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Yakuza: Like a Dragon Review – Feeling Like a Hero

Ryu Ga Gotoku Studio gambles it all in the latest entry to the Yakuza franchise titled, Yakuza: Like a Dragon, as it takes the series into a bold, risky, new direction. Curious? Read our Yakuza: Like a Dragon review to find out what makes this installment stand out.

New Man, New Tattoos

A new batch of faces, living in a sea of tales in a yet so familiar city, Yakuza: Like A Dragon is the eighth main line entry in the Yakuza series and serves as a start to new beginnings. Taking place roughly three  years after the events of Yakuza 6, players will take on the role of coming up Yakuza member, Ichiban Kasuga.

After being rescued by the head of the Arakawa family, Ichiban dedicates his life to being a Yakuza. Unlike the typical member, Ichiban is a kinder, noble, and most of all, loyal Yakuza, following his own gut instinct in what he believes a true Yakuza should be. However, as fate would have it, Ichiban would soon find himself taking the blame for a murder he did not commit in order to help prevent an all out war with a rival family. After spending 15 long years in prison, an unchanged Ichiban is released into a very different world that he left. Only one thing is on his mind and that is to get back in with the Arakawa family. Unfortunately he soon finds out that the family he fought to protect is now on the side of the very same threat that wanted them out. Now seeking answers, Ichiban finds himself in the middle of an all out war covered in a shroud of twists and deception.

Look, if you’ve played any of the past Yakuza games and loved them for their stories, then without a question of a doubt you are going to love the one presented in Like a Dragon. It has the series’ drama-filled narrative set on a rollercoaster of high emotions. And while it certainly calls back to past game events, with some familiar faces here and there, new players will find no issue with fitting in as everything is told from a whole new perspective.

This does go without saying that the characters are extremely likable and relatable. Ichiban in particular feels like a mix of Kiryu with his morally high view of helping everyone out, but has the charismatic of Majima (Kiryu’s rival) when it comes to dialogue and action. His personality feels far more fleshed out than any new character before, with you knowing exactly who he is within the first hours of game time. After all, this is a new fresh start for the series, so it’s important that the new character fits right in with not just the world, but with fans, and most of all, new players. I should mention that while the title did release a year at the start of this year (2020) in Japan, the Western release does feature optional English dub.

I’ve grown custom to listening to the Japanese dub with English sub titles, though the performance of the English cast is surprisingly good. I do recommend first time players to play through it with Japanese voices as it does feel to have a whole different emotional range, but at least the option is there for those who prefer less reading.

One Punch at a Time

Being a long time Yakuza fan (since PS2), the news that Like a Dragon would be trading off its beat-’em-up combo mashing for turned-based combat, drew much fear out of many. I mean, Yakuza games have always prided themselves on being heavy on their Japanese drama narrative, but the character themselves are as tough as they get and the gameplay has always shown that.

Walking down the streets of Kamurochō as Kiryu (series previous protagonist) has always felt badass, and the combat of just non-stop beating down was all too fun for the time. Admittedly, I do think the series had gotten stale (gameplay wise) over the decades of releases, though 0 & both Kiwami brought much needed refinement and improvements. Regardless, the whole beat-’em-up combat has always been in the roots of the Yakuza franchise, so the rise of concern over the new gameplay is definitely a divisive one.

However, after spending 30+  hours with the main campaign and some side-quests, I’m glad to say that this is still very much a Yakuza game, despite playing differently. Inspired by a lot of turned-based games before it, Like a Dragon embeds the fast-paced action that players have come to love with some classic, long yearning turned-based combat.

Much like classic Final Fantasy games, the flow of combat goes you attack with all your characters and then the enemy. It’s nothing really groundbreaking truth be told, yet it feels satisfying because it fits so darn well with the setting of Yakuza.

Yakuza games have always had a grounded experience, with any of the silliness being “within” some sort of logic. Yet with the turned-based combat, it truly allows to developers to lean more into the wackiness of the series. Now, I don’t want to spoil things, but for comparison sake, expect to see a lot of Final Fantasy-esque summoning’s along with a number of ridiculously stupid moments. It’s a very fun game, and the turned-based element really adds to it, especially when taking into account some of the story explanation behind the ridiculousness. I mean, the game features an encyclopedia of all the enemy variants (and there’s tons) and classifies them as “Sujimon,” which is a clear rip-off of Pokémon. There’s so much that the game adds because of the RPG elements, most of which are just hilarious yet fit perfectly in the massive world that the series has crafted.

There are a few things I wasn’t a big fan on, that being the strange spikes in difficulty and the fact that characters move on their own during combat. The former is something that can hopefully be patched, but the latter is a rather big annoyance. Seeing them following strange paths, or running into objects just to get to enemies did slow the combat down, and AoE (area of effect) attacks would often manage to just hit a few targets, since a character wasn’t close enough. I don’t mind that characters can move about, just don’t take their control away from me. It’s a system that doesn’t feel unified at all, thus leads to frustration during combat. I’m also not very big on the job class system as often they were overlooked with characters being spec into their strongest, and unique skillset.

Touching a bit on the spike on difficulty, expect to see a lot of grinding. While RPG fans are no stranger to difficulty spikes accompanied with grind, the placement of it (latter parts the game) just feels out of nowhere and in an excessive amount. Probably spent a good few hours grinding out my level and earning a large amount of cash that just seemed unnecessary in length.

A Dragon Showing It’s Age

Visually, the game looks amazing on the PS4, and for the most this has been true ever since Ryu Ga Gotoku Studio made the switch many years ago with Yakuza 6. I’ve never had any complaints about the game visuals, and I feel that Yakuza: Like A Dragon peaks out everything the engine can do on current-gen system. Details are abundant in the environments, and character models look stunning and filled with deep expressions. The coloring is astonishing,  I personally feel the series doesn’t get enough praise for it’s visuals, always loved that aspect of Yakuza games and seeing the studio go through changes with each iterations is always a pleasant surprise.

However, it has become more and more clearer since the release of Yakuza 6 that the engine has become somewhat taxing on the current-gen hardware. frame rate dips are pretty noticeable when exploring the world, with cutscenes even having some slowdowns. This has always been an issue since the introduction of the Dragon Engine, and while it doesn’t make the experience unplayable in anyway, those debating on whether they should play it on current-gen or next-gen will undoubtedly have the better experience on the newer hardware. Still, the engine does at least utilize whatever juice it can get out of the PS4, which only leaves us excited to see where it goes when a Yakuza game is built from the ground up for next-gen.

A True Yakuza

Honestly, there’s very little to dislike about Yakuza: Like a Dragon. While the gameplay is a drastic departure from what fans have grown to love, the change is one that is done excellently well that it fits right in with the series. At the end of the day, Like A Dragon is still very much a true Yakuza game, narrative driven with fun, addicting gameplay that is easy to pick-up by anyone. A fresh, bold new start for the franchise that still holds true to it’s roots. I for one am looking forward to see the future of the franchise. Hopefully it continues down the road of being a turned-based title, all while reinventing itself as it goes.

SCORE 9/10

Pros

  • Excellent fresh start to the series that will satisfy old and new fans.
  • Turned-base gameplay is overall satisfying, and fits right with the Yakuza series
  • Well written story, with enjoyable characters. Performance is fantastic from both the English and Japanese voice cast.
  • Visually the best looking Yakuza game to date, not just in terms of details, but in use of colors and effects.

Cons

  • In battle movement is controlled by AI, can lead to frustrating situations
  • FPS on the PS4 Pro dips, causing slow downs in free roam and during cutscenes.

 

Yakuza: Like A Dragon review code provided by the publisher. Game tested on the PS4 Pro with all images captures via external device.. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Fortnite Update 2.93 November 9 Rolled Out for Consoles

Heads up, Fortnite players! Epic Games has released the new Fortnite update 2.93 November 9 for consoles (PS4, Xbox One, Nintendo Switch). Given this is a surprise update, don’t expect any major changes, and this was released purely for fixes.

Fortnite Update 2.93 November 9 Patch Notes:

Here’s the official changelog from Epic Games:

We are deploying a maintenance patch on PlayStation 4, Xbox One and Nintendo Switch. This will allow us to fix the issue with Matchmaking portals in Creative on these platforms.

We will update you when Creative Matchmaking portals are re-enabled.

Yep, that’s basically it! For the list of changes and datamined content in the most recent Fortnite patch called v14.50, head on over here. Given today’s update, we most likely won’t get a patch tomorrow or Thursday.

Same as always, if you spot any gameplay-related changes or any fixes, let us know down in the comments. If Epic Games issues an update on what they’ve changed with this patch, we’ll update the post to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Borderlands 3 Update 1.19 November 9 Adds Support for Designer’s Cut & More

Gearbox is dropping the patch Borderlands fans looking to chew on new content have been waiting for! The Borderlands 3 update 1.19 November 9 patch is out now, and adds support for the Designer’s Cut and other gameplay changes.

Borderlands 3 Update 1.19 November 9 Patch Notes:

Today we will release an update for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This update adds support for the new add-on Designer’s Cut, including Arms Race and a fourth skill tree for the Vault Hunters, Mayhem 11, adjustments to character balance, and other reported concerns. Today, the ECHOcast also received an update to support the Designer’s Cut!

NEW CONTENT

  • Added support for Designer’s Cut

– Added a fourth Skill Tree for each Vault Hunter
– Added Arms Race
– Added Multiverse Final Form Cosmetics to those that own the Season Pass

  • Added Mayhem 11

Dev Note: Mayhem 11 is a copy of Mayhem 10 without any active modifiers. In this Mayhem level, the quality and amount of rewards from world drops are cut in half. Mayhem 10 gear does drop in Mayhem 11, so there is no need to re-farm any gear at this level. You can choose to gear up your characters quickly using Mayhem 10 or use Mayhem 11 to gear up more slowly with no modifiers.

  • Updated Anointments to Support Fourth Skill Tree

Dev Note: As part of updating Anointments to support the new trees, we’ve also changed them to not activate on missed activations. The Siren can no longer “Fakegrasp” to activate Anointments, and the Beastmaster can no longer Gamma Burst while looking at the sky to trigger Anointments. We are monitoring how these changes affect these characters and their builds and are looking to adjust as necessary in the future. Our goal is to make sure that no Vault Hunter has an unfair advantage related to Anointments activating.

  • Added 14 new Action Skill Damage Anointments

Dev Note: We’ve added a new series of Action Skill Damage Anointments for all skill trees. Now all Vault Hunter Action Skills have Anointments to buff their damage.

GENERAL

  • Removed Mayhem Level Gear from enemies
  • Added support Final Form character cosmetics to New-U stations
  • Updated some loading screen tips for added clarity
  • Modified audio priority system for player gunshots
  • Optimized audio memory
  • Optimized animation memory
  • Prevented the Countdown at the start of Takedowns from flashing on the screen too quickly
  • Updated the ECHO device to show the correct character portrait when characters spoke
  • Addressed a reported concern where the Photo Mode would not activate when accessing it through the Quick Menu
  • Resetting the camera using the Reset Camera function in Photo Mode will no longer reset to a random location
  • Loading screens no longer appear zoomed in when in non-standard aspect ratios
  • Optimized UI performance
  • Prevented the ECHO Map from rotating unexpectedly
  • Updated the Citizen Science Machine to prevent it from occasionally not functioning
  • Addressed a reported concern where enemies did not spawn during the “Defend BALEX” objective during the mission “The Family Jewel” in Voracious Canopy
  • Addressed a reported concern where the Eridium deposit failed to appear during the “Break Eridium Deposit” objective during the mission “Beneath the Meridian” in The Forgotten Basilica
  • Nativized Hotfixes

STABILITY

  • Fixed a reported concern where the host could crash when a client ended the Iron Bear Action Skill
  • Fixed a reported concern where the game could crash when viewing Fast Travel Stations on the ECHO Map

MATCHMAKING

With the changes below, we hope to improve the matchmaking times for all types of content. As a reminder, you can always access Matchmaking via the Social menu.

  • Added Arms Race to Matchmaking
  • Combined Trials and Circle of Slaughters into a single matchmaking pool
  • Addressed issue where players matching from a Takedown map would be put into a separate matchmaking pool
  • Updated matchmaking pools to only consider whether Mayhem Mode is enabled or disabled, instead of creating a pool for each Mayhem Level

CHARACTERS

ZANE, THE OPERATIVE

With today’s patch, we have made several changes to Zane’s Skill Trees and Class Mods. Our goals with these changes are to increase the Skill Tree build diversity as well as remove the reliance on one Class Mod for builds. While making these changes, we determined that certain skills should be moved on their respective skill trees to a different position.

For these skill changes to apply properly, Zane players will need to save/quit their characters once to have their trees updated to these new layouts. Skill points that were in the four swapped skills will be refunded when they load their characters the second time. If a player does not have enough points invested to unlock a high-tier skill they have previously applied points to, they will need to re-apply the refunded skill points before using those high-tier skills.

SKILL TREE CHANGES

Hitman Tree

Death Follows Close is an incredibly strong passive skill, much stronger than the effects of the capstone Seein’ Red. This feels backward, so we have swapped the position of these two skills to better represent their value relative to each other. Please remember the changes require you to save/quit your character once to function properly.

  • Swapped the positions of Death Follows Close and Seein’ Red on the Skill Tree
  • Added Kill Skill Bonus +15% to Seein’ Red

Under Cover Tree

Like the Hitman Tree, the mid-tier passive and capstone skills of this tree had an inverted value relative to their position. This change also allows players to get more value out of their shields and Barrier via Distributed Denial being much lower in the tree. Please remember the changes require you to save/quit your character once to function properly.

  • Swapped the positions of Confident Competence and Distributed Denial on the Skill Tree
  • Buffed Gun Damage from Confident Competence

Double Agent Tree

Given the percent chance of Duct Tape Mod proccing, it could spell disaster for Zane in close quarters combat. Now players don’t have to worry about accidentally downing themselves when a grenade is launched.

  • Duct Tape Mod now grants Zane immunity to damage from his weapons and grenades

CLASS MODS

Infiltrator

  • Reworked the ability to allow the shield to refill before it is broken whenever an Action Skill is activated

Seein’ Dead

This Class Mod has been over-performing, so we have removed some of the power from the mod. To counter this change, the Seein’ Red passive skill within Zane’s Hitman Skill Tree has been given a buff, effectively giving all players access to additional damage without the requirement of using this Class Mod.

  • Lowered the Kill Skill Damage bonus

AMARA, THE SIREN

Certain types of damage were unintentionally being passed to other enemies caught in the Siren’s Phasegrasp. This change prevents those interactions, but no other changes have been made to this skill. A previous hotfix did not address all the issues discovered and this solution is a more robust, permanent solution.

  • Updated Ties that Bind to only pass weapon and melee damage to enemies
  • Weapon Anointments that increase weapon or melee damage after Phaseslam now properly increases damage
  • Updated Muse Class Mod to prevent double-dipping on damage modifiers

FL4K, THE BEASTMASTER

  • Pets will now receive damage buffs from the global grenade anointment
  • Addressed a reported concern that when dealing critical hits in rapid succession while using the Rakk Attack Action Skill and Headcount Passive, Rakk Attack charges would not be gained properly, and the cooldown timer was reset

ECHOCAST UPDATE

  • Added support for next-gen consoles, Microsoft Xbox S/X and the Sony PlayStation 5.
  • Added support for 4th Skill Trees to Twitch ECHOcast
  • Added support for Arms Race to Twitch ECHOcast
  • When watching a streamer using the ECHOcast during Arms Race, the inventory, skill trees, and Guardian Rank tabs are hidden. The Rare Chest Event is also deactivated and replaced with the Extractor Breach Event
  • When in Arms Race, a new Map Tab is shown, which renders the in-game map along with points of interest. Points of interest are:

– Player location
– Respawn locations
– Extractor locations
– Boss area
– Death circle size, location, and time between states

  • Added a new Arms Race event to the ECHOcast: Extractor Breach!

This new ECHOcast event will allow viewers an opportunity to win streamer items in a setting that makes sense for Arms Race! In Arms Race, players must extract dropped gear to keep it to use outside of the game mode. This event gives viewers the chance to win items the streamer extracts from the game mode during play and after defeating the final boss.

HOTFIXES

These changes will be live on all platforms by 12:00 PM PT. To apply hotfixes, wait at the main menu until you see a sign that reads, “Hotfixes Applied!” If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.

  • Enabled purple E-Tech pistols to drop in-game
  • Increased the resolution of the images on Zer0’s Bounty Board in Sanctuary III
  • Addressed a previous change that was causing some PC users to be unable to drop equipped gear

WEAPON ADJUSTMENTS

Faisor

  • Increased weapon damage

ION LASER

  • Increased weapon damage
  • Increased number of projectiles that are released when the laser stops

Shredifier

  • Increased weapon damage

Trevanator

  • Increased weapon damage

Tunguska

  • Increased weapon damage

Linc

  • Increased weapon damage

Rebel Yell

  • Increased weapon damage

Hornet

  • Increased weapon damage
  • Increased splash damage radius

Nemesis

  • Increased weapon damage

Flakker

  • Increased weapon damage

Note that Gearbox has also said that Zane players will need to save/quit once to have their trees updated.

Enjoy the new stuff, Vault Hunters!

Source: Borderlands

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls Online Update 2.10 November 9 Brings Markarth & Update 28 to Consoles (Update)

Originally set to go out tomorrow, Bethesda has released The Elder Scrolls Online update 2.10 November 9 patch today! This brings Markarth and Update 28 changes to the game! This is one beefy update and includes notes on the new content, base game changes and loads more. Head on below for the official patch notes.

Update: Added PS4 patch notes from Bethesda.

The Elder Scrolls Online Update 2.10 November 9 Patch Notes:

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Welcome to The Elder Scrolls Online v2.10 and the Markarth DLC Game Pack, featuring the epic conclusion of the Dark Heart of Skyrim! Markarth introduces not only the new zone of The Reach, but also adds two world bosses, two delves, and an exciting solo Arena that is sure to challenge you. We’ve also added several new collectibles, item sets, achievements, and titles for you to acquire, in addition to new Antiquities that can only be dug up in The Reach.

We’re excited to introduce Item Set Collections to the base game, a new system to help you find and manage all your item sets, along with increasing the cap for Transmute Crystals! We’re also re-adding group queues back to Battlegrounds and have many bug fixes for the entire game.

We hope you enjoy this latest update, which is approximately 37GB. Enjoy!

 

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MARKARTH DLC GAME PACK
New Zone – The Reach
The epic conclusion of the Dark Heart of Skyrim arrives with the Markarth DLC. The army of Vampires and Werewolves known as the Gray Host has turned its attention to the Reach, searching for an ancient relic of power to aid in their eternal conquest. Will you aid the Reachfolk in their hour of need?From the walled city of Markarth to the Druadach Mountains, from the depths of Blackreach to the River Karth, the Reach beckons and waits to be explored! But darkness lurks below the surface, ready to spread like a plague from the shadows. The Reach needs heroes. Are you prepared to face the Dark Heart of Skyrim one last time?

  • Markarth is suitable for characters of all levels. Travel to the Reach using any of these methods:
    • Use a Wayshrine to travel directly to the city of Markarth in the Reach.
    • Accept “The Despot of Markarth” quest from the Stories section in the Collections UI.
  • This exciting zone includes a full story with many new quests, two new Delves, and two powerful World Bosses.
  • In addition to the region known as the Reach, go beneath the surface to explore a new section of Blackreach!
  • Complete the zone stories in both the Greymoor Chapter and the Markarth DLC to unlock a bonus questline—the final confrontation with the Gray Host and the Vampire Lord that leads it!

New Solo Arena – Vateshran Hollows
In the southern Reach there is an ancient cave of the Spiritblood Clan known as Vateshran Hollows. Reachmen from all across the land make their way here and perform the Vateshran Rites to prove themselves worthy of being called Reachmen. Do you have what it takes to venture into the Hollows and face down the nightmares within? Do you have the strength of a Reachman?

  • Vateshran Hollows is a new solo Arena located in the southern section of The Reach.
  • The Arena includes a normal and challenging Veteran version.
  • There are unique item sets as well as all-new skill augmenting “Vateshran” weapons, much like those seen in previous arenas. Additionally, you’ll also be able to acquire the following:
    • Unique Achievement awards are available for completing the Arena
    • A unique skin
    • A new dye
    • Several Titles
    • Unique housing items
  • The Veteran version of Vateshran Hollows will qualify anyone who completes it for the Leaderboards.
  • As with Maelstrom Arena, the quest “Vateshran’s Rites” will save progress in the Arena, though doing so in Veteran will prevent qualification for the Leaderboards.

New Item Sets
There are a host of new item sets to acquire in this update, sourced from the overland, crafted sets, and a number of new armor and weapons from Vateshran Hollows.

  • Overland
    • Voidcaller – Light Armor
      • 2 – Adds 1206 Maximum Health
      • 3 – Adds 1096 Maximum Magicka
      • 4 – Adds 129 Spell Damage
      • 5 – When you take damage, your Spell Damage is increased by 24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
    • Witch-Knight’s Defiance – Medium Armor
      • 2 – Adds 129 Weapon Damage
      • 3 – Adds 129 Weapon Damage
      • 4 – Adds 129 Weapon Damage
      • 5 – Increases your Weapon Damage by 369 against Poisoned enemies.
    • Radiant Bastion – Heavy Armor
      • 2 – Adds 1206 Maximum Health
      • 3 – Adds 129 Weapon Damage
      • 4 – Adds 1206 Maximum Health
      • 5 – Deal 10% of all direct damage done to you back to the attacker, up to 4250 damage.
  • Crafted
    • Red Eagle’s Fury
      • 2 – Adds 129 Weapon and Spell Damage
      • 3 – Adds 833 Critical Chance
      • 4 – Adds 129 Weapon and Spell Damage
      • 5 – Adds 469 Weapon and Spell Power to your Weapon Skill abilities. Increases the cost of your Weapon Skill abilities by 5%.
    • Aetherial Ascension
      • 2 – Adds 1487 Armor
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 1487 Armor
      • 5 – Adds 7377 Armor. Increases the cost of Block, Sprint, Dodge, and Break Free by 20%.
    • Legacy of Karth
      • 2 – Adds 833 Critical Chance
      • 3 – Adds 129 Weapon and Spell Damage
      • 4 – Adds 1487 Offensive Penetration
      • 5 – Enemies affected by your Alchemic Poisons take 1973 Disease Damage every 1 second.
  • Arena Weapons
    • Frenzied Momentum (Momentum)
      • 1 – Adds 877 Maximum Stamina (Perfected Only)
      • 1 – While Momentum is active, casting Stamina abilities generates a stack of Frenzied Momentum for 20 seconds, up to 5 times. Upon reaching max stacks, your next Heavy Attack will consume all stacks and release a violent explosion of energy around your target, dealing 9132 Physical Damage to them and all enemies within 8 meters of them. While generating stacks, you gain 38 Weapon Damage per stack, which is lost after you proc the explosion.
    • Void Bash (Power Bash)
      • 2 – Adds 965 Maximum Health (Perfected Only)
      • 2 – When you deal damage with Power Bash, you apply Call of the Void to yourself for 2 seconds. Enemies within 12 meters are immediately pulled to you. After Call of the Void ends, you apply Major Maim to enemies in the area for 10 seconds. This effect can occur once every 13 seconds.
    • Executioner’s Blade (Hidden Blade)
      • 2 – Adds 666 Weapon Critical (Perfected Only)
      • 2 – Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. This set also restores up to 50% of the cost of Hidden Blade when used on targets under 50% Health. This portion of the attack will also proc when using the free cost version of Flying Blade.
    • Point-Blank Snipe (Snipe)
      • 2 – Adds 103 Weapon Damage (Perfected Only)
      • 2 –. Increases your damage done with by Snipe between 5% and 33%, based on how close you are to your target.
    • Wrath of Elements (Weakness to Elements)
      • 2 – Adds 1190 Spell Penetration (Perfected Only)
      • 2 – Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists and you remain in range, enemies touching the tether take 23710 Flame, Shock, or Frost Damage every 10 seconds. This effect can occur once every 10 seconds. Each time the tether damages an enemy, it increases in damage by 1%, up to 20 times.
    • Force Overflow (Force Siphon)
      • 2 – Adds 877 Maximum Magicka (Perfected Only)
      • 2 – Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, allies in the tether restore 175 Magicka and Stamina every 1 seconds. This effect can occur once every 10 seconds.
  • Arena Sets
    • Hex Siphon – Light Armor
      • 2 – Adds 1096 Maximum Magicka
      • 3 – Adds 129 Spell Damage
      • 4 – Adds 833 Spell Critical
      • 5 – Adds 171 Spell Damage
      • 5 – Whenever you bash an enemy, you release a cone of hexing energy in front of you. Each enemy hit increases your Spell Damage by 88 for 8 second, up to a maximum of 6 enemies. This effect can occur once every 8 seconds.  Whenever you successfully interrupt a target, you restore 1000 Magicka.
    • Pestilent Host – Medium Armor
      • 2 – Adds 1487 Physical Penetration
      • 3 – Adds 1096 Maximum Stamina
      • 4 – Adds 129 Weapon Damage
      • 5 – Adds 1487 Physical Penetration
      • 5 – Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcherflies, which seek out the nearest enemy within 12 meters, causing them to bleed for 31200 Physical Damage over 10 seconds.
    • Explosive Rebuke – Heavy Armor
      • 2 – Adds 1096 Maximum Stamina
      • 3 – Adds 1206 Maximum Health
      • 4 – Adds 129 Weapon and Spell Damage
      • 5 – When you successfully block, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack, the bomb detonates, dealing 13150 Flame Damage to all enemies within 8 meters. This effect can occur once every 8 seconds.
  • New Mythic Items
    • Ring of the Pale Order
      • 1 – Restore 18% of the damage you deal as health up to 2750. You cannot be healed by anyone but yourself.
    • Pearls of Ehlnofey
      • 1 – Whenever you cast a healing ability while your dominant resource is under 30%, gain 5 Ultimate.

New Antiquities 
There are new Antiquities to find in the Reach! Remember, you need to own the Greymoor chapter in order to unlock the Antiquities system. The new Antiquities in this DLC include:

  • A new Crafting Motif, Ancestral Reach
  • A new Hat, the Arkthzand Insight Vertex Shroud
  • Two new Furnishings: the Red Eagle Cave Painting, and the Vampiric Stained Glass
  • A new Pet, the Dwarven Scarab (split into seven fragments)
  • A new Map Furnishing, featuring a map of the Reach
  • Three new Sellable Antiquities
  • Two new Mythic Items: the Ring of the Pale Order, and the Pearls of Ehlnofey. Each of these Mythics is split into five fragments. You can read the details on these items above in the “New Item Sets” section.

New Collectibles and Outfit Styles 
Markarth has a bevy of new Collectibles and Outfit Styles that can be earned in-game:

  • The Arkthzand Anfractuosity Shroud is a Collectible Hat earned by completing the “Welcome to The Reach” achievement in the Reach.
  • The Witchwise Headdress is a Collectible Hat that is earned by completing the “Witness to Prophecy” achievement in the Reach.
  • The Void Shard is a Collectible Memento, acquired by completing the “A Feast of Souls” quest in the Reach.
  • The Void Pathosis Collectible Skin is acquired by completing the “Vateshran Hollows Conqueror” achievement in Vateshran Hollows.
  • Bound Style Pages for Hungering Void Outfit Weapons will drop randomly from the last boss from completing Vateshran’s Rites multiple times.
  • The Somnolent Void Rot Non-Combat Pet is acquired by earning the “Nowhere Beyond Your Reach” achievement in the Reach.

New Motifs 
Markarth includes two new Motifs for you to acquire:

  • The Akthzand Armory Motif Chapters and Book, and its associated style item, the Arkthzand Sprocket, has a chance to drop from Markarth Reward Coffers, which can be obtained by participating in quests for Daily Job Brokers Gwenyfe and Bralthahawn in Markarth.
  • The Ancestral Reach Motif can be found occasionally by digging for Antiquities in The Reach.

New Achievements, Titles & Dyes
Markarth introduces over 50 new achievements, 10 new titles and 2 new dyes.

  • The “Spiritblood Champion” title can be obtained by earning the “Vateshran Hollows Conqueror” achievement.
  • The “Spirit Slayer” title can be obtained by earning “The Vateshran’s Chosen” achievement.
  • The “of the Undying Song” title can be obtained by earning the “Hero of the Unending Song” achievement.
  • The “Covenbreaker” title can be obtained by earning the “Master of Storms” achievement.
  • The “Hero of Skyrim” title can be obtained by earning “A Bridge Between Kingdoms” achievement.
  • The “Champion of Markarth” title can be obtained by earning the “Protector of Markarth” achievement.
  • The “Vanquisher of the Gray Host” title can be obtained by earning the “Saint Pelin’s Avenger” achievement.
  • The “of House Ravenwatch” title can be obtained by earning the “Taking up the Mantle” achievement.
  • The “Spirit Seeker” title can be obtained by earning the “Offerings to the Old Spirits” achievement.
  • The “Guardian of the Reach” title can be obtained by earning the “Savior of the Reach” achievement.
  • The “Darkstorm Emerald” dye can be obtained by earning the “Savior of the Reach” achievement.
  • The “Void Pitch” dye can be obtained by earning the “Honor to the Spiritblood” achievement.

New Furnishings
This update includes more than 40 new plans for Dwarven furnishings in the Markarth style. These can be found across the Reach, alongside the Solitude furnishing plans from Western Skyrim. To make room for these new Dwarven plans while keeping the Solitude plans available at their usual rate, older furnishing plans from other styles are less common than usual in the Reach.

You’ll also find new Markarth-specific achievement furnishings for sale by Tirudilmo, as well as a small selection of Home Goods furnishings from Averio Brassac, both of which can be found in the city of Markarth.

In addition to the usual Antique Map of the Reach, there are two new antiquity furnishings to seek out in the Reach:

  • Red Eagle Cave Painting
    • Though this cave painting stands tall, the legend of Red Eagle stands taller still among those living in the Reach … and beyond. The visceral impact of this piece may just haunt your dreams.
  • Vampiric Stained Glass
    • The dramatic reds and blacks of this stained glass form striking iconography, making it a must-have for any vampire seeking to decorate their sanctuary.

BASE GAME

Item Set Collections
Introducing Item Set Collections, a new system to help you find and manage all the non-crafted Item Sets in ESO!

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Find and collect ‘em all! With so many Item Sets in ESO, it can be hard to keep track of them all, much less find them. With a new “sticker book” interface in the Collections menu, you can easily see all the Item Sets in the game (not included those that are crafted), where they drop, and even their combat bonuses.

A new way to manage Item Set pieces! No more storing hundreds and hundreds of Item Set pieces on bank alts. Once an Item Set piece has been collected, Transmute Stations will allow you to reconstruct an infinite number of copies of that piece for only a small Transmute Crystal cost or booster materials, depending on the quality.

  • The “Sticker Book”
    • Under the Collections menu, you’ll find a new tab called “Sets” that categorizes all the dropped Item Sets in the game. By acquiring and binding an Item Set piece to your character, you will unlock the “sticker” of that slot.
    • As you collect more pieces, the progress bars will slowly increase and the Transmute Crystal cost to reconstruct them will decrease, encouraging you to collect all the pieces of each Item Set.
    • The first time you log in to each of your characters, it will automatically detect all bound Item Set pieces they are holding, in the Bank, or from Housing storage, and add them to the sticker book. Be sure to log in with every one of your characters that is holding Item Sets!
    • Keep in mind this new sticker book is not inventory space – you are free to do whatever you wish with the original item, such as selling to a vendor or deconstructing it. You also don’t need to worry about the item’s trait as long as you’ve researched it, or quality if you have the boosters for it, since you can choose those when you reconstruct it.
  • Reconstruction
    • At a Transmute Station, you’ll find a new tab called “Reconstruct” that allows you to effortlessly recreate any Item Set piece you have added to your sticker book.
    • Reconstruction only costs Transmute Crystals when you create the item at the regular quality it drops at, but you can choose to spend additional crafting boosters to upgrade its quality. You also can pick any trait for the item that you have researched for that slot at no cost (not even a trait stone is needed).
    • The cost is variable depending on how many pieces of that set you have collected – you get bonuses to the cost to make it cheaper if you collect more pieces. It costs 75 Transmute Crystals when you only have 1 piece of that Item Set, and 25 Transmute Crystals once you have collected every single piece of that Item Set.
    • Your newly-created item will be marked as “reconstructed” and cannot be traded or sold, but you can deconstruct it to get a small refund of 25 Transmute Crystals.

Transmute Crystal Update 
To better enable you to use the new Item Set Collections system, we’ve increased the cap of Transmute Crystals! Now you can hold up to 500 Transmute Crystals (or 1,000 if you’re an ESO+ member).

We’ve increased the number of Transmute Crystals you can earn from most PvE sources, including Undaunted Pledges, LFG rewards, Trial Weekly Quests, and Arena and Trial Leaderboards. We’ve also increased the number of Transmute Crystals you can earn from the Battleground Leaderboards. As part of this, we’ve removed the small chance of obtaining a single Transmute Crystal from simply slaying the Final Boss in a Dungeon.

We’ll be monitoring how Transmute Crystals are obtained and used in the coming months, as well as your feedback, and may make additional adjustments to Transmute Crystal sourcing in the future.

Battlegrounds Updates
In this update, we are testing the re-addition of group queuing to Battlegrounds, where players of group sizes up to 4 can join the queue together and be placed on the same team. Solo players can join this queue, or they can join the solo queue to be matched exclusively with other solo players. With this change, we have also removed specific game types to help promote overall queue health. We’ve also made additional improvements to Battleground matchmaking to help promote better long-term match making.

New Craftable Consumable: Alliance War Skill Boosters 
We’ve introduced a new set of consumables: the Colovian War Torte, the Molten War Torte, and the White-Gold War Torte. These items increase the rate at which you advance your Alliance War Skill Lines by 50%, 100%, or 150%, respectively.

  • When can you use these?
    • The War Tortes can be used by any character Level 10 or above.
  • What do these consumables’ boosts do?
    • The boost applies only towards advancing your Alliance War Skill Lines. They do not help you earn more AP, become Emperor, or gain a place in the Leaderboard.
  • What stacks with what?
    • War Tortes will not stack with one another. If you’ve just consumed a War Torte of any kind, you cannot consume another War Torte until the first one’s duration runs out.
    • War Tortes are considered a food for the purposes of Provisioning. However, they do not prevent you from also having a food or drink buff active. This means you can eat a Colovian War Torte, immediately eat a Mistral Banana-Bunny Hash, and you will have both effects active on you.
      • If you have the Chef passive, you’ll make more units of War Torts per crafting attempt. This means that, at maximum Chef rank, you’ll make four units of War Torte every time you craft one of their recipes.
      • If you have the Gourmand passive, the duration of any War Tortes you eat will be increased. This means that, at maximum Gourmand rank, each unit of War Torte you eat will last 50 minutes, rather than the listed 30 minutes.
    • Taken together, someone who is both a fully-ranked Chef and Gourmand creating War Torte for their own use will get a total of three hours and twenty minutes of Alliance Skill boost from a single crafting of the recipe.
    • War Tortes also do not prevent you from having an EXP-boosting consumable’s effect active.
  • How do you make War Tortes?
    • Colovian War Torte
      • The recipe for the Colovian War Torte (the baseline, 50% boost item) can be found rarely in the wilds of Cyrodiil, from a curious, green-glowing book.
      • This recipe requires a new ingredient, Cyrodiil Citrus. These sweet fruits can be obtained by completing quests in any of the five towns in Cyrodiil.
    • Molten War Torte
      • The recipe for the Molten War Torte requires a recipe scroll for the Colovian War Torte. You’ll need to combine that with Chef Arquitius’s Torte Dissertation. This tome can be obtained from Tel Var General Merchants for 500,000 Tel Var stones.
      • The Molten War Torte requires a unit of Colovian War Torte, and a new ingredient, Rubyblossom Extract. This ingredient can be purchased from Tel Var General Merchants for 100,000 Tel Var stones.
    • White-Gold War Torte
      • The recipe for the White-Gold War Torte requires a recipe scroll for the Molten War Torte. You’ll need to combine that with Chef Arquitius’s Lost Thesis. This tome can be obtained from completing a Battleground; while it is exceptionally rare, it is more likely to drop the more victorious you are in battle.
      • The White-Gold War Torte requires a unit of Molten War Torte, as well as a new ingredient, Mourning Dew.  This item is found, very rarely, from crafting resource nodes throughout Cyrodiil.
    • All three recipes require you have your Provisioner Recipe Quality passive at Rank 4, and your Recipe Improvement passive at Rank 6; that is, both must be maxed out.

New PvP Emote
The Rage of the Reach Emote can be acquired by combining 30 Siege of Cyrodiil Merits, available by completing District Quests in the Imperial City, with a Siege of Cyrodiil Commendation, available for purchase from Tel Var General Merchants in the Imperial City.

Character Pathing “Align to Terrain” Option
You can now choose whether a character should Align to Terrain while pathing in your home. This setting is enabled by default and is the behavior you are already familiar with; it does its best to keep pathing characters touching the floor (or whatever may happen to be beneath them.) If you choose to disable this setting, the character will move smoothly from node to node, ignoring obstacles completely. This is intended primarily for flying pets but can be used in other creative ways!

Client Optimization & Stability
In Update 28, we’ve made some improvements to client performance in situations where there are many players using many abilities (e.g. Cyrodiil). These situations are some of the most demanding we have in the game from a performance perspective. Now with optimizations to parallelization, thread contention, and sorting, players in these intense scenarios should see a reduced impact to FPS and therefore a smoother overall experience.

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General

  • A small number of UI elements in the Japanese and French game client are currently in English or are not visible at all. This should be fixed in an upcoming incremental patch.

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General

  • Opening reward chests from completing quests in Southern Elsweyr will now consistently reward blue-quality items.

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General

  • Fixed an issue where certain pots of soup hanging over a campfire would grant two foods, instead of just one, when looted. No (extra) soup for you!

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Kyne’s Aegis Trial

  • Lord Falgravn
    • Lord Falgravn will no longer break the floor and transition to the Ritual Vault while enraged.
    • Blood Dome will once again only appear when Lord Falgravn enters the Ritual Vault.
    • Grievous Pulse will now do increased damage consistently throughout the duration in Hard Mode, rather than increasing damage dramatically after a short time.

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General

  • Fixed an issue where set items would not drop for characters below Level 30 in some circumstances in Southern Elsweyr or Greymoor.

Antiquities

  • Fixed an issue where some codex entries had their text cut off.
  • Fixed an issue where excavating an Antiquity too quickly could cause the game to crash.
  • Adjusted the positioning of various Antiquity visuals during Excavation, to ensure they are not visible until you remove the final layer of dirt.
  • Added a new section to the Antiquity Codex that calls out all of your currently active leads.
  • Fixed an issue where the Scrying UI would remain present when accepting a Ready Check while Scrying.
  • Fixed an issue where some options were present in the Scryable menu when not applicable in Gamepad Mode.
  • Fixed issue where the All Active Leads section of the Antiquity Codex was not properly filtering out items you did not have leads for.
  • Fixed a UI error that could occur in the Antiquities Codex while in Gamepad Mode.
  • Fixed an issue where you would occasionally not obtain Bonus Loot when completing Excavations in Eyevea. You’ll now receive items in the Trainee set from Eyevea.

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General

  • Fixed an issue that caused several map markers to disappear unexpectedly, primarily for homes in Western Skyrim and Blackreach.
  • The map of Solitude that you see in Snowmelt Suite and Proudspire Manor now includes pins for the various locations in the city, instead of being ominously empty.

Furnishings

  • It is now easier to target the “Remnant of the False Tower” antiquity furnishing.
  • The base of the “Moonlight Mirror” antiquity furnishing no longer appears hollow when viewed from below.
  • Sealed a small seam partway up the “Morthal Banner, Hanging” achievement furnishing.
  • Fixed an issue that caused the icons for certain Antique Map furnishings to appear upside-down.

Homes

  • The Antiquarian’s Alpine Gallery now correctly appears in the “Classic” category in the Gamepad Collections menu, instead of being miscategorized in the “Notable” category.
    • Note: This was a UI issue only, and did not impact furnishing limits or any other functionality for the home.

Houseguests

  • Historian Phedre now animates a little more smoothly when she finishes peering at her map.

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Quests

  • Dark Clouds Over Solitude: The quest pin that points you to investigate the Queen’s assassination is now correct.

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General

  • The map pin for your character will now appear correctly while in the Dragonguard Sanctum.

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Dungeons

  • Unhallowed Grave
    • Fear abilities cast by summoned Ghosts will now force your character to be feared in place.

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Trials

  • Halls of Fabrication
    • The Assembly General can no longer be attacked while playing its intro sequence the very first time it is engaged.

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Dungeons

  • Stone Garden
    • General
      • Stone Husks in the refinement wing will now correctly activate when they are supposed to.
      • Other group members no longer appear stuck in their transformed Behemoth state when the transformation ends.
    • Werewolf Behemoth Form
      • Fully charged heavy attack damage dealt by Mutilate is now correctly recognized as such for item sets that require it.
    • Arkasis the Mad Alchemist
      • Hitting a Stone Husk with the Bonecrusher ability while it is casting Murderous Mark no longer incorrectly plays the stun hit reaction.

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Furnishings

  • Fixed an issue where the light emitted by the “Stone Garden Tank, Rootbound” achievement furnishing was offset to the right of the tank.

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General

  • Fixed an issue where you could craft any ring to satisfy the Jewelry Crafting Certification quest, rather than the stated Pewter Ring.

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Dungeons

  • Frostvault
    • Other group members no longer appear stuck in their transformed Skeevaton state when the transformation ends.
    • Stonekeeper no longer appears offset from its base.

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General

  • Fixed a few instances where players you witnessed using a movement ability such as a charge, teleport, or blink could fail to properly animate.
  • Fixed an issue where activating instant cast area-bound abilities could cause your character to stop moving briefly.
  • Made several improvements to Light and Heavy Attacks as a result of the PTS test we held in March earlier this year:
    • Fixed an issue where Medium Attacks (non-fully charged Heavy Attacks) could deal less damage than Light Attacks in some cases, and more damage than fully charged Heavy Attacks in others.
    • Reduced the damage from all ranged Light and Medium Attacks by 10% to ensure they meet ranged damage standards. Heavy Attacks already meet these standards.
    • All Light, Medium, and Heavy Attacks now have a 700ms cooldown unique to their weapon configuration (Dual Wield, One Hand and Shield, etc.) rather than varying amounts between 500ms and 1 second. Cast times of Heavy Attacks have been increased or decreased to ensure their total Cast Time + Cooldown remains the same at this time.
    • All Light, Medium, and Heavy Attacks now dynamically scale with your highest offensive stats.
    • Removed the 200ms delay on Lightning and Restoration Staff Heavy Attacks, preventing some weird hiccups or stutters they could encounter.
    • Fixed an issue where Dual Wield Heavy Attacks would calculate their Sneak Attack damage incorrectly in some cases, producing absurdly high results.
    • Volendrung’s Medium Attacks now properly scale between Light and Heavy Attacks, rather than a flat 5000 damage regardless of charge time. Volendrung’s Heavy Attack damage has been reduced to 7560, down from 10,0000, to meet the normal scaling of a 2 handed weapon.
  • Fixed an instance where using movement abilities could cause you to snap back to your original point.
  • Battle Spirit: Reduced the healing penalty to 55%, down from 60%, to make up for some reductions of Healing Done and Taken we’ve taken out of the game.
  • Item sets and passives that generate Ultimate now require you to be in combat to activate, to help reduce their ability to continuously enter a fight at full Ultimate.
  • Fixed an issue where the Charged Lightning and Bone Wall synergies did not remove their synergies from others when activated.
  • Fixed an issue where activating the Blessed Shards synergy could remove other active abilities, such as Volley, when synergized.
  • Fixed numerous issues with Heavy Attacks sometimes missing targets while strafing and weaving.
  • Pets can no longer be commanded to attack innocent NPCs if the “Prevent Attacking Innocents” game setting is on.
  • Fixed an issue where tether abilities and sets, such as Shocking Siphon or Stone Husk, were not properly treated as Area of Effect Damage for bonuses such as Ancient Knowledge or Major Evasion.
  • Fixed an issue where using some abilities, such as Shield Wall, could desync your Stamina while blocking.

Buffs and Debuffs

All Major and Minor Buffs and Debuffs have been hard coded to go through server validation sooner and more effectively as cached values, rather than abilities that exist on your character. This new system will also properly ensure that no two same buffs or debuffs can ever stack in effectiveness, rather than needing to be individually spot checked on each application. It will also prioritize duration-based sources rather than permanent ones, so you do not need to fear losing their effects. While doing so, we have also properly reigned in the power of these effects into our Set Bonus Efficiency (SBE) standard; Minor effects are now worth 2 set bonuses (previously between .4 and 4.2) and Major effects are worth 4 (previously between 2.14 and 13.3). The new values can be found below.

  • Minor Expedition: Increased to 15%, up from 10%.
  • Major Savagery and Prophecy: Increased to 12%, up from 10%.
  • Minor Breach: Increased to 2974, up from 1320.
  • Major Breach:
    • Increased to 5948, up from 5280.
    • Major Breach now affects both Physical and Spell Resistance equally.
  • Minor and Major Fracture: Yeeted from this plane of existence to embrace its missing other half, Minor and Major Ward.
  • Minor Resolve: Increased to 2974, up from 1320.
  • Major Resolve: Increased to 5948, up from 5280.
  • Minor Fortitude/Endurance/Intellect: Increased to 20%, up from 10%
  • Major Fortitude/Endurance/Intellect: Increased to 40%, up from 20%.
  • Minor Defile: Decreased to 8%, down from 15%.
  • Major Defile: Decreased to 16%, down from 30%.
  • Major Mending: Decreased to 16%, down from 25%.
  • Major Vitality: Decreased to 16%, down from 30%.
  • Major Evasion: Decreased to 20%, down from 25%
  • Minor Berserk: Decreased to 5%, down from 8%.
  • Major Berserk: Decreased to 10%, down from 25%.
  • Minor Protection: Decreased to 5%, down from 8%.
  • Major Protection: Decreased to 10%, down from 30%.
  • Minor Maim: Decreased to 5%, down from 15%.
  • Major Maim: Decreased to 10%, down from 25%.
  • Minor Vulnerability: Decreased to 5%, down from 8%.
  • Major Vulnerability: Decreased to 10%, down from 25%.
  • Minor Magickasteal: Decreased to 168 per hit, down from 300.
  • Major Aegis and Slayer:
    • Decreased to 10%, down from 15%.
    • Fixed an issue where Aegis was additive rather than multiplicative.
  • Minor Courage: Increased to 215, up from 129.
  • Major Courage: Increased to 430, up from 258.
  • Major Force: Increased to 20%, up from 15%.
  • [NEW] Minor Brittle: Increases the target’s Critical Damage taken by 10%
  • Major Brittle: Increases the target’s Critical Damage taken by 20%. Not yet sourced.
  • Minor Cowardice: This debuff has been reworked, and now reduces the target’s Weapon and Spell Damage by 215, rather than increasing their Ultimate cost abilities by 60%.
  • [NEW] Major Cowardice: Reduces a target’s Weapon and Spell Damage by 430.
  • Empower:
    • This buff now applies to all Light, Medium, and Heavy Attacks for its duration, and is no longer consumed on use.
    • The following sources of Empower now last 3 seconds, down from 5 to reflect the change that Empower is no longer consumed:
      • Aegis of Galenwae
      • Might of the Guild
      • Empowering Grip
      • Wrecking Blow
      • Ambush

Now that these bonuses have been reigned in, we have also made sure to keep item sets in their intended SBE range, so we have done a pass on all sets that source these effects to ensure that. While each of these bonuses is normally worth 2 for Minor and 4 for Major, they are worth .5 less than their original value while sourced on an item set, since they are mainly sourced via the abilities and passives in the game. This ensures if you opt to run a set that grants you a permanent major or minor buff, you’ll gain some extra effectiveness on top of that to ensure they aren’t completely wasted if you gain access to the buff from another source. We have not done a full pass on class abilities since the SBE system is generally meant to be designed for non-abilities; that said, we will keep a close eye on class functionality in PvE and PvP due to these changes.

Necromancer

  • Grave Lord
    • Blastbones: Made some improvements to the cooldown duration of this ability, to reduce the chances of it becoming locked out despite the skeleton dying.
    • Frozen Colossus:
      • Removed this Ultimate and the morphs’ Major Vulnerability invulnerability.
      • Increased the duration of Major Vulnerability applied from these to 12 seconds per hit, up from 8. This will increase the total duration to 15 seconds per cast.

Nightblade

  • Assassination
    • Executioner: This passive now restores 500/1000 Magicka and Stamina when it procs, rather than 938/1876 Magicka or Stamina depending on your highest maximum.
    • Master Assassin: This passive now increases your Physical and Spell Penetration against targets you are flanking by 1487/2974, rather than your Weapon and Spell Damage against them by 129/258.
      • Developer Comment: 
    • While this passive is now in a much better place regarding its accessibility and use cases from Update 27, the class was performing a bit too well in high end PvE DPS. With the adjustment to Penetration, you can expect a little more damage in non-optimized PvE and PvP encounters against high mitigation targets, while tuning back some of their scaling in high end PvE content and specialized gank builds in PvP.
  • Shadow
    • Path of Darkness
      • Refreshing Path (morph): Fixed an issue where the visuals from this ability’s heal could last much longer than intended.
    • Summon Shade: Fixed an issue where this ability and morphs’ pet could attack innocents in some cases.
  • Siphoning
    • Soul Shred
      • Soul Siphon (morph): Fixed an issue where this Ultimate could aggro enemies, despite dealing no damage.
    • Drain Power
      • Power Extraction (morph):
        • This morph now applies Minor Cowardice to enemies hit, rather than reducing their Weapon and Spell Damage by a unique amount. This will result in a larger decrease in Weapon and Spell Damage, but one that cannot be stacked with other sources.
        • Reduced the base duration by 1 second, but the ability now ranks up in duration of this by 1 second per rank, up to 10 seconds.

Templar

  • Aedric Spear
    • Spear Shards: Fixed an issue where the synergy from this ability could remove other synergies after being consumed.
    • Sun Shield
      • Blazing Shield (morph): Fixed an issue where this ability’s explosion visuals would multiply in intensity with the number of enemies hit, causing your screen to experience level 7 earthquakes and your eyes to be blinded with the brilliance of Meridia. The explosions will now always appear as well, regardless if you dealt damage.
  • Restoring Light
    • Healing Ritual
      • Ritual of Rebirth (morph): Fixed an issue where this heal was targeting the ally furthest from you within its range, rather than prioritizing allies who need the heal.

Warden

  • Animal Companions
    • Feral Guardian: Fixed an issue where this Ultimate and morphs’ special attack, Crushing Swipe, could fail to hit large monsters like Dragons or Titans.
    • Scorch
      • Subterranean Assault (morph):
        • This morph no longer applies Fracture, as Deep Fissure now affects all Armor.
        • This ability now recasts itself after completing, once per cast.

Weapon

  • Destruction Staff
    • Frost Staves have received adjustments to help them further stand out as a Tank and Support-oriented weapon type! Check out each ability adjusted to see what’s changed with the Frost version of the ability.
      Developer Comment:

      • The original intent of the Frost Staff line was to enable Magicka users to successfully tank in PvE and PvP scenarios. Many of the tools provided by Frost Staff abilities either did not hold up to other tanking abilities, or directly conflicted with other Destruction Staff abilities. For Update 28, one of our goals was to update the Frost Staff line to address these concerns, making the Frost Staff abilities more in line with our tanking gameplay while also removing the pain points from the Staff. We also added more overall utility to the Frost Staff skills, giving them more viability as a backbar weapon to compliment support and bruiser playstyles.

         

        • Applying Chilled while actively holding a Frost Staff now applies Minor Brittle in addition to its other effects. Note that the Staff must be on your active bar when Chilled is applied for this to proc.
        • Ancient Knowledge: Fixed an issue where the Block Mitigation granted from this passive could fail to apply against certain attacks while equipping a Frost Staff.
        • Destruction Expert: This passive now also grants 900/1800 Magicka whenever you absorb damage with a Frost Staff damage shield. This new effect can occur once every 10 seconds.
        • Destructive Touch: Fixed an issue where this ability and the Destructive Clench morph would aggro enemies before dealing damage.
          • Destructive Clench (morph): The Frost version of this morph now taunts enemies for 15 seconds.
        • Impulse: Each elemental type of this ability and its morphs have gained new functionality.
          • Flame Impulse now deals bonus damage that scales based on missing health if the target hit was burning.
          • Frost Impulse now applies Minor Protection to up to 6 group members for 6 seconds.
          • Shock Impulse now deals 5% more damage for each enemy hit, up to 30%.
        • Tri-Focus:
          • This passive no longer causes your Heavy Attacks with a Frost Staff to taunt the enemy.
          • Increased the strength of the Damage Shield granted from Heavy Attacking with a Frost Staff to 12.5/25% of your Max Health, up from 4/8%.
        • Wall of Elements:
          • The Frost version of this ability now applies a Damage Shield to you and 5 nearby group members that absorbs projectiles.
          • Wall of Frost and its morphs will now cost 4050 Magicka at base, rather than 3780.
          • Fixed an issue where the Shock version of this ability and its morphs was not capped at hitting 6 targets, despite having auxiliary debuffs.
            • Elemental Blockade (morph): The Frost version of this morph now also applies an additional, smaller shield on you and group members in the area when it ends.
      • One Hand and Shield
        • Deadly Bash: Fixed an issue where this passive could be active while not wearing a Sword and Shield, which caused your character to fail to bash properly when at low Stamina, making you appear to jitter as if you drank Tamriel’s largest cup of coffee spiked with moon sugar.
        • Puncture: This ability now applies Major Breach rather than Fracture.
          • Pierce Armor (morph): This morph now applies Minor Breach as well.
        • Shield Wall: Fixed an issue where activating this Ultimate or its morphs while wearing item sets such as Frozen Watcher could trigger their effects permanently.
      • Two Handed
        • Berserker Strike: Fixed an issue where this Ultimate and morphs’ camera shake when striking multiple targets would make you experience a brief but violent earthquake. The camera shake is now the same despite how many enemies you hit and is much more tame.

      Armor

      • Fixed an issue where some passives bonuses did not apply to your pets.

      World

      • Fixed an issue that could cause the experience bar for the Soul Magic skill line to display the incorrect amount of current experience for some characters.
      • Werewolf
        • Transforming into a Werewolf in front of NPCs will now properly be considered a criminal act and generate Infamy.
        • Roar and Hircine’s Bounty: These abilities now always apply their Major Buffs while slotting, rather than only while in Werewolf form. This will fix issues where slotting these abilities outside of Werewolf form could prevent you from gaining their effects from any source.
          • Hircine’s Rage (morph): This morph now increases your damage taken by 8 to 5% depending on rank, down from 23 to 20%.

      Guild

      • Dark Brotherhood
        • Padomaic Spirit: This passive now triggers whenever you kill an enemy with the Blade of Woe, rather than whenever you kill a citizen. This means it will now work on non-civilian type enemies if you use the Blade of Woe, but will no longer proc off kills on civilians with non-Blade of Woe means. In addition to these changes, this passive will now have significantly less performance implications than before.
      • Mages Guild
        • Fire Rune: Fixed an issue where this ability and its morphs’ screen shake would multiply based on the amount of targets hit, causing your camera to violently shake.
      • Undaunted
        • Trapping Webs: Fixed numerous visual issues with this ability and its morphs.

      Champion System

      • Reduced the Weapon and Spell Critical Chance granted from Perfect Strike and Spell Precision to 3% each, down from 9%.

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      General

      • You can now obtain Staves in the Kyne’s Kiss set.
      • Fixed an issue which prevented Restoration Staves from dropping in the Shadow of the Red Mountain set.
      • Fixed an issue where the Raiding Target Dummy did not have Major Vulnerability applied to it.
      • Updated the tooltips for Hircine’s Veneer and Worm’s Ramient to match their actual bonuses.

      Consumables

      • Potions and Poisons that apply Minor Defile now properly mention they also affect Health Recovery in their tooltips.
      • Potions and Poisons that once applied Minor Fracture or Breach have been made into unique bonuses. These values remain at -1320 and -5280.
      • Activating a consumable or other quick slotted item will no longer cancel in-progress casts, and instead will now wait until after the cast is complete.

      Crafted Sets

      • Daedric Trickery:
        • The Major Buffs granted from this set now last 21 seconds, up from 16.
        • Reduced the cooldown of getting a Major Buff to 9 seconds, down from 20. This means if the Mad God favors you, you can have up to 3 Major Buffs active at once from this set, or if he is displeased, only 1. Will you be tempted by his honeyed words?
      • Hist Bark: This set’s 3-piece bonus is now Max Stamina, rather than Health Recovery.
      • Innate Axiom: Fixed an issue where this set’s bonus Weapon and Spell Damage did not apply to special activates from pets, such as Summon Familiar’s damage pulse.
      • Magnus’s Gift: Fixed an issue where this set’s visuals failed to apply when the set procced.
      • Night Mother’s Gaze: This set now applies Major Breach for 4 seconds, rather than Major Fracture for 6 seconds when you Critically Strike an enemy.
      • Noble’s Conquest:
        • This set now procs off any Bash, rather than interrupts.
        • The heal now heals for 9372 Health over 10 seconds, rather than 4300 instantly.
        • Added a 10 second cooldown to the heal.
      • Oblivion’s Foe: Oblivion’s realms have been full as of late with the poor souls affected by this set, so it is being reworked again. Whenever you deal damage with Soul Magic using the 5-piece bonus, you mark the target’s soul, dealing 12820 Magic Damage over 10 seconds. This set will not refresh itself on targets it is already active on and will wait for the duration to end before reapplying.
        • 2 piece: 129 Weapon and Spell Damage
        • 3 piece: 1487 Offensive Penetration
        • 4 piece: 657 Critical Chance
        • 5 piece: 129 Weapon and Spell Damage
      • Spectre’s Eye: Increased the duration and cooldown of Major Evasion granted from this set to 30 seconds, up from 5 and 10 respectively.
      • Unchained Aggressor:
        • Increased the duration of Major Berserk granted to 12 seconds, up from 6.
        • Reduced the cooldown to 14 seconds, down from 16.

      Dungeon & Arena Sets

      • Bani’s Torment:
        • Increased the duration of the beam to 15 seconds, up from 5.
        • Increased the cooldown to 15 seconds, up from 14.
      • Dro’zakar’s Claws: Fixed an issue where this set could fail to activate.
      • Durok’s Bane:
        • Increased the duration of Major Defile granted from this set to 5 seconds, up from 4.
        • Reduced the cooldown to 7 seconds, down from 8.
      • Draugr’s Rest: This set now has a friendly telegraph to denote its Area of Effect.
      • Hand of Mephala: Reduced the snare potency of this set to 33%, down from 50%.
      • Haven of Ursus:
        • Fixed numerous issues with the targeting for this set’s synergy. The shield granted will now always grant itself to the 6 lowest Health targets in a 28 meter radius of the synergizer, rather than the wearer of the set and 6 more.
        • Fixed an issue where the shield was not enhanced by the Harmony trait.
      • Healer’s Habit: This set now grants an additional 5% Healing Done when wearing 5 pieces.
      • Heem-Ja’s Retribution:
        • This set now also grants up to 129 Weapon Damage when wearing 5 pieces.
        • Increased the duration of Major Berserk on proc to 10 seconds, up from 5.
      • Ironblood: This set now grants a unique 30% damage reduction, rather than Major Protection.
      • Jailer’s Tenacity: Increased duration to 8 seconds, up from 5.
      • Knightmare:
        • This set now also grants up to 1206 Max Health when wearing 5 pieces.
        • The 4-piece bonus is now Armor instead of Weapon Damage.
        • Increased the duration of Minor Maim to 5 seconds, up from 2.
        • Added 3 second cooldown.
      • Scathing Mage: Fixed a few issues where some Direct Damage attacks that were bound to areas would fail to proc this set, such as Elemental Ring.
      • Sergeant’s Mail: This set’s bonus damage for Heavy Attacks will once again no longer apply to Dual Wield’s off-hand strike.
      • Sheer Venom:
        • Reduced the damage this set deals to 6576 over 6 seconds, down from 8766 over 6.
        • Fixed an issue where this set had a higher chance of applying the Poisoned status effect than intended.
      • Sunderflame: Reduced the damage done to 12500 over 10 seconds, from 13600.
      • Syvarra’s Scales:
        • Fixed an issue where this set was ignoring its own cooldown in some cases.
        • Fixed an issue where this set would stop working if you entered a new zone.

      Overland Sets

      • Champion of the Hist: Increased the Max Health this set grants on its 5-piece to 1600, up from 1206.
      • Grace of Gloom:
        • Reduced the cooldown of this set to 20 seconds, down from 25.
        • The heal from this set now heals for 2550 every 2 seconds, rather than 1096 every second. This should also significantly reduce the visual “rave-like” noise of the set.
      • Mad Tinkerer: Fixed an issue where this set’s tooltip still stated it had a cooldown, despite not having one.
      • Order of Diagna: This set now grants an additional 5% Healing Taken when wearing 5 pieces.
      • Shalk Exoskeleton: Increased the Spell Damage this set grants on its 5-piece to 171, up from 129.
      • Vampire Cloak: This set now also grants up to 171 Spell Damage when wearing 5 pieces.
      • Venomous Smite: Fixed an issue where the visuals for this set could remain after the effect ended, such as when the target removed the ability via a purge or died.
      • Warrior-Poet: Increased the Max Health this set grants on its 5-piece to 1600, up from 1206.
      • Wisdom of Vanus: Increased the duration of Major Mending granted from this set to 5 seconds, up from 3.

      PvP Sourced Sets

      • Affliction: Increased the damage per proc to 2278, up from 1830.
      • Coward’s Gear: This set now also grants up to 250 Stamina Recovery when wearing 5 pieces.
      • Crest of Cyrodiil: Fixed an issue that prevented these set items from dropping as bows or staves from several sources.
      • Fasalla’s Guile:
        • This set now only activates while in combat, to help reduce the radiant message and Area of Effect spam it creates. The visuals have also been adjusted to proc each tick, but with less aggressive sounds.
        • This set now also grants up to 1487 Armor when wearing 5 pieces.
      • Leki’s Focus: Reduced the damage penalty of your Area of Effect attacks to 5%, down from 15%.
      • Steadfast Hero:
        • Increased the duration of Major Protection granted on proc to 10 seconds, up from 5.
        • Reduced the cooldown to 12 seconds, down from 18.
      • Ward of Cyrodiil: Increased the duration of Major Defile from this set to 4 seconds, up from 3.

      Trial Sets

      • The following sets now grant their Major buff for 1 second for every 10 Ultimate spent, rather than every 14.
        • Automated Defense
        • Inventor’s Guard
        • Master Architect
        • War Machine
      • Increased the resource on kill from the following sets to 2454, up from 2150.
        • False God’s Devotion
        • Quick Serpent
        • Vicious Ophidian
      • Arms of Relequen: Increased the damage per tick of this set to 355 per stack, up from 300.
      • Eternal Warrior: Increased the heal from this set to 25750, up from 12500.
      • Healing Mage:
        • This set now applies Minor Cowardice to enemies hit for 5 seconds, rather than reducing their Weapon and Spell Damage by a unique amount.
        • Added a 3 second cooldown to the set.
      • Immortal Warrior:
        • Increased the duration of Major Protection to 20 seconds on proc, up from 10.
        • Reduced the cooldown to 20 seconds, down from 35.
      • Kyne’s Wind: Increased the resources granted per tick from this set to 420, up from 399.
      • Lunar Bastion: Increased the shield size per tick to 2737, up from 2383.
      • Tooth of Lokkestiiz: Increased the duration of Major Slayer granted from this set to 16 seconds, up from 10.
      • Vrol’s Command:
        • Reduced the cooldown of Major Aegis granted from this set to 21 seconds, down from 36.
        • Increased the duration of this set to 12 seconds, up from 10.
      • Yandir’s Might:
        • Giant’s Endurance now stacks up to 10 times, up from 5.
        • Reduced the Weapon Damage per stack of Endurance to 41, down from 74.
        • Giant’s Might now grants 63 Weapon Damage per stack, down from 111.
        • Increased the duration of Giant’s Might to 15 seconds, up from 10.
        • Fixed an issue where Giant’s Might didn’t have a cooldown, which made it possible to create a situation if it was already active and you Heavy Attacked, you could get stuck in a perpetual state of gaining 0 Weapon Damage.
        • These increases in power are to make up for the fact that bar swapping off the set causes you to lose all stacks, which is intended.

      Monster Masks

      • Lady Thorn:
        • Sanguine Burst’s Major Maim now lasts 8 seconds, up from 5.
        • Reduced the cooldown per target to 20 seconds, down from 30.
      • Pirate Skeleton:
        • Fixed numerous issues with weapon swapping and blocking while under the change appearance of this item set. This finally means this set will no longer interrupt you if you were holding block while it activated.
        • Removed the proc chance from this set.
        • Increased the duration of all effects to 15 seconds, up from 10.
        • Increased cooldown to 20 seconds, up from 15.
        • This set now applies Minor Defile to you, rather than Major Defile.
      • Scourge Harvester:
        • Increased the duration of this set to 6 seconds, up from 4.
        • Reduced the tick frequency to 1 second, down from 500ms.
        • The total healing from this set is now 7490 over 6 seconds, rather than 5715 over 4 seconds.
        • Fixed an issue where the Major Vitality granted from this set could persist longer than the beam did.
      • Vykosa:
        • This set now applies Major Cowardice to enemies rather than a unique debuff, to prevent situations where you could reduce a target’s Weapon and Spell Damage to 0, causing them to deal no damage.
        • Increased the duration to 8 seconds, up from 5.
        • Increased cooldown from this set to 16 seconds, up from 15.
      • Zaan: Fixed an issue where this set was not properly labeled as a proc.

      Ability Altering Weapons

      • Concentrated Force: Fixed an issue where the visuals for this set’s proc did not display.
      • Mender’s Ward: Increased the duration of Major Vitality granted from this set to 4 seconds, up from 2.

       

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General

  • Fixed a number of floating assets found around the world.

Figure

  • Your character will now have hair when equipping the Singing Skald hat.

Graphics

  • Added improved screen space reflections options for PC and Mac. You can access these by using the screen space reflections drop down in the graphics options menu.
  • Added improved depth of field options for PC. You can access this by using the depth of field drop down in the graphics options menu, then selecting Circular or Smooth.

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General

  • Updated the sound effects for a number of Mementos, personalities, and emotes.

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General

  • Fixed an issue where a campfire in Bisnensel, located in Bangkorai, could not be used for Provisioning.
  • The woodworking, clothing, and blacksmithing crafting certifications now have an additional hint about refining previously gathered materials.

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General

  • Homes can now be gifted to other players for crowns!
  • You can now purchase a home directly from the store, without having to preview it first.
  • Fixed issue where the Daemon Cockerel pet’s eyes would not glow at night.

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Dungeons

  • Banished Cells II
    • High Kinlord Rilis
      • Levitate will no longer have the chance to trap your character in the ceiling.
  • Blessed Crucible
    • Grunt the Cleaver
      • Your character will no longer run through walls when affected by Intimidating Roar.
    • Troll King
      • The Troll King can no longer be engaged prior to him breaking through the gates and killing the Beast Master.
  • Crypt of Hearts I
    • Archmaster Siniel
      • Induced Horror will no longer send your character careening through walls.
  • Wayrest Sewers I
    • Varaine Pellingare
      • Varaine Pellingare will no longer inexplicably walk through the large platform in his fight area.

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General

  • Fixed an issue where a tutorial window would not pop up after accepting any quest that uses a book-type bestowal.

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General

  • Repositioned several improperly placed harvest nodes.
  • Made a number of barrels, crates, and other interactable objects permanently Empty (or removed interaction entirely) to prevent clipping issues.
  • Fixed an issue where certain in-world models for maces were dropping as mauls.
  • Fixed an issue where a treasure chest in Bloodtoil Valley, located in Malabal Tor, could end up visible but couldn’t be interacted with.
  • Fixed an issue where there was a small chance to get the same Treasure Map you had just dug up in Murkmire or Southern Elsweyr.
  • Fixed an issue where several of Rolis Hlaalu’s high quality goods could be deleted without requiring confirmation.

Achievements

  • Updated a variety of Achievements and Achievement sub-components to use the phrasing, “Defeat <foe>”, rather than simply listing the foe’s name.

Acquire Hints

  • Corrected the Acquire Hint for the Necrotic Hoarvor and Verdigris Haj Mota pets, to better match other Collectibles’ Acquire Hints.
  • Updated the Acquire Hint on Opal Weapon Outfit Styles to better describe how they are obtained.

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General

  • Fixed an issue where some map POI icons would not display.
  • Fixed an uncommon issue that prevented your character from standing up from a chair when moving, instead turning in place while seated.

Furnishings

  • You may now once again use Stone Husk Fragments to create a Target Stone Husk.
  • Updated the stage that furnishings appear on when previewed to give a better sense of scale.
  • Corrected a small hitch that would occur at the end of closing the “Music Box, Hymn of Five Hundred Axes” furnishing.
  • Sealed a small gap that could be seen when viewing the side of the “Music Box, Hymn of Five Hundred Axes” furnishing from a sharp angle.
  • Sealed some small gaps in one corner of the “Solitude Counter, Rustic Bar Corner” furnishing.
  • The “Fern, Cyan Cluster” and “Trees, Young Snowy” furnishings are now easier to target in the housing editor.
  • Added collision to the upper portion of the “Tree, Towering Royal Pine” furnishing.
  • The “Trees, Young Snow White Pine Cluster” furnishing no longer appears hollow when viewed from below.
  • Improved the sitting behavior of the “Ashlander Throne” achievement furnishing.
  • Improved the coloration of the icon for the “Tree, Strong Olive” furnishing.
  • Corrected a small jitter that occurred during one of Biro-Dar’s animations.
  • Corrected a minor visual issue on the bottom of the “Vampiric Trunk, Polished Wood” furnishing.
  • The “Tree, Giant Snowy White Pine”  furnishing can now be found in the  “Giant Trees” subcategory, rather than “Trees”.
  • Sittable furnishings are now a little bit more forgiving and will let you sit on them even when aligned to slightly uneven surfaces… but don’t try to get all M.C. Escher with them. They won’t be that forgiving.

Homes

  • In order to prevent several issues that could occur when a single home had an exceptionally large number of permissions saved, we now enforce a limit of 200 individual permissions and 20 guild permissions per home. If you already have more than these set, they are not lost, but you cannot add additional permissions until you are under the limit.
  • Sealed a gap in the northeastern waterfall in Bastion Sanguinaris.
  • Fixed an issue that caused some of the reliefs in Pariah’s Pinnacle to disappear when viewed from a distance.
  • Fixed an issue that caused snow to occasionally fall in the interior of Stillwaters Retreat.
  • Fixed an issue that caused two triangular gaps to appear in the surface of the water in Bastion Sanguinaris, near the retaining wall on the northeast side of the front courtyard.

Houseguests

  • Updated Historian Phedre’s map so that it no longer appears to have small metal pins holding up the corners of the map.  (The previous version was a little … tacky.)

Housing Editor

  • Path nodes can no longer be placed at negative height. This prevents very low height path nodes from causing the pathing character to walk straight up into the sky unexpectedly.
  • When using precision edit, your selected degree of precision no longer resets when exiting or entering a home.
  • Editing a placed character will no longer cause them to sometimes turn in place strangely.
  • The outline that indicates a valid furnishing placement now works correctly while you are in Blood Scion or Werewolf form, instead of always appearing invalid for the duration of the transformation.

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General

  • Fixed a crash that could occur when closing the game client.
  • Fixed a rare crash that could occur when joining a group, then logging out to swap to a different character and rejoining the same group.
  • Fixed a rare crash that could occur as objects faded in or out.
  • Fixed a rare crash that was more likely to occur when running in areas with many animated fixtures.
  • Fixed an issue where you would be unable to send a friend request to another player that had previously been blocked and unblocked.

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General

  • Corrected various text discrepancies and typos within quests.
  • Fixed a number of areas where your character could get stuck.

Bangkorai

  • Quest Marriage in Ruins: You will now be able to find the stones associated with this quest using the map or compass.

Shadowfen

  • Servyna now appears where and when she should while on the quests Children of the Hist and Cracking the Egg.

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General

  • Gift items in the gifting lists now show the quality color in their names.
  • Fixed an issue that caused some quests to remain visible in the map’s quest panel when subsequently changing the view to another map.
  • The icon for the Hungering Void Shield now matches the rest of the weapon set.
  • Updated icon silhouettes for unknown Antiquities and locked collectibles and outfit styles to be more visually distinctive.
  • Fixed an issue that would cause a default icon to appear when affected by a Vampiric Vitality.
  • You can now bind items to your character without equipping them; you can find the option in the item’s Actions menu.
  • Fixed a UI error that would occur if you had an ESO Plus membership and attempted to purchase a partially owned bundle.
  • Fixed an issue where the loot stack count could get cut off in certain languages.

Alliance War

  • Fixed an issue where the “Enter Campaign” text that appears when queuing for a campaign while in a group would not display the campaign type correctly.

Crafting

  • Added quest tracking to crafting screens that becomes automatically enabled when you have a crafting quest (certification, writs, master writs). The tracker will inform you of your quests that can be completed at the station, and marks what materials or selections need to be picked to complete the active quest.
  • Fixed an issue in the Russian game client where text in Master Writ tooltips could get cut off.

Guilds & Guild Functionality

  • Owned Guild Trader names will now display properly in various Guild menus.
  • Added searching, filtering, and sorting to banks and Guild banks.

Help & Tooltips

  • Added tooltips to the filter checkboxes in the Alchemy, Enchanting, and Provisioning screens.
  • Added “Veteran” to the Descriptions for all Undaunted Monster Mask Outfit Styles that require the dungeon be completed on Veteran difficulty, and fixed other minor inconsistencies in Monster Mask Outfit Style tooltips.
  • Fixed an issue where the Maximum Stamina, Stamina Recovery, Weapon Damage, Armor, Spell Damage, Spell Critical, and Critical Resist enchantments were not properly localized. This also fixes an issue where the Maximum Stamina enchantment’s effect would be displayed as “Max Stamina” in item tooltips.
  • Added several new help entries.

Source: ElderScrolls forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tekken 7 Update 4.00 November 9 Ushers in Season 4, Here Are the Full Notes

Bandai Namco Entertainment has released the Tekken 7 update 4.00 November 9 patch, which brings in Season 4! This is a big patch that introduces new features as well as fighter balance changes. Head on below for the patch notes.

Tekken 7 Update 4.00 November 9 Patch Notes:

PS4®/Xbox One/STEAM® Ver.4.00 Update Note

Season Pass 4, DLC 16 and 17 will be available from November 10th. Please check the details HERE

Update data Ver.4.00 will include the following elements:

  • Battle balance adjustment PS4® Xbox One STEAM
    Made adjustments related to game balance for all characters. Please see the details HERE.

*Recorded battles in MY REPLAY&TIPS from previous versions cannot be used after this update due to the change of battle balance.

  • New function TEKKEN PROWESS PS4® Xbox One STEAM
    The display of TEKKEN PROWESS is added to battles in each online related mode.
    TEKKEN PROWESS is the new indicator of a player’s total strength and skill in TEKKEN.
    A player’s online ID color will change depending on their TEKKEN PROWESS.
    The display of TEKKEN PROWESS will be also added to LEADERBOARDS and PLAYER INFORMATION.

 

  • Adjustment of online rank PS4® Xbox One STEAM*Ranking on LEADERBOARDS will only be updated when a player’s highest rank is updated.
    • The new highest rank
      The new highest rank “TEKKEN God Omega” is added.
    • Adjustment of rank point
      The necessary points in which a rank goes up and down will be changed ranks over “True TEKKEN God”.
    • Losing Streak countdown
      A losing streak display is added in rank point gauge for a match of players who are TEKKEN God Prime and above. When a player loses 3 times in a row, rank points will be decreased more than usual.
    • Rank reset
      Due to the rank point adjustment and the implementation of TEKKEN PROWESS, online rank for Season 4 is reset to a certain rank based the rank from Season 3.
  • Online play enhancement PS4® Xbox One STEAM*Wireless connection might be caused a delay or display lag during a match. For smooth online matchings, it is recommended to use wired connection play.
    • Response improvement(Rollback/Net-code improvement)
      Perceived delay happening during online matches is improved.
    • Wi-fi indicator
      An icon is displayed to indicate a WiFi connection during online matching.

*During the celebration period, BGM of ARENA stage is also changed.

  • Renewal of user interface PS4® Xbox One STEAM
    A part of user interface is renewed, and BGM is also updated. The design of health bar is also updated.
  • Renewal of ARENA stage PS4® Xbox One STEAM
    Celebrating to PAC-MAN 40th Anniversary, the design of ARENA stage is changed to the special state.
  • Adjustment of item appearance rate in TREASURE BATTLE PS4® Xbox One STEAM
    Increase the ratio of character’s item appearance rate in TREASURE BATTLE.
  • Added illustrations to GALLERY PS4® Xbox One STEAM
    New illustrations will be added to GALLERY of [Tekken 7].
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Alex Co

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Ghost Recon Breakpoint Update 1.13 November 9 Drops TU3.0.3

Following last week’s announcement, Ubisoft has dropped the Ghost Recon Breakpoint update 1.13 November 9 patch, or what the studio calls Title Update 3.0.3 (TU3.0.3). Given the actual contents of the patch, this is quite hefty.

Check out the estimated file sizes on each platform, patch highlights and of course, the full patch notes below.

Ghost Recon Breakpoint Update 1.13 November 9 Patch Notes:

PATCH SIZE

Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.

  • PC: ~8 GB
  • Xbox One: ~8 GB
  • PlayStation®4 system: ~8 GB

NEW FEATURES

GHOST EXPERIENCE UPDATE

Title update 3.0.3 brings major improvements and adds more depth to the Ghost Experience. For the full details on the Ghost Experience update, you can check out our dedicated article here.

PLAYER

Starting with the main character, players will be able to do the following:

  • Cook grenades
  • Pick up Ghost-placed C4 and mines
  • Throw a bullet by hand to lure enemies
  • Deal more damage to enemies while in stealth
  • Clean weapons (dirt, mud, and snow)
  • Choose whether syringes heal injuries or not
  • Toggle and adjust the aim assist settings

INVENTORY MANAGEMENT

  • Mass sell resources: Players can now mass sell resources at Maria’s shop.
  • Weapon dismantling: Players can now dismantle weapons when near a crate without picking them up – only in Immersive mode.

WORLD MODIFIERS

Event Parameters

  • Terminator presence toggle
  • Rebel presence toggle

You can only have one active Event Parameter at any given time.

Enemy Population

  • Drone presence modifier: minimal* / classic
  • Azrael presence modifier: none / classic
  • Helicopter patrol frequency modifier: none / classic

Minimal presence: you will only encounter drones that are tied to missions and behemoths.

Other modifiers

  • Tactical – Darkest night: adjusts the intensity of the night
  • Interface – Item shader: toggles on / off the shader highlighting items and crates

UI – ITEM WHEEL

Item wheel

  • New slots: two new slots added to the item wheel
  • New item: hand-thrown bullet
  • Item categories: no more distinction between defensive / offensive items
  • Added AI teammates order shortcuts to the item wheel (controller only)

Accessibility

  • Players can choose to press or hold the button to open the item wheel

Remapping

  • Players can set a shortcut to directly open the order wheel (all platforms except Stadia)
  • Players can set a shortcut to directly open the item wheel (all platforms)
  • Players can set a shortcut for each wheel slot: mouse and keyboard / controller (all platforms)
  • Players can remap the SyncShot teammate input (all platforms)

RAID UPDATE

We are thrilled to share the changes you will see coming to Golem Island with TU 3.0.3. Prepare yourselves for two exciting new modes, Threat Level: Critical (Hardcore) and Threat Level: Low (Easy), and the ability to explore the island solo! With these new modes also come changes to enemy levels, game modifiers, and more. Each raid difficulty will also now have its own sub-section in the objectives board. For all the details on the Raid update, check out our dedicated article here.

PVP

  • New! 1 Mission Milestone:
    • Scavenger: As a Pathfinder, loot 40 Class Items or Adrenaline shots.

DRONE BEHAVIOR AND ENEMY AI BALANCING

ENEMY AI

  • Reloading: Enemies will now reload after running out of ammo – this applies to all NPCs wielding ASRs, including: Riflemen, Drone Operator, Radio Operator, Support Unit, Commander and Wolf Rifleman.
  • Detection: Increased enemy detection time; added 0.2s to 1s depending on the distance and the alert status.
  • Radio comms: Enemies now take longer to communicate to the radio after sighting a Ghost;
    • Time between sighting and communication is increased from 8s to 12s
    • Voice maximum range reduced from 20m to 15m
    • Voice spread slowed down
  • Enemy Mortar: mortar strikes will be less precise when the player is detected.

DRONE BEHAVIOR

  • Air drone behavior adjustment:
    • Dragonfly:
      • Removed erratic hit animation
      • Death trajectory is more vertical
      • Death explosion sound reduced
      • Investigate movement speed reduced
    • Dragonfly and Ogre:
      • 360° body detection range is reduced
      • Movement sound detection range is reduced
  • Air drone attack patterns adjustment:
    • Dragonfly:
      • More pauses between attack patterns
    • Dragonfly and Ogre:
      • Movement speed between attack patterns has been decreased
    • Dragonfly and Drone Op:
      • Charge attack patterns have been replaced with side flanks

Dragonfly-type drone include: Malphas, Succubus, Stolas and Murmur.
Ogre-type drones include: Aym, Incubus, Andras, Aamo.

CHARACTER AND CUSTOMIZATION

NEW ITEMS IN MARIA’S SHOP (SKELL CREDITS)

  • Emblems
    • Eagle Eye | Female
    • Savior | Female
    • Knife Combat | Female
    • Hot Pursuit | Female
    • Eagle Eye | Male
    • Savior | Male
    • Knife Combat | Male
    • Hot Pursuit | Male
  • Flag Patch
    • Serbia Flag
  • Items
    • FLIR Nyx 7

NEW RAID REWARDS

Solo Exploration (from the regular difficulty Raid)

  • Mission Rewards:
    • Heli Helmet
    • Wolf Mask
    • PASGT Helmet
    • Revision Bullet ANT Goggles
    • Wolf Fingerless Gloves
    • Sentinel Knee Pads
    • Walker Vest
    • TAC Tailor Operator Pack
    • MICROT1 +G33 Scope
  • Chests:
    • Tactical Vertical Foregrip
    • Vented Angled Foregrip
    • Oakley Halo Goggles
    • 5.11 Burner Sunglasses
    • Heavy Duty Gas Mask
    • Revision ComCenter2 Headset
    • Wolf Gloves
    • S&S Plate Frame
    • Eagle Industries Chest Rig
    • Blackhawk Lightweight Knee Pads
    • MK17 Shorty
    • TAVOR Assault
    • Stoner Compact
    • M4 Shorty
    • RU12SG Assault

Threat Level Critical (Hardcore Mode) Exclusive Rewards

  • Weapons:
    • M82 | Cerberus
    • MGL | Quantum
    • MK17 CQC | Gargoyle
    • C-SFP | Baal
  • Titles:
    • Heroic Dragonslayer
    • Heroic Giantslayer
    • Heroic Kingslayer
    • Heroic Mindslayer
    • Heroic Titan

CLASS PROGRESSION UNLOCK ITEMS – LVL 10 TO LVL 20

Class rank limit has been increased from Lvl 10 to Lvl20:

  • Assault class:
    • Judge gear set
    • A-TACS IX gear camo
    • AK47 Assault
  • Sharpshooter class:
    • Commissar gear set
    • A-TACS FG gear camo
    • MK14 Assault
  • Panther class:
    • Flayed gear set
    • A-TACS AT-X gear camo
    • Scorpion EVO3 Tactical
    • A-TACS AT-X weapon camo
  • Medic class:
    • Golem gear set
    • A-TACS AU gear camo
    • MPX tactical
  • Engineer class:
    • Architect gear set
    • MK48 SAW
    • A-TACS AU weapon camo
  • Echelon class:
    • Silencer gear set
    • A2 Shorty
    • A-TACS FG weapon camo
  • Pathfinder class:
    • Pioneer gear set
    • TAVOR Scout
    • A-TACS LE weapon camo

PATCH NOTES

PATCH HIGHLIGHTS

  • Fixed an issue where players could not loot Pathfinder items in Raids.
  • Fixed an issue where Tactical caches could not be found in all sectors in Raids with Pathfinder class active.
  • Fixed an issue where AUG Scout blueprint could not be looted in Tactical caches.
  • Fixed an issue where transitioning from standing up to crouch position would generate an unnatural foregrip animation on player’s arm.
  • Fixed an issue where players would sometimes not be able to reload, switch weapons, or throw grenades.
  • Fixed an issue where Behemoth drones would not respawn into the world after rebooting the game or being killed in action.
  • Fixed an issue where Briggs character does not have the intended hand skin color when resting at Bivouac.
  • Fixed an issue where players could have the Lone Wolf mission blocked after being killed in action when gathering intel.
  • Fixed an issue where Sergeant Kent would become immortal after interrogating him during mission A Man in Confidence.

FULL PATCH NOTES

AI

  • Fixed an issue where Behemoth drones would not respawn into the world after rebooting the game or being killed in action.
  • Fixed an issue where Sergeant Kent would become immortal after interrogating him during mission A Man in Confidence.

AI TEAMMATES

  • Fixed an issue where AI teammates Fixit and Fury would not follow orders.
  • Fixed an issue where vehicles would stop abruptly when an AI teammate teleports to gunner position.
  • Fixed an issue where AI teammate Fury’s backpack would sometimes be stretched while in water.
  • Fixed an issue where AI teammates would not shoot while being in specific vehicles. Vehicles involved with this issue were: CV-1 and Path Watcher.
  • Fixed an issue where AI teammates would not shoot while in specific boats. Boats involved with this issue were: Bullshark and Odyssey.
  • Fixed an issue where AI teammates would still have their parachute open after landing in water.
  • Fixed an issue where AI teammates’ weapons paint color could change after a reboot of the game.
  • Fixed an issue where winter weather was not affecting AI teammates.

CLIPPING

  • Fixed several clipping issues on customizable items. These fixes affect the following accessories: Safariland TABC 3 headset, Crye Compact Assault Ghillie, Steel Skull Ballistic mask, Maritime Operations pack.
  • Fixed several clipping issues on customizable items. These fixes affect the following pants: Tactical Dry pants, Third Echelon pants, Fourth Echelon pants.
  • Fixed several clipping issues on customizable items. These fixes affect the following tops: Bodark shirt, Crye JPC vest, Third Echelon top, Judge Plate | Assault, Bodark Load Bearing vest.
  • Fixed issues where the color could not be changed on the Third Echelon Vest and Wolf Armor.

CUSTOMIZATION

  • Fixed an issue where camo pattern would not apply to EMOD stock.
  • Fixed an issue where patches would not be displayed on 5.11 AMP24 and Versatile backpacks.
  • Fixed an issue where Briggs character does not have the intended hand skin color when resting at Bivouac.
  • Fixed an issue where red stains would appear on the back of Punk jeans.
  • Fixed an issue where Paladin Nine Top’s Belt would disappear when being equipped with any vest.
  • Fixed an issue where Crye Ghillies would not appear correctly when being equipped with some vests.

GAMEPLAY

  • Fixed an issue where transitioning from standing up to crouch position would generate an unnatural foregrip animation on player’s arm.
  • Fixed an issue where players could slide down the stairs near Camp Tiger.
  • Fixed an issue where players could get stuck after being killed on a ladder when playing in co-op or in a PvP session.
  • Fixed an issue where new weapon’s ammo would be empty after being equipped at a Bivouac.
  • Fixed an issue where players would sometimes not be able to reload, switch weapons, or throw grenades.

MISSIONS

  • Fixed an issue where players could have the Lone Wolf mission blocked after being killed in action when gathering intel.

PVP

  • Fixed an issue where a PvP session could get stuck if both teams die at the same time and a player is auto-kicked for being AFK.
  • Fixed an issue where players could get stuck on the Tacmap page before the beginning of a PvP session after opening Player info card.
  • Fixed an issue where Rank 10 Pathfinder Class Challenge could not be unlocked.
  • Fixed an issue where Flawless Victory mission would not grant the SVD-63 patchwork reward after being completed.
  • Fixed an issue where the PvP round would sometimes not end after the host leaves as squad in PvP custom match.
  • Fixed an audio issue where partial sound loss could be noticed in buildings of R&D Center map.

RAID

  • Fixed an issue where players could not loot Pathfinder items in Raids.
  • Fixed an issue where Tactical caches could not be found in all sectors in Raids with Pathfinder class active.

REWARDS

  • Fixed an issue where some players could not get the PSN trophy after completing Act 3.

VEHICLES

  • Fixed an issue where Opheis Mk. II helicopter would explode after spawning at Kelso Field Bivouac.

WEAPONS

  • Fixed an issue where PEQ-15 laser would not be visible when being equipped on SVD-63.
  • Fixed an issue where “Target Acquisition” audio is missing when using Strike Designator.
  • Fixed an issue where AUG Scout blueprint could not be looted in Tactical caches.
  • Fixed an issue where M4A1 Tactical AR suppressor would be unequipped.

WORLD

  • Fixed an issue where players could see under the map at Shark Base.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 2.02 Beyond Light Pre-Load Now Live, Here’s What We Know

Guardians, the big Destiny 2 expansion — Beyond Light — is but mere days from launching! To help ease server loads, Bungie has released the Destiny 2 update 2.02 patch this weekend for PS4 owners, and yep, this is the big Beyond Light update clocking in at 59GB!

Note that this patch isn’t out on PC and Xbox One just yet as far as we’re aware.

Destiny 2 Update 2.02 Patch Notes:

Before the big Beyond Light patch notes are officially revealed, Bungie gave out a sneak peek of what’s in the 2.02 patch. Note that this is not the full patch notes, but more of a patch preview.

Archives
Beginning November 10, two new kiosks will be available in the Tower. First up, the Quest Archive will be found next to the Postmaster. Our hope is that this removes some of the confusion when trying to track down the odd quest that you previously discarded. Additionally, this will be the place for any veteran players to pick up the New Light Quest on November 10, if they have a strong desire to experience new player tutorials and the (re-)introduction to the Cosmodrome.
Next up, the Monument to Lost Lights Exotic Archive will be found by the Vault. Here, players may acquire various Exotics and Legendary Pinnacle/Pursuit weapons that were once available through now-retired quests. As many of these Exotics were tied to lengthy quests or difficult objectives, we wanted to make sure their prices reflected those previous efforts. Players will need an amount of Glimmer, destination materials, masterworking materials, and an Exotic Cipher or Ascendant Shard in order to purchase the Exotic or Legendary which they desire. We’re also introducing a currency, Spoils of Conquest, which can only be acquired when completing raids. This currency will be required for Exotics previously tied to Vaulted raids.
In the past, Exotic Ciphers were very limited in nature. While you can expect one to be available as part of the Season Pass, Xur will also offer a quest to earn one Exotic Cipher on a weekly cadence.
Now, let’s move on to some traditional patch notes…
Crucible 
  • Trials of Osiris
      • Trials of Osiris Power level requirement increased to 1210.
      • Added ADEPT weapons and weapon mods to Flawless chest rewards.
      • Additional information here.
  • Maps
      • Added physics blockers to some out-of-bounds areas on Altar of Flame.
      • Added physics blockers to some out-of-bounds areas on Exodus Blue.
      • Added physics blockers to some out-of-bounds areas on Cauldron.
Player Identity 
  • Login screens now have a dark background.
  • Updated the full-screen menus to have a dark background style.
  • Player waypoints now display Season Rank, HUD waypoints.
  • Added toggle functionality to the character screen, allowing the player to make a choice between Light and Dark subclasses.
      • Character screen visuals updated depending on player choice between Light and Dark.
Character Creation  
  • Changed selection from “Male” & “Female” to “Masculine” & “Feminine.”
  • Guardian head and hair models have been replaced with improved versions.
      • Several color swatches have been changed to better represent the applied color.
      • Player’s previous head selections are still used.
Misc  
  • Fixed a bug that prevented online friends from showing up in the roster on Stadia for players with more than 100 friends.
  • Fixed a bug that occasionally prevented players from earning progress on bounties when joining an activity in progress.
  • This most notably impacted Iron Banner bounties and could cause players to have their Artifact Power bonus enabled during Iron Banner matches.
A few Sandbox changes that we missed in our Sandbox preview 
  • Traveler’s Chosen
      • Reduced muzzle flash intensity.
  • Point of the Stag
      • Increased Point of the Stag’s Max Power Level to 1310.
  • Divinity
      • Fixed a bug that prevented some weapons from dealing precision damage to the Divinity cage (e.g. Eriana’s Vow).
  • Hunter Dodge
      • Increased Hunter’s Dodge cooldown by a few seconds.
      • (E.g. Tier 4, old cooldown: 22 sec. New cooldown: 26 sec.)
  • Anti-Champion Mods
      • Anti-barrier rounds will now penetrate Taken Phalanx shields.
      • All Anti-Champion mods have been shifted to armor, rather than taking a weapon mod slot.
  • Orbs of Light have been changed to Orbs of Power as they can now be consumed by Light and Dark subclasses.
Before we end our patch note preview, we do want to call out the collectors among you who have been talking about the impending removal of Expired Ramen Coupons from your inventories. We know this one stings a bit. It’s a byproduct of us cleaning up inventory systems and doing general maintenance.
We want to a provide a parting gift before these coupons are tossed into the bin. These coupons can’t be redeemed for spicy ramen, but they can decorate your desktop for as long as you desire.

Bungie has announced that the full patch notes will be revealed this Tuesday.

In addition to the patch notes, you can read up on a ton of Beyond Light details below.

Once the patch is released officially (on PC, Xbox One), along with the notes, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare & Warzone Update 1.29 Pre-Load Now Live for Mid-Season 6 Update

For Call of Duty: Modern Warfare & Warzone players on PS4, Infinity Ward has released the Modern Warfare & Warzone update 1.29 patch as a pre-load for the Season 6 mid-season refresh! Note that this patch can’t be unlocked until Tuesday night (PT/ET)!

This is the expected Season 6 mid-season refresh/update that should bring new playlists, content and more. This patch is quite a chunky one weighting in at 30GB! Note that this patch isn’t available on PC or Xbox One just yet, so don’t fret if you don’t see it.

Modern Warfare & Warzone Update 1.29 Pre-Load Patch Notes:

Modern Warfare & Warzone Season 6 New Maps

The official patch notes are not available just yet, though one thing we’re certain that will make its way is, the switchblade melee weapon! Based on the Season 6 roadmap, that weapon is the only one that’s not yet available in the game. Check it out in the  “In Season” part of the image above.

Also worth nothing: next-gen consoles are coming this week! Chances are, the patch includes stuff for next-gen compatibility, though we can’t say for sure. That said, it has been happening for other PS4 games, so don’t be surprised if we get it for Modern Warfare & Warzone too.

Once we get the full patch notes, we’ll let our readers know ASAP.

In the meantime, if you haven’t checked it yet, make sure to read up on how Warzone will integrate into upcoming Black Ops Cold War, which is set for release this November 13.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Check Out Ghost Recon Breakpoint Title Update 3.0.3 Patch Notes (TU3.0.3)

Last week, Ubisoft announced that the next major Ghost Recon Breakpoint patch called Title Update 3.0.3, will be out in the coming week. Before that’s live though, Ubisoft has revealed the Ghost Recon Breakpoint Title Update 3.0.3 patch notes!

Head on below for the new features, gameplay changes, file sizes (estimates) and more.

Ghost Recon Breakpoint Title Update 3.0.3 Patch Notes (TU3.0.3):

PATCH SIZE

Please note: Whether you purchased a digital or a physical edition of the game, you will need to download the patch before playing. The size of the patch depends on your platform, region, and preferred language.

  • PC: ~8 GB
  • Xbox One: ~8 GB
  • PlayStation®4 system: ~8 GB

NEW FEATURES

GHOST EXPERIENCE UPDATE

Title update 3.0.3 brings major improvements and adds more depth to the Ghost Experience. For the full details on the Ghost Experience update, you can check out our dedicated article here.

PLAYER

Starting with the main character, players will be able to do the following:

  • Cook grenades
  • Pick up Ghost-placed C4 and mines
  • Throw a bullet by hand to lure enemies
  • Deal more damage to enemies while in stealth
  • Clean weapons (dirt, mud, and snow)
  • Choose whether syringes heal injuries or not
  • Toggle and adjust the aim assist settings

INVENTORY MANAGEMENT

  • Mass sell resources: Players can now mass sell resources at Maria’s shop.
  • Weapon dismantling: Players can now dismantle weapons when near a crate without picking them up – only in Immersive mode.

WORLD MODIFIERS

Event Parameters

  • Terminator presence toggle
  • Rebel presence toggle

You can only have one active Event Parameter at any given time.

Enemy Population

  • Drone presence modifier: minimal* / classic
  • Azrael presence modifier: none / classic
  • Helicopter patrol frequency modifier: none / classic

Minimal presence: you will only encounter drones that are tied to missions and behemoths.

Other modifiers

  • Tactical – Darkest night: adjusts the intensity of the night
  • Interface – Item shader: toggles on / off the shader highlighting items and crates

UI – ITEM WHEEL

Item wheel

  • New slots: two new slots added to the item wheel
  • New item: hand-thrown bullet
  • Item categories: no more distinction between defensive / offensive items
  • Added AI teammates order shortcuts to the item wheel (controller only)

Accessibility

  • Players can choose to press or hold the button to open the item wheel

Remapping

  • Players can set a shortcut to directly open the order wheel (all platforms except Stadia)
  • Players can set a shortcut to directly open the item wheel (all platforms)
  • Players can set a shortcut for each wheel slot: mouse and keyboard / controller (all platforms)
  • Players can remap the SyncShot teammate input (all platforms)

RAID UPDATE

We are thrilled to share the changes you will see coming to Golem Island with TU 3.0.3. Prepare yourselves for two exciting new modes, Threat Level: Critical (Hardcore) and Threat Level: Low (Easy), and the ability to explore the island solo! With these new modes also come changes to enemy levels, game modifiers, and more. Each raid difficulty will also now have its own sub-section in the objectives board. For all the details on the Raid update, check out our dedicated article here.

PVP

  • New! 1 Mission Milestone:
    • Scavenger: As a Pathfinder, loot 40 Class Items or Adrenaline shots.

DRONE BEHAVIOR AND ENEMY AI BALANCING

ENEMY AI

  • Reloading: Enemies will now reload after running out of ammo – this applies to all NPCs wielding ASRs, including: Riflemen, Drone Operator, Radio Operator, Support Unit, Commander and Wolf Rifleman.
  • Detection: Increased enemy detection time; added 0.2s to 1s depending on the distance and the alert status.
  • Radio comms: Enemies now take longer to communicate to the radio after sighting a Ghost;
    • Time between sighting and communication is increased from 8s to 12s
    • Voice maximum range reduced from 20m to 15m
    • Voice spread slowed down
  • Enemy Mortar: mortar strikes will be less precise when the player is detected.

DRONE BEHAVIOR

  • Air drone behavior adjustment:
    • Dragonfly:
      • Removed erratic hit animation
      • Death trajectory is more vertical
      • Death explosion sound reduced
      • Investigate movement speed reduced
    • Dragonfly and Ogre:
      • 360° body detection range is reduced
      • Movement sound detection range is reduced
  • Air drone attack patterns adjustment:
    • Dragonfly:
      • More pauses between attack patterns
    • Dragonfly and Ogre:
      • Movement speed between attack patterns has been decreased
    • Dragonfly and Drone Op:
      • Charge attack patterns have been replaced with side flanks

Dragonfly-type drone include: Malphas, Succubus, Stolas and Murmur.
Ogre-type drones include: Aym, Incubus, Andras, Aamo.

CHARACTER AND CUSTOMIZATION

NEW ITEMS IN MARIA’S SHOP (SKELL CREDITS)

  • Emblems
    • Eagle Eye | Female
    • Savior | Female
    • Knife Combat | Female
    • Hot Pursuit | Female
    • Eagle Eye | Male
    • Savior | Male
    • Knife Combat | Male
    • Hot Pursuit | Male
  • Flag Patch
    • Serbia Flag
  • Items
    • FLIR Nyx 7

NEW RAID REWARDS

Solo Exploration (from the regular difficulty Raid)

  • Mission Rewards:
    • Heli Helmet
    • Wolf Mask
    • PASGT Helmet
    • Revision Bullet ANT Goggles
    • Wolf Fingerless Gloves
    • Sentinel Knee Pads
    • Walker Vest
    • TAC Tailor Operator Pack
    • MICROT1 +G33 Scope
  • Chests:
    • Tactical Vertical Foregrip
    • Vented Angled Foregrip
    • Oakley Halo Goggles
    • 5.11 Burner Sunglasses
    • Heavy Duty Gas Mask
    • Revision ComCenter2 Headset
    • Wolf Gloves
    • S&S Plate Frame
    • Eagle Industries Chest Rig
    • Blackhawk Lightweight Knee Pads
    • MK17 Shorty
    • TAVOR Assault
    • Stoner Compact
    • M4 Shorty
    • RU12SG Assault

Threat Level Critical (Hardcore Mode) Exclusive Rewards

  • Weapons:
    • M82 | Cerberus
    • MGL | Quantum
    • MK17 CQC | Gargoyle
    • C-SFP | Baal
  • Titles:
    • Heroic Dragonslayer
    • Heroic Giantslayer
    • Heroic Kingslayer
    • Heroic Mindslayer
    • Heroic Titan

CLASS PROGRESSION UNLOCK ITEMS – LVL 10 TO LVL 20

Class rank limit has been increased from Lvl 10 to Lvl20:

  • Assault class:
    • Judge gear set
    • A-TACS IX gear camo
    • AK47 Assault
  • Sharpshooter class:
    • Commissar gear set
    • A-TACS FG gear camo
    • MK14 Assault
  • Panther class:
    • Flayed gear set
    • A-TACS AT-X gear camo
    • Scorpion EVO3 Tactical
    • A-TACS AT-X weapon camo
  • Medic class:
    • Golem gear set
    • A-TACS AU gear camo
    • MPX tactical
  • Engineer class:
    • Architect gear set
    • MK48 SAW
    • A-TACS AU weapon camo
  • Echelon class:
    • Silencer gear set
    • A2 Shorty
    • A-TACS FG weapon camo
  • Pathfinder class:
    • Pioneer gear set
    • TAVOR Scout
    • A-TACS LE weapon camo

PATCH NOTES

PATCH HIGHLIGHTS

  • Fixed an issue where players could not loot Pathfinder items in Raids.
  • Fixed an issue where Tactical caches could not be found in all sectors in Raids with Pathfinder class active.
  • Fixed an issue where AUG Scout blueprint could not be looted in Tactical caches.
  • Fixed an issue where transitioning from standing up to crouch position would generate an unnatural foregrip animation on player’s arm.
  • Fixed an issue where players would sometimes not be able to reload, switch weapons, or throw grenades.
  • Fixed an issue where Behemoth drones would not respawn into the world after rebooting the game or being killed in action.
  • Fixed an issue where Briggs character does not have the intended hand skin color when resting at Bivouac.
  • Fixed an issue where players could have the Lone Wolf mission blocked after being killed in action when gathering intel.
  • Fixed an issue where Sergeant Kent would become immortal after interrogating him during mission A Man in Confidence.

FULL PATCH NOTES

AI

  • Fixed an issue where Behemoth drones would not respawn into the world after rebooting the game or being killed in action.
  • Fixed an issue where Sergeant Kent would become immortal after interrogating him during mission A Man in Confidence.

AI TEAMMATES

  • Fixed an issue where AI teammates Fixit and Fury would not follow orders.
  • Fixed an issue where vehicles would stop abruptly when an AI teammate teleports to gunner position.
  • Fixed an issue where AI teammate Fury’s backpack would sometimes be stretched while in water.
  • Fixed an issue where AI teammates would not shoot while being in specific vehicles. Vehicles involved with this issue were: CV-1 and Path Watcher.
  • Fixed an issue where AI teammates would not shoot while in specific boats. Boats involved with this issue were: Bullshark and Odyssey.
  • Fixed an issue where AI teammates would still have their parachute open after landing in water.
  • Fixed an issue where AI teammates’ weapons paint color could change after a reboot of the game.
  • Fixed an issue where winter weather was not affecting AI teammates.

CLIPPING

  • Fixed several clipping issues on customizable items. These fixes affect the following accessories: Safariland TABC 3 headset, Crye Compact Assault Ghillie, Steel Skull Ballistic mask, Maritime Operations pack.
  • Fixed several clipping issues on customizable items. These fixes affect the following pants: Tactical Dry pants, Third Echelon pants, Fourth Echelon pants.
  • Fixed several clipping issues on customizable items. These fixes affect the following tops: Bodark shirt, Crye JPC vest, Third Echelon top, Judge Plate | Assault, Bodark Load Bearing vest.
  • Fixed issues where the color could not be changed on the Third Echelon Vest and Wolf Armor.

CUSTOMIZATION

  • Fixed an issue where camo pattern would not apply to EMOD stock.
  • Fixed an issue where patches would not be displayed on 5.11 AMP24 and Versatile backpacks.
  • Fixed an issue where Briggs character does not have the intended hand skin color when resting at Bivouac.
  • Fixed an issue where red stains would appear on the back of Punk jeans.
  • Fixed an issue where Paladin Nine Top’s Belt would disappear when being equipped with any vest.
  • Fixed an issue where Crye Ghillies would not appear correctly when being equipped with some vests.

GAMEPLAY

  • Fixed an issue where transitioning from standing up to crouch position would generate an unnatural foregrip animation on player’s arm.
  • Fixed an issue where players could slide down the stairs near Camp Tiger.
  • Fixed an issue where players could get stuck after being killed on a ladder when playing in co-op or in a PvP session.
  • Fixed an issue where new weapon’s ammo would be empty after being equipped at a Bivouac.
  • Fixed an issue where players would sometimes not be able to reload, switch weapons, or throw grenades.

MISSIONS

  • Fixed an issue where players could have the Lone Wolf mission blocked after being killed in action when gathering intel.

PVP

  • Fixed an issue where a PvP session could get stuck if both teams die at the same time and a player is auto-kicked for being AFK.
  • Fixed an issue where players could get stuck on the Tacmap page before the beginning of a PvP session after opening Player info card.
  • Fixed an issue where Rank 10 Pathfinder Class Challenge could not be unlocked.
  • Fixed an issue where Flawless Victory mission would not grant the SVD-63 patchwork reward after being completed.
  • Fixed an issue where the PvP round would sometimes not end after the host leaves as squad in PvP custom match.
  • Fixed an audio issue where partial sound loss could be noticed in buildings of R&D Center map.

RAID

  • Fixed an issue where players could not loot Pathfinder items in Raids.
  • Fixed an issue where Tactical caches could not be found in all sectors in Raids with Pathfinder class active.

REWARDS

  • Fixed an issue where some players could not get the PSN trophy after completing Act 3.

VEHICLES

  • Fixed an issue where Opheis Mk. II helicopter would explode after spawning at Kelso Field Bivouac.

WEAPONS

  • Fixed an issue where PEQ-15 laser would not be visible when being equipped on SVD-63.
  • Fixed an issue where “Target Acquisition” audio is missing when using Strike Designator.
  • Fixed an issue where AUG Scout blueprint could not be looted in Tactical caches.
  • Fixed an issue where M4A1 Tactical AR suppressor would be unequipped.

WORLD

  • Fixed an issue where players could see under the map at Shark Base.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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First Wave of PS5 Units Have Begun Shipping From Sony

For those lucky enough to pre-order a PS5 console directly from the PlayStation site and are part of the first wave of shipment, you’ll be glad to know that Sony has officially begun shipping out the hardware just in time for the November 12 launch.

In an email update that is being sent out to buyers (including us) the company noted that the orders have officially shipped.

Additionally, for those who may not be home for the package to arrive you may want to know that the package will indeed require a signature and the carrier shipping the console is being handled by FedEx. 

On a related note, if your order is shipping from a distribution center that is reasonably close, don’t expect to see it arrive any earlier than the expected delivery date as Sony has instructed FedEx to not deliver to homes until the expected date. This was verified on the FedEx website when viewing tracking information for our order.

If you’re excited for the console, well, then this should help make that more bearable — assuming you manage to pre-order one successfully. Just a few days ago, the first batch of PS5 reviews have surfaced, and we compiled them in one place! For those in Asia, there’s a PS5 event set to kick off this November 11! We’ll be sure to keep you posted if the company supplies an update for the region.

Stay tuned for more PS5 news that’s sure to surface in the coming days before launch.

More PS5 Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Here Are the Demon’s Souls PS5 Trophies

Those getting a PS5 and want to add more to their Trophy collection, you migh want to consider getting Bluepoint Games’ Demon’s Souls PS5 remake when it launches next week. If you’re curious about what kind of in-game achievements you can earn, we have the complete Demon’s Souls PS5 Trophies list available now!

Before proceeding, note that the Trophies listed below might contain a spoiler or two, so proceed at your own discretion.

Demon’s Souls PS5 Trophies:

demon's souls ps5 trophies

Here’s the official description of the Demon’s Souls remake for the PS5 straight from Sony:

From JAPAN Studio and Bluepoint Games comes a remake of the PlayStation classic, Demon’s Souls,” reads the official description.

This remake invites players to experience the original brutal challenge, completely rebuilt from the ground up and masterfully enhanced with a new ‘Fractured Mode’.

In addition to beautiful shadow effects and ray tracing, players can choose between two graphics modes while playing: one focused on fidelity, and one focused on frame rate. Coming to PlayStation 5.”

Head on over here to see gameplay featuring some of the game’s bosses. While there’s still no offiical word from Sony, it’s been heavily rumored that Demon’s Souls will also appear on PS4. You should also check out the game’s Deluxe Edition to see some of the stuff coming in it.

Source: Exophase

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Operation Neon Dawn for Y5S4 Announced, Gameplay, New Operator & More Revealed

Ubisoft is about to drop new content for Rainbow Six Siege players once again, as the studio has announced Rainbow Six Siege Operation Neon Dawn, and same as before, there’s a new operator included in the Year 5 Season 4 (Y5S4) update.

Coming in the Operation is the first-ever Thai operator named Aruni, and there’s of course, another map rework coming, which is the Skyscraper map, as well as a host of new accessiblity features! Head on below for the gameplay overview and to see Aruni’s abilities and more.

Rainbow Six Siege Operation Neon Dawn Operator Aruni Gaemplay Gadget & Starter Tips:

New Defender: Aruni

  • 2 armor, 2 speed
  • Gadget: Surya Gate
    • Laser gate that can be placed on doors, hatches, windows, and walls
    • Destroys drones and gadgets, deals 40 damage but does not block bullets
    • Disabled after destroying gadget or other activation, needs to be manually reactivated after a short cooldown
    • Turns off automatically when a defender is close
    • Passive ability: punch with destructive capabilities
  • Primary weapons:
    • P-10 Roni
    • Mk 14 EBR
  • Secondary weapons:
    • PRB92
  • Secondary gadgets:
    • Barbed Wire
    • Proximity Alarms

​Map Rework: Skyscraper

  • Removed some windows and balconies
  • Dragon is now an interior, serves as a new connection upstairs
  • Increased size of bedroom & bathroom
  • Simplified restaurant layout

​Gameplay Updates, New Features & Other Changes

Hibana Changes

  • Can now choose between shooting 2, 4, or 6 pallets

​Jäger Changes

  • ADS will be deactivated for 10 seconds after destroying a gadget
  • ADS now has infinite charges

​Echo Changes

  • Removed cloak from drones
  • Added Deployable Shield to loadout

​Runout Changes

  • Defenders are now detected after 1 second when outside

​Valkyrie & Wamai Changes

  • Removed Deployable Shield from loadout

Aruni will be playable on the test servers on PC this November 9. Once the patch for Operation Neon Wave is out, we’ll be sure to let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Game Director Explains Apex Legends Season 7 Battle Pass Changes, Player’s “Best Interests in Mind”

This past week, Respawn Entertainment released Season 7 of Apex Legends. Not only did it introduce a new legend, map and vehicle, but there’s also a revamp on how the Battle Pass system works. For those unhappy with the Apex Legends Season 7 Battle Pass changes, Respawn has commented on it.

In a Reddit AMA (Ask Me Anything), Game Director Chad Grenier explains the reasoning behind the Battle Pass changes, and states they have the player’s “best interests in mind.”

Before I get into the reason for the battlepass change, I’ll start by saying that the team has the player’s best interests in mind, and we are not trying to play negotiation games with our players. Respawn is made up of passionate gamers just like yourself. We also aren’t trying to secretly force you all into buying more battlepass levels. I promise you everyone here on the team are good people, passionate gamers, and just want whats best for the game.

There were really 2 changes to the battle pass, each had its own reason. First, we streamlined the challenge system to reward stars, and 10 stars is a battlepass level. We implemented this change with the intent to simplify how the battlepass works and more clearly indicate what a challenge is worth. The second change was to the difficulty or time investment needed on the challenges. We’ve seen in our data that most players were completing the battlepass about 2/3 through the season and then not having much left do to in the season. We believed that players would enjoy playing the game if they always had something to progress and earn, so we adjusted our challenges to hopefully give players something to accomplish in that final month of a season. This change had the players intest in mind, and was calculated in a manner that would still allow the majority of our players to finish leveling without purchasing additional levels.

The battlepass is about keeping players engaged throughout the season, so we’re not trying to do you wrong here. Obviously when these changes went live we heard your feedback loud and clear, and quickly put in a change that makes the challenges roughly 50% easier to complete, and we have more changes planned in the future to give players more agency on challenge completion. We appriciate your feedback on this change, but also please keep in mind that Respawn always has your interests in mind, so please assume positive intent!

Will we see a rollback to how the Battle Pass worked for the game in the future? I wouldn’t bet against it given how vocal the community has been,

In other Apex Legends news, EA has confirmed that development of the game will be finshed soon, and will launch in 2021!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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State of Decay 2 New Update Brings 60fps to Xbox Series X

A surprise State of Decay 2 new update has been released upping it’s performance and allowing higher frames-per-second (fps) on the Xbox Series X.

While State of Decay 2 did feature unlock FPS on the Xbox One console, it’s performance was rather hit and miss as noted by Digital Foundry. In fact, in their original testing they found that the Xbox One S ran at a higher resolution than the One X, though both consoles never hit 60FPS.

Performance on the Series X was also found to be similar up until yesterday when a new1GB patch that released. From what’s being reported on the internet, and some videos, this  update has introduced an increase in performance that allows the game to finally hit 60FPS.  This is according to Dealer- Gaming, a Youtube channel who has uploaded a new video showing off State of Decay 2 with noticeable frame-rate improvements. Have a watch down below.

While no in-depth analysis was done in this video, for those who have played State of Decay 2 on either the Xbox One or Series X will notice instantly from the video the far better FPS, along with the frame-pacing issue now seemingly being gone. No reports have been found if this update also improves performance on the Xbox One X.

Undead Labs have yet to comment on the release of the update, which is a bit surprising considering the bump in performance it brings. Hopefully we see some more Xbox One titles receiving updates so that they may take advantage of next-gen hardware. This goes without saying that the Series X already adds additional benefits to a number of backwards compatible titles without a need for an update.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ghost of Tsushima Update 1.15 November 7 Slices Out (Update)

Heads up! Sucker Punch Productions has released the Ghost of Tsushima update 1.15 November 7! Clocking in at just 986MB, don’t expect any new content to be rolled out, as players just got the raid a week ago in a previous patch.

Ghost of Tsushima Update 1.15 November 7 Patch Notes:

Sucker Punch has released the official fixes:

  • One change confirmed by the community is being able to assassinate and critical hit enemies on fire.

Sucker Punch Productions has not commented on the patch just yet, and the PS4 update history only states the standard “General bug fixes and improvements” as notes.

We’re keeping an eye out on the game’s community and will update the post if we hear anything. If you spot any gameplay-related changes or even technical fixes, let us know down below in the comments.

If you haven’t picked the game up yet, I suggest doing so, as it’s one of the fronttunners for Game of the Year here on MP1st! Check out our review where we state, “If Ghost of Tsushima is the swan song game for the PS4, then it ends with a whirlwind of slashes, and it gives Sucker Punch the franchise it’s aiming for that stands toe to toe with the likes of God of War, Uncharted, and the rest of Sony’s impressive first-party studio games lineup. Rejoice, samurai warriors! Ghost of Tsushima lives up to the hype and even surpasses it. This is one Ghost you’ll want to see more of soon.”

Update: Added the official fixes from Sucker Punch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War PlayStation Advantages Announced – Extra Loadout Slots, Double XP Bonus & More

In case you didn’t know, Activision and Sony’s co-marketing deal will be continuing with Call of Duty: Black Ops Cold War. Today, Activision’s James Mattone revealed the Black Ops Cold War PlayStation advantages coming to PS4 and PS5 owners!

Black Ops Cold War PlayStation Advantages:

  • Battle Pass Bundle Bonus: Unlock new gear and goodies even faster. PlayStation players that purchase the $20 Battle Pass Bundles will get an additional 5 tier skips. That’s a total of 25 tier skips!
  • PlayStation Party Bonus: Teamwork makes the dream work. PlayStation players that play together in parties receive +25% bonus weapon XP. The bonus still counts when playing with cross-platform teammates.
  • Double XP Bonus: PlayStation players can look forward to exclusive Monthly Double XP events (24 hr duration), so prepare to boost your rank.
  • Extra Loadouts: Be prepared for any scenario. PlayStation players get an additional 2 loadout slots, ready for customization. Available when Create-A-Class unlocks upon reaching Level 4.

In addition to the stuff mentioned above, the Onslaught mode in Zombies will also be exclusive to PlayStation gamers for 12 months!

For more Black Ops Cold War news, make sure to check out today’s blow out by Treyarch regarding the game’s new Prestige system! We also posted about the player progression as well, too.

Source: PlayStation Blog

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Title Update 12 Overview and New Content Sneak Peek

While agents got a The Division 2 patch last month, it looks like the devs are already hard at work on The Division 2’s next update, which is Title Update 12, and it looks to be loaded with new stuff! In this week’s State of the Game, Ubisoft talked about The Division 2 Title Update 12, and gave us an overview of what we’re getting when it’s released!

First off, there is no ETA on when the patch will be released. However, even if that’s not known, Ubisoft has given us an overview of new stuff coming with this major patch. Expect new weapons, new gear, a new Global Event, an Optimization Station, and lots more!

The Division 2 Title Update 12 Overview:

Release Date: Unknown

Content

  • New Weapons
  • New Gear
  • New Brand
  • New Exotics
  • New Global Event
  • Optimization Station
  • Global Event Shop
  • Inventory Size Increase
  • Ability to display the Mask anywhere
  • Picking up Skills
  • Gear Mods Filter
  • The Summit Updates

Optimization Station

The Optimization Station will be a new menu accessible via the Recalibration Station and will require newly introduced resource currencies to operate. With it, you can improve gear Attributes beyond their current rolls to their upper limits.

For a price, you’ll be able to top off attributes to be 100% of their maximum value or bring items up to par. High-end and Exotic weapons and gear as well as Gear Set items are all able to be improved through optimization.

Location

Location:

Menu:

  • The Optimization Station is located at the same NPC as the Recalibration Station.

Process

Slot Selection:

Item Selection:

Stat Selection:

  • Open the Optimization Station
  • Select the Item you want to optimize (that includes Exotics)
  • Select the Stat you want to optimize
  • Each Stat is split up into 10 tiers and each tier has a price.
  • The cost of optimization is discounted based on partial progress to the next tier – so optimizing from 3.7% to 4% is cheaper than 3% to 4%. But 4% to 5% will be more expensive than both.
  • Every attribute of an item can be optimized individually, and each attribute’s cost is based on the tier of optimization.
  • You can combine recalibration and optimization – so recalibrate a bad Stat and optimize the better stats.

Optimization Materials

Every optimization will require a total of 4 different resources to complete. The cost of every optimization increases with every tier:

  • Item-Type Deconstruction Materials (Assault Rifle Alloy etc.)
    • These materials are gained from deconstructing other gear of the same type. Only high-end, Exotic, and Gear Set items will give this material.
    • For example, when you want to optimize pistols, you need to gather pistols, deconstruct them and then you can use these materials to optimize your pistol stats.
  • Control Point/Landmark Materials (Field Recon Data)
    • You can earn these from completing Control Points in the LZ, Landmarks in the DZ (they will always be uncontaminated), and the higher floors of The Summit. The amount yielded per activity scales directly with game difficulty.
  • Faction Materials (True Sons Tactical Assessment etc.)
    • These can be found from enemies of the various factions. The amount of this material that drops also scales directly with difficulty.
  • Project Materials (SHD Calibration)
    • These are materials gained from completing Daily and Weekly projects (PvE and PvP). Weekly Projects will give substantially more materials than Daily Projects.

All optimization materials can also be made separately through the Crafting Bench with standard crafting materials. Blueprints for these materials may be found by completing high-alert-level control points, and by completing certain projects.

Exceptions

There are limitations to what can be optimized, however.

Only level 40 High-end, Gear Set, and Exotic gear and weapons can be optimized. (no mods)

Optimized attributes cannot be recalibrated after beginning the process, so make sure you’re working with what you want to keep. Additionally, optimized stats cannot be added to the Recalibration library. Worn, Standard, Specialized, and Superior cannot be optimized and will not grant item-type materials from being deconstructed.


The Summit Improvements

For TU12 these improvements will be added to The Summit:

Challenges

Menu:

Tactical Selection:

Summary:

Rewards:

  • The Summit Challenges are tasks that you can complete while playing The Summit
  • There are two categories:
    • Tactical Challenges are sort-term goals
    • Ascent Challenges are long-term goals
  • You can only activate 1 Tactical + 1 Ascent challenge at a time
  • These challenges can only be completed once per ascent, once you reach level 100 they reset and you can do them again.
  • This is another way to mix up the gameplay and also get the resources you need for the endgame.
  • They are player-specific and not for the entire group.
  • You can select them on the map.

Rewards

  • Rewards rotate per Challenge completed:
    • XP (All)
    • Targeted Loot items (interval)
    • Summit Challenge Caches (interval)
      • Optimization & Recal Materials
  • Milestone rewards: (based on completed Challenges)
    • Blueprint + Spec Points (10th, 20th, 30th)
    • New Exotic Assault Rifle (5th)
    • Named Item Cache (20th)
    • Exotic Cache (30th)

Commendations

With TU12, The Summit got three new Commendations:

Quality of Life Improvements

Loot:

Gameplay:

Directive:

  • Guaranteed Targeted Loot rewards:
    • For each Checkpoint you unlock you will also be awarded a Targeted Loot item based on your selection and scaled based on the difficulty.
  • The Weekly Summit Project just requires to complete 30 floors
  • New Directive “Ragers” that will be added as a 10th Directive
  • More Objectives to the pool
  • Reduced frequency of the “Drone” Objectives
  • Slightly increased chance of Rogue Encounters on Legendary
  • Reduced cooldown between possible Rogue Encounters

Directive Ragers

Killing an enemy fills the Rage Meter of nearby hostiles. A full Rage Meter makes an enemy “enraged” (which grants overheal). Killing an Enraged enemy removes all the rage from nearby hostiles. Rage depletes over time. An empty Rage Meter makes an Enraged enemy return to normal.

Picking up Skills

  • With TU12 you are able to pick up your deployed Turret
  • When the Turret still has power left, it will be added to the cooldown.
  • So when you miss-place your Turret you can pick it up again and only have a very short cooldown.
  • This might work differently for the different Turret Variants

Always Show Mask

  • When you are on the Masks Slot you can click on options
  • At the bottom, there is a selection “Always Show Mask”
  • Activate that option and it will always display the Mask you have equipped.

Inventory Size Increase

  • With TU12 the inventory size has been increased to 150.
  • The Stash Size will remain the same.

New Mod Filters

  • With TU12 you can filter your mods by
    • Offensive
    • Defensive
    • Utility

Global Event Shop

With TU12 there has been a change in how Global Event rewards work:

  • You can earn stars by completing GE Challenges or leveling up while the Global Event is active.
  • These stars can then be spent in a Global Event shop
  • There you can buy different caches (Crafting Caches / Season Caches / Exotic Caches etc) for a specific amount of stars.
  • Spending Stars in the Global Event Store will not impact your Global Event progression
  • Unspent Stars will be lost when the Global Event ends.

Bighorn Buff

With TU12 the magazine size has been increased from 30-40

And that’s about it! Whew! Don’t forget, this is not the complete patch notes or the complete list of changes and new content coming in The Division Title Update 12!

Once we know more details about it, we’ll let yo know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Has Plans to Release “Multiple New Franchises” in the Years Ahead

While publisher EA already has quite a number of franchises under its belt with Battlefield franchise alongside the company’s yearly sports games, it looks like we can expect quite a number of new ones to be announced this coming next-gen.

Speaking during the publisher’s earnings call, EA CEO Andrew Wilson announced that alongside the publisher’s EA Sports portfolio, the publisher is planning to add “multiple new franchises” in the coming years.

We also have plans to add our core EA SPORTS portfolio with multiple new franchises in the years ahead. In addition to our college esports expansion that we’ve just announced with ING Group, in the weeks ahead we’ll share more about another major new development in our esports program capitalizing on our growing fan base and demand from esports teams, sponsors and broadcasters.

Hopefully, this doesn’t mean that other gaming properties from the publisher will be put to bed to make room for these new franchises.

In other EA-related news, the publisher has announced that it has extendd their partnership with the UFC for 10 more years.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Black Ops Cold War Prestige System Outlined

Yesterday, Treyarch released details about the first season of Call of Duty: Black Ops Cold War, and even details regarding the player and weapon progression. In today’s info drop, Treyach has blown the lid wide open on the game’s new Black Ops Cold War Prestige system!

Treyatch is going with a revamped Prestige system called Seasonal Prestige!

New Black Ops Cold War Prestige System:

SEASONAL PRESTIGE: OUR DEEPEST PROGRESSION YET

Starting on Day One in Black Ops Cold War, players will begin the traditional progression path from Military Rank 1 to 55 to unlock new weapons, Perks, Wildcards, Scorestreaks, Field Upgrades, equipment, and more… and that’s just the beginning. Beyond this point, your Seasonal Prestige journey begins at Season Level 1.

After completing Military Ranks at Level 55, you’ll enter the Seasonal Leveling progression path and automatically earn your first Prestige at Season Level 1, keeping all of the Create-a-Class content you’ve unlocked already. During the Pre-Season period between launch and the beginning of Season One, you’ll have the opportunity to reach up to three Prestiges, as well as a Weapon Blueprint at Season Level 50:

  • Prestige 1 at Season Level 1
  • Prestige 2 and Weapon Blueprint at Season Level 50
  • Prestige 3 at Season Level 100

Then, starting with Season One in December, your level will reset with each new Season and your progress will resume from the highest Prestige you achieved in the previous Season. Each Season will offer four additional Prestiges to achieve across the first 200 levels, plus a new Weapon Blueprint to earn at level 50:

  • New Prestige and Weapon Blueprint at Season Level 50
  • New Prestige at Season Level 100
  • New Prestige at Season Level 150
  • New Prestige at Season Level 200

This means you can earn up to three Prestiges before Season One, and up to four Prestiges each Season after that for a total of 25+ Prestiges across all Seasons. You’ll always earn progress toward the Prestige that comes after your current one, and you’ll be able to catch up to the latest available Prestige if you didn’t reach it during the previous Season.

Treyarch has also detailed the new Prestige Master system as well. Players who reach the rank of Prestige Master will be able to change their icons.

If you reach level 200 in any Season, you’ll also achieve the title of Prestige Master for that Season. Your Prestige Level color will change to signify your Prestige Master status, and you’ll gain the ability to personalize your Prestige Icon with Legacy Prestige Icons from previous Call of Duty games that you’ve unlocked (more details on that below).

The journey doesn’t stop there if you want to keep climbing. Once you reach Prestige Master in a Season, you can continue to level up all the way to level 1000 every Season, with milestone rewards to earn at every 50 levels along the way.

With the Seasonal Prestige system, you’ll always have a single, continuous progression path across all Seasons, with more Prestige rewards to earn than ever before.

So, how does this compare to the traditional Prestige system in previous games? To summarize:

  • 25+ Prestige Levels to conquer across all Seasons (including the period between launch and Season One), instead of only 10 Prestiges to earn.
  • Six Prestige Master titles to earn by reaching level 200 in each Season, rather than only one opportunity throughout the entire game.
  • 1000 levels to climb in each Season, for when Prestige Master isn’t enough of a challenge.
  • Milestone rewards to earn at every 50 Season Levels.
  • For the first time, keep all of your Create-a-Class content after you Prestige.

Lastly, there are Prestige Keys and Seasonal Challenges as well.

SEASON CHALLENGES

Also beginning in Season One, new Season Challenges will provide even more ways to earn rewards throughout each Season. These will offer two collections of 20 Calling Cards per Season in Black Ops Cold War (20 for Multiplayer and 20 for Zombies), with new Challenges ungated in both collections at every 10 levels up to level 200.

Once a Season Challenge is ungated, it may be progressed and completed to earn its related Calling Card. After a player earns all Calling Cards in a collection, they will receive an animated Season Master Calling Card as a reward. Collect ‘em all!

PRESTIGING IS KEY

In addition to unlocking unique Prestige Icons with each new Prestige Level, you’ll also earn Prestige Keys as milestone rewards at every 50 Season Levels. At the new Prestige Shop, you can use Prestige Keys to unlock Legacy Prestige Icons from previous games, which can be equipped if you’ve achieved the title of Prestige Master in that Season.

The Prestige Shop will become available in Season One for players who have entered Prestige and earned their first Prestige Key. Prestige Shop content can only be unlocked with Prestige Keys, which are earned by playing the game. Once you unlock the Prestige Shop, it will be available from that point on – and with 1000 levels available per Season, you can reach up to 20 milestones each Season.

It seems Treyarch has found a good compromise this time around with the Prestige system and how seasonal ranks work.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Update 1.40 November 6 Release for Fixes

It’s been a rather busy week for Rogue Company. Not only did we get the “All the Fixins” update, but there was another one release for matchmaking fixes. First Watch Games has released the Rogue Company update 1.40 November 6 patch, and this is for hotfixes.

Rogue Company Update 1.40 November 6 Patch Notes:

Here’s the message straight from the devs:

Hey Rogues! We are in the process of rolling out some fixes to each of the various platforms you are playing on. PC and PlayStation 4 are already available and Xbox should follow in just a little while. Switch players, we have submitted our fixes to Nintendo and await their approval. Once we have it, we’ll release that as quickly as possible.

Below you’ll find the changes which were made to each platform, but please note there are still more fixes in process.

  • Fixed an issue where Dahlia could not relink to a teammate if they have disconnected.
  • Fixed an issue where sometimes the store would not populate certain items
  • Fixed a crash which would happen when players acknowledged pings
  • Fixed a series of crashes caused by out of memory errors
  • Fixed an issue where PC would not save the selected Region after a crash

Once there’s a new content drop planned or a new patch, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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