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Dead by Daylight Update 2.32 Patch Notes; Released for Patch 5.3.0

Behaviour Interactive has released the Dead by Daylight update 2.32 October 19 patch, or what the studio calls update 5.3.0! This one adds Mikaela Reid as the newest Survivor, in addition to other big gameplay changes and bug fixes. Check out the full patch notes below.

Dead by Daylight Update 2.32 Patch Notes | Dead by Daylight Update 5.3.0 Patch Notes | Dead by Daylight Update 5.003.001 Patch Notes:

Features

  • System to support event content within The Archives

Content

  • Added a new Survivor: Mikaela Reid.
  • Updated the Character Select portraits for several Survivors. (David, Jake, Nea, Kate, Quentin, and Feng)
  • “The Midnight Grove” Halloween limited-time event (starts Oct. 21st 11AM ET)
  • Tome IX of The Archives (starts Oct. 20th 11AM ET)

General

  • Item and Add-on descriptions have been rewritten
  • “Considerably” and other vague terms have been replaced with number values
  • Added in reminder text for Status Effects: Any Add-ons that trigger status effect also include a brief description on the status effect
  • The hatch will now only appear when one survivor is left alive
  • Survivors can open the hatch after it has been kicked shut by using a key
  • Key interaction takes 2.5 seconds, and does not lose progress when interrupted
  • The achievement “Where Did They Go!?” has been changed to “The Key to Escaping”

Developer notes: The hatch change is effectively the much asked for Key nerf in disguise, preventing survivors from escaping a trial prematurely. It is also intended to reduce situations where survivors would camp the hatch, waiting for their teammates to die so they could escape.

The Trapper

  • Base trap carrying capacity and starting traps increased to 2 (was 1)
  • Trap aura color changed from red to white to be consistent with other killer object auras
  • The number of traps spawned on a given map is now always 6 (was random 4-6)
  • Add-on – Trapper Gloves: Setting speed bonus increased to 30% (was 20%)
  • Add-on – Wax Brick: Trap escape modifier removed. Added effect: 33% increase to rescue and escape time. Rarity decreased to Uncommon (was Rare)
  • Add-on – Trapper Bag: Reduced number of additional traps to 1 (was 2). Rarity increased to Rare (was Uncommon)
  • Add-on – Secondary Coil: Increased trap disarm time to 50% (was 43%)
  • Add-on – Fastening Tools: Trap escape modifier removed. Added effect: 25% increase to rescue and escape time. Rarity decreased to Rare (was Very Rare)
  • Reworked Add-on – Oily Coil: When resetting a Bear Trap, reveal the aura of the most recent Survivor to disarm it for 5 seconds
  • Reworked Add-on – Trapper Sack: Bear Traps are carried at the beginning of the trial instead of spawning on the map. Bear Traps cannot be picked up
  • New Add-on – Bear Oil: Setting a Bear Trap is silent
  • New Add-on – Makeshift Wrap: The Trapper cannot be caught by his Bear Traps. The Bear Trap will be disarmed if The Trapper steps on it
  • New Add-on – Coffee Grinds: Gain a 5% Haste status effect for 5 seconds after setting a Bear Trap
  • New Add-on – Lengthened Jaws: Bear Traps inflict Deep Wound on Survivors
  • New Add-on – Tension Spring: The Bear Trap resets 2 seconds after a Survivor escapes from it
  • The following add-ons have been removed: Strong Coil Spring, Trap Setters, Logwood Dye, Setting Tools, Stitched Bag
  • New Bear Trap SFX when using Padded Jaws add-on

Developer notes: The Trapper is DbD’s oldest killer, and he needed some love to bring him up to our modern standard of play. Many of these changes are focused around bringing him into line with how the rest of our Killers behave. Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options.

The Wraith

  • Uncloaking speed boost duration reduced to 1 seconds (was 1.25 seconds)
  • Add-on – All Seeing: Blood: Aura reveal range decreased to 8 meters (was 12 meters)

Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future.

The Hillbilly

  • Add-on – Death Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Doom Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on – Mother’s Helpers: Charge speed bonus after being stunned increased to 18% (was 12%)
  • Add-on – Tuned Carburetor: Charge speed bonus increased to 25% (was 20%)
  • Reworked Add-on – Black Grease: Increases Chainsaw charge speed by 18% for 30 seconds after being blinded
  • Reworked Add-on – Pighouse Gloves: While overheated, increases action speed by 20% when breaking pallets or walls, or damaging generators. While overheated, decreases duration of pallet stuns by 50%

Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. A heat reduction modifier has been added to keep the amount of heat produced for one full charge constant, and we’ve also improved some underperforming add-ons to make them more enticing.

The Nurse

  • Add-on – Torn Bookmark: Removed line of sight restriction. Added effect: Increases Blink recharge time by 50%

Developer notes: The line of sight restriction on Torn Book wasn’t terribly fun to play with, so we’ve replaced that a new downside which we feel is more in line with what players would expect.

The Shape

  • Add-on – Memorial Flower: Rarity decreased to Common (was Uncommon)
  • Add-on – Vanity Mirror: Removed speed penalty
  • Add-on – Judith’s Tombstone: Speed penalty now only applies to Evil Within III

Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles. Our condolences to players who used these add-ons for comedic purposes.

The Hag

  • Add-on – Waterlogged Shoe: Increased speed bonus to 4.5% (was 2%)

Developer notes: Waterlogged Show was The Hag’s worst performing add-on, so we’ve given it a buff to help make it more viable. It will now make The Hag move at regular killer speed, 4.6m/s.

The Pig

  • Add-on – Bag of Gears: Increased Reverse Bear Trap setting speed bonus to 50% (was 20%)
  • Add-on – Crate of Gears: Decreased Jigsaw Box search penalty to 33% (was 43%)
  • Add-on – Tampered Timer: Decreased Reverse Bear Trap death timer modification to 20 seconds (was 30 seconds)
  • Add-on – Rule Set N.2: Decreased rarity to Rare (was Ultra Rare)
  • Add-on – Amanda’s Letter: Jigsaw Box reduction removed. Aura reveal range increased to 16 meters (was 12 meters)
  • Reworked Add-on – John’s Medical File: Increases crouched move speed by 6%
  • Reworked Add-on – Razor Wires: Failing a Jigsaw Box skill check while uninjured will injure the survivor
  • Reworked Add-on – Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 25%. Increased rarity to Uncommon (was Common)
  • Reworked Add-on – Last Will: Increases Ambush attack movement speed by 6%. Increases time to charge Ambush attack by 66%
  • Reworked Add-on – Interlocking Razor: Failing a Jigsaw Box skill check while injured will inflict Deep Wound on the Survivor
  • Reworked Add-on – Jigsaw’s Annotated Plan: Increases available Reverse Bear Traps by 1. Increases Reverse Bear Trap death timer by 10 seconds. Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps
  • Reworked Add-on – Jigsaw’s Sketch: Increases available Reverse Bear Traps by 1. When a Survivor with a Reverse Bear Trap is working on a generator, that generator’s aura is revealed to you
  • Reworked Add-on – Video Tape: Survivors begin the trial with Reverse Bear Traps installed. Rarity increased to Ultra Rare (was Uncommon)

Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong (especially when combined) so their values have been reduced. The end result should be an add-on set that is overall stronger, more diverse, and more fun to play.

The Spirit

  • While phase walking Survivors within 24 meters of The Spirit (not the husk) hear a directional audio cue that gains volume with proximity
  • Add-on – Juniper Bonsai: Added effect: Increases Passive Phasing duration by 50%
  • Reworked Add-on – Dried Cherry Blossom: Survivors trigger Killer Instinct when they come within 4 meters of The Spirit while she is phasing. Scratch marks are no longer visible while using Yamaoka’s Haunting
  • Reworked Add-on – Wakizashi Saya: During Yamaoka’s Haunting, use the Active Ability button to return to the husk and end the haunting
  • New Add-on – Mother’s Glasses: Survivors trigger Killer Instinct when they come within 2 meters of the husk. Scratch marks are no longer visible while using Yamaoka’s Haunting
  • New Add-on – Uchiwa: Instantly recharges Yamoka’s Haunting when stunned by a pallet
  • New Add-on – Senko Hanabi: When Yamaoka’s Haunting ends, The Spirit’s husk explodes and any vaults within 4 meters are blocked for 5 seconds
  • New Add-on – Furin: The phasing sound is heard by all Survivors
  • New Add-on – Kintsugi Teacup: Instantly recharges Yamaoka’s Haunting after breaking a pallet or wall
  • The following add-ons have been removed: Bloody Hair Brooch, Dirty Uwabaki, Katsumori Talisman, Prayer Beads Bracelet, Father’s Glasses
  • New Terror Radius music

Developer notes: The Spirit’s phase walking mind-games have evolved into something of a Kobayashi Maru. By adding some audio cues, it should give sharp survivors a chance to figure out what she’s doing and react accordingly. Along with this, we’ve replaced some of her more problematic / boring add-ons with new ones that should provide more varied options for potential playstyles.

The Plague

  • If the power button is released early, Vile Purge will continue charging to the minimum threshold instead of cancelling and entering cooldown
  • Vile Purge cooldown move speed increased from 2.3m/s to 3.6m/s
  • Base object infection time increased to 40 seconds (was 35 seconds)
  • Interacting with infected objects generates 2x more sickness over time than interacting with non-infected objects
  • Time to cleanse at a fountain increased to 8 seconds (was 6 seconds)
  • Add-on – Limestone Seal: Object infection bonus increased to 20 seconds (was 5 seconds)
  • Add-on – Emetic Potion: Increased Vile Purge effectiveness bonus to 30% (was 25%)
  • Add-on – Hematite Seal: Object infection bonus increased to 30 seconds (was 10 seconds)
  • Add-on – Infected Emetic: Decreased Vile Purge effectiveness bonus to 40% (was 50%)
  • Add-on – Ashen Apple: Removed object infection duration modifier. Added effect: Increases the number of Pools of Devotion in the trial by 1
  • Add-on – Rubbing Oil: Reduced Vile Purge charge speed bonus to 50% (was 100%)
  • Add-on – Exorcism Amulet: Increased Corrupt Purge duration bonus to 10 seconds (was 6 seconds)
  • Add-on – Devotees Amulet: Increased Corrupt Purge duration bonus to 20 seconds (was 8 seconds)
  • Add-on – Black Incense: Decreased survivor aura reveal duration to 3 seconds (was 5 seconds)
  • Add-on – Iridescent Seal: Removed speed penalty while holding Corrupt Purge
  • Reworked Add-on – Prayer Tablet Fragment: Vile Purge no longer affects Survivors. Increases object infection duration by 40 seconds. Increases infection from infected objects by 100%. Increases Devious Bloodpoints by 100%
  • Reworked Add-on – Olibanum Incense: Survivors who cleanse at fountains have their auras revealed for 4 seconds
  • Reworked Add-on – Prophylactic Amulet: Decreases the number of Pools of Devotion in the trial by 2
  • Reworked Add-on – Incensed Ointment: Ingesting the corruption at a Pool of Devotion causes all Survivors within The Plague’s Terror Radius to scream and reveal their locations
  • Reworked Add-on – Vile Emetic: Increases velocity of vomit projectiles by 10%

Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague. It was far too common for players to attempt a quick purge only to accidentally release the charge a fraction of a second too early and unintentionally end up in cooldown, so we’ve changed the behaviour of early releases to charge to a minimum threshold instead of going on cooldown. We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones.

The Deathslinger

  • The Deathslinger must now wait for the Enter Aim animation to complete before being able to fire (0.4 seconds)
  • The Deathslinger must now wait for the Exit Aim animation to complete before being able to attack (0.6 seconds)
  • Increased movement speed when aiming down sights to 85% (was 75%)
  • The cooldown when a survivor breaks free is now the same duration as a successful hit cooldown
  • Increased terror radius to 32 meters (was 24 meters)
  • Add-on – Gold Creek Whiskey: Removed movement speed penalty
  • Add-on – Marshal’s Badge: Removed movement speed penalty
  • Add-on – Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
  • Add-on – Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
  • Add-on – Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)
  • Reworked Add-on – Hellshire Iron: When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared.

Developer notes: We were unhappy with how easy it was for players to “insta-scope” survivors, especially given how little counterplay this had for survivor players. To combat this, The Deathslinger now has minimum enter / exit times when aiming down sights before being able to shoot / attack normally. We have also adjusted the stun when survivors break free to be the same as a successful hit, giving players a choice to break the reel early in exchange for losing out on the damage / deep wound. Wanted Poster and Jaw Smasher are to account for his new base movement speed while aiming: When stacked The Deathslinger moves at ~3.9m/s, which is very close to Survivor move speed of 4.0 m/s.

The Ghost Face

  • Night Shroud recovery time decreased to 24 seconds (was 30 seconds)
  • Add-on – Walleye’s Matchbook: Decreased Night Shroud recovery modifier to 2 seconds (was 4 seconds)
  • Add-on – Olson’s Address Book: Decreased Night Shroud recovery modifier to 3 seconds (was 6 seconds)
  • Add-on – Chewed Pen: Decreased Night Shroud recovery modifier to 4 seconds (was 8 seconds)

Developer notes: Player feedback about Ghost Face’s add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have ‘baked in’ roughly half the effect of these add-ons to encourage a wider variety of selection.

The Blight

  • Add-on – Adrenaline Vial: Increased rush token recharge bonus to 1 second (was 0.75 seconds). Added effect: Increases Rushing speed by 10%
  • Add-on – Summoning Stone: Increased pallet blocking range to 16 meters (was 12 meters). Increased pallet blocking duration to 15 seconds (was 6 seconds)

Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate “straight line dash” playstyle for players interested in novelty. While it’s still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing (Hex: Blood Favor).

The Oni

  • Add-on – Scalped Topknot: Reduced Demon Dash activation reduction to 0.5 seconds (was 1 second)

Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line.

The Trickster

  • Add-on – Ji-Woon’s Autograph: Decreased the reduction of blades required to 1 (was 2)

Developer notes: There was an error that caused Ji-Woon’s Autograph and Fizz-Spin Soda to bother reduce the blades required by 2, so we’ve reduced the power of the more common add-on.

Survivor Perks

The following perks have become General Perks, and their names have changed:

  • Babysitter is now Guardian
  • Camaraderie is now Kinship
  • Second Wind is now Renewal
  • Better Together is now Situational Awareness
  • Fixated is now Self-Aware
  • Inner Strength is now Inner Healing

Perk Balancing

  • Vigil: Recovery bonus increased to 20/25/30% (was 10/15/20%). Added Broken, Exposed, and Oblivious to the status effects modified by the perk
  • Guardian (formerly Babysitter): Added a 7% Haste status effect for the rescued survivor. Removed the Killer seeing your aura. Killer aura visibility for you increased to 8 seconds (was 4 seconds)
  • For the People: Reduced the duration of the Broken status effect to 80/70/60 seconds (was 110/100/90 seconds)
  • Windows of Opportunity: Increased effective range to 24/28/32 meters (was 20 meters). Removed cooldown after vaulting / dropping a Pallet
  • Repressed Alliance: Generator repair requirement reduced to 55/50/45 seconds (was 80/70/60 seconds)
  • Built to Last – Reworked: After hiding inside a Locker for 14/13/12 seconds with a depleted item in hand, 99% of its charges are refilled. Each use of Built to Last reduces the amount of charges refilled by 33%. Added stinger audio when item charges are refilled
  • Any Means Necessary: Added effect: You can see the auras of dropped pallets
  • No Mither: Grunts of pain reduction increased to 25/50/75% (was 0/25/50%). Added effect: Your recovery speed is increased by 15/20/25%

Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective.

Killer Perks

The following perks have become General Perks, and their names have changed:

  • Surge is now Jolt
  • Mindbreaker is now Fearmonger
  • Cruel Limits is now Claustrophobia

Perk Balancing

  • Hex: Retribution: Oblivious condition changed to trigger from interacting with any type of totem (was just cleansing hex totems): Increased aura reveal time to 15 seconds (was 10 seconds)
  • Hex: Blood Favor: Pallet blocking effect now triggers off survivors losing a health state (was basic attacks). Pallet blocking radius increased to 32 meters (was 16 meters). Pallet blocking is now centered around the survivor losing health. Cooldown has been removed
  • Hex: The Third Seal: Blindness effect now triggers off basic attacks and special attacks (was just basic attacks)
  • Hex: Thrill of the Hunt: Survivor penalty now applies to both Cleansing and Blessing actions (was just Cleansing). Penalty stacks increased to 8/9/10% per stack (was 4/5/6%). Maximum penalty increased to 40/45/50% (was 30%). Loud noise notification has been removed
  • Fearmonger (formerly Mindbreaker): Now applies Exhausted and Blindness to survivors (was just Exhausted)

Developer notes: Hex: Retribution and Hex: Thrill of the Hunt have been adjusted to take the new Boon Totem perks into account. The other perks have been generally unpopular, so some buffs are warranted to increase viability.

Bug Fixes

  • Fixed an issue that may cause the Cenobite’s Lament Configuration to get stuck underneath pallets.
  • Fixed an issue that caused the Cenobite to be able to chain a survivor without teleporting when starting the teleport just as the survivor solves the Lament Configuration.
  • Fixed an issue that may cause survivors to be unable to move if the Cenobite attempts to teleport just as the survivor solves the Lament Configuration.
  • Fixed an issue that made it impossible to cleanse a totem next to a cabinet in the Treatment Theatre map.
  • Fixed an issue that made it impossible to cleanse a totem between a barrel and a box of crates in The Underground Complex map.
  • Fixed an issue that made it impossible to cleanse a totem behind a staircase and log pile in the Dead Dawg Saloon map.
  • Fixed an issue that caused the collision of the hatch to appear before the hatch itself.
  • Fixed an issue that caused the Clown’s gas to dissipate quickly in any house basement.
  • Fixed an issue that may cause a status effect’s icon to remain indefinitely on screen.
  • Fixed an issue that caused stalking progress to jump upon ending the stalk when the distance to the stalked survivor changes.
  • Fixed an issue that caused survivors’ faces to distort when being unhooked by a survivor of the opposite gender.
  • Fixed an issue that caused survivors to recoil back when failing the second skill check while using the Brand New Part add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up.
  • Fixed an issue that caused killers to clip through the ground when walking in the Tally screen.
  • Fixed an issue that caused the auras of carried survivors to be revealed when using the Aftercare, Situational Awareness (formerly Better Together) and No One Left Behind perks.
  • Fixed an issue that caused the aura of the survivor sent to a Cage of Atonement to be revealed when using the Iridescent Seal of Metatron Pyramid Head add-on.
  • Fixed an issue that caused survivors Laceration meter to continue to decrease for other survivors after they escape the challenge.
  • Fixed an issue that caused the Alert perk not to reveal the Nemesis Tentacle Strike pallet action.
  • Fixed an issue that caused the interaction prompt button icons on the HUD to not be affected by the Large Text Setting.
  • Fixed an issue with the Buff Icon missing from the HUD whenever the Clown steps into a Antidote Gas Cloud and gains Haste.
  • Fixed a Back button disappearance in the Search for Friends screen in 4k resolution.
  • Fixed an issue where holding the backspace key to clear the chat didn’t work anymore.
  • Fixed an issue that caused some of Claudette’s head icons to appear darker.
  • Fixed an issue that caused bots to sometimes enter lockers while in the killer’s view.
  • Fixed an issue that caused an error to sometimes occur while linking accounts.
  • Fixed an issue that caused an error to sometimes occur while unlinking an unified account.
  • Fixed an issue that caused “” to be displayed in the public match and tally chats instead when entering blank text.
  • Fixed an issue that caused a pallet that can’t be vaulted near the main building in Wretched Shop.
  • Fixed an issue that caused the Executioner’s sfx to be delayed when he plants his blade into the ground.
  • Fixed an issue that caused a missing sfx during the chains animation when wearing the Chatterer outfit.
  • Fixed an issue that caused the splash SFX to be muffled when a survivor is hooked at certain locations in the Springwood map.
  • Fixed an issue that caused survivors to be able to use the Dead Hard and Sprint Burst sprints at the same time.
  • Fixed an issue that caused the survivor’s voice to keep playing after the Cenobite’s mori.
  • Fixed an issue that caused survivors to be able to walk over bear traps next to a window vault by spamming the vault button.
  • Fixed an issue that caused the mori music not to play for the survivor.
  • Fixed an issue that caused zombies not to react to bubble indicators.
  • Fixed an issue that caused the bonfire sound effect to be played on the Offering screen.
  • Fixed an issue that caused the Cenobite’s music to be played despite being back in the default main menu.
  • Fixed an issue that caused the new Spirit’s chase music to not be played on the Killer side.
  • Fixed an issue that caused the default killer theme to overlap with The Shape’s Halloween theme in the main menu.
  • Fixed an issue that caused the terror radius to not always be played when affected by the Discipline add-on.
  • Fixed an issue that caused the carrying music to continue playing when a survivor disconnects while being picked up by the Killer.
  • Fixed an issue that caused a generator that can’t be kicked by the killer in Hospital Map and Treatment Theatre.
  • Fixed an issue that caused the Killer not being able to pick up Survivor in a specific corner in Dead Dawg Saloon.
  • Fixed an issue that caused the generator in one of Midwich’s classrooms that can’t be repaired from one side.
  • Fixed an issue that caused Survivors can’t be picked up near the fences and bushes in Lampkin Lane.
  • Fixed an issue that caused a generator near one of Lery’s exit gate from being kicked on one side.
  • Fixed an issue that caused Victor to fall out of bounds in a hole near the Exit Gate in Midwich.
  • Fixed an issue that caused two pallets to spawn very close to each other in Badham Preschool IV near the big house.
  • Fixed an issue that caused a generator in Grim Pantry not being able to be damaged from one side.
  • Fixed an issue that caused the Killer to stand in a weird place on Crotus Prenn Asylum.
  • Fixed an issue that caused Reverse Bear Traps that survivors start with at the begin of the match when the pig uses the Video Tape add-on not to activate properly.
  • Fixed an issue with the Progression Available button disappearing in the Tally after coming back from the Spectate mode
  • Fixed an issue that caused the “Beginner Mode” Setting not to affect the Score Categories Tooltips visibility on the Tally screen
  • Fixed an issue causing a softlock when changing the Language in the Settings menu and immediately restore the Settings to Default
  • Fixed an issue that caused survivors not to be able to move for a short while after stopping the Cleansing or Blessing actions.
  • Fixed an issue that caused the Killer not to be able to do the Snuff action on some totems.
  • Fixed an issue that caused the Oni’s Renjiro’s Bloody Glove add-on to reveal survivors for the entire match.
  • Fixed an issue that caused the Trapper’s attacks to be cancelled upon stepping on a bear trap with the Makeshift Wrap add-on equipped.
  • Fixed an issue that caused the Trapper to have an extra bear trap during the tutorial.
  • Fixed an issue that caused the Thrill of the Hunt perk to display a loud noise notification when a survivor cleanses or blesses a hex totem.
  • Fixed an issue that caused the Mettle of Man perk not to activate.
  • Fixed an issue that caused Survivors to become invisible after switching role in the custom game lobby while on the charm selection menu as Killer.
  • Fixed an issue when players could change a Daily Ritual multiple times by restarting the application after removing a Daily Ritual.
  • Tentatively fixed an issue when players would lose all of their characters progress after a save game error.
  • Tentatively fixed an issue when occasionally the ready button wouldn’t work after an error pop-up in a survivor lobby.
  • Fixed an issue that could cause incorrect press detection on the Onboarding menu buttons.
  • Fixed an issue that prevented the Tutorial objectives keyboard prompt icons from increasing with the large text setting.

Changes from PTB

Hex: Blood Favor

  • Now triggers when a survivor loses a health state, and the area of effect is centered on the survivor

Boon Perks

  • Multiple instances of the same Boon Perk no longer stack when the areas of effect overlap from multiple totems
  • Blessing a Hex Totem now takes 24 seconds (was 14 seconds)
  • Boon Totem range has been reduced to 24 meters (was 28 meters)

The Deathslinger

  • Add-on – Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
  • Add-on – Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)

The Trickster

  • Add-on – Ji-Woon’s Autograph
  • Decreased the reduction of blades required to 1 (was 2)

Mikaela Reid

  •  Lowered Mikaela Reid’s voice

Dev notes: Blood Favor was changed to use healthstates instead of attacks to be more balanced for killers like Legion and Trickster, as well as recentering the trigger location on the survivor to prevent situations where a survivor was injured at a distance. Boon Totems were a bit too strong on the PTB, but these changes should bring them into line with our expectations. The Deathslinger add-ons were adjusted to account for his buffed base movement speed. Ji-Woon’s Autograph had an error that caused it to have the same reduction as the rarer addon Fizz-Spin Soda.

That’s it for the latest big update for Dead by Daylight.

Source: Dead by Daylight forums

MP1st Staff

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Rainbow 6 Siege Update 2.15 Patch Notes; Released for Y6S3.3 This October 19

Ubisoft has released the (R6) Rainbow 6 Siege update 2.15 (version 1.000.018 on PS5) patch this October 19, which is called the Y6S3.3 title update by the developers. This includes bug fixes, gameplay tweaks and more. Check out the patch notes and file sizes for each platform below.

Rainbow 6 Siege Update 2.15 Patch Notes | R6 Siege Update 2.15 Patch Notes | Rainbow 6 Siege Y6S3.3 Patch Notes | Rainbow 6 Siege Update 1.000.018 Patch Notes| Rainbow Six Siege Updae 2.15 Patch Notes:

Below you will find the download sizes for each platform.

  • Ubisoft Connect: 2.21 GB
  • Steam: 1.7 GB
  • Xbox One: 1.2 GB
  • Xbox Series X: 3.7 GB
  • PS4: 1.4 GB
  • PS5: 1.13 GB

OPERATOR BALANCING

ALIBI

  • Increased Mx4 Storm vertical recoil.

ARUNI AND MOZZIE

  • Reduced P10 Roni Magazine from 19+1 to 15+1.
  • Increased vertical recoil and first kick recoil.
  • Total ammo is now 181 in PVP, 121 in Hardcore and 196 in PVE.

CASTLE

  • Increased number of Armor Panels to 4 (was 3).
  • Reduced number of punches required to destroy an Armor Panel to 9 (was 12).

CLASH

  • Replaced P-10C with Super Shorty.

HARD BREACH CHARGE

  • Increased number to 2 (was 1).
  • Affected Operators include: Montagne, Buck, Fuze, Capitão, Amaru, Nøkk, Ying, and Zero.

KAPKAN

  • No longer limited to placing 1 trap per door/window frame.

MELUSI

  • Added Bulletproof Camera (removed Nitro Cell).

ORYX

  • Reduced Dash refresh time to 8 seconds (was 12 seconds).

WAMAI

  • Increased number of Mag-NETs to 6 (was 4).
  • Reduced catching area of effect to 3.5 meters (was 5 meters).

TWEAKS AND IMPROVEMENTS

PLAYER COMFORT

Performance Metrics

  • PC users can now display real-time performance metrics in the HUD such as FPS, latency, and NVIDIA-related metrics. This feature can be turned On in the General section of the Options menu.

BUG FIXES

GAMEPLAY

FIXED – Attacker is removed from the match if they injure a hostage that is later revived and eliminated by a Defender.
FIXED – Ammo counter flashes red after switching weapons.
FIXED – The G36Cs rail reduces visibility when the Red Dot is equipped.
FIXED – If a player is reconnecting, round doesn’t end when the last opponent is eliminated.
FIXED – “Join Party” option is not functional in the Ubisoft Connect overlay and client.
FIXED – Rim lighting is applied to Operators on the victory screen.
FIXED – Muffled sound is heard on some weapons.
FIXED – Defenders can vault on top of an unreachable location and secure a win for their team in the Doktor’s Curse Event.
FIXED – The attacker’s hammer animation freezes and loops without collision when holding down the trigger button in the Doktor’s Curse Event.

LEVEL DESIGN

FIXED – Bar shadow at 1F Bar disappears when viewed from trapdoor in 2F Library Entrance on Chalet map.
FIXED – Asset and collision issues on Bank map and Kafe Dostoyevsky map.
FIXED – The light of the wall cladding located at 3F Lounge disappears when LOD lowers when viewing it from 3F Casino on Yacht map.
FIXED – Player is unable drop the defuser on the roof above 2F Billiards Room on Coastline map.

OPERATORS

FIXED – Kapkan is not receiving 20p for each activated trap.

USER EXPERIENCE

FIXED – Various UI issues.
FIXED – Various localization issues.

Source: Ubisoft
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Neverwinter Update 9.63 Released This October 19

Cryptic Studios has released the Neverwinter update 9.63 patch this October 19, and this includes a long list of bug fixes, and other changes. Check out the full patch notes below.

Neverwinter Update 9.63 Patch Notes:

Highlights

Professions

A whole lot of changes have been made to the Professions system, so we’re breaking it out into its own category at the bottom of these notes.

The Reaper’s Challenge

A new category of queue has been added: The Reaper’s Challenge. Each day provides a different queued map, with different modifiers, resulting in a variety of difficulties and experiences. Completing the daily challenge gives a currency which can be spent at the Priest of Myrkul, who has newly arrived to Protector’s Enclave. Each challenge can be completed once per day, per account, and the currency can be transferred between characters on the Shared Bank.

Release Notes

Content and Environment

General

  • Miscellaneous typos have been addressed.
  • Well of Dragons:

Echoes of Prophecy

  • Discovering the Plot: Quest drop credit has been changed to allow for easier quest completion.
  • The Cultists in the Neverwinter Graveyard, Ebon Downs and Icespire Peak will now respawn 10x faster to help ease quest progression.
  • The Chasm: The portal that takes you between Scar Keep and the Jagged Approach now supports Echoes of Prophecy correctly.
  • The Lords’ Alliance Decree that asks brave adventurers to defeat Shadovar in Vellosk and Red Wizards of Thay in the Neverwinter Graveyard should now share credit across the area, easing challenges with quest completion.
  • The respawn timer on the Plaguetouched Maws in Burning Road has been reduced by 50% to ease Echoes of Prophecy quest completion.
  • Woven Disturbance: Quest drop credit has been changed to allow for easier quest completion.

Leveling Adventures

  • Ebon Downs: A skill node is no longer hovering in the Drowned King instance.
  • Icespire Peak: Rime Hound Den is now consistently called Rime Hound Den, even in the instance name.
  • Kavatos will now talk to characters that are under level 20. He wasn’t purposely ignoring you, honest!
  • The Plague Tower: There’s no longer a non-interactive treasure chest at the end of the instance.
  • Vellosk: Hunter’s Path: Some plants no longer dramatically respond to wind/physics.
  • Various minor flow and polish issues have been addressed.
  • Various references to old mechanics have been updated.

Achievements

  • (Console only) The Xbox achievement and PlayStation® trophy Daily Affirmation will now complete for players who have completed the leveling quest Five Keys to Success.

Combat and Powers

Classes and Balance

  • Fighter: Fixed an issue where the Hacking Frenzy power found on various orcs in the game would cancel the animation for Block and Dig In.

Companions

  • Abyssal Chicken: Swarm now deals damage appropriate for its strike-and-bleed functionality. The combo previously incorrectly dealt about twice the expected damage.
  • Alchemist’s Discipline now uses the correct icon.
  • Aranea: This companion’s powers have been adjusted to improve graphical performance. There is no expected change in damage output.
  • Cold Iron Warrior: Spinning Strike and Iron Strike have been adjusted to deal damage appropriate to AoE powers.
  • Dedicated Squire: Smite now deals damage appropriate to an AoE attack, rather than single-target.
  • Dedicated Squire: Smite no longer mentions poison and acid.
  • Displacer Beast: This companions powers should now flow better, and deal damage in line with other companions.
  • Etrien’s Exuberance should now increase in Item Level when upgraded to Mythic.
  • Myconid: This companion’s powers have been adjusted to improve graphical performance. There is no expected change in damage output.
  • Siege Master: Siege Catapult should now deal proper damage.
  • Razorwood: This companion’s powers should all properly be used, now.
  • Xuna: Bloodbath no longer deals damage as if it were a single AoE, with each attack.

Enchantments and Enhancements

  • Bilethorn Enchantments now properly lower enemy speed instead of raising it.

Item Powers

  • Sleeping Phial and Paralyzing Phial
    • Removed all level restrictions for targets. Higher rank phials now have longer durations but phials will function on all enemy levels. Durations range from 8-18 seconds.
    • Removed incorrect information that Paralyzing Phial’s effect will end early if the target receives damage.

Racial Traits

  • Darkfire will no longer stack when applied by multiple drow.
  • Faerie Fire will no longer stack when applied by multiple Menzoberranzan Renegades.

Enemies and Encounters

General

  • Significantly reduced Ranged Attack and Poison Arrow damage on a majority of archers throughout the game.
  • Fixed an issue that was causing the Poison inflicted from Poison Arrow to do a lot less damage than was intended.
  • Fixed an issue where drow were incorrectly categorized as fey, causing them to be affected by powers that increase damage to fey and counting towards fey kills on the Slayer Achievement.
  • The AI for many ranged enemies throughout the game has been adjusted to reduce the likelihood that they’ll stand in exactly the same location and be hard to differentiate or target.
  • Green Dragons: The poison AoE is now properly stays visible until damage stops being dealt.
  • Humanoids: Reduced Charge power damage by 25% on many humanoids throughout the game.
  • Magma Brute: Hurl Magma: Fixed an issue where the damage area indicator would persist after the power was completed.
  • Trolls: Increased damage of Bull Rush power.
  • Raptors and Striders: Reduced Dash damage by 40%.
  • Raptors and Striders: Reduced Break damage by 40%.
  • Strongholds: Corrected faction of orc enemies to “Many-Arrows Orcs” (from “Many-Arrow Orcs”).

Castle Never

  • Increased health of zombies during Death Spheres.
  • Tal’Gath the Undying: Chains of Undeath will now repel players standing near each other on activation to avoid instantaneous explosions and sadness
  • Orcus: Chains of Undeath will now repel players standing near each other on activation to avoid instantaneous explosions and sadness.
  • Orcus: Added a 3 second delay between completing the cast Power Word: Kill and summoning Annihilation Orbs.

Fangbreaker Island

  • Addressed an issue where Drufi could target Catti-Brie during the fight and unsuccessfully attempt to fight her.

Icespire Peak: Goblin Warrens

  • Murgal Mawcram’s damage has been increased.
  • Murgal Mawcram learned a new ability!

Icespire Peak: The Frozen Heart (Story)

  • Grast the Gut-Cruncher: Increased base damage.
  • Grast the Gut-Cruncher: Significantly increased health.
  • Hrimnir: Significantly increased damage of Melee Attack.
  • Hrimnir: Significantly increased damage of Ice Bolts.
  • Hrimnir: Fixed an issue that was causing Pillar of Ice to do trivial damage.
  • Winterforged Golem: Significantly increased hp.
  • Winterforged Golem: Increased base damage.
  • Winterforged Golem: Increased damage of Ice Field power created by Charge.

Icespire Peak: The Icehammer

  • War Troll: Increased base damage.
  • War Troll: Increased damage of Bull Rush.

Icespire Peak: The Icy Guardian

  • The Rime Hound: Increased damage of Lunging Bite power.
  • The Rime Hound: Increased damage on the Ice Field power left by Freezing Breath.

Lair of Lostmauth

  • Dragonsoul Veshal: Increased hp.
  • Dragonsoul Veshal: Now immune to Control powers.

Rise of Tiamat

  • Tiamat’s Aura damage has been significantly reduced. It’ll still hurt a lot so it’s not recommended to bask in her presence.
  • Warning decals should now display correctly.

Shores of Tuern

  • Fixed an issue where Garakas would move while doing his Fire Breath attack.
  • Adjusted Garakas’ AI so he’s not so keen on getting into melee range. Personal space, buddy!

Spellplague Caverns

  • Kabal
    • Fixed an issue that was causing Kabal to do significantly less damage than intended.
    • Significantly reduced Kabal’s hp in each of his three forms.
    • Flamehexes will no longer leave their spawn position during Kabal’s Trial by Fire phase.
    • Fixed an issue where Kabal would get confused and stop attacking his target if he teleported to the far side of the arena.
    • Fixed an issue that was causing Great Cleave to do trivial amounts of damage.
    • Fixed an issue that was causing Searing Chains to do much less damage than intended.
  • Giant Nothic Stone-Eye
    • Fixed an issue where the boss would sometimes stop taking actions after getting hit with Petrify.
  • Nostura
    • Fixed an issue that was causing Nostura to do significantly less damage than intended.
    • Increased HP.
    • Nostura will now always cast Stone Eye prior to charging up Planar Prominence, providing a guaranteed opportunity to remove Rampant Curse.

The Chasm: Cathedral of Madness

  • Senobith the Corruptor: Increased base damage.
  • Senobith the Corruptor: Increased damage of Blue Fire and the DoT it imparts.
  • Senobith the Corruptor: Increased damage of Burst.
  • Senobith the Corruptor: Increased damage of Fire Ball.

The Chasm: Plaguefire Ruins

  • Trokar the Firestarter: Increased base damage.
  • Trokar the Firestarter: Fixed an issue that was causing the Pillar of Blue Fire to do trivial damage.

Vellosk: Gray Wolf Den

  • Regdar Thunderfist: Adds in the fight now spawn in timed waves as opposed to individual respawns.

Vellosk: The Shadowkeeper’s Temple

  • Markela Whispersoul: Fixed an issue that would cause the Markela to occasionally stop attacking momentarily.
  • Markela Whispersoul: Added new powers.
  • Markela Whispersoul: Increased damage and increased attack speed.

Vault of the Nine

  • Xanthalax: Increased hp and damage.
  • Xanthalax: Increased damage of Eyes of the Beholder power.
  • Xanthalax: Increased damage of Bite power.

Well of Dragons: Exterior

  • Demonic Heroic Encounters: Bonus Glabrezu boss is now immune to control powers.
  • Demonic Heroic Encounters: Demonic portals are now less likely to disappear while they’re still active.

Well of Dragons: Cult Prison

  • Prison Warden: Increased hp.

Well of Dragons: Thayan Magical Shelter

  • Grand Summoner: Increased hp.
  • Grand Summoner: Increased base damage.
  • Grand Summoner: Increased the DoT damage from Disintegrate.

Well of Dragons: The Drake Pens

  • Master Alchemist: Increased hp.

Undermountain Expeditions

  • Decreased HP on the boss, Yauhkuay.
  • Fixed an issue where occasionally an invisible “New Critter” nameplate would show up briefly.
  • Increased HP on the following mini-bosses:
    • Alpha Fang
    • Battle Troll
    • Daughter of Lolth
    • Deep Lord
    • Drider
    • Elder Fang
    • Greater Bone Golem
    • Hill Giant
    • Juggernaut
    • Ogre
    • Raid Leader
    • Undead Beholder
    • Undead Ogre
    • Veteran Rider

Items and Economy

Artifact Equipment

  • Exalted Weapons now update collections for lower quality versions of the same weapon.
  • The Mastered Obsidian Mekatl now properly displays an artifact icon.

Events

  • Starlight Parcels and Starlight Bags now always drop an item from the reward section, whether or not the Winter Festival event is running.

Legacy Campaigns

  • Breyer’s Draconic Investigations:  Now correctly states that it drops in the Lair of Lostmauth dungeon when inspected in the Tyranny of Dragons campaign.
  • Haarl’s Treatise on Dragonkind: Updated drop location to refer to actual name of Skirmish, The Shores of Tuern.
  • Haarl’s Treatise on Dragonkind: Removed reference to specific boons unlocked, it just simply says its need for boon unlocks now.
  • Dragon Bone: Removed reference to dragon hoards that were removed from the game.
  • Incantations of the Dragon Queen: Removed reference to specific boons unlocked, it just simply says its need for boon unlocks now.

Lore

  • Blacklake Histories vol. 2 is no longer labeled the same as the first volume.
  • Removed Battle Tactics for the following bosses:
    • Traven Blackdagger
    • Ethraniev Marrowslake
    • High Priestess Syndryth
    • Garakas
    • Tiamat
    • *Players that already have these Battle Tactics will retain them in Lore.
  • Fixed grammar issues in Ethraniev Marrowslake’s Battle Tactics for posterity

Miscellaneous Text

  • Mark of Potency, Ranks 1 & 2: Removed reference to Leadership.
  • Enchanting Stone, Rank 3: Removed reference to Leadership.
  • Seal of Triumph: Removed reference to Trade of Blades.
  • Various grammatical and spelling errors have been addressed.

Mounts

  • Fixed an issue where the Noble Pegasus was displayed as “Armored Pegasus” in the Stable.
  • Trained Grizzly: This mount’s location has been updated in Collections.

Wondrous Bazaar

  • Change Appearance Tokens are no longer purchasable, as players can now just spend Astral Diamonds directly through the Tower of Alteration. Existing tokens can still be used for appearance changes.

General

  • Adventurer’s Rewards no longer have an item level, and no longer state that they can be opened when you are above Level 20.
  • Account versions of the following companions can now be redeemed at the Reward Claims Agent for those who had opened the packs:
    • Dedicated Squire
    • Red Slaad
    • Deva Champion
    • Werewolf
    • Hunting Hawk
    • Erinyes of Belial
    • Greenscale Bowman

User Interface

Calendar

  • Hourly events should show up again.

Character Sheet

  • Slotting an enchantment on another enchantment should no longer bypass Item Protection to destroy the item.
  • There should no longer be any remaining references to purchasing Retraining Tokens from the Zen Market, as they’re no longer available for purchase.

Emotes

  • The Heart Shape emote now has a text line accompanying the emote.

HUD

  • The mail indicator has been gently nudged to stop showing the unread indicator once mail has been read.

Infusion

  • The Mysterious Artificer in Port Nyanzaru will once again properly show the Item Level of items being infused.

Item Preview

  • Resolved an issue where inspecting companions from some stores could bring up an empty or incorrect companion window.

Quest Path

  • There should be fewer cases where the Quest Path leads to a door or teleporter that isn’t currently usable.

Tower of Alteration

  • Players can now spend Astral Diamonds directly from the character customization screen to apply changes, in addition to spending a Change Appearance Token.

Professions

Masterwork

  • An exchange for Masterwork I – III and Chultan books is now available at the Artisan.
    • Resources in these books have been removed.
    • Existing resources on players will not be removed, and can be sold or created used as needed.
    • Certain High Quality resources that have been removed from the recipe books can now be exchanged for new resources.
  • Masterwork IV and V are now known as “Chultan Masterwork”.
    • Chultan Masterwork – Armorsmithing I and II should now properly be purchasable.
    • Chultan Masterwork – Blacksmithing II now requires a Fullered Yklwah Blade to trade in.
    • Chultan Masterwork – Leatherworking II no requires a Mounted Tyrannosaur to trade in.
  • Masterwork Recipe Books will now be purchasable from the Stronghold Artisan for Astral Diamonds.
    • Stronghold Masterwork recipes will be purchasable for 100,000 Astral Diamonds per book.
    • Masterwork of Sharandar recipes will be purchasable for 500,000 Astral Diamonds per book.
  • The Stronghold Artisan will no longer require players to complete a storyline in order to attain Masterwork Recipes.
    • As a result, those recipes have also been removed from the books that require the missions.
  • Stronghold Masterwork recipe books are now purchasable at The Artisan for every profession.
    • The Stronghold Masterwork books require purchase in order.
    • Example: Stronghold Masterwork – Alchemy II requires the purchase of Stronghold Masterwork – Alchemy I
  • Masterwork tools and Masterwork fashion are now available for purchase at the Stronghold Artisan for 3000 Guild Marks.
    • These Masterwork tools and fashion were previously attainable from questlines available at The Artisan.
    • The +40% Quality Bonus has been removed from the description of these Masterwork tools.
    • They now have the Special Skill: Recycle at 10%.
  • Temporary Structures now require mastery of Stronghold Masterwork II recipes.
  • Chultan Wootz Ore can now be gathered with the Explorer’s Charts: Omu.
  • Stronghold Temporary Structures have been updated with Chultan Masterwork resources.
  • The Lichstone recipe now requires 3 Lichstones and no longer requires Artisan’s Enamels to craft.
  • The Brilliant Beads recipe now requires 4 Red Rogue and longer requires Scintillant Glass to craft.
  • Two new titles have been added for those who had completed the Masterwork V questline with the Stronghold Artisan.
    • The Artisan’s Apprentice will be granted to characters who had completed at least ONE of the Masterwork V quests.
    • The Artisan’s Successor will be granted to characters who had completed all of the Masterwork V quests.
  • Exchanges have been added at The Traveling Merchant for removed Explorer’s Charts resources and other antique resources.
  • Stronghold Temporary Structure costs have been adjusted based on feedback.
  • Batiri Prisms, Allosaur Fangs, and Lion Hides now have had their drop rates increased.
    • The recipes which utilize these items have also been slightly adjusted.
  • Additional ingredients have been removed from recipes that no longer require them.

General

  • Gathering Deer Skin now requires a crossbow instead of a scythe.
  • The “Well-worn” Tools can once again be equipped by those who have reached Level 20 in the relevant profession.
  • The Stronghold Outfitter no longer requires the following items or the purchase of Artifact items:
    • Stronghold Wizard’s Armaments
    • Stronghold Warlock’s Armaments
    • Stronghold Rogue’s Armaments
    • Stronghold Paladin’s Armaments
    • Stronghold Hunter’s Armaments
    • Stronghold Guardian’s Armaments
    • Stronghold Fighter’s Armaments
    • Stronghold Cleric’s Armaments
  • The Generalist no longer sells the following Explorer’s Cases:
    • Explorer’s Case: Bryn Shander
    • Explorer’s Case: Caverns
    • Explorer’s Case: Cold Run
    • Explorer’s Case: Chasm
    • Explorer’s Case: Lonelywood
    • Explorer’s Case: Icespire
    • Explorer’s Case: Vellosk
  • Miscellaneous text fixes.
  • Parchment is now listed before Mithrus Index.
  • The following explorer’s charts are no longer available to purchase at The Generalist until a later date.
    • Explorer’s Case: Sharandar – The Ruins
    • Explorer’s Case: Sharandar – The Grove
    • Explorer’s Case: Sharandar – The Mire
    • *Players who already own these charts can complete theirs.
  • The 6th resource node should now be available to collect on the mission Explorer’s Chart: Sharandar – The Ruins.
  • A resource node Explorer’s Chart: Shararandar – The Mire has been adjusted to make it easier to collect.

Events

  • The following items are no longer craftable during Summer Provisioning tasks:
    • Sunite Garb (Temporary)
    • Sunite Pants (Temporary)

Performance and Stability

General

  • More stability issues in the graphics system have been addressed.
  • Various optimizations have been made to the user interface. Of particular note will be issues where the power tray doesn’t update as expected; we’re keeping our eyes open for feedback along those lines.

That’s about it for the patch.

Source: Arc Games

MP1st Staff

Home > News

Fallout 76 Update 1.58 Shoots Out This October 19

Bethesda has rolled out the Fallout 76 update 1.58 patch this October 19, and this one is for the game’s big Halloween update. Head on down below for the complete patch notes.

Fallout 76 Update 1.58 Patch Notes:

Halloween is descending on Appalachia with our latest update for Fallout 76, which arrives today. Scare up some fun over the next two weeks by hunting down Spooky Scorched, trick-or-treating at others’ C.A.M.P.s, and by giving out candy from your own home. Read on to catch all the details.


Update Highlights

  • Spooky Scorched: Some of the Scorched are celebrating the Halloween season by dressing in costume and dropping special loot!
  • Pass Out Candy from your Haunted House: Claim a free Spooky Candy Bowl from the Atomic Shop, place it in your C.A.M.P., and fill it with Mystery Candy for trick-or-treaters to complete Challenges and earn rewards.
  • Trick-or-Treat Around Appalachia: Step into your favorite costume and collect Mystery Candy from other players’ C.A.M.P.s to receive additional Challenge rewards.

Update Version 1.6.1.18

Check the download sizes below for today’s patch on your platform of choice:

  • PC (Bethesda.net): 2.3 GB
  • PC (Microsoft Store): 2.2 GB
  • PC (Steam): 9.3 GB
  • PlayStation: 9.2 GB
  • Xbox: 8.8 GB

Spooky Scorched Are on the Prowl

Halloween is almost here, and some of the Scorched are getting into the spirit of the season by dressing in their most festive costumes as they creep around Appalachia! From now until November 2, whenever you spot “Spooky Scorched” during your adventures, or hear their spine-chilling holiday sounds, it’s time to go on the hunt.

  • Spooky Scorched will spawn as 1, 2, or 3-star legendaries, which means you’ll receive a legendary item every time you take one down.
  • You’ll also receive a Spooky Treat Bag, which you can open to get some goodies like consumables, ammo, and a chance at some Halloween themed Plans.
  • Finally, you’ll receive a piece of Mystery Candy that you can eat to receive one of five random buffs, which may include stat boosts, or even Nukashine-like effects.
    • TIP: While it can be tempting to devour all your Mystery Candy right away, you may want to hold on to a few pieces so that you can take part in our Trick-or-Treating event this year (more on that below).
  • Please also note that, like the Holiday Scorched, Spooky Scorched will not spawn inside of interiors.

Trick or Treat!

The Scorched won’t be the only ones haunting the Wasteland this Halloween! From now until November 2, you can dress up in costume to go trick-or-treating around Appalachia with your friends, and even give out candy to trick-or-treaters who visit your home. Along the way, you’ll be able to complete new trick-or-treating Challenges to earn rewards.

Pass Out Candy to Trick-or-Treaters

  • Visit the Atomic Shop to claim a free Spooky Candy Bowl before November 2, build it in your C.A.M.P., and fill it with Mystery Candy for trick-or-treaters to enjoy.
    • Get your hands on Mystery Candy by looting Spooky Scorched, or buying some with Caps from train station vendors around Appalachia.
    • TIP: Place your Spooky Candy Bowl in an obvious spot in your C.A.M.P. where trick-or-treaters can easily find it.
    • Please also note that Spooky Candy Bowls cannot be placed inside Shelters.
  • Your C.A.M.P. will display a pumpkin icon on the Map once you’ve added Mystery Candy to your Spooky Candy Bowl, which will let other Dwellers know they are welcome to stop by for a treat.
    • If your candy bowl is empty, the pumpkin icon will stop appearing for your C.A.M.P. until you refill it.
    • Each trick-or-treater can only take one piece of candy per hour from your candy bowl, so there’s no need to worry about anyone swiping more than their fair share.
  • Over the next two weeks, you will receive Daily and Weekly Challenges to give out candy, which you can complete to earn rewards!
    • Daily Challenges will grant you one of several possible rewards, like a consumable item, Perk Card Pack, Lunchbox, Repair Kit, or some S.C.O.R.E.
    • Weekly Challenges to give candy to trick-or-treaters can award S.C.O.R.E., rare crafting materials, or even Halloween costumes. Complete both Weekly Challenges and you’ll also receive a new Popcorn Machine for your C.A.M.P.!

Go On the Hunt for Candy!

  • Dust off your favorite costume, grab a few friends, and leave space in your pack for plenty of candy, because it’s time to trick or treat your way around the Wasteland!
    • Open the Map to spot C.A.M.P.s that have a pumpkin icon, which indicates that the owner currently has a Spooky Candy Bowl stocked up with Mystery Candy.
  • Each day until November 2, you will receive a new Daily Challenge to trick or treat at other Dwellers’ C.A.M.P.s.
    • Like the Daily Challenges to give out candy, completing each trick-or-treating Daily will net you one of several rewards, including consumables, a Perk Card Pack, Lunchbox, Repair Kit, or some S.C.O.R.E.
  • Make sure you’re wearing a costume when you take Mystery Candy from someone else’s Spooky Candy Bowl to ensure you’ll receive Challenge credit.
    • There are many different costume options available in-game, such as those you can find during your adventures, a variety of Unstoppables-themed rank-up rewards from the Season 6 Scoreboard, as well as costumes you can purchase in the Atomic Shop.

Bug Fixes & Additional Improvements

Art

  • Apparel: Fixed an issue that could partially obstruct the screen in first-person view while wearing the American Patriot Suit.
  • Apparel: Equipping the King Grognak Outfit while wearing the Grognak Sidekick Underarmor no longer turns the player’s hands invisible.
  • Headwear: The Mothman Gas Mask no longer clips into female characters’ faces.
  • Junk: Fuel Tanks now correctly display preview images when viewed or inspected in the inventory.
  • Power Armor: Reduced the amount of screen space taken up by the Park Ranger Power Armor’s forearms when wielding heavy weapons in first-person view, so that it is consistent with other Power Armors.
  • Power Armor: Park Ranger Power Armor pieces now have proper interior textures when inspected in the inventory.
  • Weapons: The Grelok Sorcerer Staff and Stanley Skins now correctly appear when applied to Grognak’s Axe.
  • Weapons: Improved the idle animation for the Grognak’s Other Axe Skin while in first-person view.
  • Weapons: Shortened the rebar on the Death’s Breath Flamer Skin to reduce the amount of screen space it takes up when playing in first-person view.
  • Weapons: The correct reload animation now plays when reloading a Gatling Gun that has an Extra Large Magazine Mod while wearing Power Armor.

C.A.M.P.s & Workshops

  • Collectron Station: Moving a Collectron Station in C.A.M.P. before looting items it contained no longer prevents those items from appearing in the Station’s transfer menu.
  • Displays: Corrected the placement of Grognak’s Other Axe when displayed in High-Powered and Magnetic Weapon Racks.
  • Mobile Home Trailer: Players can no longer build multiple Mobile Home Doors in the same Mobile Home Trailer’s doorway.
  • Stairs: Snapping two Haunted House Stairs to each other no longer prevents players from walking up both sets of stairs.
  • Survival Tent: The Scrap Box in the Abandoned Shack Survival Tent now correctly faces the player.

Daily Ops

  • Double Mutations: 2x currency rewards no longer appear halved in the Operation Report after completing a Double Mutation Daily Op.

Events & Quests

  • Missing Persons: The “Find clues to where the Raiders are” objective now correctly progresses after opening the doors leading to the top floor of AMS Headquarters.
  • Missing Persons: Marcia no longer occasionally disappears during combat.

Items

  • Backpacks: The Hazmat Meat Cooler Backpack now appears centered on the player’s back.
  • Crafting: Fixed an issue on PC that could cause players to craft lower-level items than intended.
  • Explosive Bait: Fixed an issue that caused players to take damage from Explosive Bait when they were not currently engaged in PVP combat with the player who threw it.
  • Headwear: Fixed an issue that prevented Communist Commander Hats from appearing in players’ inventories.
  • Legendary Armor: Auto-Stim Legendary Armor no longer automatically uses Stimpaks if a highly-radiated player’s available health is full.
  • Legendary Crafting: Progress will now be saved after crafting a legendary item at a Workbench.
  • Ranged Weapons: Laser Rifles with an attached Sniper Barrel Mod now fire correctly in third-person view while wearing Power Armor.
  • Unarmed Melee Weapons: Crafting a legendary “Face Breaker” Power Fist now correctly requires 2 Legendary Modules. The ability to craft this item has been re-enabled at Weapons Workbenches.
  • Underarmor: Players can now apply Casual Mods to all Season 6 Sidekick Underarmors.

Localization

  • Events: The Monster Mash event’s map description, quest description, and quest tracker are now correctly translated in non-English game clients.
  • Quests: Meg’s voice lines during the “Siding with Crater” quest are now correctly translated in the Japanese game client.

Performance & Stability

  • Client Stability: Addressed an issue that could cause the PlayStation client to crash after placing a Junkyard Fountain in C.A.M.P.
  • Client Stability: Fixed a crash that could occur when repeatedly switching tabs in the Pip-Boy.
  • Performance: Fixed an issue in which the crafting menu could take a long time to open under certain conditions.

Sound

  • Main Menu: Updated the Main Menu music for PlayStation and Xbox versions of the game so that it is consistent with other platforms.

User Interface

  • Atomic Shop: Corrected an issue that prevented some emotes from playing their icon animations when selected in the Atomic Shop.
  • Atomic Shop: Inspecting certain Emotes and Player Icons in the Atomic Shop no longer causes item descriptions to disappear from the Shop’s menus.
  • Pip-Boy: Opening a Holotape in the Pip-Boy and then switching to or from Quick-Boy view no longer causes the Pip-Boy UI to overlap the Holotape’s content.

World

  • Collision: Addressed a number of objects throughout Appalachia that players could partially clip into or walk through.
  • Pathing: Addressed a number of locations throughout Appalachia where players or creatures could become stuck.

That’s about it for the patch.

Source: Reddit

MP1st Staff

Home > News

SMITE Update 11.95 Releases for Queen of the Banshees Update 8.10 This Oct. 19

Hi-Rez Studios has released the SMITE update 11.95 patch this October 19, and this one adds a new deity in the game, the Celtic god Cliodhna. Head on below for the full patch notes list.

SMITE Update 11.95 Patch Notes | SMITE Update 8.10 Patch Notes:

New Celtic God

Cliodhna

The Queen of the Banshees

Phantasmal

  • Cliodhna can walk into walls once every 16s. While inside a wall she can move freely and use some of her abilities. Every 0.5s she loses 0.15% of her health, stacking in intensity up to 40 times. She cannot enter a wall while below 25% Health or crippled. While inside a wall and for 5s after exiting she gains 10% Physical Ability Lifesteal.

Banshee’s Wail

  • Cliodhna wails at enemies before her, causing damage 3 times, with the final hit being the strongest. The final hit will also cause enemies to be silenced and deafened for 1.5s. While channeling this scream Cliodhna is immune to knockups. While inside a wall Cliodhna will cause a spectral face to appear and wail in her stead that damages enemy gods in a wider cone.
    • Scream Damage: 35/50/65/80/95 (+40% of your Physical Power)
    • Final Hit Damage: 70/110/150/190/230 (+70% of your Physical Power)
    • Cooldown: 12s
    • Cost: 50/55/60/65/70

Flickering Visions

  • Cliodhna fires a distorting bolt of energy that explodes on contact with a living soul. Enemy gods hit by this explosion lose the ability to perceive Cliodhna for 4s. If Cliodhna attacks or is hit she flickers back into vision before fading back out. As long as one enemy god is debuffed Cliodhna gains a Movement Speed Buff.
    • Bolt Damage: 90/145/200/255/310 (+70% of your Physical Power)
    • Movement Speed: 20/25/30/35/40%
    • Cooldown: 14s
    • Cost: 50/55/60/65/70

Lurching Claw

  • Cliodhna dashes forward, damaging enemies she passes through. At max range, if she cancels this dash, or upon refiring the ability she will unleash a claw swipe that deals heavy damage. Cliodhna can cast this while inside a wall, resulting in the dash traveling further.
    • Dash Damage: 35/60/85/110/135 (+30% of your Physical Power)
    • Claw Damage: 90/140/190/240/290 (+95% of your Physical Power)
    • Cooldown: 14/13.5/13/12.5/12s
    • Cost: 50/55/60/65/70

Tearing The Veil

  • Cliodhna tears the veil between life and death, unleashing banshees in a line in-front of her after a brief delay. When it first opens it deals heavy damage before dealing rift damage rapidly to targets in the area and slowing them. Enemies hit by subsequent hits take less damage. This ability has 2 charges. Cliodhna can use this ability while inside a wall. When used this way the veil is weakened but not fully torn, instead activating when a target gets too close.
    • Opening Damage: 150/275/400/525/650 (+90% of your Physical Power)
    • Rift Damage: 80/120/160/200/240 (+35% of your Physical Power)
    • Slow: 6%
    • Slow Stacks: 6
    • Cooldown: 50s
    • Cost: 30/35/40/45/50

October 19 – 8.10 The Queen of the Banshees Update

  • Cliodhna
  • New Odyssey: Perilous Seas Skins
  • KittyKarna Viewer Store Bundle
  • The Reaping
  • Halloween Chest
Quality of Life

General

  • Pause cooldown changes – Olympian Suggested
    • decrease combat timer for ranked pauses with no DC from 3s to 2s since last combat action
    • increase unpause cooldown from 3s to 5s
Bug Fixes

UI

  • Fixed an issue where card art would be cropped for players with no Loading Frame equipped if they were playing gods at rank 1-4
  • Fixed an issue where the console controller vibration option was missing. This option will now be configurable again – Olympian Reported
  • Fixed an issue where the Role Selection in lobby could get large negative numbers attached to it
  • Fixed a visual issue with the Grandmaster Midgardian Macaque Loading Frame
  • Fixed a visual issue with the Sanguine Loading Frame

Gods

  • Jungle Bosses
    • Jungle Bosses that move will no longer be bodyblocked by god pets (like Arachne’s spiders or Bastet’s cats)
  • Kumbhakarna
    • Fixed an issue where General Nosseris Kumbhakarna Special Emote (VXG) was not playing as intended – Olympian Reported
  • Sol
    • Will no longer be able to gain Heat off of immune targets
  • Hou Yi
    • Divebomb
      • Updated this ability to make the landing fire feel more smooth and responsive (currently only his newest skin has this effect) This is purely a visual change.
  • Artio
    • Fixed an issue where her ability 1 text displayed the incorrect mana cost
  • Thanatos
    • Fixed an issue where some skins would throw the scythe horizontally
Balance live with the 8.10 Update October 19

Game Modes

  • Chinese Joust Map
    • The player response and metrics for the Season 3 Chinese Joust Map have been phenomenal! We will most likely keep this map as the default for a longer period than the Classic Joust test. With that in mind, we are applying a few balance changes and fixes to make sure this map provides the best possible Joust experience. Players are still struggling to reach lvl 20, so we are increasing the XP Split Bonus. This will increase your XP gain from anything on the map, as long as it is shared between at least 2 players. So make sure to stay grouped up! We are also applying some fixes to the outer walls to better interact with abilities, and increasing the tankiness of the Bull Demon King to better match more modern SMITE Jungle Bosses.
    • Increased Split Bonus from 0.65 to 0.75
    • Fixed various issues where abilities could travel to areas outside the map
    • Bull Demon King
      • Increased Max Health from 1750 to 2250
      • Increased Physical Protections from 25 to 45
      • Increased Magical Protections from 25 to 30
    • These changes apply to both Joust and Duel (although XP splitting won’t apply)
  • Conquest Update – The Winter Deadwoods
    • The seasons are changing, and winter arrives early to the SMITE universe. The war of the gods is taking a toll on those around them. Humans are losing trust in those that they worship while the lands they loved are overrun with death. This has manifested itself into a blanket of snow and fog across the battleground. We can only hope that there will eventually be peace, but things may get worse before they get better.
    • With this theme, comes a huge artistic change to the map. For the first time in SMITE history the map will be overseeing a huge visual change outside of an actual rework. The lanes and jungle paths will remain in their current state, but the visuals will be drastically changed. A new mechanic will also be introduced in this update. Eerie Lanterns have been tactically constructed across the map – shattering them with a basic attack will allow the Mist to set in – creating a small area of stealth coverage that any god can lurk within. The jungle gets even more dangerous in The Winter Deadwoods!
      • New Art Set
        • Snow and Ice has covered the Conquest map, and will remain there until 9.1
      • New Mechanic
        • Lanterns
          • Can be destroyed with a single basic attack
          • Once destroyed, the Lantern releases a cloud of Mist in a small circular area of effect which lasts 1 minute
          • Respawns 5 seconds before the Mist expires
        • Mist
          • Gods inside the Mist are hidden to all enemy Gods outside
          • Reveal rules – Gods hiding inside the Mist will be briefly revealed to enemy Gods if:
            • They basic attack
            • They cast or channel an ability
            • They take damage
            • They are hit by an enemy ability or passive item that grants extra vision
            • An enemy ward is placed inside the Mist with them
              • Note: enemy wards placed outside of the Mist still ping enemies within the Mist on the minimap, but do not fully reveal them
          • Abilities that grant Stealth override the Mist’s reveal rules
          • AI minions ignore enemy Gods inside the Mist, unless that God is revealed
      • Green Buff Camp
      • This new jungle buff will continue to be an objective on the new iteration of this map, but we are going to continue making changes to improve the experience. We have seen the feedback of players attempting to start at this buff before minions start, and we want to address it further. We feel that making this camp available too early could have a large ripple effect on other role’s starts and their early game experience levels, so instead we are pushing its spawn even later. We are also decreasing its health scaling by a significant amount to make sure it can be cleared more quickly, even if by a lone support player.

        • Support Buff
          • Increased Base Health and Mana provided by this buff from 50 to 100 of each
          • Increased the HP5 and MP5 from the enhanced effect from 10 to 15 of each
        • Mangy Draugr
          • Increased Spawn Time of this buff from 00:35s to 01:00m
          • Decrease HP Scaling per stack from 135 to 90
      • Other Notes
        • The Draugr boss and his arena will remain on the winter map
        • The new XP camps introduced by Duo and Solo lane will also remain on the winter map

 

Items

Elixir of Defense
With the departure of boots the endgame item options have opened up a bit more. Speed Elixir and a 6th item was a significant cost, which is now going right to relic upgrades, power pots, and elixirs. In the later stages of games the DPS gods are enjoying their Elixir, which felt distinctly more powerful than the defensive one, we are increasing the damage mitigation to get them to be on more equal footing.
  • Increased Damage Mitigation from 5% to 10%

(Starter) Warding Sigil
Solo Lane has been through quite a journey this season, especially with their items. At the start of the season we introduced a variety of more defensive items to the lane, but now we are seeing even more focus on power, especially with the new meta start of the Solo Laner killing their Blue Buff by themselves. We are reworking the entire Sigil tree to have physical power for this reason. We should see this better compete with Bluestone pendant, and we even plan to go through a similar design pass with Warrior’s Axe.
  • 600g
  • +75 Health
  • +15 Physical Power
  • +10 Magical Protections
  • +10 Physical Protections
    • PASSIVE – When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s. This occurs only once per ability cast. This can stack up to two times.

(Upgrade) Sigil of the Old Guard
  • +200 Health
  • +35 Physical Power
  • +75 Magical Protection
  • +45 Physical Protection
    • PASSIVE – When you are hit by an ability you gain a stack of Rebuke, decreasing damage taken by 4% for 5s. This occurs only once per ability cast. This can stack up to three times.

(Upgrade) Infused Sigil
  • +350 Health
  • +50 Physical Power
  • +35 Physical Protection
  • +35 Magical Protection
    • PASSIVE – When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 500 Physical Damage to enemies within 30 units of you.

(Upgrade) War Banner
War Flag has been updated to provide protections, but the upgrades weren’t touched. This creates a strange effect in the tree where stats were lost. We are doing the same shift on War Banner for players who want to get the War Flag Starter and continue to stay tanky through the late game. We are also choosing to leave Spartan Flag as a power item option, even though certain stats would be lost from War Flag. This will make sure War Flag starts feel like they have the most possible options.
  • Removed 30 Physical Power
  • Removed 60 Magical Power
  • Added 40 Physical Protection
  • Added 40 Magical Protection

(Starter) Bumba’s Dagger
Junglers are BACK! We have seen a huge array of Assassins back in the Jungle this week and seeing more high power builds. This item has shown to be so strong that even other roles are picking it up, so in a similar way as the Bonus Balance, we are toning things down slightly. We have seen 3 power make a big shift on Starter Items before (Bluestone) so we are applying that same shift here to make sure Jungler’s still feel good, without being OP, and to slightly decrease this item’s allure to non-Jungle roles.
  • Decreased Physical Power from 10 to 7
  • Decreased Magical Power from 15 to 12

(Starter) Manikins Scepter
Doing a partial revert on Bumba’s runs the risk of Manikins coming back to dominate the meta. We want to bring them down together in this case, and one of the very specific reasons that Manikins was over performing in previous months was because of how it interacted with Jungle Scorpions. These are counted as Jungle Bosses, but Manikins still did 4x damage to them, we are nerfing Manikins’ damage toward bosses to remove this specific advantage.
  • No longer does 4x burn damage to jungle bosses, including jungle scorpions
  • Will now do the 1x damage to those targets like it does to gods

(Starter) Leather Cowl
This change comes along with the same logic as Manikins. Bumba’s Dagger is a popular choice for hunters now, but with it being nerfed slightly it’s possible we go back to 100% cowl. We would like to see the basic attack focused Hunters branch out into Diamond Arrow or Death’s Toll, so these small nerfs to Cowl should help those other options look more attractive.
  • Decreased MP5 from 7 to 5
  • Decreased Lifesteal from 10% to 7%

(Upgrade) Hunter’s Cowl
As the more popular upgrade to Cowl, and a source of a huge amount of attack speed, we are toning down this item as well for the same reasons as Leather Cowl.
  • Decreased Attack Speed from 20% to 15%
  • Decreased Attack Speed Aura from 25% to 20%

Pridwen
This is a big one. This is the primary item that has enabled tanky Junglers. We are applying a shift to make this item passive only scale based on item protections, so you’ll need to be buying more protection items to make this effect worth it. However, it will also scale better to better reward those who do fully build into it. We may have discouraged full tank Junglers in the short term with recent changes, but its always possible that they come back, so this change will discourage that even further, while still being a strong option for full tanks in the Support role.
  • Pridwen now only scales based on protection from items (no longer includes base protections)
    • Increased Shield Health Scaling from Protections from 100% to 125%.
    • Increased Magical Damage Scaling from Shield Health from 50% to 75%.

Spectral Armor
This is less of a nerf to an item and more of a buff to a single god. It does have some fringe applications like interactions with Fail-Not, but primarily this change is being applied so that Olorun can have a chance to shine. Since Olorun has no choice if he wants to build into crit, it seems unfair to punish him with a counter item.
  • This item no longer reduces damage from Magical Critical Strikes
  • This affects Olorun and mages or guardians hitting a target that is afflicted by Fail-Not’s passive effect

Gods

Tiamat
Although most players might feel like Tiamat is much more manageable now, her reign of terror is still ongoing in the higher ends of ranked and in competitive play. We are taking down part of Tiamat’s tankiness as well as her top end power scaling as a two-pronged approach to get her down to the power level of other Mages.

Death Begets Life
  • Decreased % Mitigation Tiamat gets from this abilitie’s base value from 30% to 25%

Primordial Onslaught
  • Decreased Magical Power Scaling from 35% to 30% per hit (122.5% to 105% total for all 5 projectiles)
Raijin
With the threat of physical gods taking over, we took some more time to collect data and feedback before nerfing any Mages. For this reason we do have 2 Mage nerfs in the main patch instead of the Bonus Balance. Raijin and Tiamat have shown themselves as the top gods in the role even after 8.9. Raijin’s Ultimate can deal a huge amount of damage or provide long range CC, we are taking this damage down to nerf him even further, hoping to make room for new Mages in the meta.

Taiko Drums
  • Decreased Magical Power Scaling from 50% per shot to 40% (200% total on full damage options to 160%)
Sylvanus
The RNG passive is gone and passive has been doing quite well lately. We kept the cooldown reduction low on this new passive for most of the game because of its power to be stacked. As players have now seen, you can find ways to collect a lot of seeds through this passive all at once. We don’t want to let that scale up too soon, but we are willing to make a slight adjustment to align with what is considered an “endgame Support” – so this ability now upgrade at lvl 17, along with Support Starter Items.

Nature’s Bounty
  • Decreased Level where it upgrades from 20 to 17
Charybdis
New gods are always a learning process. This is true for the dev team as well as the players. Charybdis had some bugs, as well as a steep learning curve. We sought out to fix this goddess’ bugs first, as rushing to buffs on new gods can quickly backfire. However, even after fixing her bugs, this goddess’ win rates have stayed low. We are buffing her across a few different places in the kit, mostly focusing on improving her basic attack damage and her lane clear. We still feel like this goddess has a lot of potential, and are looking forward to see how people utilize her after these buffs.

General
  • Increased base Physical Power from 34 to 38
  • Increased % Damage on the triple shot basics from 33% each to 40% each

Raging Tides
  • Decreased the Item Damage Reduction from 35% to 30%
    • (Item damage being increased from 65% to 70%)

Spike Shot
  • Increased Damage done to minions from 60/70/80/90/100% of her base to 80/85/90/95/100%
  • Increased Splinter Damage Physical Scaling from 10% to 15% (she gets this damage on direct hits of enemy gods as well as the bouncing projectile)

The Maw Hungers
  • Charybdis now can move freely in all directions while in her Ultimate state
Cernunnos
Ability hunters are running rampant, so we are looking to buff back a few basic attack hunters who haven’t been able to keep up. Cernunnos is getting a small buff here that should feel like a big QoL improvement. His ultimate will now deal damage to minions, jungle monsters, and bosses. This will give him a big bonus in lane 1v1s as he can now CC the enemy and clear the wave at the same time. This could also help him steal jungle bosses. Cernunnos will be back on the hunt!

The Wild Hunt
  • Now Deals damage to minions and jungle camps/bosses
Olorun
Spectral Armor is just one part of the buff plan for this god. Olorun was heavily countered by an item, and now that is being removed, which should help him a lot. The team didn’t think this would be enough to really give him a shot in the current meta, though. So we are also increasing the amount of damage his Overflowing Divinity ability deals on hits after the first. This will help him in pvp in some cases, but be an even bigger advantage when it comes to securing objectives.

Overflowing Divinity
  • Increased the damage dealt on subsequent hits from 30% less damage to 20% less damage
Vulcan
Another mage that hasn’t seen much competitive play recently. Vulcan Ultimate can have a big payoff but tends to be avoided often. We are taking this cooldown to much lower levels as you rank it up to make sure he gets the proper chance to blow up the enemy team.

Earthshaker
  • Decreased Cooldown from 90s to 90/85/80/75/70s
Agni
This god has been long considered “perfectly balanced” but he also hasn’t shown up in a competitive match in a long time. His stats have slipped over the years, and certain god pools and item options can affect Agni a lot. Agni misses out on a lot of potential damage when detonating his ability combo, so we are making that feel better to do. Agni players will now receive a small amount of bonus damage when they successfully stun enemies. We are also taking his mana costs down a bit, and making his Ultimate cost a small amount of Mana to make sure it triggers on items that it feel like it should – like Gem of Focus.

Noxious Fumes
  • Now deals bonus damage when it successfully stuns an enemy when combined with agni’s fire abilities
    • 20/40/60/80/100 + 20% Magical Power Scaling

Flame Wave
  • Decreased Mana cost from 60/70/80/90/100 to 60/65/70/75/80

Rain Fire
  • Increased Mana Cost from 0 to 10
Mulan – Olympian Suggested
Practice makes perfect. Mulan’s Training Arc ability can be rewarding, but can also be a bit slow. She takes too long to get online which can hold her back. We are speeding up that process across the board, by giving her more skill from minions. We are further increasing the rate on her first two abilities by lowering the thresholds required.

Training Arc
  • Decrease Skill required to unlock the upgrades on her Sword ability from 600/2400/6000 to 500/2000/5000
  • Decrease Skill required to unlock the upgrades on her Spear  ability from 600/2400/6000 to 500/2000/5000
  • Increase Skill Gain from Minions 20% to 30% toward all 3 abilities
Amaterasu
This god with a storied history has really fallen into the shadows. She brings a great amount of utility to her teams, but most of that was stacked toward her late game. For this pass we wanted to buff her early game utility, which should increase her damage as well as her defenses in the early stages.

Divine Presence
  • Increased the Bonus Power from the Valor Aura from 10/15/20/25/30 to 14/18/22/26/30

Heavenly Reflection
  • Increased Self Damage Mitigation while charging this ability from 3/6/9/12/15% to 7/9/11/13/15%
Achilles
We are looking to bring some new Warriors into viability, and Achilles has been out of the spotlight for quite a while. He got some heavy nerfs over the years, one of which we are partially reverting in this update. Combat dodge is an important ability for his lane clear in the Solo Lane which should give him a leg-up against the rest of the roster.

Combat Dodge
  • Increased damage from 50/85/120/155/190 to 60/95/130/165/200
New Skin Voice Actors
  • Cliodhna: Elsie Lovelock
  • Cybershadow Merlin: Kestin Howard
  • Crimson Steel Ares: Kyle Phillips
  • Omniscient Oracle Zeus: Chris Guerrero
  • Cosmic Fortune Ganesha: Brent Mukai
  • C.A.T. Force Hercules: Deneen Melody
  • Deadly Doll Cliodhna: Lily Emil Lammers
  • Halloween Hysteria Baron Samedi: Thomas G. Burt
  • Wiseguy Cupid: Jeff Shine
  • Screamy Chibi Izanami: Lisa Ortiz
  • KittyKarna Kumbhakarna: Nazeeh Tarsha
Community Concepts
post-pts balance

(Upgrade) Bumba’s Spear
Bumba’s Dagger and Bumba’s Spear have become a staple in rolls even outside of the Jungle. While we are adjusting Bumba’s Dagger already; Bumba’s Spear was another point players mentioned as a reason for this tree’s sudden pickup strength. With a 50% increase in damage to objectives the ability to control objectives in the late game was too valuable to pass up. We are reducing it to 35% to temper how valuable this is outside of the Jungle role.
  • Decreased Ability Damage on Jungle Camps, Structures, and Jungle Bosses From 50% additional damage to 35% additional damage

(Starter) Warding Sigil
Warding Sigil’s adjustments offer an exciting opportunity for Warrior’s to gain a new option in the Solo lane but we want to ensure it doesn’t become the only option. At 600 gold it had a clear advantage in build strength and power; allowing it to be combined with both another T1 item for 600 and a Health Chalice. Since it offers potent power and defensive stats we are increasing the cost from 600 to 650 to make it better match Bluestone Pendant’s first buy power and keep Warrior’s Axe with this unique strength.
  • Increased Cost from 600 to 650
Cliodhna
Cliodhna certainly left a scary impression on everyone! Her unique strengths and playstyle will be interesting to follow during her release and as players master this goddess but we wanted to do some adjustments before her official release. Tearing The Veil had an issue where ranking this ability did not properly increase it’s damage and in spite of this issue she did quite well. Since fixing this alone is a strong buff we wanted to pull back how much per rank this provided in the first place. To further offset this fix we are looking to remove some extra strength she likely did not need in the Movement Speed of Flickering Visions. Now at later ranks she won’t zoom quite as fast while chasing down her prey. Finally we are lowering the scaling of Lurching Claw to lower the raw burst she can hit an enemy with.
As a goddess who relies more on strong positioning and utilizing her tools over hard lockdown her ability to provide high damage numbers is a strength we feel like she needs and so we were conservative in bringing them down before her launch. Once players both learn to play as and against her we will be able to fine tune these values.

 

Flickering Visions
  • Decreased Movement Speed from 20/25/30/35/40% to 25% at all ranks

Lurching Claw
  • Decreased Claw Damage Physical Power Scaling from 95% to 85%
  • Fixed an issue where she could be put into a broken animation state if hit by a knock up while dashing

Tearing The Veil
  • Fixed an issue where the initial burst was dealing rank 1 damage regardless of rank
  • Decreased Base Damage of Burst hit from 150/275/400/525/650 to 150/225/300/375/450

That’s about it for the patch.

Source: Smite

MP1st Staff

Home > News

Red Dead Online Weekly Update October 19 Reset

Rockstar Games has rolled out the Red Dead Online weekly update October 19 reset of activities and discounts! Same as before, for the recap, head on below for the list of new activities, discounts and more.

Red Dead Online Weekly Update October 19 Reset:

Enterprising Bounty Hunters can earn a wide variety of bonuses in Red Dead Online this week, from double the RDO$ and Role XP to double the Gold for trading in boosted XP, and more.

Plus, a free Treasure Map awaits Quick Draw Club No. 4 owners in the last days of its run ahead of the new Halloween Pass 2.

Full highlights from this week are as follows:

  • 50% more RDO$ and Role XP on all Bounty Missions – including Legendary and Infamous Bounties
  • Double RDO$ and Role XP on all Bounty Hunter Free Roam Events, plus completing any of them will net an Offer for 30% off the Bounty Hunter Wagon
  • Double Gold for trading in Bounty Hunter XP: This week Rank 30 Bounty Hunters can exchange 10K Bounty Hunter XP for 1 Gold Bar via the Awards menu
  • A Free select tint of the Guerrero Gun Belt for bringing in a Player Bounty dead or alive
  • A free Treasure Map for all owners of The Quick Draw Club No. 4
  • A Reward for The Halloween Pass 2 for free will be earned by players who have purchased all four installments of The Quick Draw Club
  • Bounty Hunting Discounts: 5 Gold Bars off the Bounty Hunter License, 3 Gold Bars off the Prestigious Bounty Hunter License, 50% off all Bolas, 40% off the Reinforced Lasso, plus 30% off all Novice, Promising, & Established Bounty Hunter Role Items, Prestigious Bounty Hunter Weapon Variants, all Shotguns, and Improved Saddles
  • Prime Gaming Benefits: Players that connect to Prime Gaming before October 25 will get a Reward for 40 Capitale and an Offer for half off the Mauser Pistol

Discounts

Did all that talk up there about bringing in evildoers set your trigger finger to itching? There are discounts available on both Bounty Hunter Licenses this week, as well as all sorts of accoutrements for the hired gun. See below for the complete list of discounts and sales this week.

    • 5 Gold Bars off the Bounty Hunter License
    • 3 Gold Bars off the Prestigious Bounty Hunter License
    • 50% off all Bolas (including Hawkmoth, Brookstone, Gravesend)
    • 40% off the Reinforced Lasso
    • 30% off all Novice, Promising, and Established Bounty Hunter Role Items
    • 30% off the Prestigious Bounty Hunter’s LeMat Revolver
    • 30% off all Shotguns
    • 30% off Improved Saddles

That’s it for this week. Tune in next week for the next Red Dead Online update.

MP1st Staff

Home > News

Marvel’s Guardians of the Galaxy TV Spot Shows Star-Lord and the Team Enacting Plan B

Gamers can look forward to a crazy adventure ahead for Peter Quill and friends, as Marvel’s Guardians of the Galaxy TV spot shows Star-Lord and the team enacting Plan B — meaning there’s going to be all kinds of trouble and the heroes are going to have to come up with a plan by doing a huddle!

Here’s the brand new spot from Square Enix and Eidos Montreal, preparing us for their awesome adaptation of the cosmic heroes of the Marvel universe!

As seen in the new trailer, Star-Lord will have to gather around with Gamora, Drax, Rocket Raccoon, and Groot in a Huddle — where they assess the situation and will have to devise a strategy before proceeding with Plan B. Since players control Star-Lord and he gives out commands to his team, this motivational gameplay mechanic will determine what kind of power-ups the rest of the Guardians will receive and how that applies in taking out enemies. Also as the action amps up, players can listen to any of the 30 licensed tracks that will be a part of the game — which you can read about here as well as checking out that Star-Lord band Peter Quill takes his superhero name from.

Marvel’s Guardians of the Galaxy will be out for PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch via cloud gaming, and PC on October 26. Stay tuned to our review hitting the site soon.

Tim Villasor

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Black Desert Online Update 2.03 Released for Fixes This October 19

Pearl Abyss has released the Black Desert Online update 2.03 patch for October 19, and this one was released for small fixes pertaining to drop rates in Atoraxxion: Sycrakea, as well as key bindings on the controller. Head on down below for the complete patch notes.

Black Desert Online Update 2.03 Patch Notes:

We will be taking down all servers for a temporary maintenance. Please refer to the following for details:

■ Maintenance Purpose:

  • To fix an issue where certain items are not dropping in Atoraxxion: Sycrakea
  • To fix an issue where pressing LT+A / L2+X on the Season Pass UI does not work as intended.

That’s about it for the patch. In case you missed it, Pearl Abyss released a huge patch last week which detailed the Season+ changes. For everything new in this latest big patch for Black Desert Online, head to the patch notes here.

We will update this post if more updates come through in this latest patch for Black Desert Online.

Source: Play Black Desert

MP1st Staff

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Dbrand Unveils New PS5 Custom Plates With Air Vents, Dares Sony to Sue Them Again

Just when everyone thought it was over, the infamous skin manufacturer is still not out of the game yet as it would appear, as Dbrand has officially unveiled new PS5 custom plates despite Sony threatening them with a lawsuit. However, Dbrand maintains that this time it’s different, as the company unveiled their plans on their official subreddit.

Darkplates are back. Checkmate, Lawyers.
byu/dbrand indbrand

Dbrand made a lengthy post on their subreddit mentioning how their ‘new’ design now no longer infringes Sony’s copyrights, and apparently all it took in the end was going with “adding vents.” As elaborated further by Dbrand in their post.

But wait – we did more than create a brand new shape and house it in a needlessly extravagant box. See, before this legal shit show pulled our focus away from product development, we had quite a few concepts in mind for the future of Darkplates. Since we had to redesign the product from scratch anyways, it was the perfect opportunity to add them in.

If you’ve ever seen a PlayStation 5 without faceplates, you probably noticed something: your PS5 has a gigantic 120mm intake fan pulling air from both sides.

It’s a bit early to tell if Dbrand has finally solved their PS5 faceplate conundrum, and it would be interesting to see how Sony and the PlayStation playerbase responds. Is Dbrand within their rights with this new Darkplates? Or is Sony going to once again have the upper hand in a possible lawsuit? Let us know in the comments below!

MP1st Staff

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Fortnite Update 3.35 Released; Fixes & Datamined Content for v18.21 Listed This Oct. 19

Epic Games has released the Fortnite update 3.35 patch this October 19, and this is called patch version 18.21 by the studio. Head on for the list of datamined content and confirmed fixes below.

Fortnite Update 3.35 Patch Notes | Fortnite v18.21 Patch Notes:

We’ll update this section once the official notes from the Fortnite Trello board have been released. Stay tuned.

In the meantime, check out our patch v18.20 patch notes, which detailed some very important fixes for Fortnite.

Here are the fixes from the official Fortnite Trello board:

Battle Royale

Shotguns temporarily disabled in Team Rumble.

Description
Shotguns are temporarily disabled from Team Rumble as we look into an issue involving some players not being able to do anything after respawning.

With Shotguns disabled, we expect the issue to no longer be impacting Team Rumble. However, we’ll keep an eye out for additional reports.


 

Fortnite v18.21 Datamined Content:

https://twitter.com/HYPEX/status/1450378171090669568

https://twitter.com/HYPEX/status/1450406884733816840

We’ll update the post if more datamined content and known fixes are found.

MP1st Staff

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DBZ Kakarot Update 1.81 Smashes Out This October 19

CyberConnect2 has released the (Dragon Ball Z) DBZ Kakarot update 1.81 patch this October 19, and this adds Vegito/Gotenks as playable characters! Check out more info down below.

DBZ Kakarot Update 1.81 Patch Notes:

The PS4 update history says that the patch is for “other adjustments,” though the big news here are the new playable as mentioned by Reddit user Lolman-Lmaoman. Here’s what players will see upon starting teh game:

The following sub stories have been unlocked.

Elder Kai, Vegeta, and Bulma

A Little Healthy Competition

You can start them after completing the main storyu.

Completing them will unlock Vegito and Gotenks as playable characters.

That seems to be it. We’ll be on the lookout for other gameplay-related changes, and if we spot any, we’ll be sure to update the post. If you find anything that got tweaked, let us know what they are down in the comments.

For past patch notes, check out our DBZ Kakarot hub here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare & Warzone Update 1.44 Includes Bug Fixes & More

Raven Software has released the Call of Duty Modern Warfare & Warzone update 1.44 this October 18, and this includes bug fixes, enabling Iron Trials ’84 in Private Matches and more. Check out the full patch notes below.

COD Modern Warfare & Warzone Update 1.44 Patch Notes:

General:

  • Iron Trials ‘84 game mode enabled for Private Matches
    • This includes versions for all Squad sizes (Solos, Duos, Trios, Quads)
    • All versions of this mode are currently limited to 132 Players
      • We intend to increase this limit to 150 Players at a later date    

Weapons:

Weapon Adjustments

» Assault Rifles «

  • Grav (BOCW)
    • Recoil decreased

Bug Fixes:

  • Fixed an issue causing Contracts to not appear highlighted when pinged on the Tac Map.
  • Fixed an issue causing Contracts to not spawn in the Clash game mode.
  • Fixed an issue causing Players to earn an incorrect amount of XP in the Clash game mode.
  • Fixed an issue causing some Players to be removed from matches by being incorrectly recognized as AFK.
  • Fixed an issue causing the .410 Ironhide (BOCW) to not unlock as intended when reaching Tier 15 in the Season Six Battle Pass.
  • Fixed an issue causing the “Start Looking For Party” option to kick Players back to the main menu.
  • Fixed an issue causing the Tracer Pack: Fuze Operator Bundle Mission to not progress.
  • Fixed an issue causing XP gain for Vanguard Weapons to display incorrectly.
  • Fixed an issue where a Player’s name would appear misaligned in the end-of-match Exfil cinematic.
  • Fixed an issue where the Sai (BOCW) Unlock Challenge incorrectly referenced Challenges from a past event.
  • Fixed an issue with the Krig 6 (BOCW) that would cause the camera to become misaligned when firing the Weapon.
  • Fixed several issues on Rebirth Island allowing Players to access out-of-bounds areas.
  • Fixed several issues related to unlocking content when purchasing the new Tracer Pack: Gilded Agent Bundle.
  • Fixed various UI issues while browsing with the Battle Pass menu.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Warzone Update October 18 Patch Notes Includes Bug Fixes & More

Raven Software has released the Call of Duty (COD) Warzone update October 18 patch, and this includes bug fixes, enabling Iron Trials ’84 in Private Matches and more. Check out the full patch notes below.

COD Warzone Update October 18 Patch Notes | Warzone October 18 Update Today Patch Notes:

General:
  • Iron Trials ‘84 game mode enabled for Private Matches
    • This includes versions for all Squad sizes (Solos, Duos, Trios, Quads)
    • All versions of this mode are currently limited to 132 Players
      • We intend to increase this limit to 150 Players at a later date    

Weapons:

Weapon Adjustments

» Assault Rifles «

  • Grav (BOCW)
    • Recoil decreased

Bug Fixes:

  • Fixed an issue causing Contracts to not appear highlighted when pinged on the Tac Map.
  • Fixed an issue causing Contracts to not spawn in the Clash game mode.
  • Fixed an issue causing Players to earn an incorrect amount of XP in the Clash game mode.
  • Fixed an issue causing some Players to be removed from matches by being incorrectly recognized as AFK.
  • Fixed an issue causing the .410 Ironhide (BOCW) to not unlock as intended when reaching Tier 15 in the Season Six Battle Pass.
  • Fixed an issue causing the “Start Looking For Party” option to kick Players back to the main menu.
  • Fixed an issue causing the Tracer Pack: Fuze Operator Bundle Mission to not progress.
  • Fixed an issue causing XP gain for Vanguard Weapons to display incorrectly.
  • Fixed an issue where a Player’s name would appear misaligned in the end-of-match Exfil cinematic.
  • Fixed an issue where the Sai (BOCW) Unlock Challenge incorrectly referenced Challenges from a past event.
  • Fixed an issue with the Krig 6 (BOCW) that would cause the camera to become misaligned when firing the Weapon.
  • Fixed several issues on Rebirth Island allowing Players to access out-of-bounds areas.
  • Fixed several issues related to unlocking content when purchasing the new Tracer Pack: Gilded Agent Bundle.
  • Fixed various UI issues while browsing with the Battle Pass menu.

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Tank Total Increased to 4 Per Team Each Match; Lots of BF “Lore” in Different Maps

If you played the Battlefield 2042 beta and found that there wasn’t enough tanks on the ground in each match, rejoice! DICE has heard the plea of gamers, and has confirmed that the Battlefield 2042 tank total in each match has been upped from two to four!

This was confirmed by DICE Level Designer Kalle Nystrom, who posted the following in a Reddit thread:

I agree, which is why for launch they are doubled to 4 per team for a total of 8 tanks roaming the landscape!

Note that this tank increase per match only applies to 128-player matches, as Nystrom has confirmed that for last-gen, which features 64-player matches, it will still be at just two per team.

In addition to that bit of good news for tank players, DICE Producer Ben Walke has also confirmed that there is a lot of Battlefield “lore” scattered throughout the maps, which players will run across in various ways.

There’s a lot of our ‘lore’ within our maps and you’ll encounter it in various ways while running around doing normal Battlefield type things.

Vehicle radios have more than just music for example.

Battlefield fans who are eager to spot Easter eggs, it seems you’ll have a lot to look forward to come November 19!

For more on Battlefield 2042, make sure to check our game hub where we have the most up to date news on the game.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Instinction Trailer Features Bits of New Gameplay and It Looks Gorgeous

Developer Hashbane Interactive has released a new Instinction trailer, and this one features bits of captured gameplay, and it looks damn fine! Check out the footage below to see a sneak peek at the upcoming dinosaur-hunting game.

According to the developer, we should get another trailer within the week, which will consist of the same footage, though it will feature voice over from the game’s protagonist. While the game has no locked release date just yet, it’s set to hit last-gen and next-gen platforms, and PC sometime in 2022. We conducted an interview with Hashbane early this year, which you can read more about here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Rainbow Six Extraction Release Date Leaked, Coming January 20, 2022

After initially delaying the game to 2022, it would appear that Ubisoft has somehow leaked the Rainbow Six Extraction release date. The next mainline game in the Rainbow Six series, it will be coming soon to PC and consoles in a different yet similar vein to its predecessor, Rainbow Six Siege.

The leak comes from the Rainbow Six Extraction release date page, where VGC first reported that it has been updated to show a January 20 release date. At the time of this writing, the page has been reverted back to its original January release window, but the URL slug still shows the January 20 date (https://news.ubisoft.com/en-gb/article/5wY6rSmd8997xcwIDJh6Gg/rainbow-six-extraction-unleashes-tactical-coop-action-on-january-20).

In case you missed it, Rainbow Six Extraction was one of two games that were delayed a couple of months back by Ubisoft, in addition to Rider’s Republic. The developer’s have shared their thoughts on the delay previously, stating that:

Our ambition with Rainbow Six Extraction is to deliver a full-fledged AAA experience that changes the way you play and think about cooperative games. With unique features like Missing In Action or The Sprawl, every mission is set to be a tense and challenging experience in which you’ll lead the elite operators of Rainbow Six in a fight against a lethal and evolving alien threat.

We are embracing the opportunity to take additional time to bring this vision to life in the way it deserves in January 2022. We are confident this will ensure Rainbow Six Extraction is the immersive, cooperative, and thrilling experience we set out to create, and the one you aspire to play.

We look forward to sharing more with you very soon!

Source: VGC

MP1st Staff

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COD Warzone The Haunting Bundle Announced Featuring SCREAM and Donnie Darko

As Season 6 of Call of Duty: Black Ops Cold War continues to roll out, the COD Warzone The Haunting bundle have just been officially announced for both titles. Starting tomorrow, players can gain access to Call of Duty’s Halloween festivities for both Black Ops Cold War and Warzone featuring Operators from the SCREAM franchise and Donnie Darko.

As noted in the official Call of Duty blog, here are some of the highlights for The Haunting bundle for COD Black Ops Cold War and Warzone:

  •  Ghostface and Frank the Rabbit — Become terrors in the night through their Bundles, available for a limited time.
  • The Haunts Don’t Stop with Them — Portnova becomes the Necro Queen, Weaver dons the Disciple’s robes, and more in-Store.
  • An SMG Treat for The Haunting — Complete all Warzone or Black Ops Cold War themed challenges to earn the new LAPA SMG.

In addition to these features, Activision also revealed a brand-new game mode coming to both games, highlighted below:

Featuring the “Ghosts of Verdansk” limited-time mode, The Haunting in Warzone brings Verdansk back under nightfall. In Black Ops Cold War, new modes in Multiplayer and Zombies are sure to get you in the Halloween spirit. And across both games, completing The Haunting’s challenges will unlock the prototypical LAPA SMG – the first-ever ranged weapon event reward – which will also have a unique Weapon Blueprint available in the Store alongside Halloween-themed Bundles.

What do you think? Are you interested in getting Ghostface and Frank the Rabbit for Black Ops Cold War and Warzone? Let us know in the comments below!

Source: Call of Duty

MP1st Staff

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Apex Legends Ash Trailer Introduces Newest Legend; Escape Update Incoming This November 2

Electronic Arts and Respawn Entertainment have very big plans incoming next month for their battle royale hero shooter, and to kick things off the Apex Legends Ash trailer has been officially released. Check out the trailer below which provides some backstory for the next big character in Apex Legends.

The trailer also came with some information about Ash, and how her story ties to Dr. Ashleigh Reid and the Arenas.

The next major update to Apex Legends will introduce a familiar face as the game’s newest Legend: Ash. More than just the overseer of Arenas, and now, fully rebuilt, Ash is a simulacrum made from the woman who once was Dr. Ashleigh Reid. A trace of Leigh still remains within Ash, igniting its own connections to another Doctor in the Arena.

EA also revealed that more information on the game’s next big update called Apex Legends: Escape will be revealed in the coming days ahead of its official release on November 2. The Escape launch trailer will release on October 21, so if you’re an avid fan of Apex Legends make sure to save the date.

What do you think? How is Ash going to be received as the newest Legend in Apex Legends? Let us know in the comments below!

MP1st Staff

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Outriders Update 1.15 Released for Crossplay This October 18

People Can Fly has released the Outriders update 1.15 patch (version 1.015 on PS5), and we have the complete patch notes! Head on down below for everything included in this latest update for Outriders.

Outriders Update 1.15 Patch Notes | Outriders Update 1.015 Patch Notes:

  • Adds support for crossplay with the Windows Store
  • Fixes a bug that caused the Scrap Grenade and Grand Opening Mods to trigger on every shot.

We are hoping to also update Stadia in the very near future.

This update would bring Stadia in line with all other platforms. We are still improving the Stadia crossplay experience so crossplay between Stadia and other platforms will only go live with our November update.

In case you missed it, Outriders released a pretty big patch a few weeks ago which added Devastator Impale skill changes, Borrowed Time revive bug fix, performance improvements and various other bug fixes. You can check that out here.

That’s about it for the patch.

Source: Outriders

MP1st Staff

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World War Z Update 1.28 Patch Notes; Lists Vanguard, Weapon Changes & More This October 18

Saber Interactive has released the World War Z update 1.28 patch this October 18, and this brings quite a number of changes to the multiplayer game. The Vanguard perks have been tweaked, as well as adjustments to weapons, first-person mode and more! Read on for the full patch notes.

World War Z Update 1.28 Patch Notes:

Here’s what the devs shared today:

That’s quite a lot of changes. If you haven’t bought the game yet, you might want to pick it up now, as the Aftermath bundle adds quite a bit of content. Speaking of which, our review can be read here, where we state, “All in all, WWZ: Aftermath is a solid value for the $40 asking price. There is plenty to keep you busy here, and I found the gameplay to be quite enjoyable. The progression is deep, and the various classes and skill trees give you meaningful ways to change things up each run. While the first-person perspective has been implemented well, it’s hard to turn down the added visibility that a third-person camera offers you, and a true ADS mechanic is sorely lacking. If you’re looking to shoot some zombies in the face with your friends without thinking too much about it though, Aftermath should be right up your alley.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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