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Black Ops Cold War & Warzone Double XP Event for May 28 2021 Kicks Off, Here’s the Schedule

Season 3 Reloaded kicked off last week for both Black Ops Cold War & Warzone, bringing with it some iconic ’80s movie badasses, Rambo and John McClane. While those two were undoubtedly the highlight of the update, least we forgot about all the new weapons introduced in Season 3. And what better to visit them as this weekend will mark the start of yet another Black Ops Cold War & Warzone double XP event for May 28 to cap off the month!

Black Ops Cold War & Warzone Double XP Event Schedule May 2021

Starting tomorrow, Call of Duty players in both Black Ops Cold War and Warzone will be able to earn double XP simply by playing in any of the available playlists, including Zombies.

Unlike previous double XP event where it was only for the weekend, this one is running a bit longer as it will offer a total of four days worth of double XP. Down below you’ll find the start and end time for this month’s double XP event.

Schedule: Friday, May 28th 10AM PT through Tuesday, June 1st 10 AM PT.

As a reminder you will not be able to stack any XP tokens you may have during this event, so be sure to save them for afterwards.

Should be the perfect time to level up any weapons you may have, or if you haven’t yet, to hit prestige master for the season. Don’t forget to clear up any of those season events, especially the ones that were included with the Season 3 Reloaded update.

Now get out there are start earning XP!

Source: Treyarch

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Disco Elysium Update 1.09 Patch Notes, May 28 Patch Now Live

Studio ZA/UM has released the Disco Elysium update 1.09 May 28 patch, and it fixes a few key things for the game. For the full patch notes, head on below.

Disco Elysium Update 1.09 Patch Notes:

Here are the changes from the PS4 update history:

– Fixing bug with gameplay pause menu shown on create new character menu
– Fix hang when try to talk with Klaasje
– Fix rare hang on zaum logo intro
– Voice Over fixes

That’s about it. If there are other changes not mentioned above, let us know what you find down in the comments. We’re also keeping an eye out on ZA/UM to see if they reveal anything else included in this title update.

For the latest title updates and news, keep it locked in here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fan Creates a Well-Made Battlefield 2021 Teaser to Draw Up Hype Ahead of Reveal

While the (internal use only) Battlefield 2021 reveal trailer is making the rounds, it’s a bit confusing as to why EA hasn’t released anything just yet. Well, one fan took it upon themselves to show what a good teaser for the game would look like, and I have to admit, it’s just what fans might be looking for in terms of building hype.

Reddit user GreenyMyMan crafted this short “teaser” for Battlefield 2021, that features a countdown and a rocket, and ending with “Battlefield” logo — just the perfect length for a tease and all.

Now if only EA pushed something out like this, and not just “soon,” no? But what do I know? I’m not a multi-billion dollar corporation with a huge marketing team.

In other Battlefield 6 (or whatever this year’s Battlefield game is titled) news, EA calls it a “relaunch” of the franchise, and will “unbelievable player counts.” The upcoming shooter which will be revealed this June, has also been confirmed to be coming to both last-gen (PS4, Xbox One) and current-gen consoles

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Genshin Impact Upcoming Update v1.6 Teaser Reveals New Skins, Kazuha Abilities & More

The Chinese announcement of the Genshin Impact upcoming update v1.6 was live-streamed by Twitch streamer Zeniet today.

Translated by the streamer and users in chat, the upcoming v1.6 update will take players to islands leading to Inazuma, while using the new five-star character Ronin Kazuha.

On the way to Inazuma, Beidou will captain the ship as the awaited area is now only a few updates away opening possibilities for a boat system.

The stream shows new possible mini-games, including a volleyball game featuring the Genshin Impact women. New skins for Jean and Barbara. Barbara’s skin will be free while Jean’s can be purchased in the shop.

The update will feature returning banner. Klee then followed by Kazuha, who will have his own story mode.

There’s no release date set for the upcoming title update just yet, but once we know more, we’ll be sure to let our readers know.

Jem Sagcal

Editor

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Knockout City Review – Dodge, Duck, Dip, Dive and Dodge

I’m not too particularly big on sports games, because I find them boring. I never got into Madden NFL, NBA 2K, or FIFA video games because I prefer watching their real-life counterparts rather than a virtual one. It’s why you’ll never see me ever review those games, because I just don’t get them. Many can probably relate to that, though I will say I have been a fan of sports games that are uniquely different, which is what Knockout City is.

Take Rocket League for example, it is on paper, a game of soccer, but played with speedy cars that explode. It’s still a soccer game at the end of the day, but the idea behind it is something we won’t ever see in real-life (that would be cool though). It’s outside of the realm of reality and let’s people know right away to not take it seriously.

This is what Velan Studios did to a simple game of dodgeball, turning it into ridiculous fun and competitive game that anyone can get into.

If You Can Dodge a Wrench, Then You Can Dodge a Ball

The rules of dodgeball are very simple; You get hit by the ball, then you are out. No one really has to be good at it or understand much of to really get into it, and it’s likely that it was the very first sport game you have ever played. I know it was for me back in  second grade gym class. Now, I wasn’t very good at it, as I found the ball hitting my face more often than me actually dodging it, but it was still a very fun game.

Twenty-some odd years later, a game of dodgeball never really crossed my mind, and it’s not like many sports lovers think of it, either, all considering it’s not the biggest sport, at least here in the states.

So when Knockout City was announced earlier this year, I didn’t have a whole lot of expectations, or even interest in it. I thought it was just going to be another sports game, trying to capitalize on the whole “Fortnite look” with it’s cartoony graphics. I’m happy to note that was I wrong; so very wrong.

Like the actual sport, there isn’t a whole lot to Knockout City when it comes to rules, as the main objective is to simply bash your opponent with a dodgeball. That really is it, and it’s actually fun.

Living up to it’s name, Knockout City takes place in a city where the only form of fighting is through throwing dodgeballs. You’ll take up a user generated character that has a ton of different customizations that can be earned (or bought) through normal gameplay. They’re purely cosmetic customizations, so no need to worry about stat boosters or unfair item advantages.

I didn’t spend a whole lot time in the customization, nor later because frankly, I found the overall character models to be extremely ugly. I’m not a fan of the whole Fortnite visuals, and I almost find it to be an instant turn off, but for a game like Knockout City it is a fitting direction, I have to admit. The character models, however are ugly and unappealing compared to the levels. It’s not a deal breaker, but they certainly feel like they clash against the overall art direction.

Anyway, after you have created your character it’ll be time to jump right into the core modes. There are five modes at launch in total, with them being your standard team deathmatch (Team KO,) a 1v1 called Face-off, Diamond Dash, which is basically kill confirmed from Call of Duty, Ball-Up Brawl where you can only use your teammates as balls, and Party Team KO where every dodgeball is a special ball. It’s not much, although considering the price ($20) it’s also considerably fair.

All the modes we found to be extremely fun to play, with balancing being a non-issue. The gameplay itself is like a third-person shooter with some platforming around the levels. Characters feel great to move around, and with the help of assisted aim, throwing a dodgeball at other players is really easy to do.

To further expand on it’s own gameplay, there is a tackle that players can use to help knockback enemies and steal their ball, along with a catching mechanism to help guard yourself from elimination.

Even more, if you find yourself not having a dodgeball close by, your teammate can curl up into a ball themselves that can be thrown at enemies. You will never feel like you’reat some disadvantage just because the enemy team has all the balls in their possession. There’s always a way out, giving a true sense of gameplay balance.

One of my best moments what when I was facing off against three enemies at once with back-up in the process of heading my way. I ended up bashing one of the players to knock their ball out, and then catching another one mid-air to finish off one of the other player. It was a long enough play just for help to arrive and sweep up the rest.

This is what I really love about Knockout City, it’s such a simple idea, and because of that Velan Studio understood that accessibility is the key to everything. Literally anyone of any skill level can pick this up an be pro in a matter of hours. Now, this isn’t to say there isn’t any challenges, as a well kept crew could easily pose a threat and give you quite a sweaty match.

I would say it’s comparable to Splatoon, where it’s easy to get to, but once you dive deep you realize just how big of a competitive game it could be. Hopefully that chase is enough to give a thriving community, though it helps Season 1 is looking to bring plenty of needed content.

It’s a Knock-Out

I wasn’t expecting it, but Knockout City was a huge surprise for me. It’s fun, easy to access, and simple, yet smart. Velan Studio have really nailed down the core gameplay to create something truly special here. Never did I think that a game of dodgeball would translate so masterfully into a video game like Knockout City. If there is perhaps on major fault, it’s that the game probably would have been better suited as a free-to-play, even though it only costs a  $20.

SCORE: 8.5/10

Pros:

  • Gameplay is fun and smart, something i never imagined out of a Dodgeball game.
  • Extremely accessible, anyone can pick it up and understand the rules of combat.
  • Additional gameplay mechanics allow for crazy moments.

Cons:

  • Ugly character designs.
  • A bit lacking in modes.

Review code provided by the publisher. Played on PS5. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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New Horizon Forbidden West Details Reveal New In-Game Locations, Screenshots

As part of the special countdown that PlayStation had for Horizon Forbidden West State of Play event earlier today, here’s a look at some brand-new locations that players can expect to explore come release.

Barren Light

The Dry Yearn

Scalding Spear

Salt Bite

The Desert Tenakth village of Salt Bite rests on the shores of the acrid lake that shares its name. Birds that nest in its brackish outskirts provide much-needed food supplies for the clan’s larger southern settlements, Arrowhand and Scalding Spear.

Screenshots:

The Sheerside Mountains

The Sky Clan of the Tenakth lives among the Sheerside Mountains, guarding their territory from intruders. Their defenses are said to be impregnable against man and machine, and no force can march upon their settlements without being observed from above.

Screenshots:

The Raintrace

The Lowland Clan of the Tenakth makes its home in the swamps and jungles of the Raintrace. They excel at tricks and traps, blending into the jungle unseen, then relying on machines lurking in the marshes to thin out their foes.

Screenshots:

 

The Valley of the Fallen

This dangerous cove holds great significance for the Lowland Tenakth clan. If a soldier can last ten days and ten nights against the machines that dwell here, the deed will be marked in ink upon their skin – an honor few survive to receive.

Screenshots:

Tide’s Reach

The settlement of Tide’s Reach grants the Lowland Tenakth a view of the Long Coast, ensuring no raiders tread upon its sands unseen. Across the water is the ancient Isle of Spires, but the roiling currents of the bay prevent safe passage to its shores.

Screenshots:

If you haven’t seen the very impressive gameplay shown earlier, what are you waiting for? Go watch it here right now, and prepare for your eyes to be amazed.

Horizon Forbidden West is scheduled to be released this year on the PS4, and PS5.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Cyberpunk 2077 Gets a New Game Director in Gabriel Amatangelo

CD Projekt Red has elected a new lead to helm their latest game in flux that is Cyberpunk 2077, as Adam Badowski steps down and a the game gets a new game director in Gabriel Amatangelo effective immediately.

According to a new report Badowski has left his position to focus on other projects. Amatangelo, who was already creative director with the Cyberpunk team, was promoted to the lead position and will oversee everything that has to do with the game and its updates.

Amatangelo will be tasked with leading development on CD Projekt’s upcoming expansions, which are currently in development. CD Projekt is also actively working on improving Cyberpunk 2077, even as modders are taking matters into their own hands.

Amatangelo was previously Cyberpunk 2077’s creative director, where he was tasked with bringing the game’s multiplayer to life. A BioWare veteran, Amatangelo worked on Star Wars: The Old Republic as a PvP designer and Dragon Quest: Inquisition DLC.

After a very controversial release that led to questions, lawsuits, and refunds, Cyberpunk 2077 has been struggling to fix its numerous technical issues and problems — especially the last-gen releases for the PS4 and Xbox One which were not on par with what CD Projekt Red presented when they were promoting the game. New updates addressing these problems have slowly been rolled out, with the recent update 1.22 released nearly a month ago for glitch fixes and GPU performance.

Cyberpunk 2077 is out for PS4, Xbox One, Google Stadia, and PC.

Source: IGN

Tim Villasor

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Dying Light 2 Pre-Order Bonuses and Collector’s Edition Revealed

As Dying Light fans rejoice now that the release date and gameplay trailer for the sequel have been unveiled, Techland has followed things up with the Dying Light 2 Stay Human pre-order bonuses and collector’s edition revealed — which should give players the heads up on what juicy incentives come with the special releases!

Here’s the image for the pre-order bonuses — which includes a unique Reload Outfit, Weapon Skin, and Paraglider Skin.

And here’s the collector’s edition in all its packaged glory — which includes a nice statue of a survivor taking on an undead monster!

here is the premise for Dying Light 2 Stay Human.

It’s been 15 years since humanity lost to the virus.

The last great human settlement exists within an unforgiving, infected world, plunged into a modern dark age. During the day, bandits, factions and starving survivors roam the streets scavenging for scraps – or someone to take them from, by violence if necessary. At night the infected roam free, evacuating their dark hideouts to prey on the living.

You are Aiden Caldwell, an infected survivor. Your exceptional agility and brutal combat skills make you a powerful ally and a valuable commodity in this dangerous world. You can achieve things no one else can. Enter places no one else dares. With your unique abilities you have the power to be an agent of change within this decaying metropolis.

The fate of the city is in your hands.

If you missed the gameplay reveal and release date details for Dying Light 2 you can check it out here.

Dying Light 2 will be released this December 7 for PS5, PS4, Xbox Series X|S, Xbox One, and PC.

Tim Villasor

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Horizon Forbidden West New Gameplay Rides Out and It’s Very Impressive; Deep Dive Into Development Released

In today’s State of Play, Sony featured 13 impressive minutes of Horizon Forbidden West new gameplay that just looks, well, for lack of a better term, jaw-dropping.

Check out how impressive Aloy looks now, and admire the physics and more.

Elements from the previous game will remain, with some HUD improvements that have made it more sleek and stylized.

Grappling hooks, parachute gliding, and underwater exploration are some of the new techniques Aloy can do. She may now also climb through anything in the world, as opposed to the previous game’s climbing to only be limited on certain areas.

Aloy can now also do a special animated attack that pushes her spear into an opponent and combines the use of her bow.  Her spear can be charged for stronger attacks on more formidable opponents.

New machines and other gadgets were revealed, such as a smoke bomb and new arrows in Aloy’s possessions.

In another video, Guerrilla Games gives a deep dive into the game’s development:

 

Earlier today, Guerrilla Games presented the day & night cycle the game will feature, as well as a new snowyenvironment.

Horizon Forbidden West is set for release sometime this year on the PS4, and PS5.

Jem Sagcal

Editor

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Dying Light Update 1.35 Patch Notes, Enhanced Edition 1.29 Released for May 27

The Dying Light update 1.35 May 27 patch has been released today by Techland, and this is to add pre-order pages for Dying Light 2 (which was today revealed to be out on December 7), as well as new weapons and more.

Update: Those looking for the June 7 patch, head on over here for the Hellraid new content!

Dying Light Update 1.35 Patch Notes:

Here’s what’s new via the PS4 update history:

Added new weapons and blueprints
New type of live event added
Update DLC Section
Minor bug fixes

That’s about it. We’re keeping an eye out on the new stuff added (and hopefully, the community can help out too), and will go into detail once we know more.

In the meantime, don’t forget to check out the new gameplay footage that was released earlier today during the Dying Light 2 digital event.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light 2 Release Date Announced, Watch 8 Minutes of New Gameplay

Looks like Dying Light fans are going to have a gory time as far as the action in the sequel is concerned, as Dying Light 2’s release date has announced for December 7, and you can watch 8 minutes of new gameplay here!

Here’s the gameplay reveal trailer below for you to check out and sink your teeth into.

For a refresher on the plot, here’s the official synopsis and plot of the game.

It’s been 15 years since humanity lost to the virus.

The last great human settlement exists within an unforgiving, infected world, plunged into a modern dark age. During the day, bandits, factions and starving survivors roam the streets scavenging for scraps – or someone to take them from, by violence if necessary. At night the infected roam free, evacuating their dark hideouts to prey on the living.

You are Aiden Caldwell, an infected survivor. Your exceptional agility and brutal combat skills make you a powerful ally and a valuable commodity in this dangerous world. You can achieve things no one else can. Enter places no one else dares. With your unique abilities you have the power to be an agent of change within this decaying metropolis.

The fate of the city is in your hands.

For past news on Dying Light 2, you can check our archives here.

Dying Light 2 will be released this December 7 for PS5, PS4, Xbox Series X|S, Xbox One, and PC.

Tim Villasor

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Report: Leaked Battlefield 2021 Trailer Intended for “Interal Use”

Following yesterday’s massive Battlefield 2021 leaked reveal trailer, it seems fans have already managed to sneak a look at what EA has planned for this June. Thankfully, a new report has surfaced stating that the leaked trailer was for “internal use” only,

According to Eurogamer’s sources, this was supposed to be for internal (read: DICE or EA employees only), and was “not intended to be seen by the public.” The big troll face in the middle of the leaked trailer? That was there since the video had an identifying watermark put in place by EA to track down the leaker if it ever happens — which it did. No word whether EA caught the leaker yet, but given it’s been weeks now since the first images and whatnot surfaced, perhaps no one got caught yet.

The upside to all this? We can confirm that Battlefield 2021 will be a shooter in modern setting, feature modern vehicles, and there seems to be a huge rocket about to go off suggesting that levolution is back again.

Another major upside? Whatever it is we saw the past few weeks, that means we have yet to see the actual reveal trailer that EA proclaimed will really “blow people away.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Sims 4 Update 1.42 Patch Notes, Kicks Off “Summer of Sims”

The Sims 4 update 1.42 is now live on all platforms, and this kicks off what Maxis calls “The Summer of Sims!” Check out everything new in the patch notes, which includes bug fixes, new content and more!

The Sims 4 Update 1.42 Patch Notes:

PC: 1.75.125.1030  / Mac: 1.75.125.1230

Console: Version 1.42

What’s New?

Additional Bunk Bed Placement Options

You’ve played with Bunk Beds.  But now you can play with them more!  More objects can now be slotted underneath a Top Bunk: Double Beds, Dressers, Desks, Living Chairs, or Loveseats – all fit comfortably and function as you would expect.  Also, you can change things up by slotting some of these perpendicular to the Top Bunk. Dressers, Desks, and Single Beds can be oriented in two ways! Whether saving space or giving three Sims a place to sleep, the bunk bed is more versatile than ever.

Likes and Dislikes

Sims can now have Likes and Dislikes! For our first sweep of Like and Dislike categories added to Base Game, you can now define whether your Sims Like (or Dislike) various Colors, Music Genres, or Activities in Create a Sim near the Traits Molecule.

Any Sim, child and older can now have up to 20 Likes and/or Dislikes that can be dispersed individually across the different categories. Does your Sim like Blues Music but Dislikes Playing Guitar? Does your Sim like literally every color except for orange? Their unique tastes and where you want to focus those preferences are up to you! And it’s ok parents, you can admit it if you don’t like Kids Radio.

See your Sims’s individual Likes and Dislikes in the Sim Info Panel in Live Mode. These Likes and Dislikes will manifest themselves in various subtle ways during Gameplay.

Unless directed to do so, Sims will tend to avoid – or do the bare minimum of – Activities they Dislike. For instance, Sims who dislike Cooking will only grab Quick Meals and Sims who dislike Video Gaming won’t generally play games on their phone. Being directed to do Activities they dislike will give Sims negative tense debuffs and may unlock contextual interactions to complain about the Activity to other Sims. On the other hand, Sims will generally want to autonomously do Activities they Like and will similarly get an added mood boost from doing these things. Listening to Music a Sim Likes or Dislikes will give them positive or negative buffs and may eventually lead to them performing what I like to call “The Frowny Dance”.

Since Likes and Dislikes were designed with the intention of being a fluid part of your Sims’ personalities, Sims can also encounter Like and Dislike discovery moments through gameplay. If they’re doing an activity and happen to be in a particular mood, you’ll receive a prompt asking if you’d like to add this activity to their list of Liked or Disliked things.

Don’t be shy though! These preferences aren’t set in stone. You can change out your Sims’ Likes and Dislikes at any time when you return to Create a Sim.

Find out other NPC’s Likes or Dislikes by using new social interactions to Ask About Favorite Color, Ask about taste in Music, or Ask about Hobbies.

New Hair Colors!

As you probably noticed in a previous Sims 411 <giggles nervously>, we have added in Create a Sim six new hair colors to further customize your Sims. I can probably talk about it and give you the names, but I’d rather show you!

I’m resisting the urge of dying my hair dark again… don’t tell my stylist!

Now onto the fixes…

Bug Fixes

Consoles

  • We fixed an issue for both Xbox and PlayStation that made Turning Off the Dust System introduced in Bust the Dust problematic and could cause Games to Freeze.

Sims 4

  • We fixed an issue that didn’t allow for all Sims in Careers and those in School to go to Work/School during any time off or Holidays, except for Vacation. Because if you are on Vacation, you are on Vacation. Don’t be like me, I work on Vacation.
  • I have heard of making nervous purchases but never about nervous cooking… Sims however will no longer endlessly autonomously cook food and then forget about it. Food is a terrible thing to waste.
  • If you were worried about leftover food from excessive cooking… and the fact that Sims were not eating it, even when they were actually Hungry. Fear not, now Sims will autonomously Eat Leftovers when they are Hungry. No food waste here!
  • We have fixed an issue that made Babies’ Skin Tones not match in different parts of Gameplay, like Interaction queues.
  • Did your Sim want to Leave Work Early, but couldn’t? We all have been there sometimes, now your Sims can do so though!
  • Cleaning up after Toddlers can be overwhelming, but at least normally you know where the things to clean come from at the time it happens, right? Now when you see a mess on the floor from fruits and vegetables from Sims resetting when toddlers eat them around them? Now that is unfair. No worries, now that won’t happen… we hope.
  • Are you Sad Sim? Are you Sad, really Sad? Traveling across all Worlds, you shouldn’t be… Sad, and without a Moodlet. Sad around the Worlds… you shouldn’t be.
    • Sims that were Sad all the time without a Moodlet to tell you why? It should no longer occur.
  • As always this Editor and the Localization Team have tweaked and improved some of the Text and Translations across all Packs.
  • We have put a stop to Error Codes: 102:eb3376f3:a777e5d8 and 109:812fe7cb:f1565180 that appeared for some Simmers. We hope it is not the second coming of the Error Code saga… well, hope so anyway.

Get to Work

  • Fixed a visual issue with Create a Sim assets ymHair_EP01LongWavySwept and yfHair_EP01LongWavySwept that made seam lines appear when they were applied to opposite Frames.

Realm of Magic

  • Spellcaster Sims will no longer get reset when Brewing Potions gets canceled and then Resumed.

Journey to Batuu

  • The Grand Entrance Cantina Door has been made available in Build Mode again in the Tall Door sort.

Backyard

  • Fixed a visual issue with Create a Sim Top yfTop_SP08TeeBoatNeck that made it seem like it had some weird shadowing – not foreshadowing, we hope – or weird coloring on the knotted hem.

Tiny Living

  • We have added the Relax interaction for Loveseats that are part of Murphy Beds. So Relax… but can you? On a Murphy Bed? <winky face ;)>

Nifty Knitting

  • Neither Snow nor Rain nor sunny days nor Vlad in the gloom of night shall stay these items from Ship on Plopsy. Sims are now able to Ship all their masterpieces to swift completion on Plopsy.
    • While we were working on the shipping service in Plopsy, we also fixed an issue that made the option of Ship on Plopsy display twice… I guess, if one failed, the other worked? Better safe than sorry!

Paranormal

  • We fixed a visual issue caused by Create a Sim asset yfTop_SP18BlouseCrop_SolidOrange that made yfShoes_SP18MaryJanes_Black look a bit streaky… not chic. Similarly, it also created an issue with yfBottom_GP08SkirtLayered from Realm of Magic… coincidence? Only the Paranormal know.

Bust the Dust

  • The Clean Surroundings Moodlet’s power was way over 9000! So it was really hard to have Sims go through other Moods, so to speak. While cleaning can be… a choice, we needed to balance things around here.
Source: EA
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil Village Ships Over 4 Million Units for Digital and Physical Releases Worldwide

Capcom has literally struck the gold mine with their latest installment in the Resident Evil franchise, as Resident Evil Village ships over 4 million units for digital and physical releases worldwide — making it one of the company’s best selling titles in recent memory!

Here’s the press release announcement of the good news from Capcom themselves.

Resident Evil Village is the sequel to Resident Evil 7 biohazard (which has gone on to ship a cumulative 9 million units as of March 31, 2021) and features a higher degree of action and even more expansive, highly engaging gameplay. In the game, players take on the role of protagonist Ethan Winters as they delve into a new kind of survival horror set in a mysterious, snowy village. Lauded for its technical merits, including its stunning, photorealistic visuals and cutting-edge 3D audio, the game also won support from fans for featuring appealing characters grounded in traditional horror and gameplay that expertly balanced elements of action and horror. This resulted in worldwide shipments of the title surpassing 4 million units.

Capcom remains firmly committed to satisfying the expectations of all stakeholders by leveraging its industry-leading game development capabilities.

That’s definitely great news to hear, and if you haven’t played RE Village yet — read our review and see why you should whether you’re a longtime Resident Evil fan or new to the series!

Resident Evil Village is now out for PC and consoles!

Tim Villasor

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Wasteland 3 Update 1.16 Patch Notes, “Appetite for Construction” Has Arrived

There’s a big new Wasteland 3 update that is making it’s way out onto platforms right now, adding whole new features like crafting and animal kennels. Here’s the full breakdown of what’s included in the Wasteland 3 update 1.16.

Wasteland 3 Update 1.16 Patch Notes for May 27, 2021

Size: 8.78GB (PS4)

Highlights

New Feature: Crafting

  • Players are now able to craft mods, weapons, gear, and mystery items from the crafting menu accessible from the inventory screen. Time to put that scrap to work.

  • Crafting recipes can be learned by leveling up some skills, buying them from vendors, searching containers, and discovering mystery crafting recipe ingredients.

  • More info available here.

New Feature: Animal Companion Kennel & Improved UI

  • A new kennel located just outside Ranger HQ is now available. Animals dismissed in the field or those who were following a Ranger who died will return automatically to the kennel, and from there they can optionally be dismissed back into the wild. You wouldn’t do that though because you’re not a heartless jerk.

  • The animal companion type limit has been removed, allowing squads to have multiples of the same type of animal in the squad (1 animal per Ranger still, of course). That’s right, you can now have a whole squad of pissed-off cats scratching cannibal clowns.

  • Character portraits now display icons for animal companions. Mousing over (or selecting) the animal icon will display a tooltip with that companion’s current stats.

  • More info available here.

New Customization Options

  • 12 new chest pieces are now available when creating or customizing your character, with some “job”-themed options like medic and explosives expert. Finally, what you’ve always wanted, to have a work uniform in-game too.

Polly the Parrot is 100% more inappropriate and packs a walloping Demoralize ability. Do not, for the love of all that is holy, play Polly’s dialog at high volume in proximity to anyone of high moral character.

Gameplay

  • Added new safeguards to ensure followers like Provost, Party Pal, clones, etc. won’t disappear if the squad member they’re following dies, gets swapped out, or when swapping them to the other player in co-op.

  • In certain situations where enemies surrender to the player, combat should no longer be re-triggered due to multi-shot attacks or damage over time status effects.

  • With Permanent Death mode on, the endgame sequence will now give a proper game over screen if your only remaining characters leave the squad during certain story outcomes.

  • The Tender Loving Care perk will now properly be removed when the character owning the perk is removed from the squad.

  • Fixed a bug where if a character had two equipped weapons granting the same ability (such as alternate fire modes), the ability would not be usable.

  • Fixed a bug that would cause Downed or Incapacitated player characters to disappear after leaving Union Station, past interacting with Morningstar.

  • Resolved an issue where the downed state timer would advance too quickly if that squadmate had already been revived during that combat.

  • Player characters who are Downed on the World Map will be automatically revived when returning to Ranger HQ so you don’t have to manually bring them back.

  • Resolved various collision issues with invisible walls in the Bunker near Aspen.

  • Fixed an issue for the Jackhammer shotgun with Extended Choke mods that would mess with the targeting cone in aim mode. You might think we’d make a joke here about “jackhammer” and “extended choke”, but you’re wrong. And sick.

  • Yellow Snowballs can now correctly apply the Black Thaw STD, making the “Back in the Sack” achievement more achievable. You’re welcome?

  • Lucky Crit and Lucky Mega Crit prompts are now properly followed by critical hits as intended. Lucky you.

Balance

  • Turning on Difficult Skill Checks was incorrectly providing bonus XP when passing a skill check, making progression and game difficulty much easier as a result. The intention of Difficult Skill Checks is to add difficulty and not to make game progression easier.

  • Destroyed loot boxes can no longer be re-looted after saving and then loading the game. I guess you could say trying to re-loot is moot.

UI & Controls

  • The squad’s order will now be retained correctly when transitioning between areas or loading a saved game. Glory, glory hallelujah!

  • Retraining a character will now show a confirmation animation on their character portrait inside the Mange Squad screen.

  • Weapons and armor now list what mods they have installed in their description text. Luckily they won’t list that you’re still not done with your taxes.

  • The save/load menus now display information to show if you have Difficult Skill Checks or Permanent Death mode enabled for a given save file.

  • Conversations now show a “Click to continue” prompt when using mouse and keyboard, which helps show which ones won’t automatically progress.

  • We fixed an issue where Modify Armor would sometimes be displayed as Modify Weapon when armor pieces were right-clicked in the inventory.

  • Animal Whisperer’s status effects will now no longer disappear after first meeting with [REDACTED PERSON OF IMPORTANCE].

  • Visual feedback improvement made for when Abilities are activated on the Quickbar.

  • Item icon sizes should now be consistent between inventory and merchant windows.

  • Floating text when Crits are resisted via Crit Resistance has now been added. How much crit would a crit resistance resist if a crit resistance could resist crit?

  • The Radio is now properly hidden during vendor encounters on the World Map.

  • Fixed an issue in the merchant screen where the “Modify Weapon/Armor” option could sometimes appear on items.

  • Made a bunch of additional small UI tweaks that we’re sure the UI designers don’t appreciate us summarizing in this very vague patch note.

  • [Controller] Explosive barrels are now included in both the hostile targeting group and the object targeting group when in Targeting Mode, making it easier to target them on a controller.

  • [Controller] While playing with a controller, there is now a button mapping to quickly open the Map Screen so you can get a bird’s-eye view more quickly.

Art & Audio

  • Flamethrowers will no longer lose their sound and visual effect when primary and secondary weapons are swap-toggled. Swap-toggle is a thing we just came up with we think.

  • Skipping the cloning sequence dialogue in Ranger HQ no longer causes a sound effect loop.

  • There was this weird thing going on where the more items a container had, the louder the sound effects were when you did things with those items. That was weird, so we fixed it. Sometimes weird is good, but this wasn’t one of those times.

Misc

  • Taming a Glow Hopper in the Old Survivalist Bunker will no longer cause a crash. I guess you could say, that Glow Hopper is no longer a Show Stopper.

  • We had a talk with the Provost and he’s now much more confident about where he wants to be and when he wants to be there. He’s still odd, but by intention.

  • Fixed an issue when Irv remained in Downtown Colorado Springs even after being arrested during the Don’t You Be My Neighbor mission. No, that wasn’t another one of his clones roaming free. Or was it? (No, it wasn’t.)

  • Fixed a softlock that could occur after an enemy was attacked with a bladed weapon two times in a row. Stabby stabby.

  • Players are no longer able to block the elves from leaving the place where the elves are and they’ll no longer be trapped in the cutscene. I guess you could say, elves have left the building.

  • [Microsoft Store] We resolved an issue for Microsoft Store players who could encounter a crash when a host tried to use the “Invite Friend” button in the Direct Connection lobby.

Oh, and in case you haven’t yet be sure to read up on out Wasteland 3 review!

Source: Inxile

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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House of Ashes Gameplay Reveal Features Theatrical & Curator’s Cut

Bandai Namco has revealed the House of Ashes gameplay today, which is the third game in the publisher’s The Dark Pictures Anthology series! Set to launch later this year, check out eight minutes of gameplay footage.

Check out gameplay from Supermassive’s third game in the anthology (Man of Medan, Little Hope), to see how it’s shaping up so far.

The Dark Pictures Anthology: House of Ashes drops players into 2003, in the shadow of the Zagros mountains in Iraq where a military unit is caught within the ruins of a buried Sumerian temple. Something ancient and evil has awakened in the shadows and has found a new prey to hunt. Will they each prioritize their own survival, or put aside their fears and their personal rivalries to fight together as one?

House of Ashes is set to launch later this year on the Xbox Series X|S, Xbox One, PS4, PS5, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.70 Patch Notes, May 27 Patch Now Live

The Apex Legends update 1.70 May 27 patch is now live! This makes it the second patch for the game within the week, as Respawn Entertainment released a patch a few days ago that brought player-facing changes. This is a smaller patch though it still includes gameplay-related changes.

Apex Legends Update 1.70 Patch Notes:

Switch fixes:

  • Fixed an issue with Switch users being kicked from the game due to system clock manipulation. Sorry Animal Crossing time travelers! Gp get your bells.
  • Added a missing confirmation message after purchasing the Bloodhound x Lifeline edition

Valkyrie adjustment:

  • Hovering while using Valk’s tactical now consumes the same amount of fuel compared to hovering while not using her tactical. This is a balance change meant to address Valkyrie players staying out of the fight for extended periods of time in late-game circles.

Arenas: 

  • Fixed the “Win X rounds in Arenas” challenges not tracking wins correctly.

Other:

  • Fixed a flickering issue caused by Legends with light effects in the lobby.
  • Miscellaneous stability fixes.

In other Apex Legends news, EA has mentioned that the game has grown in every quantifiable metric the publisher has.

Source: Respawn

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sonic The Hedgehog 30th Anniversary Announcements Reveal Sonic Colors: Ultimate, Sonic Origins, and More

Sega has gone way past cool and offered some pretty exciting announcements to celebrate three decades of their beloved hedgehog mascot, as Sonic The Hedgehog 30th announcements reveal new games and features — including Sonic Colors: Ultimate, Sonic Origins, and tons more!

If you missed the livestream showcase, here’s the entire Sonic Central presentation below to catch up with.

Bringing a first look at some really impressive titles coming to Sonic fans, the blue heroic hedgehog will be seeing some remasters, guest appearances, and rereleases of classic titles from the past! Sonic Colors: Ultimate will be a remaster of the 2010 video game — and it will launch for PS4, Xbox One, and Nintendo Switch on September 7! He’ll also be appearing in the Tokyo Olympics 2020 video game as a guest character when that title launches for consoles and PC on June 22, and a Sonic Pack will become available for Two Point Hospital on July 30th!

Additionally, Lost Judgement will have a playable version of the arcade game Sonic Fighters inside its world when the game launches on September 24! Plus Roger Craig Smith returns as the voice of Sonic, and a new animated feature called Sonic Wisps: Rise of the Wisps — which will release its first episode this summer! Later this year, Sonic fans who grew up with the classic Genesis games will be able to play them once more when Sonic Origins releases for multiple platforms. There’s a ton of stuff announced in this presentation, and fans will be definitely happy with what they see.

Now that the Sonic The Hedgehog 30th anniversary announcements for May 27 are done, we can look forward to more content soon from Sega. Stay tuned for those.

Tim Villasor

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Horizon Forbidden West Day & Night Cycle Shown Off, New Snowy Environment Revealed

With less than five hours to go until the official Horizon Forbidden West State of play begins, Sony has begun airing a special countdown, which is currently showcasing Horizon Forbidden West day and night cycle.

Down below you’ll find some images that we took of the screen, showing off the different lighting that you can expect to see during the day and night cycle of Horizon Forbidden West.

[unitegallery horizonforbiddenwest]

Along with the showcase of the day and night cycle, they also revealed a new location. According to the camera prompt that showed up during the stream, this snow covered location is known as “Salt Bite”.

The Desert Tenakth village of Salt Bite rests on the shores of the acrid lake that shares its name. Birds that nest in its brackish outskirts provide much-needed food supplies for the clan’s larger southern settlements, Arrowhand and Scalding Spear.

Talk about some beautiful scenery! As with the original Horizon Zero Dawn, the sequel is looking to be one stunning title when it comes to it’s visuals. The stream still have more than four hours left, and we expect to see plenty of more of it as it goes on. This will all eventually lead up to the full gameplay reveal, which will be running on the PS5. 

We’ll keep you posted on any new scenes that pop up during the stream, till then stay tuned!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Conan Exiles Update 1.66 Patch Notes – The Isle of Siptah Has Arrived

It’s a big day today for all you exiles out there as Funcom has finally released the next big expansion for Conan Exiles. Yep that’s right, the Isle of Siptah is now available across all platforms! Here are the official details for Conan Exiles Update 1.66.

Conan Exiles Update 1.66 Patch Notes For May 27, 2021

Conan Exiles Update 1.66 Patch Highlights

Isle of Siptah DLC expansion!

The Isle of Siptah is by far the biggest addition to Conan Exiles to date. You’ll have a whole new world to explore, new legends to discover, new enemies to defeat – and a completely revamped endgame, featuring surges of magic, island vaults, and a new environmental challenge: the Maelstrom.

Included in this expansion is the new Isle of Siptah, a place full of new challenges and content for you and your friends to discover. Two new building sets are also included: Flotsam and Stormglass, as well as many new items and pieces of equipment to discover!

New religion!

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Here comes Zath, mighty Zath! Destroys whatever with an avatar wrath. Spins a web any size. Catches foes, in Conan Exiles. Look out! Here comes the Spider-god!
Zath joins the religious fray in Conan Exiles, both on the Exiled Lands and Siptah, with a new avatar, new NPCs, placeables, feats and item sets!

Core system changes!

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New revisions to combat systems with a reduction of mounted combat damage, dodge improvements and re-balancing of bows and arrows! Swimming does not drain stamina and you can engage in 1-handed combat on water! And the hunger and thirst systems have received a balance pass to make them less frustrating and improve the gameplay flow!

Summary

  • New religion for the Exiled Lands and Isle of Siptah!
  • Mounted combat and dodge changes!
  • Swimming combat!
  • Hunger and thirst improvements!
  • Tons of animation improvements!
  • Many quality of life fixes and additions, especially for controllers!
  • Tons of fixes!
  • …and much more!

Conan Exiles Update 1.66 Patch Notes

Performance and Stability

  • Fixed a large number of client and server crashes across all platforms.
  • Optimized animation blueprints to reduce memory costs.
  • Added a significant number of other optimizations to reduce memory and performance costs across the board, for clients and servers.
  • Added a significant number of optimizations mainly geared towards consoles but all platforms will benefit from these changes.
  • Fixed a number of issues in regards to co-op (listen server) gameplay.
  • Fixed server log warnings when accessing empty sockets array in building system when placing a module.
  • Optimized log entries regarding NPC behavior and reduced the number of spam entries in the log in regards to the building system. This should reduce the amount of spam in server logs.
  • Increased number of reconnection attempts when connection fails to the voice chat servers.

Exploit Fixes

  • Fixed a false-positive spot within the anti-undermesh tool at Scuttler’s Shortcut.
  • Players can no longer avoid damage by standing on or inside certain structures.
  • Fixed a few exploits in regards to underwater gameplay.
  • It is no longer possible to build inside Jhil’s Roost cave.
  • Addressed a method that allowed for placeables to be placed under the mesh.
  • Fixed the false-positive kills by the anti-undermesh mechanic that occurred within Scuttler’s Shortcut.

New Additions

  • The Fast Elevators and Colored Candles can now truly be obtained from the Library of Esoteric Knowledge on Exiled Lands.
  • New feats have been added to the Exiled Lands.
  • Added a new religion to the game, with a new avatar, placeables, feats, NPCs, and item sets. All hail Zath, the Spider-god! Oh god…
  • Added new Rocknose types with new art, animations, and combat logic.
  • Added a new tool: the Iron Sickle.
  • You can now block clan invites by checking the box found on the Clan tab.

Building and Placeable Fixes

  • The Wheel of Pain has received a visual overhaul.
    • Thralls being converted are now the ones seen pushing the wheel.
    • If no thralls are present, the wheel will show empty and not rotating.
    • If out of gruel, thralls will stop visibly pushing the wheel.
    • Pushing animations have been improved across the board (or should we say… wheel? ha ha).
  • Fixed an issue that allowed placing multiple doors in the same doorframe.
  • Fixed an issue where Paved Stone Walkways could not be placed down.

Crafting Fixes

  • Fixed an issue that would cause some new items to disappear from the Artisan bench after the player dies.
  • Reduced craft time on building pieces from 5s to 0.5s.
  • Added Mitrean Gloves and Sandal recipes to the Priest of Mitra feat.
  • Added Yogite Chest, Legs, Feet, and Hand armor item recipes to the Priest of Yog feat.
  • Updated Yoggite Mask recipe to use light padding instead of leather.
  • Having Shaggai Queen Jelly in beehives will now increase honey output by one additional unit every time honey is produced.

Combat Fixes

  • Katana combos can now be done by alternating between light and heavy combos.
  • It is now possible to engage in combat while swimming with one-handed weapons.
  • The Red Mother should no longer push followers under the mesh with her attacks.
  • Arrows can be equipped and swapped while mounted, as intended.
  • Arrows should no longer pass through a knocked-down enemy.
  • Short swords, one-handed swords, one-handed axes, and one-handed maces sprint attacks performed with the off-hand/block key have been changed to a kick.
  • Reduced the number of instances where NPCs could be harmed through walls and mesh.
  • Light sprint attacks with a Javelin while also wearing a shield are now functional.
  • Fixed an issue where doing a sprint attack right before mounting caused issues with the mount’s functionality.
  • Unwield action should no longer prevent the Player from executing an unarmed sprint attack.
  • Fixed an issue in regards to weapon durability being draining when hitting other players with PVP disabled.
  • Fixed an issue where if you tried to initiate an attack while in a block-stun state, you would drop your guard.
  • Reworked spiders to be worthier opponents, with new AI and attack patterns and new animations and FX to match. “Why spiders though??!!!” -Glad you asked.
  • Added combo table adjustments for Katana heavy charge attack based on how many prior steps in the combo were performed.
  • Sprint attacks can no longer be triggered while the character is over-encumbered.
  • Fixed an issue with shields. Now attacking while holding the shield button results in a normal combo which is not canceled by holding the shield button.
  • Characters should no longer get stuck inside Bison’s mesh when hit by one of its attacks, sending us all one step closer to feeling the loving grip of the Pax Bisonica.
  • It is no longer possible to cancel an attack animation by equipping another item. Item swapping is enabled when an attack finishes or when movement could cancel the attack.

AI and Thrall Fixes

  • Fixed an issue where Thralls got stuck all over the map and did not teleport correctly.
  • Thralls will no longer immediately eat an item when it gets put into their inventory.
    • They will now eat if: they have some food that will give them the strong buff and they do not have the buff; if they have neither weak nor strong buff and have some food that will give them the weak buff; if they do not currently have the health regeneration buff but they have any food item.
    • The situations when a thrall will consider eating: When any of the three buffs expire; when new items are added to their inventory; when they lose health; all the time, should we ever add pineapple on pizza to the game.
  • Fixed an issue where archer, bearer, and orb thrower thralls would not perform combo attacks. Additionally, now T1-2 thralls use basic combo attacks, T3-4 use advanced combos.
  • Thralls are no longer able to break equipped weapons and the durability stops at 0.1.
  • Fixed a number of other issues that would block thralls from performing combos.
  • Thralls and pets will no longer take any damage from standing in lava.
  • Fixed an issue with the Abyssal Remnant failing to reach the player after slam attacking with his bite attack.
  • Fixed an issue in regards to followers not following the player through gates, technically making it gated content. Get it? …
  • Addressed a number of issues in regards to the NPC behavior override system.
  • Fixed a few issues where followers and mounts were unable to eat food. They are now able to eat any food on their diet table for the purpose of healing, just not for pineapple pizza.
  • Fixed customization issue with thrall bodies, all body parts should now appear at the correct scale on characters.
  • The Relic Hunter Treasure Seekers have been reminded of how to execute full combo chains.
  • Followers should no longer fall through the terrain and die a mysterious death.
  • Followers should no longer fall through the terrain after teleporting.
  • Fixed an issue that would cause follower distance settings to reset on server restart.
  • The bearer NPC in Sepermeru should no longer attack players on sight.

Purge Fixes

  • Adjusted how a Purge chooses its target, which should result in fewer situations where a Purge fails to spawn properly.
  • Your purge meter will no longer reset when creating a Clan.
  • When leaving a Clan, your purge meter will no longer be set to an effectively random value.
  • Fixed the Purge Update Interval server setting having too significant an effect on the purge meter fill rate.

Balance Updates

  • Fixed an issue with boars and goats that gave the player’s character too much XP. The XP values have now been reduced.
  • Increased speed and distance of dodge rolls.
  • Dodge speed and recovery times are now influenced by your encumbrance level and no longer influenced by your armor worn.
  • Short sword:
    • Significantly increased armor penetration by 100%.
    • Increased base damage by 43%.
  • Bows:
    • Removed base armor penetration values.
    • Increased base damage of bows. This change varies depending on the type of bow, with the Reach of the Red Mother having received the most significant increase.
    • Reduced armor penetration values on arrows, this change being more extreme on arrows such as Hollowbone Arrows and Mandibles of Atlach-Nacha.
    • Increased base damage of arrows.
  • Adjusted stats on Obsidian weapons to make them more enticing:
    • Slightly increased Armor Penetration values by approximately 1.5% (depending on the weapon).
    • Increased base damage values by approximately 18% (depending on the weapon).
  • Mounted combat:
    • Significantly reduced damage multipliers (from 1.5x to 1.1x, and from 1.8x-2x to 1.2x).
    • Removed status effects from mounted attacks.
  • Hunger and thirst:
    • Extended slower food consume rate (0.1x rate) to be anywhere on ANY land claim in addition to shelter. Best rate will apply, not both.
    • Reduced damage taken from starvation/thirst to 0.5% HP every 10-15s instead of 2% HP every second.
    • Reduced full screen effects from starvation/thirst.
    • Added a small movement penalty to starvation/thirst (5-10%, stacks if both).
    • Reduced “active hunger/thirst” multiplier to 1.5 (from 2).
    • Increased the duration of the sated/hydrated effect.
  • Adjustments to Ambrosia and Purified Flesh:
    • Healing values of Ambrosia have been lowered to be the same as a regular food item.
    • Added buff effects to Ambrosia (+1 STR / +1 VIT) and Purified Flesh (+1 GRIT/+1 VIT).
    • Craft time of Ambrosia is now the same as Purified Flesh.
      Religious armors received a balance pass:
    • Increased armor values of all religion armors.
    • Added bonus attributes to religion armors.
    • Ymir religion armor is now classified as heavy.
  • Increased yield of True Indigo to 10.
  • Healing Waterskins, Herbal Tea, and Honeyed Wine will no longer cleanse bleed effects.
  • Rebalanced Healing Potions:
    • Increased the healing rate, the total amount of health restored remains the same but they now heal over a shorter period.
    • Sped up potion drinking use time, 2.4 and 2.4.1 timers provided below:
      • Total duration: From 3.0 sec to 2.7 sec
      • Buff applied: From 1.5 sec to 0.80 sec
      • Can dodge point: From 1.93 sec to 1.76 sec
      • Can act point: From 2.9 sec to 2.06 sec
  • We’ve set the Thrall damage to players multiplier to 0.5 on all Official servers, which was previously set to the default value of 1. This will reduce Thrall’s PvP damage by 50%, and we’ll be continuously be monitoring your feedback. Thrall PvE damage is unchanged.
  • Players should no longer be allowed to loot player and follower corpses from other clans in the PvE ruleset through the radial loot all option while the “Everybody can loot corpse” setting is disabled.
    • Note: This setting is now disabled by default.

QoL Improvements

  • Map markers can now be placed beneath the player icon on the map.
  • Admin teleport via the map now works through map markers.
  • Using the right stick on gamepad when in a UI with multiple inventories now jumps between inventories.
  • Shortcut bar assignment radial now requires a hold to open by default. It also commits the item to the radial when released. There is a new option in gameplay settings to change this action back to a toggle if desired.
  • Split item popup now has functionality for moving up or down in increments of 10 or 100 when using a gamepad.
  • Opening the inventory now automatically focuses the search field in the crafting inventory rather than the first slot in the player’s inventory. This behavior can be changed back by disabling the “Auto focus recipe search bar” gameplay setting.
  • Added a significant number of additional QoL improvements to menus and functionality while playing with a controller.
  • Added a new setting which allows to auto focus the search bar when opening a crafting menu while playing with keyboard and mouse. This can be found under Settings → Gameplay.
  • New setting in the gameplay settings: “Send new items to shortcut wheel.”. When enabled and using a gamepad, newly acquired items that can go on your shortcuts wheel will be automatically put there. When disabled, they will go into your inventory instead.
  • You can now interact with doors, gates and other items while mounted.
  • Added new recipes to the Dryer for converting plants into seeds to help with farming sustainability.
  • Added outer face indicator to foundations and ceilings when building.
  • Added visual feedback for building stability. You can now see at a glance the structural integrity of your building before placing a piece by checking the color of the placement brush!
  • Choosing “Loot All” when quick-looting your corpse will now send and/or automatically equip all your belongings back where they were right before your quite possibly embarrassing death.

General Bug Fixes

  • Fixed an issue that would cause the Iron Leg-Hold trap’s placement brush to cripple and hurt players.
  • Fixed some instances where placed buildings and placeables changed their names and/or values after a server or session restart.
  • Obtain a Mount and Obtain Animal Companion journeys should now definitely, 100%…maybe complete on the Exiled Lands.
  • Stamina cost modifier server setting will now properly affect costs for dodging, jumping, and attacking.
  • Removed additional instances of Exceptional and Flawless items still present in the game.
  • “Nosprintcost” debug command now affects the character’s attacks, kicks or jumps again, as intended.
  • New admin cheats: EnableHunger 0/1, EnableThirst 0/1
  • Added support for blacklisting feats in server settings ini file. Instructions on how to do this are included in DefaultServerSettings.ini .
  • Fixed some textures around the female character’s neck when equipped with the Khitan Captain Dingjia armor.
  • Fixed an issue that caused NPCs to teleport to coordinates “0, 0, 0” on crowded servers – Praise Crom!
  • Fixed an issue where difficulty settings were not applied correctly in Single-Player/Co-Op modes.
  • Silent Legion heavy boots should now tint correctly.
  • Fixed visual imperfection with many legwear pieces poking through footwear. They should now tuck correctly, in time for the summer.
  • Fixed an issue where loot would not be visible upon first opening a chest or container.
  • Fixed a number of other minor cosmetic issues with other sets and equipment.
  • Fixed an issue where a certain hairstyle would stretch out while using a Healing Wrap.
  • Fixed an issue where a banner was not visible for the player.

Terrain and Environment Fixes

  • Fixed a mysterious intractable spot in Mounds of the Dead that provided nothing but false expectations. Until now.

Animation and Cinematic Fixes

  • Improved animations to prevent certain weapons from clipping through the body when looking up or down.
  • Fixed an issue where the character model would stutter after attacking with a weapon at close range.
  • Added new and improved climbing animations.
  • Fixed a specific circumstance where the dismounting would not play properly.
  • Fixed some clipping issues with sprint kick attacks.
  • Added new idle facial animations to the combat idle stance and locomotion.
  • Added full body equip animations and equipping from back.
  • Reworked orb throwing animations.
  • Improved the combat pickup animation to better blend with the combat idle stance.
  • Improved chest opening animations.
  • Improved kicking animation for unarmed and one-handed weapons.
  • Improved harvesting tools and other nonweapon items idle animations.
  • Added new animations for the new gameplay additions, i.e. swimming combat animations, idle Wheel of Pain animations, and so on.
  • Fixed an issue with the player character’s model that disappeared while drinking water in the Exiled Lands intro cutscene.

UI and Text Fixes

  • Fixed a number of typos and mistakes. #elspellchekkerino
  • Fixed a number of localization issues. #lespellcheckereur
  • Fixed an issue where Simplified, Traditional Chinese, Cyrillic, and Korean characters did not work when used in the Search feature.
  • Parchment icons should no longer be switched.
  • Updated the message prompt when exiting an avatar to now mention the name of that god, which is not Joel.
  • Fixed a number of items showing placeholder names in Dedicated Servers.
  • Changing a Difficulty preset to Barbaric now shows the notification “Server Restart Needed”.
  • Added a number of QoL UI optimizations when playing with a controller.
  • Blackwater Leggings and Gauntlets, and Khayne’s Leggings and Gauntlets had mixed UI icons. This has been fixed.
  • Really, you should try pineapple on pizza. It’s delicious.
  • The PvP-Enabled server setting checkbox should now be visible in the Server Settings page while in-game.
  • Icons and names of harvested items scaled down to fit on UI notifications, which caused readability issues. This has now been fixed.
  • Fixed an issue where art in the purge warning UI was displaying improperly.
  • Players closing a crafting station UI will no longer cause the UI to close for other players interacting with that same station.
  • Fixed a number of text lines being cut off by the margins of the UI.
  • DLC Filter in crafting inventory is now persistent.
  • Added new high-contrast player icon for the map UI.
  • Added on-screen binding hint for locking on a target when playing with a controller.
  • Fixed a number of small issues with the inventory UI.
  • A warning prompt will now be displayed when trying to use healing wraps while mounted, stating: “Cannot use while mounted”.
  • A warning prompt will now be displayed when trying to summon Avatars within a protection bubble, stating: “Cannot summon Avatars inside a divinely protected area”.
  • Fixed an issue where the author of Notes, Journals, and Papyrus scrolls was not being displayed correctly.
  • Fixed an issue with certain settings resetting to default when rebooting the title.
  • Fixed a few user settings not resetting to the default value in the settings UI.
  • Improved settings menu navigation.
  • Fixed an issue that prevented the Auto Focus Recipe Search Bar setting from being navigated to through the gamepad.
  • Added missing Right Stick icon next to the Quick Move context hint in the inventory UI.
  • The Clear Queue button can now be pressed after highlighting a blank field.

Audio Fixes

  • Added new audio assets for the new content.
  • Setting the Master Volume to zero will now completely mute audio.

Source: Funcom 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.