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Call of Duty Vanguard Multiplayer Gameplay Trailer Pops Off With Guns Blazing

With tons of new stuff confirmed in the official reveal livestream, the Call of Duty: Vanguard multiplayer trailer is finally here. You can check it out below to see the game in action below:

https://www.youtube.com/watch?v=EfFU-vxbzd0&list=UU9YydG57epLqxA9cTzZXSeQ&index=2

As mentioned in the trailer, the game is focused on taking Vanguard globally. The war will be taken to four fronts: Eastern Front, Western Front, North Africa and The Pacific. There will be 20 maps available on launch, and a beta will be coming this September 10 on PlayStation 5. You can check out a rundown of the other features coming to Call of Duty: Vanguard’s multiplayer below.

  • 20 maps at launch
  • Advanced weapon customization
  • New social & pacing options
  • New Champion Hill mode
  • New Perks, Killstreaks, Equipment & Upgrades

And that’s just the tip of the bullet-riddled iceberg. You can check it out for yourself on the game’s official site, where pre-orders for Call of Duty: Vanguard are now available.

Call of Duty: Vanguard is set to be released on November 5, 2021 for the PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC.

MP1st Staff

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New Destiny 2 Weekly Reset September 7, 2021 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 is now live! The new Destiny 2 weekly reset September 7, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

New Destiny 2 Weekly Reset September 7, 2021 and Eververse Rotation:

Nightfall – The Ordeal: Exodus Crash

Modifiers:

  • Nightfall: Adept
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
  • Nightfall: Hero
    • All previous modifiers
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Hero Modifiers: Extra Shields
    • Thaviks’s Implant: Incoming Arc and environmental damage increased.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Exclusive Drop: Impact Velocity (Vehicle)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Team Scorched

Everyone on both teams has a Scorch Cannon. Be brave.


Vanguard Burn: Arc Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Eventide Ruins
  • Empire Hunt: The Dark Priestess: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
  • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Archer’s Line
    • Nightmare Hunt: Insanity: Defeat the Nightmare of the Fanatic.
    • Nightmare Hunt: Anguish: Defeat the Nightmare of Omnigul.
    • Nightmare Hunt: Pride: Defeat the Nightmare of Skolas, Kell of Kells.
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Forfeit Shrine, Gardens of Esila
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Firebreak Warden Ship 2000 Bright Dust
Archangel’s Alacrity Vehicle 2500 Bright Dust
Stasis Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Lion’s Pride Equip this shader to change the color of your gear. Shader 300 Bright Dust
Ninja Vanish Emote 3250 Bright Dust
Nano Redux Equip this ornament to change the appearance of Raiden Flux. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Four Degrees of Separation Vehicle 2500 Bright Dust
Tachyon-4 Ship 2000 Bright Dust
Eager Beaver Emote 400 Bright Dust
Cyberoptics Equip this weapon ornament to change the appearance of Eyes of Tomorrow. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Lost Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Watermelon Equip this shader to change the color of your gear. Shader 300 Bright Dust
Xenosilver Equip this shader to change the color of your gear. Shader 300 Bright Dust
Melchizedek Bramble Apply this shader to change the color of your gear. Shader 300 Bright Dust
First Light Equip this shader to change the color of your gear. Shader 300 Bright Dust
Nightmare Emergence Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Up in Smoke Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Daito Capsule Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Cinder Pinion Gauntlets Crucible Gauntlets 16 13 2 7 2 20 60 25 Legendary Shards & 1000 Glimmer
Titan Wildwood Greaves EDZ Leg Armor 6 13 6 26 2 2 55 20 Legendary Shards & 10 Dusklight Shard
Warlock Insight Vikti Hood Ada-1 Helmet 7 2 20 2 19 9 59 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard Multiplayer Reveal Stream – Watch It Live

If you’re a Call of Duty fan lucky to not have been spoiled yet a few hours ago, then here is your chance to watch the COD Vanguard multiplayer reveal stream in full, as the stream is happening later today. The stream is expected to debut multiplayer gameplay for Call of Duty: Vanguard, and if you’re interested in finding out how the game will look in multiplayer check out the details below.

When and where to watch the COD Vanguard multiplayer reveal stream:

You can catch the streams on the official Call of Duty Twitch and YouTube channels. The offical reveal will start at 1PM ET/10AM PT/1AM HKT, and will run for about 30 minutes.

For those of you who want to get into the game earlier than everyone else, the Early Access beta will be happening this weekend, and MP1st will be giving away a ton of codes. Stay tuned on the site to know more.

Expect more coverage from us once the livestream wraps up.

Call of Duty: Vanguard is set to be released on November 5, 2021 for the PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC.

MP1st Staff

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Dead by Daylight Update 2.29 Rolled Out for 5.2.0 Hellraiser Patch This Sept. 7

Behaviour Interactive has released the Dead by Daylight update 2.29 patch today, or what the studio calls update 5.2.0! This enables skill-based matchmaking (SBMM), and includes The Cenobite from the Hellraiser movie franchise into the game.

Dead by Daylight Update 2.29 Patch Notes: | Dead by Daylight Update 5.2.0 Patch Notes: | Dead by Daylight Hellraiser Patch Notes:

Features

  • Added an new Killer – The Cenobite
  • Match Results – When players leave a Trial with a Limited Item (Example: The Nemesis’s Vaccine) they will now be notified that they do not get to keep it. It has been consumed by The Entity.
  • Large Text Settings – The players can enable this option to enlarge all texts in the HUD, increasing readability.
  • Skill Based Matchmaking will be enabled separately on September 8th at 11:00AM EDT.
  • Visual Update of the Pallet

Grades and Grade Rewards

  • Grades are replacing Ranks
  • Grades are broken up into five groupings: Ash, Bronze, Silver, Gold, and Iridescent
  • Each grouping has four sub-groupings: IV, III, II, I
  • Current Ranks will be translated into their corresponding Grade
  • Rank 20 = Ash IV, Rank 19 = Ash III, Rank 18 = Ash II, Rank 17 = Ash I, Rank 16 = Bronze IV, etc.
  • Grade Resets will happen on the 13th of each month, and all players will be reset to Ash IV for both Killer and Survivor, regardless of their previous Grade
  • Bloodpoint rewards are given out when the reset occurs, based on your previous Grade
  • It is no longer possible to lose enough pips to lose a Grade

Content

The Nemesis Update:

  • Movement speed while charging Tentacle Strike Tier 3 increased to 4.0m/s (was 3.8m/s)
  • Shattered S.T.A.R.S. Badge effect duration increased to 60 seconds (was 30 seconds)
  • Iridescent Umbrella Badge effect duration increased to 30 seconds (was 15 seconds, but was erroneously displayed as 12 seconds)
  • Ritual of The Nemesis reduced to reaching maximum Mutation Rate one time (was 4)

Miscellaneous:

  • Various bug fixes and improvements to address performance issues on the Family Residence, Sanctum of Wrath and Midwich Elementary School.
  • Blood Lodge and The Game maps are re-enabled
  • Updated a variety of survivors hair and facial hair cosmetics.

Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.

PatchNotesDivider.png

Bug Fixes

  • Fixed an issue that caused killers not to hear several sounds for survivors not currently visible on screen. This includes, but is not limited to, footsteps when using the Spirit’s phase walk.
  • Fixed an issue that may cause a hitch to occur when using the Dead Hard perk.
  • Fixed an issue that may cause Dead Hard’s invulnerability not to coincide with the dash effect.
  • Fixed an issue that rarely caused survivors to keep some status effects, such as Lithe’s speed boost, for the remainder of the trial. The icon may now remain, but the effect will not be applied.
  • Fixed an issue that caused bubble indicators not to appear for the Doctor when survivors reach a new madness level, scream while in tier 3 Madness, or fail Snap Out of It skill checks.
  • Fixed an issue that caused the exit gates to be permanently blocked after Victor is removed if he pounces on a Survivor near the exit gate.
  • Fixed an issue that caused survivors not to be revealed by Killer Instinct when performing actions near Victor.
  • Fixed an issue that caused teachable perks to not be unlocked after being bought in the shrine.
  • Fixed an issue that caused bots to not always heal each other when next to a generator.
  • Fixed an issue that sometimes caused survivor bots to get stuck in front of a killer blocking a vault point.
  • Fixed an issue that caused player names containing a ‘#’ to get truncated in game and on the tally screen.
  • Fixed an issue that could cause a wrong benevolent emblem to be assigned.
  • Fixed an issue that caused the unbreakable set to be breakable by the cosmetics previews in the store.
  • Fixed an issue that caused purchases to fail when buying multiple items in a row in the store.
  • Fixed an issue that caused frame hitches when a generator is repaired.
  • Fixed an issue that caused frame hitches when a survivor is healed.
  • Fixed an issue that caused the hook count and the generator count to overlap each other when spectating a custom game.
  • Fixed an issue that caused the pause menu to open and close constantly when holding the Escape key.
  • Fixed an issue that caused the Tricksters’ charge indicator to carry over to other Killers after completing a match.
  • Fixed an issue that caused the Prove Thyself icon to be displayed more than once in the HUD
  • Fixed an issue that caused one hatch in the Treatment Theatre that can’t be opened with keys
  • Fixed an issue that caused one side of generator cannot be repaired from Hawkins tile
  • Fixed an issue that caused a survivor can remain stuck near one of the building in Dead Dawg Saloon
  • Fixed an issue that caused the Nurse and Cenobite to teleport out of bounds on top of the basement in the east wing
  • Fixed an issue that caused survivor to clip into the stairs when cleansing a totem found under the stairs in some rooms in the Underground Complex
  • Fixed an issue that caused survivor to clip into the stairs when cleansing a totem found near the gallows in Dead Dawg Saloon
  • Fixed an issue that caused survivor not being able to interact with one of the Nightmare’s clocks in Resident Evil map
  • Fixed an issue that caused survivor to get stuck when cleansing a specific totem in the Disturbed Ward
  • Fixed an issue that caused the Cow tree in the Farm map to have no collision and makes looping difficult
  • Fixed an issue that caused an invisible collision for survivor and killer when falling off one side of a Hill
  • Fixed an issue that caused the color of the pallet to be less vibrant
  • Fixed an issue that caused loss of progress. Additional issues are still under active investigation.
PatchNotesDivider.png

Known Issues

  • The Cenobite’s power description is not using the latest version in all translated languages.
  • The Chain Hunt activation audio notification plays for all Survivors while a Survivor is holding the puzzle box
  • Some text relating to Grades and Grade Rewards has not been translated into non-English languages.
  • The Dead Dawg Saloon map is disabled and is planned on being re-enabled on 5.2.1.
  • Unable to make progress on the Punch Drunk Achievement.
  • It is possible to stun The Nightmare using a Dream Pallet.
  • Upcoming Boon Totem description is displayed in the Tutorials page.
  • Larger text setting does not save after restarting the application (Consoles only).
PatchNotesDivider.png

Changes from PTB

The Cenobite

  • The Cenobite’s voice over lines have been removed due to complications with the audio files.
  • Added a maximum time that The Cenobite can spend inside a gateway.
  • Added a pitch threshold before going to a lower level when placing a gateway as The Cenobite to make placement easier in areas with multiple floors.
  • Gave a short immunity from The Cenobite’s Chain Hunt to recently unhooked survivors.
  • Made the Deep Wound timer pause while performing the Remove Chains interaction.
  • Chains broken with collisions now respawn faster.
  • Increased the speed at which the chain spawner tries spawning a chain after a failed attempt.
  • Increased the collision detection of the chain spawner.
  • Updated the Chain Hunt to always spawn clusters of 3 chains, but the spawning interval is based on the number of healthy/injured Survivors.
  • Picking up the Lament Configuration now stops other Survivor’s Chain Hunt timers, but not the carrier’s. It also stops the Chain Hunt for other Survivors, but not the carrier.
  • To stop a Chain Hunt, the Survivor must Solve the Lament Configuration (if The Cenobite teleports, it also stops the Chain Hunt).
  • Added a cooldown to the Solve interaction to prevent spamming.
  • Increased the value of various score events.
  • Updated the Lament Configuration spawn sound.

Miscellaneous

  • Changed pallet hit boxes to prevent the killer from getting stunned when on the same side as the survivor dropping the pallet.
PatchNotesDivider.png

Bug fixes

The Cenobite

  • Fixed an issue that may make it impossible to remove the Cenobite’s chains.
  • Fixed an issue that caused the Cenobite’s Burning Candle and Torture Pillar add-ons not to stack.
  • Fixed an issue that may cause chains to appear with inconsistent timing when executing an interaction while holding the Lament Configuration.
  • Fixed an issue that caused chains to remain visible if a survivor disconnects while hooked by the Cenobite’s chains.
  • Fixed an issue that may cause the Chain Hunt timer not to restart when a survivor disconnects while holding the Lament Configuration.
  • Fixed an issue that may cause the Cenobite to remain stuck in the teleport interaction if a survivor disconnects during the teleportation.
  • Fixed an issue that caused the Cenobite to play the wrong animation when attacking a survivor carrying the Lament Configuration while carrying a survivor.
  • Fixed an issue that caused a chain to remain on the map after the Cenobite teleports to a survivor solving the Lament Configuration.
  • Fixed an issue that caused survivors to remain stuck in the solving animation after having moved during a Lament Configuration skill check.
  • Fixed an issue that caused the Lament Configuration to instantly teleport to the ground after being solved by a survivor.
  • Fixed an issue that caused the Lament Configuration VFX to disappear when it spawns at a new location.
  • Fixed an issue that may cause the Lament Configuration to spawn on the hatch.
  • Fixed an issue that may cause the lightning VFX to be missing from the Cenobite’s chains.
  • Fixed an issue that caused the Cenobite’s chains not to interrupt the Mend action.
  • Fixed an issue that caused the Cenobite’s chains not to interrupt the Sabotage action.
  • Fixed an issue that caused the Cenobite’s chains not to interrupt several item interactions.
  • Fixed an issue that caused the Cenobite’s chains not to interrupt the interactions of the Reset Pallet and Rummage interactions.
  • Fixed an issue that caused input prompts to briefly appear after clicking the Create Gateway input.
  • Fixed an issue that caused the Cenobite to lose the ability to open gateways when stunned while in the gate.
  • Fixed an issue that caused the gateway to appear instantly at maximum range after the Cenobite gets stunned while possessing a gateway.
  • Fixed an issue that caused input keys not to appear in the prompts when remapping some actions to the same input as emotes.
  • Fixed an issue that may cause the Cenobite’s weapon to remain visible when tilting his head.
  • Fixed an issue that caused the Cenobite not to be granted a scoring event when surviviors escape without the Lament Configuration.
  • Fixed an issue that caused survivors to be granted an incorrect amount of Bloodpoints when breaking multiple chains.
  • Fixed an issue that caused an animation to be missing after the he creates a gateway when spectating the Cenobite.
  • Fixed an issue that caused the prestige weapon not to appear in-game.
  • Fixed an issue that caused the camera to shake violently when sending a possessed chain upright as the Cenobite.
  • Fixed an issue that caused the Cenobite and Nurse’s aiming reticles to float in the air when aiming on uneven ground.
  • Fixed an issue that caused the Chain Hunt character portrait to disappear when a survivor enters a locker.
  • Fixed an issue that caused a chain to appear on the left side of the screen while controlling the Gateway projectile as the Cenobite.
  • Fixed an issue that caused the Cenobite’s weapon to stay visible when going to a menu with the Cenobite selected
  • Fixed an issue that caused the survivor’s hand to be bleeding when repairing a generator
  • Fixed an issue that caused an explosion of blood when the survivor are struck by the Killer weapon
  • Fixed an issue that caused the visual effect for the Scourge Hook to not appear on Macmillan Estate map
  • Fixed an issue that caused the VFX to not appear on the Lament Box during the Lobby’s animation or when the match start
  • Fixed an issue that caused the Trickster’s blades to be floating next to his hand
  • Fixed an issue that caused the blood VFX to be offset when hitting a Survivor with throwing knives.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Update 2.12 Patch Notes & File Sizes Now Out for Sept. 7

Ubisoft has released the Rainbow Six Siege update 2.12 September 7 patch, and this is available on all platforms. This includes a host of changes from level design, gameplay, operators and more. This will also affect the overall file size of the game, which are listed below as well.

Rainbow Six Siege Update 2.12 Patch Notes: | R6 Siege Update 2.12 Patch Notes: | Rainbow Six Siege Update 1.000.015 Patch Notes:

Download Size:

  • Ubisoft Connect: 24 GB
  • Steam: 12 GB
  • Xbox One: 20 GB
  • Xbox Series X: 20 GB
  • PS4: 20 GB
  • PS5: 16 GB
  • Ubisoft Connect: 24 GB
  • Steam: 12 GB
  • Xbox One: 20 GB
  • Xbox Series X: 20 GB
  • PS4: 20 GB
  • PS5: 16 GB

GAME BALANCING

Ranked and Unranked Earning Increased

  • Increased XP and Renown gain in Ranked and Unranked by 15% to match other PVP playlists.

GAMEPLAY

  • FIXED – Windows cursor remains stuck on screen, blocking camera movement.
  • FIXED – Reinforcing a partially damaged hatch does not destroy the original wooden surface.
  • FIXED – Battle Pass reward system is not functional for all game modes and completing a match results in an infinite error message.
  • FIXED – Revive animation isn’t canceled when players fall through a hatch while reviving a teammate.
  • FIXED – Operator first-person view shifts downwards when players lean right while rappelling.
  • FIXED – Defenders can exit onto Skyscraper scaffolding without being detected.
  • FIXED – Players don’t receive Kill score if they are eliminated after they DBNO an opponent and a teammate finishes the opponent.
  • FIXED – Death Replay camera is offset if player is eliminated by an electrified wall.
  • FIXED – Health bars of spotted opponents are visible in HUD.

LEVEL DESIGN

  • FIXED – Multiple LOD and LOS issues on various maps.
  • FIXED – Various defuser planting and retrieval issues in specific areas on maps.
  • FIXED – Exploitable gaps on various maps.
  • FIXED – Multiple clipping, collision, destruction, and asset issues on various maps.
  • FIXED – Multiple lighting issues on various maps.
  • FIXED – Environmental destruction does not occur around indestructible assets.

BANK

  • FIXED – EXT location on Bank map that’s normally inaccessible can be accessed by players.
  • FIXED – Deployment animation is no longer available if the barricade animation is canceled on the door that is west of 1F Teller’s Office on Bank map.
  • FIXED – Operator floats and shakes when positioned between the trash bags and concrete ramp on Bank map.
  • FIXED – Aruni’s Surya Gate does not deploy on the door that leads to 1F Tellers’ Office on Bank map.
  • FIXED – Players can navigate onto the top of the fridge on Bank map.

BORDER

  • FIXED – Hostage is located in 1F Workshop not 1F Server Room as specified by the objective location on Border map.

CLUBHOUSE

  • FIXED – Multiple navigation issues where the operator is floating and shaking in specific locations on Clubhouse map.
  • FIXED – Drone can navigate under floors on Clubhouse map.

COASTLINE

  • FIXED – Echo’s Yokai loses signal near 1F North Stairs and 1F Hallway on Coastline map.
  • FIXED – During Preparation Phase, a red wall can be seen on one side of the window located at 2F Hallway on Coastline map.
  • FIXED – Echo’s Yokai loses signal if it’s navigated near the wall at 1F North Stairs on Coastline map.
  • FIXED – A gap is visible when Osa’s Talon-8 Shield is attached to the door between 1F Service Entrance and 1F Kitchen on Coastline map.

OPERATORS

  • FIXED – Lion, Finka and Iana’s first-person device animations are not interrupted by Oryx’s Remah Dash or Nomad’s Airjabs.
  • FIXED – Operators with wearable electronic devices are not revealed after being pinged by IQ’s Electronics Detector.

ACE

  • FIXED – Ace’s S.E.L.M.A. Aqua Breacher destroys Osa’s Talon-8 Shield when thrown.

CLASH

  • FIXED – Energy bar for Clash’s CCE Shield is missing.

DOKKAEBI

  • FIXED – Dokkaebi’s 3.0x scope reticle appears in EOR replay.

ECHO

  • FIXED – Collisions involving Echo’s Yokai interfere with navigation.
  • FIXED – Echo’s Yokai can be attached to any exterior doorframe.

FLORES

  • FIXED – Flores’ RCE-Ratero Charge gets destroyed near fences on various maps.

FUZE

  • FIXED – Drill SFX for Fuze’s Cluster Charge continues playing when device is destroyed.
  • FIXED – A reinforced wall is treated as a soft wall if Fuze deploys the Cluster Charge exactly where another device is deployed on the other side.

GRIDLOCK

  • FIXED – Gridlock’s M249 SAW has only 60 bullets when reloading with 1 bullet in the chamber.

HIBANA

  • FIXED – Occasionally, some of Hibana’s X-Kairos pellets don’t deploy when shot in succession.
  • FIXED – Reload animation for Hibana’s X-Kairos experiences glitches.

IQ

  • FIXED – Multiple detection and ping issues with IQ’s Electronics Detector.
  • FIXED – Camera pulses remain stuck on screen of IQ’s Electronics Detector after cameras are destroyed.
  • FIXED – Captured Mozzie drones don’t appear as captured in IQ’s Electronics Detector.
  • FIXED – Regular ping appears instead of smart ping when IQ uses the Electronics Detector to ping the counter defuser in PVE.
  • FIXED – IQ’s Electronics Detector detects friendly drones that have recovered from disabled state.

KAID

  • FIXED – Area of effect feedback for Kaid’s Proximity Alarm remains stuck on screen in Support Mode.
  • FIXED – Kaid’s Rtila Electroclaw activates without delay when it drops from one surface to another.

LION

  • FIXED – Lion doesn’t get +5 pts when the EE-One-D detects an opponent.

MAESTRO

  • FIXED – Maestro’s Evil Eye can’t destroy Gridlock’s Trax Stingers when they’re deployed on uneven surfaces.
  • FIXED – Shooting the back of Maestro’s Evil Eye while his shield is open, destroys the device.

MIRA

  • FIXED – Mira loses points when another player breaks a Black Mirror that has a friendly gadget deployed on it.
  • FIXED – Crash occurs if player ejects Mira’s Black Mirror while a device is deployed on it.

MUTE

  • FIXED – Mute’s Signal Disruptor doesn’t get destroyed when an opponent shoots the antennas.

NØKK

  • FIXED – HEL Presence Reduction grants Nøkk immunity to slow effect produced by Melusi’s Banshee Sonic Defense.

OSA

  • FIXED – Osa’s weapon collides with Talon-8 Shield if she picks it up while rappelling.
  • FIXED – Handles on Osa’s Talon-8 Shield are incorrectly positioned when she equips/unequips the device while rappelling.
  • FIXED – Osa’s hitbox is too small when she rappels and picks up the Talon-8 Shield.
  • FIXED – Various Osa animation issues.
  • FIXED – Osa does not have a Nighthaven model phone.
  • FIXED – Player can cancel the equip animation for Osa’s Talon-8 Shield.
  • FIXED – SFX is missing when Osa picks up the Talon-8 Shield.

ROOK

  • FIXED – Health bar flashes when players equip one of Rook’s armor plates after being revived.

TWITCH

  • FIXED – Twitch’s Shock Drone lights appear detached.
  • FIXED – Twitch’s Shock Drone clips through any asset.
  • FIXED – Twitch’s Shock Drone gets destroyed near fences on various maps.
  • FIXED – Landing SFX plays twice after player jumps Twitch’s Shock Drone.
  • FIXED – Twitch’s Shock Drone does not appear during EOR replay.

ZERO

  • FIXED – Total loss of functionality is encountered when swapping between Zero’s Argus Camera and other Observation Tools.

USER EXPERIENCE

  • FIXED – Multiple UI and graphics issues.
  • FIXED – Various Match Replay issues.
  • FIXED – Various localization issues.
  • FIXED – Various voice chat and VFX issues.
  • FIXED – Various customization and Shop issues.
  • FIXED – Surrender vote remains active when round ends before the vote expires.
  • FIXED – Player usernames are sometimes replaced with random numbers and letters representing the profile ID of a linked account.
  • FIXED – Operator icons and player usernames shake when players move around.
  • FIXED – Tactical map was not updated after release of reworked Bank map.
  • FIXED – UI elements present during EOR replay do not respond correctly after player modifies the HUD Display Area.
  • FIXED – MMR Rollback popups appear after players complete a match, not when they log into the game.
  • FIXED – Online ID on PS5 is split in Simplified Chinese.
  • FIXED – A PC player has the communication disabled for all Stadia users if the PC user activates the Crossplay Communication option only after entering the session.

Here are the new Rainbow Six Siege file sizes post-patch:

Once we get wind of the next patch for Rainbow Six Siege, we’ll let our readers know.

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K22 The City Details Revealed, Exclusive to PS5 and Xbox Series Versions

NBA 2K22 is headed to consoles and PC in the span of three days, and publisher 2K Games is releasing more information for the most anticipated sports game releasing this year. In a press release that was provided to us, Visual Concepts has provided more information on NBA 2K22 The City details, a brand-new mode exclusive to the new-gen console versions of the game.

NBA 2K22 The City Details:

  • New City Quests will be solo ventures for players to experiment with their careers off the court, from becoming a fashion mogul to a rap icon;
  • An increased population will make The City feel as if it’s teeming with life, featuring new NPCs to fully bring the world around you together;
  • Ability to upgrade your crib – such as a penthouse with a zipline to take you directly to specific courts – as a player’s home plays a part in MyCAREER as a location where coaches and friends will give players new quests;
  • Explore new buildings added to The City, including a matchmaking building and Club 2K, where players can access music from some of the hottest labels that drop with every Season;
  • Rewards include new ways to get around The City, such as Go-Karts and Inline Skates, new emotes, intros and outros, animations, customized name plates and more.

If you’re planning to play the PlayStation 4 and Xbox One versions of the game, however, do not fret. While you may not have access to The City itself, you are still privy to the Neighborhood, and 2K Games also provided a rundown of what you can expect from this updated version:

The Neighborhood is also returning for PlayStation 4, Xbox One, Nintendo Switch, and PC players. This year, set sail aboard the “Cancha del Mar”; from the lobby to the top deck, each level of the ship is designed to offer various hoops activities. Additionally, Seasons will offer exciting new Excursions that take place in tropical and recognizable locales, with every Season providing fresh content, new rewards, and unique events for engagement.

NBA 2K22 is releasing this September 10 for PlayStation 5, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

You can read more about The City and the updated Neighborhood in the latest edition of the Courtside Report.

MP1st Staff

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Red Dead Online Weekly Update September 7 Reset

Rockstar Games has rolled out the Red Dead Online weekly update September 7 reset of activities and discounts! Same as before, for the recap, head on below for the list of new activities, discounts and more.

Red Dead Online Weekly Update September 7 Reset:

  • Double RDO$ and XP in Call to Arms
  • Login Bonuses: All players will receive 3 Special Snake Oils and 3 Potent Bitters when playing this week
  • Weapon Modification Bonus: 25 Buckshot Incendiary Shotgun Shells and 200 rounds of Express Revolver Ammo, for all players that purchase a weapon modification this week
  • Double RDO$ in all Free Roam Missions, plus more Capitale when looting the fallen in Gang Hideouts, Blood Money Crimes, and Free Roam Missions
  • New Discounts: 5 Gold Bars off the Bounty Hunter License, 50% off all Spurs, 40% off all Stirrups, Ammo, and Breton Horses, plus 30% off all Role Pamphlets
  • Returning Outlaw Pass Items: The Zapatero outfit as worn by Javier Escuella, and the Bandit Mask and Blue Enamel Inlay Material, are now available to purchase
  • Bonuses for Quick Draw Club No. 1 and No. 2 members who purchase the third installment this week: A Reward for 25 Capitale and 10 Fast Travel Rewards (delivered within 72 hours of purchase)
  • Prime Gaming Benefits: Players that connect to Prime Gaming before September 28 will receive a Reward for a free Vitalism Studies Pamphlet and an Offer for half off an Established or Distinguished Naturalist Role Item of their choice
  • And The Quick Draw Club No. 3 is now available, with 25 ranks of rewards that include the Layham Jacket, a new Knife Variant, 25 Gold Bars to recoup its full cost and more, plus a Reward for The Halloween Pass 2 for free will be earned by players who purchase all four installments of The Quick Draw Club

Discounts

Enhance your firepower this week with big discounts on role gun belts and ammo, and you can also find yourself a new partner as there’s also a huge sale on Breton Horses. Check out the full list of discounts below.

  • 5 Gold Bars off the Bounty Hunter License
  • 30% off all Role Pamphlets
  • 40% off all Breton Horses
  • 40% off all Role Gun Belts
  • 40% off all Ammo
  • 40% off all Stirrups
  • 50% off all Spurs

That’s about it for the weekly update. Happy hunting!

MP1st Staff

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Alan Wake Remastered Officially Announced, Out This Fall & Will Include Updated Visuals

It seems another retailer did out a game’s existence before its official announcement, as Remedy has today confirmed that Alan Wake Remastered is indeed a reality! It’s set for release this fall for the PS5, PS4, Xbox One, Xbox Series X|S, and on PC via Epic Games Store (Epic Games will be publishing the title).

The announcement was made on The Sudden Stop website that focuses on projects by Remedy Entertainment. Remedy has shared that the project is “nearing its completion,” and that it will include updated visuals.

Here’s an excerpt from the announcement by Sam Lake, Creative Director of Remedy:

The original game was only available for Xbox 360 and a few years later, PC. We are thrilled about the opportunity to bring the remastered version out for a new generation of platforms. I am excited to hear what you think about Alan Wake.

Alan Wake Remastered is the original experience you fell in love with all those years ago. We did not want to change that. But the visuals all around, including the character model of Alan Wake himself and the cinematics, have been updated and improved with some choice next-generation upgrades.

Alan Wake Remastered will launch this fall. Stay tuned for more information soon.

This is for you. I hope you enjoy it, either again, like meeting an old friend, or for the first time.

Yours,

Sam Lake, Creative Director, Remedy Entertainment

As someone who loved the original back then, I am excited to go back to Bright Falls once more. Hopefully, this paves the way for a sequel down the road.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hell Let Loose PS5 Open Beta and Xbox Series X Pre-Order Bonuses Announced

With Hell Let Loose now officially confirmed for new-gen consoles, publisher Team17 and developer Black Matter has also provided important information on the game before its official release. The Hell Let Loose PS5 open beta and Xbox Series X pre-order bonuses were announced, and it’s important to note some distinctions between the two consoles:

  • Only the PS5 version of Hell Let Loose will have a beta, scheduled to run between September 16 to 20. It will be an open beta.
  • Pre-orders for the Xbox Series console version of Hell Let Loose will be live at September 7, from 1:00 PM EST onwards. It will include pre-order bonuses.

If you’re wondering what to expect from the PS5 open beta for Hell Let Loose, a press release provided by Team17 states the following:

The PlayStation 5 open beta will provide a brutal taste of war, as both sides fight for victory on the Hurtgen Forest map in Warfare mode, which sees each side begin the battle occupying half of the map. From there, they’ll have to push the opposition back and secure enemy territory for themselves until they reach their base, or hold the most ground until the timer runs out. At launch, Warfare will be joined by Offensive mode where one side plays the role of attacker and the other acts as defender, while Hurtgen Forest will be joined by maps set across the Western Front, from the windswept sands of Utah and Omaha beaches to the brutal house-to-house, street-to-street urban fighting across Carentan.

As for pre-order bonuses for the Xbox Series version of Hell Let Loose, check them out below:

Those who preorder Hell Let Loose on Xbox Series X|S will receive The Silver Vanguard cosmetic downloadable content. The Eastern Front maps of Stalingrad and Kursk, together with the Soviet forces, which are currently available to play in the PC version, will be introduced to the console versions as part of a free, post-launch update this winter.

Hell Let Loose is arriving on the PlayStation 5 and Xbox Series consoles this October 5. The game is now available on PC via Steam.

We will update this post accordingly if the Xbox Series pre-order details, including bonuses, are the same for the PS5 version.

MP1st Staff

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Hell Let Loose PS5 & Xbox Series Release Date Announced

Publisher Team17 and developer Black Matter’s strategic squad shooter Hell Let Loose is letting loose on PlayStation 5 and Xbox Series X|S, and they have given it a proper release date. Hell Let Loose is arriving on the PS5 and Xbox Series consoles on October 5, just a month from now. For those who want to see more of this epic historical shooter, below is the official Hell Let Loose console launch date reveal trailer:

Here are some of the key features of Hell Let Loose:

  • The brutality of the War in Europe: Hell Let Loose portrays the battles of the Western Front across two distinct modes, Offensive and Warfare.
  • Authentic strategic gameplay: Each side of 50 players is broken down into armour, infantry, and recon, led by officers with a direct line to an overall player-commander directing the flow of the game.
  • Unique metagame: Extended battles entrench participants in the tidal-like motion of the frontline that builds up Hell Let Loose’s real-time strategy inspired metagame.
  • Playing a Part: Fourteen roles are available for players to experience, from engineers and snipers, commanders and tank crewmen, medics and support; all play a part in the war effort.

Hell Let Loose is now available to play on PC via Steam. It will be released for new-gen consoles this October 5.

MP1st Staff

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No Man’s Sky Update 3.63 Flies Out for More Fixes This September 7

Hello Games has released the No Man’s Sky update 3.63 September 7 patch, and once again, this is for a set of fixes for the game following the Frontiers update. For those keeping score, this is the fourth patch released within two weeks. The patch has been released on PC yesterday, but on consoles this shows as the 3.63 update (3.063 on PS5).

No Man’s Sky Update 3.63 Patch Notes: | No Man’s Sky Update 3.063 Patch Notes:

Patch Notes

  • Fixed an issue that caused debug-only base parts to appear in the Catalogue.
  • Fixed a number of snapping issues when placing fireplaces or NPC terminals to large rooms.
  • While base building, the rotation option now has acceleration to allow faster turning while still retaining detailed control.
  • Fixed a number of issues that could cause power lines to fail to appear.
  • Fixed an issue that allowed players to place an unlimited number of special parts (such as Exocraft geobays) within close proximity of each other.
  • Fixed a rare issue that could cause severe visual glitches when pushing the building and photo mode cameras into very specific situations.
  • Fixed an issue that could cause players to be backed out of base building mode accidentally.
  • Improved the use of the D-pad in base building controls, in order to minimise accidental presses.
  • Snapping is now enabled by default when entering wiring modes.
  • Fixed an issue that caused T-shaped corridors to become blocked when snapped to other structures.
  • Fixed an issue that could prevent some pre-built large rooms from receiving power correctly.
  • Fixed a number of snapping and collision issues with power doors.
  • Fixed an issue that caused short-range teleporters to function correctly without power.
  • Fixed a number of snapping and collision issues with freighter rooms.
  • Fixed a number of UI issues with base building in VR.

 

  • Fixed a number of glitches with settlement NPC navigation.
  • Fixed an issue that could cause settlement NPCs to go outside during danger scenarios, such as during storms or Sentinel raids.
  • Fixed an issue that caused patches of foliage to be cleared in settlements before any buildings had been placed.
  • Improved the loading speed of settlements.
  • Introduced a significant number of optimisations for settlements.
  • Fixed an issue that could cause some settlements to fail to generate any decisions for their Overseer. Decisions are now expected at intervals of 15 minutes to 2 hours.
  • Fixed an issue that could cause long grass to spawn within settlements on scorched planets.

 

  • Added a recovery for players who lost their primary Multi-Tool after accepting a blank tool from an upgrade/purchase UI. Note: the appearance of this erroneous UI screen was fixed in Patch 3.62.
  • Fixed an issue that caused the Electrical Cloaking Unit to work incorrectly.
  • Fixed a physics issue that could cause players to get snagged while moving around the Space Anomaly.
  • Fixed a PlayStation 5 specific issue that could cause some trophies to fail to unlock.

 

  • Fixed a crash related to settlement NPC navigation.
  • Fixed a crash related to base building.
  • Fixed a crash related to noise generation.
  • Fixed a crash related to base editing.
  • Fixed a crash related to terrain generation.

For the other list of fixes rolled out last week, head on over here.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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AC Valhalla Update 4.10 Parkours Out for Title Update 1.3.1 This September 7

Ubisoft has released the latest (Assassin’s Creed) AC Valhalla update 4.10 patch, Title Update 1.3.1 this September 7, and it is a gigantic one. This big patch is expected to drop some very big changes to gameplay, as well as some new content for avid players to check out. Head below to see what’s new in this latest content update for Assassin’s Creed Valhalla.

AC Valhalla Update 4.10 Patch Notes | AC Valhalla Title Update 1.3.1 Patch Notes:

-NEW CONTENT-

River Raids Update

  • Added 3 new Rivers to the RIVER RAIDS game mode. (Erriff, Berbha, Rhine)
    • Face 2 River Champions and the new Champions of the Faith. Defeat them to get your hands on new weapons.
  • Added new rewards to River Raids (Lugh’s Armor and 5 weapons – including a short sword)
  • Jomsviking Hall can be upgraded to Level 4-5, allowing players to hire Jomsviking of Level 4-5, respectively.
    • Jomsviking of higher rank can carry more rations and do more damage to enemies.
  • River Raid Longship cargo can be upgraded to Level 4-5.
  • 3 new abilities can be found in River Raids monasteries:
    • Spinning Harpoon = Eivor performs a spinning attack that can be combined with other harpoon-based abilities. Enemies caught in the spin are knocked back
    • Percussion Arrow = Hit an enemy’s Shield to create a shockwave that staggers and damages nearby enemies.
    • Precision Axe Throw = Eivor performs a devastating axe throw that targets an enemy’s weak point.

Rune Perk Changes

  • Targeted Rune socketing – This update means that RUNES will only affect the weapon they are socketed in, allowing players to create more targeted loadouts.
    • For example, you could fill your left-hand weapon with Attack runes and your right-hand weapon with Stun runes so that both weapons have very different effects.
    • Some stats will stay global (example: Assassination damages, Fire damages, etc.).
    • No changes have been made to Runes slotted on armor; they will still impact your character as a whole.
  • Perk & Rune Perk Cap removal – We also removed the CAP that prevented Perks & Rune Perks (diamond shape) effects from stacking beyond a certain threshold.
    • Players will now always see the impact of their Perks and be able to create more specialized loadouts.

Difficulty Setting Adjustments

  • Added Aesir (Nightmare) combat difficulty to the game.
    • +200% damages received
    • Standard damage inflicted
    • -40% rations heal
    • -38% Parry timing windows
  • Players will now heal according to their selected difficulty setting:
    • Easy & Default = 100%
    • Hard = 80%
    • Very Hard = 60%
    • Nightmare = 60%

Odin’s Blessing – Community Tattoo Contest

  • Added Community Tattoo Contest items to the game
    • Elfydil on Twitter – Torso/Chest
    • OuterDesert on Instagram – Head
    • Le_Papillon08 on Instagram – Torso/Back
    • SherllyzArt on Instagram – Arms
  • Head over to Ubisoft Connect to unlock Odin’s Blessing for FREE from September 7 at 2pm UTC.

-Game Improvements-

Miscellaneous

  • Updated the below skill nodes to include the new weapon types as follows:
    • Short sword = Greatsword skill node
    • Scythe = Spear skill node
    • Sickle = Seax skill node
  • Players who cannot upgrade their settlement to level 6 due to lack of supplies will now be able to purchase supplies at the settlement merchant. (Only available at Level 5 and once a specific amount of supplies have been collected)
  • Players didn’t take damage from fire after destroying a boat.
  • Players not receiving XP after completing daily quests in Ireland & Francia.
  • Longship missing or could be seen spawning in River Raids, Expansion 1 & 2.
  • (PC) Photos deformed when taken in non-native aspect ratio in Borderless window mode.

The Siege of Paris – Expansion 2

Addressed:

  • Players could re-enter the Île de la Cité through unintended means. Sorry folks
  • The church gatekeeper from The Rot in the Slums is not at the gate, causing the investigation to disappear.
  • (SPOILERS) Addressed several issues with the boss fight in Madness of King Charles.
  • Longship sails to be opened during the dialogue scene upon arrival in Francia.
  • Quest marker is misplaced on the Atlas for Homecoming.
  • The Duelist remained stuck on the mount and did not fight the player.
  • Numerous issues with the Barn bull fight.
  • Sigfred could get stuck in The Rot in the Slums if players placed a horse on the stairs.
  • World map isn’t opened after pressing the relevant key during the Rebel mission tutorial.
  • The player cannot exit Little Mother’s sanctum if the conflict is initiated with either of the two NPCs in the tunnel before the dagger room.
  • Confirm kill scenes missing for The Duelist, Hunter, Cavalier under certain circumstances.
  • The Duelist cannot be completed if the dead body is being carried around after taking them down.
  • The Duelist’s sheep follow his dead body if the player carries it around.
  • Players could interact with the door from the other side in the Gisacum Ruin.
  • Cannot progress in Little Mother after distracting her with Explosive Corpse, triggering the event.
  • Addressed an issue that caused the Finisher camera to not be disabled in The Siege of Paris despite turning it Off in the menu.

Wrath of the Druids – Expansion 1

Addressed:

  • Bed in Dublin was no longer accessible.
  • Courting the Kings doesn’t update after freeing prisoners.
  • Trial of the Morrigan cannot be started if it has been completed in a previous playthrough.
  • Dublin’s Reach couldn’t be completed as Azar was dead.
  • Black Shuck attacked the player before the start cinematic camera ends.

Main Quests, World Events, and Side Activities

Addressed:

  • Daily Quest Dialogue Scene takes a long time to load and will end up having the camera underground when the Daily Quest menu opens.
  • Basim was missing at the beginning of Severing the Lines.
  • Unable to complete Under the Skin as Vili was stuck in the water.
  • Quest marker missing in Smashing the Compass Probably shouldn’t have smashed that compass
  • Unable to speak to Soma after regrouping in An Island of Eels
  • Unable to go fishing with Ceolbert in Bloody Path to Peace. Ceolbert will never know peace
  • Unable to complete the world event King of the Hay People.
  • Unable to complete the investigation of the three clues in In the Absence of an Ealdorman.
  • Unable to complete the quest Walls and Shadows as the cinematic didn’t start. * it’s all walls and shadows*
  • No stones around to complete the Stoneman mystery.
  • Unable to complete the Eurvicscire arc as player received Road to Hamartia after completing This Son of Jorvik.
  • Old cellar mystery couldn’t be completed as the tablet wasn’t there.
  • Unable to interact with NPC in Goddess of Birth.
  • Players sometimes didn’t receive Orphans of the Fens after completing the quest The Great Scattered Army.
  • Unable to access the quest The Way of the Berserker (with Ubisoft Connect overlay disabled)
  • The duel with Dag didn’t trigger after sleeping during A Storm is Brewing.
  • Hunwald doesn’t follow Eivor if they meditate after a drinking mini game in Homecoming.
  • The boss in Extended Family could get stuck under certain circumstances.
  • A Plague of Rats not working during the last phase of the fight with Dag.

River Raids & Mastery Challenge

Addressed:

  • Enemies disappear from some River Raids locations after looting a chest, or it resets.
  • Looting resource chests does not award Fabrics after fully completing at least 1 Mastery Challenge shrine.
  • Unable to return to the settlement after a River Raid.
  • Unable to start the River Raids tutorial after loading an auto-save twice during A River to Raid.
  • NPCs fell from their stations occasionally and died in Mastery Challenge.
  • Oil jars exploded before entering the Templebrough Fort Ranged Challenge if exiting and restarting the trial after destroying them.
  • The alert level didn’t increase when raiding a Fortress.
  • Mastery Challenge achievements and trophies didn’t transfer between platforms.
  • Gold medal couldn’t be obtained anymore during stealth trial in Calleva Outpost, under certain circumstances.

Graphics, Audio, and Animation

Addressed:

  • Numerous graphics or lighting issues.
  • Various animation issues.
  • Numerous Menu Narration issues.

Gameplay, Combat, and AI

Addressed:

  • Numerous NPC behavior issues.
  • Finisher Cameras for some animal takedowns isn’t disabled while option is turned off.

World

Addressed:

  • Instances where Eivor, NPCs, or the longship would get stuck.
  • Instances of misplaced or floating objects or textures.
  • Fast travel to Viewpoints while disembarking could cause Eivor to offset from the location.

User Interface/HUD

Addressed:

  • Numerous UI/HUD issues.
  • Numerous VFX, GFX, UI elements weren’t adapted for colorblind modes.
  • The Sort By call to action in the runes section will now display the next sorting option available and not the one that is currently applied.

Skills & Abilities

Addressed:

  • Paladin perk for increased stamina consumption on attack didn’t apply
  • Scythe of Tribulation Perk wasn’t working correctly.
  • Couldn’t sprint while on the mount after acquiring Heidrun Slam.
  • Moon’s Cut perk activated if the player shot any object.
  • Auto-pathing is not functional on main skill nodes.
  • Eivor kept an arrow in their hand after using some range abilities.
  • Crescent Shield’s perk activates only once after a parry and doesn’t stack.

Performance and Stability

  • Improved performance and stability.

That’s about it for the patch.

Source: Ubisoft

MP1st Staff

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COD Vanguard Multiplayer Gameplay Leaks Before the Offiical Reveal

We honestly shouldn’t be surprised by now whenever something Call of Duty-related leaks, as it happens ever year. While the COD Vanguard multiplayer reveal is a few hours away, Vanguard multiplayer gameplay has leaked! There are two clips, with one over 12 minutes long.

Vanguard gameplay from CODHOPE on Vimeo.

https://streamable.com/pa0nt4

We can see the movement, and how it’s similar to Modern Warfare 2019, which isn’t a surprise given they both use the same engine. We also see the loadouts menu, which again, might seem familiar to Call of Duty players.

If you don’t care much for the quality, remember that the offical reveal will start at 1PM ET/10AM PT/1AM HKT, and will run for about 30 minutes. After that, expect content creators to roll out beta gameplay footage. We’ll compile some later today to feature some of the good ones that showcase the gameplay in full.

Speaking of the beta, the Early Access beta will be happening this weekend, and MP1st will be giving away a lot of codes! Stay tuned on the site to know more about.

Thanks, aju123!

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Alex Co

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SMITE Update 11.91 Released for Bonus Update 8.8 This Sept. 7

As expected, Hi-Rez Studios has released the SMITE update 11.91 patch this September 7, or also known as the Bonus Update for the 8.8 patch that was released a few weeks ago.

SMITE Update 11.91 Patch Notes | SMITE Bonus Update 8.8 Patch Notes:\

Items

FIGHTERS MASK
  • Fighter’s Mask is a staple of the Solo lane. It’s strong clear combined with delaying your starter choice brings unique flexibility that most of our Solo laners seem to be enjoying. We want to ensure other routes are viable however so we are looking at adjusting Fighter’s Mask along with its most powerful pairing; Sundering Axe. Our goal is to keep this strategy as a viable and interesting option but temper it so other builds can get their chance in the spotlight.
  • Decreased Physical Power from 35 to 30
  • Decreased Magical Power from 65 to 60

SUNDERING AXE (UPGRADE)
  • Sundering Axe allows Warriors in the late game to have a strong mix of burst pressure, extra sustain, and strong tankiness that makes this choice incredibly potent. Reducing the base should bring this upgrade into a solid spot.
  • Decrease the base bonus damage from the item’s passive from 5% to 3% of the target’s current health
    • (2% of the owners protection scaling is unchanged)

SOUL GEM
  • Soul Gem’s power, utility, and survivability make it a strong core in the current mage builds. We are reducing the burst heal this item provides to tone down the survivability aspect.
  • Decreased the Heal from the item’s passive from 40% of your Magical Power Scaling to 30%

ICHAIVAL
  • Ichaival rush has become the go to choice and it is easy to see why. With our Mid Season update we expected items like Ichaival to see more play since they no longer had to compete with boots and this provided a strong source of Attack Speed for Hunters. In this bootless world the raw stats provided by this item are too potent and so we are reducing the passive steal this item applies.
  • Decreased the Power Increase from this item’s passive from 15 to 10 per stack

ODYSSEUS’ BOW
  • The bow meta has largely been enabled by the combination of Ichaival’s high power but also the raw Attack Speed Odysseus’ Bow provided to synergize with that power. In the long term a reduction in Attack Speed on this item will help it fit into builds in a more healthy way; and in the short term reduce the raw effectiveness of the current bow builds.
  • Decreased Attack Speed from 40% to 30%

VOID SHIELD
  • Jungler’s are going to see a large slew of adjustments in 8.9 with a goal of bringing damage focused Assassin’s back as a strong option compared to Tanky Warriors. Void Shield is a core enabler of the tankier playstyle. As a hybrid item it was providing too much defense making it difficult for more damage focused Assassin’s to brawl effectively.
  • Decreased Physical Protections from 60 to 45

STONE-CUTTING SWORD
  • Stone Cutting Sword similarly enabled some Tanky Warriors to bolster their defenses and limit the option for damage Assassins to fight back. Similar to Void Shield the focus is on reducing the protections provided.
  • Decreased the Physical Protection Buff from the item’s passive from 7 to 5 per stack (from 21 to 15 total)
  • The Physical Protection shred debuff is not changing (staying at 7 per stack)

WINGED BLADE
  • Winged Blade is the final item to round out the Tanky Jungler changes. For its cost it was simply too efficient and fit well in bolstering a Warrior’s already tankier stats.
  • Decreased Health from 250 to 200

Gods

CHARYBDIS
Charybdis has been a whirlpool of feedback! Her array of unique strengths and weaknesses are something we expect players to learn how to leverage over time and as such she will likely rise in the win rate without much intervention. Due to this we are currently focused on resolving core bugs and issues that are hindering her gameplay. Looking forward we will evaluate if she needs additional buffs after players have obtained additional mastery with this goddess.
  • Fixed an issue where she was not getting the intended Movement Speed from her Whirlpool Form ability
  • More bug fixes are planned for the main patch release – see the Bug Fix section of the update notes
GILGAMESH
Gilgamesh continues his strong spree, showing that our nerfs are not hitting the mark. Winds of Shamash is a potent teamfight ultimate, one that is worthy of a longer cooldown and a reduction to its ability to trap people inside. Dropkick’s high scaling enabled bruiser and offensive builds that really let him bully his opponents and quickly kill squishies. Finally, Hero’s Advance creates a large field of increased movement that really enables his team to follow him wherever he goes. These strengths are all being reduced.

WINDS OF SHAMASH
  • Decrease Wind Wall Slow from 50/55/60/65/70% to 50% at all ranks
  • Increase Cooldown from 90 to 110s

DROPKICK
  • Decreased Initial hit Physical Power scaling by 50 to 40%
  • Decreased Burst hit Physical Power scaling by 55 to 45%

HERO’S ADVANCE
  • Decreased the vision range that allies become buffed within from 150 to 110
MORGAN LE FAY
The Dark Enchantress has continued to weave her powerful sigils. The frequency at which she can get her damage and control out combined with the safety of the heal from her Ultimate can make her difficult to approach. We are offsetting these nerfs with a boost to a lesser used Sigil; Soul. The clone will now survive longer and deal more damage over its lifetime.

SIGIL MASTERY
  • Increased Cooldown from from 12s to 13s
  • Increased the HP the Clone has from 10% of Morgan’s to 30%
  • Increased the Power the Clone has from 50% of Morgan’s to 75%

SHROUD OF WILDFIRE
  • Increase Cooldown from 13s to 14s

CONSUMING POWER
  • Decrease Health Heal per hit from 6/8/10/12/14% to 6/7/8/9/10%
OSIRIS
The Broken One has lived up to his name in recent patches, showing himself to be a strong all around Warrior. Sickle Strike and Spirit Flail provide consistent pressure that can be overbearing; especially from ahead. The extra second we are adding should provide that extra breathing room when fighting into Osiris.

SICKLE STRIKE
  • Increased Cooldown from 5s to 6s

SPIRIT FLAIL
  • Increased Cooldown from 10s to 11s
PERSEPHONE
With the rework of Persephone we watched closely to see where she would overall fall. Since then her overall stats and ban rate have remained high but are much closer to a healthy range. A reduction in the flower speed and base damage will make her less of a thorn in the side and move her towards a more balanced point.

HARVEST
  • Decrease Movement Speed of the Flowers by 10%
  • Decreased Flower Bite Damage from 40/80/120/160/200 to 40/75/110/145/180
YEMOJA
Yemoja has remained one of the most contested gods this Season. River’s Rebuke has the potential to split teams apart and shape the flow of a fight. For something so strong, especially when the rest of her kit is piloted by an expert, a longer cooldown feels appropriate. Additionally we are removing the healing bonus provided by her healing Basic Attacks. This is an additional source of her strength that we think she doesn’t need to bring to a team to be effective.

OMI
  • Remove 10% bonus healing buff she can apply from basic attacks

RIVER’S REBUKE
  • Increase Cooldown from 120s to 140s
YMIR
Ymir told Ajax no! No more nerfs for Ymir! Ymir makes puny gods cold! Too cold to hurt Ymir and Ymir’s friends! Frozen in place! Oh well, Ymir will still be picked. Right?

FROSTBITE
  • Decreases the damage reduction debuff Ymir applies to enemies from 15% to 10%

That seem to be it.

Source: SMITE

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Alex Co

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Rogue Company Update 1.73 Now Out for Runaway Update This Sept. 7 (Update)

First Watch Games has released the Rogue Company update 1.73 patch, or what the studio calls the Runaway update. There’s a ton of bugs fixed (50+), plus a visual overhaul on the Shooting Range.

Rogue Company Update 1.73 Patch Notes: | Rogue Company 1.000.016 Patch Notes: | Rogue Company Runaway Update Patcb Notes:

Update: Full patch notes are now listed and post has been updated.

While the official patch notes haven’t been released yet, we do have the PTS changes, as well as the new content already announced

NEW ROGUE – RUNWAY

Raised by spies from opposite sides of the Cold War, Runway was an agent who used a career as a globe-trotting fashion model as cover for espionage. These days she uses the knowledge from her past to run a dicey double business making sure every customer who leaves one of her E7 stores is dressed to kill.

Weapon Classes: Assault Rifle, Sniper Rifle

Melee: Katana

Gadgets:

  • Trip Mine
  • Semtex Grenade

Perks:

  • Berserker
  • Padded Steps
  • Helping Hand
  • Nimble Hands
  • Tracker Rounds
  • Headstrong

Abilities:

Supply on Demand

Throw a briefcase that grants infinite ammunition and refills gadgets.

Fully Loaded

Carry two primary weapons.

New Weapon: Hydra

  • Body Damage: 30
  • Range: 24
  • Magazine Size: 20
  • Fire Rate: 5.5
  • Handling: 30
  • Reload Time: 2.9

WEAPON MASTERY

The Weapon Mastery system is a brand new way to progress your favorite weapons, earn new wraps, and unlock the ability to use your favorite weapons on other rogues that fight with the same weapon types.

Weapons will no longer be confined to specific Rogues, but each Rogue will be assigned classes.

Weapon Classes are Assault Rifles, Designated Marksman Rifles (DMR), Light Machine Guns (LMGs), Sniper Rifles, and Submachine Guns (SMGs), Pistols, and Melee.

Each time you play with weapons in their class, you will receive Mastery Points to unlock those weapons to use with other Rogues who share that class.

Mastering each class will earn you a unique reward.

Want to learn more?

Rewards

Reactive Weapon Wraps are available for earning enough Mastery points for each class. These unique wraps will show animated visual effects around the weapon and are truly worthy of a Weapon Master.

NEW: SHOOTING RANGE

Even elite Rogues need practice, and what better place to do this than a brand new shooting range? Try various Rogues, weapons, abilities and prepare yourself for your next mission.

WEAPONS

Conviction

  • Max firing accuracy gain reduced
  • Max aimed firing accuracy gain reduced
  • Accuracy gained per shot has been reduced

D3D-i

  • Damage reduced from 34 to 30
  • Damage falloff increased

24S

  • Damage falloff increased

KA30

  • Headshot damage increased from 29 to 31
  • Damage range increased
  • Accuracy loss per shot reduced

SL-C

  • Increased damage falloff outside of the optimal range

Sahara

  • Accuracy loss per shot increased

ROGUES

Dallas

  • Replaced EMP with Adrenaline Shot

Seeker

  • Passive deals 2x damage now

GADGETS

  • Adjusted projectile speed and gravity

BUG FIXES

  • Fixed an issue with the Palace map not rewarding progression
  • Fixed an issue where the game would occasionally crash when trying to ping during the ping tutorial
  • Fixed the Rogue Company: Year One pass bundle name and description
  • Fixed an issue where aim assist became jittery when enemy players would spam crouch
  • Fixed an issue where winning a round in the Dodgeball LTM played the round loss music
  • Fixed an issue where the Scoreboard was brought up when using sprays or emotes
  • Fixed an issue where being hacked occasionally made your gadget appear hacked on the UI in the next round
  • Fixed an issue where the game occasionally would become stuck in the joining match popup
  • Fixed an issue where some players would crash when joining a party
  • Fixed an issue where the character stance and the weapon position would break after a player used a zipline
  • Fixed an issue with Night Sky Dahlia on Switch not appearing correctly during the Rogue walk-out sequence
  • Fixed an issue where rejoining a match would not rejoin team voice chat
  • Fixed an issue where the D40-C’s upgrade to remove weapon inaccuracy while jumping wasn’t working as intended
  • Fixed a grammatical issue in Demolition: the prompt now says “Pick up bomb.”
  • Reordered the perks of the following Rogues from least to most expensive: Lancer, Dallas, Gl1tch
  • Fixed an issue where a match would not end, despite players passing a successful surrender vote, until a player was downed
  • Fixed a spawn point in Breach that would spawn players inside of a crate
  • Fixed an issue where automatic weapons would stop firing after throwing a projectile
  • Fixed an issue in the Spectator Mode where the cash amount shown under the mini-map would be displayed as $0
  • Fixed an issue where player avatars would occasionally overlap the Diamond border
  • Fixed an issue where Anvil’s Snow Jackal Outfit was missing a skirt
  • Fixed an issue with Chaac’s SMG upgrade for No Jump Penalty not working as intended
  • Fixed an issue where the planted bomb animation would only play after the bomb was planted
  • Fixed an issue where, once a player died after flashbanging the enemy, the Flashbang icon would appear in the center of a player’s screen when they respawned
  • Fixed an issue where standing on top of plane debris on Icarus would cause the camera to shift into first person
  • Fixed an issue where Gl1tch’s ability appeared on cooldown and did not work after he respawned without a hack charge
  • Fixed an issue that allowed the ping menu to be brought up over the pause menu
  • Fixed an issue where an empty Gadget slot would become highlighted after the player would be EMP’d or hacked
  • Fixed an issue that caused disconnected players and made them “Immune” and run in place
  • Fixed an issue with the aim animation breaking after throwing the bomb and dodge rolling
  • Fixed various grammatical issues in several Rogue bios
  • Fixed several line-of-sight issues on the Palace map where the terrain would block clear shots
  • Fixed an issue that caused Rogues to sprint or crouch without toggling “Hold to Crouch” or “Hold to Sprint.”
  • Fixed an issue where the point hold time for players in Strikeout would occasionally reset
  • Fixed an issue where Ronin’s knife would occasionally disappear when using a zipline
  • Fixed an issue where Ronin’s ability would fail to play when using a zipline
  • Fixed an issue that occasionally caused female Rogue’s hands to appear broken when reloading secondary weapons
  • Fixed an issue where players could use “Bleed Out” while being revived by Saint’s Drone
  • Fixed an issue where players occasionally respawned in the dropship upon death at the end of a match
  • Fixed several issues with the announcer reading the wrong lines in Team Deathmatch
  • Fixed an issue where a player would respawn with Gl1tch’s hack effect stuck on their screen if they died while hacked
  • Fixed an issue where Saint’s drone did not reset if the person downed was instantly killed, despite the drone never making it to the player
  • Fixed an issue where both teams would receive an incorrect message when a player would cancel planting the bomb
  • Fixed an issue that allowed the defending team to see the bomb’s plant progress
  • Fixed an issue that caused the bomb icon to not appear correctly at the top of the player’s HUD
  • Fixed an issue where Rogues would quip “Behind us!” when stepping on barbed wire
  • Fixed an issue where the ping icon would flash in the center of the screen when a teammate used any comms
  • Fixed an issue where the “Toss Bomb” option was shown when dodge rolling inside the bombsite
  • Fixed an issue where the hill timer at the top of the HUD would flicker when a player moved on or off the hill in King of the Hill
  • Fixed an issue where animation would not play when players scored points
  • Fixed an issue where the capture progress in King of the Hill would occasionally display inaccurately
  • Fixed an issue where players occasionally became spectators after dying in respawn game modes, such as Strikeout
  • Fixed an issue where matches would end abruptly, with no victory or defeat screen
  • Fixed an issue with the camera “popping” after Lancer used dodge roll
  • Fixed an issue with effect outlines not displaying correctly with upgraded Incendiary Grenades
  • Fixed an issue where the bomb would not respawn at the base if thrown onto an unintended location
  • Fixed an issue where Dahlia’s ability animation would not play while on a zipline
  • Fixed an issue where Dahlia occasionally could not use weapons or abilities after canceling her link with another player
  • Fixed an issue on Canals where Rogues would be slowed down while running close to the corners of the containers located on either side of the map
  • Fixed an issue where Lancer’s ability animation would occasionally continue to play after her ability ended
  • Fixed an issue that occasionally caused the interior of the dropship to be dark
  • Fixed an issue that caused the Rogue portrait to appear banned when selecting said Rogue after the ban phase
  • Fixed an issue where the flash on Mack’s Lightbomb would fail to eject when placed next to an APS
  • Fixed an issue that caused Seeker, Kestrel, and Sigrid to be unable to use their abilities while on a zipline
  • Fixed an issue that caused Rogues to run awkwardly when sprinting immediately after picking up a dropped bomb
  • Fixed an issue where crouched players failed to take damage from a lunging enemy attack
  • Fixed an issue where a Rogue’s outline would appear behind an emote prop or dropped weapon or gadget
  • Fixed an issue that caused Saint’s drone to be immune to Gl1tch’s hack
  • Fixed an issue that caused players to stand after rolling if auto-sprint was enabled
  • Fixed an issue that caused Phantom to receive a red indicator for her Nano Smoke when standing inside the smoke cloud
  • Fixed an issue where the terrain would occasionally disappear on the Lockdown map
  • Fixed an issue with Mack and Anvil where their ability detonators would float in the air when triggered while holding the bomb
  • Fixed an issue on the Glacier map that allowed players to shoot through unintended locations
  • Fixed an issue that caused Mack to be unable to detonate his ability after respawning
  • Fixed an issue for PS4 players where Headphone Mix would remain ON when set to OFF.
  • Fixed an issue that caused Mack’s Lightbomb to be unequipped if no valid placement was found while Quick Cast was enabled
  • Fixed an issue where multiple emotes could be exploited during matches
  • Fixed an issue that caused some emote music to double-play when re-triggering the same emote
  • Fixed an issue with the Nightshade Replenish perk not working as intended when purchasing Upgrade Level 2 or higher
  • Fixed an issue with deployable gadgets doing damage outside of their area of effect
Source: Rogue Company
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Focus Home Interactive Rebrands Itself as Focus Entertainment

One of France’s promising video game developers has a new name, as Focus Home Interactive rebrands itself as Focus Entertainment!

After their acquisition of numerous studios such as Deck13 Interactive and Dotemu, Focus has decided to reflect on this growth and changes by rebranding itself and showing they are a bigger player in the video game industry today. The company released this statement over at their official website.

The acquisition of studios such as Deck13 Interactive, StreumOn Studio, and more recently, Dotemu and its label The Arcade Crew, demonstrate Focus’ desire to integrate talents and studios with singular visions in our strong and ambitious Group, to promote value creation, anticipate new trends, and unique gameplay.

From now on, the Focus Entertainment brand covers all of Focus’ activities, with the term Entertainment being representative of the desire to diversify its games, products, services and revenue streams. Entertainment also emphasizes the ambition to offer players around the world unique experiences, supported by an editorial policy that stands out thanks to innovative concepts, inventive gameplay and original worlds that transcend the boundaries of video games.

Focus acquired Streets of Rage 4 developer Dotemu just last month, and you can read about the details on that acquisition here.

Congratulations on your new brand and name, Focus Entertainment!

Tim Villasor

Home > Features

Shenmue 2 Turns 20 Years: Where Ryo’s Journey Stopped and Helped Bring Him Back Again

Exactly two decades have passed since Ryo Hazuki reached Hong Kong and continued his journey to avenge his father’s murder. Along the way his story became bigger, and now we look back as Shenmue 2 turns 20 years – Where Ryo’s journey stopped and ironically helped bring him back again thanks to fan support and demand.

First released in Japan for the Sega Dreamcast on September 6, 2001, Shenmue 2 was the follow up and sequel to Yu Suzuki’s bold action adventure epic — which was set in the late 1980’s and told the story of teenage martial artist Ryo Hazuki as he witnesses his father’s death at the hands of a Chinese cartel man named Lan Di. Swearing revenge, the game follows Ryo’s quest as he hunts for clues and information around his hometown of Yokosuka, which eventually leads him to fights with gangs and sailors that have a connection to his father’s killer. Eventually with the help of some allies, the first game’s story concludes with Ryo leaving Japan by boat for Hong Kong to continue his crusade, and find out why Lan Di murdered his father.

As with the first game, Shenmue 2 is one of the early open-world style action games that allowed players to explore and interact with their surroundings while simulating a day and night experience. Unlike the original however, Ryo gets to explore a bigger and more bustling city in Hong Kong — literally channeling the small fish in a bigger pond analogy, and putting him in territory far away from his home and friends. There were more strangers to meet, new characters to befriend such as the female biker Joy and street gang leader Ren, and a lot of exploration that led to lots of activities and mini-games. Ryo would have to find ways to earn money to buy items and pay for his rent, so he could work lifting crates that took a couple of hours away from your day, or gamble it out by trying out a game of lucky hit.

Of course, Shenmue primarily revolves around the world of martial arts, so Ryo meets several Chinese martial artists who teach him new moves and life lessons that help him through his journey. Primary among these is a female master named Lishao Tao/ Xiuying Hong, who takes him under her wing, and tries to teach him that vengeance is not the answer. However, Ryo is still adamant at finding his father’s killer, and that journey puts him at odds with the gangs that have allied with the cartel leader. Fighting his way through the streets of Wan Chai and travelling across to the buildings of Kowloon, the young Japanese fighter and his allies eventually cross paths with Lan Di, which leads to the latter’s escape and Ryo realizing his journey is far from over.

As the sequel to the most expensive video game ever developed at the time, Shenmue 2 garnered critical acclaim from players and fans alike. Besides Japan, one other port for the Sega Dreamcast was released in Europe, and unlike the first game it only had Japanese audio with English subtitles. The US would see Shenmue 2 released on Microsoft’s Xbox console – dubbed in English and featuring actor Corey Marshall reprise his role as Ryo Hazuki from the first game. Despite being praised as a great sequel, the game sold poorly and forced any succeeding entries to be put into development hell. An online game called Shenmue Online was announced by Sega, but that never saw the light of day, and Suzuki would eventually leave Sega to form his own company Ys Net.

Staying in development hell for almost two decades, a true continuation to Ryo’s journey looked hopeless and bleak — until Yu Suzuki appeared in E3 2015 and announced Shenmue 3 as a Kickstarter campaign initiative. It was met with praise and hype, and in just under nine hours after its announcement, the crowdfunding reached its goal of $2 Million, and Suzuki had backing to work on the long awaited sequel fans have been hoping for. Work on the game would take four years of development and production, but Sega and Suzuki would tide fans over with the HD rerelease of Shenmue 1 and 2 for PS4, Xbox One, and PC on August 2018 – remastering both games with improved graphics, user interface, and featuring both Japanese and English voices. Eventually Shenmue 3 would be released for PS4 and PC on November 2019, allowing fans to continue Ryo’s story as he explores Guilin, China with Ling Shenhua and still searching for his father’s murderer.

After 20 years, Shenmue 2 is still regarded by many veteran video game players as a classic ahead of its time, and a true example of a game with a cult following — that helped it rise like a phoenix from the ashes and gave it a second wind that allowed a true sequel to be made. If you’re new to the series and happen to own a PC or modern day consoles, take a chance and try out this epic saga and at least the first two games. Compared to modern day titles it might be slow to get into at first, but put a little faith and trust in it and you might just enjoy this humble and unique martial arts adventure full of wonder and passion.

While a new Shenmue game still hasn’t been greenlit officially, there is a Shenmue animated series coming to Crunchyroll and you can read the details about that here.

Tim Villasor

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Lost Judgement Director Talks Game Development During the Pandemic, Teases Future Yakuza Games Set Outside of Japan

It’s no easy task to make a game let alone during a global pandemic — and Lost Judgement director Kazuki Hosokawa talks about game development during the pandemic, and teases the future of Yakuza games set outside of Japan.

During a recent interview to promote the upcoming sequel to Judgement, Hosokawa stated that Ryu Ga Gotoku Studio was impacted by the pandemic — forcing the team to adjust and work remotely during the final stages of production for the game.

“About a year ago when we were in the initial phase of development there was no lockdown in Japan, and the situation wasn’t as severe, but once we entered the final stages of production, things were getting serious and it became harder to communicate. There was a loss of speed and we wished we were able to discuss things faster. If we were in person, we would have been able to do that, so it was definitely a cause for stress.”

Hosokawa, who has also directed the likes of Yakuza 5, Yakuza 0, and the spin-off Yakuza Dead Souls, also teased in the interview that he and the staff are aware of the series success, and are exploring other possibilities of bringing the series to other parts of the world now that it has grown into a beloved franchise. With Like A Dragon embracing more RPG style elements and the Judgement series retaining the brawler style gameplay that made Kazuma Kiryu a staple in video games, the future looks bright for Ryu Ga Gotoku Studio and the content its looking to create.

With Lost Judgement set to hit western audiences and consoles later this month, check out the English voice cast for the game here.

Source: The Gamer

Tim Villasor

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COD Vanguard Multiplayer Reveal Stream Premiere Countdown Now Up, Clocks in at Nearly 30 Minutes

While the official reveal is not set until tomorrow, we now have a general idea of how long the livestream is going to be for the multiplayer announcement for Call of Duty: Vanguard. As revealed by a shrewd user on Twitter, the COD Vanguard multiplayer reveal stream will be live for 28 minutes and 50 seconds, totalling up for nearly half an hour of footage for one of the most anticipated multiplayer shooter games of the year.

Searching ‘cod vanguard multiplayer reveal’ on Google currently shows this timestamp on one of the featured videos as well, and following it leads to the official Call of Duty YouTube channel.

COD Vanguard Multiplayer Reveal Stream

The official Call of Duty: Vanguard Multiplayer Reveal stream is happening tomorrow, September 7, at 1:00 PM EST. In Pacific time, that’s 10:00 AM PST, and for our readers in Southeast Asia, that’s on September 8, 1:00 AM HKT. Be sure to mark the date and time if you don’t want to miss this big event for the upcoming game.

Call of Duty: Vanguard is set to be released on November 5, 2021 for the PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC.

Source: PlayStation Game Size on Twitter

MP1st Staff

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Bloodhunt Early Access Patch Notes Now Out

With Vampire: The Masquerade – Bloodhunt coming out on Steam Early Access tomorrow, developer Sharkmob has released their Bloodhunt Early Access patch notes for the game. This set of notes should inform prospective players of what they should expect in the game’s future. That said, as the game is planned to be released as an Early Access title, keep mind that some of these changes may once again be reverted in the future. Check out the Bloodhunt Early Access release notes below.

Bloodhunt Early Access Patch Notes:

-Feature & Design Changes-

Key Bindings

We heard from our players that you wanted more robust key bindings, and we have implemented a few improvements that we hope will help you to play Bloodhunt with the custom settings of your choice.

The movement keys are now re-bindable – this was high on the list for players using certain regional keyboards.

The hotkeys for using consumables are now re-bindable as well.

We also fixed a bug with the Pickup/Interact/Feed button which happened if it had been rebound.

  • We changed the Free Turn Camera default button from [Left Alt] to [N], due to Left Alt sometimes causing issues with the camera when Alt+Tabbing, leading to the player not always turning as intended.
  • The default key for the Gas Neutralizer is now set to [7] instead of [8] 
  • Added [V] as an alternate keybind to toggle Map, along with [M]

Red Gas

We’ve received feedback that pacing, especially during mid-game, can get a bit slow, so we decided to reduce the timers a bit!

With these changes, our intention is to decrease the number of passive playstyles towards the end of the game and to push everyone that has survived into one last, epic conflict! Let us know if these changes make the matches more intense!

Invite your friends

Players are now able to invite their friends in group mode!

Life steal has been added to melee weapons

We saw that the melee weapons were a little bit under-utilized during the Closed Alpha.  We wanted to make it a bit more rewarding to use these weapons, which can be quite risky to use, so melee weapons now feature a life steal perk with converts 50% of the damage caused into health for the attacking player.

Anti-cheat 

We feel strongly about fair play, and as such Bloodhunt comes with an anti-cheat solution already during the Early Access phase.

This will help us to continue to develop our detection methods as we do our best to combat hacking and cheating.

Our anti-cheat solution will get continuous updates in the background and when that happens, you will be prompted by Windows to let you know that an update is available, and it looks like this:

Bloodhunt Early Access Release Notes

-Known issues-

Traversal

While we have done multiple bug fixes to various locations where the player could get stuck or not traverse upon, there are still several places where this can occur.

We have also identified an issue where players who are returning to the Elysium from Prague may end up floating in the air, unable to walk around in the Elysium. Should this happen, you can either matchmake again or restart your client to be able to move around in the Elysium.

Text and Localization

The game has multiple texts that are cutoff or missing, and in some cases even incorrect, both in the menus and in the in-game chat UI. We are still working on fixing bugs related to this area.

Gamepad

Gamepad support is not fully implemented yet, and we are working on improving the gamepad experience. For now, we highly recommend that players use mouse and keyboard if able.

Inviting friends

While we are happy to have this feature available, please keep in mind that there are several issues to consider while using it.

  • Players are currently unable to add their stream friends as Sharkmob account friends. As a workaround, please add them as Sharkmob account friends for now.
  • Players who have been invited to a different Elysium instance are unable to send group invites afterwards. As a work around, please restart your game client before inviting if this scenario occurs.
  • Player names may not show up correctly in the Elysium social tab, even though they should.
  • If a player changes group they may end up in an incorrect Elysium session, if the player had already transitioned between different Elysium session previously.

We will be working hard to improve the experience when it comes to playing with friends and hope to release improvements in the near future.

Challenges resetting if the player quits a game mid-match

Bloodhunt counts its progression once the match has ended for the player. If the player quits mid-game the challenges and rewards progress will reset to the state it was prior to the match. This is as intended, but we wanted to make you are aware of this.

VOIP

We have identified an issue that is affecting our VOIP functionality when players change party members in their Coterie or when jumping between servers. If you are unable to connect to VOIP after playing a group game, restart your client and regroup with your friends to make it function again.

This is a work around until we are able to solve the issue.

Reporting Issues

We would really appreciate if you could report bugs in our Discord server, in the #bughunt channel. You can join by clicking the following link: discord.gg/Bloodhunt.

A few days after Early Access launches, we will also conduct a survey through Twitter (Twitter.com/Bloodhunt). Please let us know what you think about the game. Thank you for reading, and as always, see you at dusk!

That’s about it for the Early Access release notes.

Vampire: The Masquerade – Bloodhunt is set to be released on PC via Steam Early Access this September 7.

Source: Bloodhunt 

MP1st Staff

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