Modern Warfare & Warzone Update 1.42 Patch Notes September 8:
Week of September 9th
Verdansk
BR
Solos
Duos
Trios
Quads
Clash
Rebirth Island
Resurgence
Trios
Quads
Week of September 16th
Verdansk
BR
Solos
Trios
Quads
Iron Trials ’84
Duos
Blood Money
Quads
Clash
Rebirth Island
Resurgence
Quads
Week of September 23rd
Verdansk
BR
Solos
Duos
Trios
Quads
Iron Trials ’84
Duos
Rebirth Island
Resurgence
Quads
What else? We’ll let you choose from a few options! Keep an eye on our Twitter for updates.
Week of September 30th
Verdansk
BR
Duos
Trios
Quads
Buy Backs
Solos
Plunder
Trios
Rebirth Island
Resurgence Extreme
TBD
And the return of a mode not seen in quite some time
Events
The Numbers, A Limited-Time Event (Begins Sept. 21)
“16… 11… 1… 9… 21…”
Those brave enough to investigate the Mobile Broadcast Stations scattered across Verdansk will receive the following incentives:
An instant $5,000 Cash bonus in the current match
For each unique Mobile Broadcast Station activated during the event, you will receive an exclusive reward such as a Sticker, Calling Card, or Charm, in addition to some XP
Complete all of the Challenges in the Numbers Event in either Warzone or Cold War to unlock the Sai melee weapon.
This event will also include a set of nine challenges within Warzone, which are based around the active Mobile Broadcast Stations in Season Five Reloaded. Through these challenges, you can unlock even more cosmetic rewards, as well as more rewards and another arcade cabinet game for your collection by completing event challenges in Black Ops Cold War. Unlock the first-ever event reward weapon, the Sai, by completing a full set of nine challenges in either game starting Sept. 21.
Modes
Clash (Launch)
This is Team Deathmatch on an epic scale: 50 v 50, all your loadouts accessible, Ping and Armor System, Cash, Buy Stations, and Vehicles from both the regular Battle Royale and Plunder modes.
Get ready for the biggest team fights in Warzone and consider updating those Loadouts – you’ll have access to them right off the drop, allowing you to use those go-to armaments or level up and complete camo challenges for weapons from Black Ops Cold War and Modern Warfare®.
Iron Trials ‘84 (In-Season)
The rules have changed.
Last week, we gave you a first look at some of the fundamental changes coming to Verdansk via this new Mode:
Altered Health and Regeneration
Removal of Loadout Drops
New Gulag Rules
Adjusted Environmental Hazards
Classified Weapons
Here are three additional changes to expect:
Field Upgrades
Dead Silence and Stopping Power have been removed. Leave the pocket sand on the playground.
Sniper Rifles
Can only one-shot to the head within 30 meters. You’re gonna have to get up close and personal with the competition.
Vehicles
ATVs and Dirt Bikes only. You’ll need to dispatch your foes the old fashioned way. Plan your drops carefully and rotate early.
And as mentioned, those who place first will receive the exclusive Calling Card!
We’ll be unveiling the full extent of the changes as we draw closer to the Playlist update that will include Iron Trials ‘84 on September 16th.
Maps
Mobile Broadcast Stations
The previously dormant Mobile Broadcast Stations seem to be stirring. It is suspected that they will soon begin amplifying the “Dragovich Program” tapes – A.K.A. the Numbers broadcasts – across the region.
Red Doors
We’ve received reports of new, unusual activity in the Red Door rooms. Operators have been asked to investigate.
Loot that spawns across Verdansk has been adjusted as follows…
New Gulag loadouts
New pre-match loadouts
New ground and Supply Box loot
Modern Warfare & Warzone Update 1.42 Bug Fixes
Fixed a visual issue causing Player models to appear to have two left hands after free falling with any akimbo Weapon equipped.
Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
Fixed collision issues with various elements across both Verdansk and Rebirth Island that allowed Loadout Drops to fall through them.
Fixed an issue causing Players to not receive the squad wipe notification when finishing the last member of an enemy squad.
Fixed an issue causing Players to remain stuck in the blank tablet screen while using the RC-XD Killstreak.
Fixed an issue causing the audio for certain Finishing Moves to not play properly.
Fixed an issue causing Thermite damage to persist upon redeployment after exiting the Gulag.
Fixed an issue where a Bounty Contract would display placeholder text.
Fixed an issue where a Squad Wipe wouldn’t count if the last enemy was holding a Self-Revive.
Fixed an issue where Players could regenerate Armor Plates while using the Tempered perk.
Fixed an issue where Revive and Self-Revive times were incorrect in Private Matches.
Fixed an issue where some Calling Cards were displaying placeholder text.
Fixed an issue where trying to customize Reticles would send Players back to the Main Menu.
Fixed incorrect Blueprint labeling of various Attachments in the Gunsmith Customs.
Fixed the Reticle alignment for the Swiss K31 (BOCW) “Roman Standard” Blueprint.
Fixed the visual scaling of the Swiss K31 (BOCW) Diamond Camo.
Fixed various issues causing the inspect animation on some Blueprints to not work properly.
Weapons
New Weapon
Sai: Melee (BOCW)
During The Numbers Limited-Time Event starting Sept. 21, those who complete all nine challenges within Warzone or Black Ops Cold War will receive this new functional melee Weapon.
Modern Warfare & Warzone Update 1.42 Weapon Changes
While assessing the power level of BOCW Weapons, we have observed some disparities between ease of use and efficacy. The Krig 6 (BOCW) has shown an impressive performance at just about every engagement range. While we believe it is important to have a wide array of Weapons which can be utilized by players of all skill levels — it is critical to the health of the game that their effectiveness scales appropriately with the skill required to wield them. If players can be as effective with a Weapon that is pinpoint accurate that has a marginally slower Time to Kill potential than the hardest to wield Weapons, why would they choose another? As we continue to address these Weapons, we will also be making adjustments to BOCW attachments that offer Recoil Control. We feel these changes will provide a fairer, more diverse long-range landscape.
Assault Rifles
C58 (BOCW)
Recoil adjusted
High damage Weapons like the C58 (BOCW) tend to adhere to a lower Rate of Fire and higher Recoil, which generally balances out their hasty Time to Kill potential. Much like the Krig 6 (BOCW), the C58 (BOCW) was a tad easier to control than we feel is appropriate for a Weapon with its damage profile. While “Recoil adjusted” can be rather nebulous, the exact details of these changes can often be difficult to quantify with numbers alone. While the C58’s (BOCW) Recoil has been increased slightly, the majority of this change will be felt in the Recoil Pattern deviation. When this deviation is increased, it can create subtle shifts which become increasingly difficult to compensate for given distance from the target.
EM2 (BOCW)
Base Optic eye position retracted
The EM2 (BOCW) is not receiving a direct reduction to its efficacy with this change. However, it will result in the Base Optic being a less suitable substitute for higher magnification optics. This, however, in conjunction with the changes to Recoil Control barrels will make the EM2 a slightly less viable option to lesser skilled marksmen.
Assault Rifle Bravo (MW)
Upper Torso Multiplier decreased from 1.1 to 1
To the dismay or surprise of some, our data suggests that the Assault Rifle Bravo (MW) is an absolute monster. The Assault Rifle Bravo (MW) will still be capable of achieving an extremely low Time to Kill, though that speed will now be locked behind an additional Headshot. Changes like these align more closely with our goal to shift consistently acquirable TTKs out of the 300ms range.
Groza (BOCW)
Sprint to Fire Speed increased by 15%
The Groza (BOCW) has not yet fulfilled the role we had intended for it. As a more ‘bruiser’ oriented, AR-SMG hybrid, its slow base Sprint to Fire Speed has continued to hold it back considerably. With this change, it will be able to more reliably contest SMGs in short-range engagements.
Krig 6 (BOCW)
Maximum Damage decreased from 30 to 29
Mid Damage now 25
Minimum Damage decreased from 25 to 23
Weapon Kick adjusted
The vast majority of kills with the Krig 6 (BOCW) take place within its Max Damage Range, which unsurprisingly, is the longest of all BOCW Assault Rifles. This change will affect most Time to Kill breakpoints within its Maximum Damage Range by one bullet. Additionally, we have added a third Damage Range. Which is a change we do not suspect to be immensely impactful, as builds that extend Damage Range could push the Mid Damage Range out to nearly 100 meters — which is well beyond the average kill distance for the Krig 6 (BOCW). Though, it is not all bad for the Krig 6 (BOCW); we have reduced some of the Weapon’s ‘bounciness’ while firing which we feel makes it more enjoyable to use.
Light Machine Guns
Light Machine Gun Alpha (BOCW)
Recoil increased slightly
The Light Machine Gun Alpha (BOCW) had already been an incredibly accurate LMG prior to the changes which added Recoil Control to the Task Force and Match Grade barrels. With a baseline increase to Recoil and a reduction in the total amount of Recoil Control the aforementioned barrels offer, it will be harder to stay on target with Light Machine Gun Alpha (BOCW) at longer ranges.
Tactical Rifles
Tactical Rifle Charlie (BOCW)
Recoil decreased
The Tactical Rifle Charlie (BOCW), and many other Tactical Rifles have remained out of the spotlight for nearly three seasons. Given that, we feel now is a good time to reassess their effectiveness, cognizant of the razor’s edge of balance on which Burst Weapons exist. While this change will make the Tactical Rifle Charlie (BOCW) far easier to stay on target with, the reduction in effectiveness to Titanium barrels remains intact, which heavily contributed to the dominance of the Tactical Rifle Charlie (BOCW) and M16 (BOCW) several seasons ago.
DMR 14 (BOCW)
Recoil adjusted
Rather than an outright ‘decrease’ to Recoil, this change is more of a rework. The DMR 14 (BOCW) has languished since its changes in season one, but it has not been forgotten. Expect the DMR 14 (BOCW) to feel like a new Weapon. Semi-auto Weapon enthusiasts rejoice, as the DMR 14 (BOCW) may see a real resurgence following this change.
M16 (BOCW)
Weapon Kick decreased
Of the Tactical Rifles adjusted in this patch, the M16 received the smallest change. This is partly because we feel the M16 (BOCW) is already in an acceptable spot for Burst Weapons.
Type 63 (BOCW)
Headshot Multiplier decreased from 2.1 to 1.58
Neck Multiplier increased from 1.2 to 1.58
Upper Torso Multiplier decreased from 1.2 to 1
Lower Torso Multiplier decreased from 1.1 to 1
Weapon Kick decreased
The Type 63 (BOCW) has become quite infamous recently — and for good reason. With a single Headshot, Time to Kill could be reduced to 332ms and with two, a mind boggling 166ms. A speed which only Sniper Rifles could compete with a TTK of 0 (only the travel time of the bullet). This should put into perspective how out of line the Type 63 (BOCW) was. While these changes seem extreme, a TTK of 332ms is still possible, it will just require three headshots instead of one.
Submachine Guns
Submachine Gun Charlie (MW) with 10mm Auto 30-Round Mags
Maximum Damage decreased from 34 to 31
This Maximum Damage change mirrors the adjustment to the base Submachine Gun Charlie (MW) made earlier this season.
OTs 9 (BOCW)
Maximum Damage Range decreased by 6.2%
The OTs 9 (BOCW) might be a bit stronger than we would like, but we would first like to see how this change broadly impacts the Weapon’s viability. The OTs 9 (BOCW) was always intended to be the quintessence of barrel stuffing Submachine Guns. A Submachine Gun that was intended to challenge Shotguns within their Effective Damage Range. We believe it is achieving that, but its Maximum Damage range, while shorter than each other BOCW SMG, might still be too long. We will continue to closely monitor the performance of the OTs 9 (BOCW) following this change.
PPSh-41 (BOCW)
Weapon Kick adjusted
ADS Sway adjusted
While firing the PPSh-41 (BOCW), the Weapon could kick in a manner that would make it difficult to gauge bullet directionality. This is a subtle change that will have a significant impact on the ability to reliably line up shots.
Sniper Rifles
Swiss K31 (BOCW)
Recoil adjusted
We have improved the firing Recoil behavior for the Swiss K31 (BOCW). We expect this change to go largely unnoticed as it does not have a measurable impact on the Weapon’s effectiveness but should improve its overall feel.
ZRG 20mm (BOCW)
Recoil adjusted
Much like the Swiss K31 (BOCW), the ZRG 20mm (BOCW) has received some changes to its firing Recoil behavior to ensure that it looks, sounds, and most importantly feels like one of the baddest Sniper Rifles in Verdansk.
Attachments
Barrels
Assault Rifles
Ranger/Liberator/GRU Composite
Vertical Recoil Control decreased from 10% to 8%
Reinforced Heavy/VDV Reinforced/Contour
Horizontal Recoil Control decreased from 5% to 4%
Vertical Recoil Control decreased from 5% to 4%
Takedown/Contour M2
Horizontal Recoil Control decreased from 10% to 8%
Task Force/Spetsnaz RPK/CMV Mil-Spec
Horizontal Recoil Control decreased from 10% to 8%
Vertical Recoil Control decreased from 10% to 8%
Light Machine Guns
Match Grade
Horizontal Recoil Control decreased from 5% to 4%
Vertical Recoil Control decreased from 5% to 4%
Task Force
Horizontal Recoil Control decreased from 10% to 8%
Vertical Recoil Control decreased from 10% to 8%
As we settle on the proper magnitude of Recoil Control for these barrels, we expect this to impact individual Weapons differently. Weapons that more heavily rely on the Recoil Control they received from these barrels may need to be addressed independently to ensure they align with our Weapon mastery goals.
Tactical Rifles
DMR 14 (BOCW)
16.3” Titanium
Damage Range decrease reduced from 25% to 20%
Rate of Fire increase reduced from 16.7% to 15%
With the aforementioned changes to the DMR 14 (BOCW), we felt it was necessary to make an adjustment to one of the most powerful attachment stats.
Rear Grips
Assault Rifles
Groza (BOCW)
Serpent Grip
ADS Speed increase reduced from 9% to 7%
To ensure the Groza (BOCW) does not cross too far into Submachine Gun territory following the increase to its Sprint to Fire Speed and given its already SMG-like ADS Speeds, we are reducing the effectiveness of its Serpent Grip.
Operators
New Operator
Hudson: NATO (In-Season)
Get Hudson as part of an upcoming Store Bundle, to be released following the launch of Season Five Reloaded.
Judge Dredd (In-Season)
A limited-time Tracer Pack: Judge Dredd Store Bundle will include:
Two Legendary Beck Skins:
“Judge Dredd”
“Comic Strip”
Three Weapon Blueprints:
“Quick Judgement” Submachine Gun
“Arbitrator Rifle” Assault Rifle
“Lawgiver” Handgun
One Finishing Move:
“Incendiary”
One Weapon Charm:
“Book of Law”
One Wrist Accessory:
“Judge’s Watch”
One Animated Calling Card
One Animed Emblem
Store
Chemical Reaction Pro Pack (In-Season)
Available later this season for $19.99 USD (or your regional equivalent), this is a seven-item Bundle built for those looking for a better bond with victory. Its most notable item is a new “Diabolical” Ultra Operator Skin for Stone and also includes two Weapon Blueprints – the “Primary Injection” Assault Rifle and “Tactical Syringe” Sniper Rifle – which can both make a loadout go nuclear.
Plus, purchasing this Pro Pack gives you 2,400 in COD Points, allowing you to pick up another Store Bundle, get the Season Five Battle Pass before the end of the Season, or gift those Bundles or the Battle Pass to a friend or squadmate.
Tracer Pack: Ghost Ship Mastercraft Store Bundle (Season Launch)
This Bundle includes the Ultra-rarity, spectral inspired “Flying Dutchman” Tactical Rifle Weapon Blueprint. Haunt the seven seas with this new armament or use the “Keelhaul” SMG to make your enemies walk the plank.
Plenty of other Bundles will be available before the end of Season Five.
Download Size
The Season Five Reloaded update will have a download size of approximately 6 GB for those who own the free-to-play, console version of Warzone and are current on the latest updates.
Modern Warfare & Warzone Update 1.42 Warzone Update Sizes
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It just seems like Titanfall fans can’t catch a break, as the latest issue to arise for them now appears to be in the form a nasty malicious software attack as reports are coming in that Titanfall 2 has been infected with malware.
The reports of the Titanfall 2 malware infection first began coming from users, and admins of some of the active Titanfall communities, warning that anyone who has Titanfall 2 currently installed to NOT launch the game under no circumstances as their PC will be infected with some type of malware.
Apparently is some malicious software doing through Titanfall 2 rn
DO NOT OPEN THE GAME!
If is this as true as it looks like would i also recommend deleting the game until respawn has said something about the matter https://t.co/oWZ3eq8oDk
While the exact specifics as to what this Malware actually does to a user PC are currently unknown, Respawn Entertainment, the studio behind the Titanfall IP has come out and confirmed that there has indeed been a security breach and that they are currently investigating it.
We are aware of reports of a security vulnerability affecting Titanfall 2 and are investigating. We have no other information to share at the moment but will update once we do.
Should we spot anymore details, we will be sure to update this post. For now, we highly recommend Titanfall 2 (and even Titanfall 1) players to not to launch the title as previously warned. We would even go so far as even uninstalling it until Respawn Entertainment has stated that is safe to play.
Update: Respawn has announced that it’s a “simple exploit” that can be used to crash games, and they do not believe it can cause damage to players’ machines.
An Update: We’re still investigating this issue but our engineers believe that we’re dealing with a simple exploit that can be used to crash games.
We do not believe there are any more serious risks to affected players or their machines.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
PlayStation owners finally join the battle and can play in their favorite BattleMechs — MechWarrior 5: Mercenaries rushes its way to PS4 and PS5, with an announcement trailer confirming its release this September 24!
Check out the short but sweet looking action to come between war machines and mercenaries that’s finally returning to PlayStation.
For those who are new to the MechWarrior franchise, here’s the overview of the sequel from the game’s official website.
The year is 3015. Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. The battlefields of the future are dominated by MechWarriors, elite pilots of hulking machines of war known as BattleMechs. It is a lucrative time to be a mercenary.
A World of Destruction – Level entire cities and decimate armies of enemy forces while piloting hundreds of unique BattleMech variants.
Seek The Truth – Follow a path of interstellar intrigue in a quest for glory and revenge as the leader of a mercenary company reborn in the flames of near destruction.
The Merc Life – Manage the intricacies of running an expanding mercenary company, from the maintenance and acquisition of BattleMechs to the hiring of fellow MechWarriors.
Fight Together – Fight alongside your friends with four-player PvE co-op support.
We followed MechWarrior 5: Mercenaries release before when it was an PC exclusive. It recently made its way to Xbox One and Xbox Series X|S last May, and now it finally launches on PlayStation later this month.
Psyonix has released the Rocket League update 2.03 patch. and this is to prepare the game for the NFL Fan Pass content, along with an addition of an India server and more.
Rocket League Update 2.03 Patch Notes:
THE HEADLINES
This update prepares Rocket League for the new incoming 2021 NFL Fan Pass content
We know many of you are patiently waiting, and our goal is to release an update later this month that brings 120 FPS to the PlayStation 5
CHANGES AND UPDATES
Server Regions
‘India’ has been added as a server region
Servers are hosted in Mumbai
India tournament region uses ASM servers
BUG FIXES
Aliasing along the ramp in Deadeye Canyon has been fixed
Fixed a bug related to being kicked prematurely from an in-progress Tournament
Several Italian, German, and Russian localization fixes
Fixed a crash scenario involving Dropshot and the NASCAR Trail
Tournament Rank now correctly displays on the Tournament History page
Sony has added yet another talented pool to their line-up of creative talents, as PlayStation welcomes Firesprite to the PlayStation Studios family!
In a statement released by the Liverpool based developer, MD Graeme Ankers expressed the team’s excitement and pleasure in joining the growing PlayStation family.
Today is an incredibly exciting day for Firesprite as we join PlayStation Studios with the backing of Hermen and the entire PlayStation Family. We are very much looking forward to the next part of our journey!
Firesprite, headquartered in Liverpool in the North-West of the UK, was founded in 2012 with the vision of creating games that bring new innovations to any experience we develop. The North-West is steeped in gaming history, producing many iconic developers, publishers and games such as WipEout. Many of our ‘Sprites developed and shaped titles from this era and we are very proud of those roots!
Credited for creating several games with PlayStation for The Playroom and The Playroom VR, Firesprite joins other illustrious studios such as Nixxes Software and Housemarque — who were acquired by PlayStation Studios as well. That increases the potential and talent pool of Sony’s video game brand, and there’s definitely going to be a lot of possibilities moving forward.
You can read all about those acquisitions over at our archives here.
Last month, Crystal Dynamics mentioned that Marvel’s Avengers would be getting a new roadmap, and that has happened today. The studio has revealed the Marvel’s Avengers roadmap update, and it even mentions Spider-Man!
Marvel’s Avengers Roadmap Update:
Crystal Dynamics has a few in-game events planned for this September, which includes celebrating the game’s one-year anniversary. Expect more MCU-themed outfits to be available in the Marketplace as well.
From Sept. 2-16 we’ll reward players who log in and complete all the story-based campaigns (Reassemble, Taking Aim, Future Imperfect, and War for Wakanda) with a celebratory nameplate. For those of you who have already completed all campaign content, the reward is granted retroactively. There will also be free items in the marketplace:
Week 1: A free Iron Man outfit and anniversary bundle (Black Panther nameplate, Hero’s Catalyst, and Fragment Extractor)
Week 2: A free Thor outfit and an additional Hero’s Catalyst
We’ll also roll out three in-game community activities in September – the first being Priority Rush Missions, which allows players the chance to complete one Priority Mission every day rather than only one per week – this means more chances for exotic gear!
We’ll round out the month with another community activity that greatly increases the spawn rate of the Cargo Runner Synthoid, as well as a third activity offering additional rewards for completing Campaign Flashback missions. Paired with an XP-boosting event, all Heroes will feel extra powerful by the end of September. It’s a great time to jump in and rapidly boost your alt Heroes or max out new ones!
Check out some of the other stuff planned for the Marvel’s Avengers roadmap update, which includes system reworks, and more.
System Reworks
Gear: Improved gear upgrading, more rewarding gear, more late-game focused gear… we hear you! With the upcoming power-level increase we want to make sure players can keep their hard-earned gear as they progress. The new system will allow players to upgrade Epic, Legendary, & Exotic gear from power level 100 all the way to the new power level cap! As we continue improving gear, we are also taking a closer look at Hero Set Gear: where it’s obtained and how to improve clarity around use. We’ll have more details about all of this in a future blog.
Resources: We’re currently working towards a more streamlined and focused approach to resources. In this new system, each resource will have a single specific purpose to help improve clarity – like how Polychoron is used exclusively for upgrading major artifacts, and Upgrade Modules are reserved for upgrading gear. Fragments will be the sole exception as they will remain a resource with multiple uses. We’ll share more details as our plans are finalized.
Earnable Cosmetics: We’re adding ways to earn cosmetics through gameplay, including items that were previously only available in the Marketplace. We’ll talk more about the details of those systems in the coming months as they are added to the game.
Klaw Raid: Discordant Sound& Power-Level Cap Increase
We’re also polishing our first raid – available in both standard (PL 150-160) and Elite modes (PL 160-175) – which will offer a conclusion to Klaue’s story in War for Wakanda. This will be the most challenging content yet, meant to not only test the mastery of each Hero but also the well-built four-player Strike Teams out there! Collaboration and observation are crucial to beating this one.
The Klaw Raid features custom-crafted levels, new threats that require complex and tactical combat, and stronger enemy variety themed to the Villain being faced. New enemies called Echoes – sound constructs created by Klaw – have been created and tailored exclusively for this experience. With the Power Level increase to 175 yielding more compelling drops, it is a notable example of replayable and rewarding content that fits our mantra moving forward.
Celebrating the Marvel Universe
One of the things we most love about working on Marvel’s Avengers is our opportunity to celebrate exciting new content from all branches of Marvel media. We’ll be offering some well-timed tie-in events coordinated with Disney + Marvel programs and, we’ll be releasing more MCU outfits as we collaborate with each production’s creative teams.
Events
Between larger game updates we’ll be bringing back limited-time events to give our new players a chance to try them out and provide everyone opportunities to earn exclusive rewards and high-level gear. These events include our Corrupted Vibranium Event, Red Room Takeover, Tachyon Anomaly Event, and Cosmic Threat Event.
Your Friendly Neighborhood Spider-Man
Finally, there will be a new playable Hero with a Hero Event starring Spider-Man in 2021, only on PlayStation platforms. We’ll have more information on Spider-Man closer to launch and you may catch a glimpse of him here and there along the way.
Marvel’s Avengers One-Year Anniversary Stats and Highlights:
Over 619 million Power Levels & 275 million Hero Levels have been earned
23 million HARM rooms have been completed
8 billion enemies have been defeated in the Avenger’s Initiative
Abomination is the most defeated boss, coming in at 9.4 million times
23 million Drop Zone, 17 million Hero Missions, and 12 million Villain Sectors have been completed
9.6 billion Fragments have been found, 4.5 billion Catalysts recovered, 569.2 million Polychoron claimed, and 1.5 billion Upgrade Modules rewarded
It is extraordinary to see how far we’ve come in just one year! Thank you for all of these victories! As for the War for Wakanda expansion, it’s obvious that many are enjoying time with the King.
3.4 million Hunter Crawlers and 50 million Scout Crawlers have been sent back to AIM in pieces
64.4 million Klaue Company mercs are rethinking their life choices
Black Panther has defeated 153 million enemies across 9 million missions in Wakanda
Per Crystal Dynamics, they have “many plans” beyond this Marvel’s Avengers roadmap update, which include stretching into late winter and beyond. Expect more quality-of-life improvements, updates on heroes and villains and more.
In case you didn’t know, this weekend is the start of the Call of Duty: Vanguard early access beta for PlayStation gamers! Thanks to Activision, we have a slew of keys to giveaway!
COD Vanguard Early Access Beta Code Giveaway Mechanics:
How to win one? Super simple. “Give us feedback the MP1st website! Good, bad, cruel, doesn’t matter, nothing disqualifies you potentially winning a code. We want your honest opinions, so don’t hold back! Just leave a comment below, and if it’s a good answer, we’ll send you a comment. Leave your Twitter handle or a way we can contact you, so we can directly send you the code.
COD Vanguard Early Access Beta Schedule (for PlayStation):
· They’ll need to be logged in to their Activision account to enter their Early Access code. If they don’t have an Activision account, they can create a free one.
· Once your Early Access code is successfully redeemed, they’ll be taken to a success page confirming their registration for Early Access.
· Before the Beta begins, registered players will receive an Early Access Beta Token via email. This token can only be used on the platform chosen when the Early Access code was redeemed.
For more on the beta, check out what’s set to be included in it right here.
Those looking for PlayStation bargains, Sony has launched two new PlayStation Store sale listings this week! There’s another “Games Under $15” sale, and there’s also the “Add-Ons” sale which are both live today.
PlayStation Store Sale for September 9 – Games Under $15 (Ends 9/15):
While the Season 5 referesh of Call of Duty: Black Ops Cold War isn’t happening until tomorrow, Treyarch has revealed the complete Black Ops Cold War Season 5 Reloaded patch notes! Check out the adjustments made below, along with the playlist update incoming tomorrow as well.
Black Ops Cold War Season 5 Reloaded Patch Notes:
GLOBAL
Prestige Shop
New Weapon Blueprint
“Hidden Terror” Sniper Weapon Blueprint added to the Prestige Shop.
Legacy Calling Cards
New Legacy Calling Cards and Animated Calling Cards added to the Prestige Shop.
MULTIPLAYER
Maps
Zoo (6v6)
Zoo map added to Multiplayer rotation in 6v6 modes.
Zoo 24/7 added to Featured Playlists.
Modes
Demolition [NEW]
Demolition added to Multiplayer Featured Playlists.
Attacking team attempts to destroy two enemy bomb sites. Defenders must prevent the attackers from detonating both bombs before the time limit.
Time is extended after the first bomb site is destroyed.
In the event of a tie, a single neutral bomb site becomes active in Overtime, where the first team to successfully detonate the bomb wins the match.
12v12 Moshpit
Added Zoo and Drive-In to the map rotation.
Featured Playlists
Zoo 24/7 [NEW]
Demolition [NEW]
Nuketown 24/7
Cranked Moshpit
Gunfight
Face Off 6v6
12v12 Moshpit (now featuring Zoo and Drive-In)
Party Games
Multi-Team
ZOMBIES
Round-Based Maps
Features
Rampage Inducer
New feature added to all round-based Zombies maps.
Players can now interact with an orange Essence canister at the start of each map to vote to induce Rampage. All players must vote to enable the feature.
When enabled, spawn rates and movement speed of enemy zombies will be increased through Round 20 for a more intense experience for advanced players.
Players can vote to turn the Rampage Inducer off and on at will, as often as once per round. All players must vote to disable the feature.
If left unused, the Essence canister will explode after Round 20.
Gameplay
Addressed an issue where scrolling through the scoreboard with a controller could toggle the flashlight.
Closed an exploit where players were able to gain access to locked portions of the map.
UI
Addressed an issue where players could receive placeholder medals from CRBR-S multi-kills on “Mauer der Toten.”
Outbreak
Regions
Armada
New Region in the North Atlantic Ocean added to Outbreak.
World Events
Black Chest
New World Event added to Regions in Outbreak.
Interact with the Black Chest and destroy what lies within to form a pact with the spirit inside for the current Region.
Once the pact is formed, the spirit will be summoned against nearby zombies when the player is low on health.
This ability is on a cooldown and its effect is shared with teammates.
Intel
Added new Season Five Reloaded narrative Intel to discover.
Gameplay
Addressed an issue where Solo players could lose the ability to select loadouts after warping to another Region in a prior Outbreak session.
Addressed an issue where the Omega Helicopter would sometimes appear inconsistently on the mini-map.
Objectives
Closed an exploit that allowed players to escape the Holdout Objective in Alpine by using the Grapple Gun.
Local
Addressed an issue where selecting Zoo as a map in Local play was not correctly switching the mode to Outbreak.
PC
Addressed an issue where the legend was not appearing on the overhead map.
Dead Ops Arcade 3
Stability
Added various stability/exploit fixes.
Added various fixes to further alleviate “Charlie 285 Military Gorilla” errors.
Fixed a crash that could occur if a player disconnected while in the Ikari EggXit bonus area.
Gameplay
General
Players who have disconnected and rejoined a match in progress will now have their score and gem multipliers restored to their most recent level at the end of their most recent round.
Adjusted Room of Judgment wave times to grant additional time for Trio and Quad games.
A flashlight will now spawn on the Island for Solo Advanced Start modes.
First-Person power-up spawns should no longer clump together in order to prevent one player from accidentally consuming them all.
Reduced late money spawns after the round is over, so players no longer feel the need to wait around for pickups.
Added a small collision ramp to one of the moving platforms by the volcano to make hitting the ramp via boosting easier.
Touching or standing in lava will now cause rapid death in First-Person.
Bonus Areas
Added 5% chance of golden egg spawns to the Chicken Coop bonus area.
Ikari EggXit bonus area now properly awards XP.
Locked the number of Ikari EggXit bonus area instances to 3 per game.
Ikari EggXit bonus area will now be removed from the available pool after Round 130.
Enemies
Nova Crawler
Nova Crawlers no longer have an initial movement speed variance set when they spawn in to prevent inconsistent increases/decreases in speed.
Nova Crawlers now spawn in at a consistent movement speed but can have their speed boosted by Nova Gas.
Werewolf
Adjusted Werewolf health and heal logic to alleviate situations where players cannot deal more damage than health being restored.
Each time the Werewolf restores health, it will now reduce the amount it can heal subsequently.
Pole Zombie
Pole Zombie health no longer scales with round number.
Increased the time a Pole Zombie is on the map before it considers planting a pole from 4 seconds to 5 seconds.
Pole Zombies are now slightly more likely to start a pole plant once it starts considering a plant.
General
Elephant in The Wild will now be damaged by player chickens.
Wolf and Ghost Wolf will no longer kill the player in one bite.
Gladiators will no longer have a rare chance to survive a Nuke drop.
Audio
Replaced level 2 and level 3 firing sounds for LMG/Rocket Launcher/Death Machine weapons with the level 1 fire sound to reduce the loudness of these weapons in First-Person.
Bug Fixes
Arenas
Addressed collision issues in the Graveyard, Temple, and Water Temple arenas.
Addressed spawn issues in the Graveyard and Temple arenas.
Addressed an issue where cannon fire was not entering the play space on the Round 65 Island arena.
Added missing collision in the Island arena to prevent the player from going out of bounds.
Addressed an issue where fireballs could blow up mid-air in the Round 57-60 Great Room arena.
Controls
Addressed an issue where flipping L1/R1 with L2/R2 in the Controller Settings menu mapped the fire action to R1.
Addressed an issue where First-Person power-ups collected at the same time by the player could lock up the player’s controls.
Match Resuming
Addressed a host migration issue in public matches where, upon resuming a game, remaining players could be permanently slowed for the rest of the match.
Addressed an issue where, after joining a game in progress, the player could occasionally not aim down sights or fire their weapon until they were downed and revived.
Addressed an issue where a player rejoining a match in progress might not have their stats and leaderboard data recorded correctly.
First-Person
Addressed an issue where donating a life could drop an award onto the player that might not be usable (for example, a Nuke could drop on a player who already had max Nukes). When this happened, the pickup could obscure the player’s first-person view.
Addressed an issue with missing blood splatter effects in first-person.
Addressed an issue where the player could stay in The Wild with a misaligned camera after running through a First-Person power-up before transitioning into a bonus area.
Addressed a rare splitscreen issue where a blank dialog box could appear when the player picked up a First-Person power-up.
Bonus Areas
Addressed an issue where the Margwa door at the exit was not being reset to its original closed position on subsequent playthroughs of Ikari EggXit.
Addressed an issue that could occur when multiple players entered a Deadly Dungeon and a Silverback Slideways bonus area at the same time, resulting in unwanted game behavior.
Addressed an issue where the player could spend a key at Mama’s Armory Basket and receive an unusable item.
General
Addressed an issue where the Boxing Glove wasn’t correctly prioritizing the Fortune Fate bonus over the Divine Shield bonus modifiers.
Addressed an issue where a split Megaton could end up below the terrain.
Addressed an issue where friendly Skeleton Guardians could prevent enemies from spawning.
Addressed an issue where where enemy Gladiators were not able to enter the play space in the Room of Judgment.
Onslaught (PlayStation)
Maps
Onslaught Drive-In added to map rotation.
Intel
Added new Dark Aether story Intel to discover in Onslaught Drive-In.
Modes
Diminishing Light
New limited-time mode now available.
The circle shrinks as the horde gets stronger. If the Dark Aether Orb collapses, it will implode and destroy the players, ending the match.
Shoot the Orb to slow down the shrink rate, or collect clock power-ups to pause the collapse. Completing Surges will revert the Orb to its original size.
Challenges
Unlock the “Soviet Red” Assault Rifle Weapon Blueprint by completing 30 Surges in Diminishing Light.
Blueprints
Addressed an issue where applying custom Blueprints in quick succession could result in weapon duplication or loss of functionality.
Perks
Added ping icons for Mule Kick and Death Perception can pickups.
The Mule Kick machine is now present in “Mauer der Toten” when playing in Local.
Field Upgrades
Closed an exploit where players could use Aether Shroud infinitely.
Atlus is slowly gearing towards their biggest release of the year, as a new Shin Megami Tensei 5 Nahobino trailer has now dropped. This latest one offers more insight to the player protagonist called the Nahobino, and what role he has to play in the desolate lands ravaged by demons. Check out the latest trailer below.
For those not familiar with the past SMT titles, the Nahobino is a being that’s not human nor demon. You can read more on the key features for Shin Megami Tensei 5 below:
Unfold an allusive story filled with tragic choices, make sacrifices to uphold your ideals as you pursue light or covet darkness to discover your role in the new world
Fight through a demon-infested wasteland with the Press Turn Battle System, pinpoint enemy weaknesses so you can perform consecutive actions but make one mistake and it may be your last
Turn formidable foes into worthy allies by recruiting them via negotiations, then fuse them to create demons customized to fit your playstyle
Explore the expansive world of post-apocalyptic Tokyo, fully rendered in stunning 3D utilizing Unreal Engine 4, a first for the mainline Shin Megami Tensei series
Shin Megami Tensei 5 is releasing exclusively for the Nintendo Switch on November 12, 2021.
With its release less than a month away, Ubisoft has debuted a new Far Cry 6 game overview trailer which shows never before seen gameplay footage as well as some new story tidbits that avid players will find interesting. Check out this latest trailer below.
The trailer starts with a short introduction of what players can expect from the game, as well as showcasing the male and female versions of Dani Rojas, the game’s protagonist. In case you missed out, here’s what’s Far Cry 6 is all about:
In Far Cry 6, you join a modern guerilla uprising as Dani Rojas – who is on a path to take down Yaran Dictator, Antón Castillo. Explore the lush world alone, or with a friend with co-op play; grab a resolver weapon and armor yourself against your opponents.
Far Cry 6 is releasing on October 7 for Windows 10 PCs, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia and Amazon Luna.
With another big Overwatch League event set to happen this month of September, developer Blizzard has once again opened the Overwatch League All-Stars Vault for a limited time, releasing six special skins for different characters in the game. These unique Legendary skins with dramatic elemental themes were created to celebrate the star power at each of the events in the Overwatch League.
If you’re an avid Overwatch fan and you found yourself missing out on these skins when they were released, now is the perfect time to grab them. It’s not staying forever, though, so be quick – players only have until September 26 to purchase their Legendary skin of choice. Each skin costs 200 League points, which can be earned by watching the Overwatch League broadcasts until the grand final on September 25.
You can find out how to link your YouTube account to earn League points and other Overwatch League perks here.
Digital Extremes has released the Warframe update 2.02 September 8 patch (PS5 shows it as 1.010), and this one finally brings Nidus Prime to the fray. Also in the patch is the Plague Star, returning until the end of September. Read on below for the full Warframe update 2.02 patch notes:
Warframe Update 2.02 Patch Notes for September 8 | Warfarme Update 1.010 Patch Notes:
Nidus Prime & Plague Star
Update 30.7: Nidus Prime & Plague Star is jam-packed with everything from PC Hotfix 30.5.1 to this Nidus Prime release and everything in between. The total download size on PS4 is ~1.6 GB and ~2.1 GB on PS5 (size variations are to be expected based on the ways in which the different systems operate). Plague Star has returned and runs from Sept 8 at 2pm ET to Sept 30 at 2pm ET, Tenno!
Nidus Prime is here!
Nidus Prime Access
Get instant access to the Infested Prime Warframe and more today!
Infest. Outlive. And ultimately, overrun your enemies with Nidus Prime Access!
Nidus Prime combines Tenno technology with the grotesque resiliency of the Infested. Extract the Relics containing Nidus Prime Blueprints by playing Operation: Plague Star starting September 8 as well as the usual sources for Void Relics such as Relic Packs and Void Missions.
Nidus Prime
Mutation is endless. The ravening plague-bearer returns in a long-unseen form, seething with a primal strain of the Infestation. Features altered Mod polarities for greater customization.
Strun Prime
A classic shotgun design, embellished for the elite as only the Orokin could. Features altered Mod polarities for greater customization.
Magnus Prime
Orokin elegance meets formidable stopping power in this exquisite revolver. Features altered Mod polarities for greater customization.
Exclusive Nidus Prime Glyphs
Nidus Prime Accessories!
Infested Orbiter Decorations: These encrusted surfaces and drooping growths give your Orbiter’s interior the haunting atmosphere of an Infested derelict.
Karnolyth Necramech Skin: Make your Necramech even more fearsome with this Skin, based on early experimental designs that employed outer casings of Infested bone and meat.
Crinoid Prime Syandana: Beauty and dread combine in this unique Infested Syandana, alive with swaying gilded tentacles.
90-Day Resource 90-Day and Affinity Boosters
When Nidus Prime enters Prime Access, the following items will be entering the Prime Vault.
Atlas Prime
Tekko Prime
Dethcube Prime
With this Vaulting comes the shift of the following Syndicate Sacrifices:
Replaced Arbiters of Hexis Sacrifice of Atlas Prime Systems with Titania Prime Helmet.
Replaced Cephalon Suda Sacrifice of Atlas Prime Chassis with Inaros Prime Chassis.
If you already wield the power of these Primes or have their Relics in your Inventory, they will remain after the Vaulting.
Nidus Prime Access begins September 8 on PC, Xbox, PlayStation and Nintendo Switch. Prepare for the Infestation to take root in your Arsenal, Tenno. Purchase the packs through the in-game Market!
Riven Disposition Changes:
As with each round of Prime Access come updated Riven Disposition numbers. See the full Disposition changes here.
PLAGUE STAR Plague Star has returned and runs from Sept 8 at 2pm ET to Sept 30 at 2pm ET, Tenno!
“The Thrax Toxin! The Tenno maggots want my toxin! STOP THEM!”
Vay Hek
The infested boil that once threatened the Plains has grown back, uglier and more putrid than before. According to the Ostrons, Infested lifeforms are emerging from it. We need to act now before the Infested make their way to Cetus.
Vay Hek possesses a toxin that can destroy the boil at the meteorite crash site, but he refuses to help. He sees it as a means to destroy Cetus and the Ostron colony. We need to get ahold of his toxin and destroy the boil before it becomes unstoppable.
WHAT YOU NEED TO DO
– Speak to Konzu in Cetus to begin running the Plague Star Bounty.
– Complete the series of Bounty Missions, and you’ll earn Operational Supply Standing to shop for the Event Rewards.
WHAT YOU NEED TO KNOW
– The more Bounties you complete, the more standing you’ll earn toward the Operational Supply Syndicate!
– Nakak, the oddities vendor, represents the Operational Supply Syndicate.
– Operational Supply Syndicate Standing from the previous event has been carried forward!
– The Plague Star Bounty starts with enemies in the Medium difficulty range, but you can increase the event difficulty by purchasing and mixing the Eidolon Phylaxis from Nakak into Vay Hek’s Toxin.
EVENT REWARDS
– Earn exciting Rewards in a variety of ways in this Operation:
– Complete Konzu’s Bounty and earn Operational Supply Standing. Nidus Prime Relics can be found in these Bounties as well as in their normal areas.
– Work together with your Clan during the event for Trophies and glory!
Visit Nakak in Cetus to spend your Operational Supply Standing on these Potential Rewards:
– Event Emblem – Show off your event participation with this meteor-themed Emblem.
– Mods – Mod rewards include the Fulmination Mod and the Sacrifice Mod.
– Infested Zaw Components – Modular pieces that can be used to create a gruesome Zaw.
– Snipetron – High-quality Corpus sniper rifle that was previously retired from the game.
– Infested Zaw Arcanes – New buffs to enhance your Zaw weapons.
– Eidolon Phylaxis – Equip to earn more Standing and increase event difficulty.
– NEW: Ghoulsaw & Butcher’s Revelry Stance!
We have made the following changes and fixes for Plague Star:
Made improvements towards Drone pathing in Plague Star that resulted in the Drone becoming stuck, or stopping short of the Infested Boil. While this logic does carry over to the normal Drone escort mission in the Plains of Eidolon, there are some distinct differences due to the specific path it takes in each scenario.
Hemocyte is now immune to looting abilities that often didn’t fully work due to how quickly the body despawns (Hydroid’s Tentacle Swarm with Pilfering Swarm, Nekros’ Desecrate etc).
With the re-run of Plague Star, we are adding Nidus Prime’s Relics as in-world drops from the Hemocyte. This change was brought forth with this in mind, and the acquisition rate of this new Prime that could be influenced with loot abilities which is not a precedent we wish to set. With up to 4 Hemocytes that can spawn in the final stage it felt especially important to make this change.
We fixed an issue where the Plague Star Bounty drone would automatically start without being hacked once the player was in its proximity.
Fixed an issue where Nakak was talking to herself silently after you looked at the Offerings page.
Fixed ability to ride on top of the Plague Star Infested boil with K-Drives (and other similar vehicles) which resulted in taking no damage.
TENNO REINFORCEMENT: GHOULSAW
The cruelest of weapons built for the crudest of Grineer soldiers. Rips through metal like flesh, and through flesh like day-old pudding.
This first-of-its-kind Assault Saw can be yours today, Tenno!
GHOULSAW REVELERY PACK
Rip, tear, and rend with the nightmarish Ghoulsaw and Butcher’s Revelry Stance.
*Obtain the Ghoulsaw from Nakak’s offerings in Plague Star or in the Market for Platinum.
NEW MELEE STANCE:
Butcher’s Revelry
Rip and rend with this Assault Saw Stance.
*Obtain Butcher’s Revelry from Nakak’s offerings in Plague Star. These items will be added to the game in a future Update after Plague Star Leaves!
REVENANT MEPHISTO SKIN
Embrace Revenant’s hybrid nature with a bold new form and dwell in the eternal twilight between realms.
*Similar to the Ember Pyraxis Attachments, the Revenant Mephisto Skin has a removable Syandana (more so a cape in this scenario) that can be equipped on either normal Revenant or Revenant Mephisto Skin. This Syandana is Exclusive to Revenant just as other Deluxe Skins attachments are exclusive to them. Please note that the “energy beard” on the original Revenant Helmet gets removed when the Mephisto Syandana is equipped due to excessive clipping. One could say we had to clip the beard. ORISON TWO-HANDED NIKANA SKIN
Take up a sacred duty and defend the treasures of the Void with this weapon skin.
REVENANT MEPHISTO OPERATOR COLLECTION
Take on a touch of the devil with these Revenant Mephisto Operator accessories.
Includes the Revenant Mephisto Diadem, and Revenant Mephisto Mask.
**Please note this is in the Market as a separate Collection as not to spoil things for those who want Mephisto who do not yet have The Second Dream or War Within complete. This follows the precedent from other Deluxe bundles (Zephyr Harrier, etc).
REVENANT MEPHISTO COLLECTION
Dwell in the eternal twilight with Revenant’s haunting Mephisto collection.
Includes Revenant Mephisto Skin, Revenant Mephisto Helmet, and Orison Two-Handed Nikana Skin.
YARELI CHANGES
Yareli improvements are here, Tenno!
We have 2 areas that are being buffed: Stats, and Utility. While many Tenno have hoped for more Stat buffs (which we have here!), the Utility Buffs are really something to behold for the usability or Merulina. We are introducing a foundational change to her movement: Merulina Dashing (tap Roll/Dash)! This can be executed in any direction and is effectively a new way to close gaps (or quickly retreat!) and alter the direction of Yareli aboard Merulina! This also enhances the way you can traverse vertically with responsive directional input while in the air. We’ve made a handy .gif to demonstrate just what we mean:
What you see in this .gif is a vertical traversal that’s currently tough to do with Yareli. However, with the forward dash the momentum movement now allows for directional maneuvering.
Then, we see Yareli Dash both Forward AND Back in the .gif, showing how you can certainly take advantage of this new movement tool!
This is a change that’s best experienced in your hands, but it is certainly a huge improvement for navigating all of Warframes tilesets!
We have also made some changes to general Merulina movement by allowing for shorter jumps, and reducing overall jump charge time.
Yareli Stat Changes:
We’ve made some Stat changes to Yareli’s abilities as well. These are buffs across the board, and details are as follows:
Sea Snares:
Increase seek speed by about 60% and slightly increase bubble visibility to better register your casts.
Aquablades:
Increase range by just about 25%
Increase damage and duration by 50%
RipTide:
Bigger is better. The bigger we Rip, the more enemies, the better scaling, and so on!
Increase radius by 25%
Yareli Fixes:
Fixed the Financial Stress debuff not being removed after Yareli scores in The Index while riding Merulina.
Fixed inability to use a Cipher while riding Merulina.
Fixed Yareli’s Passive bonus to Pistol Critical Chance not applying to Clients.
Fixed shared Affinity not being attributed to player weapons while riding Merulina as Yareli.
Fixed numerous AoE enemy attacks not affecting Yareli when riding Merulina.
Fixed missing weapon rank UI when switching to Merulina with Primary weapon equipped.
Fixed picking up Rifle Ammo for an empty Primary while riding Merulina equipping said Primary weapon.
Fixed an issue where Yareli players boarding Merulina would have their flashlight color (activated when in dark areas like caves) permanently adopt Yareli’s first energy color.
Fixed a script error that occurs when completing a Mastery Rank test while riding Yareli’s Merulina.
Corrupted Holokey Changes:
In the final Railjack Showdown node for a Sister of Parvos, each Sister will give each squad member 1 Corrupted Holokey at End-of-Mission whether you Vanquish or Convert them! This means a Squad of 4 can leave with 4 Corrupted Holokeys each on Showdown mission complete!
Corrupted Holokey drop amounts have been increased in Void Storms! Void Storms in the Veil Proxima will now drop 10 (vs 6) to make the hardest content the most rewarding. The rest have all had their amounts increased by 1.
Additions:
Added Paracesis Sheath Orbiter decoration!
Inspired by the conversation had with its original creator (Kaz) during TennoCon 2021’s Art Panel. It can now be purchased from Cephalon Simaris after completing the Chimera Prologue Quest.
Kuva Lich/Sister Changes & Fixes:
Reduced the time between Grineer Kuva Thrall spawns, so that the time to get all 10 to spawn is more in line with the time it takes to get all 3 Corpus Hounds to spawn.
Changed Sister Candidate waypoint icon to be the Sister icon instead of the Treasurer (Granum Crown) icon.
Fixed a progression stopper in the Sister showdown fight due to the Sister’s Hound not spawning if the Host player died and went AFK after entering the Capital Ship.
Fixed an issue where a Kuva Lich with the ‘Ensnare’ ability could potentially prevent the context action for execution from appearing if the ability was cast prior to being weakened.
Fixed not receiving the Sisterhood Sigil after Converting or the Sisterhood Emblem after Vanquishing a Sister of Parvos.
Upon login those missing their respective Sisterhood Sigil/Emblem will receive them.
Fixed Rhino’s Rhino Stomp perpetually stunning both Kuva Liches and Sisters of Parvos.
Fixed issue where fusing two partially ranked Kuva or Tenet weapons together appeared to increase the rank of your weapon.
This was a UI / display only, as the Valence fusion does not increase a weapon rank. Now, the weapon rank does not increase from fusion and the UI does not incorrectly show that it has.
Fixed an issue in Crew Command where Liches would appear as Grineer Heavy Gunners in the Railjack UI. It now shows the Kuva Lich or Sisters of Parvos badge icons where it previously showed Grineer Heavy Gunners to represent this Crew member.
Fixed unlocalized Kuva Lich Inbox messages.
Fixed Kuva Lich names appearing as part of the Ephemera name in Kuva Lich Inbox messages.
Customization Changes for Select Attachments: ‘None’ Option
For a long time now we’ve had a precedent with a handful of Warframe Skins where the “None” option for Attachments (and sometimes Syandanas) was removed if certain Skins, Primes, etc were equipped. This applied to Warframes such as Ember Prime/Pyraxis Skin, Frost, Mag Prime, Oberon, Volt, etc.
We now usher in a new “None” era! All Warframes and Warframe Skins that previously did not have the ‘None’ option will have a “None” Attachment or Syandana option, giving you even MORE customization flexibility. This means you can remove details such as any attachments on Ember Pyraxis, Mag Prime, the list goes on and on! In addition, Banshee, Frost and Oberon’s default Shoulder Armor can now be equipped on Prime versions of the Warframe.
This also fixes a long-standing bug where a Warframe that has no default Shoulders Attachments (let’s say, Excalibur) and had nothing equipped there, if you clicked on “left arm” then it would auto-select the first shoulder armor in your owned list.
Changes:
Ambassador Component Blueprints have a chance to drop from Aurax Atloc Raknoids. The main Blueprint can now be attained as a Rotation C reward from any Corpus Railjack Survival mission.
After engaging with Community Feedback, we noticed that obtaining the Ambassador parts was a tough combination of playing the same mission in 4 different locations with some difficult RNG. The Ambassador components have also been moved to an enemy that was without a drop table!
Every Aurax Atloc Raknoid has a 15% to drop any component Blueprints for the Ambassador
Enemies typically only drop Weapon Blueprints or component Blueprints which is why the Ambassador components were given individual Blueprints
Tweaked Zephyr’s Airburst pull vacuum to lift enemies up a bit off the ground so they aren’t dragging their butts. Plus updated the FX to go along with it!
Zephyr’s Airburst was intended to pull enemies in like Vortex for a short duration, but was spawning exactly where the projectile hit, resulting in being inside the floor. We fixed it by making the vortex spawn a bit above the floor and in the process gave it an FX pass to communicate better what was happening.
Added ‘Missing Requirements’ context information to Ergo Glast’s shop in the Relays.
Made the following changes to the Saxum Mod set:
The cooldown will now appear in the HUD.
Removed fall-off damage and increased the range to 4/8/12 metres.
Increased the knockback to enemies caught closer to the impact while heavily staggering enemies within range but further away from the explosion.
Also fixed issues with the Saxum mod set bonus not matching the in-game description: Lifted enemies explode on death and deal up to 30% of their max health as Impact damage.
Reduced Riven challenge condition for “Kill X enemies with headshots from at least 100m away” to 75m away.
Changed the sorting of items on the End Of Mission screen to better reflect importance, including Steel Essence, Riven Slivers, Granum Crowns, Built Forma, Orokin Cells, Corrupted Holokeys, built Prime parts, War Hilt, Requiem Ultimatums, Exilus Adapters, Drop Chance Boosters, Scintillant, and built Railjack Components.
Harrow Neuroptic Blueprints can now be obtained from the first vault in Pago, and as a Rotation C reward from Taveuni on the Kuva Fortress. Mod and Relic rewards have been swapped on Pago, and drop rates increased slightly.
Harrow Systems Blueprints drop rates on Defection missions have been increased slightly, and added as a Rotation C reward from Taveuni on the Kuva Fortress.
In response to community feedback on farming for Harrow, we revisited the process for obtaining his components. We are making it easier to obtain Harrow Neuroptic Blueprints, and Harrow Systems Blueprints, from the locations outlined above.
Removed Intensify from the mid-tier Defection rewards.
We found that Intensify was an unnecessary addition to Defection rewards, and therefore skewed the chances of receiving other rewards, hence it’s removal.
Octavia’s Mandachord option has been moved into the top Arsenal menu, under the Parazon option.
The Mandachord is a very important piece of equipment for Octavia’s abilities – having it buried and not as readily accessible was not ideal considering that it is key to her performance. It is now much easier to find it and create a tune of destruction!
Added scrollbar to Index result screen.
Syndicate Medallion trade in screens have been given the UI theme treatment.
Added ‘Insufficient Funds’ context information to the Syndicate offerings ‘Confirm Purchase’ panel.
Improved NPC zipline usage in the Gas City tileset. Their parkour skills were just a bit too weak.
A warning for unowned Landing Craft Skins will now appear when attempting to purchase a skin for a Landing Craft type they do not own.
Increased visibility of control panels for extendable-bridges in some major corridors in the Corpus Gas City tileset.
We’ve changed the underlying code of our UI for future proofing, but you shouldn’t notice anything just yet. If you come across anything janky please let us know!
Adjusted Chroma Elemental Ward stat display to be more accurate (uses % display for Health/Shield/Armor/reload/holster buffs).
Improved the tent textures in the Plains of Eidolon.
Adjusted the Brachiolyst ragdoll animation to make it more natural looking.
Updated Foundry preview images for Scorched Beacon and Chroma Mark Blueprints (for The New Strange Quest), which were appearing as low resolution images.
Changed the timing of the Sentient’s damage pulse & weapon reattach to occur at a specific time within the animation rather than at the end.
Previously, destroying both arms on Sentients would cause them to drop weapons. Sentients no longer drop anything when arms are destroyed but will instead regenerate them. This regeneration causes a damage pulse that has been modified to occur during the animation rather than at the end.
Reduced the damage and overall range of the Ortholyst Sentient’s long ranged barrage cluster projectiles.
Revenant’s Danse Macabre ability now deals finisher damage against inanimate objects instead of adopting a damage type based on the target. It still does adaptive damage and applies adaptive status effects against enemies.
Prior to this change, Danse Macabre was allowing Revenant to solve Operator-required puzzles, which is clearly not intended.
Removed the ability to collect duplicate Ephemeras.
Ephemeras now abide by the “one per person” rule that other cosmetic items follow. And thus clearing out the unnecessary inventory clutter.
A script will run upon first login after updating to remove existing duplicates.
Updated to K-Drive and Merulina riding so that the rider’s aim end point matches the vehicle’s aim end point. This addresses cases of moving in unintended directions.
Updated the Dojo room HUD title to have more of a Vitruvian theme!
Updated the Menu UI in the Personal Quarters to reflect a Vitruvian theme! Fish Tank, Articula, etc!
Upon login, those that received the unintended Shotgun Riven Mod for Kitguns via GOTL Alert will have their Riven corrected to a proper Pistol Kitgun Riven Mod.
Please note that this does not change the Challenge or any Cycling you have already done.
Reworded the Viral Quills description to decrease it’s unnecessary length.
Reworded the ‘Vault Looter’ Nightwave Act to clarify that it’s for the Dragon Key Vaults, not the Isolation Vaults.
Players under Mastery Rank 2 will no longer see the ‘Update History’ messages upon login, as this information may be overwhelming as they begin their Warframe journey.
Tweaked the compression of Cursors so they look better at mid-sizes, although this unfortunately makes them not as sharp when scaled to max. Trying to find a happy middle ground!
Optimizations:
Made systemic micro-optimizations to engine and level loading.
Made a micro-optimization to level loading and streaming.
Made a micro-optimization to UI rendering.
Made a micro-optimization to Depth of Field rendering.
Made micro-optimizations to the fog rendering.
Made some systemic micro-optimizations to memory footprint.
Made systemic micro-optimizations to shadow rendering on all platforms.
Made some micro-optimizations to particle-system rendering.
Made micro-optimizations to rendering on all platforms.
Made systemic micro-optimizations for all platforms.
Steel Path Changes + Exploit Fixes:
For non-endless missions, most notably Sabotage, a max of 3 Acolytes will spawn and their levels will incrementally increase with every new Acolyte spawn.
This change addresses and fixes the AFK Acolyte spawning exploit within Steel Path Sabotage missions.
Fixed very rare case of an inability to use a Helminth Invigoration.
Fixed Helminth Kubrow puppy not correctly appearing as a Helminth puppy.
Fixed numerous abilities not functioning while Yareli is on Merulina.
Ash Smoke Shadow Augment
Baruuk Desolate Hands
Ivara Cloak Arrow
Mesa Shooting Gallery
Oberon Hallowed Ground
Octavia Metronome
Protea Shield grenades
Titania Tribute
Wisp Reservoirs
The limit of players you can choose to /ignore is now capped at 100. When adding a new ignored user, the older ignored user will be prompted for removal if already at 100. The count and cap has been added to the ‘Manage Ignore List’ screen for ease of use. This decision was made after a performance issue was revealed and a cap must now be added to avoid further issues.
Upon login, those with 100+ ignored players on their list will be culled down to 100 most-recently-added entries.
PlayStation Specific Notes:
Fixed a PS4 issue that showed the Invigoration buff icon when using a Warframe without an Invigoration.
Fixed an issue where if you have not seen the Privacy Policy prompt before and you load in, then you see “Searching for previous session” indefinitely.
Fixes:
Fixed a crash that could occur when Transferring from Excalibur Umbra to a Necramech,
Fixed a crash that could occur if a Client player aborted after a Host migration in a Defense mission.
Fixed a crash when attempting to Valence Fusion a Talyn Armament.
Fixed Ember’s Immolation HUD meter not functioning after dying/Reviving until you Operator Transference.
Fixed replacing a Prime Blueprint on the Trading screen not always updating the Ducat value correctly.
Fixed incorrect animal subspecies appearing in Cambion Drift if you used a Pheromone.
Fixed Sprag missing her jetpack animation movements.
Fixed the unrepaired “Scrap” version of an Armament also shown as Equipped in the list for the same slot.
Fixed Inaros’ Scarab Swarm HUD still showing up after switching Warframes in the Simulacrum.
Fixed Dragon Key UI/HUD not updating after swapping them in your Gear in the Simulacrum.
Fixed the Eros Wings Ephemera clipping with certain parts of the ESC menu.
Fixed a few Quest prerequisite texts missing the respective location.
Fixed background of Clan Hierarchy screen being shrunk when using Menu Scale.
Fixed the Dojo Room selection sometimes not having some Rooms available for selection.
Fixed Dojo Room message and name font being very dark.
Fixed the Tab menu and End Of Mission screen in Conclave Annihilation not displaying player names or their scores (Oro, kills, deaths).
Fixed the Waverider Comic showing duplicate challenges after re-reading pages.
Fixed multiple issues with the Saxum Mod set:
Fixed the “Lifted enemies explode on death” effect not working when the full set is equipped.
Fixed non-melee attacks to proc the effect.
Fixed the effect from triggering on non-lifted enemies.
Fixed the damage type to correctly deal Impact damage.
Fixed a “buff” icon appearing in the HUD on activation.
Miscellaneous fixes for proc inconsistencies and stacking issues with other mods.
Fixed Helminth Kubrow puppy appearing as a default Kubrow and not a Helminth variant.
Fixed rounding error for Helminth Invigoration costs that could prevent an account from Invigorating in rare circumstances.
Fixed Grineer Scorpions not doing their full melee combo.
Fixed Necramech Slot pricing in Foundry appearing differently than it does in the in-game Market.
Fixed Oberon’s Smite VFX color not reflecting the player’s custom color choice.
Fixed the end-of-mission screen in Railjack not displaying the correct mission time.
Fixed not being able to pause during a Lunaro match.
Fixed textures on Mirage breaking in Simulacrum while changing to a Deluxe skin after using Mirage’s Eclipse.
Fixed the Tenet Envoy’s guided rockets being unable to pass through Volt’s Shield and Gara’s Vitrify.
Fixed Railjack Crew Pilots searching for objectives multiple times per second, causing some pretty dizzy passengers.
Fixed the Transmission Color Pallette and Liset Athari Skin not rewarding Nora’s Choice Creds from Duplicate Protection.
Fixed clip issues with the Zundi Pistol Skin when used with Mesa’s Idle Animation.
Fixed the Landing Craft exit looking dark when evacuating during Corpus Outpost missions.
Fixed the Waveform Ephemera incorrectly appearing behind your Warframe in the Arsenal.
Fixed incorrect spacing in Ordis’ subtitles during the ‘Octavia’s Anthem’ Quest.
Fixed Elite Crew Members with the “Heal all teammates for 1000 Health when this crew member drops below 30% Health” trait not triggering their ability when conditions are met.
Fixed an issue with bonus Affinity not being granted after a successful Railjack Defense mission.
Fixed AI Fighters in Railjack losing focus on the player in certain situations, and flying outside the detection range of the player.
Fixed a script error related to being the Operator in the Cetus tunnel.
Fixed a hole in the Grineer Settlement tileset.
Fixed a bug that would cause the Railjack to become stuck in an ice mine while in the Neptune Proxima.
Fixed a script error related to Protea getting on a K-Drive.
Fixed an issue where the Mods section would not load sometimes when configuring the Railjack Plexus from the Dry Dock console.
Fixed an issue where Titania’s Razorwing was unable to deal damage to Nullifier-type Corpus Capture targets.
Fixed an issue with Void Storm Survival missions sometimes not rewarding Void Traces when unlocking 2 or more Relics.
Fixed an issue where the floor in Cetus would disappear when viewed from a large distance.
Fixed an issue where the Auto Swap On Empty function was not swapping weapons for Clients.
Fixed an issue with a misaligned glass window pane in the Corpus Gas City tileset.
Fixed an issue where the pedestal for the cyst of a regressed Helminth Charger would retract into the floor when opening and closing the Arsenal.
Fixed Titania being able to get out of bounds with entering/exiting Razorwing.
Fixed an issue where some colour customization code intended for the Railjack’s emplacements would cause a player’s Warframe to appear in its default skin and colour scheme.
Fixed an issue where Affinity was not retained after completing a mission in the Plains of Eidolon, returning to Cetus, and then going on a mission again.
Fixed an issue where Clients would get disconnected when entering the Arsenal in the Simulacrum while having the same Warframe as the Host.
Fixed an issue where the Tenet Agendus hammer was not being held properly in a Warframe’s hand if it is the only weapon equipped.
Fixed Titania being unable to descend while in Razorwing form, after being propelled by the gaiser plants in Deimos.
Fixed an issue where certain Warframe animations would prevent an enemy from being susceptible to Parazon finishers.
Fixed a script error related to loading Railjack Crew members when a Client tries to join a session.
Fixed a script error related to Rhino’s Iron Skin.
Fixed a script error related to Revenant’s abilities.
Fixed an issue with dual wielding a Glaive/Pistol as Titania before activating Razorwing enabling permanent slide attacks when using quick melee.
Fixed inability to use Stance Forma or Umbra Forma on the Dark Split-Sword.
Fixed an issue where if a player completed a mission and then waited in their Orbiter for the next mission then the time spent waiting was counted into the mission time.
Fixed a script error related to Mesa’s Shooting Gallery.
Fixed an issue where a mid-mission Host migration on Exterminate missions allowed Clients to progress the kill count while waiting for a new Host.
Fixed Dargyn Pilots in the Simulacrum having randomized levels once they drop from their destroyed Tusk Dargyns.
Fixed an issue with an infinite loading screen for Hosts leaving Railjack Defense missions.
Fixed the Electricity Status Effects from the Synergized Prospectus Hound Precept mod arcing to players close to the enemy targeted and dealing friendly fire damage.
Fixed an issue where while completing Void Storm missions, collecting 10 Void Traces while in the Necramech without entering your Warframe does not open the Relic.
Fixed an issue where playing as Khora in the Mastery Rank 13 will result in no enemies spawning.
Fixed ‘Previous Power’ binding option in Railjack controls appearing as ‘Switch Secondary’.
Fixed Nezha’s Divine Spear’s deactivation sounds triggering on enemy deaths.
Fixed Aurax Raknoids leaving behind an invisible blockage on death.
Fixed being able to equip Umbra Forma to Sisters of Parvos Hound weapons. (They can’t equip Umbra mods so this was just a trap for the unwary)
Fixed being unable to target Dargyn pilots that have fallen out of a Dargyn.
Fixed an issue with Archwing where if you bullet jump and equip Archwing mid-air then you will constantly float up.
Fixed a harmless script error that would occur when directly loading into the Orb Vallis.
Fixed an issue where if you bullet jump with Revenant and then cast Danse Macabre his head would appear broken.
Fixed an issue where you could not select a Warframe at the start of the game.
Fixed performance issues when using Thermal Sunder as Titania after casting Razorwing as Host.
Fixed an issue where when playing an Index mission and using Transference would allow the Warframe to regain maximum Shields without being affected by Financial Stress.
Fixed an issue with a tooltip not having the appropriate offset during mission selection.
Fixed wonky spawn points for certain loot containers in the Orokin Tower tileset. Rifling for couch change is not the way of the Tenno.
Fixed Bursas being hackable before disabling them.
Fixed an issue where using Void mode to sneak past Sentient enemies in Octavia’s Anthem would prevent Ordis’ transmission from triggering and stopping progress.
Fixed animals spawning underground in Plains of Eidolon caves.
Fixed Dargyn Pilots spawning in caves.
Fixed Landing Craft skins applying to crafts across the board after customizing in the appearance options, creating some very odd visual results.
Fixed hangar doors in the Grineer Galleon tileset sometimes missing collisions.
Fixed an issue where the Railjack’s left gun is partially or completely invisible when at the Dry Dock.
Fixed an issue with Silencing Mods not reducing some sounds properly.
Fixed an issue with the UI where the View Mission Progress menu and the End of Mission results menu displayed incorrect Affinity values if a weapon gained multiple ranks in a mission.
Fixed a visual FX performance issue that occured upon dying.
Fixed a Client bug causing the moving laser wall to stutter irregularly inside Corpus Ship Vault E.
Fixed unhelpful waypoints attaching themselves to consoles that are environment only and not interactable in Orb Vallis Bounty Spy missions.
Fixed players clipping through Rampart when disembarking where they first entered, regardless of player rotation.
Fixed a pop in the Heavy Blade animation loop that would occur in the left hand.
Fixed UI locking in place while camera relocates after dying in the Simulacrum Arsenal Mod window.
Fixed Lavos and Hildryn being able to roll Energy-based Invigorations (Energy Max + 200% and Energy Regen +2) as the Warframes do not use Energy.
Fixed Tannukai Longsword Skin clipping into ground while idling.
Fixed missing lighter on player when in high areas around the Clan Dojo Hall.
Fixed Orbiter lights behind Codex not changing to desired colour.
Fixed an inability to move in the Call of the Tempestarii M3 mission after opening the Main Menu after completing the “Cold Below” section.
Fixed enemies not spawning in Grineer Sealab Defense.
Fixed Reload Speed Mods affecting the Shedu’s ammo regeneration delay.
Battery cannot begin regenerating if the weapon is between shots.
Fixed a spot-load when an On-Call Crew member is deployed with a Kitgun equipped.
Fixed a spot-load when a player joins your Orbiter.
Fixed the Tenet Diplos not unlocking the Meeting Adjourned achievement.
Fixed the Kill It With Fire achievement not applying to the Deimos Genetrix.
Fixed ability to Chat Link and Apply a Mod config with a negative capacity.
Fixed the Ride The Wave poster icon texture looking stretched.
Fixed the Mastery Rank Up UI mentioning “Daily Focus Limit” before players have unlocked Focus.
Fixed the Friends List showing a white box for the Legendary icon if you haven’t already witnessed it.
Fixed Dargyn Pilot not being paused in the Simulacrum when “Pause AI” is enabled and the Pilot has been removed from the Dargyn.
Fixed Chat header icons becoming stuck on screen.
Fixed a flickering light during The War Within Quest.
Fixed in-game Challenge progress pop-ups appearing when notifications are disabled.
Fixed issue where regressing the age of a pet would not unequip its armor.
Fixed issue where Parazon marker would appear above converted Corpus Liches or SIsters of Parvos’ head when selecting crew the Railjack Crew page.
Fixed issue where Buzlok’s fire homing would cause no damage.
Fixed a visual issue with the Zundi Pistol skin.
Fixed UI issue with Railjack Crew Command where players could be prompted to “Assign Role” to Converted Kuva Liches and Sisters of Parvos, despite them being limited to the Defender role.
Fixed an issue where the Railjack Skills Bar from the Crew Page in the Dry Dock was not updating after Crew is swapped.
Fixed an issue with the flashlight not working as intended when on vehicles such as K-Drives.
Fixed an issue with the snow shader losing accuracy in specific areas of a level
Fixed an issue where the FX energy of the Tenet Agendus was not affected by custom color chosen.
Fixed an issue related to Mastery Rank 24 test: this test provides you a non-upgraded, default amp and removes any arcanes.If the player died and respawned, they would have their personal, upgraded amp and any arcanes equipped available to use in the test, making the test easier than intended. Respawning no longer brings the player’s amp and arcanes into the test.
Fixed issue where upper-body animations and finisher animations blended into each other, creating undesired visuals.
Fixed an issue where assigning a Lich to “On Call” would overwrite a Lich crewmate’s displayed stats. Lich crewmates’ stats now stay consistent.
Fixed a puzzle on Lua Spy missions (Pavlov) that was unintentionally unsolvable.
Fixed an issue with trees clipping at a long view distance in the Plains of Eidolon.
Fixed a particle system issue that caused some elements of Apostasy Prologue to turn bright red.
Fixed a Look Linked Kavat appearing to have 2 tails.
Fixed The Night Hunter Syandana’s wings not retracting for Client players.
Fixed inability to view the large version of an owned Glyph.
Fixed the “Speak to Konzu” objective text when first entering Cetus not being capitalized.
Fixed a script error when casting Bonewidow’s Shield Maiden ability.
Fixed a script error when casting Rhino’s Roar ability.
Fixed a script error when casting Khora’s Strangledome.
Fixed inability to Chat Link Primed Magazine Warp.
Fixed inability to Trade Primed Magazine Warp.
Fixed a crash that could occur if you died on a K-Drive.
Fixed a script error occurring when viewing the Lich screen under poor network conditions.
Fixed a crash that could occur when firing the Tenet Envoy and dying at the same time.
Fixed a variety of crashes that would occur on shutdown.
Fixed Host player being able to pop Client Yareli Sea Snare bubbles and vice versa.
Fixed issues with some Helminth Invigorations not being applicable.
Prevented exiting Galleons/Capital Ships while performing a Finisher to alleviate potential issues.
Fixed a rare crash that could occur when warping out of a Railjack mission.
Fixed a crash that could occur when using the Enhanced Renderer.
Fixed not receiving Vanquished Sister rewards if a Client Vanquishes their Sister before a Host migration and becomes the new Host.
Fixed Rivens not being generated for the Cadus.
After looking into this issue we saw that some Bo Rivens out in the wild can be equipped on the Cadus. This fixes both the missing Cadus Riven generation AND that some Rivens were generated that could be equipped to both the Bo and Cadus. Please be advised that this fix will correct any existing Bo Riven Mods so that they cannot be equipped on your Cadus.
Fixed issues with some Helminth Invigorations not being applicable.
Fixed the Synth Mod Set bonus not functioning while on a K-Drive/Merulina.
Fixed Headshots dealing double damage if it bleeds over from Shields to Health.
Fixed Hounds giving only 100 Mastery per level instead of 200 Mastery per level.
Fixed a Traded Sister (therefore Converted) not starting at the expecting Star Chart node.
Fixed cases of Pistol projectiles going the wrong way when fired on a K-Drive.
Fixed Lavos and Hildryn being able to roll Energy-based Helminth Invigorations.
Fixed a crash occurring when dying while in Voidrig Guard Mode.
Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.
You can now use Transference while on a K-Drive or when Yareli is using Merulina.
Worth noting that this doesn’t allow Operators to use K-Drives.
Fixed Galvanized Mods offering increased damage from Status on target not reliably working on numerous weapons.
One outlier to be fixed is the interaction with the Catchmoon’s guaranteed Impact proc.
Fixed Galvanized Mods not properly functioning with the Catchmoon’s guaranteed Impact proc.
Fixed the ability to reach locations where enemies cannot damage you by using Hydroid’s Undertow.
Fixed Bindings used for K-Drive tricks may be displayed incorrectly in the Waverider Quest.
Fixed another case of having a Helminth Invigoration fail.
Fixed loss of functionality from using Transference while mounting a K-Drive.
Fixed Buzlok Alt Fire homing causing most shots to deal no damage.
Fixed a game hitch when loading into a Dedicated Server Conclave game.
Fixed several inconsistencies with the Prime Toggle and Immortal Skins equipped on Prime Warframes.
Activision continues to branch out with very surprising collaborations for Call of Duty: Mobile, as the publisher has announced a collaboration between the game and Macross mecha designer Shoji Kawamori. This collaboration with involve Kawamori designing a brand-new mecha skin for Call of Duty: Mobile Season 7 known as the Reaper – Ashura. This anime-inspired skin will be available on September 9 at 5:oo PM PT | 8:00 PM ET | 8:00 AM HKT (Sept. 10). Check out the ‘making-of’ video for this collaboration below.
Kawamori also shared some thoughts on the collaboration with Call of Duty: Mobile, which you can read below.
“When I was thinking about the mecha design of the robot weapons in Call of Duty: Mobile, which has a military-style worldview, I incorporated an “anime feel” to achieve a balance that is more human, while still retaining a mecha vibe here and there. I hope you’ll enjoy playing with the special skin I designed for Call of Duty: Mobile.”
You can read more on the Reaper – Ashura for Call of Duty: Mobile on the official Call of Duty blog.
With Deathloop about to release next Tuesday, we now have the complete Deathloop trophy list for avid completionists who want to get their hands on every achievement possible. Check out the full list below:
Deathloop Trophy List:
Into Eternity
Collect all other trophies.
Nowhere To Run To
Take out an invading Julianna while playing as Colt.
Nowhere To Hide
While playing as Julianna, cross Colt off your kill list.
One Perfect Day
Complete ‘Ending It.’
Welcome To Blackreef
Complete ‘The Longest Day.’
Baby, You’re a Firework
Complete ‘The Ballad of Ramblin’ Frank.’
Egoraphobia
Complete ‘Lost in Transmission.’
Dangerous Liaison
Complete ‘Afternoon Delight.’
An Offer She Can’t Refuse
Complete ‘What Wenjies Want.’
Beyond The Horizon
Complete ‘Radio Silence’.
Gooooood Morning, Blackreef!
Escape to Updaam.
All The Live-Long Day
Survive all 4 time periods in one day.
Die, Die, And Die Again
After acquiring Reprise, die for real – or what passes for real in the Loop.
Dead Drop
Absorb Residuum from a body – like some kind of temporal sponge.
Pieces of Eight
While playing as Colt, kill Frank. Or Charlie. Or Fia. Or Wenjie. Or Aleksis. Or Harriert. Egor will do as well.
Ensemble Tragedy
Kill each Visionary at least once.
Alpha Burger
Kill Aleksis using his meat grinder.
Power Chord
Kill Frank using a Slab ability. Take a bow.
Judgement Day
Kill Harriet with poisonous gas.
Game Over
Kill Charlie within the rules of Condition Detachment.
Quantum Soldier
Kill all versions of Wenjie within a 90-second period. Simple.
Not-So-Invisible Man
Kill Egor while he’s under the influence of a nullifier.
Didn’t See It Coming
Kill Fia without causing a deadly reaction.
Violent Delights
Kill Charlie and Fia with a single bullet.
Ghosts At The Feast
Kill 3 targets at Aleksis’ party without being seen. Leave Updaam satisfied, knowing you made the party a better place.
Forever Yours
Infuse a Slab.
Spare No Expense
While playing as Colt, own all upgrades for a Slab.
Rip And Tear
As Colt, inflict a truckload of damage to Eternalists during a single use of Havoc.
Blink Of An Eye
As Colt, transport an enemy onto a mine using Shift.
Fwd: Fwd: Fwd: PAIN
As Colt, transmit damage over more than 20 meters using Nexus.
Death Is In The Air
As Colt, achieve 3 airborne headshots on enemies you’ve launched using Karnesis.
Don’t Mind Me
While using Aether as Colt, kill 3 enemies without alerting nearby enemies.
Dressing Down
As Julianna, disguise yourself as Colt using Masquerade.
For Every Occasion
Take 36 different Trinkets into the field with you while playing as Colt.
Spoiled for Choice
Infuse one of each type of weapon.
The Spice Of Life
Die every which way as Colt: Drown. Fall. Choke on poison gas. Succumb to fatal depressurization. Get blown up. Shot. Stabbed. Ground up. Friend by a rocket. Oh, and obliterated by a reactor. Fun, right?
Bling Bling Bang Bang
Equip a loadout worth more than 45100 Residuum.
Full Deck
Kill a Visionary using a full loadout, without any empty slots or sockets, and escape the map.
Know Your Enemy
Complete one AEON dossier.
The G.O.D. of O.S.P.
Enter a map with an empty loadout and kill all Visionaries present. Leave the map. Wash your hands.
Mightier Than The Gun
Kill all Visionaries in a map – and make it to the exist – without using a gun.
Silent Disco
Get in and out of a map without being spotted – and kill all Visionaries present.
Only The Guilty
Kill all Visionaries present in a map and escape without killing any Eternalists.
Clean Sweep
Kill everyone in a time period and escape.
You Only Die Once
Finish an entire loop while wearing a ClassPass.
Play It Again, Colt
After finishing the game once, kill all Visionaries in a map and escape.
Clean-ish Hands
Kill all Visionaries – and no Eternalists – in a single loop.
A Charlie Montague Game
Prove you’re a real gamer by winning Charlie’s Wake Up Challenge, Reward Scheme, the Moxie, Haul-A-Quinn, and the Yerhva.
Cooking With Gas
While playing as Colt, ignite a gas cloud while someone is inside it.
Sugar Crash
While playing as Colt, use candy to gain a tactical advantage.
Residual Earnings
Absorb more than 20,000 Residuum in a map.
Chop Chop
Kill 3 enemies with the machete in 10 seconds.
Old Habits Die Hard
Enter 0451 at a keypad.
Deathday Suit
Kill the (mostly) naked character in each map.
Oops
While playing as Colt, cause someone to fall to their death.
And that’s the whole list.
Deathloop is releasing as a timed console exclusive for the PlayStation 5 and on PC this September 14.
Crytek has released the Hunt Showdown update 1.35 patch this September 8, which is also called hotfix 1.6.1.2 by the studio. This brings in a few bug fixes, and other tweaks.
Increased the chance to encounter the new time of day – Sundown.
Developer Note: Sundown has been changed to be daytime variant rather than a low visibility night time variant. This means we have increased the chance to encounter this to be inline with the other day time variations.
Fixed a bug that caused players to encounter the 0x20007 error when queueuing for Quickplay.
Fixed a bug that caused the legendary skins tied to throwabale items to be removed from the weapon when hitting AI.
Fixed a bug that caused AI to T-pose for one frame after being killed.
Fixed an issue that caused aspects of the “Third Son” legendary hunter to not be visible on XBOX. (this also relates to the screen tearing issue that would occur when in close proximity to this hunter).
Improved visibility / lowered obstructions for Scopes in certain times of day by reducing lens reflections while in ADS. Applies to all scoped weapons.
With The Medium finally now out on the PlayStation 5, developer Bloober Team has rolled out its first ever update for the game, as The Medium update 1.002 is now out on the platform. While not as substantial as one would expect, it does come with very decent improvements to players who have been hooked on the game on PS5 ever since its release last September 3. Check out the patch notes below.
The Medium Update 1.002 Patch Notes:
Added Ray Tracing
Improved overall performance
Improved haptic feedback
And that’s it for the changes. Players will be pleased to know that Bloober Team addressed the issues with the overall performance of the game, as well as the haptic feedback, which is one of The Medium’s biggest selling points on the PlayStation 5 via the DualSense controller. It’s also notable that the game launched on the platform without Ray Tracing, but this latest update brings it back for players to fully immerse themselves in this strange, horrific world.
You can check out our review for The Medium on PS5 here.
Cold Iron Studios has deployed the Aliens Fireteam Elite update 1.06 patch this September 8, and this is for Season 1 titled “Phalanx.” This introduces a new class kit, four new weapons, new cosmetic rewards and more.
The full patch notes alongside the version number used by the devs are all listed below. Those on next-gen platforms, this shows up as Aliens Fireteam Elite update 1.006.
Marine Phalanxes are named for their collapsible shields, which allow them to serve as mobile bunkers. As one arm is needed to hold the shield up, they are armed with a Handgun and CQW, both of which can be wielded in one hand. When swarmed, they can trigger a point-blank Shock Pulse to disrupt foes.
Free for all players.
Unlocks immediately when players log in after Season 1 is active.
Includes the full suite of Perks for Phalanx, all obtainable through gameplay.
New additions to SSgt Park’s Armory:
Four New Weapons:
L33 Pike – Rifle.
L59 Minigun – Heavy.
Type 88 Heavy Assault Rifle – Rifle.
N79 EVA Laser – Handgun.
Two New Gun Colorways:
Fleck Camo Autumn.
Marble Gray.
Two New Gun Decals:
Nuke From Orbit.
Nostromo.
One New Head Accessory:
Cowboy Hat – Straw.
WEY-YU ARMOURY DLC:
Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.
12 Kit Skins:
6 Weyland-Yutani Skins (One for each Kit).
6 Weyland-Yutani Spec Ops Skins (One for each Kit) .
Skins for the Phalanx are included.
4 Weapon Decals:
Nostromo Wings.
There They Are.
Wey Yu Sticker, Worn.
Building Better Worlds.
4 Head Accessories:
Weyland-Yutani Surface Expedition.
Weyland-Yutani Cap.
Weyland-Yutani EVA Helmet.
Weyland-Yutani EVA SpecOps Helmet.
4 Weapon Colorways:
Geode Blue
Weyland-Yutani Operative.
Weyland-Yutani Executive.
Marble Black Gold.
4 Emotes:
Air Guitar.
Thumbs Up – Double.
Metal.
Finger Guns.
Additional Items:
3 Challenge Card Packs.
3 Consumables Pack.
Credit Pack:
12,000 Requisition Credits.
750 Reputation Scrip.
WEAPONS
Starting with this update, all weapons will level up as intended. Up to this point, all level-based benefits were being applied immediately, despite the weapon not having unlocked them yet.
So that we don’t negatively affect current players, we will be setting all currently owned weapons to max level for all character accounts created up to the implementation of this patch. Enjoy your 4 star guns!
Due to the above change, along with assessing live progression speeds for weapons, we will also be lowering the XP requirements for each weapon rank. Guns will now reach max rank (4 stars) with the same amount of XP it used to take to reach 3 stars.
AUDIO
Fix for audio issue with flamethrowers being used on players and bots at the same time.
Fix for issue where sfx were not playing when collecting First Aid Kits.
Fix for issue where all player sfx would be missing when leaving a queued mission.
Fix for issue where VO of Intel and mission Ready Up screen play simultaneously.
Fix for music issues in Campaign Four
Fix audio issue where the revival recipient would also play the “revival” VO.
Fixed a bug where automatic weapons’ gunfire sound could sometimes get stuck on a loop
COMBAT
Fixed a bug where Hoenikker could be “insta-killed” on difficulties that allow for insta-kills (Extreme, Insane)
Trauma Station: Hook up error message and widget flash for attempting to use when out of energy.
Fixed a bug where charge based abilities didn’t benefit from Cooldown Reduction Perks.
ENVIRONMENT
Fixed multiple places across the game where players could get stuck in the world geometry.
Fixed multiple places across the game where players traverse, but enemies could not reach them.
UI
Added descriptions to currency in mission wrap-up screen.
Added additional, specific “rewards earned” messaging.
Additional credits added to the Credits screen.
Added specific message on Campaign screen if a map has not fully downloaded yet.
Updated translations.
GENERAL
Fixed a bug that was preventing players from unlocking Horde Mode and the Recon Kit after completing the campaign prior to this patch.
Fixed a bug that could prevent progression in Horde Mode.
Fixed a bug where some players were not being awarded the Specialist Elite Kit Skin appropriately upon reaching Rank 8. Affected players who had already reached Rank 8 should now have the respective Skin unlocked automatically upon logging in after the implementation of this patch.
Fixed bug where wireframe shapes would sometimes appear around players.
Achievements – “Nukes, Knives, AND Sharp Sticks” will now properly unlock after attaching all three attachments instead of only one.
General performance improvements
General bug fixing and stability improvements.
The Knife Trick Emote is now available at SSgt Park’s Armory.
For more about the game, read our interview with Cold Iron Studios right here.
NBA 2K22 is headed to consoles and PC this Friday, and publisher 2K Games is on fire with releasing more PlayStation 5 and Xbox Series X|S exclusive information for the next iteration in their yearly sports series. In the latest press release that was provided to us, developer Visual Concepts goes in-depth on the NBA 2K22 MyNBA PS5 and Xbox Series exclusive features coming to the game, and including the the all-new MySTAFF, Prep Hub, attributes and badges, and more. Read on below for more of these MyNBA new-gen exclusive features.
NBA 2K22 MyNBA PS5 and Xbox Series Exclusive Features:
MySTAFF gives players full control of their organizations, from selecting coaching to scouting to sports medicine staff;
Improvements to team and player training, including a new Prep Hub that acts as a one-stop shop for players who are looking to try and adjust team training and fatigue while having a mind toward the scouting report of the next opponent;
New Conditional Coaching gives power users the ability to help give coaching directives while they simulate games;
Three new pre-built custom teams, complete with logos, uniforms and arenas, to make the customization of new leagues easier;
New attributes and badges help build an interesting narrative that comes to life.
NBA 2K22 is releasing this September 10 for PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.
You can read more about MyNBA and what it brings to the PS5 and Xbox Series consoles in the latest edition of the Courtside Report.
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