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Call of Duty: Modern Warfare Multiplayer Reveal Schedule Announced, PC Version To Be Present, Night Vision Goggles Teased

The Call of Duty: Modern Warfare multiplayer reveal is just in a few short days (August 1st,) and Activision has shared the official schedule For what we can expect during the reveal, along with potentially teasing the leaked Dark Edition.

[update] added list of confirmed influencers at the event.

For those who were disappointed with the 2v2 Gunfight mode reveal, you’ll be happy to learn that Activision plans on releasing a brand-new trailer come August 1 along with some planned livestreams showing off plenty of new gameplay from multiple influencers.

We know YouTubers such as Driftor, and popular Twitch streamers will once again be broadcasting live at the event. In fact, many of them have already arrived and have begun their playtesting. Interestingly enough, we should be getting some PC footage as the reports indicate that the PC version will be playable during a tournament at the event confirmed by Twitch streamer Orb.

This isn’t the only exciting news that we will be getting, as Infinity Ward has released a new teaser for some Modern Warfare themed Night Vision Goggles that’ll most likely be packed in the the long rumor/leaked Dark Edition. Multiple editions for Call of Duty: Modern Warfare were revealed earlier this year, with the odd absent of a collector’s edition that every Call of Duty game has had since the first Modern Warfare.It’s been speculated that the team plans on debuting the physical content at their multiplayer reveal event, and this may indeed be true.

We gotta say these look pretty damn good (and expensive.)This actually isn’t the first time a Call of Duty game would come with some Night Vision goggle as the Prestige Edition for Call of Duty: Modern Warfare 2 also came with a fully functional goggle as you can see below.

We gotta say from the screen posted, these newer versions of the goggle certainly appear to be a much higher quality than the previous one.

For more on Modern Warfare, we know that the game will have a vehicle killstreak reward that can be driven, and that the customization in the game will be “realistic and relevant.”

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Weekly Reset July 30, 2019 – Here Are the Weekly Bounties, Challenges, Rewards

While Bungie might have released a new Destiny 2 patch that included a lot of fixes today, Guardians shouldn’t forget that a whole slew of activities, rewards and more are in store for them today with the Destiny 2 Weekly Reset! Check out the image below for a quick glance at the new stuff this week, and the more detailed one below.

Destiny 2 Weekly Reset July 30, 2019:

Nightfalls:

  • The Arms Dealer
    • Earth. Shut down the operations of an ironmonger providing weapons to the Red Legion.
  • A Garden World
    • Mercury. Help Osiris cut back an out-of-control Vex Mind.
  • Tree of Probabilities
    • Mercury. Contain a rampant army of Red Legion within the Infinite Forest.

Scoring:

  • Complete the nightfall to receive a ‘challenge card’ (If you already have one, this will still be in your inventory).
  • Add burns / increase the difficulty on the challenge card to increase the scoring modifier for your run.
  • Get a highscore and earn unique weapons and exotic accessories. The higher the score, the higher your chance.
  • Reach a score of 100.000 or more to get an additional Powerful Engram.

FLASHPOINT: TITAN

Complete various activities around the moon Titan, including public events, Lost Sectors, and Heroic adventures.


Weekly Crucible: beep boop failed to fetch


Heroic Strikes Burn: Solar Singe

The other modifieres rotate Daily, check out the Daily Reset Thread for them!


Dreaming City Cycle: Curse

  • Petra is at .
  • Weekly Mission:
  • Ascendant Challenge:
  • Blind Well:

Escalation Protocol Boss: Bok Litur, Hunger of Xol

This boss drops:


Leviathan Raid

Order: Gauntlet > Baths > Dogs > Calus

Prestige Raid Lairs

  • Prestige: Arsenal
  • Armsmaster

Source: Reddit, Destiny Discord

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 New Content Release Set for August 6 on PS4, Hotfix Rolled Out Today

Treyarch will roll out the next phase of Call of Duty: Black Ops 4’s Operation Apocalypse Z content next week on August 6 on the PS4! Below is a preview of hte Black Ops 4 new content set to come first to PS4 owners, with PC and Xbox One gamers getting it seven days after.

  • Pandemic – Imagine an 80-player game of Infected on the biggest Call of Duty map ever made. We’re cranking that idea to 11 and making it a reality in Blackout, where the rules have changed from “last squad standing” to “last survivors on Earth against an endless swarm of undead at the end of the world”. Get ready to run.
  • Infected: Final Stand – The fan-favorite party game rises again in Multiplayer with new game-changing twists to keep both teams fighting for survival until the very end.
  • Blackout Updates – We’re adding the new sidecar-equipped Motorcycle to Blackout, along with more Zombies-inspired Easter eggs, Wonder Weapons, wall buys, and enemy types.
  • “Alpha Omega” Gauntlet – Take on 30 new rounds of challenges at Camp Edward in our latest competitive Gauntlet for Zombies fans, “Duck and Cover”.
  • More Contract Rewards – We’re increasing the potential Contract reward rate in every mode by guaranteeing at least one Normal Contract with a Reserve Case reward each day.
  • New Black Market Content – New Contraband rewards are coming, including an Ultra Weapon Bribe, new Epic Outfits, Gestures, Reactive Camo, Jump Pack, Calling Cards, and more.

Here’s what got changed via server-side roll out today!

All Platforms:

MULTIPLAYER

  • Featured Playlists (July 30-August 6)
    • PS4/Xbox One
      • Prop Hunt
      • Sticks and Stones
      • Barebones Moshpit
      • Mercenary Deathmatch Moshpit
      • Bolt-Action Barebones
    • PC
      • Quickplay
      • Deathmatch Domination
      • Barebones Deathmatch Moshpit
      • Sticks and Stones

BLACKOUT

  • Featured Playlists (July 30-August 6)
    • PS4/Xbox One
      • Alcatraz Horde
      • Ground War
      • Quads
      • Duos
      • Solo
    • PC
      • Quickplay
      • Alcatraz Horde
      • Ground War
      • Solo

ZOMBIES

  • Maps
    • Dead of the Night
      • Addressed an issue where players were unable to pick up the Shield piece that could appear on the bookshelf in the Library.

For the Featured Playlists, Prop Hunt and Ground War are back!

Prop Hunt and Ground War Are Back!

Today’s Featured Playlist update brings Prop Hunt back to MP, and Ground War comes to Blackout’s post-apocalyptic main map for the first time. Both are limited time modes, so you’ll want to jump in now while they’re featured this week. Barebones Moshpit also comes to MP on PS4 and Xbox One, combining Barebones Deathmatch Moshpit with Barebones Objective Moshpit for a more diverse back-to-basics experience.

Once the new patch is out next week, we’ll let our readers know ASAP.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 1.75 Patch Notes and File Size Info Now Live

Tennos, a new Warframe update has been rolled out today on the PS4, and it brings in a whole lot of changes! Called Warframe update 1.75, there are new cosmetic items for sale, new spawn changes, and lots more! Clocking in at 1.29GB, the full Warframe update 1.75 patch notes can be seen below.

Warframe update 1.75 update patch notes:

THE QUATZ COLLECTION

The only thing Grineer hate more than seeing Tenno cut through waves of Lancers, is seeing them use Grineer Weapons to do it. Wield the power of the Grineer’s vast empire with the latest Tenno Reinforcements: The Quatz Collection!

QUATZ PISTOL
A compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire looses a four-shot instant burst.

*Quatz Pro Tip: start firing from the hip and aim while keeping the trigger held down to stay in auto mode!

AMPHIS STAFF
This traditional staff weapon is making a triumphant return! Fashioned with Grineer materials and balanced for marine infantry use, the Amphis Staff has received a monstrous makeover that enables shock damage on jump attacks.

GALVANIK ARMOR BUNDLE
Repurposed paramilitary dress, for a fast response to any situation.

AMPHOR SYANDANA
A Syandana assembled from the scavenged internals of some unidentified mechanism, it is still dusty from the desert where it was found.

AMPHIX KAVAT ARMOR
A sleek, molded bodyglove, enhanced with piezo-electric detailing.

AMPHATZ KUBROW ARMOR
A sleek, molded bodyglove, enhanced with piezo-electric detailing.

Pick up the Quartz Collection or any of the individual items by visiting the in-game Market today, and put Grineer technology to use helping the Origin System instead of conquering it!

https://gfycat.com/exhaustedlargefinch

Tenno Reinforcements: Update 25.4.0

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THE QUATZ COLLECTION

The only thing Grineer hate more than seeing Tenno cut through waves of Lancers, is seeing them use Grineer Weapons to do it. Wield the power of the Grineer’s vast empire with the latest Tenno Reinforcements: The Quatz Collection!

QUATZ PISTOL
A compact four-barreled design packing a self-charging capacitor that discharges upon every reload from empty. Features auto hip-fire and aimed fire looses a four-shot instant burst.

*Quatz Pro Tip: start firing from the hip and aim while keeping the trigger held down to stay in auto mode!

AMPHIS STAFF
This traditional staff weapon is making a triumphant return! Fashioned with Grineer materials and balanced for marine infantry use, the Amphis Staff has received a monstrous makeover that enables shock damage on jump attacks.

GALVANIK ARMOR BUNDLE
Repurposed paramilitary dress, for a fast response to any situation.

AMPHOR SYANDANA
A Syandana assembled from the scavenged internals of some unidentified mechanism, it is still dusty from the desert where it was found.

AMPHIX KAVAT ARMOR
A sleek, molded bodyglove, enhanced with piezo-electric detailing.

AMPHATZ KUBROW ARMOR
A sleek, molded bodyglove, enhanced with piezo-electric detailing.

Pick up the Quartz Collection or any of the individual items by visiting the in-game Market today, and put Grineer technology to use helping the Origin System instead of conquering it!

via Gfycat

DOMESTIK DRONES BUNDLE
Add one of five new Domestik Drone variants to your Orbiter for a little variety, or pick them all up for maximum Domestik diversity! Keep the Orbiter in spotless condition with the latest in Corpus sanitation technology. Get yourself a colorful cleaning buddy by checking them out in the in-game Market.

SHAWZIN DECORATION
This antique Orokin string instrument once belonged to a great Dax. The ancient ballad, “Smiles from Juran,” is one of the few known examples of music composed for this instrument. Available in the in-game Market!

TENNOGEN BUNDLE XXXIX

This new TennoGen Bundle includes Skins and a Helmet from Round 15 created by our talented Tenno. Thanks to our TennoGen community for creating these magnificent Customizations! Check out the Bundle in the in-game Market.

  • Rhino Ion Skin by Yatus
  • Excalibur Ion Skin by Yatus
  • Saryn Blade of the Lotus Skin by BeastBuster
  • Revenant Immortuous Helmet by Lubox
  • Nikana Mithra Skin by lukinu_u

This bundle is our second of Round 15 items! As previously stated, we will continue to transfer a curated list of items from each round. 

Additions:

  • Added the ability to equip Ephemeras on Operators!
  • Added a new Plains Assassinate Bounty Bonus Objective of ‘Draw out the target within one minute for bonus’.
  • Added Arch-gun Ammo to the Simulacrum pickup area.

Clan XP Changes:

If you’re an active participant in the Clan/Dojo system, you might have noticed a discrepancy in your Clan’s Dojo XP since the release of The Jovian Concord, we have found the issue and have a full breakdown here.

The issue: 
Upon researching The Jovian Concord Clan weapons, some Clans/Dojos had a loss of Clan XP. On the surface this seems like a pretty straight forward problem, but it has turned out to be a bit more complicated. Your “Clan Profile’ page showed research and Pigment XP gains, but there was a whole bunch of invisible XP messing with values especially if you deleted a decoration or room, and finished weapon research (namely, from Operation Trophies)!

The solution:  
All trophies are now exempt from Clan XP and will not reward it and the Trading Post and Treasury will supply their intended XP.

Next steps: 
As we release eligible content, you can re-rank your Clan over time. We have record keeping of your rank, so you won’t re-trigger the rank up rewards.

Further information: 
We have a list of rooms and objects that grant you XP, but only if they exist within the Dojo (i.e cannot be built then destroyed). This now works properly + and we are working to highlight this fact more (as we work to expose in UI):

  • Trading Post: 10000 XP
  • Treasury: 10000 XP
  • Obstacle Course: 15000 XP
  • (NEW) Obstacle Course Architect: 15000 XP
  • Dueling Room: 15000 XP
  • Oracle: 10000 XP
  • Energy Lab: 10000 XP
  • Chem Lab: 10000 XP
  • Bio Lab: 10000 XP
  • Orokin Lab: 10000 XP
  • Tenno Lab: 10000 XP
  • Temple of Honor: 15000 XP

Wukong Changes & Fixes:

  • Wukong’s Celestial Twin no longer utilizes Quick Thinking to fix the Twin living indefinitely.
  • Wukong’s Celestial Twin now behaves with Nullifiers by:
    • If Wukong enters the bubble with Celestial Twin active, nothing happens.
    • If Wukong’s Celestial Twin enters the bubble, his Health will drain down.
  • Wukong’s Passive will now refresh when he enters a Relay/Town.
  • Changed Wukong’s Monkey Luck passive to not generate extra drops from ability immune or VIP enemies to follow cadence with others.
  • Wukong Celestial Twin can now be cancelled by the Stalker.
  • Performance improvements towards Wukong’s Celestial Twin and Cloud Walker.
  • Removed Wukong from Frame Fighter until balance can be restored with his newly revisited abilities.
  • Fixed Wukong’s Immortality Passive triggering while in Archwing in Vallis/Plains which results in getting stuck in Archwing instead of being knocked out.
  • Fixed Wukong’s Celestial Twin swapping from Secondary to Primary weapon on his own.
  • Fixed Client Celestial Twin not choosing to use your Secondary weapon.
  • Fixed ability to replicate Wukong’s Celestial Twin multiple times by abusing Emotes.
  • Fixed Wukong Cloud Walker invulnerability duration at Ranks 1 and 2 to always be a base 2 (s).
  • Fixed Wukong not being able to Melee slam out of Cloud Walker.
  • Fixed Wukong’s Cloudwalk and Defy abilities turning off sprint toggle when used.
  • Fixed hearing another player’s Wukong Specter casting Defy.
  • Fixed cancelling Wukong’s Primal Fury with Celestial Twin resulting in an aggressive forward momentum.
  • Fixed Wukong’s staff getting stuck in its large state if you interrupt the melee attack with something (Ability cast, etc).
  • Fixed an issue with Wukong’s Celestial Stomp becoming unreliable if you use it too quickly after joining in progress.
  • Fixed performing a ground slam on a Cryopod while Wukong’s Primal Staff is equipped resulting in the Warframe’s animation to get stuck in the air.
  • Fixed Wukong’s Tennogen Skins not updating some parts of his outfit.
  • Fixes to floating Armor on Wukong/Wukong Prime.
  • Fixed the Inbox for Wukong Revisited not being localized.
  • Fixed a script error when casting Wukong’s Celestial Twin.
  • Fixed a script error when casting Wukong’s Defy.

Nightwave Changes & Fixes:

  • Eligibility for the Get Clem & Maroo Ayatan Treasure Hunt missions now resets at 00:00 Monday each week (same as Nightwave) instead of an arbitrary 7-day cooldown from whenever you last completed them. This ensures you have a chance to complete the missions within the weekly refresh of Nightwave.
    • Anyone who ran within the last 7 days will have their cooldown reset 7 days from when they ran it, and future resets will be Monday 00:00.
  • A bug existed in the progress tracking and completion status of ‘Recovered’ Acts. If a repeat Act appeared, this would cause it to be already-completed immediately when they appear in the UI and prevent players from earning their associated standing reward. As a result, missing Nightwave Standing has been retroactively given to players affected by the issue.
  • Added preview diorama for Nightwave rewards.
  • Updated the Nightwave Act “Transmute 3/3 Mods” to read “Complete 3/3 Transmutations”.
  • Fixed ‘Everything Old is New Again’ and ‘Loyalty’ Nightwave Acts not awarding Standing.
  • Fixed the ‘Silent Eliminator’ Nightwave Act not failing when an enemy detects you, regardless of alarms.
  • Fixed Perfect animal Captures not always giving credit for Nightwave Acts when it should.
  • Fixed Nightwave Act progression in the Orbiter causing UI to additionally count all the previously completed Acts in the ship and adding it to the displayed Standing.
  • Fixed inability to mark Mods dropped from containers in the Void for the “Mark a Resource or Mod” Nightwave Act.
  • Fixed the Glaive Prime Blueprint help text saying it’s obtainable from Nightwave Cred Offerings.
  • Fixed Wukong’s Celestial Twin kills not counting towards the Power Trip Nightwave Act.
  • Fixed crash when returning to the Orbiter after earning Nightwave Affinity.
  • Fixed UI lockup that could occur when viewing Nightwave Rewards and then an Act.

Survival Spawn Change:

Historically the number of concurrent enemies in Survival was related to where the mission was in the Star Chart; early missions tended to have less enemies and later missions tended to have more and this number did not change even when you stayed in a mission longer to face higher-level enemies. As an experiment we have changed the scaling mechanic so that staying in a low-level mission longer will also increase the enemy count as it increases the enemy level until it hits the same cap it would have for high-level missions.

Sabotage Changes & Fixes:

These Changes & Fixes relate directly to if the Reactor Sabotage ‘magnetic’ situation is triggered:

  • Increased visibility of the panic button placed at the Reactor console.
  • Reduced hack time for enemies at the Reactor panic button to 1.5 seconds.
  • Increased ‘Defend’ time to 60 seconds from 40 seconds.
  • Fixed no enemies spawning to trigger lockdown at the Reactor console.
  • Fixed enemies unable to reach the Reactor console.

Zanuka Harvest Changes & Fixes:

  • Added objective text in the UI for maximum clarity.
  • Removed parkour tiles to reduce the chance newer players will get stuck here.
  • Possible fix for Zanuka spawning in secret rooms and teleporting players there.

Relic UI Changes & Fixes:
Missed notes from The Jovian Concord: Hotfix 25.1.2 

  • Tweaked the alpha of the Unowned Relic grid to 40% from 25% to increase differentiation between owned / unowned.
  • Upon selecting an unowned Relic, the Refinement button will now read ‘You Do Not Own This Relic’ to alleviate Refinement possibility confusion.
  • Your alias in the Relic Reward screen is now displayed in a different color respective to your chosen UI Theme to help differentiate between yourself and squadmate.
  • Fixed numerous Relic icons appearing stretched.

Corpus Gas City Tileset Changes & Fixes:

  • Improved an extraction area in the Corpus Gas City tileset to be a little more generous.
  • Fixed Mirage Sleight of Hand not working with Corpus Gas City objects.
  • Fixed the ‘Loot corpse’ context action not disappearing for Clients in the Corpus Gas City tileset.
  • Fixed cases where the Capture target will not make attempts to escape in the Corpus Gas City tileset.
  • Fixed Gas Traps not replicating SFX/VFX for Clients in the Corpus Gas City tileset.
  • Fixed Corpus Gas City enemies able to shoot through Gara’s Mass Vitrify.
  • Fixed missing ledge collision in the Corpus Gas City tileset.
  • Fixed 2 Kuria collectibles damaged in the Corpus Gas City tileset.
  • Fixed a spot in the Corpus Gas City tileset where players could slide down inside extremely narrow tube.
  • Fixed exterior lights bleeding through walls in the Corpus Gas City tileset.
  • Fixed an odd red light reflection in the Corpus Gas City tileset.
  • Fixed random floating objects outside the Corpus Gas City tileset.
  • Fixed missing wall collision in the Corpus Gas City tileset.
  • Fixed laser-door scanners appearing in strange places outside of door frame, in the Corpus Gas City tileset.
  • Fixed Wisp’s Wil-O-Wisp ability setting off laser beam alarms in the Corpus Gas City Spy Vaults.
  • Fixed Cryopod alignment in the Corpus Gas City Defense tileset.

Changes:

  • Warframe Ability Augment stats are now displayed in the Ability screen for Excalibur, Mag, Volt and Wukong! More to come in the near future.
  • Wisp’s Sol Gate will now interrupt weapon reload like other full body animation Abilities do.
  • Adjusted Gunblade holster position on Wisp for the Sarpa.
  • Removed the “+” from Amalgam Argonak Metal Auger Mod in “Reduces Armor by +X.”
  • Changed Spy panic buttons in the entrance hallways of Spy Vaults to stop enemies using them and setting off the alarm when outside the vault in Gas City, Grineer Fortress, and Sealab tilesets.
  • Players will no longer see Vaulted Relics that they do not own in the Relic Manager. Relics which you do not have, but are in current drop tables, are still shown.
  • We now only show the ‘Gift’ button in the Market for Platinum purchases.
  • Added polish and improvements to Relays, including increased elevator speed, markers for Syndicate rooms, and more.
  • Combat markers for enemies in Archwing/Submersible have been visually updated and now update their awareness color/fill depending on their state!
  • Objective UI markers now flash red to match red X attack markers.
  • Corrupted Vor is now marked with a red X marker if killing him is required to progress past the ‘kill enemies’ stage in Interception.
  • Changed the Venus Assassinate area marker so it matches the UI objective.
  • Kuva Cell pickups now take priority over Life Support Tower activation actions to alleviate accidental Life Support activation in Kuva Survival.
  • Increased brightness of the grey ABC markers in Lua Spy missions.
  • Improved teleporting volumes spaces in the Corpus Outpost and Grineer Shipyard tilesets to catch overzealous Loki/Novas when attempting to escape the level.
  • Improvements to the Gear Spiral controller sensitivity.
  • Removed ability to spawn Arlo Devoted Healers in the Simulacrum.
  • Removed Wisp footstep sounds when wall running.
  • Removed outstanding old Corpus Lockers and replaced them with the new Locker meshes.
  • Tweaked material layer coverage for the Ignis Towsun Skin clip.
  • Made Teleport Pits willing to send loot to a nearby spot as a last resort instead of letting it fall out of the world.
  • Improved error handling for failures to teleport people out of pits.
  • Optimized performance of Friends list behaviour under-the-hood.
  • Made hundreds of micro-optimizations to numerous game and UI scripts, rendering, and more.
  • Missed notes from The Jovian Concord: Hotfix 25.1.2:
    • Mesa Prime can now be used in Conclave.
    • Increased the Frost Ion Skin emissive brightness to be on par with others.
    • Hovering over Debt Bonds in Ticker’s purchase screen now displays the amount you’re getting, as opposed to just how many you already own.
    • Operator Hoods will now appear open when previewing Operator Earpiece dioramas.
    • Airborne Capture Targets in the Gas City tileset will now keep flying when critically injured, with his jetpack set on fire. Upon landing he will continue his escape, but the powerful explosion of his own jetpack will knock him down. He is yours now to capture, Tenno!

Fixes:

  • Fixed Harrow’s Last Covenant Augment bonus time from headshots only appearing in the UI buff section (top right), not the Ability bar, where Ability would simply become “in use”.
  • Fixed Equinox’s Duality Augment clone running off ledges so frequently.
  • Fixed Titania’s Diwata not functioning when attempting to Melee in Razorwing.
  • Fixed Client Saryn’s unable to apply a Status Effect if Toxic Lash is active.
  • Fixed Baruuk’s Desolate Hands charge indicator not updating for Clients after Transferring to the Operator.
  • Fixed Chroma’s Passive/Spectral Scream descriptions not stating that the Elemental effects are now dictated by the emissives colours, not the energy colours as given in the Ability/Mod descriptions.
  • Fixed casting Ash’s Teleport during Bladestorm resulting in a loss of proper functionality.
  • Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.
  • Fixed an issue with recasting Nidus’s Ravenous on same location not refreshing the ability duration timer.
  • Fixed the Khora Mithra Skin not applying properly to Khora’s Spikes Syandana.
  • Fixed Khora Mithra skin not applying to the skirt spikes after switching them.
  • Fixed previewing Khora Skins in Arsenal not always properly updating the spikes.
  • Fixed Trinity Prime’s belt disappearing when equipping the Immortal Skin.
  • Fixed Stealth abilities like Ivara’s Prowl being ineffective against Dargyns.
  • Fixed an issue with Revenant’s facing direction after using Reave during Danse Macabre.
  • Fixed Revenant specter not spawning reliably during the Mask of the Revenant quest if Host does not have the quest active.
  • Fixed an issue with Wisp Specters being unable to cast any abilities – Sol Gate is still unusable for now.
  • Fixed an issue with Cernos Prime arrows fired by Mirage’s Hall of Mirrors clones always hitting the floor.
  • Fixed ‘Auto Installing’ Mods on Garuda’s Talons with no Stance Mods resulting in 15 error popups.
  • Fixed Aura Mods stacking twice while using Operator mode with Umbra.
  • Fixed some laser beam types being triggered by Wil-O-Wisp
  • Fixed a [PH] tag in Excalibur’s Slash Dash tooltip.
  • Fixed Kela De Thaym not coming back down after completing the puzzle step which resulted in an infinite loop of firing missiles and Kela throwing insults at you.
  • Fixed ability to gain Set Mod bonus by using multiple copies of the same Mod if you have a Sentinel or Moa. Set Mod bonuses require different Mods from the Set to gain the bonus.
  • Fixed Archwing enemy markers not showing more than 5 at once.
  • Fixed Clients not seeing proper Trade offerings if the Host player swaps a Mod for Platinum. The confirmation screen does show the Platinum being offered, but players may be mislead/not paying attention and accept the Trade.
  • Fixed having 6 unranked Mods in the Trade slots appearing as fully rank after “the slots are full” message prompted, and accepting the Trade results in giving 1 max-ranked same Mod away instead of 6 unranked Mods, even when you didn’t swap it.
  • Fixed inability to trade Synth Fiber or Synth Deconstruct when you only have a single copy of the Mods.
  • Fixed Domestik Drones not spawning when returning from the Simulacrum.
  • Fixed the bright white FX projector on Electrical Melee FX.
  • Fixed the Bow Dryad Skin having misaligned strings when equipped on the Lenz.
  • Fixed receiving an error when attempting to purchase the Vectis Silferer Skin.
  • Fixed misalignment and clipping of Domestik Drones to the Orbiter ramp.
  • Fixed Vigorous Swap sometimes ceasing to function if Gear tools are used.
  • Fixed some cables that were deemed unsafe by the Corpus Workplace Safety Board.
  • Fixed Madurai Rising Blast no longer allowing uncharged Void Blast to be used.
  • Fixed Amalgam Daikyu Target Acquired not applying lifesteal to Zaw Nikanas.
  • Fixed the Amalgam Argonak Metal Auger enemy highlighting not functioning if you aim at Gara’s Mass Vitrify wall.
  • Fixed Fulmin’s firing mode/appearance can become desynced if transition is interrupted by Wisp’s Wil-O-Wisp ability.
  • Fixed ability to cast Abilities and sprint upon dying while in Archwing during The War Within quest.
  • Fixed game hang that could occur if you accessed your Arsenal in the Lunaro Arena Scene and then loaded a different Scene.
  • Fixed progression stopper caused by players being able to pick up more than one Telemetry Key, except they stack and the newly picked up key goes missing.
  • Fixed numerous Kitgun Loaders appearing incorrect when “Preview Gilded” is on and off.
  • Fixed all endless missions having a Void Fissure title in the extract/ battle menu.
  • Fixed ability to choose any Relic type on any Void Fissure mission by queueing with squad.
  • Fixed hitting to accept while in the Relic station displaying the message “Refine  |Name| to Intact?”.
  • Fixed Clients hitting to accept a Void Fissure mission vote resulting in an immediate warning message telling them that they are about to enter the mission without a Relic.
  • Fixed wrong Relic Rarity text when hovering over the Rarity bar on the Reward selection screen after playing a public Void Fissure mission.
  • Fixed missing Codex entry for the Repair Kit Mod.
  • Fixed Eximus Codex entries displaying the same as their non-Eximus version.
  • Fixed Sortie roll-over + UI refresh not occurring exactly at 12 noon since the dawn of time.
  • Fixed the Bullet Jump buff from Proton Pulse sometimes lasting perpetually.
  • Fixed inability to complete the Sands of Inaros quest due to Denial Bursas not spawning.
  • Fixed progression stopper during the ‘Kill the 5 Mimics’ stage of the 4th mission of The Sacrifice.
  • Fixed the Ropalolyst fight breaking if the player flies it into the underside of the center platform. You will now be forcibly dismounted.
  • Fixed Growing Power buff not removing itself properly when casting Limbo’s Cataclysm, resulting in an indefinite stacking of Strength.
  • Fixed Life Support Towers not spawning after a Host migration in Sortie Survival missions.
  • Fixed a Host migration causing Garuda’s Talons to lose their Stance upgrade, and instead use the default attacks if it’s the only Melee weapon equipped.
  • Fixed the first mission of Saya’s Vigil not failing properly if the player leaves the final objective area.
  • Fixed seeing “Failed Bounty” when reaching extraction too soon during the final mission of Saya’s Vigil.
  • Fixed clipping issues with Saya when speaking with her in Cetus.
  • Fixed Grineer Capture Targets have a Shield that does not regenerate instead of Armor.
  • Fixed Sentient Troopers not spawning in Lua Exterminate missions.
  • Fixed Sentients spawning in the wrong location during Octavia’s Anthem.
  • Fixed ability to use Emotes while casting Revenant’s Danse Macabre to prevent your Abilities getting stuck.
  • Fixed an incorrect cinematic during a phase of The War Within quest.
  • Fixed hacked Plains Drones becoming non-responsive after being pushed by an Arson Eximus.
  • Fixed invisible marker on the Vallis Defense Drone after the encounter starts.
  • Fixed issues with the fast travel option not working in old original Dojo tilesets.
  • Fixed issues with getting spawn locked in the fans located in Earth tilsets.
  • Fixed overly aggressive optimizations that could lead to graphical popping of certain meshes in the Void Defense tileset.
  • Fixed Rare Container spawn point that was behind a blocking volume potentially leading to unpickable pickups in the Infested Corpus Ship Tileset.
  • Fixed AI traffic jams in the Grineer Asteroid Defection tileset.
  • Fixes towards AI ramp traversing struggles in the Grineer Galleon tileset.
  • Fixed broken terrain in the Grineer Asteroid tileset.
  • Fixed an inaccessible gap in the Grineer Shipyards tileset.
  • Fixed invisible walls in the Corpus Ice Planet tileset.
  • Fixed ability to clip into the wall in the Corpus Outpost tileset.
  • Fixed incorrectly spawned Submersible water volumes in the Sealab tileset.
  • Fixed level holes in the Plains of Eidolon, Europa, The Orb Vallis, Corpus Ice Planet, Corpus Outpost, Orokin Derelict, Grineer Forest, Grineer Sealabs, and Grineer Settlement tilesets.
  • Fixed a rogue teleport volume in Earth tilesets.
  • Fixed progression stopper in the Orokin Derelict Mobile Defense tileset due to missing context action on the Defense console.
  • Fixed enemies not spawning after a Host Migration in the Grineer Shipyard Defense tileset.
  • Fixed missing portal FX for Clients in the Lua Rescue tileset.
  • Fixed players turning invisible when standing in certain locations in the Grineer Settlement tileset and Grineer Forest tileset.
  • Fixed being unable to parkour on certain walls in the Void tileset.
  • Fixed overly shiny floors in the Grineer Ship tileset.
  • Fixed rail damage triggers in the Grineer Shipyard Defense tileset resulting in many deceased Pets, as it should only affect Warframes.
  • Fixed an unreachable Crate spawn in the Gas City and Grineer Forest tileset.
  • Fixed some missing geometry collision in the Grineer Forest tileset.
  • Fixed a square box appearing in the minimap of the Ambulas boss area in the Corpus Outpost tileset.
  • Fixed a door causing the screen to turn black in Grineer Galleon.
  • Fixed Void Crate waypoint sunken into the ground leading to unpickable goodies.
  • Fixed the Tang Prime Fur Pattern accent color not resetting to default.
  • Fixed Arlo Devoted Healers showing up in Mastery Rank tests and minigames (Happy Zephyr).
  • Fixed missing Stubba reload sound when using the Nusku Pistol Skin.
  • Fixed missing Melee front-finisher sounds for the Tatsu.
  • Fixed zipline slide sound looping forever open dismount.
  • Fixed incorrect quest requirement for the Silver Grove when reading it in Russian.
  • Fixed enemies armed with the Tetra rifle having an ugly reload animation.
  • Fixed having a broken UI after ‘Replay Mission’ is selected when the daily reset happens while the player is in a mission.
  • Fixed Assassinate intro boss name not being visible for Clients.
  • Fixed an issue with The New Strange where it wouldn’t count Arid Lancers correctly
  • Fixed Captura not using the correct camera rotations when switching between cameras.
  • Fixed not being able to toggle camera mode during Melee Finishers in Captura.
  • Fixed the Grain slider not functioning in Captura.
  • Fixed Operator Focus Abilities being broken if a tree is semi-complete. This also fixes Operator Void Mode being broken.
  • Fixed the camera snapping to an odd orientation when performing actions that lock its orientation (namely, rotating/pulling/pushing Decorations in the Orbiter).
  • Fixed extra beam Range (Ruinous Extension) negatively affecting the secondary beam lock Range of the Ocucor.
  • Fixed an issue serverside with accounts being unable to incubate Kubrows.
  • Fixed an issue with a game freeze that would occur if you left the relay before accepting the Silver Grove quest.
  • Fixed Smeeta’s instant reload buff not applying to battery weapons, it will now instantly recharge beam weapons.
  • Fixed Grineer Latchers on the Kuva Fortress being ‘friendly’ to Tenno.
  • Fixed an issue with Prime Sugatras looking stretched.
  • Fixed Energy color not applying to the Jattuk Mantle flames.
  • Fixed Energy color not applying to the Glaxion Vandal’s Festive Skin.
  • Fixed Ephemera energy colour preview not updating when choosing new or random colours.
  • Fixed rogue Ephemera particles never going away in the Arsenal.
  • Fixed an issue where you could lose your K-Drive forever if it de-spawned in a body of water.
  • Fixes towards the Jordas Golem’s wonky flight animations and cases where it would face the wrong way.
  • Fixes towards a case of ‘failed Host Migration’.
  • Fixed performance issues related to Kavat ragdolls.
  • Fixed issues with performance in levels with a lot of water volumes (i.e open worlds)!
  • Fixed crashes caused by malformed input.
  • Fixed a crash that could occur if someone in the same Relay, Town or Dojo had a corrupt Mandachord track.
  • Fixed crashes caused by typing in forbidden characters in the Tribute statue and Note Beacon.
  • Fixed some script abuse when Inaros’ Desiccation continued to tick after Inaros was killed.
  • Fixed a script error for Clients when using the Hecaton Shotgun Skin in the Plains of Eidolon.
  • Fixed a script error when looking at The New Strange quest diorama.
  • Fixed a script error/game issue on the Ambulas boss fight.
  • Missed notes from The Jovian Concord: Hotfix 25.1.2:
    • Fixed ‘Providing’ items (Hok, Rude Zuud, etc) not awarding the amount of Standing it says will be awarded.
    • Fixed Client Operators entering “invisible” state that drains no Energy in high lag situations.
    • Fixed Revenant Thrall death pillars not causing damage on contact, only with projectiles for Clients.
    • Fixed Revenant Thralls created by pillar projectiles not showing its effect and cannot be damaged for Clients.
    • Fixed Strain Consume maggots auto-Reviving players if they are downed.
    • Fixed ability to briefly stand up / move around after being captured by Zanuka.
    • Fixed accessing the pause menu while casting Wisp’s Sol Gate ability causing the animation to break.
    • Fixed breaking your body and soul after Transferring to the Operator during Simaris’ Synthesis Tutorial.
    • Fixed enemies from previous Zones randomly mingling in with the ones in the new Zone that you just entered.
    • Fixed casting Hildryn’s Balefire, then falling off a ledge as Operator causes the Primary weapon to break and the Secondary weapon to become dual.
    • Fixed the Javlok Amalgam Mod and Reflection Mod stacking in an unexpected multiplicative way.
    • Fixed the Synth Deconstruct Mod effect ceasing to function if your only Set Mod is equipped on your on Sentinel and you respawn.
    • Fixed the new Essential Mod Bundles not being where they used to and being buried in with other miscellaneous bundles which may cause some confusion.
    • Fixed the Titania Lympharis Skin Energy color persisting as default.
    • Fixed the Nyx Aures Helmet Energy color persisting as default.
    • Fixed Nyx’s armband Energy color persisting as default.
    • Fixed Nyx Prime / Nyx Immortal Skins forearm Energy color persisting as default.
    • Fixed undiscovered Gas City Fragments showing as Plains of Eidolon Fragments in the Codex.
    • Fixed the Primed Cryo Rounds Mod not appearing in the Codex when owned.
    • Fixed a duplicate Demolyst entry in the Codex.
    • Fixed inability to Chat link Noggles.
    • Fixed a level hole in the Grineer Forest tileset.
    • Fixed Vector Shields visually disappearing when viewing it through a scoped weapon.
    • Fixed Grineer walking around in circles in Vor’s Prize ‘Find the Comms Segment’.
    • Fixed casting a headless Loki Decoy if the Loki Erebus Helmet equipped.
    • Fixed the Harpak chain sticking around for long periods.
    • Fixed a crash when selecting the Essential Toxic Mod Pack in the Market.
    • Fixed Ivara’s Prowl FX pointing towards the ceiling and not the player.

That’s one big update, no? In other Warframe news, go watch gameplay footage of the upcoming Empyrean update right here.

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 1.38 Patch Notes and File Size Info – Here’s Every Fix Rolled Out

After today’s Destiny 2 maintenance period, Bungie has now rolled out a small Destiny 2 patch and it’s live now! Clocking in at just 135MB on PS4, and 137MB on PC, the full Destiny 2 update 1.38 patch notes (numbered 2.5.2 by Bungie) can be seen below.

Destiny 2 update 1.38 patch notes:

Sandbox

Weapons

  • Lord of Wolves
    • Reduced the amount of ammo that Shotgun Scavenger perks can give to Lord of Wolves when it is in the Release the Wolves state
    • Decreased the effective range on Lord of Wolves
      • This decrease is more aggressive when the weapon is in the Release the Wolves state
  • Perks
    • Fixed an issue that allowed the Feeding Frenzy perk to be applied to any weapon

Armor

  • Fixed an issue where the cloth component of the Iron Symmachy Cloak wasn’t rendering correctly
  • Fixed an issue where the cloth component of the Terra Concord Mark wasn’t rendering correctly
  • Fixed a bug where the Titan Exotic leg armor Peregrine Greaves glowed 130x too bright when wearers were at maximum velocity
  • While our intention was for this Exotic to help Titans destroy opponents with 130x efficiency, we did not intend for its glow to burn out the corneas of the user

Investment

Tribute Hall

  • Triumphs
    • The Tribute Hall Triumphs “The Emperor’s Gladiator” and “The Scoundrel in Uniform” no longer require you to equip a full set of Leviathan gear to progress
    • Players will now earn more points based on the number of gear pieces worn, similar to other Triumphs
  • Tributes
    • Players will no longer be able to place the Tribute Hall introductory tribute on an alternate character to gain credit for a large number of tributes placed
    • Players who accessed the catalyst or emote rewards through this method will have those items relocked until they place enough unique tributes to meet the actual unlock requirements

Iron Banner

  • Iron Banner pursuit objective values have been adjusted
    • Reduced the grenade kills required by 50%
    • Ally grenade kills are now worth as much as your own
    • Reduced the Sword kills required by 25%
    • Ally Sword kills are now worth as much as your own
  • Fixed an issue where players were unable to equip Season 3 Iron Banner ornaments on their Season 7 armor
  • The Wolf’s Favor will no longer drop from daily and weekly Iron Banner challenges
  • Fixed an issue where the Triumph “Efrideet’s Gift” was not unlocking for players who earned enough Iron Banner rank-up packages during Season 7
    • This fix is retroactive; it will get players up to speed who have met the requirements

Menagerie / Chalice

  • Heroic Menagerie now drops a Sword for first-time completion (100%)
    • Subsequent completions have a moderate chance to drop a Sword (25%)
  • Fixed an issue where the Triumph “Drink Deep” would not unlock for some players who claimed the Masterwork slot on the Chalice of Opulence
  • Fixed an issue where players could become stuck in the Season of Opulence intro quest by unlocking the first rune slot on the Chalice before completing the Lost Sector The Conflux and being on the correct quest step
  • Imperials and runes can no longer be earned by idling through matches of Crucible and Gambit

Truth Quest

  • Replaced the step of the Truth quest chain requiring the bounty “Corsair Down” with a step requiring completion of three patrols in the Dreaming City
  • Fixed a bug where players could become blocked from earning Truth if they opened the Ascendant chest in the strike “Warden of Nothing” before being on the appropriate quest step

General

  • Fixed an issue where completion notifications would not appear after players completed bounties
  • This will also fix an issue where players would sometimes not spawn during a Crucible match

Keep an eye out for the Destiny 2 Weekly Reset set to hit the site today once it’s live! In the meantime, go read up on our Iron Banner tips that we posted last week.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crash Team Racing Nitro Fueled Getting Microtransactions in Next Title Update

It news that should shock no one, Activision’s remastered racer — Crash Team Racing Nitro Fueled — will be implementing microtransactions soon! In an announcement for the Grand Prix update for the game, Activision also mentioned how the Pit Stop will be enabled with cosmetic items and such, which means, you guessed it, Crash Team Racing Nitro Fueled microtransactions!

Here’s the blurb included in the announcement tucked amidst all the new content announced:

As always, the Pit Stop will be stocked with new and returning characters and cosmetic items, which players can unlock using Wumpa Coins*. With all this content available, there will also now be a way for players to fast-track their Wumpa Coin collection if they like. Starting in early August, players will have the option to purchase Wumpa Coin bundles from their game console stores to supplement the Coins they earn by playing. This option won’t change the game’s core mechanics – players will still earn Wumpa Coins by playing the game in any mode, just as before. They will just able to purchase additional coins if they choose.

Given this is Activision after all, we shouldn’t be surprised, right? At the very least, it won’t affect the core gameplay at all, so that should make swallowing this Crash Team Racing Nitro Fueled stealth announcement a lot easier to take, no?

Are you OK with this given it’s cosmetics only or do you think that some games should be spared of microtransactions? Let us know in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Store Update July 30 2019 – Prospero Items List

Today the Anthem store update comes on the back of some server downtime. While this update isn’t necessarily the one that players have been hoping for, it does offer some new items for them to purchase and customise their Javelins with, in anticipation of the Cataclysm. Check out the image below to see everything in the store, then read on for some more information on the items.

Anthem-Store-Update-July-30-2019–Prospero-Items-List

Wraps

Fallen Comrade: 61,000 Coin or 850 Shards – This is an Epic Wrap, so there’s a good chance that most of you don’t have it. If you’re trying to create some sort of Reaver cosplay from the Firefly universe, then this is the Wrap you need on your Javelin.

Skorpion’s Lash: 61,000 Coin or 850 Shards – Anther Epic Wrap, this one doesn’t look half as good as Fallen Comrade if I’m honest. There’s a nice layout to the patterns here, but really it’s nothing that looks that special in comparison to the bloodstained Javelin you could have on the left.

Materials

Metal: Gold Leaf | 5,000 Coin or 175 Shards – This is a really luscious metal Material that you could use to create some phenomenal Javelin designs, it’s pretty cheap too!

Fabric: Vinyl Geometric Cubes | 12,000 Coin or 300 Shards – Now this is a rare Material, both literally in Anthem’s rarity, and it’s one you don’t see used often. It looks like it might be included in the Skorpion’s Lash Wrap, but I’m not totally sure. It’s definitely worth a purchase if you’ve got the currency though.

Arrivals

B-Boy Taunt 2: 23,000 Coin or 475 Shards – An Epic Arrival that’s sure to annoy your clan mates.

Fierce Snap: 23,000 Coin or 475 Shards – The second Epic Arrival for today, and this one will definitely get you in trouble.

That’s everything in the Anthem store update for today! Make sure you pick up some of the items you don’t own before the Cataclysm hits, because at that point thee base game items will be rarer than anything else.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Xbox Games With Gold August 2019 List Announced

It’s the end of the month, and that means console gamers who pay for online gaming will get another batch of free games! Just now, Microsoft has announced the Xbox Games With Gold August 2019 selection, and there will be two Xbox One freebies, and two Xbox 360 freebies!

For the Xbox Games With Gold August 2019 batch, Microsoft is bringing the big guns (no pun intended) with Gears of War 4, and more!

Xbox One:

  • Gears of War 4 ($29.99 ERP) free for the month of August
  • Forza Motorsport 6 ($29.99 ERP) free from August 16 to September 15

Xbox 360:

  • Torchlight ($14.99 ERP) will be available from August 1 until August 15
  • Castlevania: Lords of Shadow ($19.99 ERP) will be available on August 16 to August 31

If you’re not interested in that, check out this massive super sale happening on the Xbox Store right now.

Source: Major Nelson

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Need for Speed 2019 Outed by Austrian Store to Be Titled “Need for Speed Heat” and Launches This Year

While we already know that a new Need for Speed game is set to race out this year according to EA themselves, it seems we now know what the official title will be! Gameware, which is an Austrian online game retailer, seems to have leaked the official title of the Need for Speed 2019 entry, and it’s none other than “Need for Speed Heat.”

The actual listing has since been pulled, but thankfully, video game insider Nibel managed to screenshot the box, which contains the official title, and  confirmation it’s headed to PS4 and Xbox One!

What’s odd here is, it’s already the end of July, which means EA has about a few months to announce, market, and release Need for Speed 2019 (Need for Speed Heat)! According to EA, they’re shaking things up with the franchise’s announcement and such stating, “Our goal is to deliver a truly memorable high-speed entry into the 25 years of NFS, rather than a series of promotional events.”

We’ve reached out to EA for a statement regarding this leak and we’ll update the post if and when we hear back.

 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Security Is Key When Betting on Competitive Video Games

With any product or service, customer satisfaction and safe usage is always at the centre of a business operation, which makes online gambling no different. With the eSports betting market expecting to reach $13B dollars by 2020, the security of users, sites and money transferring is a serious topic. 

User Safety

Betting is already a risk and reward type of market, so additional losses via fraud do not help the reputation of the industry. On a small scale, each user is responsible for what site they pick, what game and how much they wish to risk. And because the market is so large, there are plenty of people after your money.

Skin Gambling

The rise and fall of skin gambling has been an interesting topic over the past 5 years, with huge scandals occurring within the Counter-Strike scene. This shakeup of controversy led to some huge changes in legislation surrounding gambling sites from a governmental point of view. Recently, the Netherlands and Belgium restricted users from opening CS:GO cases, https://blog.counter-strike.net/index.php/2018/07/20618/.

Governing bodies are attempting to crack down on the underage use of in-game gambling systems, which puts pressure on sites to ensure their service is being used by adults and not being marketed towards children. In turn, the security of these sites has increased, not only to protect its loyal users, but to prevent the worst case of receiving a cease and desist request from governments. 

Site Security

This area of esports betting largely falls under each company’s requirement to follow GDPR and other privacy laws. When you are betting online, the site you play on has a responsibility to maintain that your data is kept private and not sold to third parties. The general information provided to advertising services, shouldn’t be revealing your private information. When the legitimacy of a site is at question, so is its revenue methods. It is also good to check the betting site you’re using has an SSL certificate, ensuring your information is encrypted.  

This is not only a security issue within esports gambling, but also the whole of the internet. 

Payments and Bank Credentials

Gambling requires money, and money comes from your bank account, well in online gambling at least. Although lots of sites accept in-game currencies or weapon skins as deposits, which skips over the depositing from bank services, a lot of sites want cash payments made through your bank account or another e-commerce service. 

The beauty in esports betting is that you don’t have to leave your chair to place a bet on your favourite teams. Lots of sites are now accepting PayPal, Skrill, bank transfers, pre-paid cards and cryptocurrencies as acceptable deposits, each of these payment methods has its own security issues, which comes back to the issue of fraudulent activity to benefit off of loop holes in the systems. 

Make sure that the payment option you’re using, protects your rights as a user and has a procedure in place to help prevent you losing money to fraud.

RNG

How does it always happen to me? Jokes aside, there are a lot of 3rd parties that test casinos and betting sites to ensure that the algorithms they are using are producing truly random and fair results on games such as skin upgraders and roulette. They will also check the odds against other sites to figure out if the company is providing fair odds on the games. If you can, check the certificates of a company and see if they have been verified by a company like TST, that way you know your money is getting the fairest treatment.

Licenses and T&Cs 

A gambling license is one the best indicators of a legitimate gambling site. Before you deposit your money get up to date on gambling licenses and how they work. This is the first layer of security for you. Check your governments gambling commission for information on the different licences that sites can use. 

Also read the terms and conditions and take a copy of them, some sites may alter their conditions to try and gain an advantage over players. If you make a support request and include a copy of their terms at the time where you made your bets, it can give you the evidence to protect your investment. 

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MP1st Staff

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World War Z Jerusalem Chapter 3 Glitch Saves Players

After a player found a glitch that helped others with six skull difficulty in Jerusalem Chapter 2, a new World War Z Jerusalem Chapter 3 glitch has been discovered that’s going to help players even more. This exploit uses a similar glitch to move players into an area where they become invulnerable, allowing them to protect allies and avoid zekes.

Check out the video below and read on for more.

The glitch is at the point in Jerusalem Chapter 3 when players need to wait for Greengold to open the bunker doors. To the left of the bunker doors are some rocks, and all the way along is some netting. Head to this netting to get started.

You need to run at the netting and get up on the grid. Then you’ll be running right to get up on the rocks. At this point you’ll be facing a wall. Run at the wall and slightly to the right until you reach the bushes above the bunker door that will allow your character to stand on them.

This is the point at which up to two players can hold out away from zekes, shooting them to keep them away from Greengold, without being swarmed. The Spitter zekes will still be able to spit at players in this position, so it’s important that they clear their eyes to avoid becoming infected.

Other than the Spitters there’s very little to worry about in this position. Once again, picking up ammo before heading into the exploit is a must, otherwise you’ll run out of ammo too quickly and will become a burden to your team. In addition, since only two of you can fit in the exploit at once, you must help out other team members when they inevitably get swarmed by zekes. Reviving them when they’re downed won’t always be possible, so defending them and making sure they can thin the herd of oncoming zekes is a better tactic than firing wildly into the infected.

Source: Reddit

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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The Division 2 Update Today Patch Notes Listed; Here Are the Fixes in the July 30 Server Maintenance

In case you didn’t know, The Division 2 underwent server maintenance today, and along with it, Ubisoft rolled out a server-side The Division 2 update today! Given it’s a server-side fix, players shouldn’t expect any file to download, but The Division 2 update today patch notes can be seen below.

The Division 2 update today patch notes (July 30, 2019):

  • Camp White Oak, Manning National Zoo missions and the Kenly College Expedition will become available to all players.
  • Re-introduced the leaderboard for number of raid completions. In order to update your leaderboard from displaying 0 completions, an addition completion of Washington National Airport is required. Note the number of completions does not apply to Discovery mode.
  • Fixed an issue causing the crafting bench not being upgradeable to Gear Score 500 for some players.
  • Fixed an exploit that would allow players to receive a large amount of items by shooting a Supply Drop.
  • Fixed incorrect scrolling in the project menu on PC.

Same as with almost every server-side patch, these are mostly for fixes and nothing else. For the big patch released last week, go check them out here. Don’t forget to check out this free Care Package being given out by Ubisoft to mark the release of Episode 1.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Update 1.22 Patch Notes, File Size Info and Known Issues Listed

As mentioned yesterday, Battlefield 5 update 1.22 is now out, and it enables the Marita map to be playable! Aside from that, there’s two soldier skins, and that’s pretty much it. There are no fixes, or anything else that’s included in the BF5 update 1.22 according to DICE. Clocking in at just 551MB on PS4, 500MB on Xbox One, 270MB on PC, you can check out the super short Battlefield 5 update 1.22 patch notes below, as well as a list of the known issues players might encounter with the Marita map.

Battlefield 5 update 1.22 patch notes:

  • Enables the Marita map (will be live at 12 p.m. CEST/ 3 a.m/ PT/6 a.m. ET) on all platforms, and will activate a Marita-only playlist at this time. This playlist will rotate between one round of Conquest, and two rounds of Breakthrough (Attack/Defend) on this map only. Marita will also be included in the full rotations of Conquest, Breakthrough, Team Deathmatch (appearing after Arras in Conquest, after Devastation in Breakthrough, and after Al Sundan on TDM) at the time of the map’s availability
  • Two hours after the map is live, the Elite soldier skins Ilse, and Kingsley, will be live in the store
  • Starting August 8, DICE will launch a newer Marita playlist live for 32-player modes that switches from Domination, Frontlines, and Team Deathmatch (TDM).

Note that there is NO expected downtime for this Battlefield 5 update today, but players will need to restart the game in order to download and install the patch.

DICE has also mentioned that there is a known issue with weapon skins in the Marita map, which you can check out below.

Marita – When played in it’s normal state:

Marita – When played during it’s Weather State:

The next known Battlefield 5 patch is scheduled for late August, and here’s some of the stuff included in it. Make sure to check out some of the unearthed upcoming weapons hitting the game soon, too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hitman 2 New Sniper Assassin Map Brings Players to Siberia and Will Be Out Tomorrow

Those who want a new environment to showcase their killing prowess in Hitman 2, you’ll be able to do just that tomorrow in a Hitman 2 new Sniper Assassin map! Announced via a press release, this new Hitman 2 sniper map will bring players to Sibera, and will be available tomorrow for Expansion Pass owners.

The latest long-range mission transports players to the Perm-14 prison facility located near the frigid Siberian tundra, one of the harshest climates on the planet, as they take on the solo role of Agent 47 or team up as operatives, Stone or Knight, via the franchise-first online cooperative mode.

In this latest map for Sniper Assassin mode, players must eliminate two targets and incite a prison riot to cover their tracks. The two primary targets within the mission are Roman Khabko, a renowned Russian mobster with suspected political ties, and Vitaly Reznikov, warden at the privately-owned prison who has been offered a bribe to facilitate an early release for Khabko. To complete the mission, both targets must be eliminated along with Reznikov’s mercenary guards, known as the Siberian Tigers. Players must take them out before it’s too late as Khabko’s release could set off a chain of events with negative diplomatic implications. 

The new map is packed with opportunities, achievements and hidden secrets to explore, along with unique gameplay moments allowing players to hide bodies and set entire buildings on fire by steering the prison riot around the facility. Completing challenges within the mission will also progress mastery with the ICA Druzhina 34 Arctic sniper rifle, Agent 47’s weapon of choice for this assignment. Reaching the highest mastery level with this rifle will permanently unlock it for use within all sandbox locations in HITMAN 2.

Here’s what players can expect in tomorrow’s roll out:

DAY ONE CONTENT

After downloading Siberia (The Prison) on July 30th, HITMAN 2 Expansion Pass owners will have access to an entirely new location in the ‘Destination’ menu that includes the Siberia Sniper Assassin mission (Crime and Punishment).

The mission brings new challenges that can be completed to add a permanent multiplier to your score. That will push you up the leaderboards and allow you to upgrade your rifle with extended magazines, additional ammo, faster reloads and more. With an upgraded rifle, you’ll earn more points on your way to unlocking the Druzhina 34 ICA Arctic

Included with ‘HITMAN 2 – Siberia’:

– New Location (Siberia, Russia)
– New Sniper Assassin Map: Crime and Punishment
– New Sniper Assassin Challenges
– Rifle Mastery Progression, including the Druzhina 34 ICA Arctic unlock
– Multiplayer: Online co-op
– New Trophies / Achievements to earn

If and when a new title update is rolled out tomorrow, we’ll let our readers know ASAP.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare Vehicle Killstreak Will Let You Drive a Tank

Earlier today, it was confirmed that Call of Duty: Modern Warfare will implement killstreaks in multiplayer rather than scorestreaks. As part of that announcement, a few killstreak rewards have been mentioned as well, and it seems Modern Warfare will feature something other than killstreaks that have been absent in the franchise for quite some time, and that’s vehicles you can drive!

Over on Twitter, Call of Duty YouTuber Drift0r (who has confirmed to have played the game during Activision’s influencer playtest) mentioned that he earned the Infantry Assault Vehicle killstreak reward during a playtest, but mentioned how he was a bad driver as well.

This confirms that there will be at least one Modern Warfare vehicle available in multiplayer that can be driven. Based on the killstreak rewards leaked list (which seems to be accurate), the tank seems to be the only killstreak reward in the game that can be driven. There are other vehicles as killstreak rewards like the Chopper Gunner and the like, but it’ll act the same as in past Call of Duty titles where you’ll be able to man the turrets and nothing more.

If memory serves me right, the last time a Call of Duty game had a vehicle killstreak reward that can be driven was Treyarch’s World at War, which was released way back in 2008.

Don’t forget to mark your calendars for this August 1 as that’s when Infinity Ward will host the multiplayer reveal.

In other Modern Warfare news, Infinity Ward will make customization in the game “realistic and relevant,” which means we might not see pink-colored camos in the game, and the in-game watch characters wear will actually tell the time as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s the Complete EVO Tournament Schedule 2019

Fighting game fans, the year’s biggest stage for fighting games is almost upon us! Yes, I”m of course, talking about the EVO Championships, which will take place this weekend from August 2-4, 2019! If you’re curious what the EVO Tournament schedule 2019 complete schedule is, we’re here to help!

Thanks to the official EVO Twitter, here’s the complete EVO Tournament schedule along with the games, bracket and so on.

EVO 2019 looks like it’ll have a game for all kinds of fight fans. The list of games featured are:

  • Super Smash Bros. Ultimate
  • Tekken 7
  • Super Street Fighter V: Arcade Edition
  • BlazBlue: Cross Tag Battle
  • Mortal Kombat 11
  • Samurai Shodown
  • Dragon Ball FighterZ
  • Under Night In-Birth Exe:Late[st]
  • SoulCalibur VI

We’ll be reporting the winners from EVO 2019 here on MP1st this weekend, and of course, if there are any announcements or reveals, which we’re expecting a few.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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16-Year Old Places First in Fortnite World Cup, Takes Home $3 Million

Over the weekend millions of viewers tuned in to watch the Fortnite World Cup. The event was open to pros and newcomers alike, with prizes split out for the various categories, and winners crowned as the best players in the world for each game mode.

On Sunday night millions of people tuned in to watch the latest streaming newcomer to Fortnite, Tfue, to see if they could live up to the reputation they’d built leading up to the event. Unfortunately for Tfue it was another newcomer, Kyle Giersdorf, also known as Bugha, who won the Fortnite World Cup solo tournament. Kyle took home $3 million and the acknowledgement from players worldwide that he was the best solo player in the game.

In the duos tournament the favorites to win, Ninja and Marshmello, were beaten by RL Grime and Airwaks, two other content creators. The pair won $1 million for the charity of their choice, with a total of 620,000 viewers watching on as they came to the end of their final match victorious.

While it’s always been questionable whether battle royale can translate into the eSports scene, this weekend’s event shows that there’s clearly an audience for it. Earlier in the week a similar tournament for PUBG mobile was held, with viewers watching across various platforms to see who would emerge as the winner in some of the most exciting battle royale games in history.

Epic Games, the developer behind Fortnite, has expressed an interest in running an eSports scene for Fortnite all year round. A new championship league would see players competing for many more millions of dollars than has been won over the weekend, and maintain a focus on the current season.

With seasons changing every three of four months, Fortnite is constantly giving players new content, and ways to play. This keeps the game interesting on both a personal, casual level, as well as a professional eSports level. A champions league could see several shifts in pace throughout the year due to whatever new content has been added in the current season, and new game modes could form part of both that league, and new seasons.

Source: githyp

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Halo Infinite Trailer “Discover Hope” Has a Hidden Cortana Audio File

Halo: Infinite’s brief trailer, “Discover Hope,” which was released during Microsoft’s conference, is still full of secrets.  A Twitter user by the handle, Xepyal, posted the discovery of an audio file after compiling different screenshots from the trailer to match the red lines, resulting in a hidden QR code. When scanned an audio clip of Cortana speaking (presumably to Master Chief) is heard.

This…this is part of me. I don’t know why, I don’t know how, but it is me.

Reddit user, Toa Freak, also found that the audio file syncs up with the trailer when Master Chief is walking through the control room on what many assume is a Halo ring. 343 Industries and the official Halo Twitter handle confirmed the news with a simple reply in the form of gif featuring Dr. Halsey.

Microsoft confirmed the game would be a launch title for Project Scarlett in 2020 during their press conference at E3 2019. Many of the details surrounding the newest Halo are still kept under wraps, but this new hidden tease may offer new hints on what fans can expect when Master Chief comes back.

One of the few things we do know is it was confirmed that Halo: Infinite would not feature a battle royale mode.

Source: Twitter

MP1st Staff

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Call of Duty: Modern Warfare Killstreaks Returning Confirmed, Here Are Some of the Ones in the Game

Remember when we posted a rumor last month that mentioned how killlstrteaks are coming back and replacing scorestreaks in Call of Duty: Modern Warfare?Not only that, but we even posted the alleged list too. Well, it seems both rumors are indeed true!

Over on Twitter, the official Call of Duty account confirmed that yes, Modern Warfare killstreaks are a thing, and even included a few of the ones included in the game! Check out the images below.

As you can see, these three killstreak rewards are the same ones mentioned n this list. The “Nuke” is supposed to be back again as well, which should delight old school Call of Duty fans.

While I’m liking what I’ve heard from Modern Warfare 2019 so far, my only concern with killstreaks coming back is how it will affect teamplay. Does this mean we can expect people not to play the objectives again since they don’t want to risk their ‘streaks getting reset? I sure hope Infinity Ward has some sort of compromise in place or playing Domination will be a slog.

In other Modern Warfare news, Infinity Ward says that the game customization will be “realistic and relevant,” which is refreshing change of pace from past titles in the franchise. Given how the rumors we posted before are all seemingly coming true, make sure to check out more of them below.

More Modern Warfare Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 5 Next Update Set to Roll Out Tomorrow, Here’s What’s in It

While DICE just released a Battlefield 5 patch last week, the Battlefield 5 next update is set to be rolled out tomorrow, which is expected given the previous announcement by the studio. What’s in it? Not a lot, actually, but it will enable the Marita map, and two Elite soldier skins, and that’s pretty much it.

The Battlefield 5 next update is estimated to be around 500MB on Xbox One, 300MB on PC, and while there’s no confirmed file size for the PS4, I suspect it’ll be close to the XB1 file size.

Here’s the Battlefield 5 next update roll out schedule (no downtime expected):

  • PC –       1AM PT // 4AM ET // 9AM BST // 10AM CEST
  • PS4 –     2AM PT // 5AM ET // 10AM BST // 11AM CEST
  • Xbox –   3AM PT // 6AM ET // 11AM BST // 12PM CEST

While there’s no expected downtime, players should restart the game in order to start the download and install. Those interested in playing the Marita map, DICE will have a playlist available.

Marita will then go live at 12PM CEST on all Platforms, and we will activate a Marita only playlist at this time. The playlist will rotate between 1 Round of Conquest, and 2 Rounds of Breakthrough (Attack/Defend) on this Map only. Marita will otherwise be included in the full rotations of Conquest, Breakthrough, and Team Deathmatch (appearing after Arras in Conquest, after Devastation in Breakthrough, and after Al Sundan on TDM) at this same time.

Starting August 8, DICE will launch a newer Marita playlist live for 32-player modes that switches from Domination, Frontlines, and Team Deathmatch (TDM).

DICE has also mentioned how there is a known issue while certain weapon skins are equipped in the Marita map.

Known Issue – Through testing on Marita, we’ve discovered a minor issue whilst certain Weapon Skins are equipped in the Receiver slot.  Under certain circumstances, an overly bright reflection from the Sun can cause an unintentional Glare effect that’s present with Aiming Down Sight. This is most prominent when a reflective skin is applied (e.g. Gold Plated, White Tiger, Blued etc.), and can be lessened by switching to a different skin in your Receiver slot.

Examples of the most extreme instances of this are shown below (under both of the maps weather conditions).

Marita – When played in it’s normal state:

Marita – When played during it’s Weather State:

Same as always, once the patch is out, we’ll let our readers know ASAP.

In other Battlefield 5 news, go check out some of the upcoming weapons set to come to the shooter, which were unearthed via datamined info.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.