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Hideki Kamiya Reminisces on His Career in New Kamiya Chronicles Video Series

One of Japan’s most prolific video game creators looks back at his origins, as Hideki Kamiya (Devil May Cry, Bayonetta, and tons more) reminisces on his career in a new Kamiya Chronicles video series — with the first episode looking at the developers first steps working in the industry.

Here’s the entire episode, with English subtitles available when you click on the CC tab.

Uploaded and developed by Cutscenes, Kamiya Chronicles intends to explore the career of the man behind some of the best action games known in video game history. Here’s the overview that accompanied the video explaining the premise of the series.

The “Kamiya Chronicles” is a series where Hideki Kamiya, one of Japan’s most prolific game creators who is behind titles such as Resident Evil 2, Devil May Cry, Viewtiful Joe, Okami, Bayonetta or The Wonderful 101, goes back on his career spanning over 25 years. This first episode starts at Kamiya’s beginnings in the industry and how he got to join Capcom and Resident Evil creator Shinji Mikami to ultimately make his directorial debut with Resident Evil 2.

Speaking of upcoming games by Hideki Kamiya, the highly anticipated Bayonetta 3 is coming next year — and you can check out the new trailer released at the last Nintendo Direct a couple of weeks ago here.

Tim Villasor

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Madden 22 Update 1.007 Blitzs Out This October 15

EA has released the Madden 22 update 1.007 patch this October 15, and this seems to be for next-gen platforms only (PS5, Xbox Series X|S). Given we just got patch TU3 a few days ago, don’t expect anything major in this title update.

Madden 22 Update 1.007 Patch Notes:

No official patch notes have been shared just yet, though there is the release of the Most Feared event in the game, which is the 10th one for the franchise.

10 YEARS OF MOST FEARED
Celebrate 10 years of Most Feared in Madden NFL 22 with spooky content lurking around every corner! Available in-game until November 1, 2021.

ULTIMATE TEAM
Collect Most Feared Heroes to earn a 92 OVR Most Feared Champion like Ed Reed or Derrick Henry. Haunt your opponents with Monster Morph strategy items like Scary Speed, Monstrous Might, and Towering Terror.

In addition to that, there’s been a player ratings update available as well for Week #5!

Week 5: Who’s Up

Dawson Knox | TE | Buffalo Bills

The Bills tight end posted a season-high 117 yards and his fifth touchdown in the last four games on Sunday against the Chiefs. Dawson Knox has become a go-to target for Josh Allen in the Buffalo passing game and the Madden Ratings Adjustor team is bumping him a full +4 OVR points ahead of Week 6, making him an 81 OVR.

Joe Burrow | QB | Cincinnati Bengals

Second-year quarterback Joe Burrow led his Bengals into an overtime battle against the Packers on Sunday. Ultimately, Cincinnati suffered the loss, but Burrow threw for 281 yards and two touchdown passes in the game. The Madden Ratings Adjustor team is lifting Burrow’s OVR by two points ahead of Week 6, making him an 80 OVR.

Mike Williams | WR | Los Angeles Chargers

Mike Williams went nuclear on Sunday. He saw 16 targets, caught eight passes, and racked up 165 yards and two scores. Williams and Chargers’ QB Justin Herbert have a special connection, and it’s playing out in front of football fans on a weekly basis. Williams has six touchdowns on the season and the Madden Ratings Adjustor team is taking note, bumping his OVR +2, to an 85 OVR.

Week 5: Who’s Down

Zach Ertz | TE | Philadelphia Eagles

In a game where Zach Ertz saw six targets, he only managed to catch one for seven yards on Sunday. With the Eagles passing game struggling a bit, Ertz is not producing like the elite TE football fans are used to seeing. As a result, the Madden Ratings Adjustor team is lowering Ertz’s OVR by -2 points, dropping him to a 79 OVR ahead of Week 6.

Allen Robinson | WR | Chicago Bears

It’s been a tough season thus far for the Bears No. 1 wideout. Allen Robinson has just 181 yards and one touchdown on the season, and he’s coming off a game where he posted a meager 4-32-0 line. Not all of the accountability falls on Robinson as the Bears passing game goes through some growing pains, but the Madden Ratings Adjustor team is dropping A-Rob -2 OVR points to an 87 OVR ahead of Week 6.

If EA releases the full patch notes for today, we’ll be sure to update the post.
Source: EA
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Steam Blocks Games With Cryptocurrency and NFTs

It would appear that Valve has no intention of dipping its toes in the booming crypto market (yet?), as new information on SteamDB has detailed that Steam will now block games with cryptocurrency and NFTs.

As first noted on SteamDB’s official Twitter account, a look into recent code changes within Steam’s onboarding rules now block games that fall under specific crypto leanings, as detailed below:

Applications built on blockchain technology that issue or allow exchange of cryptocurrencies or NFTs.

According to the post, at least one cryptocurrency-based game which had an existing Steam store page has already been removed. Scrolling down to the comments, it would appear that there are still some games that flew under Valve’s radar. A game called Mist still has its store page up, and you can clearly see in its promotional videos in the page that it’s built on the Binance Smart Chain.

What do you think? Is blocking crypto-based games a good move on Valve’s part? Let us know in the comments below!

Thanks, SteamDB !

MP1st Staff

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The Day Before Release Date Announced, New Project Unveiled (Update)

Publisher MYTONA and developer FNTASTIC have just finished their exclusive developer livestream, and in there they have announced The Day Before official release date as well as a new project called Propnight, also releasing on PC. Head on down below for more details on this new survival open-world MMO set in a post-apocalyptic world overrun with zombies.

The developer livestream aired exclusively over on IGN, where FNTASTIC shared more about the game including some new gameplay footage via a trailer. The game is dated for release on PC via Steam next year, June 22, 2022. Update: A press release sent to us made note of a small correction. The Day Before will be releasing on PC via Steam on June 21, 2022.

If you’re wondering what the game is all about, below is a short description via its Steam page:

The Day Before is an open-world MMO survival set in a deadly, post-pandemic America overrun by flesh-hungry infected and survivors killing each other for food, weapons, and cars. You wake up alone in a world you no longer remember, setting out to find answers and the resources to survive.

In addition to The Day Before’s release date, MYTONA and FNTASTIC also debuted a new project called Propnight. In the same vein as Gmod’s Prop Hunt and other derivatives, but with a twist of its own. Propnight is built with the same physics-based gameplay in mind, but instead of simple hunters hunting the prop players, there are killers instead, same as with the asymmetric horror hit Dead by Daylight. Check out some gifs of Propnight below.

the day before release date

the day before release date the day before release date the day before release date

Update: Propnight will have an open beta on October 15 to 18, with the release date set for November 30. You can check out the game on Steam here.

Speaking of zombies and other monsters, in case you missed it, check out our rundown of the recently announced Call of Duty: Vanguard Zombies mode here.

What do you think? Are you interested in this new open-world survival MMO? Let us know in the comments below!

MP1st Staff

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New Destiny 2 Trials of Osiris Rewards This Week October 15, 2021

Destiny 2’s Trial of Osiris has undergone some major changes this season, and MP1st is here to bring the new Destiny 2 Trials of Osiris rewards this week October 15, 2021 edition! Check out what you can win, and this week’s map pick! For those not familiar with the changes, Bungie has rolled out the Destiny 2 Trials Labs and you can read up about it right here.

New Destiny 2 Trials of Osiris Rewards This Week October 15, 2021:

Trials of Osiris Map

Bannerfall

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes on every rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes on every rank reset)
  • Flawless Reward: Messenger (Legendary Pulse Rifle) (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain trials reputation.The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the amount of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone flawless, keep playing! Every win on your still-flawless card will give you a chance at bonus, additional post-match drops of the Adept weapon for that week. Once you lose a game, you will no longer get these adept drops. However, still winning games at 7 wins even on a non-flawless can can drop bonus trials engrams, prisms, and even ascendant shards.

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone flawless that week. This resets your card so you can start anew.

Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today October 15, 2021 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today October 15, 2021 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today October 15, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Tower, Hangar


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
D.A.R.C.I. Heavy Sniper Rifle 29 Legendary Shards
St0mp-EE5 Hunter Leg Armor 8 24 2 9 15 7 65 23 Legendary Shards
Synthoceps Titan Gauntlets 17 3 10 12 9 12 63 23 Legendary Shards
Transversive Steps Warlock Leg Armor 17 12 3 16 7 6 61 23 Legendary Shards

Legendary Weapons:

Name Type Cost
Dire Promise Primary Hand Cannon 50 Legendary Shards & 1000 Glimmer
Seventh Seraph VY-7 Energy Submachine Gun 50 Legendary Shards & 1000 Glimmer
Arsenic Bite-4b Energy Combat Bow 50 Legendary Shards & 1000 Glimmer
Long Shadow Primary Sniper Rifle 50 Legendary Shards & 1000 Glimmer
Hollow Words Energy Fusion Rifle 50 Legendary Shards & 1000 Glimmer
Outrageous Fortune Heavy Grenade Launcher 50 Legendary Shards & 1000 Glimmer
Royal Entry Heavy Rocket Launcher 50 Legendary Shards & 1000 Glimmer

Legendary Armor:

Name Type Cost
Woven Firesmith Grips Hunter Gauntlets 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Vest Hunter Chest Armor 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Cape Hunter Hunter Cloak 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Mask Hunter Helmet 50 Legendary Shards & 1000 Glimmer
Woven Firesmith Boots Hunter Leg Armor 50 Legendary Shards & 1000 Glimmer

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: GTA The Trilogy – The Definitive Edition to Feature GTAV-Style Controls, Increased Draw Distances & More

Just last week, Rockstar Games announced the Grand Theft Auto: The Trilogy  – The Definitive Edition, which we should hear more about soon. Well, it seems that some of the upgrades associated with the GTA The Trilogy – The Definitive Edition has surfaced, and not only does it feature improve visuals, but even better controls, too!

Originally posted by the Rockstar Support site (now removed), it mentions that the trilogy will feature high-resolution textures, new lighting, increased draw distances, and even Grand Theft Auto V-style controls!

“Three iconic cities, three epic stories. Play the genre-defining classics of the original Grand Theft Auto Trilogy: Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas updated for a new generation, now with across-the-board enhancements including brilliant new lighting and environmental upgrades, high-resolution textures, increased draw distances, Grand Theft Auto V-style controls and targeting, and much more, bringing these beloved worlds to life with all new levels of detail.”

“By purchasing Grand Theft Auto: The Trilogy — The Definitive Edition from store.rockstargames.com or the Rockstar Games Launcher by January 5th, 2022, you’ll receive a $10 discount on your next purchase through the Rockstar Games Launcher or Rockstar Web Stores on qualifying products of $15 or more (exchange rates apply). Discount expires January 16th, 2022. For complete details/terms, https://support.rockstargames.com/articles/4407663218067.”

Perhaps the info has been posted ahead of the official announcement? We can’t say for sure. We have reached out to Rockstar Games and will update the post if we hear anything back.

The Grand Theft Auto: The Trilogy – The Definitive Edition will be released later this year on the PS4, PS5, Xbox One, Xbox Series X|S. It will also be released on iOS and Android devices in the first half of 2022.

Thanks, GTAforums!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metroid Dread Sells Over 86,000 Physical Units Since Launch in Japan

Samus Aran’s newest adventure just made big money for Nintendo, as Metroid Dread sells over 86,000 physical units since launch in Japan — making it the best-selling Metroid game at launch in history and setting a new record for the franchise as whole.

According to Famitsu’s weekly report, the new Metroid sold a total of 86, 798 in its first week of release — taking the top spot and beating the PS4 and PS5 releases of Far Cry 6. Both versions of Ubisoft’s latest first-person shooter adventure sold a combined total of 50,905, with the Nintendo action adventure game outperforming it by a large margin.

As the newest spin-off of the long running Metroid franchise, Metroid Dread brings back the traditional 2D side-scrolling game while also incorporating stealth elements. Here’s the overview of the plot from the official Nintendo page of the game.

Upon investigating a mysterious transmission on Planet ZDR, Samus faces a mysterious foe that traps her in this dangerous world. The remote planet has been overrun by vicious alien lifeforms and murderous robots called E.M.M.I. Hunt or be hunted as you make your way through a labyrinth of enemies in Samus’ most intense side-scrolling adventure yet.

For more Metroid Dread news and features, visit our archives on the game right here.

Source: Famitsu

Tim Villasor

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New PSN Store Sale “Weekend Offer” Now Live This Oct. 15, 11 Titles Discounted

Sony has officially launched the new PSN Store “Weekend Offer” sale that pops up from time to time. There are 11 games discounted, which you can see in its entirety below. In case you missed it, there’s also an ongoing “Games Under $20” sale now live on the platform, with over 190 games discounted.

New PSN Store Sale “Weekend Offer” (Ends 10/19):

Weekend Offer PSN Store Link

new psn store sale

There are some solid games and DLCs available there, too.

What do you think? Does this sale have something for you that piqued your interest? Head down to the comments to let us know which ones you will be picking up, and remember to hurry; this sale will be ending in a few days!

More PlayStation Reading:

MP1st Staff

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Someone Has Calculated the Cost of Owning All PS4 Games on PSN, Here’s the Breakdown

Have you ever wondered how much it’d cost to buy ALL the games available on the PlayStation Network Store? If so, we now know the answer! A Redditor took it to collect useless data for one of the more interesting tidbits of trivia for PlayStation. The user, utilizing his scripts for the PlayStation Store, found out just how much it costs to buy all PS4 games on the PlayStation Store across different regions, and the results are incredibly intriguing, to say the least.

The Redditor opened his post with an explanation, saying:

I have scripts that every day collect prices from the Playstation store and I wanted to know – How much does it cost to buy all PS4 games on Playstation Store? I excluded from the statistics all add-ons, premium editions, maps, game pass, games that have the status – preorder and etc.

Prices are calculated in two columns. The first column – the price with the base discount, the second column is the discount price if you have a PS Plus subscription.

The data collected only reflects prices for October 13, but it does paint a very specific picture when it comes to the pricings for all PS4 games. Check out the images for the prices below.

Number of games:

PS4 Games

Full cost of all games:

PS4 Games

Average price per game:

PS4 Games

Full price per region:

PS4 Games

In terms of pricing, Germany leads the pack with $146,842.31 for full-priced games. The lowest is in Brazil, where it costs $77,079.57 for all full-priced games.

While this data is useless, it provides a very interesting insight for games pricing across different regions. The discounts for having a PlayStation Plus subscription also adds quite a bit over time, as you save more than $52,000 if you buy all games in the German PlayStation Store.

What do you think? Is it surprising to see the regional pricing for PS4 games on the PS Store? Let us know in the comments below!

Thanks, Serzh008 !

MP1st Staff

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Rogue Company Update 1.79 Shoots Out This October 15

First Watch Games has released the Rogue Company update 1.79 patch this October 15. Head down below for the complete patch notes.

Rogue Company Update 1.79:

At the time of this writing, First Watch Games has not yet released the patch notes for update 1.79. However, you can check out the bug fixes resolved in the last update, 1.78, and see the improvements that came with that patch.

Rogue Company Update 1.78

Rogue Company has applied a hotfix to all clients to address a few outstanding issues players have reported:

  • Fixed an issue where Cannon’s Gatling Gun played a voice line for each bullet fired.
  • Fixed an issue where Runway’s mastery emote was missing.
  • Fixed an issue where aim assist would drift off of targets when crouching and uncrouching.
  • Fixed an issue where disconnecting and reconnecting to a match broke voice chat for the disconnected player.
  • Fixed an issue that caused reconnected Cannon players to lose the ability to use Gatling Gun for the entire round.
  • Fixed an issue where the Sledgehammer Weapon Mastery wrap was not applying.

We’ll update this post accordingly once the complete patch notes for Rogue Company update 1.79 are out.

MP1st Staff

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Capcom Launches Halloween Website to Mark Resident Evil 25th Anniversary

Halloween is a time for horror and frights, and publisher Capcom knows this more than anyone given that this year also marks the Resident Evil 25th Anniversary. To celebrate this, Capcom has put up a special Halloween website for Resident Evil, with announcements made and incoming for the most avid fans of the series.

The site is currently only in Japanese, but with the help of Google Translate and contextual images we can learn some of the announcements. The first up is a Twitter giveaway campaign, where users can win several Resident Evil-themed merchandise as well as a brand new Oculus Quest 2. The latter prize also has something to do with the next announcement, which is Resident Evil 4 VR, to be released on the Oculus Quest 2 this October 21.

Several more announcements are headed this way on October 21, 22, 25, and 29, so be sure to stay tuned with us here at MP1st for more details on the Resident Evil 25th Anniversary.

Source: Capcom Japan

MP1st Staff

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Black Desert Online Update 2.02 Released for Season+ This October 15

Pearl Abyss has released the Black Desert Online update 2.02 patch for October 15, and this one includes massive changes pertaining to the Season+. Head on down below for the complete patch notes.

Black Desert Online Update 2.02 Patch Notes | Black Desert Online Season+ Update:

Season+ Begins!

● Season+ has begun! To help you enjoy the Season+ with various characters, we’ve expanded the number of maximum character slots to 25 slots.

– Black Desert’s Season Servers are designed to help new adventurers settle into the game and offers a solid growth path.

* You must meet the following conditions to enter the ‘Season-1(Novice Only)’ server.

New Adventurer
with Total Character Level less than 150
1) The sum of all character levels in the family must be 150 or below.

2) Adventurers must have logged into the account within 30 days (720 hours) after creating the family.

Returning Adventurer
with Total Character Level less than 150
1) The sum of all character levels in the family must be 150 or below.

2) Adventurers logging in within 30 days (720 hours) in-game and haven’t used the web Central Market.

※ The Season-1 (Novice Only) required conditions will be applied after the October 15th, 2021 (Wed) maintenance. Please note that characters that are awaiting deletion will excluded from the total character level of the family.

– Only season characters may enter the season servers.

– Season Characters cannot use Combat/Skill EXP Exchange Coupons

– You can use the same mounts, pets, and fairies on a season characater. However season characters cannot mount Dream Horses.

– You can get increased EXP, Season Leveling Aid Boxes when reaching certain levels, Secret Book of the Misty Breeze that grants extra Skill Points, and other benefits in the season servers.

– Season characters cannot equip normal gear, but they can equip “Naru” and season-exclusive “Tuvala” gear. “Naru” gear can be obtained by completing the main questline (from the very beginning to Mediah) from Lv. 1 – Lv. 55. Season characters can equip gear that have the following icons:

Black Desert Online Update 2.02

– Season characters can exchange PEN (V) Naru gear for PRI (I) Tuvala gear via Fughar, as such gear will help you continue your adventure onward to new horizons.

– You can obtain Tuvala gear by enhancing Naru gear up to PEN (V) from the NPC Fughar. Tuvala gear is a high-performing gear that will help you progress through the game. They can only be obtained in the Season Servers and can be enhanced using Time-filled Black Stones, Tuvala Ores, and Refined Magical Black Stones. Tuvala gear can be enhanced up to PEN (V).

※ Unclaimed seasonal challenge rewards will be deleted once the season ends.

※ Season exclusive items obtainable during the season will also be deleted once the season ends.

※ More details regarding Season+, and the increased chances of enhancing Tuvala Gear, can be found in the Season + GM Note here!

 

● Take Tuvala Ores that you obtain by killing monsters to a blacksmith in a major city to exchange for a season character exclusive Tuvala gear.

– You can obtain Tuvala Ores by defeating monsters in the Valencia, Kamasylvia, and Drieghan monster zones.

 

● Tuvala gear require a special black stone called the ‘Time-filled Black Stone’ to enhance.

– Time-filled Black Stones can be obtained from anywhere in Black Desert.

Black Desert Online Update 2.02

● Time-filled Black Stones can be exchanged through Fughar for a variety of enhancement-related materials.

Time-filled Black Stones Item Recieved
Time-filled Black Stones x10

Tuvala Ore x1

Time-filled Black Stones x30

Advice of Valks(+10) x1

Refined Magical Black Stone x1

Time-filled Black Stones x40

Valks’ Cry x1

Time-filled Black Stones x100

Advice of Valks (+20) x1

Time-filled Black Stones x200

Advice of Valks (+30) x1

Time-filled Black Stones x500

Advice of Valks (+40) x1

● Reaching Lv. 60 and Lv. 61 with a season character will fulfill challenges (Reward>Challenge) where you can get a PEN (V) Tuvala Ring x1 and a PEN (V) Tuvala Earring x1.

● Added the item “[Season] Rift’s Roots” which will be dropped in monster zones in Valencia, Kamasylvia, and Drieghan territory.

– The item “[Season] Rift’s Roots” can be exchanged through Fughar for items useful to progressing your character.

Black Desert Online Update 2.02

 

● Added the Season Pass where special rewards can be obtained when a season character completes certain objectives.

– The Black Desert Season Pass can be viewed by activating your inventory window and pressing (R2 + □/ RT+X) while the inventory window is open.

– Rewards that can help your character progress will be given each time an objective is completed.

– You can also purchase the Black Spirit Pass in the Pearl Shop to get even more rewards.

– When proceeding with the simplified main questline, talk to Black Spirit after completing each chapter of Fughar’s Memorandum to complete each Season Pass objective.

Black Desert Online Update 2.02

 

● Added the items “[Season] Crow Merchants Guild Contribution Certificate I/II.” 15 of these items can each be obtained through the Season Pass and the Black Spirit Pass. They can be used to complete daily quests from Fughar.

– The rewards obtainable by completing the daily quest with the items “[Season] Crow Merchants Guild Contribution Certificate I/II” are the same and are listed below.

Items Rewards

[Season] Crow Merchants Guild Contribution Certificate I

Item Collection Increase Scroll (60 min) x1

Advice of Valks (+20) x1

[Season] Great Pioneer’s Chest x1

[Season] Crow Merchants Guild Contribution Certificate II

Black Desert Online Update 2.02

 

● Added the item, “[Season] Sunset Maple Leaf.” You can obtain this item by opening a Leveling Aid Box that you obtain as a season pass reward, and can exchange it for the following items via the NPC, Velia [Chief] Igor Bartali.

Black Desert Online Update 2.02

 

● Changed the success rates for enhancing Tuvala gear and accessories.

– The changed enhancement success rates for Tuvala gear are as follows:

Enhancement Level Current Chance Current Success Rate Changed Success Rate
DUO (II) 20 36.00% 60.00%
TRI (III) 30 32.00% 60.00%
TET (IV) 40 25.00% 35.00%
PEN (V) 60 21.00% 35.00%

– The changed enhancement success rates for Tuvala accessories are as follows:

Enhancement Level Current Chance Current Success Rate Changed Success Rate
PRI (I) 10 84.00% 84.00%
DUO (II) 20 70.00% 77.00%
TRI (III) 30 64.00% 72.00%
TET (IV) 35 51.00% 59.50%
PEN (V) 40 36.00% 50.40%
Black Desert Online Update 2.02

Enhancement chances for Tuvala gears and Tuvala accessories have increased. This was one of the most difficult questions we had to tackle in this week’s update as we reviewed feedback suggesting that the gear enhancement system was sometimes too harsh and, while it may partially be due to the low chance, it was also in some part due to the inherent characteristic of the enhancement system itself: enhancement levels dropping upon enhancement failure. As a result, it wasn’t uncommon for Adventurers to find themselves going back and forth between PRI, DUO, and TRI. We thought long and hard about making an exception for Tuvala gear and its accessories but, in the end, we eventually leaned towards preserving it because it was such a defining component of Black Desert. Also, making an exception to Tuvala gear would only bring about more confusion in the long run, especially when Adventurers migrate to normal servers.

 

For these reasons, we’ve decided to retain the current system and instead ease the burden by reinforcing the raw chances for success. (The current setup represents a difficulty that would stand somewhere in the middle between Naru gear enhancement and Tuvala gear enhancement before the changes.) We’ve also paid extra care to the ‘DUO (II) – TRI (III)’ stages because that’s where people seemed to labor the most. Consequently, we’ve substantially increased the basic success rate for the PRI (I) – DUO (II) – TRI (III) stages. TET (IV) and PEN (V) stages have been set up so that the Advice of Valks (40/60) stacks issued by Fughar would let Adventurers reach the respective success rates at 35% each.

 

● Changed Tuvala Ores to be usable for repairing Tuvala gear to max durability.

Black Desert Online Update 2.02

 

● Added information on the how and where to obtain Time-filled Black Stone, Tuvala Ore, and Refined Magical Black Stone to their respective item descriptions.

Black Desert Online Update 2.02

 

● Changed the amount of Refined Magical Black Stones consumed for guaranteed enhancement of Tuvala weapons and defense gear as follows:

Enhancement Level Before After
+15 → PRI (I) x10 x10
PRI (I) → DUO (II) x20 x15
DUO (II) → TRI (III) x30 x20

 

● Changed the amount of Max Durability consumed for guaranteed enhancement of Tuvala weapons and defense gear with Refined Magical Black Stones.

Before After
50 20

Black Desert Online Update 2.02

 

● Increased the drop rate chance for regular and enhanced Tuvala accessories to drop from defeating monsters summoned from the Rift’s Echo.
– Changed the type of accessories dropped from defeating Kavali summoned from the Rift’s Echo.

Before After
Unenhanced Tuvala Accessory
PRI (I) Tuvala Accessory
DUO (II) Tuvala Accessory

● Added a quest to obtain the Serendian Soldier Armor from the Black Spirit upon completing Fughar’s Memorandum – Chapter 2.

● Changed the “[Season] Beyond the Limits” quest acceptable via the Black Spirit as follows:

Requirements Before Requirements After
Season character who has completed the Mediah main questline
Beginner Black Stone (Weapon) x100

Beginner Black Stone (Armor) x200
Requirements After Rewards After
Season character who has either completed the Mediah main questline OR the simplified main questline up to Fughar’s Memorandum – Chapter 8
Time-filled Black Stone x100

 

■ A Close Look at Season Exclusive Quests and Content!

● Added a “simplified main questline” that Adventurers can select. However, this questline is only available during the season server. You cannot select the questline once the season ends.
– The simplified questline will be available to a season character that has completed the entire Mediah main questline and completed the quest “[Pet] Bareeds Junaid” from Bareeds III at least once.
– Once your season character reaches Velia through the main questline and completes the quest “The Sage of Velia,” go to Alustin in Velia to start the simplified questline by accepting the quest “[Special Growth] Birth of a Prestigious Family.”
– You will not be able to proceed with the Balenos, Serendia, Calpheon, and Mediah main questlines upon accepting this quest. Instead, you will be able to level freely and receive rewards for reaching certain levels.
– The last quest of the simplified questline, a character who has completed “[Season] Fughar’s Memorandum – Chapter 11,” will have fulfilled the same prerequisites as a character who has completed the Mediah main questline and allow them to start the Valencia questline.
– Additionally, when progressing through each of the quests, the character will get inventory expansion quests and certain regular quests.
– When you select the simplified main questline by accepting “[Special Growth] Birth of a Prestigious Family” from the NPC Alustin during the main questline, you can talk to the Black Spirit to complete the Season Pass after reaching the objective for each Fughar’s Memorandum.
* You cannot accept the normal main questline once you’ve accepted the simplified main questline from the crossroads quest.

 

● Once you complete the weekly quest for defeating monsters in each monster zone, you can obtain Rift’s Echo x1 and select one of the following rewards: Time-filled Black Stone x600, Tuvala Ore x90, or Refined Magical Black Stone x40.

– You can accept the following weekly quests from a Node Manager of each monster zone marked via the “[Season] Stronger Tuvala Gear” quests on the Quest (O) window -> Recurring tab.

– [Weekly] Hordes of Bandits

– [Weekly] Rules of the Roud Sulfur Works

– [Weekly] Impenitent Criminals

– [Weekly] Homesick Desert Naga

– [Weekly] Dangerous Argos Saunils

– [Weekly] Help that Never Arrives

– [Weekly] New Mushroom Dish

– [Weekly] Rule of Power

– [Weekly] A Soldier Who Cannot Go Home

– [Weekly] For the Forest

– [Weekly] Frenzy of Manshaums

– [Weekly] Full-scale Cleaning of the Tshira Ruins

– [Weekly] Blood Wolf Extermination

– [Weekly] Training with the Shultz Guard

– [Weekly] Revenge against the Basilisk

– [Weekly] Sleep-disrupting Centaurus

– [Weekly] Accepted by the Bashim

– [Weekly] Purify the Sherekhan Necropolis

– [Weekly] Breeding Protties

– [Weekly] Preparing to Leave

– [Weekly] Bounty on the Cadries

– [Weekly] A Rattling Sound

● You can use the season-exclusive Red Battlefield in Season+.

– You cannot enter the season battlefield with a normal character.

● Season characters can accept the “[Season Daily] Join the Red Battlefield!” quest in the season battlefield.

– You can accept this quest from the Red Battlefield NPC Daz and obtain the following rewards:

Quest Rewards
[Season Daily] Join the Red Battlefield! Standard:

– Contribution EXP 100

– Rift’s Fragment

 

Select 1:

– Time Filled Black Stone x25

– Tuvala Ore x10

– Refined Magical Black Stone x5

● Season characters can use a season-exclusive Atoraxxion.

– Season characters will automatically enter the season-exclusive Atoraxxion on the season servers.

– Seasonal Atoraxxion is recommended for Adventurers who have Tuvala gear enhanced to DUO (II) or higher.

 

● Season characters can accept the season-exclusive Atoraxxion weekly quest.

Quest Name Starting NPC Objectives Completion NPC Reward
[Co-op]

[Weekly]

Vestige of a Rift Bestowed by Vaha

Fughar Conquer Atoraxxion: Vahmalkea, then examine Vaha’s Time Capsule Vaha’s Time Capsule Vahmalkea:

Rift Chest

※ The above quest can be accepted and completed by season characters who are Lv. Lv. 60 or higher.

– The requirements to enter Atoraxxion: Vahmalkea are as follows:

* Lv. 60 or higher

* Completed the “Invitation from I” Black Spirit main questline

* Have achieved either Succession or Awakening

* Can enter once the “[5-person Co-op] The Last Stronghold, Atoraxxion” main quest has been accepted.

 

– You can obtain the following items from the Vahmalkea: Rift Chest:

Obtainable Items
▼ Guaranteed:

Rift’s Echo x1

Time Filled Black Stone x200

Tuvala Ore x30

Refined Magical Black Stone x30

[Season] Rift’s Roots x5

Advice of Valks (+30) x1

Advice of Valks (+20) x2

▼ According to a Set Probability:

PRI (I) – TRI (III) Tuvala Accessory x1

Frozen Tides Black Stone x1

 

● You can also complete Atoraxxion: Vahmalkea challenges on Season+.

– Atoraxxion: Vahmalkea challenges can be completed once per family.

– Once you’ve defeated Apex Urukios of Atoraxxion: Vahmalkea and learned its knowledge, relog in with the same character to complete the challenge and claim your reward.

– Details regarding the challenge are as below:

Challenge Objectives Reward
[Season] On the Lucretia Dagger! Defeat Apex Urukios of Atoraxxion: Vahmalkea and learn the “On the Lucretia Dagger” knowledge Vahmalkea: Rift Chest x1
On the Lucretia Dagger! Vahmalkea: Aakmah Chest x1

* You can complete this challenge by defeating Apex Urukios on the season server, then learning the “On the Lucretia Dagger” knowledge.

* The “[Season] On the Lucretia Dagger!” challenge can only be completed by season characters during a season.

 

● Successfully enhance a Tuvala defense gear or weapon to TRI (III) or TET (IV) to receive the following Advice of Valks from Fughar:

– Successfully enhance Tuvala gear to TRI (III) and (IV) to obtain Advice of Valks (+40) and (+60) through the following quests:

* [Enhancement] Even Harder Tuvala Helmet I, II

* [Enhancement] Even Sturdier Tuvala Armor I, II

* [Enhancement] Even Tougher Tuvala Gloves I, II

* [Enhancement] Even Swifter Tuvala Shoes I, II

* [Enhancement] Even Stronger Tuvala Main Weapon I, II

* [Enhancement] Even Fancier Tuvala Sub-weapon I, II

* [Enhancement] Even Sharper Tuvala Awakening Weapon I, II

 

● Season characters can accept the following quests from the Black Spirit after proceeding with the main questlines of Valencia, Kamasylvia, Drieghan, and O’dyllita to obtain some Tuvala enhancing materials.

– [Season] Rabam’s Gift

– [Season] Sahazad’s Gift

– [Season] Weekly monster quests

– [Season] Brolina’s Gift

– [Season] Durgeff’s Gift

– [Season] Hughol’s Gift

– [Season] Arethel’s Gift

 

● Season characters can obtain copies of the Secret Book of the Misty Breeze, which grants a large amount of Skill EXP, from the Black Spirit after completing the main questlines of Balenos, Serendia, Calpheon, and Mediah.

– [Season Server] First Step to Greatness, Balenos

– [Season Server] Into the Tangled World, Serendia

– [Season Server] Fate, Justice, and Power, Calpheon

– [Season Server] Fixer of Turbulent Times, Mediah

※ If you’re proceeding with the simplified main questline, you can obtain the aforementioned secret books each time you complete a chapter of Fughar’s Memorandum.

 

● Added special zone quests in certain regions like Valencia, Kamasylvia, and Drieghan with the start of Season+.

– Zone quests will be accepted automatically when you enter a monster zone and meet the level requirement. Your quest progression will be displayed on the top right side of the screen. These quests have rewards that can help you in your adventures.

– The level requirements are different depending on the difficulty of the monster zone. The quests provide different rewards based on the difficulty of the monster zones.

Monster Zone Level Requirement
Bashim Base Lv. 56 or higher
Desert Naga Temple Lv. 56 or higher
Titium Valley Lv. 56 or higher
Cadry Ruins Lv. 57 or higher
Gahaz Bandit’s Lair Lv. 57 or higher
Crescent Shrine Lv. 57 or higher
Tshira Ruins Lv. 57 or higher
Fadus Habitat Lv. 57 or higher
Protty Cave Lv. 57 or higher
Polly’s Forest Lv. 58 or higher
Waragon Nest Lv. 58 or higher
Taphtar Plain Lv. 60 or higher
Basilisk Den Lv. 60 or higher
Roud Sulfur Mine Lv. 60 or higher
Pila Ku Jail Lv. 60 or higher
Shrekhan Necropolis Lv. 60 or higher
Blood Wolf Settlement Lv. 60 or higher
Forest Ronaros Area Lv. 60 or higher
Navarn Steppe Lv. 60 or higher
Manshaum Forest Lv. 60 or higher

※ Certain season-related quests will not count towards your total number of quests completed.

 

● You can also use the “Frozen Tides Black Stone” in Season+. You can obtain this item through a variety of means such as the Season Pass and from the seasonal Atoraxxion. This item will grant 100% guaranteed enhancement of Tuvala gear (excluding accessories) from TET (IV) to PEN (V).

Black Desert Online Update 2.02

 

● Added the new item ‘Fughar’s Timepiece’ for Season+. This item allows you to transfer the season character status and Combat/Skill EXP to another character.

– Fughar’s Timepiece can be obtained once per family by completing the quest ‘[Season+] Fughar’s Special Timepiece’ from Fughar with a Lv. 25 or higher season character.

– Fughar’s Timepiece can be used in a normal server on a Lv. 25 or higher season character that has all their gear unequipped. The transfer can be completed with a Lv. 25 or lower normal character within the family.

– Once the transferal is complete, all seasonal privileges will be transferred to the normal character, who will also gain the total Combat/Skill EXP of the season character.

– Upon using the Transferal, you will move to the Select a Character window, and your character will obtain 3 types of Tuvala Weapon Exchange Coupons: Tuvala Main Weapon Exchange Coupon, Tuvala Sub-weapon Exchange Coupon, and Tuvala Awakening Exchange Coupon. This will allow you to change the weapons into those suitable for your class.

※ Tuvala Weapon Exchange Coupons cannot be used on Tuvala gear that were converted with the Conversion Stones and are equipped by normal characters.

Black Desert Online Update 2.02

 

Black Desert Online Update 2.02

 

 

● Changed the following monster zones to be party monster zones for the duration of Season+.

Monster Zone Recommended Party Size Recommended Gear
Waragon Nest 3 members PRI (I) – DUO (II) enhanced Tuvala gear
Basilisk Den DUO (II) – TRI (III) enhanced Tuvala gear
Shultz Guard TRI (III) – TET (IV) enhanced Tuvala gear

※ You can check the number of recommended party members from the World Map (M). Rights to items dropped from defeated monsters will be set according to the number of recommended party members.

※ These monster zones will return back to their previous state once Season+ ends.

 

● Added the season server exclusive content “Ancient Weapon Invasion.”

– There were reports that Ancient Weapons have appeared in Mediah and Valencia regions and are wrecking the place. Hence the Capital Guards of Altinova and Valencia are recruiting adventurers to stop these Ancient Weapons.

– Defeat the monsters of the Mediah and Valencia Monster Zones in a Season Server and there is a set chance that the Ancient Weapon Invasion event will start.

– A warning message will appear when the Ancient Weapon Invasion event starts. 5 minutes after that, several Ancient Weapons will appear. The more adventurers there are nearby, the more Ancient Weapons will appear.

– Defeat all Ancient Weapons as well as the boss to get the loot listed below.

– There will be penalty for death while fighting the Ancient Weapons.

Time-filled Black Stone

Tuvala Ore

Refined Magical Black Stone

Specter’s Energy

Sharp Spirit Stone of Destruction

Sharp Spirit Stone of Protection

Tuvala Accessory Box

Enchanted Scroll (+20)

Enchanted Scroll (+30)

Enchanted Scroll (+40)

Gold Bar 1G

Gold Bar 10G

Gold Bar 100G

Soiled Ogre Ring

* You may obtain one Tuvala Accessory enhanced up to DUO (II) from the Tuvala Accessory Box.

Black Desert Online Update 2.02

 

 

Atoraxxion – Sycrakea

● Atoraxxion – Sycrakea, the Last Stronghold built to fend off the dark invaders, has been discovered.

※ Season Server exclusive Atoraxxion – Sycrakea, will be added at a later date.

 

How to Enter Sycrakea

Black Desert Online Update 2.02

 

– You can enter Sycrakea regardless of whether you’ve cleared Atoraxxion: Vahmalkea as long as you are in possession of a Talibre’s Tear x1.

※ However, you must’ve also completed the ‘[Atoraxxion] Talibre’s Tear’ quest so that you can interact with the Sol Magia inside the Ancient Stone Chamber.

 

Black Desert Online Update 2.02

– You can enter through Elribta’s Door located in Vaha’s Garden of Vahmalkea, Atoraxxion’s first biome.

– You can enter Vahmalkea through Elribta’s Door located in Syca’s Garden in Sycrakea.

 

Sycrakea Main Questline and Syca’s Thread

● Added the new Sycrakea main questline and knowledge category for Syca, the second person of interest in Atoraxxion.

– Complete the Sycrakea main questline to learn more about Syca’s story and the hidden side of Atoraxxion, the ‘Stronghold of Salvation’.

– Syca’s story is directly conencted to Vaha’s, and will be immediately available upon completing the Vahmalkea main questline.

※ You can still reach Syca’s Cradle, the area of Sycrakea’s final boss, without having completed the main questline.

Black Desert Online Update 2.02

 

● Throughout Atoraxxion: Sycrakea, you will find Syca’s Threads. These threads were placed by Syca himself as a security measure to ward off the Dark Invaders. Unravelling these threads will either allow you to temporarily control the environmental factors of an area, or let you learn a new bit of knowledge.

– You can experience five threads through the main questline alone, and an additional two are separate.

– In order to reach Syca’s Cradle where the last ancient weapon lies, you must unravel ‘Syca’s Thread – Blank.’

Black Desert Online Update 2.02

 

– Syca’s Throat, the path on the way to Syca’s Cradle, is blocked by rays of light that mean certain death for any adventurer that comes in contact with them as shown in the image.

Black Desert Online Update 2.02

– However, when you unravel the thread, the rays of light blocking Syca’s Throat will disappear, thus allowing you to move safely inside. Somone from the inside can also use a device to open it up again.

 

Areas of Sycrakea

● Atoraxxion: Sycrakea is divided into multiple areas by the ‘Darkened Dawn’ (a type of wall) to fend off the Dark Invaders more effectively.

– Each of these areas are blocked off from each other through an ancient piece of tech called ‘Sol Magia’. To take control of the ‘Sol Magia’, you will need special items that act as keys.

– The Sol Magia that used to control the Darkened Dawn of Syca’s Scale has long been in disrepair, so there are no Darkened Dawn in Syca’s Scale.

Area Obtainable Items Boss Lood
Syca’s Scale
Syca’s Frigid Scale

Egg of an Arid Epoch
Beruah
Syca’s Arid Tentacle
Use Simple Alchemy with x4 +x2 to obtain Yolun Piece of Envy to summon Beruah
Syca’s Grave
Syca’s Frigid Scale

Egg of a Fearful Epoch
Serpen
Syca’s Burning Tentacle
Use Simple Alchemy with x4 + x2 to obtainYolun Piece of Cruelty to summon Serpen
Syca’s Glare – Apocros
Yolun Dagger
Combine +++ to obtain Scya’s Contorted Tentacle to summon Apocros.
Syca’s Garden Combine+ to obtain Corupt Yolun Dagger
(All party members require Corrupt Yolun Dagger  to enter Syca’s Cradle.)
Syca’s Cradle – Maleficent Centilutos

Key of the SUnken Dawn

– You can loot Syca’s Frigid Scale from defeated Ancient Weapons in Sycrakea.

– You can loot Egg of an Arid Epoch and Egg of Fearful Epoch from defeated Ancient Weapons.

– Yolun Piece of Envy, Yolun Piece of Cruelty, and Syca’s Controted Tentacle can sumon bosses and won’t be consumed upon use.

Black Desert Online Update 2.02

● The details of each area in Syca are as follows:

Area Details
Syca’s Scale Steam that rises up from gaps in the unstable surface can cause devastating burns due to the extreme heat. Lure the cold-insulating Ancient Weapons onto these parts to temporarily cool them down, but be careful not to lower the temperature to extreme levels.
Syca’s Grave Stellagia that were installed to serve as filtration devices soon became contaminated by the poisons emitted by the deep-sea coral in the vicinity. Worker weapons known as ‘Mala’ that used to collect power also were tainted by the poison, which led them to collect even more poisons that would eventually impact all of Syca’s Grave.
Syca’s Glare To enter Syca’s Glare, you will need to loot the keys off the ancient weapon bosses Berurah and Serpen in order to pass through the Darkened Dawn. Upon entering Syca’s Glare, the enormous Apocros who reigns the skies will appear.
Syca’s Garden This is the last area where you can prepare before entering Syca’s Cradle where the final boss slumbers.
Syca’s Cradle The area to make your stand against Syca’s Last Ancient Weapon, Maleficent Centilutos. Maleficient Centilutos will charge the Rune Magia to cast and unleash merciless attacks upon all dark invaders.

※ You cannot resurrect until all other party members are killed while fighting in Syca’s Cradle.

※ All items except for the Corrupt Yolun Dagger and loot dropped from defeating the final boss will be removed once you leave Syca’s Paradise which you can access after defeating Maleficent Centilutos in Syca’s Cradle.

 

Maleficent Centilutos

Black Desert Online Update 2.02

● The final boss slumbers in Syca’s Cradle, the last area of Sycrakea. To defeat the boss, you will need to utilize the power supply devices installed around the area.

– The power supply devices in Syca’s Cradle are divided into 4 levels. The higher the level, the lower the Centilutos’ defense but greater its offense, You will need to properly utilize these devices to defeat the weapon.

Black Desert Online Update 2.02

 

Syca’s Paradise

● You can obtain ‘special loot’ twice a week in Syca’s Paradise, which is accessible after defeating Maleficient Centilutos.

– This ‘special loot’ is obtained from the following quests available via ‘Syca’s Time Capsule’, which can be found in Syca’s Paradise.

※ Unlike Vahmalkea, you can complete the weekly quest for Sycrakea as long as you have the ‘Key of the Sunken Dawn’ looted from the defeated Maleficent Centilutos.

Quests Objectives Rewards
[Weekly] Sycrakea: Protty Chest I Insert Key of the Sunken Dawn into Syca’s Time Capsule to complete the quest ‘Savior of the Sunken Dawn: Prottia I’

Sycrakea: Prottia Chest

[Weekly] Sycrakea: Protty Chest II Insert Key of the Sunken Dawn into Syca’s Time Capsule to complete the quest ‘Savior of the Sunken Dawn: Prottia II

Sycrakea: Prottia Chest

– Like other weekly quests, these quests reset every Thursday at the following times.

– ASIA: Thursday 09:00AM (GMT+9) / EU: Thursday 01:00AM (UTC+1) / NA: Wednesday 05:00AM (PDT)

– You can complete up to two quests per family each week. You cannot attempt quests with the same character that has already completed one.

Example: If Character A (Shorna) completes ‘[Weekly] Sycrakea: Protty Chest I’, then he will not be able to also complete ‘[Weekly] Sycrakea: Protty Chest II.’ Instead, you will need to use Character B (Tront) to proceed with ‘[Weekly] Sycrakea: Protty Chest II.’

– You can obtain the Key of the Sunken Dawn, required to completed the aforementioned quests, by defeating the final boss of Sycrakea.

– In order to accept each of the aforementioned quests, you need 10,000 Agris Fever points, which will be consumed immediately upon accepting each quest. Do note that you won’t recover any points if you end up forfeiting a quest.

– You can accept the second quest mentioned above from the Syca’s Time Capsule NPC and can instantly complete them via Interaction while doing a ‘[Weekly]’ quest.

 

Recover the Knowledge Quests

● Damaged records were discovered in the Sol Magia of Atoraxxion: Sycrakea – Syca’s Scale. Lafi Bedmountain, the archaeologist, believes that these bits of knowledge scattered throughout Sycrakea can be used to restore the Sol Magia.

– Added the following quests which you can complete once per family in Atoraxxion: Sycrakea.

Quests NPC Objectives Rewards
[Atoraxxion] Recover the Knowledge of Sycrakea Syca’s Scale Exchange
Sol Magia
Learn 50 or more Knowledge related to Sycrakea Enchanted Scroll (+70)
Vaha’s Dawn x1
1,000 Contribution EXP
Title
[Atoraxxion] Recover the Knowledge of Sycrakea II Syca’s Scale Exchange
Sol Magia
Learn 130 or more Knowledge related to Sycrakea Enhancted Scroll (+130)
Vaha’s Dawn x1
1,000 Contribution EXP
Title

 

Challenges

● Added a new challenge that you can complete in Atoraxxion: Sycrakea.

– This challenge can be completed once per family.

– When you reconnect to your character after acquiring knowledge by defeating Maleficent Centilutos of Atoraxxion: Sycrakea, the challenge will be completed and you can obtain the reward.

Challenge Objectives Rewards
On the Corrupt Yolun Dagger! Defeat the Maleficent Centilutos and acquire the knowledge, ‘On the Corrupt Yolun Dagger’ Sycrakea: Prottia Chest x2
Black Desert’s second co-op dungeon after Vahmalkea, “Atoraxxion: Sycrakea,” is finally unveiled. Unlike “Vahmalkea,” Atoraxxion’s first biome, Adventurers will be able to encounter the bosses guarding each area of Sycrakea. Each boss has its own unique pattern that will test your mettle, and you will encounter more of those “thread” puzzles signature to Atoraxxion, along the way. Sycrakea holds a total of seven delightful threads, five of which you shall run into while completing the main questline. Do note that one of those five threads is required to move onto the next area. Once you defeat the bosses and unravel the threads, you will ultimately make your way to Syca’s Cradle, where you will find “Maleficent Centilutos.” The core mechanic of Maleficent Centilutos lies in “electrical currents.” This is directly connected to the “power supply devices” located all over Syca’s Cradle, as you can control the amount of electrical power that is supplied to Maleficent Centilutos, which will determine just how much safer and easier your encounter will be. Also, you will need to work together with your party members especially depending on the state of Maleficent Centilutos. We designed Sycrakea to be slightly more difficult compared to Vahmalkea, and we can guarantee that those Adventurers who dare take their chances on entering Sycrakea will suffer many deaths even before reaching Syca’s Cradle.

Caphras Enhancement – Level 10

● The maximum PEN(V) Caphras level has been increased to +10.

● You can check how many Caphras Stones are required in order to increase your Caphras Levels according to items in the GM note found here.

※ The stat increases for each caphras increase are not accumulated, and the stats shown are the stats received at each level.

 

Character Changes

 

Black Desert Online Update 2.02

Witch/Wizard

● Prime: Blizzard: Storm – Changed so that the summon that appears during the skill will vanish immediately if it attacks a Wooden Fence.

 

Black Desert Online Update 2.02

Wizard

● Lava Field – Changed so the summon that appears during the skill will vanish immediately if it attacks a Wooden Fence.

 

Black Desert Online Update 2.02

Witch

● Toxic Flood – Changed so the summon that appears during the skill will vanish immediately if it attacks a Wooden Fence.

 

Black Desert Online Update 2.02

Archer

● Purging Shot – Changed so that its Skill Add-on effects are applied as the same as the skill add-on effects of Flow: Volant Kick.

 

Black Desert Online Update 2.02

Shai

● Over There! – Changed so the summon that appears during the skill will vanish immediately if it attacks a Wooden Fence.

 

Black Desert Online Update 2.02

Hashashin

● Breath of Aal, Prime: Breath of Aal – Changed so the summon that appears during the skills will vanish immediately if it attacks a Wooden Fence.

 

Black Desert Online Update 2.02

Nova

● Star’s Ring – Fixed the issue where the stars summoned by the skill would sometimes not disappear when summoning them with Fuse Gravity.

● Star’s Ring – Fixed the issue where the stars summoned by the skill would move abnormally when they couldn’t return to Nova.

● Star’s Call, Frozen Ring – Fixed the issue where Fuse Gravity would start and the skill effect would be applied even when there were no summoned stars after using the skill.

● Core: Frozen Ring – Fixed the issue where you would recover Star’s Breath even if you didn’t hit a target when using the skill.

● Core: Frozen Ring – Fixed the issue where you would recover double the amount of Star’s Breath if you hit a target when using the skill.

● Changed the Thornwood Guards that appeared during the following skills to vanish immediately if they hit a Wooden Fence:

– Passed Pawn, Prime: Passed Pawn – Guards that appeared when using these skills

 

Black Desert Online Update 2.02

Corsair

● Fixed the issue where Corsair would remain in Mermaid form after attempting to process with Simple Alchemy during the following skills:

– Mareca: Sea Stroll, Mareca: Whale Song, Mareca: Jet Stream, Mareca: Spiral Soak

 

Item Changes

● Separated [Striker] Blazing Inferno Shoes from the [Striker] Blazing Inferno Outfit.
– Added [Striker] Blazing Inferno Shoes to outfit boxes that contain [Striker] Blazing Inferno Armor.
– Adventurers who had the [Striker] Blazing Inferno Armor in their possession will find [Striker] Blazing Inferno Shoes in their storage in Heidel.

● Separated [Warrior] Blazing Inferno Gloves and Shoes from the [Warrior] Blazing Inferno Outfit.
– Added [Warrior] Blazing Inferno Gloves and Shoes to outfit boxes that contain [Warrior] Blazing Inferno Armor.
– Adventurers who had the [Warrior] Blazing Inferno Armor in their possession will find [Warrior] Blazing Inferno Gloves and Shoes in their storage in Heidel.

● Added text to the [Event] Moonlight Shard item description regarding a low chance to obtain additional [Event] Moonlight Shards.

● Added an item description text to Talibre’s Tear that explains how you can obtain the item and changed to display it on the Crafting Notes

● Increased the item drop rate of the Dead Tree Essence you can obtain from lumbering Dry Moss Trees by 20%.

● Added the Dead Tree Essence to be obtainable at a low chance when fluid collecting Loopy Trees and Moss Trees.

● Adjusted the upper limit price of the Dead Tree Essence to be higher by about 20% on the Central Market.

● Adjusted the upper limit price of the Spirit Perfume Elixir to be higher by 30% on the Central Market.

● Added an alchemical formula so that you can use a Purple Pink Flower, Yellow Flower, Sky Blue Flower, or Blue Flower in place of a Violet Flower, an essential material, to craft a Spirit Perfume Elixir.

● Reduced the time for a Violet Flower, Sky Blue Flower, Purple Pink Flower, Yellow Flower, and Blue Flower to re-appear after it is gathered.

We increased the number of places you can obtain the Spirit Perfume Elixir in addition to the amount you can obtain so that we can better supply our Adventurers with Spirit Perfume Elixirs. Also, we not only made it possible for you to use other flowers in place of the Violet Flower as a crafting material, but we also reduced the time it takes for them to re-appear. We’re also looking into ways to improve the remaining ingredient: the Fruit of Nature.

● The ‘Crow Merchants Guild Contribution Certificate’ I and II have been fixed so that they only reward one item per certificate.

 

Monster Changes

● Changed the following monsters to perform ranged attacks to keep you away when they chase after you during combat.

Monster Zone Monster
Orc Camp Red Orc Wizard
Khuruto Habitat Small Khuruto
Rhutum Outstation Rhutum Elite Archer
Hexe Sanctuary Skeleton Archer
Sausan Garrison Sausan Cannoneer
Manes Hideout Agile Mane
Abandoned Iron Mine Red Orc Sentinel

 

Quest and Knowledge Changes

● A new ‘[Daily] Old Moon Guild Subjugation Request – Atoraxxion’ quest has been added which can be received by Jetina. This quest can be completed by defeating Centilutos of Sycrakea.

– This quest can also be completed by defeating one of the two: Urukios of Vahmalkea or Centilutos of Sycrakea.

– As a result, ‘[Daily] Old Moon Guild Subjugation Request – Vaha’s Ancient Weapon’ will no longer be an acceptable quest.

* However, you can still complete Vaha’s Ancient Weapon quest if you have already received it.

 

UI Changes

● Guild Skills can now be registered in the Ring Menu

● To celebrate the launch of Atoraxxion: Sycrakea, the login screen, server selection window, and loading screens have been changed.

 

Other Changes

● Fixed an issue where Node War/Conquest Accuracy limits were being applied abnormally.

● Fixed an issue where an invisible wall was placed at a certain location in Red Battlefield.

● Fixed an issue where the feathers weren’t displaying properly when equipping the [Nova] Venslar Shoes.

● Changed the item name and item description of ‘Vahmalkea: Rift Chest’ to ‘Atoraxxion: Rift Chest’.

● Changed item name of ‘[Season] Rift’s Thorn’ to ‘[Season] Rift’s Roots’, an item that can be obtained from ‘Atoraxxion: Rift Chest’.

● Improved the movements of the Desert Traveler who guides you to Ibellab Oasis during the Valencia Main Quest “[Valencia] Unchained Curiosity.”

● Fixed the way Yaz’s camera moves while proceeding with the quests “Misty Foresight” and “The Essence of Water.”

● Fixed an issue where Sea Monster/Great Ocean related guild quests were not showing up.

● Fixed an issue where the ‘Item Count’ function would not update as intended.

● Fixed the issue where the character’s outfit would appear abnormal when wearing ‘[Witch] Labreve Shoes’ together with certain outfits.

● Fixed the issue where dying while mounted atop a cannon would prevent you from seeing the cannon’s appearance once you resurrected during Node/Conquest Wars.

● Fixed an issue where the challenges for Atoraxxion: Vahmalkea could not be proceeded correctly.

– [Season] On the Lucretia Dagger!

– On the Lucretia Dagger!

That’s about it for Black Desert Online update 2.02

Source: Play Black Desert

MP1st Staff

Home > News

Guilty Gear Strive Update 1.10 Dashes Out for Balance Changes This Oct. 15

Arc System Works has released the Guilty Gear Strive update 1.10 (PS5 vesion 1.010) this October 15! The update adds numerous gameplay mechanics and changes, as well as the usual bug fixes. Check the full patch notes down below.

Guilty Gear Strive Update 1.10 Patch Notes:

An update to Version 1.10 will be released on October 15 for the PlayStation®4/PlayStation®5/Steam versions of Guilty Gear -Strive- with battle balance adjustments and fixes for issues in each game mode.

 

General / Game Modes

・Added support for the PS4 event “Tournament” feature.

Pressing the △ button at the main menu displays any upcoming PlayStation Tournaments open to entry, and will automatically match players with their opponents during supported tournaments.

 

Tournament organization: ESL

See here for more details: https://compete.playstation.com/

 

*This feature is not supported on the PS5 console, or on the PS4 version when running on a PS5 console.

*Arc System Works does not provide sponsorships, endorsements, or management.

 

・Reduced the network connection time upon login.

・Added a “Sync R-Code with Server” feature under System Settings from the main menu Settings option.

Using this feature downloads the R-Code from the server and applies it as the R-Code for the current save data.

Please use this feature when your save data has been deleted or lost.

 

Network Mode

・When the player’s suggested floor is the Celestial Floor, they will now begin matching on the Celestial Floor after selecting Quick Start from the main menu.

 

Training Mode

・When Counter Setting and either Automatic Psych Burst or Automatic Roman Cancel are set simultaneously, the Counter Setting will be prioritized.

 

Battle

・The battle version has been updated from 1.04 to 1.05.

 

*You can check the battle version in the Replay Theater, etc.

Some missions in Mission Mode have been changed to reflect this.

 

・Fixed a bug where sound effects for flame attacks would be played multiple times under certain circumstances.

 

R-Code

・Fixed a bug where the Maximum Combo Damage and Maximum Combo Hits would not be displayed properly.

Previous data will be reset on login, and properly registered from current gameplay.

 

・Damage from Wall Break will now be included in Maximum Combo Damage, Total Damage Dealt, and Total Damage Taken.

 

Other

・Fixed a bug where the Network functions would not respond properly, mostly after viewing a large amount of play data from the Ranking screen.

 

Major Confirmed Issue:

■Network features are completely inaccessible under certain play environments.

We are continuing to look into and address this issue.

 

Any players experiencing this issue, please contact customer support with the following information:

-Type of console in use

-Internet provider or contracted service in use

-Model number of the router or network adapter in use

-If possible, an image of the error message or a video showing when the error occurs

Customer Support: https://arcsystemworks.com/support/

 

Character Balance and Bug Fixes

* October 14, 2021: Fixed some errors in the patch notes.

 

That’s about it for the Guilty Gear Strive update 1.10 patch.

Source: Guilty Gear

MP1st Staff

Home > News

Gotham Knights Court of Owls Teased in Latest Tweets

As DC Fandome inches closer, Gotham Knights is stepping up on the Twitter front as the official account released a series of mysterious shorts showcasing the equally mysterious Court of Owls. If you’re excited for this game and learning more about it in DC’s big event, check out the tweets below.

The tweets give off almost an air of horror, which is very interesting to say the least. All of them also take place in a mansion of sorts, where creepy paintings of people in owl masks are prevalent. In any case, all will be revealed this Saturday during the DC Fandome event, and we are sure to learn more about the Court of Owls and their role in Gotham Knights.

In case you missed it, one of the latest Gotham Knights tweets also had some insights and teasers for possible characters, including familiar ones like the Penguin and Poison Ivy. You can read all about it here.

What do you think? Is the Court of Owls a good antagonist for the Gotham Knights? Let us know in the comments below!

MP1st Staff

Home > News

Ghost Recon Frontline Closed Test Postponed Indefinitely

Just last week, Ubisoft celebrated the 20th anniversary of the Ghost Recon franchise by announcing Ghost Recon Frontline — a free-to-play battle royale game set in the Ghost Recon universe.

Alongside the game’s announcement is the mention of a closed test happening sometime this year. Well, it seems that’s been put on hold, as Ubisoft has announced that the Ghost Recon Frontline closed test has been postponed!

https://twitter.com/GRFrontline/status/1448287424291999746

As you can see from the announcement, no details were shared as to why it’s being delayed, other than Ubisoft is “dedicated to creating the best experience possible.” Mind, given the reveal trailer is still just at 60,000 views after a week of its reveal — and more importantly — has a like to dislike ratio of at least 1:4, that could have contributed to that too.

Here’s a brief description from Ubisoft on what Frontline is about:

In Ghost Recon Frontline, players will discover Drakemoor island, an open world full of diverse landmarks and biomes. The game features a large set of tactical support tools, offering players complete freedom in strategic gameplay throughout various game modes.  Expedition, the game’s flagship mode, offers a new take on the battle royale genre. Featuring more than 100 players in teams of three, these squads will have to work together to complete dynamic objectives across the massive open map with no converging circle.

Once we know more about the closed test, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Baldur’s Gate 3 Patch #6 Update Is Now Live and Introduces the Sorcerer Class

It’s time to break out the spells as Larian Studios have published an all new latest Baldur’s Gate 3 update. Yup, Baldur’s Gates 3 Patch #6 update is now live and introduces the Sorcerer class to the game!

Baldur’s Gate 3 Patch #6 Notes

As the newest class added to the game, Sorcerers come along with five spells and here’s what each of them do.

Horrific Visage

is a Tadpole Action that makes your enemy bleed and allows you to leech a Sorcery Point from them for your benefit.

Chromatic Orb

is a powerful single-target nuke that lets you hurl a sphere of energy at whoever deserves it most.

Cloud of Daggers

can be cast by Sorcerers for defense, surrounding them in a protective blanket of flying daggers.

Crown of Madness

, as the name suggests, sends an enemy mad and can cause them to attack their nearby allies. And finally,

Enlarge/Reduce

Alters the size of a character while also affecting their physical stats, which is likewise what my body has been doing throughout the entirety of lockdown.

Also, here’s the entire list of updates and changes coming with Patch #6!

NEW:

  • Added new Grymforge region, an ancient Sharran fortress featuring new content, quests, combat, and mysterious NPCs to face. Added setup for several Grymforge quests in the Underdark.
  • Added new Sorcerer class, featuring two unique subclasses: Wild Magic and Draconic Bloodline. – Wild Magic: Embrace chaos and manipulate the forces of chance to gain advantage on attack rolls, ability checks, or saving throws – and potentially trigger a random effect in doing so. Examples include putting everyone around you on fire, gaining teleport as a bonus action or summoning a hostile mephit!
  • – Draconic Bloodline: Channel the powers of your dragon ancestors and wield deadly fire, lightning, acid, poison, or cold damage to destroy your enemies.
  • Sorcerers of Draconic Bloodline will also gain a spell that matches the ancestor, for example Red Dragon provides access to Burning Hands
  • You also gain access to a unique visual customization option in the form of the draconic scales.
  • New Sorcerer spells were added:
  • Horrific Visage: A new Tadpole Action that makes your enemy bleed and allows the Sorcerer to leech a Sorcery Point off of them.
  • Enlarge/Reduce: This new spell alters a character’s size, affecting their physical stats in the process.
  • Chromatic Orb: A powerful new single-target nuke that allows Sorcerers to hurl a sphere of energy at their foes.
  • Cloud of Daggers: This spell protects the caster, surrounding them in a cloud of flying daggers.
  • Crown of Madness: As the name suggests, this spell sends an enemy mad, and can cause them to attack their nearby allies.
  • Metamagic: Metamagic is the Sorcerer’s signature feature which allows you to adapt your spells in the heat of combat. With it, you can increase a spell’s range, duration, or hit two enemies simultaneously, among other powerful variations on your spells – making you a powerful and unpredictable presence in battle.
  • Added new weapon actions, giving ranged and melee weapons up to three lethal signature moves – now non-magic wielders have more options at their disposal in combat as long as they are proficient with the weapon.
  • Heartstopper: Smash an enemy’s chest to damage and possibly reduce their actions by one.
  • Weakening Strike: Target an enemy’s hands with a non-lethal attack to give disadvantage on its Attack Rolls.
  • Crippling Strike: Swing at an enemy’s legs to prevent them from moving.
  • Pommel Strike: Make a non-lethal attack against an enemy to possibly Daze them.
  • Piercing Strike: Stab an enemy to damage them that possibly left a Gaping Wounds.
  • Backbreaker: Put extra force behind your strike to possibly knock your enemy Prone.
  • Flourish: Feint an attack to possibly throw your enemy Off Balance.
  • Concussive Smash: Hit an enemy with all your might to deal damage and possibly Daze them.
  • Brace: Spend your movement speed to reroll your damage dice.
  • Prepare: Spend your movement speed to get an extra damage.
  • Piercing Shot: Shoot an enemy to damage them that possibly left a Gaping Wounds.
  • Mobile Shot: Make a Ranged Attack after you dash or disengage.
  • Massive graphical overhaul.
  • Completely revamped lighting system with volumetric fog/lighting.
  • Added translucency.
  • Added atmospheric scattering.
  • Added dynamic clouds.
  • Local directional lights.
  • Added completely new colour grading and much improved tonemapper and HDR rendering.
  • All particles are lit by environment and Global illumination.
  • Added support for DLSS 2.3.
  • Added support for AMD FSR.
  • New orchestral music pack.
  • New songs in menu and camp.
  • Characters will become dirty, sweaty, bloodied and bruised during their adventures.
  • BG3 is now available in Turkish

USABILITY:

  • Added options to increase font size in dialogues and added a semi-transparent background. These can be set and customized in the settings menu.
  • Traders now default to the trade rather than the barter interface.
  • You can now drag items in the trade menu.
  • You can add bonuses after re-roll.
  • Implemented Cut, Copy, and Paste actions for textboxes like Direct Connect and Twitch Extension Secret Key.
  • Updated the point-and-click frequency setting to a slider.
  • Added race tooltip in the examine panel.
  • When a weapon is disarmed, overhead text is now displayed above the affected character.
  • Concentration saving throws are now displayed via overhead roll UI.
  • Enemy portraits now display concentration.
  • Fixed displaced scrollbar when having race-specific skills added during level-up.
  • Chance UI now correctly displays bonuses from enchanted equipment.
  • Spell container now has a close button.
  • You can now split big stacks within the camp chest.

IMPROVEMENTS and ADDITIONS:

  • Cinematic polish and improvements for lookats, animation blending, scene snapping, question cameras & updates to rigs and animations.
  • We improved the camera system to make camera control feel more fluid.
  • Refined some of the background goals in Early Access levels and added new ones in the Grymforge area.
  • We’ve introduced a new Goblin prison and updated most Goblins to give them the ability to arrest you. Misbehaving players can also be jailed (and break out) of prison in the Druid’s Grove too.
  • Added a new prison grate & door where Gut locks the player up.
  • The spiders in the Goblin Camp can now jump and escape their lair.
  • Spell targeting previews will now jump around less when suggesting alternate casting positions.
  • Tweaked start of player dialogue when accessing one of the rooms in the Dank Crypt for the first time.
  • Player characters now always comment when they have successfully detected an ambush.
  • Improved fire VFX and environment VFX
  • Updated Spore Servant Target VFX.
  • Updated Silence status VFX.
  • Updated VFX texture compression settings for better results on low-end platforms.
  • Improvements to glowing eyes & mouth in some Speak with Dead cinematics.
  • Improved Auto-Detect graphics settings.
  • 5.1 upmix of pre-rendered intro.
  • Audio upgrade: New dynamic mixing system improves balance between combat sounds, music, and ambience.
  • Added inventory and questlog sections to the BG3 Twitch Extension. Viewers can now highlight certain items in the streamers’ inventory at certain times and can also follow where streamer is situated in his current playthrough.
  • Updated Automaton animations.
  • Improved animation for Human Female characters.
  • The Githyanki race now have completely updated gameplay animations.
  • Updated Hook Horror animations.
  • Improved wing and tail physics for Cambions.
  • Improved multiplayer networking in congested scenarios.
  • Improved UI feedback for targeting rush spells.
  • Added trade goods to Mol within the Druid camp.
  • Made Soul Coin into a story item so Nadira won’t be able to sell it.
  • Added rubble and blocked off the area under the elevator in the Druid Grove so players can’t get stuck there anymore.
  • Better handling of summoning Lump and his Ogres when there is not enough room for all three.
  • Improved the camera direction when entering camp.
  • Improvements made to called guards’ behaviours.
  • Improvements made to Hook Horror’s alarm behaviour.
  • Added new dialogue options to Wyll’s camp dialogue relating to Raphael, and added option for players to agree with Wyll in another quest path.
  • Improved Lae’zel’s idle animation and scripted behaviour at camp – She now unsheathes her weapon as if ready for combat and will sharpen it if it’s a sword type.
  • The Captured Thralls in the Nautiloid have been given a new animation for laying down.
  • Omeluum of the Society of Brilliance got a new spot for himself after being summoned, and flashy new arcane incantation animations and VFX.
  • Consuming Hag Hair has become a lot more visual with added VFX.
  • Volo’s 4th book was added into the world.
  • Reworked visuals of Zhentarim wolves.
  • Went over all Novices & True Souls to give them proper prefix & title, and gave them proper Absolute outfits.
  • Made sure that NPCs who visually wear a helmet actually do have a helmet equipped (and can drop it).
  • Updated colours and light values for Light and Dancing Lights.
  • Equippable salami, for meatier combat.
  • Slash is now called Lacerate. Rush is now called Rush Attack. Pinning Shot is now called Hamstring Shot

BALANCING CHANGES:

  • Updated the high ground rule. Now you’ll receive a bonus on attack instead of advantage/disadvantage.
  • Lowered Lae’zel’s approval requirements slightly for, er, “bedtime romance”.
  • Silencing aggressive NPCs will now result in combat, while wimpy NPCs will flee.
  • Additional Knockout support added to situations.
  • Made Vine Door locked by default.
  • Adjusted AC calculations to better distinguish between base AC, ability modifiers, and bonus AC. This affects the way Draconic Resilience and Mage Armour are calculated.
  • Changed a background goal related to Volo for the Entertainer background.
  • Made Idol of Silvanus valuable, because it is valuable.
  • Disabled ability to ignite destroyed bowls via use action.
  • Falling entities no longer apply force on impact if they don’t have enough weight.
  • Effect of Tasha’s Hideous Laughter is now closer to the effect of Prone condition.
  • Radiance of the Dawn now targets enemies instead of non-allied characters.
  • Player characters walking into the Blighted Village ambush while dialogue is ongoing will cause the character to be automatically added to the conversation.
  • Climbing onto the rooftops near the Blighted Village ambush now automatically reveals the ambushers. Once revealed, the ambushers will react to player characters that are not hidden and start a dialogue.
  • Reworked the way Gnoll Multiattack works – they now have a Seething Fury status that lasts for 2 turns; when it’s over, the Gnoll unlocks Multiattack.
  • Re-assigned Multiattack/Seething Fury across Gnolls to make the encounters fairer.
  • Made it so that Gnolls aren’t interested in picking up weapons anymore.
  • Assigned Halsin’s Wildshape action the proper cost, so he does not abuse it.
  • Halsin can only use his Bear Multiattack once per fight.
  • Made it so that Harpies can now follow you anywhere you go.
  • Disabled trading with Gekh Coal until the player peacefully resolves their initial dialogue with Gekh.
  • Removed Hunter’s Mark from Olodan.
  • Nettie’s bird will no longer spot you sneaking around.
  • Fixed the imps’ crossbow so that it’s now a light crossbow.
  • Made Bernard & his Animated Armors immune to magical sleep.
  • Slightly decreased Duergar HP throughout the game.
  • Tweaked The Spectator’s Petrified Drow stats, equipment, visuals, spells.
  • Improved behaviour & visuals of throwable boulders around Ogres.
  • Increased the chance that an NPC doesn’t break their invisibility immediately after having applied it.
  • Animals will now not understand when their allies are magically controlled, and will not try to help them anymore.
  • Creatures made of metal are now affected completely by Heat Metal spell.
  • Adjusted the trigger area for the ambush at the Decrepit Village.
  • Gekh’s henchmen now use their innate invisibility to hide themselves for the ambush at the Decrepit Village.
  • Fishers at the crash site will react to player crimes.
  • Characters who follow another character into the Underdark via the secret entrance will die if they do not fulfill requirements to survive.
  • Made improvements to the Sleep status of the Bugbear in the abandoned village. Initiating combat will make him wake up, because no one is that sleepy.
  • Shadowheart will now react to the box being used by another character based on how far away she is from them. Using the box from the inventory will close it if needed.
  • Removed the ability to speak with Shadowheart after she runs away in the Nautiloid.
  • Rurik has been given behaviour adjustments and fixes.
  • Adjusted movement pattern for Cyrel so she does not step in her friend’s blood.
  • Priestess Gut’s combat AI now has a greater bias to buff herself and her allies.
  • Minotaur combat archetype added.
  • Hook Horrors and Minotaurs now prefer attacking the Bulette.
  • Minotaur’s Gore action now requires a strength saving throw to push targets.
  • Increased the amount that the Bulette heals when it burrows.
  • The Bulette now prefers to attack monstrosities.
  • Changed Torgga’s armor to leather and updated her visuals to reflect the armour she wears.
  • Slightly reduced combat AI’s bias to use Sleep and several other Incapacitating conditions.
  • Combat AI can now reason about shoving allies with the intent to remove Sleep status.
  • Combat AI now have a greater bias against damaging allies than before.
  • Fixed Inwe not having correct speed for her race as Wood Elf.
  • Halsin’s Bear form now has the Dismiss Wildshape spell.
  • Added Jump spell to Cambions in the tutorial to prevent rare instances where they could get stuck.
  • Changed Rugan’s equipment and changed the visuals to match.
  • Animated Armor combat AI is less smart.
  • Animated Armors and Bugbears should no longer be able to use weapon actions.
  • Weight threshold for Large creatures changed from 250kg to 200kg.
  • Adjusted Deep Rothé calf and flaming sphere to 199kg.
  • Reduced the number of consumable scrolls available to many enemy NPCs.
  • Bugbears now drop their morning stars when killed.
  • Bugbear morning star now does 1d8 damage instead of 2d8.
  • Bugbear now has the brute passive to deal extra 1d8 damage.
  • Changed void bulb to require a Dex saving throw (DC 14).
  • Void bulb now does 1d4 damage on failed save – previously it did 1 damage.
  • Oak Father’s Embrace effect will now only be triggered when the attack hits.
  • Tweaked Shadowheart’s Ability score. Reduced her CHA and increased her STR.
  • Gekh Coal’s Animate Dead can only be used on humanoid, small or medium, non-monstrosity targets.
  • Revamped myconid combat and gave them archetypes: Restless, Mossy and Noxious.
  • Made it so that Gnolls approaching the collapsed bridge will jump across the gap, should they need to.
  • Decreased the amount of resources gained by Druid & other spellcasting bosses upon level up.
  • Added a 2 turns immunity to Harpies’ Lured if you manage to resist it. If you do get Lured, then Lured replaces Luring Song for better clarity.
  • Made sure that Luring Song is considered a Charm spell, and can be dispelled by spells addressing those.
  • Gave melee Harpies the Stone Throw action as fallback, should they be unable to reach the player.
  • Made sure Wood Elf NPCs inherit all the traits & features they should.

STABILITY:

  • Fixed a crash when loading a cross-save while the save was still syncing.
  • Fixed a potential crash triggered when the unfortunate Gnome is freed.
  • Fixed a possible crash in EffectHandler.
  • Fixed combat in multiplayer possibly causing a crash for other players in a different fight.
FIXES:
  • Fixed a common issue where NPCs sometimes react to Druid Wildshapes that are no longer active.
  • Fixed attack roll with off-hand weapon not applying a bonus from the ability modifier.
  • Made several places and items reachable that weren’t before.
  • Fixed bugs on ladder climbing animations for Druid that was Wildshaped into Wolf and Deep Rothe.
  • There is more consistent access to lockpicking and key use when freeing Liam from the torture rack.
  • After Gekh tells the player about Thrinn’s boots the player can hand them over without restarting the dialogue, if they have already found the boots.
  • Fixed some doors that allowed you to jump through the gaps, because doors shouldn’t do that.
  • Fixed damage bonuses that weren’t showing up in the Character Sheet and action tooltips.
  • Fixed issue where options were not saving properly after resetting and relaunching the game.
  • Resting will no longer break Fighting Style: Protection
  • Fixed bug where Mol wouldn’t return stolen belongings..
  • Fixed twin versions of characters in certain cinematic scenes.
  • Summoned creatures are now unsummoned when the caster is incapacitated.
  • Equipping a lit torch now correctly applies gameplay light to the carrier.
  • Fixed some destroyed objects not playing their destruct animations.
  • Fixed ragdolls not updating when corpses are moved.
  • Fixed Mystra projection.
  • Moonbeam can no longer be moved with alt+left click drag.
  • Fixed microphone from unmuting when joining a lobby on Stadia.
  • Fixed duergar spore servant dialogues in the Myconid Colony.
  • Reference model of the Spiderling is no longer present in the spell.
  • Fixed the dummy appearing for the door backdraft effect.
  • Fixed some issues with Direct Connect.
  • Fixed being able to walk though standing light sources.
  • Fixed fade to black sometimes persisting for too long in some cinematics.
  • Owlbear Cub and Scratch acknowledgment dialogue will now correctly trigger if the other dies 🙁
  • Fixed issue where the narrator speaks over cinematics in multiplayer.
  • Fixed the missing character sounds after critical hits.
  • Fixed Goblin War Cry not being usable by the combat AI.
  • Fixed some non-damage spells removing Mask of Regret status.
  • Fixed Gekh Coals passives not being in line with a regular Duergar.
  • Fixed one of the Minotaur’s passives not having display text.
  • Added a ranged spell for Boooal to use if he is stuck and can’t reach targets in melee.
  • Fixed a potential blocker in multiplayer when one player is requesting to go to camp, while the other player is entering combat.
  • Fixed issue where characters would move through a door and try to open it from the other side.
  • Combat AI: fixed AI skipping a turn after using a supporting action and then getting interrupted in the following action.
  • Fixed keyboard input rotating the camera when entering character name in the character creator.
  • Fixed launcher scaling on low resolution or screens with DPI scaling enabled.
  • Fixed not being able to drag an item from the world into a container.
  • Fixed characters floating upwards when picking up a container or other items they collide with.
  • Fixed several item interactions not working while in turn based mode.
  • Fixed items sometimes falling through the platforms they’re placed on.
  • Fixed multiple Mindmeld cinematics.
  • Shadowheart will now talk to players again after being resurrected at the chapel entrance.
  • Shadowheart will now talk to players again even if they used Lae’zel to free her.
  • Added a couple more metal ladders around Dror Ragzlin.
  • Fixed issue where Rush spell could be applied to targets at a different elevation, allowing the caster to reach positions they shouldn’t be able to reach.
  • Fixed downed players/companions getting knocked out when hit with a non-lethal attack.
  • Gave Yerle & Erna a metal ladder instead of a wooden one. Also tweaked their spells, items, and visuals.
  • Changed colour of Outpost Spiders.
  • Fixed issue where the attack button in Ellyka’s dialogue did not initiate combat.
  • Added missing content to ‘Origins of Zhentarim’ book.
  • Fixed inventory overlapping hotbar when there is a lot of items
  • Fixed issue where the well in Blighted Village couldn’t be used a second time.
  • Fixed localization having issues with symbols `«` and `»`.
  • Fixed overlapping text on the map UI, triggered when player can’t travel because of danger.
  • Thulla now waits for players to be close enough before talking.
  • Killing Sovereign Spaw now completes Glut’s quest.
  • Chill Touch tooltip now properly shows duration of 1 turn.
  • Made sure Hobgoblins & Bugbears cannot use tunnels reserved for Goblins.
  • Fixed a bug that prevented players from talking to a rat in the Torturer’s room of Goblin Camp.
  • The correct voiceline is now spoken when you succeed the arcana check on the Illithid device in the transformation room of the Nautiloid.
  • The player character now correctly addresses the state of the Forest area after teleporting there from the Underdark via a Fairy Ring.
  • Fixed several issues with the Mobile feat.
  • Fixed Halsin’s Bear Wildshape’s weapon attack.
  • If the player dismisses Glut from the party after accepting his quest – Avenge Glut’s Circle – Glut will wait at the Ebonlake Grotto instead of the Decrepit Village.
  • Fixed a bug where attacking Spaw manually (instead of through dialog) during the Avenge Glut’s Circle quest prevented the Myconids from becoming neutral after Spaw is killed.
  • Fixed a bug where Glut’s quest – Avenge Glut’s Circle – would not proceed correctly if Spaw was attacked by a player character other than the character that Glut was following.
  • Fixed an issue where high approval with Shadowheart causes her default dialogue to stop playing.
  • If Shadowheart is not in your party and is unconscious during the voice of the Absolute event on the Goblin bridge, she will now die.
  • Fixed an issue with one of Lae’zel’s lines lacking audio in the Nautiloid helm.
  • Sneaking and invisible characters are no longer excluded from the initial Nautiloid helm dialog.
  • The dragon scene on the Nautiloid upper deck now also plays for characters in combat.
  • Shadowheart will no longer take offense when players attack the captured thralls on the Nautiloid.
  • The Mindflayer on the Nautiloid will now only betray the player once all present devils have been taken out.
  • Fixed an issue where companions recruited on the Nautiloid did not trigger the devil reinforcements at the Nautiloid helm.
  • Fixed an issue where the dialogue with the transponder did not start.
  • Liam now correctly escapes the torture room if torture rack is destroyed while he is awake.
  • Fixed journal bugs in “Find the Missing Boots” quest.
  • Players now can take Gekh Coal’s quest if they resolved his situation peacefully but refused the initial quest offer.
  • Fixed a bug with Thulla’s dialogue ending abruptly if you steal her boots then heal her with noblestalk.
  • Thulla now has Boots of Speed actually equipped.
  • Fixed issue related to ambushes when a player jumped to their death into an ambush/dialogue trigger.
  • Added and revised passive skill descriptions, tooltips, spells, and statuses throughout.
  • Added missing effect for Warlock’s Armour of Shadows.
  • Added crime reactions to being charmed, polymorphed, dominated.
  • Added revised origin tag description to Gale.
  • Fixed a bug where kids would attack you if you failed to Detect their Thoughts. They flee now.
  • Replaced the conversation to rescue Benryn by a roll if he’s already on fire.
  • Fixed issue where an illusory wall would join the combat order.
  • Fixed issue where Fezzerk’s goblins would attack Wyll on sight rather than start his dialogue.
  • Fixed issue where Gale’s illusory double would remain around if the conversation with him is skipped.
  • Made the hag’s illusory double vanish when attacked.
  • Fixed the hag’s quest not closing if you knock out her guest.
  • Arron’s items are now owned by him.
  • Performance fix for when killing NPCs out of combat.
  • Feedback when non-guard NPCs notice you Wildshape/disguise after a prison break. Now they’ll report this to guards.
  • Fixed persuasion DCs in theft and pickpocket interrogation dialogues that were too easy.
  • A repaired gate will be in Sylvanus’ Grove during the siege, if it had previously been destroyed beforehand.
  • Goblin leaders can now be defeated non-lethally.
  • The all-out attack of the Druids now considers characters that have been disabled non-lethally.
  • Fixed bug where the game considered Volo to still be in the Grove after he left.
  • Fixed issue where Wyll and/or Shadowheart fail to properly react when in combat with Druids, after dying during the Goblin attack at the gate and being resurrected.
  • Added a line to Halsin’s dialogue that makes it sound like he made it to the Druid Camp all by himself if that wasn’t the case.
  • Fixed when a combination of events would keep Nettie from reacting properly once she reached her workshop.
  • Tieflings will now vacate Druid’s Grove if too many are killed or have left.
  • Fixed a bug where a goblin would randomly show up in the Grove if all druids were killed.
  • Druid’s Grove ritual now requires at least one druid to remain alive in order to trigger.
  • Fixed bugs with the gatekeeper of the grove.
  • If player triggers Druids attacking Tieflings and then leaves the Grove, the ritual does not immediately complete.
  • Fixed Goblin Camp not becoming hostile after certain outcomes of Minthara’s betrayal.
  • Tweaked certain texts that did not match voice recordings.
  • The Silvanus’ Grove waypoint will now be unlocked after combat when Zevlor invites everyone inside.
  • Scratch can now accept all the pets again, as he is a very good boy.
  • Ormn is no longer picky about his fish and will eat them again.
  • Sazza will now correctly become hostile if betrayed during her escape.
  • The Owlbear Cub will no longer spawn then disappear from camp when all the Goblin leaders are killed.
  • Druids will turn hostile if the Rite of Thorns is interrupted by the death of any of the 5 druids performing the ritual.
  • Fixed and improved interaction between Abdirak and the goblins Spike and Lookout Grush.
  • Replaced several books in the Druid Grove by the stone tablets. Tweaked the position of several books.
  • Lae’zel can’t be revived after being killed in camp during the night where everyone feels sick. Other companions won’t turn hostile when Lae’zel is killed during this scene.
  • Minor fixes to the combat AI of the tutorial Imps.
  • Nadira will now stay at range and throw rocks instead of trying to attack the Bugbear in melee.
  • Fixed Torgga’s passives to be consistent with that of a Duergar.
  • Fixed Halsin’s Dash spell not appearing on hotbar when in Bear form.
  • Fixed Minotaur, Owlbear, and Hook Horror jump spells not playing intended AoEs.
  • Fixed Bugbear now having proficiency with its morning star.
  • Fixed missing items in trade UI.
  • Fixed wrong skill values in tooltips in character creation.
  • Selune Fort in the Underdark will become a much cosier place when the gem powering the protection statues is destroyed.
  • Made sure poor Bernard can climb ladders.
  • Fixed Goblins that had the wrong AI archetype.
  • Updated item descriptions for a variety of items to make their gameplay links more clear.
  • Characters affected by a Loss of Control status like Surprised or Stunned now have overhead text display above them on their turn.
  • Fixed gameplay issues on Hag’s Second Marriage wand.
  • Fixed VFX for Hallucination Spores.
  • Improved navigation around Gnoll Flind fight by making certain rocks walkable.
  • Made sure Pack Tactics can solely be used by Wolves & Hyenas.
  • Made sure that the camera stops on a singing Harpy.
  • Fixed certain wall sconces throughout the game that could not be lit.
  • Gave Ebonlake ships better names.
  • Made sure Drow NPCs had Fey Ancestry.
  • Improved Gehk Coal combat experience by making it possible to shoot through and walk through certain decor items.
  • Improved UX of Gut’s shield’s Bless/Bane spell (“Word of the Absolute”).
  • Plea at the Gates: improved navigation by making the flat rock in front of Zevlor accessible to walk on.
  • Gave Minthara proper Drow armour – changed from ringmail to leather.
  • Fixed crash site’s Intellect Devourer that could get stuck trying to jump down its platform.
  • Fixed opening multiple instances of the Pickpocket UI when attempting to repeatedly pickpocket.
  • Fixed character models disappearing sometimes when changing into too many disguises.
  • Gave Lone Duergar a chill pill so he no longer becomes hostile even if you persuade him to calm down.
  • Fixed wrong footstep sounds in various location.
  • Fixed missing Imp Sound Vocalization Feedback.
  • Fixed Twitch extension secret key field visibility when it is not filled in.
  • Passives now correctly display additional description.
  • Fixed ability to pin tooltips infinitely.
  • Fixed world map not matching minimap alignment.
  • Spell tooltips now correctly show recharge times.
  • Fixed jump icon keep blinking after it was used.
  • Fixed reward UI not showing after loading when quick saving while the UI was open.
  • Fixed “downed” UI disappearing after loading savegame with downed characters.
  • You can’t attack containers inside your inventory anymore.
  • Fixed wrongly aligned elements of lobby.
  • Fixed Double Iron Doors animation.
  • Fixed issue that appeared when lockpicking a chest within your inventory.
  • Fixed the super loud Pig squeal on the Tutorial transponder. No pigs were harmed in this patch.
  • Fixed Dwarves having delayed activation of beards; hair now remains luscious.
  • Fixed issue where Wildshapes would keep custom visuals.
  • Downed players and companions no longer get knocked out when hit with a non-lethal attack.
  • “Critical Hit!” text no longer appears on screen when a downed character is hit with a non-lethal attack.
  • Fixed crashes after ending the tutorial.
  • Auntie Ethel’s Hair reward now gives the character a stat boost as intended.
  • Stacked items will no longer disappear from the hotbar if one of them is thrown.
  • Broken ladders can be climbed again.
  • Fixed Moon Gate puzzle issue triggered when leaving the area, saving, or reloading.
  • Fixed issue blocking players from speaking with Fezzerk after he is knocked out using a Non-Lethal Attack.
  • Stopped certain items from being duplicated after being dropped by an enemy.

If you missed the list of updates on Patch #5 for the game, check them out here.

Baldur’s Gate 3 is available to play om PC, macOS, and Google Stadia. The full release of the game is expected some time on 2022.

Tim Villasor

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Diablo 2 Resurrected Update 1.005 Patch Notes (PS5) for October 14

Blizzard Entertainment has released the Diablo 2 Resurrected update 1.005 patch for October 14. This update is only for the PS5 version, and includes previous fixes with a play button fix.

For those unaware, Diablo 2 Resurrected received an update last week which included a number of bug fixes. However, on the PS5 side of things, for some players this update ended up breaking the game entire as the play button became inaccessible. Well, according to Blizzard this should be fixed now. While this update is targeting players in the EU and ANZ region, is it also live for North American players on PS5. 

Diablo 2 Resurrected Update 1.005 Patch Notes

  • Play Button should no longer be causing issues.

Also included:

GENERAL

  • Improvements to character deletion to help users from accidentally deleting their characters.

STABILITY AND PERFORMANCE

  • Fixed a crash that could occur when using the legacy toggle after extended play sessions
  • Fixed a crash that could occur when the Korean IGR playtime warning UI would appear (PC Only)
  • Fixed a crash that could occur after launching the game with no existing settings file (PC Only)
  • Fixed a crash that could occur when binding passive abilities to the interact button
  • Stability improvements in the effects system
  • Stability improvements on game shutdown
  • Fixes to localizations and subtitles
  • Other minor crash/stability fixes

Source: Blizzard Entertainment

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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COD Vanguard Zombies Info Overview, Behind-the-Scenes Video Released

Sledgehammer Games and Treyarch Studios’ new Call of Duty game mode will be released on November 5, and this was showcased earlier today with the release of the COD Vanguard Zombies info overview. COD Vanguard will feature a new Zombie mode in which players will meet new characters and horrors. The four-person co-op mode is set in a new storyline of the Dark Aether Saga, entitled “Der Anfang,” taking players to the darkest corners of the occult. “Der Anfang” introduces new upgrades to the Zombies experience as well, such as the powerful Altar of Covenants.

COD Vanguard Zombies info overview:

Features

  • Brand-New Zombies Experience
  • New Powers
  • Cross-Play

Treyarch has also posted behind-the-scenes content, which you can check out below:

In the video, the developers talked about the upcoming mode, including the new features which will offer better experience to the players in the upcoming COD Vanguard Zombies. Cross-play may be the biggest advantage, in addition to the ones listed below:

Cross-Play and Cross-Gen

Just as in Multiplayer, Zombies players can gather across platforms and generations so that you can team up with your best allies, no matter what platform they play on.

Unified Battle Pass and Player Progression

Advance through Vanguard’s Battle Pass system via unified progression between Multiplayer, Call of Duty®: Warzone™, and Zombies. Your player level is shared between the modes, too, so you’re always progressing in tandem for a fully unified experience.

Players who will try the new COD Vanguard Zombies game soon should see how the new features will change the game in general. Zombies is releasing alongside Call of Duty Vanguard on consoles and PC this November 5.

Source: Call of Duty

MP1st Staff

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What Is Battlefield 2042 Hazard Zone? – Info Overview

Electronic Arts and DICE released their first first look at Battlefield 2042 Hazard Zone today via an official trailer, but there’s always more where that came from as they say. Next up is the official deep dive for Hazard Zone, detailing everything you need to know about it.

battlefield 2042 hazard zone

EA introduces Hazard Zone via a short backstory, which you can read below:

In the year 2040, a worldwide event known as The Blackout has caused over 70% of satellites in orbit to malfunction and fall into the atmosphere. Communication, navigation, and surveillance were crippled, bringing an already tenuous relationship between the US and Russia to the edge of war.

In response, both countries have begun to use satellites equipped with capsules containing radiation-hardened Data Drives to collect important intelligence throughout the world. These capsules are dropped down into US/RUS controlled territories for the Occupying Forces to secure.

Such Data Drives are essential to No-Pats around the globe, providing them with valuable information to keep all No-Pats (including non-combatants) safe. And when necessary, the information can be sold to the Dark Market in return for supplies needed for survival.

This is where you come in.

In Battlefield Hazard Zone, you play as an Elite Task Force assigned to retrieve these critical Data Drives. You and your squad must locate, gather, and extract these drives before a storm overtakes the area in a high-stakes, one-life experience.

Every bullet, every skirmish, and every decision counts.

In essence, Battlefield 2042 Hazard Zone works a lot like the hardcore shooter Escape From Tarkov, except here you have squads and different kinds of classes. A game of Hazard Zone is divided into four distinct phases:

  • Strategize and equip – find the best tools for the job, and choose the Specialist that best suits your playstyle. There are also Tactical Upgrades available that are sure to give you the edge, so pick carefully.

There are 15 Tactical Upgrades available at launch, and here’s a quick glimpse at some of them:

  • Extra Throwable – Carry +1 of your selected throwable Gadget.
  • Insider Information – Show the landing position of crashing capsules 30 seconds before they arrive.
  • Loadout Insurance – Reimburse 25% of upgrades and Loadout cost if you die.
  • Negotiated Bounty – +50% Dark Market Credits bounty when killing Opposing Forces
  • Quickdraw Holster – Swap between weapons 15% faster

As for the others, you’ll have to discover them for yourself when you play Hazard Zone.

  • Insert – the next step is to deploy within the Hazard Zone, where you and your squad must collect Data Drives and downed capsules. Hindering your path are AI-controlled and human enemies, with the latter aiming to collect Data Drives for themselves.

Luckily, you’ll find several assets on the ground that can help you when enemies are closing in and picking off your squad one by one. Ammo stations are littered across the map and marked on your HUD, so you’ll always know where to go if you’re running low. Uplinks, randomly spawned collectible laptops, can also give you powerful abilities to help you turn the tide or even bring back the fallen squad members. Each Uplink is encoded with a particular Call-in – so keep an eye out for 3 different types available:

  • Support Uplink: Give your squad a Ranger Call-in
  • Vehicle Uplink: Give your squad a LATV4 Recon Call-in
  • Redeploy Uplink: Give your squad a squad redeploy Call-in.
  • Retrieve – as time goes on, more capsules land with even more Data Drives on them. However, the dangers also rise as time goes on, as the eponymous storm of Hazard comes your way.
  • Extract – this phase requires you and your team to head to a special extraction zone against the dangers of both the Occupying Forces and opposing Task Forces, with the latter trying to make an extraction of their own. If you miss your first window, then fret not, as there will be additional extractions. However, the full power of the storm kicks in after the first extraction, making the map more dangerous than ever before.

battlefield 2042 hazard zone

Electronic Arts also shared the progression system for this game mode, which you can read more on below:

Squads that successfully capture Data Drives and extract will be rewarded with DMC as well as a bonus dealt out to members based on their actions taken during the match, such as kills. The more Data Drives you extract, the higher the reward for your squad will be.

The more Data Drives you gather in a match of Hazard Zone, the more XP you gain for your overall level and Battlepass and the more DMC you collect to spend on equipment and upgrades during a future match.

If you’re on a hot streak and your Specialist extracts consecutively enough, you’ll earn an Extraction Streak marker tied to the chosen Specialist that will reduce the cost of weapons, equipment, and tactical items for that Specialist while you continue playing with them. However, if you fail to extract, that marker and all its benefits disappear until you earn another streak, so don’t get cocky, No-Pat. It’s a long fall.

Finally, the devs also put out an FAQ for those interested in learning more about Hazard Zone. Check it out below:

How long does a match of Hazard Zone take to play?

Get in, get the goods, get out. Easier said than done.

A Hazard Zone match can take anywhere from around 5 to 20 minutes based on how you play, when you choose to extract, and if you’re successful.

What’s the difference between last-gen and next-gen versions of Hazard Zone?

Xbox Series X|S, PlayStation® 5 and PC users will be able to play with up to 32 players in a massive playspace, while Xbox One and PlayStation® 4 players will be able to play a version scaled for up to 24 players.

How many maps does Hazard Zone have?

You’ll be able to experience Hazard Zone on all 7 of Battlefield 2042’s maps.

Can I play Hazard Zone to progress my character within Battlefield 2042?

Yes! Your Hazard Zone progression is tied into the rest of Battlefield 2042. Any progress you make in Hazard Zone will also grant you XP for your overall player level, weapon unlocks, and so on.

Can there be multiple of the same Specialists in the same squad?

Squads in Hazard Zone are composed of four unique Specialists, so you and your teammates will need to pick Specialists and Loadouts that complement one another if you’re to extract safely.

How is XP shared between you and your Squad?

Everyone present in your squad at end the of round will receive XP for the total amount of Data Drives your squad has extracted. There will also be a bonus for your personal performance during the match.

Are Occupying Forces always present in Hazard Zone?

Occupying Forces are an ever present and essential part of the Hazard Zone experience, and will pose a dangerous challenge in safely extracting with your recovered Data Drives.

How many Occupying Forces can we encounter in a match?

The Occupying Forces you’ll find in Hazard Zone are unpredictable. They may be roaming around the map, pursuing you, or protecting valuable resources. How many soldiers you come across varies and will depend on your actions and luck, so explore with caution.

What happens when I die?

You’ll be able to spectate your squad from the sidelines, hoping they can bring you back by finding a Redeploy Uplink in case no Squad Redeploy Call-in was bought before insertion.

Is it possible to redeploy multiple times in a Hazard Zone match?

If your entire squad bites the dust, the mission’s a failure and you lose the match. But should one member still be alive and manage to trigger a Redeploy Call-in (found in the world or purchased with DMC before a match starts), they can bring the entire team back to life.

Does Hazard Zone have any pay-to-win elements?

In Hazard Zone you will use Dark Market Credits which can only be obtained through gameplay, and not via real world currency. You can use them to purchase Tactical Upgrades, weapons and gadgets to give you the advantage over your enemies.

What do you think? Are you interested in checking out this brand-new game mode for Battlefield 2042? Let us know in the comments below!

Source: Electronic Arts

MP1st Staff

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