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New Destiny 2 Weekly Reset November 17, 2020

While players are busy finishing quests and collecting gear in Destiny 2’s new expansion Beyond Light, and the Season of the Hunt, there’s more stuff to do starting today, as the new Destiny 2 weekly reset November 17 activities refresh is now live!

New Destiny 2 Weekly Reset November 17, 2020:

Nightfall – The Ordeal: The Disgraced

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Hive: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Navôta’s Abandon: Incoming Arc and environmental damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: The Ordeal: Adept
    • All previous modifiers
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Belmon’s Algorithm: Incoming Void and aerial damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
  • Nightfall: The Ordeal: Master
    • All previous modifiers

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator Playlists:

  • Glory: Survival: “Outlive your foes, and there can be no possible outcome but victory.” —Lord Shaxx – – Fight for Glory by depleting your opponents’ shared life pool and then eliminate them.
  • Freelance Glory: Survival: “Outlive your foes, and there can be no possible outcome but victory.” —Lord Shaxx – – Fight for Glory by depleting your opponents’ shared life pool and then eliminate them.

Vanguard Burn: Arc Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Legacy Activities

  • Moon:
    • Wandering Nightmare: Fallen Council (Archer’s Line)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly MissionBroken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Constricting Shell For Ghosts who are under a lot of pressure. Ghost Shell 2850 Bright Dust
Leggy Dance It’s all in the glutes. Emote 700 Bright Dust
Daito Capsule Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Jacarina Equip this shader to change the color of your gear. Shader 40 Bright Dust
Popcorn “I can’t believe what I’m seeing!” —Lord Shaxx Emote 3250 Bright Dust
Future Perfect Shell For Ghosts who love fashionable defense. Ghost Shell 2850 Bright Dust
The Regal Howl A sound they’ll never forget. Vehicle 2500 Bright Dust
Blissful Ignorance Equip this weapon ornament to change the appearance of Felwinter’s Lie. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Duel I challenge thee! Emote 700 Bright Dust
Jewel of Saturn An advanced retrofit custom-made by Amanda Holliday. Ship 500 Bright Dust
Trials of Osiris Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Metro Shift Equip this shader to change the color of your gear. Shader 40 Bright Dust
Forty-Four Steel Apply this shader to change the color of your gear. Shader 40 Bright Dust
Lilac Bombast Equip this shader to change the color of your gear. Shader 40 Bright Dust
Polished Sea Stone Equip this shader to change the color of your gear. Shader 40 Bright Dust
Reflection Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
The Past Unearthed Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Jade Coin Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP & Glimmer

Stay tuned this Friday for the latest update o Xur and of course, the Trials of Osiris!

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Latest Night City Wire Showcases Cyberpunk 2077 Running on Xbox Series X

CD Projekt RED is back with the latest Night City Wire, and this one is all about showcasing Cyberpunk 2077 running on Xbox Series X! Curious? I bet you are! Watch it in full as it happens now, below!

We’ll have a round up of info from today’s stream once it’s over. Don’t forget, Cyberpunk 2077 is confirmed to have multiplayer that will be released at a later date.

Check out the game’s Trophies that surfaced last week.

Cyberpunk 2077 will drive its way out this December 10 on the PS4, Xbox One, PS5, Xbox Series X and PC.

Update: We’ve updated the post to include the official YouTube embed.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Aim Assist Issues & Changes Are a Real Thing and Here’s Proof

If you’re one of the many playing Call of Duty: Black Ops Cold War multiplayer and you’re a Call of Duty multiplayer veteran, chances are you might have felt something off with how the aiming feels. Well, it’s not just you. There are Black Ops Cold War aim assist issues and there’s proof of it!

Call of Duty YouTuber Xclusive Ace has figured out what changed and it’s an odd one. In every Call of Duty game, the aim assist works in the sense that the characters have a “bubble” that the crosshairs detect, and they slow down whenever they are near that invisible bubble of the character. Well, in Black Ops Cold War, when your gun detects the bubble, it just stops moving even if your fingers are moving! It’s hard to explain, so just check the gif below:

For reference: Xclusive Ace does NOT stop moving the right analog stick and it just automatically stops when it sense/feels the bubble, which in turn, prevents him from properly targeting the enemy! This is a departure from how previous Call of Duty games handled aim assist in the past, and we have no clue why this change was made.

You can check out the video to get the full report, but that’s the condensed version on why aiming feels kinda off in Black Ops Cold War.

Do you feel the aim assist is off in Black Ops Cold War or does it feel like it used to? Let us know down in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite The Last Laugh Bundle Now Out, Brings Batman’s Rogues Gallery Into the Fold

For Fortnite players who want some added mean mojo to their characters, the Epic Games and DC collaboration bundle called the “Fortnite The Last Laugh Bundle” is out today for $29.99 on the PS4, Xbox One, Nintendo Switch, PS5 and Xbox Series X|S!

Check out the trailer, and what’s included in the bundle.

Fortnite: The Last Laugh Bundle will consist of V-Bucks and 11 in-game items:

  • 1,000 V-Bucks
  • Three outfits: The Joker, Poison Ivy, Midas Rex
  • Three Back Blings: Laugh Riot (reactive), Back Bloom, Midas Crest
  • Four Pickaxes: Bad Joke, The Joker’s Revenge, Ivy Axe, Kingmaker
  • Pick a Card Contrail

Stay tuned here on MP1st if you’re looking to know when the latest update for Fortnite is released, and the datamined content in it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New PS5 Update 20.02-02.25.00 November 17 Released

Those who are lucky enough to own a PS5, Sony has released the new PS5 update 20.02-02.25.00 November 17 system firmware update. If you find the version naming confusing, you’re not alone. It looks like players will need to get used to a longer way of tagging game updates and system updates this gen.

Clocking in at just 866MB, players shouldn’t expect much from this system update.

New PS5 Update 20.02-02.25.00 November 17 Patch Notes:

Per the system itself, it states “What’s New” as:

  • This system software update improves system performance

Yep, that’s basically it. Told you to not expect much.

The overall global launch date (in certain countries) for the PS5 is fast approaching this November 19, while those in Southeast Asia can expect the console to be available to them next month.

If you’re excited for the launch but don’t have a way to get one, maybe try this PS5 Simulator “game” where you can experience the joys of setting up your PS5 in your virtual home (complete with cable management, even!).

More PS5 Reading:

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Alex Co

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Battlefield 5 Update 1.37 November 17 Now Out, Brings the BFV Fall Update

As announced yesterday, DICE has released the Battlefield 5 update 1.37 November 17 patch or what the studio calls the BFV Fall patch/update! This includes expanding the Community Games, new Elites, gameplay tweaks and more! Head on below for the full patch notes.

The BFV update 1.37 patch should be out on all platforms (PS4, Xbox One, PC) by the time you read

Battlefield 5 Update 1.37 November 17 (BFV Fall Update) Patch Notes:

What’s New?

  • Improved and Expanded Community Games Features
  • New Elites: Jonathan McNiel, and Seigfried Albrecht (both available for Company Coin)
  • A fix for the Globetrotter Achievement
 
Note: Community Games will be inactive immediately following the release of the update. We’ll be switching the feature on once we’ve completed our final checks. Stay tuned to @Battlefield  for the latest info or check back on this post for the most up to date information.

Let’s get to the good stuff! With the update installed, all owners of Battlefield V will be able to set themselves up with new Configurations for Community Games.

If you’ve never used the feature before, you’ll find it in Play -> Multiplayer -> Create Community Game. On the first occasion that you enter this menu, we’ll present you with some information about helping to keep Community Games a safe, and positive place to play Battlefield V (and if you ever see any servers not upholding those standards, be sure to report the server using the new in game tool).

The Toolbox

Here’s a breakdown of the new settings that you can now apply to further customise your Community Games experience:

  • Adjust Bullet Damage – 50% / 100% / 125% / 200%
  • Adjust Ticket Count – 50% / 100 % / 200%
  • Adjust Soldier Respawn Time  – 50% / 100 % / 200%
  • Adjust Vehicle Respawn Time  – 50% / 100 % / 200%
  • Adjust Round Time – 0% / 50% / 100% / 200% / 500%

These options sit alongside, and offer additional tweaks over the original feature set for Community Games:

  • Create and name several game configurations
  • Create and join a Community Game
  • Choose game mode
  • Choose map
  • Choose a maximum number of players (from a predefined list)
  • Choose how many rounds the server should play
  • Choose a password
  • Kick players from server
  • Ban and manage banned players (session only)

In addition, we’ve also added two new functions for Community Games to help you to show and share what your servers all about, and the type of experience that you want players to have when they’re playing on the server:

  • Set custom name for your server
  • Set description for your server

We’ve also worked to incorporate deeper levels of customization to give you a lot more control over the available options for players and the types of Kits, Weapons, Gadgets and Vehicles that they’ll access too when they’re spawning into the server:

Classes (On/Off)

  • Assault
  • Medic
  • Scout
  • Recon

Weapons (On/Off)

  • Assault Rifles
  • Semi-Auto Rifles
  • Bolt Action Carbines
  • SMGS
  • LMGS
  • MMGS
  • Shotguns
  • Anti-Materiel Rifles
  • Bolt Action Rifles
  • Pistol Carbines
  • Self Loading Rifles
  • Sidearms
  • Grenades
  • Melee

Gadgets (On/Off)

  • Anti-Vehicle Launcher
  • Anti-Infantry Launcher
  • Ammo Supply
  • Healing Supply
  • Self Heal
  • Hand Grenades
  • Build Tool
  • Reinforcements

Vehicles (On/Off)

  • Air
  • Land
  • Transport
  • Water

Extending beyond these options, we’ve also worked to provide unique toggles that will enable you to change the experience further, and push for more Hardcore settings:

Additional Toggles (On/Off)

  • Aim Assist Auto Rotation
  • Aim Assist Slowdown
  • Compass
  • Friendly Fire
  • Kill Cam
  • Mini-map
  • Reload Whole Mags
  • Regenerative Health
  • Soldier Name Tags
  • Squad Leader Spawn Only
  • Vehicle 3rd Person Camera

If you’re looking for inspiration, you’ll find some DICE Authored Game Configs inside the Community Games options that you can quick launch, or tweak for yourself. Be creative, and be sure to share your setups with us!

  • Fixed an issue that could previously occur in the Practice Range whilst interacting with the weapon selection box.
  • Fixed a configuration issue in Community Games that ensures that the Pre-Round size now does take effect in game on Frontlines.
  • Fixed the Breda M1935 PG to ensure it has the correct ammo count on spawn when fully specialised beyond the third tier.
  • Fixed the Lunge Mine when switching from binoculars so that it no longer triggers the knockdown animation.
  • Fixed the “Loose Part” hairstyle so that it is now available for German Female characters in Your Company.
  • Fixed the Welgun so that it can now be inspected.
  • Fixed a location on Provence where players could get stuck at a specific position inside the Windmill.
  • Fixed a location on Provence where there were two ammo stations, instead of one ammo and one medical station.
  • Fixed the Kampfpistole dog tags so that ‘Players Damaged’ are now correctly counted.
  • Fixed an issue with airplanes added in the Summer Update to correct their draw distance, and ensure that they could be viewed consistently from the perspective of the other player.
  • Fixed several weapons not having visible bipods or parts in the Practice Range.
  • Fixed the recoil for the 12g Automatic and Model 37 to ensure that they correctly feature reduced recoil when crouched, or prone.
  • Fixed a situation where the K31 could have the improper UI for scope switching when also using the Doppel Schuss.
  • Fixed the High altitude specialization on the P51 so that it now takes on the correct effect.
  • Fixed a localisation issue in the Brazillian versions of Battlefield V so that the PPK shows with the correct information.
  • Fixed a bug where German tanks were not available during pre-round when playing Conquest on Provence.
  • Fixed The Globetrotter achievement. This will update accordingly once you’ve played a round on Twisted Steel.
  • Fixed an issue with the Deadeye Outfit when looking down the Sights.
  • Fixed an issue where Puma AP shells had high explosive blast damage. Their impact damage and velocity have been increased to compensate.
  • Fixed the T34 Calliope description so that it now fits within the UI.
  • Changed the Quickplay options to restore ‘War in the Pacific’ back into the Matchmaking Pools. We have removed ‘Rush, Frontlines, and Domination’ from the Quickplay options.
  • Changed the Flamethrower spawn on Devastation, Breakthrough, so that it spawns earlier in the round and can be better utilised to have an effect on the outcome of the round.
  • Changed Libya to add collision that ensures players are no longer able to exploit an out of combat area near C on Conquest. This was previously giving Recons too much of an unfair advantage.
  • Changed the Practice Range so that all weapons, gadgets, and grenades are now available. We’ve also ensured that the M1 Garand now has it’s grenade launcher automatically available in this area.
  • Changed the Republique set for the UK faction so that it now has the correct Allied colors.
  • Improved Spawn Locations on Provence TDM to ensure that you don’t get trapped in between assets.
  • Improved the flow in Community Games so that the owner of a password-protected server is not asked for the password when joining the server.
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EA FIFA 21 Update 1.07 November 17 Hits the Field

EA Vancouver/EA Romania has released the new EA FIFA 21 update 1.07 November 17 patch, and it once again brings a huge list of changes into the field! This is called the FIFA 21 update title #5, and is now available on consoles to download.

Head on below for the official patch notes.

EA FIFA 21 Update 1.07 November 17 Patch Notes:

Gameplay

Made the following changes:

  • Increased the distance that a ball can travel after making contact with the foot or leg of the defender during a blocking animation.
  • Decreased the amount of time the Team Press D-Pad Tactic can be active for, before requiring cooldown, from 30 seconds to 20 seconds.
    • Further details about this change will be provided in an upcoming Pitch Notes article.
  • Increased the impact of the Overload Ball Side D-Pad Tactic on in-game Stamina.
    • Further details about this change will be provided in an upcoming Pitch Notes article.
  • Increased the impact of the Constant Pressure, Pressure On Heavy Touch, and Pressure On Possession Loss Tactics on in-game Stamina.
    • Further details about this change will be provided in an upcoming Pitch Notes article.

Addressed the following issues:

  • When requesting a shot, players would sometimes take longer than intended to shoot.
  • Addressed some cases of user controlled players performing an automatic lunge animation while the Pass Block Assistance setting was set to Off.
  • The Bridge Skill Move could not be performed when playing with specific button remappings.
  • Addressed various visual only issues during some post-match relegation and promotion playoff scenes.
  • When a foul occurs which would result in a yellow card, but it is not granted due to the referee calling for an advantage, the offender could commit another yellow card offence and be shown a straight red card by the referee.
  • In rare situations, a collision between the goalkeeper and the opponent’s player could have resulted in the goalkeeper being knocked into the goal with the ball, resulting in an own goal.
    • These instances will now be treated as fouls.
  • In rare instances, a goalkeeper would perform a diving save animation earlier than intended, followed by another diving save.
    • The initial save animation did not impact the following save animation.
  • In some situations, a requested goalkeeper throw could result in an own goal if the pass was aimed at a receiver too close to the goal.
  • The Player Rating would sometimes take too long to update after a player scored a goal.
  • Following a pass by the goalkeeper in the Advanced Practice scenario, the user could lose control of the player.
  • In some House Rules match types against the CPU AI, the in-game difficulty level did not match the selected setting.
  • When performing a celebration that involves picking up the ball out of a goal and running back to the center of the pitch, the celebrating player could go through the goal frame and net.
  • Sometimes, Skill Moves were not being performed if they were immediately requested after the ball carrier finished turning.
  • In rare instances, a player could pause a match immediately after another player’s set piece.
  • Removed an unintended Skill Game from appearing during pre-match loading.
  • Addressed a rare stability issue that could potentially occur during gameplay.

FIFA Ultimate Team

Made the following change:

  • Club Anthem and Crowd Chant Items can now have their audio previewed on the Bidding Options screen.

Addressed the following issues:

  • Adjusted Division Rivals matchmaking logic for Placement Matches in order to further avoid potential Skill Rating disparity when matchmaking.
  • Some Ball Items did not display shadows in-game.
  • When trying to access the Objectives screen through the button shortcut on the Team Event screen, after the Team Event finished, an error message would appear and the game would transition to the FUT menu.
  • When returning to the FUT menu after viewing an Objective that was close to expiring, the Time Remaining counter and Take Me There button shortcut were sometimes not displaying.
  • Some Celebration Items did not display their correct names.
  • Button sound effects did not trigger in the Co-Op Lobby and the Co-Op widget.
  • Juan Roman Riquelme’s Player Item Bio did not display correctly.
  • The Community Tab incorrectly referred to Tiers as Levels.
  • Adjusted the background of the FUT Store tile.
  • Loan Player Items did not display a loan indicator icon on the Season Progress screen.
  • Some placeholder text was present in Live FUT Friendlies.
  • Updated FUT Pack art on the RIvals Mastery Objective.

Career Mode

Addressed the following issues:

  • During negotiation scenes, two incorrect and identical manager models were being used.
  • When entering the Transfer Hub through a Loan Offer in Notifications and selecting the appropriate player, the Accept option was missing.
  • The Achieve a High Finish Board Objective incorrectly displayed as the Qualify For Europe Board Objective.
  • The Golden Boot Award News story sometimes displayed incorrect text.
  • A News headline could sometimes incorrectly swap the club name’s position with a player name.
  • The Jump Into Sim option was incorrectly labeled as Sim Rest Of Match in the in-game pause menu.
  • When playing with a real player in Player Career, Harry Armstrong’s model did not display correctly.
  • The Player Of The Match was sometimes missing from a specific post-match scene.
  • When a Youth Player became unsettled, two emails would be sent to the player controlled manager instead of one.

VOLTA FOOTBALL

Made the following changes:

  • Adjusted length of pre-match loading screens to give players more time to read the information presented.

Addressed the following issues:

  • Addressed additional cases of players finding a Squads match and being presented with an “Unable To Setup Match” error message.
  • When cycling through views in the My Squad screen, the Avatar portraits could display an incorrect background, making it hard to read the information presented.
  • When entering VOLTA FOOTBALL, the News tile was not automatically selected.
  • Addressed visual corruption that could occur when playing a Real Madrid player in Featured Battles.
  • Some Star Players displayed an incorrect OVR.
  • Some clothing items were displaying incorrectly on Avatars during certain scenes.
  • In My Squad, the Team Chemistry description was cut off.
  • Updated textures for multiple clothing items.

Pro Clubs

Made the following changes:

  • Group, Team, and Camera celebrations can now be performed.
  • The camera will now slightly zoom towards the goalscorer when celebrating.

Addressed the following issues:

  • Saved Custom Tactics and Game Plans did not apply in-game.
  • The Directed Runs indicator found in the FIFA Trainer Settings was not visible during a match.
  • Incorrect commentary referencing Online Seasons could sometimes play during a match.

General, Audio, and Visual

Made the following changes:

  • Updated how the Ping Bars display in online Match Lobbies to be more representative of the in-game experience:
    • 0 to 30 milliseconds now show five green bars.
    • 31 to 59 milliseconds now show four green bars.
    • 60 to 99 milliseconds now show three orange bars.
    • 100 to 124 milliseconds now show two orange bars.
    • 125 or more milliseconds now show one red bar.
    • This is a visual change only and does not impact the online gameplay experience.
  • Added new menu tiles for the upcoming FIFA Playtime tool which will be available at a later date.
    • FIFA Playtime is a new suite of tools that enable players to have more control and visibility over how they play, and can be accessed through the main menu, FUT, and VOLTA FOOTBALL.
    • Follow the EA SPORTS FIFA Tracker to learn when FIFA Playtime will become activated.
  • Added 25 Player Star Heads.
    • These will only be available following a Server Release. Please follow the EA SPORTS FIFA Tracker for updates on when these will be live in-game.
  • Updated some badges, kits, and ad boards.

Addressed the following issues:

  • In some instances, players could be missing from celebration scenes following a Penalty Kick Shootout.
  • In Online Seasons, the in-game Substitution selection was not always the same as the pre-game Team Sheet.
  • Updated typo found in EA Tracks.
  • Updated some album art in EA Tracks.
  • Incorrect commentary could occur in Online Friendlies matches when one player failed to secure the series victory.
  • Addressed an instance of missing audio during a handshake scene in Kick Off.
  • The CONMEBOL Libertadores competition had an incorrect home and away schedule for some fixtures.
  • In rare instances, a match could load without the appropriate textures.
  • When browsing players through the Club Transfers screen, the Weak Foot and Skill Move Star Ratings were not displaying correctly.
  • Various stability issues.
  • The Switch To Goalkeeper control was not listed in the Basic Controls menu.
  • Addressed some instances of audio cutting out during a match.
  • When performing Cristiano Ronaldo’s signature celebration, other players would use his voice sample.

Once the latest title update kicks out, we’ll let our readers know.

Source: FIFA forums

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Halo MCC Update 1.1955 Released, Adds 4K/1080P 120Hz Support on Series X & S

343 Industries has released a new 42GB update for Halo Master Chief Collection, brining with it Series X and Series S enhancements amongst other features and improvements. Read on for the full Halo MCC update 1.1955 patch notes!

Details on the Xbox Series X and Series S enhancements are listed below.

Halo MCC Update 1.1955 Patch Notes:

New Features

Halo: The Master Chief Collection has been optimized to take full advantage of the Xbox Series X and Series S consoles. Below is a breakdown of the features available on Xbox Series X|S:  

  • Improved resolution 
    • Xbox Series X: 4K resolution at 60 or 120Hz in both single player and two player split screen modes 
    • Xbox Series S: 1080p resolution at 60 or 120Hz in both single player and two player split screen modes 
  • Both Xbox Series X and Series S will run similar “enhanced” graphics settings as PC 
  • Field of View (FOV) can be adjusted via a slider that ranges from 70 to 120 degrees 
    • Adjusting FOV requires the console to be set to 60Hz output, FOV will be locked to default value when the console is set to 120Hz output 
  • Several enhancements to the split screen experience 
    • Four player splitscreen runs at 60 frames per second (FPS) 
    • Reduced or removed performance throttles from the original titles 
  • In-game high dynamic range (HDR) options have been added to the Settings menu 
  • Quick Resume and Smart Delivery are supported 

Known Issues 

The following are active issues for Series X|S enhancements as of 2020/11/17 in build 1.1955.0.0.  

  • When playing Halo: Combat Evolved’s campaign with Anniversary graphics enabled on an Xbox Series X console and at 4K 120Hz, the framerate may drop noticeably in some areas and/or create noticeable screen tearing 
    • If the display supports variable refresh rate (VRR), enabling this feature may reduce the impact of this issue 
    • If the display does not support VRR, playing at 60Hz will provide a smoother gameplay experience 
  • On both Xbox Series X|S consoles, increasing the Gamma option above 5 may result in oversaturation of darker areas in the menus and gameplay 

Install Size Version 

Steam 

  • Max size of 25.4 GB 

Microsoft Store and Xbox Game Pass for PC 

  • Max size of 47.95 GB 

Xbox 

  • Max size of 42 GB 

New Features 

  • Halo 4 is now available on PC! 
    • Halo 4’s Forge mode now includes “Thorage” content – this means new features, a higher budget, dozens of new items, and more 
    • Per-piece armor customization and “global” weapon skins for all loadouts are now available on all platforms as well 
    • PC players can now jump into Cross-Game Playlists in Campaign 
  • Crossplay and input-based matchmaking for multiplayer are now available on both Xbox and PC 
    • While players will be prompted to select their preferred input device upon their first launch of the game, this option can also be changed at any time from Settings menu while in the Main Menu 
  • This update also brings Xbox Series X|S enhancements to the Collection 
  • Season 4 is here with 70+ new customization choices – including new nameplates, weapon and vehicle skins for Halo 3, and weapon skins for Halo 4! 
  • Interpolation improvements for Halo: Reach, Halo 2: Anniversary, and Halo 4 when running at 60+ FPS 
  • Player Emblems are now visible in gameplay for both Halo: Reach and Halo 4 
  • Video settings can now be set on a per-title basis in the Settings menu 
  • Players can now select their preferred servers in the Network tab of the Settings menu 
  • Text Chat has been improved with a new Text Chat Availability option and auto-moderation 

Resolved Issues

Many improvements come from Insiders feedback reported by our community during or after the Flight period of Halo 4. Thank you for participating and please keep submitting tickets! Below is a breakdown of fixes in this update: 

Global 

  • Players will no longer be returned to the main menu while loading into online multiplayer matches in Halo 3: ODST 
  • Unlocked customization items no longer appear locked while the Season menu’s data is being retrieved, this will reduce the occurrence of erroneous exclamation point notifications next to already unlocked items 
  • The Weapon Skin menu for Halo 3 will now accurately display the appearance of the highlighted weapon 
  • Nameplates in the Season Rewards menu are now the correct size and resolution 
  • The Magnum is now named correctly in both the Halo: CE and Halo 3 Customization menus 
  • Dare’s visor color is now consistent between the Halo 3: ODST Customization menu and in-game 
  • Various localization improvements have been implemented throughout the menus 
  • The “View Maps in this Playlist” menu now always displays a count of maps 
  • Fixed an issue where maps would often be duplicated or displayed incorrectly in the “View Maps in this Playlist” menu after matchmaking 
  • Added dynamic scaling to names on Challenge progress notifications to resolve text clipping issues 

Halo 4 

General 

  • Increased volume of the switch grenade audio cue, making it audible once more 
  • The amount of time needed to trigger the hold or toggle behavior of zooming in with a weapon has been adjusted 
  • The correct sound effect now plays when performing a melee attack on objects and walls 

Campaign 

  • Accessing a Terminal now plays the video in-game rather than the Halo Channel app 
  • The skybox in the mission “Reclaimer” has been upscaled and is now more clear 

Spartan Ops 

  • Spartan Ops Episodes now play in the menus rather than the Halo Channel app 
  • Added support for Spartan Ops to PvE challenges 

Multiplayer 

  • Weapon audio no longer cuts out after firing in the Sword Room on “Pitfall” 
  • The correct emblem is now shown when starting a Free-For-All match 
  • Custom emblems now appear on armor in gameplay 
  • Some maps are no longer brighter than normal when playing local split screen on Xbox One consoles 
  • Fixed an issue where shadows from forge objects were not displayed appropriately 
  • Fixed an issue where various toy objects such as Golf Balls and Dice would despawn almost instantly 
  • Fixed various issues where incorrect or duplicate power weapons were present in matchmaking 
  • Fixed an issue which led to instability and, sometimes, network disconnects from matches played on Forge maps 

Halo 3: ODST 

General 

  • Fixed an issue causing incorrect shadows to appear on some objects on Enhanced graphics 

Firefight 

  • Fixed an issue causing multiple sound events to fire instead of one, leading to repeated voice dialogue of covenant enemies and player actions 

Halo 3 

Multiplayer 

  • Improved how weapon skins on battle rifles appear in gameplay 
  • The multiplayer weapon “dirtying” strategy has been returned to MCC, realigning with legacy behavior 

Halo 2: Anniversary 

General 

  • The amount of time needed to trigger the hold or toggle behavior of zooming in with a weapon has been adjusted 

Forge 

  • Held objects now move smoothly when playing with framerates above 60 FPS 
  • Non-host players can now use the Toggle Rotation Axes function as expected 
  • The Edit Mode Controls window in the Pause menu now lists the binding for Toggle Rotation Axes 
  • Fixed an issue where ‘Toggle Rotation Axes’ displayed in English while in other localizations  

Halo: Combat Evolved

Campaign 

  • The “All According to Plan” Achievement can now be unlocked as expected 

Halo: Reach 

General 

  • The game will no longer freeze when a headset is unplugged during gameplay 
  • The correct emblem will now appear on the player’s armor in both cutscenes and gameplay 
  • Adjusted centered-crosshair viewmodel position to be more in line with the other titles 
  • Fixed various culling artifacts present on first person view models when crosshairs are centered 

Theater 

  • In Forge films, players will no longer appear stuck in place after editing an object’s coordinates 

Forge 

  • Non-host players can now use the Toggle Rotation Axes function as expected 
  • Fixed an issue where ‘Toggle Rotation Axes’ displayed in English while in other localizations 

That’s all for now, be sure to check back for some more Halo MCC news as we’ll be giving the new update a test.

Source: Halo Waypoint (Support page 1, 2)

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DBZ Kakarot Update 1.40 November 16 Brings A New Power Awakens Part 2 DLC

CyberConnect2 has released the Dragon Ball Z (DBZ) Kakarot update that brings the second part of the “A New Power Awakens” DLC! Console gamers will see this as the DBZ Kakarot update 1.40 November 16 patch, and this brings new content (for a price), and a few gameplay changes too.

Note that the content will be available tomorrow, though the data patch has been pushed out today (which is the case usually).

DBZ Kakarot Update 1.40 November 16 Patch Notes:

These are the changes via the PS4’s Update History:

 – Implemented data for “A NEW POWER AWAKENS Part 2”
– Unlocked platinum coin in “DRAGON BALL CARD WARRIORS”
– Added card sleeves in “DRAGON BALL CARD WARRIORS”
– Added playing mats to “DRAGON BALL CARD WARRIORS”
– Made other adjustments

Here’s what’s new courtesy of Bandai Namco via the A New Power Awakens DLC 2 press release:

The new downloadable content of Dragon Ball Z: Kakarot is a boss battle episode featuring the Goku and Vegeta taking on the fearsome Frieza who will be back stronger than ever.

Goku and Vegeta will show off their control over the God’s Ki when transforming to Super Saiyan God Super Saiyan accompanied with a set of new fighting techniques.

Their opponent Frieza will prove to be an even more frightful enemy with his new ability to turn into Golden Frieza! Z Warriors will challenge his squad using their “Z Combinations” in epic horde battles.

That’s basically it. We’re keeping an eye out on any other gameplay changes and will update the post if we find any. Don’t forget to check out the new gameplay trailer for the DLC here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Simulator Game Made for Those Who Can’t Wait for the Real Thing

If you’re one of the many who still haven’t managed to land a PS5 yet but want to experience the joys of setting up the console for the first time now, well, maybe this “game” titled PS5 Simulator might be the next best thing!

Made by Alex Grade, the game lets you experience all the joys of connecting your virtual PS5 to your virtual TV, and managing the cables (for real!) and more! Check out the short gif below to see it in “action.”

Freatures:

  • Top-notch realistic graphic without RTX
  • Physics almost everywhere – Newton not happy about it
  • Start playing your PS5 early
  • Worst cable management included – just like in real life

You can download the PS5 Simulator game right here for free.

If you’d rather have the real deal, make sure to keep an eye out on when pre-orders will start up again. Those lucky enough to be part of the November 19 launch, you’ll be able to partake in next-gen gaming in a few days.

More PS5 Reading:

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Alex Co

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Battlefield 5 Fall Update Patch Notes Revealed, Expanded Community Games & More

While DICE might not be releasing new content for Battlefield 5, that doesn’t mean the studio won’t be expanding on past features or squashing bugs. The studio has today revealed the Battlefield 5 Fall update patch notes, which is set to drop tomorrow!

There are changes coming to Commumity Games, New Elites, a fix for the Globetrotter Achievement/Trophy and more!

Battlefield 5 Fall Update Patch Notes:

Patch rollout: November 17 at 0900 UTC/4 a.m. ET/1 a.m. PT/5 p.m. HKT.

What’s New?

  • Improved and Expanded Community Games Features
  • New Elites: Jonathan McNiel, and Seigfried Albrecht (both available for Company Coin)
  • A fix for the Globetrotter Achievement
 
Note: Community Games will be inactive immediately following the release of the update. We’ll be switching the feature on once we’ve completed our final checks. Stay tuned to @Battlefield  for the latest info or check back on this post for the most up to date information.

Let’s get to the good stuff! With the update installed, all owners of Battlefield V will be able to set themselves up with new Configurations for Community Games.

If you’ve never used the feature before, you’ll find it in Play -> Multiplayer -> Create Community Game. On the first occasion that you enter this menu, we’ll present you with some information about helping to keep Community Games a safe, and positive place to play Battlefield V (and if you ever see any servers not upholding those standards, be sure to report the server using the new in game tool).

The Toolbox

Here’s a breakdown of the new settings that you can now apply to further customise your Community Games experience:

  • Adjust Bullet Damage – 50% / 100% / 125% / 200%
  • Adjust Ticket Count – 50% / 100 % / 200%
  • Adjust Soldier Respawn Time  – 50% / 100 % / 200%
  • Adjust Vehicle Respawn Time  – 50% / 100 % / 200%
  • Adjust Round Time – 0% / 50% / 100% / 200% / 500%

These options sit alongside, and offer additional tweaks over the original feature set for Community Games:

  • Create and name several game configurations
  • Create and join a Community Game
  • Choose game mode
  • Choose map
  • Choose a maximum number of players (from a predefined list)
  • Choose how many rounds the server should play
  • Choose a password
  • Kick players from server
  • Ban and manage banned players (session only)

In addition, we’ve also added two new functions for Community Games to help you to show and share what your servers all about, and the type of experience that you want players to have when they’re playing on the server:

  • Set custom name for your server
  • Set description for your server

We’ve also worked to incorporate deeper levels of customization to give you a lot more control over the available options for players and the types of Kits, Weapons, Gadgets and Vehicles that they’ll access too when they’re spawning into the server:

Classes (On/Off)

  • Assault
  • Medic
  • Scout
  • Recon

Weapons (On/Off)

  • Assault Rifles
  • Semi-Auto Rifles
  • Bolt Action Carbines
  • SMGS
  • LMGS
  • MMGS
  • Shotguns
  • Anti-Materiel Rifles
  • Bolt Action Rifles
  • Pistol Carbines
  • Self Loading Rifles
  • Sidearms
  • Grenades
  • Melee

Gadgets (On/Off)

  • Anti-Vehicle Launcher
  • Anti-Infantry Launcher
  • Ammo Supply
  • Healing Supply
  • Self Heal
  • Hand Grenades
  • Build Tool
  • Reinforcements

Vehicles (On/Off)

  • Air
  • Land
  • Transport
  • Water

Extending beyond these options, we’ve also worked to provide unique toggles that will enable you to change the experience further, and push for more Hardcore settings:

Additional Toggles (On/Off)

  • Aim Assist Auto Rotation
  • Aim Assist Slowdown
  • Compass
  • Friendly Fire
  • Kill Cam
  • Mini-map
  • Reload Whole Mags
  • Regenerative Health
  • Soldier Name Tags
  • Squad Leader Spawn Only
  • Vehicle 3rd Person Camera

If you’re looking for inspiration, you’ll find some DICE Authored Game Configs inside the Community Games options that you can quick launch, or tweak for yourself. Be creative, and be sure to share your setups with us!

  • Fixed an issue that could previously occur in the Practice Range whilst interacting with the weapon selection box.
  • Fixed a configuration issue in Community Games that ensures that the Pre-Round size now does take effect in game on Frontlines.
  • Fixed the Breda M1935 PG to ensure it has the correct ammo count on spawn when fully specialised beyond the third tier.
  • Fixed the Lunge Mine when switching from binoculars so that it no longer triggers the knockdown animation.
  • Fixed the “Loose Part” hairstyle so that it is now available for German Female characters in Your Company.
  • Fixed the Welgun so that it can now be inspected.
  • Fixed a location on Provence where players could get stuck at a specific position inside the Windmill.
  • Fixed a location on Provence where there were two ammo stations, instead of one ammo and one medical station.
  • Fixed the Kampfpistole dog tags so that ‘Players Damaged’ are now correctly counted.
  • Fixed an issue with airplanes added in the Summer Update to correct their draw distance, and ensure that they could be viewed consistently from the perspective of the other player.
  • Fixed several weapons not having visible bipods or parts in the Practice Range.
  • Fixed the recoil for the 12g Automatic and Model 37 to ensure that they correctly feature reduced recoil when crouched, or prone.
  • Fixed a situation where the K31 could have the improper UI for scope switching when also using the Doppel Schuss.
  • Fixed the High altitude specialization on the P51 so that it now takes on the correct effect.
  • Fixed a localisation issue in the Brazillian versions of Battlefield V so that the PPK shows with the correct information.
  • Fixed a bug where German tanks were not available during pre-round when playing Conquest on Provence.
  • Fixed The Globetrotter achievement. This will update accordingly once you’ve played a round on Twisted Steel.
  • Fixed an issue with the Deadeye Outfit when looking down the Sights.
  • Fixed an issue where Puma AP shells had high explosive blast damage. Their impact damage and velocity have been increased to compensate.
  • Fixed the T34 Calliope description so that it now fits within the UI.
  • Changed the Quickplay options to restore ‘War in the Pacific’ back into the Matchmaking Pools. We have removed ‘Rush, Frontlines, and Domination’ from the Quickplay options.
  • Changed the Flamethrower spawn on Devastation, Breakthrough, so that it spawns earlier in the round and can be better utilised to have an effect on the outcome of the round.
  • Changed Libya to add collision that ensures players are no longer able to exploit an out of combat area near C on Conquest. This was previously giving Recons too much of an unfair advantage.
  • Changed the Practice Range so that all weapons, gadgets, and grenades are now available. We’ve also ensured that the M1 Garand now has it’s grenade launcher automatically available in this area.
  • Changed the Republique set for the UK faction so that it now has the correct Allied colors.
  • Improved Spawn Locations on Provence TDM to ensure that you don’t get trapped in between assets.
  • Improved the flow in Community Games so that the owner of a password-protected server is not asked for the password when joining the server.

Once the patch is out, we’ll let our readers know ASAP.

Source: Battlefield forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 1.92 November 16 Released for Nezha Prime Hotfix #2

Digital Extremes has released the new Warframe update 1.92 November 16 patch, and this is called the Heart of Deimos: Nezha Prime: Hotfix #2 by the developers.This is a minor patch, and is the first-ever hotfix on the PS5 version of the game.

Read on below for short list of patch notes.

Warframe Update 1.92 November 16 Patch Notes:

Hello PlayStation Tenno, and welcome PS5 Tenno who have joined us last week! The first ever hotfix on the PS5 comes with a Texture Remaster! For that reason, this hotfix appears like an update and you will be required to download a ~12 GB update on PS4 and PS5 – but do not fret! The update will appear larger than it actually is! This is part of the remastering process, and Warframe will actually be reduced by ~2 GB after it has completed.

Texture Remaster

  • We have made several improvements to texture format for better compression!

Changes: 

  • Removed Titania Prime Access bundle being in the in-game Market. This was just a UI issue as the pack was unpurchaseable.

Fixes:

If Digital Extremes announces any new content or something similar, we’ll let our readers know ASAP.

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Demon’s Souls PS5 Reviews Round Up

Those who are lucky enough to have a PS5, possibly the biggest next-gen exclusive title available on the system this year is none other than Bluepoint Games’ remake of Demon’s Souls! For those thinking of snagging this bad boy today or whenever you get a PS5, we have a Demon’s Souls PS5 reviews round up to make your life easier!

Demon’s Souls PS5 Reviews Round Up:

As you can see, it’s garnerning quite a high score. Will it be able to sustain it? Hopefully it can.

For more on Demon’s Souls, check out the Trophy list right here, and we have gameplay footage showcasing boss fights too.

More MP1st Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MK11 Update 1.25 November 16 Brings Mortal Kombat 11 Ultimate Content (Update)

NetherRealm Studios has released the MK11 update 1.25 November 16 patch and yes, this is for the Mortal Kombat 11 Ultimate content drop! Prepare for new fighters, next-gen upgrade and more! Head on below for the new stuff! For those on PS4, there are two title updates pushed out, there’s MK11 update 1.24, and then 1.25 is followed closely by it for some strange reason.

Note that the new content will officially roll out tomorrow, November 17, though the data is usually pushed out a day in advance.

MK11 Update 1.25 November 16 Mortal Kombat 11 Ultimate Patch Notes:

Update: We’ve updated the post to reflect the patch notes that NetherRealm has released just now.

General Gameplay Adjustments

  • Move list corrections
  • Improvements to AI logic
  • Added several new Brutalities for players to discover
  • Added an option to toggle the ability to use Kustom Variations in Tournament Mode Options
  • Slightly adjusted the head victim region location for all characters
  • Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery
  • Hop attacks are now also immune to Down + Front Punch Basic Attacks until their recovery frames
  • Getup recovery is now 4 frames faster
  • Delayed Getup now uses a unique animation, displays in-game message, and only has one timing of 20 frames (previously Short was 15 and Long was 30 frames)
  • Fatal Blows now have a larger 6 frame window to Flawless Block, have slightly less pushback on block, and no longer pushback from blocking cornered opponents
  • Fixed a rare issue with throw escapes that could cause weapons held in hands to use an incorrect animation
  • Toward & Back Throws now lose trades to most other attacks and they do 10 less damage on their initial hit
  • When a Basic Throw startup is interrupted it will now cause the hit reaction to occur at the current location of the character, instead of the starting location of the throw
  • Fixed a rare issue that could cause Krushing Blow DOTs to linger after resurrections if the additional damage from the Krushing Blow cinematic caused the death
  • Fixed an issue that could cause incorrect victim regions to be used for a few frames if the player performed a forward dash then held down without any further inputs
  • Most Kombo Attacks can no longer hit opponents from behind unless the opponent is in a combo
  • Fixed a rare issue that could cause a physical attack to be ignored by the opponent if a projectile collided with a background at that very specific timing
  • Slightly adjusted victim regions on several regular reactions

Kombat League / Online

  • Minor online stability improvements
  • Fixed several rare online desync causes
  • Added an Online Tutorial when you first go to the Online Menu that explains some parts of Kombat League & Matchmaking
  • Players can now use Kustom Variations in Kompetitive Modes
  • Players can now view an opponent’s First Party online profile on the rematch screen after an online match
  • Added support for Kross-Generation Play where kross-Play can be used
  • There is now a Main Menu popup message informing a user if they have been banned from the online servers

Krypt

  • Added new Nether Forge Recipes for players to discover
  • Added New Krypt Events

Towers of Time

  • Added New Player Module Rewards
  • Added a new Summonable Tower
  • Added new Augments for all characters
  • Added a new Konsumable called Elixir
  • Fixed various gameplay & visual issues with several Augments
  • Replaced some opponents in the Gauntlet with new characters

Character Specific Adjustments

Baraka

  • Baraka – Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Baraka – Straight Shank (Down + Towards + Front Punch) is now -6 on block (down from -3) and has 3 more recovery frames on miss
  • Baraka – Opponent’s hop attacks are now immune to Straight Shank until its recovery frames
  • Baraka – Low Poke (Down + Front Kick) is now -5 on block (down from -4) and has 3 more recovery frames on miss
  • Baraka – Low Shank (Down + Towards + Front Kick) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent

Cassie Cage

  • Cassie Cage – Straight Punch (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Cassie Cage – Side Kick (Down + Front Kick) now has a different hit reaction, has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Cassie Cage – Opponent’s hop attacks are now immune to Ball Buster until its recovery frames
  • Cassie Cage – BLB-118 Bitchin’ Bubble now has a 300 frame duration (down from 400) and will now disappear when Cassie is hit, has an attack parried, or performs Back Throw

Cetrion

  • Cetrion – Low Wind (Down + Front Punch) now has 3 more recovery frames on miss and 4 more frames of hit advantage on a grounded opponent
  • Cetrion – Krystal Kick (Down + Front Kick) now has a different hit reaction, has 4 more recovery frames on hit, 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Cetrion – Krystal Heel (Down + Back Kick) is now -6 on block (down from -5), has 1 more recovery frame on miss, and 2 less frames of hit advantage on a grounded opponent
  • Cetrion – Fixed a rare issue with Conflux of Elements which could cause other elements besides Hallowing Winds to alter the opponent’s air movement

D’Vorah

  • D’Vorah – Low Sting (Down + Front Punch) now has 3 more recovery frames on hit and 3 more frames of hit advantage on a grounded opponent
  • D’Vorah – Slight Sting (Down + Back Kick) now has 4 more frame of hit advantage on a grounded opponent
  • D’Vorah – Adjusted the hit regions of Tsetse (Towards + Back Punch, Back Punch, Down + Front Punch + Front Kick) and it can now be directed close or far
  • D’Vorah – slightly reduced the hit regions of Bug Bash (Towards + Front Punch)
  • D’Vorah – slightly increased the range of Bot Fly (Towards + Front Punch, Front kick) when opponent is in a combo

Erron Black

  • Erron Black – Ducking victim regions slightly increased
  • Erron Black – Low Boot (Down + Front Kick) is now -5 on block (down from -3) and 2 more recovery frames on miss
  • Erron Black – Ankle Biter (Down + Towards + Front Kick) now has 8 startup frames (down from 9), has 1 less recovery frame on miss, 2 more frames of hit advantage on a grounded opponent, and has an increased hit region when opponent is in a combo
  • Erron Black – Sandy Sole (Down + Back Kick) is now -7 on block (down from -3)
  • Erron Black – Slightly increased the hit regions of Ghost Koins (Fatal Blow) when opponent is in a combo
  • Erron Black – Down Peacemaker now has 20 startup frames (up from 15), is a low block, -14 on block (down from -8), -19 on flawless block (down from -8), and 1 less recovery frame on miss
  • Erron Black – Removed some instances where Zaterrean Spit could damage opponents when they are invulnerable to attacks
  • Erron Black – Fixed an issue that could cause juggle hits after Rising Stock (Locked And Loaded) Krushing Blow juggle during Finish Him to not allow a fatality to be performed

Frost

  • Frost – Frigid Palm (Down + Front Punch) is now -5 on block (down from -4)
  • Frost – Chest Cold (Down + Front Kick) is now -6 on block (down from -3), has 1 less recovery frame on hit, and 4 more frames of hit advantage on a grounded opponent
  • Frost – Slightly adjusted the victim regions on the hit reaction to Freezer Burn (Away + Front Punch, Back Punch)
  • Frost – Removed some instances where Core Trap could damage opponents when they are invulnerable to attacks

Geras

  • Geras – Knee Bash (Down + Front Punch) is now -6 on block (down from -5), has 3 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent
  • Geras – Gauntlet Slam (Down + Front Kick) now has 5 more frames of hit advantage on a grounded opponent
  • Geras – Pounding Sand (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponent

Jacqui Briggs

  • Jacqui Briggs – Straight Jab (Down + Front Punch) is now -6 on block (down from -3), has 3 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Jacqui Briggs – Side Strike (Down + Front Kick) now has a different hit reaction, has 5 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Jacqui Briggs – Slightly adjusted the hit regions of Leaping Bow (Away + Front Punch) and it now has 1 less active frame, 1 more recovery frame on miss, and no longer pushbacks from blocking cornered opponents
  • Jacqui Briggs – Bionic Dash is now -12 on block (down from -7)
  • Jacqui Briggs – Jump Attacks & Special Moves when executed during Bionic Bounce do slightly less damage and have a larger 6 frame window to Flawless Block
  • Jacqui Briggs – Prototype Rocket is now -16 on block (down from -14), has 12 more recovery frames on hit and has 2 more recovery frames on miss
  • Jacqui Briggs – Removed some instances where the dot damage of Grenade Launcher could damage opponents when they are invulnerable to attacks

Jade

  • Jade – Straight Palm (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on hit, has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Jade – Side Heel (Down + Front Kick) now has a different hit reaction, and is now -5 on block (down from -4), has 1 more recovery frame on hit, and 4 more frames of hit advantage on a grounded opponent
  • Jade – Pierced (Down + Back Kick) is now -7 on block (down from -6), has 2 more recovery frames on hit& on miss, and 2 more frames of hit advantage on a grounded opponent
  • Jade – Getup/Flawless Block Attack (Up + Front Kick) is now -8 on block (down from -6), and -13 on flawless block (up from -16), and 3 less recovery frames on hit & on miss
  • Jade – adjusted the repel region on Pole Vault during its startup frames
  • Jade – Fixed an issue that could cause visual effect lingering on Delia’s Dance Gear Ability
  • Jade – Slightly reduced the combo damage scaling after Toward Throw Krushing Blow

Jax

  • Jax – Knee Jab (Down + Front Punch) ) is now -5 on block (down from -4), has 1 more recovery frame on miss, and 1 more frame of hit advantage on a grounded opponent
  • Jax – Slightly adjusted the hit regions of Quick Drill (Down + Front Punch, Back Punch) and it now has 4 active frames (up from 2), 2 less recovery frames on miss, and its cancel frame is 2 frames earlier
  • Jax – Side Strike (Down + Front Kick) now has a different hit reaction, and is now -6 on block (up from -7), has 4 more recovery frames on hit, 2 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent
  • Jax – Step Back (Down + Back Kick) has 4 less recovery frames on hit and 5 more frames of hit advantage on a grounded opponent

Johnny Cage

  • Johnny Cage – Low Jab (Down + Front Punch) is now -5 on block (down from -3), has 5 more recovery frames on hit & on miss, and 1 more frame of hit advantage on a grounded opponent
  • Johnny Cage – Low Boot (Down + Front Kick) is now -5 on block (down from -4), has 2 more recovery frames on hit, has 4 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Johnny Cage – The Gist Of My Fist (Towards + Back Punch, Front Punch, Back Punch) is now considered grounded 7 frames earlier, matching when he visually lands on the ground
  • Johnny Cage – Cage Match (Front Kick, Back Kick, Up + Front Kick) is now considered grounded 5 frames earlier, matching when he visually lands on the ground
  • Johnny Cage – Making Headlines (Away + Front Kick, Back Kick, Up + Front Kick + Back Kick) is now considered grounded 5 frames earlier, matching when he visually lands on the ground
  • Johnny Cage – Tear Jerker (Towards + Back Kick, Front Kick) is now considered grounded 2 frames earlier, matching when he visually lands on the ground
  • Johnny Cage – Slightly adjusted the hit regions of Hop Kick (Hop + Front Kick/Back Kick) and it now has 5 active frames (up from 3) and 2 less recovery frames on miss
  • Johnny Cage – Nut Punch amplify will now auto face the opponent
  • Johnny Cage – Pissed Off now breaks armor
  • Johnny Cage – Opponent’s hop attacks are now immune to Nut Punch until its recovery frames
  • Johnny Cage – Fixed a rare visual issue with Sunglasses when Throwing Shades is flawless blocked
  • Johnny Cage – Adjusted camera & controller shakes on Toward & Back Throws

Kabal

  • Kabal – Knee Buckle (Down + Front Punch) is now -5 on block (down from -4), has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent
  • Kabal – Side Kick (Down + Front Kick) now has a different hit reaction, and is now -5 on block (up from -4), has 4 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponent
  • Kabal – Flash Parry now does 90 damage (was 0), is now +25 on hit (up from +9), and now enables autoblock which no longer allows for followup hits to combo
  • Kabal – Fixed a rare issue that could cause an improper animation to be used briefly on Kabal’s Hook Swords when using Flash Parry

Kano

  • Kano – Knee Cutter (Down + Front Punch) is now -6 on block (down from -5), has 1 more recovery frame on hit & on miss and 5 more frames of hit advantage on a grounded opponent
  • Kano – Low Hinge (Down + Front Kick) now has a different hit reaction and 6 more frames of hit advantage on a grounded opponent
  • Kano – Devo Strike (Down + Back Kick) now has 6 more frames of hit advantage on a grounded opponent
  • Kano – Wheel Kick (Towards + Back Kick) will no longer sometimes switch sides with the opponent when done in certain circumstances
  • Kano – Removed some instances where Molotov Cocktail could damage opponents when they are invulnerable to attacks
  • Kano – Removed some instances where Bio-Magnetic Trap could damage opponents when they are invulnerable to attacks

Kitana

  • Kitana – Heal Poke (Down + Front Kick) now has a different hit reaction, and now has 1 more recovery frame on hit, 4 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent
  • Kitana – Fan Stab (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 7 more frames of hit advantage on a grounded opponent
  • Kitana – Neck Slice (Back Punch) now has 11 startup frames (down from 13)
  • Kitana – Royal Protection now increases damage on Quick Execution and Toward & Back Throws
  • Kitana – Edenian Razors now has 3 less recovery frames and only attacks with one Fan instead of three
  • Kitana – Edenian Razors can now be Amplified to attack with 2 additional Fans
  • Kitana – Edenian Twist Krushing Blow no longer is possible if Kitana is above 300 health while Fatal Blow is still on cooldown
  • Kitana – Upward Fan Toss now has 5 more recovery frames
  • Kitana – Upward Fan Toss Amply now has 1 more recovery frame and now enables autoblock which no longer allows for followup hits to combo
  • Kitana – Cancel (Half-Blood Stance) is no longer throw immune during some of its frames
  • Kitana – Far Dark Plunge (Edenian Fade) is now +12 on hit (up from -10) when connecting on the first active frame

Kollector

  • Kollector – Bloody Nails (Down + Front Punch) is now -6 on block (down from -5), has 1 more recovery frame on hit & on miss, and 5 more frames of hit advantage on a grounded opponent
  • Kollector – Leg Check (Down + Front Kick) now has a different hit reaction, and now has 1 less recovery frame on miss, and 6 more frames of hit advantage on a grounded opponent
  • Kollector – Low Mace (Down + Back Kick) is now -5 on block (down from -4) and has 3 more frames of hit advantage on a grounded opponent
  • Kollector – Removed some instances where Vial of Sorrow could damage opponents when they are invulnerable to attacks

Kotal Kahn

  • Kotal Kahn – Low Swipe (Down + Front Punch) now has 3 more recovery frames on hit, 4 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Kotal Kahn – Side Strike (Down + Front Kick) now has a different hit reaction, and now has 3 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Kotal Kahn – Warrior Spin (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 4 more frames of hit advantage on a grounded opponent
  • Kotal Kahn – Slightly adjusted the victim regions on the hit reaction to Blade Push (Towards + Back Punch)
  • Kotal Kahn – Slightly adjusted the victim regions on the hit reaction to Tlaneltocaz (Towards + Back Punch, Back Kick) and it is now -5 on block (up from -7), has 2 less recovery frames on hit & on miss, 2 more frames of hit advantage on a grounded opponent, and its cancel frame is 2 frames earlier
  • Kotal Kahn – Slightly adjusted the victim regions on the hit reaction to Macuahuitl Swipe (Away + Back Punch)
  • Kotal Kahn – Slightly adjusted the hit regions of Tonaltzintli (Away + Back Punch, Back Punch) and it now has 20 startup frames (down from 22), 4 active frames (up from 2), and is now -19 on block (down from -16)
  • Kotal Kahn – Mehtizquia (Away + Back Punch, Back Punch, Front Kick) is now considered grounded 19 frames earlier, matching when he visually lands on the ground
  • Kotal Kahn – Slightly increased the range of the first hit of Yeyecame Disk Amplify
  • Kotal Kahn – Adjusted the repel region of Tecuani Maul and the first hit now has 32 more frames of hit advantage

Kung Lao

  • Kung Lao – Low Palm (Down + Front Punch) is now -5 on block (down from -4), has 1 more recovery frame on hit, has 4 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent
  • Kung Lao – Side Kick (Down + Front Kick) now has a different hit reaction, and now has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Kung Lao – Back Kick (Down + Back Kick) is now -7 on block (up from -9), has 2 less recovery frames on hit & on miss, and 6 more frames of hit advantage on a grounded opponent
  • Kung Lao – Slightly increased the hit region of Hat Toss when opponent is in a combo
  • Kung Lao – Possessed Hat now releases only one hat, 18 more frames of hit advantage on a grounded opponent, can now be amplified, and has a slightly increased hit region when opponent is in a combo
  • Kung Lao – Shaolin Slam (Teleport) on hit now causes both characters to be considered airborne until visually landing
  • Kung Lao – Guided Hat now has 8 more frames of hit advantage on a grounded opponent and a slightly increased hit region when opponent is in a combo
  • Kung Lao – “Buzz Saw” now loses trades

Liu Kang

  • Liu Kang – Low Backhand (Down + Front Punch) is now -5 on block (down from -4) and has 2 more frames of hit advantage on a grounded opponent
  • Liu Kang – Crouching Kick (Down + Front Kick) now has a different hit reaction, is -7 on block (down from -5), and has 2 more frames of hit advantage on a grounded opponent
  • Liu Kang – Dragon’s Tail (Down + Back Kick) is now -7 on block (down from -4) and has 1 more frame of hit advantage on a grounded opponent
  • Liu Kang – Slightly increased the hit regions of This Will Hurt (Away + Front Kick, Back Kick)
  • Liu Kang – Slightly increased the hit regions of Shaolin Strike

Noob Saibot

  • Noob – Knee Hook (Down + Front Punch) is now -6 on block (down from -4), has 4 more recovery frames on hit, has 3 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent
  • Noob – Boot Slide (Down + Front Kick) now has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent
  • Noob – Sickle Strike (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponent
  • Noob – Slightly adjusted the hit regions of As One (Away + Front Punch, Front Punch + Front Kick)
  • Noob – Fixed a rare issue with As One (Away + Front Punch, Front Punch + Front Kick) & For The Brotherhood (Away + Front Punch, Front Punch + Front Kick, Back Punch) that could cause weapons held in hands to use an incorrect animation

Raiden

  • Raiden – Side Strike (Down + Front Punch) is -6 on block (down from -3), has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent
  • Raiden – Low Boot (Down + Front Kick) now has a different hit reaction, is -5 on block (down from -3), has 2 more recovery frames on hit, 5 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Raiden – Sweeping Storm (Down + Back Kick) now has 13 startup frames (down from 14), 2 less recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent
  • Raiden – Distant Thunder (Away + Front Punch, Back Kick) has 15 more frames of blockstun with increased pushback when normal blocked and 5 more frames of blockstun with slightly increased pushback when Flawless Blocked
  • Raiden – Slightly adjusted the hit regions of Heavy Thunder (Jump + Front Kick)
  • Raiden – Removed some instances where Rolling Thunder could damage opponents when they are invulnerable to attacks
  • Raiden – Super Bolt now has 10 more frames of blockstun, has 6 more recovery frames on hit & on miss, and is now considered grounded after its active frames
  • Raiden – When Super Bolt is charged for the 20 frames it now has 8 less recovery frames on hit and 10 less recovery frames on block & on miss

Scorpion

  • Scorpion – Low Jab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponent
  • Scorpion – Side Strike (Down + Front Kick) now has a different hit reaction, is -6 on block (down from -4), has 3 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponent
  • Scorpion – Quick Kick (Down + Back Kick) now has 1 more frame of hit advantage on a grounded opponent
  • Scorpion – Demon Dash now has 12 startup frames (up from 7)
  • Scorpion – Cancel (Misery Blade) is no longer throw immune during some of its frames

Skarlet

  • Skarlet – Silent Stab (Down + Front Punch) now has 1 more recovery frame on miss, and 3 more frames of hit advantage on a grounded opponent
  • Skarlet – Spear Strike (Down + Front Kick) is now -7 on block (up from -10)
  • Skarlet – Spinning Scythe (Down + Back Kick) is now -13 on block (down from -12), has 4 less recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Skarlet – Removed some instances where Red Mist could damage opponents when they are invulnerable to attacks

Sonya Blade

  • Sonya – Energy Burst (Down + Front Punch) is -6 on block (down from -3), has 3 more recovery frames on hit, and 1 more frame of hit advantage on a grounded opponent
  • Sonya – Side Boot (Down + Front Kick) now has a different hit reaction, has 5 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponent
  • Sonya – Low Burst (Down + Back Kick) now has 2 more recovery frames on hit and 6 more frames of hit advantage on a grounded opponent
  • Sonya – (Air) Soaring General is now a high block and breaks armor

Sub-Zero

  • Sub-Zero – Slightly adjusted the hit regions Low Back Hand (Down + Front Punch) and now has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Sub-Zero – Quick Kick (Down + Front Kick) now has a different hit reaction, is -7 on block (down from -5), has 5 more recovery frames on hit, 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Sub-Zero – Swing Kick (Down + Back Kick) now has 1 more frame of hit advantage on a grounded opponent

Shao Kahn

  • Shao Kahn – Dragon Fist (Down + Front Punch) is now -5 on block (down from -4), has 2 more recovery frames on hit, has 1 more recovery frame on miss, and 4 more frames of hit advantage on a grounded opponent
  • Shao Kahn – Knee Shatter (Down + Front Kick) now has 3 more recovery frames on miss and 4 more frames of hit advantage on a grounded opponent
  • Shao Kahn – Side Spike (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 5 more frames of hit advantage on a grounded opponent

Shang Tsung

  • Shang Tsung – Serpent Stab (Down + Front Punch) is now -5 on block (down from -4), has 2 more recovery frames on hit, has 5 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Shang Tsung – Ankle Snap (Down + Front Kick) now has a different hit reaction, is -7 on block (down from -4), has 3 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent
  • Shang Tsung – Slightly adjusted the hit regions of Stance Breaker (Down + Back Kick) and it is now -7 on block (down from -6) and has 1 more recovery frame on miss
  • Shang Tsung – Slightly increased the victim regions on Sorcerer Sweep (Away + Front Kick, Down + Back Kick)
  • Shang Tsung – The duration of Malignant Sorcery & Vile Inscriptions is now 240 frames (down from 420)
  • Shang Tsung – Corpse Drop now does 80 damage (down from 90)
  • Shang Tsung – When Explosive Corpses Gear Ability is equipped, Corpse Drop now does 60 damage (down from 90)
  • Shang Tsung – When Explosive Corpses Gear Ability is equipped, Corpse Drop Amplify now does 30 damage (down from 60), and has 5 less block advantage frames with slightly reduced pushback when blocked
  • Shang Tsung – Soul Swap can no longer kill an opponent but can still trigger Chip Avoided & Last Breath
  • Shang Tsung – Fixed a rare visual issue where an opponent’s weapon props could get stuck in the ground during Shang Tsung’s Back Throw

Nightwolf

  • Nightwolf – Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent
  • Nightwolf – Uncertain Ground (Down + Front Kick) now has 2 more recovery frames on miss
  • Nightwolf – Hobbling Kick (Down + Back Kick) now has 6 more frames of hit advantage on a grounded opponent
  • Nightwolf – Fixed an issue causing Rising Blades (Down + Back Punch) while Moon Fall is active to be immune to high attacks if the down input is held

Terminator

  • Terminator – Gut Buster (Down + Front Punch) is now -5 on block (down from -4)
  • Terminator – Rising Boot (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponent
  • Terminator – Gut Buster (Down + Front Punch) while Endoskeleton is active now has the correct frame data
  • Terminator – Fixed a rare issue with Dark Fate (Away + Front Punch, Front Punch + Front Kick) & Dark Fate Amplify (Away + Front Punch, Front Punch + Front Kick, Amplify) that could cause weapons held in hands to use an incorrect animation

Sindel

  • Sindel – Edenian Burst (Down + Front Punch) is now -5 on block (down from -3) and has 3 less recovery frames on hit
  • Sindel – Slightly adjusted the hit regions of Kewl Whip (Down + Back Kick) and it now has 3 less recovery frames on hit & on miss, and 6 more frames of hit advantage on a grounded opponent
  • Sindel – Slightly adjusted the hit regions of Getup/Flawless Block Attack (Up + Front Kick)
  • Sindel – Fixed a rare issue that could cause Deadly Echo to become disabled if used in certain circumstances

Spawn

  • Spawn – Low Claw (Down + Front Punch) is now -6 on block (down from -4)

Joker

  • Joker – Joking Jab (Down + Front Punch) is now -6 on block (down from -5) and has 2 more recovery frames on miss
  • Joker – Wing Tip (Down + Front Kick) is now -6 on block (down from -5)
  • Joker – Big Finish (Down + Back Kick) now has 5 more frames of hit advantage on a grounded opponent
  • Joker – Toward Throw Krushing Blow no longer is possible if Joker is above 300 health while Fatal Blow is still on cooldown
  • Joker – Getting Lit Amplify no longer autofaces the opponent

Fujin

  • Fujin – Gut Shot (Down + Front Punch) is now -6 on block (down from -4) and has 2 more recovery frames on miss
  • Fujin – Adjusted the victim regions of Low Drift (Towards + Front Kick)
  • Fujin – Slightly adjusted the victim regions on the hit reaction of Typhoon Release (Back Kick, Back Punch)
  • Fujin – Slightly adjusted the hit regions of Fatal Edge (Away + Front Punch, Front Punch)
  • Fujin – Adjusted the hit regions of Getup/Flawless Block Attack (Up + Back Punch)
  • Fujin – Getup/Flawless Block Attack (Up + Front Kick) ) is now -9 on block (down from -5), has 5 less recovery frames on hit, and has 1 less recovery frame on miss
  • Fujin – Adjusted the hit regions of the last hit of Wind Kicks Amplify
  • Fujin – Quick Slice (Away + Front Punch) now correctly plays a red hit effect on Kounter

RoboCop

  • RoboCop – Knee Kapper (Down + Front Punch) is now -6 on block (down from -5)
  • RoboCop – Ankle Breaker (Down + Front Kick) is now -9 on block (up from -10)
  • RoboCop – Quick Spray (Down + Back Kick) now has 1 more frame of hit advantage on a grounded opponent
  • RoboCop – Removed some instances where Cheval Trap could damage opponents when they are invulnerable to attacks
  • RoboCop – Slightly increased the projectile parry region of Riot Shield
  • RoboCop – Fixed an issue allowing Throw Escape to be possible during the recovery frames of Riot Shield

Sheeva

  • Sheeva – Short Hammer (Down + Front Kick) is now -6 on block (down from -4)
  • Sheeva – Crushing Backhand (Down + Back Kick) is now -5 on block (down from -3) and has 3 more frames of hit advantage on a grounded opponent
  • Sheeva – Slightly increased the range of Blood Lust (Back Punch, Front Punch) & Slam Dance (Back Punch, Front Punch, Front Punch)
  • Sheeva – Slightly adjusted the hit regions of Tele-Stomp and it now has 1 less frame of startup and 1 more active frame
  • Sheeva – Spinning Dragon Amplify is no longer throw immune during some of its frames
  • Sheeva – Fixed a visual issue with several attacks displaying incorrect blood color against opponents that have non-red blood
  • Definitive Mortal Kombat 11 Experience – Two critically acclaimed story campaigns taking players on a time-bending adventure that continues the epic Mortal Kombat saga, along with the full roster of 37 playable characters.

  • Kombat Pack 2 – Newly added fighters Mileena, the hybrid Edenian and Tarkatan clone of Kitana; Rain, the royal Edenian demigod; and Rambo, the iconic Special Forces soldier featuring the voice and likeness of actor Sylvester Stallone.

  • Mortal Kombat 11: Aftermath Expansion – Franchise-first story expansion, three playable characters (Fujin, Sheeva, RoboCop) and 10 additional character skins.

  • Kombat Pack 1 – Six playable characters (Shang Tsung, Nightwolf, Sindel, The Joker, Terminator T-800, Spawn) and 25 additional character skins.

  • Mortal Kombat 11 – Packed to the brim with multiple features and modes for all players including Story, Custom Character Variation System, Stage Fatalities, Friendships, Online, Towers of Time, Tutorial, Krypt, Kombat League and the signature roster of returning and franchise-first fighters, all equipped with unique Fatalities that display devastatingly brutal cinematic visuals.

  • PS5 Upgrade Available – Delivering 4K dynamic resolution, enhanced visuals, improved loading times and cross-generation console compatibility for select modes. Mortal Kombat 11 and Mortal Kombat 11 Ultimate owners and new buyers on PS4 and PS4 Pro can also access a free upgrade to the PS5 version of their game, available in conjunction with the Mortal Kombat 11 Ultimate launch.

  • Xbox Series X|S Smart Delivery Enabled – Providing 4K dynamic resolution, enhanced visuals, improved loading times and cross-generation console compatibility for select modes. Mortal Kombat 11 and Mortal Kombat 11 Ultimate owners and new buyers on Xbox One consoles can also access a free upgrade to the Xbox Series X|S version of their game, available in conjunction with the Mortal Kombat 11 Ultimate launch.

  • Krossplay Support – Allowing PS5, PS4, PS4 Pro, Xbox Series X|S and Xbox One players to fight against other players on opposite platforms in select modes.

Once NetherRealm releases the official patch notes that touch on gameplay balancing and the like, we’ll update the post to reflect it.

Speaking of, a new trailer has been released today and it features Rambo vs. Terminator! Watch the two gameplay videos right here.

Update: NetherRealm has finally released the patch notes and the post has been updated to reflect this.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 11 Rambo vs. Terminator Gameplay Pits Icons Against One Another

For action movie fans, the biggest names back then were undoubtedly Sylvester Stallone and Arnold Schwarzenegger. While we weren’t able to see the two duke it out during their prime, we can relive that in Mortal Kombat 11. NetherRealms has today released the Mortal Kombat 11 Rambo vs. Terminator gameplay which has the two iconic characters looking like their big screen counterparts.

Mortal Kombat 11 Rambo vs. Terminator Gameplay:

Round 1:

Round 2:

This Klassic Konfrontation brings together the two popular culture icons in brutal fashion, pitting Rambo, the former Special Forces soldier, against the Terminator T-800, the ruthless cyborg assassin. In the new trailers, each with an alternate ending, Rambo draws first blood and is triumphant in round one, followed by the Terminator winning round two. Depending on where loyalties lie, it will be up to players to decide which fighter wins the ultimate tiebreaker on Nov. 17 when Mortal Kombat 11 Ultimate launches.

The Terminator is already a playable character in Mortal Kombat 11, while Rambo will join the roster on November 17 as part of hte Mortal Kombat 11 Ultimate and Kombat Pack 2.

Once the game patch is out tomorrow for the new content, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Capcom Issues Statement on Data Breach, Names “Ragnar Locker” as Group Demanding Ransom

Yesterday, we posted a massive info dump on Capcom’s plans for Resident Evil Village, the Ace Attorney franchise and more. This was from an earlier data breach at the company, and now Capcom has issued a formal statement about it.

First the good news: Capcom notes that there is no at-risk data pertaining to credit card info, online transactions and the like, so users should be safe and not worry about the breach, as that data is being handled by a third-party service provider. The bad news? There are customer names, emails which have been confirmed to be part of the data compromise.

As there is an ongoing investigation in place, it is possible that new facts may come to light going forward. Below is a general summary of what has been confirmed at this point in time (as of November 16, 2020).

1. Information verified to have been compromised

i. Personal information: 9 items

  • Personal information of former employees: 5 items
    (Name & signature: 2 items; name & address: 1 item; passport information: 2 items)
  • Personal information of employees: 4 items
    (Name and HR information: 3 items; name & signature: 1 item)

ii. Other information

  • Sales reports
  • Financial information

2. Potentially compromised data

i. Personal information (customers, business partners, etc.): maximum of approx. 350,000 items

  • Japan: Customer service video game support help desk information (approx.134,000 items)
    Names, addresses, phone numbers, email addresses
  • North America: Capcom Store member information (approx. 14,000 items)
    Names, birthdates, email addresses
  • North America: Esports operations website members (approx. 4,000 items)
    Names, email addresses, gender information
  • List of shareholders (approx. 40,000 items)
    Names, addresses, shareholder numbers, amount of shareholdings
  • Former employees’ (including family) information (approx. 28,000 people);
    applicants’ information (approx. 125,000 people)
    Names, birthdates, addresses, phone numbers, email addresses, photos, etc.

ii. Personal information (employees and related parties)

  • Human resources information (approx. 14,000 people)

iii. Confidential corporate information

  • Sales data, business partner information, sales documents, development documents, etc.

None of the at-risk data contains credit card information. All online transactions etc. are handled by a third-party service provider, and as such Capcom does not maintain any such information internally.

Because the overall number of potentially compromised data cannot specifically be ascertained due to issues including some logs having been lost as a result of the attack, Capcom has listed the maximum number of items it has determined to potentially have been affected at the present time.

The company has oultined the detection and steps taken for this hack.

Detection and action taken

i.

  • In the early morning hours of November 2, 2020 after detecting connectivity issues with its internal network, Capcom shut down its systems and began investigating the situation.
  • Capcom confirmed that this was a targeted attack against the company using ransomware, which destroyed and encrypted data on its servers.
  • The company discovered a message from a criminal organization that calls itself Ragnar Locker, and after ascertaining that ransom money was being demanded, contacted the Osaka Prefectural Police.
  • On November 4, 2020 the company issued the following press release: “Notice Regarding Network Issues due to Unauthorized Access.”
  • On November 12, 2020, Capcom verified that nine items of personal information and some corporate information had been compromised.
  • In addition to these confirmed nine items, the company continued its investigation into the scope of potentially compromised information, making a public disclosure of this on November 16, 2020 (this release).

Investigation and analysis, etc., of this incident took additional time due to issues such as the information saved on servers being encrypted and access logs being deleted in the attack.

ii. At this point, Capcom has reported the occurrence of network issues to the supervisory authority under GDPR (ICO in the United Kingdom), and the Personal Information Protection Commission (Japan).

iii. The company implemented protective software, shut down all suspicious transmissions, and carried out reconstruction of the servers. It is carrying out an ongoing investigation into the information that had been saved in each of its departments based on the servers it has recovered.

iv. The company has already commissioned a third-party security company to inspect system issues stemming from this incident. Capcom plans to announce the results of this inspection separately, when available.

v. Further, the company has arranged a structure of reporting and consultation with a major software company, a major security specialist vendor and law offices with extensive knowledge of system security.

Capcom is working with a major IT security specialist company to better get a grasp of the overall damage caused by the attacks, and to prevent it from happening again. The publisher also adds that it is safe for customers to connect online to play and access its websites.

Lastly, Capcom offers its deepest apologies for any issues or complications this has caused, and will ensure it will strengthen its management structure so it doesn’t happen again.

You can read the entire report here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dirt 5 Update 1.04 November 16 Races Out

Codemasters has released the Dirt 5 update 1.04 November 16 patch, and it includes fixes for both current-gen and new-gen consoles! The patch is out on PlayStation platforms, with the Xbox and PC patches rolling out within the day/soon).

Head on below for the official patch notes.

Dirt 5 Update 1.04 November 16 Patch Notes:

(Rolling out now on PlayStation platforms; releasing imminently on Xbox platforms; live on PC)

– Multiple general performance improvements across the board, reducing instances of crashes, gameplay stuttering and FPS drops, further optimising general gameplay

– Xbox: Resolved issue causing some players to lose controller vibration/rumble

– PS4: Resolved issues caused by save data created before previous patch, such as progress disappearing upon game restart and crashes when using livery editor

– PS5: Further refinements to the use of DualSense adaptive triggers

– PS4/PS5: V-Sync added

– Fix for crash caused by signing out during a Gymkhana event

– Visual improvements to rain effects on windshield when using interior camera views

– Display fix for rewards screen in post-race menu

– Photo mode: minor fixes and optimisations

– Multiplayer: improvements in kicking players in lobby who do not ready up for an event

– Multiplayer: general improvements to online matchmaking and lobby searches

– The Trophy/Achievement ‘Spare Some Change for Gas?’ will now require players to race for 1,000 miles, instead of 10,000

Our Dirt 5 review should be hitting the site soon, so make sure to watch out for it.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Massive Capcom Data Leak Reveals Planned Resident Evil Village Online, Ace Attorney Collection & More

While Capcom has given us trailers and scant details regarding Resident Evil Village, it looks like the game is planned to feature a multiplayer component of sorts. This info comes from a massive data leak that happened last week, that a Capcom dev confirmed did happen.

Apparently, a bunch of hackers managed to breach Capcom’s security and obtain a large volume of data and held it for ransom if the publisher didn’t pay, and well, Capcom refused to pay, so here we are.

The leak consists of images, internal design documents and more. It’s a massive data dump that outlines planned pricing for Resident Evil Village’s different editions (along with images), an Ace Attorney collection for the PS4 and Nintendo Switch, a new shooter IP from Capcom, and loads more! The original leak was allegedly posted on 4Chan (thread has since been locked), and has also been posted on popular video game forum, ResetEra.

We”ve also taken screenshots of a pdf file we’ve obtained that talks about additional costumes, weapons and more for Resident Evil Village Online. It seems this mode is still in the planning stages, as a “billing element” or how the component will be introduced to gamers and how to monetize it are talked about in internal slides:

Parts of the leak mention a Monster Hunter Rise release on PC, Resident Evil 4 VR, a new multiplayer shooter game geared for content streamers titled “Shield” and more! Apparently, the source code for Devil May Cry 2 and Resident Evil Umbrella Chronicles have also been leaked!

The data leak also mentions how Google paid Capcom $10 million so the company will put Resident Evil 7 and Resident Evil Village on the Google Stadia, and how Sony paid $5 million for the timed exclusivity for the VR mode, DLC and demo.

Needless to say, take all these with a grain of salt, as none of this has been verified by Capcom to be legit. We’ve reached out to Capcom to seek a statement and will update if we hear anything back.

You can check out the first PS5 gameplay footage of Resident Evil Village here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Digital Sales on Firsty Day Sets Record for Highest in Franchise History

With more and more gamers opting to buy games digitall than on disc, it’s only a matter of time that new records will be made. That seems to be the case for Treyarch’s Call of Duty: Black Ops Cold War digital sales, as the game’s first day digital sales number is now the highest in franchise history!

While Activision refrained from giving exact numbers just yet, Anna Malmhake, Managing Director, EMEA, Activision Blizzard, issued a statement regarding the milestone.

Friday’s release of Black Ops Cold War set a new record as the highest first day digital sales worldwide in franchise history.  Thank you to Call of Duty players everywhere. Launch is just the start  This new title is releasing into the largest and most engaged Call of Duty community ever.  We look forward to delivering an incredible amount of free post launch content, events and support for the entire community as Black Ops Cold War evolves just as we did last year following the release of Modern Warfare.

For those playing the game, don’t forget that there’s a surprise 2XP event on-going right now for multiplayer and Zombies! There’s also a patch that got released on PS4 today as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Godfall Update 1.000.003 November 16 Released

Developer Counterplay Games has released the new Godfall update 1.000.003 November 16 patch and it’s out now for PS5 and PC. This is called the Godfall 2.0.93 patch internally by the devs.

New Godfall Update 1.000.003 November 16 Patch Notes:

Notes:

General – All Platforms

  • Solved a reported crash when players received announcements while respawning
  • :crossed_swords: Addressed areas around chests that were causing some players to get stuck
  • Adjusted drain ability to be used without the weapon art skill
  • Solved an issue that was preventing player respawns in multiplayer
  • Solved for enemies becoming unresponsive after a player respawned
  • The respawn counter no longer resets after each trial in Tower of Trials
  • :crossed_swords: Fixed “ON” and “OFF” options in the settings menu that were displaying incorrectly in some languages

PC Only

  • Solved a reported crash from occurring when launching with certain languages
  • (2.0.93) Resolved an issue on PC where some players were seeing a black screen when loading into a multiplayer match.

PlayStation 5 Only

  • Solved an issue that would revert the localized text to English when settings were modified

Updates with a sword (:crossed_swords:) are based on player feedback collected from our various communities and through support tickets.

If there are any gameplay changes not mentioned above, let us know down in the comments.

Source: Gearbox

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.