Rockstar Games has rolled out the Red Dead Online weekly update June 15 reset of activities and discounts! Same as always, head on below for the recap of everything new in Rockstar’s western this week.
Red Dead Online Weekly Update June 15 Reset:
Bonuses for having all 5 Roles at Rank 20: An Offer for 50% off any Established or Distinguished Role Item, plus a Reward for 5,000 Character XP
Rank up Bonuses: Gaining 5 Role Ranks across any Roles will net players 2,000 Character XP and an Offer for 30% off any Established or Distinguished Role Item
Bonuses for players with a Role below Rank 10: An Offer for 30% off any Novice or Promising Role Item
Double RDO$ and Role XP on all Role Free Roam Events, including Manhunt, Day of Reckoning, Salvage, Condor Egg, Trade Route, Wild Animal Tagging and more
Double Role XP on all Trader Sell Missions and all Moonshine Sales
2 Rewards for 25 Trader Goods for all Traders that log in this week
5 Rewards for Mash Refills for all Moonshiners that log in this week
New Discounts: 40% off all Trader Wagons, Tonic Crafting Pamphlets at Fences, Work Horses, and the Wilderness Camp from Harriet Davenport, plus 30% off all Pants, Skirts, and Boots in the Catalogue
Moonshine Shack relocation fees waived through June 21st
Ongoing Prime Gaming Benefits: Players that connect to Prime Gaming before July 5th will receive a Reward for a free Emote, plus Offers for 30% off the Bar Expansion and a Novice or Promising Moonshiner Item
Discounts
Get your ventures up and humming by taking 40% off all Trader Wagons for the next seven days; meanwhile, Stables are offering 40% off all Work Horses.
Safely trek out into the verdant woods and bubbling swamps of the Bayou Nwa – Harriet Davenport is selling the Wilderness Camp for 40% off retail.
All Tonic Crafting Pamphlets are 40% off at Fences across the country.
Get dressed to brave whatever weather gets thrown your way: the Wheeler, Rawson & Co. Catalogue is offering 30% off all Pants, Skirts, and Boots.
That’s it for this week! Stay tuned next week for the next Red Dead Online update!
It looks like Arc System Works’ latest installment in the Guilty Gear fighting game series is a certified hit, as Guilty Gear Strive sells over 300,000 copies worldwide during launch week!
In a tweet released on the official Guilty Gear Twitter page, Arc System Works celebrated the achievement by sharing the news and thanking the fans.
🎉祝🎉 『GUILTY GEAR -STRIVE-』の出荷・ダウンロード販売本数が全世界30万本を突破! Over 300k units sold worldwide!
— GUILTY GEAR OFFICIAL (@GUILTYGEAR_PR) June 15, 2021
If you’re new to Guilty Gear and where GG Strive fits in, here’s the overview for the sequel.
Discover the Smell of the Game with Guilty Gear -Strive-! Immerse yourself in new gameplay mechanics designed to be simple and welcoming for fighting game newcomers, yet deep and creative for veterans. Ride the Fire into a heavy metal inspired alternate future full of over-the-top action, style and fun! Blazing!
“Guilty Gear -Strive-“ is the latest entry in the critically acclaimed Guilty Gear fighting game franchise. Created by Daisuke Ishiwatari and developed by Arc System Works, “Guilty Gear -Strive-“ upholds the series’ reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense, rewarding gameplay.
The 300,000 number is a combination of both digital and physical sales since the game launched on June 11 on consoles and PC.
In related Guilty Gear Strive news, a data mine of the game has revealed the DLC roster for Season 1. Read our report here.
Guilty Gear Strive is now available for PS4, PS5, and PC. Our review is hitting the site within the day, so stay tuned!
Behaviour Interactive has released the big Dead by Daylight update 2.23 June 15 patch, and this is also called version 5.0.0 and is for the Resident Evil chapter! Expect a new killer in Nemesis, other new content, and gameplay changes too.
Dead by Daylight Update 2.23 Patch Notes for June 15 (Resident Evil Chapter 5.0.0):
Features
Added a new Killer – The Nemesis
Added two new Survivors – Jill Valentine and Leon S. Kennedy
Added a new map – Raccoon Police Department
Improved Tutorials:
New flow to make it easier to get into the Tutorial for new players
New rewards for completing the Tutorial
Tutorials now include single-player Tutorial Bot Matches to help teach the basics before venturing online!
New players to the game will see more descriptive tooltips in the lobby and match results screens. Veteran players will continue to see the simplified tooltips. This setting can be toggled on/off in the Settings menu General tab.
Settings Menu Update – Settings are now grouped in separate category tabs to make them easier to find.
Some Legendary Outfits now display customized portraits in the HUD and names in the Lobby.
Content
Trapper Visual Update: New Mesh and Textures for Circus Strongman Blast Furnace and Trapper Based outfits and their variants
Support for 5th Anniversary Event (Live Date: July 1st 11AM ET – July 15th 11AM ET)
New Anniversary Event popup will trigger with the start of the event, summarizing what players can expect.
More details to come!
Balance
Demogorgon add-on “Lifeguard Whistle” now reduces detection range from the portal by 1 meter.
Demogorgon add-on “Barb’s Glasses” bonus reduced to 15% (from 20%).
Demogorgon add-on “Black Heart” bonus reduced to 15% (from 20%).
Demogorgon add-on “Rat Tail” bonus increased to 35% (from 25%).
The perk “Franklin’s Demise” will no longer destroy items. Instead, it will drain charge from items over time and leave them empty.
Increased the duration of the perk “Lucky Break” to 40/50/60 seconds (up from 35/40/45).
Readjusted maximum turn rate per frame during Blight’s rush at large look angles.
Bug Fixes
Perks & Powers
Fixed an issue that could cause fully regressed generators to remain highlighted in yellow when using the perk Surveillance.
Fixed an issue that could prevent the perk Insidious from deactivating when using the Spirit’s phase walk.
Fixed an issue that could allow survivors to use emotes or drop items to prevent the Shape’s standing mori.
Fixed an issue that could prevent the Shape’s terror radius from properly updating while in Evil Within tier 3.
Fixed an issue that could cause inconsistent behaviour when using The Nightmare add-on “Black Box.”
Fixed an issue that could sometimes cause the terror radius to be heard when the Killer is affected by the Undetectable status effect.
Fixed an issue that prevented the Ranger Med-Kit item from increasing the size of great skill check zones.
Maps & Collisions
Fixed an issue that could prevent access to the stairs on Temple of Purgation.
Fixed an issue that caused a rock to be climbable in front of the entrance of the Chalet in Ormond.
Fixed an issue that could prevent the hatch in Fathers Campbell’s Chapel from being opened with keys.
Fixed an issue that could prevent survivors from being up when downed near the pillars in Mother’s Dwelling.
Fixed an issue that could prevent survivors from being picked up in Springwood Elementary.
Fixed an issue that could cause survivors to become stuck in the vat drop in the Gideon Meat Plant when downed by a hatchet after vaulting.
Fixed an issue that allowed the Killer to completely block the basement stairs in certain Coldwind Farm maps.
Fixed an issue that allowed the Killer to pass over a pallet in Ormond by climbing a rock.
Fixed an issue that could prevent the Killer from entering the basement in Coal Tower.
Fixed an issue that could cause survivors to become stuck in a log in the Pale Rose.
Fixed an issue that could display incorrect lighting on crows in Coldwind Farm maps.
Fixed an issue that could prevent survivors from repairing one of the sides of a generator in Midwich’s locker room.
Fixed an issue that could prevent survivors from repairing one of the sides of a generator in Lery’s Memorial Institute.
Fixed an issue that could allow the Nurse to blink behind the rubble blocking basement entrances.
Fixed an issue that prevent the Killer from going up the ramp in Crotus Prenn Asylum.
Fixed an issue that could allow survivors to vault through a closed window on the second floor in Lery’s Memorial Institute.
Animations & Customizations
Fixed an issue with David King’s ‘Hard Headlights’ and ‘My Body, My Rules’ customizations. They created a noticeable gap in his torso when worn together.
Fixed an issue with Nemesis’s default outfit that could cause him to become invisible.
Fixed an issue with The Oni’s Demon’s End outfit that could prevent him from playing some of his lobby animations.
Fixed an issue that could prevent the fire effects in certain Oni outfits from stopping properly when changing outfits.
Fixed an issue that could cause Yun-Jin’s Midnight Fashionista torso to clip with other leg cosmetics.
Fixed an issue that could cause Yun-Jin’s Midnight Fashionista pants to clip with other torso cosmetics.
Fixed an issue that could cause Yun-Jin’s arms to bend unnaturally when using the cosmetic Seoul Socialite.
Fixed an issue that could cause Ash’s eyes to become distorted.
Fixed an issue with The Nurse’s “Fluid Nightingale” outfit that could cause stretched textures when blinking.
Fixed an issue with The Legion’s “New Year Shoplifter” outfit that could cause clipping and bunching issues.
Fixed an issue that could cause survivor items to clip into their bodies when affected by Vile Purge.
Fixed an issue that could cause survivor items to clip into female survivors when running while injured.
Fixed an issue that caused the Clown’s bow tie to display an incorrect color.
Fixed an issue caused Quentin’s Urban Style and Bloody Style vests to stretch incorrectly.
Fixed an that could cause some floating skulls to remain after cleansing a totem.
Fixed an issue that could cause certain character’s accessories to become covered in blood VFX after the Legion’s mori.
Fixed an issue that could cause survivors to play an incorrect animation when picking up an item that after being hit by a killer using the perk Franklin’s Demise.
Fixed an issue that could cause survivors wearing certain legendary outfits to be offset when carried by certain killers.
Fixed an issue that could cause the Oni to become stuck in the Demon Strike pose after being stunned.
Fixed an issue that could allow some killers to clip into hooked survivors
Audio
Fixed an issue that could cause the tally screen audio to become muffled when completing a trial while the Trickster’s Main Event is active.
Fixed an issue that could cause Victor’s pounce audio to be muffled when jumping on the wooden planks above the Killer basement in the Slaughterhouse.
Fixed an issue that could prevent survivors from hearing The Cannibal’s chainsaw rev if were looking away and further than 5 meters from him.
Archives
Fixed an issue with the challenge Spread The Sickness in Tome VII, now this challenge says “Injure a Survivor 6 time(s) with Vile Purge or Corrupt Purge as The Plague”
Other
Fixed an issue that could allow a custom game to be started with only one Killer and one spectator.
Various crash fixes
Switch Only
Fixed an issue where if a user disables cross-play they will be unable to load in the Springwood maps.
Windows Store Only
Fixed an issue that caused multiple assets to flicker
Japan Only
Fixed an issue with the information pop-up not showing up properly when Auric cells expired.
Known Issues
Xbox platforms only
Onboarding menu buttons stop working if switching user accounts. If this situation happens, closing the game and relaunching it should resolve it.
CHANGES FROM PTB
Balance:
Killer – The Nemesis
Zombies respawn every 45 seconds (was 30 seconds) when destroyed by Survivors.
Zombies spend a maximum of 1.5 seconds in idle before starting to patrol (was up to 3 seconds)
Zombie audio range extended to 6 meters (was 5 meters)
Zombies now shrink their collision when blinded, allowing survivors to move past them in small areas
Hitting a Contaminated survivor with Tentacle Strike increases Mutation Rate (the same amount as hitting a zombie)
Perk – Lethal Pursuer
Duration increased to 7/8/9 seconds (was 5/6/7 seconds)
Perk – Hysteria
Triggers when healthy survivors are is put into the injured state by any means (previously triggered only by basic attacks)
Cooldown reduced to 30 seconds (was 60 seconds)
Perk – Eruption
Triggers when survivors enter the dying state by any means (previously triggered only by basic attacks)
Cooldown reduced to 30 seconds (was 90 seconds)
Incapacitated duration increased to 12/14/16 seconds (was 10/12/14 seconds)
Bug Fixes:
Fixed an issue that could cause The Nemesis to have an incorrect movement speed after being pallet stunned while charging his tentacle attack.
Fixed an issue that could allow The Nemesis to gain power progress when cancelling a mori.
Fixed an issue that caused the add-on “Shattered S.T.A.R.S. Badge” to grant the wrong bonus zombie movement speed.
Fixed an issue that could allow zombies to hit Survivors while using the perk Dead Hard.
Fixed an issue that could cause an unreachable pallet to spawn in the exit gate in the Raccoon Police Department.
Fixed an issue that could cause survivors to become stuck in the police vehicle when escaping the trial in Raccoon Police Department.
Fixed an issue that could cause flashlight beams to briefly point in an incorrect direction when activated.
Fixed an issue that could cause a conflict between the generator auras from the perks Blast Mine and Repressed Alliance.
Fixed an issue that could allow survivors to bring vaccine and flashbangs out of the trial in custom matches.
Fixed an issue that could cause a crash when loading into swamp maps.
Fixed various collision issues in the Raccoon Police Department.
Fixed various issues with zombie AI and nav meshes.
Excited by what we’ve seen from DICE so far when it comes to Battlefield 2042’s gameplay? It looks like the studio has more to share today, as the Battlefield 2042 Briefing stream for June 15 is kicking off today, in a few minutes! We’re not expecting anything major to be revealed today, but from DICE’s own words, it seems to be a show recapping what was shown off the past few days.
According to DICE’s Lead Community Manager, the studio will be hosting a behind the scenes chat with DICE GM Oskar Gabrielson, and Design Director Daniel Berlin! If you can’t make it, MP1st will round up the pertinent info once the stream is over, so make sure to check back here.
Ubisoft has released the Assassin’s Creed Valhalla update 3.20 June 15 patch, or what the studio also calls the AC Valhalla update 1.2.2 title update. This brings in new content in the Ostara Season: Mastery Challenge game mode, new skills, and a bunch of gameplay fixes.
Assassin’s Creed Valhalla Update 3.20 Patch Notes for June 15 (1.2.2):
Patch Sizes:
Xbox Series X|S: 18.7 GB
Xbox One: 13.5 GB
PlayStation®5: 5.32 GB
PlayStation®4: 5-13 GB (depending on region)
PC: 14.14 GB
NEW CONTENT
OSTARA SEASON: MASTERY CHALLENGE GAME MODE
We added in-game support for Mastery Challenge.
A Master of an ancient art sends you on a Quest to prove your might through trials that will transcend the rules of reality.
Trial of the Bear = Test your strength (combat)
Trial of the Wolf = Test your marksmanship (range)
Trial of the Raven = Test your guile (stealth)
Unlock unique rewards, that will both show your Mastery and give you more options in combat.
Numerous shrines are hidden in the world, each home to 3 trials.
To access Mastery Challenge you must be at least Power Level 221 and have completed the Uninvited Guests main quest after reporting on Grantebridgescire and Ledecestrescire.
RIVER RAIDS REFRESH
Upped the stakes: rivers at higher alert levels will have increased rewards.
Balanced Jomsvikings’ attack power to better match their rank.
Wayland’s armor will be available to buy in Vagn’s Store using Foreign cargo.
NEW SKILLS
Mounted Archer = Eivor can use their bow ability while mounted.
Shield Master = Eivor automatically rotates to block incoming attacks by holding up their shield.
Unstoppable = While in combat, Eivor’s sprint becomes unblockable and knocks enemies back at the cost of stamina.
GAME IMPROVEMENTS
MISCELLANEOUS
Increased the rune list cap from 100 to 300 so that all runes are being displayed in the inventory.
Purchased Map packs will now display relevant icons in Ireland.
Addressed an issue causing the Blacksmith Hammer to disappear after TU 1.2.0.
Addressed an issue that caused the Photo Mode UI from disappearing on Xbox.
Addressed an issue that caused Settlement pets to disappear after A Dog’s Rescue.
BALANCING
Addressed an issue that caused weapon stats not to update after equipping Greatsword Training (bear) stat from the skill tree.
Addressed an issue that caused Feign Death to not work properly.
Addressed an issue that prevented stats from updating after equipping Remedy or Antidote runes on any gear set. I guess you could say we remedied the remedy
Addressed an issue that caused Ullr’s Bow ability damage bonus not to work properly.
Addressed an issue that prevented Sinner Skull’s perk to activate properly.
Addressed an issue that caused Raider Axe’s perk not to reset on heavy hit.
Addressed an issue that prevented Briton Shield’s perk to restore more than 10% health on parry.
Addressed an issue that allowed enemies to block shoulder bash with parries.
Addressed an issue where enemies wouldn’t react to Battlecry during assaults.
Addressed various minor balancing issues.
WRATH OF THE DRUIDS – EXPANSION 1
Addressed several combat issues with The Cost of Betrayal quest.
Addressed an issue with Into the Fog that caused the second Follow the Puca tracks objective marker to disappear from the map/compass.
Addressed an issue with Snaring Thorstein that prevented the player from interacting with the NPC.
Addressed an issue causing a brief freeze at the beginning of The Cost of Betrayal quest.
Addressed an issue keeping the Gae Bolg finisher attack from triggering the weapon’s perk.
Addressed an issue during Blood Bond causing the objective to update without being completed.
Addressed an issue preventing the Into the Fog quest from updating under certain circumstances.
Addressed an issue in Blood Bond keeping the wolfhound master from attacking under specific conditions.
Addressed an issue where the last enemy may be unkillable as they may spawn inside a rock in the Into the Fog quest.
Addressed an issue allowing Eivor to fast travel during the quest Courting the Kings.
Addressed an issue telling players, You Must Be Anonymous, during An Eye for an Eye quest.
Addressed an issue causing the wrong quest to be tracked after loading a main quest save.
Addressed an issue preventing autosaves before the Puca fight in the Into the Fog quest.
Addressed an issue preventing the counter quest from updating when obtaining cargo in the Rathdown Build Up quest.
Addressed an issue in the Into the Fog quest allowing players to defeat the Puca before the fight in Lackanscaul.
Addressed an issue allowing animals to ignore the smoke bomb arrow ability.
Addressed an issue where Killing all Children of Danu would not give the necessary shards.
Addressed an issue where Barid and Ciara would not go to Flann’s coronation.
Addressed an issue related to Ciara not spawning after the battle in Foothold in Connacht.
Addressed an issue that caused controllers to rumble permanently (with dirt FX on Eivor’s feet). Let’s get ready to NOT rumble
MAIN GAME
Quests, World Events, and Side Activities
Addressed an issue with A Brother’s Keeper that prevented players from following Sigurd in Rygjafylke.
Addressed an issue with The Thegn of Lincoln that caused Aelfgar to become stuck if the player destroys the oil jar cart near him.
Addressed an issue in the Unwelcome quest where Gunnar stays sitting instead of joining the fight.
Addressed an issue with the Miracle world event that prevented players from carrying the Lame Man.
Addressed an issue with Reporting on Ledecestrescire that prevented players from interacting with any NPCs, if the settlement didn’t level up after reporting back.
Addressed an issue with Will o’ the Wisp that caused Eivor to not be attacked during the world event.
Addressed an issue with The Reeve of Wincestre that caused the quest NPC to be spawned in a non-accessible area.
Addressed an issue with Plucking the Quill that prevented players from moving the shelf.
Addressed an issue with Taken for Granted that caused Randvi to be missing.
Addressed an issue that prevented players from collecting the wealth in Offchurch in Ledecestrescire.
Addressed an issue with On Borrowed Time that prevented players from progressing.
Addressed an issue with The Man Behind the Man that prevented the naval chains from falling down.
Addressed an issue preventing the Fiery Ambush quest from updating after killing the merchants.
Addressed an issue with An Efficient Cremation that prevented players from interacting with the NPC during the world event.
Addressed an issue with A Prayer for Vengeance that caused the monk to not spawn.
Addressed an issue with Plucking the Quill that prevented players from starting the quest.
Addressed an issue that prevented players from reaching the Wealth in Sancta Helena’s Church in Essexe because the cargo disappeared.
Addressed an issue with Falling Stars that prevented players from completing the world event as Ysane was dead.
Addressed an issue with Extended Family that prevented the boss to leave the chase sequence area.
Addressed an issue with The Seas of Fate that prevented players from interacting with Sigurd.
Addressed an issue with The Supply Line that prevented players from interacting with the refugees.
Addressed an issue that prevented players from reaching the key to wealth near Utgard.
Addressed an issue with Green Children of Anglia that prevented the Here is some food option to be available.
Addressed an issue with A Bloody Welcome that prevented players from progressing when the Follow objective has failed.
Addressed an issue with The Man of Mystery that could cause Tarben to become stuck.
Addressed an issue with Of Blood and Gods that prevented players from progressing when the Seer was killed.
Addressed an issue with Noble Harts that prevented players from completing the world event as a deer was missing.
Addressed an issue with Old Wounds that prevented players from interacting with Estrid.
Addressed an issue with The Horn of Ragnar that prevented players from interacting with any of the NPCs.
Addressed an issue with The Anchoress that prevented players from completing the world event as the NPC wouldn’t walk outside.
Addressed an issue that prevented players from collecting the key from a body at Saint Helen’s Spring in Lincolnscire.
Addressed an issue with Honor has Two Edges that prevented the quest from being available to players.
Addressed an issue that resulted in the order member Gifle not to appear in-game. We’ve finally drawn them out of hiding
Addressed an issue in the An Uncommon Proposition quest where Birstan would not leave after defeating the bears.
Addressed an issue that prevented players from completing the Winifred world event.
Addressed an issue with the King of the Hay People world event that prevented players from completing it.
Addressed an issue that prevented progression when completing This Son of Jorvik as Road of Harmartia was triggered instead of Honor’s Hubris.
Addressed an issue that prevented players from completing Silver Wind Elder in Jorvik as the world event NPC was dead.
Addressed an issue with Glory Regained that could cause the quest marker to be placed outside of the map.
Addressed an issue that prevented players from completing the Njord’s Lament world event.
Addressed an issue with Deviled Water that caused the quest NPC to be missing from the boat.
Addressed an issue allowing Eivor to interact with Toka during the attack in the Uninvited Guests quest.
Addressed an issue that prevented players from moving the shelves in Leah Villa Garrison.
Addressed an issue with Breaking the Order that prevented players from completing the quest as Eanbhert could get stuck underground.
Addressed an issue preventing players from moving the rock to collect the chest at Lolingestone Bandit Camp.
Addressed an issue preventing players from acquiring the quest item in the Crushed Dreams quest.
Addressed an issue with A Desperate Bounty that prevented players from completing the world event as Hrorek is dead.
Addressed an issue with Kingdom’s End that could cause Guthrum to appear dead.
Addressed an issue with Sons of Ragnar where players would be unable to locate Sigurd.
Addressed an issue preventing the Defensive Measures quest from updating under specific circumstances.
Addressed an issue with Rowdy Raiders that prevented players from interacting with Trygve.
Addressed an issue with Walls and Shadows that prevented players from following Stowe.
Addressed an issue with Edmund’s Arrows that prevented players from completing the world event as an NPC was missing.
Addressed an issue with Going Deeper that prevented players from interacting with Valka.
Addressed an issue with A Cordial Invitation that prevented the world event from being available.
Addressed an issue with Abbots Gambit that prevented players from interacting with the bard.
Addressed an issue with Firing the Arrow that prevented players from interacting with Stowe.
Addressed an issue with Impaling the Seax that prevented players from interacting with the parchment.
Addressed an issue with King of the Hill that prevented players from completing the world event.
Addressed an issue with Old Friends that prevented players from escorting -rygve.
Addressed an issue that caused a Lunden Orlog NPC to be AWOL.
Addressed an issue with King Killer that caused Ivarr to stop moving.
Addressed an issue with Bloody Path to Peace that prevented players from fishing with Ceolbert.
Addressed an issue with Extended Family that prevented players from completing the boss’s kill.
Addressed an issue with An Uncommon Proposition where the Protect Birstan wouldn’t complete.
Addressed an issue with the Raider Recruit world event that prevented players from interacting with Rolf during conflict.
Addressed an issue with Lady of the Lake that prevented players from completing the world event.
Addressed an issue with Falling Stars where the quest wouldn’t complete after gathering all musicians in the square.
Addressed an issue with This Son of Jorvik that prevented players from completing it as Faravid wouldn’t get on the horse.
Addressed an issue with Saint Faith that prevented players from completing the quest as the NPC didn’t interact with Eivor.
Addressed an issue with The Body that prevented players from completing the world event.
Addressed an issue with The Boar with the Golden Nose that prevented players from interacting with the Boar.
Addressed an issue with Reaver of the South that prevented players from interacting with Basim.
Addressed an issue with Brother’s Keeper that prevented players from defeating the boss.
Addressed an issue with Road of Hamartia that caused the HUD to disappear entirely.
Addressed an issue with War in the North that prevented players from interacting with Faravid.
Addressed an issue with Storming the Walls that prevented the quest from being marked as complete. You can now consider the walls thoroughly stormed
Addressed an issue that could cause the Vinland arc to not unlock despite meeting requirements.
Addressed an issue with Brewing Rebellion that caused Thegns to not be registered as rescued.
Addressed an issue with Of Blood and Gods that prevented players from meditating at the Sleeping Jotun peak.
Addressed an issue with Where the Stone Falls that prevented players from interacting with Herefrith.
Addressed an issue with Bartering that caused the objective not to update to Report to Sigurd and the brothers.
Addressed an issue that caused Holy Day not to be added to the quest log … but only on Sundays.
Addressed an issue with Pricking the Needle that prevented players from defeating The Needle.
Addressed an issue with The Reeve of Wincestre that prevented players from interacting with King Aelfred.
Addressed an issue within the Absence of an Ealdorman that caused the objective marker to be missing.
Addressed an issue with Falling Stars due to Ysane not following to join the band.
Addressed an issue with Binding Fate that caused players to immediately get desynced upon entering Asgard.
Addressed an issue that could cause The Man Behind The Man to be missing from the quest log.
Addressed an issue that prevented the Bleeding the Leech quest objective to not be available after completing Firing the Arrow.
Addressed an issue with The Big Finish that prevented the Defeat the Builder quest objective from completing.
Addressed an issue where players could not complete the Ursine Takeover world event in Vinland.
Addressed an issue with Unholy Father that prevented players from progressing.
Addressed an issue that prevented players from moving shelves inside Saint Lewinna’s Church in Guildford.
Addressed an issue that prevented players from confirming the kill against Thor the Fishmonger.
Addressed an issue with Old Wounds where Rollo could get stuck outside his camp.
Addressed an issue with An Absence of an Ealdorman that prevented players from completing the investigation of the three clues.
Addressed an issue with Old Man on the Edge that prevented the quest from completing.
Addressed an issue with Have You Seen This Man that prevented players from investigating the third clue.
Addressed an issue with The Pig of Prophecy that prevented players from proceeding.
Addressed an issue that prevented players from completing the Old Cellar mystery.
Addressed an issue with the Soham Hideout that prevented players from completing the quest.
Addressed an issue with Walls and Shadows that caused players to be stuck in the dialogue when arriving in Lunden.
Addressed an issue with Binding Fate that prevented players from proceeding.
Addressed an issue with Hel’s Well that prevented players from completing the world event.
Addressed an issue with A Noble Escort that prevented players from interacting with Hunwald.
Addressed an issue with Burning the Firebrand that prevented players from progressing.
Addressed an issue with the Last Flight of the Gyldan Sparrow that prevented players from completing the world event.
Addressed an issue with Brewing Rebellion where players couldn’t force open the door to the longhouse in Buckingham.
Addressed an issue with Walls and Shadows that prevented players from completing the Investigation.
Addressed an issue with Of Blood and Bonds where Faravid couldn’t be defeated.
Addressed an issue with Prey in the High Hall that prevented players from interacting with Wulfhilda.
Addressed an issue with The Prodigal Prince that prevented players from proceeding with the quest.
Addressed an issue with Flight of Fancy that could cause the turkey to get stuck underwater.
Addressed an issue with A Sword-Shower in Anecastre where Aelfgar wouldn’t move to the assault location.
Addressed an issue with Lost Glory where the quest marker could disappear if players find Halfdan before going to the Royal Hall.
Graphics, Audio, and Animation
Addressed a variety of lighting issues.
Addressed various clipping issues.
Addressed various animation issues.
Addressed an issue that caused Horse footsteps not to be playing properly. Those hooves were made for clompin’ and that’s just what they’ll do
Addressed several instances of missing sound effects.
Addressed various weapon and gear graphics issues.
Addressed various issues relating to Audio Menu Narration.
Addressed an issue causing the torch to remain unlit after bringing it forth.
River Raids, Jomsvikings, Raids
Addressed an issue that caused Jomsvikings to enter the down but not out status while still having rations in the inventory.
Addressed an issue preventing Jomsvikings with maxed carried rations to heal when looting a ration chest.
Addressed an issue that could cause the longship shields to change after a River Raid.
Gameplay, Combat, and AI
Addressed an issue that prevented players from assassinating from the Lynx or Lion mount.
Addressed various issues where some helmets would obstruct vision when the player was aiming with a predator bow.
Addressed an issue allowing Melee abilities to be executed while carrying an object.
Addressed multiple issues with the Irish Hound ability.
Addressed several issues with wildlife spawning and ignoring a variety of attacks.
Addressed several camera issues.
World
Addressed various issues with misplaced or floating objects or textures.
Addressed various issues where the player or NPCs could get stuck.
Addressed an issue that prevented players from catching fish from a small boat.
Addressed an issue where the longship crew could fall through the map.
User Interface/HUD
Addressed various UI/HUD issues.
Addressed various texture placement issues.
Addressed various issues with Odin’s Sight … but only out of one eye.
Addressed various issues with menu navigation when set to focus.
Addressed an issue that caused UI elements to be misplaced after a loading screen.
Added an indicator to the detail page to indicate when a weapon has been transmogged.
Addressed an issue that allowed quest markers to still be shown when the UI is turned off completely.
Addressed an issue that could cause a wrong purchase date to be displayed in the Owned tab. 1970 gang where ya at
System
Addressed an issue that caused a “Bonus Content Unlocked” message to appear when the game autosaved.
Addressed an issue that prevented Premium Starter Pack weapons not to scale properly.
Addressed an issue that could cause Player Stats not to be synced for Synchronizing all viewpoints in England and Norway challenges.
Addressed various issues with Ubisoft Core Challenges unlocking.
Addressed an issue creating a Ubisoft service error when trying to create a manual save.
(Stadia) Addressed an issue on Stadia that caused performance mode settings not to be saved.
Performance and Stability
Improved performance and stability.
In case you missed it, Ubisoft announced that a second year of content is planned for the game.
As we thoughtWhile Ubisoft has stated that their upcoming Avatar: Frontiers of Pandora would be exclusive to next-gen platforms (PS5 and Xbox Series,) when it was first revealed, it seems that a version for the trailer sent to Sony has the PS4 as a listed platform for the game.
Update: Ubisoft has reached out to us and clarified this was a mistake “It’s an error, we’re clarifying it now. Avatar: Frontiers of Pandora is a true new-gen experience available exclusively on PlayStation 5, Xbox Series X | S, PC, Amazon Luna and Stadia.”
Original:
As seen on a few official PlayStation Youtube accounts, not only is the company listing the game as coming to both the PS4 and PS5 from the video title, but the trailer itself also features the PS4 as one of the available platforms.
The description, however makes things a bit confusing, as it states that the title is being developed exclusively designed for next-gen platforms.
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio, in collaboration with Lightstorm Entertainment and Disney.
Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
In this new, standalone story, play as a Na’vi and embark on a journey across the Western Frontier, a never-before-seen part of Pandora. Explore a living and reactive world inhabited by unique creatures and new characters, and push back the formidable RDA forces that threaten it.
This is most likely a listing mistake, though we did contact Ubisoft for further clarification. We will be sure to update this post should we hear back.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
IO Interactive has released the Hitman 3 update 1.06 June 15 patch, and this is for the developer version 3.4 of the game, and is for the Season of Sloth! There’s new content for Season of Sin owners, as well as general updates to the gameplay and more.
Hitman 3 Update 1.06 Patch Notes for June 15 (Season of Sloth):
New Content
Seven Deadly Sins Act 3: Sloth
Chill out, take it easy. The Seven Deadly Sins continues with Act 3: Sloth. Save all your energy for the Sloth Depletion Escalation and go deep into the mind of Agent 47. Experience a new take on the Dartmoor location – plus unlock new sin-themed items and suit to show off your inner sloth.
Each act of the Seven Deadly Sins be be purchased individually, or together at a reduced price as part of the Seven Deadly Sins Collection.
Featured Contracts Unlocks
The June Patch introduces a new reward for completing 40 unique Featured Contracts; The ICA 19 F/A Stealth “Ducky” Edition. The challenge will be added to the game on June 15th when the Featured Contracts total is sitting at 38. The first batch of Featured Contracts introduced with the Season of Sloth will be your first chance to unlock this brightly-coloured weapon!
General Updates
Stability Improvements
We’ve fixed and resolved several issues on all platforms that would cause the game to crash or be unstable.
Challenges and Trophy/Achievements
We’ve listed all the trophies/achievements and challenges below that have had their unlock conditions tweaked in this patch.
The Classics Challenges
We’ve tweaked a few things affecting how the Classics Challenges unlock. Firstly, we’ve made sure that players who reach the required amount (e.g. 17) or above, will succefully unlock the challenge and earn the accompanying reward. Players who are still having issues are encouraged to start and exit a mission that has those challenges available.
Secondly, players who had some progress towards these challenges reset with the last patch (3.30), will now have the correct progress.
Note: Some of these changes were made between the release of 3.30 and 3.40, so some players may already have experienced the fixes mentioned here. We’re noting them now in the patch notes for clarity.
Extra note: It is a known issue that completing one the of the ‘The Classics’ challenges in a mission that is not a ‘campaign’ mission (e.g Bonus Mission or Special Assignments), might not count progress towards the progress for the cumulative challenges.
Misleading Leaderboard Percentile Descriptions
We’ve changed the wording and the order of the ‘leaderboard position’ indicator that is shown when completing a mission.
Previously, “Low” and “High” were used to indicate the leaderboard percentile, which meant that the highest ranking players were displayed on the left, but this was causing confusion. With this update, the highest ranking players will be labelled as “Top” and on the right-hand side of the screen.
Subtitle Indicator
We’ve added the option to enable a ‘Speaker Indicator’ for subtitles, which will indicate who is talking. When toggled on, this will work during gameplay, briefings and cinematics.
During cinematics and briefings, the speaker’s name will be displayed in the subtitles. During gameplay, an icon will indicate where the subtitled speech is coming from.
Free Starter Pack
We’ve made a handful of changes to improve the experience of playing the Free Starter Pack. These include adding a tile to encourage new players to play the Sebastian Principle Escalation Contract in Dubai and we’ve fixed an issue where Free Starter Pack players could be unable to proceed after linking their account. This should prevent the ‘Already Registered’ issue from occurring. We’ve made other minor tweaks too.
Maintenance Messaging
We’ve updated the in-game message / pop-up that displays during server maintenance to make it clear that server maintenance is ongoing. This applies for all platforms.
Seasonal Bonus
We’ve fixed an issue where the HITMAN 1 Bonus Missions (The Icon, Landslide, A House Built On Sand) were incorrectly labelled as “Seasonal Content” in the menus.
From a to x (to e)
We’ve tweaked an issue where the ICA Combat Axe was missing capital letters in its description.
Explosive Devices Differentiation
We’ve updated the inventory images for the ICA Explosive Devices to better represent how they look in-game.
Wet Guru
We’ve changed the properties of the Guru Suit (unlocked via the Gauchito Antiquity Deluxe Escalation) to look wet when 47 is in the rain.
PS5 HUD
We’ve tweaked various elements of the heads-up display to make them more visible in all areas of the game on a PS5, including the weapon HUD and text elements of the UI.
PS5 Activities
We’ve adjusted a few things on the back-end to ensure that PS5 players that load a particular location from an ‘Activity’ when the game is closed, will be taken directly to the intended location.
Credit Where It’s Due, 3.40
We’ve updated the credits to reflect work done since the last update.
Sound / Audio Updates
Main Menu Music
We’ve made a subtle change to the menu navigation sounds so that they’re lighter and more subtle.
Objective (Sounds) Updated
We’ve added new sound effects for when the Mission Objectives (i.e “Eliminate Viktor Novikov”) updates, to better fit the overall style of HITMAN 3.
Unpacking Audio
We’ve added Foley sounds to briefcases and related actions. Previously, unpacking items from suitcases would be silent.
Instinct Mix
We’ve tweaked the audio mix for Instinct to give an improved, more focused sound. This includes adjusted levels for Foley, SFX and UI.
Musical Overlap
We’ve resolved an issue that could cause the Mission Success™ music to overlap with a location’s ambient music and not trigger when you actually leave a mission.
Loadout Tracks
We’ve made a change that will ensure the loadout music track will now trigger properly.
Sneaker Footsteps
We’ve replaced the footstep sounds for when Agent 47 or NPCs are wearing sneakers / trainers to bring their quality in line with other sound effects that were updated for HITMAN 3’s launch.
Location Changes: Dubai, UAE
Grid Wall
We’ve resolved an issue where a security camera grid could be seen through a wall.
Location Changes: Dartmoor, England
Full House
We’ve tweaked some parameters to make the Full House trophy unlock more consistently.
Seven Deadly Sins
We’ve been spending lots of time in Dartmoor to prepare it for the release of the Sloth Depletion Escalation, including a new time of day change, lighting, environment art and propping changes amongst other tweaks.
Location Changes: Berlin, Germany
Satu NightMare
We’ve tweaked an objective on the second stage of the Satu Mare Delirium Escalation (Deluxe) to clarify the kill method for one of the targets. Rather than “axe”, the objective will now state “fire axe”, which was previously only mentioned in the Notebook.
Curtain Call
We’ve resolved an issue where some characters could see through certain curtains in Berlin.
Location Changes: Chongqing, China
Controller Issues
We’ve resolved an issue where the behaviour of one of the targets could make it impossible to complete the Certainty Principle Mission Story.
FuseBox Fixup
We’ve changed the properties of a particular fusebox in Chongqing to prevent 47 from being able to walk through it.
Missing Tool
We’ve updated a prompt inside the facility that would show that 47 could ‘loosen mounting’, but didn’t indicate what item was required to perform the action.
Shortcut Mixup
We’ve made another change to how some shortcut challenges are unlocked in Chongqing. From now on, the ‘Facility Elevator Shaft’ and ‘Inner Courtyard’ shortcuts will be unlocked properly, with the correct name, description and image in the challenge pop-up.
Impulse Resist
We’ve tweaked an issue where 47 could get stuck in a chair during the Impulse Control Mission Story.
Determined Drone
We’ve resolved an issue where a drone’s detection light could still search for and detect 47, after the drone had been destroyed with an explosive.
Location Changes: Mendoza, Argentina
Stair Head
We’ve resolved an issue where Agent 47’s head could clip with the stairs near the Winery’s Public Hall.
Location Changes: Carpathian Mountains, Romania
Train Crasher
We’ve resolved an issue where the game could crash shortly after starting the Untouchable mission from the default starting location.
Train Surfer
We’ve tweaked some parameters on the back-end to make the ‘Train Surfing’ trophy/achievement unlock more consistently. Players need to complete all challenges for the mission, including the Silent Assassin / Suit Only ones.
Legacy Location Changes: HITMAN 1 and HITMAN 2
Paris: Showstopper We’ve fixed an issue where the Showstopper challenge would not unlock reliably. Whilst it was possible to unlock this challenge, several factors were affecting how reliable it was and they’ve now been tweaked.
Sapienza: Tunnel Vision
We’ve resolved an issue where players could see ‘out of world’ when the camera was in a specific place in the tunnels.
Sapienza: Tower Vision
We’ve tweaked an issue on some consoles where the arches in the Town Hall Tower are shown as dark shadows when viewed from a distance, such as the Church Tower.
Marrakesh: Missing Map We’ve fixed an issue where the second floor of the Consulate building was missing from the mini map and Notebook map.
Bonus Episode
We’ve tweaked some parameters to make the Perfectionist trophy/achievement unlock more consistently.
Mumbai: Train Stopper
We’ve resolved an issue where Agent 47 could fall down from wooden planks near the trainyard.
Mumbai: Divine Descendance
We’ve updated the target image of Lucky Parminder in the Divine Descendance Escalation.
Whittleton Creek: Bright Attic Light
As a follow-up to the Legacy Lighting fixes that we implemented last month, we’ve tweaked an excessively bright light in an attic in Whittleton Creek.
Whittleton Creek: Quiet Suffocation
We’ve fixed an issue that could prevent some sound effects from playing during the animation to suffocate Janus.
Whittleton Creek: New Mugshot
We’ve updated the target image of ‘Ida Pagel’ in Contracts Mode.
Virtual Reality (PS VR)
Super DJ
We’ve made changes to the DJ console in Berlin where the prompts shown might not react properly when pressing the relevant buttons.
Sneaky Blinders
That’s it for this season. Once we get word of the next one, we’ll be sure to let our readers know.
Ubisoft has released the AC Valhalla update 1.022.000 June 15 patch, or what the studio also calls the Assassin’s Creed Valhalla update 1.2.2 title update. This brings in new content in the Ostara Season: Mastery Challenge game mode, new skills, and a bunch of gameplay fixes.
AC Valhalla Update 1.022.000 Patch Notes for June 15 (1.2.2):
Patch Sizes:
Xbox Series X|S: 18.7 GB
Xbox One: 13.5 GB
PlayStation®5: 5.32 GB
PlayStation®4: 5-13 GB (depending on region)
PC: 14.14 GB
NEW CONTENT
OSTARA SEASON: MASTERY CHALLENGE GAME MODE
We added in-game support for Mastery Challenge.
A Master of an ancient art sends you on a Quest to prove your might through trials that will transcend the rules of reality.
Trial of the Bear = Test your strength (combat)
Trial of the Wolf = Test your marksmanship (range)
Trial of the Raven = Test your guile (stealth)
Unlock unique rewards, that will both show your Mastery and give you more options in combat.
Numerous shrines are hidden in the world, each home to 3 trials.
To access Mastery Challenge you must be at least Power Level 221 and have completed the Uninvited Guests main quest after reporting on Grantebridgescire and Ledecestrescire.
RIVER RAIDS REFRESH
Upped the stakes: rivers at higher alert levels will have increased rewards.
Balanced Jomsvikings’ attack power to better match their rank.
Wayland’s armor will be available to buy in Vagn’s Store using Foreign cargo.
NEW SKILLS
Mounted Archer = Eivor can use their bow ability while mounted.
Shield Master = Eivor automatically rotates to block incoming attacks by holding up their shield.
Unstoppable = While in combat, Eivor’s sprint becomes unblockable and knocks enemies back at the cost of stamina.
GAME IMPROVEMENTS
MISCELLANEOUS
Increased the rune list cap from 100 to 300 so that all runes are being displayed in the inventory.
Purchased Map packs will now display relevant icons in Ireland.
Addressed an issue causing the Blacksmith Hammer to disappear after TU 1.2.0.
Addressed an issue that caused the Photo Mode UI from disappearing on Xbox.
Addressed an issue that caused Settlement pets to disappear after A Dog’s Rescue.
BALANCING
Addressed an issue that caused weapon stats not to update after equipping Greatsword Training (bear) stat from the skill tree.
Addressed an issue that caused Feign Death to not work properly.
Addressed an issue that prevented stats from updating after equipping Remedy or Antidote runes on any gear set. I guess you could say we remedied the remedy
Addressed an issue that caused Ullr’s Bow ability damage bonus not to work properly.
Addressed an issue that prevented Sinner Skull’s perk to activate properly.
Addressed an issue that caused Raider Axe’s perk not to reset on heavy hit.
Addressed an issue that prevented Briton Shield’s perk to restore more than 10% health on parry.
Addressed an issue that allowed enemies to block shoulder bash with parries.
Addressed an issue where enemies wouldn’t react to Battlecry during assaults.
Addressed various minor balancing issues.
WRATH OF THE DRUIDS – EXPANSION 1
Addressed several combat issues with The Cost of Betrayal quest.
Addressed an issue with Into the Fog that caused the second Follow the Puca tracks objective marker to disappear from the map/compass.
Addressed an issue with Snaring Thorstein that prevented the player from interacting with the NPC.
Addressed an issue causing a brief freeze at the beginning of The Cost of Betrayal quest.
Addressed an issue keeping the Gae Bolg finisher attack from triggering the weapon’s perk.
Addressed an issue during Blood Bond causing the objective to update without being completed.
Addressed an issue preventing the Into the Fog quest from updating under certain circumstances.
Addressed an issue in Blood Bond keeping the wolfhound master from attacking under specific conditions.
Addressed an issue where the last enemy may be unkillable as they may spawn inside a rock in the Into the Fog quest.
Addressed an issue allowing Eivor to fast travel during the quest Courting the Kings.
Addressed an issue telling players, You Must Be Anonymous, during An Eye for an Eye quest.
Addressed an issue causing the wrong quest to be tracked after loading a main quest save.
Addressed an issue preventing autosaves before the Puca fight in the Into the Fog quest.
Addressed an issue preventing the counter quest from updating when obtaining cargo in the Rathdown Build Up quest.
Addressed an issue in the Into the Fog quest allowing players to defeat the Puca before the fight in Lackanscaul.
Addressed an issue allowing animals to ignore the smoke bomb arrow ability.
Addressed an issue where Killing all Children of Danu would not give the necessary shards.
Addressed an issue where Barid and Ciara would not go to Flann’s coronation.
Addressed an issue related to Ciara not spawning after the battle in Foothold in Connacht.
Addressed an issue that caused controllers to rumble permanently (with dirt FX on Eivor’s feet). Let’s get ready to NOT rumble
MAIN GAME
Quests, World Events, and Side Activities
Addressed an issue with A Brother’s Keeper that prevented players from following Sigurd in Rygjafylke.
Addressed an issue with The Thegn of Lincoln that caused Aelfgar to become stuck if the player destroys the oil jar cart near him.
Addressed an issue in the Unwelcome quest where Gunnar stays sitting instead of joining the fight.
Addressed an issue with the Miracle world event that prevented players from carrying the Lame Man.
Addressed an issue with Reporting on Ledecestrescire that prevented players from interacting with any NPCs, if the settlement didn’t level up after reporting back.
Addressed an issue with Will o’ the Wisp that caused Eivor to not be attacked during the world event.
Addressed an issue with The Reeve of Wincestre that caused the quest NPC to be spawned in a non-accessible area.
Addressed an issue with Plucking the Quill that prevented players from moving the shelf.
Addressed an issue with Taken for Granted that caused Randvi to be missing.
Addressed an issue that prevented players from collecting the wealth in Offchurch in Ledecestrescire.
Addressed an issue with On Borrowed Time that prevented players from progressing.
Addressed an issue with The Man Behind the Man that prevented the naval chains from falling down.
Addressed an issue preventing the Fiery Ambush quest from updating after killing the merchants.
Addressed an issue with An Efficient Cremation that prevented players from interacting with the NPC during the world event.
Addressed an issue with A Prayer for Vengeance that caused the monk to not spawn.
Addressed an issue with Plucking the Quill that prevented players from starting the quest.
Addressed an issue that prevented players from reaching the Wealth in Sancta Helena’s Church in Essexe because the cargo disappeared.
Addressed an issue with Falling Stars that prevented players from completing the world event as Ysane was dead.
Addressed an issue with Extended Family that prevented the boss to leave the chase sequence area.
Addressed an issue with The Seas of Fate that prevented players from interacting with Sigurd.
Addressed an issue with The Supply Line that prevented players from interacting with the refugees.
Addressed an issue that prevented players from reaching the key to wealth near Utgard.
Addressed an issue with Green Children of Anglia that prevented the Here is some food option to be available.
Addressed an issue with A Bloody Welcome that prevented players from progressing when the Follow objective has failed.
Addressed an issue with The Man of Mystery that could cause Tarben to become stuck.
Addressed an issue with Of Blood and Gods that prevented players from progressing when the Seer was killed.
Addressed an issue with Noble Harts that prevented players from completing the world event as a deer was missing.
Addressed an issue with Old Wounds that prevented players from interacting with Estrid.
Addressed an issue with The Horn of Ragnar that prevented players from interacting with any of the NPCs.
Addressed an issue with The Anchoress that prevented players from completing the world event as the NPC wouldn’t walk outside.
Addressed an issue that prevented players from collecting the key from a body at Saint Helen’s Spring in Lincolnscire.
Addressed an issue with Honor has Two Edges that prevented the quest from being available to players.
Addressed an issue that resulted in the order member Gifle not to appear in-game. We’ve finally drawn them out of hiding
Addressed an issue in the An Uncommon Proposition quest where Birstan would not leave after defeating the bears.
Addressed an issue that prevented players from completing the Winifred world event.
Addressed an issue with the King of the Hay People world event that prevented players from completing it.
Addressed an issue that prevented progression when completing This Son of Jorvik as Road of Harmartia was triggered instead of Honor’s Hubris.
Addressed an issue that prevented players from completing Silver Wind Elder in Jorvik as the world event NPC was dead.
Addressed an issue with Glory Regained that could cause the quest marker to be placed outside of the map.
Addressed an issue that prevented players from completing the Njord’s Lament world event.
Addressed an issue with Deviled Water that caused the quest NPC to be missing from the boat.
Addressed an issue allowing Eivor to interact with Toka during the attack in the Uninvited Guests quest.
Addressed an issue that prevented players from moving the shelves in Leah Villa Garrison.
Addressed an issue with Breaking the Order that prevented players from completing the quest as Eanbhert could get stuck underground.
Addressed an issue preventing players from moving the rock to collect the chest at Lolingestone Bandit Camp.
Addressed an issue preventing players from acquiring the quest item in the Crushed Dreams quest.
Addressed an issue with A Desperate Bounty that prevented players from completing the world event as Hrorek is dead.
Addressed an issue with Kingdom’s End that could cause Guthrum to appear dead.
Addressed an issue with Sons of Ragnar where players would be unable to locate Sigurd.
Addressed an issue preventing the Defensive Measures quest from updating under specific circumstances.
Addressed an issue with Rowdy Raiders that prevented players from interacting with Trygve.
Addressed an issue with Walls and Shadows that prevented players from following Stowe.
Addressed an issue with Edmund’s Arrows that prevented players from completing the world event as an NPC was missing.
Addressed an issue with Going Deeper that prevented players from interacting with Valka.
Addressed an issue with A Cordial Invitation that prevented the world event from being available.
Addressed an issue with Abbots Gambit that prevented players from interacting with the bard.
Addressed an issue with Firing the Arrow that prevented players from interacting with Stowe.
Addressed an issue with Impaling the Seax that prevented players from interacting with the parchment.
Addressed an issue with King of the Hill that prevented players from completing the world event.
Addressed an issue with Old Friends that prevented players from escorting -rygve.
Addressed an issue that caused a Lunden Orlog NPC to be AWOL.
Addressed an issue with King Killer that caused Ivarr to stop moving.
Addressed an issue with Bloody Path to Peace that prevented players from fishing with Ceolbert.
Addressed an issue with Extended Family that prevented players from completing the boss’s kill.
Addressed an issue with An Uncommon Proposition where the Protect Birstan wouldn’t complete.
Addressed an issue with the Raider Recruit world event that prevented players from interacting with Rolf during conflict.
Addressed an issue with Lady of the Lake that prevented players from completing the world event.
Addressed an issue with Falling Stars where the quest wouldn’t complete after gathering all musicians in the square.
Addressed an issue with This Son of Jorvik that prevented players from completing it as Faravid wouldn’t get on the horse.
Addressed an issue with Saint Faith that prevented players from completing the quest as the NPC didn’t interact with Eivor.
Addressed an issue with The Body that prevented players from completing the world event.
Addressed an issue with The Boar with the Golden Nose that prevented players from interacting with the Boar.
Addressed an issue with Reaver of the South that prevented players from interacting with Basim.
Addressed an issue with Brother’s Keeper that prevented players from defeating the boss.
Addressed an issue with Road of Hamartia that caused the HUD to disappear entirely.
Addressed an issue with War in the North that prevented players from interacting with Faravid.
Addressed an issue with Storming the Walls that prevented the quest from being marked as complete. You can now consider the walls thoroughly stormed
Addressed an issue that could cause the Vinland arc to not unlock despite meeting requirements.
Addressed an issue with Brewing Rebellion that caused Thegns to not be registered as rescued.
Addressed an issue with Of Blood and Gods that prevented players from meditating at the Sleeping Jotun peak.
Addressed an issue with Where the Stone Falls that prevented players from interacting with Herefrith.
Addressed an issue with Bartering that caused the objective not to update to Report to Sigurd and the brothers.
Addressed an issue that caused Holy Day not to be added to the quest log … but only on Sundays.
Addressed an issue with Pricking the Needle that prevented players from defeating The Needle.
Addressed an issue with The Reeve of Wincestre that prevented players from interacting with King Aelfred.
Addressed an issue within the Absence of an Ealdorman that caused the objective marker to be missing.
Addressed an issue with Falling Stars due to Ysane not following to join the band.
Addressed an issue with Binding Fate that caused players to immediately get desynced upon entering Asgard.
Addressed an issue that could cause The Man Behind The Man to be missing from the quest log.
Addressed an issue that prevented the Bleeding the Leech quest objective to not be available after completing Firing the Arrow.
Addressed an issue with The Big Finish that prevented the Defeat the Builder quest objective from completing.
Addressed an issue where players could not complete the Ursine Takeover world event in Vinland.
Addressed an issue with Unholy Father that prevented players from progressing.
Addressed an issue that prevented players from moving shelves inside Saint Lewinna’s Church in Guildford.
Addressed an issue that prevented players from confirming the kill against Thor the Fishmonger.
Addressed an issue with Old Wounds where Rollo could get stuck outside his camp.
Addressed an issue with An Absence of an Ealdorman that prevented players from completing the investigation of the three clues.
Addressed an issue with Old Man on the Edge that prevented the quest from completing.
Addressed an issue with Have You Seen This Man that prevented players from investigating the third clue.
Addressed an issue with The Pig of Prophecy that prevented players from proceeding.
Addressed an issue that prevented players from completing the Old Cellar mystery.
Addressed an issue with the Soham Hideout that prevented players from completing the quest.
Addressed an issue with Walls and Shadows that caused players to be stuck in the dialogue when arriving in Lunden.
Addressed an issue with Binding Fate that prevented players from proceeding.
Addressed an issue with Hel’s Well that prevented players from completing the world event.
Addressed an issue with A Noble Escort that prevented players from interacting with Hunwald.
Addressed an issue with Burning the Firebrand that prevented players from progressing.
Addressed an issue with the Last Flight of the Gyldan Sparrow that prevented players from completing the world event.
Addressed an issue with Brewing Rebellion where players couldn’t force open the door to the longhouse in Buckingham.
Addressed an issue with Walls and Shadows that prevented players from completing the Investigation.
Addressed an issue with Of Blood and Bonds where Faravid couldn’t be defeated.
Addressed an issue with Prey in the High Hall that prevented players from interacting with Wulfhilda.
Addressed an issue with The Prodigal Prince that prevented players from proceeding with the quest.
Addressed an issue with Flight of Fancy that could cause the turkey to get stuck underwater.
Addressed an issue with A Sword-Shower in Anecastre where Aelfgar wouldn’t move to the assault location.
Addressed an issue with Lost Glory where the quest marker could disappear if players find Halfdan before going to the Royal Hall.
Graphics, Audio, and Animation
Addressed a variety of lighting issues.
Addressed various clipping issues.
Addressed various animation issues.
Addressed an issue that caused Horse footsteps not to be playing properly. Those hooves were made for clompin’ and that’s just what they’ll do
Addressed several instances of missing sound effects.
Addressed various weapon and gear graphics issues.
Addressed various issues relating to Audio Menu Narration.
Addressed an issue causing the torch to remain unlit after bringing it forth.
River Raids, Jomsvikings, Raids
Addressed an issue that caused Jomsvikings to enter the down but not out status while still having rations in the inventory.
Addressed an issue preventing Jomsvikings with maxed carried rations to heal when looting a ration chest.
Addressed an issue that could cause the longship shields to change after a River Raid.
Gameplay, Combat, and AI
Addressed an issue that prevented players from assassinating from the Lynx or Lion mount.
Addressed various issues where some helmets would obstruct vision when the player was aiming with a predator bow.
Addressed an issue allowing Melee abilities to be executed while carrying an object.
Addressed multiple issues with the Irish Hound ability.
Addressed several issues with wildlife spawning and ignoring a variety of attacks.
Addressed several camera issues.
World
Addressed various issues with misplaced or floating objects or textures.
Addressed various issues where the player or NPCs could get stuck.
Addressed an issue that prevented players from catching fish from a small boat.
Addressed an issue where the longship crew could fall through the map.
User Interface/HUD
Addressed various UI/HUD issues.
Addressed various texture placement issues.
Addressed various issues with Odin’s Sight … but only out of one eye.
Addressed various issues with menu navigation when set to focus.
Addressed an issue that caused UI elements to be misplaced after a loading screen.
Added an indicator to the detail page to indicate when a weapon has been transmogged.
Addressed an issue that allowed quest markers to still be shown when the UI is turned off completely.
Addressed an issue that could cause a wrong purchase date to be displayed in the Owned tab. 1970 gang where ya at
System
Addressed an issue that caused a “Bonus Content Unlocked” message to appear when the game autosaved.
Addressed an issue that prevented Premium Starter Pack weapons not to scale properly.
Addressed an issue that could cause Player Stats not to be synced for Synchronizing all viewpoints in England and Norway challenges.
Addressed various issues with Ubisoft Core Challenges unlocking.
Addressed an issue creating a Ubisoft service error when trying to create a manual save.
(Stadia) Addressed an issue on Stadia that caused performance mode settings not to be saved.
Performance and Stability
Improved performance and stability.
In case you missed it, Ubisoft announced that a second year of content is planned for the game.
Hi-Rez Studios has released the SMITE update 11.82 June 15 patch, or also known as The Dark Enchantress 8.6 title update! This brings Moran Le Fay into the roster, as well as a bunch of balance changes and more.
SMITE Update 11.82 Patch Notes for June 15 (The Dark Enchantress 8.6):
Empowered Blade
Morgan Le Fay’s abilities Mark enemy gods also activating the shared Symbol on her sword providing Magical Power. Once her sword has gained all 5 Symbols, Morgan Le Fay becomes empowered, gaining double the Magical Power buff and reducing the cooldown of Consuming Power by 10s before the Symbols are all drained.
Magical Power : 2 + 0.4 per level for each Symbol
Empowered Duration : 10s
Mark Duration : 30s
Sigil Mastery
Morgan Le Fay summons a crashing magical sword, imbued by a sigil of her choice which is briefly carved into the ground. Enemy gods hit are Marked while the Sigil causes secondary effects.
Mark of Mind, fearing enemies from the center of the Sigil.
Mark of Body, creating a slowing field.
Mark of Soul, spawning a decoy that attacks enemy gods hit for 4s.
Inner Damage : 65/95/125/155/185 (+55% of your Magical Power)
Area Damage : 40/55/70/85/100 (+35% of your Magical Power)
Fear Duration : 1s
Slow Field Duration : 4s
Slow : 35%
Cost : 50/55/60/65/70
Cooldown : 10s
Dragonflight
Morgan Le Fay summons a dragon apparition which bursts from the ground in front of her, dealing damage and knocking up enemies hit. The dragon then flies forward, dealing damage again and knocking back enemies. Applies Mark of Spirit to enemy gods hit.
Area Damage : 50/70/90/110/130 (+35% of your Magical Power)
Dragon Damage : 75/100/125/150/175 (+50% of your Magical Power)
Cost : 70/75/80/85/90
Cooldown : 16/15/14/13/12s
Shroud of Wildfire
Morgan Le Fay dons and sends forth a cloak of wildfire, damaging enemies and stopping on enemy gods. On expiration the wildfire explodes in an area, leaving a 4s debuff on enemies that continues to deal damage. While the debuff persists, enemies that use a movement ability combust, taking damage again. Morgan Le Fay gains Movement speed for using this ability and can extend the debuff on enemies with continued basic attacks. Applies Mark of Matter to enemy gods hit.
Damage : 80/110/140/170/200 (+30% of your Magical Power)
Damage per Tick : 5/10/15/20/25 (+5% of your Magical Power)
Bonus Damage : 60/90/120/150/180 (+20% of your Magical Power)
Movement Speed : 16/18/20/22/24%
Buff Duration : 4s
Cost : 60
Cooldown : 13s
Consuming Power
Morgan Le Fay rises into the air, consuming the Marks on enemies in front of her, dealing damage and empowering her next strikes. For a short duration after Morgan Le fay can fire out 3 devastating strikes of dark energy, dealing damage and providing a Missing Health Heal per enemy god hit. Initial Marks consumed increase the width of the energy projectiles. Subsequent heals per projectile is reduced by 50%.
Mark Damage : 25/40/55/70/85 (+5% of your Magical Power)
Projectile Damage : 90/130/170/210/250 (+40% of your Magical Power)
Missing Health Heal : 11/12/13/14/15%
Duration : 4s
Cost : 80/85/90/95/100
Cooldown : 90s
QUALITY OF LIFE
General
NEW Setting – Mute Copyrighted Music
Players will now be able to turn this setting to <Mute> to mute all instances of copyrighted music in music packs, god emotes, and god abilities, from all players including self, allies, and enemies.
Pausing
Normal games can now be paused if and only if a player has disconnected. This follows the same rules as ranked pausing
All types of Game Pause will now have a short internal cooldown on Unpausing to prevent players from accidentally cancelling the pause.
Spectator
Fixed an issue where towers would show “immune” text repeatedly
BUG FIXES
UI
Role Trade
Fixed an issue where duplicate roles could be awarded on the same team
Role Queue
Players will now keep their Role Priority Points even if the lobby fails to proceed into an actual match
Free Rewards
Fixed an issue where the Rewards button can show even if there was no Rewards to earn.
Ranked
Fixed an issue where TP gain/loss would be shown with “+-” as opposed to just the one symbol that was relevant
Fixed an issue where MMR gain/loss would be shown as 0 even though MMR was being gained or lost
General Gameplay
Vine Walls
God abilities that allow passing through player made walls will now allow them to pass through vine walls
Conquest
Fixed an issue where foliage in trees was not hiding during aerial ultimates
Gods
Athena
Fixed an issue where the Classic skin VGS was not playing
Jormungandr
Fixed an issue where Jormungandr would still die if ulting while Alternate timeline triggered
Persephone
Fixed an issue where Bone Rush was not playing all of its audio cues
Fixed an issue where Bone Rush could sometimes not hit point-blank targets (an additional update from hotfix)
Fixed an issue where various FX and characters could still be semi-visible while Persephone is in her passive state
Fixed an issue where Persephone could get into a strange state which resets her items and levels and removes her abilities
Fixed an issue where controllers would rumble more than intended when Persephone’s passive was triggered
Ra
Fixed an issue where his Divine Light ability provided Slow Immunity for the entire duration instead of the intended first 0.6s
Ratatoskr
Fixed an issue where Ratatoskr could buy boots through using the Auto-Buy system
Thanatos
Fixed an issue where Thanatos could get stuck in vine walls if he ulted from their location as they respawned
Items
Gilded Arrow
This item will no longer mark god pets as targets for the bonus gold passive
Spirit Robe
Fixed an issue where this ability did not mention in the text that it triggers when rooted (which it does and always has)
BALANCE LIVE WITH THE DARK ENCHANTRESS UPDATE JUNE 15
Game Modes
Arena
Cthulhu’s hold over the world has faded and the Arena map is returning to its previous Greco-Roman art set.
Classic Joust
Joust and Duel have had many maps across SMITE history that have all had their own unique successes and failures. As a new experiment, we will be rotating in the Classic Joust map as the default map for all Normal and Ranked Joust and Duel matches.
This will provide two unique experiences. First, it’s a clear gameplay and balance change to the modes that will create new god metas and different experiences. But more interestingly, it sets the precedent for map rotation within a mode. Classic Joust has always been brought back as an additional mode, which often split the population and made it feel like a lesser mode. This time, Classic Joust will feel the realest it’s been in years!
The map fits thematically with Morgan Le Fay’s arrival, and will also be seeing a variety of balance and tuning changes. The Red Jungle Camp will have a new feature where it enhances at 10m to provide the usual bonuses plus an additional percent damage to Towers and Phoenixes to mitigate Classic Joust’s base defense issues. There will also be significant changes to the pace players earn Gold and XP to make the curve feel more natural, like other SMITE game modes.
We plan to keep the Classic Joust map as the active Joust map for multiple updates, but depending on feedback and metrics that could always change. We might even start dusting off the Season 3 Joust Map as another possible rotation.
General
The Classic Joust Map will be replacing the current Joust map in all Normal and Ranked queues for 3v3 and 1v1
Both Joust maps will be available for custom games
All changes here apply to all 3v3 and 1v1 modes unless otherwise specified
Increased XP Split Bonus from 0 to 0.5
Lane Minions
Classic Joust now uses the same base stats for lane minions from S7 Joust, including their rewards and stats scaling
Lane Minion stats and rewards now scale every 1 minute
Jungle Camps
Added pre-timers to all Jungle Camps
Jungle Camps now use the same monsters with base stats and rewards from Conquest, without their abilities
Jungle Camp stats and rewards now scale every 2 minutes
Jungle Buffs
Damage – Increases Physical and Magical Power by 20%; +10 Magical Power and +5 Physical Power
Mana – Grants +25 MP5 and 10% Cooldown Reduction
Speed – Increases Movement Speed by 15%
At 10 minutes, both Damage Buff Camps become Enhanced
Enhanced Damage Buff – Additionally provides 30% increased damage to enemy Towers and Phoenixes
Structures
Decreased Phoenix HP5 from 40 to 10
Art
The map art has been updated from its last adventure iteration, and is no longer Fall or Halloween themed.
Items
BENEVOLENCE FIX
Benevolence was providing GP5 starting at 0:00 which created some extra options with opening builds if you waited in the fountain with it for some time. Now players will need to leave the fountain with it and the time needs to be above 0:00 before it will start granting this benefit.
Fixed an issue where Benevolence could provide a GP5 benefit and still be sold for full value. Players will need to leave the fountain with Benevolence to gain GP5.
MASK
The Mask tree as a whole is seeing some love this patch. These items allow for class shifting among different roles but their effects were often too intense and the build paths too difficult. While these items have potential to be unhealthy if everyone is using them we do think there is room for them as fun flex choices in key situations.
The Tier 1 of the tree itself was underwhelming. At 500 gold is provided very little. We have doubled the amount of HP and Mana provided while increasing the cost to match this value.
Increased cost from 500 to 700.
All items above this still cost the same as they currently do.
Increased HP from 50 to 100
Increased Mana from 50 to 100
FIGHTER’S MASK
Fighter’s Mask was also a large investment for little gain. When it lost flat penetration the stats provided for the cost no longer matched. A boost to power here makes building into Rangda’s Mask easier.
Increased Physical Power from 30 to 40
Increased Magical Power from 60 to 70
RANGDA’S MASK
Rangda’s Mask is first up with what appears to be a shift. A small power increase helps but the main change is related to the boost/penalty applied to this offensive mask. If tradeoff is too intense (say 50%) this item arguably becomes weaker as players too reliably die before they can benefit. Similarly if this is too low (say 5%) the shift itself doesn’t feel like it contributes enough. There is a sweet spot for this value that maximizes the shift strength and minimizes the drawback. We believe this item will perform better at 15% than 20%.
Increased Physical Power from 60 to 70
Increased Magical Power from 100 to 120
Decreased Damage Dealt Increase from 20% to 15%.
Decreased Damage Taken Increase from 20% to 15%.
PROTECTOR’S MASK
Protector’s Mask gets a nice boost of protections for upgrading to it from Mask, but at 50 it provides less health than the new Mask. This not only eases the build path but makes sure it never feels like a downgrade to upgrade to this mask.
Increased Health from 50 to 100
LONO’S MASK
Similar to Rangda’s Mask finding the sweet spot for the stat tradeoff is important. For Assassins and Mages shifting towards a more Guardian playstyle, the extra tankiness of 20% helped but the penalty towards healing and damage really limits how much they can contribute in fights with kits that often have less control. At 15% we feel this will be a stronger option for these types of shifts.
Increased Health from to 250 to 300
Increased Damage Taken Decrease from -20% to -15%.
Increased Damage Dealt Decrease from -20% to -15%.
Increased Healing Done Decrease from -20% to -15%.
TRANSCENDENCE
Transcendence has strong potential for Assassins and Hunters alike but has struggled to see play. Its overall cost makes it a heavy investment that also takes time to pay off. We are decreasing the cost to make this more long term focused plan pay off.
Decreased Cost from 2600 to 2450
DEATH’S TOLL
The final item changes this patch are focused around Magical ADCs. Through Season 8 we have seen gods that really rely on strong Basic Attack focused play struggle. Freya, Olorun, Chronos, and Sol all feel this to some degree and we think their overall itemization can be improved. Death’s Toll will now provide some extra power, helping augment the abilities and Basic Attacks during early wave clear.
Increased Magical Power from 25 to 30
EMERALD RING
Emerald Ring could be a strong option to pair with Death’s Toll but its lack of immediately useful stats and low stats in the T2 Enchanted Ring didn’t lend itself well to Magical Carries who wanted to build towards that path quickly. An extra 5% on both Emerald Ring and Enchanted Ring should make this build path more appealing.
Now Provides 5% Attack Speed
ENCHANTED RING
Increased Attack Speed from 10% to 15%
RING OF HECATE
Ring of Hecate offers the potential for high power and sustain but with its last nerfs it never really found that spot. It was overvalued for its sustain and didn’t provide enough of a punch. These two changes should help in both respects.
Decreased Cost from 2600 to 2500
Increased Magical Power from 80 to 90
VAMPIRIC SHROUD
This change was done in the 8.5 Patch but went undocumented. In general Vampiric Shroud was underperforming and we wanted to better reward bruiser mages or mages looking for early safety with some extra gold to spend and some extra power on their abilities.
Increased Magical Power from 25 to 30.
Decreased cost from 750 to 700.
Gods
ATHENA
This change does not actually affect balance, as all balance changes are in the Bonus Balance. Reach was often confusing and the tooltip did not fully describe how this ability functioned. While it said it did 35% scaling what it really did was take 35% of “In-hand” damage, a combination of “Bot” power and “Item” power. Combined with how Magical Gods only use 20% of their “Bot” power to get their “In-hand” damage it quickly got confusing and was not intuitive. It is much more intuitive and just as accurate to say that Reach deals 1.5x damage (after the latest balance changes) of your Basic Attack damage. So in short, nothing functionally changed here but it is all much more clearly written out.
REACH
Reach’s previous description made it unclear how much Reach would deal in damage and missed describing key components.
Rather than describing it as a scaling bonus we are now comparing its damage as a multiplier on your Basic Attack Damage. Nothing has changed but it should be more clear how to calculate how much damage reach does.
Reach also did less damage on subsequent targets. This is also now described in the description.
AH PUCH
Ah Puch is a low mobility mage that relies on slows, zone control, and the sustain from his passive to stay in a fight. This often leads to him fighting right in the thick of the whole team and encourages splashes of tank items. To further help him out in these situations we are giving him bruiser mage stats which should further assist in this playstyle. Combined with a standard ultimate cooldown Ah Puch will be able to better assist in teamfights.
GENERAL
Increased Base Health from 400 to 450
Increased Base Physical Protection from 9 to 13
EMPTY THE CRYPTS
Decreased Cooldown from 100s to 90s
ARTEMIS
Artemis haters will now have to face a stronger early game Suppress the Insolent. As a god with a strong teamfight potential and high throughput damage, a more consistent and high pressure early may just be the extra push this low mobility hunter needs to see some success.
SUPPRESS THE INSOLENT
Increase base damage from 80/130/180/230/280 to 90/140/190/240/290
HORUS
Last notes Horus’ wings became 8% more aerodynamic and the mad scientists here have pushed that even further. With a 14% improvement Fracture can now travel a further range, allowing him to engage and lock down opponents who were previously just out of reach.
FRACTURE
Increased Dash Range from 35 units to 40 units
HOU YI
Hou Yi was a high contention hunter that has fallen from that position over the course of Season 8. A boost to Ricochets damage should give him some stronger early game potential and this bonus can be multiplied by a powerful triple hit.
RICOCHET
Increase base damage from 75/120/165/210/255 to 85/130/175/220/265.
IZANAMI
Fade Away has strong telegraphing and counterplay towards the stealth component, which made the 20s cooldown feel too intense. This should increase Izanami’s safety during the early game and give her more flexibility when being aggressive as well.
FADE AWAY
Decreased Cooldown from 20/19/18/17/16s to 17/16.5/16/15.5/15s
KUMBHAKARNA
Kumbhakarna just took a power nap and is ready…for another power nap. However he did get some solid boosts to help him out. Throw Back’s initial damage will provide some extra lethality when used on gods and not on a minion wave while Groggy Strike should feel more rewarding for its long channel time.
THROW BACK
Increased Base Damage on the Initial Hit from 70/140/210/280/350 to 90/155/220/285/350
GROGGY STRIKE
Increased Base Damage 90/140/190/240/290 to 90/145/200/255/310
MERCURY
For a god as Fast as Mercury he struggled to keep up with other Junglers and their clear. Made You Look is getting some extra base damage to help close that gap.
MADE YOU LOOK
Increased Base Damage from 70/105/140/175/210 to 80/115/150/185/220
MERLIN
Dragonfire is seeing a solid update. This ability went on cooldown after the dragons despawned, making its cooldown significantly longer than listed. We are making this ability go on cooldown upon cast and adjusting the cooldown to compensate. This makes the ability easier to track and also lets it better interact with cooldown reduction.
DRAGONFIRE
Dragonfire will now go on cooldown immediately, instead of waiting until the end of the ability’s effects
This effectively buffs the cooldown by 3s at all ranks
Increased Cooldown on Dragonfire from 16/15/14/13/12 to 18/17/16/15/14
Combined with this nerf, this is a 1s cooldown decrease buff at all ranks
RAMA
Rama is the final hunter we are bringing up. Rama saw heavy success for a long time but introducing proper conveyance and counterplay to the ult landing really hurt his success. This was especially felt at high levels. We are reverting a change we did to Astral Barrage now that more counterplay opportunities exist and also giving some extra reward for aggressive uses of Rolling Assault.
ROLLING ASSAULT
Increase Scaling on the bonus damage shot from 25% to 30%
ASTRAL BARRAGE
Increased Base Damage from 180/265/350/435/520 to 180/270/360/450/540
VULCAN
The Smith of the gods has been busy cooking up a stronger Meatball. Vulcan is on the cutting edge of technology and balance so this boost to his base damage should round out his early clear when competing with other Mages.
MAGMA BOMB
Increased base damage 70/120/170/220/270 to 80/130/180/230/280
POST-PTS BALANCE CHANGES AND FIXES
Classic Joust and Duel
Damage Buff now becomes Enhanced when it respawns after 7 minutes
Buff camps now spawn and begin their intro animation at 0:00.
Fixed an issue in Duel where both Titans had 1000 more Max Health than intended
The Bonus Update is set to hit on June 29, and once it’s up, we’ll let our readers know about it. Don’t forget, SMITE is crossing over with Stranger Things next month, which you can read about here.
Codemasters has released the Dirt 5 update 4.05 June 15 patch, and this is not for new content, but for game fixes. Check out the details below. This patch is also out for current-gen platforms (PS5, XSX), and shows up as update 4.005.000!
A small patch for #DIRT5 is rolling out now on Xbox, PlayStation and PC, to make some minor technical tweaks. No server downtime is expected. Thank you 🖐️ pic.twitter.com/s83QGoDv1E
A small patch for #DIRT5 is rolling out now on Xbox, PlayStation and PC, to make some minor technical tweaks. No server downtime is expected. Thank you 🖐️
That seems to be it. The last few updates have been for adding wheel support and bug fixes, but once we know more regarding the next patch, we’ll let our readers know.
Make sure to read our Dirt 5 review right here, where we state, “DIRT 5 is a celebration of off-road racing that is crammed full with plenty of worthwhile content. It’s simplistic story while throwaway for some provides decent fun, and the variety of different racing modes ensure that the long career mode doesn’t get stale. Additional modes such as Arcade, Online and Playgrounds guarantee that even when you’ve cleared the Career that there is still plenty more entertainment to be had. Despite the occasional bumps in the road with performance and lackluster events, DIRT 5 is a great racing title that is deserving of your time. “
Prepare to play one of the most satisfying roguelike action games in the best consoles today, as Hades is getting a technical boost on PS5 and Xbox Series X|S — with Private Division set to the publish PS4 and PS5 physical editions!
Here are the details for what the physical edition contains, as well as what you other incentives you get with these releases.
The physical’s edition of Hades will include a booklet containing artwork from the game’s Art Director, Jen Zee, as well as a redeemable code for Hades’ soundtrack.
The first-run prints of the retail PlayStation copies will include an eye-catching metallic foil detailing across the cover art, perfect for individuals looking to add a standout piece to their shelf.
Playing Hades on PlayStation 5 and Xbox Series X|S results in a technical boost, with the action running at 4K at a target 60fps. Xbox One and PlayStation 4 versions of the game perform at 1080p at a target 60fps. In addition, Hades features enhanced controller vibration and lighting on the PlayStation 5 DualSense™ controller.
The PlayStation 4 version of Hades, both physical and digital, include a free upgrade to the digital PlayStation 5 version. The Xbox versions of Hades use Smart Delivery, allowing access to both the Xbox One title and the Xbox Series X|S title.
We reported on Hades getting PS5, PS4, Xbox Series X|S, Xbox One releases, as well as Xbox Game Pass on Day One here.
Hades will be released on PlayStation and Xbox consoles on August 13.
Two year’s ago, Razer released the Raptor 27, their first PC monitor ever. It bolstered a beautiful display and design and came with a handful of awesome features, such as 144hz refresh rate. Well, as part of their E3 press conference, the company has unveiled a new version of the Raptor 27, featuring improved specs, as well as being the first monitor to be THX Certification.
The Raptor 27 will be releasing in Q3 of 2021 at a suggested retailer price of $799.99. Some of the highlighted specs include:
THX Certification to provide stunning colors and details.
165Hz display and 1ms response time.
QHD (2560×1440) resolution
Support for both AMD FreeSync Premium and NVIDIA G-Sync adaptive synchronization technology.
Features Razer Chroma RGB lighting, for up to 16.8 million colors and a variety of lighting effects, which can be synchronized with other Synapse 3 compatible devices.
Support for VESA compatibility via Raptor VESA adapter (sold separately for $99.99).
New Razer 27 Trailer
That’s all the details we have for the Razer Raptor 27. We’ll be sure to keep you all posted once a release date is finally announced. Oh, and if you haven’t already be sure to check out the Razor Blade 14, Razer’s thinnest gaming laptop yet!
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Studio Wildcard has released the Ark Survival Evolved update 2.60 June 14 patch, and it’s for another round of fixes! This patch is out on PlayStation, Xbox, and PC, and the patch notes are available below.
According to Studio Wildcard, the Ark patch has been deployed earlier than intended on Xbox, and it seems this patch is out on PlayStation too.
Xbox Survivors,
A patch went live a little earlier than intended, so we're now prepping our official servers to be updated to the latest version so that you can reconnect again. We'll have this resolved as soon as possible. Thank you for your patience.
— ARK: Survival Ascended (@survivetheark) June 14, 2021
We've redeployed our Official Xbox/Windows 10 network. You should be able to reconnect with the latest patch. If you haven't patched, please restart your console or check for updates in the Microsoft Store to download it. Thank you for your patience Survivors!
— ARK: Survival Ascended (@survivetheark) June 14, 2021
Xbox Survivors, A patch went live a little earlier than intended, so we’re now prepping our official servers to be updated to the latest version so that you can reconnect again. We’ll have this resolved as soon as possible. Thank you for your patience.
We’ve redeployed our Official Xbox/Windows 10 network. You should be able to reconnect with the latest patch. If you haven’t patched, please restart your console or check for updates in the Microsoft Store to download it. Thank you for your patience Survivors!
As announced during the Razor E3 keynote event, the new “Ultimate gaming” laptop, the Razer Blade 14 is now available to pre-order.
Powered by AMD’s Ryzen 9 5900HX, the Razer Blade 14 is Razer’s thinnest laptop to date. It features a 14-inch FHD screen (QHD in other models) with a built in 1TB NVME SSD, along with a GeForce RTX graphic card. Down below you’ll find exact specifications for all three models being offered by Razor, along with prices and some images.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Finished Resident Evil Village but want more? Capcom has heard you, as the publisher has announced that Resident Evil Village DLC is in development due to “popular demand,” but there’s nothing to share just yet.
That’s it, unfortunately. No title, no release date, no anything. We do have the announcement screenshot!
Will we see more of Ethan (probably not), but I’d wager we’ll see more Chris Redfield, and maybe something to tie the game up to Resident Evil 9?
It looks like Arc System Works’ latest entry in the Guilty Gear series has gotten its surprises leaked, as the Guilty Gear Strive Season 1 DLC roster has been outed via dataminng — revealing which characters are set to be added to the game post launch!
Related Reading (7/20/21): Arc System Works has announced Goldlewis Dickinson as the first fighter, confirming the datamined info is legit! Check the trailer and Season 1 roadmap here.
Here’s the video from rooflemonger that spills the beans on what was intended to be a surprise for fans and players.
The names in the the data mine are abbreviations of the characters who may be the DLC fighters set to appear — with ASK, COS, GLD, JAM, and JKO listed. Here’s an image of the folders mined from the PC version of Strive.
Speculations from rooflemonger leads to guesses that these characters are Asuka (“That Man”) Chaos, Goldlewis Dickinson, Jam Cloudberry, and Jack-O. Now this is all in theory and based on what was listed on the data, but the miner is the same source that also data mined the DLC from Dragon Ball FighterZ — so there’s a good chance these are genuine leaks and we’ll find out who’s who when the official reveals and announcements come for the downloadable content.
Needless to say, take this with a grain of salt for now, as is the case with everything datamined, not everything unearthed is guaranteed to show up in the game.
Guilty Gear Strive was just released on June 11 for the PS5, PS4, and PC. It’s first update and patch notes were also rolled out as well, and you can read about that right here.
Yesterday, we got the long -waited news that Microsoft Flight Simulator would finally be releasing for Xbox consoles this July. While that certainly got many flight sim fans excited, it seems that the company wasn’t done with the surprises, as it has also been announced that they have teamed up with Turtle Beach in order to give players a whole new way to play. Yep, that’s right, Turtle Beach is releasing a full sim system specifically built for Microsoft Flight Simulator. Introducing the VelocityOne Flight Simulation Control System.
As part of Turtle Beach E3 2021 announcements, the VelocityOne Flight Simulation Control System is a whole new flight sim controller, built specifically for Microsoft’s Flight Simulator.
“Microsoft’s Flight Sim 2020 astonished gamers and flight sim fans alike with its stunning visual quality when it debuted on PC last year, and with the game coming to Xbox Series X|S this summer we believe it will fuel a wider audience of gamers to explore flight simulation. As a pilot and flight sim enthusiast myself, after seeing the incredible visual realism of the game early last year and being very familiar with the existing hardware in the market, I knew we could design a better, more integrated and modern flight control product that flight sim enthusiasts would want. We hired a team with deep experience in flight sim hardware and developed a fully integrated system that works with Xbox and PC and provides everything a new flierneeds, along with the capability and features that hardcore flight simmers want. For the great price of $349.95, there’s nothing else like it.”
VelocityOne Flight Simulation Control System Images
Features:
UNIVERSAL DESIGN
VelocityOne™ Flight includes everything you need to get off the ground. The included throttle quadrant with dedicated trim wheel and realistic yoke with integrated rudder controls equips every home-pilot with a full suite of controls right out of the box.
REALISTIC YOKE HANDLE
True to life 180° yoke handle rotation tuned for smooth and precise adjustments of any aircraft. Built to last with a non-contact hall effect sensor in the yoke shaft, you’ll have smooth control over long-term usage.
MODULAR THROTTLE QUADRANT
Dual lever and vernier controls along with 10 programmable buttons and an integrated pitch trim wheel provide a realistic experience for both light aircraft and heavy jets. Customize your throttle controls with included swappable throttle tops to match your preferred flight experience.
FLIGHT MANAGEMENT DISPLAY
The full color display with dedicated controls helps you learn and configure the system on-the-fly for Microsoft Flight Simulator. Easily switch between profiles for different aircraft and use the training feature to familiarize yourself with each control so you spend less time on the tarmac, and more time in the air*.
INTEGRATED RUDDER CONTROLS
Taxi, land and turn with ease using integrated rudder controls and toe brake buttons at your fingertips. Execute coordinated turns in the sky with ease and stay straight during takeoff and landing with dedicated rudder controls and make precise taxi maneuvers with integrated brakes.
COMPREHENSIVE CONTROLS
Flight is equipped with 12 analog axes, two POV switches and two 4-way HAT switches. The axes provide precise control of essential control surfaces and engine systems, and the POV switches ensure you can intuitively change view and focus on critical cockpit information. With an additional 18 assignable buttons, you have everything you need to navigate any aircraft in confidence and remap controls to your preference.
AUTHENTIC STATUS INDICATOR PANEL
Receive real-time status alerts and monitor essential cockpit, navigation and engine systems and warnings. Customize the color of the ambient light, and swap between different panels to fine-tune the cockpit to your liking.
PITCH TRIM WHEEL
The dedicated trim wheel enables fine adjustment of aircraft control surfaces and removes the need to maintain pressure on the yoke, for hands-free-flying.
CUSTOM LEVER HANDLES
Customize your throttle & lever controls to match your selected aircraft. Use the black, red, and blue tops for prop planes, or swap to all white tops for jet aircraft.
SECURE CLAMPING SYSTEM
The tight low profile secure mounting system ensures stable integration into your home setup.
DESIGNED FOR XBOX
Compatible with Xbox Series X|S, Xbox One, and Windows 10 PCs. The VelocityOne™ Flight also features familiar Xbox system controls.
3.5MM HEADSET PORT
Connect your 3.5mm headset for immersive audio and coordinate your flight.
The suggested retail price is $349.95 with the release scheduled for this Summer to coincide with the launch of Microsoft Flight Simulator on Xbox. It will only work on Xbox consoles, meaning Xbox One and Xbox Series X|S.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Meet the Recon Controller, Turtle Beach‘s first-ever gaming controller for Xbox that mixes some of their best audio features with some Elite-like controller functionality like grip support and customizable back buttons — all at a price that won’t break the bank!
As part of their E3 2021 announcements, the Recon Controller is Turtle Beach‘s first endeavor into the controller side of gaming. Marketed as a wired controller, the Recon has a number of neat little features, including some of their own patented technology, such as Super Human Hearing and a full audio mixer. Further, the controller has grip support in the areas that matter, and more exciting it also comes packed with two customizable buttons that are located on the backside of the controller.
“We’re putting the same expertise and energy that’s made us the best-selling gaming headset maker for the past decade-plus into creating controllers and simulation hardware that benefits gamers with a better experience as we continue expanding our business to deliver on our long-term growth objectives,” said Juergen Stark, Chairman and CEO, Turtle Beach Corporation. These two new accessory segments add another $1 billion of global addressable market, with third-party gamepad controllers at roughly $600 million, and PC/console flight simulation hardware adding roughly $400 million in global market. Both of these markets are growing rapidly, and our entrance with these first products will be the start of an expanding portfolio into other adjacent PC simulation hardware categories.”
Stark continues,
“The Recon Controller lets gamers connect any wired 3.5mm gaming headset and provides exclusive Turtle Beach audio technology like our custom-tuned audio presets, and Superhuman Hearing™ which is our patented audio setting that helps you hear enemy players before they hear you, among other features. The Recon Controller is sleek, feels great in your hands, and is the perfect companion to the millions of Turtle Beach headsets being used by our fans playing on Xbox.”
Down below you’ll find a full feature list, along with a gallery of images of showing the Recon controller off.
The Recon Controller Images
Key Features:
TURTLE BEACH AUDIO ADVANTAGE
Easy access audio controls only available from Turtle Beach including EQ presets, game & chat volume mix, mic monitoring and more.
SUPERHUMAN HEARING®
From quiet footsteps sneaking up from behind to enemy weapon reloads, Turtle Beach’s exclusive Superhuman Hearing® sound setting lets you hear every detail for the ultimate gaming audio advantage.
ERGONOMIC COOLING GRIPS
Micro-cooling channels and a comfortable shape keep your hands cool and dry while reducing fatigue over long gaming sessions.
PRO-AIM™ FOCUS MODE
One of two mappable buttons, Pro-Aim™ tunes thumbstick sensitivity for enhanced long-range accuracy. Whether it’s a long-range snipe or a daunting free kick, choose between four levels of sensitivity to dial-in Pro-Aim™ just right.
TWO MAPPABLE QUICK-ACTION BUTTONS
Customize your gaming experience with two mappable buttons, allowing up to four different switchable profiles.
FOUR TURTLE BEACH SIGNATURE SOUND PRESETS
Customize your game audio with four EQ presets: Signature Sound (Default), Bass Boost, Bass & Treble Boost, and Vocal Boost.
VIBRATION FEEDBACK
Dual rumble motors in the handles and triggers enhance immersion for ultra-realistic next-gen gameplay.
3.5MM HEADSET CONNECTION
Take advantage of proven Turtle Beach audio enhancements by plugging in any wired headset with a standard 3.5mm connection.
VARIABLE MIC MONITORING
Hear your own voice in your headset and adjust the volume to avoid shouting at other players for clear communications.
RESPONSIVE CONTROLS
Play in confidence with textured triggers and bumpers, an accurate 8-way D-pad, and smooth thumbstick movement.
GAME AND CHAT MIX
Conveniently located game and chat mix controls.
DESIGNED FOR XBOX
Built to dominate on Xbox Series X|S, Xbox One, and Windows 10 PCs.
WIRED TO WIN
Equipped with a detachable 10ft./3m braided cable wit USB-C connector.
The Recon controller for Xbox One and Xbox Series X|S is slated to release this summer and will retail for just $59.99.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Are you a fan of space? What about grand strategy, RTS, or 4X games? Well do we have some good news for you as today, publishers Hooded Horse revealed three all new PC games all centered around those themes.
If you are a huge fan of games such as Stellaris, At War, and Beyond Earth then perhaps these slate of games from Hooded Horse are just for you.
About each game:
Terra Invicta (grand strategy sci-fi developed by the Long War mod creators Pavonis Interactive) is revealing details about its fully modelled Solar System using real-life scientific astronomical data. With over 300 asteroids, moons, and planets all orbiting exactly as they do in our real world, Terra Invicta creates a strategic map that is in constant motion. It is also pretty, thanks to the fully 3D graphics and fancy UI elements such as orbit trails and overlays.
Alliance of the Sacred Suns (4X sci-fi RPG that puts you in the shoes of a single, mortal emperor of a dying stellar empire) is announcing a new event system with over 100 hand-crafted narrative events available in the initial release, with many more to come later. Full mod support is also available, allowing players to write and upload their own events for other players to experience.
Falling Frontier (beautiful, large scale sci-fi RTS) has exclusive details about its previously unannounced in-game scenario editor allowing players to create and upload their own star systems and storyline campaigns. This modding tool will be accessible even to players without a prior modding background, and we’re excited to see the stories players will tell in our Solar System and beyond. We are also showing a new ship and fleet UI, allowing you to view critical information without taking your eyes off the action.
All three titles are targeting a 2021 release on Steam.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Yesterday, EA finally gave Battlefield fans what they were looking forward to since last week, and that’s the Battlefield 2042 gameplay reveal! Clocking in at just over three minutes long, the trailer featured infantry combat, vehicles, and loads more! While we’re quite far off from the shooter’s October release date, we here at MP1st decided to give our take on what was shown! Check out our Battlefield 2042 gameplay reveal impressions and see if you agree with ’em or not.
James Lara:
This gameplay reveal just oozed in “Only in Battlefield” moments, with many of them being callbacks to the original community created ones. I loved it. Seeing the game in actual action, I’m left impressed.
Judging from the character movement, it seems that there is some weighted feeling to add a bit of realism much like previous Battlefield games. Not a whole lot of surprise if I am honest, but it did look great in motion, and seeing new gadgets such as the hook shot got me really exciting to see what crazy things players do.
And that’s kind of what this whole trailer is about after all, to show just how much insane stuff can happen all in a single match. Seeing all the vehicles such as the tanks and helicopters all in the same area and wreaking havoc was such a good adrenaline rush, and of course the viewpoint from the soldiers on foot was just as exciting.
One of my favorite parts of the trailer though was when the dust tornado started to come in and the soldier went to the roof of a building nearby with a helicopter waiting for them there. Veterans from Battlefield 3 and 4 know exactly how tense of a moment like that was, as a single helicopter pilot could easily shred up a whole squad of players. Of course this being scripted that would more than likely have had happened, but still it’s always a good fight to have.
Luckily someone brought up an ATV with some C4 attached to it. Yeah, as if that didn’t put a smile in your face and nostalgia of doing it yourself in Battlefield 4.
Now there were other exciting tidbits from the trailer, one being the new Plus system that allows you to change your weapon attachments as you play. This is a huge game changer as it allows you to carry a single loadout with basically everything you need for that weapon. No more having to edit your loadout and being taken out of the action as you do it. It’s such a cool mechanic, and I can’t wait to mess around with it myself later this year.
The wingsuit is also new to Battlefield. I thought this was a great addition as it’ll help you feel like you are no longer a sitting duck in the air. The parachute of course is still in, but the wingsuit is going to allow so much more freedom in movement. Having to jump off a roof and quickly get to a location without the risk of a everyone aiming out you is going to feel great.
And finally there’s all the level events, or as Battlefield 4 fans would call it Levolution. Now I don’t know if DICE is calling it that this time around, but it’s clearly upping those moments. In the first portion of the trailer we can see a massive sand tornado rolling in along with all the debris it has picked up. Visibility goes from being clear, to a hazy dust storm.
We aren’t sure how much this will actually change the level, but we are hoping that once the dust has settled, it means the map is covered in a blanket of thick sand. Fingers crossed.
The one thing I didn’t really see much of was destruction. In fact, besides from vehicles and explosive particles, there really wasn’t much of it in the trailer in terms of buildings and landmarks. In fact, after giving the trailer a few more watches, you can see that a lot of the environment remains unchanged, despite being in the middle of a full on warzone. That, and even during the crazy sandstorm, a lot of the environment looked as it did even before.
I am really hoping that changes, since this is after all from an early alpha build but I wouldn’t hold my breath. The visuals don’t bug me and I know they will for sure be better by the time release comes around, but in terms of level of destructibility based off the footage we saw it’s kept pretty low. I hope that turns out to be false, because that is the one thing that Battlefield fans have been craving for. Since the release of Bad Company 2, the series just never reach that high.
Overall, like I said I was impressed with what was shown, enough to make me excited and want to actually buy the shooter.
Alex Co:
Oh, man! Where do I start? While we got three minutes worth of footage, there’s still a TON of stuff left unanswered. We didn’t get to see the Specialists that much, how does each Specialist ability work and so on. But more importantly, we didn’t see any destruction! Clearly, DICE is offering destruction on another scale in Battlefield 2042, but they haven’t shown us just yet.
I gather the questions we all have will all be answered in separate info blowouts, which make sense. I mean, why explain everything in one gameplay reveal and overwhelm gamers, when you can slowly trickle info out, and build up hype? Makes sense from a marketing perspectie clearly.
Aside from the maps, one thing that stood out a lot were the new stuff (or semi new?) We saw ziplines that were used to great effect to reach an area camped in by a sniper, there were wingsuits that allowed players to friggin’ fly around the map, there was even one character with a deployable cover!
Clearly, DICE has given a much bigger emphasis on infantry play, and customization. I haven’t seen all the Specialists or know of their abilities, but DICE seems to be aiming for letting the gamer play the way they want.
We also got to see the Plus system for changing weapon attachments on the fly! The UI looks clean, and the idea of it is very useful for a Battlefield game where you need to change gun loadouts depending on the map or situation.
Capping the gameplay reveal was that big storm cloud thing that you just know will be hell on whichever side is winning the match! Will it be just a gimmick or provide something big like how Levolution was (in some maps)? Only time will tell.
I have laods of questions regarding Battlefield 2042, but it managed to do what it was meant to do, and that was to build hype and pull people in. After watching the gameplay reveal more than four times now, I think it did the job.
What are your thoughts on the Battlefield 2042 gameplay reveal? Let us know your thoughts down in the comments.