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FFXI Online May Update Adds New Chapter to The Voracious Resurgence Storyline

It’s going to be a very adventures month of May for Final Fantasy 11 players, as FFXI Online’s May update adds a new chapter to The Voracious Resurgence storyline along with other new updates that add new content to the MMO game!

Here are the details on the May update from Square Enix’s press release.

  • The Voracious Resurgence Update – Players will be introduced to a new story and characters through the fourth chapter of The Voracious Resurgence, as the winds of war come to Bastok while a new threat from the empire rears its ugly head.


Raubahn, Cornelia and Naja take Center Stage in The Voracious Resurgence
  • Ambuscade Update – This month’s update to Ambuscade features Flies as a new foe to challenge, alongside the return of Mamool Ja.
  • Return Home to Vana’diel Campaign – Beginning Friday, May 14 and through Monday, May 24, at 1:00 a.m. PDT, players who are taking a break from the game are invited to log in and play for free. Additional details may be found here: https://sqex.to/yIENh

  • 19th Vana’versary Event: Mandragora Mania – Players can participate in a special 19th Vana’versary event, Mandragora Mania, which will be held concurrently with the Return Home to Vana’diel campaign. Players can earn exciting rewards and items, such as the Korrigan Pot.

  • 19th Vana’versary Nomad Mog Bonanza – Nomad Mog Bonanza returns to Vana’diel and offers players the chance to win extravagant prizes, including new weapons modeled after those from FINAL FANTASY series titles. Players can purchase Mog Bonanza pearls and guess the three-digit number they think will be the winning combination. The winning numbers will be announced at a later date, after which players with winning tickets can collect their prizes.

  • Experience Vana’diel to the Fullest Campaign – From Tuesday, May 11 at 1:00 a.m. PDT to  Monday, May 24, at 12:59 a.m. PDT, players can earn double to triple the normal amount of experience and capacity points, making it even easier for returning adventurers to participate in the battle content of their choice.

  • A.M.A.N Trove Test Your Luck Campaign – Players who log in daily will receive two silver A.M.A.N. vouchers per day for use in A.M.A.N. Trove, a battlefield with treasure coffers to open and powerful gear to earn.

  • Spring Alter Ego Extravaganza – From now until Monday, May 31 at 7:59 a.m. PDT, players can acquire previously available alter egos, in case they missed them during earlier opportunities.

  • Adventurer Appreciation Forever Campaign – In appreciation of adventurers who continue to do Vana’diel proud, players can log in weekly to receive items and other presents.

  • May 2021 Login Campaign – Players can collect points by logging in during the month of May, which can be used to purchase items such as the Red Raptor mount and the Shantotto II alter ego.

     

In related Final Fantasy news, FF7 Remake Intergrade will be exclusive to the PS5 for six months.

Source: Final Fantasy XI Online

Tim Villasor

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WWE 2K22 Developers Will Give a Behind-the-Scenes Look at Game Production

Fans of World Wrestling Entertainment and the 2K Games based on the wrestling franchise will no doubt want to keep their eyes on social media, as the WWE 2K22 Developers have stated that they will give a behind-the-scenes look at game production — giving fans a special look at what’s coming for the upcoming new sequel.

In a press release announcing their intentions to offer a glimpse at the development process, 2K and Visual Concept are teasing a taste of things to come with the exciting things they have planned for their new WWE game.

2K and Visual Concepts will be offering a sneak peek at the development process behind the forthcoming WWE® 2K22 video game with a new social media content series providing ongoing access to work-in-progress production and development. The first video message in what will be an ongoing series of multi-platform content drops is now live on the official WWE 2K22 developer Twitter and Instagram accounts, with more content to come in subsequent weeks.

Promising frequent and in-depth communication with press, content creators and the WWE 2K community, the Visual Concepts team will offer a transparent look at the work being done to make a great WWE 2K22 experience, as well as the first steps toward an even stronger franchise in the future. Check back for regular updates over the coming weeks, touching on many elements of the game including character models, arena designs, motion capture, facial scanning, audio samples, material textures, and more.

The developers released the very first WWE 2K22 teaser trailer a few weeks ago, which you can check out here.

WWE 2K22 is scheduled for release on the PS5, Xbox Series X|S, and PC some time in 2021.

Tim Villasor

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Call of Duty Warzone May 10 Playlist Update Released for Quads

Raven Software is out to shake up players’ day in Call of Duty Warzone today! The Call of Duty: Warzone May 10 playlist update is now live, which is a surprise given we see these rolled out mid-week usually.

Call of Duty Warzone May 10 Playlist Update Patch Notes:

Unlike the last playlst update which was full of weapon balances, todays Warzone playlist update is for Quads!

Mondays aren’t usually full of surprises, so we wanted to spice it up a bit!

A #Warzone Playlist update is going live now. Rebirth Island Resurgence Quads are back!

Grab your friends and get spicy!

Yep, that’s about it. We are getting Rambo soon though, so there’s that.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty Teases Rambo, John McClane

“Live for nothing or die for something.” Rambo enters Call of Duty, raging and muscles flexing, as he is revealed to be the newest skin that will be available on May 20, 2021 for Call of Duty: Warzone, and we presume, Black Ops Cold War.

The iconic movie hero is the latest star that players can get their hands on and live its persona. In a tweet, Call of Duty teases a video showing Rambo, in his signature bandana, as he stares down a running opponent. He has his bow and arrow on hand as he fires the blazing arrow. The short teaser places in all caps “Become War” and reveals a May 20 launch date.

Recently, John McClane was teased to join Call of Duty after the same account unveiled a poster with the title, “Nakatomi Duct Cleaning,” referencing Die Hard.

The string of potential skins are from movies released in the 90s, with Rambo in 1982 and Die Hard in 1988. The 80s throwback can be tied to the recent Call of Duty: Warzone event that brought Verdansk back to the 80s.

Are you going to get the skin and feel like Rambo on the battlefield or are you going to “Yipee-Kay-Yay” your way to the top with John McClane?

Jem Sagcal

Editor

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Battlefield 2021 Reveal Coming in June Confirmed

Well, it seems that “soon” means a lot of things to people, and for EA, soon means about two months away. Following rumors that the Battlefield 2021 was set for this month, EA has announced that the reveal will be happening in June.

On the Battlefield Twitter, the account tweeted the following:

While there’s no exact date yet for when the reveal is, this year’s digital E3 is happening, and EA is once again hosting an EA Play event as well. Chances are, we’ll see a reveal before EA Play, with EA’s digital event the place where the publisher will unveil some actual gameplay.

Even while the official reveal is in June, there have been purported leaked stuff about the game. We got a few leaked screenshots, and even a leaked audio snippet of the reveal trailer (allegedly)

.Sit tight, Battlefield fans! We know June is still quite far off, but we’re almost there.

More Battlefield Reading: 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Coalition Talks About Next Gears Game, Moves to Unreal Engine 5

The future of the Gears of War series will now upgrade to the next series Unreal engine technology, as The Coalition Talks About the next Gears game, and moving to Unreal Engin 5.

Making the announcement at the official Gears 5 website, the team has stated that they are looking to develop the best-looking games with the best cutting edge tools currently available in the market — including the next Gears game and that is why they have announced that they are proceeding with developing their new batch of games using Unreal Engine 5 for the next gen market.

As we look to future games, we’re excited to start shifting our resources to next-gen development using Unreal Engine 5. Gears of War has always been at the front of Unreal Engine development – as a breakout 720p title for Xbox 360 through last year’s 120FPS multiplayer update for Xbox Series X|S – and we’re excited to continue that tradition by developing on UE5 for multiple new projects in the coming years.

Originally released on PC and Xbox One on September 2019, Gears 5 actually made the transition to next generation with a port released for the Xbox Series X|S this past November. The Coalition team looks to strengthen their upcoming next content with Operation 7 and 8 with the power of Unreal Engine 5, and that will be a sight to behold for players using the new console and expecting the best looking visuals for their games.

If you missed the last Gears 5 update 1.2.932.0 that dropped last April 27, read all the details about that here.

Tim Villasor

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Shadow Warrior 3 New Mission Trailer Reveals New Weapons

Shadow Warriors 3 continues its string of new mission sneak peaks with its next video reveal, “That Damn Dam” features more new weapons and loads of action.

“That Damn Dam” shows Lo Dang as it goes against the Seeking Shokera, wherein a new Gore Weapon can be obtained. The sneak peak also highlights the “Wrecking Ball” as its power becomes capable of wiping hordes of enemies left and right, adding to the environmental carnage.

The new mission sneak peak is second in the series of reveals of Flying Wild Hog’s Shadow Warrior 3 that showcases added weapons. Previously, it featured a mountain-side level, “The Doomsday Device.”

Shadow Warriors 3 is set to release this year. Unfortunately, fans will have to wait for a definitive date to be released, but let the sneak peaks and trailers keep coming.

Jem Sagcal

Editor

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PS5 Shortages Will Likely Continue to Next Year Says Sony

PlayStation fans who are looking to play the waiting game for new supplies of the PlayStation 5 may still have a tough road ahead of them, as PS5 shortages will likely continue to next year says Sony.

In an interview conducted by Bloomberg, Sony group financial officer Hiroki Totoki disclosed to analysts in a private briefing that it was hard to keep up with demands for the new console due to lack of parts in creating new batches of the next gen system.

I don’t think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn’t be able to catch up with demand.

We have sold more than 100 million units of the PlayStation 4 and considering our market share and reputation, I can’t imagine demand dropping easily.

Easily one of the most sought after items in the market today, the PS5 launched in November of last year and has since gone to become a very hard to find system in the worldwide marketplace. Scalpers and resellers have taken advantage of this drought, and a digital or disc based PS5 system can go for twice as much as its regular price — an unfavorable situation for customers that Sony is trying to fix by making more systems when they can manage.

Speaking of the PS5, Corsair has said the PS5 SCUF controllers will be out pretty early compared to other competitors — and you can read about that here.

Source: Bloomberg

Tim Villasor

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Hitman III Update 01.005.000 May 10 Shoots Out for Season of Pride

IO Interactive has released the Hitman III update 01.005.000 May 10 patch, which is the Act 2 of Season of Sin expansion! This patch is out now for last-gen and current-gen consoles (and PC), with the full patch notes available below.

Hitman III Update 01.005.000 May 10 Patch Notes:

Size: 3.5GB on all platforms (estimated)

Patch Release Schedule: Monday 10th May 2021, 1pm UTC / 3pm CEST / 6am PT

New Content

Seven Deadly Sins Act 2: Pride

The Seven Deadly Sins in HITMAN 3 started at the end of March with Act 1: Greed. HITMAN 3 players are invited deeper into Agent 47’s mind to explore The Pride Profusion Escalation and take ownership of new items and a shiny suit! The Pride Announcement Trailer gives you a sneak peek of what to expect on May 10th!

General Updates

Challenges, Fixed
We’ve resolved issues that would prevent players from unlocking the following challenges: Cleaning Up (Colorado), Electric Boogie (Marrakesh, HBoS), Urine For It (Sapienza, Landslide), Estate Wines (Mendoza) and Got My Boomstick (Carpathian Mountains).

We’ve also fixed an issue that prevented the Bullet Train (Carpathian Mountains) trophy/achievement from unlocking.

Notebook Challenges
We’ve fixed an issue where completed Challenges would still be shown as ‘locked’ when viewed via the in-game notebook. Players would previously need to save/load or restart the mission to see accurate challenges displayed during the mission, even though completion status was correctly being tracked.

Legacy Lighting Pass
We’ve adjusted and tweaked various lighting issues across locations from HITMAN 1 and HITMAN 2. Only the ICA Facility and New York have not had any changes made related to lighting.

Our focus was to tweak extremely bright reflections or glows, transitioning between dark and bright areas, navigating/seeing textures in dark areas and to ensure that screenspace reflections look as expected with these changes.

Legacy Load Errors
We’ve made changes to resolve an issue that would prevent players from saving/loading when using items from HITMAN 1 or HITMAN 2. Basically, the one with the “Load Failed” error message that asked you to check that you had access to specific content.

NPCs Ignore Toilets
Toilets are now more appealing to anyone affected by emetic poison. In other words, we’ve resolved an issue where NPCs would prefer to use a rubbish bin / trash can rather than the toilet to throw up. Now, they will use the more logical choice, more often.

Leaderboard Percentiles
We’ve fully implemented a new feature to the Detailed Score Screen to give an at-a-glance look at how your score compares to the selected leaderboard. It’s also possible to see where the majority of players rank for each mission.

MiniMap Overlay
We’ve resolved a minor visual issue where icons near the minimap and prompts could overlap when viewing the inventory.

Sieker 1 Out
We’ve changed the properties of the Sieker 1 Emetic Gun to fix an issue where it could not be selected in Offline Mode.

Taunton Sieker
We’ve resolved an issue that would cause the inventory images of the Sieker 1 and Taunton Dart Gun to be swapped, depending on what was unlocked and in what order.

Identical Explosives
We’ve tweaked the inventory images for the ICA Explosive Images so that they better reflect the in-game versions.

PS5 Game Help
We’ve resolved an issue where placeholder text was showing for some steps of the PS5 Game Help. It had nothing to do with our pet cat.

Caught Bald-Headed
Agent 47’s bald head will no longer poke out the top of the Arkian Tuxedo suit.

Featured Contract Rewards
We’ve tidied up how the Featured Contracts rewards challenges are being tracked to fix a few issues. Some context: Our intention at launch was for players to complete unique Featured Contracts to earn the different milestone rewards (10, 20, 30, 40, etc). However, it was possible to reach these milestones by repeating the same contract. After reverting back to the intended structure, it caused a few irregularities on the challenge progress depending on the extent of players’ progress.

Here’s what will happen with the release of the 3.30 patch:

– Players who have reached the specified milestones when 3.30 is released will earn the related unlocks. (Example: If you currently have 32/30 contracts completed and no way to earn the unlock, 3.30 will grant you that unlock and mark the challenge as completed.)

– All uncompleted Featured Contract Reward challenges will accurately display the number of unique Featured Contracts that have been completed. (Example: If you played the same contract 29/30 times at launch, 3.30 will adjust that challenge progress to 1/30.)

The idea here is that we want to keep the intended structure of these challenges going forward, but without punishing players who played by the ‘rules’ at launch.

Featured Contract Counter
We’ve resolved an issue that could prevent the first completed Featured Contract from being registered on the “Featured Contracts – Track” counters, which could lead to irregularities in the progression.

FC Disconnect
We’ve resolved an issue that could cause players to disconnect when completing a Featured Contract. The contract completion was properly registered in the Featured Contracts Track challenges, but any unlocks that should have been awarded were not granted.

Queued Cues
We’ve made some changes to ensure that the proper audio cues play when unlocking new items through mastery unlocks or when new complications for Escalations are introduced.

Already Registered
We’ve updated the error message players receive when trying to log in to their IOI Account and are told that they are ‘already registered’ but unable to log in. Players are now told that they need to visit the IOI Account website and log in using their preferred platform. (This was mostly occurring for PC players who had previously signed up for an IOI Account but are playing HITMAN 3 on Epic for the first time.)

Xbox One Rendering Quality
We’ve added a ‘Rendering Quality’ toggle to the Options>Graphics menu on Xbox One X and Xbox One S that allows players to choose between High Quality or High Framerate modes.

A Brief Moment
We’ve resolved an issue that could cause in-game dialogue to continue after entering the inventory wheel and then choosing an item to store in a briefcase. It’s intended that the entire game is paused when players are in all inventory menus.

Challenge Filter
We’ve added a new option to the Challenge menus that will make it easier to filter the challenges depending on what you want to see.

Colourblind Guards
We’ve adjusted the guard dialogue lines that trigger when they’re hunting 47 to more accurately describe the suit he was wearing. In some cases, certain suits would trigger placeholder dialogue lines describing 47 in the Requiem suit.

Precision Aim
When playing on a controller, you can now press the L1/LB button to activate the ‘Marksman’ perk, which will improve your aim and slow down time. This has been implemented as part of a important change for Nintendo Switch players but will work for other controllers and platform too. The in-game UI and controller mapping will still show R2/RT as the default option for non-Switch players, but we’ve noted it here seeing as the option will be available.

Typo Thief
We’ve fixed a typo in the description of the Taunton Dart Gun. From Steal to Steel.

Tactical Placeholder
We’ve updated the description of the Tactical Turtleneck suit in the inventory to remove placeholder text.

Poison Pen
We’ve updated the Italian description for the Siringa Emetica a Forma di Penna ICA to better reflect that it is an emetic device, not lethal.

Stability Improvements
We’ve resolved issues that could cause the game to crash or be unstable.

Where It’s Due… 3.30
We’ve updated the credits to reflect work done since the last patch.

Location Changes: Dubai, UAE

7DS: Exiting Dubai
We’ve resolved an issue where the unique ‘exit music’ from The Greed Enumeration would trigger when exiting the Dubai location in content not associated with the DLC.

7DS: Voice of Greed
We’ve made a change so that dialogue from the The Greed Enumeration now stops playing when players skip the end cutscene.

The Sound of Carpet
We’ve resolved an issue that could prevent carpet sound effects from playing in Dubai. There was nothing wrong with the carpet itself, but 47 was not *quite* touching the carpet.



Location Changes: Dartmoor, England

Best Intensions
We’ve fixed a typo in the subtitles near the end of the “Means, Motive and Opportunity” Mission Story. We’re not going to tell you too much about it because spoilers.

Left In Suspense
We’ve resolved an issue where Agent 47 could get stuck when vaulting over walls in Dartmoor, especially near the Trophy Room.

Hang Down
We’ve fixed an issue where the phone in the Lawyer’s Office was always standing up.

My Room
We’ve fixed an issue where 47 can be spotted through a wall in Alexa’s bedroom.


Location Changes: Chongqing, China

A Very Observant Lady
We’ve reinforced some of the walls in the restaurant to prevent NPC’s from seeing 47 through specific walls.

Paper Town
We’ve resolved an issue where some buildings in the background of Chongqing appeared to be made of paper, or not connected to one another.

Wet Suit(s)
We’ve removed a layer of waterproof coating from the Raver Suit, Futo Suit, Freedom Phantom Suit and Lynch Suit so that they look wet when outdoors in the Chongqing rain. Same goes for 47’s head.

Apartment Stalkers
We’ve fixed a few tiny holes in the walls of the apartment staircase that allowed eagle-eyed NPC’s to see 47 performing illegal actions. They could probably see him perform legal actions too, but nobody reported that as a problem.

Inside Rain Out
We’ve tweaked a few things so that players no longer hear the ‘outside sounds’ of rain and traffic from certain places in the facility in Chongqing.

Location Changes: Mendoza, Argentina

Villa? On Top.
We’ve tweaked the drainpipes on the Villa Roof to make sure they’re visible from all angles.

Legal Rifles
Sniper Rifles are now considered to be ‘illegal’ when carried in any outfit in Mendoza, to be consistent with all other locations.

Location Changes: Carpathian Mountains, Romania

Improbable Proloff
We’ve tweaked some of the parameters of the Proloff Parable to allow players to earn the Silent Assassin rating on all three levels.

Sieger 300 Arctic
We’ve tweaked the inventory image of the Sieger 300 Arctic to better reflect the suppressor on the weapon.


Legacy Location Changes: HITMAN 1 and HITMAN 2

Marrakesh: Zaydan’s Prisoner
We’ve put the bag back on the prisoner’s head.

Sapienza: Solo Personale Autorizzato
We’ve fixed a sign on the door to the cave tunnel that was only visible when the door was open.

Isle of Sgail: Washing Ton
We’ve updated the description for the “Ghost of Janus’ Past” challenge to have the correct spelling of ‘Sophia Washington’.

Virtual Reality (PS VR)


Font Eligibility

We’ve made tweaks to the font colours to make them easier to read, depending on the background colour.

Textures
We’ve fixed several issues that were causing missing textures, visual issues and other environment art issues when playing in PS VR.

Platform-Specific Changes: Switch

Performance Mode
We’ve added a toggle to enable Performance Mode at 720p/60fps over the default option of 1080p/30fps.

Precision Fire
We’ve added the Steady Aim feature to the L button on Nintendo Switch. This allows you to improve your aim and slow time when aiming with a Sniper Rifle with the Marksman perk, especially useful for the Sniper Assassin game mode and certain Mission Stories. The in-game UI and controller maps will display this accurately.

Helpful note: It’s possible to toggle whether you hold or tap ZL in order to aim a weapon. Look for the Toggle Aim option in Options>Gameplay>Weapon Aim. Note that this won’t affect  47’s ‘aiming’ when throwing; this will still require the play to hold the button to move 47’s throwing arc.

Dubai Demo
We’ve added a new 10 minute trial available for all Nintendo Switch players, allowing them to experience the new Performance Mode on the opening level of the game; Dubai.

The May roadmap will also be revealed later, and once we know more, we’ll let our readers know.

Source: IO Interactive

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hitman 3 Update 1.05 May 10 Drops for Season of Pride

As expected, given the previous announcement, IO Interactive has released the Hitman 3 update 1.05 May 10 patch today! This brings Season of Pride, which is Act 2 of the Season of Sin expansion. Aside from the new content, there are tons of changes as well, which are listed in the patch notes below.

Hitman 3 Update 1.05 May 10 (Version 3.30) Patch Notes:

Size: 3.5GB on all platforms (estimated)

Patch Release Schedule: Monday 10th May 2021, 1pm UTC / 3pm CEST / 6am PT

New Content

Seven Deadly Sins Act 2: Pride

The Seven Deadly Sins in HITMAN 3 started at the end of March with Act 1: Greed. HITMAN 3 players are invited deeper into Agent 47’s mind to explore The Pride Profusion Escalation and take ownership of new items and a shiny suit! The Pride Announcement Trailer gives you a sneak peek of what to expect on May 10th!

General Updates

Challenges, Fixed
We’ve resolved issues that would prevent players from unlocking the following challenges: Cleaning Up (Colorado), Electric Boogie (Marrakesh, HBoS), Urine For It (Sapienza, Landslide), Estate Wines (Mendoza) and Got My Boomstick (Carpathian Mountains).

We’ve also fixed an issue that prevented the Bullet Train (Carpathian Mountains) trophy/achievement from unlocking.

Notebook Challenges
We’ve fixed an issue where completed Challenges would still be shown as ‘locked’ when viewed via the in-game notebook. Players would previously need to save/load or restart the mission to see accurate challenges displayed during the mission, even though completion status was correctly being tracked.

Legacy Lighting Pass
We’ve adjusted and tweaked various lighting issues across locations from HITMAN 1 and HITMAN 2. Only the ICA Facility and New York have not had any changes made related to lighting.

Our focus was to tweak extremely bright reflections or glows, transitioning between dark and bright areas, navigating/seeing textures in dark areas and to ensure that screenspace reflections look as expected with these changes.

Legacy Load Errors
We’ve made changes to resolve an issue that would prevent players from saving/loading when using items from HITMAN 1 or HITMAN 2. Basically, the one with the “Load Failed” error message that asked you to check that you had access to specific content.

NPCs Ignore Toilets
Toilets are now more appealing to anyone affected by emetic poison. In other words, we’ve resolved an issue where NPCs would prefer to use a rubbish bin / trash can rather than the toilet to throw up. Now, they will use the more logical choice, more often.

Leaderboard Percentiles
We’ve fully implemented a new feature to the Detailed Score Screen to give an at-a-glance look at how your score compares to the selected leaderboard. It’s also possible to see where the majority of players rank for each mission.

MiniMap Overlay
We’ve resolved a minor visual issue where icons near the minimap and prompts could overlap when viewing the inventory.

Sieker 1 Out
We’ve changed the properties of the Sieker 1 Emetic Gun to fix an issue where it could not be selected in Offline Mode.

Taunton Sieker
We’ve resolved an issue that would cause the inventory images of the Sieker 1 and Taunton Dart Gun to be swapped, depending on what was unlocked and in what order.

Identical Explosives
We’ve tweaked the inventory images for the ICA Explosive Images so that they better reflect the in-game versions.

PS5 Game Help
We’ve resolved an issue where placeholder text was showing for some steps of the PS5 Game Help. It had nothing to do with our pet cat.

Caught Bald-Headed
Agent 47’s bald head will no longer poke out the top of the Arkian Tuxedo suit.

Featured Contract Rewards
We’ve tidied up how the Featured Contracts rewards challenges are being tracked to fix a few issues. Some context: Our intention at launch was for players to complete unique Featured Contracts to earn the different milestone rewards (10, 20, 30, 40, etc). However, it was possible to reach these milestones by repeating the same contract. After reverting back to the intended structure, it caused a few irregularities on the challenge progress depending on the extent of players’ progress.

Here’s what will happen with the release of the 3.30 patch:

– Players who have reached the specified milestones when 3.30 is released will earn the related unlocks. (Example: If you currently have 32/30 contracts completed and no way to earn the unlock, 3.30 will grant you that unlock and mark the challenge as completed.)

– All uncompleted Featured Contract Reward challenges will accurately display the number of unique Featured Contracts that have been completed. (Example: If you played the same contract 29/30 times at launch, 3.30 will adjust that challenge progress to 1/30.)

The idea here is that we want to keep the intended structure of these challenges going forward, but without punishing players who played by the ‘rules’ at launch.

Featured Contract Counter
We’ve resolved an issue that could prevent the first completed Featured Contract from being registered on the “Featured Contracts – Track” counters, which could lead to irregularities in the progression.

FC Disconnect
We’ve resolved an issue that could cause players to disconnect when completing a Featured Contract. The contract completion was properly registered in the Featured Contracts Track challenges, but any unlocks that should have been awarded were not granted.

Queued Cues
We’ve made some changes to ensure that the proper audio cues play when unlocking new items through mastery unlocks or when new complications for Escalations are introduced.

Already Registered
We’ve updated the error message players receive when trying to log in to their IOI Account and are told that they are ‘already registered’ but unable to log in. Players are now told that they need to visit the IOI Account website and log in using their preferred platform. (This was mostly occurring for PC players who had previously signed up for an IOI Account but are playing HITMAN 3 on Epic for the first time.)

Xbox One Rendering Quality
We’ve added a ‘Rendering Quality’ toggle to the Options>Graphics menu on Xbox One X and Xbox One S that allows players to choose between High Quality or High Framerate modes.

A Brief Moment
We’ve resolved an issue that could cause in-game dialogue to continue after entering the inventory wheel and then choosing an item to store in a briefcase. It’s intended that the entire game is paused when players are in all inventory menus.

Challenge Filter
We’ve added a new option to the Challenge menus that will make it easier to filter the challenges depending on what you want to see.

Colourblind Guards
We’ve adjusted the guard dialogue lines that trigger when they’re hunting 47 to more accurately describe the suit he was wearing. In some cases, certain suits would trigger placeholder dialogue lines describing 47 in the Requiem suit.

Precision Aim
When playing on a controller, you can now press the L1/LB button to activate the ‘Marksman’ perk, which will improve your aim and slow down time. This has been implemented as part of a important change for Nintendo Switch players but will work for other controllers and platform too. The in-game UI and controller mapping will still show R2/RT as the default option for non-Switch players, but we’ve noted it here seeing as the option will be available.

Typo Thief
We’ve fixed a typo in the description of the Taunton Dart Gun. From Steal to Steel.

Tactical Placeholder
We’ve updated the description of the Tactical Turtleneck suit in the inventory to remove placeholder text.

Poison Pen
We’ve updated the Italian description for the Siringa Emetica a Forma di Penna ICA to better reflect that it is an emetic device, not lethal.

Stability Improvements
We’ve resolved issues that could cause the game to crash or be unstable.

Where It’s Due… 3.30
We’ve updated the credits to reflect work done since the last patch.

Location Changes: Dubai, UAE

7DS: Exiting Dubai
We’ve resolved an issue where the unique ‘exit music’ from The Greed Enumeration would trigger when exiting the Dubai location in content not associated with the DLC.

7DS: Voice of Greed
We’ve made a change so that dialogue from the The Greed Enumeration now stops playing when players skip the end cutscene.

The Sound of Carpet
We’ve resolved an issue that could prevent carpet sound effects from playing in Dubai. There was nothing wrong with the carpet itself, but 47 was not *quite* touching the carpet.



Location Changes: Dartmoor, England

Best Intensions
We’ve fixed a typo in the subtitles near the end of the “Means, Motive and Opportunity” Mission Story. We’re not going to tell you too much about it because spoilers.

Left In Suspense
We’ve resolved an issue where Agent 47 could get stuck when vaulting over walls in Dartmoor, especially near the Trophy Room.

Hang Down
We’ve fixed an issue where the phone in the Lawyer’s Office was always standing up.

My Room
We’ve fixed an issue where 47 can be spotted through a wall in Alexa’s bedroom.


Location Changes: Chongqing, China

A Very Observant Lady
We’ve reinforced some of the walls in the restaurant to prevent NPC’s from seeing 47 through specific walls.

Paper Town
We’ve resolved an issue where some buildings in the background of Chongqing appeared to be made of paper, or not connected to one another.

Wet Suit(s)
We’ve removed a layer of waterproof coating from the Raver Suit, Futo Suit, Freedom Phantom Suit and Lynch Suit so that they look wet when outdoors in the Chongqing rain. Same goes for 47’s head.

Apartment Stalkers
We’ve fixed a few tiny holes in the walls of the apartment staircase that allowed eagle-eyed NPC’s to see 47 performing illegal actions. They could probably see him perform legal actions too, but nobody reported that as a problem.

Inside Rain Out
We’ve tweaked a few things so that players no longer hear the ‘outside sounds’ of rain and traffic from certain places in the facility in Chongqing.

Location Changes: Mendoza, Argentina

Villa? On Top.
We’ve tweaked the drainpipes on the Villa Roof to make sure they’re visible from all angles.

Legal Rifles
Sniper Rifles are now considered to be ‘illegal’ when carried in any outfit in Mendoza, to be consistent with all other locations.

Location Changes: Carpathian Mountains, Romania

Improbable Proloff
We’ve tweaked some of the parameters of the Proloff Parable to allow players to earn the Silent Assassin rating on all three levels.

Sieger 300 Arctic
We’ve tweaked the inventory image of the Sieger 300 Arctic to better reflect the suppressor on the weapon.


Legacy Location Changes: HITMAN 1 and HITMAN 2

Marrakesh: Zaydan’s Prisoner
We’ve put the bag back on the prisoner’s head.

Sapienza: Solo Personale Autorizzato
We’ve fixed a sign on the door to the cave tunnel that was only visible when the door was open.

Isle of Sgail: Washing Ton
We’ve updated the description for the “Ghost of Janus’ Past” challenge to have the correct spelling of ‘Sophia Washington’.

Virtual Reality (PS VR)


Font Eligibility

We’ve made tweaks to the font colours to make them easier to read, depending on the background colour.

Textures
We’ve fixed several issues that were causing missing textures, visual issues and other environment art issues when playing in PS VR.

Platform-Specific Changes: Switch

Performance Mode
We’ve added a toggle to enable Performance Mode at 720p/60fps over the default option of 1080p/30fps.

Precision Fire
We’ve added the Steady Aim feature to the L button on Nintendo Switch. This allows you to improve your aim and slow time when aiming with a Sniper Rifle with the Marksman perk, especially useful for the Sniper Assassin game mode and certain Mission Stories. The in-game UI and controller maps will display this accurately.

Helpful note: It’s possible to toggle whether you hold or tap ZL in order to aim a weapon. Look for the Toggle Aim option in Options>Gameplay>Weapon Aim. Note that this won’t affect  47’s ‘aiming’ when throwing; this will still require the play to hold the button to move 47’s throwing arc.

Dubai Demo
We’ve added a new 10 minute trial available for all Nintendo Switch players, allowing them to experience the new Performance Mode on the opening level of the game; Dubai.

The May roadmap will also be revealed later, and once we know more, we’ll let our readers know.

Source: IO Interactive

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K21 Update 1.010.000 May 10 Slams Dunk Out (Update)

Visual Concepts has released the NBA 2K21 update 1.010.000 May 10 patch, or what players will see as 01.010.000! This seems to be out for next-gen only, as current-gen hasn’t gotten one as far as we’re aware, though that could change within the day.

NBA 2K21 Update 1.010.000 May 10 Patch Notes:

Update: Visual Concepts has finally revealed the patch notes!

General

  • New WNBA uniforms for the 2021 season have been updated for the season tipoff!
  • The following players have also received likeness updates:

o   Jaylen Adams

o   Thanasis Antetokounmpo

o   Alex Caruso

o   Pat Connaughton

o   Quinn Cook

o   Diamond DeShields

o   Jared Dudley

o   Desmond Bane

o   Devontae Cacok

o   CJ Elleby

o   Yogi Ferrell

o   Kyle Guy

o   Dearica Hamby

o   Montrezl Harrell

o   Isabelle Harrison

o   Solomon Hill

o   Jaylen Hoard

o   Aaron Holiday

o   Justin Holiday

o   Talen Horton-Tucker

o   Elijah Hughes

o   Justin James

o   Ty Jerome

o   Isaiah Joe

o   Nassir Little

o   Naz Long

o   Nico Mannion

o   Khris Middleton

o   Patty Mills

o   Svi Mykhailiuk

o   Frank Ntilikina

o   Elfrid Payton

o   Vincent Poirier

o   Norman Powell

o   Edmond Sumner

o   Axel Toupane

o   Gary Trent Jr.

o   Evan Turner

o   Tom Van Arsdale

o   Grant Williams

  • Addressed some issues with downloading custom team designs during setup in MyNBA Online
  • Resolved a rare hang in MyWNBA that could occur during the offseason in future years

Visual Concepts has not released any patch notes just yet (expect it later within the day), but there have been new developements in NBA 2K21 recently. There’s the the start of Season 7 last week (read more here),  and there’s a newly released player ratings update out as well, which bumped Chris Paul, Jayson Tatum and more. We’ve included the list of the recent player ratings update below.

All Movers Sorted by OVR:

Anthony Davis: 93 OVR (-1)

Jayson Tatum: 90 OVR (+1)

Julius Randle: 89 OVR (+1)

Chris Paul: 89 OVR (+1)

Paul George: 88 OVR (-1)

Bam Adebayo: 88 OVR (+1)

Jaylen Brown: 87 OVR (-1)

Domantas Sabonis: 87 OVR (+1)

Michael Porter Jr.: 85 OVR (+1)

Brandon Ingram: 84 OVR (-1)

Caris LeVert: 84 OVR (+2)

Jonas Valančiūnas: 83 OVR (-1)

R.J. Barrett: 83 OVR (+1)

Derrick Rose: 83 OVR (+2)

Anthony Edwards: 82 OVR (+1)

Jusuf Nurkić: 82 OVR (+1)

Darius Garland: 82 OVR (+3)

Norman Powell: 81 OVR (-1)

Bobby Portis: 81 OVR (+1)

Danilo Gallinari: 81 OVR (+1)

Lonzo Ball: 81 OVR (+1)

Evan Fournier: 80 OVR (-1)

Immanuel Quickley: 80 OVR (+1)

Tim Hardaway Jr.: 80 OVR (+1)

OG Anunoby: 80 OVR (+1)

Derrick White: 80 OVR (+1)

Jordan Clarkson: 79 OVR (-2)

Kevin Love: 79 OVR (-1)

Marcus Smart: 79 OVR (-1)

Aaron Gordon: 79 OVR (-1)

Miles Bridges: 79 OVR (+1)

Rui Hachimura: 79 OVR (+1)

Daniel Gafford: 79 OVR (+1)

Saddiq Bey: 79 OVR (+2)

Torrey Craig: 79 OVR (+2)

Kendrick Nunn: 78 OVR (+1)

P.J. Washington: 78 OVR (+1)

Bruce Brown: 78 OVR (+1)

Doug McDermott: 78 OVR (+1)

Moses Brown: 78 OVR (+1)

Ricky Rubio: 78 OVR (+1)

George Hill: 77 OVR (-1)

Larry Nance Jr.: 77 OVR (-1)

Goran Dragić: 77 OVR (-1)

Hamidou Diallo: 77 OVR (-1)

Cameron Johnson: 77 OVR (-1)

Naz Reid: 77 OVR (-1)

Davis Bertans: 77 OVR (-1)

Tyrese Maxey: 77 OVR (+1)

Bojan Bogdanović: 77 OVR (+1)

Taj Gibson: 77 OVR (+1)

Mohamed Bamba: 77 OVR (+1)

Dwight Powell: 77 OVR (+1)

Khem Birch: 77 OVR (+1)

Gorgui Dieng: 77 OVR (+1)

Alex Len: 77 OVR (+1)

Robin Lopez: 77 OVR (+1)

Kevin Porter Jr.: 77 OVR (+2)

Raul Neto: 77 OVR (+2)

Grayson Allen: 76 OVR (-2)

Donte DiVincenzo: 76 OVR (-1)

Nicolas Batum: 76 OVR (-1)

Seth Curry: 76 OVR (+1)

Furkan Korkmaz: 76 OVR (+1)

Bryn Forbes: 76 OVR (+1)

Kevin Huerter: 76 OVR (+1)

Ersan İlyasova: 76 OVR (+1)

Cole Anthony: 76 OVR (+1)

Frank Jackson: 76 OVR (+1)

Kenyon Martin Jr.: 76 OVR (+1)

Ty Jerome: 76 OVR (+1)

Juan Hernangómez: 76 OVR (+1)

Anfernee Simons: 76 OVR (+1)

Oshae Brissett: 76 OVR (+4)

James Johnson: 75 OVR (-2)

Patrick Williams: 75 OVR (-1)

Talen Horton-Tucker: 75 OVR (-1)

Josh Jackson: 75 OVR (-1)

Patrick Mills: 75 OVR (-1)

Payton Pritchard: 75 OVR (+1)

Cory Joseph: 75 OVR (+1)

Yuta Watanabe: 75 OVR (+1)

Rondae Hollis-Jefferson: 75 OVR (+1)

Dorian Finney-Smith: 75 OVR (+2)

Malachi Flynn: 75 OVR (+2)

Dewayne Dedmon: 75 OVR (+3)

Moritz Wagner: 74 OVR (-2)

Jeff Teague: 74 OVR (-1)

Austin Rivers: 74 OVR (-1)

Kevon Looney: 74 OVR (-1)

Chimezie Metu: 74 OVR (+1)

R.J. Hampton: 74 OVR (+1)

Facundo Campazzo: 74 OVR (+1)

Ish Smith: 74 OVR (+1)

Alize Johnson: 74 OVR (+2)

Gabriel Deck: 74 OVR (+2)

Nassir Little: 73 OVR (-2)

Pat Connaughton: 73 OVR (-1)

Dean Wade: 73 OVR (-1)

Avery Bradley: 73 OVR (-1)

Jaden McDaniels: 73 OVR (-1)

Vernon Carey Jr.: 73 OVR (+1)

Damian Jones: 73 OVR (+1)

Sekou Doumbouya: 73 OVR (+1)

D.J. Wilson: 73 OVR (+2)

Anthony Gill: 73 OVR (+4)

Markieff Morris: 72 OVR (-2)

Kira Lewis Jr.: 72 OVR (-2)

Garrett Temple: 72 OVR (-1)

Denzel Valentine: 72 OVR (-1)

P.J. Dozier: 72 OVR (-1)

JaKarr Sampson: 72 OVR (-1)

Killian Hayes: 72 OVR (-1)

Stanley Johnson: 72 OVR (-1)

Sviatoslav Mykhailiuk: 72 OVR (-1)

Mychal Mulder: 72 OVR (+1)

Aaron Nesmith: 72 OVR (+2)

Kelan Martin: 72 OVR (+3)

Patrick Patterson: 71 OVR (-3)

Mfiondu Kabengele: 71 OVR (-1)

Paul Reed: 71 OVR (+2)

Tyler Cook: 71 OVR (+2)

Nico Mannion: 70 OVR (+1)

Freddie Gillespie: 70 OVR (+2)

Ryan Arcidiacono: 69 OVR (-1)

Brandon Goodwin: 69 OVR (-1)

Anthony Lamb: 69 OVR (+1)

Trent Forrest: 69 OVR (+2)

Once the full patch notes are out, we’ll update the post. Same as before, if you see any gameplay-related changes or tech fixes, let us know down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Season of the Splicer Rewards Preview Showcases Armors, Weapons

Just a few days ago, Bungie announced that the new season of Destiny 2 is hitting this coming Tuesday, and is called “Season of the Splicer.” Same as with every season, one of the biggest draws here are the unique rewards players will be able to earn. With this in mind, Bungie has revealed a Destniy 2 Season of the Splicer rewards preview!

Destiny 2 Season of the Splicer Rewards Preview:

Previously, you would earn this armor by leveling your Season Rank and unlocking new pieces on the Seasonal Track. Moving forward, Seasonal Armor will be earned from Seasonal activities. You’ll also be able to guarantee pieces from these sets using Focused Umbral Engrams. Season Rank levels that once featured armor have been updated with packages of Glimmer, Legendary Shards, Upgrade Modules, Exotic Engrams, Enhancement Cores, and Enhancement Prisms. Universal Armor Ornaments will continue to be earned towards the end of the Season Pass.
The Seasonal Track will contain three new weapons to earn, with Season Pass owners will be able to unlock the new Exotic sidearm on day one of the season, as soon as players claim their  first reward.
There’s a lot of that coming in as well! Check out some of the stuff that cacn be obtained via Umbral Engrams and Override completions:

There’s also the a new quest where players will be able to earn Null Composure Fusion Rifle. Once it’s unlocked, players can collect Gambit, Crucible, and Vanguard themed weapon ornaments to further customize your style.
There are 12 total Legendary weapons to earn (four per activity), which can be obtained as post-game rewards for Gambit, Crucible, and Vanguard Strikes.
For the endgame, there are a few returning weapons. Each weapon will be on a weekly rotation in Nightfall playlists. Upping the difficulty will mean a higher drop chance. Grandmaster Nightfalls are coming next month on June 22 where players can earn Adept versios of the weapons.

Once the patch is out on Tuesday, we’ll be sure to let our readers know. Go give the patch notes preview a read to see what’s coming.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Which Developers Have Earned “Must Play” Status Due to Their Reputation?

While gamers can’t possibly like every game they come across, have you encountered a studio that seems to make games perfectly in tune with your tastes? So much so, that over the years, you’ve decided to trust said studio(s) that your brain goes into “must-play” territory whenever this studio announces a game (regardless of genre)?

We here at MP1st have different gaming tastes, but we have the same feelings too. Below are some of the staff members’ “must-play” studio list, which means that, whenever these studios announce a game, we’re bound to play their game (play doesn’t necessarily mean buy) given the trust we have with the studios.

Sean Mesler:

Naughty Dog – While I played the Crash Bandicoot games and Jak and Daxter, my love affair with Naughty Dog didn’t begin until Uncharted: Drake’s Fortune. It was the reason I bought a PS3. And while I liked the game quite a bit, Uncharted 2: Among Thieves was truly when I fell madly in love with Naughty Dog as a studio. Their ability to tell a good story while also having a fun game is pretty much unmatched and with The Last of Us Part II, which I find to be their masterpiece in both storytelling and gameplay, they have earned my money pretty much sight unseen.

FromSoftware – I admittedly avoided From’s games since Demon’s Souls through Dark Souls and Dark Souls II because of their reputation for being incredibly harc and obtuse. Then I tried Bloodborne when it released in 2015 on a whim and it became my favorite game of all time. After that I played all of the available “Soulsborne” games at the time, Dark Souls II: Scholar of the First Sin, Dark Souls then Demon’s Souls (yes, I went backwards). Dark Souls III and Sekiro were day one purchases for me. The Demon’s Souls remake was the first game I played on my PS5. They’re easily my favorite developer so anything new they release in those genres is a must-play.


Tim Villasor:

Resident Evil 4K

Capcom Dev 1 – The ones behind the Resident Evil/ Biohazard games, and utilizing the RE Engine. Since Resident Evil 7, they’ve been on a roll, and I’d want them to keep chugging in some Survival Horror action.

Kojima Productions – Anything by the man Hideo Kojima and his team I will absolutely dive into. After Death Stranding, I want to see what’s next from the guy who created the Metal Gear franchise.
Dotemu – With Streets of Rage 4, this company nailed nostalgia beat-’em-up to a tee, and they’re going for Teenage Mutant Ninja Turtles next. Bring on some more of that retro gaming action.

Jimmy Lara:

Nintendo: More so specifically the talent behind Mario and Zelda, because 28 years and I’ve yet to hate any of those games. Just when you think those franchises have done all that they can, Nintendo proves everyone wrong and somehow keeps things fresh after decades.

Demon's Souls PS5 Reviews

FromSoftware: Ever since the release of Demon’s Souls I have yet to be disappointed by any offering from this studio. They’re fun, addictive, and challenging, and it’s hard to picture them making a “bad” game.
Sony Santa Monica Studio: God of War, come on.

Alex Co:

DICE: This is probably the most controversial pick in the group, but given how big of a Battlefield fan I am, I’m a fan of the studio since early on, too. Mirror’s Edge, Medal of Honor, and other past DICE projects have all been played by me automatically given the trust I have with the studio. And yes, I cannot wait for this year’s Battlefield game!

Naughty Dog: I’ve been a fan of Naughty Dog ever since the Crash Bandicoot days, and have even played the studio’s Way of the Warrior on 3D0! So far, after the first Uncharted, the studio has been on a roll when it comes to quality gaming experiences that I’ll gladly play whatever game they cook up regardless of genre.

Respawn Entertainment: Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order (and more) are three games that are critical darlings, and with good reason. Simply put: since Respawn started operations back in 2010, the studio has not released a “bad” game, or even an average one. Don’t believe me? Check out the studio’s Metacritic profile which is currently sitting at an impressive 80 for career score on games released.


Which studios fall under the must-play category for you? Share yours down in the comments below.

MP1st

MP1st Staff

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Call of Duty League Championship Statue to Be Erected in Warzone

Here comes more of that synergy corporate execs are so happy about, as Activiison has announced that a Call of Duty League-inspired championship statue has been erected in Call of Duty: Warzone!

The press release mentions that this statue is located at Verdansk Stadium, and will honor the 2020 Call of Duty League champs, the Dallas Empire! Check out the screenshot of it below:

In addition to the Call of Duty League trophy being added as a real-world (and towering) element within Call of Duty: Warzone, this first-of-its-kind esports integration will honor the 2020 Call of Duty League champions, the Dallas Empire. As part of the celebration, Dallas Empire’s logo will rest at the base of the statue, while massive banners featuring the portraits and names of its 2020 championship-winning roster will appear above the Verdansk Stadium entrance.
The Dallas Empire team didn’t know about this, and there’s even a reaction video released too!

According to Activision, Raven Software — who designed the station — will go up on May 10.

I have to say, this does make sense. Given how much Warzone has evolved, don’t expect this to be the last new thing they add this year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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After 5 Years From Release, a New Titanfall 2 Gauntlet Record Has Been Established

When Titanfall 2 launched, players one-upped each other by posting how fast they can run the Gauntlet mode in the game. Well, it seems that after five years of being available, a new Titanfall 2 Gauntlet record has been recorded, and it’s a super brisk 11 seconds!

With Titanfall 2’s sudden re-ermergence with players, Check out the video below by Cash_Mayo where we see the runner use grenades to properl themselves forward! It’s insane levels of skill, and you can watch it all unfold:

NEW Gauntlet World Record!!! (11.1)
byu/Cash_Mayo intitanfall

Now that’s one fast Pilot! Will someone be able to beat this? I honestly can’t say, but give it time, perhaps someone might think of another idea how to? Of course, the person who are the fastest, get their time in the spotlight by having their name on the Gauntlet mode’s record wall.

Got a cool gameplay video or something? Let us know by emailing us, and we might feature it on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Days Gone PC Graphics Options Revealed, Won’t Support Ray Tracing or DLSS

As we inch closer to the May 18 launch of Days Gone for PC, Sony Bend has released a detailed little FAQ, answering some big questions around the PC version of Days Gone, including some of the Days Gone PC graphics options.

Down below you’ll find a breakdown of some of the biggest questions for the PC version of Days Gone, including it’s minimal and recommended requirements. One of the notable answer is that the title has been confirmed to not support rat tracing, or DLSS. While they didn’t expand further on the possibility of ray tracing, at least for DLSS it was stated “for now,” suggesting that support will come sometimes post launch. 

Official Days Gone PC Graphics Options FAQ:

Will Days Gone on PC include all the downloadable content from the PlayStation 4 console version?

Yes, Days Gone includes the same downloadable content, available at no additional cost, as it did on PlayStation 4 and PlayStation 5 console versions. The downloadable content that you will have access to immediately with the purchase of Days Gone on PC are; Survival Mode, Challenge Mode and Bike Skins – once you have completed the main story, you can access New Game Plus.

What are the minimum PC system requirements I need for Days Gone on PC?

At minimum, Days Gone on PC will require a 64-bit processor and Windows 10 operating system with an Intel Core i5-2500K@3.3 GHz or AMD FX-6300@3.5 GHz CPU, 8 GB of RAM and a Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB) graphics card. Though not required, SSD for storage and 16 GB of memory is recommended, both sold separately.

What are the recommended PC system requirements I need for Days Gone on PC?

We recommend using a Windows 10 64-bits operating system with an Intel Core i7-4770K@3.5GHz or a Ryzen 5 1500X@3.5GHz CPU, 16 GB of RAM and a Nvidia GeForce GTX 1060 (6 GB) or AMD Radeon RX 580 (8 GB) graphics card to play Days Gone on PC. Though not required, SSD for storage, sold separately, is recommended.

Will Days Gone on PC include ultra-wide monitor support?

Days Gone on PC supports ultra-wide monitors for 21:9 and 32:9, including cinematics and UI.

Can I play Days Gone on PC at 60 FPS?

Days Gone on PC can be played at targeted 60 FPS for the recommended specifications, or with unlocked framerate.

Will Days Gone on PC support keyboard and mouse, and key bindings?

Days Gone on PC does support keyboard and mouse, and includes support with re-binding every action, including alternates and menu navigation. Plus, simultaneous keyboard/mouse and controller input.

What controllers will Days Gone support?

In addition to keyboard and mouse controls, Days Gone on PC will support multiple 1st and 3rd party controllers including, the DualShock 4 (wired), DualSense (wired) and XBox controllers with native support. Steam input support (wired/wireless) with official Steam configurations include, DualShock 4 and 3rd party Sony DualShock controllers, DualSense, Xbox 360, Xbox One, Steam controller with absolute_mouse for aiming, Nintendo Switch Pro and Generic Direct Input controllers.

Does Days Gone support DLSS?

Days Gone on PC does not support DLSS at this time.

Will Days Gone on PC support ray tracing?

Days Gone on PC does not support ray tracing.

Will Days Gone on PC include Photo Mode?

Yes. Days Gone on PC includes the same Photo Mode from PlayStation, and now includes an upgraded Super Resolution feature to capture Days Gone in higher resolution.

Can you transfer your save file from PlayStation 4 or PlayStation 5 consoles to PC?

You will not be able to transfer your PlayStation 4 or PlayStation 5 save file to PC.

Will Days Gone on PC support Achievements?

Yes, Days Gone on PC fully supports Achievements.

Will I be able to change the field of view?

Days Gone on PC includes the option to change your field of view (FOV), up to a maximum of 100 degrees.

What display customizations can I adjust?

Days Gone on PC allows for multiple display customizations with increased level of detail, foliage draw distances, graphical customization and more. Take a look at the PC in-game screenshot below, displaying the Graphics menu with the various settings you can customize.

In related news to the Days Gone on PC, be sure you check out the latest Days Gone PC screenshots here, which showcase and details some of the graphical improvements that PC gamers can expect. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil Village Ada Wong Cut Content Features What Could Have Been

With Resident Evil Village hitting gamers’ hands yesterday, it seems some stuff that were left on the cutting room has been revealed. The Deluxe Edition of the game included an art book, which features franchise anti-heroine, Ada Wong.

In the art, we see Ada as a masked character in the game, and someone who wouldn’t look out of place in Bloodborne. Before diving in, note that we’re not talking about any spoilers regarding the game, and the news below isn’t considererd spoiler-ish given she isn’t in it at all.

In another shot we took, this is the part of the game where Ada would have appeared — if she was in it:

Our review of Resident Evil Village should be hitting the site soon. If you’re playing on PlayStation platforms, don’t forget that cross-gen saves are a thing, which you can learn more about here.

Note: Please do not talk about the game’s story beats in the comments, as we’ll auto delete any comment we consider spoiler-ish.

Thanks, Momiji!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Returnal Update 1.003.006 May 8 Now Live for Fixes

As expected given the announcement yesterday, Housemarque has rolled out the Returnal update 1.003.006 May 8 patch, which is the third title update the game has seen this week! It includes a number of fixes, which are mostly centered on crashing issues and the like.

Returnal Update 1.003.006 May 8 Patch Notes:

  • Multiple stability fixes addressing rare crashes/hangs.

  • Fixed issue with pre-order suits occasionally blocking item collection and door opening.

  • Fixed incorrect healing behavior when resting in Helios.

  • Fixed issues with certain custom controller mappings.

  • Numerous minor fixes and improvements.

In other Returnal news, our review of Sony’s latest AAA exclusive has gone live! Check out our review of Returnal here, where we say, “Returnal is a great game and showcase for the PS5. It reminds me of what I have aways loved about video games; gameplay that hooks you and keeps you invested in that “one more quarter” kind of way that so relatively few games do these days.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy 7 The First Soldier Closed Beta Now Open for Pre-Registration

Prepare to join the ranks of SOLDIER and fight your way through some epic battles, as Square Enix has announced that Final Fantasy 7 The First Soldier’s closed beta is now open for pre-registration — allowing fans to sign up and prepare for the multiplayer game set in the FF7 universe!

Players who would like to sign up can do so by checking out this Google Play link, which will be there until May 28.

If you’re new to The First Soldier, here’s the details from the press release on Square Enix’s upcoming battle royale prequel to FF7.

In FINAL FANTASY VII THE FIRST SOLDIER, players will embark on an intense battle royale experience where they must fight to be the last SOLDIER standing. To do so, players will use magic and special abilities along with ranged and melee weapons to triumph on the battlefield. Players can choose between various styles, such as Warrior, Sorcerer or Monk, each of whom boast unique special abilities. In addition to other SOLDIER candidates, players must also contend with ferocious monsters who inhabit the outskirts of the city. By defeating them, players can gain experience needed to level up and unlock new weapons. Classic FINAL FANTASY elements abound in the game, such as rideable chocobos, powerful espers, including Ifrit, to summon and materia, which enables players to cast devastating spells. Players can customize their characters’ outfits and accessories, obtain various weapon and vehicle skins, emotes and more to create their own unique SOLDIER.

If you missed it — legendary FF7 director Tetsuya Nomura talked about The First Soldier, FF7 Ever Crisis, and the upcoming Final Fantasy 7 Remake Intergrade for PS5 a couple of months back, which you can read about here.

Final Fantasy 7: The First Soldier Closed Beta will be held from June 1 to 7.

Tim Villasor

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New Disco Elysium Update 1.08 (PS5 1.006.000) May 7 Out for Fixes

Developer studio ZA/UM has released the latest title update for Disco Elysium! The new Disco Elysium update 1.08 (PS5 1.006.000) May 7 out now on current and next-gen, and includes fixes.

New Disco Elysium Update 1.08 (PS5 1.006.000) Patch Notes:

Here’s what’s new via the PS4 update history:

  • Fixed lock movement in some situations
  • Small refactoring on saves to avoid corruption

That’s about it, with the save corruption being the big thing since that was promised to be fixed in the last title update. Same as before, if you spot any gameplay-related or technical fix, let us know what you find down in the comments below

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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