Lucid Games has launched the Destruction AllStars update 02.000.002 May 5 patch, and it’s for Season 1 HotShots! There’s a new star added, bug fixes, voice chat implementation again, and loads more!
Sony Patents Tech That Generates Interior Environments From Real World Locations
Sony Interactive Entertainment is at it again with innovative technology and AI-powered experiences that can change the game development industry of today. The video game and entertainment company has filed a patent of an AI that can build interior environments from generated exterior data that resembles requested real-world locations.
- Related Reading: Sony Files Patent for Connecting Players to “Experts” for Help in Real-Time While Gaming
According to the documents submitted and made available on Patentscope, the technology uses AI to request and initiate gameplay, which generates an environment from a real-world location. The model learns from the exteriors of structures, such as houses or buildings, generated by the machine and automatically uses these objects’ descriptions to create the interiors.
The machine learning model aims to provide interiors of real-world inspired structures for video games accurately.
Three-dimensional (3D) maps of real-world locations provide an engaging way to explore regions of the real world. However, while such 3D maps afford views of the exteriors of buildings and other objects at real-world locations, they generally do not capture the interiors of such objects, as they are principally constructed based on external views captured from public places or other lawful locations.

The technology emphasizes the development of cloud gaming by Sony as it continues to research and develop the technology further.
A continuing trend in the video game industry is the increased sophistication of graphics and the availability of computing resources to meet the demands of modem game engines. As video games evolve, their resolutions and frame rates continue to increase, enabling rendering of very realistic and detailed virtual environments.
The patented was filed on October 23, 2020, and recently published on April 29, 2021, and was invented by Warren Benedetto, Director of Product Management for Sony.
Same as in every patent a company files, there is no guarantee that this will see the light of day, or be implemented in any gaming device –much less the PS5. That said, don’t be surprised if we do see it in the future. I mean, this does seem like something we can see in the new VR headset Sony is cooking up.
Patenting new developed technology to advance the video game industry is no stranger to Sony, as it has previously published a developed technology awarding trophies via emulation for older games.
Mass Effect Legendary Edition Bonus Content Download, Key Art Creator Experience Rolled Out
BioWare is gearing up for the Mass Effect Legendary Edition release later this month, as it has rolled out free content and more to hype fans up!
Here’s the list of content and activities Bioware has put together for fans via press release.
First up, there’s the “web experience” art creator that fans can peruse now, which will let them print out their own Mass Effect Legendary Edition cover (for physical copies).
BioWare put together a web experience allowing players to customize their own Mass Effect Legendary Edition key art. New and veteran Shepards alike can choose their squadmates, morality, and even key location to create their own personalized key art to share with friends or social media, or use the randomizer to create one of the billions of permutations. Images can then be downloaded in several formats, including 4K and slip cover sizing for players who want to personalize their physical copies!
There’s also the 88-track soundtrack available for free as well, which features all the music from the entire trilogy, and also features the song “Resynthesis,” which is new to the Mass Effect Trilogy. You can listen to the entire thing here.
Lastly, BioWare has pushed out a significant amount of content that was previously available in the Deluxe Editions of Mass Effect 2 and 3, which fans can download for free! This includes the 88 music tracks, two digital art books, two digital comic books, and a digital lithograph of the Normanday in action! This Bonus Content download is available here.
In case you missed it, Mass Effect Legendary Edition will have a photo mode as well.
Mass Effect Legendary Edition will be released on PS4, Xbox One, and PC on May 14.
Resident Evil Village Reviews Round Up
With just two days left to go for the release of Resident Evil Village, Capcom has finally lifted the curtains on the embargo, giving us a look at what all the critics are thinking. Curious how the latest entry in the Resident Evil mythos is doing? Well we got you covered with the Resident Evil Review round up!
Same as always, we collected (in this case resetEra) reviews from some of the most trusted publications around, and put them in one handy list with the scores already shown, as well as links leading straight to the review.
Resident Evil Village Reviews Round Up
Polygon – Unscored (Perfect blend of horror & action)
So far it seems that Resident Evil Village is sitting at a pretty modest average, with it sitting at a 85 Metacritic, and a 85 on Opencritics.
For those interested and wondering where our review is, you can expect to see it a bit after launch. For now, you can have a taste of our preview write up we did for the demo: Resident Evil Village Gameplay Demo Impressions – Really Lycan It
Gamescom 2021 Remains Digital and Free, Starts August 25
One of the largest international trade fair video game events, Gamescom 2021, will remain a digital experience for fans worldwide from August 25 to August 29. The virtual, week-long event will be free of charge and streamed on Gamescom’s social media platforms and website.
A calendar of events has already been published on their website:
From their experience last year, organizers have become fully prepared for the coming event while adding new concepts, such as hybrid formats, for the millions of expected viewers.
For digital gamescom 2021, our focus is to provide even more games and reach as well as a heightened community atmosphere. – Felix Falk, Managing Director of game
Gamescom 2021 will include a “new concept called Gamescom Epix,” according to Falk. The concept is planned to create a quest for the community using social media to create an immersive event with audience members before the official opening. Other new elements include a redesigned content hub.
Event partner, devcom, will continue to participate with an expanded online program for “Indie meet Investors and Publishers” and other pitching events. Geof Keighley will also be back for Opening Night Live, after its success of generating around two million views.
Last year, Gamescom 2020 saw over 50 million unique users from 180 counties on their first-ever digital run.
Bobby Kotick: Call of Duty Mobile Is the “Template” Activision Is Applying to Proven Franchises
With Call of Duty Mobile’s tremendous success, it’s not surprising that Activision is looking to replicate it with the publisher’s other properties. During Activision’s quarterly earnings report, Activsion CEO Bobby Kotick mentioned that COD Mobile has become “the “template” the company wants to apply to all its “proven franchises.”
Our strategy centers around our long held view that wholly owned entertainment franchises offer the opportunity for limitless innovation. We continue to increase investment in creative and commercial resources for our franchises and potential new franchises to deliver new compelling experiences for players and superior financial returns for our shareholders. With free to play entry points across mobile, PC and console Call of Duty experienced an increase of over 100 million players in a little over a year. Call of Duty is the template we’re applying to our proven franchises, as well as our new potential franchises as we attempt to grow our audiences to a billion players. – Bobby Kotick, Activision CEO
Can’t say I’m surprised by this statement. With Diablo Immortal already on the way later this year for mobile, chances are we’ll see other Activision IPs come to mobile as well.
- Related Reading: Activision Confirms Call of Duty 2021 Being Helmed by Sledgehammer, Built for a “Next-Gen Experience”
Would you want to see other Activision owned “proven franchises” come to mobile? If so, which ones?
Source: SeekingAlpha (login required)
DayZ Update 1.28 May 5 Released for Fixes
Bohemia Interactive has released the DayZ update 1.28 May 5 patch on both consoles and PC, and should be live now. There are two sets of patch notes (consoles and PC), and we’ve listed both sets down below.
DayZ Update 1.28 May 5 Patch Notes:
PS4/Xbox One:
GAME
FIXED
- Fixed a game crash related to the cached ammunition information
- Infected were able to walk through doors at certain locations
- Wrong values in 7.62×54 and .308 ammunition configuration (https://feedback.bistudio.com/T157734#2179006)
- Wrong shock fall off settings for 7.62×39 ammunition
- A string was not properly translated for one connection error message (STR_ve_m_rogue_pbo1)
- Minor configuration errors within CE setups
- The Witch Hood could not be repaired
- The Witch Hat could not be repaired
- The Witch Hat did not change its texture when damaged
- The Crooked Nose did not change its texture when damaged
- The Cauldron did not change its texture when damaged
- Tents inventories were accessible from outside
- Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game
CHANGED
- Temporarily disabled the Eggsperimental Capsule
- Reduced effective range and damage of 7.62×54 and .308 ammunition
- Increased the audible range of assault rifles to 2.5 km
- Increased the audible range of sniper rifles to 3.5 km
- increased the audibility of pistol shots up to 800 meters
- Increased the audibility of SMG and shotgun shots up to 1.4 km
- Tweaked weapon sound curves
- Reduced the damage to tools when building/repairing/dismantling base building objects
- Increased protection of plate carrier vest against the incoming shock and health damage
SERVER
- Fixed: The Eggsperimental Capsule was set to spawn on Community servers
- Fixed: Server log messages displaying information that should only be displayed on client
- Fixed: Server log kick messages having string tags instead of the actual message
- Fixed: Server log kick messages having new lines (they are replaced with spaces now)\
PC:
NOTES
- Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
- Consider de-fragmenting your HDD after downloading large updates.
- In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
- You can help us to further improve the game by posting your feedback on the Feedback Tracker.
GAME
FIXED
- Fixed a game crash related to ammunition types
- Tents inventories were accessible from outside
- Heavy hit and immediate fall into unconscious caused iron sights offset, requiring a restart of the game
CHANGED
- Temporarily disabled the Eggsperimental Capsule
- Increased the audible range of assault rifles to 2.5 km
- Increased the audible range of sniper rifles to 3.5 km
- increased the audibility of pistol shots up to 800 meters
- Increased the audibility of SMG and shotgun shots up to 1.4 km
- Tweaked weapon sound curves
- Reduced the damage to tools when building/repairing/dismantling base building objects
- Increased protection of plate carrier vest against the incoming shock and health damage
Once we get wind of the next patch, we’ll let our readers know.
Source: DayZ forums
Minecraft Dungeons Update 1.15 May 5 Mines Out for 1.8.8.0
Mojang has released the Minecraft Dungeons update 1.15 May 5 patch, or what’s also called the 1.8.8.0 title update. This brings cloud saves into the game, localization support, and a host of fixes. Head on for the fulll notes below.
Minecraft Dungeons Update 1.15 May 5 (1.8.8.0) Patch Notes:
Cloud Saves:
The long-awaited Cloud Saves feature is now available in Minecraft Dungeons! With this update, you can now save your progress to the cloud, so you can pick up and play your Heroes across Nintendo Switch, PlayStation 4, Windows PC, Xbox One, and Xbox Series X|S.
While the in-game prompts show how to upload and download Heroes using Cloud Saves, you can check out the support article if you have any questions on the process.
Localization:
- Introducing localization support for Simplified Chinese and Traditional Chinese text and voice overs for all platforms
- Improved the font used on platforms that already had Chinese localization
Fixes:
- Fixed one of the top crashes that could occur during gameplay
- Fixed a crash that could occur after a second lobby was created during a single session
- Fixed a crash that could occur when standing in Piglin Fungus Thrower clouds
- Fixed items permanently falling off edges on certain tiles in Ancient Hunts
- The Emote Wheel is no longer accessible in local co-op
- Fixed players not being able to join online sessions after creating a new character
- Fixed a soft lock that could occur when opening settings after viewing the friend list
- The main menu can no longer be unintentionally navigated while using the account login prompts
- Fixed text running off the screen in several languages on various menu screens
- The prompt displayed upon disconnecting a controller is now fully translated across all supported languages
- Clarified the descriptions of several enchantment effects (New wording in bold):
- Critical Hit
- Gives critical hit chance
- Freezing
- X mob speed
- Radiance
- Has a X chance to spawn a circular area that heals you and all allies within the area
- Weakening
- X mob damage
- Radiance Shot
- Has a X chance to spawn a circular area that heals you and all allies within the area
- Cooldown Shot
- X artifact cooldown
- Cool Down
- X artifact cooldown
- Chilling
- X mob speed
- Frenzied
- X attack speed
- While you are at less than X health, your melee and ranged attack speeds are increased
- Acrobat
- X roll cooldown
- Beast Boss
- +X pet damage
- Beast Surge
- +X pet speed
- Critical Hit
That’s about it,
Source: Minecraft Support
Understanding the Sunset Overdrive Trademark Update
Earlier today, news broke out that Sony, who now owns the Sunset Overdrive IP due to the purchase of Insomniacs games last year, had issued a new trademark for Sunset Overdrive, potentially suggesting that the company was looking to get the game on their platform. Unfortunately, this wasn’t the case of the trademark being registered under Sony.
- Related Reading: Sony Files Patent for Connecting Players to “Experts” for Help in Real-Time While Gaming
While the Sunset Overdrive IP is “technically” the property of Sony since they own Insomniac Games now, the trademark is still owned by the studio as listed on the official page.

With today’s update, the studio was merely complying with USPTO previous request. As pointed out by Reddit user supaswag69, the studio was notified in January of last year by USPTO that they were required to submit a Declaration of Use and/or Excusable Nonuse application in order to maintain the trademark.

With the deadline being set for January 2021, the company had a full year before they needed to submit the needed documents. We aren’t too sure how trademarks work in terms of extensions, but this was most likely the case of the studio simply holding off until last minute, in order to get as much time out of the previous registration. Seeing that the studio submitted the declaration on the day of the deadline, chances are this was the case.
Looking at the record history, USPTO had assigned someone to review it on April 26, which was also the same day it was approved and extended for another six years.

As excited as many people are, this is just a simple routine trademark update as the game is still being sold at retailers and digital storefronts. This by no means in anyway suggests that Sony is looking to re-release it on PlayStation or work on another sequel.
Of course this doesn’t mean that they don’t plan on doing it in the future, but we just thought we would clear the air with everyone believing that is so.
Rocket League Update 1.96 May 4 Preps for Formula 1, NASCAR Content & More
Psyonix has released the Rocket League update 1.96 May 4 patch, and this is to prep the game for the NASCAR and Formula 1 content! In addition to that, there are also bug fixes, adjustments and more. Check out the full notes below.
Rocket League Update 1.96 May 4 Patch Notes:
THE HEADLINES
- This update prepares Rocket League for upcoming NASCAR and Formula 1 content
CHANGES AND UPDATES
Arena Rotation Adjustments
- Salty Shores (Night) added to the rotation in all Playlists
- Reduced frequency of some arenas in the rotation (Wasteland, Farmstead)
- Neon Fields and Forbidden Temple (Day) have been removed from rotation until additional revisions can be made
General
- Made it clearer which items cannot be traded to other players while on the Trade In page
BUG FIXES
- Fixed an EOS cloud sync error that was preventing some players from accessing item inventory
- Fixed a bug causing players to join the incorrect Private Match
- Fixed the “Add Players” pop-up that was appearing far more frequently than intended
- Fixed appearance of Anispray Rocket Boost
- Friends List appearance will now scale correctly with the rest of the user interface
Once a new title update is out, we’ll let our readers know ASAP.
Source: Rocket League
S.T.A.L.K.E.R. 2 is Impossible to Run on PS4 and Xbox One According to Developers
As most game developers make the inevitable transition to focus on next-gen console hardware, S.T.A.L.K.E.R. 2 is being considered as one of the games that is impossible to run on PS4 and Xbox One — that is according to the developers of the game, GSC Game World.
Speaking with GamingBolt, GSC Game World’s PR Manager Zakhar Bocharov put it plain and simple when questioned why the game was a next-gen exclusive.
Exactly. S.T.A.L.K.E.R. 2 is a next-gen game, and it’s impossible to run it on Xbox One or PS4.
As it stands, focusing on next-gen systems is inevitable as in a couple of years most developers and dedicated gamers will have moved up to a PS5 and Xbox Series X|S to better utilize the advancements of technology in gaming. S.T.A.L.K.E.R. 2 is a prime example of a game that will not be multi-generational, unlike other companies who have managed to create current-gen ports of upcoming new titles such as Capcom’s Resident Evil Village. While the developers of RE Village have managed to find a way to release the game for PS4 and Xbox One, the same cannot be said for GSC Game World, and fans will just have to go with the times and experience S.T.A.L.K.E.R. 2 as it was intended in next generation platforms. However, GSC Game World currently also has no plans to port the game for PS5.
We last featured S.T.A.L.K.E.R. 2’s gameplay in-engine teaser here.
S.T.A.L.K.E.R. 2 will be released for Xbox Series X|S and PC some time in 2021.
COD 2021 Studio Sledgehammer Games Are “Stronger Than Ever,” Opening a New Studio
Contrary to a lot of rumors putting the studio in a bad position, Activision today confirmed that Call of Duty 2021 (COD 2021) is being developed by Sledgehammer Games, and what’s more, is even expanding into a new studio.
In the financial earning call, it was confirmed that Sledgehammer games would be developing Call of Duty 2021, which has been rumored for sometime now. While no details pertaining the setting of the next Call of Duty were revealed, the company did confirm that the title is still on track, and that visuals look great with the game being built for next-gen consoles.
Activision President Rob Kostich also confirmed that Call of Duty 2021 would be integrated into the Call of Duty ecosystem, which basically means it will be a part of Warzone in some ways.
One of the more interesting piece of news however is that Sledgehammer is now expanding, opening a new studio located in Toronto Canada. They described the studio as being stronger than ever before, despite rumors saying otherwise. Talent is being expanded per Activision.
Call of Duty 2021 is currently in development at Sledgehammer Games with a release set for the second half of 2021. Rumors suggest that the game will be heading back to the World War 2 setting, though nothing has been said or leaked to confirm this. The current working rumored title is Call of Duty Vanguard, though this most likely will change come the official announcement.
Activision Confirms Call of Duty 2021 Being Helmed by Sledgehammer, Built for a “Next-Gen Experience”
Following rumors that Call of Duty 2021 is being developed by Call of Duty: WWII devs Sledgehammer Games, Activision has confirmed that today! In the publisher’s latest quarterly financials report, Activison execs has, for the first time, talked about this year’s Call of Duty game.
According to Activision execs, Call of Duty 2021, which is rumored to be titled “Vanguard,” the game is on track for a fall release, and is being “built for next generation experience,” and confirming that players will see a campaign, multiplayer, and co-op modes. More details will be shared within the community “soon.’
Over on Twitter, the official Sledgehammer Games account had this to say as a reaction:
We’re so excited to be leading the charge on @CallofDuty this year and can’t wait to share more. https://t.co/pMuaFybT1r
— Sledgehammer Games (@SHGames) May 4, 2021
Another rumor has surfaced earlier this year claiming that Sledgehammer Games’ Call of Duty game will run on Infinity Ward’s Modern Warfare 2019 game engine, which wouldn’t surprise us in the slightest.
We’ll have more on Activision’s earnings call throughout the day/night, so stay tuned.
Biomutant May The Furrth Trailer Hypes Up The Game Star Wars Style
It’s May The 4th and Star Wars Day, and leave it to THQ Nordic and Experiment 101 to join in the celebration of The Force by releasing a new Biomutant May The Furrth trailer — which hypes up the game Star Wars style by presenting us with an epic adventure to come!
Check out the new trailer below and see a cinematic presentation filled with furry creatures and martial arts.
For those new to the furry world of Biomutant, here’s an overview of the game’s plot from the Steam page.
BIOMUTANT® is an open-world, post-apocalyptic Kung-Fu fable RPG, with a unique martial arts styled combat system allowing you to mix melee, shooting and mutant ability action.
A plague is ruining the land and the Tree-of-Life is bleeding death from its roots. The Tribes stand divided. Explore a world in turmoil and define its fate – will you be its saviour or lead it to an even darker destiny?
Last time we featured a Biomutant combat trailer along with details on the game’s pre-order bonus features. You can read up on that here, as well as the PC requirements you’ll need to play the game once it’s released.
Biomutant will be released on PS4, Xbox One, and PC on May 25.
Immortals Fenyx Rising Update 1.32 May 4 Released for 1.3.1 Fixes
Ubisoft has released the Immortals Fenyx Rising update 1.32 May 4 patch, or what the studio calls Title Update 1.3.1! This patch introduces a number of fixes and stability improvements. Head on for the patch notes below.
Immortals Fenyx Rising Update 1.32 May 4 (1.3.1):
TITLE UPDATE 1.3.1
This small Title Update brings a few fixes to the game:
HIGHLIGHTS
- Bug Fixes.
- Stability improvements.
- Performance improvements.
QUESTS
- [Fixed] Ensured that Prometheus uses the right pronoun for Fenyx in a Tale of Fire and Lightning quest.
ACTIVITIES
- [Fixed] Fixed an issue that prevented progression scaling issues with Ubisoft Connect challenge rewards Shard.
- [Fixed] Fixed an issue that caused Fenyx to appear in a different vault when restarting Aphrodite’s Vault.
- [Fixed] Ubisoft Connect – Fixed an issue preventing the “Vault of Tartaros Completed” statistic to reach full completion.
- [Fixed] Myths of the Eastern Realms – Fixed an issue where the player would not get all the fragments from the Mythical Monsters.
GAMEPLAY
- Addressed an issue where Athena’s Dash ability would deal less damage after obtaining the Immortal Field Breaker upgrade.
- [Fixed] Fixed the ordering of the Helmets of the Eastern Realm obtained from completing Myths of the Eastern Realm story.
- [Fixed] Fixed an issue where Fenyx was stuck while idle on top of the Messenger of the Gods Statue when enjoying the beautiful view for too long. Heroes need breaks too!
SYSTEM
- Improved stability when entering Typhon’s Vault.
That’s about it.
Source: Ubisoft forums
Wreckfest Update 2.00 May 4 Barrels Out for New DLC
Developer Bugbear Interactive has released the Wreckfest update 2.00 May 4 patch, whiich brings some new DLC into the car combat game. Check out the trailer and what’s new via the press release below.
Wreckfest Update 2.00 May 4 Patch Notes:
On the PS4 update history, here’s what players will see:
This patch brings several improvements:
– Minor bug fixes.
From the press release, check out the trailer and new stuff:
Car Pack #10 aka the Off-Road Car Pack
Expand your garage with three new vehicles!
Trooper: This legendary American beast is built to last, and will take you to off-road hell and back without breaking a sweat.
Trophy Runner: Previously a workhorse from Asia, this custom-built super truck will give anything a run for its money on dirt.
Sandstorm: This mean machine eats dirt like there’s no tomorrow, and excels on twisty off-road tracks with tight corners!
The DLC is included in Season Pass 2.
Those on PlayStation, the game will enter the PlayStation Plus freebie collection starting today! Read up on that here.
Apex Legends Down for May 4 as Season 9 Starts
Well, this is awkward. With TItanfall 2 hitting record numbers on PC, which was most likely buoyed by Apex Legends’ Legacy Season 9 new legend, it seems playter excitement has reached a fever pitch, as Apex L:egends down reports are still coming in even after close to an hour of the Season 9 patch’s availability!
Servers on consoles and PC are still down, though Respawn Entertainment is aware of it and cites user demand as the cause.
We're working through some service issues in @playapex at the moment due to high demand.
We're on top of it and will get players into games as quickly as we can!
— Respawn (@Respawn) May 4, 2021
It looks like some people are able to log in, though servers are getting melted, so don’t expect to have a great experience now. We’re monitoring the situation and will update the post as more info becomes available.
Dungeons & Dragons: Dark Alliance Art Style and Monsterr Discussed
Bringing the fantasy world of D&D is no easy task, and the Dungeons & Dragons: Dark Alliance developers discuss the art style and monsters of the game in great detail through a new dev diary video and an entry PlayStation Blog!
Here’s the latest Art & Monsters feature from PlayStation that takes a look at the world and creatures residing in the game.
Discussing the various directions in conceptualizing the visuals and presentation for the game, Tuque Games Creative Art Director Stefan Leblanc describes the art core of Dark Alliance and how it fits into the world of D&D.
The concept of Dark Alliance is simple. It’s you and your friends versus this alliance between legions of monsters. The monsters really started to take on a life of their own as we developed the game. In a way, they’re the stars of the show. They’re what you are going to remember when you talk about Dark Alliance with your friends.
Leblanc also gets into the monsters and says there are three dozen different enemy types in the game.
There are more than 30 different enemy types in Dark Alliance. Each main faction of monsters gets its own mission structure that explores their architecture, culture, and even a bit of their daily practices. By centering each three-act mission around a faction, it helps us build a cohesive visual design that brings our world to life and makes our enemies more memorable.
We covered Dark Alliance a few months back and took a look at the gameplay. Glad to see its concepts are discussed thoroughly by the creators via PS Blog.
Dungeons & Dragons: Dark Alliance will be released for PS5, PS4, Xbox Series X|S, Xbox One, and PC on June 22.
New Destiny 2 Weekly Reset May 4, 2021 and Eververse Rotation
It’s the first Tuesday of the month and what better way to spend it than completing yet another batch of refreshed activities in Destiny 2? Yep, that’s right Gaurdians, the new Destiny 2 weekly reset May 4, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.
New Destiny 2 Weekly Reset May 4, 2021 and Eververse Rotation:
Nightfall – The Ordeal: The Devils’ Lair
Modifiers:
- The Ordeal: Grandmaster: The Devils’ Lair
- Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
- Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
- Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
- Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
- Chaff: Radar is disabled.
- Grandmaster Modifiers: Extinguish & Limited Revives & Contest & Join In Progress Disabled & Champions: Mob & Locked Loadout & Match Game & Extra Shields
- Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
- Equipment Locked: You will not be able to change your equipment after this activity starts.
- Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
- Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
- Champions: Mob: This mode contains additional Champions.
- Sepiks’s Gaze: Incoming Arc and splash damage increased.
- The Ordeal: Grandmaster: Fallen S.A.B.E.R.
- All previous modifiers
- S.A.B.E.R. Protocol: Incoming Solar and environmental damage increased.
- Nightfall: The Ordeal: Adept
- All previous modifiers
- Pestilence: When defeated, Psions spawn Void grenades at their feet.
- Nightfall: The Ordeal: Hero
- All previous modifiers
- Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
- Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
- Hero Modifiers: Extra Shields
- Zahn’s Stratagem: Solar damage and incoming airborne damage increased.
- Nightfall: The Ordeal: Legend
- All previous modifiers
- Legend Modifiers: Locked Loadout & Match Game & Extra Shields
- Nightfall: The Ordeal: Master
- All previous modifiers
- Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
- Nightfall: The Ordeal: Grandmaster
- All previous modifiers
- Scorched Earth: Enemies throw grenades significantly more often.
- The Ordeal: Grandmaster: The Insight Terminus
- All previous modifiers
- Kargen’s Stratagem: Incoming Void and environmental damage increased.
- The Ordeal: Grandmaster: Proving Ground
- All previous modifiers
- Ignovun’s Challenge: Incoming splash damage increased. Knockback damage and distance increased.
- The Ordeal: Grandmaster: Warden of Nothing
- All previous modifiers
- Shocker: When defeated, Goblins spawn Arc pools that causes damage over time.
- Champions: All: This mode contains Barrier, Unstoppable, and Overload Champions, which cannot be stopped without an Anti-Barrier, Unstoppable, or Overload mod, respectively.
Rewards:
-
Nightfall Rotation Drop: Shadow Price (Auto Rifle)
-
Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
-
Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.
Weekly Crucible Rotator: Mayhem
Fight for Valor by defeating opponents. Abilities and Supers regenerate faster. Heavy ammo spawns more frequently.
Vanguard Burn: Arc Singe
The other modifieres rotate daily, check out the Daily Reset Thread for them!
Europa
- Eclipsed Zone: Eventide Ruins
- Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
- Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
Legacy Activities
-
Moon:
-
Dreaming City: Weak Curse
- Petra is at The Strand.
- Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
- Ascendant Challenge: Forfeit Shrine, Gardens of Esila
- Blind Well: Scorn, Plagues: Sikariis & Varkuuriis
Eververse Bright Dust Offerings
| Name | Description | Type | Cost |
|---|---|---|---|
| Concentrated Mattergem | An Upgrade Module ionizer created from refined Mattergems. | Consumable | 200 Bright Dust |
| Glimmershard | A shard with the ability to generate Glimmer during combat. | Consumable | 250 Bright Dust |
| Scavenger’s Boon | A transmutation device with the ability to create planetary materials. | Consumable | 250 Bright Dust |
| High Score | Emote | 700 Bright Dust | |
| Victory Lap | Vehicle | 2500 Bright Dust | |
| Cherry Blossom Entrance | Modifications for your ship’s transmat systems, so you’ll always arrive in style. | Transmat Effect | 450 Bright Dust |
| Abyssinian Gold | Equip this shader to change the color of your gear. | Shader | 40 Bright Dust |
| Competitive Spirit Hunter Bundle | Contains a full set of Guardian Games 2020 Hunter universal ornaments. Bundle price reduced for each item you already own. | Package | 6000 Bright Dust |
| Just Juggling | Emote | 3250 Bright Dust | |
| Faithful Pledge | Emote | 700 Bright Dust | |
| Plush Shell | Ghost Shell | 2850 Bright Dust | |
| The Frontrunner | Ship | 2000 Bright Dust | |
| Vie for Glory | Vehicle | 2500 Bright Dust | |
| One… Two… Uh… | Emote | 400 Bright Dust | |
| Warlock Projection | Equip this item to change your Ghost’s projection. | Ghost Projection | 1500 Bright Dust |
| Golden Trace | Equip this shader to change the color of your gear. | Shader | 40 Bright Dust |
| SUROS Modular Shine | Equip this shader to change the color of your gear. | Shader | 40 Bright Dust |
| Melchizedek Bramble | Apply this shader to change the color of your gear. | Shader | 40 Bright Dust |
| Coastal Suede | Equip this shader to change the color of your gear. | Shader | 40 Bright Dust |
| Traveler’s Wake Effects | Modifications for your ship’s transmat systems, so you’ll always arrive in style. | Transmat Effect | 450 Bright Dust |
| Celebrate Newness | Modifications for your ship’s transmat systems, so you’ll always arrive in style. | Transmat Effect | 450 Bright Dust |
| Ossified Entrance | Modifications for your ship’s transmat systems, so you’ll always arrive in style. | Transmat Effect | 450 Bright Dust |
Weekly Records
| Name | Description | Objectives | Rewards |
|---|
No more records this season!
Notable Armor Rolls
Only notable rolls (stat total >= 58 or single stat >= 26) are listed here.
| Class | Name | Vendor | Type | MOB | RES | REC | DIS | INT | STR | Total | Cost |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Hunter | Wildwood Mask | EDZ | Helmet | 16 | 13 | 2 | 2 | 20 | 7 | 60 | 25 Legendary Shards & 10 Dusklight Shard |
That’s all for this week, we will be seeing you all Friday for the Xur and Trials resets!
Thanks Reddit!
Returnal Dev Cheats Discovered, Requires Keyboard
It seems that Housemarque may have accidentally forgotten to disable some developer features, as players have discovered a way to unlock Returnal cheats using a keyboard.
The news comes from Reddit, which details how to unlock cheats in Returnal using a keyoard. No doubt this isn’t intentional and will most likely be patched out in an upcoming update. As of current, this does work on update 1.003.
How to Use Cheats in Returnal – Works up to Update 1.003
- Press & Hold shift, control, alt 1 to 0 drops your current level weapons.
- Press & Hold shift, control, 8 instantly takes you last place ( First Cycle)
- Press & Hold shift, control, 4 instantly takes you back to ship. DO NOT USE 3 or 7 freezes.
- 1,2,5,6,9,0 Doesn’t do anything.
A more detailed explanation from the Reddit post:
…Drop Weapons… Press & Hold Shift, Control, Alt.
Then press 1 to 0 to drop diffrent weapons from the Game at current weapon proficiency.
(On Death, you can now start with your preferred weapon of choice)
…Ship Respawn (Keep everything)…
Press & Hold Shift, Control.
Then press 4.
This will respawn you at the ship with current health, money, keys, artefacts, adrenaline level and weapon proficiency. You can also buy another set of weapon proficiency, health upgrade and artefacts at shop area once you Respawn. …..
So simply..
Start Game and Pick Weapon of Choice (Perks, Attributes)
Level Weapon Proficiency and Drop Weapon again for upgraded version.
Reach Shop, buy Health Upgrade, Weapon Proficiency or Artefacts you want or need.
Then Respawn at ship and repeat until your happy with your build.
Now, enjoy Returnal and the Grind. Hope this helps players who don’t have the time, encountered crashes or just find game a bit challenging.
DO NOT USE 3 or 7 freezes when holding (Shift and Control Only). 1,2,5,6,9,0 Doesn’t do anything.
Important Update – Thanks to [ImportanceActual3540]
Do not use Ship Respawn (Shift, Ctrl & 4) after Biome 3, or during Biome 4. (Unless you’ve already beaten the Game.)
You return too Ship Location in Biome 1, with no way to return too last Biome you reached.
A pretty cool find if you ask us, though again, it’s likely goping to be patched very quickly.
