An old unfinished game relic is getting a new life and purpose, as Elland: The Crystal Wars aims to bring to life an unreleased Dune game through the power of Kickstarter!
Originally designed and licensed as a Dune game, The Retro Room Games is launching a funding campaign to release this first-person shooter for the Game Boy Advance. Using a new name and letting go of the Dune IP, Elland: The Crystal Wars is set on a desert world located on the outskirts of the galaxy, where players must defeat the aggressive Trafford from taking over the planet’s resources and using it for evil means.
Here’s the list of features the game will have as listed on the press release.
Unreleased title on Game Boy Advance for more than 20 years
First person flying shooter
Set in a harsh desert world on the outskirts of the Galaxy
Pilot a fighter ship and take care of several duties: escorting, guarding, destroying enemy ships and buildings, capturing vehicles, and collecting resources.
23 huge missions.
Weapons and power ups: missiles, grays cannon, bombs…
Originally licensing Dune
If you’d like to learn more about Elland: The Crystal Wars, check out its Kickstarter page right here.
Developer Eidos Montreal is apparently sending out a playtest survey that has been the subject of speculation, as it is referencing Final Fantasy Tactics, in addition to several tactics titles like the Ogre Battle franchise.
As reported on the Final Fantasy Tactics subreddit, a user has shared the information that they have been invited to a certain playtest survey by Eidos Montreal. The playtest survey came with some very interesting questions, the lot of which you can read in the image below.
As you can see, a lot of the games mentioned relates to tactics-based games, with certain questions dedicated entirely to FF Tactics. While this can also be chalked up to coincidence, there was a big GeForce Now datamine last month, and one of the games spotted alongside big hitters like God of War on PC and Titanfall 3 is Final Fantasy Tactics Remaster.
All of that said, like everything unsubstantiated, take everything with a grain of salt until officially confirmed.
What do you think? Is there a new FF Tactics game on the horizon? Let us know in the comments below!
EA has released a new Battlefield 2042 TV spot and it’s titled “What a Time to Be Alive.” During the course of the trailer, we see the in-game characters repeat the phrase over and over. While the video is action-packed, it doesn’t show any actual gameplay, which is to be expected from these things, I guess.
With about a week left before its official release, Electronic Arts and Respawn has released the Apex Legends: Escape gameplay trailer, showing off the new Legend Ash, the new SMG, and of course that new island map for players to enjoy. Check out the gameplay trailer below.
Respawn also broke down the most important new stuff coming in the expansion, as shown in the Apex Legends: Escape gameplay trailer:
New Map Storm Point: Storm Point looks enticing, but the pristine beaches and crystal waters are just the eye of the hurricane. Teeming with wild Prowlers and a new kind of enemy swarm, venomous spiders, the gathering storms only add to the tension in the air. Legends have arrived and will find new ways to travel across the map’s diverse POIs which include island clusters, jungle compounds and a base embedded within a giant mountain marking the highest location in any Apex Legends map to date.
New Legend Ash: A simulacrum made from the woman who once was Dr. Ashleigh Reid, Ash detects death wherever she goes, spearing enemies with electric snares that lock them in place, tearing through space to take more lives. It would be easy to think that there was nothing human left within that cold steel.
CAR SMG: A flexible weapon, the C.A.R. SMG is capable of firing both Light and Heavy ammo. The Combat Advanced Round submachine gun is fully automatic and delivers a fair amount of recoil – as some players might remember from the gun’s storied past.
What do you think? Are you excited to play this brand-new expansion once it comes out? Let us know in the comments below!
Apex Legends: Escape is set to arrive on PC and consoles this November 2.
Learn to survive and take on new challenges in a post-apocalyptic world filled with wild machines, as Guerrilla Games discusses Aloy’s new abilities in Horizon: Forbidden West — giving players an idea of what new gameplay changes are coming to the highly anticipated sequel.
In a blog entry released by PlayStation, Guerrilla Games discusses the new traversal options and immersive exploration the sequel provides with new tools, abilities and weapons that augment Aloy’s abilities in the field to take on the adversaries that come her way. This will give her more options to navigate the terrain and take on enemies — and all will come in handy skills and powers to take on the machines.
Here’s a look at the various new abilities Horizon: Forbidden West will grant Aloy as she embarks in her biggest adventure yet.
For those who need bullet points on the new abilities Aloy has, here they are.
Aloy can navigate freely on the terrain and use it to her advantage.
There will be a number of environmental puzzles that will require players to think out of the box and experiment on how they can get out of sticky situations.
The DualSense controller will be heavily featured in the game, using the adaptive triggers and giving players an immersive experience while guiding Aloy through her adventure.
Free climbing in Horizon: Forbidden West will play heavily into providing a lot of options for Aloy to get past obstacles. She can also wall-jump now, and hoist herself up objects to give her ways to climb up and over places.
The Pullcaster acts as a grapple mechanic and winch.
The Shieldwing is a glider that helps Aloy get down from high places.
Several new skills and abilities can be unlocked using the skill tree, and there’s a Valor Surge mechanic that can be upgraded to allow for more devastating attacks.
Enemies can now attack in groups, so choosing how to handle them using melee or distance attacks is crucial for survival.
There’s definitely a lot of new stuff to learn in the sequel, and the developers chime in on why they made things challenging for Horizon fans and players.
“We put a lot of effort into creating more choice and depth for the players, and are super excited to see how people will play as Aloy with so many new possibilities of skills, weapons and gear she can obtain throughout the mysterious Forbidden West. We had a lot of fun creating cool and powerful combinations for players to discover, and we hope people will enjoy the game when it launches!”
Despite the new power-ups and upgrades, Guerrilla Games also makes things harder for Aloy as enemies can now face her in groups. That’s definitely going add more challenge and replay factor to the game, and it’s something players can get excited for when the sequel arrives for PlayStation next year.
Check out the 15 minute gameplay trailer for Horizon: Forbidden West if you missed it showing of Aloy’s abilities in action. The game will be released for PS5 and PS4 on February 18, and you can check out the different editions coming for that game here.
With the game set to release in early December, 343 Industries have finally shown off the Halo Infinite campaign overview, a six-minute showcase of everything new and returning in this latest installment for Microsoft’s long-running franchise. Check out the campaign overview trailer below.
One of the first things that is sure to leap out for longtime fans of the franchise in the Halo Infinite campaign overview is the world. It would appear that Halo Infinite is far more open when it comes to the gameplay world, where players can pick and choose how to approach different missions.
A brand-new AI companion was also introduced, in the form of a different yet familiar The Weapon. In everything but name she appears to be Cortana, although with what happaned to the latter in Halo 5 it would be interesting to see how both their dynamics play out in Halo Infinite.
In addition to these, we’re also treated to some vehicular gameplay as well as boss battles against some of the Banished. They’re not so Craig-y anymore following their first introduction, a design decision which is sure to see some positive reception from the community.
Halo Infinite will be releasing on Xbox consoles and PC this December 8. For the first time in the series, the multiplayer component will be free-to-play, while the campaign will be available Day One on Game Pass.
Remember that feeling you first got when you first watched the Marvel Cinematic Universe’s (MCU) Iron Man movie? What about Captain America? Thor? The first Avengers? Spider-Man? Infinity Wars? Endgame? Well, you probably do, and despite being a full decade and over, that same feeling of excitement, of anticipation, continues to persist as strongly as it did the day you felt it.
There is something magical about Marvel movies, and although not everything is a major hit, at the very least you know they’ll be a worthwhile piece of entertainment that’ll bring people together for one incredible experience.
Sadly, the same can’t be said about their impact on video games. Like the films, making a superhero game is no easy task, and the market is flooded with mediocre attempts throughout the history of gaming. Of course that’s not to say there haven’t been great Marvel games, because two of my all-time favorite games are Marvel titles produced by Insomniac Games (those being Spider-Man), but outside of that, if you take a good long look at everything before, and even after, you would understand what I mean by “mediocre.” At least in the scope of what the MCU has going for it, which Insomniac Games seems to slowly be building towards.
Which brings us to Square Enix and Eidos Montreal’s Guardians of the Galaxy. While many may feel burnt by Square Enix’s previous attempt to bring a group of iconic heroes together (Marvel’s Avengers,) rest assured, Eidos has given the care, the love, and the attention a Marvel game rightfully deserves. This is Guardians of the Galaxy at its finest, cementing Eidos Montreal right alongside Insomniac Games as a studio to be tasked with such a major endeavor.
Welcome to the Frickin’ Guardians of the Galaxy, Only He Didn’t Use Frickin’
Thanos is dead. We won. Well, Drax the Destroyer did, as in this universe Thanos never got the chance to collect all the Infinity Stones. No stones means no snap that wiped out half the universe. So, how did this come to be? Well, as we know, Thanos brutally murdered Drax’ wife and daughter in his lust to please Lady Death, or I guess preserve resources, whichever version of Thanos you want you go with.
Filled with immeasurable rage, Drax sets out on a path of vengeance, leaving destruction everywhere he goes. This eventually led him back to Thanos, and unlike in the MCU, Drax was able to get his revenge by killing the Mad Titan, though it did not bring him peace. After years of being imprisoned and punished for all the crimes he committed to get his revenge, Drax see’s himself joining a group of other troubled misfits to form the Guardians of the Galaxy in hopes of atoning for all his crimes.
Right from the start, Eidos Montreal makes it clear that this isn’t a game about rethreading the same stories presented in the MCU, as the film’s biggest villain is seemingly killed off-screen. Instead this is a story about five individuals, who despite all their differences, are all very similar to each other. They may not get along, heck, they may not like each other at times, but in the end, they’re family, just not the kind you expected.
Now, that’s not to say that the GotG game isn’t influenced by the MCU movies, because it is, and it shows heavily throughout the entire game. This band of misfits are a near carbon copy of their MCU counterparts, and that certainly isn’t a bad thing despite what some may say. Because truthfully, the Guardians of the Galaxy weren’t all that popular before their MCU reincarnation. So it does make sense that Eidos would want to give players characters that are at least relatable.
But even so, throughout my 16-hour campaign, I couldn’t help but fall in love with these versions of the Guardians, possibly even more than the film ones. I love them both, but the amount of depth that Eidos has gone out there way for each character is absolutely insane. Take Drax for example. In the movies we know him more as the comic relief. He’s the character who, without a question, fits the role of being the dumbest amongst the Guardians. We love him for that, and Dave Batista plays the role excellently. But in Eidos’ version he is much more than the awkwardly funny meathead.
Quill and Rocket will have their same on-screen disagreements, with Drax typically being a voice of reason. He brings more than just his muscles to a fight as he will often be the smartest member. That certainly is a much different character than the one we all know, but it works wonderfully well. And despite that, he still has those very questionable “Why is Gamora’ moments scattered here and there.
Basically he is the Drax we all love, but a more thought out version. That’s how I feel about every other member of the Guardians. Yes, they clearly rift from their MCU personas, but Eidos Montreal has done enough to make them different. Similar, but not the same.
It’s kind of like how Insomniac Games handled Spider-Man. We all know who he is and how he’s supposed to act, yet his version, despite all the similarities, is still very different from the movie and comic ones. They share the things you love about the character, with the studios own unique take on them. That’s exactly what Eidos Montreal has done with the Guardians. Given us characters we all love, but with enough of a twist that they feel like their own characters.
To be inspired by something is one thing, but to perfectly replicate it in a way that conveys the very same feelings you get from the “original.” That is no easy task, one that Eidos has masterfully mastered without feeling unnatural or forced.
And I love how Eidos spent so much time focusing on the team’s dynamic between one another, as we don’t even get to learn about the villain until almost half-way through. That’s how much character development is focused on, with every moment feeling well deserved.
What If…Marvel Made Mass Effect
You’re probably going to see this comparison made in a lot of other reviews, and the fanbase in general, but what Eidos has essentially done here is given us a Marvel game set in the Mass Effect universe. To clarify, you don’t have the full freedom of being able to decide who lives and who dies, or have some massive paradigm shifts like in BioWare’s franchise. No, this is about the extensive world building that is found in those games, and how lush the amount of lore there is. Mass Effect offers a universe that is filled to the brim with life from its variety of species, cultures, religions, and plenty of other things. It’s the whole kitchen sink — the stuff that truly makes it more than just a video game.
That’s how I feel about the universe presented in the Guardians of the Galaxy.
Right from the very start, you’ll be thrown into a massive quarantine zone sanctioned off by the Nova Corps. The backstory of it is that, the Guardians, after saving the galaxy countless times, are still struggling to make ends meet, as business isn’t as booming as they’d hoped for. So the answer? Do something highly illegal like breaking into a secured quarantine zone that was sealed off after the Galactic War in order to find and capture a monster to sell to the monster queen. What could possibly go wrong?
This starting area sets a good tone for the overall game, as it’s gleaming with all kinds of life, with characters providing narration of the events that had previously unfolded. It’s a beautiful location for the introduction, one you can’t help but get lost in. The same could be said about every location, as soon after you’ll find yourself exploring an outpost of the Nova Corps. and the home of the Collector, Nowhere, amongst other locations that you’ll be learning the first time about.
However, it’s the diverse inhabitants of these locations that truly makes them special. Sure, you’ll be fighting most of them, but there is a sense of ever flowing life throughout this explorable galaxy. Take Nowhere, a trader’s home for essentially the sleaziest kind of people. It’s a place you go to where you rip off people — that is if you don’t get ripped off yourself. You can visit a sleazy bar that Rocket has a liking for, the Collector’s Emporium to see his collections of items, and do a number of side activities scattered around.
Whatever it is, you’ll be sure to meet all kinds of different aliens that all seem to offer some kind of knowledge of the world you’re playing in. That all adds up, and once you learn enough you begin to see that there is a much bigger picture here at play. Think of them as B-stories that you can experience during the main one, although these are the kind of stories that typically come back later on.
Now interesting enough, Guardians of the Galaxy will put players in many situations where they’ll need to make a choice. I will say to temper expectations here, as having completed the title three times, I can say they don’t have a major influence on the ending. However, they do present you with uniquely different situations. Take the monster queen, Lady Hellbender. When the Guardians must present her with a different monster, they decide they can offer her either Groot or Rocket. I won’t spoil any options, but you are going to want to replay this section eventually as either choice, while leading to the same outcome, are vastly different from one another.
Moments like these are sprinkled throughout the entire campaign, giving you a bit of an illusion of freedom, but it’s a welcine one as it encourages some form of replayability.
What I loved, and this goes back to the Mass Effect comparison, is how these choices eventually come together for the plot. Kind of think about all the subplot stories told in Infinity War, and how everything came together so perfectly for one massive story. Everything you do is called back to eventually. Some are obvious, while others are so tiny that you can’t help but smile by the fact that it’s being brought up again after ten hours.
Kick Names, Take Ass
When Guardians of the Galaxy was first announced, I had my worries. This was mostly due to Square Enix’s previous published Marvel game, Marvel’s Avengers. Sure, it was developed by a completely different studio, but generally speaking, publishers tend to stick with some sort of consistency in their titles. Between Guardians and Avengers, they both focused on telling a story about a group of heroes banding together to fend off against some cosmic world-ending threat.
That’s where the similarities end, however, as while Avengers focused on an always online game as a service (GaaS) experience, Guardians was all about being a single-player game focused on telling a story. This resulted in the gameplay feeling more personal, less repetitive, and most importantly, polished and fun.
While Guardians of the Galaxy is possibly the most linear third-person action adventure game that I have played recently, there is just so much to love about how the gameplay is delivered and handled.
First, let’s talk about the linearity of it all. Guardians of the Galaxy isn’t some massive open world game that offers free exploration. Nope, expect to see a lot of straight paths, tight corridors, and in general, small areas that offer little to no freedom. I’m not one to have complaints about that, nor do I here because some of my favorite games are extremely linear. Take the Uncharted series. Up until the last two, these titles have been insanely linear, yet they’re acclaimed as some of the best titles around.
Why? Well, it’s how brilliantly those games use their small spaces to push gameplay. Guardians feels structured similarly in that it’s linearity is a strong strength to not only help push the narrative, but to craft incredibly fun set pieces. It’s very cinematic in the way that Uncharted is, with massive set pieces happening throughout the entire campaign. You may like that, or not, but I loved it.
And unlike Avengers, there is only one playable character, that being Star Lord. Drax, Gamora, Groot, and Rocket are all AI controlled, with special attacks available at command. I was worried this would eventually lead to some repetitiveness, but it actually didn’t. The whole idea of GotG is bringing together a group of unlikely heroes and making them work. That’s the gameplay in a nutshell. It works, and in the most spectacularly fun way imaginable.
Flying around as Star Lord, and seeing all the other Guardians working their magic was all so satisfying. With their abilities you are able to combo attacks with one another for some amazing synergy. Take one of Groot’s abilities where he traps enemies in an entanglement of roots. If Rocket is available, you can use him to follow up with a set of cluster bombs that’ll do massive damage. It’s very satisfying landing these attacks on enemies, and even more chaining them properly.
With Star Lord being the son of a cosmic being and all, it’s not all strictly about shooting someone in the face. Well, that’s a lie, it is, but his guns do get some cool elemental powers as you progress in the campaign. Those are ice, fire, wind, and electricity. Certain enemies will be weaker to one element over the other, offering a bit of a strategic value, especially in the big chaotic fights that have an overwhelming numbers of enemies.
That’s not the only purpose that those elemental powers serve, as you’ll also use them to solve some not-so-difficult puzzles scattered during missions. There are lots of diversity in the gameplay, and by the time I had reached the end, I was still being surprised by some of the new gameplay stuff introduced.
And then finally there’s the music. It wouldn’t be a Guardians of the Galaxy game if it didn’t have kickass music to accompany during the campaign and gameplay. Lots of classic headbanging heavy rock fills the playlist of Star Lord’s Walkman, but in what is possibly one of the coolest, most creative ways to use it is during the actual combat.
While fighting, players will notice a meter known as the huddle meter charging up. Once this is filled, you’ll be able to call all the Guardians up for a huddle. Yup, right in the middle of a jampackrf fight, everything will pause as the team will rally up in hopes of getting an additional motivational boost.
It’s funny, and if you pull it off successfully, everyone will have a massive buff, as well as lower cooldowns on abilities. Plus, the music from Peter’s Walkman is cranked all the way up so that everyone can hear it. Yeah, it’s silly, but the kind of silliness that would only work in a Guardians of the Galaxy game.
Not All Hits
If I have any complaints it’s two things: How there’s little to no tease for a sequel, and how the New Game+ mode is handled. Obviously the former isn’t much of an issue, but I really do hope this gets a sequel. At the very least, I am happy that what is delivered is a complete and total package. It’s developed in such a way that it’s clear that Eidos poured everything they had, with the intentions of there not being a sequel. More games should be like that, tell the story you want to be able to tell, and I’m glad Guardians is just that. I should be left with wanting more, even if I’m unsure what that “more” will be.
The second issue, and this is my biggest disappointment, is the fact that the New Game Plus mode does absolutely nothing. Upon finishing the game you’ll notice a New Game+ option right in the main menu. Selecting this will overwrite your current save, but that’s literally all it does. No pop-up as to what gets transferred, and with me clearing the game three times now, I can tell you nothing does get transferred.
All those cool costumes you earned during the first playthrough? Well you’ll need to find them all again, as well as earn all the upgrades and perks. I’m not sure what the point of new game plus is, unless of course I was experiencing a bug, but I did ask another reviewer and they noticed the same issue.
That can, and hopefully will be patched post=launch as it doesn’t offer much of an incentive to replay the game if it means starting from square one.
I AM GROOT
After playing Marvel’s Guardians of the Galaxy I am convinced that Eidos Montreal and Marvel IPs go hand-in-hand like peanut butter and jelly. It’s the perfect combination of sweet and salty, wrapped in one incredible package.
The expectations that I had for this game were unsurprisingly low, and in fact, I had zero interest in even playing it. That would have been a major mistake on my part, and if you are someone who is jaded by the release of Marvel’s Avengers, rest assured Guardians of the Galaxy is everything you could want out of a Marvel Game. It’s fun, entertaining, and quite possibly one of the best games this year. I’ll say it, it might just be my personal Game of the Year.
Score: 9.5/10
Pros:
A fantastic story, One that would fit perfectly in the Marvel cinematic universe despite being separate.
The universe has the kind of lower building you would expect from a Marvel property. Deep and captivating.
Gameplay surprisingly fun with AI companions that aren’t completely useless.
Variation in both environments and enemies.
The soundtrack is hand-picked for perfection.
Cons:
New game plus is pretty useless, or possibly broken.
Some graphical bugs, mostly around particles in the environments such as fire and water
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
San Diego Studio has released the MLB The Show 21 update 1.19 (PS5 version 1.019), and this is for a minor fix for the baseball sim. Read up on the short list of official changes below.
MLB The Show 21 Update 1.19 Patch Notes | MLB The Show 21 Update 1.019 Patch Notes:
Here’s what the studio announced regarding today’s title update:
Small Game Update 19 set to deploy on Monday 10/25/21 @ 4 AM PT.
This update fixes a bug that would cause the Bullpen menu to stick on the offensive user’s screen in Online Head to Head.
Please complete all games prior to that time. Thank you.
That’s about it for this patch. If we get news of the next one, we’ll be sure to let our readers know.
If you haven’t picked the game up yet, it’s another solid entry for the baseball franchise! Read our review here where we state, “Ultimately, MLB The Show 21 reigns supreme among sports games. From the wide variety of game modes to many different playing styles that fit any player, MLB The Show 21 goes above and beyond to be an experience for everyone. While some player ratings can be a head-scratcher, there isn’t much to get upset about in that department. Other than the frequent hiccups with the online servers, each mode runs smoothly and offers in-depth tutorials to ensure optimal success. Hopefully, the server problem is more of a launch issue and will sort itself out as time goes on. MLB The Show 21 shines with its amazing gameplay, realistic graphics that look breathtaking on the PlayStation 5, and will satisfy any baseball fan’s appetite. As John Fogerty stated perfectly in his song “Centerfield”, put me in coach, I’m ready to play today.”
Based on their original Vulkan TKL Pro, German PC peripheral engineer ROCCAT has officially announced the brand-new ROCCAT Vulkan TKL Pro White edition, to be made available this December. The mechanical keyboard will feature all the notable features in the original one, but will sport the popular white color scheme perfect for those who want to coordinate their rigs with the right peripherals.
ROCCAT has shared a short description of what ROCCAT fans can expect from this new white peripheral:
The ROCCAT Vulkan TKL Pro White, like the original Vulcan Pro, is the perfect combination of innovative design and technology, making it indispensable for gamers who demand reliability and performance. The Vulcan TKL Pro White features ROCCAT’s latest Titan Optical Switch, which actuate and deliver a ridiculous level of speed and responsiveness while retaining the signature mechanical keystroke feel. ROCCAT’s Titan Optical Switches also last longer than standard mechanical switches, doubling their lifecycle to 100 million keystrokes.
The keyboard is a tenkeyless option that’s perfect for those looking to maximize their mousemat space but still have access to arrow keys. It also sports a detachable, braided USB-C cable as well as mixer-style audio controls for your Spotify or Groove needs. Like most of the other new ROCCAT peripherals, this mechanical keyboard will have access to their AIMO lighting system, allowing for coordination with other compatible products.
The ROCCAT Vulkan TKL Pro White will be releasing on December 6, 2021, and will be available for $159.99 in participating retailers.
For those looking to buy Marvel’s Guardians of the Galaxy on the PS5, you’ll be glad to know that the Guardians of the Galaxy game file size is a pretty manageable 31GB on the next-gen console. However, the same can’t be said for its last-gen sibling, as the PS4 version doubles that, and comes in at 60GB.
This was revealed by reliable PlayStation Network data scraper PlayStation Game Size, and has been confirmed in a screenshot as well Note that this is without any day-one update installed yet.
🚨 Marvel's Guardians of the Galaxy
🟩 PS5 : 31.132 GB 🟥 XBOX SERIES S (not Sure About X) : 42.230 GB 🟧 PS4 : 59.997 GB 🟪 PC : 80 GB
Given the game is available for pre-load, Twitter user @Zuby_Tech did just that on both consoles and here’s a screenshot of the file sizes”
For those wondering why this is the case, the PS5 has hardware accelerate Kraken compression tech that massively reduces file sizes of games, which is honestly needed right now.
Check out the launch trailer for Marvel’s Guardians of the Galaxy right here where we even get to hear some Motley Crue!
Developed by Eidos-Montreal, Marvel’s Guardians of the Galaxy is set to launch this October 26 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC. Stay tuned to our review for the game hitting the site at some point.
The Payday franchise celebrated its 10th anniversary yesterday, and developer Starbreeze teased a bit of Payday 3 characters, story, and other aspects as part of the huge livestream event. With the game currently in the midst of development, check out some of the finer details on Payday 3 below.
The game’s director, Erik Wonnevi, shared a fair bit of information during the anniversary livestream (time stamp at 3:03:00). The game’s location will be set in New York as opposed to the Washington area in Payday 2. Starbreeze also noted that this rendition of New York City will be ‘enormous,’ although whether that means that the game will be open world or a much more in-depth sandbox is still up in the air.
Payday 3 will see the return of the original four characters: Dallas, Hoxton, Chains and Wolf. According to the director, circumstances have lead them to restart their life of crime, leading to new heists in Payday 3.
It would also appear that the Payday gang’s notoriety has somewhat caught up to them, with Starbreeze noting that the media “is now covering the gang, their exploits… and who knows what might come from that…”
Of course, with the game eight years away from Payday 2, a lot has changed in the world, and this also reflects in the in-game universe. Of particular note is the rise and domination of the digital age, “with software giants, crypto currencies, mass surveillance and the Dark Web all playing a role in the gang’s new gadgets, challenges and opportunities.”
What do you think? Are you interested in the characters and the setting for Payday 3? Where will this new journey take the four robbers? Let us know in the comments below!
Just a few days ago, DICE unveiled the remaining Specialists set to be playable in Battlefield 2042 come launch. One of the said Specialists revealed was Emma “Sundance” Rosier, which we can now confirm is a non-binary when it comes to gender.
This was confirmed by DICE Community Manager Adam Freeman over on Twitter. When asked if Sundance was non-binary given the way pronouns were used, Freeman confirmed this.
Yep. Sundance is non-binary and uses the Pronouns They/Them.
For those not familiar with non-binary (short explanation is that it is a gender identity that is neither male or female), you can read up on it here.
Now, for those who played the Battlefield 2042 beta, and found that reviving teammates were a tad too slow, and felt a bit off, rejoice! DICE Core Gameplay Designer Florian Le Bihan has confirmed that not only are revives faster, but they offer “better feedback” as well, which is something that was sorely needed. I forgot how many times I revived someone and I wasn’t sure if it worked or not until after I see my teammate stand back up again.
Yes, many changes to make this experience faster with better feedback too 🙂
Hopefully, more news regarding other gameplay-related changes are revealed soon. Speaking of which, you can read about the beta changes and feedback DICE has made right here.
Battlefield 2042 will be out this November 19 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.
In the latest for merchandising news, Sony Pictures Consumer Products have announced that they will now be handling the merchandise licensing for the PlayStation brand in North America. SPCP will partner with Sony Interactive Entertainment to represent the deal, with said deal encompassing several major PlayStation franchises like God of War, Horizon Zero Dawn, and The Last of Us.
Jamie Stevens, executive vice president of worldwide consumer products for Sony Pictures Entertainment, had a few words for the merchandising deal:
“We’re confident this strategic collaboration will provide fans with even more ways to interact with the PlayStation brand and their favorite PlayStation gaming IP through creative consumer products in North America. By partnering across Sony divisions, we are able to leverage existing teams and infrastructures to maximize brand exposure and create great products for fans. We look forward to working closely with the PlayStation team to develop new strategies to grow the business.”
It’s important to note that this only covers merchandising in North America, but with this deal finalized we may see more PlayStation first-party games immortalized in toys and other merchandise.
What do you think? Are you excited to see more PlayStation games and characters come to life via merchandising? Let us know in the comments below!
Berzerk Studio, the developer of Just Shapes & Beats, has confirmed the release window of Infernax. It will be available on PC and consoles in Q1 2022.
Arcade Crew and Berzerk Studio worked together for this upcoming title. The Infernax release window is set for early next year, and platforms for the game have also been announced. Infernax will be available on PC, Nintendo Switch, Xbox Series X/S, PS4, and Xbox One. Unfortunately, for new-gen players, there won’t be a PS5 version of the game as announced.
Check out gameplay of Infernax below:
Alcedor, the main character, gains experience and gold vital for obtaining powerups as he slaughters foes. Leveling up stats and earning new skills and weapons to help paint the screen red with blocky splatters of blood. Morality-testing decisions made during his quest prompt consequences later in the adventure and influence which of the game’s multiple endings players witness.
What do you think? Are you interested in picking up Infernax once it’s released? Let us know in the comments below!
EA Vancouver has released the NHL 22 update 1.11 (PS5 version 1.011), which is primarily for crashing and desync issues. This patch is available on PlayStation, with the Xbox versions getting it “early next week” according to the devs.
NHL 22 Update 1.11 Patch Notes | NHL 22 Update 1.011 Patch Notes:
For those that haven’t picked the game up yet, here are some of the NHL 22 key features per EA:
Featured Gameplay Improvements Including:
Augmented Reality Broadcast: All new augmented reality-like visual design seamlessly integrates game stats directly into the action through overlays on environment surfaces.
Player Facial Expressions: players are more lifelike than ever with detailed eye movement and tracking and facial expressions that react to the changing environment and events around them.
Stick Physics: new physically-true stick interactions mean more realistic movement along the boards without sticks poking through geometry, more accurate penalty calls from stick-on-body contact and battles for the puck that are fair and based on skill.
Skill Moves & Environments: new moves and environments will shine with amazing detail thanks to Frostbite
NHL 22 is now out for the PS4, PS5, Xbox One, and Xbox Series X|S.
KRAFTON, Inc. has revealed the details of PUBG: New State release date, anti-cheating system and the final test date. PUBG: New State is the newer version of PlayerUnknown’s: Battlegrounds, with the game set to become available on iOS and Android in more than 200 countries. The developer revealed important details of the upcoming shooter in an online showcase today. According to the announcement, PUBG: New State will officially launch on November 11 following a final test from October 29-30.
The game will offer 17 different languages as a free-to-play next-generation mobile game. Set in the year 2051, PUBG: NEW STATE will bring the full, uncompromised battle royale gaming experience currently available in PUBG: BATTLEGROUNDS to iOS and Android. It will have four unique maps, including the future-set Troi and franchise staple, Erangel. KRAFTON will also ban the use of an unauthorized program, emulators, keyboard and mouse.
The company announced that PUBG: NEW STATE has surpassed more than 50 million pre-registrations on iOS and Android as of the online showcase. Pre-registrations originally opened in February 2021 when KRAFTON formally revealed PUBG: NEW STATE.
Raven Software has released the (Call of Duty) COD Warzone update patch notes for October 22! This is a server-side update, which means players don’t need to download anything, as they will automatically get the patch once they connect to the servers. The update includes playlist changes, as well as a few fixes, which are all listed below.
COD Warzone Update Patch Notes for October 22 | Warzone October 22 Update Patch Notes:
PLAYLIST:
The Playlist originally planned for October 21st is now live!
MODES:
Ghosts of Verdansk, a Limited-Time Mode
A minor change has been made to the Ghosts of Verdansk mode:
Fear reduction while standing on Sacred Ground has been increased
In addition, here is a recap of the changes that were released earlier this week:
Ghosts can now drop ammo when killed
Souls will be removed when too far out in the gas
Passive Fear gain has been reduced
Fear generated by taking damage has been reduced
Increased Fear reduction when killing Ghosts and humans
GENERAL:
Iron Trials ‘84 game mode has been re-enabled for Private Matches
This includes versions for all Squad sizes (Solos, Duos, Trios, Quads)
All versions of this mode are currently limited to 132 Players
BUG FIXES:
Fixed additional collision issues with various elements in Verdansk allowing Players to exploit/peek/shoot through them.
Fixed an issue preventing matches from starting in Iron Trials ‘84.
Fixed an issue preventing matches from starting in Scopes and Scatterguns.
In light of the recent events and controversies surrounding Blizzard Entertainment, the publisher made an important announcement today, as they finally renamed McCree of Overwatch to Cole Cassidy. Their announcement was made via Twitter, with an accompanying message for the renaming scheme.
According to the tweet, Cole Cassidy will be making his debut (of sorts) from McCree to Overwatch on October 26. Here is the message that accompanied his introduction:
The first thing a renegade loses is their name, and this one gave up his long ago.
Running from his past meant running from himself, and each passing year only widened the divide between who he had been and what he had become. But in every cowboy’s life, there comes a time when he has to stop and make a stand.
To make this new Overwatch better – to make things right – he head to be honest with his team and himself. The cowboy he was rode into the sunset, and Cole Cassidy faced the world at dawn.
In case you missed it, Cole Cassidy’s former namesake, Jesse McCree. McCree was one of the developers pictured in the infamous ‘Cosby Suite’ image, and he left the company back in August alongside a slew of others, all of them part of the allegations.
What do you think? Is this a good first step for Blizzard Entertainment to take? Let us know in the comments below!
The Witch Queen is looking to be a huge turning point for Destiny 2 once it releases next year, and part of the many updates that will come with that expansion are the Destiny 2 Exotic changes, some of which were teased by Bungie in their latest weekly update. Head on down below for a small glimpse into the future of Exotics in Destiny 2.
The pertinent section for these changes was the last one, taglined ‘SOON (TEE EM).’
The team has been hard at work over the last few months planning some special things for the 30th Anniversary release. Not just in content, but also some quality-of-life updates. Cozmo and I have been responding to a few questions here and there about bug fixes, like a pass on Dunemarchers chain lightning, some aim-assist tuning on Vex Mythoclast (which will help keep the weapon viable in PvE while addressing some PvP concerns), and even a fix for those pesky “Valor Overflowing” screens that occasionally pop up in the middle of your Crucible matches. Our upcoming patch is more than just bug fixes, though. The team was able to squeeze in a little time for other bits of Exotic weapon tuning as they transition to fully focus on The Witch Queen.
The section specifically called out two Exotics, namely the Dunemarchers and the Vex Mythoclast, both of which are popping off hard in the Crucible as well as other events. Players can look forward to some changes coming to these Destiny 2 Exotic items in the future. In addition to Exotics, Bungie also shared their thoughts on the ‘Valor Overflowing’ screens, an issue that has been starting to pick up traction for some time now.
Now, don’t get me wrong – this isn’t a full Season’s worth of buffs, but a handful of fun things to give some Exotics a fighting chance in a given Guardian’s loadout. I’ve heard whispers of a few changes that have already got me thinking about switching things up. I’ve also seen a few previews of upcoming Exotic ornaments that I just need to get my hands on.
The next section is a bit more ambiguous, but speculating further the ‘whispers’ part may be referring to Whisper of the Worm, one of the more enduring Exotics in Destiny 2. Overall, Bungie is hoping that these changes will make some Exotics a much more viable option in many Guardians’ loadouts.
What do you think? Are you excited to see what changes are coming to Destiny 2 Exotics? Let us know in the comments below!
Treyarch has released the Call of Duty: Black Ops Cold War update 1.024 patch this October 22, which is an unannounced title update for new-gen consoles, specifically the PS5! In addition to the patch, there is also double XP happening for the game, which is the first of the two triple-double weekends planned.
Black Ops Cold War Update 1.024 Patch Notes:
Treyarch has not acknowledged the patch just yet, which is not surprising. Once we get wind of what it does, we’ll be sure to update the post. The studio did announce a triple-double XP weekend (double XP for weapons, rank XP, and Battle Pass XP):
The first of our two Triple-Double Weekends begins right now!
Jump into The Haunting and get 2XP, 2XWP, and 2X Battle Pass XP all weekend long. pic.twitter.com/NCwcTNqnil