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Check Out the Cyberpunk 2077 Character Creation System, Title Optimized for PS4, Xbox One From the Beginning

Just yesterday, CD Projekt RED released a hefty 48-minute gameplay walkthrough of its highly anticipated sci-fi RPG, Cyberpunk 2077. In case you weren’t able to watch the entire thing through, a big chunk of that was spent on the Cyberpunk 2077 character creation system.

In case you’re curious how it works, check out the video below. You’ll see how robust the Cyberpunk 2077 character creator is, and we’re even given a background story of sorts. Prepare to meet the “ripper doc” and see how human augmentations are installed in Cyberpunk 2077!

In other Cyberpunk 2077 news, CD Projekt RED has confirmed that the game will be optimized for PCs and consoles right from the very beginning. Speaking to CGMagOnline, Cyberpunk 2077 Cinematic Animator Maciej Pietras had this to say:

We knew we are developing the game for PC, PS4, and Xbox One. And we started the process of optimization right at the start. So that’s why what you see running on the demo is a PC, which is like i7 and 1080 Ti. We are from scratch thinking about optimization, about how the streaming works, how to introduce global illumination, for instance, without overwhelming the CPU.

Don’t forget, Cyberpunk 2077 will have multiplayer, though it might be added post-launch according to CD Projekt. Good thing the side missions are as robust as those found in The Witcher 3, which should keep a lot of people busy.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Roadmaps Confirmed, Co-Op Mode “Combined Arms” to Come After Launch

For those worried that DICE might treat Battlefield V the same way it handled Star Wars Battlefront II post-launch, don’t worry! While DICE has said that we shouldn’t worry, it seems the studio is also making sure fans know what to expect in the coming days and months, as DICE has confirmed that we’ll see roadmaps (yes, plural) for the game!

Over on Twitter, DICE Multiplayer Producer David Sirland confirmed that Battlefield V roadmaps will be “coming.”

Got that Good. Now for some bad news. It seems that Battlefield V’s co-op mode called “Combined Arms” won’t be available at launch! This was confirmed by the official EA website no less where it detailed the multplayer portion of the game.

Battlefield V’s new multiplayer experiences are the biggest and boldest yet. Multi-map Grand Operations delivers iconic action – like paratrooper raids, tank assaults, and aerial dogfights – while the all-new battle royale mode and cooperative Combined Arms gives you more to look forward to after launch. Signature rock-paper-scissors gameplay rewards skill and strategy in 64-player all-out war against infantry, vehicles, and aircraft. 

Yep, that’s a bummer, no? Of course, given that most people will spend their time on multiplayer, and it seems to be shaping up just fine, makes the wait a tad bit easier to take.

Make sure to check out how the console versions of BFV fares in this detailed look.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare 2 Xbox One Backwards Compatibility Coming Today

If you ask any long-time Call of Duty fan what they think is the best game in the franchise, chances are, you’ll hear Call of Duty: Modern Warfare 2 mentioned repeatedly. While that topic is up for debate, Xbox One owners will be thrilled to know that the Modern Warfare 2 Xbox One backwards compatibility switch will be turned on today!

This was announced by Larry “Major Nelson” Hyrb over on Twitter:

If you’re an old school Call of Duty player, this should make your day, no? Now if you’re looking forward to the upcoming entry in the franchise, Call of Duty: Black Ops 4, then head on over to our Black Ops 4 hub page for the latest news regarding the title.

Anyone heading back t Modern Warfare 2 on Xbox One? What are you looking forward to the most?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V on Consoles Performance Run Down

While the Battlefield franchise started on PC, there’s no denying how big of a fan base the franchise has on consoles. Sure, it might look less impressive than its PC counterparts, but it seems console Battlefield V players have nothing to worry about.

YouTuber TheTacticalBrit was fortunate enough to get some hands on time with the Xbox One X version of Battlefield V at gamescom, and he jotted down what he noticed during his playthrough.

According to TheTacticalBrit (Twitter link), the Xbox One X version was running at 4K resolution, and in comparison to PC, it looked like it was a mix of medium/high settings. The frame rate was between 50-60 frames-per-second (fps), with no noticeable drops, though it did dip into the high 40’s from time to time.

Based on the console’s performance, he estimates that Battlefield V will run similar to Battlefield 1, which is 4K resolution, 60fps on the Xbox One X and PS4 Pro, and 900-1000p resolution at 40-60fps on the base model PS4, and 720p-900p  at 40-60fps on the base model Xbox One.

Do note that these are based on an early build of the game, and as such, things might change come launch.

In other Battlefield V news, the Rotterdam gameplay embargo is set to lift tomorrow! So make sure to keep an eye on that. However, you can view some leaked footage of that right here. We also posted what the gun customization loadout screen looks like, so give that a look.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Games With Gold September 2018 Announced

If you’re one of the many people who pay for online multiplayer access for the Xbox One, then chances are part of the reason you’ve subscribed is for the free games each month. Today, Microsoft has announced the Xbox Games With Gold September 2018 list, and it’s a mixed bag.

Check out the trailer below to see which games you’ll be getting for free for becoming an Xbox Live Gold member.

The official game synopsis along with links and prices of each game can be seen below as well.

Prison Architect ($29.99 ERP): Available September 1 to 30 on Xbox One

Take control of designing, building, and running a maximum-security penitentiary in Prison Architect. See the results of your grand designs play out on the lives of your inmates, as you create a utopic rehabilitation center or a Super Max prison. You’ll manage everything from staffing, security, and maintenance to escape attempts and riots. It’s your prison, your rules.

Livelock ($9.99 ERP): Available September 16 to October 15 on Xbox One

Break the infinite cycle of war between the machines in the twin-stick shooter Livelock. Control one of three mechanical chassis types – Hex, Vanguard or Catalyst – to defeat your mechanical enemies in this three-player co-op shooter as you battle to unlock Eden and revive humanity.

LEGO Star Wars III: The Clone Wars ($19.99 ERP): Available September 1 to 15 on Xbox One and Xbox 360

Journey to a galaxy, far, far away and fight the Separatist army in LEGO Star Wars III. Based on the “The Clone Wars” animated series, experience massive ground battles, boss fights, and multi-layered space combat in the uniquely humorous LEGO style. Expanded abilities, weapons, and characters in over 20 story-based missions make this the most action-packed LEGO game to date.

Sega Vintage Collection: Monster World ($9.99 ERP): Available September 16 to 30 on Xbox One and Xbox 360

Bring peace back to Monster World in three classic action RPG titles from the past in Sega Vintage Collection: Monster World. Relive the fun of the Wonder Boy series, including the final chapter never released outside of Japan. This is retro adventure gaming at its finest.

I told you it’s a mixed bag. Are you OK with the list or should Microsoft push for more AAA and big-budget offerings? Let us know what you think in the comments.

Source: Xbox

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Signature Weapons Announced, Here’s What You Need to Know

If you’re hoping that Call of Duty: Black Ops 4 has an extra layer of customization never seen before in any Call of Duty game, you’re in luck! Activision has just announced the Call of Duty: Black Ops 4 Signature Weapons!

Now, before anyone gets too excited and assumes “Signature Weapons” are these paid weapon variants with game-altering stats, don’t. They’re purely cosmetic in nature! Signature Weapons are cosmetic variations of the base weapons each with their own challenges and rewards.

Here’s the skinny on the Black Ops 4 Signature Weapons addition straight from Activision:

For the first time in a Call of Duty game, Black Ops 4 will introduce Signature Weapons. These are cosmetic variations of the base weapons in Black Ops 4, each with their own challenges and rewards. Signature weapons do not have any game-altering stats and perform exactly like their base weapon counterparts. The beauty of Signature Weapons is in the additional layers of depth that they add to the game’s progression with their individual challenges. These challenges must be completed in order to unlock additional cosmetic rewards for that weapon, with the final being a Mastercraft version of the Signature Weapon.

Signature Weapons are the most badass looking weapons in Black Ops 4, and a badge of honor for the battle-hardened players that have invested the time to achieve the Mastercraft versions.

Gamers who buy the Digital Deluxe, Digital Deluxe Enhanced, Pro Edition or Mystery Box Edition of  the shooter will receive the MX-9 Signature Weapon on day one (it’s the image shown above with the eagle).

In addition to that, GameStop pre-order buyers will receive the Strige pistol Signature Weapon called “Divinity” on day one too. Players who can complete the in-game challenges with the Divinity, and manage to unlock all of its rewards can then obtain the “Divine Justice” which you can see below.

Not a bad addition the game’s progression system and carrot-on-a-stick game design, no?

In other Black Ops 4 news, make sure to read up on the info leak that made its way out last week! We also posted a story confirming the return of gestures in multiplayer.

Call of Duty: Black Ops 4 will be available this October 12 on the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 2.0.0 Patch Notes Listed Along With Vital Info & Emergent Issues

In case you didn’t know, today marks the release of Destiny 2’s big title update for the Forsaken expansion. Same as before, the big Destiny 2 update 2.0.0. brings with it a slew of gameplay tweaks, balance passes and more for everyone.

Related: Watch the Destiny 2: Forsaken launch trailer right now!

Check out the info below for the complete Destiny 2 2.0.0. patch notes (via Bungie):

Service Announcements:

  • Destiny 2 Update 2.0 will bring many changes to the Destiny 2 experience in preparation for Forsaken. Some features may not be fully operational until September 4.
  • This is the final week of Season 3. Season 4, “Season of the Outlaw,” begins on September 4.

Player Character

General

  • Subclass screen updated in preparation for Forsaken

Weapons and Armor

Exotic Armor 

Hunter

  • Orpheus Rig
    • No longer grants Super energy on bloom and damage sharing
    • Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
    • Super energy given is scaled up when more powerful enemies are tethered
    • When used with Moebius Quiver, grants additional tether shots
      • Does not grant ability energy on tethering targets
  • Celestial Nighthawk
    • Now grants 33% of your Super energy back if the target is killed by the shot
  • Wormhusk Crown
    • No longer starts regeneration of health and shields
    • Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
  • Knucklehead Radar
    • Enhanced radar resolution while crouching
  • Lucky Pants
    • Extended duration of Illegally Modded Holster
  • Shinobu’s Vow
    • Skip grenade returns some energy when it damages an enemy

Warlock

  • The Stag
    • Rift dropped from death now has standard rift duration
  • Eye of Another World
    • Ability recharge bonus increased
  • Nezarac’s Sin
    • Increased duration of Abyssal Extractors
    • Rapid kills extend the duration up to 20 seconds
  • Skull of Dire Ahamkara
    • Increased Super energy gained from Nova Bomb kills
    • Killing higher-ranked enemies now rewards more Super energy
  • Transversive Steps
    • Enhanced mobility
    • After sprinting for a short time, your currently equipped weapon is automatically reloaded
  • Winter’s Guile
    • Tuned damage and duration per stack to be more consistent

Titan

  • Mk. 44 Stand Asides
    • Overshield granted by sprinting appears faster
  • Hallowfire Heart
    • Base cooldown reduction when Super is uncharged in addition to CDR when charged
  • Helm of Saint-14
    • Grants allies an overshield for a short duration when passing through Ward of Dawn
  • Mask of the Quiet One
    • Increased energy gain from incoming damage
    • While critically wounded, health is granted from kills
  • Crest of Alpha Lupi
    • Healing pulse is more effective
  • Peacekeepers
    • Increased movement speed when wielding an SMG
  • Wormgod’s Caress
    • Tuned damage and duration per stack to be more consistent

Weapons

**Developer Insight:* With Forsaken, we’ve made a major change to the systems—the freedom to slot powerful weapons in either the Kinetic slot or Energy slot. This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.*

  • Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
  • Heavy ammo weapons can exist only in the Power slot.
  • Ammo type and damage type are now fixed attributes of a specific weapon.
  • Ammo distribution models updated entirely to support weapon slot changes.
  • Energy weapons no longer deal bonus damage to active enemy Supers.

Ammo Economy

  • Primary Ammo Weapons
    • Hand Cannons
    • Scout Rifles
    • Auto Rifles
    • Pulse Rifles
    • Sidearms
    • Submachine Guns
  • Special Ammo Weapons
    • Fusion Rifles
    • Shotguns
    • Sniper Rifles
    • Trace Rifles
    • Single Shot Grenade Launchers
  • Heavy Ammo Weapons
    • Drum-Loaded Grenade Launchers
    • Rocket launchers
    • Linear Fusion Rifles
    • Swords

The following Year 1 weapons have moved to the Kinetic slot

  • Baligant
  • Shepherd’s Watch
  • Hawthorne’s Field-Forged Shotgun
  • Alone as a God
  • Perfect Paradox
  • The Frigid Jackal
  • Silicon Neuroma

The following Year 1 weapons are now locked to Solar damage

  • IKELOS_SR_v1.0.1
  • IKELOS_SG_V1.0.1

The following Exotic weapons did not change slot and still use Heavy ammo

  • Tractor Cannon
  • The Legend of Acrius
  • D.A.R.C.I.
  • Whisper of the Worm

**Developer Insight:* The tuning of Destiny weapons and abilities is inexorably tied to the systems that we build upon. Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced. To properly support the higher uptime of Shotguns, Snipers, and Fusions, the following changes were made to all weapons in the game.*

Primary Ammo Weapons

  • Increased precision damage output of Primary ammo weapons
  • Increased in-air accuracy
  • Decreased body shot damage in PvE
    • Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage

Special Ammo Weapons

  • Reduced damage output of Special ammo weapons
    • Increased damage of Trace Rifles
    • Trace Rifles now disintegrate defeated enemies

Heavy Ammo Weapons

  • Grenade Launchers:
    • Increased damage and blast radius
  • Linear Fusion Rifle
    • Increased damage
    • Reduced time to charge and fire
    • Reduced aim assist
  • Swords
    • Increased ammo
    • Increased damage mitigation when guarding

Exotics

  • Sleeper Simulant
    • Fixed issue where charge time was not displayed properly on weapon
    • Magazine size increased
    • Reduced base damage
  • Borealis
    • Bonus damage after breaking a shield increased on precision hit
    • Still grants bonus damage on body shots
  • Prometheus Lens
    • No longer generates Special ammo on kill
  • Tractor Cannon
    • Repulsor Force’s Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).

Perks

  • Explosive Payload
    • Reduced bonus damage output
  • Ambitious Assassin
    • Increased time allotted between kills to earn bonus ammunition
  • Backup Plan
    • Decreased amount of time weapon must be stowed for perk to become available
  • Box Breathing
    • Reduced time required for perk to activate
    • Reduced precision bonus
    • Perk now resets after firing
  • High-Impact Reserves
    • Damage bonus granted earlier in magazine
  • Grave Robber
    • Now reloads your entire magazine
    • Primary ammo is granted directly to magazine
    • Heavy and Special ammo is transferred from reserves to magazine
  • Field Prep
    • Increased inventory reserves
    • Increased stow, ready, and reload speed when crouched
  • Auto-Loading Holster
    • Reduced time required for perk to activate when weapon is stowed.
  • Opening Shot
    • Increased falloff range (weapon does more damage at longer ranges)
  • Triple Tap
    • Grants ammo directly to the magazine; no longer pulls from reserves.

Mods

  • Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.

Misc

  • Fixed an issue where Rocket Launcher stability stat was not working as intended
  • Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
  • Swords now have the ability to accept shaders

Abilities

General

  • Visual layout of perks has changed in subclass paths
  • Increased base Guardian melee damage
  • It now takes two melee hits to defeat an enemy Guardian in PvP
  • Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
  • Adjusted active Super bonus damage resistance values
    • Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire

Grenades

  • Axion Bolt
    • Increased base damage
    • Increased the amount of time it takes for the tracking strength to lower
  • Flashbang
    • Increased base damage
  • Incendiary Grenade
    • Increased base damage
  • Storm Grenade
    • Increased base damage
  • Scatter Grenade
    • Re-tuned range and falloff ranges for the detonations for more reliable damage
  • Magnetic, Fusion, and Flux Grenade
    • Increased base damage
    • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
    • Magnetic Grenade now detonates a second time only if it’s attached to a target
    • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
  • Skip Grenade
    • Increased impact damage of each Skip Drone impact for a higher total potential damage
  • Voidwall
    • Increased the damage of initial Void Wall wave

Hunter

  • General
    • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
  • Gunslinger
    • Practice Makes Perfect perk now grants Super energy on throwing knife kills
    • Increased the duration of all versions of Golden Gun
  • Nightstalker
    • Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius

Titan

  • General
    • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Striker
    • With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
    • Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
    • Increased the lunge range of the Fists of Havoc melee attack
  • Sunbreaker
    • Sol Invictus will now trigger on burn kills
  • Sentinel
    • Increased Ward of Dawn health significantly
    • Increased the amount of health provided by the Ward of Dawn overshield
    • Sentinel Shield Super
      • Increased Shield Throw projectile speed
      • Shield Throw no longer loses damage after bouncing or ricocheting off targets
      • Faster attack animations for grounded melee attacks
      • Increased Sentinel Super damage in PvE

Warlock

  • General
    • Increased Healing Rift effectiveness
    • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Stormcaller
    • Increased the PvP damage of Stormtrance
    • Increased Arc Soul’s projectile speed
  • Dawnblade
    • Increased Dawnblade projectile speed and base tracking strength
  • Voidwalker
    • Significantly reduced the length of time that Blink disables your radar and HUD
    • Chaos Accelerant no longer costs Super energy to use
    • Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade

PvE

Daily Heroic Story Playlist

  • Year 1 meditations have been retired and replaced with a Heroic Story playlist
  • These will share modifiers with Heroic adventures and strikes
  • Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power

Destinations

  • Wanted escapees from the Prison of Elders now roam the open world
    • They will not drop rewards until September 4, 2018
  • Increased the difficulty of Lost Sectors
    • Example: EDZ Lost Sectors are now 240 Power

Adventures

  • Replayable adventures have been removed from destination vendors
  • Heroic adventures have been added to all destinations
  • Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
  • A random Heroic adventure will be available each day
  • Mercury and Mars Heroic adventures are unchanged
  • Heroic adventures will share similar modifiers with daily Heroics and strikes

Strikes

  • Vanguard Strikes
    • Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
      • Legacy
        • Strikes playlist matches the legacy playlist that is currently available in Year 1
        • Recommended Power 200
        • Will have modifiers
      • Forsaken
        • Strike playlist has three difficulties to select from:
        • Recommended Power 300 (not available when your level is 40 Power higher)
        • Recommended Power 400 (not available when your level is 40 Power higher)
        • Recommended Power 500 (always available)
        • Will have modifiers
  • Nightfall
    • Retired Prestige difficulty
    • Increased base difficulty for Nightfall activities
    • Players can choose one of three Nightfall strikes each week
    • Players may select only the strikes for which they own the appropriate expansions
    • Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall

General

  • Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas

Crucible

General

  • New ammo model for maps to accommodate weapon slots

Items & Economy

General

  • Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tab
  • Exotics will now always drop at or above your Guardian’s Power level
  • Year 1 challenges will no longer grant destination materials or tokens
  • Destination materials can be earned via bounties, available from their respective destination vendors
  • Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
  • Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory

Xûr

  • His will is not his own
    • No longer displays a vendor icon on destination maps
    • No longer tied to Flashpoints
  • He has a clear purpose but cannot explain it—forgive him
    • Fated Engrams grant only pre-Forsaken Exotics

Tower

  • Increased vault size to 500 slots
  • Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen

Cayde-6

  • Cayde-6 has left the Tower to investigate disturbances in the Reef
  • Removed Treasure Maps and Scout Reports

Technical

Localization

  • Added Korean language support to consoles

User Interface

  • Updated title screen to reflect Forsaken launch

Director

The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:

  • Challenges
    • The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
    • Bounties are displayed in the Pursuits bucket of the inventory screen
    • In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis
    • These can be seen in the Director via new indicators on a playlist or destination when available
  • Milestones
    • The milestone tray will now be limited to showing specific quests and quest steps
      • One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
      • Players who do not have any active milestones will not see a milestones blade being displayed
    • Many Year 1 milestones have been converted into challenges
      • These challenges will continue to grant powerful rewards
  • Weekly and daily milestones
    • Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
  • Flashpoints
    • The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
      • Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
  • Exotic quests
    • Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
    • They can be recovered at the quests’ associated vendor if abandoned
    • Exotic quests now correctly use Exotic coloring in the UI
    • Icons for Exotic quests are now appropriately represented with Exotic rarity
  • World quests
    • World quests are now displayed in the Inventory tab under the Pursuits bucket
  • Updated the Director with a new theme and layout to better represent destinations for Year 2
    • Presell is in the Reef location
    • The “Leviathan” raid and raid lairs have been moved to Nessus

Character Screen

  • Weapon slots
    • Weapon tooltips now display ammo types
      • White ammo icon – “Primary”
      • Green ammo icon – “Special”
      • Purple ammo icon – “Heavy”
    • The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
  • Subclass screen
    • The path name is now being displayed along the bottom of the character art
  • Collections
    • Collections are not available until September 4
  • Triumphs
    • Triumphs are not available until September 4
  • Gear tooltips
    • Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
    • Exotic perks will display a short description

Bungie has also posted the list of “Vital Information and Emergent Issues” that players need to know.

VITAL INFORMATION AND EMERGENT ISSUES

Light Level Armor: Players who own only the base Destiny 2 game and Curse of Osiris will not be able to infuse the Solstice of Heroes armor into other armor pieces when Forsaken launches.
Xûr’s Three of Coins: After Update 2.0.0, Xûr will no longer sell the Three of Coins consumable. The consumable will be able to be dismantled for Legendary Shards after the launch of Forsaken.
Tracked Pursuits: From Update 2.0.0 until the launch of Forsaken, players may receive an error when selecting a Pursuit, which reads “You can only track 4 items at a time”.
Weapon Mods: After Update 2.0.0, exotic weapons will lose their +5 Power from Year 1 damage mods; all other weapons and armor will lose their +5 Power from Year 1 legendary mods at the launch of Forsaken.
Vault Display: From Update 2.0.0 until the launch of Forsaken, players with a high amount of items in the Vault may not load items and descriptions correctly.
Transmat Previews: After Update 2.0.0, players may experience a visual issue when previewing Transmat Effects, where a player’s character does not ‘drop in’ as they usually would.
Lest Ye Be Judged: After Update 2.0.0, Trials of the Nine will be on hiatus, and players will be unable to unlock the “Lest Ye Be Judged” Trophy or Achievement during this time. Due to this, Playstation players will not be able to unlock the Platinum Trophy. Players should stay tuned to our News page for future announcements regarding Trials of the Nine.
Slot Changes and the Postmaster: After Update 2.0.0, weapon slot changes will occur, and weapons will no longer be sorted into slots based on ammo. Fusion rifles, single-shot grenade launchers, shotguns, and sniper rifles are no longer exclusive to the Power weapon slot. Kinetic weapons are stored in the Primary slot, and elemental weapons are stored in the Special slot. Due to these changes, weapons can potentially be moved to the Postmaster, as certain slots may become overfilled. It is recommended to clear all items from the Postmaster before Update 2.0.0 to ensure no items will be lost from the Postmaster inventory.
Triple Tap Perk: The Triple Tap weapon perk will pull ammo from reserves until the launch of Forsaken on September 4; at that time, the perk will change to give free ammo when used.
Thin the Herd Perk: The perk description for Thin the Herd on Fighting Lion will incorrectly list old behavior of dropping Energy ammo. After Update 2.0.0, this perk will actually drop Primary ammo for Year 2.
Bring the Heat Perk: The Bring the Heat armor perk for Ashen Wake may incorrectly state “Direct hits with Fusion Grenades will recharge grenade energy.” Ashen Wake will not be receiving this additional perk, and players should expect this description to be revised at a later date.
Flashpoint Quest Percentages: After Update 2.0.0, Flashpoint quests will display an incorrect percentage amount of 1% when viewing the percentage from the vendor who gives the quest; players are recommended to check the quest in their inventory. This issue will be resolved at the launch of Forsaken.
Nightfall Scoring: From Update 2.0.0 until the launch of Forsaken, Nightfall Strike Scoring will be disabled.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Down for Maintenance as Servers Prepare for Update 2.0.0

If you’re trying to log in to Destiny 2 but can’t, don’t worry! Destiny 2 down time is expected as Bungie is taking the servers for maintenance as it prepares for the big Forsaken expansion (update 2.0.0.).

Starting at 9:30 a.m. PT, Destiny 2 will be offline, and is expected to last until 2 p.m. PT. During the duration, the big update should roll out within the down time. Check below for the specific schedule for the day.

9:30 AM PDT 1630 UTC
  • Players will no longer be able to log in to Destiny 2
  • Destiny Companion, Gear, and Clan features will be disabled on the Web, Mobile, and Third-Party Apps.
  • For live updates on this maintenance players should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net
9:45 AM PDT 1645 UTC
  • Destiny 2 will be taken OFFLINE for maintenance
  • All players currently in-game will be returned to the title screen
  • Solstice of Heroes will end and Moments of Triumph will no longer be available
10:00 AM PDT 1700 UTC
  • The rollout of Destiny 2 Update 2.0.0 is expected to begin across all platforms
  • Destiny 2 will remain OFFLINE for ongoing maintenance
2:00 PM PDT 2100 UTC
  • Destiny 2 maintenance is scheduled to conclude
  • Players will once again be able to log in to Destiny 2
  • Destiny Companion, Gear, and Clan features will be re-enabled on the Web, Mobile, and Third-Party Apps.
  • Players who encounter issues should report them to the #Help forum.

Don’t forget, Destiny 2’s big Forsaken expansion is available today. You can watch the launch trailer here, or read up on the leaked info right here to know what to expect.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Early Version of Star Wars Battlefront II Roadmap 2 Leaked

Star Wars Battlefront II fans, it looks like your wish has come true — or at least, part of it. Over on the Star Wars BattlefrontTWO subreddit, user Angsty_Kylo_Ren posted what seems to be the Star Wars Battlefront 2 Roadmap 2 which was leaked by a French site.

Below, you can check the screenshot of the translated text. Now, before reading further, understand that DICE, nor EA have made any confirmation regarding it, and there are translation quirks in the text as well.

battlefront 2 roadmap 2

The big things here are:

September – Improved squad system arrives

October – All About General Grievous

November – The month of Obi-Wan Kenobi and Geonosis

Winter – Count Dooku, new large-scale fashion, Anakin Skywalker, and much more

Once more official info makes its way out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2: Forsaken Launch Trailer Reminds You of What You’ll Be Fighting For

In a press release, Activision has shot out the Destiny 2: Forsaken launch trailer, and as one can expect, it shows Cayde-6 at his most vulnerable time, and yep, it doesn’t look for him.

Cayde-6 has paid the ultimate price. Now, the hunt is on for the man responsible, Uldren Sov. Avenge Cayde in Destiny’s most transformative experience yet, and track down Uldren and his Barons. It will take every Titan, Warlock, and Hunter to storm the Reef and put Uldren in the ground.

The expansion will feature:

– Hunt Down the 8 Barons and their Crew

– Two New Destinations: The Tangled Shore and The Dreaming City

– A Brand-New Raid

– Introducing Gambit, a 4v4 Competitive PvE Mode

– Wield New Powers with Nine Additional Supers

– Collect New Exotic Weapons, Armor, and Gear

– All-New Weapon Archetype, Legendary Bow

– New Story Missions, Adventures, Destination Activities, and more

Coinciding with the expansion’s release today, expect Destiny 2 to be offline starting 9:30 a.m. PT. Once the update is out, we’ll be sure to let our readers know. You can read up on the Destiny 2 leak that we posted last week right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII Update 1.20 Now Out, New Division, Basic Trainings and More

The big Call of Duty: WWII update is finally here! Not only does it bring a new Division (Commando) into the mix, but it adds two new Basic Trainings and a lot more.

Clocking in at a hefty 10GB on consoles (PC will get it tomorrow), the COD WW2 update 1.20 file is now ready for download on both PS4 and Xbox One! You can check below for the patch notes straight from Sledgehammer Games.

FEATURE UPDATES:

NEW Division: COMMANDO – Commandos are versatile, self-sufficient soldiers that excel at capitalizing on an advantage. Equipped with a personal Paratrooper Insert, combatants in this new division can drop into battle from the skies, either landing behind enemy lines or right next to the objective. On top of their ability to get into the action faster than any other division, Commandos boast a variety of benefits that are activated when they perform well. Not only do they regenerate health quicker, but killing an enemy soldier instantly activates health regeneration, allowing the Commando to get into the next fight even sooner. On top of that, multikills and headshots grant additional score as well as ammo. Playing as a Commando can give you the upper hand when fighting a group of enemies, but only if you’re able to keep these abilities active. Finally, Commandos of the highest rank can equip two Basic Trainings at all times. With the flexibility of two Basic Trainings, the ability to take down enemy after enemy without pause, and access to the powerful utility of Paratrooper Insert, Commandos are a force to be reckoned with in any map or mode.

NEW Basic Training: Catalyst – Gain access to a special serum that can be used in battle to increase weapon handling for a short time. The serum regenerates over time, so save it for the most pivotal moments in a match.

NEW Basic Training: Remedy – Health regenerates quicker.

MULTIPLAYER:

Fixed Issue with 15th and 16th create a class slots

Fixed Issue with Lever Action reload animation when Iron Sights Attachment equipped

Fixed issue with Cavalry Shield Hitbox misalignment

UI:

Various UI improvements.

Fixed issue with UI Error Message when attempting to access the Quartermaster.

ZOMBIES:

Shovel Melee Weapon Variants

New Orders and Contracts

Thanks, everyone. Less than 4 hours until Call of Duty: WWII DLC Pack 4: Shadow War is live on PS4, so get ready!

If you’re looking for more WWI content, don’t forget that the last expansion pack, Shadow War, is out today on PS4 (included in the massive title update), with Xbox One and PC players getting access to it 30 days later.

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Alex Co

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Streets of Rage 4 Announced, Watch the Beat Down Now

In a press release, publisher Dotemu (Windjammers, Wonder Boy) along with developer Lizardcube and Guard Crush Games have announced Streets of Rage 4! Yes, a sequel to the old school beat-’em-up by SEGA!

Check out a few brief seconds of cinematics and actual Streets of Rage 4 gameplay!

Featuring hand-drawn visuals from the team behind 2017’s gorgeous Wonder Boy: The Dragon’s Trap remake, Streets of Rage 4 builds upon the classic trilogy’s gameplay with new mechanics, a fresh story and a gauntlet of dangerous stages with a serious crime problem.Streets of Rage 4 recalls classic gameplay but it stands as an entirely original arcade-style romp thanks to the expertise of Guard Crush Games and Dotemu.

Whether players gang up with a friend or clean up the city solo, Streets of Rage 4 is a skull-bashing, chicken-chomping delight all set to a thumping soundtrack sure to get your blood pumping.

No platforms have been confirmed for Streets of Rage 4 so far, but once we know more info, we’ll let our readers know.

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Alex Co

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Halo: MCC Update Rolls Out and It’s 73GB, Here’s the New Features

With the Halo: The Master Chief Collection (or more commonly known as Halo: MCC) set to come to the Xbox Game Pass this September 1, Microsoft is also rolling out a Halo MCC update that took 343 Industries “months of work.”

The update clocks in at a major 73GB, which includes visual enhancements for the Xbox One X, improved matchmaking and lots more.

MCC UPDATE PATCH NOTES & KNOWN ISSUES (8/27/18)

This update includes numerous new additions, features, improvements and fixes. Here’s a breakdown of the noteworthy changes included in the 8/27 update:

NEW FEATURES

  • Visual enhancements – up to 4K UHD w/ HDR on an Xbox One X with compatible TV
  • Intelligent Delivery – Customize game component and language installation
  • Offline LAN – Play MCC with minimal latency over a local network

NETWORKING UPDATES

  • All Matchmade games now run on dedicated servers
  • Updated network transport layer
  • Round-to-round Matchmaking
  • Improved party stability & host migration
  • Updated Ranked Matchmaking logic
  • “Join in progress” for Custom Games
  • Dedicated Server optimizations
  • LAN enabled

MENU & UI UPDATES

  • Title Screen / update to background video
  • Main Menu UI refresh / vertical design
  • Options refresh / layout update
  • Networking settings
  • Audio settings / main menu volume slider
  • Controller settings
  • Message of the Day (MOTD) update
  • HDR / SDR settings

GLOBAL UPDATES

  • Load time & texture streaming optimizations
  • Campaign playlist / save bug fixes

BUG FIXES

CAMPAIGN

  • Fixed crashes when playing various Remix Playlists in Xbox Live co-op
  • Fixed issues with earning Achievements for completing levels in Playlists in Halo: CE & Halo 2
  • Fixed incorrect Mission being displayed as Next Mission in cross-game playlists
  • Competitive Score & Time now correctly reset when Restarting during Playlists
  • Split screen Co-op Framerate improvements throughout Halo 1 & 2
  • Fixed Kills appropriately populating on leaderboards in Campaign missions
  • Fixed time penalty issues when saving and quitting various missions
  • Fixed issues resuming missions from a suspended state
  • Fixed global stats not incrementing properly when completing missions in both singlepayer and co-op
  • Fixed improper scoring calculations and persistence in stat-history
  • Fixed multiple co-op related crashes across all Campaigns
  • Fixed issues displaying duplicate PGCRs when completing a Playlist with Scoring/Timing on

MULTIPLAYER

  • Matched lobbies can now continue playing together after their match ends
  • Players now begin another search instead of being returned to the Main Menu after games
  • Parties are now maintained after changing the Game Session Leader
  • Matchmaking Games no longer continue if entire team quits before a match starts
  • Fixed players being assigned to the wrong teams from roster changes before match starts.
  • Fixed win/loss conditions when an entire team quits in both Halo 3 & Halo 4
  • Improved Betrayal Booting messaging
  • Fixed multiple maps and conditions that caused performance issues for frames rendered
  • Fixed issues with players being unable to join each other
  • Fixed multiple soft locks when joining players in various states
  • Fixed host migration in lobbies and peer-to-peer games
  • Fixed crashes and instances where a soft lock can occur when accepting invites
  • Fixed host being placed in solo game after leaving session
  • Fixed Oddball issues after host quits game
  • Fixed scoring disparity issues when host migration occurs
  • Fixed games not ending appropriately if there is no opposing team on launch of match
  • Fixed PGCR so it now reports correctly for all gametypes
  • Fixed multiple medals not appearing in PGCR appropriately
  • Optimized Voice chat networking to have reduced requirements
  • Fixed various instances where Achievements wouldn’t appropriately unlock
  • Fixed crashes when game is suspended during various MP game scenarios
  • Fixed issues where guests and silver accounts were incorrectly named
  • Fixed soft lock when removing players from parties
  • Fixed silver accounts being able to/unable to matchmake with/without a gold profile signed in
  • Fixed issues where players were kicked out of matchmaking while others in roster continued
  • Fixed issues related to ranks altering after closing the title just after ranking up

CUSTOM GAMES, FORGE, AND FILMS

  • Fixed issue where Xbox One X players would be removed from lobby at end of custom game
  • Revert gametype settings now functions more reliably across all games
  • Fixed several Custom Game stats to now correctly update for sessions where player was a client
  • Enabled Host Migration in Forge for all games
  • Fixed error where Temporary Gametype Files did not always list original author
  • All: Added Settings to Pause Menu in Films for all supported games
  • All: Fixed Dynamic Lighting not rendering in Films of Forge Maps
  • H3: Fixed issue with Forge objects missing when first loading into a Forge Session
  • H3: Adjusted object list window to better reflect Halo 3 assets
  • H3: Adjusted Damage Modifier text to match 360 descriptions
  • H4: Fixed Bumpers & Triggers not swapping correctly
  • Physics have been corrected for multiple Forge related items

GLOBAL

  • Correct Player Emblem now displays on Scoreboards in-game
  • Improved Roster refresh & response time
  • Improved Host Migration support throughout supported games
  • Fixed issues with 0’s appearing for Time & Score in Leaderboards
  • Fixed various medals earned not displaying in the PGCR
  • Fixed issue where Guest Player’s 4 controller settings were not respected
  • Fixed various crashes when returning to gameplay after the Xbox is suspended
  • Voice Chat & Team Chat improvements & fixes
  • Improved Leaderboard response time
  • Reorganized Controller Settings Order to place most commonly changed at the top
  • Fixed Error Message telling players they do not have Xbox LIVE Gold during Xbox LIVE service outage conditions
  • Fixed error when a Gold Profile player with a Guest profile on the same console attempts to Join other players from an Invite.
  • Parties now merge more gracefully when another Party’s host accepts an Invite
  • Fixed multiple issues associated with resuming game from suspended state
  • Fixed many different situations that would result in crashes
  • Fixed players getting disconnected from squads in many different situations
  • Fixed various issues caused with multiple controllers connected during and after gameplay
  • Fixed incorrect and/or missing callout for Rosters
  • Fixed issues using ‘Save As’ to create new map variants in Forge not working in all scenarios
  • Fixed sorting of temporary Gametypes
  • Fixed improper hero image displaying in next mission for Campaign playlists
  • Fixed load time increases when local files storage is full
  • Fixed issues where players in parties would lose audio in various loading situations
  • Fixed multiple instances of debug text being present across the title

HALO: CE

  • Fixed being returned to Main Menu after completing a Halo 1 Level in Cross-Game Playlists
  • Various Text & HUD fixes
  • Improved FOV for Split screen
  • Fixed rare mission progress loss when player selects Save & Quit during Halo 1 Playlists
  • Fixed various Halo 1 map weapon spawns not matching Xbox Retail
  • Improved Magnum shot registration issues in networked matches
  • Fixed bullet magnetism being incorrectly applied to teammates in Matchmaking
  • Fixed a Host/Client score discrepancy on PGCR for King of the Hill matches
  • Fixed enemy placement varying when restarting checkpoints
  • Fixed Score & Time UI disappearing if Captain Keyes dies in Truth & Reconciliation
  • Fixed double Halos appearing in Halo: CE Pillar of Autumn outro cinematic

HALO 2

  • Fixed weapon fire rates not matching H2 for original Xbox
  • Beating the Prophet of Regret to death with your fists now grants Campaign Scoring points
  • Fixed FOVs to match original Xbox setting for both single player and split screen
  • Returned original Xbox Connection & Host Migration screens for nostalgia
  • Fixed rare issue with matches starting before all players have joined
  • Fixed Steaktacular medal for H2C Matchmaking
  • Campaign no longer resumes in Legacy graphics if player is set to Remastered graphics
  • H2: Fixed invalid Team Color options appearing as selectable in various custom game modes

HALO 2 ANNIVERSARY

  • Enabled Host Migration for H2A Custom Games
  • Fixed Blood Thirsty! Achievement not unlocking when blasted in Matchmaking
  • Fixed issues with Kill Feed not updating for every kill
  • Fixed control mapping for Banshee tricks when using Universal Bump & Jump
  • Fixed Kill camera in Custom Games on large-budget Forge maps
  • Ninja Redux Achievement can now be earned during FFA games
  • Blast Resort gametype now respects player’s Rounds to Win settings in Custom Games
  • Fixed issue with incorrect HUD displaying for clients in Monitor Mode
  • Fixed object misalignment issue when snapping to coordinates
  • Fixed Pause Menu navigation controlling Films menus at the same time
  • Fixed players being taken to the Custom Game menu when exiting Forge sessions
  • Fixed numerous issues with Halo 2 Anniversary Campaign Co-op

HALO 3

  • Fixed Halo 3 default Gamma/Contrast settings
  • Improved lighting bloom to better reflect the Xbox 360 version’s presentation
  • Re-ordered Custom Gametypes so Slayer appears first
  • Guerilla Achievement unlock conditions improved
  • King of Crows Achievement unlock conditions improved
  • Who Needs Them? Achievement unlock conditions improved
  • Reduced time for post-credit cinematics to play after completing final mission
  • Fixed issues with Suicide Penalty not applying in certain gametypes
  • Fixed several option descriptions to match Xbox 360 text in custom games

HALO 4

  • Fixed incorrect button prompt on screen during final Didact quick time event
  • Weapon Skins can now be selected independently per loadout
  • Fixed bullet refunding issues when playing matches on dedicated servers
  • Adjusted default Gamma settings to better match original presentation
  • Fixed Tutorial prompts for Mantis melee button for various control layouts
  • Fixed grenade button prompt during final Didact encounter
  • Corrected Score values for various vehicles (Phantoms, Pelicans)
  • Fixed stereo playback for various language audio
  • Improved rubber banding during Broadsword sequence for co-op
  • Fixed rare respawn issue on Ravine
  • Various Achievement unlock condition improvements
  • SPOPS: Skulls now have names & descriptions displayed in menu

ODST

  • Theater Improvements

KNOWN ISSUES

The team is aware of and actively working on/investigating the following issues for future MCC updates:

  • Campaign and playlist progress counters may read as 0s across the board on initial launch
  • Intelligent Delivery prioritization can be lost if console enters Connected Standby during install
  • Halo 4 Forge objects exposed to the global light source may appear incorrectly
  • Some career stats do not update until the title is relaunched
  • Corrupted installation can occur through Intelligent Delivery installation
  • Aim sensitivity feels faster in update compared to previous MCC retail
  • Players idling in match are not always automatically removed from the game
  • Elites are not dual wielding in various Campaign missions
  • Players with high ping times may be unable to find a game
  • Objects will pop-in during the Halo 4 Campaign
  • Players can go out-of-sync when moving from mission to mission in Halo 2 co-op Campaign when there is an original Xbox One hosting and an Xbox One X client
  • Players may need to reacquire previously collected ODST audio logs before receiving Achievements related to them

You can read up on the full details of this gargantuan update right here.

Source: Halo Waypoint

 

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Alex Co

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Anthem Cosmetics Customization Info Detailed, Info on Demo “Coming Soon”

While EA has been mum no the Anthem front aside from the gameplay demo we saw this past June, it seems the developers are trickling info on the online multiplayer game on social media.

Over on Twitter, Anthem Game Director Jonathan Warner answered a few fan questions regarding the game’s cosmetic customization for the Javelins (the mechs players suit up in). You can check out the questions and the corresponding answers below.

https://twitter.com/Bio_Warner/status/1033828753061945344

https://twitter.com/Chrisboy2461/status/1033824777197297669

https://twitter.com/Bio_Warner/status/1033813854650810368

https://twitter.com/Bio_Warner/status/1033810613573746695

https://twitter.com/Bio_Warner/status/1033797781889187840

https://twitter.com/Bio_Warner/status/1033762312627335168

So far, so good. It seems Anthem’s visual customization is on the right track, no? No one-time use for shaders, stats aren’t tied to the way you look, and so on.

Also of note, Warner mentions that info regarding the Anthem beta will be made public “soon.”

https://twitter.com/Bio_Warner/status/1033802949875691520

Anthem is set for release this coming February 22, 2019 for the PS4, Xbox One and PC.

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Alex Co

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Former LawBreakers Dev Gives Take on Why It Died, Cites Arena Shooter Gameplay Style Not “Widely Accepted”

It’s no secret by now that possibly one of the biggest video game failures in recent memory is BossKey Productions’ LawBreakers. Not only did it fail to capture a big crowd at launch, but its playerbase on PC dropped to zero mere months after release!

While video game fans might each have their own explanation as to why the game died, it’s another thing to hear it from the developers’ perspective. In a video interview, Former Senior Gameplay developer for LawBreakers Nathan Wulf sits down and talks about the game and why it didn’t succeed. One of the chief reasons he thinks? It’s mostly due to the “arena shooter” genre (ie: Unreal Tournament, Quake) not being as “widely accepted” by gamers compared to generations ago.

YouTuber Lion HeartZ talks to Wulf, and had the following question for the developer.

Q: So you know, half AAA price for a multiplayer game; it had a bunch of maps, it had classes, it had content at launch. But I think you could make the argument that the barrier to entry for the player base in price as well as in gameplay definitely hurt it in the long run. Do you think LawBreakers would have succeeded better if you guys have chosen to stick to more traditional gameplay loop styles?

Wulf: I think that could have helped. I fear that…(it hurts me to say this), but the fast-paced, more arena style shooter genre is just not (a) widely accepted gameplay style. Like, if you take a look at the games that are popular now and they have very slow gameplay. Like, PUBG (PlayerUnknown’s Battlegrounds) and Fortnite, and stuff. I mean, they’re somewhat fast as far as character movements goes, but the overall pacing of the game, you could spend 20 minutes and never even find someone to shoot at. Or something like LawBreakers, like, literally every second and every bullet you fire is critical to being able to have a chance to win.

Wulf also adds that Cliff’s thinking (Cliff Blezinski, BossKey Productions big boss) was, every 10 years or so, we kind of cycle through the genre of games, and uses the current trend of World War 1 shooters being the “in” thing now compared to modern shooters the past few years as an example. His (Blezinksi) idea was LawBreakers would catch the “beginning of the wave” right back into arena shooters. Wulf doesn’t seem to agree with this, as he cited other games were released in the arena shooter genre, and they too failed to generate any buzz.

Check out the complete interview below, it’s a hefty 44-minute chat, but it’s an enlightening one and gives us further insight into why LawBreakers failed. The arena style shooter discussion starts around the

Do you agree with Wulf’s answers? Is it due to the arena shooter genre not being popular enough? Or is it mostly due to the game’s quality itself? Or maybe the amount of competition it faced is to blame?

Let us know what you think down below in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Watch 48 Minutes of Cyberpunk 2077 Gameplay Right Now!

After years of waiting, CD Projekt RED has finally unveiled our first official look at some Cyberpunk 2077 gameplay! And in case you’re wondering, it looks like the studio is all set to replicate the success of its The Witcher franchise once again.

Clocking in at 48 minutes long, the first-person sci-fi RPG is blown wide open in the gameplay video. We get to see the amazing graphics, dialogue mechanics, and lots more. The footage is NSFW though, since there’s nudity and strong language.

Watch 48 minutes of official 2018 gameplay from Cyberpunk 2077 and get a glimpse into the world of perils and possibilities that is Night City — the most vibrant and dangerous metropolis of the future. This video contains work-in-progress gameplay — everything you see is potentially subject to change.

Cyberpunk 2077 is a narrative-driven, open world RPG from the creators of The Witcher 3: Wild Hunt. You play as V, a hired gun on the rise, who just got their first serious contract. In a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers, today is your first step to becoming an urban legend.         Cyberpunk 2077 is set in the same universe as Mike Pondsmith’s classic pen & paper RPG system, Cyberpunk 2020. Disclaimer: this video was recorded in 1080p and upscaled to 4k to utilise Youtube’s higher bitrate for 4k videos.

In other Cyberpunk 2077 news, CD Projekt has mentioned that multiplayer might be added post-launch, The studio has also confirmed that missions in the game will be similar to The Witcher 3 in terms of playtime and complexity

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division Global Event August 2018 Now Live, Here’s What to Expect

If you’re a The Division player, then boot up the game now! The Division Global Event August 2018 event (#3) is now live — yep, ahead of schedule! The event is now live (August 27), and will end on September 2.

Here’s the details straight from Ubisoft:

  • Start: Monday, August 27th
  • End: Sunday, September 2nd

The following modifiers will be live during Strike:

  • Strike—Always active. Enemies explode when killed.
  • Pre-emptive Strike—Strike behavior, plus sustained incoming damage triggers a small explosion on Agents.
  • Tactical Strike—Pre-emptive Strike behavior, plus enemies are marked using Strike explosions. When killed, they damage remaining enemies. Ally-to-Ally explosion damage is increased.

Agents will have another opportunity to earn the following Classified sets:

  • Classified Path of the Nomad
  • Classified D3-FNC
  • Classified Predator’s Mark
  • Classified Banshee’s Shadow

The event works the same way Strike has in the past. The Classic, Rider, and Jungle masks will be available alongside vanity rewards. Please note if you’ve already earned Strike’s weapon skins and vanit outfit, leaderboard caches will not yield new rewards.

In other The Division news, check out the patch notes for the latest update. We also reported that Ubisoft is gating some of the extra stash space for The Division 2 behind the Ultimate Edition.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V gamescom Embargo Now Set for Tomorrow Due to Florida Incident (Update)

Update:

YouTuber Westie has mentioned that the Battlefield V embargo has been pushed back yet another 24 hours due to the Florida shooting incident.

Once we know more, we’ll be sure to let people.

Original Story:

While we reported a few days ago that the Battlefield V gamescom embargo would lift later today, EA has held off on the embargo lift due to the unfortunate incident that happened in the Madden tournament in Jacksonville, Florida. The embargo is now set to lift tomorrow, August 28.

This was confirmed by a slew of YouTube content creators over on Twitter.

In case you can’t read the text, here’s what it says:

As a result of the unfortunate events in Jacksonville yesterday, we’ve been asked to respectfully delay releasing our rotterdam footage till tomorrow due to the sensitivity of the matter and out of respect for those affected. I hope you all understand the decision.

Whilst you may still see some footage go up from people who did not get the memo in time, I will not be posting anything and you will notice that all EA accounts will likely remain dark. Please keep those affected in your thoughts today.

This was corroborated by Flakfire as well.

Fortunately, gameplay footage of Battlefield V from gamescom did leak out, so make sure to check that out. If that’s not your bag, make sure to read up on the info collected from the show floor, as well as the .

Finally, check out how gun customization works in the set of images in the link, and check out what DICE had to say regarding the comparisons of Battlefield V with Star Wars Battlefront II.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V: DICE Responds to Battlefront II Comparison to “Chill,” Game Wins gamescom Best Multiplayer

If you’re a Star Wars Battlefront II player, then chances are, you’re not feeling particularly well right now regarding the game. Aside from the lac of communication from EA & DICE in terms of post-launch support, some of the expected  content that should have been released already is still MIA.

With Battlefront II being developed by DICE, and  the studio’s upcoming game, Battlefield V, set to hit this October, some gamers have been wondering whether BFV will meet the same fate as BFII. Over on Twitter, David Sirland, who’s the Multiplayer Producer on Battlefield V, was asked by a fan regarding post-launch content, and if BFV “will be another SWBF2.”

For context: Sirland was part of the Battlefield 1 live team that delivered fantastic post-launch content to the shooter after the main DICE team has moved on to other projects. Hence, why he referenced BF4 and not Battlefield 1, or the other Battlefield titles.

In case you’re wondering if you should be worried on how the game’s shaping up, don’t, as the still-in-development shooter even won the “Best Multiplayer” award at gamescom!

I’d say a big congratulations are in order to DICE, no?

In other Battlefield V news, make sure to check out some of the leaked BFV Rotterdam gameplay floating around, we also posted new info regarding the medic class, and a plethora of screenshots on how gun customization works this time around.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Shooting Incident at Madden Tournament in Florida, Multiple Fatalities Reported

Here’s some super bad and sad news to darken your weekend: a Madden 19 tournament was the scene of a deadly mass shooting incident today in Jacksonville, Florida.

According to reports, multiple people, including the suspected gunman, was part of the list of casualties. The shooting took place at Jacksonville Landing, which is a downtown marketplace, and the place where a Madden 19 tournament was taking place.

The report by the L.A. Times mentions that the shooter was a gamer who was competing in the tournament and lost, with the info provided by Steven “Steveyj” Javaruski, who’s one of the competitors in the said tournament. Javaruski states that the shooter “targeted a few people” and shot at least five other victims before killing himself.

There’s no official tally as of the moment, but according to witnesses, four people had been fatally shot, with the number of victims totaling 11.

We’ll update the story as more info surfaces.

Our deepest condolences and thoughts to everybody affected by this.

Also of note, please don’t be an asshole and try to pin this to EA.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.