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Marvel’s Spider-Man Remastered Update 01.004 February 17 Swings Out (Update)

Those who bought Marvel’s Spider-Man Remastered on the PS5, Insomniac Games has released the Marvel’s Spider-Man Remastered update 01.004 February 17 patch. Same as with other patches by the studio, this was released without any previous announcement.

UPDATE: Official patch notes for the 1.004 update has been listed below.

Marvel’s Spider-Man Remastered Update 01.004 February 17 Patch Notes:

Insomniac has finally revealed the official patch notes for the Feb. 17 update!

For now, the studio has not released the official patch notes, though we’re expecting that to change later in the day.

Listed below are the 1.003 changes released last month:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA FIFA 21 Update 1.14 February 16 (01.000.006) Storms Out

EA Vancouver and EA Romania has released the EA FIFA 21 update 1.14 February 16 (01.000.006) on PS5) patch, which should be available on all platforms now. Continue on for the full notes!

EA FIFA 21 Update 1.14 February 16 Patch Notes

Here are the latest notes from the EA FIFA Team

This release covers multiple versions of FIFA 21, including FIFA 21 on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, PC (Origin/Steam) and Nintendo Switch, as well as the FUT 21 Web App and FIFA 21 Companion App. When changes only apply to individual titles, they will be made clear in the notes below.

Made the following changes for the PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, and PC versions of FIFA 21:

FIFA Ultimate Team
Addressed the following issues:

  • Sometimes, when attempting to matchmake in Division Rivals, an initializing message could display, and no match could be found.
  • In online matches, the end of match screens displayed both players as FUT Founders, regardless of when their Clubs were founded.
  • The Compare Price function did not return any results when used for Stadium Items.
  • Adjusted the color of the timer present on the Squad screen for Live Squad Building Challenges to make it easier to see.
  • After entering and exiting the News tab, some parts of the UI did not always display correctly.
  • Sometimes, messages could take longer than expected to display in the News panels.
  • An “X” UI symbol could display over Player Items that were actually eligible for the Squad Requirements of the Three Nations Live FUT Friendly.
    • This was a visual issue only.
  • The UI could become visually corrupted when selecting and deselecting favorite Live or Foundation Squad Building Challenges.
  • Some Badges displayed a placeholder image.

Career Mode
Addressed the following issues:

  • Substitutes who entered the match were losing an unintentionally high amount of Stamina.
  • The Sharpshooter Achievement did not unlock when its conditions were met.- A stability issue could occur when viewing News items in the CONMEBOL Libertadores tournament.

General, Audio, and Visual

Made the following change:

  • Updated some kits, adboards, balls, stadiums, and 2D portraits.
  • Added 8 Starheads, and 1 legacy Starhead.
    • Stay tuned to the EA SPORTS FIFA Tracker to learn when these Starheads will become active.

As mentioned in a previous PItch Notes article, the PlayStation 5 and Xbox Series X|S versions of FIFA 21 will not always have the same change list as their PlayStation 4 and Xbox One equivalents. The following Title Update #10 changes will apply to the PlayStation 5 and Xbox Series X|S versions of FIFA 21 only.

Gameplay

  • [PS5] When changing the Enhanced Vibration Feedback option in Controller Settings to Off or Classic, the dynamic adaptive trigger effect intensity is Off.

Career Mode

  • [PS5 and XSX|S] Addressed further instances of a Youth Player’s model not displaying correctly.

That’s all for now, if we hear anything about additional changes found by the community, we’ll be sure to update this post!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Mortal Kombat Movie Sub-Zero Poster Revealed, First Trailer Coming Thursday

Looks like we’ll be getting our very first full look at the Mortal Kombat film reboot pretty soon, as Warner Bros. has released a new Sub-Zero poster for the Mortal Kombat Movie — which features Joe Taslim all suited up as the iconic ice powered ninja of the series. Also,  the first trailer for the movie is coming this Thursday!

Check out the Sub-Zero poster in motion via the official Mortal Kombat Movie Twitter page.

https://twitter.com/MKMovie/status/1361857905562062851

Unlike the 1995 film and its near-universally panned 1997 sequel Mortal Kombat: Annihilation, the 2021 film is a complete reboot and will tell the story from the beginning — focusing on a new character being introduced in the movie named Cole Young — a washed-up MMA fighter who is played by actor Lewis Tan. Hunted by Sub-Zero and with him and his family targeted by the Lin Kuei, Cole seeks out a group of fighters and gets mixed up in the battle between Earthrealm and Outworld — with the fate of mankind hanging in the balance.

A fan favorite character, the Sub-Zero Joe Taslim plays will be the original one whose real name is Bi-Han. As an assassin and member of the Lin Kuei, Bi-Han’s rivalry with the undead ninja Scorpion ultimately seals his fate. His younger brother Kuai Liang takes up the mantle of Sub-Zero through the rest of the game series — at first to avenge his brother’s death but eventually becoming a heroic ally of Earthrealm and the GrandMaster of the Lin Kuei.

If you missed it the first time, check out the first look photos and details for the Mortal Kombat Movie here.

The Mortal Kombat Movie is scheduled to be released simultaneously in selected theaters and HBO Max on April 16.

Tim Villasor

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Rainbow Six Siege Next Operation Titled “Crimson Heist”

Those looking for the next content drop for Rainbow Six Siege, Ubisoft has announced the Rainbow Six Siege next Operation, and it’s called “Crimson Heist.”

Aside from that, a teaser was shared today though it didn’t give us anything other than the main image.

 

Chances are, we are once again getting a new Operator (or two), a map rework and a few other gameplay changes like in previous Operations. We can share that we have had some hands-on time with this new Operation and will get a preview up soon!

Crimson Heist details will be revealed this Sunday, February 21, so make sure to tune in to MP1st then, as we’ll have all the important info.

In other Rainbow Six news, it seems the Rainbow Six Quarantine file has been uploaded on the PlayStation Network, though it was under a different name, and can be seen there as Rainbow Six Parasite (which Ubisoft said was a placeholder name).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Second Annual Impy Awards Winners by Media Molecule Revealed

Airing this past weeked, was the Impys Awards for projects made in Media Molecule’s Dreams. Looks like we have our set of winners for the second annual Impy Awards that celebrates all things fun and games, as Media Molecule has revealed via the PlayStation Blog who the winners are and which categories they are from!

Check out the full list below courtesy of Media Molecule.

Funniest Creation
Dreams
Push to Open – ParsleyGuy_Alex

Scare of the Year
Trauma – NauticalSquatch

Best Art Direction
The Snowgardens – HalfUp

Best Sculpture
Pumpkin Spice – SootyPinions

Best Animation
The Snowball – byvsen

Best Character
Dreams
A very Plane character – icecreamcheese

Best Narrative
The Snowball – byvsen

Best Gameplay
Press X to Puzzle – Pixel_Gorilla

Best Music
Grey Song a Day Album – SaucelessOne

Best Audio Design
Vineland – ZIIQ

Best Innovation
IMPCEPTION – cgCody

Best VR Experience
Dreams
Jungle Bill VR – Nbeyeler

Best Voice Acting
SKINNYCHAD in Shuffleboard

Favourite Video Creator
SakkusMind

Favourite Streamer
KeldBjones

Hidden Gem Dream
Binary Bash – danikaka

Hidden Gem Creator
Zypher755

Best Curator
Dreams
LadyLexUK

Most Improved Dreamer
Dreams
YLedbetter10

Most Helpful Dreamer
TAPgiles

Community Star
KeldBjones

Creator of the Year
Pixel_Gorilla

Creation of the Year
LOCK – Pixel_Gorilla

If you missed out on the show and want to watch the Impy Awards 2021 event, you can check out the stream and watch the highlights for yourselves here.

Tim Villasor

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Official Xbox Wireless Headset Revealed, Doesn’t Require a Dongle

It looks like Microsoft is entering the gaming accessory market in a big way as the official Xbox Wireless Headset has been revealed today, and this thing packs a wallop in terms of features! Priced at just $99, the headset will be available this March 16.

Check out the trailer and read on for more info below.

The official Xbox Wireless Headset can be used on Xbox One, Xbox Series X|S, and Windows 10 PCs. It will also work on mobile devices via Bluetooth, and nope, it won’t require dongles! No cables or dongles are required, and you can even simultaenously pair the headset to your phone and Xbox!

As for battery life, Microsoft claims that 30 minutes of charging can provide up to four hours of battery life, with only three hours of charging to reach up to 15 hours of battery life when it’s not in use.

If you want more details about it, head on over to the Xbox website, as pre-orders are also live starting today.

As someone who uses a lot of headsets for gaming every year, this thing packs a ton of features at a pretty price. Will it be able stand toe to toe with the third-party offerings? We’ll know for sure once we get our hands on this bad boy.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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World’s Largest PS5 Built by YouTuber Costs a Whopping $70,000

Don’t let the headline fool you — Someone actually had the time and patience to build what is being called the World’s Largest PS5 system ever, as YouTuber and Comic Book Artist Zachary Hsieh aka ZHC has built a 500 pound, 10 feet tall PlayStation 5 system!

As reported by VGC and featured in the artist’s own YouTube channel with a video that runs at over 15 minutes, ZHC shows off his greatest creation yet — which took him and a team of artists four months to build from the ground up.

ZHC went on to describe that the system is not only tall… It actually works and plays games!

“This enormous PlayStation 5 is literally 100 times larger than a regular one and the craziest thing is that [it] actually works.”

In addition to creating this dream project of an XL next gen console, ZHC has promised to give away a batch of 20 PS5s to children in need and random subscribers of his channel. The artist is also putting his masterpiece of a creation up for grabs to one of his subscribers — provided he loses a challenge that sees him face off against five other artists. How that turns out and if the big console will indeed be given away remains to be seen.

In related PS5 news, a scalper group called The Lab doesn’t feel that the bad press against them hoarding the consoles is justified.

Tim Villasor

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Black Ops Cold War & Warzone Season 2 Start Date Set for Feb. 25, New Cinematic Trailer Fires Out

If you’ve been itching for more content for Call of Duty: Balck Ops Cold War and Call of Duty: Warzone, rejoice! Season 2 is about to start soon! Treyarch has today announced the Black Ops Cold War & Warzone Season 2 start date for February 25!

Check out the cinematic trailer for it featuring Frank Woods & Co. in the jungles of Southeast Asia!

It’s a jungle out there. Let’s get a little WILD.

The cavalry arrives in Season Two of #BlackOpsColdWar​ on February 25.

After the attack on The Pines, Adler has been taken hostage. Intel leads to Southeast Asia, where Naga, a Perseus operative, has been distributing deadly Nova 6 gas through a vast cartel network.

In Season Two, head to a stronghold in the jungles of Laos to strike back, rescue Adler from captivity, and even the fight.

Same as before, expect free content drops for multiplayer, Warzone, and possibly Zombies too! Chances are, we’ll be getting a huge reveal of the content this week or early next, with a roadmap of sorts to see what’s coming initially and in the mid-season update.

Once we know more details, we’ll let our readers know.

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Next-Gen Release Date Set for March 18, New Story Trailer Flies Out

While the big news for Marvel’s Avengers fans today is the release date for the Future Imperfect (featuring Hawkeye) content drop set for March 18, Crystal Dynamics has today announced the Marvel’s Avengers next-gen release date as well. and it’s also March 18!

In addition to the announcement, a new next-gen story trailer has been released as well.

Featuring upgraded visuals and framerate, haptic feedback for each hero, significantly faster load times, improved destruction and Heroic detail, Marvel’s Avengers on Next-Gen consoles is a redefined adventure. Available March 18, 2021!

As you can see above, Crystal Dynamics is touting faster load times, better visuals and frame rates, and even improved destruction and heroic details!

If you’ve been holding off on playing Marvel’s Avengers, now’s your chance to jump in with the next-gen versions! You can read our review of the current-gen version right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Future Imperfect Hawkeye Release Date Announced, Gameplay Features Abilities

As expected from today’s Marvel’s Avengers War Table devstream, Crystal Dynamics has given us our first real look at Hawkeye in Marvel’s Avengers! In addition to that, the studio announced the Marvel’s Avengers Future Imperfect Hawkeye release date is set for March 18!

Check out out first look at Marvel’s Avengers Hawkeye gameplay below, where we see Clint Barton showcase his abilities and more.

Hawkeye’s story brings us face to face with a possible future where all hope is lost. With his bow and sword at his side – and the help of the rest of the Avengers – Clint must stop an invasion that would turn the world to ruin.

Marvel’s Avengers Operation: Hawkeye – Future Imperfect will be available on March 18!

If you want to check out the full War Table (around nine minutes long), you can do so below.

I have to admit, that looked good! Hopefully, Hawkeye is just what the game needs to kickstart its player base and content into hyperdrive.

Once the game update is out for this content drop, we’ll be sure to let our readers know ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset Today February 16, 2021

It’s Tuesday, and for guardians around the world, that means we’re in for another refresh of activities from Bungie! MP1st is here to bring you the new Destiny 2 weekly reset today February 16 list of rewards and modifiers! Same as before, head on for the complete details below.

New Destiny 2 Weekly Reset Today February 16, 2021:

Nightfall – The Ordeal: The Arms Dealer

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Pestilence: When defeated, Psions spawn Void grenades at their feet.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Zahn’s Stratagem: Solar damage and incoming airborne damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Famine: All ammunition drops are significantly reduced.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Exclusive Drop: Tilt Fuse (Vehicle)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Showdown

Fight for Valor by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.


Vanguard Burn: Solar Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Asterion Abyss
  • Empire Hunt: The Warrior: Defeat Eramis’s military commander, Phylaks, the Warrior.
  • Exo Challenge: Simulation: Agility: Simulated Skill-Set Training: Test your dexterity as you move against the Vex.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow’s Harbor)
    • Trove Guardian is in Anchor of Light
    • Nightmare Hunt: Insanity: Defeat the Nightmare of the Fanatic.
    • Nightmare Hunt: Anguish: Defeat the Nightmare of Omnigul.
    • Nightmare Hunt: Despair: Defeat the Nightmare of Crota, Son of Oryx.
  • Dreaming City: Growing Curse
    • Petra is at Divalian Mists.
    • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
    • Ascendant Challenge: Shattered Ruins, Spine of Keres
    • Blind Well: Hive, Plague: Cragur

Eververse Bright Dust Offerings

Name Description Type Cost
Charmed, I’m Sure Equip this ornament to change the appearance of Liar’s Handshake. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1250 Bright Dust
Mindvault Equip this ornament to change the appearance of Insurmountable Skullfort. Once you get an ornament, it’s unlocked for all characters on your account. Titan Ornament 700 Bright Dust
Induction Ceremony Equip this ornament to change the appearance of Stormdancer’s Brace. Once you get an ornament, it’s unlocked for all characters on your account. Warlock Ornament 1500 Bright Dust
Golden Age Dropkick : Finish critically wounded combatants. Finisher 200 Bright Dust
I Am the Boss Now : Finish critically wounded combatants. Finisher 250 Bright Dust
Chest Bump Multiplayer Emote 250 Bright Dust
Binary System Equip this weapon ornament to change the appearance of Symmetry. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 40 Bright Dust
Blade Wipe Emote 3250 Bright Dust
Treacherous Projection Equip this item to change your Ghost’s projection. Ghost Projection 700 Bright Dust
Grayscale Undergrowth Equip this shader to change the color of your gear. Shader 1500 Bright Dust
The Gate Lord Equip this armor ornament to change the appearance of Wormhusk Crown. Hunter Ornament 400 Bright Dust
Shock Grenadier Equip this armor ornament to change the appearance of Armamentarium. Titan Ornament 600 Bright Dust
Fènghuáng Equip this armor ornament to change the appearance of Phoenix Protocol. Warlock Ornament 1250 Bright Dust
Freyja Shell Ghost Shell 1500 Bright Dust
Precursor Vex Chrome Apply this shader to change the color of your gear. Shader 40 Bright Dust
Mercurian Sunrise Apply this shader to change the color of your gear. Shader 40 Bright Dust
Buffer Overflow Apply this shader to change the color of your gear. Shader 40 Bright Dust
Jungle Viper Equip this shader to change the color of your gear. Shader 40 Bright Dust
Reef Shimmer Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Nightmare Emergence Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Harpy’s Cry Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Fallen Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 200 Bright Dust
Celebrate Newness Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 250 Bright Dust
Blind Clutch Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 250 Bright Dust

Weekly Bounties

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP & Glimmer

Notable Armor Rolls

Only notable rolls (stat total >= 58 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Cinder Pinion Gauntlets Crucible Gauntlets 8 16 6 9 13 6 58 25 Legendary Shards & 1000 Glimmer
Hunter Calamity Rig Mask Gambit Helmet 8 16 6 15 2 12 59 25 Legendary Shards & 1000 Glimmer
Hunter Wildwood Strides EDZ Leg Armor 7 20 2 12 2 15 58 20 Legendary Shards & 10 Dusklight Shard

Don’t forget, a new title update is scheduled for next week, and here’s a preview of what’s coming.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 2.13 February 16 (PS5 04.005.100) Released for Hotfix 4.5.1

It’s been a rather busy few weeks for Behaviour Interactive, as the studio released the Dead by Daylight mid-chapter 4.5.0 patch last week, which didn’t resonate as well with players. To counter that, the studio released a preview of things to come, and for today, has released the Dead by Daylight update 2.13 February 16 patch.

Sadly, this Dead by Daylight hotfix patch 4.5.1 doesn’t seem to include the HUD changes that players want to see, though it does feature a host of gameplay-related fixes.

Dead by Daylight Update 2.13 February 16 (PS5 04.005.100) Patch Notes:

Bug Fixes

  • Fixed an issue that caused survivors to be floating in the lobby.
  • Fixed an issue that caused various error messages to occur in a lobby or after a trial after specific conditions were met.
  • Fixed an issue that caused the Auris in the Observer’s hand to be missing when accessing the Archives from the widget.
  • Fixed an issue that caused Meg’s Golden Summer Outfit Icon to not appear.
  • Fixed an issue where a spectator could be sometimes locked in the spectator screen when entering in spectator mode while the last Survivor reaches the tally screen.
  • Fixed an issue where unbreakable sets could be broken.
  • Fixed an issue where some UI texts show incorrect characters in Thai language on Steam.
  • Fixed the opacity on Victor’s incapacitated effect on the player status widget to be more visible.
  • Fixed a missing character in Archive challenge text when the language is set to French.
  • Fixed an issue where the audio is muted when spectating an other player
  • Fixed an issue where there was no SFX on button prompts in the Tutorials
  • Archives: Fixed Glyph placement issues in Gideon Meat Plant, Sanctum of Wrath, The Pale Rose, Midwich Elementary School, and both Asylum maps
  • Fixed an issue where pips lost or gained in a Custom Match would be added to the pips lost or gained in the following Public Match
  • Fixed various collision-related issues in Autohaven Wreckers and Crotus Penn Asylum. These maps have been re-enabled.

PS5 only:

  • Fixed a crash when a trial starts after a player requests to join a party.

Known Issues

  • Killers can’t see their own Charms on hooks.

You can check out the changes planned for patch 4.5.2 right here.

Source: Dead by Daylight forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Nintendo Direct Scheduled for February 17, Will Have 50 Minutes of Nintendo Switch News and Updates

Get ready for some of the latest and greatest news to come from the world of Nintendo, as the company has scheduled their very first new Nintendo Direct livestream event for February 17 — and it will have 50 minutes of Nintendo Switch news and updates that fans can look forward to for 2021 and beyond.

Here’s the official tweet from Nintendo themselves.

As with all Nintendo Direct events, expect exciting news, updates, trailers, and announcements to come from the company behind Super Mario, The Legend of Zelda, Kirby, and other iconic video game properties that have been beloved by fans over the years.

As the tweet mentions, we can expect a Super Smash Bros. Ultimate announcement to arrive as well — meaning that it may be the newest DLC character for Season Pass Vol. 2. So far the characters added to the growing roster of fighters include Min Min from ARMS, Steve & Alex from Minecraft, and the legendary antagonist of Final Fantasy 7 himself — Sephiroth. There are three more challenger pack slots yet to be revealed — so it could be a good bet that we’ll be seeing an update and/or reveal during this Nintendo Direct.

For the past Nintendo news we’ve covered, do check out our archived posts here.

Tim Villasor

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Predator Hunting Grounds Update 2.14 February 16 Adds New Predator, Stuff & More

Illfonic has released the Predator Hunting Grounds update 2.14 February 16 patch! This adds new premium DLC in the form of a new predator type and new weapon, and a slew of items for free as well.

Predator Hunting Grounds Update 2.14 February 16 Patch Notes:

Paid DLC

  • New playable Predator – Valkyrie
  • Early Access to the new Predator weapon – Norse Hammer

Free Update

  • Custom Private Matches are now available! More info below
  • B34S-T Rocket Launcher is now available at Level 24
  • New Unlockable Predator masks available
    • Wretch
    • Haze
    • Rival

 

General

  • Fixed an issue where the host would always be chosen as predator in private matches when everyone selects the team “?”
  • Added an option to disable the HUD while in game via the options menu (Video)
  • Fixed an exploit spot in Overgrowth
  • Reduced amount of the dead AI bodies that persist on the map (dependant on quality settings and platform)

Fireteam

  • General
    • Fixed an issue where Fireteam members were unable to spot Veritanium
    • Cycling through gear will now skip the gear that no longer has any uses left
    • Fixed an issue where the player would sometimes be unable to sprint with their knife out if both their primary and secondary weapons were empty
    • Fixed an issue where Reinforcements would appear to be available when there are no uses left
    • Fixed an issue where the Overseer specialization would sometimes cause downed Fireteam members to incorrectly exit the downed state
    • Fixed an issue where the O.W.L.F. Operative head would stretch across the map when quick claimed by the Predator
  • Weapons
    • Plasma Rifle Prototype
      • Added 3 new shaders for the Plasma Rifle Prototype
        • Schism
        • Breakdown
        • Force
      • Fixed an issue where the 6x scope would sometimes disappear while ADSing
      • Fixed an issue where the Plasma Rifle Prototype’s force feedback was not always working
    • B34S-T Rocket Launcher
      • Fixed an issue where the 6x scope rangefinder numbers are sideways while ADSing with the B34S-T Rocket Launcher
    • O.W.L.F. Pit Bull
      • Fixed an issue where the magazine was not being removed during the reload animation
  • Specializations
    • Field Medic
      • Reduced the amount of health that the specialization Field Medic provides to revived players

Predator

  • General
    • Increased armor of all Predators
    • Fixed an issue where activating ADS was not overriding melee attacks
    • Fixed an issue where the Predator would sometimes lose input if the player claims while sprinting
    • Fixed an issue where skin patterns for the Elder Predator were only applying to the head
    • Fixed an issue where equipping the Samurai mask shader “Azure” would cause warpaints to not apply
    • Fixed an issue with the Vanadium shader not applying properly to the Immortal mask
  • Weapons
    • Battle Axe
      • Added a bleed effect to the alternative attack
    • Combistick
      • Fixed an issue where throwing the Combistick while crouched would cause two Combisticks to appear
    • Net Gun
      • Fixed an issue where the Net Gun could cause a Fireteam member to be unable to break out of their own net if they are netted the moment they are reinforced
  • Gear
    • Bear Trap
      • Fixed an issue where the Bear Trap would not disappear after being disarmed if the Bear Trap downs the player
  • Perks
    • Trapper
      • Fixed an issue where the Trapper perk would only apply to the first time you net a Fireteam player

Custom Private Matches

Custom Private Matches are now available! Select the “Modifiers” button while in the Private Match menu to access the new options for Private Matches (Hunt and Clash). Listed below are the categories that can be modified as well as some of the preset custom modes that are available.

  • Clash
    • Change settings specific to Clash
  • Hunt
    • Change settings specific to Hunt
  • AI
    • Modify abilities and power specific to AI characters
  • Fireteam
    • Modify abilities and power specific to Fireteam characters
  • Fun
    • Fun modifiers making for a less serious experience
  • General
    • General match modifiers
  • HUD
    • Hide or restrict use of various HUD elements
  • Predator
    • Modify abilities and power specific to Predator characters
  • Weapons/Gear
    • Modify weapons and gear usage
  • Custom Modes (Clash)
    • Classic Clash
      • The Classic 4 on 4 versus match
    • Stabbers Only
      • Will’s Way: Knives out
  • Custom Modes (Hunt)
    • Classic Hunt
      • The classic Predator vs Fireteam match
    • Hardcore Hunt
      • A more intense version for the experienced hunters
    • Lunar Shooter
      • The chopper must have taken us a lot higher up than we thought, it almost feels like we’re on the moon
    • The Floor Is Lava
      • Predators like to hunt in the heat, but sometimes things can get a little too hot!

 

Thankfully, Illfonic has free stuff to go along with the premium DLC! Once we get more news on the next patch, we’ll let our readers know.

Source: Illfonic

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online Weekly Update February 16 Brings A New Source of Employment & More

Rockstar Games has rolled out the Red Dead Online weekly update February 16, 2021 activities and rewards refresh! In addition to that, the week’s discount is already listed below as well. The big new addition here is A Source of Employment missions.

Red Dead Online Weekly Update February 16 Patch Notes:

  • Double RDO$ and Role XP on all Naturalist Free Roam Events
  • Bonus Offers for Naturalists: Completing a Legendary Animal Sighting Mission will net Naturalists an Offer for 40% off an Established or Distinguished Naturalist Role Item, with those at Naturalist Role Rank 10 or higher also receiving an Offer good for 40% off any Repeater
  • An Offer for 40% off any Poncho will be awarded to all Bounty Hunters who deliver a Bounty this week
  • Returning Limited Time Catalogue Additions: The Squat Stovepipe Top Hat, Raccoon Hat, Gator Hat, Plaid Cap, Pelt Half Chaps, Carver Pants, Eberhart Coat, Strickland Boots, Prieto Poncho, and select colorways of the Patterned Bandana
  • New Discounts: 10 Gold Bars off the Naturalist Sample Kit, 40% off the Wilderness Camp, plus 30% off the Advanced Camera, all Stable Stalls, everything in Gus’ Store, and all Missouri Fox Trotters and Mustangs
  • New Prime Gaming Benefits: Players that connect to Prime Gaming before March 15th will receive a Reward for 200x Shotgun Slugs, 5,000 Club XP, and an Offer for 50% off the Repeating Shotgun
  • Ongoing Prime Gaming Benefits: Players who connect to Prime Gaming will receive Rewards for a free Bounty Hunter License, and an Award for the Trimmed Amethyst Bounty Wagon Livery
  • Plus A New Source of Employment Mission Bonuses: 5,000 Club XP, RDO$100, and a Treasure Map for completing any of the three new missions, along with an Offer for 30% off an Arabian Horse and 2 Special Horse Revivers for completing the A One Horse Deal Mission; 3 Lost Jewelry and 3 Family Heirloom Collectibles for completing the Rich Pickings Mission; and 20 Small Game Arrows and 100 Express Revolver Cartridges for completing the Outrider Mission

Discounts

Those who have yet to unlock the secrets of the animal kingdom should do so this week, with 10 Gold Bars knocked off the cost of the Naturalist Sample Kit that is required to embark on the Naturalist Role, along with a 40% discount on the Wilderness Camp.

  • 10 Gold Bars off the Naturalist Sample Kit
  • 40% off the Wilderness Camp
  • 30% off the Advanced Camera
  • 30% off all Stable Stalls
  • 30% off everything in Gus’ Store
  • 30% off all Missouri Fox Trotters and Mustangs

Check back this Thursday for the GTA Online weekly update, or check back next Tuesday for the latest on Red Dead Online’s weekly update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DayZ Update 1.25 February 16 Brings Patch 1.11 Content & Changes

Bohemia Interactive has a rolled out the DayZ update 1.25 February 16 patch, or what the studio calls the DayZ  1.11 Stability Update! This is out for both PC and consoles and introduces new content, a load of fixes and more.

Note that the patch notes below are for PC and console, and while ome changes are the same, we decided to post each one in its own list to prevent confusion,

DayZ Update 1.25 February 16 Patch Notes:

Console Update 1.11:

NOTES

ADDED

  • Added the SVAL rifle
  • Added the 20 round magazine for SVAL and VSS
  • Added new textures for the static (abandoned) M3S truck
  • Added abandoned truck parts for M3S
  • Starting a vehicle engine now slightly depletes the battery
  • Added flags of the winners of our base building contest
  • Garden plots can now be removed with shovels and pickaxes

FIXED

  • The Xbox Experimental disclaimer was not available in Brazilian Portuguese
  • The info widget in the vicinity does not pop up consistently
  • Tent doors were missing collision after their destruction
  • Inventory interaction hints were not shown properly on items with quantity sometimes
  • Fixed an exploit to look/glitch through walls
  • Plants could not become infested
  • Fixed a server crash related to pulling corpses out of vehicles
  • Fixed a game crash connected to item attachments
  • The player can no longer execute certain actions when their legs are broken
  • The player can no longer dance with a broken leg
  • Preparing Mackerels or the Carp did not stain the player’s hands with blood
  • An applied splint would disappear if the player’s inventory was full at the moment the healing was completed
  • The Pumpkin Helmet was still shining when ruined
  • Flares shot by the flare gun often disappeared inside objects
  • The glow of the flare was immense when seen from up close (now scaled with the distance)
  • Getting out of a car could result in the character appearing on the roof when an object was on the exit position
  • Fixed a server error caused by repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062)
  • The inventory of improvised shelters could be accessed from the closed-off sides
  • Infected could hit the player through shelters and tents
  • Infected could enter closed-off containers (variants 2A and 2B)
  • Infected would glitch into players during combat
  • Dead bodies getting stuck in mid-air
  • Bodies of infected would sometimes rotate while already dead
  • The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench
  • Adjusted collisions and occluders of buildings against unwanted behavior (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532
  • Removed collisions of low-hanging tree branches for better navigation
  • Exploit allowing players to get infinite plant seeds
  • The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689)
  • The inventory of the M3S truck did not refresh after removing attached containers from it
  • The dashboard on certain vehicles would disappear after certain actions
  • Ruined hatchets showed the wrong texture
  • The contents of the fireplace would not always be displayed correctly in the world
  • The indoor fireplace could sometimes get wet during rain
  • Land mines were not dealing damage when placed in the doorways of specific houses
  • Barbed wire could block the damage of grenades (https://feedback.bistudio.com/T154631)
  • Sounds were missing when skinning with some tools
  • It was possible to build overlapping fences and watchtowers
  • Swapping materials attached to base building objects could trigger a desynchronization
  • Fixed a server error when checking the pulse of a disconnecting player
  • The battery charger is not a heavy item anymore
  • The battery charger could not recharge car and truck batteries
  • Items could not be rotated and placed on the same space
  • Placing a connected battery into the inventory would not disconnect it
  • It was possible to use items placed in attachment slots for crafting operations
  • Entering a vehicle with a Chemlight or Road Flare turned on would ruin them
  • It was problematic to open/close the doors of certain vehicles when in third person view
  • It is no longer possible to cut a raincoat into armbands when its inventory isn’t empty
  • Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on
  • Slicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304)
  • Preparing spoiled fish would produce edible fish
  • Players were unable to remove some car parts from close range
  • An engine belt was displayed in the ADA 4×4 (https://feedback.bistudio.com/T148071)
  • It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear
  • Items split in the inventory of the truck would appear below it
  • Items were appearing on the roof when swapped while inside specific buildings
  • It was not possible to open cans that were upside down while in full inventory
  • Character hand slot become broken after exiting a vehicle in the water
  • Endless white cable appeared after placing a Spotlight
  • It was possible to sometimes light a fireplace underwater
  • Fishing in sea was frequently interrupted, making it difficult to find a place to fish
  • Improved the client performance when holding an item in hands
  • Continued damage from a fireplace or barbed wire after moving away from it
  • Packing a tent while having an item in the hands would not hide the item
  • Resuscitation while having an item in hands caused it to appear in the middle of the action
  • Blurred text on the logout dialog window
  • Camera clipping issues in the big ATC building and airfield service hangar
  • Infected walking through service hangar doors
  • Several object placement issues on the Chernarus terrain
  • Could not attach an item on selected attachment slot in the inventory
  • It was not possible to equip items using micro-management
  • The revolver was not dealing consistent damage
  • It was problematic to place a Medium / Party Tents too close to the player
  • Issues with fertilizing garden plot slots (https://feedback.bistudio.com/T156389)
  • The spotlight could be plugged into a battery that was inside of a vehicle
  • It was possible to place two tents inside each other
  • It was possible to stack up stone ovens
  • It was possible to sometimes place objects inside furniture of buildings

CHANGED

  • Updated the Tarp (Fabric) durability, textures, and inventory view
  • More tools can be used to slice pumpkins
  • Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values
  • Barbed Wire and Fire now deal damage to infected and animals
  • Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower
  • The fireplace now warms a larger area, with the maximum heat reaching further
  • Lowered the maximum heat of the fireplace
  • Updated the credits
  • The flare from the signal pistol now falls down slower

CENTRAL ECONOMY

  • Changed: Reduced the amount of ammunition and magazines
  • Tweaked: Deagle and Revolver now spawn in Towns only
  • Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)
  • Tweaked: Batteries won’t spawn with a full charge anymore
  • Fixed: Spawn points on Land_Castle_Stairs_nolc
  • Fixed: BearPelt was missing

KNOWN ISSUES

  • Entering a vehicle might cause a black screen
  • Game crash caused by adding too many nails while constructing the flag pole

Stable Update 1.11 (PC):

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

ADDED

  • Added the SVAL rifle
  • Added the 20 round magazine for SVAL and VSS
  • Added new textures for the static (abandoned) M3S truck
  • Added abandoned truck parts for M3S
  • Starting a vehicle engine now slightly depletes the battery
  • Added flags of the winners of our base building contest
  • Garden plots can now be removed with shovels and pickaxes

FIXED

  • Fixed an exploit to look/glitch through walls
  • Plants could not become infested
  • Fixed a server crash related to pulling corpses out of vehicles
  • Fixed a game crash connected to item attachments
  • The player can no longer execute certain actions when their legs are broken
  • The player can no longer dance with a broken leg
  • Preparing Mackerels or the Carp did not stain the player’s hands with blood
  • An applied splint would disappear if the player’s inventory was full at the moment the healing was completed
  • The Pumpkin Helmet was still shining when ruined
  • Flares shot by the flare gun often disappeared inside objects
  • The glow of the flare was immense when seen from up close (now scaled with the distance)
  • Getting out of a car could result in the character appearing on the roof when an object was on the exit position
  • Fixed a server error caused by repeated crouching during an ongoing action (https://feedback.bistudio.com/T154062)
  • The inventory of improvised shelters could be accessed from the closed-off sides
  • Infected could hit the player through shelters and tents
  • Infected could enter closed-off containers (variants 2A and 2B)
  • Infected would glitch into players during combat
  • Dead bodies getting stuck in mid-air
  • Bodies of infected would sometimes rotate while already dead
  • The wrong particle effect was displayed when hitting infected with a Pipe, Wrench, or a Lug wrench
  • Adjusted collisions and occluders of buildings against unwanted behavior (https://feedback.bistudio.com/T152082, https://feedback.bistudio.com/T154532)
  • Removed collisions of low-hanging tree branches for better navigation
  • Exploit allowing players to get infinite plant seeds
  • The Frying Pans and Cooking Pots would disappear from fireplaces upon server restart (https://feedback.bistudio.com/T153689)
  • The inventory of the M3S truck did not refresh after removing attached containers from it
  • The dashboard on certain vehicles would disappear after certain actions
  • Ruined hatchets showed the wrong texture
  • The contents of the fireplace would not always be displayed correctly in the world
  • The indoor fireplace could sometimes get wet during rain
  • Land mines were not dealing damage when placed in the doorways of specific houses
  • Barbed wire could block the damage of grenades (https://feedback.bistudio.com/T154631)
  • Sounds were missing when skinning with some tools
  • It was possible to build overlapping fences and watchtowers
  • Swapping materials attached to base building objects could trigger a desynchronization
  • Fixed a server error when checking the pulse of a disconnecting player
  • The battery charger is not a heavy item anymore
  • The battery charger could not recharge car and truck batteries
  • Items could not be rotated and placed on the same space
  • Placing a connected battery into the inventory would not disconnect it
  • It was possible to use items placed in attachment slots for crafting operations
  • Entering a vehicle with a Chemlight or Road Flare turned on would ruin them
  • It was problematic to open/close the doors of certain vehicles when in third person view
  • It is no longer possible to cut a raincoat into armbands when its inventory isn’t empty
  • Attempting to throw a handheld plugged device would unplug it, preventing it from being turned back on
  • Slicing a rotten pumpkin produced edible pumpkin slices (https://feedback.bistudio.com/T155304)
  • Preparing spoiled fish would produce edible fish
  • Players were unable to remove some car parts from close range
  • An engine belt was displayed in the ADA 4×4 (https://feedback.bistudio.com/T148071)
  • It was possible to craft a long torch from a sharpened stick with food attached, causing the food to disappear
  • Items split in the inventory of the truck would appear below it
  • Items were appearing on the roof when swapped while inside specific buildings
  • It was not possible to open cans that were upside down while in full inventory
  • Character hand slot become broken after exiting a vehicle in the water
  • Endless white cable appeared after placing a Spotlight
  • It was possible to sometimes light a fireplace underwater
  • Fishing in sea was frequently interrupted, making it difficult to find a place to fish
  • The revolver was not dealing consistent damage
  • It was problematic to place a Medium / Party Tents too close to the player
  • Issues with fertilizing garden plot slots (https://feedback.bistudio.com/T156389)
  • The magazine of a weapon on the players back was detached after relog
  • The immunity system was not updated on the player (https://feedback.bistudio.com/T156489)
  • The spotlight could be plugged into a battery that was inside of a vehicle
  • It was possible to place two tents inside each other
  • It was possible to stack up stone ovens
  • It was possible to sometimes place objects inside furniture of buildings
  • Epinephrine was not working correctly (https://feedback.bistudio.com/T156359)
  • Improved the client performance when holding an item in hands
  • Continued damage from a fireplace or barbed wire after moving away from it
  • Packing a tent while having an item in the hands would not hide the item
  • Resuscitation while having an item in hands caused it to appear in the middle of the action
  • Blurred text on the logout dialog window
  • Camera clipping issues in the big ATC building and airfield service hangar
  • Infected walking through service hangar doors
  • Several object placement issues on the Chernarus terrain

CHANGED

  • Updated the Tarp (Fabric) durability, textures, and inventory view
  • More tools can be used to slice pumpkins
  • Reduced initial velocity of the 5.56x45mm ammunition by 9% to match real values
  • Barbed Wire and Fire now deal damage to infected and animals
  • Deployed Barbed Wire can only be dismantled from inside on Fence and Watchtower
  • The fireplace now warms a larger area, with the maximum heat reaching further
  • Lowered the maximum heat of the fireplace
  • Updated the credits
  • The flare from the signal pistol now falls down slower

CENTRAL ECONOMY

  • Changed: Reduced the amount of ammunition and magazines
  • Tweaked: Deagle and Revolver now spawn in Towns only
  • Tweaked: Repeater tiers adjusted from Tier 1,2,3 to 2,3,4 (Chernarus)
  • Tweaked: Batteries won’t spawn with a full charge anymore
  • Fixed: Spawn points on Land_Castle_Stairs_nolc
  • Fixed: BearPelt was missing

SERVER

  • Added: timeStampFormat now supports two additional options “ShortTZ” and “FullTZ” which will append the time zone in UTC (RPT log only)
  • Fixed: Server startup freeze when using too many mods (https://feedback.bistudio.com/T153090)

LAUNCHER

MODDING

  • Added: IsBoxCollidingGeometry, an extended version of IsBoxColliding, with parameters to fill in what geometries to check against (primary and secondary)
  • Added: Moved cargo conditions for Clothing into separate functions for modders to override (https://feedback.bistudio.com/T154093)
  • Added: Road parts for the terrain making on the sample GitHub repository (https://github.com/BohemiaInteractive/DayZ-Misc)
  • Fixed: FPS dropping down to 1 when using the backward compatible SetActions implementation
  • Changed: the ActionDismantleGardenPlot has been added to the items that could build it
  • Changed: Created new base recipe PrepareFish to limit the script duplication in prepare mackerel and carp Do methods
  • Removed: Unused internal organ classes from the character config DamageSystem >> DamageZones

KNOWN ISSUES

  • Entering a vehicle might cause a black screen

Not bad for the game’s first-ever update of the year. Once we get wind of the next one, we’ll let our readers know.

Source: DayZ

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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AC Valhalla Update 2.20 February 16 (PS5 1.012) for Title Update 1.1.2 Sails Out

Are you ready for a host of new stuff in Assassin’s Creed Valhalla (AC Valhalla)? Ubisoft has released the AC Valhalla update 2.20 February 16 patch (appears on PS5 as 1.012) or otherwise tagged by Ubisoft as Title Update 1.1.2! This brings a new mode, new skills and more!

AC Valhalla Update 2.20 February 16 Patch Notes (PS5 0.1.012):

Patch Sizes (estimated):

  • Xbox Series X|S: ~19.53 GB
  • Xbox One: ~15.27 GB
  • PlayStation®5: ~11.18 GB
  • PlayStation®4: ~10.23 GB
  • PC: ~18.04 GB

YULE SEASON: RIVER RAIDS GAME MODE

We added in-game support for River Raids.

  • Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan!
  • The River Raids Mode is part of the Yule Season content. It is free for all Assassin’s Creed® Valhalla players, and it is accessible in-game after downloading Title Update 1.1.2.

NEW ABILITIES

  • Berserker Trap: This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby! 
  • Battle Cry: In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.  
  • Shoulder Bash: Eivor performs a shoulder bash that pushes back enemies and destroys objects.

NEW SKILLS

  • Assassin Carry: Automatically carry a body after a successful assassination.
  • Assassin Slide: Slide into enemies and knock them off balance while sprinting.
  • Power Stroke: Trigger a speed boost on the long ship at the cost of stamina. 
  • Arrow Looter: Eivor has a greater chance of looting arrows from archers. 
  • Fight Ready: Always start a fight with an adrenaline-filled slot. 
  • Long Ship Brace: When you are in command of the long ship, the crew will raise their shield with you. 

GAME IMPROVEMENTS  

MISCELLANEOUS  

  • Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
  • Improved vibration feedback during fishing. Fishing goes BRRRR.
  • Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
  • Addressed an issue that prevented players from catching fish in the sea or on coastlines.
  • Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
  • Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
  • Changed predator charge attack animations to give players a little more time to react.
  • Addressed an issue that prevented fabric from being available. Everyone liked that.
  • Added date of purchase to items listed in the owned section of the store.

BALANCING 

  • Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.

GRAPHICS, AUDIO, AND ANIMATION 

  • Addressed various graphics or lighting issues.
  • Addressed various texture issues.
  • Addressed an issue that caused explosion VFX to be missing when oil jars explode. Oil jars will now go BOOM.
  • (PS4™/PS5™) The Muspell Warg mount will now burn with the fires of Hel!
  • The blood of your enemies will now soil all clothing.
  • Addressed various character or NPC animation issues.
  • Addressed various clipping issues.
  • Addressed an issue that prevented visual effects of the Draugr set to be displayed.
  • Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.

QUESTS, WORLD EVENTS, AND SIDE ACTIVITIES 

  • Addressed an issue in Storming the Walls, preventing players from completing the quest. Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. Party Time!
  • Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. Oo-de-lally, oo-de-lally, golly, what a day.
  • Jomsviking gear will now display their quality properly in the customization page.
  • Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
  • Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
  • Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
  • Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. Nothing up your sleeve anymore.
  • Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
  • Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
  • Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
  • Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
  • Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
  • Addressed an issue that prevented the final order member to be revealed. No more Revealio!
  • Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
  • Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
  • Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
  • Addressed an issue that caused all Order members to be killed after killing a Zealot. This may just be the wildest issue ever seen.
  • Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
  • Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
  • Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
  • Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. Yeeeeeet!
  • Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
  • Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. HOLD UP.
  • Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
  • Addressed an issue that prevented players from interacting with Settlement NPCs.
  • Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. Quest name checks out.
  • Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.

GAMEPLAY, COMBAT, AND AI  

  • Addressed several NPC behavior issues. 
  • Mounts will heed Eivor’s call from the Quick Actions Wheel.
  • Addressed an issue that caused NPC to die before they’re being hit. Calls an emergency meeting.
  • Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. Eivor en pointe.
  • Addressed an issue that caused decorative elements to spawn in miniature form.
  • Addressed an issue that allowed players to obtain Nodens’ Arc using save/load actions. It had to be done.

AUDIO

  • (PS4™) Addressed an issue that caused crackling sounds to be heard.
  • Addressed an issue that caused dead swarm animals to make idle sounds. I know an Animus glitch when I see one.

PHOTO MODE

  • Addressed an issue that caused Photo Mode frames not to scale to game window size.
  • Addressed an issue that caused terrain rendering issues when moving the camera.

USER INTERFACE/HUD  

  • Addressed various UI/HUD issues.
  • Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
  • After encountering Cola, their appropriate icon will be shown on the Order tab.
  • Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
  • Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
  • Addressed an issue that prevented players from interacting with any items in Reda’s shop when Focused Navigation is enabled.
  • Players will be able to switch targets with the mouse wheel by using M and K.
  • Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
  • Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
  • Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
  • Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
  • Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
  • Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
  • Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
  • Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
  • Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
  • Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
  • Added a quit fishing button during aiming state.
  • Addressed various instances where Odin’s Sight highlighted props that it shouldn’t.
  • Addressed an issue that caused “data corrupt” errors after entering the save menu.
  • Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
  • Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.

SYSTEM 

  • (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met.
    o Take My Hand
    o The Enemy of My Enemy
    o Disorder of the Ancients
    o Completionist All The Way
  • (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
  • Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
  • Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
  • Addressed an issue that caused the MSI voice command feature to stop working after save/load.

PERFORMANCE AND STABILITY

  • Improved performance and stability.

In case you haven’t picked the game up, be sure to read our Assassin’s Creed Valhalla review!

Source: Ubisoft

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Division 2 Update 1.31 February 16 Deployed

With yesterday’s maintenance announcement for The Division 2, Ubisoft mentioned that it would be releasing a fix for the PS5 version of the looter shooter today, February 16. It seems this isn’t a server-side fix, as The Division 2 update 1.31 February 16 patch is now live.

The Division 2 Update 1.31 February 16 Patch Notes:

The maintenance schedule is listed below:

  • 09:30 a.m. CET/3:30 a.m. EDT/12:30 a.m. PDT/4:30 p.m. HK

Estimted downtime: three hours

Maintenance notes:

  • This maintenance will include a fix for the missing volumetric fog on PlayStation 5.

Yep, it seems volumetric fog on the PS5 is now back! That said, that’s the only thing the developers have mentioned that’s been fixed today. We are checking the community to see if other changes have been made and will update the post if we spot anything.

Same as before, if you spot any gameplay-related changes or fixes, head on below in the comments to let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Generation Zero Update 1.23 February 16 Shoots Out

Avalanche Studios has released the first Generation Zero patch of 2021! The Generation Zero update 1.23 February 16 includes the “Avalanche Apex Connect” system for players, Assignments, and a host of bug fixes and changes.

Head on below for the official patch notes.

Generation Zero Update 1.23 February 16 Patch Notes:

ADDITIONS & IMPROVEMENTS

AVALANCHE APEX CONNECT

We have a player account system that we’re rolling out that is completely optional to your experience. Specifically, we have 3 different ways in which you can interact with this system:

Opting Out – Having an Avalanche Apex Connect account is not required to play Generation Zero, but you won’t be able to utilize Assignments
Limited Account – With a Limited Account, you’ll be able to access our new Assignments system and are not required to provide an email address. Engaging with the Assignments system requires you to be online.
Full Account – A Full Account grants you access to the Assignments system and gives you our new Cyberpunk outfit. You will need to be logged in / online to keep access to both of these. With this account we do ask for your email address, so we can verify you as a player and contact you later with game news and other potential benefits down the road.

ASSIGNMENTS

Assignments are repeatable missions that refresh periodically so you can earn rewards – like ammo, crafting materials, etc. This is another way for you to get resources while you play! Again, this does require you to be online, however, as this system is driven by our backend services.

Your feedback on what works well, what doesn’t, and what you’d like to see will directly impact where we take this in the future – so do let us know!

SAVE GAME BACKUP IMPROVEMENTS

In an effort to improve how we handle game saves, particularly when things go bad and your save game gets corrupted, we have changed the flow of game saves.

Previously the game would save to the backup continuously while playing, e.g. when fast traveling or changing something in the inventory, etc. Of note, the game would save to the backup even if the main save data had become corrupted.

Now the game will only save to the backup on booting the game when the main save is successfully loaded. And as described above, if the main save can’t be loaded and has become corrupted, the backup save will be loaded instead.

We hope this change improves the likelihood that you’ll be able to recover from a bad save, even if it means you may lose a bit of playtime. Please let us know if you continue to encounter problems so that we can keep looking for ways to improve the system!

FARMLANDS REGION UPDATE

Our continued efforts to revamp the game world have moved into the North Eastern part of the Farmlands region. Just like in the past, we’ve given the area a facelift and made it look more lived in to help provide that sense of a fuller, more robust world.

That said, just general updates don’t do it justice. There are some rather interesting things to take note of in this area. As we look towards what else may be happening in Östertörn, this region of the map holds some clues to provide more of that world context.

BUG FIXES

Animation, Art, & Audio

  • Fixed an issue where you could fire the N9 while it was spinning
  • Fixed an issue where the lighting on the one crown variant of the N16 in the inventory was especially harsh
  • Fixed an issue where sometimes water waves could be heard inside apartments that were not near water
  • Fixed an issue where sometimes rain sounds could be heard inside the Överby Airbase
  • Fixed several LOD and object flickering issues

    Crashes

  • Fixed an issue where the game host would sometimes crash after a friend joins them via the in-game friends list
  • General improvements to stability

    Machines

  • [Community Report] Fixed an issue where defeated machines could sometimes “revive” with negative health after a player fast-traveled away, and back to, an area
  • Fixed an issue where the Harvester drop pods were not showing when reinforcements were called in
  • Fixed an issue where the Reaper could be stunned during its thermobaric attack
  • Fixed an issue where the Reaper could sometimes perform 2 thermobaric attacks back-to-back
  • Fixed an issue where some machines would not patrol like they were supposed to

    Missions

  • [Community Report] Fixed an issue where the truck in the main mission “Clearing the Path” could become invisible and non-interactable
  • [Community Report] Fixed an issue where the ammo crates in the side mission “Fuel to the Fire” would not appear if a player died before looting them
  • Fixed an issue where players have been unable to complete the FNIX Rising mission “Good Night” due to the Rival not dropping the vision module

    UI

  • [Community Report] Fixed an issue where map icons for previously discovered areas had disappeared
  • [Community Report] Fixed an issue where after placing a weapon with attachments into your storage, when removing the item the attachments would appear to be attached but they were not
  • Fixed an issue where the interaction prompt for the bicycle station near side mission “Face of Adversity” was offset
  • Fixed an issue where the Hazard suit gas mask was not providing the gas mask UI overlay

    Weapons

  • [Community Report] Fixed an issue where the gun would become offset to the left when aiming down sights on the .44 Magnus Revolver
  • [Community Report] Fixed an issue where the world became blurry when aiming down the sights of the Experimental PVG 90
  • Fixed an issue where the N16 had overly strong recoil when using the 1-4x rifle scope
  • Fixed an issue where part of the slide of the N9 did not slide backward
  • Fixed an issue where the iron sights for the N16 were misplaced
  • Fixed an issue where the muzzle flash from the N60 was too high with the silencer equipped
  • Improved the N16 to sound a bit beefier

    World

  • Fixed an issue where placeholder medkits assets appeared in-game
  • Fixed an issue where there was too much smoke in a house at the Guteby Farm
  • Fixed an issue where two locations had the same name – now updated so that the Airport in the Forest Region remains “Anl 129 Viggohem” and the safe house in the Farmlands is now “Anl 144 Vidsele”
  • Fixed a few instances of players getting stuck on objects
  • Fixed several issues of terrain and objects clipping through other objects
  • Fixed several issues of floating objects
  • Fixed several visual holes in the world
  • Fixed several instances of excess, or missing collision

    General

  • [Community Report] Fixed an issue where the Achievement / Trophy “Running Wild” wasn’t always correctly counting cars that a player destroyed

KNOWN ISSUES

We’re highlighting a few issues below that we know are pain points so that you know we are investigating them. There are definitely more than are listed here that we’re looking into.

  • While we fixed an issue for some machines not patrolling, this still happens for the Harvester
  • If another player who does not own the U.S. Weapons Pack DLC picks up one of the weapons dropped by someone who owns the DLC, the weapon will disappear for both players
  • The DLC icon for the U.S. Weapons Pack is not appearing on all quality levels of the weapons, only the initial items you receive
  • The “Distance Traveled” statistic is not properly tracking distance traveled
  • Players will get stuck in a room when fast traveling/spawning into the Påskallaholm Safehouse
  • Rivals sometimes die / disappear without any player interaction
  • The drop rate for US Weapons Pack weapons is lower than desired, being tweaked in the future
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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FFXIV Update 8.82 February 16 Released for Fixes

While Final Fantasy XIV (FFXIV) fans are eagerly waiting for the Endwalker expansion this April, Square Enix has released the FFXIV update 8.82 February 16 and this is for a host of fixes. Head on below for the official patch notes.

(Final Fantasy XIV) FFXIV Update 8.82 February 16 Patch Notes:

FINAL FANTASY XIV Hotfixes (Feb. 15, 2021)

■ The following adjustments have been made to Save the Queen: Blades of Gunnhildr.
・ The drop rate for loathsome memories of the dying has been increased for critical engagements in the Bozjan southern front.
・ The drop rates for haunting memories of the dying and vexatious memories of the dying have been increased for FATEs in applicable areas.
・ The number of loathsome memories of the dying obtained upon completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 1 to 5.
・ The maximum number of Bozjan coins that can be obtained from personal spoils in the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front has been increased from 26 to 100.
・ Completion of the critical engagement “The Battle of Castrum Lacus Litore” in the Bozjan southern front will now reward mettle and Allagan tomestones of revelation or experience points.
* Characters whose levels are 80 outside of the instance will receive Allagan tomestones of revelation, while characters below level 80 will receive experience points.

■ The following issues have been addressed.
・ In the Firmament, upon accepting or completing the quest “Smiles Cross the Sky,” the NPC Mariorie would not appear and the concert could not be performed.
・ Certain graphics did not appear correctly during the cutscene in the quest “The Pinnacle of Possibility.”
・ During the Bozjan Phantom battle in Delubrum Reginae and Delubrum Reginae (Savage), the display of certain mechanics were delayed.
・ During the Dahu battle in Delubrum Reginae and Delubrum Reginae (Savage), action indicators for certain attacks were not displayed.
・ In Delubrum Reginae (Savage), players may be incapacitated upon relogging despite not being in combat.
・ In the Temple of the Fist, the status ailment resistances of certain enemies were incorrect.
・ The additional effect listed for the blue magic spell The Dragon’s Voice was incorrect.
・ Under certain conditions, the blue magic spell Stotram could be used even when it was not set as an active action.
・ Critical hits and direct hits did not occur with damage over time dealt by the following blue magic spells.
Mustard Bomb / Aetherial Spark / Nightbloom
・ In the Shifting Altars of Uznair, the blue magic spells Triple Trident and Tingle were unable to be learned upon defeating enemies after meeting the required conditions.
・ Upon using the pugilist action Perfect Balance, stacks of Perfect Balance were not consumed even if conditions were met.
・ Master Coeurl and Courser Chocobo encountered in the field yielded an incorrect amount of experience points when defeated.
・ Under certain conditions, opening the Favorites list on the market board would cause the game client to crash.

Once a new update for the game is out, we’ll let our readers know.

Source: Final Fantasy XIV

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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