Home > News

Incoming Mass Effect 3 N7 Bounty Weekend and New Multiplayer Telemetry Data Revealed

Operation: Patriot begins September 21 for those still enjoying Mass Effect 3’s multiplayer and carries on throughout the weekend until September 23.

“Cerberus continues to put pressure on our troops, hindering our fight against the Reapers. Our allies have committed their top military units to target Cerberus’ most valuable assets: their Atlas Mechs,” writes the BioWare Blog.

Squad Goal: Extraction on any difficulty with all squad members as the same non-human race. Requires 2 or more players in squad.

Allied Goal: Kill 600,000 Atlas Mechs on any map at any difficulty.

Special Circumstances: Escort Drones travel speed reduced.

Squad Goal Success: All squad members awarded a Commendation Pack.
Allied Goal Success: All players awarded a Victory Pack.

BioWare also announces a brand new, unlockable assault rifle being added to the multiplayer arsenal, previously only available in the single player: The Argus Assault Rifle.

The Argus is a high-powered rifle favored by senior C-sec officers. An excellent close-range weapon, its bursts of fire ensure ammunition conservation during lengthy conflicts. Other law-enforcement agencies across the galaxy are adopting the Argus as their standard rifle, as much for its intimidation factor as its suppression power.

As a special treat, BioWare has also updated the latest multiplayer telemetry data and presented it in this neat diagram below. Check it out (click for a larger image) and tell us, are you still enjoying Mass Effect 3’s multiplayer and looking forward to even more DLC and community events?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Upcoming Battlefield 3 Server Update Aimed at “Re-Balancing the Gunship.”

As of tomorrow, September 20, Battlefield 3 players can expect a few changes making their way to the much talked about AC130 gunship included in the brand new Armored Kill expansion pack.

Through an upcoming server update taking place at 8:00 UTC tomorrow, August 20 (at which point players can expect a downtime of 15 minutes), DICE will be pushing out some tweaks that are “directly based on community feedback from the past two weeks, aimed at re-balancing the gunship.”

Check out the upcoming tweaks below as seen on the Battlelog.

Gunship balancing in server update R31 on September 20th (all formats)

Stationary and mobile AA cannon damage has been reduced by 30% versus the gunship.
Rationale: This fixes an issue where it was too easy for players to use stationary or mobile AA to shoot down the gunship from the other side of the map.

Jet cannon damage has been reduced by 50% versus the gunship.
Rationale: In Conquest mode, jets have been able to single-strafe a gunship and destroy it. This re-balance will require more skill from pilots to take it down.

The delay before moving the gunship forward to a new base in Rush mode has been increased from 15 to 30 seconds.
Rationale: Previously, the gunship was moved to the next base so quickly that it was possible to parachute from it into the base before defenders were able to prepare. This tweak will give defenders time to fall back and protect the valuable M-COM stations as intended.

The Delay between gunship spawns has been increased from 90 to 120 seconds in Rush mode.
Rationale: After destroying the gunship in Rush mode, it reappeared too quickly to be well-balanced. With a 50% increase in spawn time for the gunship, defenders will now have more time to focus on the crates and less of a constant overhanging threat from the gunship.

Initial delay before the gunship spawns in Rush mode has been increased from 15 to 60 seconds.
Rationale: Before this update, the gunship gunners could find the enemy before the round and instakill them when the pre-round timer ran out. Now, it will take a full minute before the gunship will spawn, giving defenders ample time to prepare.

Other changes in the server update

Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.

Fixed so that MK1A3 uses flechette rounds instead of frag rounds in Gun Master mode for Premium members (non-Premiums already have flechette rounds).

Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned outside the combat area if they deployed shortly after the first M-COM was destroyed.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

[Updated] Call of Duty: Black Ops 2 Zombies Video Teaser 2

A Call of Duty: Black Ops 2 Zombies reveal is getting closer.

Earlier today, we got our first video teaser of a strange image and some even stranger noises.

Tonight, we are treated (more like teased) with another clip that might startle you if your speakers are set on high. You’ve been warned.

[youtube id=”80NzyLt4AK0″ width=”600″ height=”350″]

Be sure to leave your thoughts and speculations in the comments below!

Update

Treyarch has released a brand new image to compliment the video teaser above with the following words of warning:

The calm has ended – they are beginning to return.

Car headlights, or giant zombie eyes?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Title Updates and Patches

Latest Call of Duty: Modern Warfare Title Update Notes For PS3, Xbox 360 and PC

The latest Call of Duty: Modern Warfare 3 updates are live for the Xbox 360, PS3 and PC and we’re here to tell you what’s been fixed, tweaked and simply made even more awesome.

Xbox 360 Title Update 22

DLC search popup disabled when searching with DLC off

Fix for players inability to access Chaos mode when not signed in (Xbox specific)

CMR mod fix (18p Face Off)

Fix for black screen on load when all DLC content is owned

 

PS3 Title Update 21

DLC search popup, disabled when searching with DLC off

CMR Mod fix (18p Face Off)

Increasing content slot limit to 31

(Issue on Xbox that caused a black screen if all content packs were owned)

PC 9/10 Update

Fix for Survival Chaos dvar mods

 

All notes from the official MW3 Forums.

Remember, Modern Warfare 3 Collection 4 is on its way for all PS3 and PC players next month. Read here to learn more!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Call of Duty: Black Ops 2 Zombies Are Coming, New Teaser Video

“Power, power, power, power! It’s always the first priority.” – Edward Richtofen

This is what Treyarch recently teased via their Twitter and Facebook pages. Not only that, but we also get this cryptic video of an old TV, an image of burning rubble with something in the background (?) and some scary music.

What do you think it could be?

[youtube id=”EoJmYnZtqWI” width=”600″ height=”350″]

Let us know your thoughts in the comments below.

Hopefully, this signifies that we are getting even closer to a full Black Ops 2 Zombies reveal!

You can also follow Treyarch on their Facebook page as they walk through each classic Zombies location one map at a time starting today.

Thanks, Mitchell!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Modern Warfare 3 Collection 4 Dated for PS3 and PC, Incoming PS3 Elite Premium Content Drops

Infinity Ward has got some important dates to note for PlayStation 3 and PC Modern Warfare 3 players itching for some new content.

October 9, PS3 Elite Premium members can look forward to batch of new content drops including three multiplayer maps:

Gulch

Boardwalk

Parish

Boardwalk

A day later, October 10, all PS3 and PC Modern Warfare 3 players will have the chance to download Collection 4: Final Assault which includes all five latest multiplayer maps:

Decommission

Off Shore

Guch

Boardwalk

Parish

That’s the latest from Infinity Ward, and sadly, what could be the last bits of content Modern Warfare 3.

Be sure to check out our Modern Warfare 3 Collection 4: Final Assault review right here!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Gears of War 3 – Special Anniversary Weekend Event Details

This weekend is a special one for the Gears of War franchise. To celebrate the release of Gears of War 3 exactly a year ago, Epic has decided to throw a party. A special guest will make a return and you’ll also get to play with a special anniversary edition weapon skin!

One of the most popular playlists is making a return this weekend, ‘Brothers To The End’. BTTE pits two teams against each other in a 2 vs 2 Team Deathmatch styled match. So grab one of your friends and hop into the action!

For the Horde 2.0 fans out there, Epic hasn’t forgotten about you either. The Creepy Crawlie Horde Event is for this weekend only. The normal lineup in Horde has been replaced by a contingent of the creepiest crawlies the Locust have to offer. This includes Tickers, Corpsers, Wretches, Bloodmounts, Serapedes and Reavers. Looks like you’ll have your hands full accomplishing your Horde goals this weekend.

Oh yeah, can’t forget that Epic is flipping on the TRIPLE XP switch!

To sweeten the Anniversary Event even further, Epic has decided to bring back an old character for use. The Thrashball Locust character will be making it’s long awaited return for use in this weekends event. The event ribbon for this event was first earned the weekend of January 26th, so if you didn’t receive it then, be sure to get on this weekend and earn it!

Thanks to Epic for the details. Any Gears fans out there planning on hopping on and enjoying this special event? Let us know in the comments below!

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

Home > News

Microsoft Renews Killer Instinct Trademark

The folks over at XBLA have recently dropped some pretty heavy news for fighter fans.

It seems that the Killer Instinct franchise is not dead after all. Play XBLA reports, “We have either renewed or refiled a trademark application in various jurisdictions.”

The original Killer Instinct saw its inception on arcade in 1994, later released on SNES and Game Boy in 1995. A year later, developers Rare unleashed a sequel, Killer Instinct 2, which eventually its way to the Nintendo 64 in the form of Killer Instinct Gold in November of 1996.

While simply renewing a trademark doesn’t actually indicate that any developmental action is being taken, hopefully we’ll hear more news of a Killer Instinct remake, sequel or reboot making its way to XBLA soon.

Any Killer Instinct fans out there excited about this “killer” news? Let us know in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

Only In Battlefield 3 Video Contest – DICE Picks Their Top 10 Favorites

Battlefield 3 developers DICE (Digital Illusion CE) have, at last, narrowed down the number of video entries in their Only in Battlefield 3 contest to the top 10 picks.

To learn more about the contest, including what prizes are being offered this time around, read here.

All that’s left at this point is for the top three winners to be chosen. We’re getting close!

Kick your feet up and check out the top 10 picks below, in no particular order, including descriptions by DICE. Make sure to let us know which one was your favorite in the comments below!

THE EXPERIENCE 2

Submitted by: irontjunfisk

[youtube id=”o7X9ssBNGx0″ width=”600″ height=”350″]

Who doesn’t remember user irontjunfisk’s beautiful stunt jet flying from the last challenge? This time, he’s back with even more daring stunts and even more gorgeous camera work. We can’t stop watching this one.

SKYKILL

Submitted by: CaptMytre

[youtube id=”WiK96JG32ME” width=”600″ height=”350″]

Created as a direct challenge to last year’s winner, Stungravy’s RendeZook, Skykill features a number of skilled air moves – including guiding TV missiles, firing unguided RPG’s at passing aircraft, and an uncanny ability to ram ejected enemy pilots.

WHAT WOULD YOU DO?

Submitted by: LeZevo

[youtube id=”mwcMzE9eSS4″ width=”600″ height=”350″]

Showcasing the true meaning of a “Battlefield Moment”, this is what happens when a helicopter flies too close to the ground. At least if user LeZevo is standing there with C4 equipped.

ONLY IN BATTLEFIELD 3: SPOTLIGHT OF THE FLANKER

Submitted by: UZIboy420

[youtube id=”1_SKvra14xM” width=”600″ height=”350″]

Here’s one of those cinematic works of art that has you going “How does he DO that?”. If you have any love for the jets in Battlefield 3, bets are you’ll want to watch this beauty over and over again.

ONLY IN BATTLEFIELD 3: JACKFRAGS

Submitted by: jackfrags

[youtube id=”EY0zmsEsBAM” width=”600″ height=”350″]

The modest title “JackFrags” hides one of the most professionally edited videos we have ever received from a fan. Everything from tempo to scene selection, transitions, and use of audio is spot on. This is as close to a DICE produced in-game trailer you can get without actually working at DICE.

LUCKIEST KILL EVER

Submitted by: SG3089

[youtube id=”n5MGMzHgOEo” width=”600″ height=”350″]

You’ll have to be quick to see it. But when you see it, you won’t believe your eyes. It’s just one of those crazy “Battlefield Moments” that has you stare at the screen and shake your head in disbelief.

CRAZY COPTER

Submitted by: Frenchswat

[youtube id=”QQns3EZE5Lo” width=”600″ height=”350″]

Combine crazy flying skills with a daredevil attitude and a panache for flying your helicopter indoors and what do you get? You get “Crazy Copter” from magic heli pilot Frenchswat!

OPERATION 925

Submitted by: buzzikea

[youtube id=”km0aui5wei0″ width=”600″ height=”350″]

Perfectly capturing the essence of Close Quarters, this high octane montage from office level Operation 925 has us re-falling in love with Close Quarters (no offense, Armored Kill!).

OPERATION TEAMPLAY

Submitted by: MongolFPS

[youtube id=”o7bLHIUmrOQ” width=”600″ height=”350″]

There is too much awesome team work in this video to make it justice in text form. Two helicopter buddies jump in and out of the chopper at need, knowing their buddy will safely pick them up afterwards. Just another day in Battlefield 3 for true team players.

JACK OF ALL TRADES

Submitted by: Newelementgaming1

[youtube id=”QE9hX9XbTBo” width=”600″ height=”350″]

Some people do C4 runs. Some do longshot sniping. Some do great strafing runs in jets. And some – like user Newelementgaming1 – do everything, and look good doing it.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Celebrate the Launch of Borderlands 2 With a Brand New Trailer

2K Games and Gearbox have released a brand new launch trailer for their upcoming FPS RPG Borderlands 2.

In this amazing trailer, we get a glimpse of the new vault hunters of Borderlands 2 taking it to Handsome Jack’s henchmen with the help of a very familiar cast.

[youtube id=”ERe3wZdIAtc” width=”600″ height=”350″]

For more amazing Borderlands 2 media, feel free to check out this article where we cover the size and scale of all the foes found in Pandora.

Borderlands 2 is set to release tomorrow, September 18th in North America and Internationally on September 21st and will be available for the PC, PS3 and Xbox360 platforms. It will also be available for purchase digitally on day one for PSN subscribers.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Call of Duty: Black Ops 2 – Weapon Levels and Unlocks to Carry Over As You Prestige

Treyarch game design director reveals that weapon levels and unlocks in Call of Duty: Black Ops 2 will carry over as you prestige.

David Vonderhaar is constantly questioning long-held assumptions about Call of Duty. On Twitter, he said,

Just got this bug from QA. ‘Weapon levels are given after unlocking a gun that was leveled up on a past level progression.’ That’s what we call NAB. Not a bug. If you Prestige and unlock the gun, you’ll pick up right where you left off. If something has been a certain way a long time, the assumption when it doesn’t work the way it has in the past is that it is a bug.

Definitely something new for the Call of Duty series. However, this doesn’t come as too much of a surprise given the completely overhauled create-a-class system, which you can read more about here. This, and many other new features making their way to Call of Duty: Black Ops 2 this November 13.

What do you think about this fresh new change for the Call of Duty series?  Let us know in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Rumor – Call of Duty: Black Ops 2 Multiplayer Map List

Check out this unconfirmed list of Call of Duty: Black Ops 2 multiplayer maps.

Over on the se7ensins forums, one user allegedly got a hold of this list of multiplayer maps and brief descriptions through the Black Ops 2 beta.

Of course, we can’t confirm these, but we can still take a look nonetheless. You’ll see previously announced maps Cargo, Aftermath, Turbine and Socotra (originally known as “Yemen”), though no mention of Nuketwon 2025. Of course, that is a pre-order item, after all, and would likely not have shown up in any beta.

Check them out and let us know what you think!

Carrier

“Chinese Supercarrier. Open engagements on the deck, with great close quarter fights through the hull.”

Cargo

“Port of Singapore. Good for close quarters engagements and verticality.”

Drone

“Hidden drone facility in the heart of the Mynamar jungles. Great long engagements down the center, fun close quarter fights through the facility.”

Express

“Los Angeles bullet train station. Good long to medium engagements up and down the bullet train tracks.”

Hijacked

“Luxurious super yacht. Frantic, yet controlled close quarters engagements.

Aftermath

“Set in a ruined downtown Los Angeles after an invasion.”

Meltdown

“Pakistan nuclear power plant. Battle for control of the nuclear cooling tower and the surrounding facilities.”

Nightclub

“Floating resort in the middle of the Indian Ocean. Tight corners and angles throughout.”

Overflow

“Peshawar, Pakistan. Great urban engagements in the flooded streets.”

Raid

“Fight through this hillside mansion, in the Hollywood Hills. Hectic close quarters engagements.”

Slums

“Run down section of Panama. Great close quarters engagements and tough chokes to fight over.”

Socotra

Update: Originally “Yemen” as seen in the Black Ops 2 Gamescom live streams.

“Urban streets of Yemen. Tight alleys and close quarters engagements.”

Turbine

“Wind farm in the steep hills of Yemen. Fight across the different tiers and angles.”

Village

“Border town between China and Kyrgyzstan. Classic engagements and destinations to fight over.”

Via, iplaycod.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Play The Objective!

Before we get into the meat and potatoes of what I have to say, I want to make two things clear.  Firstly, I am not the greatest player of all time, I am simply above average.  Secondly, I am not accusing anyone of sucking at FPS games, period.  I am simply making an observation of the fact that most players online are average to mediocre at most games.  You will find this is true of most things in life.  Not everyone can be above average or great at anything.  That said, lets do this.

[youtube id=”vGbwmVf8EyY” width=”600″ height=”350″]

I play A LOT of online games.  I play so much in fact, that I run a YouTube channel about games and write about games for MP1st (duh).  My enjoyment and appreciation for online games cannot be contained by simply playing them, I have to talk about them, I have to share my games online, and I want other people to join me in discussing them.  So when something about online games frustrates me to the point that I want to not play, I think it’s worth talking about.

Playing the objective is a big deal to me.  It’s how you win the game.  It’s what the game was designed for.  So when I see people not playing or even wholly ignoring the OBJ in team-based games, it drives me insane.  Why?  Why does it matter how other people play the game so long as I’m doing what I want to do?  Well, I want to win.  Additionally, I don’t want to constantly have to carry my entire team on my shoulders as they argue about what corner to sit in.  At first, it makes you feel important, but over time it just gets annoying.  If my teammates put half the effort I do into playing the OBJ, I’d be happy and win a lot more games.  But they don’t.

Aside from the obvious “it’s what you’re supposed to do” thing, what annoys me about people ignoring the OBJ is that they’re doing it to avoid deaths.  Look, I get it, dying sucks.  Nobody wants to get killed in an FPS game and that happens a lot more frequently near the OBJ.  So it makes sense that people looking to stay alive would avoid the OBJ.  But staying alive isn’t the point of Rush in BF3.  On top of that, most people’s stats (across all FPS MP games) are relatively mediocre.  75% of the players I run into finish games with roughly 0.90 K/Ds.  So what’s the point of preserving mediocre stats?  Is the baseline of optimal performance a 1.00 K/D these days?  If so, since when?

The fact is, people are built to be slightly selfish (survival instinct) and unless you’re playing with your friends and they want to win games, you are going to be playing mostly with people that avoid playing the OBJ.  The reason is simply why should I care how well someone I don’t know does?  That’s why mic-only servers in BF3 tend to be more competitive.  Having to communicate makes people care more about their teammates.  In fact, if I yell enough, typically I can get some people to actually cover me when I go in for a plant or defuse.  But the fact is it shouldn’t require yelling or servers where the admins kick people out for not communicating enough.  It should be assumed that the OBJ is there to be played and everyone should, by default, attempt to play it.

The point here is that the next time you hop online to play some BF3 or CoD, keep in mind how hard it is for players like me to do well and win games because you don’t want to play the OBJ.  Worry less about your individual performance and consider your team’s performance overall.  Think about how much easier it would be to win games if a minority of players weren’t doing all the dangerous work.  Think about how much more competitive games would be if everyone were fighting over the B flag, instead of just letting the enemy team have it.  Games would be more fast paced and less boring.  Stats would more accurately reflect the quality of the player behind them.  And overall, I think the online gaming experience would be much more enjoyable.

That’s why I picked the gameplay for the video above.  Even though we lost by 1 point, that game was fun because everyone was giving their all and playing the OBJ.  Nobody was camping, nobody was baiting with tags, everyone was looking to win.  Best of all, we didn’t lose because of some crappy players, we lost because the other team was better.  That’s a lot less frustrating than losing because the other 5 people on your team went 3 and 20.

Anyway, leave your thoughts below.  Please keep in mind that I’m not “smack-talking” anyone here.  I’m trying to work out a solution to a problem that affects everyone in the FPS/online gaming community.  Just remember to PTFO!

Thank you for reading.

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

Home > News

MP Talk – The Official MP1st Podcast, Episode 3

We’re back with episode 3 of MP Talk, the official MP1st Podcast!

Since we missed out on last week, we’ve got tons of awesome multiplayer gaming content to cover from Halo 4 to Gears of War: Judgment and Medal of Honor: Warfighter to Battlefield 3: Armored Kill, as well as some Call of Duty: Black Ops 2 on the Wii U.

As always leave your thoughts, impressions, questions, answers and feedback in the comments below. We love hearing from you guys.

Additionally, we’d like to announce that you can easily download our podcast using the link at the bottom of this page straight from MP1st. Even better, we will soon be on iTunes. We’ll make sure to let you know as soon as that happens.

Happy listening!

In this week’s episode

Playing Ball in Halo 4 War Games – 343 Industries Updates Oddball and Grifball

Gears of War: Judgment – Interview with Epic Games Multiplayer Designer Quinn DelHoyo

Medal of Honor: Warfighter Hands-On at PAX Prime, Camaraderie and Authenticity Set This Shooter Apart

Medal of Honor: Warfighter – Zero Dark Thirty Map Pack Trailer

Medal of Honor: Warfighter Basilan Gameplay Trailer and Impressions

Battlefield 3 – Double XP Event This Weekend For Premium Members

Battlefield 3: Armored Kill DLC Review

Call of Duty: Black Ops 2 Coming to the Wii U

More Black Ops 2 eSports Multiplayer Settings Detailed, Health Tuning, Bomb Plant Sounds and More

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

CS:GO Gets Updated, Third-Person Flinching, UI Tweaks and Spectating Improvements

Counter-Strike: Global Offensive has seen some significant updates in the past few weeks since launch and we’re here to tell you what’s new.

Valve and Hidden Path have been busy. Below are release notes of two separate updates, one that went live at the end of last month, and another that went live earlier today, September 14.

The fist update (August 30) was built in accordance with fan feedback since launch and includes some of these more notable changes:

  • A UI showing both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
  • X-ray vision so dead observers can see their own teammates through walls.
  • A new convar “sv_competitive_official_5v5″ that allows connected spectators to see both teams in x-ray, and forces a match to display 5v5 scoreboards regardless of maxplayers setting (Allows setting maxplayers to 12 to allow spectators into a 5v5 match).

As for today’s update, you can expect a number of bug fixes and gameplay tweaks including the addition of third-person flinching. Valve has also stated their intent to start working on a revamped Elo-driven 5v5 matchmaking system

After reading, make sure to let us know in the comments below, how have you been enjoying Counter-Strike: Global Offensive and on which platform? You can catch our impressions here.

Release Notes for 9/14/2012

Gameplay

  • Added third-person gunshot flinch reaction animations for all players
  • Molotovs and incendiary grenades now explode in mid air if they haven’t touched the ground after a small amount of time has passed
  • Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
  • Fixed grenades bouncing really high if you threw them straight at the ground
  • Fixed grenades that don’t have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered “the ground”
  • Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
  • Fixed a rare case when server reservation would not load correct map on official servers
  • Flipped MP7 viewmodel fire selector from safety to full-auto

UI

  • Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
  • Fixed player target ID names not showing properly in some cases when observing/spectating
  • Fixed the spectator UI showing in Arms Race
  • Fixed player not auto observing their killer after the death camera if no bot was available to take over
  • Fixed round in spectator screen not updating if you connected mid round
  • If all players on a team share the same team tag, the scoreboard and spectator team names will display the players’ team name (steam group name)
  • Improved rendering performance of text UI elements

Community

  • Added default loading screen for direct connects and custom maps that shows loading progress
  • Fixed server console say command to deliver text to all connected clients
  • sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
  • Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
  • sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”

Release Notes for 8/30/2012

Gameplay

  • Adjusted footstep volume fade out and maximum audible distance to match source/1.6.
  • Increased default Casual match length to 15 rounds.
  • Fixed an issue that caused the AWP to zoom to the wrong level after reloading.
  • Tuned flinch aimpunch values.
  • Fixed a bug in the penetration code that incorrectly determined the exit spot as being not solid when it was which allowed penetrating much further than it should have.

UI

  • Added x-ray vision of own teammates for dead players.
  • Added new spectator UI that shows both team’s active weapon, player name, health, armor, etc, when spectating a 10 player match.
  • Added a new convar “sv_competitive_official_5v5” that:
    • Forces a match to display 5v5 scoreboards regardless of maxplayers setting ( Allows setting maxplayers to 12 to allow spectators into a 5v5 match ).
    • Allows connected spectators to see both teams in x-ray.
  • Added support for international characters in play with friends lobby chat.
  • Fixed an issue that caused the mouse cursor to reset its mouse position when clicking on the UI when the window didn’t have focus.
  • Fixed being able to open the radio menu when you were an observer.
  • You can’t toggle the scoreboard in half-time now
  • Fixed the scoreboard win animation firing before the scoreboard was told to come up in the end match state and was usually missed
  • The countdown timer now flashes prior to the start of a match.

General

  • Reduced frequency of polling server console to save CPU.
  • Fixed a rare crash when applying decals.
  • Significantly improved precision of dedicated server frames to match tickrate.
  • Clamped dedicated server fps to match quantized tickrate.
  • Fixed two exploits. One that would allow players to see out of smoke with much more clarity than players could see them if they were boosted up while inside the smoke volume. Also made the smoke a tad shorter/smaller. Two, fixed players being able to see through a few trains out of the corner of their screens on de_train and de_train_se. Thanks Volcano.
  • Fixed messages in scoreboard overlapping at end match.
  • To pass a vote in competitive mode, all eligible voters minus one must now vote yes

Community Servers

  • Fixed cases when values of some convars set on community servers would not correctly replicate to clients.
  • Game modes configuration file now specifies cfg files to exec instead of keyvalue pairs of convars to make it easier for server operators to configure their game modes. To tweak game modes it would be sufficient to provide gamemode_competitive_server.cfg and _server.cfg files for other game modes which will exec after stock cfg files.
  • Linux: running srcds_run with -autoupdate will now update the server during hibernation, in addition to changelevel.
  • Fixed an issue that was limiting connectivity to community servers to only 25 players.
  • Deprecated mp_ggtr_rounds_per_half. Use mp_maxrounds instead.
  • Changed timelimit matches to stop at round end instead of exactly when the limit expires.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Transformers: Fall of Cybertron – First Double XP Weekend Inbound Plus Details On Third DLC

To celebrate the brand new Dinobot Destructor Pack that went live last Tuesday, High Moon is flicking on some double XP time for their fans.

The event starts in a few hours, at 7 PM EST, and runs until Monday at 1 PM EST, which gives you ample time to achieve Prime Mode.

To conclude a busy September DLC month for Transformers: Fall of Cybertron is the third DLC pack titled Massive Fury. Included in this pack are some multiplayer characters with their individual body parts, namely introducing the new Insecticons. Below is a wrap up of each DLC pack and their content in a beautiful trailer.

[youtube id=”hBUi7S0926s” height=”350″ width=600″]

Along with the heavy multiplayer content in the Massive Fury pack, you will also receive a few single player goodies. Available on September 25th for 800 Microsoft Points or $10 USD. The following multiplayer items can be found in the Massive Fury pack:

  • G1 Retro Optimus Prime [Formally a Gamestop pre-order character]
  • Kickback [Insecticon]
  • Sharpshot [Insecticon]
  • Hardshell [Insecticon]
  • Autobot Hound

Accompanying the multiplayer content above are some single player items as well:

  • G2 Bruticus [Character skin]
  • G1 Shockwave Blast Cannon [Weapon]
  • G1 Megatron Pistol Gun [Weapon]

So, with all the above information flooding the Transformers battlefield along with the Dinobot Destructor Pack and the Havok Pack, are you happy with the DLC approach by High Moon? Let us know in the comments!

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

Home > News

Medal of Honor: Warfighter Basilan Gameplay Trailer and Impressions

Danger Close shows off some brand new Medal of Honor: Warfighter single player in this brand new extended gameplay trailer.

Task Force Mako sets out to a flooded, storm-battered Basilan, Philippines as they infiltrate an Abu Sayyaf terrorist stronghold where a number of hostages are being held.

Here, you’ll see some returning game mechanics like peek-and-lean and the slide technique. Additionally, you’ll see the ability to chip away at cover as well as the use of the dual scope system and other authentic techniques utilized by real-life warfighters.

[youtube id=”IPGS3T3sjUQ” width=”600″ height=”350″]

I was one of the lucky few to get my hands on this exact level in Warfighter during a Medal of Honor community event held at this year’s PAX Prime in Seattle, WA. The particular version we were treated to was played on the Xbox 360 which help up nicely, utilizing the power of the Frostbite 2 engine. Danger Close has some pretty high standards to beat due to the highly regarded single player of Medal of Honor 2010, but so far, things are shaping up nicely and I look forward to another spectacular ride with Preacher and the gang this Fall.

Of course, we also got to spend plenty of time with the multiplayer portion, Global Warfighters, on the PC. Make sure to read up on my full multiplayer impressions right here.

Medal of Honor: Warfighter is available on the PC, Xbox 360 and PS3 October 23.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Borderlands 2 – Golden Key Treasure Chest Detailed and Stunning Visual Of All Creatures on Pandora

With Borderlands 2 launching globally in less then a week , the good folks over at Gearbox Software have decided to shed some light on one of it’s many pre-order bonuses, specifically, the Golden Key Treasure Chest. This particular treasure chest can only be opened via a Golden Key that can only be obtained by pre-ordering the game, winning a Gearbox give-away or attending a Gearbox event.

If you’re wondering how exactly this will work, you will first have to blast through any where from two to three hours of gameplay, which will eventually lead you into the city of Sanctuary. Here is where this Golden Key Treasure Chest is located at.

Once you’ve managed to find this unique treasure chest, you will be then faced with a tough decision: whether or not to open the chest at your current level, or wait a little longer until you’re faced with a tougher challenge that calls for pretty awesome gun in your arsenal. This treasure chest can only be opened if you have a Golden Key, and only opened once. You will not be able to get another one, unless you win one from a Gearbox event/give-away.

To add to this tough decision, the Golden Key, when used, is gone for good. Meaning, if you have a level 30 Salvatore and a level 40 Maya. The Golden Key can only be used on one of them and will disappear from your inventory for the rest of your characters. This includes any future characters/playthroughs of the game you intend on playing.

But not all is bad, seeing how if you were to open the Golden Key Treasure Chest, you will automatically receive a very rare (purple) item or higher and it will be automatically scale to the level you currently are when you open this magnificent chest. Keep in mind as well, that you cannot trade or sell these Golden Keys. Whatever your final decision is, you may sell or even trade the loot you’ve received from the Golden Key Treasure Chest.

Now with that out of the way, I’ll leave this here to amaze your minds and for you to take a nice panoramic gaze at all the enemies that are set to be featured in Borderlands 2:

Click for a larger size

And yes, that giant rock structure that we can barely see is one of the enemies as well.

Borderlands 2 is set to launch September 18th in North America, and September 21th internationally for the PC, PS3 and Xbox 360 platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Nintendo Wii U Officially Dated, Priced And Detailed

Yesterday, Nintendo held a press conference in Japan revealing a significant amount of Wii U details, including pricing, release dates and the official specs of the console itself.

For starters, the console will have two different types of launch packages: The first one being the “Basic“, which includes; A white Wii U, 8GB of space, Gamepad, Sensor Bar and a HDMI Cable. This will run for $299, while the “Deluxe” edition will run for $349 and will contain a Black Wii U, 32GB of space, Gamepad, Sensor Bar, HDMI Cable, Charging Stand, Console Stand and the Nintendo Land Game Disc. These editions will launch November 18th in America and the 30th in Europe.

Specs

For specs, we have:

  • Players on the Wii will be able to import their WiiWare and VC titles to the Wii U.
  • Two models: One 8GB of space, the other 32GB.
  • 2 GB of memory, 1GB dedicated to the OS the other to games.
  • Discs sizes are 25GB, which is equivalent to one layer Blu-ray disc (PS3). These discs will run at 22.5MB/sec.
  • The system will use 75 watts of electricity, with averages of 40 in standby.
  • The system is packed with a “GPGPU”
  • There is support for full 1080P, expect nearly all launch titles to have it.
  • You will be able to use the web browser while in-game.
  • Wii titles, remotes, controls, are all capable with the Wii U.

Launch Titles Window

Nintendo plans on having 50 titles out by March of next year. The following titles listed below are some that will be available on launch and others that’ll be released some time in that window. Also, check out Nintendo’s Activision line-up trailer which features some brand new Call of Duty: Black Ops 2 gameplay!

  • Funky Barn
  • NBA 2K13
  • 007 Legends
  • Call of Duty: Black Ops II
  • TRANSFORMERS PRIME
  • Wipeout 3
  • Skylanders Giants
  • Cabela’s Dangerous Hunts 2013
  • Rapala Pro Bass Fishing
  • Monster Hunter 3 Ultimate
  • Rise of the Guardians: The Video Game
  • Ben 10: Omniverse
  • Family Party: 30 Great Games Obstacle Arcade
  • Disney Interactive Disney Epic Mickey 2: The Power of Two
  • Mass Effect 3
  • Madden NFL 13
  • FIFA Soccer 13
  • Trine 2: Director’s Cut
  • Runner2: Future Legend of Rhythm Alien
  • Zumba Fitness Core
  • Jett Tailfin
  • TEKKEN TAG TOURNAMENT 2 Wii U Edition
  • TANK! TANK! TANK!
  • Nintendo Land
  • New Super Mario Bros. U
  • NINJA GAIDEN 3: Razor’s Edge
  • SiNG PARTY
  • LEGO City: Undercover
  • Wii Fit U
  • Game & Wario
  • Pikmin 3
  • The Wonderful 101
  • Aliens: Colonial Marines
  • Sonic & All-Stars Racing Transformed
  • Nano Assault Neo
  • WARRIORS OROCHI 3 Hyper
  • Darksiders II
  • Wheel of Fortune
  • JEOPARDY!
  • Two Tribes Toki Tori 2
  • Assassin’s Creed III
  • Just Dance 4
  • Marvel Avengers: Battle for Earth
  • Rabbids Land
  • Sports Connection
  • Your Shape: Fitness Evolved 2013
  • ZombiU
  • Rayman Legends
  • Scribblenauts Unlimited
  • Game Party Champions
  • Batman: Arkham City Armored Edition

So what do you guys think of the pricing? Is it too high for what’s offered, or is it just right?

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

New Call of Duty: Black Ops 2 Gameplay In Activision Wii U Line-Up Trailer

Well, it isn’t entirely made up Call of Duty: Black Ops 2 footage as it is a general gameplay trailer for Wii U’s line-up of Activision titles.

Nevertheless, it does feature some brand new Black Ops 2 gameplay starting at 1:29, including some never-before-seen levels and some brand new game mechanics.

Yesterday, Nintendo announced Black Ops 2 as an official Wii U title which will include some exclusive Wii U features. You can read more about it right here.

Check out this quick breakdown and the trailer below!

Breakdown

Some neat lighting effects highlighting the moving foliage as this soldier takes aim through a millimeter scanner.
Driving sequences return as this soldier splashes through some puddles while chasing a chopper ahead.
Looks like players will be able to paraglide through some tight spaces as they infiltrate their objective.
Jetpacks! Who doesn’t want to use jetpacks? These soldiers zoom up into the sky towards some burning wreckage.
More night vision sequences.
This looks like the Cognitive Land Assault Vehicle (C.L.A.W.) in action.

Activision Wii U Line-Up Trailer

Black Ops 2 gameplay at 1:29

[youtube id=”zHeIwRC0INA#” width=”600″ height=”350″]

See any other titles that catch your eye? Are you going to be playing Black Ops 2 on the Wii U?

Thanks, Mitch Belgraver!

David Veselka

Musician, Gamer, Geek. Subscriber

╳