOne™ Flight includes everything you need to get off the ground. The included throttle quadrant with dedicated trim wheel and realistic yoke with integrated rudder controls equips every home-pilot with a full suite of controls right out of the box.
  • REALISTIC YOKE HANDLE
    True to life 180° yoke handle rotation tuned for smooth and precise adjustments of any aircraft. Built to last with a non-contact hall effect sensor in the yoke shaft, you’ll have smooth control over long-term usage.
  • MODULAR THROTTLE QUADRANT
    Dual lever and vernier controls along with 10 programmable buttons and an integrated pitch trim wheel provide a realistic experience for both light aircraft and heavy jets. Customize your throttle controls with included swappable throttle tops to match your preferred flight experience.
  • FLIGHT MANAGEMENT DISPLAY
    The full color display with dedicated controls helps you learn and configure the system on-the-fly for Microsoft Flight Simulator. Easily switch between profiles for different aircraft and use the training feature to familiarize yourself with each control so you spend less time on the tarmac, and more time in the air*.
  • INTEGRATED RUDDER CONTROLS
    Taxi, land and turn with ease using integrated rudder controls and toe brake buttons at your fingertips. Execute coordinated turns in the sky with ease and stay straight during takeoff and landing with dedicated rudder controls and make precise taxi maneuvers with integrated brakes.
  • COMPREHENSIVE CONTROLS
    Flight is equipped with 12 analog axes, two POV switches and two 4-way HAT switches. The axes provide precise control of essential control surfaces and engine systems, and the POV switches ensure you can intuitively change view and focus on critical cockpit information. With an additional 18 assignable buttons, you have everything you need to navigate any aircraft in confidence and remap controls to your preference.
  • AUTHENTIC STATUS INDICATOR PANEL
    Receive real-time status alerts and monitor essential cockpit, navigation and engine systems and warnings. Customize the color of the ambient light, and swap between different panels to fine-tune the cockpit to your liking.
  • PITCH TRIM WHEEL
    The dedicated trim wheel enables fine adjustment of aircraft control surfaces and removes the need to maintain pressure on the yoke, for hands-free-flying.
  • CUSTOM LEVER HANDLES
    Customize your throttle & lever controls to match your selected aircraft. Use the black, red, and blue tops for prop planes, or swap to all white tops for jet aircraft.
  • SECURE CLAMPING SYSTEM
    The tight low profile secure mounting system ensures stable integration into your home setup.
  • DESIGNED FOR XBOX
    Compatible with Xbox Series X|S, Xbox One, and Windows 10 PCs. The VelocityOne™ Flight also features familiar Xbox system controls.
  • 3.5MM HEADSET PORT
    Connect your 3.5mm headset for immersive audio and coordinate your flight.

The suggested retail price is $349.95 with the release scheduled for this Summer to coincide with the launch of Microsoft Flight Simulator on Xbox. It will only work on Xbox consoles, meaning Xbox One and Xbox Series X|S.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Turtle Beach Enters Gaming Controller Market With “Recon Controller;” Customizable Back Buttons at Standard Controller Price

Meet the Recon Controller, Turtle Beach‘s first-ever gaming controller for Xbox that mixes some of their best audio features with some Elite-like controller functionality like grip support and customizable back buttons — all at a price that won’t break the bank!

As part of their E3 2021 announcements, the Recon Controller is Turtle Beach‘s first endeavor into the controller side of gaming. Marketed as a wired controller, the Recon has a number of neat little features, including some of their own patented technology, such as Super Human Hearing and a full audio mixer. Further, the controller has grip support in the areas that matter, and more exciting it also comes packed with two customizable buttons that are located on the backside of the controller.

“We’re putting the same expertise and energy that’s made us the best-selling gaming headset maker for the past decade-plus into creating controllers and simulation hardware that benefits gamers with a better experience as we continue expanding our business to deliver on our long-term growth objectives,” said Juergen Stark, Chairman and CEO, Turtle Beach Corporation. These two new accessory segments add another $1 billion of global addressable market, with third-party gamepad controllers at roughly $600 million, and PC/console flight simulation hardware adding roughly $400 million in global market. Both of these markets are growing rapidly, and our entrance with these first products will be the start of an expanding portfolio into other adjacent PC simulation hardware categories.”

Stark continues,

“The Recon Controller lets gamers connect any wired 3.5mm gaming headset and provides exclusive Turtle Beach audio technology like our custom-tuned audio presets, and Superhuman Hearing™ which is our patented audio setting that helps you hear enemy players before they hear you, among other features. The Recon Controller is sleek, feels great in your hands, and is the perfect companion to the millions of Turtle Beach headsets being used by our fans playing on Xbox.”

Down below you’ll find a full feature list, along with a gallery of images of showing the Recon controller off.

The Recon Controller Images

Key Features:

  • TURTLE BEACH AUDIO ADVANTAGE
    Easy access audio controls only available from Turtle Beach including EQ presets, game & chat volume mix, mic monitoring and more.
  • SUPERHUMAN HEARING®
    From quiet footsteps sneaking up from behind to enemy weapon reloads, Turtle Beach’s exclusive Superhuman Hearing® sound setting lets you hear every detail for the ultimate gaming audio advantage.
  • ERGONOMIC COOLING GRIPS
    Micro-cooling channels and a comfortable shape keep your hands cool and dry while reducing fatigue over long gaming sessions.
  • PRO-AIM™ FOCUS MODE
    One of two mappable buttons, Pro-Aim™ tunes thumbstick sensitivity for enhanced long-range accuracy. Whether it’s a long-range snipe or a daunting free kick, choose between four levels of sensitivity to dial-in Pro-Aim™ just right.
  • TWO MAPPABLE QUICK-ACTION BUTTONS
    Customize your gaming experience with two mappable buttons, allowing up to four different switchable profiles.
  • FOUR TURTLE BEACH SIGNATURE SOUND PRESETS
    Customize your game audio with four EQ presets: Signature Sound (Default), Bass Boost, Bass & Treble Boost, and Vocal Boost.
  • VIBRATION FEEDBACK
    Dual rumble motors in the handles and triggers enhance immersion for ultra-realistic next-gen gameplay.
  • 3.5MM HEADSET CONNECTION
    Take advantage of proven Turtle Beach audio enhancements by plugging in any wired headset with a standard 3.5mm connection.
  • VARIABLE MIC MONITORING
    Hear your own voice in your headset and adjust the volume to avoid shouting at other players for clear communications.
  • RESPONSIVE CONTROLS
    Play in confidence with textured triggers and bumpers, an accurate 8-way D-pad, and smooth thumbstick movement.
  • GAME AND CHAT MIX
    Conveniently located game and chat mix controls.
  • DESIGNED FOR XBOX
    Built to dominate on Xbox Series X|S, Xbox One, and Windows 10 PCs.
  • WIRED TO WIN
    Equipped with a detachable 10ft./3m braided cable wit USB-C connector.

The Recon controller for Xbox One and Xbox Series X|S is slated to release this summer and will retail for just $59.99.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hooded Horse Shows Off Falling Frontier, Terra Invicta, and Alliance of the Sacred Suns

Are you a fan of space? What about grand strategy, RTS, or 4X games? Well do we have some good news for you as today, publishers Hooded Horse revealed three all new PC games all centered around those themes.

If you are a huge fan of games such as Stellaris, At War, and Beyond Earth then perhaps these slate of games from Hooded Horse are just for you.

About each game:

Terra Invicta (grand strategy sci-fi developed by the Long War mod creators Pavonis Interactive) is revealing details about its fully modelled Solar System using real-life scientific astronomical data. With over 300 asteroids, moons, and planets all orbiting exactly as they do in our real world, Terra Invicta creates a strategic map that is in constant motion. It is also pretty, thanks to the fully 3D graphics and fancy UI elements such as orbit trails and overlays.

Alliance of the Sacred Suns (4X sci-fi RPG that puts you in the shoes of a single, mortal emperor of a dying stellar empire) is announcing a new event system with over 100 hand-crafted narrative events available in the initial release, with many more to come later. Full mod support is also available, allowing players to write and upload their own events for other players to experience.

Falling Frontier (beautiful, large scale sci-fi RTS) has exclusive details about its previously unannounced in-game scenario editor allowing players to create and upload their own star systems and storyline campaigns. This modding tool will be accessible even to players without a prior modding background, and we’re excited to see the stories players will tell in our Solar System and beyond. We are also showing a new ship and fleet UI, allowing you to view critical information without taking your eyes off the action.

All three titles are targeting a 2021 release on Steam.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 2042 Gameplay Reveal Impressions Left Us With Questions, But Hungry for More

Yesterday, EA finally gave Battlefield fans what they were looking forward to since last week, and that’s the Battlefield 2042 gameplay reveal! Clocking in at just over three minutes long, the trailer featured infantry combat, vehicles, and loads more! While we’re quite far off from the shooter’s October release date, we here at MP1st decided to give our take on what was shown! Check out our Battlefield 2042 gameplay reveal impressions and see if you agree with ’em or not.

James Lara:

This gameplay reveal just oozed in “Only in Battlefield” moments, with many of them being callbacks to the original community created ones. I loved it. Seeing the game in actual action, I’m left impressed.

Judging from the character movement, it seems that there is some weighted feeling to add a bit of realism much like previous Battlefield games. Not a whole lot of surprise if I am honest, but it did look great in motion, and seeing new gadgets such as the hook shot got me really exciting to see what crazy things players do.

And that’s kind of what this whole trailer is about after all, to show just how much insane stuff can happen all in a single match. Seeing all the vehicles such as the tanks and helicopters all in the same area and wreaking havoc was such a good adrenaline rush, and of course the viewpoint from the soldiers on foot was just as exciting.

One of my favorite parts of the trailer though was when the dust tornado started to come in and the soldier went to the roof of a building nearby with a helicopter waiting for them there. Veterans from Battlefield 3 and 4 know exactly how tense of a moment like that was, as a single helicopter pilot could easily shred up a whole squad of players. Of course this being scripted that would more than likely have had happened, but still it’s always a good fight to have.

Luckily someone brought up an ATV with some C4 attached to it. Yeah, as if that didn’t put a smile in your face and nostalgia of doing it yourself in Battlefield 4.

Now there were other exciting tidbits from the trailer, one being the new Plus system that allows you to change your weapon attachments as you play. This is a huge game changer as it allows you to carry a single loadout with basically everything you need for that weapon. No more having to edit your loadout and being taken out of the action as you do it. It’s such a cool mechanic, and I can’t wait to mess around with it myself later this year.

Battlefield 2042 Battle Pass

The wingsuit is also new to Battlefield. I thought this was a great addition as it’ll help you feel like you are no longer a sitting duck in the air. The parachute of course is still in, but the wingsuit is going to allow so much more freedom in movement. Having to jump off a roof and quickly get to a location without the risk of a everyone aiming out you is going to feel great.

And finally there’s all the level events, or as Battlefield 4 fans would call it Levolution. Now I don’t know if DICE is calling it that this time around, but it’s clearly upping those moments. In the first portion of the trailer we can see a massive sand tornado rolling in along with all the debris it has picked up. Visibility goes from being clear, to a hazy dust storm.

We aren’t sure how much this will actually change the level, but we are hoping that once the dust has settled, it means the map is covered in a blanket of thick sand. Fingers crossed.

The one thing I didn’t really see much of was destruction. In fact, besides from vehicles and explosive particles, there really wasn’t much of it in the trailer in terms of buildings and landmarks.  In fact, after giving the trailer a few more watches, you can see that a lot of the environment remains unchanged, despite being in the middle of a full on warzone. That, and even during the crazy sandstorm, a lot of the environment looked as it did even before.

I am really hoping that changes, since this is after all from an early alpha build but I wouldn’t hold my breath. The visuals don’t bug me and I know they will for sure be better by the time release comes around, but in terms of level of destructibility based off the footage we saw it’s kept pretty low. I hope that turns out to be false, because that is the one thing that Battlefield fans have been craving for. Since the release of Bad Company 2, the series just never reach that high.

Overall, like I said I was impressed with what was shown, enough to make me excited and want to actually buy the shooter.

Alex Co:

Oh, man! Where do I start? While we got three minutes worth of footage, there’s still a TON of stuff left unanswered. We didn’t get to see the Specialists that much, how does each Specialist ability work and so on. But more importantly, we didn’t see any destruction! Clearly, DICE is offering destruction on another scale in Battlefield 2042, but they haven’t shown us just yet.

I gather the questions we all have will all be answered in separate info blowouts, which make sense. I mean, why explain everything in one gameplay reveal and overwhelm gamers, when you can slowly trickle info out, and build up hype? Makes sense from a marketing perspectie clearly.

Aside from the maps, one thing that stood out a lot were the new stuff (or semi new?) We saw ziplines that were used to great effect to reach an area camped in by a sniper, there were wingsuits that allowed players to friggin’ fly around the map, there was even one character with a deployable cover!

Clearly, DICE has given a much bigger emphasis on infantry play, and customization. I haven’t seen all the Specialists or know of their abilities, but DICE seems to be aiming for letting the gamer play the way they want.

We also got to see the Plus system for changing weapon attachments on the fly! The UI looks clean, and the idea of it is very useful for a Battlefield game where you need to change gun loadouts depending on the map or situation.

Capping the gameplay reveal was that big storm cloud thing that you just know will be hell on whichever side is winning the match! Will it be just a gimmick or provide something big like how Levolution was (in some maps)? Only time will tell.

I have laods of questions regarding Battlefield 2042, but it managed to do what it was meant to do, and that was to build hype and pull people in. After watching the gameplay reveal more than four times now, I think it did the job.


What are your thoughts on the Battlefield 2042 gameplay reveal? Let us know your thoughts down in the comments.

MP1st

MP1st Staff

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Tails of Iron Debuts Animated Story Trailer at E3 2021

Prepare to embark on an action RPG adventure unlike no other that will captive you and test your skills, as indie publisher United Label’s Tales of Iron debuts a new animated story trailer on E3 2021 to showcase this new video game that is full of ambition and adventure!

Here’s the trailer that treats players to a luscious graphic presentation of mice and creatures in a medieval inspired game adventure!

If you’re wondering about the details for this RPG adventure, here’s the press release filling the details!

Created by indie development team, Odd Bug Studio, and published by United Label, Tails of Iron is an epic RPG Adventure with punishingly brutal, souls-like inspired combat. This deceivingly-beautiful, hand-drawn title is fully narrated by the deep, raspy vocals of Doug Cockle (voice of Geralt of Rivia from The Witcher). As Redgi, heir to the Rat Throne, players must restore your broken Kingdom by banishing the merciless Frog Clan and their ferocious leader, Greenwart.

As players explore the deceptively-charming world, they’ll encounter a cast of unique companions, ready to aid them in their adventure. And they’ll need all the help they can get, whether that’s new meal recipes, blueprints to forge deadly weapons and armour, or even a land-chugging, armour plated mole-mobile!

From frog zombies to gargantuan grubs – and everything in-between – the Kingdom is awash with danger. To overcome each perilous encounter, players will need to study their opponent’s attacks and react accordingly. Thankfully, there’s a range of deadly abilities on offer, including parry bashes and fatal executions, not to mention ranged attacks with your nifty bow and arrow.

The brand new, fully animated trailer depicts the colourful history of the Rat Kingdom, tracking the agelong battle between the race of Rats and their vicious nemesis, the merciless Frogs. Ending on a note of peril, the frog’s vicious leader, Greenwart, has once again invaded with increased vengeance, leaving Redgi to repel the Frog invasion and restore his crumbling Kingdom.

Overcome your fears. Rescue your brothers. Restore Your Kingdom.

Your tail has begun…

E3 showcases some of the most exciting upcoming games like these, and you can check out the broadcast schedule for this year’s show here.

Tails of Iron will be released on PS5, PS4, Xbox One, Xbox Series X|S, Switch, and PC later this year!

Tim Villasor

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Black Ops Cold War and Warzone Season 4 Roadmap – Here’s Everything Coming This Week

Kicking off later this week, here’s the full Black Ops Cold War and Warzone Season 4 roadmap!

The season 4 update for Black Ops Cold War and Warzone is releasing this Thursday and it’s a rather massive one in terms of content. Down below you’ll find both a short version that quickly outlines everything your getting, along with the more in-depth version.

WARZONE AND BLACK OPS COLD WAR CONTENT:
  • Ground Fall Event Opens the Season with a Bang
  • Three New Operators, Including One from Requiem HQ
  • Free: Five New Weapons
BLACK OPS COLD WAR FREE CONTENT:
  • Four Multiplayer Maps, Including the Classic Hijacked
  • Collateral (12v12) and Collateral Strike (6v6)
  • Amsterdam (2v2 and 3v3)
  • Hijacked (6v6)
  • Rush (6v6)
  • A New Multiplayer Mode and Two Returning Favorites
  • Multi-team: Sat-Link
  • One in the Chamber
  • Capture the Flag
  • New Scorestreak — The Hand Cannon
  • Welcome to the Zoo — New Outbreak Region, Main Quest, and Intel in Zombies
  • “Mauer der Toten”: Treyarch’s New Zombies Map Arriving Mid-Season
  • New Onslaught Content (PlayStation)
WARZONE FREE CONTENT:
  • New Points of Interest — Satellite Crash Sites
  • The Red Doors
  • Hijacked Gulag
  • New Vehicle — Dirt Bike
  • Downtown Tower: Under New Management
  • Two New Game Modes, Including Verdansk Resurgence Mini at Launch
  • June 17: Opening Day for the Baseball Bat
ADDITIONAL BLACK OPS COLD WAR AND WARZONE INTEL:
  • New Prestige Levels — 19 and Still Counting
  • Black Ops Cold War and Warzone: Gifting System Expansion
  • Update File Sizes for Warzone and Black Ops Cold War

The Full Black Ops Cold War and Warzone Season 4 Roadmap Details

 

The Story So Far: Chaos Reigns Down

“All the pieces are in play… Make the call.” —Vikhor “Stitch” Kuzmin

Russel Adler is untethered, but the free world is far from safe.

Following Adler’s extraction by Frank Woods on June 10, 1984, Perseus agents Stitch, Wraith, and Knight gathered in an undisclosed location for a debriefing. The CIA’s rescue mission went faster than predicted, and their satellites are now interfering with Perseus’s broadcasts, halting Stitch’s grand experiment on the “test subjects” in Verdansk.

He still has an ace up his sleeve, however, as another agent is ready to make Perseus’s next check in the global chess game for power.

We see that agent, a menacing metal-faced assailant, breaching a CIA Ground Station compound in South Africa on June 26, 1984. He reaches the control room, where he takes a satellite specialist alive and phones in Stitch, who guides the hostage into de-orbiting two CIA satellites at specific points in Verdansk and Algeria. As these satellites hurtle down to earth, the masked Perseus agent strangles the life out of his victim on command, leaving no loose ends in Perseus’s path to world domination.

The next day, it appears one of the satellites has been downed deep in an Algerian desert. A CIA-led NATO squadron is on-site to assess the damage, neutralize hostiles, and gather any information from the satellite. Leading that task force is Adler himself, following weeks of recovery.

Despite physical and mental health clearances and numerous tests, something inside Adler seems to snap when he sees the satellite. Ignoring his squadmates, he recklessly charges forward, eliminating any forces in his path to grab a codec from the satellite.

After being questioned for his behavior, he grows even more abrasive to his allies.

“You don’t get the war we’re fighting, do you?” Adler says, in reply to a recruit from Egypt.

“Stitch is capable of anything.”

This all sets the stage for a new war arriving straight from orbit in Season Four in Black Ops Cold War and Warzone, officially making its impact on June 17 worldwide. The season will be live following updates to Black Ops Cold War on June 15 at 9 PM PT and Warzone on June 16 at 9 PM PT.

Read on to learn everything you need to know about this upcoming season — or at least, what we can declassify today across Black Ops Cold War Multiplayer and Zombies, in addition to Warzone.

 

WARZONE AND BLACK OPS COLD WAR CONTENT:

Ground Fall Event Opens the Season with a Bang

Kicking off Season Four, the “Ground Fall” limited-time event will have you find and secure SAT-Links to score exclusive rewards for your global profile across Black Ops Cold War and Warzone.

For this event, you’ll tackle objectives pertaining to the new modes, maps, and weaponry in Black Ops Cold War and to the new Points of Interest in Warzone. Completing these objectives will reward you with items such as Emblems, Calling Cards, and a Satellite Weapon Charm, as well as some XP. Complete every challenge, and you’ll receive an Epic Secondary Weapon Blueprint that is truly out of this world.

You can find more details about this event in the Seasonal Event tab on the main menu between Play and Weapons once Season Four kicks off in Warzone and Black Ops Cold War.

Three New Operators, Including One from Requiem HQ

Both NATO and the Warsaw Pact are adding reinforcements to their front lines before mid-season. At that point, a familiar friend will join the fray.

Jackal: Warsaw Pact (Launch)

Jackal, the metal-masked South African native, made his mark by infiltrating the CIA Ground Station compound on behalf of Perseus. At Season Four’s launch, he’s ready to fight across Black Ops Cold War and Warzone.

A brutal mercenary leader, Jackal has ground his competition into the dirt, recruiting only the strongest survivors into his company. Hated and feared, he works for the highest bidder, and Perseus has very deep pockets…

Get access to Jackal for use in Black Ops Cold War and Warzone at Tier 0 in the Season Four Battle Pass and unlock an additional Ultra-Rarity Jackal Operator Skin at Tier 100.

What exactly is an Ultra-Rarity Operator Skin? Stay tuned for the Battle Pass and Bundles Breakdown blog on June 15 to learn more.

Salah: NATO (In-Season)

A member of the CIA-led squadron that infiltrated the Algerian satellite crash site, Salah has a wealth of combat and negotiation skills that make him an invaluable member of NATO’s finest.

A member of Egypt’s elite Unit 777 formed following the expulsion of the Soviets, Salah is a Counterterrorism and Hostage Rescue expert. Always positive and quick to see the best in people, he will always have your back.

Weaver: NATO (In-Season)

Later this season, Grigori Weaver will venture beyond Requiem’s classified HQ and face the undead threat head-on, in addition to any other NATO missions he’s called into across Black Ops Cold War and Warzone.

Born in the USSR and raised in America, CIA Clandestine Service Officer Grigori Weaver straddles both sides of the Cold War divide. With this Operator Skin based on his original Black Ops incarnation, Weaver’s dedication compels him to return to duty even after the recent loss of his left eye.

Get access to Salah and Weaver as part of upcoming Season Four Store Bundle offerings.

Free: Five New Weapons

When Season Four begins, you’ll need a bigger arsenal and the Battle Pass provides. Meet the two Battle Pass weapons and three unlockable armaments available to you during the season:

MG 82: LMG (Launch)

Full-auto light machine gun. Highest fire rate in class with improved aiming speed. Moderate recoil and damage with increased ammo capacity.

Obtain the MG 82 for free and ready to use in Black Ops Cold War and Warzone at Tier 15 of the Season Four Battle Pass.

C58: Assault Rifle (Launch)

Full-auto assault rifle. High damage at close range with a slower fire rate. Fast bullet velocity and reliable recoil control with less ammo capacity.

Obtain the C58 for free and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Four Battle Pass.

Nail Gun: Special/SMG (BOCW/WZ) (Launch)

Time to get to work with this fully automatic Nail Gun, a 1980s precursor to the variant seen in the futuristic Black Ops III.

This slow-firing, highly mobile power tool uses compressed air to launch fast-moving projectiles that deal high damage at close range.

Expect to put a nail (or three) in your competition’s coffin after three successful hits within a few meters in Multiplayer — or more if the engagement stretches out to distances where you may need to lead shots for success.

OTs 9: SMG (In-Season)

Boasting great stopping power and a phenomenal rate of fire, the OTs 9 is hindered only by its low magazine capacity of 20 rounds.

Those who control its recoil will find it can work well in individual engagements, and with available magazine attachments, it holds its own in squad fights.

Mace: Melee (In-Season)

Get medieval on your enemies with this in-season melee weapon, bringing the available number of hand-to-hand combat tools in Black Ops Cold War to eight, including the Ballistic Knife.

A weapon ill fit for the weak, Mace can inflict critical damage on command — no dice rolls needed on whether it can bludgeon your rivals in a single blow within Multiplayer.

Obtain the Nail Gun, OTs 9, and Mace during Season Four in one of two ways: complete an in-game challenge to obtain the free base weapon or pick up a bundle with a unique Blueprint version when it appears in the Store.

BLACK OPS COLD WAR FREE CONTENT:

Four Multiplayer Maps

Explore four additional Multiplayer maps, from the deserts of Algeria to a return visit to everyone’s favorite luxury yacht on the open seas.

Collateral (12v12) and Collateral Strike (6v6) (Launch)

Don’t get sandblasted in this new, fast-paced map built for both traditional and Combined Arms play.

Collateral places NATO and Warsaw Pact forces under the scorching desert sun in Algeria, where a CIA satellite has crashed into an abandoned village, the very same location that Adler and company secured on June 27, 1984.

In addition to this village is a large oil drill operation and surrounding dunes. These areas, along with the satellite and village, offer a variety of quick engagement opportunities, whether you’re chasing enemies up and down the buildings or using the terrain and satellite parts for natural and environmental cover.

While the Strike version of this desert locale is tailored for 6v6 play, the 12v12 version includes vehicular combat, as Operators are able to make use of air-to-ground assaults and fend off rival aerial vehicles.

Amsterdam (2v2 and 3v3) (Launch)

Everything is legal in this new close-quarters map built for Gunfight and Face Off.

Fight clean or dirty across Amsterdam’s rooftops, featured prominently in the Black Ops Cold War Campaign curtain-raiser mission “Nowhere Left to Run.” Use the rooftop fixtures for cover as you fend off the opposition in Gunfight with random Loadouts or, in Face Off, your own handcrafted armament, equipment, and Perk combination.

Hijacked (6v6) (Launch)

A beloved 6v6 map first appearing in Black Ops II, Hijacked takes place on a commandeered superyacht deep in international waters. Fighting occurs on all decks of this vessel from bow to stern, including the boiler room and a center area complete with a hot tub.

As any Black Ops veteran player can attest to, it’s worth keeping your eyes peeled for a vent around this section of the boat; it may be big enough to fit an equipment piece through, and it could help your squad clear out areas that hold important objectives. Look for this classic map to drop at Season Four’s launch.

Rush (6v6) (In-Season)

Hijacked isn’t the only classic map returning from Black Ops II for Season Four.

Later in the season, prepare to show off the art of war in this remastered paintball-themed 6v6 map. This chaotic arena offers multiple opportunities for up-close-and-personal combat, with narrow choke zones to scurry through and a scattering of exterior structures offering longer-range takedown possibilities. Paint the floors red when Rush drops later during this season.

 

A New Multiplayer Mode and Two Returning Favorites

Dial up the whole squad. All Operators are needed to secure Sat-Links in Black Ops Cold War’s largest maps, and if you’re down to party, prepare to load up One in the Chamber and fight to be the last Operator standing.

Multi-Team: Sat-Link (Launch)

Power up and keep your satellite online for as long as possible to gain points in the latest mode for ten quads across a variety of locales in the Ural Mountains.

Upon reaching the Sat-Link marked on your map, your squad will power it up. It will then unfold and start uploading crucial data to the satellites still in orbit. Before you reach a site, search for item crates that may contain powerful Scorestreaks or other items to help you wipe other squads also tasked with transferring classified intel.

The team that reaches the score limit first achieves victory.

One in the Chamber (Launch)

Make sure your aim is true in this free-for-all party game where each player gets only one bullet to start; you receive another bullet only when you get a kill.

First introduced in the original Black Ops, One in the Chamber gives you three lives and a single, incredibly lethal bullet. If that one shot lands anywhere on an enemy, they will lose a life while you gain another bullet. Melee attacks are also lethal, so be prepared for some serious fisticuffs if you and your enemy both lose your golden bullet.

Get in some practice with the 1911 and Magnum before playing One in the Chamber, in addition to the new Scorestreak set to arrive in Season Four…

Capture the Flag (In-Season)

An objective mode whose roots stem from the very first Call of Duty Multiplayer experience, Capture the Flag (CTF) is a competitive game where squads must take the enemy’s flag and return it to their home base, while also defending theirs from the enemy team.

A flag will not be captured unless a team’s own flag is safe in their base, so squads must have both a good offense and defense to win the match.

Prepare for some CTF later in Season Four, where it will have its own featured playlist with plenty of 6v6 maps in the rotation.

New Scorestreak — The Hand Cannon

Desperate times call for “Desperate Measures,” and those who completed that mission in Black Ops Cold War’s Campaign know the power of the Hand Cannon.

A semiautomatic handgun chambered in a ridiculously high-caliber round, the Hand Cannon delivers lethal damage to anywhere on the body, as the sheer kinetic impact incapacitates any Operator at a minimum, or blows them to smithereens with a well-placed shot.

The Hand Cannon can also deal significant damage to enemy vehicle Scorestreaks, especially those on the ground, but with only eight rounds in its chamber, it may be worth using them all on infantry forces.

Welcome to the Zoo — A New Outbreak Region, Main Quest, and Intel in Zombies

It’s feeding time in Outbreak.

At the launch of Season Four, prepare for your squad to get a little wild with this new Outbreak region deep within the Ural Mountains, set in a sprawling zoo overrun by the undead. Don’t feed the zombies as you complete objectives, uncover new Dark Aether story Intel, and even find some World Events. Who knows? Maybe even the Orda exhibit will arrive when you warp into the Zoo in later rounds…

The Dark Aether story will expand in Outbreak at the start of the season with “Operation Excision,” the newest Zombies Main Quest that will serve as a narrative prologue to the next round-based map coming mid-season.

After witnessing the community take down the Legion and thwart “Operatsiya Inversiya” in Season Three, we have no doubt that Requiem’s finest will be able to conquer this new challenge, and in doing so, will reveal what’s to come later this season…

“Mauer der Toten”: Treyarch’s New Zombies Experience Arriving Mid-Season

Fans of “Die Maschine,” “Firebase Z,” and other classic round-based Zombies experiences will be welcomed home in “Mauer der Toten,” the next chapter in the Black Ops Cold War Zombies coming mid-season.

Taking place after the events of “Operation Excision” in Outbreak, the Dark Aether story will continue in Treyarch’s next Zombies map, where players will take on new terrors in war-torn East Berlin after a devastating zombie invasion has overtaken the city.

The Zombies team is chomping at the bit to share more about this new experience soon, but for now, expect “Mauer der Toten” to offer plenty of new twists, turns, and terrifying undead threats for players to conquer.

 

New Onslaught Content (PlayStation) (Launch and In-Season)

Zombies players on PlayStation should ready themselves for new updates to Onslaught in Season Four, starting with Collateral as a new map on launch day, complete with new story Intel to discover.

Later in the season, expect to face the horde on the Multiplayer map Rush, fight at breakneck speeds in the “Onslaught Accelerated” limited-time mode, and get your hands on a Legendary LMG Weapon Blueprint for completing an Onslaught-specific challenge.

WARZONE FREE CONTENT:

Perseus’s plans to activate its sleeper cells may have failed, but Verdansk ’84 is still a hotbed for nonstop action as Warzone enters Season Four alongside Black Ops Cold War.

New Points of Interest — Satellite Crash Sites (Launch)

Several Satellites have crash-landed in Verdansk, leaving you and your squad to investigate their rubble.

Although they won’t appear on your Tac Map, the Satellite Crash Sites will be plainly visible in Verdansk, as the debris and impact on the landscape is significant. Besides offering new opportunities for cover, the satellites themselves can also be secured.

Interact with the Sat-Links found in the area to work toward receiving permanent rewards in the Ground Fall event at the beginning of the season. Also, secure helpful items to use during the match, such as powerful Killstreaks, vehicles, and Field Upgrades.

The Red Doors (Launch)

Our intel cannot explain the origin of these mysterious red doors around Verdansk, but one thing is certain: They allow you to [[REDACTED]] around the [[REDACTED]]. What’s behind them? Explore and enter them to [[REDACTED]] across the [[REDACTED]].

Red Doors won’t [[REDACTED]] unless you ping them, and after you step through, there’s no telling [[REDACTED]] exiting out the other side… and stepping into a [[REDACTED]].

Hijacked Gulag (Launch)

Prepare for your mission in Black Ops Cold War and challenge a rival to win back deployment to Warzone with this mock-up of the classic map Hijacked, which will replace the current Standoff Gulag when Season Four launches.

This truncated version features a plywood re-creation of the yacht’s central area, a prime location for important objectives such as a Domination flag in Multiplayer, which has the same location as the Overtime flag spawn during a Gulag duel.

No need to worry about rough waters here, although you may need to avoid hitting the rocks being thrown from the balconies during your fight for survival.

New Vehicle — Dirt Bike (Launch)

Terror on two wheels arrives in Warzone with the release of the Dirt Bike, the first brand-new vehicle to drop into the DZ. Ramp up your off-road antics with this extremely maneuverable scrambler, scattered across Verdansk and ready to use at the start of a match.

With an excellent turning radius, carry yourself and a companion across the concrete jungle, up goat trails, and down rock-filled ravines with ease. Deft and nimble, this new option to the Warzone ground transportation fleet is ready to compete with the ATV in terms of furious off-road action.

In addition to becoming the new fastest vehicle in Warzone, the Dirt Bike will have some unique handling properties, such as wheel traction, sliding, drifting, and vehicle leaning, allowing you to take epic hairpin turns, dodge oncoming fire, or pull off sick stunts by controlling your orientation in the air.

In addition, all Dirt Bike skins you may have unlocked in Black Ops Cold War (e.g., via previous Battle Passes or Store Bundles) will be accessible, allowing you to customize your ride as soon as you saddle up.

Downtown Tower: Under New Management (Launch)

The towering Downtown complex across from the Financial District is here to stay after its tenant decided to move back West to sunny Los Angeles. This point of interest, now referred to by Operators as Downtown Tower, has had its vault opened and cleared of valuables, but remains a vast and strategically valuable location to dominate your enemies from.

Although it may be under new management, expect the meta tactics you learned during the ’80s Action Heroes event to come in handy.

Two New Game Modes, Including Verdansk Resurgence Mini at Launch

Verdansk gets a taste of Rebirth Island’s frenetic Resurgence Mini mode when Season Four launches and gets its first ever objective-based mode at mid-season.

Verdansk Resurgence Mini (Launch)

The Resurgence has spread from Rebirth Island to Verdansk, and now every kill counts even more toward victory.

This new playlist mimics the Rebirth Island Resurgence experience more accurately compared to the standard Verdansk Resurgence Battle Royale.

In addition to the standard rules — no Gulag, extreme clarity on enemy positions upon elimination of a squad member, a Resurgence timer, and special Supply Boxes — the Verdansk Resurgence Mini features more intimate lobby sizes of 44 to 45 Operators at maximum, depending on the squad size.

Games begin in a compact DZ, with circles inside a random position in Verdansk. The first circle will be “skipped” to create a small, dense, and action-packed starting area. The items you’ll find around here are more frequent and of higher quality compared to a traditional Battle Royale mode, with games also expected to be shorter in length on average for a truly bite-sized first-person shooter survival experience.

This game mode will be available in a variety of squad sizes — Solos, Duos, Trios, and Quads — which is likely to swap into the Featured Playlist Rotation weekly following Season Four’s launch.

Payload (Mid-Season)

Warzone thus far has been a game of “kill or be killed.” However, during Season Four, Operators will be able to drop in for the game’s first-ever objective-based game mode: Payload.

In Payload, you and 39 other Operators drop in to escort two caravans of vehicles through a series of checkpoints or sabotage the mission. Build or destroy barriers and purchase buildings to aid in your squad’s mission, and be sure to collect any contracts you find around Verdansk, as they will help lead to success.

More details are to come on this new mode later this season.

June 17: Opening Day for the Baseball Bat

Baseball Bat shown being wielded in Black Ops Cold War (above).

With Spring Training in Black Ops Cold War complete, when Season Four launches, the Baseball Bat enters the robust melee weapon lineup of Warzone, attempting to take a place as the star ace of this Secondary category.

 

ADDITIONAL BLACK OPS COLD WAR AND WARZONE INTEL:

New Prestige Levels — 19 and Still Counting…

At the start of Season Four, your Season Level will refresh to Level 1, and your progress will resume from the highest Prestige Level you achieved previously. This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint:

·      Level 50: New Prestige, Emblem, Prestige Key, Weapon Blueprint, and Battle Pass Tier Skip

·      Level 100: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip

·      Level 150: New Prestige, Emblem, Prestige Key, and Battle Pass Tier Skip

·      Level 190: All Season Challenges Available

·      Level 200: New Prestige, Emblem, Prestige Key, Battle Pass Tier Skip, Master Prestige Calling Card

·      Levels 250–1,000: New Prestige Key every 50 levels

This means you can earn four new Prestige Levels during Season Four — now 19 in total — and you can always catch up to the latest available Prestige if you didn’t reach it during the previous season.

Reach Level 200 in Season Four to achieve the title of Prestige Master for this season. This changes your Season Level color and grants you the ability to personalize your Prestige Icon with Legacy Prestige Icons from previous Call of Duty games — including from the original Black Ops — simply by spending some of your hard-earned Prestige Keys at the Prestige Shop.

You can continue past Level 200 all the way to Level 1,000 during Season Four, and receive Prestige Key milestone rewards at every 50 levels along the way.

Finally, don’t forget that your Prestige-leveling journey is synchronized with Warzone and Call of Duty®: Modern Warfare®, meaning you can progress through Season Levels and increase your Prestige Level by earning XP in any of the three titles!

 

Black Ops Cold War and Warzone: Gifting System Expansion

Hot off the heels of the Battle Pass Gifting expansion through the Call of Duty Companion App, Season Four introduces a brand-new way to help the squad by gifting them Call of Duty content.

Starting in Season Four, friends can send the Battle Pass, Battle Pass Bundle, or Store Bundles to one another within Black Ops Cold War. In Warzone, players will be able to receive gifts at the start of the season, with additional gifting functionality planned for later in the season. More information on this expansion will be available in the Season Four Battle Pass and Bundles Breakdown Blog on June 15.

Enabling two-factor authentication on your Activision account is required for gifting, and with the current bonus of two hours of Double Battle Pass XP Tokens just for signing up, there’s never been a better time to set up 2FA on your account.

Update File Sizes for Warzone and Black Ops Cold War

The Season Four update will be available for Black Ops Cold War on June 15 at 9 PM PT and will be available for Warzone June 16 at 9 PM PT.

For this update, there will be a download size of approximately 15.8–31.0 GB for those who own the full version of Black Ops Cold War, and 11.4-14.6 GB for those who own the free-to-play Warzone and are current on the latest updates on either or both games.

Again, the Warzone download is a larger file size due to the optimization of data.

Black Ops Cold War Update Sizes

PlayStation 5: 30 GB

PlayStation 4: 15.5 GB

Xbox Series X / Xbox Series S: 31.0 GB

Xbox One: 17.7 GB

PC: 21.6 GB (without HD Pack) / 30.7 GB (with HD Pack)

Note: PC users will also need 60.6-92.1 GB of additional space on their hard drive for the copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Learn more about the copying process here.

Warzone Update Sizes

PlayStation 5: 11 GB

PlayStation 4: 11 GB

Xbox Series X / Xbox Series S: 11.2 GB

Xbox One: 11.2 GB

PC: 12.3 GB (Warzone Only) / 13.5 GB (Warzone and Modern Warfare)

Note: PC users will also need 27.1-28.3 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Warzone download is not necessary if you are only playing Black Ops Cold War, and vice versa.

Furthermore, for a smaller overall file size, players can choose to uninstall/remove other data packs if they are no longer needed.

For detailed information on Storage Management for Black Ops Cold War, read this article.

Following the launch of Season Four, Warzone and Modern Warfare console players will also have the option to download a new High-Res Texture Pack on June 22. This will add more high-definition textures to the game, which is optimal for those running the game at higher resolutions such as 1440p and 4K.

The High-Res Texture Pack will have an approximate download size of 7.2-7.6 GB, depending on the console.

PlayStation 5: 7.6 GB

PlayStation 4: 7.6 GB

Xbox Series X / Xbox Series S: 7.2 GB

Xbox One: 7.2 GB

“Wipes sweat off face” yeah, a lot of content coming in this season for Warzone and Black Ops. We’ll be sure to keep you all posted once the patch drops for both games, along with the full season 4 patch notes.

Source: Call of Duty 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Ops Cold War Update 1.18 Preload Now Live for PS4/PS5 & Is Another Big Download

Treyarch has rolled out the Call of Duty: Black Ops Cold War update 1.18 preload for PS4, and PS5! This is for the big Season 4 update for both Black Ops Cold War, and Call of Duty: Warzone that kicks off on June 17! You might want to clear some disk space up, as it’s a staggering 29GB on PS5, and over 15.5GB on PS4!

Black Ops Cold War Update 1.18 Preload Patch Notes:

The official changelog has not been revealed yet, but here’s what’s confirmed to be coming (via Activision’s press release)

WARZONE AND BLACK OPS COLD WAR CONTENT:
  • Ground Fall Event Opens the Season with a Bang
  • Three New Operators, Including One from Requiem HQ
  • Free: Five New Weapons
BLACK OPS COLD WAR FREE CONTENT:
  • Four Multiplayer Maps, Including the Classic Hijacked
  • Collateral (12v12) and Collateral Strike (6v6)
  • Amsterdam (2v2 and 3v3)
  • Hijacked (6v6)
  • Rush (6v6)
  • A New Multiplayer Mode and Two Returning Favorites
  • Multi-team: Sat-Link
  • One in the Chamber
  • Capture the Flag
  • New Scorestreak — The Hand Cannon
  • Welcome to the Zoo — New Outbreak Region, Main Quest, and Intel in Zombies
  • “Mauer der Toten”: Treyarch’s New Zombies Map Arriving Mid-Season
  • New Onslaught Content (PlayStation)
WARZONE FREE CONTENT:
  • New Points of Interest — Satellite Crash Sites
  • The Red Doors
  • Hijacked Gulag
  • New Vehicle — Dirt Bike
  • Downtown Tower: Under New Management
  • Two New Game Modes, Including Verdansk Resurgence Mini at Launch
  • June 17: Opening Day for the Baseball Bat
ADDITIONAL BLACK OPS COLD WAR AND WARZONE INTEL:
  • New Prestige Levels — 19 and Still Counting
  • Black Ops Cold War and Warzone: Gifting System Expansion
  • Update File Sizes for Warzone and Black Ops Cold War

Once the full patch notes are out, and the file itself, we’ll let our readers know what’s in it. You can read more about Season 4 right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Big Rumble Boxing: Creed Champions Release Date Set for Sept. 3, Arcade Boxer Features Rocky Franchise Characters

Are you hungry for some boxing action? Get ready to hit the ring, as Big Rumble Boxing: Creed Champions has been announced, and it’s an arcade boxing game that features fighters from the Rocky film franchise! In a press release MGM announced that the Big Rumble Boxing: Creed Champions release date is set for Sept. 3!

Check out the trailer, and info below!

Big Rumble Boxing: Creed Champions brings the gripping intensity of Creed boxing to console and PC platforms for the first time ever. Featuring a unique roster of characters, such as titular lead Adonis Creed, Rocky Balboa, Apollo Creed, Ivan and Viktor Drago, Clubber Lang and more, players will square up against the best fighters in the world in a heart-pounding arcade mode, where they can experience new stories and unlock key rewards. Players can challenge friends and family in local competitive multiplayer, and flex their boxing moves in intense, head-to-head matches.

Players will also have the chance to practice sparring moves in classic Creed and Rocky training montages and take on world-class opponents across a variety of thrilling locations, as they follow each character’s individual story.  Big Rumble Boxing: Creed Champions features intuitive, pick-up-and-play controls and robust hard-hitting boxing mechanics which are easy to learn and hard to master, providing everyone a fighting chance at being crowned the ultimate winner.
Big Rumble Boxing: Creed Champions will hit the ring on the PS4, Xbox One, Nintendo Switch, and PC.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Doom Eternal Next-Gen Free Update Arrives on June 29

Prepare to blast demons and make way to next generation systems with crisp graphic goodness, as the Doom Eternal next-gen free update arrives on June 29!

Coming to PS5, Xbox Series X|S, and PC here’s the breakdown of what features will be coming to each system!

NEXT-GEN UPDATE FEATURES BREAKDOWN

Xbox Series X
  • Performance Mode: 1800p – 120 FPS
  • Balanced Mode: 2160p – 60 FPS
  • Ray Tracing Mode: 1800p – 60 FPS
Xbox Series S
  • Performance Mode: 1080p – 120 FPS
  • Balanced Mode: 1440p – 60 FPS
  • Ray Tracing Mode: Not Available
PlayStation 5
  • Performance Mode: 1584p – 120 FPS
  • Balanced Mode: 2160p – 60 FPS
  • Ray Tracing Mode: 1800p – 60 FPS
PC
  • Ray Tracing Mode: Availability and performance depends on a user’s PC hardware.

The free update will optimize Doom Eternal — which was already released for current generation consoles and systems and offer improved visuals, increased performance, and support ray tracing and 4K resolution at 60 FPS or an optional 120 FPS mode.

If you haven’t gotten Doom Eternal yet, check out our review of the game here and why it’s an absolute blast to play for fans of the franchise.

Doom Eternal is out now for PS4, Xbox One, Google Stadia, Nintendo Switch, and PC, and the free update will optimize it for next gen systems in the PS5 and Xbox Series X|S.

Tim Villasor

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Rainbow 6 Siege Update 2.07 Patch Notes for June 14 Y6S2 North Star

Ubisoft has released the Rainbow 6 Siege update 2.07 June 14 patch, or otherwise known as the Y6S2 North Star title update! This brings the new operator, Thunderbird, and a host of gameplay changes across the board! Head on for the patch notes, file sizes for each platform and more below.

For those on PS5, Xbox Series X, this will show up as Rainbow Six Siege update version 1.000.010.

Rainbow 6 Siege Update 2.07 Patch Notes for June 14 (Y6S2 North Star):

  • Ubisoft Connect: 6 GB
  • Steam: 4 GB
  • Xbox One: 4 GB
  • Xbox Series X: 5 GB
  • PS4: 4 GB
  • PS5: 4 GB

BUG FIXES

GAMEPLAY

  • FIXED – Desync between reload animation and inventory ammo for some weapons.
  • FIXED – Small props and debris on floor can block fire propagation.
  • FIXED – Fire propagates under half-wall in 1F Waiting Room on Border map.
  • FIXED – PC players cannot rotate their selected weapon if they are in the middle of prepping a device to be deployed.
  • FIXED – Pause timer for Local Custom Games has a maximum time of 10 minutes.
  • FIXED – Nitro Cell deals only 80 damage in PVE.
  • FIXED – Pulse’s Cardiac Sensor doesn’t detect opponents at a particular angle.
  • FIXED – If host leaves a Local Custom Game, the Pause/Resume feature is not immediately transferred to the new host.
  • FIXED – Players who leave a Ranked or Unranked match may cause infinite loading and be unable to rejoin.
  • FIXED – Player card has no icon or cause of death when an Operator is eliminated by Gridlock’s Trax Stingers.
  • FIXED – Death replay icon is present when a player is bleeding out.
  • FIXED – When an Operator is pinged with red pings before they are eliminated, the pings do not appear in death replay.
  • FIXED – AOE deployment effect of multiple devices is not seen during death sequence.
  • FIXED – Allied outlines don’t appear during death sequence.
  • FIXED – Players can’t see through bullet holes made in barricades.
  • FIXED – In Hostage, EOR displays player point of view if round times out or ends with no eliminations.
  • FIXED – Reinforcement animation ends before progress bar completes.
  • FIXED – On the last elimination, the player card appears for a fraction of a second before EOR.
  • FIXED – Defuser cannot be picked up after defusing 1 bomb in PVE.
  • FIXED – Scope reflection lens appears stretched on Favela map.
  • FIXED – Sound is muffled when player hits the opaque side of Mira’s Black Mirror.
  • FIXED – If Warden walks over the same hatch a Defender is reinforcing, the reinforcement animation is canceled.
  • FIXED – If Operator is healed by Doc’s Stim Pistol while affected by Lesion’s GU, it removes the effect of the GU.
  • FIXED – Operator is sometimes missing parts of torso or head during death replay if they eliminated themselves with explosives.

LEVEL DESIGN

  • FIXED – Multiple LOD issues on various maps.
  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.
  • FIXED – Exploitable gaps in various map areas.
  • FIXED – Multiple clipping, collision, destruction, and asset issues on various maps.
  • FIXED – Multiple lighting issues on various maps.

BANK

  • FIXED – While sprinting, Operators are unable to vault over 1F Tellers counter on Bank map.

BORDER

  • FIXED – Collision issues with windows between 1F Tellers and 1F Waiting Room on Border map.
  • FIXED – Bulletproof camera’s view is obscured when deployed on a server in 1F Server Room on Border map.

CONSULATE

  • FIXED – Players can glitch through the van in B Garage on Consulate map.

FAVELA

  • FIXED – A pixel peak is present between 2F Mezzanine Stairs railing and east wall on Favela map.
  • FIXED – Incorrect compass location is displayed at southeast end of EXT Back Alley on Favela map.
  • FIXED – LOD issue on wood planks around wall that’s east of EXT Football Field on Favela map.
  • FIXED – Operators can get stuck between the wooden beams and car battery on Favela map.
  • FIXED – Operators can get stuck between the plant pot and trash bin on Favela map.
  • FIXED – Invisible collision on small cement stairs at EXT Street on Favela map.
  • FIXED – Uncomfortable transition between EXT Tunnel and EXT Football Field on Favela map.
  • FIXED – Players clip through floor of 1F Laundry when exiting rappel near the pink wall at EXT Courtyard on Favela map.
  • FIXED – Ceiling fan above mattress in 1F Blue Bedroom can block Operator movement on Favela map.
  • FIXED – Player movement is hindered when approaching the ramp near EXT Market Roof spawn point on Favela map.
  • FIXED – Floors covered by fallen doors on Favela map are difficult to destroy with melee attacks and Maverick’s Breaching Torch.
  • FIXED – No destruction VFX after destroying empty trash bags on Favela map.

KAFE DOSTOYEVSKY

  • FIXED – Insufficient light inside the cabinet in 2F Main Corridor on Kafe map.

KANAL

  • FIXED – LOS can be created by shooting through the foam ceiling on Kanal map.

OREGON

  • FIXED – LOS can be created by shooting through the foam ceiling on Oregon map.

OUTBACK

  • FIXED – Operator’s legs clip the wall when they go prone between the wall and sign at EXT Picnic Area on Outback map.

TOWER

  • FIXED – Attacker drones will lose functionality after going under the tables at 1F Restaurant on Tower map.

VILLA

  • FIXED – Northwest corner of EXT Veranda is darker than the rest of the balcony on Villa map.
  • FIXED – Lighting is missing in areas around EXT Front Entrance and EXT Greenhouse on Villa map.

OPERATORS

  • FIXED – Multiple scoring issues for various Operators.
  • FIXED – Multiple device issues for various Operators.
  • FIXED – Multiple minor animation issues.

ALIBI

  • FIXED – Highlight around Alibi’s Prisma is missing.

ARUNI

  • FIXED – Aruni’s Surya Gate deployment scoring is not capped at 3.

DOKKAEBI

  • FIXED – Defenders’ phones appear invisible in Support Mode while players are resetting them after Dokkaebi’s Logic Bomb.

ECHO

  • FIXED – Echo’s Yokai is briefly seen after being destroyed if the player presses the space bar at the same time that it’s destroyed.
  • FIXED – Echo’s MP5SD has a muzzle flash even though it’s suppressed.

FINKA

  • FIXED – Finka’s boost does not provide ADS speed increase for Blitz and Montagne.

FLORES

  • FIXED – Flores does not take damage from his RCE-Ratero Charge if he uses another one at the same time as the explosion.

HIBANA

  • FIXED – Hibana’s first person view is offset when she rappels upside down, making X-Kairos pellets bounce off the wall.

JACKAL

  • FIXED – Controller rumble issues for Jackal’s Eyenox Model III.

MAVERICK

  • FIXED – Maverick’s melee animation breaks when the Breaching Torch is equipped.

MELUSI

  • FIXED – Melusi’s hands are missing from her deployment animation.
  • FIXED – Collision issues between Melusi’s Banshee Sonic Defense and sticky devices.

ORYX

  • FIXED – No feedback text when Oryx’s Remah Dash is unavailable.

SMOKE

  • FIXED – Smoke’s Remote Gas Grenade does not propagate properly on some floors and ceilings on Oregon, Club House, Coastline, Theme Park, and Outback maps.

TACHANKA

  • FIXED – Missing bonus score for Tachanka’s Shumikha Launcher incendiary grenade kills.
  • FIXED – Tachanka’s hands clip through DP27 in loadout preview and fullscreen view in the Operators section.

USER EXPERIENCE

  • FIXED – On PC, the PS5 controller is not functional with the new input system.
  • FIXED – Microphone icon inside the scoreboard may be missing.
  • FIXED – Multiple UI and Options menu issues throughout the game.
  • FIXED – Multiple audio, SFX, and, VFX issues throughout the game.
  • FIXED – Multiple localization issues throughout the game.
  • FIXED – Enabling RAW input randomly affects mouse movement.
  • FIXED – Various cosmetic and shop issues.
  • FIXED – Various Match Replay issues.
  • FIXED – NVidia Reflex Latency Indicator is triggered by any shot in the gameplay session.
  • FIXED – Voice and text options for blocked players are not disabled in scoreboard.
  • FIXED – Player cards still appear in Support Mode when Interface Preset is set to Cinematic.
  • FIXED – Players using controllers cannot navigate scoreboard during Post-Action Report.
  • FIXED – When Render Scaling is set to 100, the display is too zoomed-in.
  • FIXED – Observation Tools camera view is distorted in match replays when user rewinds.
  • FIXED – Bodies of eliminated Operators are misplaced in match replays when user rewinds.
  • FIXED – Custom Game playlists disappear after player reboots the game.
  • FIXED – Text for W/L and K/D ratios overlaps in some languages.
  • FIXED – Buck’s default uniform clips through Isolation headgear.
  • FIXED – Hibana’s player card appears inside of opponent’s player card.
  • FIXED – Unable to invite players to a Squad after leaving a Custom Game lobby.
  • FIXED – The crosshair is missing for several devices.
  • FIXED – If player exits Maestro’s Evil Eye while shooting the turret, smoke and electricity VFX will remain on screen.
  • FIXED – When spectating an Operator with a launcher, weapon info is replaced with launcher info in Caster HUD.
  • FIXED – Hibana’s player card is missing X-Kairos icon.
  • FIXED – HP number turns white when an overhealed Operator enters and exits Observation Tools.
  • FIXED – Mozzie’s drone counter displays 96 captured drones when an Attacker drone is destroyed.
  • FIXED – Thunderbird’s name is close to the edge of her player card.
  • FIXED – Players were unable to redeem the 6th pick on some rounds during the SI.
  • FIXED – Texture Quality option text isn’t positioned correctly.
  • FIXED – When a player leaves during Post-Action Report, their stats disappear from scoreboard.
  • FIXED – All players appear eliminated if scoreboard is opened during transition from Planning Phase to loading screen.
  • FIXED – The crosshair is missing for several devices.
  • FIXED – Active screen area is not properly scaled with widescreen letterbox enabled.
  • FIXED – When a player selects another player in the scoreboard, the reporting function doesn’t appear.
  • FIXED – Game remains in infinite loading state after cinematic for Cold Zero situation.
  • FIXED – Various localization issues throughout the game.
  • FIXED – Timer for Thunderbird’s Kona Station disappears if the Show Objective Indicator option is set to OFF.
  • FIXED – Flash hider and compensator have outdated descriptions.
  • FIXED – Players may lose functionality on multiples tabs if Synchronizing Data is encountered in AAR.
  • FIXED – Players will crouch if they leave the drone POV with Observation Tool input.
  • FIXED – Overlap issue observed between the PS4/PS5’s Options icon and the Settings logo.
In case you haven’t seen it, Ubisoft has also officially unveiled Rainbow Six Extraction earlier this week, and here’s gameplay footage of it.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo Infinite Battle Pass Confirmed & Won’t Expire, More Multiplayer Details Revealed

Following yesterday’s big Halo Infinite multiplayer reveal, 343 Industries has dwecided to give players a deeper look with a multiplayer overview! One major thing confirmed is that there will be a Halo Infinite Battle Pass (no surprise there), and it won’t expire compared to other multiplayer games!

In the video presentation, 343 Industries has also confirmed that there won’t be any loot boxes in the game, and there won’t be any “pay-to-win” element even if it is a free-to-play game.

Halo Infinite Multiplayer Details Revealed on June 14:

  • Halo Infinite Battle Pass confirmed, and won’t expire
  • Crossplay and cross-progression (PC, Xbox)
  • Academy Mode for newcomers to the franchise multiplayer (weapons training, multiplayer vocabulary understanding)
  • Post-launch content planned
  • Millions of combination when it comes to personalization
  • Customize weapons, armor, and even vehicles

Expect more info to trickle out within the year, but so far, everything about it has sounded solid so far. You can watch the entire 12-minute presentation below for more Halo Infinite multiplayer footage.

A non-expiring Battle Pass is definitely good news, as not everyone has the time to complete all the challenges and requirements in just a month or until the next season rolls around. Here’s hoping others follow suit with this idea.

Halo Infinite is set for release sometime this year for the Xbox Series X|S, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Back 4 Blood Split-Screen Co-Op Not Available at Launch, Aiming Down Sight Given as an “Option”

While we just got a look at Back 4 Blood’s PvP mode yesterday, developer Turtle Rock Studios has answered some fan questions that confirmed a few things! For those expecting Back 4 Blood split-screen co-op, you’ll sadly not have it available.

In a video Q&A, Turtle Rock Studios Executive Producer Matt O’Driscoll confirmed this, as well as other info.

Q: Is there Split screen co-op?

Turtle Rock: We would love to support split screen but right now it is unfortunately something that will not be available at launch.

If you saw the gameplay videos floating about, you might have noticed that players are able to ADS (aim down sights), which is a departure from the Left 4 Dead franchise which the game is based on (Turtle Rock developed that game too). When asked about it, O’Driscoll mentioned that players can take this away and have other bonus (via the Cards system) in its place.

Q: Why did you invlude ADS in Back 4 Blood when it wasn’t in Left 4 Dead?

Turtle Rock: We are aware that a lot of games support ADS and that its common, so we wanted to give players the option. There are cards that take away ADS [and grant other bonuses] if that’s not your thing.

There are other questions answered in the interview, though they aren’t really new or interesting. But if you want to watch the entire thing, head on over here (around the 5:41:25 mark).

Back 4 Blood will be released this October 12 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Knockout City Update 1.20 Patch Notes; June 14 Patch Hits for Loads of Fixes

Velan Studios has released the Knockout City update 1.20 June 14 patch, or what’s also tagged as the 1.2 title update. This brings a ton of fixes to the dodgebrawl game! Expect changes in gameplay, the UI, quality of life and loads more. Head on for the patch notes below.

Knockout City Update 1.20 Patch Notes for June 14 (1.2):

  • Fixed an issue where a player could get stuck on the match lobby screen when joining a match in progress
  • Fixed an issue on PC where most of the Graphics Settings reset to default after rebooting the title
  • Resolved issue preventing unlocking many PSN trophies in one game session
  • Fixed an issue for Switch players that would result in a crash with the message “The software was closed because an error occurred” involving specific player and Crew names
  • Matchmaking will ping more servers to better determine the best regions to use when matching players
  • Resolved an issue for Switch players, who could get stuck logging in after putting their Switch to sleep for a long period
  • PC will now allow all achievements on Trial accounts
  • Fixed a crash which could rarely occur when a player leaves a group with the game out of focus
  • Removed incorrect error messaging for underage players when using the user mute button
  • Fixed an issue where joining a group that’s creating a Private Match would send all members of the group to the title screen
  • Fixed an issue where sometimes after a completed private match, groups with a spectator would become stuck readying up for the next match
  • Misc Gameplay
    • Improved audio triggers of player ragdoll VO
    • Fixed an issue where Cage Ball would briefly appear at the feet of the player who broke out of it
    • Fixed instances of pass-reflects not triggering properly in cases of the target dashing or being in ball form
    • Improved handling of Ball form toggle option when player is thrown by a teammate
    • Fixed missing SFX circumstances on Switch when a player gets hit by a vehicle in Knockout Roundabout
    • Improved sizing of Taunt overhead UI at longer distances
    • Improved animation blending between movement directions
    • Fixed an issue of being able to pick up two balls at once
    • Fixed cases of missed Contract progression when an opponent forfeits
    • Players will now flash white when hit by a vehicle
    • Improved the timing at which a caught/passed teammate will reach Ultimate charge to better allow for a character throw
    • Fixed Taunts playing upon respawning if player was spamming Taunt before being KO’d
    • Fixed issue where remote players would sometimes see a different Brawler than the local player
    • Fixed instances of 2D Taunt animations not triggering properly
    • Improved LOD on balls held by players
    • Fixed an issue where all teammates would drop their held balls when a teammate entered ball form in close range
  • Geo/object Interaction Improvements
    • Improved instances of player clipping into moving geometry
    • Fixed moving tube collision in Concussion Yard where player could get caught
    • Fixed issue of player being forced to drop a ball when pinched between moving doors
    • Fixed issue of players being able to dash through level geometry at bounce pads
    • Corrected direction of knockback impulse when hit by a fully charged Sniper Ball or Moon Ball at very close range
    • Fixed rare case of ball being launched backwards when dropped by a player
    • Fixed case of missing knockback when tackling a stunned player
  • Performance
    • Improved handling and responsiveness of variable mice both in-game and in menus
    • Improved menu loading and transitions for Switch players in Performance Mode
    • Improved cases of delayed action handling when experiencing poor network performance
    • In-game mouse cursor has been improved to reduce lag behind the computer mouse cursor
  • UI Improvements
    • Improved layout of player options menu
    • Fixed issue of highlighting multiple blocked player options when using a controller
    • Private Match spectators now have the option to bring their group back to the Hideout
    • There is no longer a visual disconnect between the points displayed in League Details and the points displayed for Match Results
    • Fixed issue where scrolling quickly in the Crewmates menu would cause the selection to jump to the top of the list
    • Crew character models no longer slide in as the crew menu transitions open
    • Player currency details are no longer visible in the Private Match Team Select screen
    • There is no longer incorrect information on the League Details screen while players are loading into a match
    • Bank offers are now displayed for all countries with appropriate currency symbols
    • Text to Speech is now correctly dismissed when pressing the open/close button if it is currently open
    • Social Menu
      • The Offline header now correctly displays on the Crew social tab
      • In-game rich presence is no longer cut off for some players
      • Resolved an issue where players on Gold team would not appear in the Active Players tab of some Private Matches
      • Fixed an issue involving how some platform icons were displayed
      • Extra banners no longer appear in the social menu
    • Icons and indicator improvements
      • The mute indicator now correctly appears on the player card when a friend is muted
      • The block symbol now correctly appears over a blocked player’s icon in the player bar
      • The join button is now correctly greyed out when the target player is in a server that’s already full
      • Blocking a player from recent players now correctly shows their player icon
    • Audio
      • Equipped Crew Vehicle SFX are now correctly muted in the Brawl Shop
      • Left and right inputs on settings menu options that have no left/right navigation no longer triggers the sound effect
      • Cancel matchmaking sound is no longer heard when a match is found while in a group
    • Customization screens
      • The checkmark no longer disappears on outfit customization when highlighting a different variation
      • Swapping characters will now properly update the green checkmark on the equipped customization
      • Hair color no longer changes when swapping through brawler slots and switching to glasses
      • Equipping outfits while scrolling will no longer cause multiple items to appear with a checkmark or partial checkmark
    • Matchmaking widget, matchmaking screens, or team select screens
      • Players who were just kicked from a Crew will no longer still appear as a part of the Crew
      • Fixed alignment for some Crew names on the match results screen
      • Crew names no longer appear in Match Results of Face-Off matches
      • Improved matchmaking widget text when creating a Private Match or Training
      • Player Icons of opponents now correctly display in the pre-match screen of a Private Match on Nintendo Switch
      • Fixed an issue where the matchmaking animation would not finish in some circumstances where matchmaking was cancelled
      • Fixed an issue in Private Match team selection where players were unable to click the center slot with a mouse
    • Menu handling
      • The Nintendo E-Shop no longer opens repeatedly if players press A multiple times while attempting to purchase Holobux after previously making a purchase
      • Origin players are no longer stuck when closing the Origin overlay immediately after opening a store offer
      • Opening the Origin overlay no longer requires two enter presses after first try
      • Selection of item in the Brawl Shop are now remembered if you switch tabs to the bank
      • Improved handling of in-training mini-menu buttons updating states when another player joins their group
      • Improved Crew Logo selection in the Crew menu
      • Matchmaking widget now correctly reduces size for trial screen pop-ups
      • Closing the Report UI no longer backs out of the current and previous menus simultaneously
      • The Return to Hideout menu no longer persists if a player has it open when the group leader brings everyone back to Hideout
      • If group leadership is changed during a Private Match, the previous group leader is now able to bring their group to the Hideout from match results
  • Improved various player notification messages for group leave/joins, kicks, promotions, and un/blocking
  • Fixed cases of certain messaging becoming stuck on screen
  • Improved messaging to Spectators returning to hideout and players whose group invites have failed to send
  • Improved camera
    • Fixed camera jitter after player performs the flip and spin jump right after jumping on a bounce pad
    • Improvements made to the camera zoom-in when rolling or dashing underneath geo
    • Improved camera fade on enemies and teammates
  • Improved various Contract descriptions, and image updates
  • Improved wording for Training 4 tutorial text
  • Improved KO City ID searches with incomplete names
  • Replaced Mega Monsters Crew Contract with Triplicate Terror
  • Improved ball homing in instances of player entering/exiting ball form before impact
  • Improved targeting prioritization of closer targets where multiple are near the player’s center of screen
  • Various improvements to accessing player gamercards/profiles in game, and loading of player icons and crew information
  • Player inactivity timer will now pause on loading screens
  • Fixed MMR and matchmaking volatility not changing in cases of the other team forfeiting
  • Improved handling of sending or receiving conflicting group merges/joins, or crew invites
  • Fixed an issue where players may have their Street Rank erroneously displayed as 01
  • Improvements to outro cinematic handling when players forfeit
  • Fixed VFX sometimes not playing correctly in match cinematics
  • Fixed an issue where the menu could get stuck when scrolling Contracts while Matchmaking widget is in certain states

If you haven’t played the game yet, go check out our review where we mention how surprisingly fun the game is.

Source: Reddit

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Alex Co

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Microsoft Flight Simulator Xbox Release Date & Top Gun Expansion Announced, Out on Game Pass on Day One

Eager sim players who are awaiting for the release of Microsoft Flight Simulator on the Xbox Series consoles, you’ll be happy to learn that Microsoft Flight Simulator Xbox release date has finally been announced, along with a whole new trailer showing off a bit of the newly announced free Top Gun expansion.

As announced at E3, Microsoft Flight Simulator is finally coming to the Xbox this July! By no surprise, Microsoft Flight Simulator will be skipping the Xbox One, and instead be only available on both the Xbox Series X and S. This is likely do the big requirements needed to run this gorgeous open-world simulator. Additionally, it will also be available on Game Pass day one, so if you are looking forward to this game, now might just be the perfect time to join Game Pass.

About Microsoft Flight Simulator:

From light planes to wide-body jets, fly highly detailed and accurate aircraft in the next generation of Microsoft Flight Simulator. Test your piloting skills against the challenges of night flying, real-time atmospheric simulation and live weather in a dynamic and living world. Create your flight plan to anywhere on the planet. Microsoft Flight Simulator includes 20 highly detailed planes with unique flight models and 30 hand-crafted airports.

The World is at your Fingertips.
• Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with over 37 thousand airports, 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more.
• Living World – Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator which includes live traffic, real-time weather and animals.

Earn Your Wings.
• Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation.
• New Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist.

Test Your Skills.
• Live Weather – The new weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more.
• New Day & Night Engine – experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation.
• Aerodynamic Modeling – a state-of-the-art physics engine with over 1000 control surfaces per plane allows for a truly realistic experience.

Down below you’ll find the new trailer, which showcases a number of breath taking scenes. Be sure to stick around till after the initial trailer for a surprise tease at the end.

Microsoft Flight Simulator Xbox Release Date Trailer

Oh yeah, that’s right! Microsoft Flight Simulator is getting a whole new expansion and it’s centered around the upcoming Top Gun sequel, Top Gun Maverick! Talk about exciting, and did we mention that it’s free? Not a bad deal at all. It will be available to download for free on November 19, the same day that Top Gun Maverick releases. We will have more details on the expansion at a later date, so stay tuned!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Rogue Company Update 1.60 Patch Notes for June 14

First Watch Games has deployed the Rogue Company update 1.60 June 14 patch, and this is a hotfix more than anything else, and it’s to mend a gameplay-related issue regarding Scorch. Head on below for the full details. Do note that servers have been taken offline momentarily for the patch roll out. On current-gen (PS5, XSX), this will show up as Rogue Company title update 1.000.007.

Rogue Company Update 1.60 Patch Notes for June 14:

Why is Rogue Company down today on June 14?

Hi-Rez has announced that servers will be taken offline to roll out the latest patch for Rogue Company. Maintenance should have concluded per Hi-Rez Operations:

Completed
The scheduled maintenance has been completed.
Jun 14, 2021 – 07:29 EDT
In progress
Scheduled maintenance is currently in progress. We will provide updates as necessary.
Posted 55 minutes ago. Jun 14, 2021 – 07:00 EDT
Scheduled
Rogue Company will be coming down for maintenance at 11:00 UTC on 06/14/2021
As for the changes made during today’s patch, here’s what First Watch has tweaked:
Monday (6/14) at 7:00am ET, we will be taking servers offline to deploy our hotfix addressing issues with Scorch’s ability, Shooting Range ammo, aiming/camera movement, and more.
That seems to be it for this patch. Once a new once is released, we’ll make sure to let our readers know.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Forza Horizon 5 Runs a 4K 30fps on Series X, Will Have 60fps Performance Mode (Update)

Developers Playground Games has confirmed that their upcoming racer, Forza Horizon 5 will run at 4K 30fps (frames-per-second) on the Xbox Series X with the option to offer a 60fps performance mode at launch.

Update: A developer has commented on this, stating that the performance mode will also run at 4K 60FPS. No other information provided in terms of what is “cut” back to achieve this if anything.

One of the biggest announcements from yesterday’s Xbox & Bethesda showcase was the reveal of Forza Horizon 5. With the power behind the Xbox Series consoles, developers Playground Games have been able to take full advantage of the hardware, delivering a world with far more realism with better textures, lighting, amongst other improvements from past iterations. And this really shows, as the open world gameplay demo showcased some incredible graphics.

Well since the reveal, Playground Games have published a full Forza Horizon 5 FAQ, revealing some new details about the game.

First up, the team confirmed that Forza Horizon 5 will run at 4K 30FPS on the Xbox Series X, while the Series S will run at 1080P at 30FPS. While racing fans may be sadden by the news of 30FPS, you can rest assure knowing that Playground Games will also offer a full 60FPS, although no resolution is stated.

Q: How does Forza Horizon 5 perform on Xbox Series X|S?
A: On Xbox Series X Forza Horizon 5 will feature 4K resolution at 30fps, on Xbox Series S Forza Horizon 5 will play at 1080p resolution at 30fps. Both platforms will feature a performance mode that runs at 60fps.

Q: What Xbox Series X|S features does Forza Horizon 5 take advantage of?
A: Xbox Series X|S enabled us to provide players the most technologically advanced Forza Horizon experience yet. The power of this Xbox Series consoles has enabled us to deliver incredible realism and immersion with a world rendered in higher detail and with extreme draw distances. Forza Horizon 5 runs at 4K 30 FPS on Xbox Series X, and 1080p 30 FPS on Xbox Series S. For players that prefer to optimize for framerate, we are providing a performance mode option that will run at 60 FPS.

What’s more, Forza Horizon 5 will support ray tracing, however per the FAQ this will be available in Forzavista. For those unaware of what Forzavista is, it is a car viewing mode where players can walk around and look at vehicles from different perspective.

More details, such as crossplay and modes available in Forza Horizon 5 can be found in the FAQ below.

Forza Horizon 5 FAQ

Q: When is the release date for Forza Horizon 5?
A: The Forza Horizon 5 Standard Digital/Disk and Deluxe Digital Editions release on November 9th, 2021.

The Forza Horizon 5 Premium Edition Early Access begins on November 5th, 2021, and is available for Xbox Game Pass members and Standard Digital or Deluxe Digital Edition owners as part of the Premium Add-Ons Bundle for separate purchase.

Q; What platforms will the game launch on?
A: Forza Horizon 5 will launch on the following platforms:

  • Xbox Game Pass
  • Xbox Series X|S
  • Xbox One, Xbox One S, Xbox One X
  • Windows 10 PC
  • Steam
  • Available to stream on Android Phones and tablets with Xbox Cloud Gaming with the Xbox Game Pass mobile app.

Q: When can I pre-order Forza Horizon 5?
A: Forza Horizon 5 is available now for pre-order across Xbox Series X|S, Xbox One, Windows 10 PC and can be added to your Wishlist on Steam. Please check with your local retailers on pre-order availability for the Forza Horizon 5 Standard Disk Edition.

Q: Will Forza Horizon 5 be available with Xbox Game Pass?
A: Yes, the Forza Horizon 5 Standard Digital Edition will be available with Xbox Game Pass at launch on November 9th, 2021. With Xbox Game Pass Ultimate, Forza Horizon 5 will be available to stream on Android Phones and tablets with Xbox Cloud Gaming with the Xbox Game Pass mobile app.

Q: Which markets will the game be available in, and what are your localization plans?
A: Forza Horizon 5 will feature localized text in the following languages:

  • English
  • French
  • German
  • Portuguese (Brazil)
  • Spanish (Mexico and Spain)
  • Italian
  • Japanese
  • Korean
  • Russian
  • Czech
  • Turkish
  • Hungarian
  • Traditional Chinese
  • Simplified Chinese
  • Polish

Forza Horizon 5 will feature full localized voiceover support for English, French, German, Spanish (Mexico) and Portuguese (Brazil).

Q: How much will Forza Horizon 5 cost?
A:

  • Game Pass: Starting at $9.99 USD per month.
  • Standard Edition (Digital and Disk): $59.99 USD (£54.99 GBP and €69.99 EUR)
    • Includes:
      • Base game
  • Deluxe Edition (Digital only): $79.99 (£69.99 GBP and €89.99 EUR)
    • Includes:
      • Base game
      • Car pass
  • Premium Edition (Digital only): $99.99 (£84.99 GBP and €99.99 EUR)
    • Includes:
      • Base game
      • Car Pass
      • Expansion 1
      • Expansion 2
      • VIP
      • Welcome Pack
      • Early Access begins November 5th, 2021.
  • Premium Add-Ons Bundle (Digital only): $49.99 USD (£39.99 GBP and €49.99 EUR)
    • Sold separately as an upgrade for Game Pass, Standard Digital, and Deluxe Digital.
    • Includes:
      • Car Pass
      • Expansion 1
      • Expansion 2
      • VIP
      • Welcome Pack
      • Early Access begins on November 5th, 2021.

Q: Which car will be on the cover of Forza Horizon 5?
A: We will have more information to share this summer, stay tuned!

Q: What features and modes set Forza Horizon 5 apart from previous Forza Horizon games?
A: Forza Horizon 5 features our most diverse, adventurous, and social open world yet, inviting players to lead breathtaking expeditions across the vibrant and ever-evolving landscapes of Mexico with limitless, fun driving action in hundreds of the world’s greatest cars. In making the greatest Horizon experience yet, we have worked to add and evolve several new features and modes that will enhance the player experience with Forza Horizon 5. Here are some of the new features highlighted by Mike Brown – Creative Director at Playground Games during the Xbox & Bethesda Games Showcase.

  • Horizon Story – Experience a deep and rewarding campaign, where you will meet new characters and determine the outcome of their Horizon Story missions. You will take on expeditions across the map, battling the elements in hundreds of the world’s greatest cars.
  • Forza LINC– The new AI assistant that intelligently tracks your status, the people you meet online and then helps you Link Up and play together.
  • Horizon Arcade – Invites players to journey to Arcade markers across the map to engage in various challenges and mini games.
  • EventLab – The incredible new toolset that allows you to create your very own races, game modes and game play experiences – you customize everything – right down to the fundamental rules of the game.
  • Horizon Open – Refines the traditional Forza Horizon PvP experience with an emphasis on lower friction and fun by unifying it under one banner, allowing players to seamlessly jump into sessions for Racing, Games, Drift, Eliminator and more and stay until they have had their fill.
  • Horizon Tour – See players jump into races from anywhere across the world, meeting up with other players to race against Drivatars on Average difficulty. This mode captures the experiences of a car-meet, with players meeting up in the world to race and having the option to continue together to the next Tour location in the world.
  • Vehicle Customization – A complete UX overhaul to bring the experience in-line with modern image manipulation software. We have also added 100 new rims, hundreds of new visual upgrades, and thousands of performance upgrades.
  • Character Customizer – Improved to provide players with a more diverse cast of selectable characters. New customization options include the ability to customize hair style and color, select prosthetic limbs, choose pronouns, select from different voices and the ability to purchase clothing with credits.
  • Kudos – A social currency awarded between players for positive acts, unlocking flairs that can be attached to a player’s label and visible to others.
  • Gift Drops – Send and receive gifts from the community. You can take one of your cars, apply upgrades and a paint job and then drop it as a gift to another player.

Q: How many cars can players collect in the game?
A: Forza Horizon 5 will feature hundreds of the world’s greatest cars. We will have more information on Garage capacity coming later this year.

Q: Does the game feature ray tracing?
A: Ray tracing is utilized in Forzavista to make the cars look even more true to real life.

Q: With Forza Horizon 5 launching Day One on Steam and Windows 10, how can PC players get the most out of the game?
A: We’re excited to be bringing Forza Horizon 5 to players on both Windows 10 and Steam at launch. We will have more to share on PC requirements and features later this year.

Q: Does Forza Horizon 5 support Smart Delivery?
A: Yes, Forza Horizon 5 supports Smart Delivery to ensure you are playing the best version of the game for the console you are playing on.

Q: Does Forza Horizon 5 support cross-play and cross-save across console generations and between console and PC?
A: Forza Horizon 5 will support cross-play and cross-save across Xbox Series X|S, Xbox One, Windows 10 PC and Xbox Cloud Gaming.
Steam will have support for cross-play, but cross-save with Xbox is not supported.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Returnal Update 1.004.000 Patch Notes for June 14

As promised by Housemarque, the Returnal update 1.004.000 June 14 patch is now live for the game, and this adds a slew of new bug fixes, and even makes earning a Platinum in the game much easier!

Returnal Update 1.004.000 Patch Notes for June 14:

Size: 5.6GB

Highlights:

  • Platinum: Added support for replaying certain Act 1 & Act 2 Trophies
  • Platinum: Added support to retroactively award Trophies which cannot be replayed
  • Platinum: Added additional locations for Scout Logs 9, 34, 35 & 46 to appear more often
  • Platinum: Fixed an issue where 1 Cipher was sometimes unobtainable for Biome Survey Trophies
  • Platinum: Fixed an issue where some Activity Cards displayed an incorrect count
  • UI: HUD labels for items are now hidden when Selene is firing a weapon
  • UI: Fixed an issue where 2 actions could be mapped to a single button after switching controller presets
  • Cinematics: Fixed a rare audio sync issue in the secret ending
  • Audio: General mix improvements across the experience
  • Audio: Improved surround sound setup support across the experience
  • Audio: Added more DualSense haptics across cinematic moments for deeper immersion
  • Audio: Added DualSense haptics when using the Icarian Grapnel
  • Audio: Improved the dynamic range recommendations system
  • Audio: Allow users to override the dynamic range recommendations
  • Audio: Allow users to change audio output from the game menu

Game Balance:

  • Balance: Various bug fixes to certain artifacts, parasites, consumables, and when certain malfunctions can occur in the early parts of the game
  • Balance: Players no longer receive parasites as rewards when players avenge their corpses
  • Balance: Enemies, Weapons, and Bosses – difficulty adjustments in all Biomes for a more balanced gameplay experience

Misc Bug-fixes:

  • Fixed an issue where Hyperion may drop the Key out of reach
  • Fixed an issue where Ophion may become invisible if the player uses a Reconstructor during the fight
  • Fixed weapons not being found in Biomes after scanning but not collecting them
  • Fixed an issue where Selene could jump impossibly long distances
  • Fixed multiple issues where Selene may become trapped in a room
  • Fixed a rare freezing issue when teleporting in Crimson Wastes
  • Fixed occasional frame rate drops when using the Electropylon Driver
  • Performance improvements, crash fixes, and multiple minor bug fixes

That’s about it. If we get wind of a new patch or if this patch causes issues, we’ll be sure to let our readers know about it.

Source: Housemarque

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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