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Borderlands 2 – New Gameplay Video and Stash Feature Detailed

With the release of Borderlands 2 approaching it’s release date of September 18th, Gearbox Software shows off some brand new gameplay during this year’s Comic-Con event.

First off, we take a look at gameplay featuring a new and improved Sanctuary:

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Here’s a quick run down of this new video:

  • Cities like Sanctuary are more vivid and feel more alive then their counter-parts in Borderlands.
  • This time around, we will venture off and experience the many different terrains available on Pandora, such as jungles.
  • Characters from the first Borderlands are returning, such as Dr.Zed.
  • Handsome Jack is one of the main villains.

Since the release of Borderlands on October 20, 2009. fans have been pitching their ideas when it comes to improvements that could be implemented in the next installment of the series. Lucky, Gearbox Software has been listening and has announced a new feature making its way to Borderlands 2 called “Stash.”

Stash is a feature that allows players to share all of his/her loot and ultra rare weapons that they have collected during their journey on Pandora with all of their characters. This means that your powerful level 40 character can share some of it’s ultra rare weaponry with their level 2 weakling to make the task of killing enemies found on Pandora much easier.

In case you missed, here’s a look at Borderlands 2 recent “Wimoweh” trailer.

Borderlands 2 is available for pre-order now, at your favorite retailer, and is set to release on the Xbox 360, PS3 and PC on September 18th.

Thanks to VG247, for the video!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Mass Effect 3: Earth’s New Multiplayer Platinum Difficulty Has Even BioWare Beat

Mass Effect 3: Earth‘s new Platinum difficulty is hard. So hard, in fact, that even employees at BioWare, creators of the Mass Effect franchise, are having a tough time making it to the final waves.

“Platinum is so hard that only a handful of people at the office itself have ever beat it,” told BioWare’s Mike Gamble to GameSpot at this year’s Comic Con in San Diego.

Since launch, Mass Effect 3’s multiplayer quickly became known for its intense levels of difficulty as players traversed into the silver and gold challenges only to realize the amount of skill and know-how that it takes to succeed. However, Gamble admits, “we know that the players have been getting better and better since we launched,” so the time is nigh to give these fine folks a greater challenge.

Players up for the headache will now notice a mix of powerful foes teaming up as they make their way through the Platinum difficulty. Banshees and Phantoms are a pain-in-the-behind on their own. Now, imagine both on the battlefield at the same time.

Luckily, BioWare made sure that many of the newly added N7 classes come equipped with the tools necessary and the added agility needed to avoid danger. “You’ll notice that the Adept and Infiltrator classes are all over the place. The rolling and the diving and whatnot is very, very quick compared to some of the other classes. There’s also a teleport option for some of the classes,” mentions Gamble.

If you’ve yet to see any gameplay, make sure to check out Mass Effect 3: Earth footage of Firebase Vancouver, London and Rio in these three videos.

You can also check out the recent Comic Con footage below!

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Mass Effect 3: Earth drops tomorrow, July 17th, for the PC, Xbox 360 and PS3 at the price of zero dollars.

Thanks, VG247

David Veselka

Musician, Gamer, Geek. Subscriber

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PS All-Stars: Battle Royale – Cole MacGrath and Jak and Daxter Join The All-Star Lineup

Today at Comic-Con, SuperBot Entertainment revealed two brand new characters that’ll be joining the Playstation All-Star lineup this October.

Cole MacGrath:

Meet the star of the popular Playstation 3 franchise, Infamous. Cole MacGrath received his powers after coming in contact with the deadly Ray Sphere. Take control of Cole and use his electrokinesis and cryokinesis to fend off in both close quarter combat and long range battles.

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Jak and Daxter:

Fans of the franchise will be happy to know that their favorite dynamic duo will be making an entrance to the All-Star roster. Originally debuting in the 2001 PS2 hit franchise “Jak and Daxter” and then later going on to appear in Jak 2 and 3, both Jak and Daxter will be playable later this October as a single dual character. Those familiar with Jak and Daxter will be happy to know that PS All-Star will make good use of their arsenal of weapons along with the ability to play as both Dark and Light Jak.

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Stay tune for next month as Superbot Entertainment is set to reveal the next characters at this year’s GamesCom.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Black Ops II – Treyarch Respects Your Play Style, More on Audio Design For Competitive Gamers

Treyarch’s Studio Head Mark Lamia discusses improvements making their way to Black Ops II’s sound design and how your play style will be respected in the highly anticipated multiplayer.

Speaking to Jeff Schine during a recent Roll Call episode on Elite TV wrapping up this year’s E3, Lamia detailed the improvements that the Treyarch team will be making in the audio department to better compliment your home theater system or gaming headsets. This includes “the audio landscape, the weapons and the way they sound in the different environments,” explains Lamia. He continues, mentioning that “all the care and attention that’s being taken for that is so critical. We’re doing mixing for the different headsets, for all the different types of home theater systems that you guys have. Really been paying attention.”

He adds, “we know it’s important, not only for people at home, but for people who compete. We’re seeing this phenomena with Esports out in the world. We’re paying attention to that phenomena and we think Call of Duty has a very important part in that world, not only from the technology that we’re creating, but our level design and how we’re setting up our games so that those people who like to compete are going to have a great competitive experience.”

This falls in line with previous statements made by Lamia when he previously detailed matchmaking improvements intended to create a better experience for both vets and newcomers in Black Ops II.

However, with the wide array of players that the Call of Duty franchise already houses, plus the influx of new faces bound to show up this November 13th, how can Treyarch be sure to make everyone happy? Lamia states one way is to respect everyone’s play style and to accomodate for that.

He explains, “we know there’s a lot of you guys out there – everyone from the casual and beginner player to the most advanced. Respecting each of your play styles, we are giving a hardcore look at all of our core systems in the game and we are making sure that no matter what kind of play style you have, you’re going to be able to play that inside Call of Duty: Black Ops II.” Interestingly, this makes the recently rumored point allocation system in Black Ops II’s multiplayer seem all the more likely.

Are you looking forward to more audio improvements to Black Ops II? What do you think Treyarch has planned in order to accomodate your play style better in the multiplayer?

David Veselka

Musician, Gamer, Geek. Subscriber

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Activision Applies For Black Ops II Trademarks, Including ‘There’s a Soldier in All of Us’

Activision has recently applied for a few Black Ops II-related trademarks, according to Fusible. The trademarks include the following:

The Roman Numeral II

  • Obviously, the number “2” in the Black Ops II logo is in roman numerals.

The Future is Black

  • First tagline used for the game was “The Future is Black”, as featured in the premiere trailer.

There’s a Soldier in All of Us

  • We’re not really sure what to make of this one. However, we know that the multiplayer reveal should be next month, and “There’s a Soldier in All of Us” was used as the tagline of a live action trailer to promote the multiplayer component in the original Black Ops.

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Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Report – Medal of Honor: Warfighter Multiplayer Class Info, Abilities, Support Actions and Weapons

Through trusted sources, we’ve been able to gather some detailed Medal of Honor: Warfighter info including class abilities, support actions and weapons.

We’ve also got our hands on some basic gameplay details which you’ll find in the list below. Keep in mind that all of this is from the currently running Alpha trial, meaning much of it could be changed by the time an open or closed Beta rolls around and definitely altered by the final build.

For further details, make sure to check out our latest Medal of Honor: Warfighter multiplayer trailer analysis.

Check out the game modes, class and gameplay info below and let us know what you think in the comments. It is most likely that each class type will be similar across all 12 Tier 1 Operator groups, except for the weapons. The Alpha allows players to choose one of 6 classes, each class representing a different faction. This list may also be incomplete.

Game Modes

  • Sector Control (Conquest/Domination), only one currently playable in the Alpha
  • Team Deathmatch
  • Capture the Flag

Map

  • Somalia Stronghold

Classes

(Note: To be clear, this seems to be the class set up for the Alpha trial only. The final build should include all six classes across all twelve factions.)

US Navy Seal Sniper

  • Class Ability: Recon Stance -> supports sniper on surface (like bipod)
  • Grenade Type: Proximity Mine
  • Weapon Class: Sniper Rifle (Default = TAC 300)
  • Support Actions:
    • Switchblade – Smoke Screen
    • 81mm Mortar – Fire Team Replenish
    • ?? – ??

Polish GROM Assaulter

  • Class Ability : Grenade Launcher
  • Grenade Type: Frag
  • Weapon Class: Assault Rifle (Default = HK416)
  • Support Actions:
    • Cluster Bomb – RQ-7 Shadow
    • 60mm Mortar – Smoke Screen
    • Guided Missile – Fire Team Replenish

SFODD Demolitons

  • Class Ability: Tank Stance -> Heavy Armor, Slower Movement
  • Grenade Type: Remote Charge
  • Weapon Class: Shotgun (Default = AA12)
  • Support Actions:
    • M32 – Smoke Screen
    • SMAW – ??
    • ?? – ??

Canadian JTF2 Heavy Gunner

  • Class Ability : Support Stance -> Bipod
  • Grenade Type: Mini Frags
  • Weapon Class: Might Machine Gun (Default = M249)
  • Support Actions:
    • Blackhawk Transport – Smoke Screen
    • Mk19 – Fire Team Replenish
    • MH-60L DAP Blackhawk – RQ-7 Shadow

Australian SRS Point Man

  • Class Ability : Heavy Hitters -> more damage and recoil
  • Grenade Type: Flashbang
  • Weapon Class: Assault Rifle (Default = F88)
  • Support Actions:
    • RQ-11 Raven – Smoke Screen
    • Airbust Mortar – Fire Team Replenish
    • AH-61 Little Bird – RQ-7 Shadow

USOG Spec Ops

  • Class Ability : Heat Vision -> see enemies through walls
  • Grenade Type: Frag
  • Weapon Class: Sub Machine Gun (Default = MP7)
  • Support Actions:
    • 120mm Dragon Fire – Fire Team Replenish
    • A10 Warthog – R/Q Shadow
    • Radar Jammer – Smoke Screen

Gameplay

  • Squads called fire teams
  • Can spawn on other members of fire team
  • Helicopter with minigun turrets acts as spawn point, allows players to zipline onto the battlefield
  • Same player animations as Battlefield 3

MP1st

MP1st Staff

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New Exciting Modern Warfare 3 Custom Game Mode – ‘Money in The Denk’

With the success of AllorNothing and other community-inspired game modes, Infinity Ward is looking to feature other modes in Modern Warfare 3 in the upcoming weeks. While Candice Capen posted a poll last month featuring  modes that Infinity Ward believes players would interested in*, there are still other modes made by the community that Infinity Ward is considering as well.

Take for example, ‘Money in The Denk’, a mode crafted by YouTuber , is making the rounds in the community as one of the more exciting new custom modes in Modern Warfare 3.

A video introducing the mode:

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We got in touch with TheDenk earlier today to learn that the mode is currently being consideration at Infinity Ward. We will keep you posted if ‘Money in The Denk’ makes its way to public matches.

Here’s how you set up the mode in private matches:

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*The poll ended two days ago, the top three most requested modes are:

  1. Snipers only/No Snipers (41%)
  2. MLG Rules/Competitive mode (32%)
  3. Assassin, support streak, deathstreak, blind eye free (12%)

In total, there were 14,491 votes casted.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Modern Warfare 3 – Elite Clan Challenges Page Turns Up

According to a forum post by MP1st reader Moriarty1975, the long awaited Clan Challenges feature now can be seen on Elite. Catch the images below, which you can view yourself by changing the URL on one of the clan operations from “/event/” to “/challenges/”.

It seems that the “Challenges” will go live officially at a later point, but as Moriarty’s find suggests, the feature is not far off. Beachhead recently stated “Clan Challenges will be coming this summer. Once QA on the feature is finished, we’ll be able to provide a release date.”

Thanks Keshav and Jon for all the help!

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Gears Of War: Judgment – An In-Depth Look at the New Overrun Game Mode and Classes

Gears of War: Judgment, People Can Fly and Epic Games’ newest addition to the Gears of War franchise, gets some brand new multiplayer footage.

This video of the upcoming Xbox 360-exclusive third-person shooter shows off the new Overrun game mode and gives us an in-depth look at their new classes feature:

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A brief run-down of the Overrun game type, only available in Gears of War: Judgment:

  • Overrun pits two teams of five to fight against each other over a generator in the map.
  • The Locust have to attack the generator and the COG have to defend it from the Locust.
  • In every match, you will get to play as both COG defenders and Locust attackers.
  • Each match consist of two rounds.
  • When the round is over, both teams switch sides.
  • The game is won by which ever team destroyed the generator the quickest.
  • Overrun is a class based game type, meaning that every character, regardless of  it being the COG or Locust, will have a specific specialty with a pre-set loadout and a role in this game type.
  • The Locust, unlike the COG, have to earn points in order to use different classes.
  • Every Locust player starts out as a Ticker and slowly works their way up to a Grenadier/Kantus and finally, a Mauler.

A look at what each class has to offer:

COG Faction

Engineer

Weapons:

  • Gnasher
  • Blow Torch

Abilities:

  • To repair fortifications and deploy temporary Sentry guns, to help fight off the attacking Locust.

Soldier

Weapons:

  • Lancer
  • Boomshoot

Abilities:

  • Able to drop a ammo crates, for their team mates can replenish on ammo.

Medic

Weapons:

  • Lancer
  • COG Pistol.

Abilities:

  • Able to throw Stim-Gas grenades at team mates that does not only replenish their health, but also revives downed team mates in it’s vicinity.

Sniper

Weapons:

  • Sniper Rifle
  • COG Pistol

Abilities:

  • Able to climb to special “Sniper” only areas.
  • Throw grenades that automatically tags enemy teams in it’s vicinity. Even if they’re behind cover or a wall.
  • All tagged enemies receive extra damage from your weapons when they are tagged by the grenade.

Locust faction

Ticker

Abilities:

  • Able to destroy fortifications.
  • Self Destruct when their near a COG player.
  • Dash.

Wretch

Abilities:

  • Climb over fences.
  • Leap onto a Scout-only perches.
  • Stun opponents with its scream.

Grenadier

Abilities:

  • Able to throw frag grenades.
  • Armed with a Hammerburst.
  • Able to mount on a Bloodmount.

Kantus

Abilities:

  • The Locust medic.
  • Ability to heal all near by Locust players in its vicinity with it’s healing ability.
  • Able to mount on a Bloodmount.

Bloodmount

Abilities:

  • Can carry the Grenadier and Kantus players on its back.
  • Quicken the charge of it’s passengers special abilities.

Corpsers

Abilities:

  • Armored front legs makes it hard to kill.
  • Able to bypass the COG fortifications by going underneath them.

Serapede

Abilities:

  • Attacks with its mandibles .
  • Rear up and spew poison at near-by COG players.
  • Only way to kill it is by shooting it in it’s rear end.

Mauler

Abilities:

  • Wields a giant spinning shield and flail.
  • Shield is able to protect him from ALL incoming enemy fire.
  • The spinning shield is able to slice and dice through any COG players, instantly killing them.

You can expect Gears of War: Judgment to be released on the Xbox 360 in early 2013.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 4 Confirmed, Beta Access Through Medal of Honor: Warfighter Pre-Order Incentive

Pre-Order Medal of Honor: Warfighter to gain access to Battlefield 4 Beta, reads a banner on EA’s Origin client. Under the Shooter category in the client, the banner appeared earlier today.

You may recall that the first print of the last Medal of Honor game, the “limited edition” as it was dubbed, included tokens for access to the Battlefield 3 beta. Further, since Medal of Honor: Warfighter will have the same incentive for Battlefield 4, the next game in the Battlefield franchise may release next year. It would be far fetched for EA to include beta codes in Warfighter for a game that’s more than one year out.

Interestingly, the Battlefield 4 Beta banner shows the Digital Deluxe edition, as it’s priced at $69.99, the limited first print edition will run you $59.99. Beta access could be only part of the deluxe edition, but that possibility seems unlikely based on EA’s track record. Also, the Digital Deluxe edition is exclusive to PC players, you can learn more about Medal of Honor’s different pre-order bonuses through here.

It should be noted that  Battlefield Bad Company 3 is rumored to be in development through a resume leak.

Thanks to MP1st reader Ron for the tip!

Update: The banner has been taken down and replaced with a Battlefield 3 Premium banner.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Mass Effect 3 – Gameplay Footage of All Three Earth DLC Multiplayer Maps

Get a look at Mass Effect 3’s upcoming multiplayer DLC titled Earth via gameplay footage of all three new maps: Firebase Vancouver, London and Rio.

Before checking out the vids below, make sure to read up on the all new DLC BioWare has to offer. We’ve got details on all the weapons and N7 classes you’ll be able to get your hands on this Tuesday, July 17th.

Check out the footage below (thanks, IGN) and let us know which new map or N7 class looks sweetest to you!

Also, don’t forget about this weekend’s Operation: Broadside, currently underway on the Xbox 360, PS3 and PC.

Firebase Vancouver

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FIrebase London

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Firebase Rio

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David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Lead Designer Resigns From EA-Owned Development House DICE

Lead designer on 2010’s Battlefield: Bad Company 2 and 2011’s Battlefield 3 David Goldfarb leaves the EA-owned, Swedish-based game development studio DICE after 5 years of work. “5 years, 4 games. Grateful to have worked with such awesome people on awesome games. Farewell + Onward,” he tweeted yesterday.

He also told Kotaku, “It was time to move on for me.” However, he reassures that “fans have nothing to worry about.” DICE is in good hands and is working away at completing a set of DLC for the recent Battlefield 3 with the vehicle-focused Armored Kill expansion pack being just around the corner.

Other than this, DICE has yet to announce any future plans for either the Battlefield or Mirror’s Edge series, though rumors of both Battlefield: Bad Company 3 and Mirror’s Edge 2 being in development have been spotted.

Though Goldfarb has yet to mention any of his own future projects, he has been blogging about a potential film script or novel he’s been drafting since the late 90’s:

Today and yesterday I worked on cleaning up and reframing chapter 1 and 2. Mostly what this was was coming to grips with the old style of the book, which is this thing a friend of mine called ‘Biblepunk’ for lack of a better word. Or Old Testament noir. Anyway. It’s weird, and it’s especially weird revisiting it as a writer and being like, how the hell am I going to get myself back in that creative headspace again.

Whatever the future may hold for you, sir, we thank you for your hard work on of some of our all-time favorite FPS titles and wish you nothing but the best.

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – Halo 4 Limited Edition Xbox 360 Console Inbound – Update: It’s Official

Update: It’s now official, the bundle is available for pre-order, and will release along side Halo 4 on November 6th for $399.99, according to Microsoft’s Major Nelson.

Original story: In typical Microsoft tradition of releasing an limited edition Xbox 360 based off of one of their exclusive games, they have recently put up a listing for a Halo 4 Limited Edition Xbox 360 console bundle. Though it has mysteriously disappeared after a few short moments of being up, I was able to salvage some images and specs of this beautiful limited edition Xbox 360 for your enjoyment.

 

Here are the specs for the Halo 4 Limited Edition Console and what’s included in the bundle:

  • Exclusive Xbox 360 design.
  • 320gb hard drive.
  • Two custom Halo 4 wireless controllers, which comes with blue LED lights, rotating d-pad and the maximum range is 30 feet.
  • Includes standard edition of Halo 4
  • Downloadable Halo 4 content. This contains access to a unique armor skin, unique weapon skin, unique emblem, matching avatar armor, and a unique avatar prop.
  • Exclusive On/Off and eject sound effects that mimic some of the actual in-game sounds.

Make sure to keep your eyes on MP1st as we find out more and let us know in the comments if you would pick up a Limited Edition Halo 4 Xbox 360 Console!

In case you missed it, here’s some gameplay footage of Halo 4 on 343 Industries’ new Infinity Slayer and Regicide game modes.

Halo 4 is slated to be released on the Xbox 360 on November 6. Pre-order now to receive exclusive multiplayer skins and armor from your favorite game retailer.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Homemade Real Life Battlefield 3 C4 Detonator Accessory

Getting a C4 kill is quite a satisfying feat in itself in the world of Battlefield. But apparently, its just not satisfying enough for one Battlefield 3 player in particular.

On the PC, Redditor Thedr001 has cleverly retrofitted a few pieces of hardware together in order to muster up this real life C4 detonator (sort of) that you see in the image below.

We know this guy will enjoy blasting fools in Battlefield 3 with a satisfaction unachievable by a mouse and keyboard. Lucky for him, he’ll have plenty to blow up in the upcoming Armored Kill expansion pack.

Would you buy an accessory like this if it ever became mass-produced?

David Veselka

Musician, Gamer, Geek. Subscriber

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Fortnite To Be Powered by Unreal Engine 4, Will Ship “Exclusively For PC”

You may remember a little game called Fortnite, whose interesting and quirky debut trailer aired last year.

Here’s a quick refresher:

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Essentially, Fortnite is a cooperative shooter in which players must build defensive structures during the day in order to fortify their home base as it becomes under attack from shadow-lurking creatures during night fall.

However, there is now more to this game than meets the eye. During a recent Comic-Con panel, Epic’s Cliff Bleszinski announced that not only will Fortnite ship “exclusively for the PC,” but it will also be the first title ever to ship powered by the brand new Unreal Engine 4, according to Joystiq.

Check out the Unreal Engine 4 demo showcase below, all in real-time, of course:

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“Next-gen’s here. It’s been here. It’s a high-end PC,” stated Bleszinski during the panel.

To learn more about Fortnite, you can check out their official website that recently went live as well as these screens below (thanks, PC Gamer).

Let us know in the comments if you are interested in Fortnite!

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 Multiplayer – A Look At The Spartan Armory

With the release of 343 Industries’ Halo 4 slowly approaching, more and more information about this Xbox 360, fan-favorite is being slowly revealed.

This time, we are taking a brief look at the pieces of the Halo 4 armory which will be wearable in Halo 4‘s multiplayer in order to give Spartan characters a unique look:

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If you missed them, make sure to check out the latest gameplay videos which show off Halo 4‘s two newest game modes, Regicide and Infinity Slayer on the recently covered Longbow map.

Halo 4 is slated for a November 6th release for the Xbox 360.

Thanks to the Youtube user “Cliptured” for the video.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Only 50% of Medal of Honor 2010 Players Carried Over To Battlefield 3

Only about 50 per cent of Medal of Honor 2010 owners played Battlefield 3. EA believes that the Medal of Honor community prefers “more authentic shooters.”

“We are very careful that Battlefield and Medal of Honor stay differentiated,” EA Labels president Frank Gibeau told Game Informer magazine via Video Gamer. It’s interesting to note that makers of Battlefield 3, DICE, also developed Medal of Honor’s multiplayer component.

“While there is an inefficiency to having two different brands coming out alternating like that, there is some upside. You don’t have the annualized, sequel fatigue. With Medal of Honor we tried to embrace that the game is ‘real’. The multiplayer is different than Battlefield. We’re trying to use a sequencing strategy to keep it as fresh and different as possible.”

“The Medal of Honor customer is different than the Battlefield customer,” stressed Gibeau. “We can see what users play. Only about 50 per cent of players from the last Medal of Honor played Battlefield 3. When we talked to them, they said they liked the brand, more authentic shooters, and the story. So we are reaching a slightly different audience. The trick is figuring out how to grow both of them together.”

Recently, Danger Close’s Greg Goodrich broke down the differences between Medal of Honor: Warfighter and Battlefield 3. It boils down to the “size, scale and the scope for the military units,” you can read the entire piece here.

Does the 50% figure surprise you, considering that tokens for early access to the Battlefield 3 beta were included in MOH 2010’s first print?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Assassin’s Creed III – Wolf Pack Co-Op Mode Announced, New Multiplayer Screenshots

During the Comic Con San Diego, Ubisoft announced a brand new multiplayer co-op game mode titled “Wolf Pack” in Assassin’s Creed III.

IGN confirmed that the game mode would support up to four player and work very similar to Horde Mode. In total there are 25 sequences, each sequence gets more and more difficult as you progress. NPCs will be able to set traps, gang up, and fight back in any way possible to avoid being assassinated by your co-op team.

Targeted NPCs also travel with other regular NPCs that look exactly the same, which may cause players to attack the wrong targets. If this happens, then synchronization points are decreased.

Down below are some new screenshots showing off both the Wolf Pack mode and normal competitive Assassin Mode.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Name A Multiplayer Mode In Medal of Honor: Warfighter

Danger Close wants you to name a new competitive game mode in Medal of Honor: Warfighter.

“We knew that we wanted a game mode that was as rewarding to play as it was exciting to watch. Quick rounds with no respawn abilities were established early, and getting the national flags to be a central part of gameplay was a given once we saw the overwhelming response to the Global Tier 1 concept,” wrote EA’s Creative Director, Kristoffer Bergqvist, on mode’s promotion page.

The mode that desperately needs a name was  dubbed “Sport” internally at Danger Close, as the team “wanted a game mode that was as rewarding to play as it was exciting to watch.” The team on attack have “to force its way through narrow choke-points in hope of grabbing one of the two flags set on the defenders’ side, then bringing it back to the starting area.

“The majority of the combat happens at the beginning of the round while the attackers are fighting to cross the defensive lines. If the defenders fail and let the attack through, they’ll need to switch tactics when closing in on the attackers’ escape routes. Fail a second time and they’ll lose that round,” explained Bergqvist.

On the flip side, the attackers are tasked with “either slamming through one choke-point or splitting up the defending team using diversion tactics. Stick close to your Fire Team buddy and coordinate the attack to break through the defensive perimeters!”

The unnamed mode seems like a cross between Counter-Strike’s Bomb/Defuse (or Call of Duty’s Search and Destroy) and Capture the Flag. Danger Close is hoping to break into the E-sports scene with this mode, and from the sound of it, they are on the right track. 

“Our vision is to create a tense, violent, and addictive game mode—one that makes its way onto the E-Sports scene and takes the Medal of Honor franchise to the next level of competitive warfare,” concluded Bergqvist.

Head on over to the Facebook promotion page to submit your suggestion.

The winner will be announced in August, and the promotion will run starting from today through July 26th.

Here’s some examples from Danger Close to get your creative juices flowing:

  • Sport
  • Flag Run
  • Gauntlet
  • Warfighter Trials
  • Training Camp
  • Assault Arena
  • Strike Contest
  • Urban Arena
  • Tier 1 Cup
  • Tactical Games
  • SpecOps Showdown
  • Proving Grounds

Thanks to palkiabros for the tip!

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 – Armored Kill’s Bandar Desert Inspired by BFBC2’s Atacama Desert and Arica Harbor

DICE developers look to Battlefield: Bad Company 2’s Atacama Desert and Arica Harbor for inspiration when it comes to building the largest map in Battlefield history, to be included in the upcoming Armored Kill expansion pack.

“Me and my colleagues had already discussed how cool it would be to re-create Atacama Desert and Arica Harbor from Battlefield: Bad Company 2 in the ever improving Frostbite 2 engine,” says Jøran Holberg, Designer at DICE, in the latest issue of Inside DICE. During the release of Battlefield 3 last October, Holberg was asked by the Operations team if he had any ideas for “Xpack 3”, aka Battlefield 3’s third expansion pack, after Close Quarters.

While it would have been nice to see the two fan-favorite BFBC2 maps “get the Frostbite 2 treatment” in an expansion pack for Battlefield 3, Holberg figures, “they would really only classify as medium sized maps in Battlefield 3 and I was certain there were still loyal Battlefield fans whose needs we hadn’t met yet – those who loved to play on the very biggest of maps in Battlefield 1942 and Battlefield 2 (such as El Alamein and Fushe Pass).”

After receiving the okay to “go big,” Holberg and team went to work on recreating those Battlefield experiences of old.

He mentions, “when it comes to gameplay, we here at DICE have been enjoying Atacama Desert in Battlefield: Bad Company 2 a lot, just like many of our players. I started thinking about how the best parts of the gameplay on Atacama could make the transition to a new map like Bandar Desert.” He recalls some of his favorite aspects of Atacama Desert – “the mix between the built up village areas with lots of destruction and the barren desert where tanks and other vehicles were in their strongest element. Out there, vehicles could duke it out between the sand dunes, using them in large strategic maneuvers to hide or partially hide, protecting the lower parts of the tank when firing. There were also always a few areas where infantry could have the upper hand at times without making it hard for vehicles to enter the area.”

Battlefield: Bad Company 2’s Atacama Desert

However, Holberg explains, “in Bandar Desert, supporting 64 players and jets, everything would have to be larger and build much more on vehicle gameplay on a grand scale than Atacama Desert. At the same time it should be scalable for consoles with fewer players without it leading to compromises for the 64 player version.” So, a few requirements were set out in order to compliment the gameplay of Battlefield 3:

  • Support grand scale vehicle gameplay with freedom of movement at long range
  • Provide exciting dogfight gameplay for jets in huge mountain ranges
  • Contain diversity in gameplay and intensity between different themes
  • Offer a great visual diversity both in terms of palette and character
  • Support all game modes without compromise
  • Differ from the other three maps in the expansion both visually and in gameplay (I knew what the other maps would be after initial design discussions)

Holdberg goes on to explain just how big Bandar Desert, the map shown off in some of the latest Armored Kill footage, really is.

“In Conquest Large, Bandar Desert is stretching as far as 1,900 meters from U.S. to Russian deployment, not counting the airstrip at the very end of the ground forces combat area. This is even longer than Fushe Pass from Battlefield 2. Bandar Desert is about as wide as it is long at the middle flags – it measures 1,900 meters from the mountain base furthest from the sea  all the way to the beach at the south edge of the map.”

But it doesn’t stop there! He continues, “As a comparison, Caspian Border is roughly 1,100 meters between the U.S. and Russian deployments — around 800 meters difference both in width and length. Should you count the distance between your spawned jet and the enemy spawned jet, you will end up with 2,400 meters on Bandar Desert. From the closest capturable flag to the furthest capturable flag, you are looking at around 1,200 meters. For Caspian Border, the equivalent distance is just about 400 meters.”

So, get in those empty servers and start practicing your piloting and tank driving skills! Armored kill hits the Xbox 360, PS3 and PC this September.

David Veselka

Musician, Gamer, Geek. Subscriber

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