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Modern Warfare Tank Nerf Incoming, Fixes for Challenges & Officer Progression Being Tested

If you’ve played Call of Duty: Modern Warfare’s large-scale mode Ground War, then you no doubt, have been obliterated by tanks, given how they can sit on top of hills and other places, and just blast away. It seems a Modern Warfare tank nerf is incoming soon though, so that should change.

Over on Twitter, Co-Design Director of Multiplayer Joe Cecot agreed that they need to nerf tanks “a bit.”

https://twitter.com/JoeCecot/status/1194881815292440577

While that’s good news, we’re not stopping there. If you’ve been playing a lot of multiplayer and noticed that some challenges and Officer Rank progression were not syncing or completing properly, these are known issues, and Infinity Ward Senior Communications Manager Ashton Williams confirmeed that they are testing it, and that they are working on a patch to fix it.

https://twitter.com/ashtonisVULCAN/status/1195069074151104513

Given how the latest patch doesn’t really nerf the 725 shotgun or the footsteps audio, let’s hope those are touched soon, too.

More Modern Warfare Reading:

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Alex Co

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Borderlands 3 Update Today (Hotfix) November 14 Is Purely for Fixes

Gearbox Software has rolled out a Borderlands 3 update today for November 14, and it’s a server-side hotfix (no download required). This hotfix is now live, and includes fixes and nothing else, which is to be expected.

Borderlands 3 update today November 14 (hotfix):

BUG FIXES

  • Addressed a reported concern that players would experience their screen shaking while in a party when one player used Bear Fist
  • Addressed a reported concern with duplicated audio when Maya turns on the music in “Beneath the Meridian” when playing in a party
  • Addressed a reported concern where players couldn’t hear Aurelia’s Holographic Doorbell answer the door
  • Addressed a reported concern where some players were missing the waypoint when quitting out of the map or performing a save and load during the “Bad Reception” side mission
  • Addressed a reported concern that the portal in Destroyer’s Rift disappears after completing the mission “Divine Retribution”
  • Addressed a reported concern that the Eridian structures were not resetting after player death during the Tyreen boss fight

BLOODY HARVEST

The Spooky Season is starting to fade from Borderlands 3! Starting with this hotfix, you’ll start seeing less Haunted enemies until the event ends on December 5!

  • Lowered the chance to see Haunted enemies outside of Heck

You can check out the Bloody Harvest stuff here.

For those looking forward to new content, Gearbox has mentioned that the November patch (whch will most likely be released next week), will include Takedown at the Maliwan Blacksite and Mayhem 4.

Source: Borderlands

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Alex Co

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The Division 2 Upcoming Changes Being Considered Listed

As part of this week’s The Divisio 2 State of the Game, Ubisoft Massive has listed down some of The Division 2 upcoming changes that are beig considered by the studio. Note that these items have no specific date when theyll be fixed, or if they will be fixed at all.

Negotiator’s Dilemma – future changes

Balancing changes to the Negotiator’s Dilemma gear set in PVP:

This is what is sketched out now:

  • Blowback talent will be changed – the Grenades will no longer explode instantly
  • The Grenade will get a fuse timer of 2 seconds.
  • The UI will get a notification when the grenade is launched
  • This way you can dodge the grenade because you see it coming and you have also time to react because the grenade has always a 2-second timer until it explodes.

If you have feedback about that, please post them in the respective forums.

Special Ammo in ODZ

This is on their radar but it was not addressed in this maintenance.

Invisible Walls

They are looking into this issue. So when you have a video or a screenshot, post them on the forums. So that it can be reproduced.

No audio from Xbox recordings

There is a bug where you don’t record audio when you capture gameplay on Xbox. That is a known bug and a fix is ready for the next update.

Free Vanity items

It has been reported that the vanity items stopped dropping from the open world.

It was difficult to reproduce and understand why it actually happens.

So in a future change, this will be fixed so that all 72 items should drop again.

 

Raid Leaderboard

Currently there is a 4min speedrun on the PC Raid Leaderboards. That is being investigated to understand how this number came to be.

They are not accusing anybody of purposefully exploiting a bug or cheating before they don’t have everything figured out. If they do find that agents involved in the time purposefully cheated or exploited they will also be punished. When they can confirm that the time is 100% illegitimate and they can safely remove it, they will do so.

 

In addition to those, the studio is also contemplating whether they should continue doing these State of the Game video streams if there’s nothing really new to communicate. This is some of the stuff discussed (as per Reddit):

Future State of the Games

Obviously they can’t communicate big news in every State of the Game, but the basic question is, should they do a State of the Game if there is nothing new to be communicated.

So they are looking into changing the format, what they want to do on the State of the Game, when there is nothing new to talk about. What will be shown, what will be talked about, is behind the scenes something that interests people and also expectation management. One goal is, that it should be clear from the get-go that no big news are being dropped.

This will be discussed with the community and then they will make the decisions, how they will proceed with the streams and what they show in what context.

If you have any feedback about this topic, how they communicate the information in what context and on what platform, please post them on the different forums and platforms.

In other The Division 2 news, Ubisoft has confirmed that the game did not live up to the publisher’s financial expectations, which might (or might not) come as a shock to you depending on your point-of-view.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Limb Penetration Update Details Revealed

For long-time Rainbow Six Siege players, Ubisoft Montreal is making big changes in the upcoming Y4S4 patch, which includes a a re-work of how limb penetration works in the game. Today, the developers has given the Rainbow Six Siege limb penetration update details, and what players need to know.

Ubisoft states that the changes aims to increase the lethality of shots, and provide guidance on where a bullet should land. This Rainbow Six Siege limb penetration update will be dependent on the gun used, will determine how a bullet will travel after its initial hit as well.

Take a look at the image below, as well as the official info.

PENETRATION RULES

NO PENETRATION

A bullet hits one body part and will not pass through to hit other body parts. This was the case for almost all guns in Rainbow Six Siege up until now.

SIMPLE PENETRATION

A shot that connects with a body part will then potentially hit another body part behind the first hit appendage of the same Operator.

For example, you shoot at an enemy with their hand up in front of their face after being flashed. If you hit their hand, the bullet will penetrate through to their head. The actual damage done will be calculated by taking into account the hit on the body part with the highest modifier (please see “Damage Modifier” section). In this case, the bullet’s damage will equal the headshot.

Please note that in simple penetration, a bullet will never hit a third part of the character. Nor will simple penetration bullets shoot through the first person to continue doing damage to another body.

As an additional note, should a bullet pass through two of either of the following: chest, neck, or head – only the 1st area hit will be accounted to calculate damage. This avoids issues where hitting the lower back of an operator results in a headshot.

FULL PENETRATION

If someone else is behind the first person shot, the bullet will damage the first person, then go through to penetrate a second person or surface. The second person will only take 70% of the initial damage.

For each body that the bullet hits under full penetration, the bullet’s damage and route will follow the same simple penetration rules above.

DAMAGE MODIFIER

Under the Simple Penetration system mentioned above, the body part with the highest modifier will be considered when determining damage when multiple parts are hit.

Hands/Arms: 0.75 (1 and 2 armor) and 0.65 (3 armor)

Groin/Lower Torso/Upper Torso: 1.0

Legs: 0.75 (1 and 2 armor) and 0.65 (3 armor).

Neck and Head: 50.0

ARMOR RATING

Since an operator’s Armor also affects the amount of damage taken, below is a breakdown of the 3 different Armor Ratings and how much of the initial damage a limb will actually take.

1 Armor: 1.0 (full damage)

2 Armor: 0.9 (10% lower)

3 Armor: 0.8 (20% lower)

You can check out the full patch notes for Y4S4 right here. Once the patch is out of the test servers and is live, we’ll let our readers know.

Source: Rainbow Six

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Alex Co

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Mortal Kombat 11 Sindel Gameplay Shows Combos, Fatalities & More

A new fighter is set to enter the Mortal Kombat 11 arena later this month, and it’s none other than the Scream Queen, Sindel! In a press release, Warner Bros. has revealed our first look at Mortal Kombat 11 Sindel gameplay, as well as the release date and more.

As the former Queen of Edenia and mother to Princess Kitana, Sindel was forced to betray her people and marry Shao Kahn when the evil Outworld emperor conquered her realm. Now as the Queen of Outworld, she relentlessly fights to keep her claim on the throne and remain in power. With flowing grey hair and a regal attitude befitting her role, Sindel possesses an array of mystical abilities, allowing her to levitate and manipulate sonic waves. 

Sindel will be available as part of the Kombat Pack early access period on November 26. In addition to Sindel, Kombat Pack owners will also get access to new skins which includes: the Cassie Cage “Klassic Cassie” look inspired by 1990s popular culture, alongside the Gothic Horror Skin Pack featuring a vampire-like Raiden (‘Impaler Raiden’), a monstrous Geras (‘Kronika’s Monster Geras’) and a mummified Cetrion (‘Goddess of the Damned Cetrion’).

Lastly, all Mortal Kombat 11 players will be able to take part in the “Deadly Feast” which is a free Thanksgiving-themed in-game event starting on November 25 and will run until November 30. This event will feature four new boss fights, event-specific consumables and rewards.

Once the patch drops for this event and Sindel, which will no doubt include gameplay changes, we’ll let our readers know.

In other MK11 news, don’t forget that Fujin will also make his way into the roster at some point thanks to leaked info.

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Alex Co

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Treyarch Director Jokes About Modern Warfare SBMM, Deletes Tweets & Apologizes to Infinty Ward

If you’ve been playing Call of Duty: Modern Warfare multiplayer, and if iyou’re active on social media (Twitter) or on the game’s subreddit, you most likely have heard about the Modern Warfare SBMM complaints. SBMM, for those unaware, stands for Skill Based Matchmaking, which means the game matches you against people with similar skill levels rather than basing it on ping and connection.

Well, it seems Modern Warfare SBMM hasn’t escaped the eyes of other Call of Duty developers too. Over on Twitter, Treyarch Design Director David Vonderhaar tweeted about it and even tagged Infinity Ward Co-Design Director of Multiplayer Joe Cecot and Senior Communications Manager Ashton Williams. While the tweets have since been deleted, Reddit user joshuajbrunner managed to screengrab all of ’em, which you can check out below.

Now, there are two sides to this: one side is that Vonderhaar made a joke and people ran with it while the other part, is that he voiced out what he’s thinking and forgot that people WILL take it, and run with it. Or maybe he’s really just joking? Whatever the case is, SBMM is something Infinity Ward has NOT commented on since launch, and no one knows (except the devs) whether this is something that will be changed or not.

Have you felt the Modern Warfare SBMM effect and “sweaty” lobbies? Or are these just made up by people who always wants to pub stomp the opposing team? Let us know your thoughts in the commennts below.

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Alex Co

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Battlefield 5 Weekly Challenges Reset Chapter 5, Week 3 – Resolute

The Battlefield 5 weekly challenges reset should be live by the time you read this! Called “Resolute,” this is the Chapter 5, Week 3 set of challenges, which, of course, includes a reward for completing.

Battlefield 5 weekly challenges reset:

When matchmaking through the tasks, you’ll be joining the Squad Conquest playlist:

  • Squad Conquest on Operation Underground

  • Squad Conquest on Iwo Jima

  • Squad Conquest on Pacific Storm

Let’s look at the tasks. Remember that the exact mission requirements can be found in game in the Tides of War menu.

THREE GOLD STARS – 4,000 CHAPTER XP
Kill 3 enemies.

DOING ONE’S BIT – 25,000 CHAPTER XP
Capture 10 objectives.

(OPTIONAL) DUCK SOUP – 12,000 CHAPTER XP
Build 15 fortifications in objective areas.

BIG TIME OPERATOR – 12,000 CHAPTER XP
Kill 10 enemies as a Recon.

CORPSMAN – 12,000 CHAPTER XP
Heal yourself or teammates for 500 health.

CRACK SHOT – 4,000 CHAPTER XP
Kill 1 enemy with a headshot.

(OPTIONAL) STRIPE HAPPY – 4,000 CHAPTER XP
Capture 2 objectives in one life.

PLAY THE DEVILS PIANO – 4,000 CHAPTER XP
Fully suppress or kill 5 enemies.

RAISING HELL – 25,000 CHAPTER XP
Kill or squad assist 30 enemies.

The rewards for completing the challenges are skins:

If you’re disappointed in that, don’t forget, leaked info suggests that weapons will be [art of the rewards very, very soon! Read up on that here.

Source: Reddit

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Alex Co

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Call of Duty: Black Ops 4 New Update Introduces Black Market Revamp & More

Those still playing Call of Duty: Black Ops 4, which I gather, is still a pretty big bunch, a Black Ops 4 new update has been released by Treyarch that brings the Black Market revamp, introduces new rewards and more!

Black Ops 4 new update changes:

Black Market Revamp: Earn Weapons and Items in Blackjack’s Shop
  • Pick-a-Weapon Bribe: Trade in 50 Reserve Cases to unlock a weapon of your choice from a Crate that also includes 2 Reserve items, along with a bonus of 5 Duplicate-Protected Crates for 15 additional Reserve items. Choose from a selection of base weapons, Mastercrafts, MKII weapons, Signature Weapons, and even the new MicroMG 9mm SMG or Eye of Apophis melee weapon. Watch for this bundle to refresh on a regular basis in the future.

  • Reserves Stack: This new rotating offer displays a Reserve item that you don’t currently own, which can be unlocked by trading in 2 Reserve Cases. With the Reserves Stack, you’ll be able to see Reserve items before acquiring them. This offer will refresh to reveal a new item on a regular basis and refreshes instantly after acquiring the current item on display.

  • My Deals: Two new rotating offers can now be unlocked with Reserve Cases and will always showcase items that you don’t currently own. Like the Reserves Stack, these will refresh on a regular basis, or instantly after the current item on display has been acquired.

New Rewards and New Zombies Gauntlet on Xbox One + PC

Today’s update introduces a new collection of Black Market rewards to earn on Xbox One and PC, including the new “MicroMG 9mm” SMG, “Eye of Apophis” amulet weapon, “Pentagon Thief” Blackout character, as well as new Reactive Camos, weapon camos, outfits, Death Effects, Weapon Charms, and more. If you haven’t seen the Eye of Apophis in action yet (or been on the receiving end of one)… it’s pretty wild.

2XP Stockpile in Multiplayer

Our second 2XP Featured Playlist joins the MP rotation this week with the return of Stockpile! We’ve had plenty of requests for this one to come back since its debut, so get in there and rank up all week long while it’s in the spotlight. Party game fans should keep an eye out for 2XP Prop Hunt coming to all platforms next Tuesday.

Weapon Charm/Death Effect Bug Fix

This update also fixes the pesky bug that prevented certain Weapon Charms and Death Effects from staying equipped after a match. This one has proven especially tough to nail down, so please let us know if you’re still experiencing this issue after today’s game update.

GLOBAL
  • Black Market

    • System Revamp

      • Reserve Cases can now be traded in for items in Blackjack’s Shop through the new Pick-a-Weapon Bribe, Reserves Stack, and My Deals offers.

    • Pick-a-Weapon Bribe

      • Regularly-scheduled bundle available in Blackjack’s Shop and Reserves screens in the Black Market.

      • Allows players to trade in 50 Reserve Cases to unlock a weapon of their choice from a Crate that also includes 2 Reserve items, along with a bonus of 5 Duplicate-Protected Crates.

    • Reserves Stack

      • Rotating offer that always displays an item from Reserves that the player does not currently own, which can be unlocked by trading in 2 Reserve Cases.

      • Allows players to see Reserve items before acquiring them.

      • Refreshes on a regular basis to reveal a new item, and will refresh instantly after the current item on display has been acquired.

    • My Deals

      • Two new rotating offers that can be unlocked with Reserve Cases and will always showcase items that the player does not currently own.

      • Refreshes on a regular basis to reveal a new item, and will refresh instantly after the current item on display has been acquired.

    • Duplicate-Protected Crates

      • Reserve Crate purchases are now always Duplicate-Protected.

    • Create-a-Class

      • Addressed an issue that could prevent certain Weapon Charms and Death Effects from stay equipped after a match.

MULTIPLAYER
  • Featured Playlists

    • PS4/Xbox One

      • Stockpile (2XP)

      • Nuketown

      • Barebones Moshpit

      • Bolt-Action Barebones Moshpit

      • Mercenary Deathmatch Moshpit

    • PC

      • Stockpile (2XP)

      • Nuketown

      • Bolt-Action Barebones Moshpit

BLACKOUT
  • Duos Moshpit

    • New Moshpit of Duos-only Blackout modes with a maximum of 80 players on consoles:

      • Ambush Duos

      • Hardcore Duos

      • Down But Not Out Duos

      • Close Quarters Frenzy Duos

    • Alcatraz

      • Alcatraz Portal Quads replaces Alcatraz Portal Duos.

    • Contracts

      • Contracts will now properly line up with available playlists on consoles.

  • Featured Playlists

    • PS4/Xbox One

      • Duos Moshpit (Ambush, Hardcore, Down But Not Out, Close Quarters Frenzy)

      • Alcatraz Portal Quads

      • Quads

      • Solo

    • PC

      • Alcatraz Portal Quads

      • Duos Moshpit

      • Quads

Xbox One annd PC:
GLOBAL
  • Black Market

    • New collection of rewards now available to earn in Reserves.

    • Rewards include the MicroMG 9mm SMG, Eye of Apophis melee weapon, Pentagon Thief Blackout character, and new Reactive Camos, weapon camos, outfits, Death Effects, Weapon Charms, Jump Packs, Gestures, and more.

  • ZOMBIES

    • Gauntlets

      • “An Ice Day in Hell” Gauntlet now available in “Tag der Toten”.

      • Complete 30 rounds of new challenges for rewards at Tiers 10, 20, and 30.

      • Complete all 30 rounds without a single strike for an exclusive cosmetic reward.

PC:

BLACKOUT
  • Optimization

    • Maximum player count set to 60 with auto-start set to 50 players on all core and limited-time mode playlists for faster match start times.

    • Maximum player count remains at 40 for Alcatraz playlist.

  • Playlists

    • Schedule now reflects three available playlists each week for improved matchmaking.

Once we get a new playlist update or news regarding weapon balancing and such, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Remnant From the Ashes Update 1.11 Rolls Out for Fixes

Gunfire Games has released an unannounced Remnant From the Ashes update today, and it’s a small one, and is just for game fixes. Called a “small hotfix” and doesn’t have an actual patch number from the devs, PS4 gamers will see this as Remnant From the Ashes update 1.11! Clocking in at just 507MB, read on for the patch notes.

Remnant From the Ashes update 1.11 patch notes:

• Fixed reticle offset issue on PS4
• Blocked the control tutorials if tutorial prompts are disabled
• Fixed kill action sometimes being applied to wrong character in failed QTE

As you can see, the Remnant From the Ashes patch is just for fixes and nothing more. Players should restart the game in order for the fixes to take effect.

For those interested in the latest Remnant From the Ashes patch that brought in new content, head on over here to see the gameplay changes, Hardcore mode inclusion and more.

We also posted the roadmap for the game and what Gunfire Games has planned for Remnant From the Ashes in 2020!

If you spot anything not mentioned in the patch notes, please leave a comment below detailingwhat it is.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Need for Speed: Heat Review – Day & Night Drive By

After taking a break for a year, EA and Ghost Games are back at it once more with a new Need for Speed game titled “Need for Speed Heat.” The big question here now is: Does Need for Speed Heat provide the horsepower to cross the victory line with the other great Need for Speed titles, or does it trail behind, being left in the dust with the forgotten ones?

Read on for our full Need for Speed Heat review.

The Wrong Story

Need for Speed: Heat does feature a narrative-driven story, though I’m not sure it’s a suitable one for the game. You take the role of an unnamed character of your choice, which begins their journey of becoming a reputable racer in Palm City. At least, that’s where it should have gone. Instead right off the gate, the game paints a dark picture that all police officers are complete assholes, and will do anything to abuse their power. It’s a clear take on today’s view of police officers, although instead of dealing with race (because that would be too obvious), they instead decide to make racers the victims of police abuse. Heck, in the opening scene one of the racers whose car crashed into the sea and is lying defensively on the ground nearly gets gunned down by one of these cops, just to send a message. The only thing that saved him was the fact that there were cameras. Honestly, I couldn’t help but roll my eyes, as while I do understand that there are police officers that do act out of line, this clearly isn’t the game to address this in. And being a Need for Speed fan, I think a majority of us can agree that story, in general, is never why we play Need for Speed games in the first place. Although putting their clear intent aside, the game just doesn’t work with the narrative.

Heat really puts a heavy focus on police officers and their dislike for racers. Multiple news broadcasts will highlight the hundreds of thousands of dollars in property damage caused by illegal racing, yet the game throws this view out the door when it comes to day time racing. You see there are two faces to this game, one day and the other night, and they are vastly different from one another.

During the night, police officers are brutal and always on the search for you, however in the day they seemingly ignore you. Palm City will sanction off areas in the city for racing purposes. Think about that for a second. A city that has a major problem with illegal racing that they had to build a dedicated task force to stop them, only to allow these same racers to roam freely without any consequences? That’s not how you fix a problem, that’s how you worsen it. I remember driving 100 mph plus down a street, and a police officer wouldn’t even bother chasing me down. I also rammed into one at low speeds to see how well they would react and still nothing. I’m not sure how this was even overlooked, or if the developers even cared much for it, but that narrative doesn’t get driven to well when the gameplay works against it.

Driving Fast by Night, Earning Doe By Day

Need for Speed: Heat, in a sense, is two games packaged in one. What I mean by this is that being given the choice to race during the day or night, the gameplay changes drastically. By day, you’ll be racing on closed circuits that are generally smaller courses filled with tight bends. It feels more of a professional take, rather than raw street racing. Because of this style of racing that is offered, players are able to compete for cash to purchase upgrades that they have unlocked. However, certain dealers won’t sell you vehicles or upgrades until you’ve reached a certain street reputation, which is where the night time racing comes in.

Nighttime racing is a whole other beast and my preferred choice. The nightlife offers a more neon-filled, chaotic look at the city as racers are running wild throughout it. Race courses are far bigger and extend throughout the city. There is a track, but it isn’t barricaded off giving you a bit more freedom. Even the cops are more active as they go from being completely dumb, to relentlessly hunting you down. They’re absolutely brutal and unforgiving, though for me, I found this to be a good thing as the last entries severely lacked aggressive police chases. I’ll be honest, it may be annoying for new players or those who prefer the easy difficulty, and maybe Ghost Games will address that later in a balancing patch, but for a long time NFS fans you’ll be delighted by the challenge they offer. And it’s rewarding as the higher the heat you have, the better the multiplayer is for reputation gained, though that is lost if you do happen to get caught.

My only complaint, as mentioned before, is they are dumb as heck during the daytime and basically requires you to hit them in order to initiate a chase. It’s such a significant oversight in my opinion, and while I understand what they were trying to do with this design, it just doesn’t work.

Outside of the main racing courses, there are a number of side activities. You can drive around the city hitting speed points, destroying billboards, time events, and much more. I couldn’t help but feel reminded of Burnout Paradise with these side activities as often they would put us in a situation you would never see in real life, such as driving at top speeds on an elevated train track. They were pretty fun, despite some of them being poorly designed.

Drive and Customize

In terms of gameplay, fans shouldn’t expect it to be as robust as some of the better entries as controls can feel floating along with the physics, and drifting doesn’t take as much skills as I would have liked for it to be. The gameplay is definitely better than what’s been offered prior, so at the very least, it’s a good step in the right direction for the franchise. I’m sure many will enjoy the gameplay that is offered, but it leaves much to crave that other racer today can offer. The physics and collision system can be distracting as objects break at the slightest touch, and vehicle handling can at times feel too floaty. It’s not perfect, but I’ll still take it over some of the other entries we’ve gotten recently.

My favorite games in the Need for Speed franchise have to be the two Underground titles. Since their release, we have never really gotten a Need for Speed title that offered the amount of customization it had. While Heat still lags behind Underground when it comes to the amount of vehicle editing, it does in the least offer more than what the recent entries have. There are several upgrades players can purchase throughout the campaign, along with some fun paint jobs and other cool tweaks. Of course, new vehicles can be bought from dealers and these can also be modified with better engines, tires, almost anything really. The customization is easily my favorite part of the game and I have little complaint around it, if at all any. Fans wanting something deep will be delighted by it, although as mentioned, don’t go in expecting a crazy amount that the Underground series had set.

I think Need for Speed: Heat is a step in the right direction for the franchise to recapture it’s glory days. While it certainly is a fun, enjoyable NFS, you shouldn’t go in expecting it to rank amongst the top. The series has a long road ahead before it can boast itself as something amazing again, though Heat in the least is a good sign of things to come.

SCORE: 7/10

PROS

  • Nighttime Police AI offer the difficulty that fans have been craving for.
  • Plenty of replay value with both day and night events
  • Lots of customizations that’ll satisfy many
  • Great selections of vehicles
  • Graphically it looks alright, nothing to be blown away by, but nothing to be disappointed about.

CONS

  • Vehicle handling and other physics leave much to be desired
  • Police AI’s were dumb during daytime gameplay, to the point that they shouldn’t even exist
  • Didn’t mention in the review, but the soundtrack is horrible. Luckily it can be turned off in the sound options.
  • Story: While I didn’t care much for it, the day time racing didn’t make sense from a narrative standpoint.

Review code provided by the publisher. Reviewed on PS4. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DayZ Experimental Update 1.06 Patch Now Live for PC, Here’s What’s Being Tested

DayZ players, a new Experimental DayZ update is out now on PC! DayZ update 1.06, or more accurately called the DayZ Experimental Update 1.06 patch is now live! Check out the current changelog below.

DayZ Experimental Update 1.06 patch notes:

NOTES

  • It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME Update 1.06.152767 (13.11.2019)

ADDED

  • Added: Vaiga Shotgun with attachments
  • Added: Blaze rifle
  • Added: BK-43 with sawed-off version
  • Added: Kolt 1911 with magazine
  • Added: Magazine variants for existing weapons (drum mags, high capacity mags, etc.)
  • Added: Bear
  • Added: Fishing
  • Added: Item attachments can now be damaged
  • Added: Ability to harvest sticks from bushes with bare hands
  • Added: Ability to break long-sticks into small sticks with bare hands
  • Added: Cars have now a chance to spawn with a certain amount of fuel
  • Added: Distinguished colour when swapping in the inventory where the target item will have a different location than the source item
  • Added: Throwing in crouched and prone stance
  • Added: Items are spawning in greenhouses
  • Added: Ejecting rounds from firearms
  • Added: GUI visualization of reserved attachments

MODDING

  • Added: isDigable and isFertile parameters for config class CfgSurfaces (See the documentation for more information)
  • Added: ScriptAPI: array.resize, array.sort
  • Added: Ability to control the base height for the height-based fog using volFogOffset parameter into CfgWorlds (value is in meters)
  • Added: Ability to utilize the OnBeforeChange functionality for the weather events, on custom terrains (see the constructor of the MissionBase class for more info)
  • Added: swayModifier to weapon
  • Added: Support for cURL headers
  • Added: Sending ChatMessageEvent when a chat message is received on server – https://feedback.bistudio.com/T143957
  • Fixed: Round models linked in config for weapons (spawn rounds when ejected from weapon, used for proxy bullets)
  • Fixed: Default buttons looked incorrect in specific resolutions – https://feedback.bistudio.com/T144856
  • Changed: Refactoring of unused singleton
  • Changed: m_WeaponSwayModifier in DayZPlayerCameraIronsights.c to make sway difference between cameras less significant (easier to fine-tune)
  • Changed: The environment temperature definition has been moved from configs (cfgworlds weather class) into the appropriate script worlddata classes (see 4_World\Classes\Worlds)

KNOWN ISSUES

  • The Sarka 120, Gunther 2, and Bear are currently not spawning.

Bohemia mentions that this is only a “provisional changelog,” and that the ful patch notes will be released once the DayZ update 1.06 stable update is rolled out.

Source: DayZ forums

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Death Stranding Update 1.05 Now Live

Enjoying Hideo Kojima’s latest narrative-driven game, Death Stranding? A new Death Stranding update has been released by Kojima Productions just now. Death Stranding update 1.05 is at 1GB, and here’s what we know about it so far.

Death Stranding update 1.05:

  • Various performance improvements

Unfortunately, that’s all we know so far. If you’re curious, here are the patch notes for the other title updates released so far.

  • Optimized network functionality
  • Various performance improvements
  • Multiple problems fixed
  • Game balance adjustments
  • Translation quality improvements
  • Updated save data version
  • Various performance improvements
  • Multiple problems fixed

That one above is for update 1.04, and as you can see, there are nothing specific mentioned.

We’ll dig around and if we see anything big not mentioned in the notes, we’ll update the post.

In the meantime, go check our our comparison of the game when it was revealed, as well as how it stacks up against the retail release.

If you spot any big changes in Death Stranding update 1.05, let us know in the comments.

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Fortnite Update 2.45 Now Out, Here’s What We Know That Got Changed in v11.11 (Update)

Update:

We’ve updated the post with the known issues and fixes mentioned by Epic Games.

Fortnite update 2.45 patch notes:

Battle Royale:

Cosmetic issue involving Kitbash Outfit’s head to appear floating.

Description
There is a cosmetic issue involving the Kitbash Outfit’s head to appear floating.

Discussion thread
Reddit

Platform
PC, Mobile

Workaround
None at this time

Magma Wrap looks different than intended.

Description
The Magma Wrap looks different than intended.

Discussion Thread
Reddit thread

Platforms
All

Work Around
None

Gift wrap missing for gifted Battle Passes.

Description
We’re working to resolve an issue in which players who gift the Battle Pass are not granted the associating gift wrap.

UPDATE:
A fix has been released for all subsequent giftings. A fix will be released for all previous giftings in a future patch.

UPDATE 2:
Previous giftings have been fixed with patch v11.01.

UPDATE 3:
Our fix for previous giftings is not working as intended. We are investigating and will provide an update when this issue is resolved.

Discussion Thread
Internal

Platforms
All

Work Around
None

Creative:

Wireframe sphere may appear around some pet Back Blings.

Description
A red wireframe sphere may appear around pet Back Blings after certain actions. This is a visual effect only.

Platforms
All

Discussion
Reddit

Work Around
None at this time

Fog distance has changed, changing the appearance of previously created maps.

Description
Fog distance has changed in v11.00 causing some maps to look different.

Discussion Thread
Reddit

Platforms
All

Work Around
None, setting changes may help a bit.

Fog and light settings do not apply when a personal island is published.

Description
Fog and light intensity do not apply on published islands. This may result in low-lighting Islands appearing darker than intended.

Platforms
PC

Discussion Thread
Reddit

Workaround
None at this time

Save the World:

Can’t increase the Rarity of the Nightfall Schematic.

Description
The increase Rarity option is missing from the upgrade menu when viewing the Nightfall Epic Schematic.

Discussion Thread
Internal

Platform
All

Workaround
N/A

Locked Missions appearing for some players in Hexsylvania.

Description
Players might be shown multiple locked hexes in the Hexsylvania zone. These should be hidden by the storm.

Discussion Thread
Internal

Platforms
All

Work Around

Original Story:

Epic Games has released Fortnite update 2.45, and it’s live now! Called the Fortnite v11.11 patch by Epic, it will show up as Fortnite update 2.45 on consoles. Clocking in at 1.3GB on PS4, we’ve listed down some of the changes we know that are in Fortnite update 2.45, given Epic Games has refrained from posting patch notes, and even the official Fortnite Trello board has not been updated.

Fortnite update 2.45 adds new content to Save the World mode, and address “some known issues in all game modes” according to Epic. In addition to that, there’s reportedly no new skins (per dataminers), though there’s now a search menu for skins!

Again, based on datamined info, the ET emote is getting a music pack, there’s one new loading screen, and the center island is back to normal.

Sadly, that’s all we have so far, but once we get more news about this patch, we’ll update the post. If you know of any changes not mentioned here, send us an email and we’ll add it in (crediting you, of course).

Check out our Fortnite hub page to see all the latest Fortnite news we post.

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FIFA 2020 Update 1.07 Kicks Out and Includes Lot of Bug Fixes

Footie fans, EA Sports has released a FIFA 2020 update, and it includes some much-needed bug fixes, and FUT changes. Released last week on PC, this patch is now out on PS4 and Xbox One. Check out the full FIFA update 1.07 patch notes below.

FIFA 20 update 1.07 patch notes:

Gameplay (General):

Made the following changes:

  • Shortened the time between the camera cutting away during Penalty Kick Shootouts.
  • Updated CPU AI decision making on free kicks for all difficulties in order to enable a wider variety of free kicks taken.
    • This change does not impact free kick conversion rates, those continue to be impacted by the Difficulty setting.

Addressed the following issues:

  • Improved offside detection in situations where the player given offside was not involved in the play.
  • Addressed instances of sideline characters getting stuck in place with their arms outstretched.

FUT:

Addressed the following issues:

  • Desyncs when watching a FUT Champions Channel replay in some situations.
  • A non-functional button callout was present on the Squad Builder screen when making a Concept Squad.
  • Turquoise blue bar was still displaying on the Season Objectives tile when a different tile was being highlighted.
  • The My Friends text was displaying as ‘Undefined’ in some situations on the Team Select screen in FUT Friendlies Couch Play.
  • In some rare instances, players were incorrectly unable to find opponents in FUT Rivals.
  • Corrected the lighting of the Opponent’s Squad screen to match the lighting normally used in the Squad screen.
  • PC Only: In some situations, the various tabs at the top of the Squad screen were not displaying after toggling back and forth between screens repeatedly.
  • PC Only: Sometimes, on the Squad screen, the arrows and numbers from the Formation option would display for the other options.

Career Mode:

Addressed the following issues:

  • Created players having their Skill Moves and Weak Foot reset in situations where an increase to the stat was earned when the values were already at the max of 5.
  • Being terminated from your manager position in some situations due to delegating contract negotiations even in situations where the manager was having significant team success that season.
  • Text alignment issues on the Tables screen impacting Goal Difference and Points.

VOLTA FOOTBALL:

Addressed the following issues:

  • Some of the Attribute boost arrows for Chemistry were displaying on the wrong Attributes for your current Chemistry Style.
  • The Harvester Jacket was not correctly displaying on all Avatars.
  • Players were showing their age as -852 on the Penalty Kick Selection screen.
  • An overlay was incorrectly displaying in the top left corner when playing the first Training Drill of a session.

Pro Clubs:

Addressed the following issues:

  • The Overall Rating for some players was displaying incorrectly in the Pro Clubs screens.
    • This was a visual issue only, the Virtual Pro was performing with the proper Attributes in gameplay.

General:

Made the following changes:

  • The Saudi Pro League is now known as the MBS Pro League.

Visuals:

Made the following changes:

  • Added 39 new Star Heads.
    • These will only be available following a server update. Please follow @EASPORTSFIFA on Twitter for updates on when this will be live in-game.
  • Updates to multiple players, Star Heads, kits, crests, teams, banners, balls, trophies, and boots.

Addressed the following issues:

  • In some displays, there was a black line down the middle of the screen while on the Side Select screen.

Do you want to see more sports coverage here on MP1st? If so, let us know below.

Source: FIFA forums

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Modern Warfare Patch 1.08 Review Reveals Footstep Sounds Remain the Same, 725 Got Buffed Instead of Nerfed

Earlier today (like, super early), Infinity Ward released a new game update to Call of Duty: Modern Warfare that lists weapon tuning, map reworks, and gameplay changes. Unfortunately though, it seems the most important parts of the patch — namely, the 725 shotgun nerf, and the footsteps audio weren’t quite resolved as proven by this Modern Warfare patch 1.08 review!

Call of Duty YouTuber Xclusive Ace posted a Modern Warfare patch 1.08 review where he tests the items listed in the patch notes, and how accurate they are. While some are cut and dry (like how the FAL was buffed), some haven’t been touched at all, or worse, given a slight “buff” though unintended it might be.

First off, the 725 shotgun was supposed to get a one-hit kill range decrease, but Ace’s testing proves that this hasn’t happened, and on the contrary, the range has actually increased! According to Ace, the 725’s pellets are actually in a tighter cone when fired if the player is aiming down sights (ADS) compared to pre-patch, which makes its one-hit kill range a wee bit longer.

Next up are the foosteps. According to Infinity Ward, patch 1.08 changes footsteps, and here’s how as explained by Co-Design Director of Multiplayer, Joe Cecot:

  • We have different sounds for crouch walk, walk, jog, sprint, etc

  • Before this patch ADS used walk and crouch used crouch.

  • If the player moved faster than a certain speed the ADS walk could change to a jog sound. The same was true for crouch where moving fast in crouch with say an SMG and some light weight attachments could push you into walk sounds from crouch sounds

  • With this patch the Crouch will always play crouch sounds (creep sounds) and ADS will also play creep sounds. In this way it’s consistent for the user. Fictionally the player is stealthily moving around in these two states.

All in all players should be able to creep around more quietly with crouch and ADS movement.

Sounds good on paper, right? Unfortunately, Ace’s testing proves othewise. There’s no discernible difference between pre-patch and post-1.08 patch! Don’t believe me? Check it out for yourself in the video below. Footsteps testing starts around the 2:38 mark.

Yep. It seems you still can’t sneak up on people based on the changes made so far, something I’m hope Infinity Ward has changed already. Currently, it’s unknown whether we’ll be getting another round of footsteps audio tuning, but I hope we do.

Have you noticed other changes that were mentioned in the patch notes that didn’t seem like it in the actual game? Let us know in the comments below.

More Modern Warfare Reading:

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Fallout 76 Update Today Rolled Out via Hotfix and Here’s What’s New

While we might not have a new Fallout 76 patch out today, that hasn’t stopped Bethesda from releasing a fix for the online action-RPG, as a new Fallout 76 update today has rolled out via a hotfix (no download required).

Fallout 76 update today hotfix notes – November 12, 2019:

ITEMS

  • Exploit: Removed a number of items that were not intended to be available in-game that could only be obtained by abusing an exploit.
  • Headwear: Addressed an issue that prevented several unrepairable masks and helmets from being equipped.

We are working to bring the game back online shortly. Thank you for your patience during today’s extended maintenance.


BUG FIXES

C.A.M.P., CRAFTING, AND WORKSHOPS
  • Crafting: Components assigned for sale in the Vending Machine are no longer prioritized over the Scrapbox when crafting or repairing items.
  • Exploit: Fixed a pair of exploits that could allow players to duplicate items.
  • Exploit: Addressed an exploit affecting Workbenches.
COMBAT
  • Armor: Fixed an issue that prevented Armor from taking condition damage during combat.
  • Exploit: Addressed a weapon damage exploit.
ITEMS
  • Exploit: Removed a number of items that were not intended to be available in-game that could only be obtained by abusing an exploit.
  • Headwear: Addressed an issue that prevented several unrepairable masks and helmets from being equipped.
PERFORMANCE AND STABILITY
  • Stability: Addressed an issue that could result in a server crash while on a team.
  • Stability: Implemented a fix for an issue that could cause a server crash when being shot by enemies under specific circumstances.

Note that the changes mentioned above should already be live as you read this as it was rolled out by the studio during the game’s maintenance period.

In other Fallout 76 news, make sure to read up on the game’s subscription service called Fallout 1st, or read up on some of the planned changes coming to 2020.

Source: Bethesda

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Modern Warfare Vector Leaked & Here’s Gameplay, Upcoming Operators Unearthed

By now, it’s no secret that Infinity Ward is planning to release new weapons as DLC in Call of Duty: Modern Warfare While we already know of the existence of the crossbow, a Modern Warfare Vector SMG (submachine gun) sighting has also been spotted!

Reddit user asvpxgio has posted actual Modern Warfare Vector gameplay, which you can watch below.

The vector leaked in pc files
byu/asvpxgio inmodernwarfare

Aside from weapons, players shouldn’t be surprised that we’ll get new Operator skins as DLC, too! Thanks to datamined info, we now know the names of 13 upcoming Operators in Modern Warfare (via Reddit user Senescallo)!

In order of appearance…

  • Iskra (Allegiance / Chimera)
  • Kilgore (Allegiance / Spetsnaz)
  • Nebo (Allegiance / Jackals)
  • Stohli (Allegiance / Spetsnaz)
  • Trigg (Allegiance / Spetsnaz)
  • Yandi (Allegiance / Jackals)
  • Farah (Coalition / Warcom)
  • Ghost (Coalition / Warcom)
  • Hooper (Coalition / Demon Dogs)
  • Kato (Coalition / SAS)
  • Lynch (Coalition / Demon Dogs)
  • Quin (Coalition / SAS)
  • Zedra (Coalition / Warcom)

Ghost: 

Zedra:

Given how we’ve just gotten a new patch earlier today, expect more datamined info to surface soon. Of course, given these are datamined info, there’s no guarantee that they’ll show up in the game in the future or at all.

Did you use the Vector before in Modern Warfare 2? Do you think it’ll make a difference in the M4 and 725 weapons meta?

More Modern Warfare Reading:

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Destiny 2 Hotfix Today Now Live, Here’s What Got Fixed in 2.6.1.1

As part of today’s Destiny 2 server maintenance, Bungie rolled out a Destiny 2 hotfix today (no download required), that fixes a few things. Called the Destiny 2 hotfix 2.6.1.1 by Bungie, check out the list of changes below.

Destiny 2 hotfix today patch notes (2.6.1.1):

INVESTMENT

Izanagi’s Burden
  • Fixed an issue causing Forge Keys to not count towards Mysterious Box (Izanagi’s Burden) Quest Progression
      • Players affected by this should find the corresponding objective marked correctly after logging in.
  • Fixed an issue where the Obsidian Crystal would not give Quest Progression
      • Players affected by this will need to reacquire a Black Armory Rare bounty, and then complete and claim it to get another Obsidian Crystal.
Power Progression
  • Adjusted the Power granted by pinnacle rewards to +2 instead of +1
Rewards
  • The Season Pass weapons Pluperfect and Temporal Clause now have a chance to drop from Vex Offensive after you have obtained them.
  • Fixed an issue that occasionally caused the Weekly Eris Challenge to not drop a Powerful reward

SANDBOX

Perks
  • Fixed an issue causing the “Ashes to Assets” perk to provide Super energy at an unintended level

Given this is a hotfix and not an actual patch, it’s not surprising that there’s not a lot of changes in it.

Don’t forget to check the Destiny 2 Weekly Reset to see what challenges await you this week!

Source: Bungie

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Destiny 2 Weekly Reset November 12 Edition

Guardians, it’s once again time for another Destiny 2 Weekly Reset post here on MP1st Same as always, the Nightfall, modifiers, rewards and more are listed below in an easy to digest format.

Destiny 2 Weekly Reset November 12 Edition:

Nightfall: The Pyramidion

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Shocker: When defeated, Goblins spawn Arc pools that causes damage over time.
  • Nightfall: The Ordeal: Hero
    • Shocker: When defeated, Goblins spawn Arc pools that causes damage over time.
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without a Barrier mod.
    • Champions: Vex: This mode contains both Barrier and Overload Champions, which cannot be stopped without a Barrier or Overload mod, respectively.
    • Hero Modifiers: Extra Shields
    • Genesis Algorithm: Incoming Void and environmental damage increased.
  • Nightfall: The Ordeal: Legend
    • Shocker: When defeated, Goblins spawn Arc pools that causes damage over time.
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without a Barrier mod.
    • Champions: Vex: This mode contains both Barrier and Overload Champions, which cannot be stopped without a Barrier or Overload mod, respectively.
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
    • Genesis Algorithm: Incoming Void and environmental damage increased.
  • Nightfall: The Ordeal: Master
    • Shocker: When defeated, Goblins spawn Arc pools that causes damage over time.
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without a Barrier mod.
    • Champions: Vex: This mode contains both Barrier and Overload Champions, which cannot be stopped without a Barrier or Overload mod, respectively.
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
    • Champions: Mob: This mode contains additional Champions.
    • Master Modifiers: Extra Champions & Locked Loadout & Match Game & Extra Shields
    • Genesis Algorithm: Incoming Void and environmental damage increased.

Rewards:

  • Powerful (Tier 1) reward: Get 5 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

FLASHPOINT: MARS

Complete various activities around Mars, including public events, Lost Sectors, and Heroic adventures.


Weekly Crucible: Rumble

“It’s you against the world. Make them remember your name.” —Lord Shaxx

Fight for Valor by defeating opponents. No teams. No allegiance. A free-for-all where the leader had better watch their back.


Vanguard Burn: Solar Singe

The other modifieres rotate Daily, check out the Daily Reset Thread for them!


Menagerie Boss: Pagouri, Vex Hydra

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
  • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Arc Singe: Arc damage increases slightly from all sources.

Dreaming City Cycle: Growing Curse

The Shattered Throne dungeon active, start at The Confluence.

  • Petra is at Divalian Mists.
  • Weekly MissionThe Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
  • Ascendant Challenge: Shattered Ruins, Spine of Keres
  • Blind Well: Hive, Plague: Cragur

Escalation Protocol Boss: Bok Litur, Hunger of Xol

This boss drops:


Leviathan

Raid Order: Gauntlet > Dogs > Baths > Calus

Challenge: Throne Challenge

Prestige Raid Lairs

  • Prestige: Arsenal
  • Armsmaster

Weekly Bounties

Werner 99-40 Weekly Bounties

Name Description Cost Requirement Reward
Imperial Bestiary Defeat enemies of all species. 1000 Glimmer 40 Cabal defeated & 40 Vex defeated & 40 Hive defeated & 40 Taken defeated & 40 Scorn defeated & 40 Fallen defeated Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
Trial by Wits Complete Gambit daily bounties. 1000 Glimmer 8 Daily bounties completed Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
The Imperial Salute Defeat enemies with class abilities. 1000 Glimmer 100 Ability final blows Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
Spoils of War Collect lost treasures by defeating enemy combatants anywhere in the system. 1000 Glimmer 350 Treasures collected Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials

Spiders Wanted Bounties

Name Description Cost Requirement Reward
WANTED: Metal Captain Hunt down a Prison of Elders escapee hiding out in the Drain in the EDZ. 1 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Pallas Siegebreaker Hunt down a Prison of Elders escapee hiding out in Thieves’ Landing on the Tangled Shore. 1 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Prince of Yul Hunt down a Prison of Elders escapee in the Jetsam of Saturn on the Tangled Shore. 1 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Dust-Choked Thrag Hunt down a Prison of Elders escapee in Excavation Site XII in the EDZ. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Mazan, Lost Captain Begin your hunt in Widow’s Walk in the EDZ. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Karugul Begin your hunt in the Methane Flush on Titan. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Varghul, Fragment of Oryx Begin your hunt in the Cavern of Souls in the EDZ. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
WANTED: Subterranean Mind Begin your hunt in Pariah’s Refuge on Mercury. 3 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Keresh, Champion of Xol Begin your hunt in the Core Terminus on Mars. 3 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Valus Dulurc Begin your hunt in the Ma’adim Subterrane on Mars. 3 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Irxis Partisan Begin your hunt in the Gulch in the EDZ. 4 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Saturn Survivor Begin your hunt in the Sludge in the EDZ. 4 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Student of Beltrik Begin your hunt near the Exodus Black on Nessus. 4 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
WANTED: Arcadian Chord Hunt down the wanted Arcadian Chord that escaped from the Prison of Elders. 5 Ghost Fragments 1 Escapee eliminated XP & 15000 Glimmer & 1 Enhancement Core

Source: Reddit

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Xbox Store Sale This Week – Xbox Deals With Gold November 12, 2019

Those gaming on Xbox platforms and looking for new stuff to play, the Xbox store sale this week is now live! Here are the Deals With Gold November 12 list, whcih includes games for Xbox One, and Xbox 360.

Xbox store sale this week – Xbox Deals With Gold November 12:

Xbox One:

Here are this week’s games and add-on deals on the Xbox Games Store. Discounts are valid now through 18 November 2019. These deals will expire at 7:00 PM CST on Tuesday November 19 2019

  

 

 

 

 

 

 

Which titles are worth getting? Note that you need to be an Xbox Live Gold member to availe of the discounts.

Source: MajorNelson

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