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Sony Working Hard to Get PS5 Into the “Right Hands,” Frustrated That Bots & Resellers Getting Units

It’s no secret that wherever you are in the world, it’s still hard to snag a PS5 unless you resort to scalpers and resellers. While this is frustrating for a lot of gamers, Sony is frustrated as well.

In an interview, PlayStation head honcho Jim Ryan mentioned that he is “frustrated” and “upset” at this, especially when resellers and bots get their hands on units. In the same chat, Ryan mentioned how they are pushing hard for retailers to make sure PS5 units get into “the right hands” as well.

This really frustrates me and upsets me, especially when resellers and bots manage to get their hands on stock…Sony is “working incredibly hard” with retail partners to get PS5s into “the right hands

Ryan points to the company’s own distribution service PlayStation Direct, which helps curb scalpers from getting multiple units, though there are ways to go around that, it is a step in the right direction.

Hopefully, this means that gamers will soon be able to get their hands on PS5 units directly from retailers soon.

Go check out the interview right here, where Ryan also talks about the PS5’s sizzling start to this generation, and more.

More PlayStation Reading: 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Will See Return of “Passive Spotting” Similar to BF5, & More Details Revealed

With DICE finally revealing Battlefield 2042 to the world, there’s a ot of info to sink our teeth into, but still a lot of questions remain unanswered. For those wondering whether the “spotting system” will return in Battlefield 2042, the answer is yes, though in a much different way than players are accustomed to.

In a video by jackfrags who attended a behind the scenes event, he confirms that “passive spotting” like the one in Battlefield 5 will be back! It won’t be your usual spotting system which a lot of Battlefield veterans are used to, which some might be hoping was the case (like me!).

Here’s an explanation of it by Reddit user MartianGeneral in case you’re not familiar with how spotting worked in Battlefield 5.

  • Passive spotting from the current iteration of BFV returns. When aiming at an enemy from close distance, a red icon shows up over their head with a health bar class icon and distance from the enemy. Seems to activate at around 10-20m. Jack spotted Assault and Engineer class icons in the gameplay

Another thing confirmed by jackfrags is how the weather we see in the trailer will affect the entire map, and not just one specific area. So it’ll be similar to Paracel Storm’s weather changes where it obscures the vision of everyone, rather than just one area.

Here’s the rest of the video summary of confirmed info (some are speculation).

  • There’s a compass that shows up in the bottom of your screen when you aim down sight. No confirmation whether there’s an option to keep it enabled at all times.
  • Enemy soldiers appear slightly darker than the friendlies.
  • Casper’s trait gives you an indicator when an enemy approaches you. So if the enemy pops up from the left, you’ll get a pulsing red indicator towards the left of your screen.
  • Weather events seem to affect the vibe of the entire map rather than just a specific section. If a tornado rolls in, the entire map goes dark (similar to Paracel Storm)
  • Maria the medic seems to have 6 shots of her syrette pistol with 6 more in reserve. The pistol itself has an in-built ammo counter
  • Objective icons and ticket counts (on top of screen in BFV) have been moved near the minimap similar to BF3/4. When you’re on an objective, the HUD shows how many friendlies and enemies are on the objective.
  • Plus system works similar to Crysis. No animations, no delays, you can quickly swap 4 attachments. :/
  • The ‘N’ symbol you see on soldiers in the trailer stands for ‘No-Pats’ and they’re only visible on specialists. Default grunts are likely AI soldiers. Green=US Grey/Black = Russia

Don’t forget, the gameplay reveal is set to take place this weekend on June 13! We’ll have a ton more info to report then. You can watch jackfrags’ video below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War & Warzone Season 4 Trailer Shows the Return of Hijack

Season 4 of Black Ops Cold War & Warzone is almost upon us, and as always, Activision has released an all new trailer highlighting just some of the big content drop that we can expect to see throughout the season. And when we say big, we mean it as this season will mark the return of the popular classic map, Hijack among other new maps. Here’s the Black Ops Cold War & Warzone Season 4 trailer!

Black Ops Cold War & Warzone Season 4 Trailer

From the trailer, here’s what’s coming in season 4:

  • Map: Collateral – 6v6, 12v12
  • Map: Amsterdam – 2v2
  • Map: Hijacked – 6v6
  • Warzone – New operators, customizations, and vehicles
  • Zombie – Expect to see a new map along with plenty of other content.

This is just a tease of what’s to come with a more lengthy roadmap expected to drop this coming Monday. We will be sure to post the full details once the studios have published them. 

Black Ops Cold War & Warzone Season 4 will officially kicks off next week on June 17. If you haven’t already, now is the final week to finish those battle passes and any challenges you have left in Season 3.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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World War Z Aftermath Expansion Announced, Will Run at 4K|60fps on PS5, Xbox Series

Those looking to pop more zombie heads, Saber Interactive has announced World War Z Aftermath, which is an expansion to the base game (though it will be released separately). What’s important here is, this version of the game will not only feature new story episode, but will also run at crisp 4K resolution at 60fps (frames-per-second) on PS5 and Xbox Series X|S!

In addition to that, the developers state this will allow “hundreds more” zombies on screen compared to before!

Here are some of the details and screenshots straight from Saber Interactive:

New Stories From a World at War

All-new story episodes in Rome, Vatican City, and the Russian far east at Kamchatka. Play as both new and returning characters as you take the fight to the undead with a brutal new melee system, decimating zekes with unique moves, perks and dual-wield weapon options like the sickle and cleaver. Fend off new undead monstrosities, including swarms of flesh-hungry rats that will unleash total chaos on your team.

The Next Generation of the Zombie Swarm

Play in glorious 4K|60 FPS on next-gen systems. Endure endless waves of increasingly difficult zombies in the new Horde Mode XL game mode, exclusive to PC, PlayStation®5 and Xbox Series X|S, featuring hundreds more zombies on screen than ever before possible. Horde Mode XL will arrive in a free post-launch update alongside further next-gen enhancements and support for PS5 and XSX|S console features.

Deep Progression and a New Perspective

Experience a heart-pounding new perspective with Aftermath’s immersive new First-Person Mode option. Customize your weapons to survive any challenge, and conquer new daily missions with special modifiers for bonus rewards.

Released back in 2018, World War Z was a surprise hit (read our review) that reminded people just how much fun teaming up with friends to smash zombies to bits were. If you haven’t picked it up yet, now might be the perfect time when World War Z Aftermath releases sometime in 2021.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Far Cry Anime and Captain Laserhawk: A Blood Dragon Remix Coming to Netflix

Fans of the Far Cry series as well as retro and nostalgic animation goodness are going to get some animated goodness coming their way, as a Far Cry anime and Captain Laserhawk: A Blood Dragon Remix are coming to Netflix soon as both projects were revealed during the streamer’s Geeked Week digital event!

As a joint project between Netflix and Ubisoft, here are the details on both upcoming shows are reported by Entertainment Weekly.

The “Far Cry” series is based on the first-person shooter game franchise of the same name, with each game revolving around the main character working against a fearsome dictator that controls a particular island or isolated region. The first game was released in 2004 and has sold more than 60 million units to date. “Far Cry 6,” featuring Giancarlo Esposito as the main antagonist, due to be released in October.

The creative team for the series is still being assembled, but it will be produced by Ubisoft’s Hélène Juguet, Hugo Revon, and Gérard Guillemot.

“Captain Laserhawk: A Blood Dragon Remix” has been given a six episode order. The series, itself based on “Far Cry 3” expansion “Blood Dragon,” is an original anime featuring alter egos of Ubisoft characters in a highly-referenced homage to the early 80s. It was first announced as being in development in 2019 but no network or streaming service was attached at the time.

Adi Shankar is the creator and executive producer with Juguet, Revon, and Guillemot once again producing. Bobbypills is the production studio.

While Far Cry and Captain Laserhawk get animated show treatments, Ubisoft is busy preparing for Far Cry 6, which launches this October and more details about the game have been revealed which you can read here.

Source: Entertainment Weekly

Tim Villasor

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Resident Evil Live Action Series Reveals Cast Photo, Lance Reddick is Albert Wesker

One of Capcom’s best-selling video game franchises is getting a very different live action TV series adaptation to its name, as the upcoming Resident Evil live action series reveals its first cast photo — as well as announcing that John Wick films star Lance Reddick is Albert Wesker!

Resident Evil Live Action

As a departure from the video game series it is based on, Reddick will be the first person of color to play the franchise’s most iconic villain — who was originally portrayed as a blonde haired white man in the games. Joining the American actor in the cast photo are Ella Balinska , Tamara Smart, Siena Agudong, Adeline Rudolph, and Paola Núñez — whose roles have not been specified yet but will come as production is currently underway for the series.

While details are scarce and limited for what the RE live action series is about, what has been revealed is that the story will take place over two timelines — focusing on the Wesker children as well as the Umbrella Corporation’s experiments and research on the T-Virus coming to play that leads to devastating consequences for humanity.

While the Resident Evil live-action series is still in the works, the CG animated series Resident Evil: Infinite Darkness will premiere on Netflix on July 8.

Tim Villasor

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Necromunda Hired Gun Review – Doom Lite

It’s time once more to venture off into the universe of Warhammer 40K! This time visiting the harsh, industrial planet known as Necromunda. With danger lurking around every corner, it takes a strong, resilient kind of person to want to be on this hell hole. Who better than a money lusting bounty hunter? But the question is: does it pay off, or is it a waste of money to hire this gun? Read on for our Necromunda Hired Gun review!

The Hive Factory

Anyone familiar with the Warhammer 40K lore, will no doubt appreciate the art design in Necromunda Hired Gun. Being a planet that was founded over 15,000 years ago with the sole purpose of mining and manufacturing weapons, Necromunda levels are all highlighted by it’s wealth of polluted factories that stretch forever on.

Granted, it’s not the prettiest looking place, but the diversity of machine-ran locations is well suited and fits right in with the source material. It is hellish, perfectly portraying the grim history of the world to it’s fullest. There’s a lot to be told just from looking at the places you go in Necromunda. Unfortunately, those tales are never told and you are instead given something that barely passes as a story.

As the name suggests, you play a nameless bounty hunter who gets hired to track down some baddies causing havoc on Necromunda. There is a bigger beat to the plot, though sadly it feels muddled in it’s very uninteresting characters and dialogue. By the time I finished the game, it was hard to understand what the reasoning was behind the whole story, especially since the pacing of it all felt rather rushed, just constantly pushing characters to the next segment.

And while I loved the overall art design that all the levels encase, Necromunda is still a pretty ugly game, plagued with performance issues, at least on the PS4. From the very get-go, I could tell that there was something wrong with the general picture quality as everything looked muddy and low textured. I would best describe it as someone smearing Vaseline on random parts of the screen. Here’s an actual image I took from the PlayStation version.

I’m not usually taken back by games that look dated, but something about the textures in Necromunda is super off putting, especially with how inconsistent it is. In one instance it looks super detailed, while in another you just have to stop and wonder what the hell is going on. Upon my first encounters against one of the game’s elite enemy I couldn’t help but chuckle at how bad they looked, almost something ripped right out of a PS2 era game. The performance only made things worse.

Playing on the PS4, nearly every fire fight I had gotten into saw some major dips and hitches. Couple that with the very janky takedown animations, clipping, and other graphical bugs and we had one very vomit inducing experience. The PC version is far more optimized, but that isn’t an excuse to short end console players.

Necromunda Is Eternal

All isn’t bad though as when the game finally does decide it wants to run smoothly, it’s actually a blast to play. Taking huge cues from many ’90s shooters, more specifically Doom, Necromunda Hired Gun makes you feel like the slayer himself. Guns all have big impact, leaving enemies in a huge puddle of gore. The game even has the same kind of brutal takedowns as Doom, though they do feel a bit lacking in comparison.

Other cool mechanics such as double jumping, grappling, and wall-running, feel like fun additions that gives you a decent amount of freedom to wreak havoc in these small, linear arena style levels. Further upgrading your stats and your dog companion makes fights even more satisfying.

It’s all super fast paced to, and calling it “Doom Lite” wouldn’t be wrong at all.

However, I do want to point out that the AIs are dumb as bricks, often encountering them in standing still position, waiting to be killed. Even hilariously, they would just run up in a line, letting me one hit kill them. I couldn’t help but think about that parody video where a guy is slapping everyone.

I would suggest playing the game with the difficulty cranked all the way up since it does provide more of a challenge, though the before mentioned issues are still present.

As for replayability, these come in the form of bite sized side missions mostly revolving around killing X amount of enemies. They’re short, but they do play greatly to the strength of Hired Gun by throwing you directly into the action. A fun way to kill time, especially if you are looking to unlock upgrades in quick way.

Verdict

Necromunda Hired Gun has a wonderful setting that every 40K fan will undoubtedly adore. But outside of that, unless you are a really hardcore 40K fan, Hired Gun is a really tough sell, at least on console. Too many performance issues, followed with bugs and inconsistent textures make this one experience you may want to skip on, which sadly is a bummer, because the gameplay itself is rather quite fun when it works. You’ll likely find the PC version is be far superior, but for you console players out there I would highly suggest you wait for a substantial performance and bug patch to come out. There is fun to be had, but until it gets fixed, the issues outweigh the benefits.

Score: 6/10

Pros

  • If you want Necromunda, you got it. The art design perfectly captures this grim, cold hellish world.
  • When it works, the core gameplay is very fun, very Doom-like.
  • Side missions are short and fun.

Cons

  • Forgettable story riddled with poor, rushed pacing.
  • Major frame-rate drops.
  • Lots of visual bugs, with low textures that are extremely muddy looking.
  • Animations are very rough.

Review code provided by the publisher. Played using a PS4 Pro. You can read SP1st and MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Solar Ash Gameplay Trailer Showcases a Beautiful Fast Paced Platformer to Come

Prepare to embark on a different kind of action game journey, as Annapurna Interactive and Heart Machine have revealed a new Solar Ash gameplay trailer — which showcases a beautiful fast paced platformer to come for consoles and PC!

First premiering at this year’s Summer Game Fest, here’s the new gameplay trailer for the makers of Hyper Light Drifter!

If you’re wondering what this game is all about, here’s a short description from the developers.

Solar Ash is the second game from Heart Machine, the studio lead by director Alx Preston and the creators of the award winning 2016 game Hyper Light Drifter.

Players will find a surreal, vivid and highly stylized world filled with wild high-speed traversal, endearing characters, and massive enemy encounters. The Void is calling…

As we previously described in the last gameplay trailer reveal we featured, Solar Ash blends all of those elements in as well as the senses of danger and excitement at every turn. As the gameplay video reveals, it’s all about speed, movement, and fluidity in this 3D platformer, and you need to be alert and quick on your toes when you dive into this game head first.
Solar Ash will launch for the PS4, PS5, and PC via the Epic Games store later this year.

Tim Villasor

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Castlevania Netflix Spinoff Series Announced, Will Center on Richter Belmont and Maria Renard

Prepare to travel to the late 18th century and join a new generation of vampire hunters and heroes, as the upcoming Castlevania Netflix spinoff series has been announced, and will center on Richter Belmont and Maria Renard — adapting the events of the game Rondo of Blood!

Here’s the tweet announcing the exciting news to Castlevania fans, and Samuel Deats has corrected Netflix that Richter is the great great great great grandson of Trevor and Sypha!

Announced during Netflix’s Geeked Week digital event by the Castlevania series showrunners that include Samuel and Adam Deats, the new series will pick up many many years after the events of season 4 — with Richter being the descendant of Trevor Belmont and Sypha Belnades in this adaptation of the 1993 side-scrolling adventure game that was originally released for the PC Engine Super CD-ROM system in 1993.

While the story and premise of this spin-off isn’t fully revealed yet, what has been revealed is that it’s set in 1792 and in France during the events of the French Revolution. As this is Netflix’s take on the Castlevania series they have free reign to tell this story, and it will be interesting to see how they adapt Richter and Maria and how it relates to the plot of the game it’s based on — and if this will lead into the events of Symphony of the Night with Alucard as that critically acclaimed game was a direct sequel to Rondo of Blood!

Castlevania Season 4 was the final season of the show and is now streaming on Netflix. The release date for this spinoff has not been given, so stay tuned for more updates.

Tim Villasor

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New Destiny 2 Trials of Osiris Rewards This Week June 11, 2021

It’s Friday, and for guardians in Destiny 2, it’s another chance to earn new loot in Trials of Osiris! Another exciting week of trails, which means a new batch or rewards! As always, MP1st is here to bring you the Destiny 2 Trials of Osiris rewards this week June 11, 2021

New Destiny 2 Trials of Osiris Rewards This Week June 11, 2021:

Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.

Trials of Osiris Map

Exodus Blue

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Eye of Sol! (Legendary Sniper Rifle)
  • 5 Wins (Powerful): The Messenger! (Legendary Pulse Rifle)
  • 7 Wins (Pinnacle): Arms ! (Class Item)
  • Flawless (Pinnacle): Igneuous Hammer! (Legendary Hand Cannon – Adept)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token & 1 Trials Engram
Arsenal of Light As a fireteam, defeat opponents using abilities in the Trials of Osiris. 1000 Glimmer 100 Ability XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards
Thanks, Reddit!
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today June 11, 2021 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today June 11, 2021 post is live, and you can check out Xur’s list of items this week.

Destiny 2 Xur Location Today June 11, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Tower, Hangar


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
Two-Tailed Fox Heavy Rocket Launcher 29 Legendary Shards
St0mp-EE5 Hunter Leg Armor 18 10 2 2 14 13 59 23 Legendary Shards
Severance Enclosure Titan Chest Armor 6 14 12 6 21 2 61 23 Legendary Shards
Chromatic Fire Warlock Chest Armor 2 16 15 13 8 10 64 23 Legendary Shards

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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E3 2021 Preview Trailer Released

Prepare for a world of video game announcements, news, and reveals for the next few days, as E3 2021 promotes things with a new preview trailer released —

Here’s the trailer showing teasing the hype and excitement to come.

https://www.youtube.com/watch?v=70U2B51FgEw

For those new to the whole Electronic Entertainment Experience, here’s a little overview from the official website of the event.

Evolutionary access

E3 2021 is embracing the future and showcasing the video game industry with an all-virtual event that will engage everyone, everywhere.

Designed for you

With live press conferences and a four-day long video stream, E3 2021’s virtual format gives you unprecedented access to the premier video game industry event.

Wherever you are

In 2021, E3 is coming to you. This year’s event will be a reimagined and hyper-engaged digital experience, paving the way for so much more in 2022 and beyond.

If you’re wondering what will happen and what’s going down for E3 2021, be sure to check out the full broadcast schedule of the event here, as well as the other showcases and companies that will be in attendance which you can read the news and highlights on at the archives.

E3 2021 will be a digital livestream event that will run from June 12 to June 15.

Tim Villasor

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Battlefield 2042 Steelbook Case Exclusive Case From GameStop Revealed, New Screenshot Out

While EA has already revealed the pre-order bonus and different editions Battlefield 2042 is going to be released in come October, there’s also another variant out, and this one features the Battlefield 2042 steelbook case, which is exclusive to mega-retailer, GameStop.

Those who pre-order the game on GameStop, you’ll get the exclusive steelbook case shown below, and nope, it’s not available for digital game buyers.

 

In addition to the steelbook, the official Xbox Store listing for Battlefield 2042 has also revealed a new screenshot as well! It looks to be the Kaleidoscope map which is based in Singapore, and features a haze of what I assume is tied to the map’s gameplay-altering feature:

In other Battlefield 2042 news, don’t forget to check out the breakdown and trailer analysis we ran a few days ago, and the game will feature a level editor it seems as well.

Battlefield 2042 will be released on October 22 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox and Bethesda E3 Games Showcase Will Be 90 Minutes Long

Prepare to enjoy a long showcase from the folks at Microsoft and its affiliates, as Xbox and Bethesda E3 Games Showcase will be 90 minutes long — hyping up some big announcements and teasers for gamers to consume and enjoy!

Come June 13 Sunday and for an hour and a half, the world will be treated to some of the biggest news and reveals that will be coming from the makers of Halo and its Xbox line-up of consoles. The folks at Bethesda will also be in attendance, with the people behind popular IPs such as Fallout, The Elder Scrolls, and Doom getting ready to blow our collective minds with the new stuff they’re going to show off.

In just over 48 hours, gamers across the globe will come together to watch the Xbox & Bethesda Games Showcase, featuring the latest on games from Xbox Game Studios, Bethesda, and our partners from around the world.

The show will run about 90 minutes in length and will be packed with everything you want to know about the epic gaming lineup coming to Xbox this holiday, upcoming releases on Xbox Game Pass, and more.

Additionally, the livestream of the show will support 1080p 60FPS, as well as 4K 60FPS broadcast being available right after the showcase. There will also be subtitles for different languages, making this a worldwide spectacle for gamers to enjoy at the comfort of their own home or workplace.

In related Microsoft news, the company also says they are developing new Xbox consoles that won’t come to light for years — which you can read about here.

Tim Villasor

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Returnal Upcoming Update 1.4.0 Makes Platinum Trophy Easier to Get

Housemarque has announced that a new patch is scheduled to drop for Returnal this coming Monday, June 14! The Returnal upcoming update 1.4.0 will have a host of fixes, and more importantly, will make it easier for players to Platinum the game! Head on for the list of changes.

Returnal Upcoming Update 1.4.0 Patch Notes:

Patch 1.4.0 is set to release on Monday, June 14th at 12PM (GMT+3)

Highlights:

  • Platinum: Added support for replaying certain Act 1 & Act 2 Trophies

  • Platinum: Added support to retroactively award Trophies which cannot be replayed

  • Platinum: Added additional locations for Scout Logs 9, 34, 35 & 46 to appear more often

  • Platinum: Fixed an issue where 1 Cipher was sometimes unobtainable for Biome Survey Trophies

  • Platinum: Fixed an issue where some Activity Cards displayed an incorrect count

  • UI: HUD labels for items are now hidden when Selene is firing a weapon

  • UI: Fixed an issue where 2 actions could be mapped to a single button after switching controller presets

  • Cinematics: Fixed a rare audio sync issue in the secret ending

  • Audio: General mix improvements across the experience

  • Audio: Improved surround sound setup support across the experience

  • Audio: Added more DualSense haptics across cinematic moments for deeper immersion

  • Audio: Added DualSense haptics when using the Icarian Grapnel

  • Audio: Improved the dynamic range recommendations system

  • Audio: Allow users to override the dynamic range recommendations

  • Audio: Allow users to change audio output from the game menu

Game Balance:

  • Balance: Various bug fixes to certain artifacts, parasites, consumables, and when certain malfunctions can occur in the early parts of the game

  • Balance: Players no longer receive parasites as rewards when players avenge their corpses

  • Balance: Enemies, Weapons, and Bosses – difficulty adjustments in all Biomes for a more balanced gameplay experience

Misc Bug-fixes:

  • Fixed an issue where Hyperion may drop the Key out of reach

  • Fixed an issue where Ophion may become invisible if the player uses a Reconstructor during the fight

  • Fixed weapons not being found in Biomes after scanning but not collecting them

  • Fixed an issue where Selene could jump impossibly long distances

  • Fixed multiple issues where Selene may become trapped in a room

  • Fixed a rare freezing issue when teleporting in Crimson Wastes

  • Fixed occasional frame rate drops when using the Electropylon Driver

  • Performance improvements, crash fixes, and multiple minor bug fixes

Hopefully, this patch won’t break anything in the game like what the old patches did. If you still haven’t bought Returnal yet, go check out our review to see why it’s worth a look.
Source: Housemarque
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gorgeous New Elden Ring Screenshots Released

Following today’s gameplay reveal, Bandai Namco and FromSoftware have released a fresh batch of Elden Ring screenshots, showcasing some gorgeous visuals.

Down below you’ll find a number of new screenshots for Elden Ring, all beautifully showcasing the many locations that we will explore next year.

Elden Ring Screenshots

Talk about stunning! This is certainly going to be one title you won’t want to miss out on, especially for all you Soulborne fans out there.

About Elden Ring

ELDEN RING, developed by FromSoftware, Inc. and BANDAI NAMCO Entertainment Inc., is a fantasy action-RPG adventure set within a world created by Hidetaka Miyazaki – creator of the influential DARK SOULS video game series; and George R.R. Martin – author of The New York Times best-selling fantasy series, A Song of Ice and Fire. Danger and discovery lurk around every corner in FromSoftware’s largest game to-date.

Hidetaka Miyazaki, President and Game Director of FromSoftware Inc. Known for directing critically-acclaimed games in beloved franchises including Armored Core, Dark Souls, and Sekiro: Shadows Die Twice.

George R.R. Martin is the #1 New York Times bestselling author of many novels, including the acclaimed series A Song of Ice and Fire – A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast For Crows, and A Dance with Dragons. As a writer-producer, he has worked on The Twilight Zone, Beauty and the Beast, and various feature films and pilots that were never made.

Elden Ring will be releasing on January 21, 2022 on the PS4, PS5, Xbox One, Xbox Series, and PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ratchet & Clank: Rift Apart Ray Trace Reflections Are Beyond This Dimension

Just by looking at it, you can tell that Ratchet & Clank Rift Apart is one amazing looking game, offering near Pixar quality visuals. Honestly it’s like no other game before it, but that certainly shouldn’t come as a surprise considering Insomniac Games have always been pushing what they could do. And with the power of the PS5 fully being taken advantage of, Insomniac Games have created a technical masterpiece, especially when it comes to ray tracing. We’ve seen our fair share of titles taking advantage of it, but Ratchet & Clank Rift Apart has truly highlighted the feature, making this one of the best games to make use of it. Here are some screenshots showing off the incredible ray trace reflections in Ratchet & Clank Rift Apart.

Down below you’ll find a number of screenshots that I took during my Ratchet & Clank: Rift Apart playthrough, all showcasing the spectacular ray tracing reflection effect that Insomniac Games have masterfully implemented.

Ratchet & Clank: Rift Apart Ray Trace Reflection Images

There’s plenty of more to experience in the game itself, and while there are three different visual modes, it hard to play this in anything but the ray tracing ones. I suggest new players to play Ratchet & Clank Rift Apart in performance ray tracing as the mode rocks a solid 60FPS, all while for the most part maintaining all that ray tracing goodness.

Ratchet & Clank Rift Apart is now available, exclusively for the PS5. We will have out review up soon, so stay tuned!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Elite Dangerous Update 1.55 Patch Notes for June 11, Deployed for Version 3.01

Frontier Developments has released the Elite Dangerous update 1.55 June 11 patch, which is also called the version 3.01 title update by the studio. This brings fixes to Horizons and the Odyssey portions of the game, which you can read about in the patch notes below.

Elite Dangerous Update 1.55 Patch Notes (version 3.01:

Elite Dangerous: Horizons

  • General fixes to improve stability of the game have been implemented.
  • A moon has been reinstated in the Sharur system, which disappeared in Update 2 and caused issues for players trying to log into game whilst present in Sharur.

Elite Dangerous: Odyssey

  • General fixes to improve stability of the game have been implemented.
  • A fix has been implemented so that the scope of the manticore oppressor is no longer obscured.
  • A fix for a softlock when entering the CMDR panel via the access UI (due to the player being unable to back out) has been implemented.
  • A fix for the shuttle becoming stuck in a loop of docking requests when trying to land at a hostile settlement has been implemented.

Don’t forget, consoles still have yet to get the Odyssey update. Once it’s out, we’ll let our readers know.

Source: Frontier forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Guilty Gear Strive Update 1.003 Patch Notes for June 11

Arc System Works has released the Guilty Gear Strive update 1.003 (1.003.000) June 11 patch, and this is for technical and connection fixes, as there are no fighter balance changes yet given the game just got released. This will also

Guilty Gear Strive Update 1.003 Patch Notes:

Here’s what’s got changed per the developers (note that it was in JP and was translated by Google, so wording might be a bit rough):

  • General online battles

Fixed a bug where the game was forcibly terminated due to an application error when the battle was settled

  • Player Match

Fixed a bug that caused an application error and forced termination of the game when displaying member information by right stick operation under certain circumstances

Battle stage the processing load of the stage has been reduced to improve the problem that the behavior becomes extremely slow when playing online battles in the “L’oro Di Illyria” stage.

The studio has also outlined some of the known issues they are investigating:

Stay tuned to our Guilty Gear Strive review hitting the site soon!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal Slug Tactics Announced, Brings the Beloved Run and Gun Series to Tactical Strategy

Prepare to take on an army of fascists with Marco, Tarma, Fio, and Eri in a new battleground, as Metal Slug Tactics has been announced — which brings the beloved run and gun series to the tactical strategy scene with grid-based action warfare!

Here’s the reveal trailer for this SNK series turned into a new kind of video game!

Here’s the overview and details on this brand new direction for the Metal Slug franchise via press release.

Metal Slug Tactics reunites Marco, Eri, Fio, and Tarma as they lead the Peregrine Falcon Squad into a new battlefield through dynamic, strategic combat. Players wield classic METAL SLUG weaponry, leveraging skill trees, perks, and a super attack-fueling adrenaline system to outwit and demolish flanks of the series’ signature villains. Paired with gorgeous pixel art and fluid animation which faithfully channels the series’ timeless aesthetic, Metal Slug Tactics is a natural extension of METAL SLUG’s beloved visuals. Each mission’s heated battle is energized through original music by Tee Lopes (Sonic Mania, League of Legends, Teenage Mutant Ninja Turtles: Shredder’s Revenge, and Streets of Rage 4’s Mr. X Nightmare DLC among other titles). Metal Slug Tactics is both a respectful homage to an all-time classic and an imaginative new way to celebrate the renowned series.

Check out the other SNK news and headlines for other franchises such as The King of Fighters over at our archives here.
Metal Slug Tactics will be released on PC via Steam at a date yet to be announced.

Tim Villasor