Home > News

Black Ops Cold War Beta Trailer Fires Out

Did you play the Call of Duty: Black Ops Cold War alpha? Want to play more? Or perhaps you didn’t play it then and want to try it before the game’s launch in November? If so, here’s your chance! Activision has released the Black Ops Cold War beta trailer to remind people that they’ll be able to play this weekend if they pre-order (or have a code for access).

https://www.youtube.com/watch?v=8o-kI11cAx4

For the complete beta schedule, head on here, or check out the info below for early access availability.

Early Access and Open Beta Times*:

There are two weekends of Black Ops Cold War Beta content with each “weekend” lasting a total of around five days, scheduled to begin each Thursday morning at 10AM, with exact timing to be decided.

Weekend 1: PlayStation®4 Exclusive Beta

The first Beta Weekend is exclusively for PlayStation 4 owners, running from Thursday, October 8 to Monday, October 12.

Weekend 1: Early Access

Thursday, October 8, and Friday, October 9 are available for early access on PlayStation 4 to players who have pre-ordered Black Ops Cold War on PlayStation 4 or PlayStation 5. Check online here for pre-order information.

Weekend 1: Open

Saturday October 10, to Monday, October 12 is free to all PlayStation 4 owners. If you’ve got a PlayStation 4 and an internet connection, you should be ready to engage, though PlayStation®Plus may be a requirement in some territories.

We’re expecting changes to be included in the beta, such as a nerf on sniping and more. Check out our alpha impressions of the alpha right here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Payday 3 Re-Confirmed as in Development With Overkill and Starbreeze

Publisher Starbreeze and developer Overkill have re-confirmed that Payday 3 is in development. The game will be the first entry to the series since Payday 2 launched in August 2013. This is an important release for Starbreeze in particular, as it could make or break them as a company. The news came via a post on the official Payday 2 Twitter account. It seems to be very encouraging for fans of the series.

There’s really not much to look at in this tweet. It confirms that the game is being built in the Unreal Engine, presumably Unreal Engine 5, and that it’s in the design phase. At this point the developers are probably looking at putting maps together, building weapons, and making each match feel fun. Part of what makes Payday 2 so enjoyable is that feeling of being a criminal, but it’s the balance of the combat and overarching objective that makes it addictive. It’s also unlike unlike anything else out there.

Starbreeze needs Payday 3 to pay off for them. The company filed for reconstruction two years ago, and they’ve still not fully recovered. This is a process the company has had to go through in order to avoid bankruptcy. If they don’t manage to release a profitable game soon though, it could all be over for them. Their hopes are in Payday 3, a game which could attract a huge number of players, as Payday 2 did. Currently there are no games confirmed for next-gen consoles that offer anything close to what the Payday series does in terms of unique gameplay. If the game launches within the next year, then it could save the series from annihilation.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

Home > News

Need for Speed Hot Pursuit Remastered Races Out November 6, Trailer and Features Revealed

Following this weekend’s tease by EA regarding the Need for Speed franchise, the publisher has just now announced Need for Speed Hot Pursuit Remastered! It’s set to drive out this November 6 on the PS4, Xbox One, PC and Nintendo Switch, and we have a trailer and info here.

https://www.youtube.com/watch?v=AeRnez3di1I

Ten years ago, Criterion Games released their critically acclaimed franchise debut Need for Speed Hot Pursuit. It introduced NFS and racing fans to the winding, open roads of Seacrest County, Criterion’s renowned feel for breakneck speed and gameplay, and the innovative Autolog system, empowering true social competition between friends.

Ever since, we’ve heard so many stories about the triumphant moments and heated rivalries Autolog fostered. Some of which run very, very deep. Like the one between Michael and Joseph.

Now, it’s your turn to feel the thrill of the chase and the rush of escape in NFS Hot Pursuit Remastered, arriving to PlayStation®4, Xbox One, and PC on November 6, and to Nintendo Switch™ on November 13!

Unleash a savage sense of speed both as an outlaw and a cop in this timeless racing experience updated for today’s platforms. With cross-platform multiplayer and Autolog, enhanced visuals, all main DLC delivered at launch, and much more, this is the ultimate version of Criterion Games’ critically acclaimed Need for Speed debut.

Here are some of the features of the game according to EA:

RACE YOUR FRIENDS WITH CROSS-PLAY AND AUTOLOG – Bolt down the winding Seacrest County roads headfirst in racing that is socially competitive at its core – now with cross-play support between PS4, Xbox One, PC, and Nintendo Switch! The groundbreaking Autolog connects you and your friends in head-to-head pursuits and races and instinctively delivers challenges based on your friends’ activities.

ENJOY LOADS OF EXTRA CONTENT AND UPDATES – Get all the additional main DLC delivered at launch including an extra six hours of gameplay and more than 30 challenges. Brand new achievements, wraps, car colors, reduced hard stops, an updated photo mode and gallery, and multiple quality of life updates create an even more well-rounded gameplay experience.

DRIVE EXOTIC SUPERCARS WITH WEAPONS – Drive the world’s most desirable supercars on both sides of the law. Bust suspects in supercharged cop interceptors enhanced with tactical weaponry, or level the playing field with counterattacks and defensive maneuvers as an elite racer. Strategize to gain an edge over the competition, no matter what side you’re on!

CHASE AND ESCAPE TOGETHER OR SOLO – A deep and fully-defined single-player career delivers the action of both cops and racers, with a seamlessly linked multiplayer experience across all race modes. Take on friends or play through the career solo to earn Bounty and unlock new cars, weapons, and equipment.

EXPERIENCE A TIMELESS RACING GAME WITH ENHANCED VISUALS – Need for Speed™ Hot Pursuit Remastered delivers a timeless racing experience updated for today’s generation of hardware with enhanced visuals. Play in up to 4K/60 FPS and enjoy improvements such as higher-res models, shadows, and reflections, more objects and props, longer draw distance, boosted textures, more particles, and improved AA/SSAO.

Need for Speed Hot Pursuit was released back in 2010 for the PS3, Xbox 360 and PC initially, though it also saw release on mobile devices too.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Ghost of Tsushima Legends Release Date Set for Oct. 11, Here’s What to Expect

Back in August, Sony announced that a Ghost of Tsushima multiplayer mode was coming later this year, and that it’ll be free. Called Ghost of Tsushima: Legends,” Sony has today announced the Ghost of Tsushima Legends release date and it’s set for October 16! Read on below for more info along with the trailer.

The Legends update is tagged as Ghost of Tsushima update 1.1, and will be released as a free title update.

Alongisde the new multiplayer mode, there’s the introduction of New Game+, and there’s even a Raid coming soon, too! Read up on the official info below.

Ghost of Tsushima: Legends

Ghost of Tsushima: Legends features two-player story missions and four-player survival missions, as well as a Raid that we’ll release in the weeks following launch. After you’ve downloaded version 1.1 of Ghost of Tsushima, you can visit the PlayStation Store from your PS4 to download a free unlock for Ghost of Tsushima: Legends, which will allow you to play. Keep in mind that an internet connection and an active PlayStation Plus subscription will be required to play with other players.

There’s also a new character in towns appearing as well! Gyozen the Storyteller!

Ghost of Tsushima - Legends

Once you have version 1.1, you’ll notice a new character at various towns and locations in Tsushima… Gyozen the Storyteller! He’s heard the rumors about the Ghost of Tsushima, but he has a different perspective about what’s actually happening in his homeland. Gyozen is the author and gatekeeper of the stories you’ll find in Ghost of Tsushima: Legends, and when you talk to him, he’ll be happy to share one of his transportative stories about the “Ghosts.”

Speaking to Gyozen will give you access to the Ghost of Tsushima: Legends lobby, but you can also get there directly from the title menu or the pause menu… or by accepting a PSN invitation from a friend!

Ghost of Tsushima Legends will feature multiplayer classes! Yes, this is a full-fledged multiplayer mode! Here’s a look at the classes coming.

Classes

In Ghost of Tsushima: Legends, you’ll be able to pick between one of four classes. Each one has their own unique advantages. When you start Ghost of Tsushima: Legends, after a short tutorial, you’ll choose which class you want to unlock first. As you rank up, you’ll unlock each of the remaining classes.

In addition to each starting with their own unique ability, each class can unlock an alternate ability as you progress, as well as earning class-specific Charms and ranged weapons.

While playing with friends, you can mix and match classes however you’d like, whether that’s a party of four all playing the same class, everyone playing as a different class, or any combination in between.

Samurai

Ghost of Tsushima - Legends

Samurai players can run straight toward combat and stay there, sustaining their health while chopping enemies down left and right. When you’re overwhelmed, use the Hachiman’s Fury ultimate attack to slash through enemies in a flurry of strikes.

Hunter

Ghost of Tsushima - Legends

As a Hunter, you can stand on the edge of combat and snipe enemies before they even see you. You can also use explosive arrows to slow down groups, and when the combat gets really fierce, the Eye of Uchitsune ultimate attack will unleash multiple arrows straight at your enemies’ heads.

Ronin

Ghost of Tsushima - Legends

Ronin players can revive their entire team with the Breath of Izanami ultimate ability. You might play Ronin because you want to help your human friends… or you might do it because the Ronin class is also able to summon a Spirit Dog. (And yes, you can ABSOLUTELY pet your Spirit Dog!)

Assassin

Ghost of Tsushima - Legends

If you prefer doing massive damage with a single attack, you’ll love the Assassin. The Shadow Strike ultimate attack will allow you to teleport across the battlefield and directly strike your enemies. If that’s not intimidating enough, wait until you see the terrifying masks the Assassin gets to wear!

Story Missions

Ghost of Tsushima: Legends Story Missions are designed for two players, and take you through Gyozen’s stories about what’s really happening in Tsushima. When you unlock higher difficulties, you’ll face new encounters, tougher enemies, bonus objectives, and greater rewards.

Survival Missions

In Survival, you can team up with three other players to fight off waves of enemies while defending different locations in Tsushima. You and your team can activate blessings to help yourselves, like “ignite enemies” or “summon a Spirit Bear.” The longer you survive and the more bonus objectives you complete, the more rewards you’ll earn!

Raid

You’ll need all your skill, top-tier gear, and a great 4-player team to be able to survive in Iyo’s realm! The Raid is an epic three-part adventure that will require excellent teamwork and communication to overcome. It will be released in the weeks following the launch of Ghost of Tsushima: Legends.

Outside of the new multplayer component, Ghost of Tsushima’s Photo Mode will also feature new updates.

Ghost of Tsushima - Legends

Ghost of Tsushima: Legends also has a few features you’d expect from Ghost of Tsushima. Our robust Photo Mode is still present here (as long as your teammates opt in) and you’ll be able to show off all the new masks, armor, and emotes you’ve earned.

For those not interested in multiplayer, the single-player portion will also be getting new stuff as well. There’s a New Game+ and even new Trophies to earn!

New Game+

If you’ve already beaten Ghost of Tsushima, you’ll find the option to re-embark on Jin’s Journey in New Game+. You’ll start New Game+ from the release to the open world, shortly after Jin’s initial confrontation with the Khan. You’ll keep all of the Techniques, Gear, and Vanity items obtained in a previous playthrough, and difficulty will be increased to provide a new challenge (but you can still adjust it down in the menu).

You’ll also find yourself with a brand new New Game+ horse, which features a vibrant red mane and unique saddle. There are also new, extremely powerful Charms available that can help Jin unleash devastating attacks and may change the way you play. You’ll also be able to unlock an additional upgrade for your sword, bow, and armor.

We’ve also added some new Trophies for playing Ghost of Tsushima on New Game+, which will appear in a separate section of your Trophy list and do not count toward Ghost of Tsushima’s Platinum Trophy

Ghost Flower Merchant

Ghost of Tsushima - New Game Plus

Exclusively in New Game+, you’ll be able to earn a new type of flower: the Ghost Flower. This new type of flower can only be earned in New Game+, and is accepted by a mysterious new merchant that you’ll find in Ariake. If you complete a Tale or activity and already have the reward, you’ll earn Ghost Flowers in its place, so even if you’ve completed JIn’s journey before, it’s still exciting to explore Tsushima once again to collect as many Ghost Flowers as you can.

You can exchange these flowers for new armor dyes and other vanity gear only found in New Game+, featuring much more elaborate designs than those found in your first playthrough.

Other Features

Once you’ve installed version 1.1, you’ll now find the option to enable Armor Loadouts, which allow you to assign all Charms and vanity items to each armor set to quickly swap between loadouts to match your playstyle and roleplaying preferences.

Ghost of Tsushima - New Game Plus

Now this is one hefty update! Once this patch is out, we’ll be sure to let our readers know. Given how much we loved Ghost of Tsushima, this multiplayer mode has us definitely excited.

If you haven’t bought it yet, go check out our review here to find out why it’s in the running to be our Game of the Year.

Source: PlayStation Blog

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Skin Grip Thumbsticks for PS5 Controller Revealed on Skull & Co. PS4 Product Page

If you play shooters a lot, or just want higher than usual analog sticks, chances are you’ve used thunbstick skins/extenders that give added reach to your fingers. Given we’re about a month away from the PS5’s launch, it looks like third-party products for it are making its way out, and this includes skin grip thumbsticks for the PS5 controller, the DualSense.

Grip thumbstick maker Skull & Co. has posted an image of a black DualSense controller featuring the thumbgrips on the PS4 thumbgrips page.

While Sony hasn’t confirmed it outright, we are assuming that the DualSense and DualShock 4 thumbsticks are the same, so these grips should slide over as easily as it did for the DualShock. We should be hearing more third-party items for the PS5 (and Xbox Series X) make its way out as we approach each console’s release this November.

In other PS5 news, new hands-on impressions of the next-gen console has revealed more details! Early reports state that the fan is super quiet, which should please PS4 owners.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Halo Infinite Kicks Off “Snack With Xbox” Promotion, Includes DLC Exclusive for 3 Months

Gaming companies tying up with other products to market a game isn’t anything new, and it seems Microsoft is kicking this up a notch with the upcoming Halo Infinite!

Microsoft has launched the “snackonwithxbox” website that features the products tied with Halo Infinite, and what some of the exclusive DLC gamers can get by buying the corresponding product tie-in. Here’s an image of the products currently taking part in this promotion as well as where the code is located in the said product.

Note that there is a three-month exclusivity period for the in-game items, and yes, it has accounted for the game’s delay!

Halo Infinite’s release has recently been shifted to 2021. Any Halo Infinite in-game content redeemed through this promotion will be available/usable when the game is released and the three month exclusivity period will begin as of the release date of the game.

As one might surmise, the DLC items in shown are purely cosmetic in nature, and doesn’t seem to affect gameplay at all, which is a good thing for those not interested in purchasing any of the items.

Halo Infinite will make its way out sometime in 2021, and its multiplayer has been confirmed to eb free-to-play and will ru at 120fps (frames-per-second).

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

MP1st Lock-On Podcast Episode 2: Zenimax Acquisition and Series X Expandable Storage Pricing and Size Reactions

Welcome to another episode of the MP1st Lock-On Podcast! In this episode of Lock-On we dive deep into our reactions to the recent news of Microsoft’s massive acquisition of Zenimax along with the price point of the Xbox Series X expandable storage.

With the previous episode of Lock-On podcast being all about Sony and their PS5 showcase, all eyes are now looking at Microsoft as they have made possibly the biggest acquisition in gaming history. If you haven’t heard, Microsoft has purchased the massive company known as Zenimax, who for those that don’t know, are the parent company of Bethesda, id Software, and many other large notable names. This news sent a pretty big shockwave throughout the industry, and while Bethesda has come out to say that they will continue to self-publish their titles, the future of Fallout, Elder Scrolls, and even Starfield are now in question as to whether or not they will eventually become full exclusive for the Xbox ecosystem. Without further ado, here’s are reaction episode of MP1st Lock-On Podcast

The Cast:

  • Kyle Hooper
  • Sean Mesler
  • Tim Lawrence

If you want to stay up-to-date with the latest episode, be sure to subscribe to our official MP1st Youtube channel as that is where we will be publishing them first. More platforms to become available in the future!

As with the last episode of Lock-On, please let us know if there are any improvements we need made to out podcast or other suggestions. If not, be on the watch on our podcast page for MP1st for any new podcasts!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Kingdoms of Amalur: Re-Reckoning Review – Kingdom Under Fire

It’s shocking to know that eight years have passed since the original release of Kingdoms of Amalur. While it didn’t have much of a commercial success back then, it was perhaps one of the most surprising hidden gems to come out of that generation of console. With news of THQ Nordic re-releasing it in a newly remastered format, I couldn’t help myself but want to re-experience the title once more, on some beefier systems. Did this remaster improve on the game’s past hiccups? Read on for our Kingdoms of Amalur: Re-Reckoning review.

A Lengthy Tale to Satisfy That RPG Thirst

In Kingdoms of Amalur you follow the journey of the “Fateless One.” Prior to the start of the adventure, you are deceased. When you start the game you awaken on a pile of corpses, revived by a device called the Well of Souls, created by a gnomish scientist called Fomorous Hugues. The ability of your character to withstand death and charter your fate is the centerpiece to the adventure, as you investigate the circumstances related to your death, against a backdrop of warring factions and political intrigue. 

The main story arch will take somewhere between 20 to 30 hours depending on your playstyle. With that being said, this game is filled with a ton of different side-quests, areas, and world-building that puts the total playtime over 100+ hours. A lot of these quests are pretty standard within the RPG genre, but because of the combat and some nice winkles of variation in quest design, they don’t feel like a chore to complete. There’s also several side-quests that have their own story that are worth completing, and have some great narrative moments.

A Coat Too Thin

The most disappointing aspect of this remaster is the graphics. While there is a difference in the visual fidelity you would be hard pressed to notice it at first glance. This also carries over into other areas like animation. The lip-syncing is terrible, and didn’t get any enhancements, which it could have used desperately in this remaster.

As a whole the art style is solid, but not particularly note-worthy. Part of that is that while there’s some interesting things peppered throughout this adventure, the high-fantasy theme has already been explored in a lot of different variations, across several forms of media. When you see something cool, you’re almost immediately pulled back into a narrative rule-set that plays this theme in a particularly safe manner. From my perspective the tone feels similar to that of the Fable series. If you’ve enjoyed those games in the past, you’ll find a lot to like within Kingdoms of Amalur.

Where Kingdoms of Amalur excels is its fluid, free-form combat and excellent reward curve. Being able to swap between different weapons on the fly is a joy, and there’s great synergy between different weapon types like swords, daggers, staves, and more.

Gameplay With High Rewards

There are three skill trees that you place skill points into: Might, Finesse, or Sorcery. It’s important to note that your role isn’t fixed. You’ll be able to mix and match between each of the three types, leading to some interesting build variations. Do you want to charge into battle with a great sword and deal some massive damage before switching to some sorcery attacks from distance?

The game doesn’t just support these choices well, but they actively encourage them depending on the ratio in which you distribute your skill points. This open-ended class system allows the combat to stay mostly fresh over the 100+ hour adventure, and encourages a lot of experimentation for the player. Once players have invested enough points they can unlock destiny cards that allow them to obtain additional bonuses for their build. The most obvious weakness to the combat is the enemy variety, which just isn’t quite sufficiently stretched out across an adventure of this size.

Combine that with a great variation of loot, both of weapons and armor, and there’s a very satisfying reward curve in the game. You won’t go long before acquiring additional skill points, obtaining new gear, or exploring new areas. This is one of the areas that a lot of RPG’s don’t get right, but Kingdoms of Amalur seemed to solve these issues well back in 2012.

Great for New Players, Not So Much for the Old Ones

If you previously played Kingdoms of Amalur there aren’t a lot of reasons to revisit the title. The visual improvements are noticeable, but come across as a thin fresh coat of paint that doesn’t require an additional playthrough.

Strangely enough, this port doesn’t address a lot of the issues that were present in the original. Lengthy load times, pop-in, and dips in framerate are quite noticeable, and shouldn’t be an issue in a remastered version of any game. This leads to a feeling that this “remaster” didn’t have a lot of effort put into it, which is a shame, since the core of Kingdoms of Amalur is quite good, and still has a ton of potential to be a great franchise.

As a whole if you haven’t explored the world of Kingdoms of Amalur, this remaster is a solid introduction to the franchise. While this remaster won’t give players who have already explored the world enough reasons to jump back in, it’s still a good game, particularly if you’re looking for an RPG to sink your teeth into. Combine that with the DLC, the Legend of Ded Kel, and Teeth of Narros, included in this package, and you have an excellent value proposition, even if the experience can be uneven at times.

SCORE: 7/10

Pros:

  • Excellent Free-Flowing Combat
  • A large variety of interesting loot
  • Fantastic reward curve and character development options
  • Over 100+ hours of content
  • A lot of effort into the worldbuilding despite the theme

Cons:

  • Graphics are dated
  • Lip-syncing and animation are woefully neglected in the remaster
  • The theme is generic
  • Technical issues like prolonged loading times, clipping, pop-in and framerate dips hurt the experience and immersion
  • For console players, the menus can be a bit tough to navigate

Kingdoms of Amalur: Re-Reckoning review code provided by the publisher. Played on PS4. You can read SP1st and MP1st’s review and scoring policy right here.

MP1st Staff

Home > News

PS5 Fan Noise Is Quiet According to Hands-On Impressions

One of the biggest questions that gamers have been wondering since the PS5 announcement is how quiet is the PS5? Well, apparently very as the PS5 fan noise has been described as surprisingly quiet even if the console itself is huge.

This is all according to Dengeki Online, who posted their hands-on impression of the PS5 this morning. Having played with the console a little over and hour and a half, a big question they had (and many of us) was whether or not the PS5 heat management would be a concern. According to their preview, it wasn’t as the console didn’t feel like it was producing a lot of heat after playing titles such as Godfall and Astrobots. They described being surprised by the PS5 fan noise as it was “really quiet”.

In another preview published by AV Watch, an editor noted that he had to put his ears against the PS5 to even notice if there was any kind of fan noise coming out of it.

“I didn’t really focus on “fan sound only” in a strict environment. However, the editor-in-chief of this magazine, who accompanied me for shooting this time, also commented, “Even if you put your ears close to the back of the body, it only sounds like’Oh, fans are turning around’.” Therefore, subjectively, the impression that “it has become much quieter” is not a mistake.”

According to 4Gamer, the closed environment that they were invited to operated at  30°C/85° F, which is warmer than most average playing environments. They too stated, that despite the console being at assumingly a higher temperature, the fan noise was hardly heard.

While not every user experienced this, the PS4 fans were extremely loud for some, even during some non-demanding titles. A big annoyance for many as they would need to turn their sets up in order to try and drown out the fan noise. This issue was mostly seen in consoles that had a bad application of the thermal paste, with may reporting their fan issue being resolved after removing and reapplying it on their consoles.

Of course with this being in a closed environment, we can’t be certain that these consoles will function the same once they have been massed produced and distributed to the public. Still, these early impressions are a good sign of what is hopefully to come.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

PS5 Confirm Button Will Be X Instead of O for Asia

For those looking forward to more PS5 info, Sony has lifted the embargo on Japanese content creators’ time with the console, and bits of news are making its way out. One of the details that have been revealed is how the PS5 confirm button has been changed for Asia!

In case you didn’t know, the “confirm” button for PlayStation games in Asia is O instead of X as is the case with US and EU. Well, it seems that for the PS5, Sony is uniting things. This new report comes Japanese website Watch Impress. Here’s the exact quote via Google translate:

Traditionally, the “right” of the four buttons on the right side has played a decisive role in Japanese game consoles such as the PlayStation. “A” for Nintendo and “◯” for Playstation.

However, in Europe and the United States, the “down” of the four buttons is often used for determination. It is “A” on Xbox and “x” on PlayStation in Europe and the United States. This setting is the mainstream for PCs, following the Western style. The reason why “x” is decided on PlayStation in Europe and the United States is that there is a cultural background that recognizes it as a “check mark” instead of a “x”.

Due to such circumstances, in the past PlayStation, it was often separated from the “◯” decision for Japanese games and the “x” decision for Western games. You can switch between them in the system settings, but not all games follow, and playing the game on a PC or Xbox was confusing and confusing.

This time, in SIE, “x” will be decided in all settings including Japanese games. It can be seen that this is suitable for Europe and the United States, but it has a strong meaning of “to avoid changing the buttons used between the system and the game in an environment where games from multiple countries are played. (SIE public relations) That’s right.

While this might not mean much to gamers in the west, this is a semi big deal for those used to pressing O to confirm in games or even in the console’s menus. That said, based on experience, it’s an easy transition and will likely be something not noticed by gamers after a few weeks.

In other PS5 news, Randy Pitchford, Gearbox CEO, says the next-gen from this gen to the next is the biggest one he’s ever seen.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Gearbox CEO Randy Pitchford Says Next-Gen Leap Is the Biggest in History That He’s Seen

CEO of Gearbox, Randy Pitchford has some big praise for the upcoming next-gen consoles as he compares the leap in technology to be even bigger than the jump from 2D to 3D. 

Speaking to GameSpot in a recent Borderlands 3 retrospective interview, Pitchford, while stating it would be hard to see this with the initial onslaught of launch titles, had this to say concerning the next generation consoles (PS5, Xbox Series):

“I always get so pumped when there’s an ability to take a step forward with new hardware and new technology, and anything that’s going to empower us,” Pitchford said. “I think customers will realize how profound of a difference it is to have the throughput capability that these new platforms bring. It’s just absolutely unreal. The leap there with PS5 and Xbox Series X is the biggest leap I have ever seen in the history of console generations. I’m saying, including the leap from 2D to 3D. It’s going to change the way we think about every bit of our experiences.”

In general, plenty of developers have already spoken highly of both next-gen consoles, with a common excitement being the super fast SSD they both launch with.

And while we have already seen some impressive titles that will be launching within the first year of both platforms, the is no question of the doubt that titles released in a few years from now will be taking better advantage of both consoles. So perhaps Pitchford statement of not being able to see this difference may be true, though only time will tell.

Both the PS5 and Xbox Series consoles are launching this November.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

EA Begins Teasing New Need for Speed Game Announcement, Countdown Site Live

With EA releasing Need for Speed Heat in 2019, racing fans might be wondering what’s next for the franchise. A new Need for Speed game announcement is looming, as EA has started teasing something on social media, and even has a new site for it that’s live now complete with a countdown!

Over on Twitter, the official Need for Speed account has started tweeting images of cars and police vehicles presumably in a chase (game featured is NFS Heat).

As you can see, there are a lot of 510’s shown; from the car’s plate number, to the pizza delivery number and more. Well, the 510’s stand for October 5, which is an easy code to break.

On EA’s official site, a new Need for Speed countdown has been posted, with the timer ending on October 5!

The official Need for Speed Twitter has updated its cover photo to show #Beat510, along with more teases!

The last Need for Speed game was Need for Speed Heat which was released last year and was developed by Criterion. Earlier this year, Criterion announced that they were working on a new Need for Speed game though no details were shared.

Will we see this racing game zoom out this year? Chances are this will be released for current-gen and next-gen platforms, which means we’ll see a major visual upgrade.

Once we know more details about it, we’ll let our readers know.

Speaking of Need for Speed, this October’s PS Plus free games include a Need for Speed title, and that’s NFS Payback!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Madden 21 Update 1.12 October 2 Touches Down and Brings Changes

Football fans, the Madden 21 update 1.12 October 2 patch has touched down and it includes a ton of changes. Head on below for the full patch notes regarding gameplay, Ultimate Team, Franchise and more.

Madden 21 Update 1.12 October 2 patch notes:

Key Highlights:

  •  MUT, Franchise, and Gameplay bug fixes
  •  General Gameplay & Presentation improvements

Gameplay Updates:

 Abilities

  • Improved Unstoppable Force to work on User controlled non-engaged defensive moves
  • Improved Avalanche ability to work against Ball Carriers using the Cover Ball mechanic

Coverage

  • Fixed issue with Coverage assignments incorrectly switching in the Big Nickel formation
  • Addressed an issue where when running Nickel 3-3-5 Wide: 1 Sam SS Blitz an Outside Linebacker in Man would inappropriately convert to QB Spy
  • Improved Default Zone Drop Coach Adjustment for Flat Zone so Cloud Flats and Hard Flats would play appropriately when on the field at the same time
  • Improved Cover 4 Palms Inside Quarter Safety play to better cover #2 Receiver
  • Address an issue in Cover 4 where the Quarter Flat player would match routes that he should not have been matching

General Gameplay Improvements

  • Fixed an issue causing an opposing player to freeze in the middle of the field sometimes during offense-only practice.
  • Fixed the Zone/Man tell where offensive users were able to tell if their opponent were in Zone or Man based on when they could snap the ball
  • Addressed an issue with Cornerback Coach Adjustment being set to speed resulting in the Middle Linebacker being lined up at outside Cornerback
  • Fixed an issue with the frontside Defensive End being left unblocked when running Singleback: Bunch: Pitch WR Reverse vs Dime: 2-3-6
  • Fixed an issue with offensive users not having the ball spotted back 5 yards from the previous line of scrimmage after committing a False Start penalty on a two-point conversion
  • Addressed an issue where we were not getting the correct amount of broken stiff-arm tackles to trigger
  • Addressed some audio and general stability issues

Madden Ultimate Team Updates:

  • Fixed an issue where each and every star reward was awarded separately instead of combined
  • Fixed an issue where players could not import their normal lineup when creating a Salary Cap Lineup
  • Fixed an issue to help balance the amount of XP awarded for Solo Challenges
  • Implemented the 80/20 item view when comparing players from the Lineup Screen
  • Various UI improvements to increase legibility of text

Franchise Updates:

  •  Face of the Franchise Updates:
    • General stability improvements
    • Fixed an issue with the Abilities Gift Wrapped, Wrecking Ball, and Brick Wall not unlocking for users
    • Fixed players appearing in generic white uniforms during some locker room sequences
  •  Franchise Updates:
    • General stability improvements
    • Updated Salaries screen for the “Savings” and “Penalty” columns so they no longer require the user to scroll to the back of the list to view
    • Updated Relocation text for St. Louis and Oakland to clarify that users cannot change branding when selecting those cities: Choosing this city keeps existing branding, including uniforms, logo, and nickname. There are no re-brand options in this location.
    • Fixed an issue with generated draft class players not getting credit for Downs Played and revealing their development trait
    • Decreased the ratings boost for Wide Receivers that receive the Heisman winner draft storyline

The Yard Updates:

  • Added display of Madden Rep and Cred on The Yard main hub
  • Fixed an issue where an Avatar would not stand in the right spot after a teammate disconnected 
  • Fixed an issue where an Avatar would display a generic name after the user who owns that avatar had disconnected from a game
  • Fixed an issue where after readying up, but before transitioning to the draft, in H2H events with a premade squad, users would often see the “Finding Teammate” animation overlaid upon their teammates and empty slots
  • General online stability improvements

Presentation Updates:

  • Bug fixes and Tuning for Audio Stadium SFX in San Francisco and Tampa Bay
  • Commentary tuning and color commentary content added for Ravens/Chiefs/Cowboys/Colts/Titans
  • Updated Helmet placement on multiple players who switched helmet styles

These changes should be a welcome reprieve to gamers everywhere. If you’re not sure why, head on over and read our review.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Trials of Osiris Rewards This Week October 2, 2020

While Lord Saladin still has Iron Bounties up for PvP fans, those who want a bit more challenge, the Trials of Osiris for the week is now live! Same as before, MP1st is here to bring you the Destiny 2 Trials of Osiris rewards this week October 2 edition!

Same as before, check out what the map is this week, as well as the rewards for each tier below.

Destiny 2 Trials of Osiris Rewards This Week October 2, 2020:

Don’t forget, we’ll be updating this post quick to let you know what the win rewards are, so keep refreshing the post within the day.

Trials of Osiris Map

Convergence

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Class Item
  • 5 Wins (Powerful): Exile’s Curse (Legendary Fusion Rifle)
  • 7 Wins (Pinnacle): The Scholar (Legendary Scout Rifle
  • Flawless (Pinnacle): Chest Armor

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
Coordinated Assault As a fireteam, defeat opponents with precision final blows in the Trials of Osiris. 1000 Glimmer 100 [Headshot] Precision XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Outside of PvP, the Festival of the Lost is coming back next week! Read on for the schedule and details for it.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Xur Location Today and Items October 2, 2020

It’s Friday, guardians, and that means you’ll want to loosen the purse strings a bit when it comes to Strange Coins as Xur is back! MP1st is here to bring you the fastest and most accurate Destiny 2 Xur location today and items October 2 list!

Destiny 2 Xur Location Today and Items October 2, 2020:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location: IO, Giant’s Scar, Echo Mesa


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Hard Light Energy Auto Rifle 29 Legendary Shards
Ophidia Spathe Hunter Chest Armor 12 12 10 7 16 7 64 23 Legendary Shards
Mask of the Quiet One Titan Helmet 7 19 6 7 14 9 62 23 Legendary Shards
Skull of Dire Ahamkara Warlock Helmet 10 7 16 13 9 9 64 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

In case you’re looking for more stuff to do, don’t forget that Lord Saladin is back for a limited time and here are the Iron Bounties.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Baldur’s Gate 3 Races and Classes for Early Access Revealed

Curious what races and classes you’ll be able to play as in Baldur’s Gate 3 when it launches in early access next week? Wonder no more as Larian Studios has today rvealed the Baldur’s Gate 3 races and classes available in early access in a new press release.

Available Baldur’s Gate 3 Races and Classes for Early Access

At launch, players will be able to create humans, githyanki, elves, drow, half-elf, dwarves, halflings, and tieflings, including subraces of each race.

Human

The most common face to see in Faerûn, humans are known for their tenacity, creativity and endless capacity for growth. They live fully in the present — making them well-suited to the adventuring life — but also plan for the future, striving to leave a lasting legacy.

Githyanki

Githyanki are peerless warriors from the Astral Plane, known for their legendary silver blades and red dragon mounts. They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki for millennia.

Elf

  • High Elf: Heirs of the mystical Feywild, high elves value magic in all its forms. Even those who do not study spellcraft can manipulate the Weave.
  • Wood Elf: Wood elves spend their reclusive lives in Faerûn’s forests. Decades of training in archery and camouflage are enhanced by an otherworldly swiftness.

Drow

  • Seldarine Drow: Drow are the result of an ancient schism between the elven deities Corellon Larethian and Lolth. The latter’s treachery drove the drow into the Underdark, where they splintered into warring factions. Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their conflict with Lolth — and each other — by any means necessary.
  • Lolth-Sworn Drow: Raised by Lolth’s cult in the city of Menzoberranzan, these drow extol the virtues of their corrupt and merciless goddess. Lolth marks her followers with bright red eyes so the Underdark will learn to fear drow on sight.

Half-Elf

  • High Half-Elf: A touch of the Feywild remains in half-elves with this bloodline. Even those untrained in magic possess a hint of wild power.
  • Wood Half-Elf: Like their wood elf parents, these half-elves have a quickened stride and eye for stealth. Yet many break away from isolation in Faerûn’s forests to explore the rest of the Realms.
  • Drow Half-Elf: Most half-drow result from liaisons between Seldarine drow and surfacers. While half-drow inherit a few magical gifts, they aren’t usually raised in the Underdark.

Dwarf

  • Gold: Gold dwarves are known for their confidence and keen intuition. The culture of their Deep Kingdom values family, ritual and fine craftsmanship.
  • Shield: Shield dwarves survived a long fall from grace, surrendering many of their ancient kingdoms in wars with goblins and orcs. These losses have led to a cynical mindset, yet shield dwarves will endure anything to restore their ancestral homelands.

Hafling

  • Lightfoot Halfling: Lightfoot halflings are stealthy but social, travelling all over Faeûn to make names for themselves.
  • Strongheart Halfling: Legends say dwarven blood gave stronghearts their hardiness. Resistant to poison and wellsprings of endurance, these halflings easily hold their own.

Tiefling

  • Asmodeus Tiefling: Bound to Nessus, the deepest layer of the Hells, these tieflings inherit the ability to wield fire and darkness from the archdevil Asmodeus’ infernal bloodline.
  • Mephistopheles Tiefling: Descended from the archdevil Mephistopheles, these tieflings are gifted with a particular affinity for arcane magic.
  • Zariel Tiefling: Tieflings from Zariel’s bloodline are empowered with martial strength and can channel searing flame to punish their enemies.

The Sword Coast attracts adventurers from across all of Faerûn. The nearly 600 NPCs you can meet in Act 1 are drawn from across the Forgotten Realms. Character creation includes hundreds of options to ensure that each character is unique, and the world reacts to you in ways that help ensure you and your choices are unique, too.

In the early access build, players will have six classes to choose from: Cleric, Fighter, Ranger, Rogue, Warlock and Wizard. What’s more, these classes will have “at least” two subclasses available as well.

Larian Studios adds that there’s over 25 hours of content in the early access version and it’s designed for multiple playthroughs for players that want to play solo, or in multiplayer (up to four players).

Baldur’s Gate 3 early access will be out on October 6 on PC, and here’s a look at how romance works in the game.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PGA Tour 2K21 Update 1.04 October 2 Putts Out, Here’s What’s New

Developer HB Studios has released the PGA Tour 2K21 update 1.04 October 2 patch, and it adds a slew of new features into the golf sim! Head on below for the list of new features and more.

PGA Tour 2K21 Update 1.04 October 2 patch notes and changes:

Three-hole matchmaking is an online multiplayer mode designed to offer new ways to tee off, with shorter play times and dialed up intensity, so you can hit the links for a quick round when time is of the essence. Competitors play three holes randomly selected from an assortment of courses in one of two playlists:

  • High Rollers – a one-on-one skins match with a higher risk/reward;
  • Quick Match – Stroke play for two to four players.

In addition to the new match types, new cosmetic items are available to customize your MyPLAYERs, including a polo shirt and skorts from Polo Ralph Lauren, new adidas CODECHAOS shoes and an exclusive adidas CODECHAOS 2K Aeroready Polo Shirt. The limited-edition adidas polo features a unique CODECHAOS logo and offers two extra inches in overall length, matching sizing specs of the gear worn by adidas golf pros. The polo is currently exclusive to PGA TOUR 2K21 and will be available soon on adidas.com, as well as at select retailers around the world.

Unfortunately, there’s no mention whether new gameplay adjustments have been made. We’re keeping an eye out and if we spot the official notes, we’ll update the post.

If you haven’t picked the game up yet, go read our review.

Source: 2K

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 3 Reality Mod Release Trailer Gives a Taste of What’s Coming

If you’ve played Battlefield 2 on PC back then, chances are you’ve heard of the “Project Reality” mod. If you missed it, the Battlefield community has been busy tinkering with the Battlefield 3 Reality Mod, and as one might expect, it’s heavily inspired by Project Reality.

Check out the release trailer for the mod, which is set for release sometime later this year!

BF3: Reality Mod is a BF3 modification that focuses on communication and teamwork. It draws inspiration from the successful BF2 “Project Reality” mod. It offers a complete gameplay and UI overhaul that creates a more tactical and meaningful experience.

Note that in order to play this mod on PC, players will need to own the base game and all its DLC. It will work with both the Steam and Origin versions of Battlefield 3. If you’re curious to know more, head on over to the project’s Discord channel or check out the mod page.

The Reality Mod is built using the Venice Unleashed mod tool which we’ve reported on yesterday.

Given we don’t have a new Battlefield game to look forward to just yet, I think it’s fantastic that the community has taken it upon themselves to craft their own take on DICE’s shooter. And if you’re going to choose a Battlefield game to mod, Battlefield 3 is a very solid choice.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Wasteland 3 Review – Stroll Down Danger Avenue

We venture off in the post-apocalypse wasteland of Colorado, fighting off against raiders, cannibals, and all kinds of terrifying nightmares in Wasteland 3. If you’re looking for a new RPG to sink your teeth into, is Wasteland 3 worth the time sink? Read on for our Wasteland 3 review now!

Choices With Gut Wrenching Outcomes

It’s really hard to talk about Wasteland 3 without spoiling anything. Much like it’s predecessors, Wasteland 3 is packed to the brim with decisions that are all often questionable in their morality. This isn’t a game that spells things out, as while you may believe what you do is the right thing, the ugly truth of it all ends up unraveling itself in some of the most heartfelt moments throughout the campaign. Continuing with it’s bizarre, crude humor of storytelling, Wasteland 3 ensures that within minutes of starting that players are already making some harsh decisions.

Usually, when I play a game so heavily focused on choices, I let things play out till the very end and then replay the game. However, I have come to the realization that a ton of these big blockbuster RPGs only have their choices really affect how the game ends. usually selecting different dialogue always yields the same kind of response from the NPCs, so for Wasteland 3 I did something a bit different. I decided that I would save scum, go back and select different choices, even in tiny moments. To my surprise a majority of dialogue tree, while leading to the same outcome, portrayed a different experience.

An example I’ll give is the very first choice when you encounter a fellow ranger who is on their last breath of life. Being that I typically love opting to be the good guy in games, I leaned towards the option of trying to save their life, but sadly was presented with more options as it became clear that this poor soul would not make it. Now I had a true decision to make, I could either end them, walk away and hear them cry, or stay with them until the end. I choice the latter, and the delivering for such a character who is only with you for a few minutes was truly a spectacle to see. Curious to see what my other options were, I reverted back to my save from before to see how things would play out next. I should note that there were other decisions prior to the one attempting to save the person, and this here is where some of that crude humor comes into play.

One of the option for players was to literally be an over-the-top die-hard, never give up cartoon soldier that we see in films. You know, the one that takes everything too seriously. This option was to tell this dying person that Rangers don’t give up and continue fighting with the proceeding action of forcing them to stand back up. Well, things quickly took a turn as the moment I selected that action the NPCs guts started spewing all over the floor. Horror quickly filled their face. I know I shouldn’t smile at this kind of thing, but to me just the fact that there is a outcome that leads to this just tells me how much care, and cleverness went into the writing. These kinds of choices exists throughout the entire campaign, and after I had finished my first 50+ hour run, I was dead set on redoing the whole thing over again just to see how differently things would turn out. To say the least, I wasn’t disappointed.

There’s a great deal of care put into the writing of Wasteland 3, which shouldn’t be a surprise considering the previous two were rich in it in a similar fashion. The crudeness behind some of the humor and bizarre situations that the the game steer towards is such a wonderful thing to watch unfold. It has everything a RPG fan could ever want.

Revival of Turn-Based

I grew up with both Nintendo and PlayStation. Started with the NES and eventually made it to the PS1. Lots of fond memories of Mario, Megaman, Crash Bandicoot, basically the whole classic of IPs people to this day still clamore over. And yet, despite a majority of those IPs still flourishing to this day, one thing that I have constantly have had an itch for is a good ole classic turn-based game.  Games such as Chrono Cross and Final Fantasy were my jam back then, and yet despite being highly popular, both these series have seemingly faded away or in the least are no longer true to their original roots. The genre just isn’t seen as big anymore by developers, which is a shame because that style of gameplay still has much left in it, and Wasteland 3 proves just that.

At its core, Wasteland 3 is a turned-based game. Each character in your party has action points that get consumed for every move they make. Like any turn-based combat, the flow is you get a turn and then the enemy gets a turn. Pretty basic stuff, however it’s the tactical aspect and the way inventory all plays into the grand scheme of things that truly makes this one special experience.

Building off from the previous titles, Wasteland 3 features much denser environments that allows more strategic planning. Playing from a top-down RTS-like view, you can control each character movements at the cost of action points. Hide behind cover, sneak around enemies, or go all out, the choice is yours to make and there’s plenty of it. But not all choices are equal, and while this has the marking of classic turn-based combat, this is after all set in a wasteland. Meaning that there are rules to survival that still need to be followed, Do you shoot this enemy and waste ammunition? Was it wise to kill all these NPCs? What about letting that one go earlier? Can you talk your way out of this fight? Or how about hacking electronics to avoid them or gain an advantage? There’s plenty of ways the players can tackle situations, making this one jammed packed filled package in replayability.

Dealing With the Scars of War

While Wasteland 3 is easily becoming my favorite game this year with every playthrough I’ve gone through, it does go without saying that there are some heavy technical falters that are sadly holding it back. A few performance patches have been issued on all platforms the title is available on, but for the version we played (PS4) theses performance patches only helped a bit. FPS would constantly dip, even during normal non action traveling with firefights only worsening it.

The big draw for us, the co-operative play, seemed to have even more issues that the solo campaign as players would get stuck inside of loading, with some quests breaking entirely, causing us to revert to an earlier save state. Crashes were pretty frequent pre-patch, though while still occuring, seems to be much better. We learned to manually save as frequently as possible as the loss of progression with the auto save sticking us in a broken section was all too frustrating to deal with. Thankfully a majority of these issues are on high priority for fixing, so hopefully this is something gets all gets resolved real soon. The devs have been pretty quick in terms of deploying improvements and on the PS4 side of things it is definitely noticeable.

Wasteland Adventure Awaits

Wasteland 3 is easily one of the best titles to come out this year, especially for turned-based tactical RPG fans looking to scratch that long time itch. It certainly has some technical issues that are holding it back, but once you look past those and see the game for what it truly is, then you can’t help but fall in love with it. The writing is dark, clever and funny, filled with intrical decision making that’ll have you wanting to come back again and again. Wasteland 3 is the kind of sequel that fans of the series have been waiting for.

SCORE: 8.5/10

Pros

  • Excellent writing that is clever and funny.
  • Diverse environments and enemies.
  • Deep dialogue tree with game changing decisions.
  • Classic turn-based gameplay mixed with tactical elements.

Cons

  • Lots of technical issues on PS4 that can be frustrating.
  • Lack of mission locations when viewing the map can be a bit confusing in where to go.
  • For console players, the menus can be a bit tough to navigate

Wasteland 3 review code provided by the publisher. Played on PS4. You can read SP1st and MP1st’s review and scoring policy right here.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Destiny 2 Festival of the Lost 2020 Schedule & Details Announced

It’s that time of the year again, guardians! Bungie is once again rolling out the Destiny 2 Festival of the Lost Halloween event this October! In a press release, the studio announced the Destiny 2 Festival of the Lost 2020 schedule and details.

Destiny 2 Festival of the Lost 2020 Schedule & Details:

Start: October 6 – 10 a.m. PST/1 p.m. EST/1 a.m. HKT

End: November 3 – 10 a.m. PST/1 p.m. EST/1 a.m. HKT

Players will be able to pick up a Masquerader helmet from Eva and apply mask ornaments. This year’s Festival of the Lost will also see new Triumphs, a new emblem, new masks, and more chances to grab the Braytech Werewolf and Horror Story Auto Rifles with “new perk possibilities.”

Guardians can also work toward unlocking the Restless Ghost Shell collection pin. There’s also a new line of universal armor ornaments that will be available in Eververse, along with Ghost Shells, a new Ghastly Durance emote, and anew one-inch Punch Finisher

Wer’re expecting a patch to drop next week alongside this new event, and once we know more about that, we’ll be sure to let our readers know. While you’re waiting for that, check out the Iron Bounties available right now, which will be pulled once the event starts next week.

Make sure to keep an eye out for our weekly Xur and Trials of Osiris posts later today.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.