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Battlefield 3 Attempts to Enter the e-Sports Community

You may remember back in the developmental stages of Battlefield 3 that DICE showed intent to craft their title to be a contender in the e-Sports community. A few weeks after it’s released, have they accomplished what they set out to do?

Many e-Sport athletes(?) would argue “no,” at least not in its current state. Battlefield 3 is a game of highly tactical, team-oriented and competitive nature, so why does it not stand out as a e-sport title? So far, the Battlelog has done a lot to support clans by including “Platoons” as a way to organize squads. However, it would be great if it were possible to schedule events through the Battlelog or even formally and publicly challenge other platoons to a match or tournament which would show up on the battlefeed. Of course, what good would it be challenging another platoon if you can’t record your matches. DICE has talked of a battlerecorder making it into BF3, but we have yet to hear any details or updates on the matter. Another great addition to recording would be some sort of spectator mode. This would be great for commentaries and being able to view the entirety of a match from all perspectives. Lastly, though it has already been confirmed to eventually make it into the PC version of BF3 and hopefully in the console version as well, the commo-rose will be a great addition to team communications.

For now, DICE leaves us with some hope of these features making into Battlefield 3.

Recently, fans have been asking Global Community Manager, Daniel Matros, what DICE’s plans are to bring Battlefield 3 up to par with other e-Sport titles. Though he could not go into great detail, he did mention that “…we are hearing the competitive community…” When asked if there is any way to hide the in-game HUD and weapon, Matros responded, “not right now but considering the post launch updates and plans we have, all feedback is considered to be very nice .” Lastly, in a community podcast with Don’t Revive Me Bro, Matros, as well as Senior Gameplay designer, Alan Kertz, spoke of the future of Battlefield 3 and e-Sports. Mentioned in this podcast was that DICE is still working on making sure the game is in pristine condition before entering the e-Sport scene. On top of that, DICE want’s to give the community time to learn the game in every aspect and in all it’s little details.

So, though Battlefield 3 may not be the hippest cat on the e-Sport scene at the moment, things are looking to change. Let us know your thoughts in the comment section below and don’t forget to follow MP1st on Twitter and Facebook!

Make sure to check out some other updates that will soon be making it into Battlefield 3!

BF3 Patch Details: Mortar Solutions, IRNV Glitch and Other Bugs To Be Fixed

More BF3 Patch Details, Tactical Light, Jets, Choppers, and Weapon Recoil Explained

David Veselka

Musician, Gamer, Geek. Subscriber

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MW3 – Promised Sniper Lobbies and Elite Features on the way, Including Mobile App

The launch of Call of Duty: Modern Warfare 3 as been a great success. However, it’s still missing a few parts; namely, some anxiously awaited CoD Elite features, mobile apps, and sniper lobbies.

While the launch of the game itself has been smooth sailing so far, it’s impossible to say the same for Activision’s new social networking service developed by Beachhead Studios, Call of Duty: Elite. Many fans are still having troubles logging into the system, let alone receiving all the bonuses promised to them like double XP, or founder status. You can read what the Elite team has had to say about these mishaps here.

At the moment, many fans have been asking for their missing Elite founder status, as well as missing double XP. Activision Blogger, Dan Amrich, has stated that “you will get Founder [status] if you subscribe any time between now and the end of November.” However, “founders perks are still rolling out. Just be patient; nobody who is owed them is going to be left out. But it does take time.” He also added that “2x XP is granted to both free and premium members who download/use the console app.” If you haven’t received either yet, ATVIMikey stated that it “just takes a little while to roll out… due to the large amounts of people all registering at the same time”. The Elite service is not yet up and running at full strength, so fans will simply have to wait. Make sure to follow MP1st on Twitter and Facebook to stay updated!

Amrich also added that “we’re holding off on releasing iOS & Android apps until ELITE is stabilized. Updates soon.”

Also missing in Modern Warfare 3 that some fans have been inquiring about are the sniper lobbies, promised by Robert “fourzerotwo” Bowling. Amrich had this to say: “Just because you do not have them right now does not mean you won’t. But fourzertwo said it, so…” Sounds like there is still a good chance these lobbies will be integrated into the Modern Warfare 3 matchmaking.

Are you excited for sniper lobbies? Are there any other specialized typed of ranked lobbies that you’d like to see? And, are you still waiting on your founder status and/or double XP? Let us know down below!

The latest on Modern Warfare 3:

Modern Warfare 3 Weapon Guide #1 – M4A1, M16A4, SCAR, CM901, and Type 95

MW3 Patch is Now Live on PS3 and 360 – More Issues to be Addressed Soon

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

How Online Shooters Should Go Pay-to-Play

Mention “subscription-based play” to an online shooter fan, and be prepared to settle in for a vitriolic, hate-filled rant as to the “milking” of customers and the gall of greedy game publishers. Had Activision, EA, or any other publisher decided to charge monthly to play their respective games online, it would have been a guaranteed disaster. I am glad these games are currently free-to-play, and see no reason why, in their current state, any publisher would think people would pay extra to play these games.

However, I believe there might be a way to not only justify a monthly fee for an online shooter, but actually have it improve the online experience (notice the title says “How,” not “Why;” I don’t want games to go pay-to-play, but if it happens, it needs to work to the benefit of the consumer and the experience).

Servers

If a shooter were to go pay-to-play, there would need to be dedicated servers, and those servers would need to be labeled and categorized by region. Call of Duty and Battlefield draw enough players to justify region-based servers, so that every match would take place on a solid, lag-free server. No host advantage. No cheaters.

Support and Community Services

Activision’s Call of Duty Elite service and EA’s Battlelog (and any other game’s online service) would be upgraded, free and offer around-the-clock support service for all regions.

Leveling/Unlocks/Equipment

One of the huge draws for modern shooters is persistent character progression, and a monthly fee could enhance that key element. A pay-to-play service would need to feature exponentially more weapons, kits, attachments, modifications, camouflage, and equipment unlocks/pickups spread out over the player’s career. In addition, it might be worth cribbing some elements from MMO games; perhaps your character would have stats, and you could decide whether to increase your base movement speed, stealth level, or hit points upon leveling up.

Content

All DLC would be free to players, would be released monthly, and feature far more than just map packs. New game modes, community-created content, weapons and items, and customization features would be uploaded to the servers to offer copious variety and the kind of content that would justify a monthly price tag.

Again, I do not want to pay monthly to play my online shooters. However, I believe that it won’t be too long until one or two publishers decides to give it a shot. While most people would probably scoff at the idea, I think the possibility of it being beneficial bears consideration. If I could buy a popular shooter, and know that I would have a content-filled, balanced, lag-free, constantly-updated experience with myriad options and personalization opportunities, I would seriously consider paying 5 or 7 dollars a month for it. That would be approximately the same amount per year as the current going rate for Call of Duty’s map packs, but would offer far more content.

Now, in addition to the previously mentioned caveats, there would need to be some other stipulations. The practice of releasing annual sequels would need to stop, as that development time and the associated resources would need to be dedicated to creating content for and maintaining the existing game. As the user response was gauged, and the experience was tweaked, any other issues that might arise would be dealt with in the appropriate fashion and in a timely manner.

Whether we like it or not, micro transactions, DLC, and pay-to-play are the future. I hope as developers and publishers push these boundaries, they continue to keep the gamer’s best interest in mind.

Would you ever pay a monthly fee for a multiplayer game (or genre) that is currently free-to-play? What would a publishing team have to charge or include to make it worth it for you? Let me know your thoughts in the comment section below, and don’t forget to follow MP1st on Twitter and Facebook!

While you’re here, check out 5 Features Next Gen Multiplayer Will Fail Without

Graham

I teach, and I game. That is all. Subscriber

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BF3 Community Manager out for MW3 CM’s Dog Tags, Balancing PDWs, and More Patch Details

Recently, in a podcast with Don’t Revive Me Bro, Global Community Manager, Daniel “zh1nt0” Matros revealed his intent to follow through on a challenge provided by Modern Warfare 3’s Creative Strategist, Robert “FourZeroTwo” Bowling during GamesCon, 2011.

Near the end of this podcast, Matros asked the entire Battlefield community for a very specific request: to let Robert Bowling know that he is out for his dog tags. You may remember one of MP1st’s very first articles detailing a discussion between the two about their respective franchises during GamesCon, 2011. While they showed much respect for each other, It ended in a friendly challenge to attain each other’s dog tags in a match in Battlefield 3. You can read the full conversation here! Now, it is the Battlefield community’s job to make this happen!

Many Battlefield fans have been anxiously awaiting a patch for BF3 to be released, which should hopefully look into many issues that we’ve reported on earlier. Some fans have stated that they’d prefer smaller patches that are released more often as opposed to large patches released at a slower pace. Senior Gameplay Designer, Alan Kertz responds, “You can’t do that on the Xbox and PS3, it takes weeks to get the patch through cert. PC is different, needs more test.” Still no ETA on DICE’s first upcoming patch, but we will keep you notified. Make sure to follow MP1st on Twitter and Facebook!

We’ve reported earlier that PDWs were going to be receiving some tweaks in this upcoming patch. Earlier today, Mr. Kertz had some interesting things to say about these weapons and how their being balanced. “PDWs are an interesting balance trial between hardcore and normal. They’re quite good on HC, but rather weak in normal.” This is most likely due to their high rate of fire, which obviously provides a bit of an advantage in HC considering it takes less bullets to kill an enemy.

Do you feel the PDWs in Battlefield 3 are balanced? If not, what do you think could be tweaked? Let us know your thoughts in the comment section below.

David Veselka

Musician, Gamer, Geek. Subscriber

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BF3 Patch Details: Mortar Solutions, IRNV Glitch and Other Bugs To Be Fixed

Senior Gameplay Designer, Alan Kertz, looks to fans for feedback!

He recently revealed his thoughts on the infamous mortars in Battlefield 3, which have been receiving a lot of complaints lately. This is not so much because they are “over-powered,” but because they are often “spammed” and usually from an unreachable spawn zone.

One solution to this “annoyance” may lie with the recon class’ controllable MAV. Kertz recently thought out loud, “Seriously considering MAVs as a counter to Mortars. ECM jammers could destroy the Mortar with a few hits. Looking for feedback.” This could be seen as a particularly welcome solution considering it will allow more uses for the MAV. Let us know what you guys think down below!

For those curious, another bug that has been brought to his attention can be seen in this video. It involves the ability to use the IRNV optic’s vision while flying or driving any vehicle, making it rather easy to spot enemies. Kertz responded, “I’ll put it on the fix list, I know exactly what this is.” Expect a fix for this one in an upcoming patch.

Some other things DICE is looking into: more frequently are players experiencing spawning without a weapon. DICE has assured fans that they “are currently looking into this issue.” Fans have also been asking about colourblind mode and if will be incorporated any time soon. DICE responded, “we’re aware of this request and looking into it for future updates.” These updates have yet to be given a date but DICE promises “…SOON!! Please continue to be patient.”

For more Battlefield 3 news, keep an eye on MP1st by either liking us on Facebook or following us on Twitter! Don’t forget to let us know your thoughts in the comment section below!

More updates to come:

BF3 – Suppressed Weapon Bug, More Back to Karkand and Patch Details, Tac Light Nerfed

BF3 – Private Servers on Consoles? Server Slot Reservation on PC, and Dealing With Cheaters

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Weapon Guide #1 – M4A1, M16A4, SCAR, CM901, and Type 95

XboxAhoy makes some of the best weapon guides you’ll ever see. In fact he was hired to produce some videos for Call of Duty’s Elite service. On his YouTube channel, he kicked off his Modern Warfare 3 Weapon Express Guide with the first 5 unlocks in the assault rifles’ class, M4A1, M16A4, SCAR, CM901, and Type 95. Make sure to check out the stats of all the weapons in MW3.

M4A1

[youtube id=”0dZiQgA5ooI” width=”600″ height=”350″]

M16A4

[youtube id=”ELeEknH0Rho” width=”600″ height=”350″]

SCAR-L

[youtube id=”0qjZIZ0Vx-8″ width=”600″ height=”350″]

CM901

[youtube id=”pAsRo3K4iik” width=”600″ height=”350″]

Type 95

[youtube id=”YCN0HW0_TI0″ width=”600″ height=”350″]

If you’re passionate about multiplayer as much as we are, then please Like MP1st on Facebook and Follow @MPFirst on Twitter.

Click here to go to XboxAhoy’s Channel, subscribe to him if you liked what you saw.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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MW3 Patch is Now Live on PS3 and 360 – More Issues to be Addressed Soon

Just a few days after Modern Warfare 3’s release, Infinity Ward patches the title on both Xbox 360 and PS3. Also, Robert Bowling, Infinity Ward’s Creative Strategist shed some light on issues that will be fixed at a later date.

Patch 1.03

When you fire up Modern Warfare 3, you’ll be notified that you need to update the title with a small patch, 4 MB. Robert Bowling, known as Four Zero Two, explains that the PS3 patch helped resolve “any ‘Out of Memory 14’ errors you may have seen”. Meanwhile, the 360 patch “includes improvements to matchmaking and fix for video uploads on SD [Standard Definition] TVs. Please note, if you’re unable to join up with your friends, then it’s “most likely” caused by the patch. Wait until everyone is on the same version in order to “matchmake” together.

In Future Patches or Hot Fixes

Robert noted that “wall breaching the tanker on Outpost” will be resolved via a hot fix. Cross country matchmaking has also been a notable problem that Robert is aware of. He explained “this may be an issue in smaller countries and are currently evaluating how to best address this for them.”

Make sure to follow MP1st on Twitter and Facebook to stay updated!

CoD 4 and MW2 Map Files Found in Modern Warfare 3?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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MW3 – Elite Refunds Possible – Current Elite Status is “Intermittent”

Call of Duty: Modern Warfare 3 has been the biggest launch in the series yet and includes a brand new social network called Call of Duty Elite to bring these millions of fans together. However, as stated by officials, the Elite team is “having trouble scaling the service to meet demand.”

“Many of you are trying to get in and unfortunately, you can’t right now. You’re frustrated, we know it, and we know we need to fix it. Our teams have been working non-stop to identify issues and resolve them as quickly as possible.” With the Elite team and Beachhead Studios hard at work on ensuring quality of their service, they are also looking into ways of compensating fans who have been eagerly awaiting. “To ensure that every premium member receives their full money’s worth, we are immediately and automatically extending your membership to Call of Duty Elite by 30 days at no additional cost.” On top of this, “If you’re still considering becoming a premium member, we’re going to extend Founder eligibility until the end of the month, and you will also receive the additional 30 days of access.”

To stay updated on the server status of CoD Elite, the team has kindly provided a status page that you can find here at www.callofduty.com/elite/status. Currently, the status is set to “intermittent.” It may a good idea to bookmark this page, as well as follow MP1st on Twitter and Facebook to keep informed!

Make sure to also check out the official Elite FAQ in hopes of having some questions or concerns answered.

Dan Amrich, aka OneOfSwords, has been taking some heat from fans lately who are venting their frustrations regarding the Elite service. Interestingly, he advised one distraught fan in particular to “contact CS to find out refund options.” There hasn’t been any official statement from Activision or the Elite team regarding refunds, but if you’re seeking your money back, it might not hurt to try. This may also be the case for those under 18 who purchased a year’s subscription to Elite but do not have access.

While you wait for Call of Duty Elite to be back up and running, check the latest in Modern Warfare 3 news!

CoD 4 and MW2 Map Files Found in Modern Warfare 3?

Modern Warfare 3 Detailed Weapon Stats – From “Bullets to Kill” to “Gun Ranks”

MP1st

MP1st Staff

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Back To Karkand Maps to Have a Separate Playlist?

Update: DICE has put this issue to rest:
“Sorry about earlier B2K related confusion – B2K and BF3 maps can/will be part of the same rotations. Not like BC2 Vietnam.”

Conflicting reports about whether Back to Karkand maps will be included in the regular map rotation have surfaced.

Roughly 10 hours ago, DICE officially announced that “Back to Karkand will be a separate map rotation, much like BFBC2 Vietnam.” This makes sense as it would avoid the situation of a party made up of players with and without B2K having to be kicked out of a match due to some members not owning any of the maps. The Battlefield community is also large enough to handle two, or perhaps more separate playlists, something that didn’t work out too well for a game like Crysis 2.

However, in the same breath, Global Community Manager at DICE, Daniel Matros, stated the opposite when answering a fan asking the same question: will B2K maps be included in the normal map rotation? He answered, “that is the current plan, yes.” This statement is more recent than the first by about 6 hours.

We’re tempted to go with DICE’s official statement, even though it’s not as recent. It’s also fairly evident that there are two separate playlist options when selecting a server on the Battlelog, even though B2K is currently not available. What would you prefer? Would you like the Back to Karkand maps to be included in the regular rotation, or have their own playlist?

Some recent news you may have missed: More BF3 Patch Details, Tactical Light, Jets, Choppers, and Weapon Recoil Explained

Stay tuned to MP1st to get the latest on the upcoming Back to Karkand expansion pack. Follow us on Twitter and Facebook!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Title Updates and Patches

Resistance 3: Patch Notes 1.05, New Maps, and 5x XP Weekend

Insomniac games are gearing up for the release of Resistance 3 Online Patch 1.05. Many of the outcries of Resistance players are being addressed with this patch. As a bonus, starting this weekend you’ll be able to earn 5x the XP. That’s not all though, two new multiplayer maps Creek and The Granery, will also be available this weekend.

Highlights of the Patch

Several performance updates to fix network lag

  • Improved team balancing
  • All equipment and abilities are now purchasable at level 60
  • Leaper Corpse will now spawn fewer leapers
  • Improved the Move’s aim mechanic

Patch 1.05 Full Lilst

Deathcam:

  • Update and bug fixes to the deathcam system

Network

  • Updated Network error messages
  • Several performance updates to fix network lag
  • Improved load times for friends list
  • Refined Hero movement for improved network syncing

Lobby

  • Fixed issues related to the game host quitting out of a private game
  • The host will no longer lose the ability to start the game after completing a match and returning to the lobby

Matchmaking

  • Players will no longer be put into a Team deathmatch game while searching for Deathmatch or Deathmatch Small
  • Searching Deathmatch Small with a party of five or more will no longer cause the “Finding Game” screen to loop until the player backs out.
  • Improved team balancing

UI

  • Cleaned up overlapping text fields in the UI
  • The icon for “Double Bird” is now consistant across all menues
  • Fixes to the HUD while playing in Immersive mode

Party

  • Party is no longer allowed to create and enter a game with no opposing team
  • The party leader of parties with 3 players will can no longer result in the party leader being put into the staging screen while the rest of the party is disbanded.

MP Gameplay

  • All equipment and abilities are now purchasable at level 60
  • Players will no longer spawn invisible to other players
  • Suicides award enemies kills if the player is still wounded from their damage
  • Abilities will no longer lose functionality if they activate the ability at the same moment that they dies
  • Split screen players will no longer be on seperate teams
  • Players bodies will no longer hold onto weapons after being killed
  • Change to Chain Reaction final node time

Abilities

  • Leaper Corpse will now spawn fewer leapers
  • The bubble shield will now disapear when the EMP is used against it.
  • Dash now gives more consistent feedback when the player is unable to use it
  • The players head will no longer vanish when killed while performing a taunt
  • Assassin no longer displays the user as a friendly on the radar for DM games
  • Players will no longer lose berserks and abilities after playing a number of match making games
  • The player will no longer spawn with different genades than what was placed in the primary slot through grenadier

Weapons

  • The mutators secondary’s will deal damage regardless of the surface to which it is applied
  • Marksman turrets will function properly regardless of the surface to which it is applied
  • Wildfire lock-on disabled in between shots in MP

Art

  • Misc art, collision and volume fixes

Loc

  • Localization fixes and updates

Move

  • Improved the Move’s aim mechanic

Coop

  • Several bug and crash fixes
  • Co-op player can now watch videos normally
  • Fixes to progression stopping issues while playing campaign in coop

3D

  • Fixed the loading screen for 3D
  • Tracker footprints now appear for both eyes

Campaign

  • Misc fixes to campaign

Remnant

  • Remnant levels have been corrected
  • Improvements to the UI

Source: http://www.insomniacgames.com/update-on-patch-1-05-and-changelog/

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

CoD 4 and MW2 Map Files Found in Modern Warfare 3?

Five maps from Call of Duty 4 and Modern Warfare 2 have been found in Modern Warfare 3‘s game files.

As it was the case with Modern Warfare 2, Infinity Ward might bring back some “classic” maps  from previous Modern Warfare titles to MW3. Four maps, Strike, Vacant, Crash, and Overgrown, were remastered with the MW2 engine from CoD 4, so it is not too far fetched that Infinity Ward and Sledgehammer Games would want to “remaster” some fan favorite maps and offer them as part of Elite’s monthly DLC drops and eventually the bundled Map Packs. Reddit user, SMKTZ, has revealed the map file for Modern Warfare 3. Interestingly, the map file contains four maps from CoD 4 and only one from MW2. Call of Duty 4 maps are Crash, Crossfire, Strike, and Overgrown along with Highrise from MW2. Bare in mind that you should take this leak with a grain of salt.

Crash, Strike, and Overgrown were remastered in MW2, so if this leak is to be believed then these three maps will be the only maps to feature in every Modern Warfare title. We, at MP1st, are more excited for Crossfire, our favorite CoD 4 map. It is odd that MW3 will be getting four maps from CoD 4 and only one from MW2, so it’s safe to bet that either the map files hold more secrets or Infinity Ward has other “classic” maps up its sleeve that it hasn’t created files for.

We highlighted the stand-out files in the image below for your convenience. Don’t forget to follow MP1st on Twitter and Facebook to keep up to date with our continuing Modern Warfare 3 coverage. Just to tease you, yesterday we posted a chart of the gun stats in MW3.

Besides these five, what other maps would you like to see in Modern Warfare 3?

Crash, Crossfire, Highrise, Strike, and Overgrown

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

More BF3 Patch Details, Tactical Light, Jets, Choppers, and Weapon Recoil Explained

A wealth of information has recently surfaced regarding aspects of Battlefield 3 that DICE is looking into patching. Our friends over at Don’t Revive Me Bro were lucky enough to sit down with Battlefield 3’s Senior Gameplay Designer, Alan Kertz in their latest community podcast and talk about some of the things the DICE team is looking into.

We reported earlier that the tactical light in Battlefield 3 was going to receive a nerf, according to some images Kertz posted on his Twitter page. (You can check these images out here!) However, Kertz confirmed last night that the actual brightness of the light will not be nerfed, but rather the range. Up close, the light will still be as effective as it is currently. The further away you are from it, the less intrusive it will be.

Many PS3 fans have been voicing their concern over what seems to be a controller input lag issue and are asking why the controls were changed since the Beta. According to Kertz, the controls for Battlefield 3 are fine and have not been changed since the Beta. DICE is finding that other issues may be at work here. For example, certain TV set ups seem to affect input lag more than others. Kertz assured us that DICE is looking into the real source of the problem.

Kertz also mentioned that DICE is looking into the mobile AA vehicles. Currently, they prove to be extremely effective against jets and helis not because of their damage output, but because of their effects. Many fans find that these mobile AAs are too effective at knocking a jet’s or heli’s flight path off course, or making them too hard to control, causing them to crash easily.

On the subject of Jets, Kertz also mentioned that there were some Balance issues that still needed looking into. As it stands, if a tank, for example, is disabled, the driver has the ability to either hop out and repair if he is an engineer, or have a teammate repair his tank for him. Engineers can also repair disabled helicopters from the inside or if none are available, it’s still possible land and request repairs. This is obviously not an option in a jet. Landing them is still somewhat possible but usually proves to be fatal. Kertz admitted that this seems unfair hopes to see some changes made to the jets in this regard.

Some fans are beginning to notice that weapons in Battlefield 3 seem to have much more recoil when burst fired, as opposed to full-auto, something that wasn’t entirely the case in Bad Company 2. First, Kertz reminds us that this isn’t a sequel to Bad Company 2 and that DICE’s base to work off of was Battlefield 2. This was also the reasoning behind bolt-action sniper rifles only being a one-shot-kill to the head. Howerver, Kertz confirmed that weapons in Battlefield 3 do, indeed, have more recoil when burst fired. What players need to remember is that once you overcome the initial kick of firing in full-auto, the weapon is fairly steady, though extremely inaccurate. When burst firing, you need to deal with that initial kick every time you pull the trigger, making it harder to keep steady. However, your shots will be much more accurate since the first bullet of each burst will always hit dead on.

Do you think this is a fair trade-off? What do you think about the tactical light’s range being nerfed? How do you feel about the balance between jets, helis and AA vehicles? Let us know what you think in the comment section below and don’t forget to follow MP1st on Twitter and Facebook!

Also recently announced:

Possible Private Servers on Consoles, Server Slot Reservation on PC, and  Counter-Measures Against Cheaters

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Detailed Weapon Stats – From “Bullets to Kill” to “Gun Ranks”

Would you like to know every little detail of your favorite guns in Modern Warfare 3?

Sneath from the Denkirson boards has posted a chart of every weapon in MW3 explaining the dynamics of each gun from “Bullets to Kill” to the “Drop” rate. The chart also includes the gun ranks for non-burst assault rifles, SMGs, and LMGs. Click on the chart below to full size.

Don’t forget to follow MP1st on Twitter and Facebook to stay up to date on everything Modern Warfare 3.

For a larger size of this image, click here.

My favorite gun is the SCAR at the moment, what about you?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Top 5 FIFA 12 Ultimate Team Annoyances

First off, I’ll start by saying I love Ultimate Team. The feel of opening a Gold Premium Pack to find a shiny Messi must be what it felt like for the Pokemon kids in school to find a shiny Charizard (I’m lead to believe these were rarer than rare…I wasn’t a Pokemon kid).  I have yet to obtain my Messi, but be assured, I will one day. With the way I’m musing about FUT, you might think that there is nothing I dislike about it, but alas, dear readers, this is a Top 5 annoyances list so in descending order from least annoying to most annoying, here they are:

5. Latency.

Every online game suffers from latency, so this is probably more of a generalization than a specific FIFA problem. But when latency hits FIFA it hits it hard, like a headbutt from Zinedine Zidane. Often I can be through on goal, one-on-one with the keeper, and a drop in latency later and the keeper has the ball. That being said, it doesn’t happen too often, so although it is an annoyance it can be forgiven.

4. Ronaldo.

If you ask any of my friends they will tell you I love Ronaldo; the guy is unbelievable with a ball. My problem with him in FUT is the exact same reason I love him in real life. He is incredibly awesome. And if you have amassed enough coins to buy him for your team then you most definitely deserve to use him. But I beg of you stop making a fool of me with him. If he’s scored 5 goals in the first half, I beg you, substitute him for someone else. Give me a chance.

3. The Impact Engine & Referee Decisions.

The Impact Engine to me is comical at best. Just search Youtube for Impact Engine Fails and you’ll see what I mean by this. The real annoyance with the IE I have is the outcome of these so-called realistic collisions, and the referee decisions. When the last defender brutally brings down an attacking opponent, without a doubt, it’s a red card. This is an iron-clad rule of football, but not on FUT, it isn’t. I have had at least 5 incidents I can think of where I have let a 4-word expletive slip out because a ref decided that being man-handled by a defender was acceptable, and that no penalty or free-kick should be awarded. This is because of the IE; I believe that EA should have added some sort of coding in that says if a player is brought down by impact from the IE, then it is not a foul, and for that I call shenanigans! Of course it could be sour grapes on my part, but dammit, I want some penalties.

2. The Trading and Auction System.

It works, don’t get me wrong. But what annoys me is the over-inflated prices for players. Much like the beautiful game in real-life, FUT has been taken over by greedy fat cats looking for profit. What could you possibly achieve from putting an 80 rated player on the market at 40,000 coins? I believe there should be a cap system; players rated 75-80 go for no more than 10,000 coins, and 80-85 go for no more than 20,000. Or something similar.

1. The Addiction Factor.

This is the mark of a well made game. I want to keep playing, all the time. I keep telling myself that if I win one more game I’ll have enough coins for a Gold Pack, and when I buy that Gold Pack, there is nothing but dross in it. Yet I keep going on buying them. I also found myself spending about £30 on X-Box points in the space of a weekend for the sole purpose of buying Gold Packs. FUT is my crack, I need help…

Feed back negative or positive is always welcome, and if you have any tips for me and FUT, please, please, please tell me.

Don’t forget to follow MP1st on Twitter and Facebook!

MP1st Staff

Home > News

MW3 – Must be Over 18 to Use Elite. This Could Change Soon

Call of Duty Elite is the perfect service for the hardcore CoD players, but its launch has been anything but smooth.

The service hasn’t been stable through the day even after increasing its capacity last night. The latest update from the Elite team is “teams working hard & increased reg. capacity 4x today; devs focused on ELITE stats access as more come online. Please hang in there.”  The other issue “potential” Elite users are facing is the age requirement. At the moment, you have to be of legal age in order to be a member of Elite. This is an issue that specially struck Hardened edition owners as they have already purchased their copies without knowing the age restriction. Activision customer support stated that “we are currently looking into this issue. We hope to have something for you [under age Elite members] soon.” It’s worth noting that Modern warfare 3 is rated M for Mature, at least on paper.

In other MW3 news,
Modern Warfare 3 Voice Chat Issues on PS3 and 360 Being Worked On
First round of the banning process have commenced

Have you managed to get in Elite? What are your first impressions?

Don’t forget to follow us on Twitter and Facebook for the latest Modern Warfare 3 news.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

BF3 – Private Servers on Consoles? Server Slot Reservation on PC, and Dealing With Cheaters

DICE took a step in the right direction when adding server browser functionality to the console version of Battlefield 3. However, one thing that is still left to be desired is the ability to create private matches.

Private matches have been an important part of first-person-shooters for a while now. They offer the ability to create relaxing environments to play laid-back matches with some close friends, or extremely competitive environments for clans to duke it out with each other. They offer players the ability to specifically tailor the game to their liking, in most cases.

Many fans have been on Mr. Daniel Matros‘ case recently, bringing up these issue with the console version of BF3. Thankfully, Matros responded by saying “we’ve brought it up for discussion in house.” He continued, “I totally understand that in all perspectives and the community’s voice is being heard in our halls.” This seems to be the trend lately, with DICE really taking fan feedback to heart. It looks as though Battlefield 3 is in good hands.

As for PC users wondering about the ability to reserve server slots, Matros had this to say: “Reserved slots will come eventually for servers on PC. Main thing is to ensure backend and server stability before taking on more things that might/might not break.”

Another frustration some players have been experiencing has to do with the loudout menus not saving properly in Battlefield 3. It’s a small detail, but something that should be looked into nevertheless. Senior Gameplay Designer, Alan Kertz, had this to say: “…I will take a look and see if I can’t make it a bit better.” He continued explaining, “This is a tricky one indeed. Not going to be an easy fix without breaking other things… discussions on going.”

Lastly, Matros comments on dealing with cheaters in Battlefield 3. “We ARE aware of a number of representatives of hacker/cheat groups being present on Battlelog and their accounts will be handled shortly.” However, when it comes to completely removing these cheaters from the leaderboards (which is what most players are concerned about), Matros said that it “requires a little backend engineering but it will be done.”

Are you missing private servers for Battlefield 3? Let us know your thoughts in the comment section.

Make sure to check out some other fixes that will be making it into Battlefield 3 shortly:

BF3 – Suppressed Weapon Bug, More Back to Karkand and Patch Details, and Tac Light Nerfed

To stay up to date on all things Battlefield 3 and other great multiplayer games, follow us on Twitter and Facebook!

 

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Modern Warfare 3 Voice Chat Issues on PS3 and 360 Being Worked On

Activision support reassures Modern Warfare 3 players that the in-game voice chat problems are being “looked into.”

Modern Warfare 3 players have been reporting that the in-game voice chat as being “muffled” and “choppy”. Xbox 360 players have the option to party up and use 360’s built-in voice chat system to avoid the issue. However, PS3 users have no option but to use the in-game system that’s riddled with problems. Activision customer support has commented on the issue by saying “we are currently looking into issues with in-game voice chat. We hope to have something shortly.”

Yesterday, Robert Bowling announced the first round of the banning process having commenced.

Have you been experiencing any voice chat problems? Please let us know in the comments’ section below.

Make sure to follow MP1st on Twitter and Facebook.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

Infinity Ward Drops the Ban Hammer on Cheaters and Boosters in MW3

In an attempt to mitigate cheating and boosting in Modern Warfare 3, Robert Bowling, Infinity Ward’s Creative Strategist, has announced that Infinity Ward is starting round one of the banning process.

Robert stated that the “1st round of bans [are] going out.” He went on to explain what the ban entails, “any player attempting to play unfairly or boost rank will be banned from leaderboards and from playing.”

This shouldn’t come as any surprise as Robert Bowling has recently told Chicagonow that handling cheaters and boosters is a “major focus” as MW3 developers have “put in tools that allow [them] to be reactive”. He explained, “we can edit leaderboards. We can prevent players from appearing on the leaderboards. We control their ability to play temporarily or permanently.”

Be sure to follow MP1st on Twitter and Facebook for the latest Modern Warfare 3 news.

Modern Warfare 3 Multiplayer Gameplay Videos on All 16 Maps

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

BF3 – Suppressed Weapon Bug, More Back to Karkand and Patch Details, Tac Light Nerfed

More details about an upcoming patch as well as the Back to Karkand expansion pack for Battlefield 3 are being released.

We still don’t know exactly when a patch for BF3 will be rolling out, but Daniel Matros has stated “we will be coming out with a fixlist next week on things we are addressing and that will make it into the patch.” Make sure to stay tuned to MP1st as we will be posting these fixes as soon as they are available. Remember, you can follow us on Facebook or Twitter!

We’ve reported earlier on many things that DICE have stated they are currently looking into like changes to jets, pistols and the UMP-45, as well as changes to aiming and the PP-2000. Alan Kertz also confirmed earlier today that “some small buffs to SMGs and Pistols are coming…” Additionally, he was asked about the VAL and slugs for the shotguns, to which he responded, “…VAL I need to look into more. The slugs I am happy with.”

On top of this, it looks like everybody’s favorite weapon attachment, the tactical light, is also being looked into. Kertz released these three images earlier today, demonstrating the tac light’s current effectiveness, and what it could potentially be patched to look like.

Reference
Before
After

One fan expressed concern that it seems almost too toned down. Kertz explained that “It gets more blinding as you get closer.”

Making its rounds on the internet recently are Images of how the IRNV scope is affected by soldier camouflage patterns. You can check these out here. Some fans have been asking if this was in fact a bug, or an actual feature of Battlefield 3. Kertz asnwered, “Feature.”

Another large issue that has been brought to the attention of DICE is the current problem with suppressed weapons. As it turns out, not all of them are masked from the mini-map when adding a suppressor to the barrel. Nevertheless, Alan Kertz is on it. He had this to say earlier: “Suppressed guns should not make you appear on the minimap when firing, a few are broken, I am fixing those.” He added, “Thanks to some community reports, I’ve identified all the suppressed weapons that were bugged, and will see they get fixed.”

Lastly, a bit of the mystery behind the 10 Back to Karkand weapons (which you can check out here) have been revealed. Rather than all of them being unlocked from the get-go, it looks like players will need to unlock them by completing specific “assignments.” It seems that these assignments will consist of specific actions, rather than getting a certain number of kills, according to DICE.

If you haven’t seen the latest gameplay trailer, check it out here!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

MP1st Interview: Team2Bit on Fist Puncher, IGF, and Dreams of Multiplayer FFVII

In our continuing coverage of independent multiplayer game developers, we had the honor of spending some time with Team2Bit. Team2Bit is a studio consisting of brothers Jake and Matt Lewandowski, who are hard at work prepping their first release, Fist Puncher. Fist Puncher will be released on Xbox Live Indie Games in early 2012.

MP1st: Fist Puncher’s aesthetics and gameplay are immediately recognizable to classic gamers; what specific games provided the inspiration for the title?

Jake: The biggest influence is probably Double Dragon. I fell in love with the beat ’em up genre the first time I saw Hammer and Spike take some thug’s baseball bat and clobber him with it. Video games had finally captured the spirit of professional wrestling-style stage violence that teenage boys love so much.

River City Ransom is another influence, but it may be one of those games that you remember as more fun than it actually was. I think Castle Crashers is an amazing evolution of brawler games; it shows there is still plenty of fun to be had with this style of gameplay.

MP1st: In what ways are Team2Bit making Fist Puncher unique? Is it firmly rooted in nostalgia, or are there modern gameplay enhancements?

Jake: The processing power of the Xbox allows you to have a lot more going on onscreen at once, so there are larger fights than you would find in a game like this 20 years ago. You don’t have to worry about flickering sprites or frame rate drop when the third enemy steps out, so that’s nice.

Under the surface, Fist Puncher takes a more ambiguous stance on violence than some of its predecessors. The world has changed a lot since those games, and I wanted to reflect that. Many people have become disenchanted with the idea that problems are black and white, that there are good guys and bad guys  and the good guys can just fight their way to a decisive victory. I’m not saying we’ve replaced the kick and punch buttons with empathize and negotioate buttons, but there are points in the game where you get different results if you choose to try more conventional approaches. It’s fun to pull back the curtain of video game reality from time to time and look at the absurdity behind the concept – taking to the streets and fighting everyone you see just sounds like a good way to get yourself arrested or shot.

If we can get it together, there is still a possibility of online gameplay as well. It wasn’t planned at first, but we’re getting many requests so it may make its way on to our feature list after all.

MP1st: Given the blessing/curse of a massive AAA studio and an unlimited budget, what kind of multiplayer game might your studio produce?

Matt: We’ve always been big fans of old console RPG’s like Shining Force, Dragon Warrior, and Final Fantasy. It would be interesting to take the typical multi-character, turn-based RPG and allow individual players to control one or more party members. It would probably require more of a real-time component, but imagine how incredible a game like Final Fantasy VII would have been with a multiplayer mode.

 

MP1st: What are the unique challenges in developing a multiplayer brawler? How might those challenges differ from, say, an RPG, or a platformer?

Jake: The biggest challenge was definitely the graphics. I was initially resistant to making a brawler because you need to create a massive amount of content to make the game feel dynamic and avoid redundancy. The worst brawlers are the ones where you keep fighting different colored versions of the same guy on ddifferent colored versions of the same street for 10 levels. In Fist Puncher each of the 8 playable characters have 50+ sprites and there are 30 levels with unique settings. The enemies are constructed from several different layers of sprites so there is a good deal of variation. There is an intended simplicity in the look of the game, but that allowed greater depth in what you encounter.

MP1st: Fist Puncher looks like a hilarious romp through classic gaming archetypes; is there anything on the agenda after FP launches? Any other grand game ideas or platform support?

Matt: Fist Puncher will be our first release so we’re putting in a ton of time and energy to really polish the game and make it as fun and playable as possible. We’re also hoping to springboard off some of the positive feedback we’ve received about a few of the characters (Dr. Karate seems to resonate well with gamers) and create a couple of small, web-based Fist Puncher tie-ingames done in Flash. Depending on how Fist Puncher does on XBLIG, we might pursue a wider PC release through a venue like Steam. As for the future, nothing is set in stone yet, but we have been brainstorming on some ideas for a continuous side-scrolling platformer. It is a crowded genre that already has some brilliannt indie games (BIT.TRIP.RUNNER, Canabalt, etc.) so we’d like to develop a title with a unique theme and gameplay. Regardless of which direction we take, we plan to continue working with retro aesthetics while incorporating modern gameplay ideas and influences.

Jake on IGF: We’ve just released a current build of Fist Puncher to the 2012 Independent Games Festival. We’re lucky to have such a prestigious event in the indie game community right in our backyard; there’s few opportunities to meet so many talented developers in one place. the competition is definitely fierce; if you look at the past winners, Minecraft, Limbo, Monaco, Fez, and Alien Hominid, and you can see that the bar has been set very high. We’re just happy to put our work on the table and have it evaluated by people who know good games when they see them. It’s inspiring to imagine all the hours people invest to make their games great and get them submitted to IGF each year. It really makes you want to keep working at perfecting the craft.

Stay tuned to MP1st for more independent multiplayer game coverage. Our interview series will continue soon with Trine 2 developers Frozenbyte. Check out our last interviews with Gigatross Games, Blue Isle Studios, and Autumn Games.

Graham

I teach, and I game. That is all. Subscriber