Home > News

Metal Gear Solid Delta: Snake Eater Review – Mission Accomplished

Hideo Kojima’s “Magnum Opus,” Metal Gear Solid 3, is back, but this time in an all-new remake. Dubbed Metal Gear Solid: Snake Eater, Konami has undertaken the massive task of remaking one of the most beloved games of all time, in hopes of introducing a new generation of gamers to the saga’s thrilling origin story while also giving dedicated fans a stunning new way to relive a classic.

But with Kojima himself not involved, can this new team truly capture the magic? Let’s find out.

Snake Eater, Served Faithfully

A remake of Metal Gear Solid 3 probably wasn’t on the minds of many fans. Despite its aging visuals, the game, for many, myself included, is as perfect as a game can get, and possibly the series’ creator, Hideo Kojima’s best work to date. Even after 20 long years, the game holds up amazingly well, from its innovative gameplay mechanics to its unforgettable story. It was a game that was far ahead of its time, and even by today’s standards, it still manages to pull off feats that no other action stealth game has come close to achieving.

The story of Naked Snake’s mission in the Soviet Union is a masterclass in espionage storytelling, weaving together political intrigue, betrayal, and human drama. The characters are rich and complex, with iconic figures like The Boss and Ocelot leaving an indelible mark on players. But beyond the narrative, the gameplay set a new standard for the stealth genre. The focus on survival, with players having to manage injuries, food, and camouflage, all while sneaking around military bases as guards patrolled, created a tense and immersive experience.

It was Kojima at his absolute peak, though that’s not to say it was downhill for him after. The Metal Gear Solid franchise would go on to expand with several other titles, and following Kojima’s departure from Konami, the legendary visionary would go on to create Death Stranding and its incredible sequel, Death Stranding 2.

But while those later games and new projects have their own merits, they don’t quite capture the same feeling (well, Death Stranding 2 is pretty damn close) as Metal Gear Solid 3. The game was the perfect storm of Kojima’s ambition: a focused narrative and gameplay innovation that truly pushed the PlayStation 2 to its limits. So much so that, even after 21 years, it’s still considered one of the best action stealth games ever created.

This is what makes the remake so questionable, especially now that Kojima is no longer there to guide such a vision. So it becomes a matter of whether a new version can truly capture that original magic, or if it’ll be a soulless polish of a masterpiece. While it’s exciting to think about a modern take on the iconic battles with The Boss and the rest of the Cobra Unit, there’s a strong chance the new version will lose some of the quirks and deliberate choices that made the original so special. It’s an unenviable task: to remake a game that many fans believe was already as good as it could be. It’s a time capsule of a specific era in gaming, and its imperfections are part of its charm, which is why many believe a remake can’t live up to its legacy.

So when Konami announced that it was remaking Metal Gear Solid 3, under a new name, Metal Gear Solid Delta: Snake Eater, fans were left with a mix of anticipation and apprehension. A new generation of gamers would finally get to see what all the fuss was about, while the long-time hardcore fans were worried that this would be some Frankenstein of a remake, thrown together in hopes of earning a penny.

I’m one of those hardcore fans. I’ve invested hundreds (if not thousands) of hours into the original Metal Gear Solid 3, and if I still had my PS2, I’d show you all the in-game titles, including Foxhound, that I’ve gotten. I’ve rebought the game so many times on various platforms that I now own it on some of them without even playing it. I really, and I mean REALLY, love Metal Gear Solid 3. I love all the other ones too, but MGS3 is just one of those games that I keep going back to time after time, and in a heartbeat, it would be my go-to must-play game for any gamer out there.

So, yeah, I went into Delta with a lot of worries that Konami would somehow mess something up, or change things for the sake of being modern and appropriate, and sanitize the content to the point that it loses what made it so special in the first place. But you know what, outside of not having the original Metal Gear Solid Online (a new Fox Hunt mode is coming post-release) and Duel Mode, Konami has perhaps created one of the most faithful remakes I have ever played. Just how faithful, you ask? Well, it would probably be easier for me to list what has been changed than to list what hasn’t.

Beyond the visuals (more on this later), which are beautifully built on Unreal Engine 5, Metal Gear Solid Delta introduces some welcome quality-of-life improvements, such as a control scheme with a controllable third-person camera. Now, don’t go in expecting the combat to drastically change, or be in line with say, Metal Gear Solid V. It wouldn’t make any sense, not just in terms of the original coming well before it, but in the lore sense of things. This is Big Boss’s first major mission, and he isn’t even known as Big Boss, but simply as Naked Snake. Essentially a rookie, so the “dated” gameplay works here, but for the sake of making things better than they were on the original PS2, the controls have been “modernized.” If you don’t fancy that, Konami has included a Legacy mode that returns the game to its classic fixed cameras and original control schemes. It’s the best of both worlds, catering to both long-time fans and new generation players.

Snake vs. Ape is back, and in almost the same glory as it originally was, except that there are more Apes, with even a surprise PlayStation cameo added. Elsewhere, Demo Theatre and Secret Theatre are back, with the former even keeping Eva’s Peep Show. For Secret Theatre, there’s been a change: the videos featured now have to be unlocked by collecting tapes from specific enemies. However, for those hoping that every original video in the Secret Theatre was remade, you might be a bit disappointed to learn that they are the original videos. It would have been fun to see some of those completely remade, like the one featuring Raiden (MGS2 protagonist) and a few others, but they’re still great to watch. There is a reason why they locked them behind item collecting: they’ve made three new Secret Theatre videos. No spoilers, but yeah, they’re hilarious and have some of the most random things in them.

Speaking of collectibles, Metal Gear Solid Delta: Snake Eater features all of the same collectibles (as well as new ones) as the original game: same camos, special items, face paint, and titles. All 64 Kerotan frogs make a return, too, and not only that, but they added 64 orange GA-KO ducks that also have a secret unlockable tied to them.

The camo system remains the same in that you can use certain camos to blend into your environment, and enemies will have a hard time spotting you. But now, there’s a menu to access your recently used camos/face paints without having to navigate the main menu to get to it. Small, but handy system that works seamlessly and brilliantly during combat.

There is one more thing that I won’t entirely spoil. It was featured in the original MGS3 releases, but cut out in the HD version. It’s back, though completely rebuilt as something “new.” New players won’t understand this, but for the old fans out there, let’s say it’s something that’ll sink its teeth in. I probably said too much here, and if you know, then you know.

Beyond this, and maybe a few other things (new battle damage system), Metal Gear Solid Delta is the exact same game in terms of features and mechanics as the original. I mean it, enemy placements are the same, as are item placements, and even structures. I’m a bit rusty, so when I did my European Extreme run (yep, that’s in too), I followed a guide for it. Mind you, this guide was for the original game, meaning I followed the same steps made for a twenty-plus-year-old game, and it was down to almost everything. I did notice that grenade throws are a little weaker in Delta than it was in the original. There are also some changes (I might be wrong) made to some of the bosses.

I don’t recall The Pain having two sets of armored bees when you threw a grenade at him. I remembered his bees flying off him when he got hit by a grenade, but here it only gets rid of one layer of it. I don’t mind the change too much, and it seems the bosses are more challenging to cheese than they were in the original. Take the End for example, the Konami Code still works, but instead of being shown his location on the map, he’ll now say a line or two with each input of the code, mocking you for trying to cheat. It’s good humor, and it’s not like his fight was ever hard to begin with. But for the most part, the fights are pretty much the same with some slight differences that aren’t all that drastic, if not more challenging.

I think the only concern for old fans might be that the game features autosaving, which happens every time you enter and leave a region. You can breeze through European Extreme by abusing this, as it doesn’t count towards your total saves, and you can reload freely until you perfect an area. I’ll say it, I hope it gets patched because it defeats the save condition for any of the titles that require a low amount. There’s almost no reason to manually save because of it unless you want to make a backup in case you miss something.

But besides those changes, which I would consider to be pretty minor, this is the very same Metal Gear Solid 3 that we all remember and love. My first playthrough of the game had me going in fresh, not having played MGS3 for a couple of years now. So I was a little rusty, but it didn’t take too long to get back into the swing of things. As I passed through each zone in the game, memories started flooding back to me, and I began testing specific actions and trying to trigger some Easter eggs and such. All of the End’s deaths and cutscenes are there, including the ones where you change the date. You can cause a time paradox by killing a particular character early on. You can spin Snake around in the cure menu to cause him to throw up. All the hidden R1 sequences are intact, with all their goofiness, like Ocelot appearing randomly in the background of one of them. Heck, even though the main start menu is different with an environmental view, you can control all kinds of functions of it, like in the original game. Switching to Legacy mode also changes the main start menu to the classic one, where Snake is performing CQC on another soldier. Watching the intro sequence with the Snake Eater theme features fun little button interactions, such as the singer whispering “Snake Eater” or changing the credits language, amongst other things. It’s all there, and no matter what I wanted to test out, the remake just kept surprising me with all the little and big things it kept in.

The iconic soundtrack, composed by Harry Gregson-Williams and Norihiko Hibino, is thankfully untouched. The voice acting is also the original, with legendary performances from David Hayter as Naked Snake, Jodi Benson as Eva (still credited as Suzetta despite the confirmation), Josh Keaton as Ocelot, Neil Ross as Volgin, and Lori Alan as The Boss. Their delivery remains as impactful as it was 20 years ago, and it’s a huge relief that Konami didn’t attempt to recast (some have sadly passed) them, or even re-record their performances. As much fun as it would be to see them re-act their lines again, a huge part of why that all came together was because of the original team behind the game. Additionally, all of their performances hold up surprisingly well, considering the game’s age. The original Japanese audio is there too.

So much love and attention to detail went into how the game works, making it hard to believe that this is an entire remake, to begin with. It almost feels like they overlaid the new visuals on top of the existing game. That sort of sums up this remake as a whole; it’s the same, fantastic game in nearly every way we want it to be. No deviating for the sake of pushing a new interpretation of the same story in hopes of expanding it, or anything like that. It’s the kind of remake fans want out of games they want remade, where all you want is the exact game, only with visuals of today. MGS3 blew me away as a kid, and now, decades later, I’m still blown away by how ahead of its time the gameplay and story were, only now it looks even better.

Camo Index: 100%

The most significant difference between Metal Gear Solid Delta and Metal Gear Solid 3 is the pretty big, obvious one: the visuals. Remakes are always tricky because, more often than not, they get the visuals wrong or lose the “charm” that made the original so appealing. Old games usually look better, at least artistically, and that’s in part due to the technical limitations and a studio finding a solution to capturing the very thing they want to deliver, while working around those restraints. Of course, that’s becoming less of an issue with all the modern advancements we have today, but there’s a good reason why so many prefer the original over a newer version of a game. So the question is, does Metal Gear Solid Delta manage to capture the essence of the original Metal Gear Solid 3? Before I try to answer that, let’s first talk briefly about the performance.

Being built on Unreal Engine 5, I had some concerns going into Delta because Unreal Engine games are often plagued with frame rate issues. Now I’m not saying it’s a perfect, locked 60fps across the board, because there were some dips, and possibly pacing problems here and there. But playing Delta on the PS5 Pro, I was pleasantly surprised by how smooth my experience was—certainly one of the better Unreal Engine-developed games I’ve seen running in terms of frame rate. I can’t attest to the Xbox or PC version of the game, so hopefully the experience is as smooth there as it was here. Much better than the Silent Hill 2 Remake when I played that at launch, and by no means are the dips as noticeable as they were there.

Honestly, if I weren’t actively looking for those dips, I probably wouldn’t have noticed much of them. I’ve already spent over 70 hours on this game, and despite that, I’ve had only one or two significant dips that made me think my game was about to crash. So performance shouldn’t be a concern here, at least on the PS5 Pro. For the PS5 Pro, I don’t believe PSSR is being used; instead, FSR3 is being utilized.

With that out of the way, let’s take a look at the visuals of Metal Gear Solid Delta.

With the power of Unreal Engine 5, Konami has managed to achieve something that many have already described as Delta being a more “realistic” take than the original game. Everything in the original game has been redone under the new engine, and it, in all honesty, looks fantastic.

Of course, the visual overhaul won’t be for everyone. Some may feel it doesn’t quite capture the same feeling as the original, even with classic filters like Legacy and Nostalgia, which add the “piss” filter, as many would call it. I can agree with this, as there are some parts of the game, such as when we first see Volgin on the bridge. Much of the “aura” that was in part created by the lighting, as well as the way rain and fog rolled in, isn’t as present in the remake as it is in the original. In the original, the color grading changed completely, going from that yellow tint to a cold blue as it began raining blood. The remake becomes darker with the lighting, rather than undergoing a full color shift. Sure, it sounds like a small thing, but it does make the scene feel a little different from what it did in the original.

On the other hand, when The Boss mentions it’s raining blood, you can tell it’s blood this time around with red streaks even going down the characters’ faces. The remake highlights details that weren’t as prominent in the original, and although some instances feel like the lighting and color tone have changed significantly, it still does a fantastic job of evoking the same feeling as the original. I think it does it even better in some parts, especially with the more grotesque facial features of bosses like Volgin, The Pain, and The Fury. The Fury is one of my favorite bosses (they all are, honestly) in the game, mostly due to the intense atmosphere he brings. I was somewhat terrified to see what he does after you beat him in the original, and in the remake, you can see just how much more horrific it is.

Another example is The Sorrow, who now resembles Ocelot more closely, particularly in his MGS4 appearance. Considering the relationship and all, that makes sense, but remake brings it closer in line, which I thought was a “flicks fingers” pretty good. They’re small details, but with the improved graphics and higher-resolution textures, Konami wastes no time in ensuring things look as good as they possibly can in the remake, with minor, welcome changes.

While I know that the more “realistic” art style and changes to the color grading in certain scenes won’t be for everyone, I believe it’s a testament to the development team’s skill that they’ve managed to invoke the same feeling as the original. The moments that hit hardest in the original, the visceral horror of some of the characters, and the sheer presence that some of them have, are arguably even more impactful in Delta due to the added graphical fidelity and detail. Konami has taken the spirit of the original and translated it for a modern audience, not by blindly recreating it, but by finding new ways to achieve the same emotional response.

Legacy Secured

This brings me to my final point: there’s room for both games. Metal Gear Solid Delta: Snake Eater isn’t necessarily a replacement for the original, despite being a remake. The original MGS3, with its unique art direction and tight, deliberate design born from the constraints of the time, still holds up incredibly well today, so much so that the remake maintains the gameplay through and through. That’s twenty plus years later, mind you, which tells you how much ahead of its time it truly was. Delta, on the other hand, is more of a complementary experience. It’s a way for players to revisit a classic story with visuals of today and a fresh perspective, especially for a new generation of players who might be put off by the original’s outdated graphics and controls.

Ultimately, I believe that Konami has delivered a remake that honors its source material in every way possible. This is all the more impressive when you consider the elephant in the room: the absence of Hideo Kojima and his original team. The messy departure from Konami left many fans, myself included, pretty angry and unforgiving of Konami. The thought of them ever continuing the franchise in any way, without its creator’s guiding hand, felt like such an impossible task. I’m still not convinced they could make an entirely new entry, given the pushback they’ll get. However, in terms of what might spark a remake renaissance for the franchise, it feels like a profound act of respect for the original team’s work. The new team has not tried to reinvent the wheel or stamp their ego on the game. Instead, they have meticulously and faithfully preserved the original’s essence, from its voice acting to its level design, down to every imaginable secret and wacky moment the original game had.

I would still recommend anyone interested in playing Metal Gear Solid 3 to play the original release, whether that’s the PS2 version if they can get their hands on it, or the HD rereleases. But the remake is definitely going to deliver a truly special experience, and it’s the definitive version for new players. For fans like me, it’s a nostalgic trip that feels both fresh and familiar, a perfect tribute to a game that’s truly timeless. Metal Gear Solid Delta: Snake Eater is not just a remake; it’s a celebration of a masterpiece, a project made with so much love and respect for the source material that it feels like it was developed by the very people who created the original. And that, in itself, is a testament to its quality and why it’s one of the best remakes I’ve ever played.

Score: 10/10

Pros:

  • Extremely faithful to the original, down to all the secrets, and even restored cut content that the HD versions lack.
  • Stunning visuals, with impressive performance on the PS5.
  • One of the best stories in the Metal Gear Solid franchise.
  • Gameplay holds up well despite essentially being the same as it was over twenty years ago. Aged line fine wine if you ask me.
  • The voice acting is just sheer perfection. Still has the same emotional impact we all remember.
  • The ladder scene.

Cons:

  • If your first Metal Gear Solid game was Metal Gear Solid V: The Phantom Pain, then the gameplay may feel a bit “dated” here. This is no con, and I highly recommend you give it a chance, as you’ll find it to be much deeper than it may first present itself as.

Metal Gear Solid Delta: Snake Eater review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Monster Hunter Wilds Update 1.021.030 Released for More Bug Fixes

Capcom has released a second update for Monster Hunter Wilds (update 1.021.030) for this week, which addresses even more recently reported bugs.

Once again, don’t expect anything significant with this update other than a few bug fixes.

Monster Hunter Wilds Update 1.021.030 Patch Notes for Today, August 21

Per Capcom, here’s what’s been addressed in this update.

  • Fixed an issue where the amount of stamina recovery and Trick Arrow Gauge recovery upon a successful Discerning Dodge was lower than intended. (The amount of stamina recovery and Trick Arrow Gauge recovery were increased.)
  • Fixed an issue with the reward weapon for the event quest “Hungry for Ore?”

As mentioned, this is the second update this week, with one dropping just a few days ago that also addressed a set of bugs. We’re expecting plenty more of these minor updates in the coming weeks as we inch closer to the release of Title Update 3, which is scheduled to arrive at the end of September.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Developers Behind Friday the 13th: The Game Are Making a New Halloween Game

Illfonic and Gun Interactive are teaming up once more for yet another asymmetric stealth horror game. However, this time we won’t be fighting for lives against our favorite hockey mask killer, but instead will be trying to survive the relentless, merciless hunt of Michael Myers. That’s right, Halloween: The Game has been announced, and it’s set to release next year.

Not only will it feature multiplayer, but t’ll have a single-player mode this time around.

The Night He Came Home… to Your Console and PC

It’s just a short teaser, but Illfonic and Gun Interactive have released a brief description of the game, confirming a story mode, online multiplayer, and even offline bots. This means you don’t have to worry about the servers shutting down, as was the case with Friday the 13th.

Step into the chilling world of John Carpenter’s genre-defining film, now transformed into a suspenseful one-versus-many stealth horror experience. Put on the iconic mask to become the ultimate slasher, Michael Myers, stalking and executing the citizens of Haddonfield one by one, or striving to thwart Michael Myers’ plans as Civilians determined to save the unaware townsfolk before it’s too late.

Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities. As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play.

Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders.

For those wondering, John Carpenter, the co-writer and director of the original movies, will be involved in the project and is likely to assist with creating the single-player story. So yeah, there’s that to look forward to!

Halloween: The Game is set to arrive in 2026, for the PS5, Xbox Series X|S, and PC.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Hollow Knight: Silksong Release Date Announced (Yes, It Finally Happened)

Seven years after its initial announcement, Team Cherry has finally revealed the long-awaited release date for Hollow Knight: Silksong. Yes, the game is real, and there’s now a release date for it.

You won’t have long to wait, as the game is arriving on all major platforms in just a couple of weeks.

Hollow Knight: Silksong Slashes Its Way Home on September 4, 2025

As revealed this morning via YouTube, Hollow Knight: Silksong is officially releasing on September 4! No, this isn’t some dream, nor is this some late April Fool’s joke; it’s the real deal! Give the trailer a watch, you’ll see we aren’t lying. Back? See, I told you, and unless a comet hits the planet, that release date is fully locked in. 

Game Features:

  • Discover a whole new kingdom! Explore coral forests, mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
  • Engage in lethal acrobatic action! Wield a whole new suite of deadly moves as you dance between foes in deadly, beautiful combat.
  • Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to confound your enemies and explore new heights.
  • Solve shocking quests! Hunt down rare beasts, solve ancient mysteries and search for lost treasures to fulfil the wishes of the downtrodden and restore the kingdom’s hope. Prepare for the unexpected!
  • Face over 150 all-new foes! Beasts and hunters, assassins and kings, monsters and knights, defeat them all with bravery and skill!
  • Challenge Silk Soul mode! Once you conquer the kingdom, test your skills in an all-new mode that spins the game into a unique, challenging experience.
  • Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, returns to bring melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.

Hollow Knight: Silksong arrives on September 4, 2025, on the Nintendo Switch, Xbox, PlayStation, and PC. If you haven’t already, I definitely recommend giving the original Hollow Knight a playthrough before Silksong arrives. Plenty of time in between now and then to beat it and be ready for the next adventure. 

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Dying Light: The Beast Demo Crashes During Xbox Broadcast, Accidentally Reveals Game Is Running on Steam

Amid ongoing layoffs and internal changes, Xbox has faced several challenges recently. With Microsoft maintaining a significant Xbox presence at gamescom 2025, it should be the ideal venue for the company to promote its games and platform.

During the Xbox gamescom 2025 broadcast, it was revealed that the demo of Dyiing Light: The Beast was running on another platform, and not on an Xbox console.

Xbox gamescom 2025 Broadcast Backfires, Shows Steam Running Underneath

via: PrfctPrfct

Yesterday, during the Gamescom 2025 broadcast, Xbox showcased a Dying Light: The Beast demo, where a crash revealed that the demo was running on Steam, not the Xbox version.

Mind, it’s common practice to run games on PC instead of consoles when in development, but this doesn’t look good for a variety of reasons.

Another funny detail is that Xbox did not mention Steam at all during the broadcast. If the game hadn’t crashed, none of us would have known about it, and most likely would have assumed the game was running on an Xbox devkit.

Hopefully, for Xbox’s sake, this is the last time this will happen at gamescom.

Dying Light: The Beast will be released on September 19, following a delay from its initial August release date. While you’re waiting on the standalone spinoff to be unleashed, Techland just rolled out an update for Dying Light 2 yesterday, and this improved stamina drastically for parkour, as well as other quality-of-life improvements.

In other Xbox news, a system update was released last week that introduced Play Anywhere filtering and more.

Avatar photo

Taha

Television kills your vision.

Home > News

Battlefield 6 Movement to Be Nerfed, Rooftop Exploit Addressed as DICE Shares Beta Feedback

With the Battlefield 6 Open Beta wrapping up, DICE has wasted no time in communicating the immediate feedback they’ve noticed and the actions they’re taking.

The major change mentioned right off the bat is something I think a lot of beta players will appreciate, and it’s a nerf to movement. Not only that, but exploits, overpowered weapons, and more have been addressed too.

Battlefield 6 Movement Will Be Nerfed to Be More Balanced

Battlefield 6 Sprint Stats

Movement

According to DICE, movement in Battlefield 6 have been adjusted to create a “more balanced and traditional Battlefield experience.” The studio talks about horizontal speed, momentum and the like, and how they are tweaking it.

“Momentum, especially horizontal speed, carried from a slide into a jump has been reduced. There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy. These changes are designed to make sliding and jumping more situational, so they are no longer ideal options for engaging in gunfights, and will contribute to a gameplay pace that rewards skillful movement without becoming too fast or unpredictable,” DICE explains.

Weapons

The studio is making a “general pass” on recoil and tap-fire characteristics across all weapons, “further emphasizing their unique feel and improving range differentiation.” Changes have been made to encourage more controlled tap-firing and burst-firing, rewarding precision and weapon mastery.

As for those who felt the shotgun was overpowered in the beta, DICE has confirmed it’s getting nerfed, as it will now require more pellets to secure a kill.

Maps

When it comes to the maps, DICE acknowledged the exploit wherein players found a way to reach rooftops in Siege of Cairo, as well as venturing into out of bound areas, stating, “This gameplay is not intended for these maps, and the upcoming ladder for the Assault class is also not designed to access these areas. We’re actively working on adjustments to prevent unintended access and ensure gameplay stays within the intended boundaries.”

DICE has also heard the clamor for larger-scale maps by players, and has announced that Battlefield 3 fan-favorite map, Operation Firestorm,and Mirak Valley, two maps on the larger scale in BF6’s map spectrum, will be released in Battlefield Labs for testing.

For an early peek at Mirak Valley and the Season 1 map, check out our report about it.

Modes

The main concern about modes in the Open Beta was for Rush, and how some players thought that 12v12 was too small for the mode. DICE explained why they’re not changing the player count for the mode, stating, “We’ve experimented with larger player counts over the years, such as 64- and even 128-player versions. While these matches created intense, fast-paced moments, they also led to issues: Overwhelming defenses, stalled frontlines, and too many games ending in the first sector. Rush is especially sensitive to higher player counts due to its tactical and strategic requirements; when a player tries to arm the M-COM while more than 20 opponents are defending, the intended gameplay becomes less tangible. Based on feedback throughout recent titles, we’re lowering the default player count for Rush to improve the flow of combat and restore the tactical, methodical experience that defines the mode.”

Playlists

The big question on Open or Closed  for class weapons seems to be something that won’t get answered. For now, DICE maintains they will keep both playlists open. “Playing with both Open and Closed Weapons will continue to be options in Battlefield 6 and we are looking for ways to keep them easily accessible.”

The devs also acknowledged the beta Week 2  matchmaking issues, and they are using the in-game data to improve the matchmaking system for a smoother experience in the future.

Hopefully, we’ll get more updates from the devs on the changes they plan to make in the final game.

Speaking of the beta, EA has announced it’s the biggest beta in franchise history, as they shared some interesting stats about it. Don’t forget to check out our article where new weapons, gadgets and more are shown off via BF Labs where a new build of Battlefield 6 has been uploaded.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Mortal Kombat: Legacy Kollection Includes Games You Probably Never Played Yet

Digital Eclipse, Atari and Warner Bros. are all working together to bring gamers the Mortal Kombat: Legacy Kollection — a bundle consisting of 11 games from the franchise.

If you’re a diehard Mortal Kombat fan, you’ll probably want to keep an eye on this, as it includes some rare games from the PlayStation-era that I am guessing a lot of gamers didn’t get the chance to play back then.

Alongside the games included in one collection, there are also a host of new features  included, which we’ve outlined below.

Mortal Kombat: Legacy Kollection Features Rare Games, New Features

Here are the confirmed games included in the collection, and it includes Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat Special Forces — two games lost in time, and is a big departure from your traditional Mortal Kombat experience.

The full lineup includes:

  • Mortal Kombat – 1992 (Arcade, SNES, Genesis, Game Boy, Game Gear)
  • Mortal Kombat II – 1993 (Arcade, SNES, Genesis, Game Boy, 32X)
  • Mortal Kombat 3 – 1995 (Arcade, SNES, Genesis)
  • Ultimate Mortal Kombat 3 – 1995 (Arcade, WaveNet Arcade, SNES)
  • Mortal Kombat Trilogy – 1996 (PlayStation)
  • Mortal Kombat 4 – 1997 (Arcade)
  • Mortal Kombat Mythologies: Sub-Zero – 1997 (PlayStation)
  • Mortal Kombat Special Forces – 2000 (PlayStation)
  • Mortal Kombat Advance – 2001 (Game Boy Advance)
  • Mortal Kombat: Deadly Alliance – 2002 (Game Boy Advance)
  • Mortal Kombat: Tournament Edition – 2003 (Game Boy Advance)

When it comes to enhancements, players can expect:

  • Rewind feature for more forgiving gameplay
  • On-screen move lists
  • Trainer mode to help players perfect their kombos
  • Fataility Trainer

Today’s reveal also included an announcement that a version of Ultimate Mortal Kombat 3 that has not been playable anywhere 1997 called the WaveNet edition. This version of UMK3 was originally developed to support Midway’s WaveNet online matchmaking service for arcade machines, and was the only arcade release to feature Noob Saibot as a playable character. It has been “emulated and preserved” by Digital Eclipse, which adds another game that you probably didn’t play back then.

Mortal Kombat: Legacy Kollection’s physical version will be released on December 12, 2025, for the PS5, Xbox Series X|S, Switch 2, and PC. The digital version will include PS4, Xbox One, and Switch editions, though the date for that will be revealed at a later date.

In related news, Warner Bros. is focusing on “core” franchises in its gaming division, and this includes the Mortal Kombat franchise.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

College Football 26 Latest Update 1.008 Adds Over 1,000 New Players

EA has rolled out a roster update for College Football 26 on Aug. 21, and this adds 1,000 new players to the college pigskin sim! The freshmen added should be live on all platforms by the time you read this.

This download should appear as College Football 26 update version 1.008 (complete: 01.008.000), and aside from the new players, this also slots in height and weight adjustments as well.

Read on for more info on what’s new for collegiate football sim.

College Football 26 Update on Aug. 21 Adds Over 1,000 New Players via Patch 1.008

While we can’t list all the added new players, you can check them for yourself in the comprehensive player database, which houses over 10,300 real-life football players.

If you want to see the players sorted by team, TeamCrafters has a comprehensive database that splits it per team for an easier way to digest it. Note that while today’s update adds a sizable chunk of new players, it doesn’t include every one. Don’t be surprised to see some school’s players not be included in the roster update. Hopefully, that’s something that will be remedied in the future.

Also of note: it seems all added freshmen players are listed as one-star recruits, though it doesn’t seem to affect their skill cap or ratings.

Aside from the added athletes, some of the other changes from today’s patch include:

  • Team logos are no on backplates
  • Height and weight changes for select players (such as Florida State’s Ousmane Kormah and more)

If EA releases a different set of changelog for today, we’ll update the article with the info.

For those on the fence about whether to pick this up or not, our review speaks highly of this follow-up and how it avoids the dreaded sophomore curse.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 6 Beta Is the Biggest in Franchise History; Stats Reveal Assault as Most Played Class

With the Battlefield 6 Open Beta now over, and the testing phase a bona fide success for publisher Electronic Arts (EA), we now have a list of stats to share courtesy of the dev team.

Before anything else, as if there was any doubt, EA has confirmed it: the Battlefield 6 Open Beta is the most successful in series history! While the publisher didn’t mention the exact number of participants, it’s estimated that over 20 million players logged in to check out the game.

With that in mind, here are some BF6 beta stats to chew on.

Battlefield 6 Beta Stats Breakdown the Destruction, Classes and More

Most Players in Battlefield Beta History

  • 420,127,450 total matches played
  • 92,351,578 hours of gameplay

Combat Stats

  • 4,928,771,770 enemies killed
  • 30,936,675 friendlies revived
  • 337,556,699 kills with shotguns (tagged “in progress”)
  • 7,453,121 defibrillator kills

Vehicle Destruction

  • 5,370,636 total road kills
  • 9,395,975 tanks destroyed by engineers
  • 9,629,334 helicopters destroyed
  • 3,469,979 jets destroyed

Class Deployment Rate

  • Assault – 32%
  • Support – 26%
  • Engineer – 23%
  • Recon – 19%

Final Destruction Receipt

$196,760,386,367 in in-game destruction value

I admit, I assumed the Support class would win the class pick rate by a mile given you can resupply ammo and provide health for your entire team in one go. But I guess the allure of punching enemies with the launcher proved to be the bigger draw. That, and the shotgun being way too overpowered, might have tipped it over the edge (which is confirmed to be getting a nerf).

Unfortunately, players missed the $1 trillion mark by a long shot, which isn’t surprising given that’s a ridiculous target. Will we be able to obtain the promised weapon skins another way? Let’s hope so.

While the beta might be over, DICE uploaded a new build of Battlefield 6 in BF Labs! It features new weapons, gadgets and even customization.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Elden Ring Latest Update 1.017.001 Applies Bug Fixes on Consoles and PC via Version 1.16.1

Elden Ring update 1.017.001 is now available for download on al platforms, and this is a minor patch that applies bug fixes. Expect a small download for what FromSoftware tags as patch version 1.16.1. which players will see on the menu screen’s version number.

Don’t expect much from today’s patch, and it doesn’t seem to bring the Tarnished Edition’s content, which means we’ll either get another update for it, or it’s tucked away, waiting to be activated by the developers.

For more information on today’s Elden Ring patch, head on below.

Elden Ring’s New Minor Update Version 1.017.001 Is Out for Bug Fixes

Here’s what’s new per FromSoftware:

Bug Fixes

  • Fixed a bug where the wrong affinity or status ailments could be applied to some weapons when performing specific actions.
  • Fixed a bug where players could bypass being blocked by another player on any platform through unauthorized methods.

While it doesn’t look like we’re getting any new Elden Ring expansions in the future, Elden Ring Nightreign is out now, and is getting steady support from the studio. On the fence whether to get it or not? Check out our review to see if it can help you make a decision.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Marvel Rivals Latest Update Released on Aug. 21 Brings New Map, Mode and Hero Balance Tweaks via Patch 1.000.040

While the mid-season refresh for Marvel Rivals is already out, NetEase has more content planned for the hero shooter that’s available starting today. The latest patch for Marvel Rivals is out this August 21, and this brings a new map, mode and new cosmetics.

Console gamers will see this download appear as Marvel Rivals update 1.000.040, and aside from the new content, this also houses bug fixes and even hero balance changes, too.

For the complete breakdown on the new content and changes, head on below.

Marvel Rivals New Additions on Aug. 21 via Update 1.000.0040

Maps and Modes

Dive into the depths of Klyntar with our all-new map Klyntar: Throne of Knull, featuring a brand-new gameplay mode: Resource Rumble. Prepare for a fresh battlefield and brand-new strategies!

New Event: Ancient Powers Awaken

Battle to earn XP and level up to unlock FREE rewards, including the new Doctor Strange – Old Man Strange costume!

Upgrade to the Premium Edition for permanent access and unlock even more exclusive rewards, such as Iron Fist – Phoenix Fist and Venom – Reborn King in Black costumes.

Event Period: August 21st, 2025, 09:00:00 to September 12th, 09:00:00 (UTC)

New In Store

1. Iron Man – Extrembiote Armor Bundle

2. My Baby & Me – Duo Emote Combo Bundle

Available from: August 22nd, 2025, at 02:00:00 (UTC)

New Additions and Optimizations

All Platforms

1. Reduced the long-press time needed to switch heroes in controller mode from 1 second to 0.5 seconds.

2. FPS Cap feature now offers custom settings.

PC

1. Improved shader preloading speed for multi-threaded CPUs.

2. Added automatic shader preloading reinitialization when your local GPU shader cache becomes invalid.

Latest Fixes

All Platforms

1. Fixed an issue where the Cloak & Dagger – Polarity Bond Nameplate was not dynamic.

2. Resolved a problem that sometimes prevented Ultimate Ability voice lines from playing during replays.

3. Fixed a bug where previous costume-exclusive audio settings could cause the costume audio settings feature to malfunction in the new version.

4. Fixed a glitch where, after changing join permissions in a Custom Game, other rooms could use a duplicate name.

Maps and Modes

1. Fixed various terrain bugs that could trap heroes, cause clipping, or send you to strange places no hero should go.

Heroes

1. Blade’s Daywalker Double-Take: We’ve sharpened his technique as sometimes, quickly unleashing his Ultimate Ability after performing Daywalker Dash could cause the follow-up animation to overlap with the ultimate. Now Blade’s combos slice through the night, no more cinematic mix-ups!

2. Blade’s Stunned by the Sun: Using Daywalker Dash and Bloodline Awakening simultaneously and being stunned at the dash’s instant could cause Blade to bug out. Talk about a bad day for a daywalker! He’s now back to his unstoppable best, no more daylight drama.

3. Blade’s Dash of Discipline: The cleaving strike follow-up to Daywalker Dash didn’t correctly display the Slow effect on enemies. Now you’ll see his enemies feel the chill after every slash!

4. Hulk’s Gamma Portal Glitch: Transforming from Bruce Banner into Hero Hulk while going through a portal could warp his look more than a run-in with the Leader. Hulk’s textures now stay Hulked out!

5. Groot’s Blossoming Beautification: Groot’s Wild Wall wasn’t syncing up with some of his costume. Now, every bloom is Groot-approved, no matter the style!

6. Star-Lord’s Space Out: Placing a Network Leapspider teleport in certain tricky spots could send Star-Lord on an unintended trip outside the map! Peter Quill’s boots are back on solid ground, no more accidental galactic detours!Console

1. Fixed a rare issue where XBOX users’ Lord proficiency avatars displayed incorrectly. Now your hero rep shines as it should!

Marvel Rivals Aug. 21 Hero Balance Adjustments

DUELIST

Blade

The Daywalker’s resilience just slightly leveled up. Blade’s got more staying power for those midnight brawls!

  • Increase Lifesteal gained during Bloodline Awakening from 60% to 65%. Reduce self-healing reduction from 40% to 35%.

Human Torch

Johnny Storm’s heat is still on, but his flame’s been dialed back just enough for ground heroes to catch their breath!

  • Reduce Flame Field (right-click on terrain) Damage Over Time from 25/s to 20/s.
  • Reduce Pyro-Prison Damage Over Time from 50/s to 40/s.

STRATEGIST

Loki

The God of Mischief and his illusions are a tad less punishing!

  • Reduce Mystical Missile damage dealt by Loki and his illusions to enemies from 30 to 25. (Healing for teammates remains unchanged.)

Season 4 of Marvel Rivals should be kicking off in about three weeks’ time. Before that happens, expect NetEase to release details about the new heroes we’ll be getting.

In related news, we recently spoke with NetEase about the game, and they confirmed to us that Marvel has given the studio permission to create their own heroes. Our full interview is hitting the site soon, so keep an eye out for that.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Elden Ring New Update 1.23 Released on Aug. 21 for Patch 1.16.1, Expect Bug Fixes

FromSoftware has a new patch out for Elden Ring on all platforms, and this is for patch 1.16.1! This is a minor update that resolves bugs with the Shadow of the Erdtree DLC.

If you’re on consoles, this should appear as Elden Ring update version 1.23/1.017.001, and this is a small download.

Read on to see what got changed and fixed in the latest minor update for the RPG.

Elden Ring’s New Update Is a Minor Patch for Bug Fixes via Version 1.23

streamer beats fromsoftware games

Update: The official changelog is out. Here’s what’s new per FromSoftware:

Bug Fixes

  • Fixed a bug where the wrong affinity or status ailments could be applied to some weapons when performing specific actions.
  • Fixed a bug where players could bypass being blocked by another player on any platform through unauthorized methods.

This is a super-small update, with file sizes coming in at just 11 MB on PC, and under 1 GB for consoles. The patch was released as part of server downtime, so expect that you won’t be able to login until 6 am ET/3 am PT/6 pm HKT.

While FromSoftware hasn’t released what has changed specifically just yet, the studio has mentioned that this is a minor update that “only brings bug fixes.” With that in mind, keep those expectations in check, Tarnished.

Once the official patch notes are out, we’ll update the article with the info, so stay tuned.

While it doesn’t look like we’re getting any new Elden Ring expansions in the future, Elden Ring Nightreign is out now, and is getting steady support from the studio. On the fence whether to get it or not? Check out our review to see if it can help you make a decision.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Guilty Gear Strive Update 1.048/1.48 Punches Out With Lucy as New DLC Character

Arc System Works has released Guilty Gear Strive update 1.48/1.048. Owners of the game can now play as new DLC character, Lucy.

The developer has also added tons of new BGM to the game. Loads of new avatars and other items have also been added. Read on to see some of the changes down below.

Guilty Gear Strive New Update Adds Lucy

Lucy GGS

General/All Modes

・Added Lucy as a playable character.

*Lucy will be available after purchasing “GGST Season Pass 4” or the “Lucy” DLC item.

・Added the following BGM:

- Opening Credits (Cyberpunk: Edgerunners)

Written and Produced By: Akira Yamaoka

- Run to the Edge (Cyberpunk: Edgerunners)

Written and Produced By: Marcin Przybyłowicz & P.T. Adamczyk

- Cyberwildlife Park (Cyberpunk 2077)

Written and Produced By: Marcin Przybyłowicz

- Chippin’ in (Cyberpunk 2077)

Music by David Sandström, Kristofer Steen
Lyrics by David Sandström, Dennis Lyxzén Performed by Refused

- Never Fade Away (Cyberpunk 2077)

Music by David Sandström, Kristofer Steen, P.T. Adamczyk
Lyrics by David Sandström, Dennis Lyxzén
Performed by Refused

- I Really Want to Stay at Your House

Performed by Rosa Walton
Courtesy of Transgressive Records Limited. © 2025. All rights reserved

・Added two new skin colors for lobby avatars.

・The name of the lobby avatar parts “Chaos Color” has been changed to match the other colors.

・Added a GG WORLD entry for Lucy.

・Images have been added to the entries for the following characters in GG WORLD:

- Venom, Udo, Undine, Sharon, Striper, Dizzy, Necro, Robo-Ky, Bone Biter, and Unika.

・The following new dialogue lines have been added:(Updated: Aug. 21)

– Sol’s “Taunt/Respect” lines when facing Ky, Jack-O’, Sin, Asuka, and Unika
– Sol’s “Time Out Lose” lines when facing Ky, Axl, Jack-O’, Sin, Asuka, Elphelt, Slayer, Dizzy, Unika
– Sol’s “Round Lose” lines when facing Jack-O’ and Sin
– Sol’s “Match Lose” lines when facing Ky, Sin, and Asuka
– Axl’s “Introduction Sequence” lines when facing Asuka
– Axl’s “Round Victory” and “Match Victory” lines when facing Bedman?
– Asuka’s “Match Victory” lines when facing Jack-O’, Sin, and Unika
– Asuka’s “Round Victory” and “Round Lose” lines when facing Happy Chaos
– Asuka’s “Time Out Lose” and “Taunt/Respect” lines when facing Sol

・Changed the font displayed in certain language settings to improve visibility.

unika ggs

Digital Figure

・Added additional content for Unika.

*The new Digital Figure items can be accessed after obtaining them via “fishing.”

Other Specific Changes

・Changed the lighting settings for characters appearing in the battle stage “Council of Three.”

・In RANKING, the following rankings have been changed to display only players whose related records have been updated at least once a month.
- Total Win Count Ranking
- Character Level Ranking

Fixes for Issues

・Fixed an issue that caused some background characters to become immobile in the battle stage “New Dawn, A Future Unfolding.”

・Fixed an issue in the “Special Move Command” mission where Unika’s special moves would not count towards completion when activated with a quick input from “Mode: Arbalest.”

・Fixed an issue in Story Mode that caused unintended visuals in some scenes.

・Fixed an issue where an unnatural visual displayed for Venom when his “Command Normal 1 (→+P)” reduced the opponent’s health to 0.

・Fixed several incorrect descriptions within the a error in the description of some Unika’s Command List items for Unika for certain language settings.

・Fixed minor text and visual performance issues.

Battle-Related

・The battle version has been updated from Ver. 4.06 to Ver. 4.07.
・Please check the details of the changes below. Some character entries include bug fixes.

Be sure to check out our previous article that confirms more Guilty Gear Strive content is coming in 2026. In addition to that, the studio is also working on another game with Sony titled Marvel Tokon: Fighting Souls.

Keep it locked at MP1st for more GGS updates in the near future.

Damien Seeto

Home > News

Black Ops 7 Reveal Trailer Draws Less Than 1% of Likes, as Comments Are Flooded With Excitement for Battlefield 6

It seems that Battlefield 6 is having a somewhat adverse effect on Call of Duty: Black Ops 7, as the reception to the recent reveal trailer on YouTube appears to be anything but enthusiastic.

It’s so dire, that, believe it or not, comments mentioning Battlefield 6 have ended up with more likes than the entire Black Ops 7 reveal trailer.

Call of Duty Black Ops 7’s Reveal Trailer Is One of the Most Disliked Call of Duty Trailers

It’s not often you see a Call of Duty trailer amassing so many views, with a good chunk of viewers disliking it, though that’s exactly what’s happening with Black Ops 7.

With over 20 million views and counting, the trailer, per the Return YouTube Dislike extension, has nearly 200,000 dislikes and 38,000 likes. Although the number isn’t 100% accurate, some comments on the video have garnered a huge amount of likes. One comment, for instance, saying, “This actually made me Pre-Order Battlefield 6,” has gained over 72,000 likes. 

Other Battlefield-related comments have also garnered a significant number of likes, with some drawing comparisons to the release of Battlefield 1 in the same year as Advanced Warfare, a game that faced heavy criticism from the Call of Duty fanbase at the time.

While we do not doubt that sales for Black Ops 7 will still outperform Battlefield 6 due to the sheer size of the series, it is interesting to see that there’s a clear shift in opinion about the game in online communities. Call of Duty games have always gotten a good amount of “hate” with every release, but with Black Ops 7, it seems that there is a general lack of excitement on all fronts. Of course, given how Call of Duty seems to have overemphasized cosmetics, it is one of the main reasons why gamers are not particularly fond of the franchise currently. Couple that with the Vault Edition skins following that trend, and well, you get the idea.

Of course, that is in part due to the recent Battlefield 6 open beta, which was estimated to have seen over 20 million players across all platforms. While there are still issues to iron out for it ahead of launch, the general reception for Battlefield 6 has been relatively positive, not just with Battlefield fans, but also long-time Call of Duty players.

Of course, this doesn’t mean that Black Ops 7 is in trouble. Still, it puts it in a precarious position with the hardcore fanbase and marks a rare year where its main competitor, Battlefield, has captured the public’s excitement and dominated the online conversation. To such an extent that even Battlefield 2042 experienced a massive surge in players.

It’s going to be interesting to see how both titles fare, as they both are launching later this year.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Resident Evil Requiem’s Mama Monster Stalker Is the Stuff of Nightmares

While yesterday’s Resident Evil Requiem gameplay trailer was impressive with its graphical fidelity and seamless transitions, we haven’t seen anything yet.

Today, on the gamescom show floor, Capcom has opened up Resident Evil Requiem for testing, and the developers even allowed footage to be captured, which presented us with the game’s stalker, the mama monster!

OK, that’s not the monster’s real name, but seeing as Capcom hasn’t given her (it?) a name yet, we’re going with that.

Resident Evil Requiem’s Stalker Is the Scariest We’ve Seen

We’ve seen Nemesis, Tyrant, and whoever chases us around in past Resident Evil games, and while these enemies evoke panic and fear when we hear them near us, it’s a different kind of monster with Resident Evil Requiem! Don’t believe me? Check out a super-short clip of the mama monster stalker hunting Grace Ashcroft.

Scary, right? There are a lot of parts about Resident Evil Requiem that are still a mystery, but some info has come to light. based on gameplay footage and previews, this new stalker enemy can not only chase after you, but it can even travel above you through ceilings, adding to the unpredictability of where she’ll creep up.

Grace will be able to use glass bottles and sound to attract the stalker’s attention away from her, but using a lighter you find early in to light your way will draw attention. The mama monster is vulnerable to light, though, so brightly lit areas will be a haven for Grace to rest and feel safe.

While Capcom is slowly opening up Resident Evil Requiem, there’s still a lot of questions left unanswered. We should hear more about the game before the year is over, given its release date of February 27, 2026.

Will we see Leon make an appearance as rumors suggest? We can’t say for sure, but Capcom is trying its best to quell that rumor.

Resident Evil Requiem is the ninth mainline entry, and is set for release on Feb. 27, 2026 on the PS5, Xbox Series X|S and PC.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Ops 7 Creative Director on Battlefield 6: “They’re Doing Their Thing”

Yesterday, at gamescom Opening Night Live, Treyarch finally unveiled Call of Duty: Black Ops 7! It’s been quite some time since the Call of Duty franchise went head-to-head with a Battlefield game, but that’s what’s happening later this year, when Battlefield 6 releases on October 10, and Black Ops 7 fires out on November 14.

Is Battlefield 6 a threat to the great Call of Duty machine?  This is something that might be on a lot of shooter fans’ minds, and you can bet people will ask Treyarch about it.

Black Ops 7 Dev Says Battlefield 6 Is a “Fun Game”

Speaking to IGN ahead of Opening Night Live, Black Ops 7 Associate Creative Director Miles Leslie was asked whether Battlefeild 6 is a threat to their game, or even if EA’s game is on their radar at all.

Leslie’s answer is safe, though not unexpected, as he said, “”I got to play this weekend. It’s a fun game. We’re fans of all games and I think we look for inspiration anywhere. But we’re focused on our own craft. They’re doing their thing. We know if we can hit our goals, we’re going to deliver what the fans want and that’s the key, because if we’re happy when we’re play testing, then we know fans are going to be happy play testing.”

“We’re fans of the FPS genre. We’re fans of lots of games. Let’s all have fun,” the developer added.

With how everyone is afraid of offending anyone these days, I don’t think we’re going to get an answer spicier than that. Of course, it’s perfectly OK to play and like both games, but somehow, we doubt that will happen, given each game’s fan bases are fiercely loyal.

Call of Duty: Black Ops 7 is set for release on November 14, and we’ll be getting a full blowout at Call of Duty Next on September 30.

In related news, Battlefield 6 publisher Electronic Arts is reportedly targeting the franchise for annual releases over the next 5-6 years, following Call of Duty’s yearly release schedule.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Absolum Hands-On Preview: Classic Beat-em-Up Action With a Bite

Booting up Absolum for the first time felt like stepping into an arcade cabinet that someone secretly modded with roguelite DNA. Developed by the combined forces of Guard Crush, Supamonks, and Dotemu the same minds behind the modern revival of beat’em ups this early build already oozes style and potential, even if it still needs some fine-tuning under the hood.

We got a chance to preview this awesome game for PC, and boy, even though it’s a preview demo, it felt like I was playing a full completed version of it. Absolum packs a lot to uncover and many challenges to conquer. Let’s dive into it.

A Cast That Fights as Differently as They Look

I spent some time playing with individual characters starting out with Brome thinking that I was playing a mage and firing spells long range. Boy I was in for a surprise. Each character relies on light and heavy melee attack to do basic damage. Gathering enough mana you can cast spells or abilities pertaining to the character you are playing with. You can swap character before starting a run, and see which character fits your playstyle. Each have some unique abilities to help you survive or control the battlefield. You can gain inspiration traits that can buff your attacks or give you a unique additional skill when activating certain inputs. There are more, so unlocking them in different runs doesn’t feel repetitive. Some players have unique combo that make certain fights more riveting.

At its core, Absolum delivers on the fundamentals: tight melee action, responsive inputs, and an emphasis on timing. Where it diverges from the classics is in its roguelite progression. Levels offered branching paths and varied enemy encounters, making no two runs feel exactly alike. Rest camps provided moments to restore health mid-stage, while hidden routes rewarded careful observation. The combat itself already feels strong and almost refine, but it’s not flawless yet. The dash mechanic, where you can slip into enemy attacks to trigger counters, was satisfying when it worked, but a little inconsistent. Still, pulling it off gave me the same rush as landing a perfect parry in a fighting game. Chaining combos, weaving in counters, and throwables, even when enemy swarms occasionally bogged down the pacing. With a few adjustment and tweak I believe this would be an awesome game to experience for many hours.

Since it’s a preview, I didn’t have the chance to try matchmaking, nor could I get one started. I would like to try once it is released. Hopefully, there will be more news on that.

Combat: Familiar but With a Twist

Absolum feels like a confident next step for the beat’em up genre. It captures the immediacy and satisfaction of arcade classics while layering on roguelite unpredictability and modern combat depth. Even with performance hiccups and a few mechanics still in need of polish, the potential is clear. If this early build is any indication, Absolum is shaping up to be a game that not only respects the past but also pushes the genre forward in meaningful ways. Fans of classic beat’em ups, roguelites, or simply stylish cooperative action will want to keep this one on their radar. So stay tune.

Absolum is targeting an October 9 release and will be available on the PlayStation 4, PlayStation 5, Nintendo Switch, and PC.

Avatar photo

Alexander Lataillade-Nguyen

Alexander Lataillade-Nguyen is a California-based cybersecurity professional and lifelong gamer with a passion for continuous learning. Outside of his work in ethical IT and digital security, he enjoys competitive pinball, miniature painting, and exploring new hobbies and cuisines.

Home > Title Updates and Patches

Tony Hawk’s Pro Skater 3+4 New Update 1.05/1.000.00 Adds Create-a-Park in Private Match and Quality-of-Life Features

Iron Galaxy has released the second major update for Tony Hawk’s Pro Skater 3+4 on all platforms today, and this is more than just a patch for bug fixes, as this adds a slew of quality-of-life features and more.

Console gamers will see this patch as Tony Haw’s Pro Skater 3+4 update 1.05/1.000.005, and of course, this brings bug fixes to various parts of the game as well.

For the complete list of changes and new additions, head on below.

Tony Hawk’s Pro Skater 3+4 New Update on Aug. 20 Is the Second Major Patch

Features

  • Create-a-Park maps have been made available in Private Match
    • From the multiplayer menu, select Private Match
    • Select the park name under the “Select Map” section
    • Tab over to the “Create-a-Park” section
    • Select a developer park from the list or select “Browser” to choose one from the Create-a-Park browser

General

  • Fixed an issue where Michelangelo’s cash icons would not track in multiple levels
  • Fixed an issue where the hidden deck tracker would not appear until all hidden decks were collected
  • Added a notification icon to the Stats page when a stat point is available to spend
  • Fixed an issue where using the pause button on a gamepad to exit the Challenges menu during gameplay would cause some UI screens to persist
  • Adjusted the “3rd Times the Charm” and “Thanks 4 the Memories” achievement/trophy unlock descriptions
  • Fixed an issue where some players with an existing Activision account were unable to access online features
  • Added a website address to view the Privacy Policy and Terms of Use in the Account Creation process
  • Fixed an issue where having over 100 friends would cause various visual issues in the social menu

Gameplay

  • Tokyo
    • Fixed an issue where the player could get stuck on top of various rails
  • Cruise Ship
    • Improved visibility of the toolbox needed for the Help Raise the Ferry goal in the Goal Cam
    • Improved consistency of some gaps triggering for players with higher stats
  • Alcatraz
    • Fixed an issue where uncollected Crew Tour Hidden decks didn’t appear for some skaters in Solo Tour
  • College
    • Fixed an issue where uncollected Crew Tour Hidden decks didn’t appear for some skaters in Solo Tour
    • Improved various grinds that were kicking the player off early or into bad spots
    • Fixed an issue where the player could get stuck on top of various rails
  • Movie Studio
    • Improved consistency of some gaps triggering for players with higher stats
  • San Francisco
    • Fixed an issue where uncollected Crew Tour Hidden decks didn’t appear for some skaters in Solo Tour
  • Pinball
    • Made improvements to grind splines to reduce combo interruption
  • Waterpark
    • Fixed an issue where the player could get stuck on top of various rails

Create-a-Park

  • Fixed an issue where players were unable to turn their skater after entering play mode in Create-a-Park
  • Fixed an issue where autosave could be disabled after viewing a large amount of Create-a-Park maps
  • Fixed an issue where an empty “Featured” category would appear in the Create-a-Park Browser
  • Fixed an issue where publishing a Create-a-Park map from the Browser would cause multiple visual errors
  • Fixed an issue where the Create-a-Goal tutorial video would not play when bypassing the introduction video

Audio

  • Fixed an issue where disabling and then re-enabling subtitles would not take effect until the game was restarted
  • Fixed an issue where Michelangelo’s Shell Spin SFX could play indefinitely after performing the trick
  • Fixed an issue where NPC voices were being incorrectly categorized under “Sound” instead of “Voices” in the options menu
  • Fixed an issue where sound from the fountain in Waterpark could persist after restarting the run
  • Fixed an issue where the voice chat indicator could persist after leaving a multiplayer session while they are talking

Online

  • Fixed an issue where the options to join another player’s party or invite someone to a party would disappear after changing maps during a Private Match session
  • Fixed an issue where loading into a new map in Private Match would not display a loading screen
  • Fixed an issue where extremely long combos could cause players to experience server corrections during online play
  • Fixed an issue where players could crash after starting a match in local multiplayer and then closing the game

Platforms

  • Xbox
    • Fixed an issue where guest accounts would be unable to progress past the title screen
  • PC
    • Fixed an issue where resizing the game window during a loading screen could induce a crash
    • Fixed an issue where the Skip Track button was not functional when using the “Classic” keyboard preset
    • Fixed an issue preventing toggling between “Global” and “Friends” leaderboards with a mouse
  • PlayStation
    • Fixed an issue where players on PS4 could crash after loading into a match with a party of 3 or more players
    • Fixed an issue where removing a player from the friends list via the system menu could result in a crash
    • Fixed an issue where muting another player could result in a crash
  • Nintendo Switch 2
    • Fixed an issue where undocking/redocking the console could induce a crash
    • Fixed an issue where attempting to view the friends list while offline would display an error message
    • Fixed an issue where players would crash after changing their special tricks and entering gameplay
  • Nintendo Switch
    • Fixed an issue where accessing the home menu and returning to the game would disable voice chat

With a patch this bug, don’t be surprised if a bug or two surfaces. If so, expect Iron Galaxy to release a hotfix.

If you’re on the fence about the game, check out our review to see why it’s more than just a simple cash-in rerelease.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Battlefield 6 Build Uploaded to BF Labs, Showcasing New Gadgets, Weapons and Even Customization

With the Battlefield 6 Open Beta now over, it seems DICE is once again testing new stuff in Battlefield Labs, as a new game build of BF6 has been uploaded to the testing grounds.

This isn’t just a minor update either, as the new build of Battlefield 6 in BF Labs adds a ton of new stuff like weapons, gadgets, and even cosmetics.

One brave tester captured footage of what’s new and uploaded it, even.

Battlefield 6’s New Build in BF Labs Shows Us More Cosmetic Options

The leak comes from Chinese social media platform bilibili, which was then shared on the 1BF leaker group. There’s about 19 minutes of footage where the user scrolls through the different gadgets, which most were unavailable in the beta, as well as the cosmetics menu where we see different helmets and the like that can be chosen by the player. Based o what’s shared in the footage, we can breathe a sigh of relief, as the cosmetics all seem grounded — at least for now. No telling what EA will do once the game is in the hands of millions of players.

If you’re worried that we won’t get a lot of gadgets, don’t be, as the footage scrolls through some of them, and there’s a lot.

Don’t forget, this is from a build in Battlefield Labs, so there is a chance that some of the content you see might be placeholder or might not make it in the final version of the game.

Will we have the opportunity to play this build in another beta closer to launch? Let’s hope so, and let’s hope DICE includes one of the bigger maps the game has, which we know there’s quite a few thanks to a recent datamine.

In other Battlefield 6 news, it has been estimated that approximately 20 million players participated in the Open Beta’s two weekends, which is a staggering number.

Also of note, don’t forget that DICE rolled out a free Battle Pass for Battlefield 2042, which includes items that can be earned for Battlefield 6.

Battlefield 6 will be released on October 10 on the PS5, Xbox Series X|S and PC, and if we get wind of another beta, we’ll be sure to let our readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

WWE 2K25 New Update on August 20 Slams Out for Version 1.23

WWE 2K25 received a new update today, and this adds Chapter 4 to The Island mode. Visual Concepts has tagged this patch as WWE 2K25 update version 1.23, and this is primarily to usher in the new rewards for the new chapter.

Chief among the new unlockables added include Roman Reigns ’19 and King Corbin. Aside from The Island, there is no new content released,  which isn’t surprising given we just got the Fearless DLC Pack last month.

For the official patch notes and look at the new unlockables, head on below.

WWE 2K25’s Update for Today Brings Chapter 4 to The Island via Patch 1.23

WWE 2K25 Update 1.12

General

  • Stability and Performance improvements

The Island

  • Chapter 4 is now live!
  • News Quests and New Rewards!
  • Brand New Purchasable Cosmetics gear available in the Shops

Aside from the patch notes listed above by Visual Concepts, here’s a look at the new unlockables from the new patch:

King Corbin and Reigns 19 just added via last patch (Island unlockables)
byu/FaKe22DeN inWWEGames

The next major update is set to hit in September when the Attitude Era Superstars Pack is released. The premium DLC will include the following wrestlers:

  • D’Lo Brown
  • Billy Gunn
  • Road Dogg
  • Victoria
  • Mark Henry

Alongside that, expect a slew of bug fixes and other gameplay improvements to be included in the mandatory patch. Once that’s out of the way, expect the next pack to be released in November, which marks the end of the game’s roadmap.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.