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Diablo 2 Resurrected Update 1.006 Released This October 18

Blizzard Entertainment has released the Diablo 2 Resurrected update 1.006 October 18 patch, and this is to add login queue indicators for high traffic periods, and other stuff related to the server issues the game has been suffering the past week. PC players have gotten this patch a week ago, but console gamers are just getting it now.

Diablo 2 Resurrected Update 1.006 Patch Notes | Diablo 2 Resurrected Update 10.15 Patch Notes:

GENERAL

  • We have implemented a Login Queue for high traffic periods. This queue will pop up after the title screen when opening up the game. The queue will only appear during high traffic windows.
  • Players will be shown a number on where they are in queue.
  • Players will have the option of exiting the queue and playing offline immediately if they wish by hitting “Escape” on the queue prompt.
  • We should note that the higher your queue number appears, the slower the number will refresh in the prompt. The number is still refreshing in the background, so we do not recommend leaving queue as this will create further delays to you entering the game during these high traffic windows.

For more on server issues and what’s causing it, head on here for Blizzard’s detailed explanation.

Source: Blizzard forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 2 Resurrected Update 1.06 Patch Notes; Adds Login Queue & More This October 18

Blizzard Entertainment has released the Diablo 2 Resurrected update 1.06 October 18 patch, and this is to add login queue indicators for high traffic periods. This is now out on consoles, as expected given the previous announcement, and has already been released on PC previously.

Update: If you’re looking for the October 20 update (1.07), head on over here.

Diablo 2 Resurrected Update 1.06 Patch Notes | Diablo 2 Resurrected Update 10.15 Patch Notes:

Update: Patch is out on PS5 (version 1.006)

GENERAL

  • We have implemented a Login Queue for high traffic periods. This queue will pop up after the title screen when opening up the game. The queue will only appear during high traffic windows.
  • Players will be shown a number on where they are in queue.
  • Players will have the option of exiting the queue and playing offline immediately if they wish by hitting “Escape” on the queue prompt.
  • We should note that the higher your queue number appears, the slower the number will refresh in the prompt. The number is still refreshing in the background, so we do not recommend leaving queue as this will create further delays to you entering the game during these high traffic windows.

Per Blizzard, the patch isn’t out yet on PS5, Xbox and Switch consoles, but once it is, we’ll let our readers know. For more on server issues and what’s causing it, head on here for Blizzard’s detailed explanation.

Source: Blizzard forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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This Fan-Made God of War Ragnarok Animated Cover Art Looks Fantastic (Download Links Available)

While we’ve already seen God of War Ragnarok in action, and we’ve seen official screenshots released, a fan has created an awesome-looking God of War Ragnarok animated cover art that should pique the interest of God of War fans.

Check out the short clip below, and what’s even better, there are download links so people can use this on their desktop, phone wallpaper and more (in 4K, even).

God of War Ragnarok Animated Cover Art:

Download links:

Not bad, no? If you manage to whip up something similar or anything cool that’s game-related, you can share it with us via email, and we’ll credit you for the tip.

God of War Ragnarok is set for release sometime in 2022 for the PS4 and PS5.

More God of War Ragnarok Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042: Combat Roll Confirmed Out, Strafe Sliding Input Being Added & Vaulting Explained

One of the new things added to Battlefield’s movement system in Battlefield V was the combat roll where players rolled out after a high fall (not high enough to kill you), which had its own animation. If you’re hoping that there’s an equivalent in Battlefield 2042, and thought the beta just didn’t implement it, well,  DICE has confirmed that there is no Battlefield 2042 combat roll feature, nor is it planned to be in the game at this time.

Over on a Reddit thread where it was pointed out that DICE mentioned that they were building on BFV’s movement for BF2042, DICE Gameplay Engineer Niels Stoelinga posting as @lytlb1t answered a few fan questions regarding Battlefield 2042’s vaulting differences, and loads more.

On combat roll being not being implemented:

Reduced FOV (field of view) effect:

On vaulting animation, and how the vault system is an improved version of Battlefield V’s:

Confirmation that strafe input to sliding is being added:

Another DICE developer has talked about the movement and sprint speed in the beta, and even compared it to past Battlefield games, which you can read about here. Speaking of the BF2042 beta, don’t forget that this coming week, DICE will talk about the feedback they received from gamers.

Battlefield 2042 will be released this November 19 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 2 Server Issues Caused by Legacy Code, Visual for Queue Incoming for Consoles

If you’ve been playing (or trying to) Diablo 2 Resurrected these past few weeks, you’re probably well aware of all the server related issues going on. While Blizzard has published a number of updates in hopes of resolving the issues, it would appear that some coding that was brought over from the original game may, in fact, be the culprit as Blizzard explains the reasoning behind Diablo 2 server issues, all while outlining their plans to fix it.  

In a statement issued by Blizzard’s Community Manager, the team details the reasoning behind Diablo 2 server issues, stating that some of the “legacy code” from the original 2000 release of Diablo 2 isn’t able to keep up with today’s modern online.

In staying true to the original game, we kept a lot of legacy code. However, one legacy service in particular is struggling to keep up with modern player behavior.

This service, with some upgrades from the original, handles critical pieces of game functionality, namely game creation/joining, updating/reading/filtering game lists, verifying game server health, and reading characters from the database to ensure your character can participate in whatever it is you’re filtering for. Importantly, this service is a singleton, which means we can only run one instance of it in order to ensure all players are seeing the most up-to-date and correct game list at all times. We did optimize this service in many ways to conform to more modern technology, but as we previously mentioned, a lot of our issues stem from game creation.

We mention “modern player behavior” because it’s an interesting point to think about. In 2001, there wasn’t nearly as much content on the internet around how to play Diablo II “correctly” (Baal runs for XP, Pindleskin/Ancient Sewers/etc for magic find, etc). Today, however, a new player can look up any number of amazing content creators who can teach them how to play the game in different ways, many of them including lots of database load in the form of creating, loading, and destroying games in quick succession. Though we did foresee this–with players making fresh characters on fresh servers, working hard to get their magic-finding items–we vastly underestimated the scope we derived from beta testing.

Additionally, overall, we were saving too often to the global database: There is no need to do this as often as we were. We should really be saving you to the regional database, and only saving you to the global database when we need to unlock you–this is one of the mitigations we have put in place. Right now we are writing code to change how we do this entirely, so we will almost never be saving to the global database, which will significantly reduce the load on that server, but that is an architecture redesign which will take some time to build, test, then implement.

With this information now known to Blizzard, the team has now put into motion work towards improving server loads, including rate limiting, and breaking functions into smaller services.

Rate limiting: We are limiting the number of operations to the database around creating and joining games, and we know this is being felt by a lot of you. For example, for those of you doing Pindleskin runs, you’ll be in and out of a game and creating a new one within 20 seconds. In this case, you will be rate limited at a point. When this occurs, the error message will say there is an issue communicating with game servers: this is not an indicator that game servers are down in this particular instance, it just means you have been rate limited to reduce load temporarily on the database, in the interest of keeping the game running. We can assure you this is just mitigation for now–we do not see this as a long-term fix.

Login Queue Creation: This past weekend was a series of problems, not the same problem over and over again. Due to a revitalized playerbase, the addition of multiple platforms, and other problems associated with scaling, we may continue to run into small problems. To diagnose and address them swiftly, we need to make sure the “herding”–large numbers of players logging in simultaneously–stops. To address this, we have people working on a login queue, much like you may have experienced in World of Warcraft. This will keep the population at the safe level we have at the time, so we can monitor where the system is straining and address it before it brings the game down completely. Each time we fix a strain, we’ll be able to increase the population caps. This login queue has already been partially implemented on the backend (right now, it looks like a failed authentication in the client) and should be fully deployed in the coming days on PC, with console to follow after.

Breaking out critical pieces of functionality into smaller services: This work is both partially in progress for things we can tackle in less than a day (some have been completed already this week) and also planned for larger projects, like new microservices (for example, a GameList service that is only responsible for providing the game list to players). Once critical functionality has been broken down, we can look into scaling up our game management services, which will reduce the amount of load.

We have people working incredibly hard to manage incidents in real-time, diagnosing issues, and implementing fixes–not just on the D2R team, but across Blizzard. This game means so much to all of us. A lot of us on the team are lifelong D2 players–we played during its initial launch back in 2000, some are part of the modding community, and so on. We can assure you that we will keep working until the game experience feels good to us not only as developers, but as players and members of the community ourselves.

For PC players, the login queue visual was implemented in last Friday’s update. For console players, you can fully expect to see this implemented sometime this week, as the patch is making its way through certification. 

There was a PC patch on Friday that added in a queue visual onto the game while we started queueing players during high traffic windows.

We noted that consoles would have this within a week. It’s looking like it will be the first half once it gets through all the first party certifications. As of now, console is kind of flying blind and it unfortunately is leading to timeouts for users which knocks them into offline. There are moments where players are getting in as we have a team around the clock turning on the faucets for console players to feed online but they are difficult windows before the timeouts.

This weekend has led to an even more massive increase in players connecting into one specific region and is thus causing players to move to other regions and create queues there. Again, we have a team on this 24/7 and calls going on 24/7 as they work on troubleshooting and keeping things going with the databases.

It’s not ideal. I know as even I have had difficulty playing myself and I’m hoping we can have a further update for you all here soon. Again, apologies on this everyone.

Hopefully the Diablo 2 server issues are resolved sooner rather than later, though given the nature of the issues, we don’t expect a definite fix anytime soon. Let’s hope that’s not the case as many are still struggling to play the game for the last few weeks. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil Village Update 1.002 Released This October 17

Capcom has released the Resident Evil Village update 1.002 patch this October 17, and this oddly enough, seems only for next-gen. We’re still checking, but after numerous tries, the PS4 version is still at version 1.01.

Resident Evil Village Update 1.002 Patch Notes:

Capcom has not released any patch notes just yet, unfortunately. However, could this patch be somehow connected to the Halloween website Capcom has launched for the franchise to mark its 25th anniversary? We wouldn’t be surprised if it was.

We’re on the lookout for the official patch notes. Same as always, if you spot any gameplay-related changes, or technical fixes brought on by the patch, leave a comment below to let us know. If you see “patch notes” without a proper source or from a Capcom dev/website and the like, please don’t believe or spread them since we don’t want to spread false info. The last major patch for the game was for the PC version, which was for performance fixes.

If you haven’t played Resident Evil Village, go check out our review where we state, “It feels like a true next-gen experience, even on the older systems. Plenty to love about Village, and with multiple playthroughs under my belt, I just don’t see how anyone can skip out on this gem. To me, this feels like the evolutionary step that Resident Evil 2 took from the first game, only for Resident Evil 7. The first-person perspective is proven, and here to stay for the long haul.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man Remastered Update 1.005 Swings Out This October 17

Insomniac Games has released the Marvel’s Spider-Man Remastered update 1.005 this October 17 for the PS5! This is an unannounced title update, so don’t expect any new content, or anything major.

Marvel’s Spider-Man Remastered Update 1.005 Patch Notes:

Insomniac Games has not released the official patch notes just yet.

For reference, we’ve included the patch notes for the last two title updates for the game.

Version 1.003 Release Notes

While we didn’t review the remaster on PS5, our review of the base game speaks very highly of it, as our review gave it a spectacular 9.5/10 and said the following: “It’s surprising that Insomniac’s first foray into the superhero video game scene is this ambitious, and what’s even more surprising is, the studio managed to shatter all expectations. Make no mistake, this Spider-Man game is one mean action game even without the license, though it uses it to great effect, which puts the game from “good” to “excellent” all in one go. Simply put, Marvel’s Spider-Man is one neighborhood you’ll want to swing by, and be a part of.”
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Movement & Sprint Speed Comparison to Past BF Games Revealed; Being Able to Grab Ledges Confirmed

If you played the Battlefield 2042 beta for quite some time, chances are, you have an opinion regarding the Battlefield 2042 movement and sprint speed, and how it worked compared to past Battlefield games. While the infantry movement felt way faster in the beta compared to the previous entries in the series, it seems that’s not exactly the case.

Over on Twitter, Core Gameplay Designer of Battlefield Florian Le Bihan gave the numerical values of the sprint speed, and other movement data, and it might surprise you. We’ve compiled Le Bihan’s tweets into one complete read so it’s easier to digest.

The BF2042 traversal sprint is just a tad under that, it’s 7.25m/s which is just a bit faster than the Sprint perk from BF3/BF4 that took the sprint speed to 7.15m/s that you didn’t reference here 🙂

6.5m/s was sprint speed for BF3 and BF4, BF Hardline was at 6.75m/s and I don’t remember if there was a sprint perk that allows to get to something higher than that like BF3/4

Oh yeah and BF2042 default sprint speed is also 6.5m/s

Sprint was exactly the same in BF3 when it comes to speed and accelerations, however the regular walk/run accelerations were faster (but top speed was the same)

75% slower sprint out time, jumping and sliding are barely affected (meaning the extra distance you can get for a jump or the extra acceleration you get going into a slide is not significant)

Here’s a comparison on movement speed for the modern era Battlefield games:

Default | Tactical
Battlefield 3/4: 6.5m/s | 7.15m/s
Battlefield Hardline: 6.75m/s
Battlefield 2042: 6.5m/s | 7.25m/s

While not tied to sprint speed, Le Bihan also confirmed that grabbing ledges (which was in Battlefield V) is also available in the game, and what’s more, players will even be able to grab onto ledges that are higher now — something that wasn’t available in Battlefield V.

This is in the game though, you can actually grab ledges above you now which was not possible in BF5. The maximum height to vault over obstacles is also the same as BF5, no change there.

Vault height is 2.4m (same as BFV) – Containers are much higher than that.

If you know people who are complaining about the movement being too fast, might be best to show them this, to let them know that it has stayed relatively the same.

Are you happy with how the Battlefield 2042 movement and sprint speed was in the beta, or do you want it changed? Let us know down in the comments below.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dauntless Update 1.70 for October 17 Slashes Out to Address Crashes

Phoenix Labs has released Dauntless Update 1.70 to address some of the crash issues brought over from the last patch.

Dauntless Update 1.70 October 17

While no official patch notes have been published on their site yet, Phoenix Labs did take to Twitter last week to confirm that a new update would be releasing this week for PlayStation and Switch owners. Per Phoenix Labs, this update fixes some of the crash issues that players were experiencing.

As stated, this update was already live on PC and Xbox last week.

And just in case you missed the news, Dauntless’ Dark Harvest update is now live, adding a new Battle Pass, seasonal events and quests, and so much more! Be sure to read the Dauntless Dark Harvest patch notes if you haven’t already! You can read up on some of the highlights down below.

NEW HUNT PASS: POWER BALANCE

Avellainia has opened the Orrery’s archives, unlocking long lost technologies and equipment. As their presence grows throughout the Shattered Isles, this unique fashion will soon find its way to Ramsgate. Don the opulent stylings of Avellainia’s past in the Power Balance Hunt Pass.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Splitgate Update 1.10 Released This October 17

1047 Games has released the Splitgate update 1.10 patch this October 17, and this is after yesterday’s big Spookygate Halloween drop, which brought a host of new content and gameplay improvements across the board.

Splitgate Update 1.10 Patch Notes:

So far, this is the only thing that’s made public by the developers:

We are aware of the Spooky Stadium map crash on PlayStation. We are working on the fix and will update the game ASAP.

Apologies for the issue and thank you for your patience!

The featured playlist of 24/7 Stadium is being switched to 24/7 Impact as we continue to investigate the issue with Stadium on PlayStation. Once the issue has been fixed, it will go back to Stadium.

We’ll keep you posted!

It seems this patch is for the fix, and not much else, which isn’t really surprising. If you spot any changes made that are gameplay-related, or noticeable technical fixes, let us know what you find down in the comments section below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gotham Knights Screenshots, Behind-the-Scenes Video Released for DC Fandome

In addition to the official Court of Owls trailer released earlier, Gotham Knights screenshots and a behind-the-scenes video have also been dropped, focusing on the backstory for the game’s mysterious antagonists. Check out the screenshots and the behind-the-scenes video below.

Gotham Knights screenshots:

Here’s a short background on the featurette, and you may recognize some big names behind it:

As part of DC FanDome, fans were also treated to a behind-the-scenes featurette for Gotham Knights, with commentary fromJim Lee (Comic Book Artist, Publisher & Chief Creative Officer at DC), Scott Snyder (Writer & Co-Creator of “The Court of Owls”), Greg Capullo (Comic Book Artist & Co-Creator of “The Court of Owls”), Patrick Redding (Gotham Knights Creative Director, Warner Bros. Games Montréal) and Ann Lemay (Gotham Knights Narrative Director, Warner Bros. Games Montréal), who all expand on the Courts of Owls origins, lore and inspiration in bringing this elusive enemy to the interactive world of Gotham Knights.

What do you think? Are you interested in delving deeper into this Gotham without Batman? Will the Court of Owls make a good villain for the Batman family? Let us know in the comments below!

MP1st Staff

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New Suicide Squad Screenshots Released, Shows Task Force X and Amanda Waller

Alongside the new trailer which dropped earlier today for DC Fandome, new Suicide Squad Kill the Justice League screenshots has been released. This batch of images showcases the game’s cast, and you can check these out below.

Suicide Squad screenshots:

 

The Suicide Squad screenshots show the game’s main cast, including Harley Quinn, Captain Boomerang, King Shark, and Deadshot. The last image also shows off their defacto leader, Amanda Waller.

Here are the initial details for Suicide Squad: Kill the Justice League:

Harley Quinn, Deadshot, Captain Boomerang and King Shark begrudgingly embark on their mission to take down the World’s Greatest DC Super Heroes, The Justice League. Featuring an original narrative set within an expansive open-world Metropolis, Suicide Squad: Kill the Justice League puts the four DC Super-Villains on a collision course with an invading alien force and DC Super Heroes who are now laser-focused on destroying the city they once vowed to protect. All the while, the squad must be mindful of the lethal explosives implanted in their heads that could go off at the first sign of defiance.

What do you think? Are you hyped for the release of Suicide Squad: Kill the Justice League? Did you enjoy the DC Fandome event? Let us know in the comments below!

MP1st Staff

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Gotham Knights DC Fandome Trailer Showcases the Mystery of the Court of Owls

Developer Warner Bros. Montreal has now shown off the full Gotham Knights DC Fandome trailer, some hours before it leaked online. The trailer showcases a mystery which is sure to hype up DC fans, and at the center of it all are the enigmatic Court of Owls. Check out the trailer below.

The trailer opens with a voiceover from none other than Penguin, who offers a little bit of insight into the game’s primary antagonists, the Court of Owls. Nightwing himself is skeptical of their existence, but with the apparent deaths of both Batman and Jim Gordon, the Bat family are pulled into a deep mystery that has plagued Gotham for a long time.

Here is more information on the game courtesy of its store page on Steam:

Batman is dead. A new expansive, criminal underworld has swept the streets of Gotham City. It is now up to the Batman Family; Batgirl, Nightwing, Red Hood, and Robin; to protect Gotham.

Gotham Knights is releasing sometime in 2022 for PC, PlayStation 4 Stay tuned with us here at MP1st for our complete coverage of the DC Fandome event.

MP1st Staff

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Report: Elden Ring Gameplay Footage Surfaces; Features Traversal & More

Elden Ring is quickly becoming one one of the most anticipated games for release next year, and to add to that hype is Elden Ring gameplay footage that surfaced earlier today. The 30-second video, at the time of writing, is currently up on YouTube to view. Check out the footage below.

As pointed out by a user on Twitter, the video uploader also commented, saying that the footage came from an Xbox One capture, with more to come soon.

Elden Ring is now up on Steam page for anyone interested in wishlisting it, and you can check out more details on FromSoftware’s next game below:

THE NEW FANTASY ACTION RPG. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.

Here’s the game’s key features per Bandai Namco:

A NEW FANTASY WORLD

Journey through the Lands Between, a new fantasy world created by Hidetaka Miyazaki, creator of the influential DARK SOULS video game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire.

Unravel the mysteries of the Elden Ring’s power. Encounter adversaries with profound backgrounds, characters with their own unique motivations for helping or hindering your progress, and fearsome creatures.

WORLD EXPLORATION IN THE LANDS BETWEEN

ELDEN RING features vast fantastical landscapes and shadowy, complex dungeons that are connected seamlessly.

Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully immerse yourself in the grassy plains, suffocating swamps, spiraling mountains, foreboding castles and other sites of grandeur on a scale never seen before in a FromSoftware title.

GENRE-DEFINING GAMEPLAY

Create your character in FromSoftware’s refined action-RPG and define your playstyle by experimenting with a wide variety of weapons, magical abilities, and skills found throughout the world.

Charge into battle, pick off enemies one-by-one using stealth, or even call upon allies for aid. Many options are at your disposal as you decide how to approach exploration and combat.

What do you think? Is the footage for Elden Ring enough to keep you hyped? Let us know in the comments below!

MP1st Staff

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Suicide Squad Kill the Justice League New Trailer Looks Gorgeous, Confirmed for Next-Gen Only and Out This 2022

DC Fandome has a ton of surprises in their big event this October 16, and one of those is the Suicide Squad Kill the Justice League new trailer. The trailer confirmed some things about the game which will surprise last-gen consoles players, and you can check it out below.

https://www.youtube.com/watch?v=MsQ3Js4wYI4

As confirmed by the trailer, Suicide Squad Kill the Justice League is going to release for new-gen consoles only (PlayStation 5 and Xbox Series X|S) as well as PC, officially leaving behind the PlayStation 4 and Xbox One. The game is one of the first to move away from the cross-generational releases, and as shown by the graphics in the trailer, that may have been one of the primary reasons.

Here are some details on the recently released new trailer:

Debuted at DC FanDome, the brand-new story trailer sheds light on the origins of Amanda Waller’s infamous Task Force X (a.k.a. the Suicide Squad) as Harley Quinn, Deadshot, Captain Boomerang and King Shark begrudgingly embark on their mission to take down the World’s Greatest DC Super Heroes, The Justice League. Featuring an original narrative set within an expansive open-world Metropolis, Suicide Squad: Kill the Justice League puts the four DC Super-Villains on a collision course with an invading alien force and DC Super Heroes who are now laser-focused on destroying the city they once vowed to protect. All the while, the squad must be mindful of the lethal explosives implanted in their heads that could go off at the first sign of defiance.

Suicide Squad Kill the Justice League is releasing on new-gen consoles and PC sometime in 2022.

Stay tuned with us here at MP1st for our complete coverage of the DC Fandome event.

MP1st Staff

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Gotham Knights Official Trailer Leaked Before Reveal at DC Fandome

Before developer Warner Bros. Montreal can debut it officially, the Gotham Knights official trailer leaks before the DC Fandome event this October 16. The trailer showcases a mystery which is sure to hype up DC fans. Check out the new gameplay footage below.

https://www.youtube.com/watch?v=7XfW-hWsIig

The trailer opens with a voiceover from none other than Penguin, who offers a little bit of insight into the game’s primary antagonists, the Court of Owls. Nightwing himself is skeptical of their existence, but with the apparent deaths of both Batman and Jim Gordon, the Bat family are pulled into a deep mystery that has plagued Gotham for a long time.

At the time of this writing, DC Fandome is still ongoing, and we’re yet to see more information on Gotham Knights. However, the Gotham Knights official trailer does show that the game will release sometime in 2020.

Stay tuned with us here at MP1st for our complete coverage of the DC Fandome event.

MP1st Staff

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DC Fandome Stream – Watch It Here

DC Fandome is upon us, and we’re in for new trailers, reveals and more, when it comes to movies, TV shows, and of course, games! If you want to watch the magic unfold, go watch the DC Fandome stream below, as the event starts at 10AM PT/1PM ET/1AM HKT!

DC Fandome Stream October 16, 2021:

We’re expecting, a look at Gotham Knights, Suicide Squad: Kill the Justice League, and perhaps a new fighting game reveal given NetherRealm Studios’ head Ed Boon will be on hand.

Same as always, MP1st will be covering the gaming stuff as it happens, so keep it locked here! Check out the site throughout the day for the latest from DC Fandome 2021!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Next-Gen vs. Last-Gen Map Comparison

In case you didn’t know, the last-gen version of Battlefield 2042 won’t feature the entire scale of warfare as its next-gen versions. Not only are the graphics downgraded, but matches will be capped at 64 (32v32) players max, while next-gen will feature 128-player matches (64v64). With the lower player count on last-gen, it’s understandable that the overall map size would be smaller. If you’re wondering how big of an area is left unplayable, then wonder no more! Check out the Battlefield 2042 next-gen vs. last-gen map comparison map comparison below!

The map featured is the lone map playable in the beta, which is Orbital. We’ve marked the last-gen part where players will fight it out, alongside an image of the original map, and one where we highlight the last-gen map, and how small it is compared to the “complete” one. There’s also an image of what the Orbital map looks like on last-gen, too.

It’s no surprise that last-gen consoles offer less real estate to play, though that also means that action should be more frequent given the smaller space to fight in, no? In other Battlefield 2042 news, Hazard Zone was finally unveiled just a few days ago, and here’s everything you need to know about it.

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Splitgate Down for Planned Maintenance This October 16

Those looking to warp and frag in Splitgate but can’t connect to the servers, you won’t be able to, as Splitgate is down, though it’s for planned maintenanc! The maintenance has been trigged today, and alongside it a new title update that teases big things.

Splitgate Down – Maintenance for October 16:

Here’s the announcement from the devs:

We will be turning the servers offline at 1AM PT for up to 2 hours in preparation for the next update.

Thank you for your understanding, we can’t wait to show you what we have in store!

The maintenance is expected to last for about two hours, so chances are, the game’s servers should be going up anytime now — assuming no hitches suddenly arise. We’ll update the post if the maintenance takes longer, or if it’s over with.

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Alex Co

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Splitgate Update 1.09 Warps in This October 16 (Update)

1047 Games has released the Splitgate update 1.09 patch this October 16, and this is seems to be a significant update given the tease the developers have mentioned online. The patch has been deployed while maintenance is on-going, so don’t be surprised if you can’t connect to the game.

Splitgate Update 1.09 Patch Notes for October 16:

Update: Here’s the official word on what’s included in today’s update:

The official patch notes haven’t been released yet, but here’s what developer 1047 Games had to say:

This could somehow be tied to the Splitgate Por Series, where cash prizes and more are at stake, and is open to both PC and consoles players! This is the game’s first eSports event, and most likely not its last.

Once the patch notes are released, we’ll be sure to update the post, so make sure to keep an eye out no this page and refresh it regularly. We’ll put an “update” tag on the headline once the devs have released the official changelog.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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