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Fuse Demo Incoming May 7 on XBL and PSN

Fuse, a third-person, co-op action shooter from Insomniac Games is out on the Xbox 360 and PlayStation 3 this May 28 (May 31 in Europe), but those eager will get a chance to test the game out before hand.

Hitting the Xbox Live Marketplace and the PlatStation Netwok on May 7, players will be able to sample the game by playing solo, 2-player split-screen, or with up-to four friends online as four elite operatives  – Dalton Brooks, Izzy Sinclair, Jacob Kimble and Naya Deveraux – each with their own unique gameplay experience and “xenotech” weapon.

CEA Ted Price writes, “Fuse takes four player co-op in a new direction with features you won’t find in other third person shooters: from LEAP where you can jump between each of the four unique agents at will to the experimental Xenotech weapons to the deep RPG-like character progression system. And by the way, all of these features rock for solo players as well.”

From what we’ve seen of the game so far, Fuse looks like a fun mix of nifty gameplay elements and pure action that could prove a worthy addition to your roster of co-op shooters.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – Alleged Battlefield 4 Survey Asks About DLC, Dinosaurs, Naval Combat, Map Remakes, and More [Updated]

An alleged Battlefield 4 survey circling the internet asks questions about DLC, dinosaurs, map remakes, dynamic environments, naval combat, new weapon classes, and Battlelog 2.0.

A user on NeoGAF recently detailed the survey, explaining how it asked users about some of the topics listed above. Allegedly, it asked about environments being made more dynamic, like being able to blow out the foundation of a dam to flood the battlefield, for example. Other questions hinted jet skis and gunboats, with regards to naval warfare. It also mentioned transferring over unlocks and rank from Battlefield 3.

Even more interestingly, there were a number of questions pertaining to DLC. Users were asked to rate possible DLC names that included “BF4: Recommisioned,” “BF4: Reenlisted,” “BF4: War Torn,” and “BF4: Reconstructed.”

Other DLC questions asked users how they felt about remaking maps like Oepration Metro or Caspian Border in the recently announced Frostbite 3 engine. Mention of DLC focused on naval warfare was made, with possible titles like “BF4: Naval Warfare,” “BF4: Naval Combat,” or “BF4: Steel Titans.” The user also noticed mention of dinosaurs and DLC, where questions asked how fans might feel about a co-op mode based on dino-survival using primitive weapons like the bow and arrow. Possible names included “BF4: BC,” “BF4: Primal Combat,” or “BF4: 21942” as well as others.

Though this particular NeoGAF user was unable to gather any screens of the survey, Electronic Arts has been known to pass surveys around gathering feedback from various fans of EA games.

Regardless, this info is still highly speculative and should not be taken as fact. They are, after all, only questions, though they do give you something to think about. We’ll be sure to update this story with any further information we may gather or if we spot the survey ourselves. Have any of you run across it?

Update

An EA representative told us that they do, in fact, conduct annual surveys about their games “that include topics that range from random ideas to specific themes to see what resonates.” He added, however, that “these are just some of the ideas included in our survey and not indicative of anything we have in the works.”

How do you guys feel about some of the stuff mentioned above? Naval Warfare? More dynamic environments? Transferring rank and unlock? Dinosaurs?

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts – What The Heck Is It?

Chances are you’ve heard the news, the next Call of Duty will be out November 5th and it’s subtitled “Ghosts.” What none of us have heard though, is what exactly the game’s theme, setting, or basically anything is, other than these rumors. Being a longtime fan and follower of COD and it’s development, I feel like I can lend some insight into what the deal with Ghosts is.

Oh, and just a heads up, I’ve pretty much been spot on with every prediction I’ve ever made about COD because of how closely I pay attention to everything that circulates about their development. So yeah, I’m not just guessing here.

Setting: Post-global nuclear war

Activision/Infinity Ward have made it clear that Ghosts is a transition for the COD franchise away from what they’ve already done as far as story and setting are concerned. The one thing COD hasn’t really done is the “after war” story. I think, given the dark/mysterious tone of the marketing for Ghosts and “using non-futuristic weapons” leaks and rumors, we’re going to see a very underground, guerrilla, in the ruins-of-the urban-world-warfare style setting.

The fact that Ghosts will be running on a “totally new” engine also sends up some smoke signals that correlate to this theroy. With new engines come new tools which take time to learn. As we’ve seen in past titles like BF3 and Crysis 2, the first games running on a new engine are typically the trial run for the developers to figure out what they can and can’t do well with the new software. So it would make sense that IW is using weapons they know like the back of their hand. The setting just helps support that. More on how this translates to multiplayer in a bit.

Story: Meh, but lets talk about it anyway.

I’ve heard that some people actually buy COD for the single player campaign too. Honestly, I have never really been all that intrested in COD campaigns outside of COD4/WaW, and WaW only because of Kiefer Sutherland. So the fact that Ghosts will have a campaign doesn’t really interest me all that much.

But for the sake of covering everything, I expect the Ghosts campaign to be more of a Homefront style of storyline. The “other guys” have already taken over and now it’s time to reclaim our freedom. It migh also be “hey, so we just blew everyone up, lets fight amongst ourselves for power.” Either way, expect two (or a few) factions of soldiers/people/countries fighting to reclaim power in a chaotic and destoryed urban setting.

A lot of people have been pondering whether or not the character Ghost will be making a return in Ghosts. I doubt it highly. Like I said, Activision & IW are going for a new chapter in the COD saga and I doubt we’ll see any old characters coming back. Though it wouldn’t shock me, espeically given the annoucment teaser, if there’s a lot of allusioning and symbolism to past COD characters.

Multiplayer: Going oldschool?

As I mentioned in the bit about the setting for Ghosts, the fact that it’s running on a new engine (and on new hardware i.e., next gen consoles) is going to both limit and expand Ghosts’ development. On one hand, it’s (hopeful assumption here) a totally new engine, which means the devs haven’t been using it for a decade like they have with the current engine. This means getting the game to do X, Y, or Z might be more difficult initialy than it would be in the old engine. But on the other hand, maybe the new engine is built to do X, Y, or Z and the old engine wasn’t or the current gen consoles made it impossible.

Either way, Infinity Ward will be using Ghosts as a proving ground for what the new engine can do, which means they’ll be avoiding risks and massive inovation. I think we can expect to see something like COD4’s multiplayer, but with a similar style of killstreaks to Modern Warfare 3, though hopefully without the support strike package. All the weapons in the annoucement teaser were guns you can buy on store shelves right now (which was basically all the weaponry in COD4), so it wouldn’t shock me if franchise staples like the M16, AK-47, MP5 and others will make a comeback.

Personally, I’d really like to see something like Modern Warfare 2, but balanced and improved upon for Ghosts and I think the end product will in fact be something that reminds A LOT of players of MW2, if not in look or feel than in spirit.

Final Thoughts: Don’t screw up

My frustrations with Black Ops 2’s issue made me stop playing it and sell my Xbox. COD really hasn’t been fun for me since Black Ops 1, and even then it was really starting to bug me. Given how much more harshly each new COD title has been recived since MW2, I really don’t think IW has much room for error with Ghosts. Yes, regardless of how good it actually is, it’s going to sell like hot cakes. But the core fanbase that plays COD every day isn’t going to stick around for much longer if the franchise keeps going downhill or, at the very least, continues moving away from what made it great: solid gameplay and rewarding skill over luck.

All things considered, despite my lack of faith in IW as a developer and my growing dislike for what Activision has done with their franchises, I think Ghosts might turn out to be the COD we’ve been waiting for. With new engines come new challeneges and cosidering how big COD has gotten, taking risks, especially with new hardware coming out, is basically outlawed. Hopefully, that forces IW to simplify Ghosts and move away from the “hey, you threw a grenade, here’s a chopper gunner for you,” design mentality.

FINGERS CROSSED!

What do you guys think? Agree? What are your thoughts and predictions for Call of Duty: Ghosts?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Halo 4 Weapon Tuning Update Goes Live Across All Playlists This June

As you may know, developers 343 Industries have been rigorously testing, tweaking, and tuning weapons in the Halo 4 sandbox as they work through a series of phases which will eventually bring about a significant weapon-focused update this June.

According to the latest Halo Bulletin, the studio will be inviting a small group of community members to test out the latest tweaks and get a sneak peek at what’s in store for the next update.

Fans will be able to join in via a special live streaming event, giving all players a chance to catch a glimpse of the latest weapon updates before the new settings go live globally. A date and time has yet to be announced, but you’ll be able to catch all the action, including insight from 343 developers and gameplay from community members, on 343’s official TwitchTV page.

Additionally, you’ll be able to view a detailed list of final changes on the Halo Waypoint shortly before the event goes live. These changes, once solidified, will deploy across all Halo 4 playlists on Monday, June 3.

343 writes that onces these changes go live, they “estimate that [they] won’t be making adjustments for at least several weeks as [they] examine the results of how this update changes gameplay behavior, strategy, loadout selection and more.”

3-time Halo National Champion Dave “Walshy” Walsh stopped by the studio last week to test out some of these updates. Here’s what he had to say:

343: Hey, Walshy! What were your first impressions with the new weapon tuning? Did anything immediately stand out as different, enjoyable, confusing, etc.?

Walshy: New weapon tuning felt much better! Three features stood out the most to me:

  • The Battle Rifle being a 4-shot makes it a force to be reckoned with, no longer is the DMR the go-to choice for top players.
  • Decreased magnetism on automatics definitely adds more skill to those short-range fights.
  • The LightRifle’s increased rate of fire while zoomed in will possibly make it the best long-range starting weapon in the game.

343: I’ve certainly seen quite a bit more LightRifle in our playtests. The slightly increased ROF when zoomed makes it even deadlier at range. So tell me – was the 4-shot BR as crispy as you expected?

Walshy: Cookie Crisp crispy! I might have to start doing the wolf howl after each kill! On a slightly more serious note, the 4-shot kills give the game the faster kill time that I loved from previous Halo games.

343: We played a 1 vs. 1 on Haven with Assault Rifles only, and I think we both agreed that the new tuning made it quite interesting and different. How did you feel about the reduced auto-aim on the automatics?

Walshy: First off, you and I both agree that I am the best 1 vs. 1 Haven ARs only player in the world. Secondly, I think this will only result in even more dominance from me in 1 vs. 1 Haven ARs! I think this change accounts for the few automatics in the top level of play to take slightly more skill to use. However, this change primarily affects the casual level of play, which is the majority of Halo players – overall, I think everyone will be very happy with this change.

343: How do you think these tuning updates will affect gameplay, both Matchmaking and tournament play?

Walshy: Both tournament and Matchmaking play will see more variance with starting weapons. Biggest difference in my opinion will be in the short and long-range game since the DMR currently is the go-to weapon for almost every situation. With the updates to the BR and LR, we now have weapons that, on paper, are superior to the DMR. I’m excited for this change and am excited to see how it changes the game!

Looking forward to the upcoming Halo 4 weapon tweaks? We’ll get the juicy details up as soon as they become available.

David Veselka

Musician, Gamer, Geek. Subscriber

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Thar Be Dragons! Borderlands 2 Lead Writer Accidentally Leaks Fourth DLC Name [Updated – Out This June]

Anthony Burch, lead writer of Borderlands 2 has recently leaked details of the fourth campaign DLC, expected to arrive sometime before the end of June, a couple of  hours ago on twitter. Though since removed, the tweet contained an image of the new campaign.

Which, luckily for you, we managed to snag a pic of the accidental leak that you can see below:

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So there you have it folks, the fourth campaign DLC for Borderlands 2 will indeed be titled “Tiny Tina’s Assault On Dragon Keep.” It looks like it will give us a good reason as to why the mysterious ‘Thar Be Dragon’s‘ map, that can be seen near the chest in Captain Flynt’s ship, was included into the game.

Update

Gearbox has confirmed that Tiny Tina’s Assault on Dragon Keep DLC will be available on June 25th for Xbox 360, PlayStation 3 and PC users for $9.99 or 800 MS points, free for season pass holders.

According to IGN, “the add-on revolves around a game of Bunkers & Badasses — Pandora’s version of Dungeons & Dragons — led by Tiny Tina.” You’ll experience the game as Tina narrates the action. She’s even able to tweak parameters like boss attributes, location details, characters and more on the fly.

Now that we know the title of the upcoming fourth campaign DLC for Borderlands 2, what do you hope it might include? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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New Battlefield 4 Screens Inbound [Updated]

DICE and EA are teasing three new Battlefield 4 screens through various social media services.

By, likeing, retweeting, and reblogging the following incomplete images on Battlefield 4’s Facebook, Twitter, and Tumblr, fans can inch closer to unlocking the full version of each screenshot.

EDIT: It is actually one screenshot cut up into parts.

Here’s what we got so far:

Facebook:

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Twitter:

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Tumblr:

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UPDATE

Final image (click for full size):

PAEvEen

We’ll be sure to post the complete images once they are revealed, so keep your sights on MP1st!

It’s been a while since we’ve heard or seen anything on the Battlefield 4 front. Latest reports suggested that Commander Mode and Premium will be returning, while DICE has been teasing Battlelog 2.0.

While the screens above will more than likely be of the single player, which you can catch a ful 17-minute gameplay demo of right here, we hope to gather more multiplayer details from developers DICE soon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Splinter Cell: Blacklist – Spies Vs Mercs Multiplayer Debut Gameplay Trailer

Splinter Cell: Blacklist is going all out this August 20 on the Xbox 360, PlayStation3 and PC with yet another stealth-action single player experience, more co-op missions, and a fresh take on the classic Spies vs. Mercs adversarial multiplayer game mode.

The Spies vs. Mercs game mode originally debuted in Splinter Cell: Pandora Tomorrow and pitted to teams against each other, each with their own specific objectives. The catch was that Mercenaries could only play in first-person view while the spies played in third-person view, giving the Spies a bit of an edge in-terms of awareness, despite their lack of firepower compared to the Mercenaries.

The very same game mode is getting a bit of a face lift as it reappears in this summer’s Splinter Cell: Blacklist. As primomised last week, check out the debut gameplay trailer from IGN below.

What do you guys think? If Ubisoft can pull it off, Spies vs. Mercs could turn out to be a refreshing alternative to today’s traditional multiplayer shooter.

Plan on pre-ordering Splinter Cell: Blacklist? Checkout this nifty list of pre-order bonuses and collectors’ editions.

David Veselka

Musician, Gamer, Geek. Subscriber

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Aliens: Aliens: Colonial Marines Reconnaissance Pack DLC Released in Europe, New Hot Fix Available

According to the latest PlayStation Blog, fans of Aliens: Colonial Marines may have something to look forward to soon, as new Aliens: Colonial Marines content titled ‘Reconnaissance Pack’ has been released.

Sadly, it is only currently available for European Sony Entertainment Network members. According to it’s description before downloading, the mysterious DLC will contain the following:

  • Three new Team Deathmatch/Extermination maps including ‘Shipwreck’, a multi-tiered map where environmental awareness is key in getting the drop on your enemy.
  • A new Survivor map called ‘Off the Grid’ located around the iconic Derelict ship outside the Weyland-Yutani military base.
  • New skins, fatalities and heads for each xeno class allow for additional xeno customisation

As of this moment, there’s no official statement on when you can expect the Reconnaissance Pack to be available to the rest of world, or on the PC and Xbox 360 platforms, but we do know that it’ll be apart of the Aliens: Colonial Marines season pass. Those who haven’t purchase it will be able to get their hands on this DLC for $9.99 USD when it does become available.

Speaking of Aliens: Colonial Marines, a new hot fix has rolled out a few days ago for all platforms. You can catch the hotfix notes below:

April 30th Hot Fix Notes

  • Adjusted “Recruit” difficulty to be easier. (Campaign)
  • Reduced Xeno Bludgeon skill stun duration from 1 second to .75 seconds
  • Xeno Heavy Chitin armor bonus decreased from 15% to 10%
  • Xenos are now more vulnerable to damage during ‘Rage’
  • Xeno Rupture trait damage reduced
  • Lowered the horizontal and vertical reach of Xeno Rupture
  • Increased Xeno Enraged Pounce attack cool down from 2.5 seconds to 3 seconds
  • Reduced marine claymore damage

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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The Last of Us Multiplayer Details Leaked Via God of War Disc

The Last of Us is just a little less than a month away and we still know very little about the multiplayer.

With God of War: Ascension now out, many speculated that the demo for The Last of Us that shipped with it was for a portion of the multiplayer, since it came with a countdown for release. This may have been proven true in the past days, as hackers have cracked and discovered files pertaining to The Last of Us multiplayer.

The details are as follows:

Weapons

  • Flamethrower
  • Machete
  • Pipe
  • Semi-auto Assault Rifle
  • Shotgun Pistol (Pistole from UC3)
  • 9mm Pistol
  • Revolver Pistol
  • You can mark enemies.
  • Listen mode will allow you to “see” enemies by listening. The range for this is short, and you are physically handicapped when in this mode. Hold R2 for Listen mode.
  • There will be a radar.
  • You can get more info from the booster descriptions below:

Multiplayer Boosters

  • Group Mark – When you add a marker, all surrounding enemies are marked as well.
  • Move Quietly – Make less noise when moving.
  • Combo Boost – Start with a larger combo multiplier.
  • Heal Friends – Health Kits heal nearby friends.
  • Combo Time – Longer combo window.
  • Melee Health – Get health back with each hit you land in melee combat.
  • Mark Awareness – You can mark enemies through walls in Listen Mode.

Other booster descriptions (no names)

  • Item pick-ups appear behind walls in Listen Mode.
  • Slowly zoom while aiming any pistol.
  • Upgrade melee weapons faster.
  • Teammates within 5 meters also receive items you craft.
  • Aim faster from behind cover.
  • Know when enemies mark you.
  • Non-weapon item pick-ups are displayed on your radar.
  • Weapon pick ups are displayed on your radar.
  • Recoil is reduced in cover.
  • Revive fallen teammates faster, give them more HP, and get more XP.
  • Sprint without showing on enemy radar.
  • Teammates see enemies glow when you mark them.
  • All enemies within 10 meters are displayed on radar.
  • Shoot without showing on enemy radar.
  • Reduce the distance that others can see you through walls in Listen Mode.
  • Your markers remain 10 seconds longer.
  • Modded melee weapons are more durable.
  • Reinforced Melee Weapons Move faster in Listen Mode.
  • Increase the visible distance in Listen Mode.

Teams (Not sure how this works)

  • Team Bows: You and your teammates each start with a Bow and 5 arrows.
  • Team Rifles: You and your teammates each start with a Rifle and 5 bullets.
  • Team Shotguns: You and your teammates each start with a Shotgun and 5 shells.
  • Team Health Kits: You and your teammates each start with a Health Kit.
  • Team Revolvers: You and your teammates each start with a Revolver and 5 bullets.
  • Team 9mm’s: You and your teammates each start with a 9mm Pistol and 5 bullets.
  • Team Bombs: You and your teammates each start with a Bomb.
  • Team Smoke Bombs: You and your teammates each start with a Smoke Bomb.
  • Team Molotovs: You and your teammates each start with a Molotov.

While these aren’t 100% confirmed, none of them seem out of the possibility and it appears that it will follow the same multiplayer style as that found in Uncharted 3, with some changes and with a main focus on stealth and melee.

Source: Neogaf

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Get A Glimpse Of Lost Planet 3’s Multiplayer

Just a few hours after the world got their first look at Lost Plane 3’s single player, project leader Andrew Szymanski returns once again to give Lost Planet fans another glimpse of the multiplayer aspect.

Check out the four minute gameplay clip below:

[youtube id=”RRUQAtXyGKc” width=”618″ height=”378″]

What are your thoughts?

Lost Planet 3 is set to release on August 27 for North America and will be available on the PC, Playstation 3, and Xbox 360 platforms. Those of you guys waiting overseas will have to wait a couple more days, as Lost Planet 3 will be available on August 30th in Europe.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Sledgehammer Games Not On Board With Call of Duty: Ghosts, “Heads Down” in “Next Project”

It appears that Sledgehammer games, who co-developed 2011’s Call of Duty: Modern Warfare 3 with developers Infinity Ward, will not return to assist with the recently announced Call of Duty: Ghosts. Instead, they are “heads down” in their “next project.”

As many may already know, Call of Duty’s yearly development cycle sees an alteration between two primary studios: Infinity Ward (COD 1, COD 2, COD4, MW2, MW3) and Treyarch (COD 3, WaW, BO1, BO2). In 2011, Sledgehammer Games was thrown into the mix, assisting Infinity Ward with the development of Modern Warfare 3 after a number of employees left to form Respawn Entertainment, who are said to be working on an upcoming project, code named “Titan,” under publisher Electronic Arts.

According to a recent tweet by Sledgehammer Games congratulating Infinity Ward on the announcement of COD: Ghosts, it appears that they will not be returning to development on this year’s Call of Duty title. They have something else planned.

Screen Shot 2013-05-01 at 1.08.25 PM

Last we heard of the studio, they were reported to be searching for a Senior Environment Artist to work on a Call of Duty title for the Xbox 360 and PlayStation 3. Earlier, co-founder Glen Schofield hinted at the possibility of moving on to an entirely new IP, saying, “we’d like to do both [create another CoD] or either. Truthfully, how could you go wrong with making either another COD game or a new IP?” After the release of Modern Warfare 3, Schofield stated, “we will all need some time to recharge the batteries and come back refreshed and ready to give 110%… I know Activision wants us to work on what we’re passionate about, that’s why they asked us to work on MW3, not forced us.”

UPDATE: You may also recall Activision stating their intent to “engage [their core audience] beyond their TV or PC and then give them new experiences around Call of Duty that are unique for [mobile devices].” It’s possible that Sledgehammer Games would be spear-heading the shift towards more “grandiose, immerse experiences” on mobile.

Either way, it looks as though we can look forward do something new from developers Sledgehammer Games, hopefully soon. This also suggests that Infinity Ward may be the sole development house working on Call of Duty: Ghosts, unless, as earlier rumores suggested, they’ve partnered up with Neversoft, who were also reported to be working on a Call of Duty project.

What do you guys think Sledgehammer Games could be working on?

David Veselka

Musician, Gamer, Geek. Subscriber

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IW Confirms Call of Duty: Ghosts on Next-Gen Engine, ‘Everyone Was Expecting Us To Make Modern Warfare 4’

“Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine,” says Activision CEO Eric Hirshberg a press release for the recently announced Call of Duty: Ghosts.

He adds that this marks “a leap forward for the franchise,” and that “Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world’s greatest fans.”

Infinity Ward Executive Producer Mark Rubin says the team “saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we’re building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can’t wait to share them with our community.”

“Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we’re not resting on our laurels,” he added.

With Call of Duty: Ghosts‘ reveal set to take place during the official unveiling of Microsoft’s next Xbox, it brings up the question of whether or not Activision will continue their partnership with MS, bringing exclusive content to Xbox 360/720 users first.

Don Mattrick, president of the interactive entertainment business at Microsoft, says, “we are consistently thrilled with the overwhelming response received from critics and consumers alike to the Call of Duty series, which has firmly established its home on the Xbox 360 with the game’s largest and most engaged community. With Call of Duty: Ghosts, we have no doubt that our longtime partners, Activision and Infinity Ward, will raise the bar higher than ever before for this incredible franchise.”

While we wait, you pre-ordering the game from GameStop which will score you an in-game Call of Duty: Ghosts weapon camo for use in Black Ops 2, as well as a two-sided poster.

Call of Duty: Ghosts, so far, has been confirmed for release on November 5 for the Xbox 360, PlayStation 3 and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Is Real, Catch The First Teaser, World Premier May 21

The hotly rumored Call of Duty: Ghosts is real and is the next popular FPS title in development at Infinity Ward studios.

Check out the first official announcement trailer/teaser below:

[youtube id=”vPSMVySiu6s” width=”618″ height=”378″]

What do you guys think? According to the teaser, we’ll see the world premier of Call of Duty: Ghosts on May 21 during Microsoft’s unveiling of the next Xbox.

“See it live at the new generation Xbox reveal,” reads the last few moments of the trailer.

Though pre-orders only list the Xbox 360, PlayStation 3 and PC as available platforms, we can safely anticipate Call of Duty: Ghosts showing up on and next-generation hardware like the PlayStation 4 or next Xbox due to the nature of the game’s premier this May 21.

Remember, pre-ordering the game from GameStop will score you an in-game Call of Duty: Ghosts weapon camo for use in Black Ops 2, as well as a two-sided poster.

Call of Duty: Ghosts releases November 5, 2013.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Weapon Camo ‘Unlocked’ Through Latest Black Ops 2 Patch Files [Updated]

Update 2

According to GameStop, the Call of Duty: Ghosts weapon camo featured in Black Ops 2 is a bonus incentive for pre-ordering the game, along with a two-sided poster.

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Screen Shot 2013-05-01 at 10.36.50 AM

Update 1

Both videos were removed; one taken down through copyright claim and the other made private.

It appears that the latest multiplatform patch for Call of Duty: Black Ops 2 did more than introduce a new game mode or fix some bugs.

As explained by YouTuber MrJamesGeary, his partner TheJaRniBoi was able to “unlock” the camo by exploring the game files found in the latest patch. According to his findings, it looks as though coding was put in place to eventually introduce the weapon camoflauge pattern based on the yet unannounced Call of Duty: Ghosts.

Presumably, this camo would become available through Black Ops 2’s recently introduced micro-transaction sometime after the next Call of Duty is officially announced.

This news follows a string recent Call of Duty: Ghost rumors and leaks, the latest being a series of pre-order posters outed by GameStop who will allegedly begin allowing pre-orders for the title tomorrow, May 01.

Check out some rough screens below:

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David Veselka

Musician, Gamer, Geek. Subscriber

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Gears of War: Judgment Call to Arms DLC Arrives On The Xbox 360 Today

Last week, Epic and People Can Fly announced Gears of War: Judgment’s second map pack, Call to Arms.

It arrives on the Xbox 360 today and brings with it a whole set of new locations to chainsaw fools in as well as a brand new game mode to test your weapon skills.

Call to Arms introduces three new multiplayer maps, Terminal, Blood Drive, and Boneyard as well as the brand new game mode, Call to Arms, which has you working your way up through tiers of weapons as you try to score a kill with each one – 20 in total. Fans can also look forward to six new armor and gun skins as well as ten new Achievements.

Get Call to Arms here for 1000 MS Points (included in VIP Pass) or download it from the Xbox Live Marketplace on your console.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Treyarch Community Update – The Introduction of Arms Race TDM and Spawn Changes to Multiplayer

Treyarch addresses the Black Ops 2 community in this latest video blog where game design director David Vonderhaar covers some of the more important updates included in the latest Black Ops 2 patch.

The biggest change most players will notice is the introduction of “Arms Race,” a TDM game mode where every kill event is worth a total of 150 score, meaning you earn score streaks much faster. Vahn considers it a fun alternative to one of Call of Duty’s most popular game modes.

Not as noticeable, but just as important, are some of the changes made to spawning. An update introduced in the previous Black Ops 2 patch conjured a few unexpected side effects, and so the multiplayer team has reverted Black Ops 2’s spawning to the way it was before the previous update.

There are als a few goodies for you Zombies fans out there, so definitely stay tuned.

Check out the video update for yourself below:

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David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Splinter Cell: Blacklist – Pre-Order Items and Collector’s Editions To Put On Your Blacklist

…of things to not, not buy.

Splinter Cell: Blacklist is making its way to the Xbox 360, PlayStation3 and PC this August 20 and there are a number of ways to secure your copy.

Splinter Cell community manager at Ubisoft, Zack Cooper, has listed a ton of different in-game bonus items you can earn for pre-ordering the game from various retailers, as well as a couple special collector’s editions that will be available for purchase. You won’t want to miss these if you plan on pre-ordering Splinter Cell: Blacklist, so check out the different items and editions below.

You can submit your pre-order for Splinter Cell: Blacklist right right here, or check out the various locations below.

Remember, Thursday, May 02, marks the day we get our first look at Blacklist’s multiplayer: Spies vs. Mercs. You’ll definitely want to keep your sights locked right here MP1st for the latest updates!

Splinter Cell: Black List Pre-Order Items

Run and Gun Pack

Available at Best Buy

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Covert Hunter Pack

Available at GameStop (US) and EB Games (Canada)

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Protect and Defend Pack

Available at Walmart

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Upper Echelon Pack

Available through all pre-orders globally

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Splinter Cell: Blacklist Collector’s Editions

Paladin Multi-Mission Aircraft Edition

NA-only

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Check out the remote-control plane in action here.

5th Freedom Silver Edition

EMEA-only / Uplay Exclusive

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5th Freedom Edition

EMEA-only

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Ultimatum Edition

EMEA-only

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Cooper notes, “feedback has been submitted, and should anything change, I will update as such,” regarding those who wish for particular editions in other regions.

A pretty nifty selection of pre-order items and collector’s editions indeed. Which one will you be picking up?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

League of Legends Patch 3.6 Notes – ARAM, Lissandra and More

Today, the long awaited big Freljord patch for League of Legends has arrived, and not only does it include a champion rebalance and the new champion Lissandra, it also includes a new ARAM map called Howling Abyss that will have its own queue and two champion reworks (Sejuani & Trundle).

Everything is included patch, but it’s unknown when Lissandra, the Ice Witch, will be released (the most probable day for this is Saturday). Another important change worth noting is the new 5-potion limit and the price increase of the Elixir of Fortitude, since these changes will make a huge impact in how players will start their games, as well as a chance to bring new strategies.

Check out the full patch notes below:

Lissandra

Lissandra the Ice Witch is in the 3.6 build and will be released at a later date.

Sejuani

Sejuani has been relaunched with a new model, updates to her story and a revised kit. For more information on the Winter’s Wrath, click here.

  • Frost Armor (Passive)
    • Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her for a short duration
  • Arctic Assault (Q)
    • Sejuani charges forward, knocking enemies into the air and dealing magic damage to them based on their maximum health. The charge stops after knocking an enemy champion into the air
  • Flail of the Northern Winds (W)
    • Sejuani’s next basic attack deals bonus magic damage to her target and all nearby enemies. She then spins her flail, dealing magic damage to nearby enemies for a few seconds
  • Permafrost (E)
    • Passive: Sejuani’s abilities and basic attacks apply Frost to enemies
    • Active: Sejuani damages and slows all nearby enemies afflicted with Frost
  • Glacial Prison (Ultimate)
    • Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and all nearby enemies. If the bola reaches its maximum range without striking an enemy champion, it shatters and slows nearby enemies

Trundle

Trundle has been relaunched with a new model, updates to his story, and changes to his kit. For a full rundown of the Troll King’s changes, click here.

  • King’s Tribute (previously Decompose)
    • No gameplay changes
  • Chomp (previously Rabid Bite)
    • Damage adjusted to 20/40/60/80/100 (+1.0/1.05/1.1/1.15/1.2 attack damage) from 30/45/60/75/90 (+0.8/0.9/1/1.1/1.2 attack damage)
    • Now slows target by 75% for 0.1 seconds on hit
    • Animation speed scales with Trundle’s attack speed
  • Frozen Kingdom (previously Contaminate)
    • Attack speed bonus increased to 20/35/50/65/80% from 20/30/40/50/60%
    • Now grants 8/11/14/17/20% increased healing to Trundle
    • No longer grants tenacity
  • Pillar of Ice (previously Pillar of Filth)
    • Now interrupts channels
    • Duration reduced to 6 seconds from 6.5
  • Subjugate (previously Agony)
    • Now deals 20/22/24 (+2 per 100 AP)% max health damage instead of 200/350/500
    • Armor and magic resist drain adjusted to 20% from 15/20/25%
    • Second drain effect now applies over 4 seconds and keeps the stats for another 4 seconds afterwards instead of draining over 6 seconds

Brand

  • Pyroclasm
    • Now properly bounces to other targets after hitting an enemy affected by Blaze

Corki

  • Missile Barrage
    • Fixed a bug where using Missile Barrage restarted the cooldown for gaining another missile

Dr. Mundo

  • Infected Cleaver
    • Can be cast at any health value, but will not reduce health below 1
  • Masochism
    • Can be cast at any health value, but will not reduce health below 1

Draven

In Patch 3.5, we changed Draven’s Spinning Axe to lead Draven more accurately when he was benefiting from movement speed increases. Unfortunately, these changes were very disruptive for dedicated Draven players and didn’t offer enough potential for skilled players to showcase their skill through covering long distances between throwing and catching. We decided to revert the change.

  • Spinning Axe
    • Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality
    • Axe drop location will no longer be placed on the far side of impassable terrain from Draven

Ezreal

  • Pulsefire Ezreal
    • Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view
    • Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead

Fiddlesticks

  • Drain Life
    • Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life

Karma

With our previous patch changes, we increased Karma’s overall usability and Mantra generation. These changes are more focused on smoothing out Karma’s early game presence by giving a damage increase to Inner Flame’s lower levels and buffing Inspire to make it far more effective at level one.

Additionally, by lowering the cooldowns of three of Karma’s abilities – including her Mantra – Karma will synergize better with Gathering Fire, allowing her to scale into late game.

  • Inner Flame
    • Damage increased to 80/125/170/215/260 from 60/110/160/210/260
  • Focused Resolve
    • Cooldown reduced to 16/15/14/13/12 seconds from 16/15.5/15/14.5/14
  • Inspire
    • Cooldown reduced to 10 seconds from 12
    • Movement speed bonus increased to 40/45/50/55/60% from 20/30/40/50/60%
  • Mantra
    • Cooldown reduced to 45/42/39/36 seconds from 45

Lulu

  • Mana per level increased to 55 from 50
  • Glitterlance
    • Mana cost increased to 60/65/70/75/80 from 40/50/60/70/80

Malzahar

  • Call of the Void
    • Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120
  • Null Zone
    • Mana cost reduced to 90/95/100/105/110 from 90/100/110/120/130

Nasus

With a 95% movement speed and attack speed reduction at max levels, Wither was completely shutting down champions reliant on auto-attacks with no opportunity for counterplay. By reducing the attack speed slow, Nasus is still effective at suppressing champions, but his victims will now have the option to turn and fight.

  • Wither
    • Attack speed slow amount has been halved

Nunu

  • Consume
    • No longer expends Visionary if the target dies before Consume resolves

Olaf

  • Reckless Swing
    • Can be cast at any health value, but will not reduce health below 1

Quinn

We wanted to highlight Quinn’s great strengths as an unconventional AD carry with high cross-map mobility. As such, Quinn can now use Tag Team more reliably in and out of fights, and the additional movement speed on Heightened Senses should allow her to remain more elusive in skirmishes.

For the other two changes, we gave Blinding Assault an ability power ratio so that players can gain some additional power when building items like Trinity Force or when receiving the Baron Nashor buff. For Vault, we added a mini stun on Quinn’s target as she dashes toward them, making it more reliable as an escape.

  • Blinding Assault
    • Now has a 0.5 ability power ratio
  • Heightened Senses
    • Passive as Quinn now grants 20/30/40/50/60 movement speed in addition to the attack speed bonus
  • Vault
    • Now briefly interrupts the target
  • Tag Team
    • Maximum movement speed bonus increased to 80/90/100% from 80% at all ranks
    • Base movement speed bonus increased to 20/30/40% from 20% at all ranks
    • Cooldown reduced to 140/110/80 seconds from 140/120/100
    • Skystrike can now be cast 1 second after activating Tag Team, down from 2.5

Rumble

  • Flamespitter
    • No longer prevents Rumble from automatically acquiring basic attack targets

Shen

  • Ki Strike
    • Fixed a bug that caused Ki Strike to be consumed when attacking wards

Sivir

  • Fleet of Foot
    • Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions

Thresh

Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.

  • Death Sentence
    • Damage increased to 80/120/160/200/240 from 80/110/140/170/200
    • Passive moved to Flay
  • Flay
    • Damage reduced to 65/95/125/155/185 from 65/105/145/185/225
    • Now has Death Sentence’s previous passive (bonus damage on basic attacks)
    • Fixed a bug that caused the passive’s damage to be consumed when attacking wards
    • Fixed a bug where Flay sometimes dealt more damage than intended

Udyr

With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr’s overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance’s active damage.

Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.

  • Tiger Stance
    • Active damage changed to physical instead of magic
    • Active damage changed to 30/80/130/180/230 (+1.2/1.3/1.4/1.5/1.6 attack damage) from 30/80/130/180/230 (+1.5 total attack damage)
    • Active attack speed increased to 30/40/50/60/70% from 15/20/25/30/35%
    • No longer grants attack speed as a persistent effect
      • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit
  • Bear Stance
    • Udyr now only dashes when stunning champions

Vayne

  • Condemn
    • Range now accurately matches her attack range

Vi

  • Vault Breaker
    • Fixed a bug that caused Vault Breaker to become uncastable after activation
  • Excessive Force
    • Can no longer be cast while charging Vault Breaker

Zac

  • Increased transparency when in brush

Zed

Previously, Zed could safely farm large minion waves with Shadow Slash by consistently resetting the cooldown of Living Shadow. These changes were intended to promote aggressive play with Zed while also creating a window for players to engage on him in lane.

  • Living Shadow
    • Cooldown reduced to 18/17/16/15/14 seconds from 22/20.5/19/17.5/16
  • Shadow Slash
    • Hitting minions and monsters no longer reduces Living Shadow’s cooldown
    • Hitting enemy champions reduces Living Shadow’s cooldown by 2 seconds, up from 1

Items

Elixir of Fortitude is meant to be an “all-in” burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for.

  • Elixir of Fortitude
    • Cost increased to 350 gold from 250

Alongside our Elixir of Fortitude change, we wanted to tackle ultra-high sustain starts where players were beginning the game with as many health potions as possible in order to safely sustain in lane for long periods of time. However, these high sustain starts also destroy any incentive players have to interact. Manaless champions in particular benefited from these starts, resulting in some mana-based opponents being unable to burn through the high levels of sustained HP. We will monitor starting item builds and champions that relied heavily on high potion starts, but wanted to focus on addressing passive high-sustain builds first.

  • Health Potion
    • Limited to 5 Health Potions at a time
  • Mana Potion
    • Limited to 5 Mana Potions at a time
  • Ionian Boots of Lucidity
    • Upgrade cost reduced to 650 gold from 700 (total cost is now 1000 from 1050)
  • Tiamat
    • Combine cost reduced to 265 from 665 (total cost is now 1900 from 2300)
    • Attack damage reduced to 40 from 50
  • Ravenous Hydra
    • Combine cost increased to 600 from 200 (total cost unchanged)

The Howling Abyss

  • The Howling Abyss has replaced The Proving Grounds in custom games and the basic tutorial
  • A 5v5 All-Random queue has been enabled for matches played on the Howling Abyss
    • Restricted to players of level 5 or above
    • Players may reroll for a different champion in Champion Select for 200 reroll points
      • All players have been credited with 200 reroll points
      • Additional reroll points are gained by completing matchmade Howling Abyss games
      • Reroll point gains increase based on the number of champions the player owns
      • Reroll point count can be checked in the player profile.

Game Interface

  • Smart Ping
    • Updated the ping icons to better match other game visuals
  • Item shop
    • Can now be resized by dragging from the bottom right-hand corner
    • Default size now determined by screen resolution

Leagues

  • Fixed an issue where the end of game screen would incorrectly show “League info processing” instead of updating immediately
  • Champion headers designed for each specific league have been added to the Leagues tab in player profiles
  • LP ‘clamping’ has been smoothed.  Players will experience more predictable LP gains and losses as they approach 100 LP
  • Dodging a match in a promotional series now counts as 1 loss.  This will still end your series if you were one loss away from losing it

General

  • Baron Nashor/Dragon
    • Baron Nashor, Dragon, and Vilemaw kill messages are now bolded in chat
    • Now immune to effects that would reduce their damage
  • Twisted Treeline altar capture messages are now bolded in chat
  • Items with charges now display the charge counter in the inventory rather than displaying as a buff
  • Players will no longer see reconnect messages from the enemy team
  • Trundle has replaced Master Yi in the basic tutorial
  • Spell shields now only block one spell even if multiple spells hit the target in rapid succession
  • Blind Random has been added as a pick type in custom games.  This mode works the same as All Random, but the enemy team’s champions will not be displayed in champion select
  • Players with video cards that use software vertex shaders (primarily integrated cards like those in laptops) should see a 10-40% FPS performance improvement across all maps

Are you excited for the long awaited ARAM queue? Are you going to buy Lissandra when she comes out, or will you wait to try her two weeks after she releases? Post your comments below!

MP1st Staff

Home > Title Updates and Patches

Watch Dogs Gets A Release Date, Collector’s Edition Detailed, and PlayStation Exclusive Content Announced

Today, Ubisoft announced that their open world title, Watch_Dogs, will be receiving a release date of November 19 for this year and will launch on the PC, PlayStation 3, and Xbox 360. Additionally they also confirmed that the title will be a launch title for both the PlayStation 4 and the next Xbox.

For those who pre-order from GameStop you’ll get a free poster.

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Along with this, Ubisoft also released a new trailer titled “Out of control.”

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They also confirmed that the leaked editions of the game are indeed true. No word on whether they will hit stateside, but here are the details on the editions.

  • The Dedsec Edition. Available at select UK retailers, it will include a mixture of physical and digital content. Physical content includes a figurine of protagonist Aiden Pearce, a collector’s box, a Watch Dogs art book with illustrations and artwork that inspired the game, the soundtrack, a Watch Dogs map of Chicago, four collectible cards and three badges. Digital content includes three single-player missions with “almost 60 minutes of additional gameplay.” The Palace Pack mission centers on a police raid in the luxury palace of an internet mogul. The Signature Shot mission involves a biometrics weapon smuggled into Chicago. The Breakthrough Pack focuses on driving through Chicago to collect names of those attending a secret meeting.
  • The Vigilante Edition. Available at GAME stores in the U.K. and GameStop in Ireland, physical content includes a collector’s box, Aiden Pearce’s cap and mask and the Watch Dogs soundtrack. Digital content includes the Palace Pack, which is also included in the Dedsec Edition.
  • The Uplay Exclusive Edition. Available through the Uplay website, the “steelbook” case is the edition’s physical content. It also includes the Palace Pack, Signature Shot and Breakthrough Packs from the Dedsec Edition.
  • The Special Edition. Available at GAME stores in the U.K., it includes the Breakthrough Pack but no physical content.

Thanks, Polygon, for the details.

Now for news about the PlayStation exclusive: Like with previous Ubisoft titles (Farcry, Assassin’s Creed), Ubisoft has partnered up with Sony to deliver an extra 60 minutes of gameplay for the PS3 and PS4 versions of the game. No details on what the extra gameplay might entail.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Diablo 3 Playstation 3 Pre-Orders Now Available, Bonus In-Game Item Nets You Extra XP

A few months ago, during the Sony press conference in which the world got its first glimpse of the PlayStation 4, Blizzard announced that Diablo 3 would be heading its way towards the Playstation 3 platform and eventually the PlayStation 4.

PlayStation fans who’ve yet to experience the epic dungeon crawling RPG that is Diablo will be pleased to know that, as of yesterday, it is now possible to pre-order Diablo 3 on the Play Station 3. If you do, Blizzard, the team behind the fastest selling PC game to date, are also throwing in the Infernal Helm, which nets your characters an undetermined XP boost.

In addition, you can also expect certain retailers to throw in a few more goodies for pre-ordering. But as of this moment, no information is known on what Walmart, Amazon or Gamestop are going to offer as an extra incentives for pre-ordering Diabo 3.

There’s no set date for the release of Diablo 3 for the PlayStation 3, but as information regarding its release date becomes available, we will be sure to update you guys with the information.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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