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Bowling on Modern Warfare 3 Banning Process – “We’ll Stay Vigilant”

Robert Bowling talks about Modern Warfare 3’s banning process.

As we reported earlier, Infinity Ward is doing everything in its power to keep cheaters and boosters from ruining the game. Infinity Ward’s Creative Strategist, Robert Bowling, reassures that boosters who turn recording off to fly under the radar can still be banned by the security team. Robert explains “[player] stats are always recorded, we can verify and detect cheating without video proof.” All players have to do is to “report them [cheaters and boosters] in game via the Report a Player option in the lobby when selecting their name.” After they abusers get reported, the security team behind MW3 can “issue the bans directly after verifying”. A few days ago, Robert issued a warning by saying “any attempt to cheat, hack, or glitch in MW3 will not be tolerated. 1600+ bans issued.” It turns out that those 1600 banned players were only on consoles, and the security team “did a massive amount of PC specific bans shortly after that post. We’ll keeping banning.” Robert assures that the team behind Modern Warfare 3 “will stay vigilant”.

Have you seen any cheaters or boosters in Modern Warfare 3? I, unfortunately, came across a pair of booster on Interchange. Luckily, I ruined their party before they got to the M.O.A.B.

Be sure to follow MP1st on Twitter and Facebook for the latest Modern Warfare 3 News.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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CoD Developer May Move on to Create New IP, New MW3 Hotfix Details

After working on Modern Warfare 3, Sledgehammer Games ponders its future.

Though we reported earlier that CoD developer, Sledgehammer Games showed interest in developing a Call of Duty of their own, it now seems like developing a completely new IP (intellectual property) might be on their agenda. In an interview with industrygamers, co-founder of Sledgehammer Games, Glen Schofield, gave a small glimpse into their future.

When asked how they felt about creating a new IP, Schofield answered “We’d like to do both [create another CoD] or either. Truthfully, how could you go wrong with making either another CoD game or a new IP.” He continued, “both will push you as a developer and both are fun to create and develop. Activision is definitely open to new ideas. Just take a look at the Action/Adventure game we were initially working on that – Sledgehammer Games canceled it for the opportunity to work on MW3.” Schofield couldn’t give any specific plans as to what the team will be working on next; though, he did mention now that MW3 has launched, “we will all need some time to recharge the batteries and come back refreshed and ready to give 110%… I know Activision wants us to work on what we’re passionate about, that’s why they asked us to work on MW3, not forced us.”

Would you like to see a third studio working on the Call of Duty franchise? Or, would you like to see Sledgehammer Games try out a new IP? Let us know in the comments below.

In other news, Modern Warfare 3 has recently seen an update. So far, this hotfix has corrected a known glitch on the map Outpost which allowed players to roam underneath the map getting free kills. Humorously, IW/SHG even went as far as getting the player killed if they tried to do so any further.

Stay tuned to MP1st for more updates on any Modern Warfare 3 patches or fixes! You can either follow us on Twitter, or like us on Facebook, or both!

Modern Warfare 3 will get “Lots of Updates” – PS3, Stealth Bomber, and Spawns Issues will be Fixed

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Weapon Damage Chart

Reddit user fpeltwkqrjt has compiled a full list of weapon damage in Battlefield 3. Each weapon is organized by class and shows its rate of fire, magazine size and damage at distances of up to 100 meters.

You can check out the full size here!

We recently got our hands on a weapon chart for Call of Duty: Modern Warfare 3 that you can check out here as well.

What is your favorite weapon in Battlefield 3 so far? Let us know in the comments or on Twitter and Facebook!

David Veselka

Musician, Gamer, Geek. Subscriber

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BF3 – Back to Karkand Assignments Explained, More Patches to Come, Console Map Size Unalterable

In addition to the newly released Strike at Karkand gameplay trailer, DICE also gives us a look into their new “extended persistance” system.

This system is being introduced in DICE’s new expansion pack in the form of “assignments.” These assignments are basically tasks the player must complete in order to unlock 1 of the 10 brand new weapons being included in Back to Karkand. If you haven’t yet, make sure to check out all 10 weapons here. They are organized into two weapons per kit; assault, support, engineer, recon, and all-kit weapons. You will be able to view your progress towards these assignments and weapons under the ‘My Solder’ tab in the main menu.

An example given in the picture below details the “Let it rain” assignment, wich requires the player to achieve 20 light machine gun kills and two mortar kills. It should also be noted that Battlefield 3 keeps track of your progress in both the Back to Karkand maps and the original maps. These 10 new weapons can also be used across all maps.

Let it rain.

What weapon or weapons are you most looking forward to in Back to Karkand? Let us know in the comments!

Though a patch is in the works for Battlefield 3, Daniel Matros has stated that he “can’t reveal anything right now except that it is being based on community feedback we’ve collected. This isn’t the final update though. We will keep working on the game.” You can check out a list of bugs and glitches that are confirmed by DICE to be looked into here. As Matros stated above, though this will be a large patch that should fix many issues, it will not be the last.

Many fans have been asking for certain conquest maps on console to be enlarged or to have the flags spaced out further on the current Battlefield 3 maps. Alan Kertz, senior gameplay designer had this to say: “We tried a larger setup. It was boring. Needs more players, which isn’t possible on console.” Basically, it is possible, but consoles simply can’t support the number of players needed for exciting gameplay. However, if private servers are eventually implemented, perhaps larger conquest maps could be an option.

If you haven’t yet, make sure to follow MP1st on Twitter and Facebook so we can keep you up to date on all things Battlefield 3!

David Veselka

Musician, Gamer, Geek. Subscriber

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Strike at Karkand Gameplay Trailer

EA and DICE has revealed yet another Back to Karkand gameplay trailer. This time showing off some of the new weapons and revealing seven-flag conquest on the classic map, Strike at Karkand. All this and more is included in DICE’s Battlefield 3 expansion pack due out in December.

Enjoy.

[youtube id=”xjTmieRMKjo” width=”600″ height=”350″]

Make sure to follow MP1st on Twitter and Facebook for your Battlefield 3 and Back to Karkand fix!

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Weapon Guide #2 – G36C, ACR 6.8, MK14, AK-47, and FAD

XboxAhoy makes some of the best weapon guides you’ll ever see. In fact he was hired to produce some videos for Call of Duty’s Elite service, which you can find under the “Elite TV”.  In today’s guide, we feature the last 5 unlocks in the assault rifles tier, G36C, ACR 6.8, MK14, AK-47, and FAD. Click here in case you missed the first 5 assualt rifles, M4A1, M16A4, SCAR, CM901, and Type 95.

Make sure to check out the stats of all the weapons in MW3.

G36C

[youtube id=”rBSCq6UlbD8″ width=”600″ height=”350″]

ACR 6.8

[youtube id=”jqbpgkIqo0E” width=”600″ height=”350″]

MK14

[youtube id=”THvQL-31D8Y” width=”600″ height=”350″]

AK-47

[youtube id=”tQycp7vWhz0″ width=”600″ height=”350″]

FAD

[youtube id=”G-pVPK2iMmM” width=”600″ height=”350″]

If you’re passionate about multiplayer as much as we are, then please Like MP1st on Facebook and Follow @MPFirst on Twitter.

Click here to go to XboxAhoy’s Channel, subscribe to him if you liked what you saw.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 List of Issues and Tweaks Confirmed to be Looked Into by DICE

Ian Torny, Battlefield 3’s Community Manager, highlights some of the problems and tweaks DICE is currently working on. We have covered a good portion of these issues and much more in our daily BF3 reports. Keep in mind, many of the “DICE is investigating” comments mean that either the issues are already included in the patch or still being investigated. For instance, the negative mouse acceleration issue has been confirmed to be in the patch.

Be sure to follow MP1st on Twitter and Facebook for the latest BF3 coverage.

  • In-Game VOIP – Known request. DICE is investigating
  • Spawning on teammate who dies – Been seeing more about this lately. Have passed to dev team.
  • Squads and Spawning (cont.) – Noted
  • Minimap Changes – Known request. DICE is investigating
  • Text Chat Window – Known request. DICE is investigating
  • Score Screen/Between Games – Known request. DICE is investigating
  • Fix Negative Mouse Acceleration – Known request. DICE is investigating
  • Server crashes rob us of all points gained in those games – Known issue. DICE is investigating
  • Redesign Commo Rose – Known request. DICE is investigating
  • Provide a visible number for mouse sensitivity, not just a slider bar – Noted
  • Bring back Server Queuing – Known request. DICE is investigating
  • Horns on vehicles! – Will be added in a future patch
  • Colorblind support – Known request. DICE is investigating
  • Jet shaking – How prevalent is this issue? I’ve only seen it come up recently and seems to be a latency issue.
  • The way the current Flight Ceiling works is really jarring and frustrating – Known request. DICE is investigating
  • BattleRecorder would be nice – Agreed. Known request. DICE is investigating
  • Standing near an ammo crate after deploying EOD bot or MAV destroys the currently deployed version – Can you rephrase this? I don’t understand.
  • Same goes for mobile spawn – I’m guessing this is balance related. If you’re going to chuck it down 90% of the time, then do so. I think that this allows people who have located the mobile spawn to put some suppressing fire on that spot and prevent the re-deploy. Either way – noted.
  • Let us know when someone destroys our equipment! – Noted
  • Accepting a revive shouldn’t require standing up – Known request. DICE is investigating
  • When trying to join a game as a group, friends are often split to different teams. This should never happen – Known request. DICE is investigating
  • Ability to set an FPS cap in – Noted
  • Consider giving pilots of helicopters with no main guns – Noted
  • Various Bugs, including but not limited to: frequent client crashes; locking aircraft not showing red box, but making lock sounds; inconsistency/difficulty getting knife/defib to register on target; C4 sometimes won’t detonate and instead deploys infinitely; claymores not properly detecting movement; stacked crosshairs (m320 crosshairs showing when primary weapon equipped); – All Noted
  • Fix TV Missiles from Choppers – Known request. DICE is investigating
  • Allow independent sensitivity/inversion settings for each vehicle – Known request. DICE is investigating
If you want to learn more about what’s going to be in the upcoming patch, please visit out our Battlefield 3 section.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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BF3 – DICE Explains Toned-Down Destruction, Fixes for Javelin, SOFLAM, and PS3 Aiming Bug On The Way

In our continuing coverage of Senior Alan Kert’s dialog with Battlefield fans, he reveals DICE’s thoughts behind the implementation of destruction in Battlefield 3.

Check out our previous article: Battlefield 2143 a Possibility for Battlefield 3 DLC? And More Details on Mod Tools

In terms of sound and visuals, the destruction in Battlefield 3 has seem much improvement since Battlefield: Bad Company 2. However, many fans are commenting on the noticeable step backwards in terms of scale. You may remember that almost any building in BFBC2 could be completely levelled. While there are many buildings in BF3 that can be completely demolished as well, it is not to the same extent as recent, previous titles. While talking to fans on reddit, Mr. Kertz revealed DICE’s thoughts behind their decisions made in Battlefield 3.

“With Battlefield 3 we wanted to get back to some of the Urban fighting that we had in 1942 and BF2, that requires a shift of focus on destruction from taking down a building to taking down the Facade of the building. I think it has worked quite well, and in the open environments there’s a larger scale of destruction similar to BC2. Of course, we’d love to see more and better destruction.”

Brought up in the ongoing discussions were issues of the javelin unable to consistently hit tanks, even under the guidance of a SOFLAM. Additionally noted was its seemingly weak damage output. Kertz answered briefly but clearly, “both will be addressed.”

Also mentioned was the status of the input lag/response time bug that PS3 users are currently experiencing when it comes to aiming. Kertz answered that “we’re aware of it, and smarter people than me are looking at it. I don’t have more info than that.”

What do you think about the destruction in Battlefield 3? Would you like to see changes made to it? Let us know in the comments and don’t forget to follow MP1st on Twitter and Facebook for more Battlefield 3 coverage.

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 PS3 Problems are Being Worked On

Modern Warfare 3 has had a dodgy launch on all consoles; however, PS3 players have had the shortest end of the stick.

A few days ago, Infinity Ward released a patch for consoles that addressed several issues. The main fix for the PS3 was the ‘Out of Memory 14′ errors. While this problem might have been ironed out, there are still a number of issues, mainly with lag, hit notification, and crashes. Fans have been hitting up the Official MW3 Forums and developers’ Twitter accounts to get answers on whether Infinity Ward and Sledgehammer Games are fixing these issues. Luckily for PS3 users, Glen Schofield has acknowledged the PS3 issues. Activision customer support a step further and suggested one fix for the PS3 crashing issue; Mikey explained “[you can] try clearing your game data utility and let the game reinstall to your console again. See if that makes a difference.” Also, we recently reported on Voice Chat is being looked at.

Make sure to follow us on Twitter and like our Facebook page to stay up to date on everything MW3 related. Do you need help picking the right weapon in MW3? Then check out, Modern Warfare 3 Detailed Weapon Stats and Weapon Guide #1.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 2143 a Possibility for Battlefield 3 DLC? And More Details on Mod Tools

Senior Gameplay Designer, Alan Kertz, answers questions from fans and reveals possible future DLC.

Recently, Mr. Kertz took to reddit to begin some dialog with Battlefield 3 fans. Here, he answered many questions, one pertaining particularly to DLC. One fan asked if “there may be a chance of a BF 2143…” making it in as future DLC for Battlefield 3. Kertz answered, “It’s definitely a popular topic in the office. That and Mirrors Edge and even Codename Eagle! There’s never a shortage of ideas, just time.” Global Community Manager, Daniel Matros, mentioned in a recent podcast that fan feedback will have a big influence on future DLC. If this is indeed true, then it seems there is a good chance of BF2143 getting a shot at being a downloadable expansion to Battlefield 3.

Another hot topic among the Battlefield community is mod tools. DICE stated earlier that they were not releasing any due to complications with their newly created Frostbite 2 engine. Kertz explains further: “I don’t think it’s the complexity of the tools that is the problem, but rather the complexity of middleware and licensing that goes on. No one writes all their own stuff any more, a lot of the software we use we cannot release to the community for legal reasons.”

Are you still dying for mod tools? And, would you like to see Battlefield 2143 come to fruition as a downloadable expansion pack for Battlefield 3? Let us know your thoughts in the comments and make sure to follow MP1st on Twitter and Facebook for all the latest Battlefield 3 news!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: What’s Still Wrong in a Game So Right

Battlefield 3 is easily one of my favorite multiplayer games of this console generation; it’s quickly moving up the ranks in my “all-time favorites” as well. With a hundred hours playtime at rank 49, I’ve put enough time in to really get a hang of the game and its unique elements. I’ve also seen more than a few issues crop up that should be remedied either via patches and updates, or for future Battlefield installments. Some of these might seem minor, and I’m sure I’ll be accused of nitpicking, but for long-term and heavily invested players, they can really add up to an annoying (at best) or frustrating (at worst) gaming experience.

Server Browsers

Server browsers are an oft-requested feature of multiplayer games, and fans were thrilled to hear they would be implemented into Battlefield 3. Unfortunately, they’re kind of pointless. Yes, you can choose a server currently hosting the map you want to play on, but it’s still a normal cycle of maps. That means if you want to play Siene Crossing, and go to the server browser to select a server hosting Siene Crossing, you will only play that map once (at best), and then the cycle will continue. I say “at best” because you might join into a game in progress; you might be plunked down in the game with only 5 kills remaining, and not even get to play the map you chose. Then it’s off to the next random map. The console server browser needs to have dedicated map servers. I could spend entire evening gaming sessions playing nothing but Grand Bazaar. I’m sure other gamers have their favorite maps they’d like to play in a continuous loop. DICE need to make the browsers more like the standard PC gaming servers. They could even look to see what the most popular maps are, and test the waters with them first to see what the community’s reaction would be.

Great news in theory; mediocre news in execution.

Ranking

My mind was blown when I read that Battlefield would feature 145 levels. Unfortunately, my buzz was harshed by the fact that there are really only 45 levels, and then 100 “service stars,” which give you no items or unlocks outside of some rather generic-looking dog tags. To be honest, it feels like an artificially extended ranking system to compete with the likes of Call of Duty’s “Prestige” options. DICE should have either spread out the unlocks or just had rank 45 the highest rank. Having 99 levels of Colonel seems a little redundant. They could remedy this short-term by creating Colonel-only servers, or offering some goodies on the Battlelog or something, but in future games, I hope they rethink their ranking strategy.

Weapon Attachments

For the most part, weapon attachments are an absolute blast to unlock and equip. Unfortunately, many of them are completely worthless for the weapon at hand. A massive long-range rifle scope for a pump shotgun? Really? It seems bizarre to me that shotguns have so many useless scopes, and yet lack foregrips, a pretty standard attachment for gaming shotguns. It would have been nice to see some more unique attachments for specific weapons outside of the heavy barrels for assault, bipods for support, etc.

I don't think I'll be doing any sniping with this anytime soon...

TDM Spawns

The spawns in Team Deathmatch, while not as “meat-grindy” as, say, Modern Warfare 3, can be pretty ridiculous. There are two maps with infamous “instakill” spawns at the beginning of the game. Noshahr Canals and Damavand Peak each feature an opening spawn point that, for some inexplicable reason, spawns a player from each team in the exact same spot. This gives the player looking in the right direction a free kill less than a second into the match. Unfortunately, it doesn’t stop at opening spawns. Many maps feature spawn points inside buildings or structures. That’s fine and dandy except that those buildings and structures can be destroyed as the match progresses. Then the game might spawn you inside what it thinks is a “safe zone,” but is really a crumbled building out in the middle of everything, with no cover around. The opposing team can just sit outside the area and rack up the kills. It seems as if there are “safe zones,” and if an enemy isn’t in one, the game will choose it as a viable spawn point for the player. This can get ugly when enemies are outside, but looking into, the safe zones, and can get free shots on a spawning player. Canals also has a few of these spots. I maintained a killstreak and a high Nemesis count on one single player who the game kept spawning by a crate on the docks. I wasn’t near the docks, but I had an open shot into them. It’s definitely a balancing issue that needs some effort spent by DICE rectifying.

Spawnkill in 3...2...1...Spawn kill is a go.

Is Battlefield a great game? For sure. Despite a predictable hairy launch week, the game runs like a dream now, and I would easily count this as the multiplayer game of the year, no question. That being said, I really hope DICE continues to balance and tweak the balancing, and adds a more specific server functionality.

We’ve had almost a month with BF3. Leave your thoughts on the game in the comments and make sure to follow MP1st on Twitter and Facebook!

To get your Battlefield 3 fix, visit our dedicated page!

Graham

I teach, and I game. That is all. Subscriber

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BF3 – 5 Flag Maps in Back to Karkand on Consoles, DICE Puts Lead Platform Rumors to Rest, Color-blind Mode Details

More details about Back to Karkand and color-bind mode in Battlefield 3 have been revealed. Also, DICE shares it’s response to recent development rumors.

Besides the graphics, some of the biggest differences between the PC and console versions of Battlefield 3 are the map sizes, especially in the Conquest game type. Where you might find maps that include five flags on the PC, those same maps might include only three flags on console eg. Operation Firestorm. However, with the release of Back to Karkand this December, DICE is looking to change that. According to Global Community Manager, Daniel Matros, consoles will also be receiving five flag maps. However, recent GameSpot PS3 footage of Back to Karkand showed the maps Strike at Karkand and Gulf of Oman to be only three flag maps. We’ve yet to have seen console footage of Sharqi Peninsula or Wake Island, but if only one map were to include five flags on console, it would most likely be wake island with its lengthy U-shape design.

As a follow up to one of our recent articles detailing how they will be handling cheaters in Battlefield 3, DICE has recently announced that they have “banned hundreds of offending accounts and have stats-wiped additional accounts for exploiting (such as boosting).” Lookout for more!

Many fans are still on DICE’s tail regarding support for the color-blind. It’s something that is a must for Battlefield 3 considering the recent Modern Warfare 3 had color-blind support at launch. Thankfully, Tomas Danko, VO Producer at DICE, has some new info. He confirms color-blind mode “has not been forgotten, only postponed. This is an important issue to lots of people at DICE.” Expect updates as more details of the upcoming patch become available. Follow MP1st on Twitter and Facebook to stay informed!

Despite recent rumors of Battlefield 3 switching to consoles as the lead platform mid-development, Danko assures us this was not the case. “We spent years making the game on PC only, then ten months to fit it onto consoles AFTER the design was done,” he said in response to one distraught fan. Take from this what you will, but it’s important to recognize how much work DICE has put into the PC version of Battlefield 3.

Leave your thoughts below!

David Veselka

Musician, Gamer, Geek. Subscriber

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The Legacy of Halo’s Multiplayer and Its Community

It’s been ten years since gamers were first introduced to the Halo universe. How do you begin to write an article about one of the most iconic video game franchises of all time? I’ll admit, I thought it would be easy, but it turns out I was wrong.

Originally destined for the Mac operating system, Halo ended up becoming a launch title for the original Xbox. I doubt anyone at Microsoft or Bungie had any idea how popular Halo would become. Like PB&J, Halo and Xbox became an iconic pair. It could be argued that Xbox wouldn’t be where it was today without Halo, and Halo wouldn’t have made it this far without Xbox exclusivity.

Released before Xbox Live was even live (sorry for the bad pun), Halo: Combat Evolved easily allowed gamers to do something they had already been doing for years: host LAN parties. With two TVs and Xboxes, and a crossover cable it was a breeze to set up a LAN party for eight people. Before Halo, never before had it been this easy to play with friends in the same room. Xbox Live rolled out in 2002, and despite being a bit clunky, its support for voice was enough to have the ‘LAN party’ feel with your friends regardless of location.

Not to be overlooked, Bungie deserves a large portion of credit for fostering the multiplayer Halo community. Over the years Bungie has set the bar for not only producing high quality games, but for continuing their support years after launch. Much of this success can be attributed to their official website Bungie.net. Weekly updates from the studio, and forums to discuss the Halo universe provided fans a place to hang out when they were away from their consoles.

Perhaps the most important thing that brought gamers to the Bungie.net community was the gameplay stats. Halo 2, the first Halo title with official XBL support, launched with an amazing online component. Players could now relive the glory by accessing the “Postgame Carnage Report” and check game statistics, medals earned, etc.  That was 2004, and while I don’t want to participate in fanboy mudslinging, consider the following statement: Call of Duty just released their eighth franchise game, but it’s the first one to support fully-featured, online stat tracking at launch. (Yes, I realize that CoD:BO stats are included in Elite, but that didn’t go live until recently. WaW also had a version of this after launch.)

As great as online stat tracking was, Bungie one-upped themselves with the theater in Halo 3. Now, it was possible to save videos of your gameplay. Gamers love to brag about their l33t skillz and the theater feature made it incredibly easy to show off their best moves. It was with Halo 3 that the internet exploded with all kinds of gameplay montages, many of which were extremely well-edited. Recently, other games have been released with similar features, but Bungie pioneered this on consoles years before.

Finally, as with any multiplayer community, playing the same maps repeatedly can lead to stagnation of style and boredom for everyone.  Formerly, map editors were only available for PC players. Halo 3 shipped with ‘The Forge’ a tool that gave console players the ability to create endless new maps. Limited only by imagination and the item budget, many Halo enthusiasts built some pretty phenomenal multiplayer maps. Some of these maps even found their way into regular rotation in multiplayer matchmaking thus prolonging the experience.

So, there you have it. Over the past ten years, Bungie has been providing the tools to their multiplayer community to make the Halo franchise one of the most beloved of all time. Despite recently turning the intellectual property of Halo over to 343 Industries, I firmly believe that the support for the community will not change. Let’s continue to hope that the next ten years will be as great as the last.

Follow MP1st on Twitter and Facebook for more Halo coverage!

leoele

I'm currently a third year dental student. When I'm not gaming or studying, I enjoy cooking, listening to music, and photography/photo editing. Subscriber

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Battlefield 3 Attempts to Enter the e-Sports Community

You may remember back in the developmental stages of Battlefield 3 that DICE showed intent to craft their title to be a contender in the e-Sports community. A few weeks after it’s released, have they accomplished what they set out to do?

Many e-Sport athletes(?) would argue “no,” at least not in its current state. Battlefield 3 is a game of highly tactical, team-oriented and competitive nature, so why does it not stand out as a e-sport title? So far, the Battlelog has done a lot to support clans by including “Platoons” as a way to organize squads. However, it would be great if it were possible to schedule events through the Battlelog or even formally and publicly challenge other platoons to a match or tournament which would show up on the battlefeed. Of course, what good would it be challenging another platoon if you can’t record your matches. DICE has talked of a battlerecorder making it into BF3, but we have yet to hear any details or updates on the matter. Another great addition to recording would be some sort of spectator mode. This would be great for commentaries and being able to view the entirety of a match from all perspectives. Lastly, though it has already been confirmed to eventually make it into the PC version of BF3 and hopefully in the console version as well, the commo-rose will be a great addition to team communications.

For now, DICE leaves us with some hope of these features making into Battlefield 3.

Recently, fans have been asking Global Community Manager, Daniel Matros, what DICE’s plans are to bring Battlefield 3 up to par with other e-Sport titles. Though he could not go into great detail, he did mention that “…we are hearing the competitive community…” When asked if there is any way to hide the in-game HUD and weapon, Matros responded, “not right now but considering the post launch updates and plans we have, all feedback is considered to be very nice .” Lastly, in a community podcast with Don’t Revive Me Bro, Matros, as well as Senior Gameplay designer, Alan Kertz, spoke of the future of Battlefield 3 and e-Sports. Mentioned in this podcast was that DICE is still working on making sure the game is in pristine condition before entering the e-Sport scene. On top of that, DICE want’s to give the community time to learn the game in every aspect and in all it’s little details.

So, though Battlefield 3 may not be the hippest cat on the e-Sport scene at the moment, things are looking to change. Let us know your thoughts in the comment section below and don’t forget to follow MP1st on Twitter and Facebook!

Make sure to check out some other updates that will soon be making it into Battlefield 3!

BF3 Patch Details: Mortar Solutions, IRNV Glitch and Other Bugs To Be Fixed

More BF3 Patch Details, Tactical Light, Jets, Choppers, and Weapon Recoil Explained

David Veselka

Musician, Gamer, Geek. Subscriber

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MW3 – Promised Sniper Lobbies and Elite Features on the way, Including Mobile App

The launch of Call of Duty: Modern Warfare 3 as been a great success. However, it’s still missing a few parts; namely, some anxiously awaited CoD Elite features, mobile apps, and sniper lobbies.

While the launch of the game itself has been smooth sailing so far, it’s impossible to say the same for Activision’s new social networking service developed by Beachhead Studios, Call of Duty: Elite. Many fans are still having troubles logging into the system, let alone receiving all the bonuses promised to them like double XP, or founder status. You can read what the Elite team has had to say about these mishaps here.

At the moment, many fans have been asking for their missing Elite founder status, as well as missing double XP. Activision Blogger, Dan Amrich, has stated that “you will get Founder [status] if you subscribe any time between now and the end of November.” However, “founders perks are still rolling out. Just be patient; nobody who is owed them is going to be left out. But it does take time.” He also added that “2x XP is granted to both free and premium members who download/use the console app.” If you haven’t received either yet, ATVIMikey stated that it “just takes a little while to roll out… due to the large amounts of people all registering at the same time”. The Elite service is not yet up and running at full strength, so fans will simply have to wait. Make sure to follow MP1st on Twitter and Facebook to stay updated!

Amrich also added that “we’re holding off on releasing iOS & Android apps until ELITE is stabilized. Updates soon.”

Also missing in Modern Warfare 3 that some fans have been inquiring about are the sniper lobbies, promised by Robert “fourzerotwo” Bowling. Amrich had this to say: “Just because you do not have them right now does not mean you won’t. But fourzertwo said it, so…” Sounds like there is still a good chance these lobbies will be integrated into the Modern Warfare 3 matchmaking.

Are you excited for sniper lobbies? Are there any other specialized typed of ranked lobbies that you’d like to see? And, are you still waiting on your founder status and/or double XP? Let us know down below!

The latest on Modern Warfare 3:

Modern Warfare 3 Weapon Guide #1 – M4A1, M16A4, SCAR, CM901, and Type 95

MW3 Patch is Now Live on PS3 and 360 – More Issues to be Addressed Soon

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

How Online Shooters Should Go Pay-to-Play

Mention “subscription-based play” to an online shooter fan, and be prepared to settle in for a vitriolic, hate-filled rant as to the “milking” of customers and the gall of greedy game publishers. Had Activision, EA, or any other publisher decided to charge monthly to play their respective games online, it would have been a guaranteed disaster. I am glad these games are currently free-to-play, and see no reason why, in their current state, any publisher would think people would pay extra to play these games.

However, I believe there might be a way to not only justify a monthly fee for an online shooter, but actually have it improve the online experience (notice the title says “How,” not “Why;” I don’t want games to go pay-to-play, but if it happens, it needs to work to the benefit of the consumer and the experience).

Servers

If a shooter were to go pay-to-play, there would need to be dedicated servers, and those servers would need to be labeled and categorized by region. Call of Duty and Battlefield draw enough players to justify region-based servers, so that every match would take place on a solid, lag-free server. No host advantage. No cheaters.

Support and Community Services

Activision’s Call of Duty Elite service and EA’s Battlelog (and any other game’s online service) would be upgraded, free and offer around-the-clock support service for all regions.

Leveling/Unlocks/Equipment

One of the huge draws for modern shooters is persistent character progression, and a monthly fee could enhance that key element. A pay-to-play service would need to feature exponentially more weapons, kits, attachments, modifications, camouflage, and equipment unlocks/pickups spread out over the player’s career. In addition, it might be worth cribbing some elements from MMO games; perhaps your character would have stats, and you could decide whether to increase your base movement speed, stealth level, or hit points upon leveling up.

Content

All DLC would be free to players, would be released monthly, and feature far more than just map packs. New game modes, community-created content, weapons and items, and customization features would be uploaded to the servers to offer copious variety and the kind of content that would justify a monthly price tag.

Again, I do not want to pay monthly to play my online shooters. However, I believe that it won’t be too long until one or two publishers decides to give it a shot. While most people would probably scoff at the idea, I think the possibility of it being beneficial bears consideration. If I could buy a popular shooter, and know that I would have a content-filled, balanced, lag-free, constantly-updated experience with myriad options and personalization opportunities, I would seriously consider paying 5 or 7 dollars a month for it. That would be approximately the same amount per year as the current going rate for Call of Duty’s map packs, but would offer far more content.

Now, in addition to the previously mentioned caveats, there would need to be some other stipulations. The practice of releasing annual sequels would need to stop, as that development time and the associated resources would need to be dedicated to creating content for and maintaining the existing game. As the user response was gauged, and the experience was tweaked, any other issues that might arise would be dealt with in the appropriate fashion and in a timely manner.

Whether we like it or not, micro transactions, DLC, and pay-to-play are the future. I hope as developers and publishers push these boundaries, they continue to keep the gamer’s best interest in mind.

Would you ever pay a monthly fee for a multiplayer game (or genre) that is currently free-to-play? What would a publishing team have to charge or include to make it worth it for you? Let me know your thoughts in the comment section below, and don’t forget to follow MP1st on Twitter and Facebook!

While you’re here, check out 5 Features Next Gen Multiplayer Will Fail Without

Graham

I teach, and I game. That is all. Subscriber

Home > News

BF3 Community Manager out for MW3 CM’s Dog Tags, Balancing PDWs, and More Patch Details

Recently, in a podcast with Don’t Revive Me Bro, Global Community Manager, Daniel “zh1nt0” Matros revealed his intent to follow through on a challenge provided by Modern Warfare 3’s Creative Strategist, Robert “FourZeroTwo” Bowling during GamesCon, 2011.

Near the end of this podcast, Matros asked the entire Battlefield community for a very specific request: to let Robert Bowling know that he is out for his dog tags. You may remember one of MP1st’s very first articles detailing a discussion between the two about their respective franchises during GamesCon, 2011. While they showed much respect for each other, It ended in a friendly challenge to attain each other’s dog tags in a match in Battlefield 3. You can read the full conversation here! Now, it is the Battlefield community’s job to make this happen!

Many Battlefield fans have been anxiously awaiting a patch for BF3 to be released, which should hopefully look into many issues that we’ve reported on earlier. Some fans have stated that they’d prefer smaller patches that are released more often as opposed to large patches released at a slower pace. Senior Gameplay Designer, Alan Kertz responds, “You can’t do that on the Xbox and PS3, it takes weeks to get the patch through cert. PC is different, needs more test.” Still no ETA on DICE’s first upcoming patch, but we will keep you notified. Make sure to follow MP1st on Twitter and Facebook!

We’ve reported earlier that PDWs were going to be receiving some tweaks in this upcoming patch. Earlier today, Mr. Kertz had some interesting things to say about these weapons and how their being balanced. “PDWs are an interesting balance trial between hardcore and normal. They’re quite good on HC, but rather weak in normal.” This is most likely due to their high rate of fire, which obviously provides a bit of an advantage in HC considering it takes less bullets to kill an enemy.

Do you feel the PDWs in Battlefield 3 are balanced? If not, what do you think could be tweaked? Let us know your thoughts in the comment section below.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

BF3 Patch Details: Mortar Solutions, IRNV Glitch and Other Bugs To Be Fixed

Senior Gameplay Designer, Alan Kertz, looks to fans for feedback!

He recently revealed his thoughts on the infamous mortars in Battlefield 3, which have been receiving a lot of complaints lately. This is not so much because they are “over-powered,” but because they are often “spammed” and usually from an unreachable spawn zone.

One solution to this “annoyance” may lie with the recon class’ controllable MAV. Kertz recently thought out loud, “Seriously considering MAVs as a counter to Mortars. ECM jammers could destroy the Mortar with a few hits. Looking for feedback.” This could be seen as a particularly welcome solution considering it will allow more uses for the MAV. Let us know what you guys think down below!

For those curious, another bug that has been brought to his attention can be seen in this video. It involves the ability to use the IRNV optic’s vision while flying or driving any vehicle, making it rather easy to spot enemies. Kertz responded, “I’ll put it on the fix list, I know exactly what this is.” Expect a fix for this one in an upcoming patch.

Some other things DICE is looking into: more frequently are players experiencing spawning without a weapon. DICE has assured fans that they “are currently looking into this issue.” Fans have also been asking about colourblind mode and if will be incorporated any time soon. DICE responded, “we’re aware of this request and looking into it for future updates.” These updates have yet to be given a date but DICE promises “…SOON!! Please continue to be patient.”

For more Battlefield 3 news, keep an eye on MP1st by either liking us on Facebook or following us on Twitter! Don’t forget to let us know your thoughts in the comment section below!

More updates to come:

BF3 – Suppressed Weapon Bug, More Back to Karkand and Patch Details, Tac Light Nerfed

BF3 – Private Servers on Consoles? Server Slot Reservation on PC, and Dealing With Cheaters

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Modern Warfare 3 Weapon Guide #1 – M4A1, M16A4, SCAR, CM901, and Type 95

XboxAhoy makes some of the best weapon guides you’ll ever see. In fact he was hired to produce some videos for Call of Duty’s Elite service. On his YouTube channel, he kicked off his Modern Warfare 3 Weapon Express Guide with the first 5 unlocks in the assault rifles’ class, M4A1, M16A4, SCAR, CM901, and Type 95. Make sure to check out the stats of all the weapons in MW3.

M4A1

[youtube id=”0dZiQgA5ooI” width=”600″ height=”350″]

M16A4

[youtube id=”ELeEknH0Rho” width=”600″ height=”350″]

SCAR-L

[youtube id=”0qjZIZ0Vx-8″ width=”600″ height=”350″]

CM901

[youtube id=”pAsRo3K4iik” width=”600″ height=”350″]

Type 95

[youtube id=”YCN0HW0_TI0″ width=”600″ height=”350″]

If you’re passionate about multiplayer as much as we are, then please Like MP1st on Facebook and Follow @MPFirst on Twitter.

Click here to go to XboxAhoy’s Channel, subscribe to him if you liked what you saw.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

MW3 Patch is Now Live on PS3 and 360 – More Issues to be Addressed Soon

Just a few days after Modern Warfare 3’s release, Infinity Ward patches the title on both Xbox 360 and PS3. Also, Robert Bowling, Infinity Ward’s Creative Strategist shed some light on issues that will be fixed at a later date.

Patch 1.03

When you fire up Modern Warfare 3, you’ll be notified that you need to update the title with a small patch, 4 MB. Robert Bowling, known as Four Zero Two, explains that the PS3 patch helped resolve “any ‘Out of Memory 14’ errors you may have seen”. Meanwhile, the 360 patch “includes improvements to matchmaking and fix for video uploads on SD [Standard Definition] TVs. Please note, if you’re unable to join up with your friends, then it’s “most likely” caused by the patch. Wait until everyone is on the same version in order to “matchmake” together.

In Future Patches or Hot Fixes

Robert noted that “wall breaching the tanker on Outpost” will be resolved via a hot fix. Cross country matchmaking has also been a notable problem that Robert is aware of. He explained “this may be an issue in smaller countries and are currently evaluating how to best address this for them.”

Make sure to follow MP1st on Twitter and Facebook to stay updated!

CoD 4 and MW2 Map Files Found in Modern Warfare 3?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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