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MW3 – Three Elite DLC Drops To Release Every Month Until The Season’s Conclusion

The official Modern Warfare 3 Content Calendar has been updated to show how the season of DLC is coming to an end. During the final three months of Elite content, three pieces of DLC will be released every month starting from July for Xbox 360, August for PS3.

Previously, the outdated calendar included only seven drops to release over the last three Elite months, but Modern Warfare 3 is expected to receive 24 drops, not 22 as we reported back in March. So, the final two unknown drops were added today to the calendar, which also has been completely revamped in terms of what type of content is expected to release.

Here are the old content listings:

  • July: 2 Maps
  • August: 1 Map, 1 Mission, 1 Classified
  • September: 1 Map, 1 Mission

As of today, it includes the following: (Xbox 360)

  • July:  2 Multiplayer Maps, 1 Spec Ops Mission (Vertigo, see achievements below)
  • August: 2 Spec Ops Missions, 1 Classified
  • September: 3 Multiplayer Maps

(Notes: Content drops labeled “Multiplayer” should be MP maps, PS3 users will receive the drops 30 days after.)

The three content drops scheduled to release for Xbox 360 Elite users this month might release on July 17th along with Terminal, which will release for Elite user on the same day, July 18th for the rest of Xbox 360 users. This was the case with the free Face Off maps that released along side Elite’s May drops. The date will be confirmed next week, says Mark Rubin on Twitter.

PS3 users will receive the same amount of content listed above starting from August, as they have yet to receive Spec Ops mission Arctic Recon and the latest three Face Off maps.

Modern Warfare 3’s achievements on the official Xbox website have been updated with the following “Vertigo” achievements:

  • Apex
  • Complete the “Vertigo” Special Ops mission on any difficulty. (15 points)
  • Pinnacle
  • Complete the “Vertigo” Special Ops mission on Veteran difficulty. (20 points)
  • Flyswatter
  • Destroy all helicopters in the “Vertigo” Special Ops mission. (15 points)
  • To Jugger or to Jugger-Naut
  • Kill all juggernauts after they land on Veteran difficulty in the “Vertigo” Special Ops mission. (25 points)

You can find the rumored DLC maps on our forums.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Rumor – Halo 2 Remake On The Way, In Development At 343 Industries

Last year we saw the release of Halo Combat Evolve Anniversary, a remake of the first Halo game on the original Xbox console. According to the rumor page of the latest issue of OXM, 343 Industries, the developers behind the first anniversary remake and the team that is currently developing the upcoming Halo 4, are also working on a second anniversary edition – a remake of Halo 2.

“Following the success of remake Halo Anniversary, 343 Industries has now started development of Halo 2 Anniversary,” stated the Official Xbox Magazine.

Halo 2 marked a huge step forward in the Halo franchise with it’s exciting and addictive multiplayer and story-driven single player campaign. How would you guys feel about getting a remake of this title?

Make sure to check out the recent Halo 4 E3 Multiplayer Wrap-Up footage!

Thanks, CVG

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield – The Evolution of Wake Island

Take a look back at the classic and beloved Battlefield map, Wake Island, throughout the ages.

Of all Battlefield Maps, Wake Island has appeared and been re-imagined in all major Battlefield titles to date, including the original Battlefield: 1942, Battlefield 2, Battlefield: 2142 (as a community-made map), Battlefield: 1943 and the recent Battlefield 3 in the Back to Karkand expansion pack.

If you’ve only recently started playing the Battlefield series and are curious to see previous iterations, or are simply feeling nostalgic towards your favorite tropical island map, then you’re in luck. YouTuber Mickmoffat has put together this compilation of comparison shots between the different versions of Wake Island. Check out what it looked like in 1942, then in Battlefield 2 and compare it to it’s latest appearance in Battlefield 3.

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For your enjoyment, we’ve also included a look at Wake Island from Battlefield: 2142 and battlefield: 1943 below.

[youtube id=”zv-mZ59iIBk” width=”600″ height=”350″]

[youtube id=”Bym2UkfjMkQ” width=”600″ height=”350″]

Which version of Wake Island have you gotten the most enjoyment out of so far? Let us know in the comments below!

Thanks, DSOGaming.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 E3 2012 Multiplayer Wrap Up Video Released

At the last E3, 343 Industries held a special competition for the top MLG players, where they got the chance to play head to head with the developers. Some game modes that they got to try out included Infinity Slayer and Regicide, which were all played on the multiplayer maps Haven, Adrift and Longbow. Here’s a short video to wrap all that up.

[youtube id=”KowLV6uwpFc” width=”600″ height=”350″]

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 3: Armored Kill Dev on Vehicles, Tank Superiority and Motor-Bikes in End Game

DICE gameplay designer Niklas Fegraeus gives Battlefield 3 fans a deeper look into the upcoming Armored Kill expansion pack due out in September as he details some of the new vehicles and gives his two cents on the brand new game mode, Tank Superiority.

Being heavily focused on vehicular combat, Armored Kill will be introducing a number of new vehicles to the Battlefield 3 experience including tank destroyers, new ant-aircraft vehicles and the brand new AC-130 gunship. Fegraeus details these new additions in a recent Q&A session with GameSpot.

“The new tank destroyers carry a lot of firepower, while sacrificing armor for speed,” he explains. “This means they have the ability to bring the big guns to contested areas much quicker than the main battle tanks, providing your team with great mobility and area control.”

New additions to aerial and anti-air vehicles are also being made. Fegraeus continues, “the mobile artillery, on the other hand, are slow and poorly protected but, properly placed, can suppress entire bases with heavy shelling. There’s nothing better than a skilled artillery gunner to have on your side, softening up a base before moving in for the capture.”

Speaking of capturing bases, there is one base in particular that you’ll definitely want to be focusing all your attention on in most or all of the new maps. Taking control of the new AC-130 gunship can be a game changer and is also a completely new way to play Battlefield 3. “The AC130 gunship brings a completely new experience to Battlefield,” says Fegraeus. “If your team wins control over a specific base, it starts circling the battlefield. When doing this, your team can use it as a parachute spawn and also man the weapon positions. These range from heavy auto cannons to high caliber shells and anti-aircraft machine guns. A fully utilized AC130 can suppress and destroy ground targets with great efficiency, so the other team needs to quickly scramble their pilots and mobile AA to shoot it down.”

If dogfighting isn’t your thing, then you’ll definitely be interested in the brand new Tank Superiority game mode. “Tank Superiority is a vehicle focused mode where large number of heavy vehicles clash in order to control key areas,” explains Fegraeus. He also lets fans in on a few tips to master in order to dominate the battlefield while driving one of these war machines. “It covers vast areas, so tactical positioning and precise long range firing are two very important skills players need to deploy in order to win.”

While many of the new maps like Bandar Desert (a map that Fegreaus likens to Battlefield 1942’s El Alamein) will be extremely large in scale and will provide many open environments, there is still room for building to building, close quarter combat. “For example,” says Fegraeus, “on Bandar Desert, there is a whole town being constructed near the shore, and there’s always intense building to building combat taking place there. However, surrounding this built up area are vast deserts populated by artillery bases and supply lines that are key to controlling if you want to stop the enemy from getting the upper hand.”

So, what about motor-bikes, which are being added in Battlefield 3’s fifth expansion pack End Game? Fegraeus teases, “we are introducing motorcycles in our fifth expansion, End Game. These will of course be nimble and fast transport vehicles, but might offer something else as well.” When asked if players could perform tricks and stunts on these, Fegraues mentioned, “I don’t think I’ve seen a tank do a wheelie before jumping off a bridge!”

Lastly, Fegraeus is asked, ” Armored Kill isn’t out until September, almost a year since the game was released–why the long wait for this DLC?” He responds, “we are truly humbled by our fans’ response to Battlefield 3, it’s been amazing! So when we started thinking about how to provide players with DLC post launch, we wanted it to be something really special that fans would truly appreciate. That’s when we thought of doing “more than just maps” and instead give players a chance to enjoy something suited for their favorite Battlefield experience. And that’s how we committed to the themed expansions we have presented now. We are putting a tremendous amount of work into these, and we just hope that players will enjoy all that these expansion packs have to offer.”

Missed out on the latest Armored Kill gameplay footage? Check it out right here!

Which new Armored Kill vehicle are you most looking forward to? Let us know in the comments below.

David Veselka

Musician, Gamer, Geek. Subscriber

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Updated: Xbox Live Down, Microsoft is “Working to Resolve the Issue”

Update: According to the official status page, the Xbox LIVE service is currently back up and running.

Original Story: Xbox Live is currently down for most users as the following message appears on the service status page:

Users may experience difficulties with the following services:

  • Signing into Xbox LIVE from an Xbox console
  • Signing into Xbox LIVE from Xbox.com

We are aware of the problem and are working to resolve the issue. We apologize for any inconvenience this may cause and thank you for your patience.

Xbox Live has been down for about 1 hour now (11:00am EST). We will update this piece when it’s back up.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Ghost Recon: Future Soldier Xbox 360 Patch Notes, PS3 and PC Updates Announced

“A new Title Update is being delivered for the Xbox 360 version of the game,” announced Ubisoft’s community developer on the official forums. PS3 users can expect the patch by next week, which also will fix the voice chat problem on the platform, you can learn more through here. In addition, a PC specific patch is in the works, and will release early next week to iron out the input compatibility issues.

Here are the patch notes for the Xbox 360 update, which should go live soon:

Matchmaking and Connection:

  • Reduction in the peak bandwidth required;
  • Improved tuning of host selection weighting;

Progression:

  • Players should no longer experience a decrease in their character’s displayed level;

Private/System Link Kit Storage:

  • Player’s last used kit per character will now persist across matches and sessions;
  • Note that this is ONLY your last used kit per character and is shared between Private and System Link matches;

Other:

  • Added code which lets us remotely tune the number of rounds in the Siege Gametype;
  • Double-Time bonus no longer lost on respec – Players who had previously lost the bonus should have it restored after applying the title update;
  • Fix for infinite loading screen;
  • Fixed a few infrequent crashes;
  • Fixed multiple progression and map exploits.

The team is also working hard on the PC version, and a specific title update for the PC will be released early next week to fix input compatibility issues.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Modern Warfare 3 PS3 Patch 1.17, Hot Fix Now Live – Patch Notes

Infinity Ward has released a title update for Modern Warfare 3 on the PS3 platform, and it should be available for everyone now. The patch weighs in at a modest size of 31MB.

The patch is said to further improve searching for games and help analyse matchmaking so they can do more precise enhancements for those experiencing difficulties searching for lobbies, which we reported on recently.

It also fixes a bug for the upcoming free Modern Warfare 2 map, Terminal, which has recently been given a release date for Xbox 360, and is TBD for PS3/PC – you can read about that in our Terminal details article here.

Here are the official patch notes:

  • Added more telemetry for matchmaking and made some adjustments on region weighting
  • Fix for Terminal missing message incorrectly being displayed in Private Match

Xbox 360 and PC platforms are expected to get the same matchmaking improvements and more telemetry additions at a later  date. You can view upcoming updates and improvements – which include improvements to lag compensation and the spawning system – in our round-up article here.

Also, a hot fix for all platforms was implemented early this morning, fixing a small issue caused by a knock-on effect in a hot fix earlier on in the week closing up loopholes for potential “hacked” classes.

  • Fixed an issue (introduced inadvertently Tuesday as part of a hot-fix hacker prevention measure) where only the first attachment would register on a player’s secondary in-game when using Overkill Pro.
Update: According to Mark Rubin, more updates for matchmaking are going to be released. “We’re getting a lot of data from the telemetry we added. But need more,” Rubin explained when I asked him.

Thanks to Moriarty for all the tip and help!

MP1st Staff

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New Medal of Honor: Warfighter Multiplayer Trailer to Unlock Early Through Facebook Challenge

The fine folks behind Medal of Honor: Warfighter have a challenge for the community.

If you “vote, like or share [the] multiplayer poll questions” coming up in the next few days on the official Medal of Honor Facebook page, then “a brand new mulltiplayer gameplay trailer featuring an all-new map” will be unlocked early.

The ultimate goal is unknown, but if you keep an eye on the page’s cover photo, you can track the progression. As soon as the bar hits 100%, the MP trailer will be released.

Head on over to the Facebook page if you’re interested in taking an early look at the trailer.

Challenge accepted!

You can find our latest Medal of Honor: Warfighter coverage through here.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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An Initial Look at Battlefield 3’s “Matches” Feature, Coming Soon

Battlefield 3’s “Matches” feature is finally getting its grand entrance.

Many BF3 vets will have noticed the Matches feature sitting underneath the multiplayer menu on their Battlelog for quite some time now. It was rather apparent that it would allow users to set up competitive matches among other players on rented servers, but until now, details have been scarce. At last, the official Battlefield Blog has released the first bit of info and gives us our first look at what it’s all about.

The Matches feature “will allow players to coordinate competitive multiplayer sessions with their friends and squad members.” Players will be able to control variables like the “time, server, game settings and roster for their matches.” Of course, in order to set up a match, players must be actively renting a BF3 server on either the PC, Xbox 360 or PS3.

After preliminary decisions are made and settings like “friendly fire, 3D spotting, squad-leader spawning, kill cam, health regeneration, a list of weapon unlocks that will be made available to players are tweaked to the users, and more” are established, players can then select rosters for their teams from their friends lists or Platoon. An assigned team leader on the opposing team will be able to select a roster for his or her own team.

After the set up process, all that’s left is for the match to actually begin. Each match will be preceded by a Warm-up Phase where no points are accumulated. This will continue until all participant have signaled that they are ready to begin the actual match.

Results will be viewable on the Battlelog after each match where players can view the “number of rounds played, what maps were used, the team that won each round, and other relevant information.”

It’s been a long time coming, but easy access to competitive/tournament play in Battlefield 3 is finally on its way. Stay tuned for more details and check out some of the images below.

Don’t forget about Battlefield 3’s Double XP event on until the 8th of July!

Preliminary Set Up
Match Settings
After-Match Report
Match Notifications

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops II – Treyarch on Re-imagined Maps, Nuketown 2025, New Black Ops Easter Egg, Why Nuketown is Popular

Dan Bunting of Treyarch breaks down exactly why Nuketown was not only one of Black Ops’ most popular multiplayer maps, but one of Call of Duty’s most popular multiplayer maps in general and hints at what kind of goodies we can expect to find in Black Ops II’s recently announced Nuketown 2025. He also spills the beans on an original Nuketown Easter Egg that has yet to be revealed and comments on the concern of value when it comes to re-imagining old maps.

“I think it’s a little bit of all of those ‘variables’. It was sort of the perfect storm of, just, magic – all the things that came together and made it happen,” explains Bunting as he recalls the development process of Black Ops’ Nuketown during a recent podcast with Dan Amrich.

He continues to describe it’s inception, stating that the team at Treyarch wanted to make a small map that “brought out what’s best of Call of Duty multiplayer which is that high-intensity, fast-paced action.” It was imperative to create a map where players would constantly be colliding with one another and finding themselves in gunfights quickly. He also described it as “kind of like all of the core fundamentals of level design refined down to simplicity with no fluff,” adding, “and then throw in on top of that the easter eggs and campiness to it. Of course, that makes it fun.”

If you haven’t noticed, Nuketown from the original Black Ops (which will be seeing a Double XP weekend this weekend) was filled with Easter Eggs, including the hidden RC Car path, the population counter and the secret mannequin nuke bomb among many more – 14 in total, to be exact, according to Bunting. Luckily, he made it clear that gamers can expect the same sort of mysteries in Nuketown 2025. “Its sort of in the genetic code of Treyarch, it’s in our blood,” he comments. When Treyarch says they’re “re-imagining Nuketown,” Bunting assures that hidden Easter Eggs are a part of the process and promises a lot of thought going into it.

Bunting also spilled the beans regarding one Easter Egg in particular that has yet to be revealed until now. You may notice one of the moving trucks owned by a fictional company called “Westward Moving and Delivery,” or, WMD. WMD is, in fact, how Treyarch refers to their weapons and vehicles art team or the alias under which they operate. This might not be something anyone other than those who work at Treyarch could have caught, but it still is a little mystery that has now been solved.

The issue of value was also brought up for discussion when it comes to re-imagining old maps. How do developers strike a balance between avoiding the recycling of old material yet still pleasing those fans who want a familiar experience? “A well designed map is a well designed map,” states Bunting. “Doesn’t matter when it happened, what game it was in. Good maps are good maps, and I think everybody really, actually wants those. The problem is the perception of value.” Bunting believes that it needs to be done in a fun way but also reveals that the same amount of effort that goes into re-imagining an old map (like in the case of Cliffside being completely remade into a golf course) is actually the same as designing a brand new map. He believes that if a lot of care and hard work goes into a re-imagined map, it can be worth the value. “It’s not like you save time, if you do it right,” he exclaims.

To conclude, Bunting mentions, “we always do something intentionally to not take ourselves too seriously,” which is exactly how the original Nuketown came about. He also promises this very same vibe to carry over into Nuketown 2025. He does leave us with one hint, however:

“The themes of the future are ever present.”

Do you feel re-imagined maps like Nuketown 2025 are worthy of disk space when a new map could have taken its place? What did you love about the original Nuketown and what would you like to see carry over into Nuketown 2025?

If you want to get your hands on Nuketown 2025, make sure to pre-order Black Ops II before November 13th.

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Terminal Is Coming to Xbox 360 on July 17/18 for Free, No ETA for PS3 and PC

Mark Rubin has announced that the Modern Warfare 3 version of Terminal will be released on July 17th for Elite premium members, July 18th for everyone else on Xbox 360. As we previously reported, Xbox 360 owners will receive the Modern Warfare 2 map first.

“Terminal Update MW3: Terminal went into cert[ification] at Microsoft on 7/2 and will be releasing on 7/17 for Elite Premium subscribers on Xbox 360 and 7/18 for everyone on Xbox 360 (pending MSFT Approval). Yes, it will be FREE!” reads Infinity Ward’s Mark Rubin statement on Twitter.

Theres no ETA [estimated time of arrival] for PS3 and PC as of right now, but the Microsoft exclusivity deal requires Activision to release DLC on 360 thirty days ahead so August 16/17 would be our best bet. Rubin assured that Terminal “will [release on PS3] but no date has been confirmed yet.” Also, we asked Rubin about the PC version, and he stated “PC Date still TBD [To Be Dated].”

Modern Warfare 3’s Terminal

Update: Rubin added, “More Terminal Info: PS3 and PC dates still TBD. No info there yet. Terminal is a fan favorite map that we are giving away for FREE. It’s not a part of the content calendar so isn’t one of the maps shown. Plus the content calendar is wrong at the moment anyways. There is more coming than what’s posted there.”

Are you excited to return to an updated Terminal in Modern Warfare 3’s settings?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 July 4th PC Server Update Notes

Battlefield 3 players on the PC may have noticed a few little tweaks yesterday, July 4th.

DICE recently rolled out server update R27, which addressed a number of issues listed below as seen on the Battlelog:

  • You can no longer revive someone who has switched team while being dead. This prevents a case where soldiers would be resurrected into the new team while still wearing the old team’s uniform.
  • The “invisible boats” problem is fixed. We had something similar in BFBC2, and the same solution was applicable in BF3.
  • You can no longer equip the M320 Smoke grenade launcher to the underslung rail on the AUG 7. This prevents the AUG getting insanely high bullet velocity (and therefore, no discernible bullet drop).
Don’t forget about Battlefield 3’s double XP event going on right now until the 8th of July.

Thanks, Rubén Santana.

David Veselka

Musician, Gamer, Geek. Subscriber

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Does the FPS Genre Lack Innovation? DICE General Manager Answers

Karl Magnus Troedsson, General Manager of DICE, the studio behind Battlefield 3, believes that gamers will lose interest in the first-person genre soon if strides in innovation and technological advancements are not made.

Recently, Edge asked Troedsson what he thought about the FPS genre and whether he thinks other developers are doing what it takes to keep the genre fresh and interesting.

“The FPS is a very hardcore genre, and the hardcore crowd of the FPS is probably bigger than some other genres,” elaborates Troedsson. “And that crowd has extremely high demands on what the games are and how they develop.”

He adds “if they don’t see some kind of new, if not revolutionary then at least evolutionary, step of rendering in every game they will start to lose interest. And I think that is what’s happening. Because a lot of franchises out there don’t take this seriously; to actually make sure that we don’t just challenge ourselves on the gameplay aspect, or perhaps some other area like distribution method, but also how it [feels], how it looks and how it sounds.”

Innovation seems to have been a big part of DICE’s plan to get a strong foothold in the FPS market as their latest project, Battlefield 3, was powered by the brand new Frostbite 2 engine which has been in the development for a number of years and was built to push the limits of current-gen hardware as well as to spearhead the next generation of gaming.

However, Troedsson explains, “DICE has a strong history, for good and for bad, of doing this. We constantly bash ourselves and say, ‘We could have done that better’. It might just be a rendering feature but in the end it adds up to the complete experience of what we’re doing.”

Other than technological advancements, the setting of a game has also always been a large determining factor when it comes to reviving or boosting the relevance of any game series or franchise. Take a look, for example, at Call of Duty’s jump to the modern setting with Call of Duty 4 and what it was able to achieve. One could wonder whether or not we would be seeing as many modern shooters being pumped out these days if it weren’t for CoD4’s success. But Troedsson warns that a change of scenery cannot always be so heavily relied upon:

“I think we’re going to start seeing people moving away from the modern setting, because every now and again settings or themes start to get stale and then everyone jumps over. Y’know, at some point dinosaurs are the hottest thing and everyone is making games with dinosaurs, but there are trends. It used to be WWII, and recently it’s been the modern era and people are now moving towards near future,” as what happens to be the case with the upcoming Call of Duty title, Black Ops II.

Troedsson continues, “but it’s a bit cheap to just say, ‘Okay, we’re going to switch and go back in time or into the future and that will be innovation’. It will definitely drive the franchise forward for whatever game, but it’s not true innovation, it’s more a thematic change that has a perceived value to the gamers out there. But as a developer you can only make so many games in one particular era, and then you personally start to get a bit bored with it.”

To conclude, Troedsson states, “I think it’s our responsibility as game developers to always push ourselves when it comes to the experience of games. To always make sure that when we put games in the hands of consumers that we are proud of what we’ve done. I’m not saying we’re going to build an FPS that will make you cry, or anything like that [laughs]. But we want people to be amazed when they look at our games. And I think this is more important than becoming number one in whatever way you look at it – though naturally part of that comes from a very high level of competitiveness here within DICE. We want to make the best game that we can, and we want that game to be the best one on the market. If gamers think that, then we’ve done our job. We’re not there yet, but we’re working on it.”

Do you think the FPS genre is beginning to show signs of age? Is a change of setting enough to breathe new life into the world of FPS, or do developers need to step up their game when it comes to technological advancements? Leave your thoughts in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Second Dust 514 Beta Event Now Live

In celebration of the 4th of July, CCP games have decided to launch Dust 514 second Beta event a day early.

This second Beta event will run until Sunday, July 8th. If you haven’t signed up for the beta yet, make sure you do so by visiting the official Dust 514 Beta page.

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In case you missed it, you can purchase the recently announced Mercenary Pack, which includes an all access beta pass.

Happy Independence Day!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Respawn Entertainment Will Be A No Show At Gamescom 2012

The highly anticipated title that ex-Call of Duty creators Jason West and Vince Zampella are working on will be a no show at Gamescom this year. Respawn did not attend E3 2012 either, as many multiplayer enthusiasts await any detail they can possibly grasp on this upcoming sci-fi shooter. Asked on Twitter whether the Respawn team would attend Gamescom, they replied “No, no plans to attend so far.”

Respawn Entertainment was founded in 2010 after a bad divorce between ex-Call of Duty creators and Activision. West and Zampella went on to create Respawn, which signed a publishing deal with the EA Games Label. The only current images we have of Respawn’s game are the blurry ones you can find here.

So when do you think Respawn will finally show off their debut title?

Thanks, PSLS

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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Arma 3 E3 Showcase – Vehicles Gameplay

Bohemia Interactive have released yet another Arma 3 E3 Showcase this time focusing on the vehicles. The video shows off The Strider, along with Bohemia plans for vehicles, which include PhysX support.

[youtube id=”D7EdL5jVK28″ width=”600″ height=”350″]

You can find the previous E3 Showcase videos through here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare 3 Recent and Upcoming Updates, Terminal, Game Modes, and More

Following up on the Modern Warfare 2 map Terminal “coming soon” report, and the Double XP event this weekend on both Black Ops and Modern Warfare 3 along with the ongoing DLC sale, here’s a round up of the latest Modern Warfare 3 Terminal news, updates, and more.

Terminal Information Redux

Terminal’s release date is expected to be announced this week.  I asked Executive Producer at Infinity Ward – Mark Rubin – for clarification on Twitter, and he replied back saying “I’m really hoping I can say [this week].” He went on to mention, “the date actually moved on us due to cert[ification] and so [I’m] glad I didn’t say [the release date] yet.” He revealed that they had a release date ready at the weekend, but decided not to publicly announced it at the time because of certification – the technical word for when an update has to go through numerous amount of testing and for the respective platform to decide a date for release.

As to whether exclusivity contracts would affect Terminal, the answer is ‘yes’ – the contract appears to “cover any release of content.”  Terminal will be releasing on Xbox 360 first, and that the map is currently in “certification” at Microsoft.  A Nuketown 24/7-like event for Terminal has been on the cards for Infinity Ward, but they don’t want to “burn people out of the map” – they may gradually ‘weight’ the map against the others (more probability of it showing up compared to other maps). Still unclear at this point how the map will be introduced.

Updates & Hot Fixes

There has been a small Hot Fix update for the game.  Two miscellaneous bugs have been fixed, as listed on the official forums:

  • Fix for hacked custom classes online
  • Fix for game hardlocking [freezing and resetting] by shooting a riot shield using an SMG with silencer and HAMR scope attachment

Matchmaking is to get its first change since Mark Rubin detailed that it, along with lag compensation/connectivity and Spawning, would be getting overhauls and updated due to the unpopularity of how the game decides who is host.  Previous attempts at fixing Matchmaking dependant on location of Party Host proved to be either ineffective or not thorough enough.  The Exec Producer answered a question about matchmaking and said “first one will be coming to PS3 Thursday night at roughly 2am” mentioning that this update will be a hot fix, which will help with the upcoming main patch. He went on to say “more changes [Title Update] to come, though”.  Rubin was asked if Infinity Ward is “confident” that the upcoming PS3 hot fix would work, he explained, “Well it will change things, and should improve it for many then we’ll collect data from that and make more changes.”

Face Off & Community Modes

As we reported on face off and the community deciding what game modes will be made available, the winner – Search & Destroy – made its debut last weekend on the 2v2 and 3v3 public playlists.  It has since been taken down with Mark Rubin announcing “Playlist update was just to take SnD [Search & Destroy] out of the Faceoff playlist.  Hope people had fun with it [last] weekend.” Rubin also reaffirmed that they are “working on which mode will be up for [this] weekend”.  With its removal, people have been asking him whether or not it could potenially be made as a permanent game mode in the Face Off playlists – citing that the game mode proved to be pretty popular amongst the community – Rubin responded with “[Search & Destroy and others] may come back as one of the permanent [game modes on the Face Off] playlists” and continues with “but right now we are rotating every weekend with different modes” which he later confirms in a different tweet that “[we] might be trying Dom next”, which is currently second on the poll.

When asked about their previous community poll options and the inclusion of unique modes such as MLG-styled rules and Snipers-Only, which we reported on here, Rubin stated, “no news on MLG stuff though”.  The ‘Snipers only/No Snipers’ option is currently leading, which is closely followed by ‘MLG Rules/Competitive Mode’, but it’s still unclear which mode will be featured and when.

Infinity Ward’s Position on Discounted DLC Content

An unhappy follower tweeted to the IW Exec Producer regarding the recent announcement of DLC being discounted and prices cut, and this is what he had to say (from a Developer’s Point of View):

You are actually getting a lot of content there are still many more MP maps coming.  Plus other content.  Faceoff is really popular but of course not everyone is going to like everything.  The DLC we are doing is more than we’ve ever done before.  Not just MP maps but SO missions, Faceoff maps, and other stuff that hasn’t come out.  So from a content standpoint it’s a lot of stuff.  As for the sale, that’s an Activision thing as part of a promotion and a way to give tie it in to a charity promotion for CODE.  I get that you are upset, though.  But just want to say that we are only half way thru the content.  You’ll be getting a lot for your money.

While he accepts that people may be getting upset at how their DLC is priced and released – of which is not in their control – he reassures that they are only mid-way through their Content Drop year.  While a total of 17 DLC Content has been dropped – excluding two free Face Off maps and the outside-the-DLC-model MW2 map Terminal – there is “lots more” to come.  He recently mentioned that there to be “no more Face Off maps”, and so they are currently focusing on only Spec Op missions, full multiplayer Maps and “other stuff”.

Be sure to read 50% off MW3 DLC Deal, Slap in the Face to Premium Elite Members?

Other News & Remarks

Some have wondered why the Content Calendar is rarely updated, the disgruntled Rubin explained “[the Content Calendar] is so poorly managed and I keep yelling at [the] people [who manage it; Activision PR] to keep it up to date,” but also went on to say “hoping for it to be updated soon,” as this month’s content drop will be coming up within the next few weeks.  He also got asked as to why Beachhead (the company responsible for Elite) doesn’t “embrace” the Call of Duty fans, and he replied back with “Yea I’m frustrated with that as well.  It’s their first year [working on a beta with Black Ops and fully on Modern Warfare 3] and I know they will be getting better at stuff like that [for Black Ops II].”

Rubin was asked about whether or not they are close to their “limit” (in terms of game modes), to which he stated, “Yea there is a limit [to the amount of game modes we can have at one time],” and continued “So we have do a bit of shuffling when we want to add or change.” This goes with what he has been saying the last few weeks, where a “playlist review” will be swapping out some game modes for others.  A weapons and pointstreaks “sweep” is also on their plans for the next few weeks – but no other details as to what may be getting nerfed or buffed has been announced.

Global Thermonuclear War was an unfinished and cut game mode in Modern Warfare 2. The mode incorporated a Headquarters-mixed-with-King of the Hill, with the winning team managing to hold the ‘HQ’ so they could launch a Tactical Nuke to end and win the game.  While the game mode was cut, it was still accessible on the disc and modders managed to make it available for people to play in Private Matches.  When asked if the mode would be making a reappearance for MW3, Mark mentioned he’s “not sure” because the “game mode was never finished”.

We hope you are now completely informed with what has been happening in regards to Modern Warfare 3 the last few days.  If you have any questions or comments in regards of what has just been reported or you wish us to throw a question at someone at Infinity Ward then please comment below!

MP1st Staff

Home > News

Origin Fourth of July Sale Has All Kinds of Battlefield 3 Premium Deals

Origin Fourth of July Sale is now live, and features three Battlefield 3 Premium deals for PC users. The sale will end on July 10th at 10am PDT. Before we get into the deals, keep in mind that this sale is only valid in US and Canada.

  • Buy Battlefield 3 Premium, and get either MOH, Dead Space, or Vehicle Shortcut Bundle for Free

With your Battlefield 3 Premium purchase for $49.99, you can choose either Medal of Honor 2010, Dead Space, or Battlefield 3’s Vehicle Shortcut Bundle, which contains 73 bonus vehicle upgrades, at no extra charge.

  • 20% Off The Premium Bundle

The Premium Bundle is now $69.99, not $89.98. It includes Battlefield 3 Premium along with the Ultimate Shortcut Bundle, which unlocks all 119 weapons and gadgets along with all the ground and air vehicle upgrades.

  • 50% Off The Complete Battlefield 3 Bundle

The complete bundle includes Battlefield 3, BF3 Premium, and the aforementioned Ultimate Shortcut Bundle. It will run you $99.99, not $149.97.

Head on over to the Origin sale page if you’re interest in purchasing any of the deals.

You can find our latest Battlefield 3 news through here.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

Modern Warfare 3 and Black Ops Double XP Weekend Announced, MW3 July 4th Event

In celebration of the DLC sale for Modern Warfare 3 and Black Ops across all platforms, Treyarch and Infinity Ward will turn on double XP for the weekend.

Treyarch has announced that this weekend double XP will be activated on Black Ops from Friday July 6th at 10am PST (1pm EST/6pm BST/2am JST July 7th), until Monday July 9th 10am PST.

Modern Warfare 3 players will also be treated to double XP this weekend, as Infinity Ward’s Mark Rubin confirmed the event on Twitter when I asked him. Expect similar time frame for MW3, but this piece will be updated as soon as Infinity Ward shares the details.

Update 1: Infinity Ward announced the double XP event, and it will also start on Friday and end on Monday.

Update 2: Infinity Ward is holding a separate MW3 double XP event for 4th of July, 1 day only.

You can learn more about the ongoing DLC sale through here.

Are you going to play Modern Warfare 3 or Black Ops?

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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