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Battlefield V Overture Known Issues Listed by DICE

With DICE releasing a massive patch yesterday with the arrival of the Overture content in Battlefield V, it’s understandable (or not, depending on your point of view) that some things might not be working as intended.

If you experienced a bug or two after the Battlefield V Overture update, you’re not the only one! Listed below are the acknowledged Battlefield V Overture issues the game has gotten since the patch. Note that these are the issues known FROM the patch, and doesn’t include every bug known since release.

  • Company Coin Retroactive Award
    • We’ve completed batch jobs that retroactively awarded players who reached Max Rank 50 prior to the Company Coin accrual fix. They have now received the appropriate Company Coin for time spent in game at Max Rank 50 where they were not receiving new Company Coin.
  • Game Crashes After Chapter 1: Overture Update
    • If you find Battlefield V is crashing post-update and you have an AMD graphics card, updating your Radeon graphics driver will make things more stable.
    • We’ve had reports of crashing on AMD cards with Radeon driver version 18.11.1 in single-player and multiplayer modes. We’re working with AMD on this, but in the meantime updating to Radeon version 18.2.1 will improve things for you.
  • Panzerfaust Improvements Confusion
    • We realize we put a lot of emphasis on the elements we “buffed” with the Panzerfausts and not enough about the “nerfs”. The maximum damage of the Panzerfaust has dropped. In all normal cases, the Panzerfaust will take more hits to kill all tanks, making tanks more survivable. The 5 damage hits were only rare edge cases of poor hits (less than 10 damage). Yes, while they are 3x better now, it’s still only approximately 15 damage. When hitting a tank on its side, we’ve dropped the damage from approx. 50 to an estimated 25. From the rear, you used to be able to 2-shot a tank – now it takes at least 3 hits.
  • New Skin Prices
    • We’ve received reports that the Company Coin prices for some skins are quite high. We are taking a look at all prices and adjusting appropriately.
  • Not Getting the Tiger I Skin for Completing War Story: The Last Tiger
    • We’re currently investigating. Hold tight!

In other Battlefield V news, the game has received its first headgear with hair, and here’s how it looks.Also of note, the game is being discounted by 50 percent by EA for those who own Battlefield 1 and BF4, and the community is not happy with it.

Source: Reddit

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Alex Co

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Prey: Typhon Hunter Announced, Includes Multiplayer Mode, Escape Room VR Experience

Bethesda has sent out a press release announcing Prey: Typhon Hunter, which is the final update for 2017’s Prey! Set to come out next week, Prey: Typhon Hunter will bring a new multiplayer mode to the game, and even a VR-only single-player experience!

Prey: Typhon Hunter includes two new exciting modes for Prey:

  • Typhon Hunter multiplayer: a heart-throbbing multiplayer version of hide-and-seek where one player, as Morgan Yu, is stalked by five opponents playing as Mimics, who hide in plain sight as everyday objects before seizing upon their prey. Morgan must hunt down and destroy all five Mimics before time runs out. Typhon Hunter VR, which puts the Morgan player inside the virtual world, will release in early 2019.
  • TranStar VR: a single player, VR-only escape-room-style campaign that thrusts the player into the shoes of TranStar employees, where they will have to complete objectives and solve intricate puzzles on Talos I, just days before the events of Prey. TranStar VR will be available for both PC and PSVR.

Those who own Prey: Digital Deluxe or upgraded to Prey: Mooncrash will get the two new modes free, while newcomers can buy the Digital Deluxe edition to get all the updates including Typhon Hunter.

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Alex Co

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Call of Duty: Black Ops 4 Mercenary Playlist Returning Before the End of the Year

With Treyarch rolling out frequent Call of Duty: Black Ops 4 game setting updates, the studio also juggles not only the featured modes, but also the playlists available in multiplayer. Unfortunately, with the latest hotfix, the available Black Ops 4 mercenary playlists (read: no parties allowed) have been taken out.

Over on the Black Ops 4 subreddit, user 0ptimal_ created a post complaning that there should always be a mercenary playlist available given not everyone has a party they play with. Thankfully, the official Treyarch account responded

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Those who play Black Ops 4 with no parties, sit tight! Given Treyarch’s frequent playlist and mode changes, I wouldn’t be surprised to see a new Black Ops 4 mercenary playlist crop up before the week’s out.

New playlist or not, let’s hope that max exploits like this one in Arsenal are plugged up soon.

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Alex Co

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Battlefield V Gets First Headgear With Hair and Here’s What It Looks Like

In Battlefield V, DICE has ratcheted up the visual customization to the point that gamers can change each specific part of the body, and that includes the head. While there’s a lot of headgear available for Battlefield V, we now have our first headgear with hair!

Rolled out as part of the free Overture content that came out yesterday, here’s what the headgear with hair looks like, which is called “Retribution” and costs 4,100 company coin (via Reddit user Husar).

If you have lots of extra company coin, now’s your chance to spend it on something different.

In other Battlefield V news, EA has discounted the game by 50 percent for those who own Battlefield 1 and BF4! With the discount being offered now, just two weeks after launch, those in the community who paid full price for it aren’t happy.

Have you seen other standout visual customization choices in Battlefield V If so, share ’em in the comments below.

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Alex Co

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New Far Cry Game to Be Announced at The Game Awards

While we just had Far Cry 5 in March earlier this year, it seems Ubisoft is ready to announce a new Far Cry game to the gaming masses tomorrow at The Game Awards! In a new teaser video, the publisher mentions how “flames devoured everything,” while a buzzsaw is shown in the ground and more.

It’s a little cryptic teaser for what’s undoubtedly the setting of the new Far Cry game. Of course, given we just had Far Cry 5 released in March, there’s a very big chance that this Far Cry game announcement is a spin-off or some sort which the franchise isn’t a stranger to.

The Game Awards will take place later today/tomorrow (depending on where you are), and will start at 5:30 pm PST/8:30 p.m. EST, and will not only pay tribute to the year’s best games and developers, but we’ll also get to see a handful of new game reveals as well.

MP1st will have a livestream up close to the show start time, and same as always, we’ll have the latest game announcements on the site ASAP.

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Alex Co

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NBA 2K19 Update 1.07 Shoots Out, Includes LeBron New Face Scan, Gameplay Improvements

Visual Concepts has a new NBA 2K19 update 1.07 out now for the PS4 and Xbox One, with the PC and Nintendo Switch versions getting the patch at a later date.

Clocking in at 6.8GB on the PS4, the patch includes new player face/hair/tattoo updates, gameplay improvements and more! Check out the complete patch notes below (via Reddit):

General

  • ⭐️ ⭐️ The latest uniform and shoe updates will now automatically update in your MyCAREER/MyLEAGUE/MyGM saves.
  • ⭐️ Updated action photos for players who did not have one / had one from their previous team.
  • ⭐️ ⭐️ A number of players have received new Face/Hair/Tattoo updates. Check out LeBron’s brand new face scan!

Gameplay

  • Reduced the frequency of shooters falling to the floor when shooting shots in traffic.
  • Fixed an issue that was causing illegal screens to be called in inappropriate circumstances.

MyCAREER

  • Setting your MyCOURT to ‘by permission only’ will now allow others in once proper permission has been granted.
  • ⭐️ ⭐️ Users who reach the highest level shoe endorsement will no longer need to purchase their custom created On-COURT shoes.

Neighborhood

  • Entering the MyCOURT on a skateboard/bicycle/etc. will no longer restrict the user from immediately leaving the MyCOURT should they choose to do so.

Pro-Am

  • Alternate jerseys are now available for use in Pro-Am Team games.

MyTEAM

  • New support for showing the current Player of the Month card on the MyTEAM Unlimited menu tile.
  • Fixed an issue where the color of a card would not upgrade to the next tier in the Lineups menu when the card was paired with its Duo partner.

MyGM/MyLEAGUE

  • ⭐️ The All-Star game should now properly appear on the schedule for the current season when starting a new Start Today mode.
  • ⭐️ Users are now able to schedule practices in the first season of a Start Today mode (fixes the case where players would experience declining ratings after the first season).
  • ⭐️ Fixed an issue where some users were reporting game disconnects during timeouts of MyLEAGUE Online games.
  • Addressed a case where some users reported being unable to play with/against their friends in MyLEAGUE Online.

Once there’s a new NBA 2K19 patch or relevant news, we’ll be sure to let our readers know. In the meantime, bookmark our NBA 2K19 hub page.

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Alex Co

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Microsoft’s Major Nelson Gifts 12-Month Game Pass to Gamer Asking Game Suggestions for Her Mom

Here’s your feel-good story for the week; Microsoft’s Larry “Major Nelson” Hryb gifts an Xbox One community member a Game Pass membership without the person asking for it — or anything.

Spotted by Reddit user RoyalTeaCompany, Major Nelson replied to Reddit user named hannahelizabeth97 who asked the Xbox One subreddit community for game suggestions for her mom that’s bedridden due to knee surgery. Out of nowhere, Major Nelson replied and said that he has sent a PM (private message) to the user for a 12-month code for the Xbox Game Pass. You can check out the entire thread right here for proof.

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For those not familiar with the Xbox Game Pass, it’s a subscription-based service from Microsoft for the Xbox One where players can access a catalog of games for one single monthly membership fee. Think of it as Netflix for games, and you’ll get the idea.

Shout out to Major Nelson for doing this and let’s hope we hear more feel-good game stories as Christmas approaches.

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Alex Co

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Bethesda Support Bugs Out, Leaks Phone Numbers, Addresses, and Names of Customers

In almost comical fashion, Bethesda’s PR nightmare isn’t over yet. It seems that their ticketing system bugged out and allowed users who submitted tickets to Bethesda support to see tickets submitted by other users and change the state of them (like closing tickets out).

A plethora of those tickets just happened to be for the Power Armor Edition canvas bag, which required a receipt to show proof of purchase to receive the bag. That receipt? It shows the personal information of the user who submitted the ticket, including the home address, phone number, and even the type of credit card they used to buy the edition. This means that users affected by the bug were able to view the personal information of a vast amount of users.

 

As a result, Bethesda’s support site went down for maintenance to resolve the data breach, with Associate Community Manager Devann Winters addressing the issue by simply saying on the Bethesda forums, “Hi guys, we’ve resolved this issue.” No other comments have been made about this massive data breach, or about how many accounts have been affected by it, or what Bethesda is going to do about it.

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Call of Duty: Black Ops 4 Game Settings Update Today Includes K9, Scorestreak Improvement & More

In case you turned on Call of Duty: Black Ops 4 and noticed a new hotfix, it’s because Treyarch has rolled out a new Black Ops 4 game settings update today! Both consoles and PC versions are getting the hotfix treatment, and the server-side update has a few fixes included that should be good news for everyone playing the game.

Here’s the summary and complete list of Black Ops 4 game settings update today (via Treyarch):

SUMMARY

  • K9-Unit pathing improvement
  • RC-XD and Dart targeting update
  • Zombies update for Aim Assist and Deadshot Dealer
  • CWL Custom Game fixes
  • Challenge fixes for “Got Rocks” and “Bring the Pain”
  • Stability fixes in MP, Zombies, and Specialist HQ
  • Zombies fixes for cutscene skipping and Bowie Knife Prestige on PC

ALL PLATFORMS

Multiplayer

  • Specialists
    • Updated Nomad’s K9-Unit AI to address an issue that prevented Juneau from pathing to enemies under certain circumstances.
  • Scorestreaks
    • RC-XD
      • Targeting diamond now only displays for enemies in line of sight.
    • Dart
      • Targeting diamond now only displays for enemies in line of sight.
  • Challenges
    • “Bring the Pain” Challenge now properly only tracks EKIAs with Operator Mods on the Saug 9mm, MOG 12, Mozu, and VKM 750.
  • CWL Custom Games
    • Fixed an issue with displaying friendly name and health UI after the player died in the first round of CWL Search and Destroy.
    • Closed an exploit that could allow players to spectate the enemy team while playing CWL Control.
  • Stability
    • Fixed a crash that could occur when loading a Custom Game with Bots and Custom Classes disabled.

Zombies

  • Gameplay
    • Addressed an issue where Aim Assist and Deadshot Dealer were not functioning properly for players who were not the host.
  • Stability
    • Fixed a crash that could occur when activating DEFCON switches in Classified.

General

  • Global Challenges
    • “Got Rocks” Challenge now properly tracks launcher kills in Blackout and Zombies, and should restore lost progress since this week’s 1.08 update.
  • Specialist HQ
    • Fixed a crash that could occur during Ajax’s Combat Training.

PC

In addition to the changes above, we’ve also made the following changes on PC in version 265.45(57).16.0.33.0.24825:

Zombies

  • Miscellaneous
    • Restored the ability to skip Zombies cutscenes.
    • Players can now Prestige the Bowie Knife in Zombies.

Unfortunately, it doesn’t look like the Arsenal map exploit is part of the fix rolled out today. Let’s hope it’s patched out soon.

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Alex Co

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GT Sport Update 1.31 Patch Notes Lists New Cars, Track and More

In case you turned on Gran Turismo Sport and noticed that a new title update has been rolled out, it’s none other than Polyphony Digital’s December update for the game! We have the GT Sport update 1.31 patch notes, and they’re pretty significant.

There’s a slew of new cars, a new track, and new events! Watch the trailer to see what’s new.

New Vehicles

Ringing in the season at Brand Central are seven new vehicles, from limited edition Ferraris to Gran Turismo Award winners.

  • Ferrari F50 ’95(N500)
  • McLaren P1 GTR ’16(Gr.X)
  • BMW M3 Coupé ’07(N400)
  • Tesla Motors Model S Signature Performance ’12(Gr.X)
  • Pontiac Firebird Trans Am ’78(N200)
  • Chevrolet Corvette Sting Ray Sport Coupe (C2) ’63(N400)
  • GReddy Fugu Z (N300)

New Track – Tokyo Expressway South Route

A new ‘South Route’ layout has been added to the Tokyo Expressway street course, which is based on the Shuto Expressway of Tokyo.

With a home straight lining up next to the high-speed railway and a series of mid to high-speed S curves, this track has a very different character to the Central and East routes – sure to put experienced drivers through their paces. In addition to the Outer Loop layout, there’s also an Inner Loop layout that passes through a scenically gritty shipping terminal, with some tough hairpins and chicanes.

GT League: This month, we’ve mixed things up a little, and added seven new rounds to four fan-favorite League events.

Beginner League: Two new rounds have been added to the Nissan GT-R cup event.

Amateur League: Two new rounds have been added to the Real Circuit Tours event.

Professional League: Two new rounds have been added to the Mercedes AMG Grand Prix event.

Endurance League: One new round has been added to the Gr. 3 Endurance League event.

In addition, the Catalunya Circuit Grand Prix Layout has been added to the Circuit Experience, and we’ve added a dedicated FIA section to the Museum. Finally, in Scapes mode we’ve added Peugeot-related spots to Brand Central, and a special “Season’s Greetings” backdrop to help with those holiday-themed snaps.

Source: PlayStation Blog

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Alex Co

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Fallout 76 Stealth Nerfs Discovered in Latest Patch, Includes Reduced Enemy XP, Production Nerf & More

While Bethesda rolled out a big Fallout 76 title update to fix technical and gameplay issues with the game, it seems the studio did more than what was revealed in the actual patch notes. Based on multiple feedback from the game’s players, a bunch of Fallout 76 stealth nerfs were included in the patch as well.

Over on the Fallout 76 subreddit, the community has compiled a list of the Fallout 76 stealth nerfs Bethesda rolled out. Check out some of the unannounced changes as compiled by user comeinmymeowth:

  • Production rates reduced to 10 per hour or 1 fusion core per hour
  • Ammo production CAP reduced (400 to 200)
  • Getting ore instead of scrap (stock up on acid)
  • Lead in CAMP/Workshop is unaffected
  • Fusion cores drain quicker , not sure by how much % increase.
  • Grenade exploit removed (mentioned ONLY on the Bethesda site for some reason)
  • “Search” exploit/glitch removed
  • Cap stash exploit removed

Note that the info listed are from feedback from the community, and given how Bethesda has been silent on these changes, don’t be surprised if not everything is accurate 100 percent. In addition to that, Reddit user sawdomise also compiled a list of stealth nerfs, though he admits, that some of the changes made are on the good side as well.

The good:

  • EXP trap exploits: Good job fixing this. Better late than never, this was a priority and you did it.
  • CAMP moving fix: This is nice, I can now place big items without taking a gamble.
  • PA fix: This is nice too. If it stopped people from playing, it’s a priority.
  • STASH increase: Better than nothing. It’s kind of a joke to have upped it 50% in a game about looting, but I guess a slap in the face is better than a kick in the nuts.

The bad:

  • Reduced enemy XP: Why was this a problem? People will now have to grind more to use the poorly implemented “respec” feature of December 11th. Not needed, punishes players for playing the game, and one of my personal gripes with this update. If you wanted to reduce how long it takes to achieve max level: too late, players who wanted to earn max level are now max level, and anyone trying to close the gap is now at a massive disadvantage. This is the worst change of the patch.
  • Fusion Core production nerf: There is now no reason to produce fusion cores. 1 per hour? Did anyone think of this going forward with the patch? If the goal is to put PA on par with regular armor, buff regular armor instead.
  • Resource production nerf: The mega water purifier can now hold 5 water. Multiple ressource production structures are now reported to have a lower capacity and production rate. There is now even less reason to go for good CAMP spots and workshops, as the risk is now too high for the measly reward.
  • Melee nerf: Do not punish players for going melee. If they run up to something and tank a bunch of damage, the payoff should be that they can smash the enemy.
  • Server hopping nerf: This is a good idea, implemented in the worst possible way. If you have players server hopping, ask yourself why they are server hopping. If it’s because they’re farming legendary mobs and get trash/useless loot, make legendary mobs give useful loot, or change how legendaries work. Integrate legendaries into crafting. Make trash legendaries useful in some way by giving components, or rare junk. If it’s because the plans have a 1% chance of spawning a plan on a specific vendor, remove that unnecessary restriction. If it’s because players are farming an event, it’s probably because it’s either a fun event or a rewarding event. Reduce the cooldown, let players enjoy the game.

There’s a lot more Fallout 76 stealth nerf info right here and here, though some are speculative, and again, given Bethesda has not shared any hard data, it’s hard to determine which is which.

Will Bethesda reveal every little thing the studio changed in Fallout 76’s latest patch? Once they do, we’ll be sure to let our readers know.

Have you noticed any stealth nerfs or changes in Fallout 76 after the latest patch? If so, share your experience in the comments below.

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Alex Co

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EA Is Giving a 50% Discount on Battlefield V for Those Who Own Battlefield 1 & BF4, Community Not Happy

Do you own Battlefield V? Have you bought the last few Battlefield games made by DICE? If so, you’ll be glad to know that EA is offering a 50 percent discount on Battlefield V for those who own Battlefield 1 and Battlefield 4!

This promotion can be seen just by booting up Battlefield 1 and/or BF4, where you’ll see the screens below:

While some might see this as a good deal, a lot of people in the Battlefield community aren’t happy given that most of them paid full price ($60) for Battlefield V when it launched, just two weeks ago.

Over on Reddit, the main Battlefield subreddit have multiple threads of people angrily complaining with EA’s latest marketing promotion since they paid full price for the game. Some are even clamoring for a class action lawsuit with what has transpired.

Is this a sign that Battlefield V sales aren’t performing as well as EA would have hoped and this is their way of hiking the player base up? Maybe, or maybe it’s just a marketing move by EA to ensure long-time Battlefield veterans jump ship to the newest title in the series. Of course, you can’t fault those who are angry for paying full price given we’re just 15 days from launch.

Are you OK with this marketing move by EA or do you feel that EA and DICE needs to compensate those who bought the game at full price when Battlefield V launched? Let us know your thoughts in the comments below.

In other Battlefield V news, go check out what’s been added and changed in today’s major patch that brings in the Overture content to the shooter.

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Alex Co

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Tekken 7 Update Patch Notes for 2.10 Listed – Balance Changes and More Detailed

In case you haven’t turned on Tekken 7 today, you might want to as a new Tekken 7 update 2.10 is now out and it brings in new fighters, a host of balance changes as well.

Thanks to AvoidingThePuddle, they’ve translated the text from game’s official Japanese website.

Tekken 7 – Version 2.10 Update

PS4 = 1.53GB

XONE = 5.57GB

Patch Notes

  • Support for Craig Marduk (DLC #6) and Armor King (DLC #7) has been added.
  • Made adjustments to the game balance of several characters.
  • Added new customization items (character panels for Anna Williams and Lei Wulong).
  • The health gauge’s design has been updated. The character selection music has been updated.
  • New music has been added to the jukebox.
  • Fixed various bugs.
  • Season Pass 2 bonus: “Fight King’s Raiment (TWT)” added for Noctis Lucis Caelum.
  • New TEKKEN 7 illustrations have been added to the gallery.

Version 2.10 – Balance Changes

Note: I did my best to translate these as accurately as I could but please note that they are unofficial and may contain errors. This will all be replaced with the official English translations once they are available.

General Changes

  • Back Turned u/b+2 and BT u+2 – Unintended character movement when performing these during a super slow motion effect has now been fixed.
  • Waking up Backwards (in either Face Down or Face Up position) – Bug where the opponent can hit you back into your previous wake-up position after you tried to get up off the ground with a back input has been fixed.
  • Quick Recovering Backwards (in either Face Down or Face Up position) – Bug where the opponent can hit you back into your previous wake-up position after you tried to tech off the ground with a back input has been fixed.

For the full list of character tweaks, head on over here.

You can check out the new fighters entering the ring via Season Pass 2 right here, and yes, that includes our first gameplay look at Negan!

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Alex Co

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Call of Duty: Black Ops 4 Arsenal Map Exploit Lets You Shoot From the Rooftops

Like it or not, there’s always someone who manages to find an exploit or two in every Call of Duty game, and while the cheaters run the gamut from those using aimhacks, using mouse & keyboard adapters on consoles, there’s the more “conservative” kind of cheaters — the ones that just exploit the hell out of map glitches and such.

Given how Ruin’s ability lets him grapple to unreachable locations in Call of Duty: Black Ops 4, there’s bound to be someone who will find a spot in the map that shouldn’t be accessible find a way to get to it, and cheat the crap out of everyone.This is the exact same thing that’s happening now which you can watch below in the Black Ops 4 Arsenal map exploit! Check out the video below provided to us by Reddit user madmike121 who’s the unfortunate victim of this cheater who goes by the name “BZero–” and has the clan tag KLAP.

As you can see from the button prompts, this is happening on consoles, and isn’t exclusive to the PC version of the game. Let’s hope Treyarch see this and patches this out soon. In the meantime, you can check out the latest major patch that rolled out and what’s in it, right here.

Gamers, don’t forget that Treyarch usually resets the stats of those caught cheating, so please don’t even do it. It’s definitely not worth the risk and effort.

More Black Ops 4 Reading:

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Alex Co

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Epic Announces Fortnite Creative, Let’s You Build Your Own Game

With Fortnite seemingly snatching the battle royale crown away from PUBG emphatically, some might have assumed that Epic Games would rest on its laurels and just wait for the oodles of cash to come in. Well, apparently, that’s not the case. In a new post on the company’s website, Epic has announced “Fortnite Creative.” Curious what it is? Read on.

Coming in Season 7, Fortnite Creative is basically your own private sandbox where players can design their own games and more. Check out the trailer and the official description below.

WHAT’S FORTNITE CREATIVE?

It’s a brand new way to experience the world of Fortnite, available on December 6. Design games, race around the island, battle your friends in new ways and build your dream Fortnite. It’s all happening on your own private island where everything you make is saved.

Those who own the Battle Pass will have access to the private island for the first week of Season 7. During this exclusive availability, Battle Pass owners can invite friends to play on their island. It will be open to all a week later on December 13.

Epic has more features and stuff planned for Fortnite Creative, and in case you have questions, you can check the links below for some of the explanation straight from Fortnite’s “community leaders.”

ENGLISH

If you’re part of Fortnite Creative, which starts tomorrow, let us know how it goes.

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Alex Co

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Battlefield V Update 1.04 Now Out, Brings Overture Content and Here’s the Complete 14-Page Patch Notes

It’s finally here, Battlefield V players! After a delay, the Battlefield V update, or otherwise known as the patch that brings in the first chapter of Tides of War called Overture, is finally rolling out on PC, PS4 and Xbox One.

Clocking in at over 8GB on PS4, the file size of this update is massive, with the patch notes comprising of 14 pages! While you can check it out in this pdf file, here’s the full patch notes (thanks to Reddit user EVERYTHINGGOESINCAPS).

New War Story: The Last Tiger

A fresh single-player War Story is added to Battlefield V with the update. This is The Last Tiger.

The Rhine-Ruhr region, Spring 1945. The vast Twelfth US Army Group presses the borders of Germany. German lines are in disarray; units are broken, separated, and poorly supplied. In this setting, you’ll join the German crew of Tiger number 237 – “Stefan” – as it operates a near-indestructible Tiger I tank in an unwinnable battle on the borders of their fatherland. As with our other War Stories, this one is presented in its native language of the crew – German.

The Last Tiger gameplay is built around tank combat in an urban environment. This is a setting where managing sight lines and tank facing are key, as you can turn a street corner and suddenly find yourself in a completely different combat scenario. Hit enemy vehicles where they’re most vulnerable while keeping the front of your vehicle facing them for maximum protection.

Few enemies can survive the Tiger’s bite, an 88mm cannon that destroys most allied tanks with a single shot. But is that enough? The US army pushes in with vast numbers of Sherman tanks, artillery, and a host of infantry under the cover of tank-busting air superiority. Meanwhile, your orders are to advance and meet them.
New Multiplayer Map: Panzerstorm
Take part in the first major tank battle of the war, larger than any that came before. In the first few days of the Battle of Belgium, Axis armor steamed ahead of infantry forces into Hannut, clashing with Allied tanks in the rolling hills and farmland of the Belgian countryside.

Now, tank husks litter the landscape of the once beautiful surroundings as the second wave begins. Scarred and singed, the landscape tells a horrific story of a battle that is far from over. Wind your way through muddy trenches and shallow rivers to fortify key positions. Utilize the Supply Stations built around the forested cabin and gain an advantage by taking the high ground farms.

Stand your ground and brace yourself from the relentless incoming armor attacks.

Map Intent

Our latest experience focuses on the tanker crew fantasy by offering vehicle-centric gameplay with light infantry support roles. Strategy and communication are key between squad mates in order to create the ultimate tanker crew. Fortifications, repairs, and Supply Stations scattered across the map become crucial to the survival of your vehicle.

Roll across a huge Battlefield map with a massive force of armor, carving a path of destruction through the countryside.

Practice Range

In our newly added Practice Range, you’ll be able to get familiar with various weapons and vehicles that Battlefield V has to offer.

You can join the Practice Range either alone to test your skills or with your squad to practice and have fun together. The activities differ a bit depending on if you’re playing alone or with friends, so make sure to try out both!

In the Practice Range you’ll be able to:
• Explore the base class weapons offered and find your favorite, learn their spray patterns and practice aiming, flicking, and turning accuracy.
• Practice flying a fighter or a bomber and take out enemy planes or bomb targets.

Top Issue Fixes and Changes

• Fixed a bug where weapons would stay locked even if the player had reached the required level to obtain them.
• Improvements for the issue involving infinite loading screens. Should be drastically reduced with this update.
• Fixed an issue where vehicle passenger gunner turret animations would not align with where the player was aiming.
• Players no longer get into a soft hang when viewing assignments in-game.
• Made tweaks to the Conquest Soft Catch-up mechanics. The catch-up will now only be activated when the losing team is very far behind instead of rounds that are fairly close. We think that this will make matches more fair in general, while at the same time making the matches a bit more exciting if the skill gap between the teams is too big.
• We are adjusting the amount of ammunition given to airplane forward firing machine guns and cannons. With fast resupply we feel like we can reduce the ammo in each weapon so attrition becomes a factor over a long period of flying. This also allows us to use ammo load as a balancing mechanic for some weapons like the 8x LMGs on the Spitfire or the explosive cannon rounds on the BF109.
• Airplane Zooming in 1P will now give 2.5x zoom, allowing for superior scouting of the battlefield and aiming at long range or small targets. This should help planes like fighters from be more connected to the ground combat.
• A reduction to the damage airplane parts take from LMGs and a buff to the health of the engine of airplanes means that dogfights should no longer be determined by an almost guaranteed part disable. Players will have to focus fire on parts to get disables, or they will need to equip higher caliber, but lower rate of fire weapons to do effective part damage. This should deepen the experience in dogfighting and plane customization.
• The Stuka 37mm cannons have been adjusted to be more effective in direct fire against vehicles and less effective in splash against infantry. This brings them more in line with their original intent. Additionally a delay on dropping bombs that was unique to the Stuka has been cut from 0.3 sec to 0.1 sec (there’s an arm on this bomber that swings down to drop the bomb, we sped that up).This should make bombing from the Stuka more accurate.
• The 8x MG specialization on the Spitfire has a new overheat behavior. These weapons offer great burst damage, but begin to overheat quickly, with their rate of fire dropping substantially in sustained fire.
• The BF109’s Minengeschoss has seen a rebalance towards its intended role. The weapon now performs similarly to a single default cannon against fighters, but has seen a damage reduction against bombers. It retains an effective splash damage against infantry, though at a lower damage rate than previously. Combined with the increased 1P zoom, BF109s with this round should be able to make targeted strafing passes on single targets, but no longer be able to sweep an area of multiple targets.
• AA tanks were too vulnerable when engaging infantry, making them an unattractive vehicle when aircraft were not active. Reduced the damage AA tanks take to their turret to be better in line with side hits in order to make them more survivable. Their damage against infantry has also been slightly increased.
• Tweaked the JU-88 bomber to only carry one 1,000kg bomb and reduced the rate of fire when dropping the 16x50kg bombs. This ensures that the bombs have a larger spread when hitting the ground.
• Changed the Stuka damage model to be closer to bombers, to improve its intended ground attack role.
• Players occupying top gunner positions in land vehicles are now able to duck down and become somewhat protected from incoming shots. While ducking, top gunners are still able “blind-fire” the machine gun.
• The automatic spawn when round starts will be disabled in all game modes (except Final Stand). This change has been made to not force spawn players that temporary went “afk” during round transition and are not back in their seats at start.
• The icon above the bomb carriers in Airborne and Frontlines will no longer be visible. We’ve decided this based on community feedback. Note that the icon will still be visible for a brief moment on pickup as it is mentioned by audio.
• Panzerfausts are now designed to be simple ranged damage against tanks, and have been adjusted to have less spikey damage. The previous damage model relied heavily on the angle of attack, which played against infantry since infantry rarely can pick their angle of attack against tanks. Poor hits could gravely punish the shooter with as low as just 5 damage for a hit. The new model has reduced the maximum damage output of the projectile, especially against the rear of tanks, however it now guarantees far better damage for poor hits, around 2-3x more damage. For example, the previous poor hit that would give just 5 damage will now give 15 damage. In addition, Panzerfausts are now extremely potent against the parts of the tank, meaning that they will more easily disable turrets, tracks, and engines and give the attacking infantry a boost in fighting the vehicle. Note that a part disable is not guaranteed with a hit. Overall, the maximum damage of the Panzerfaust is going to drop. In all normal cases the Panzerfaust will take more hits to kill all tanks, making tanks more survivable. We’ve dropped the damage from nearly 50 to the side of a medium tank to around 25. From the rear you used to be able to 2 shot the tank, now it’s at least 3 hits.

• Angled damage is now better exposed to players, with a critical hit (headshot) hitmarkers playing whenever a player makes a hit at an optimal angle or against a weak part like a turret.

• Increased the direct hit damage of Stationary and Half Track mounted AT guns. Being exposed in these guns is a heavy disadvantage, and a higher amount of damage against tanks is required to balance the risk and reward.
• LMGs and Soldier Guns have been doing more damage to airplanes than intended. We have reduced the damage of soldier weapons against airplanes, so that they’re a threat to – but not a killer of – airplanes.
• The first version of Vehicle Customization is rolling out for all players, with skins for tanks as well as skins and nose art for airplanes. More to come in the future!
• Reworked the Panzerfaust to be less effective on rear shots on vehicles. Armor angle on vehicles now matter less, and the Panzerfaust now deals a more consistent amount of damage to vehicles. Panzerfausts also deal more systemic part damage, allowing them to be used more tactically, taking out engines, tracks and turrets, etc.

Soldier Fixes and Tweaks

• Fixed an issue where the third-person soldier animations would not properly function when going into the wounded state and result into soldiers weirdly snapping.
• Ragdolls no longer have strange movement after being dead for a certain amount of time.
• Fixed an issue where the soldiers would be getting an input delay (stuck in place) after the revive was completed. This change should improve the responsiveness of revives for both the reviver and the revivee.
• Aiming down sight (ADS) and moving on uneven terrain at the same time no longer kicks the player out of ADS (more specifically when using the “Custom Stock” Specialization).
• Added procedural face animations for voice overs.
• Improved the soldiers’ left hand animations when reloading side arms while coming out of a crouched position.
• The Tanker class is no longer able to build Fortifications faster than the Support class.
• Fixed an issue where the soldiers would move up and down slowly while down on uneven terrain.
• Fixed an issue where players would get pushed by teammates when going prone.
• Fixed an issue where soldiers could fall through the ground if they got revived.
• Fixed a legacy and common issue where soldier jumps could get interrupted when trying to jump over obstacles (sometimes very small).
• Made various vault detection improvements on more complex assets such as rocks.
• Fixed an issue where reloading would be interrupted when vaulting through a window while the reload animation still played.
• Reduced stand-to-prone firing and aiming restriction by 100ms to match the soldier animations when transitioning from stand to prone.
• Fixed an issue where aiming would be slowed down and limited after getting revived.
• Fixed an issue where sliding could be triggered with a single press instead of a double-tap.
• Tweaked the sliding animation in first person to match the duration of the sliding in third person more accurately.

Vehicles

When using the Danger Ping feature in a vehicle, all other occupants of the vehicle will now see the ping as if they were in your squad.
• Fixed the rain weathering effects on the Spitfire.
• Changed airplane damage effects to better visually represent both the health of the airplane and engine systemic damage.
• Added tire trails from the wheels of the Staghound T17E1.
• Removed an exploit where tanks could fire shells faster than intended.
• Players are now able to repair disabled parts of a tank from the outside, even if the tank is at full health.
• Fixed an issue when a player would “Jeep Stuff” the Universal Carrier from behind and it would not take any damage.
• Corrected the firing sounds on the Stuka B-2.
• Fixed an issue where players were unable to exit the stationary PAK40 and 6 Pounder by moving backwards.
• Fixed an issue where anti-tank half-track vehicles had over-sensitive aiming.
• Fixed the launch velocity of tank flare launchers to make the flares shoot further and higher, increasing the area in which they spot and making them more useful.
• Decreased the heat threshold for the top grenade launcher on the Sturmtiger. After overheating, the grenade launcher now needs to cool down completely before it can be fired again.
• Increased the launch velocity of the top grenade launcher on the Sturmtiger, for increased range.
• Added reload time to bombs and rockets, after planes re-supply, so that they’re not instantly available after a resupply.
• Refactored flak to deal more consistent damage vs. large planes, and slightly less vs. smaller planes.
• Moved aircraft resupply points further away from the infantry combat areas on most maps, to make Attrition a bigger factor for bomber planes.
• Reduced the explosion radius of the GR21 rockets on the BF-109, to reduce its effectiveness against ground targets.
• Reduced the damage of GR21 and RP-3 rockets on the BF-109 and Spitfire vs.
medium and heavy tanks.
• Changed the Stuka damage model to be closer to bombers, to improve its survivability vs. most forms of damage, and strengthen its intended ground attack role.
• Reduced the number of light bombs carried by the Ju-88 A to 16 and also reduced the rate at which they drop from the plane.
• Reduced the number of 1,000kg bombs carried by the Ju088A from 2 to 1.
• Fixed an issue preventing wheel systemic damage to the Staghound T17E1 from explosions.
• Changed crosshair in third person when using bombs on Spitfire and Bf-109 planes.
• Fixed the Flakpanzer IV Zimmerit Specialization which wasn’t functioning properly.
• Fixed the Panzer IV Zimmerit Specialization which wasn’t properly visible on the exterior of the tank.
• Fixed some issues with the third person FOV setting on vehicles.
• Fixed issues with the tank Field Repair Specialization not repairing turret damage consistently.
• Changed the MCLC Specialization on British tanks from a weapon slot to fire when pressing the equipment 3 button instead.
• Fixed that the Staghound T17E1 didn’t consistently explode immediately when destroyed.
• Fixed some vehicle overlay diagrams that showed incorrect layouts.
• Fixed that the Valentine Mk1 AA Specializations Field Repair and Emergency Repair had swapped functionality.
• Fixed strange behaviors when vehicles had towable weapons hitched.
Fixed some airplane Specialization trees that had incorrectly accessible paths.
• Lowered the health of stationary weapons.
• When using the Spotting Scope specialization in light tanks, a sound is now played when an enemy is spotted.
• Greatly reduced damage of aircraft light bombs vs. tanks.
• Increased the direct hit damage of Stationary and Half Track mounted AT guns. Being exposed in these guns is a heavy disadvantage, and a higher amount of damage against tanks is required to balance the risk and reward.
• Changed the vehicle “Critical Hit” indicator (the orange hit indicator shown when you cause damage to a vehicle) to more consistently display when causing damage at good angles to tank armor.
• Fixed an issue with airplanes sometimes not exploding properly when crashing.
• The wingtips on the Spitfire MkVb now properly become “clipped” when using the Improved Control Surfaces Specialization.
• Fixed an issue occasionally causing damage to tanks to incorrectly cause engine damage that couldn’t be repaired.
• Added a reload animation when using stationary and towable AT weapons.
• Fixed an issue preventing squad spawning on the Blenheim airplanes.
• Fixed an issue causing the Churchill Gun Carrier zoom view to be incorrectly offset from the weapon position.
• Fixed an issue causing some towable weapons to unspawn while being used or towed.
• Fixed an issue when spawning into vehicle gunner positions that caused the weapon to appear disconnected from the player.
• Fixed an issue causing an empty third weapon slot to be available on some tanks.
Weapons and Gadgets
• Added a confirmation sound when successfully spotting with the Binoculars.
• Smoke Grenade Launcher now properly blocks spotting (including from suppression).
• The M30 Drilling reload animation should now always play when reloading.
• Added the Predator and Urban Blue customizations for the M1897.
• Players can now disable enemy placed AT Mines and Dynamite by interacting with them when playing as a class that supports it.
• When using the Chromed Finish skin on Turner SMLE the textures on it would flicker.
No more of that!
• Improved the scopes by reducing the clipping in sights.
• Fixed an issue where you could reload the Gewehr M95 without having to play the reload animation.
• Players are no longer able to instantly fire rocket launchers when switching weapons.
• FG-42 iron sights are no longer misaligned when in ADS.
• MP34 Lattey sights are no longer misaligned when in ADS.
• Throwing knife maximum damage range reduced to 6.5m (from 13m).
• Throwing knife headshot multiple was incorrect and has now been increased to 2x (was 1x). This means a headshot should always guarantee a kill at any distance.
• Throwing knife maximum capacity reduced to two from six.
• Decreased M1928A1 maximum damage to 25.1 (Was 30).
• Increased the 3 hit kill range of the Gewehr 1-5 to 30 meters (25 meters).
• Increased maximum damage for the Sturmgewehr 1-5 and StG 44 to 25.1 (Was 24).
• Reduced the range at which the Turner SMLE can kill with one headshot and one body shot to 30 meters (Was 35 meters).
• Increased the 4 hit kill range of all assault rifles, LMGs, MMGs and SMGs to 10 meters (Was 9 meters) to make close quarter damage more reliable.
• Increased all SMG 5 hit kill range to 30 meters (Was 25 meters).
• Slightly extended pistol damage dropoff distances.
Bolt actions no longer deal slightly reduced damage when hitting the lower body or upper arms.
Recoil
• Increased horizontal recoil of the KE7 to 0.45 (Was 0.36).
• Increased horizontal recoil of the M1907 SF to 0.41 (Was 0.39).
• Decreased horizontal recoil of the STEN to 0.38 (Was 0.4) and increased the efficacy of the Ported Barrel specialization.
Specializations
• Increased the effect of the Slings and Swivels Specialization. Switching to your primary weapon is now an additional 50 ms faster for all weapons and firing after sprinting is allowed an additional 16 ms earlier for bolt-action rifles, assault rifles, semi-automatic rifles, and SLRs.
• Changed the specialization for the KE7. Recoil Buffer has been removed. Quick Aim has been added. Specialization tree has been reordered.
Reload
• Increased the reload speed of the KE7. Base reload time is now 3.55 s (Was 3.75 s).
• Increased the reload speed of the MG34 with the double drum magazine. Tactical reload is now 3.7 s (Was 4 s) and empty reload is 5.083 s (Was 5.5 s).
• Increased the reload speed of the M1907 SF. Tactical reload is now 2.7 s (Was 2.9 s) and empty reload is 3.3 s (Was 3.5 s).
Miscellaneous
• Improved sustained fire accuracy of SMGs while aimed and stationary.
• Decreased sustained fire accuracy of assault rifles while aimed and moving.
• Increased muzzle velocity of all SMGs as follows:
o MP34: 495 m/s (Was 450 m/s)
o. MP34 (High Velocity Bullets): 560 m/s (Was 520 m/s)
o STEN: 495 m/s (Was 430 m/s) o MP40: 455 m/s (Was 400 m/s) o EMP: 420 m/s (Was 380 m/s) o MP28: 345 m/s (Was 320 m/s) o Suomi KP/-31: 330 m/s (Was 300 m/s) o M1928A1: 330 m/s (Was 280 m/s)
• Decreased drag of SMG bullets from to 0.005 (Was 0.007) for regular bullets and
0.0035 (Was 0.005) for High Velocity Bullets.

Maps and Modes

• Removed some spawns that were out of bounds on Rotterdam when playing Grand Operations.
• Tweaked the metal beams on Devastation where players previously could get stuck.
• Fixed an issue where players were unable to spawn on Arras when playing the Final Stand mode.
• In Airborne, the bomb no longer auto detonates if one of the carriers does not advance towards the objective while being close to the other bomb carrier. We have this functionality to prevent players from taking the bomb and not playing the objective.
Added collision near the E flag close to the stage on Devastation where players previously could get stuck behind the scene.
• Enabled destruction on the objects inside the control tower on Aerodrome.
• Added more spawn points on Conquest, Domination, and Breakthrough on all maps.
• Removed a spawn point that was out of bounds on Fjell 652 when playing Frontlines.
• Fixed an issue on Airborne and Frontlines where the bomb could spawn below the ground.
• Frontlines on Twisted Steel: Increased respawn timer on tanks, from 30 seconds to 90 seconds.
• Delayed all airplane spawns in pre-round by 30 seconds as an intermediate measure to prevent bombers spawn killing players.
• Breakthrough on Arras: Increased the initial ticket count from 200 to 250 and increased the spawn threshold on all sectors.
• Breakthrough on Twisted Steel: Increased initial ticket count and increased the spawn threshold in the first sector.
• Breakthrough on Fjell 652: Increased the spawn threshold in the first sector.
UI/HUD
• Added kill log icon for kills where the projectile first traversed a material before killing the player.
• Customized vehicles, and not the default setup, are now shown in the progression hub instead.
• The character is now facing the camera when applying facepaints.
• Fixed an issue where the Company in the Frontend could show corrupted graphics in some cases.
• Players should no longer see artifacts on the Company in the main menu.
• Alpha and Beta Dog Tags should now be properly unlocked for players that earned them. • Players can now properly see the number of players in a friend’s squad in the social hub.
• Made various fixes to Special Assignments.
• Items should no longer appear blurry when getting new shipments in the armory.
• The in-game chat log will now stay hidden even if the player joins a squad and the player has chosen to hide the chat log.
• The game doesn’t switch to default button mappings while the soldier is dead (death experience and deploy screens) anymore.
• Fixed an issue where the social widget was overlapping on the end of round screen.
• Iron sights zoom level now properly shows as 1.5x instead of 1x.
Options
Aiming:
• Implemented Uniform Aiming for vehicles (adjustable via the Advanced Control Options screen).
• Implemented adjustable Vertical Aim ratio for soldier and vehicle aiming for mouse and stick aiming (adjustable via the Advanced Control Options screen).
• Made controller stick input curve and aim speed tweaks for vehicle aiming.
• Added Options for setting custom colors and glow on the Reflex/Nydar sights and colors for Lattey sights.
War Stories
• The Freedom Star medal is now properly awarded once players collect all 40 Letters. The Distinguished Intelligence Service medal is now properly awarded once players collect all 40 Letters.
• Improved the transition to gameplay on the Prologue when playing in 4K.
• Improved the ragdolls behavior during the Prologue mission. Spectator
• Using the “Invert Vertical Look” option no longer causes the controller to lose functionality.
• The top gunner in the Panzer IV now appears in the correct position.
• Fixed stuttering when spectating the Blenheim Mk IF.
• Made various text fixes.
• Added Camera Sway options to the Camera tab in the Spectator Options. These options can be used with the director and free cameras. o Enable Camera Sway – turn on/off camera sway. o Camera Sway Duration – how long it takes the camera to sway to the selected angle.
o Camera Sway Angle – how far the camera can sway from the center.
• Added a Look at Camera to Free Camera mode. When in the Free Camera mode, this can be turned using the “Look at Player” option in the Camera tab of the Spectator Options or via the input specified on the icon on the bottom right of the UI. When enabled, this will cause the free camera to automatically rotate and “look at” the selected player. The camera can still be moved by the user when this is on and will orbit around that player. The camera can also be rotated manually via input and when any rotation input stops; the camera will smoothly rotate back to looking at the selected player.

Stability
• Fixed a crash that could occur when changing the soldiers’ appearances.
• Many other stability improvements

PC Specific Improvements
• When running VOIP at higher volumes the signal is no longer distorted.
• Fixed an issue where quick keyboard taps would get missed if both press and release happened in the same update tick.
• Controller stick and keyboard arrows now work properly when navigating the Calibration screen.
• Made TAA (Temporal Anti-Aliasing) improvements: fixed broken motion vectors, which reduces blurriness on vegetation.
• Origin friends presence is correctly updated for newly added friends.
• The push-to-talk button now only activates that functionality and does not interfere with other in-game systems.
• The social hub no longer closes down if you invite a friend to your squad.
• Squad leaders are now able to leave and create new squads.
• Squad members are now able to invite other players into their squad if the previous squad leader leaves.
• If the player cancels during matchmaking, the game will no longer be stuck in a cancelling state.
• Added Smooth Rotation option to the Camera tab in the Spectator Options. Smooth Rotation is an alternate control method for rotating the director and free cameras when using a mouse. When the right mouse button is held down, moving the mouse

further in the desired direction will cause the camera to move faster. Stopping mouse movement while the right mouse button is held down will maintain the current speed. Setting Smooth Rotation to On will allow the camera to have much smoother rotation movement while using the mouse compared to the default rotation movement(Smooth Rotation Off). This can be used with the director and free cameras.

Button Mapping
• PC: players can now use the keyboard arrow keys for aiming too (both soldier and vehicles) and shooting (Spacebar for vehicles, Right Ctrl for soldier).
• Fixed an issue where binding keyboard buttons on aim/look actions had extremely high sensitivity.
• Fixed an issue with the options screens sometimes showing incorrect option descriptions when hovering with the mouse.

RTX (DXR Ray Tracing)

• Made stability improvements while running the game with DXR Ray Tracing on.
• Improved performance of several components of the ray tracing implementation.
• Improved ray tracing performance against foliage and vegetation.
• Using frame buffer data, where applicable, to increase overall ray tracing quality.
• Removed inactive geometry from ray traced scenes.
• Fixed medium quality setting not applying correctly.
PlayStation® 4 Specific Improvements
• If the player loses connection to EA Online it should now be easier to reconnect if the servers are available.
• Optimized how the game loads the Company when booting up the game. It should no longer be displayed prior the finishing of loading in the textures.
• Fixed an issue with the first selection in the initial Audio Calibration screen.
• Fixed a problem with controller sticks having no functionality in the initial Audio Calibration screen.

Xbox One Specific Improvements
• Improved gameplay support for the Xbox One Chatpad attachment – the button detection was not consistent before and the player had to press the key multiple times for the action to register.
• Fixed an issue with the first selection in the initial Audio Calibration screen requiring two button presses.
• Fixed a problem with controller sticks having no functionality in the initial Audio Calibration screen.
• Fixed the processing of Shift (soldier sprint) and Ctrl (soldier crouch hold) keys on the Xbox One keyboard.

Enjoy the latest Battlefield V content, soldiers! Keep it locked here to MP1st for the latest Battlefield V news.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Crash Team Racing Remake to Be Announced at The Game Awards

If you’re old enough to remember it, there’s one definitive kart racing game on the original PlayStation, and that’s Crash Team Racing; a game based on the Crash Bandicoot franchise, and developed by Naughty Dog. While that game was definitely loved by a lot (including this guy), we sadly didn’t see a sequel.

Given how license holder Activision has been remaster happy as of late with the remaster of the Crash Bandicoot games, and Spyro series, could we finally be getting a Crash Team Racing remake? All signs point to a rip-roaring yes!

PlayStation Access host Hollie Bennett tweeted out this image of a pair of Crash Bandicoot-colored furry dice, which some might recognize as items one might hang on a car’s rear-view mirror, with a note saying, “Sliding into the Game Awards on 6/12 – Anonymous.”

If that tease wasn’t enough, Eurogamer “understands” that this tease is the real deal that and that Activision will make the CTR remake or remaster official later this week — presumably as part of the game reveals in The Game Awards!

Crash Team Racing was released way back in 1999 for the PS1, and was heavily influenced by Nintendo’s Mario Kart franchise. While some might see it as a copycat, it did enough twists and turns on its own to make it a cult classic.

Needless to say, we’re excited to hear about this, and will report on any further developments. The Game Awards will take place this December 6, and we’ll be sure to report on any info that seeps before and during the event.

 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: WWII Winter Siege Event Returns, Here’s What to Expect

In case you’re still heavily playing Call of Duty: WWII, Sledgehammer Games hasn’t forgotten about you at all! The studio has announced that the COD WW2 Winter Siege event is coming back this year! It should be live now and will last until January 1, 2019!

Aside from new playlists, there’s going to be the Winter Siege Collections and more.

That said, we’re re-launching Winter Siege beginning tomorrow, Tuesday, December 4th, on all platforms. Shout out to all the conspiracy theorists out there that got it right! With that comes a special Wintery Playlist featuring winter maps that includes Winter Carentan. We’re also reopening Winter Siege Collections that include the Gewehr 43, Sten and GPMG, various uniforms, giving everyone a free Winter Supply Drop per week just for playing, along with Winter Siege Quartermaster promotions throughout the event. Lastly, we’re adding a Winter Carentan Mosh Pit that includes Team Deathmatch, Domination, Hardpoint, Kill Confirmed on Winter Carentan with 2XP. Although you won’t be seeing the wintery HQ during the event, we feel like this is a great chance to partake in the event if you missed it last year or didn’t get a chance to check out some of these unique weapons and gear.

Again, this COD WW2 Winter Siege event should be live now, so go make sure to partake in the winter shootbang fun.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Awards Celebration Sale Now Live in Asia PlayStation Store, Winning Games Discounted

In case you didn’t know, Sony held its PlayStation Awards event just yesterday where the biggest and brightest games in Asia and Japan were given recognition. If you saw the winners list, and wanted to try the games out, and you’re in Asia (or have an Asian account), you’re in luck!

Sony has rolled out a big Asia PlayStation Store sale, and it’s called the “PlayStation Awards Celebration Sale,” which is to commemorate the awards show! AAA titles like God of War, Marvel’s Spider-Man and lots more are discounted, as well as other category winners. Check out the full list below.

In case you’re wondering, you can create an Asian (R3) account, activate or initialize the download, and revert back to your original account to play the games and earn their Trophies normally.

Over in the US, Sony has also rolled out this week’s sale, and they are for Deep Silver titles, as well as for the Elder Scrolls series. Go check it out here.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Overture Release Date Confirmed for Tomorrow, Here’s 14-Pages of Patch Notes

Update: The big Battlefield V update is now out! Here’s the complete 14-page patch notes reformatted for an easier read!

While DICE delayed the Battlefield V Tides of War chapter 1 Overture release date that was supposed to drop yesterday, the studio has now confirmed the release timing, and it’s set to roll out tomorrow! According to Global Community Manager Dan Mitre, “all issues have been resolved” and the Battlefield V Overture release date is on track for tomorrow!

Here’s the scheduled roll out for each platform:

  • Download Available Starting: Wednesday, December 5th at 12am PT / 3am ET / 8am UTC / 9am CET
  • Downtime: Expecting 1-hour downtime per platform
  • Update Accessibility:
    • PC – Wednesday, Dec 5th at 1am PT / 4am ET / 9am UTC / 10am CET
    • PlayStation 4 – Wednesday, Dec 5th at 2am PT / 5am ET / 10am UTC / 11am CET
    • Xbox One – Wednesday, Dec 5th at 3am PT / 6am ET / 11am UTC / 12pm CET

Not only that, but the 14-page patch notes are now live too! There are changes specific to each platform, as well as weapon balance tweaks, bug fixes and a lot more.

Check out the top issues that are getting fixed with the patch:

Top Issue Fixes and Changes
–  Fixed a bug where weapons would stay locked even if the player had reached the
required level to obtain them.

–  Improvements for the issue involving infinite loading screens. Should be drastically
reduced with this update.

– Fixed an issue where vehicle passenger gunner turret animations would not align with
where the player was aiming.

– Players no longer get into a soft hang when viewing assignments in-game.

– Made tweaks to the Conquest Soft Catch-up mechanics. The catch-up will now only
be activated when the losing team is very far behind instead of rounds that are fairly
close. We think that this will make matches more fair in general, while at the same
time making the matches a bit more exciting if the skill gap between the teams is too
big.

– We are adjusting the amount of ammunition given to airplane forward firing machine
guns and cannons. With fast resupply we feel like we can reduce the ammo in each
weapon so attrition becomes a factor over a long period of flying. This also allows us
to use ammo load as a balancing mechanic for some weapons like the 8x LMGs on
the Spitfire or the explosive cannon rounds on the BF109.

– Airplane Zooming in 1P will now give 2.5x zoom, allowing for superior scouting of the
battlefield and aiming at long range or small targets. This should help planes like
fighters from be more connected to the ground combat.

– A reduction to the damage airplane parts take from LMGs and a buff to the health of
the engine of airplanes means that dogfights should no longer be determined by an
almost guaranteed part disable. Players will have to focus fire on parts to get disables,
or they will need to equip higher caliber, but lower rate of fire weapons to do effective
part damage. This should deepen the experience in dogfighting and plane
customization.

–  The Stuka 37mm cannons have been adjusted to be more effective in direct fire
against vehicles and less effective in splash against infantry. This brings them more in
line with their original intent. Additionally a delay on dropping bombs that was unique
to the Stuka has been cut from 0.3 sec to 0.1 sec (there’s an arm on this bomber that
swings down to drop the bomb, we sped that

– Angled damage is now better exposed to players, with a critical hit (headshot)
hitmarkers playing whenever a player makes a hit at an optimal angle or against a
weak part like a turret.

– Increased the direct hit damage of Stationary and Half Track mounted AT guns.
Being exposed in these guns is a heavy disadvantage, and a higher amount of
damage against tanks is required to balance the risk and reward.

– LMGs and Soldier Guns have been doing more damage to airplanes than intended.
We have reduced the damage of soldier weapons against airplanes, so that they’re a
threat to – but not a killer of – airplanes.
• The first version of Vehicle Customization is rolling out for all players, with skins for
tanks as well as skins and nose art for airplanes. More to come in the future!
• Reworked the Panzerfaust to be less effective on rear shots on vehicles. Armor angle
on vehicles now matter less, and the Panzerfaust now deals a more consistent
amount of damage to vehicles. Panzerfausts also deal more systemic part damage,
allowing them to be used more tactically, taking out engines, tracks and turrets, etc.

For the full patch notes, check out this pdf file.

Lastly, there’s an upcoming Reddit AMAA (Ask Me Almost Anything) session happening tomorrow at 10 a.m. PT/1 p.m. ET/7 p.m. CET! We’ll report on any big info dropped by DICE, so make sure to check back here on MP1st regularly.

Once the patch is out tomorrow, expect a reminder from MP1st as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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