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Meet The Hive God ‘Crota’ In Destiny’s New The Dark Below DLC Trailer

Be careful. Mr. Crota doesn’t sound like a very nice guy, and it looks like he’s got a pretty big army to help him carry out his sinister plans.

Luckily, you’ll have your chance to stop him in his tracks inside the Moon’s Hellmouth and save Earth from invasion in Destiny’s upcoming The Dark Below DLC, which introduces new gear, new Missions, new Strikes, a new Raid, new Crucible maps, and a Light Level increase to 32.

Bungie’s latest trailer — which was leaked earlier this week, so you may have already seen it — will help you get acquainted with the horror’s you’ll face in the dark below on December 9.

The expansion is included in Destiny’s Expansion Pass, but you can also pick it up separately for $19.99.

David Veselka

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Destiny’s Next Update Will Bring Changes to Exotic Weapons, Latest Strike Tweaks Explained

Developer Bungie is not done updating Destiny before the launch of December’s The Dark Below DLC.

According to Bungie community manager David “DeeJ” Dague in the latest Weekly Update, the studio is “about to give you more reasons to covet almost all of the Exotics in the Grimoire deck” in the game’s next patch.

“Exotics are about to come off the workbench,” he explained. “We’ll be shuffling the cards before The Dark Below launches. Just in time for fresh targets. We know you’ve been waiting and asking while we’ve been working.”

“The economy of war in the City is being updated along with the rarest and most unique guns on your rack. Even the marks you’ve earned will have new buyers who hold what your arsenal craves.”

What exactly all this means, we’re not quite sure yet. As Dague noted, he’s “saving the numbers for the notes that are being written up right now.”

In Destiny’s 1.0.3 Update that launched earlier this week, Guardians may have noticed a slight difference in the level of difficulty when attempting to solo Strikes. According to Designer James Tsai, it was intentional, but the studio is looking at ways to enable players to continue completing Strikes alone with greater ease.

“We were looking over the data from Strikes and found that some unintentional damage scaling was occurring based on team size. The larger the Fireteam, the more damage an enemy shot would inflict upon its members,” Tsai explained.

“We made a couple of changes. First, we tuned the damage to be a little easier overall so that we’d see higher survival rates in 3-player fireteams. Then, we normalized these damage values across all group sizes so that players wouldn’t feel that additional Guardians joining their Strike made things harder. Players can now be certain that people joining their team are helping their progress, not hindering it.”

“The side effect of this change is that playing Strikes solo has indeed become a little harder. We acknowledge that this is undesirable for many players and we are considering different ways to solve these problems.”

So, if you’re wondering what happened there, now you know.

Look forward to more updates from Bungie in the near future by keeping your sights locked right here on MP1st.

David Veselka

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Get Warframe’s Massive New Archwing Update Now On All Platforms

A massive new updates for Digital Extremes’ free-to-play third-person combat game, Warframe, is now live on all platforms.

Archwing most notable additions include a brand new game mode that allows you and your Tenno to take on battles on only on foot, but in space. There are also a couple of new weapons, new enemies, and a brand new Tenno with its own set of new abilities.

Catch the full feature list below:

Warframe Archwing Update

New Game Mode – Tenno fly into the depths of space in the new game mode that puts the ‘space’ into space ninjas! Archwing technology contains unique new weapons and abilities to unleash against the enemy.

New Quests – Deepen the lore and expand the Warframe universe! Discover the Archwing technology and secrets of the new Warframe; each with their own set of interlinked missions!

New Archwing Weapons

  • Veritux – Weightless space turns this impossibly massive sword into an agile instrument of destruction.
  • Imperator – A long range rifle capable of firing in space, the Imperator’s versatility makes it an ideal weapon for space combat.
  • Onorix – This laser bladed battle-axe easily hacks through a ship’s defenses and the forces protecting it.

New Syndicates – Represent one of six Syndicates to earn unique rewards as your Standing increases! Wear your Syndicate’s Sigil with pride in missions to earn Standing and proclaim your loyalty!

New Warframe, Limbo – Bring honor to the solar system with a Magician-like Warframe whose hat wields exceptional powers. Limbo’s powers include:

  • Banish – Displaces a target into the rift plane, inflicting additional damage if the target is hostile.
  • Rift Walk – Pass over into the rift plane.
  • Rift Surge – Surge the void energy through the rift plane, increasing the damage inflicted on enemies that have been banished there.
  • Cataclysm – A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.

New Weapons

  • Halikar – This jet powered Grineer throwing mace always comes back to its master.
  • Opticor – Once charged, this Corpus laser cannon dispatches a devastating blast of light energy.

New Tileset – The Corpus Ice planets have been added permanently to missions in Europa!

New Customizations

  • Sigils – Found in the “Regalia” section of the Arsenal, equip and customize Sigils to show your loyalties and accomplishments!
  • Liset – 10 Bobblehead decorations are here for you to buy and adorn your Liset with!

New Mods – Over 70 new Mods to be found and fused, 25 of which are Archwing specific! Including:

  • Ability Augment Mods – Ability Augment Mods tweak and enhance Warframe Abilities, find them within the Reward tiers of Syndicates!
  • Standard & Corrupted Mods – All new mods to extend beam range, proc time, projectile speed and more!
  • Archwing – Customize your Archwing with mods found by killing new Archwing enemies!

New Enemies – New types of enemies equipped to fly in space present new challenges in combat. The Grineer have returned Sprag and Ven’kra to the battlefield, and introduced a new enemy with a vicious pet Kubrow of his own! Don’t count the Corpus out yet! A new miniboss, Lynx, has also appeared!

Source: Warframe

David Veselka

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Get Knowledgable About The Crew In This New 101 Trailer

Learn everything there is to know about The Crew with a new in-depth overview trailer from Ubisoft.

It covers everything from the open racing world of the USA, to game types, to customization, and more. So, give it a watch to find out if this racer is for you.

The Crew launches on Xbox One, PlayStation 4, and PC on December 2, but you can get involved in the open beta on Xbox One and PlayStation 4 this November 25 – 28. You’ll find more details on The Crew’s official beta page.

David Veselka

Musician, Gamer, Geek. Subscriber

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Free-to-Play Strategy Game, Call of Duty: Heroes, Now Live on iOS and Windows 8 Devices

Call of Duty: Heroes, a new mobile game set in the Call of Duty universe, is now available on iOS and Windows 8 devices.

The free-to-play strategy game lets you command and level up iconic Call of Duty characters like Captain Price and “Soap” MacTavish to build armies and defend bases.

Features:

  • Take control of and level up iconic heroes from the Call of Duty franchise, including Call of Duty 4: Modern Warfare, Call of Duty: Black Ops II, and more. Each hero has their own progression system and unique Killstreaks.
  • Train and specialize your army using units directly from Call of Duty, such as Juggernauts, Dragonfires, and CLAWs.
  • Unleash Killstreaks such as the drone strike, UAV, care package, and chopper gunner to devastate opponents.
  • Build and upgrade your base into a fortress with sentry guns, Guardians, SAM turrets, howitzers, mines, and over 30 other upgradable structures.
  • Defend your base against attackers and go on the offensive in three unique modes: PvP, Campaign, and Survival
  • Team up with your friends to form alliances, donate troops, and dominate your enemies.

Here it is for iOS and Windows 8 devices. You’ll find it on other platforms soon, says Activision.

David Veselka

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Next Halo: MCC Content Update Planned For This Thursday, Here Are The Patch Notes

In an ongoing effort to resolve the issues facing early adopters of Halo: The Master Chief Collection, developer 343 Industries is preparing to launch a previously delayed content update tomorrow on Xbox One.

In addition to a number of matchmaking improvements, the content patch also aims to address a handful of UI and gameplay bugs affecting a few of the Halo games in the collection. The studio released a full list of patch notes today so you can find out exactly what’s in it. We included it below:

Halo: The Master Chief Collection November 20 Content Update

MATCHMAKING

  • Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.
  • Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.
  • The improved matchmaking flow is as follows:
    • Searching
    • Searching for more players
    • Players found
    • Finalizing matchmaking process
    • Connecting session
  • Made an update to ensure that parties stick together when returning from the post-game carnage report
  • Prevented the ability for players “kick” other players from matchmaking games
  • Made an update to ensure that the Roster correctly displays the “searching” UI rather than “My Game Session” while searching for players
  • Removed the possibility to boost ranking through a custom games exploit
  • Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting
  • Made an update to ensure that the “Connecting to your game” message no longer incorrectly displays in the lower right of the screen during gameplay
  • Made an update to the “team creation” phase that allows players to be grouped by team
  • Made an update to prevent players from seeing the “connection failed” dialogue if disconnected during the map voting screen
  • Improved roster / matchmaking lobby stability
  • Made improvements to the accuracy and stability of the “Game Session Details” UI
  • Improved version compatibility
UI

  • Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)
  • Corrected career stats that did not update uniformly across different profiles in multiple titles
  • Improved Forge map display names in Theater
  • Corrected various medal inconsistencies across titles
CAMPAIGN

  • Made updates to the attainability of various achievements, including “Goat Roped,” “Monopolized,” “You’re Joking,” and “Devastating.”
  • Improved Halo: CE career stat tracking
  • Resolved scoring and time HUD reset and display issues
  • Made an update to ensure that rival emblems are displayed correctly
HALO: CE

  • Improved consistency and reliability of shot registration
  • Improved headshot hitboxes
  • Fixed an issue where respawning players could momentarily appear at their death location
  • Made an update to ensure that the match ends when the entire opposing team quits
  • Improved fall damage consistency (specifically in regards to uneven surfaces)
  • Improved Halo: CE menu and loading screen stability
  • Improved consistency with multikill rewards
  • Made an update to improve post-game carnage report accuracy for Halo: CE FFA games
  • Updated default language settings
HALO 2

  • Made an update to ensure that the team color shown in pre-game lobby matches in-game
  • Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches
  • Improved a variety of networking issues to allow for improved gameplay consistency
  • Made an update to service tag functionality, allowing for service tags to appear for all players
  • Improved the post-game carnage report to correctly display team color
  • Made an update to ensure that the match ends when the entire opposing team quits
  • Improved “original” medal icon functionality in split-screen
  • Improved host migration functionality
  • Corrected “headshot” stat tracking
  • Addressed a crash that occurred with the Scarab skull
  • Addressed art errors that occurred on the opening cinematics for “Uprising” and “High Charity”
HALO 2: ANNIVERSARY

  • Made an update to prevent players from gaining achievements in Forge
  • Improved Forge item display names
  • Resolved text overlapping issues
  • Improved split screen stability
  • Made an update to resolve the notorious “-1th” scoreboard text
  • Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match
  • Improved host migration functionality
  • Corrected vehicle and weapon thumbnails in the “Tools of destruction” table in the post-game carnage report
  • Addressed a dedicated server issue that caused gameplay physics issues on Stonetown
  • Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session
  • Improved Forge mode stability
  • Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time
  • Improved Shrine objective spawn points
  • Improved King of the Hill and Ninjanaut mode stability
  • Addressed an issue where controller vibration could persist during the pause menu
  • Improved Race mode respawn zones

David Veselka

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Check Out Some Of Halo 5: Guardians’ Alternate Controller Schemes In The Beta

The introduction of a pseudo-aim down sight mechanic in Halo 5: Guardians has a lot of shooter fans talking, especially after learning that the ability is mapped to the Xbox One’s left trigger, just like the rest of the Call of Duties and Battlefields out there.

If you missed it, here’s Halo 5: Guardian’s default beta controller scheme that was announced earlier this month:

B2IrpIDCUAAsYv0

But, after all, it is only one controller scheme. So, what about the others? Halo YouTube personality Greenskull from Ready Up Live was able to note a few of them during his hands-on time with the game. Here they are:

[youtube id=”NwpuFDgGcEo”]

As a Halo: The Master Chief Collection owner, you’ll be able to take all of them for a spin when the Halo 5: Guardians multiplayer beta launches on December 29 and provide your own feedback.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield’s Next Installment Will Head Back To The Series’ Military-Style Roots, Says EA

With Battlefield Hardline still on the horizon, dropping St. Patrick’s Day of next year, EA would naturally be tight lipped about future Battlefield installments we’re already anxious to learn more about.

Though not specific on what the next game will be called, we recently discovered that the successor to Battlefield Hardline will return to the series’ military-style roots, according to EA CFO, Blake Jorgensen.

It will be “a return to a Battlefield military-style game; more to come on that,” said EA CFO Blake Jorgensen, as reported by GameSpot.

When should you expect to see the next Battlefield game? Last month, EA CEO Andrew Wilson said in a conference call to investors that “our next Battlefield experience is planned for launch in Q3FY17” which is business lingo for October-December 2016. He continued by saying that “we want to give Battlefield 4 and Battlefield: Hardline players more time to enjoy these games and immerse themselves in a game, the live service, and the community.”

With modern military shooters becoming over-saturated in today’s current market, it will be interesting to see where EA and developer Digital Illusions C.E. will take the franchise. Will it head back to World War 2, Vietnam, or will the nods towards Battlefield: 2142 in Battlefield 4’s latest expansion Final Stand be the precursor for the long awaited sequel to the futuristic installment of the franchise?

Where would you like to see Battlefield 2016 go in terms of setting or theme?

Image Credits: “Operation Let’s Get The Hell Out Of Here” By the talented Berdu

Den Kovacs

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Respawn Announces New Titanfall Deluxe Edition For Origin and Xbox One, New Trailer Highlights All Added Features Since Launch

Since launching in March, Titanfall has received loads of support from developer Respawn to improve the game and add more content to keep players busy. If you’ve passed up the chance to buy the PC and Xbox exclusive, now may be a great time to bite the bullet with the new Titanfall Deluxe Edition.

Originally only available on EA Origin for $79.99, the now $39.99 digital-only Deluxe Edition is also coming to Xbox One on November 25 for $49.99 and will offer the vanilla game, all three Titanfall DLC packs — Expedition, Frontier’s Edge, and IMC Rising — and every single free update released so far, including Titanfall’s Frontier Defense co-op mode. While content may have seemed scarce nine months ago, Respawn has kept true to their word and brought new things to the IP, which you can see in detail in the video above.

If you’re still wondering whether Titanfall is worth the money, here’s my verdict on the game in our MP1st review – “Titanfall may suffer from story driven details and a lack of unique game modes, but it more than makes up for it with diverse maps, an astonishingly fun multiplayer gameplay experience that rewards players regardless of skill level, and an offering that is an overall breath of fresh air in the first-person shooter genre.”

For more news on Titanfall, be sure to keep your Titan sights on MP1st.

Source: Titanfall

Den Kovacs

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Battlefield 4 Community Unites To Unlock Secrets Of The “Phantom Bow”, More Final Stand Easter Eggs

Update

One step closer, JackFrags and his troupe have managed to get the elevator to the “Phantom Room” working. All that’s left is the code…

Watch their reactions below:

[youtube id=”FYtjvrcMIQ4″]

Original Story

The secrets of the Battlefield 4 Premium’s Phantom Program are beginning to unravel as keen members of the Battlefield community attempt to decode the last and final phase presented in the just-released Final Stand DLC.

As you may have already gathered, the ultimate reward for completing all of the Phantom Program’s assignments, available only to Battlefield 4 Premium members, appears to be the “Phantom”, a compound bow that fits in the primary weapon slot and sports three different arrow heads as ammunition.

Thanks to BattleRushGaming and DANNYonPC, we now know where to find the bow. The question is how to access it and how to find the Battlelog password that unlocks the fourth Phantom Program Assignment?

Here are the original videos that kicked off the investigation:

[youtube id=”J31cPEl9asQ”]

[youtube id=”2BXgPIUk3r4″]

JackFrags‘ video featured above the post does a good job wrapping everything up and also includes a number of other nifty easter eggs included in the Final Stand DLC. Definitely give them all a watch and, if you want to get involved in the hunt, check out the official Phantom Program thread on Reddit.

Lastly, since the Phantom Bow is unlocked on private servers, users have been toying around with it and getting a feel for the new weapon. Leave it to LevelCapGaming to present an in-depth weapon guide with solid stats, arrow type analysis, and aiming techniques. You can watch his video below:

[youtube id=”rg6WGSO8EyE”]

Now, good luck finding out how to unlock it! What do you think of the new Phantom weapon as a reward for completing Battlefield 4’s Phantom Program (we assume)?

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – New EV-30 DLC Sparrow Lets Guardians Perform Aerial Tricks And Stunts In Game

Bungie is giving Guardians of the Last City on Earth the opportunity to let loose and have a bit of fun with a new bit of Destiny DLC exclusive to Destiny Expansion Pass holders or available in the game’s upcoming The Dark Below expansion.

If you happen to be an owner of the pass now or get it any time before January 15, you’ll find a little gift waiting for you upon your next visit to the Postmaster vendor in The Tower: The EV-30 Tumbler Sparrow.

The fancy blue bike with flame decals ain’t no ordinary Sparrow, however. As you’ll see in the trailer above, it allows you to get your ‘X Game’ on by performing some pretty rad motocross tricks.

Here’s how it works. Pressing Right Trigger on the Xbox controller or R2 on the PlayStation controller after catching some air puts your Sparrow in “Trick Mode”, allowing you to flip or roll it around and even perform wicked stunts mapped to the d-pad:

  • Up – No Hands
  • Right – Can-Can
  • Down – Superman
  • Left – Can-Can

If you’re undecided on the Expansion Pass, you’ll still get the Sparrow should you decide to pick up Destiny’s The Dark Below DLC separately this December 9.

What’s your take on Destiny’s latest offering? Cool or gimmicky?

David Veselka

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New Call of Duty: Advanced Warfare Update Patches Annoying Multiplayer Map Bugs

A new Call of Duty: Advanced Warfare multiplayer update is rolling out for Xbox One and PlayStation 4 users today, developer Sledgehammer Games announced.

UPDATE:  The update is now available across all platforms.

Different from last week’s game update, today’s Xbox One and PS4 patch aims to smooth out Advanced Warfare’s multiplayer experience by squishing a few notable bugs in some of the game’s multiplayer maps, namely, bugs that have been allowing players to access locations outside of a map.

Here are the details, as per Sledgehammer’s latest community update:

MULTIPLAYER IMPROVEMENTS

  • Atlas Gorge – Momentum – Adjusted spawn locations.
  • Biolab – Crane Wash – The Aerial Assault Drone out of world.
  • Biolab – Hallway – Player out of world .
  • Biolab – Jutting piece of collision – Player out of world .
  • Defender – Security Gate Area – The Aerial Assault Drone and Recon Drone out of world.
  • Defender – Laser Center – Care Package invalid location.
  • Detroit – Jimmy’s Diner Corner – Player out of world.
  • Detroit – Lower Street – The Aerial Assault Drone and Recon Drone out of world.
  • Detroit – Park – Portaling.
  • Greenband – Atrium – Player out of world.
  • Greenband – Zen Garden Lane – The Aerial Assault Drone and Recon Drone out of world.
  • Greenband – Aquarium Lobby – The Aerial Assault Drone and Recon Drone out of world.
  • Horizon – Mission Control – Player out of world.
  • Horizon – Exterior Hangar – Player out of world.
  • Instinct – Temple – Player out of world.
  • Recovery – Command Center – Player out of world.
  • Retreat – Pool Area – Player out of world.
  • Retreat – Turtle Garden – Player out of world.
  • Connectivity Optimizations.

EXO SURVIVAL

  • Exo Survival Global – Losing HUD in Goliath.
  • Exo Survival Global – AI issue after completing level 25.

The notes don’t get too specific in terms of locations, but it appears that a lot of the annoyances have been addressed. You’ll also find a few fixes for Advanced Warfare’s Exo Survival mode.

As mentioned earlier, the update is rolling out on Xbox One and PlayStation 4 today but is also expected to arrive on other platforms in the near future. Stay tuned for more news!

David Veselka

Musician, Gamer, Geek. Subscriber

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Try Destiny For Free For a Limited Time, Demo Lets You Transfer Your Guardian To The Full Game

The most talked about game of 2014 is now free to try for a limited time on both previous generation and current generation consoles.

Users on PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 can now take Bungie’s shared-world shooter, Destiny, for a test drive by downloading the games limited-time free trial.

Players will be able to create their own Guardian, sample a few story missions, and take part in some co-operative and social activities. Any Guardian you create in the demo will also transfer fully, stats and all, to the full game should you decide to make the purchase afterwards, as long as you remain within the same console family.

You can check your console’s respective digital store for the demo now and take Destiny for a spin.

Destiny was recently updated earlier this week with some major improvements to UI, PvP, Voice Chat, and more. You can read the full list of patch notes here, if you missed it.

Source: Activision Blog

 

David Veselka

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Get The Patch Notes For Battlefield 4’s Latest Game Update, Final Stand DLC Now Live

Along with the launch of Battlefield 4’s fifth and final multiplayer expansion for Premium members earlier today, developer DICE LA has also deployed a brand new game update for all users on all platforms that any battle-hardened soldier will want to take note of.

Aside from the update’s primary purpose to enable Battlefield 4’s Final Stand DLC, the patch offers a number of improvements in the user interface department with tweaked hit indicators, new options, HUD improvements, and a hefty dose of various fixes. The update also dives deep into a number of map-specific tweaks, all listed below

Have a look at the full list of notes and be sure to drop a comment below letting us know what you think of Final Stand so far!

Battlefield November 18 Game Update

GENERAL

  • This game update enables the Battlefield 4 Final Stand expansion pack.
  • Tweaked the hit indicator speed to behave more like Battlefield 3.
  • Fixed an issue where the hit indicator size for shooting an enemy player in the arms would be small, when it actually should be medium size.
  • Added advanced gameplay options for customizing the hit indicator.
  • Tweaked hit indicators: medium hit texture to better fit with small hit and headshot textures.
  • Improved the hit indicator accuracy from vehicles when shooting enemy infantry.
  • Made it clear in the in-game squad menu that a “Squad Join”-squad is not a private squad.
  • Fixed an issue that prevented players from joining a rented server that was protected with a password.
  • Added an option (under the advanced gameplay options menu) to toggle the Defensive Perk icon on spotted enemies and set it to be OFF by default now. This icon was originally added in the Fall Patch (September) and set to be always ON at the time.
  • Added fix for a water splash effect on players who were shot at after emerging from a dive. This usually occurred after the second time the player emerged.
  • Fixed several issues with the underwater audio mixer for players who were diving and emerging several times in a row.
  • Fixed the Battle Pickup respawn so that it will only respawn after its ammo has been depleted or the player carrying the Battle Pickup has been eliminated.
  • Adjusted the terrain loading on China Rising maps to improve terrain during the start of the round.
  • Fixed a case where in-game Battlelog would not show after signing out of a profile while on the rent a server store area.
  • Fixed an issue where the TV missile HUD would be flickering on and off.
  • Fixed an issue that would sometimes cause a graphical corruption at the bottom of the screen when flying a helicopter over water.
  • Fixed a typo in the description of “Damaged Type Based Shape”-option in the gameplay options menu. “Hint” has been correctly changed to “hit”.
  • Capture the Flag: Fixed duplicate flags being rendered when the flag is taken the instant it returns to the base.
  • Capture the Flag: Fixed an issue where sometimes the flag would be rendering at an incorrect place, instead of on the player who is holding it.
  • Fixed an issue where soldier weapon flashlights and lasers would render on vehicle-mounted weapons.
  • Cleaned up the reticle icons and thickened the lines to make them read more clearly.
  • Changed friendly fire to be OFF in the “Classic” rent a server options preset.
  • Updated the new advanced HUD option descriptions where “Friendly” was sometimes incorrectly referenced to as “Enemy”.
  • Fixed an issue where knifing a player with the “4th Floor” dog tag would display a blank dog tag.
  • Updated the holo sight shader to better render against bright backgrounds like snow.
  • Updated vehicle HUD colors and shaders to be more visible vs bright backgrounds.
  • Fixed an instance where the HUD for the RAWR would get extremely blurry and fuzzy when looking at certain surfaces.
  • Fixed an issue that could cause Battle Pickups to sometimes sink into the ground when dropped. Players should now be able to pick them up without any problems.
  • Fixed an issue where players who left vehicles could kill teammates or themselves by launching the vehicle at them and exiting it. Player can still kill enemies this way and is now correctly awarded points if killing them.
  • Fixed an issue with the M18 Smoke functionality, where the smoke would only be visible for the players who stayed on top of the grenade.
  • Fixed an issue with the Desert Eagle muzzle flash.
  • Added extra smoke emitters to both M320 and M18 to decrease the smoke spawn time.
  • Tweaked the XM25 Airburst smoke.
  • Fixed cameras that were not correctly pointing at the flags. This change affects Commander Mode in Conquest Large on the Sunken Dragon map.
  • Updated Medic bag so that it does not heal soldiers who are suppressed or underwater

COLLISION CLEAN UP

Operation Locker 

  • Fixed an instance where players would see a floating cardboard box, after destroying the boxes below it.
  • Hainan Resort
  • Fixed a small step that the player is forced to jump over west of the Resort, at the small building next to the empty pool.
  • Dawnbreaker
  • Rush: Fixed an invisible collision north from the bus station that stopped projectiles and bullets.

Siege of Shanghai 

  • Fixed occluder issue present after destroying a wall on the north side of the building situated at the D point.
  • Fixed an issue with an invisible wall on the corner of the Statue, south of flag D.

Propaganda 

  • Conquest Large: Fixed an issue where a player could get stuck in the out of gameplay area if he/she jumps the walls in the southwest area of the CN base.
  • Defuse: Fixed an issue with some of the sand boxes colliding with the sidewalk margins in the northeast part of the map.
  • Flood Zone
  • Conquest Small: Fixed an issue where the roof of a wooden shack is left floating after it gets destroyed.

Lumphini Garden 

  • Domination: Fixed an issue where the user would clip through the dirt pile in the southwest part of the map while prone.
  • Rush: Fixed an issue where the user would clip through the mud next to the bridge between the US base and M-COM A of the second pair of M-COMs.
  • Rush: Fixed a graphical corruption that affected some of the water, causing sharp edges.
  • Conquest Large: Fixed an issue that prevented players from vaulting over some of the red fences, in the area near the dam. Players should now be able to vault over the fences without any problems.
  • Fixed some instances where wall junctions were not correctly aligned, leaving small vertical holes between textures on some walls.
  • Fixed a graphical issue underneath one of the bridges close to the construction site.
  • Fixed an issue with the dirt pile floating under the bridge, near the construction site.
  • Conquest Large: Fixed an issue with grass clipping through pavement north of flag A.
  • Conquest Large: Fixed an issue with plants appearing to be floating after their stand gets destroyed.
  • Conquest Large: Fixed an issue with a missing texture in the mudslide in the southeast corner of the map.
  • Pearl Market
  • Conquest Small: Fixed an issue where missing textures made it possible for players to see between a wall and the floor, south of flag C.
  • Domination: Fixed an occluder issue on one of the buildings situated near flag B.
  • Chain Link: Fixed an issue where the switch for roll-up gates was floating in mid-air.
  • Conquest Large: Fixed a clipping issue near flag A.
  • Fixed an issue where pallets would float in the air after destroying the pallets underneath them.
  • Team Deathmatch: Fixed a clipping issue inside a building located near the road in the north part of the map.
  • Rush: Fixed an issue where a wheel cart with supplies was floating on the road near M-COM B from the second set of M-COMs.

Sunken Dragon 

  • Chain Link: Fixed an issue with an invisible collision present at a window in the parking lot, west from the capture point D.
  • Fixed an issue with invisible collision near the entrance of the parking garage located in the southwest corner of the map.
  • Fixed an issue with cracks/holes in the garage, which allowed players to see through them.
  • Fixed an issue that prevented players from breaking the glass in the bus stop with a melee attack.
  • Fixed an issue with Z-fighting on the Floodgate ground.
  • Fixed an issue with Skyscraper seams which allowed players to see outside of the map boundaries.
  • Fixed an issue where the metal rails near the lake at sector E were misaligned.
  • Fixed an issue where a water texture was floating above the ramp leading towards the US base.
  • Fixed a color issue on the underside of tourist boats.
  • Fixed an issue where the player could encounter an incorrect animation when climbing a ladder near the north bridge.
  • Fixed an invisible collision under the Sea Dragon.
  • Fixed an issue with the handrail that was clipping through the bridge near flag B.
  • Fixed an issue that prevented the player from vaulting over the bar outside one of the sentry boxes near flag D.
  • Fixed an instance where major occlusion would occur after a player destroyed the vegetation northeast of the big parking lot.
  • Fixed a collision issue on the broken section of the restaurant on the second floor.
  • Fixed an issue with the top step at the US flag location that forced players to jump over it.
  • Fixed a destruction issue with the restaurant advertisement sign.

EXPLOIT FIXES 

  • Metro 2014: Fixed an area that could be used to get outside of the map and shoot other players.
  • Operation Locker: Tweaking added collision to the railing at the panopticon area, further blocking some players from using the balcony as an exploit
  • Lumphini Garden: Fixed an exploit that made it possible to use the MAV to spawn in on a friend to end up outside the map boundaries.
  • Lumphini Garden: Fixed an exploit that allowed players to end up below the subway station.
  • Lumphini Garden: Fixed an exploit in Conquest Small that allowed players to shoot through a small unintended opening in a wall.
  • Hainan Resort: Fixed an exploit where players were able to go outside of the map and shoot at enemies.
  • Pearl Market: Fixed an exploit where a player could see through a part of the building situated near the bus.
  • Fixed an issue that allowed players to spawn into vehicles before the lockdown timer in the beginning of a round reached zero.

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – You’ll Be Able To Use Swords In Destiny’s New Raid

If I were to ask you what your favorite Story Mission in Destiny was, chances are you’d answer, “That one on the Moon where you get to swing around a giant sword. What was it called? Oh. The Sword of Crota!”

That’s because it probably was one of the most fun missions in the game and, as it turns out, Bungie probably knows it.

After a number of DLC items showed up in Destiny’s database after yesterday’s large game update, which are meant to unlock after the launch of The Dark Below DLC this December, users have discovered a few interesting attributes that potentially offer insight into what the new six-player Raid, Crota’s End, might hold.

For example, searching through some of the new items listed on DestinyDB, you’ll find that almost all of the new Raid gear offers buffs specific to Crota’s End. Here are a few of them:

  • Lich Bane – Projectiles have a chance to disorient Hive Wizards
  • Hive Disruptor – This weapon deals bonus damage to stronger Hive enemies
  • Dark Breaker – Projectiles will overpenetrate through Hive Knight Wall of Darkness
  • Burgeoning Hunger – What power drives this appetite that grows after each meal?
  • Crota’s Pet – Three rapid precision kills will return one round to the mag
  • Moment of Speed – Gain a temporary increase to reload speed while Oversoul’s Gaze is active
  • Moment of Power – Gain a temporary increase to weapon damage while Oversoul’s Gaze is active

You’ll notice the new “Oversoul’s Gaze” mechanic, which is likely some sort of spell an enemy, or perhaps the Raid boss, can cast on you and your party.

More interestingly, as Reddit user debugman18 pointed out, one of the new items, a pair of boots, offers its wearer a buff that suggests sword wielding is actually thing that will be in Destiny’s new Raid:

  • Swordbearer’s Touch – Gain a temporary increase to Agility while carrying the sword of a Hive Swordbearer.

It makes sense and was probably in all likelihood to begin with, but it’s pretty cool to know that Destiny’s next Raid might finally put your sword skills to use.

As the appearance of any of these items have yet to pass, take the info with a grain of salt for now. If you’re interested, follow the link to DestinyDB above to see all of the new gear added in the latest patch.

Keep your sights on MP1st for more Destiny updates!

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Advanced Warfare Multiplayer Review – A New Era Or Another Repeat?

Did you hear? A new Call of Duty developer is in town, and that has a lot of veteran fans of the annual first-person shooter series eager to see what exactly that might mean for this year’s entry.

Call of Duty has been primarily built on a two-year development cycle between Activision studios Infinity Ward, famous for introducing the Modern Warfare series, and Treyarch, best known for their work on the Black Ops series. This year marks a first for the franchise: a three-year development cycle with the introduction of a brand new studio, Sledgehammer Games.

Sledgehammer isn’t entirely new to Call of Duty, however. The dev house got its big break by assisting sister studio Infinity Ward in the completion of 2011’s Call of Duty: Modern Warfare 3. Before that, co-founders Glen Schofield and Michael Condrey were busy conceptualizing a gritty third-person Call of Duty game set in the Vietnam War, which never ended up seeing the light of day. They’ve got chops as a developer — previous work includes the genre-revolutionizing game, Dead Space — but does Sledgehammer have what it takes to live up to the passionate and sometimes fierce expectations that millions of Call of Duty fans have every year?

With an extra year of development time and a new driver behind the steering wheel, Call of Duty: Advanced Warfare has the potential to drastically alter the direction the series is headed in. But without the same level of expertise as other studios and with so much pressure placed on their debut solo project that aims to be the first truly next-gen Call of Duty title, will Sledgehammer find themselves in the ditch?

Advanced Warfare

Call of Duty: Advanced Warfare certainly is the biggest departure from the series’ tried-and-true formula since 2007, when the original Modern Warfare fast-forwarded Call of Duty’s traditionally World War II setting to present day. But, it’s still Call of Duty. In that sense, I think Sledgehammer Games accomplished exactly what they set out to do: Introduce new concepts and move the series forward in a meaningful way without alienating long-time fans.

Advanced Warfare’s roots clearly lie in the foundation set by Treyarch and Call of Duty: Black Ops 2, despite Sledgehammer owing much of their success to their previous work on Call of Duty: Modern Warfare 3. Pick-10 is back, except now it’s Pick-13. Once again, weapon attachments only affect weapon behavior, while Perks only affect your soldier’s performance. Wildcards appear once more, while weapon camoflage patterns are unlocked as they were in Black Ops 2. League Play returns as a Ranked Playlist in Advanced Warfare, and as Treyarch did before them, Sledgehammer has placed a heavy emphasis on competitive settings and eSports-friendly modes.

Sledgehammer’s vision of the future — 2054, to be exact — does differ substantially enough from Treyarch’s to not be criticized for borrowing too heavily, but at times, I wonder why Advanced Warfare simply wasn’t called “Black Ops 3”. It really feels like a natural progression of Treyarch’s latest work, which is just fine by me. I personally thought Black Ops 2 was the best thing to happen to Call of Duty in a while. Similarly, Advanced Warfare is exactly what the franchise needed right now. Whether it’s the right direction or not is largely up to you and your tastes, but the fresh design ideas are much appreciated. Oddly, any advancements or additions made in Call of Duty: Ghosts appear to be largely ignored here, which may be a good thing to those who’ve expressed distaste for last year’s entry.

Advanced Warfare

So, what is new in Advanced Warfare?

Let’s start with the most obvious: The Exo Suit. Every Operator, as they are called in Advanced Warfare’s multiplayer, is equipped with a performance-enhancing Exo Skeleton Suit that grants enhanced speed, strength, and, most notably, mobility. On the ground, players can Boost Slide while sprinting and Boost Dodge left, right, and back as a way to quickly get in and out of gunfights or cover. In the air, players can Boost Jump (double jump), Boost Dodge left, right, back, and forward, or send their Operator speeding to the ground in a special Boost Slam melee attack that kills on direct impact. You’d think that melee attacks would reach all new levels of absurdity with the assisted strength, but while a good socking to the face will send soldiers flying, the range of melee attacks has been toned down significantly from previous titles.

What I find most impressive is how intuitively these actions are integrated into the console controller layout. Performing a Boost Jump is as easy as pressing the jump button twice, as expected, while all Exo Dodge techniques are mapped to the left thumb stick. Whether on the ground or in the air, boosting is a simple matter of clicking the thumb stick in while pointing it in the desired direction. Meanwhile, the Boost Slam is as easy as pressing the melee button while in mid-air. All of it will really only take you a few games to get the hang of and you’ll be zipping around in the air like a Super Saiyan in no time.

There’s certainly a comparison to Respawn’s Titanfall and its nimble Pilots to be made, but Advanced Warfare ditches the forward momentum-based wall-running chains for more vertical and tactical movement that allows you to advance or retreat more rapidly. The way Sledgehammer has integrated it enhances the game’s gunplay, I find, while Respawn’s implementation better serves map traversal. Personally, I prefer the former and think it’s better suited to Call of Duty.

Advanced Warfare

On that note, I believe there is a small case to be made against the new movements. While it increases the intensity and speed in firefights and moment-to-moment gameplay, it sure does a number on map flow and throws any measure of predictability out the window. Expect to be shot in the back a lot more than previous titles with players zipping around the map and behind you at record speeds. That, and Sledgehammer’s tendency to re-spawn players very close to hotspots, objectives, or where ever your Operator was just killed, can lead to some very frustrating and unfair deaths. On the bright side, I fully expect tweaks to spawning if player feedback demands it and Exo movement does show up on radar, so it’s manageable if you’ve got a good eye. You’ll also need to be wary of your own movements as well, as you can see by the new and improved mini-map that now notifies you when your soldier is making noise.

The new gameplay elements and deeper meta-game introduced by the Exo Suit can be a bit of a trade off, but it’s one I think was necessary regardless, even if I’m still undecided on it. What has me most curious is the question — and it’s probably the same question on everyone’s mind — of whether or not future titles from Treyarch and Infinity Ward follow the trend.

Either way, if none of that is for you, there’s always Advanced Warfare’s Classic playlist that does away with the Exo Suit entirely. Though, maps are built in favor of the new mechanics, so it’s likely you still won’t find that “classic” Call of Duty experience you’re looking for. Speaking of maps, if, like me, you were at all a fan of Black Ops 2’s designs and layouts, you’ll probably find a lot to like in Advanced Warfare’s roster of 13 maps at launch, 14 if you include “Atlas Gorge” from the Season Pass. Most maps are sectioned off into lanes, only a solid dose of verticality is introduced this time around as it’s now much easier for players to gain height advantages quickly. Perhaps the most difficult tactic to master in Sledgehammer’s shooter is keeping tabs on what’s above you just as much as what’s in front, behind, or beside you. If there’s one thing I learned, it’s that I need to improve my aiming skills to better track enemies that launch into the air mid-battle. It’s tricky, I tell ya, but nice to be challenged again.

Advanced Warfare

As mentioned previously, the Pick-10 create-a-class system is back, but now with an extra three points that you can gain by deselecting Scorestreaks — a first for the series. These can be spent on extra Attachments, more Perks, a second Exo Launcher grenade, or Wildcards that let you wield an additional Exo Ability, more Scorestreaks, or a primary weapon in place of a secondary. The level of customization has never been so deep in Call of Duty, and it even extends to Scorestreaks, which can now be tailored via a wide selection of options, adding to its overall cost of in-game points. It’s too bad that a lot of them, including some of the top-tiers ones, are severely ineffective at getting additional kills. I found it more useful to forgo Scorestreaks entirely and to spend those points elsewhere. The guns on the Paladin gunship, for example, are rather inaccurate and overheat much too quickly.

Perk balance has been reconsidered to reduce “crutch” options to a minimum, providing ample opportunity for more unique loadouts set-ups that perhaps aren’t normally as popular. Dead Silence, for example, a perk that mutes your soldier’s footstep sounds, has now been relegated to an Exo Ability, a slot that’s filled with just as equally useful options. Meanwhile, all soldiers can now “fast reload” weapons by double-tapping the reload button. You end up losing the remaining ammunition in your magazine, but it helps cut down your reliance on what are normally ‘must-have’ Perks like Sleight-of-Hand or Attachments like Dual Magazine. In any case, Sledgehammer’s thoughtfulness in opening up class balance is much appreciated.

And, yes, there are no Claymores or I.E.D.s in Advanced Warfare. Praise the COD Gods!

A much wider selection of grenades is also available in the Exo Launcher slot, including new additions like the EMP Grenade, Tracking Drone, and Spike Drone, on top of returning favorites like the Frag, Semtex, and Stun grenades. A personal favorite of mine is the Threat Grenade that highlights enemies in its vicinity when thrown. Exo Abilities, on the other hand (literally), are Perk-like abilities that are more closely tied to your Exo Suit and replace what was normally the Tactical Grenade button on your controller or keyboard binding. These interesting options grant opportunities to wield a ballistic Exo Shield, gain an additional burst of speed, cloak your soldier, hover in mid air, or block incoming explosives, all for a short amount of time as each ability is tied to a battery-life that depletes rapidly. You’re only given one battery per life, so, they must be used wisely.

The selection of weapon Attachments are your standard affair, save for a few. There is an assortment of high-tech optics to choose from, courtesy of Advanced Warfare’s future setting, including a Target Enhancer that highlights enemies in its line of sight or an Auto Focus Sight that automatically zooms in on a target when your soldier is stationary. The new Tracker pings enemies on your mini-map that you injured during combat while the Parabolic Microphone pics up suppressed weapon fire, also revealing your enemy’s location.

Advanced Warfare

I didn’t find Advanced Warfare’s weapon selection particularly extensive at first, but there is more to it than what initially meets the eye. Hundreds of different weapon variations can be unlocked via Supply Drops, which award players with three different tiers of items — Enlisted, Professional, and Elite — in three different categories — Weapon Loot, Gear Loot, and Reinforcements — earned by simply playing. Elite variations of weapons, for example, not only offer alter base statistics, but also often sport a noticeably different appearance, including unique camo options. You can very much liken Advanced Warfare’s Elite Weaponry to the Legendary Weapons you might find in Bungie’s Destiny, which is a really cool RPG-esque addition to Call of Duty, in my eyes.

Even in their non-Elite form, you’ll find that, in addition to stats like Damage, Accuracy, Fire Rate, etc., base weapons in Advanced Warfare each come equipped with specialized character traits. This is most apparent in the Sniper Rifle category where you’ll find one that can only one-hit-kill with a headshot but fires very rapidly, another that boasts a more familiar damage model, another that fires two shots, the second of which triggers the first round to explode, and another that is pretty much a guaranteed one-hit-kill anywhere on the body but can only be fired while aiming through the scope. You’ll also find four round and five round burst weapons, weapons that can only be dual-wielded, weapons that fire faster over time, or weapons that grow more accurate over time, among many other flavors. It brings real purpose to each and every weapon choice, making your selection that much more meaningful, and is something that I think would do well to carry over into future titles.

Of course, I must make mention of some of the more out-there weapons like the EM1 direct energy rifle that’s basically a giant laser gun, the Tac-19 shotgun that sends opponents flying with a powerful blast of energy, or the MORS and RW1 railguns that are ever so satisfying to get kills with.

Advanced Warfare

Unfortunately, a lot of the more specialized weapons appear to be taking a back seat to the tried-and-true Assault Rifles which are clearly the more dominant class of weapons in Advanced Warfare. In addition to simply being fully automatic, they’re extremely accurate and are the only class of weapons that don’t sway whatsoever, which is extremely beneficial when trying to take out agile targets that are usually on the move. Of the lot, the Bal-27 is the clear winner, which can get annoying when it appears in your Kill Cam death, after death, after death. Sub-Machine Guns are decent but have a harder time matching up with their longer-barrelled brothers due to the distance they must close, which also applies to Shotguns. Sniper Rifles can also be quite difficult to use. Not only will your targets practically never stay still, but the amount of scope sway gives off the impression that your soldier pounded back one too many brewskies before charging into battle. In what was clearly an effort to crack down on “quickscopers”, perhaps the multiplayer designers went a little too far, making sniping for average shmucks like me a lot tougher.

Through Supply Drops or by completing certain challenges, you can also earn your Operator some seriously sweet-looking gear that Sledgehammer has graciously allowed us to show off to others in Advanced Warfare’s Virtual Lobbies while in Matchmaking. Again like Destiny, your Operator is fully customizable with eyewear, helmets, chest pieces, gloves, Exo Suites, etc. It’s the icing on the already delicious cake that is Advanced Warfare’s impressive selection of personalization options, a selection that is very likely to be widened through a plentiful offering of micro-downloadable content, if that’s your thing.

Another no-brainer is Advanced Warfare’s Virtual Firing Range that lets you test out all of your gear instantaneously while creating your class at any point before or during matchmaking. It wasn’t just a thrown-in feature either. Eight different simulations are at your service with virtual dummies that mimic the hit boxes and health of real players, allowing you to put different damage models to the test.

Black Ops 2’s Pick-10 system was already really good at letting you play Call of Duty the way you want to play Call of Duty and Advanced Warfare’s Pick-13 just takes that to the next level. What you may or may not agree with is the decision to go back to a progression-based unlock system instead of allowing gamers to pick and choose the order in which they unlock gear. It’s really up to preference. Interestingly, like Weapon Camo unlocks, Weapon Attachments aren’t earned linearly by simply scoring kills with a particular gun. Instead, there are certain tasks to complete that will unlock specific attachments, adding some nice variety to the unlock tree.

Advanced Warfare

There really isn’t a whole lot new in the way of game modes, save for two very special ones. That said, a lot of the classic modes you know and love play a hell of a lot differently with the new Exo Suit movements. Like I said earlier, map control in modes like Domination can be a lot tricker when it’s much easier for enemies to slip by unnoticed and vice versa. You’ll probably be reaching a little higher for dog tags than you’re used to in modes like Kill Confirmed and Search and Rescue as well. Hardpoint, a favorite of mine from Black Ops 2, also returns but with a bit of that Exo spice for a new flavor. Advanced Warfare’s Capture the Flag, of course, raises the bar in terms of speed and intensity.

Momentum is a returning mode from way back in the day when Treyarch launched Call of Duty: World at War. Based on what was then called War, Momentum is comparable to a very linear Domination with moving objective points where progress is only made when a point is captured and a new one opens up deeper inside enemy territory. Capturing the one closest to their ‘home base’ wins the match. Of course, it works both ways, so there can be a lot of back-and-forth if both teams are equally matched, which can lead to some very drawn-out, high kill-count matches. Spawn are a terrible mess, but it’s part of the chaos, and if you can learn to overcome it, you might crawl out of it with some serious kills.

The newest addition to Advanced Warfare’s roster of game modes is Uplink. If you’ve ever played Halo’s Ricochet, then you know exactly what your getting into. Its pretty much a carbon copy, but Call of Duty style, which isn’t a bad thing. It was a fantastically fun game mode in Halo and it is here too. Instead of scoring the most kills, Operators must pick-up a ball-like satellite and either score a touchdown or throw it into the goal located near the enemy’s spawn. More points are offered for jumping into the floating net, as opposed to lobbing it in. Like real life sports, you can pass the satellite to teammates or attempt to run it in yourself. You can even catch enemies off guard by tossing the satellite to them, forcing them to drop their weapon and giving you the opportunity to neatly take them out with yours before picking the satellite back up again. I personally love modes like these where emphasis isn’t placed as heavily on weapon skill, but on strategy, tactics, and teamwork instead.

In addition to your standard playlist of 11 game modes, there are also Hardcore, Classic (no Exo Suit), and Bonus playlists. Competitive players can work through different leagues in Ranked Play, as in Black Ops 2. Clans will also have ample opportunity to participate in Clan Wars, courtesy of Beachhead Studios, which can be managed through the official Call of Duty Companion App for free.

Advanced Warfare

Advanced Warfare’s three-year development cycle has perhaps produced the most noticeable results in the dramatically improved visual and audio departments. Unfortunately, it still struggles to hit full 1080p on Xbox One, but looks Stunning on PlayStation 4 and on PC where you’ll find an impressive number of basic and advanced graphical options.

Sledgehammer has made a number of enhancements that help elevate Call of Duty’s status to a true next-gen title, but this is mostly only true in the game’s single player campaign where you’ll find true-to-life facial animations in ridiculously high fidelity, along with improved lighting and special effects. You won’t see anything as jaw-dropping in multiplayer matches as backgrounds are still rather 2D and any major special effects are kept to a minimum, but Call of Duty has always been about its solid 60FPS frame rate, which is once again achieved across all platforms. Still, I’m counting down the days until I can look down and see my soldier’s feet and am no longer just a floating camera. All the other modern shooters are doing it. Why can’t Call of Duty?

In addition to a smooth frame rate, Advanced Warfare boasts a very solid “netcode” (hit detection, hit notification, etc.) that has lead to some of the best ‘feeling’ gun fights I’ve had in a Call of Duty title yet. Now, a number of reports and video proof of the complete opposite have surfaced since launch, including complaints of very “laggy” gameplay, so do bear that in mind. I may be one of the lucky few who’ve managed to steer clear of such troubles. It’s one of those things where when it works, you’ll feel it, and it feels good.

Crisp and responsive audio may also play a large part in what I would call a very ‘tight’ gameplay experience. The mix of weapon fire with landing hit marker notifications is brutal. Bullets really sound like they hurt. Advanced Warfare’s audio landscape is crystal clear with every “clank” and “whizz” of the Exo Suit coming through nicely. Operators are nimble and fast on their feet and in the air but still retain a sense of weight and sheer power. Though, I wonder what happened to footstep sounds, as they are almost non-existant. It’s extremely difficult to hear enemies out of your range of vision, which is already pretty narrow on consoles, considering all that there is to keep track of. Either way, I’d like to see a bit of a volume increase for enemy footsteps to at least match older Call of Duty titles. While I’m at it, what’s up with dead bodies and why can’t I distinguish them from prone enemies? I’m not sure what the older games did differently, but I could clearly differentiate between the two. In Advanced Warfare, I’m getting popped by prone players I mistook for dead bodies all the time.

In Advanced Warfare, you’ll find a few oddities here and there that appear like rookie mistakes, but Sledgehammer’s willingness to break the mold right where it counts, at a core gameplay level, might just be what it takes to reel in brand new faces and perhaps entice ex-fans to hop back on the bandwagon.

Advanced Warfare

4 / 5

While it shows in certain areas that Sledgehammer Games isn’t the veteran Call of Duty developer Infinity Ward and Treyarch are, one must admire a studio for taking risks when they could have easily played it safe. They’ve certainly left their mark on the series, which is now better for it. If what the company was able to do in three years is any evidence of the of the care and quality going in to future titles in the years to come, things are really looking good for this and last generation’s most popular shooter.

Quite simply, Advanced Warfare is one of the better entries in the Call of Duty series to-date, that is, if franchise fatigue isn’t getting to you by now. After all, just like an expensive mechanical military suit won’t change who you are underneath, the formula remains the same underneath this shiny new exoskeleton. I’m not sure if Sledgehammer’s innovations are enough for everyone, but it is a top-notch effort that is deserving of praise and one that proves this studio can roll with the big boys.

This review is based on the Xbox One version of Call of Duty: Advanced Warfare.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – A “Reforged” Iron Banner Lands November 18 For One Week

Destiny‘s Iron Banner returns to the Crucible tomorrow, developer Bungie announced today.

The “Reforged” version that Guardians will get to take part in for one week, until November 24, boasts a number of improvements as a result of direct fan-feedback over the first Iron Banner event. If you need a bit of a reminder, you can read up on all of the tweaks below, which were implemented earlier today via Destiny’s Game Update 1.0.3.

Iron Banner “Reforged”

Power. Does. Matter! (no, really)

  • Only players Level 20 and above can lead a Fireteam
  • Players below Level 20 can accompany more powerful friends
  • Players within 3 Levels can be competitive with each other
  • Your DEFENSE rating affects how you take damage
    • Wear your best (highest rated) armor
    • Players out of your league will seem like a Boss
  • Your ATTACK rating affects how you inflict damage
    • Equip your best (highest rated) weapons
    • Lower-level players wielding fully-upgraded weapons should still be considered a very credible threat!

Claim victory to gain reputation.

  • Lord Saladin now has five ranks to obtain through victory
  • Your previous Iron Banner rank has been preserved
  • The Tempered buff is a twelve-hour boost in reputation gains
  • Activate Tempered later during the event to catch up faster

Acquire exclusive Iron Banner rewards.

  • Increase your Rank to unlock better gear
  • Reforge weapons to reset progression with new perks
  • Earn gauntlets and boots to move you closer to Level 30
  • See Lord Saladin for details!

Quitters never win.

  • Reputation gains are only awarded only to the winners
  • Defeat grants a token to be redeemed after a future win
  • You can carry up to five Iron Medallions at any time
  • Partial reputation gains are earned instantly upon victory

Strike while the Iron is hot.

  • Your reputation will be reset at the conclusion of this Iron Banner
  • Like any competitive activity, each new event is a chance to regain your standing

To get a better picture of some of the new items and improvements, be sure to visit Bungie’s official page right here.

See you in the Crucible this week!

David Veselka

Musician, Gamer, Geek. Subscriber

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New Battlefield 4 Gameplay Trailer Goes All Out For Its Upcoming Final Stand DLC

Concluding a recent gameplay event for Battlefield 4’s fifth and final multiplayer expansion, developer DICE ended things on a high note with an intense new gameplay trailer that dives into the setting and background of Final Stand.

As in previous expansions before it, Final Stand loosely ties in with some of Battlefield 4’s story elements. In this instance, intel gathered from the Chinese Army points to highly secret military base installations in Russia where experimental weapons and technologies are being developed. As developers pointed out in the gameplay live stream, Final Stand acts as a stepping stone to the future that was already realized in games like Battlefield: 2142. High-tech war machines like 2142’s “Walkers”, for example, can be seen in their early stages of development in maps like “Giants of Karelia”.

Battlefield 4 Final Stand launches November 18, on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC for Battlefield 4 Premium members. Non-Premium members can pick it up two weeks later on December 2.

It introduces new high-tech weapons, vehicles, and gadgets on four brand new maps themed around the cold and snowy atmospheres of Russia and the Arctic North.

Update

Here are the release times for Battlefield 4: Final Stand on all platforms for Premium members, according to EA’s Answer HQ (subject to change):

Origin

  • 5:30AM PST
  • 1:30PM GMT

Xbox 360 and Xbox One

  • 1:00AM PST – 5:00AM PST
  • 9:00AM GMT – 1:00PM GMT

PlayStation 3 and PlayStation 4 (North America)

  • 2:00PM PST – 6:00PM PST
  • 10:00PM GMT – 2:00AM GMT

PlayStation 3 and PlayStation 4 (Europe)

  • 6:00AM PST — 10:00AM PST
  • 2:00PM GMT — 6:00PM GMT

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Destiny Is Being Updated With Voice Chat, PvP Tweaks, UI Improvements, and More – Patch 1.0.3 Now Live

The first of many updates coming to Destiny leading up to the launch of The Dark Below DLC this December has arrived this morning on all platforms and will be rolling out throughout the day.

It’s a fairly substantial one that includes a lot of fixes, tweaks, and changes to PvE gameplay, PvP maps, UI, Vendors, and much more. It’s also the update that introduces Destiny’s new Team Chat feature, allowing Guardians to chat with match-made Fireteams in Strikes or teams in match-made PvP games.

While the new update also includes a ton of changes to Iron Banner, the event isn’t scheduled to go live until a date that will be announced later this week, says Bungie.

For now, you can check out the specifics of update 1.0.3 below and be sure to tell us what you think of the changes in the comments!

Destiny Game Update 1.0.3

Voice

  • Added a new social feature that enables users to access a channel for Team Chat
  • Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
  • To learn more about how to toggle between chat channels, click here

Classes

  • Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
  • Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
  • Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons

General
  • Reduced camera shake when being hit with explosive rounds
Perks
  • Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
  • Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities

Missions
  • Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
  • Winter’s Run: Fixed an exploit zone in the Aksor boss encounter
  • Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
Heroics
  • Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner

  • Players must now be level 20 and above to lead an Iron Banner Fireteam
  • Players below Level 20 can only accompany players above Level 20
  • Lord Saladin now has 5 reputation ranks (increased from 3)
  • New Features Added: Tempered Buff, Reforging
  • For more detailed information, click here

Cinematics

  • Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations

Combatants
  • Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
  • Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events 
  • Public Events will occur 10-15% more frequently in all public spaces

Vendors

  • Increased the number of Bounty slots in the Inventory from 5 to 10
  • Added shaders to Eva Levante’s stock in the Tower
  • Shader preview functionality added to vendor and inventory screens
  • Emblems on vendors can now be previewed in the inventory screen
  • Marks and Reputation icons and meters were adjusted to better differentiate the two
  • Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
  • Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
  • Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
  • Armor Stat upgrade potentials added to item compare on vendor and inventory screens

PVP

General
  • Enabled revive scoring for Skirmish and Salvage
  • Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
  • Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
  • Added new functionality to match pre-formed fireteams against each other
    • This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
    • In 3v3 games, Fireteams of 2 or more players will match together more frequently
    • In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
  • Won’t Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit 
  • Mark of the Unbroken no longer requires a minimum player count 
  • Sum of All Tears no longer requires a minimum player count
  • Sum of All Tears should now trigger consistently 
Maps
  • First Light
    • Implemented multiple fixes to stop players from getting into advantageous positions
  • Blind Watch
    • Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
    • Adjusted landing and respawn points to accommodate new geometry changes
    • Added protection to prevent players from getting  on top of a pipe high above the intended playable space
  • Firebase Delphi
    • Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
  • Rusted Lands
    • Blocked off the monitors above Control Zone A to prevent players from hiding in them
  • Shores of Time
    • Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
    • Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
  • Exodus Blue
    • Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
    • Fixed an issue with visibility culling behind Control Zone A
  • Twilight Gap
    • Adjusted landing points to keep players from fighting too soon in Rumble matches
    • Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
    • Added geometry to fill in small gaps that let players see out of the world

HUD

  • Improved the readability of Grenade and Melee recharge states
  • Improved the visibility of objectives in the Motion Tracker
  • Improved the visual look of Revive waypoint and Last Man Standing 
  • Added skull modifier descriptions to the Navigation Mode screen
  • Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit

  • Destiny version number added to the Character Login screen 
  • Added dialog imagery for various events
  • Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
  • Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
  • Added countdown timers for weekly/special events
  • Fixed various issues with Director animations
  • Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
  • Added the post-game carnage report for the previous games during Matchmaking search

Menus

General
  • Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
  • Network Connection Quality Indicators now added to the Roster
  • New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
  • Added support for direct fireteam joins from the roster on the Xbox One
Inventory
  • Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
  • Fixed and updated several inventory icons
  • Fixed and updated several talent tree icons

Audio

  • Improved audio cues for sticking others and being stuck with certain Grenades
  • Fixed an issue in which an audio cue would not play when completing a Bounty
  • Fixed an issue in which “Guardian down!” referenced the wrong gender in French, Spanish, and Portuguese

Technical

  • Added the ability for the Bungie DOC to send in-game alerts and messages
  • Fixed stability issues across all platforms
  • Fixed an issue that would  cause a rare crash during space flight into activities
  • Improved patch installation process
  • Implemented PS3-specific performance optimizations
  • Fixed some issues causing beetle and lionfish Kicks to Orbit

David Veselka

Musician, Gamer, Geek. Subscriber

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Latest Borderlands: The Pre-Sequel Achievements Hint At “Holodome” DLC

After the recent release of the Doppelganger character class for Borderlands: The Pre-Sequel, it appears that Gearbox is getting ready to launch yet another piece of add-on content.

According to a small set of recently discovered achievements for Borderlands: The Pre-Sequel, player can get ready to tackle something called the “Holodome”. Other than the term, not much is known about the alleged DLC, as Gearbox has yet to make any announcement.

However, judging from the descriptions of the achievements, it appears that the DLC will be very similar to the Circle Of Slaughter quest-line from Borderlands 2.

Check them out below courtesy of Xbox Achievements:

Screen Shot 2014-11-15 at 10.11.46 PM

Additionally, with the discovery of the achievements and DLC, we now know what exactly three of the four pieces of add-on content for the Season Pass: The Doppelganger class, the Aurelia The Baroness class, and the Holodome DLC.

Stay tuned for updates!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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