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Modern Warfare & Warzone Playlist Update September 8 Released

It’s Tuesday, and that means Infinity Ward has rolled out a new playlist update! Aside from new game modes in Call of Duty: Modern Warfare multiplayer and Warzone, This Modern Warfare & Warzone playlist update September 8 roll out also includes a fix!

This is a server-side refresh so you won’t need to download anything.

Modern Warfare & Warzone Playlist Update September 8 changes:

Here’s what’s new per Infinity Ward:

Today’s playlist update is now live across all platforms!
#ModernWarfare
– Ground War
– Gunfight OSP
– Demolition
– Party Modes (FFA moshpit)
– Shoot the Ship
#Warzone
– Removing Plunder: Blood Money
– Removing King Slayer Trios
– Adds Plunder Trios

Remember when just a few days ago that vehicles were taken out of Warzone? While Infinity Ward didn’t announce it, it was to prevent players from doing a game-breaking exploit. Thankfully, that has since been resolved.

In addition to today’s playlist update, expect the floodgates to open tomorrow, as we’ll get our first official look at Call of Duty: Black Ops Cold War multiplayer! While we’ve posted leaked gameplay footage of it already, it’s different when we’re seeing it in high-res along with official info.

Don’t forget to check back tomorrow, as we’ll be posting a ton of Black Ops Cold War multiplayer info and official news as we get it.

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TLOU2 Update 1.07 September 8 Patch Sneaks Out

Naughty Dog has released a new The Last of Us 2 (TLOU2) patch and it’s live now! Now before anyone gets excited with this TLOU2 update 1.07 September 8 patch, it’s purely for fixes and doesn’t deliver anything new.

Clocking in at just 132MB, head on below for the full details.

TLOU2 Update 1.07 September 8 patch notes:

Here’s what Naughty Dog had to say about the latest patch:

Happy Tuesday, everyone! We’ve just launched an update to #TheLastofUsPartII that includes minor bug fixes and improvements. You should get a notification the next time you launch the game.

Yep, that’s basically it. If you haven’t picked the game up yet, head on over to our review where we state, “Ultimately though, The Last of Us Part 2 is a title that every PS4 owner (or gamer, even) must play, since it does push the narrative-driven, single-player action genre forward in more ways than one. This is one title that will cause a divide among gamers long after its finished, and I don’t think Naughty Dog would have it any other way.”

If we spot any gameplay-related changes, we’ll update the post. If there’s anything you notice, feel free to leave a comment or send us an email about it.

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Wasteland 3 Update 1.07 September 8 Patch Fixes a Number of Issues

Developer InXile Entertainment has released the Wasteland 3 update 1.07 September 8 patch that should be out on consoles by the time you read this. PC players got this patch a few days ago and was called the 1.1.0 update.

Check the full patch notes below where specific fixes for consoles are also included.

Wasteland 3 Update 1.07 September 8 patch notes:

Wasteland 3 Version 1.1.0

Please note: Co-op players should ensure their client versions match as mismatched clients can cause unforeseen issues. More info here: https://steamcommunity.com/app/719040/discussions/1/2952628008347589952/

Quests and Gameplay

  • Fixed issues that could cause character and quest progression to be lost

  • Fixed Fishlips’ encounter

  • Fixed an issue where some players would see an endlessly looping Ambush Site intro

  • The La Perla quest can now be completed

  • Polly and the Cyborg Chickens have been beefed up

Co-op

  • Fixed issues that could cause character and quest progression to be lost

  • Fixed multiple issues that could cause an infinite loading screen

  • We’re aware this issue is still impacting some players and are investigating

  • Fixed a sync issue where the host and guest could see the Kodiak in different places after receiving a radio call

  • The host and guests will no longer get different radio calls on the world map

  • Resolved an issue where one player would only see a black screen while the other is watching the intro video

  • Resolved an issue whereby one player getting disconnected in character creation within Ranger HQ would cause the other player’s game to become unresponsive

  • Fixed a crash that could occur when a second player joins an in-progress conversation with Irv

  • Fixed a crash that could occur for the guest when talking with Hope Emerson

Stability

  • Fixed a possible freeze when approaching a specific robot in Broadmoor Heights

  • Fixed an issue where the UI could disappear if viewing the main menu for a long time

Consoles

  • Numerous changes aimed at improving stability

PlayStation 4

  • [L2] button now highlights items in the game world

Stay tuned to our Wasteland 3 review hitting the site soon!

Source: InXile Entertainment 

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New Rogue Company Update 1.30 September 8 Brings a Host of Fixes

First Watch Games has released a minor patch for Rogue Company today that should be live by the time you read this. The new Rogue Company update 1.30 September 8 patch is called a hotfix, but it’s a client-side patch that needs to be download on all paltforms.

Head on below for the full list of fixes in this patch.

New Rogue Company Update 1.30 September 8 patch notes:

This morning a hotfix is being applied to PC, Xbox, and PlayStation 4 clients for bug fixes and a few minor changes (Nintendo will come later this week pending certification). Please note the following:

  • Players should no longer become immune to damage in Demolition mode
  • Fixed an issue that was preventing players from reconnecting to a match after a crash or disconnect
  • Fixed an issue where players could become stuck as a Rogue regardless of who they selected in the match
  • Players should no longer be able to place the bomb inside of walls and other unintended objects
  • Fixed an issue where the Redeem Code screen would remain on screen when clicking other parts of the menu or Store.

Yep, that’s basically it. If you want to check out the bigger patch that was released last week called Retail Therapy, head on over here.

Source: Reddit

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New Destiny 2 Update 1.58 September 8 Deployed for Update 2.9.2

As expected given the previous announcement, Bungie has released the new Destiny 2 update 1.58 September 8 patch or what the studio calls update 2.9.2! Clocking in at just 420MB, head on below for the patch notes.

New Destiny 2 Update 1.58 September 8 patch notes:

ACTIVITIES 

Gambit
  • Fixed an issue that caused players to freeze when spawning into Gambit.
 
Prophecy Dungeon
  • Fixed an issue where enemies could stop spawning in Hexahedron area, blocking players from progressing.
 
Nightfall
  • Fixed an issue where enemies would stop responding to players if they carried motes from a Contact event into the Savathun’s Song or Festering Core Nightfall.

GAMEPLAY AND INVESTMENT

Investment

  • Fixed an issue where players who completed Tommy’s Matchbook catalyst pursuit were re-awarded it.
  • Fixed an issue where the Trials vendor engram advertised rewards at zero Power level.
      • Note: This was simply a display error; the actual Power you would receive was not affected.
  • Fixed an issue where the Cold Denial ornament ADS view looked very different from the base weapon.
  • Prestige Eater of Worlds and Spire of Stars ornaments can be viewed in collections.
  • The “Become Legend” step of the New Light quest incorrectly asked players to reach Power level 950.
      • It now correctly ask players to reach Power level 1000.
  • Redrix’s Broadsword will now be available to reclaim from Collections.
      • Note: This will be locked to the first roll rewarded when completing the Broadsword quest.
  • Made improvements to Sleeper Node RNG on Mars.
      • When combining Resonate Stems, it is very unlikely that the resulting Override Frequency will unlock a node in your current area. For example, if you need to unlock a node in Heatsink, you should leave Heatsink before creating an Override Frequency.
      • Destiny 2 has an internal checklist of nodes you have unlocked. This checklist is separate from the count you see in game, and prior to this fix, the checklist would frequently be cleared. Clearing this checklist is the reason duplicates were so common. Going forward, the checklist will never be cleared.
      • Note: If you create an Override Frequency for a node that you have opened in the past, you should open the node again instead of deleting the Override Frequency. This will allow the internal checklist to be updated, and help prevent future duplicates.
  • Spider will begin offering three weekly Wanted bounties, up from one.
      • Note: These bounties will now award 10k Glimmer, down from 15k.
  • Fixed an issue where the Guardian Games quest was still present in some players’ inventories.
      • Seriously, if this Quest isn’t fully removed this time, we’re going to need to talk to Zavala about how Titans are rubbing their win in everyone’s faces.
          • It’s not very nice of them to do that.
              • Please stop reminding me that Hunters lost.
  • Fixed an issue where players could block quest progress by acquiring Calcified Light without the quest active.
  • Reduced amount of Shader drops from Umbral Engrams.

Weapons

  • Exotics
      • Ruinous Effigy:
          • Transmutation Spheres can no longer be picked up by players with active Super abilities.
      • Perks that provide ability energy on Super activation (Apotheosis Veil, Radiant Largesse) now activate after Super energy is consumed.
          • These perks used to activate during the Super’s warmup, but that allowed players to cancel their Super during warmup to gain ability energy without consuming their Super energy.
          • This change will prevent activating these perks for “free.”
      • Fixed an issue affecting the perks on Jade Rabbit and Merciless.
          • Perks that activate “on hit” weren’t triggering properly when projectiles over-penetrated their target.

Armor

  • Solstice of Heroes:
      • When in first person view, most of the Gauntlets are invisible except for the gold trim and hands.
      • Fixed a misaligned solstice glow on Hunter Solstice leg arrangement.
      • Increased glow intensity.

General 

  • Fixed an issue on Steam where certain player persona names could cause Weasel errors.

Don’t forget to check out this week’s reset of activities, here.

Source: Bungie

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Destiny 2 Weekly Reset September 8, 2020

While we got a new patch today, that hasn’t stopped Bungie from rolling out the Destiny 2 weekly reset September 8, 2020 activity refresh! For the full list of modifiers, rewards and more, head on below.

Destiny 2 Weekly Reset September 8, 2020:

Nightfall – The Ordeal: Savathûn’s Song

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Fire Pit: When defeated, Acolytes spawn fire pools that cause damage over time.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Hive: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • Savathûn’s Dirge: Incoming Void and aerial damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Match Game & Extra Shields & No Saved Checkpoints
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Nightfall Exclusive Drop: Duty Bound (Auto Rifle)
  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Legacy Nightfalls:


FLASHPOINT: EDZ

Complete various activities around the EDZ, including public events, Lost Sectors, and Heroic adventures.


Weekly Crucible Rotator Playlists:

  • Iron Banner: “There will come a day when the Tower falls again. Our ability to hold territory is paramount.” —Lord Saladin – – Capture zones to increase points for every kill.
  • Supremacy: “Secure those crests, and send a clear message of dominance to your opponents. Just don’t forget to give them back after the match. We’re not monsters.” —Lord Shaxx – – Fight for Valor by defeating opponents and securing the crests they drop. Recover friendly crests to deny them from opponents.
  • Countdown: “I hope the remaining Red Legion can see this: weapons they brought to destroy us, used as mere toys in training exercises. Do be mindful of the blast radius, though.” —Lord Shaxx – – Fight for Valor by detonating a charge, defusing the opposing charge, or eliminating all opponents.

Vanguard Burn: Void Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Moon Activities

  • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
  • Trove Guardian is in Hellmouth

Menagerie Boss: Hasapiko, Vex Minotaur

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Iron: Enemies have more health and are not staggered by damage.
  • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
  • Void Singe: Void damage increases slightly from all sources.

Reckoning Boss: Likeness of Oryx


Dreaming City Cycle: Strong Curse

  • Petra is at Rheasilvia.
  • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
  • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
  • Blind Well: Taken, Plague: Inomina

Escalation Protocol Boss: Damkath, the Mask

This boss drops:


Leviathan

Raid Order: Baths > Dogs > Gauntlet > Calus

Challenge: The Pleasure Gardens Challenge

Prestige Raid Lairs

  • Prestige: Gladiator
  • Armsmaster

In addition to the reset, Bungie has also rounded out our first look at the Stasis subclasses hitting the game with the Beyond Light expansion! Check out the Warlock Shadebinder, Titan Behemoth, and the Hunter Revenant.

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Xbox Series S Release Date Set for Nov. 10, New Trailer Spotlights Features

Following the official price announcement of the Xbox Series S, Microsoft has announced the Xbox Series S release date and it’s set for November 10! Not only that, but we even get a spiffy new trailer that showcases some of its new features too!

Introducing Xbox Series S. Next-gen performance in the smallest Xbox ever. Experience the speed and performance of a next-gen, all-digital console at an accessible price point: $299 (ERP).*

Available November 10th.

The Xbox Series S will be an all-digital console, with 512GB of SSD (solid state drive), it can output games at 1440p resolution up to 120 frames-per-second (fps), will feature ray tracing support, will have variable rate shading and refresh, and offer 4K resolution streaming! Not bad for a console that’s just $299!

Once we know more details regarding the Xbox Series S or its beefier brother the Xbox Series X, we’ll let our readers know. Microsoft has just made it very affordable to jump to next-gen, and let’s hope Sony follows suit with the PS5.

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Destiny 2 Hunter Revenant Class Gameplay and Overview

Bungie is rounding out the new subclasses available in Destiny 2 Beyond Light with the Destiny 2 Hunter Revenant! Check out the gameplay and class overview below.

Destiny 2 Hunter Revenant Class Gameplay and Overview

When charged with Super energy, the Hunter Revenant can unleash their deadly Super – Silence and Squall. Named after the pair of Kama blades that the Hunter wields, this Super involves a two-phased attack, with each Kama blade having a different function. The first blade, when thrown, immediately detonates on impact, instantly freezing enemies in a radius from the center of the blast. Hurl Squall, the second blade, and it will embed itself in a surface (or an enemy) and then detonate, creating a Stasis storm that will track nearby enemies, slowing and damaging them as it makes contact.

When fully charged with ability energy, the Hunter Revenant can unleash their deadly Super – Silence and Squall. Named after the pair of Kama blades that the Hunter summons, this Super involves a two-pronged attack, with each Kama blade having a different function. The first blade, when thrown, immediately detonates on impact, freezing enemies in a radius from the center of the blast. Hurl Squall, the second blade, and it will embed itself in a surface (or an enemy) and then detonate, creating a Stasis storm that will track nearby enemies, slowing and damaging them as it makes contact.

As is the case with the Warlock Shadebinder and the Titan Behemoth, players using the Hunter Revenant will also be able to customize their Stasis powers over time using Aspect and Fragment slots, including, for example, a Hunter-specific Slow Dodge Aspect that will allow the Revenant to temporarily slow nearby enemies each time they perform a dodge.
According to Bungie, all Guardian classes using Stasis will have their choice of variety in Stasis grenades in battle.

Glacier Grenade – Upon contact with the ground, a wall of Stasis crystals instantly burst from the earth and nearby enemies are frozen inside Stasis crystal. These grenades have multiple uses – from encasing enemies to creating cover. When destroyed, the crystals will create AoE burst damage to nearby enemies.

Coldsnap Grenade – Upon impact with the ground or an enemy, this grenade unleashes a wave of Stasis energy that races along the ground in the direction of the closest nearby enemy, freezing them and then searching out the next nearby foe. You can freeze up to three enemies with a single Coldsnap Grenade.

Duskfield Grenade – Duskfield Grenades create powerful Stasis fields that suck enemies into them when forming. Once an enemy is caught inside, they will be slowed and, if unable to make it out in time, frozen in place.

You should also check out the Warlock Shadebinder, and Titan Behemoth to see how they’ll play in Beyond Light.

Source: Bungie

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Red Dead Online Weekly Update September 8 Includes Shadow Buck Sighting Mission & More

Rockstar Games has rolled out the Red Dead Online weekly update September 8 activity refresh, and we once again get a new Sighting Mission, new discounts and more! Head on over for the highlights and details.

Red Dead Online weekly update September 8 highlights:

  • New Legendary Shadow Buck Rewards: Sedating the Shadow Buck will net players Rewards for a free Vest of their choice and 100 rounds of Sedative Ammo, while those that kill and skin the animal will also receive a Reward for 100 rounds of Express Repeater Ammo
  • A new Coat and Reward at Gus’ Store: Delivering the Legendary Shadow Buck’s pelt to Gus will unlock the new Shadow Coat for purchase, and players that craft the Coat will receive a Reward for a free Bandolier of their choice
  • The Hardcore Takeover Series is this week’s Featured Series, and those that compete and win will earn a Reward for a free Hat of their choice
  • New Discounts: 40% off all Outfits, Offhand Holsters and Gun Belts, and 30% off all Repeaters
  • Ongoing Prime Gaming Benefits: A Free Icahi Coat, a free Katata Coat, 6,000 Naturalist XP, a free Wilderness Camp, five Rewards for a free box of Nitro Express Ammunition, a reward for 50 rounds of Sedative Varmint Cartridges, and 5 Free Legendary Animal Pheromones
  • And the new Legendary Animal Sighting Mission for the Shadow Buck, seen around Annesburg, can now be taken on by Naturalists
  • As well as the New Buck Vitalism Studies Pamphlet, now available from Harriet for Naturalists Rank 5 and above. Those that follow its steps will get an out-of-body experience, along with a free Treasure Map 

DISCOUNTS

Accessorizing is key. A second sidearm can often mean the difference between death and living to tell the tale. There are a range of discounts on offer in Red Dead Online, including 40% off all Outfits, Offhand Holsters and Gun Belts, plus 30% off all Repeaters too.

For more details on this week’s missions, check ’em out here.

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New Dead by Daylight Update 2.01 September 8 Brings the Descend Beyond Chapter

Announced last week, the big Descend Beyond chapter in Dead by Daylight is now live! Behaviour Interactive has released the new Dead by Daylight update 2.01 September 8 patch, and it adds a new Killer, a new Survivor and more!

New Dead by Daylight Update 2.01 September 8 patch notes:

New Chapter

Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity’s realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors.

Plan your escape with Felix Richter, a successful architect who was torn away from his lavish lifestyle. Resourceful and bold, he has clever methods to stand against the oncoming evil and plan out the one thing that matters to him most—returning home.

  • Added a new Killer – The Blight.
  • Added a new Survivor – Felix Richter.
  • Added a new Rare Offering for Killers and Survivors – Sacrificial Ward – cancels other offerings that would send you to a specific realm.
  • Added a new Common Offering for Killers and Survivors – Bloodied Blueprint – reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a Killer Shack, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors – Torn Blueprint – reveals the aura of basement hooks to you for 20 seconds at the start of the trial. If the map has a main building, this offering increases the chance that the basement will spawn below it.
  • Added a new Common Offering for Killers and Survivors – Annotated Blueprint – If the map has a Killer Shack, this offering increases the chance that the Hatch will spawn within it.
  • Added a new Common Offering for Killers and Survivors – Vigo’s Blueprint – If the map has a main building, this offering increases the chance that the Hatch will spawn within it.

Features & Content

Many in-game objects in Dead By Daylight haven’t been changed significantly since the game’s launch. As part of our ongoing effort to enhance the game’s visuals, many of these objects got visual updates in this patch to bring them closer to our long-term vision for the appearance of the game. Some realms also got visual updates, with more coming later in future patches.

  • Visual updates of several common in-game objects:
    • Visual update of the Generators, including changes to models, animations and VFX. The Survivor repairing animations and VFX were also updated.
    • Visual update of the Pallets, including models and VFX.
    • Visual update of the Lockers.
    • Visual update of the Chests, including the model and changes to the Survivor’s interaction. This Survivor interaction has been updated
  • Visual updates to some maps, including additions of breakable walls:
    • Springwood – Updated Badham Preschool Maps I – V
    • Yamaoka Estate – Updated Family Residence and Sanctum of Wrath
  • Update aiming when using the flashlight. Up to 4.1.0, the flashlight would aim up and to the right of the center of the screen. In 4.1.0, the aiming animation was updated, which caused the flashlight to aim more towards right of center. Now, the aim should be squarely in the center.
User: "User: "PatchNotesDivider.png""

Bug Fixes

Killer

  • Fixed an issue that caused survivors not to be stunned when shot by the Deathslinger.
  • Fixed an issue that caused the Hillbilly’s carry and lunge speed to be reduced when equipped with the Tuned Carburetor add on.
  • Fixed an issue that caused all Legion characters to use Julie’s animation when the ‘Empty Stare’ mask was equipped.
  • Fixed an issue that may cause the Oni to lose the ability to enter Blood Fury.
  • Fixed an issue that caused the Oni’s blood orbs to sometimes flicker in and out of visibility.
  • Fixed an issue that caused the Plague’s Vile Purge to arc higher than previously.
  • Fixed an issue that cause the Shape not to change stances while in Tier 3 Evil Within.
  • Fixed an issue that caused the Trapper’s bear trap aura not to appear during the tutorial.

Survivor

  • Fixed an issue that caused survivors to be stuck at the bottom of the Hill on various maps.
  • Fixed several issues that may cause survivors to be misaligned during Moris.

Perk

  • Fixed an issue that caused a regressing generator not to turn red once reaching 0 progress when using the Surveillance perk.
  • Fixed an issue that caused the “Pull Down” prompt to be replaced for Survivors standing next to a pallet while injured and with the Self-Care perk equipped.
  • Fixed an issue that caused survivors to see the auras of breakable walls when equipped with the Windows of Opportunity perk and suffering from the Blind effect.

Other

  • Fixed a crash that would sometimes happen when selecting the Low or Medium Graphics Quality from Medium and above.
  • Reduced rank update errors.
  • HTML markup in player names during social notifications (toast invites) are now handled properly.
For the other versions with platform-specific changes, head on over here.
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DayZ Update 1.19 September 8 Brings Patch 1.09 to All Platforms

Bohemia Interactive has released the DayZ update 1.19 September 8 patch, which the studio calls update 1.09! This brings a host of new content and gameplay fixes. Read on below for the complete patch notes.

DayZ Update 1.19 September 8 patch notes:

Consoles:

GAME

ADDED

  • Added the Deagle pistol with its attachments
  • Added the Magnum revolver
  • Added the Flag Pole and Flags
  • Added the NBC Respirator
  • Added 7 new exterior and interior variants for rural houses
  • Added new medium and small power lines in Chernarus
  • Added police ADA 4×4 wrecks for Livonia (replacing Chernarus police Olga)
  • Added information to items as to how many you can stack

FIXED

  • Fixed various issues with object placement of both Chernarus and Livonia terrains
  • Fixed several exploits to glitch through collisions
  • Fixed an issue with the characters sliding on steep slopes
  • Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
  • Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
  • Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
  • Fixed a minor misalignment of the mouse cursor texture
  • Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
  • Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
  • Fixed an issue that caused crafted items to float above the ground
  • Fixed an issue that caused fish caught via fishing to float above the ground
  • Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
  • Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
  • Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
  • Fixed a bug that would cause floating ammunition to appear next to the player while reloading
  • Fixed a bug that would cause dropped items to clip through the garden plot
  • Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
  • Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
  • Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
  • Fixed an issue with items in nested containers disappearing or spawning on the ground as new
  • Fixed the damage calculation of the shotgun when using pellet ammunition
  • Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
  • Fixed a bug allowing infected to climb over closed party tent doors
  • Fixed an issue with picking up items through certain walls
  • Fixed a bug making it possible to place tents in the water
  • Fixed a bug making it possible to place tents into steep terrain
  • Fixed a bug that prevented foliage smoothing settings to be applied on game restart
  • Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
  • Fixed a bug that allowed usage of a ruined lock pick
  • Fixed an issue preventing quantities of items spawned within cargo at random capacity
  • Fixed an issue blocking certain infected types from appearing within cities and industrial zones
  • Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
  • Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move

CHANGED

  • Updated the textures for several buildings and various props
  • You can now place up to 1
  • to 10 Wooden Sticks into a fireplace
  • Armbands are not stackable anymore and their inventory size are decreased to 1×2
  • The doors of vehicle wrecks now open wider
  • Locked doors only display their locked state after the player tried to open them once
  • Changed the attachment slot icon for Stones
  • Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
  • Updated the model of Olga 24 police car for Chernarus
  • Balanced the dispersion values for all pistols
  • Balanced the weapon durability during firing
  • Increased the durability of suppressors (including improvised)
  • Duct tape can no longer be used to repair weapons and their attachments
  • Digging a garden plot now damages the tool used
  • Locking/unlocking doors now damages the Lockpick
  • New characters spawn with a T-Shirt and crop hiking pants
  • New characters have a chance to spawn with damaged gear
  • Reduced the penalty on heat isolation and absorbency from worn and damaged clothing
  • The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower
  • Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
  • Items de-equipped when skinning a dead player share the dead player body’s lifetime (1 hour by default)
  • The radial menu for emotes now shows whether an emote can be executed in the current position
  • Adjusted the effective ranges of the Revolver and Deagle

CENTRAL ECONOMY

GENERAL

  • Added more loot points to the car wrecks
  • Lifetime values of all items have been greatly increased
  • Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
  • The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
  • Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)

PC Patch Notes:

GAME

ADDED

  • Added the Deagle pistol with its attachments
  • Added the Magnum revolver
  • Added the Flag Pole and Flags
  • Added the NBC Respirator
  • Added 7 new exterior and interior variants for rural houses
  • Added new medium and small power lines in Chernarus
  • Added police ADA 4×4 wrecks for Livonia (replacing Chernarus police Olga)
  • Added information to items as to how many you can stack

FIXED

  • Fixed various issues with object placement of both Chernarus and Livonia terrains
  • Fixed several exploits to glitch through collisions
  • Fixed an issue with the characters sliding on steep slopes
  • Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
  • Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
  • Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
  • Fixed a minor misalignment of the mouse cursor texture
  • Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
  • Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
  • Fixed an issue that caused crafted items to float above the ground
  • Fixed an issue that caused fish caught via fishing to float above the ground
  • Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
  • Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
  • Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
  • Fixed a bug that would cause floating ammunition to appear next to the player while reloading
  • Fixed a bug that would cause dropped items to clip through the garden plot
  • Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
  • Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
  • Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
  • Fixed an issue with items in nested containers disappearing or spawning on the ground as new
  • Fixed the damage calculation of the shotgun when using pellet ammunition
  • Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
  • Fixed a bug allowing infected to climb over closed party tent doors
  • Fixed an issue with picking up items through certain walls
  • Fixed a bug making it possible to place tents in the water
  • Fixed a bug making it possible to place tents into steep terrain
  • Fixed a bug that prevented foliage smoothing settings to be applied on game restart
  • Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
  • Fixed a bug that allowed usage of a ruined lock pick
  • Fixed an issue preventing quantities of items spawned within cargo at random capacity
  • Fixed an issue blocking certain infected types from appearing within cities and industrial zones
  • Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
  • Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move

CHANGED

  • Updated the textures for several buildings and various props
  • You can now place up to 10 Wooden Sticks into a fireplace
  • Armbands are not stackable anymore and their inventory size are decreased to 1×2
  • The doors of vehicle wrecks now open wider
  • Locked doors only display their locked state after the player tried to open them once
  • Changed the attachment slot icon for Stones
  • Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
  • Updated the model of Olga 24 police car for Chernarus
  • Balanced the dispersion values for all pistols
  • Balanced the weapon durability during firing
  • Increased the durability of suppressors (including improvised)
  • Duct tape can no longer be used to repair weapons and their attachments
  • Digging a garden plot now damages the tool used
  • Locking/unlocking doors now damages the Lockpick
  • New characters spawn with a T-Shirt and crop hiking pants
  • New characters have a chance to spawn with damaged gear
  • Reduced the penalty on heat isolation and absorbency from worn and damaged clothing
  • The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower
  • Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
  • Items de-equipped when skinning a dead player share the dead player body’s lifetime (1 hour by default)
  • The radial menu for emotes now shows whether an emote can be executed in the current position
  • Adjusted the effective ranges of the Revolver and Deagle

CENTRAL ECONOMY

GENERAL

  • Added more loot points to the car wrecks
  • Lifetime values of all items have been greatly increased
  • Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
  • The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
  • Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)

MODDING

  • Added: Exposed AbstractWave::GetFrequency into scripts
  • Added: DayZPlayerUtils::PlayerCanChangeStance function
  • Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)
  • Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)
  • Added: IsPendingDeletion to easily check if a parent object is in the deletion process
  • Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car
  • Added: GetCEGlobal functions to get values defined in the globals.xml
  • Added: OnCEUpdate event on EntityAI (gets called with active CE each time it saves the state of the object)
  • Fixed: Entity::SetScale is now working in script
  • Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent
  • Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object
  • Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods
  • Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters
  • Changed: m_ConditionTarget of targeted actions from ‘CCTNone’ to something, that can check first distance condition (usually ‘CCTCursor’).
  • Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)
  • Changed: Debug shapes are now visible when DayZDiag_x64.exe is used

You can read up on more details regarding patch 1.09 here.

Source: DayZ forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SMITE Update 11.54 September 8 Brings Odyssey: Reckoning

Hi-Rez has taken rolled out the SMITE update 11.54 September 8 patch and this brings the Odyssey: Reckoning content, which includes the Necropolis Battle Pass, and more! Head on below for the details.

SMITE update 11.54 September 8 patch notes:

BATTLE PASS
Battle Pass: Necropolis (600 Gems)
Battle Pass: Necropolis Plus (1200 Gems)
Free Track Items
  • Sinister Sentinel Athena Skin
  • Infernal Father Avatar
  • Tsukuyomi Announcer Pack
  • Razor’s Edge Avatar
  • The Scared Jump Stamp
  • Necromancer Player Title
  • NEW: Odyssey Points
Paid Track Items
  • Razor’s Edge Isis Skin
  • Infernal Omen Tsukuyomi Skin
  • Infernal Father Odin Skin
  • Necropolis Loading Frame
  • Ghoulish Ward Skin
  • Razor’s Edge Loading Screen
  • Necropolis Music Theme
  • Boneyard Recall Skin
  • Spirit World Level Up Skin
  • Infernal Omen Loading Screen
  • Lunar Disguise Global Emote
  • Pile of Bones Death Stamp
  • NEW: Odyssey Points
ODYSSEY: RECKONING
This season introduces a brand-new Odyssey, complete with new design changes that will awaken the explorer within you. On your journey, the gods will explore new cultures and unexplored lands, while battling the corruption of Cthulhu.  Will you defeat the corruption…or will it overtake you?
Odyssey Purchasable Items:
  • All purchasable exclusive event items will be purchasable with Gems.
  • Each exclusive Odyssey: Reckoning Skin Costs 750 gems
    • For the 2 weeks after each Skin’s initial launch, they will be discounted by 33% to 500 gems)
    • Odyssey Skins come with 1 bonus cosmetic item and 10,000 Odyssey Points.
  • Buy All the items in the entire Odyssey for 8,000 Gems on Day 1
Odyssey Reward System:
  • Earn Odyssey Points to unlock Collection Reward Items
  • Keep track of your progress on the Rewards Tab of the Odyssey Home Page
  • Odyssey Points can be earned by buying Odyssey Skins
  • NEW: Odyssey Points can now be earned by participating in the Battle pass and purchasing other items in the SMITE Store.
    • Buying these items during the 7.9, 7,10, and 7.11 updates will reward you with Odyssey Points:
      • Odyssey Skins: 10,000 Points
      • NEW Skins in Chests (whether rolled or directly purchased): 10,000 Odyssey Points
      • NEW Skins in Theme Bundles: 10,000 Odyssey Points
      • Digital Lootpack: 10,000 Odyssey Points
      • Battle Pass Premium Track: 5,000 Odyssey Points TOTAL
        • Level 6: 5,000 Odyssey Points
      • Battle Pass Free Track: 15,000 Odyssey Points TOTAL
        • Level 18: 5,000 Odyssey Points
        • Level 36: 5,000 Odyssey Points
        • Level 49: 5,000 Odyssey Points
Odyssey Reward Items:
  • Every 20,000 Odyssey Points earned will grant a Map Fragment. This still occurs at levels with Skin rewards.
    • Map Fragments can be used to unlock a Territory of your choice on the Odyssey Map.
    • Each Map Territory contains quests which unlock two Odyssey Bonus Chests and other bonus content
    • See the “Odyssey: Reckoning Event Gameplay” section for more details
  • Earn 40,000 Odyssey Points and unlock the exclusive Mysterious Warrior Mulan Skin.
  • Earn 80,000 Odyssey Points and unlock the exclusive Gecko Gladiator Xing Tian Skin.
  • Earn 120,000 Odyssey Points and unlock the exclusive Wild Shaman Cernunnos Skin.
  • Earn 160,000 Odyssey Points to unlock the unlimited T5 Hel Eclipse Summoner skin.
    • This can be achieved by buying all 16 Odyssey Skins
    • Or through accumulated points through any combination of the Odyssey Point items
  • For every 10,000 Odyssey Points you earn after 160,000 Odyssey Points you will receive an Odyssey Bonus Chest. (Maxes out at 350,000 points)
BUY ALL:

Items unlocked on initial release of 7.9 Update with Buy All purchase:

  • Unlimited Hel Eclipse Summoner Skin
  • Limited Eclipse Summoner Recall Skin
  • Limited Eclipse Summoner Jump Stamp
  • Exclusive Winged Death Thanatos Skin
  • Exclusive High Voltage Zeus Skin
  • Exclusive Mysterious Warrior Mulan Skin
  • Exclusive Gecko Gladiator Xing Tian Skin
  • Exclusive Draconic Jump Stamp
  • Limited Madness Loading Frame
Odyssey: Reckoning Event Gameplay
  • There is an Odyssey Map with 9 unique Territories.
  • Each territory will have its own quests and rewards.
    • Rewards range from: Odyssey Bonus Chests, Team Boosters, Favor, Viewer Points, Cosmetic Items, or Smite Gems.
    • You can see what items a territory rewards before you choose to unlock it.
  • Every player will start with the Niflheim Territory unlocked for free
  • Earn Map Fragments and use them to unlock a Territory of your choice on the Odyssey Map.
  • Once a Territory is unlocked, click on any Landmark to start a Voyage.
  • You can only have 1 Voyage going at any time.
  • Complete all the Quests in a Voyage to unlock the rare Landmark reward.
  • Corrupted Voyages have more difficult Quests but also reward epic items.
  • Completing all the Voyages in a Territory will reward an artifact unique to that Territory which will be proudly displayed in the background of your Odyssey: Reckoning page.
Odyssey: Reckoning Upcoming God Skins List (excluding initial Buy All skins):
  • Chaac Skin
  • Hera Skin
  • Medusa Skin
  • Ra Skin
  • Ares Skin
  • Ratatoskr Skin
  • Sol Skin
  • Jing Wei Skin
  • Hun Batz Skin
  • Poseidon Skin
  • Hercules Skin
  • Chernobog Skin
  • Athena Skin
  • Rama Skin
  • Cernunnos Skin
QUALITY OF LIFE
  • Clarification: Intentionally disconnecting/exiting SMITE/etc to trigger Early Surrender Forgiveness is considered abuse of the system. We will be escalating punishments more aggressively, up to and including banning players caught doing so.
  • Mastery Icon for 110 gods mastered has been added
    • When merging accounts, some players kept multiple mastery icons, where others received their highest. From now on, all players should receive all icons.
  • Improved sorting for god skins in the match lobby.
    • Default skin should appear first, then currently selected skin.
    • Normal, Exclusive, and Limited skins will be sorted by release date (so new skins are easier to find)
    • Mastery skins will appear at the end
  • For ranked matches where a player is disconnected, we will now allow pausing while in combat.*
  • Cthulhu Arena has undergone an environment lighting update
    • Before
    • After
BUG FIXES
Fixed in Tsukuyomi Hotfix (already Live)
  • Misc
    • [PC] Re-addressing chat losing focus when receiving a new chat message
    • [PC] Fixed chest purchase issues due to slower connections
    • Fixed match lobby ability descriptions not displaying correctly on Cthulhu and Tsukuyomi
    • Fixed SPL standings showing incorrect data
  • Tsukuyomi
    • Fixed Tsukuyomi getting interrupted during Ultimate dash
    • Fixed on instant cast, Tsukuyomi Silver Moon Caltrops going further than intended if camera is flicked.
    • Fixed an issue where Khepri resurrection could cause Tsukuyomi to move in unintended ways
  • Hera
    • Fixed Hera Divine Shroud not going on cooldown or costing mana if interrupted or damaged.
UI
  • Fixed an issue with Ranked Leaderboard showing wrong order of players and showing too many digits on MMR numbers
  • WIP Fixed an issue where Console players game could freeze when typing Custom Messages
General Gameplay
  • Fixed an issue where Fire Giant’s attack chain would incorrectly reset when a combat target was dropped.
  • Fixed an issue where Gold Fury would not aggro you if afflicted by the Debuff from the Purple Camp.
  • Fixed an Issue where the Conquest Map lighting changes were different than intended when in Spectator Mode
  • Fixed an issue where Pyromancer’s Infernal Ritual could not be interrupted by Silences
  • Fixed an issue where God bots and Buff Camps would sometimes not spawn in Jungle Practice
  • Fixed an issue where certain bots would spawn duplicates in Jungle Practice
  • Fixed several crash cases, including
    • a crash that could occur around the Mana camp
    • a crash that could occur in matches against AI.
  • Fixed an issue where Voice Packs weren’t always unlocked in Jungle Practice
  • Fixed an issue where the “Happy Sun” Jump stamp was not appearing in game as intended
Gods
  • Avatar Aang Merlin and Avatar Korra Skadi
    • Fixed an issue where their Laughs, Taunts, and Jokes weren’t playing
  • Terra
    • Fixed an issue where playing as Terra could crash games. This fix was not part of the hotfix but will go live before The Odyssey Update.
  • Merlin
    • Fixed an issue where his Dragonfire deployable was not behaving consistently with his other deployables regarding Merlin dying while they are active.
  • Tsukuyomi
    • Fixed an issue where Tsukuyomi could get stuck in walls
    • TBD – WIP – Tsuku teleports to unintended locations
Items
  • Bound Gauntlet’s description has been fixed and Mana has been removed
VOYAGER’S LOG EVENT
  • Each day during the Voyager’s Log event there will be a different FREE reward unlocked by doing a simple quest.
  • Come back everyday and complete the simple “Play 1 Game” quest and the reward will be automatically granted to you.
    • This event will last for a total of 15 days
  • These rewards are only claimable on THAT day, if you miss a day you cannot go back and claim it.
Rewards:
  • The Maddening Loading Screen
  • Chibi Yemoja Avatar
  • Chibi Cthulhu Avatar
  • Chibi Khepri Avatar
  • Bubbles Jump Stamp
  • Sashimi Neko Jump Stamp
  • Rose Petals Jump Stamp
  • Chibi Thanatos Death Stamp
BALANCE LIVE WITH THE ODYSSEY: RECKONING UPDATE SEPT 8
GAME MODES
  • Conquest
    • Centaur Ability Rework
    • The new Jungle Abilities have been met with lots of positive feedback. One issue players were experiencing involved pulling the Speed buff to the desired location. This ability is going to activate later in the Centaur’s hit chain, allowing players to pull it further before it attacks, and its hit area and timing are being adjusted to require more quick reflexes from Junglers.
      • Renamed this ability to Charged Thrust
      • The Centaur now uses Charged Thrust as its 4th attack
      • Decreased Range from 25 to 15
      • Decreased the ability wind-up time by 25%
Items

SERRATED EDGE
  • This was a premier new item from Mid Season. As the 20% Penetration Assassin Item, we knew it would make a big impact, but it suffered from a few design problems. The passive felt too restrictive to certain gods, so we are changing the effect to be ramping instead of on or off. This shift allows for many more gods to use the item, but also is a significant buff, which the item doesn’t really need. For this reason it’s being paired with a few nerfs to the Cost, Power, and Power from the passive. This shift should change up the Jungle meta yet again, in addition to the big changes from Bonus Balance happening 2 weeks earlier.
    • Increased Cost 2550 to 2650
    • Decreased Physical Power from 30 to 25
    • Passive Adjusted
      • For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Basic Attack Power and 3% Physical Lifesteal.

HIDE OF THE NEMEAN LION
  • It seems that many players are still happy to be rid of reflect damage, but Nemean Lion isn’t exactly having the intended effect. Currently this item is most popular as a single defense item on damage focused gods, causing certain hyper carries to have little counterplay. We are heavily changing the design on this item so that it requires protections to be built before the passive becomes effective. Buying this with too few item protections items will lead it to provide zero block stacks.
    • PASSIVE – For every 100 total Protections (Magical + Physical) from items only you gain one block stack, preventing the next Basic Attack from damaging you. This effect can stack up to 3 times.

CHARGED BOW
  • Building up to Odysseus bow was not the best experience. It feels like its not really worth getting unless you have the complete gold for the finished Tier 3 item. The Tier 2 version, Charged Bow, is getting a scaling component added to it to make it an item worth building.
    • Bonus Damage now has 30% Basic Attack Power Scaling

ICHAIVAL
  • The rework of Hecate’s Ring brought about a lot of question about the similar Physical item: Ichaival. To help bring Hunters in line with Mage ADCs, we are buffing this item slightly so that the Buff and Debuff durations match Ring of Hecate.
    • Increased Buff and Debuff Duration from 3s to 5s
    • Adjusted Text on this item and Ring of Hecate to have better matching wording for the same effects

CHARON’S COIN
  • We have seen a decrease in play on traditional mages, especially in pro play. We are looking at a few items that feel a little underwhelming and buffing them to a spot where they are more likely to make it into a build. These changes also work to offset some of the nerfs that mages feel from Typhon’s Fang changes in Bonus Balance.
    • Decreased Cost from 2600 to 2500
    • Added 7 HP5
  • Evolved Charon’s Coin Buff
    • Increased HP5 from 28 to 35
    • Increased MP5 from 20 to 35

DOOM ORB
  • Doom Orb, more like Zoom Orb. This item is great for mages who want to rotate and make plays on the map, but its cost is quite restrictive. We are bringing this down so that Mid players have an option for early to mid game skirmishes.
    • Decreased from 3000 to 2850

WARLOCK’S STAFF
  • Tanky Mages always have a risk to take over a meta, so we have been quite careful with the Warlock’s Staff item tree. We are still not seeing this item being picked up very often, nor performing very well, so we are applying some more buffs to the item. The T2 is getting more power, so it becomes a more viable option to build into before the final staff, and the Tier 3 cost is coming down to make it easier to build in more situations.
    • Decreased Cost from 2650 to 2500

SORCERER’S STAFF
  • Increased Magical Power from 30 to 45

BULWARK OF HOPE
  • Below we have a slew of Tank item buffs, but one item is missing from our balance pass. The Sledge. While we are aware of this item’s prevalence, Warriors are currently relying on it to keep up with the rest of the classes. Before we address it we want to make sure other choices feel strong and that options exist to round out builds.
  • Bulwark Of Hope has been a situational item as best for some time. A boost to its shield, especially with new anti-shield counters, should help it feel impactful.
    • Increased %HP Threshold where the shield triggers from 30% to 40%

HEARTWARD AMULET
  • Heartward Amulet should feel like a strong option for anyone to flex against Magical Damage, but it doesn’t have that same impact as its closest analog, Sovereignty. Boosting its aura will help it succeed in the right situation.
    • Increased Magical Protections to allies in the Aura from 15 to 20

PESTILENCE
  • Pestilence and Contagion are commonly built on Warriors, but don’t feel as strong as other Anti-heal options from other classes. They should not be as strong as pure defensive options and currently they fall too far below defensive choices. A boost to their Health will help in that regard.
    • Increased Health from 200 to 250

CONTAGION
  • Increased Health from 100 to 150

MYSTICAL MAIL
  • Mystical Mail is a unique bruiser item. The longer a fight goes the more this item contributes, but the cost is too high for the strength it provides. This change will make it easier to build into and allow tanks to have extra gold to spend elsewhere.
    • Decreased Cost from 2450 to 2350
Gods
ARTEMIS
Vengeance never stops, never slows down. Especially after this balance update! Artemis lacks the escape options that other Hunters have access to, relying purely on her ult to survive. Vengeful Assault will now cleanse slows upon activation. This shakes up her favorable matchups and gives her an additional tool to play with.

VENGEFUL ASSAULT
  • Additionally, Artemis now cleanses herself of slows and becomes immune to Slows for 0.6s when activated
BABA YAGA
Baba Yaga keeps brewing up some new balance adjustments. This time her concoction will reduce the cooldown on her Brew. Often Baba Yaga feels like she runs out of options too quickly, especially in the early game. Being able to brew more often will smooth out that experience.

BABA’S BREW
  • Decreased Cooldown from 16/16/15/15/14s to 14s at all Ranks
CHAAC
Chaac makes it rain already, but he is about to bring down the Thunder as well. Chaac feels like a Jack of All Trades, master of none warrior. He brings sustain, control, pressure, but even for a Jack of All Trades his damage pressure feels lacking. Thunder Strike will gain some additional scaling to help him out.

THUNDER STRIKE
  • Increased Physical Power Scaling from 60% to 70%
CHANG’E
Chang’e is a squishy mage that plays in the position of a bruiser mage, often sitting close to her enemies for poke. She excels at dancing around a fight, but the lack of base tankiness limits her movement options. We are boosting her to be more in line with tankier mages but not quite as much as the likes of Hades and Zhong Kui.

GENERAL
  • Increased base HP from 375 to 410
  • Increased HP Scaling per level from 70 to 80
GUAN YU
Taolu Assault feels like it should be powerful on paper. While it does high damage and shreds, its short range takes heavy management to be used effectively, often falling short of easier and more reliable abilities. A base damage increase will make the effort feel more rewarded.

TAOLU ASSAULT
  • Increased Damage per tick from 15/25/35/45/55 to 20/30/40/50/60
GEB
Geb rolls in and out of the meta and so far in Season 7 is seems to be mostly out. His lack of reliable clear and poke has caused him to fall out of favor. Shock Wave’s falloff is being reduced to help our lovable rock out.

SHOCK WAVE
  • Increased the damage dealt at max range from 50% of the initial damage to 70% of the initial damage.
NEMESIS
Nemesis has sliced and diced her way to the top, becoming a strong pick in high level ranked and competitive play. We often see her excel and sink off small adjustments, with Slice and Dice having a history of a 10 damage change moving her performance around significantly. Rather than fully revert, a 5 damage adjustment may be just the right spot for this Assassin.

SLICE AND DICE
  • Decreased damage from 50/80/110/140/170 to 45/75/105/135/165.
RA
The original god of the Sun struggles to shine at the top end of play. Ra requires strong setup and skill to connect his shots and lacks tools to help him get that done. Celestial Beam is being buffed to be more rewarding when it lands while Divine Light will now cleanse slows when used. Ra will have better success joining and surviving a hectic fight.

CELESTIAL BEAM
  • Increased Magical Power Scaling from 90% to 100%

DIVINE LIGHT
  • Additionally, Ra now cleanses himself of slows and becomes immune to Slows for 0.6s when activated
ZEUS
Zeus is here to bring the lightning! Zeus’ passive provides players an opportunity to eek out extra damage with his Basic Attacks, however his base Attack Speed made this exceedingly difficult to accomplish. Expect to see more lightning bolts go flying and just maybe we will see some extra variation in his build choices.

BASE STATS
  • Increase Base Attack Speed from 0.87 to 0.95
ODIN
The Allfather underwent a long series of nerfs after his rework. While they were deserved Odin has finally settled down and ended up a bit underwhelming. We discussed reverting one of his cooldowns, and the one that made sense was Gungnir’s Might. Skilled Odins can show their understanding of the runes and we don’t reintroduce the frustration surrounding his frequent Bird Bombs.

GUNGNIR’S MIGHT
  • Decreased Cooldown from 14s to 12s
HUN BATZ
It’s like Hun Batz says, “It is not wise to put a basket on your head as you will be eaten by a dog!” No, we don’t know what that means either. We do know that our previous nerfs to Fear No Evil which were meant to temper his teamfight power removed him from nearly all levels of play. A revert will help him out while giving us a chance to see how he performs in the more established Mid Season meta.

FEAR NO EVIL
  • Decreased Cooldown from 120s at all ranks to 110/105/100/95/90s
POST PTS BALANCE CHANGES
TSUKUYOMI

KUSARIGAMA
  • Decreased Swing Damage Scaling from 50% to 35%.
  • Decreased Final Damage Scaling from 80% to 70%.
    • Total scaling decreased from 180% to 140%
  • Decreased disarm duration from 1.6/1.7/1.8/1.9/2s to 1s at all ranks.
  • Decreased Movement Speed while channeling from 33% to 25%.
  • Tsukuyomi can now be knocked up during this ability.

SILVER MOON CALTROPS
  • Decreased scaling from 25% to 20%.
  • The follow up ranged attack now deals Physical Damage instead of True Damage.
  • Decreased Slow duration from 2.5s to 1.5s.

PIERCING MOONLIGHT
  • Decreased damage mitigation from 50% to 30%.
  • Decreased Beam Damage scaling from 20% to 15%.
  • Decreased Dash Damage scaling from 55% to 50%.
    • Decreased Total Scaling (All 4 Beams + All 4 Dashes) from 300% to 260%.

There’s also a bonus update hitting later this month as well. Once that’s live, we’ll let our readers know.

Source: SMITE

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Elite Dangerous Update 1.50 September 8 Brings Fixes

Frontier Developments has released the Elite Dangerous update 1.50 September 8 patch and it brings a host of gameplay-related fixes. Commanders, head on below and check out the full patch notes. This is also called the 3.7.05 update for those who have different version numbers and want to make sure it’s the same patch.

Elite Dangerous update 1.50 September 8 patch notes (3.7.05):

Crashes & stability

  • Fixed an issue when reading inbox messages in Supercruise caused the game to crash

Fleet Carriers

  • Fixed a bug causing delays and disconnections when entering a location with Fleet Carriers present
  • Fixed a UI focus issue which allowed players to sell ships in the background while using Carrier Management

Mining

  • Stopped depleted motherlode asteroids from respawning when a player flies a Ship-Launched Fighter beyond its maximum limit

If there are any other changes not listed above, let us know down in the comments. Don’t expect any though, as the devs have been up to date with the patch notes so far.

Source: Frontier forums

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Alex Co

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Final Fantasy XIV Update 8.43 September 8 Brings the Patch 5.31 Changes

Square Enix has released a new hefy update to Final Fantasy XIV, and this brings new content, as well as new gameplay changes. The Final Fantasy XIV update 8.43 September 8 patch is also called the 5.31 patch for the game so don’t be confused if you see it being referred as such.

Final Fantasy XIV Update 8.43 September 8 patch notes:

Patch 5.31 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

These additions and adjustments only require the purchase of FINAL FANTASY XIV: A Realm Reborn and FINAL FANTASY XIV: Heavensward.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Stormblood.
These additions and adjustments require the purchase and registration of FINAL FANTASY XIV: Shadowbringers.
These additions and adjustments contain elements that may require the purchase and registration of the expansion packs noted above.

PLAYABLE CONTENT:

Quests

New side story quests have been added.

Ishgardian Restoration Story Quests

Once all reconstruction works included in Patch 5.31 have been completed, speak with Augebert in the Firmament (X:11.4 Y:14.1) to unlock these quests.

The Making of a Market

Any class or job level 60
The Firmament (X:12.2 Y:11.3)
Francel
Players must first complete the quest “To Thaw a Frozen Heart.”

???

Any class or job level 60
???
???
Players must first complete the quest “The Making of a Market.”

???

Any class or job level 60
???
???
Players must first complete the sidequest “???”

???

Any class or job level 60
???
???
Players must first complete the sidequest “???”

Ishgardian Restoration Sidequests

These sidequests are unlocked once the Patch 5.31 Ishgardian Restoration story quests have been completed.

???

Any class or job level 60
???
???
Players must first complete the quests “???,” and “Small Hands, Big Hearts.”

???

Any class or job level 60
???
???
Players must first complete the sidequest “???”

???

Any class or job level 60
???
???
Players must first complete the sidequest “???”

???

Any class or job level 60
???
???
Players must first complete the sidequest “???”

Housing

New furnishings have been added.

New orchestrion rolls have been added.

The Manderville Gold Saucer

New Triple Triad cards have been added.

Miscellaneous

A new emote has been added.

A new hairstyle based on an FFXIV Hairstyle Design Contest entry is now available.

Learn more about the Hairstyle Design Contest.

BATTLE SYSTEM:

The weekly restriction on receiving Blades of Golden Antiquity from Eden’s Verse: Refulgence has been removed.

The following adjustments have been made to Eden’s Verse (Savage):

Two treasure coffers will now always appear. Furthermore, the weekly restriction on rewards obtained from coffers has been removed.
The weekly entrance restriction on all areas of Eden’s Verse (Savage) has been removed.
Players may now proceed directly to any area of Eden’s Verse (Savage).

The item required to enhance weapons purchased with Allagan tomestones of allegory, Crystalline Ester, can be purchased from Fathard in Eulmore (X:10.1 Y:11.7).

Required Items

  • Manufactured Coin / Puppet’s Coin

Upgrading Equipment

  • After acquiring the items required to enhance your weapon from Fathard, speak with Shee-Tatch in Eulmore (X:10.3 Y:12.0) and exchange them for an augmented weapon of your choice.

ITEMS:

New items have been added.

Items added in patch 5.31 will be listed at a later date.

New recipes have been added.

Recipes added in patch 5.31 will be listed at a later date.

The following items can now be stored in the armoire:

  • Gunblade of the Yo-kai King
  • Rapier of the Serpent Lord
  • Katana of the King’s Counsel
  • Glaives of the Dark Princess

Ishgardian Restoration

The third phase of the Ishgardian Restoration has begun.

With Francel de Haillenarte leading the charge, the reconstruction of the Firmament surges to ever-loftier heights. As many and more take up residence in the New Nest, the young lord would realize his latest vision─a bustling new commercial district befitting Ishgard’s new age of free trade and enlightenment. Artisans one and all, take up your tools and answer the call!

Ishgardian Restoration Supplies

To coincide with the updates to the Ishgardian Restoration, new supplies can now be crafted and submitted.
In accordance with this update, the following additions and adjustments have been made to the submission of supplies from the previous chapter:

  • Players can no longer collect stamps for the Kupo of Fortune.
  • The number of skybuilders’ scrips received for submissions has been reduced.
  • The number of skyward points received for submissions has been reduced.
  • Skyward points received for submissions will no longer contribute to rankings.

The following additions and adjustments have been made to the Diadem.

New items can be gathered in the Diadem.
New items can be gathered for the third phase of the Ishgardian Restoration. They can be submitted to Flotpassant (X:12.2 Y:14.6) for inspection.
Following the addition of items for the third phase of the Ishgardian Restoration, the following adjustments have been made to the inspection of items from the previous chapter:
  • Players will no longer receive skybuilders’ scrips.
  • The number of skyward points received has been reduced.
  • Skyward points received will no longer contribute to rankings.

Additions and adjustments have been made to the rewards from the Kupo of Fortune.

New skybuilders’ scrip items are available for exchange from Enie in the Firmament (X:12.0 Y:14.0).

Rankings for the third phase of the Ishgardian Restoration have begun.

For a given period, each player’s skyward points are tallied and listed on the Lodestone. The skyward points earned during the ranking period are known as the seasonal score. Players finishing in high ranks will be eligible for rewards and achievements.

Ranking Period

The ranking period lasts from the release of Patch 5.31 until Thursday, September 17, 2020 at 11:00 p.m. (PDT). Seasonal scores are tallied for each class, with rankings divided by World and class.

Learn more about Ishgardian Restoration rankings.
* Rankings are updated each day at approximately 2:00 a.m. (PDT).
* Seasonal scores can only be accumulated on a player’s Home World.

Rewards

Top ranking players will be awarded a special achievement and title. These rewards can be obtained by using the following items distributed via the moogle delivery service:

  • 1st to 12th Place
    Season Two Writ of Beatification (*1) / Season Two Writ of Commendation (*2)
  • 13th to 100th Place
    Season Two Writ of Commendation (*2)

*1 This item grants the achievement “Phase III Divine Ascension” and the title “Saint of the Firmament.”
*2 This item grants the achievement “Phase III Minor Miracle” and the title “Beatus of the Firmament.”

The titles awarded to top players, “Saint of the Firmament” and “Beatus of the Firmament” are the same as those awarded during the rankings held at the release of Patch 5.21. Please note, however, that because they will be treated as separate titles, players who earn them will see two instances of them when viewing acquired titles in-game.

Please refer to our recent announcement regarding titles and achievements for more details.

Players may now speak with the Face of the Firmament (X:11.5 Y:14.3) to be transported from the Mendicant’s Court to Saint Roelle’s Dais.

Miscellaneous

New mounts have been added.

New minions have been added.

SYSTEM:

New achievements and titles have been added.

The following text commands have been added:

Command Description
/highfive
/hifive
USAGE:
/highfive [subcommand]→Give someone a high five.

>>Subcommands:
motion
Perform motion only.

Both text and motion will be displayed when no subcommand is specified.

RESOLVED ISSUES:

  • The following issues have been addressed:
    • An issue when playing the quest “This One’s for the Lovers” wherein players could not target the NPC Nervy Nipper using a gamepad or keyboard.
    • An issue in the instanced dungeon Haukke Manor wherein players could not obtain The Maiden’s Lament Orchestrion Roll from treasure coffers.
    • An issue in the instanced dungeon The Sunken Temple of Qarn wherein players could not obtain Belah’dian Glass from treasure coffers.
    • An issue in the instanced dungeon Dzemael Darkhold wherein players could not obtain The Darkhold Orchestrion Roll from treasure coffers.
    • An issue when participating in the FATE “Heroes of the 2nd” wherein certain enemies spawned in the air and could not be targeted.
    • An issue when undertaking the guildleve “It’s a Trap” wherein objects were not corrected placed, preventing players from completing objectives.
    • An issue when undertaking the guildleve “Metal Has No Master” wherein certain gathering points could not be targeted using a gamepad or keyboard.
    • An issue wherein players could not land at locations 48 and 49 of the A Realm Reborn sightseeing log while riding a flying mount.
    • An issue in Eastern La Noscea wherein players in certain areas of Hidden Falls Docks were unable to use Teleport or Return and were unable to fly.
    • An issue in Northern Thanalan wherein certain gathering points could not be targeted using a gamepad or keyboard.
    • An issue wherein the waist gear and accessories of augmented Neo-Ishgardian attire had the incorrect number of materia sockets.
    • An issue wherein Trial Synthesis could not be executed for recipes requiring equipment that is not in a player’s inventory.
    • An issue wherein certain collectable item recipes unlocked at level 70 did not appear in the Crafting Log when a player’s character is level 70.
    • An issue wherein dialog did not display when speaking with the NPC Collectable Dealer after unlocking the Splendors Exchange.
    • An issue wherein a log message did not display for nearby party members when earning the achievement “Bravest Warriors.”

Other various issues have also been addressed.

If you spot any changes not listed above, let us know in the comments.

Source: Final Fantasy XIV

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Series S Price Announced and It’s Cheap

While the next-gen consoles the PS5 and Xbox Series X still haven’t been given an official price or release date yet, Microsoft has officially confirmed the existence of the smaller, less powerful Xbox Series S! Not only that, but the company even announced the Xbox Series S price and it’s at just $299!

This was announced by Microsoft just now over on its official Xbox Twitter!

Mind, the Xbox Series S existence has leaked all over the internet even when it wasn’t officially announced yet. While we still don’t know the release date of this one just yet, Xbox gamers will be glad to know that they have a cheaper alternative coming their way later this year. I know I’m glad for this, since at this price, it’s an impulse buy for most (even for me).

Are you happy with the Xbox Series S price? Will this be your next-gen console and do you think Sony can match the price or come close to the Series S?

More Xbox Reading:

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Alex Co

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New Xbox Store Sale This Week September 7 – Deals With Gold and Spotlight Sale Titles Listed

Microsoft has rolled out the new Xbox Store sale this week September 7 list of discounted titles, or what Xbox gamers also know as the Deals With Gold. Check out the discounted games below.

New Xbox Store Sale This Week September 7:

Xbox One Deals with Gold

Title Price % Off
Blood Waves $4.99 50%
Borderlands 3 Super Deluxe Edition $49.99 50%
Call of Cthulhu $7.49 75%
Convoy: A Tactical Roguelike $10.49 30%
Dead End Job $8.49 50%
Fishing Sim World: Pro Tour Deluxe Edition $9.99 60%
Frane: Dragons’ Odyssey $8.99 40%
Mirror’s Edge Catalyst $4.99 75%
Monster Slayers $3.74 75%
Niffelheim $5.99 70%
Odallus: The Dark Call $7.19 40%
Red Dead Redemption 2: Special Edition $35.99 55%
Revenant Saga $8.99 40%
Rift Keeper $4.99 50%
Sea of Solitude $7.99 60%
SIMULACRA $9.59 20%
Tamashii $7.19 40%
The Outer Worlds $29.99 50%
The Path of Motus $4.49 70%
The Surge 2 $12.49 75%
The Surge 2 – Public Enemy Weapon Pack $2.00 33%
The Surge 2 – Season Pass $4.49 70%

Xbox One Spotlight Sale

Title Price % Off
20 Year Celebration Pack $2.49 75%
2017 KTM Vehicle Bundle $4.99 50%
2017 Yamaha Vehicle Bundle $3.99 50%
8-Bit Hordes $2.99 90%
800 Gems $12.74 15%
ACE COMBAT 7: SKIES UNKNOWN Season Pass $12.49 50%
AereA $2.99 90%
Alekhine’s Gun $5.99 70%
ARK: Aberration $6.99 65%
ARK: Extinction $6.99 65%
ARK: Genesis Season Pass $27.99 20%
ARK: Scorched Earth $6.99 65%
ARK: Survival Evolved Season Pass $15.74 65%
Assassin’s Creed Odyssey – SEASON PASS $19.99 50%
Baba Yaga: The Temple of the Witch $2.49 75%
Batman: Arkham Knight Season Pass $6.99 65%
Battlefield 1 Premium Pass $13.99 65%
Battlefield 1 Revolution $13.99 65%
Battlefield 3 $4.99 75%
Battlefield 4 Premium Edition $15.99 60%
Battlefield Hardline Ultimate Edition $13.99 65%
Battlefield V Standard Edition $11.99 70%
Battlefield V Year 2 Edition $19.99 60%
Black Desert – 1,000 Pearls $7.99 20%
Black Desert – 10,000 Pearls $79.99 20%
Black Desert – 2,000 Pearls $15.99 20%
Black Desert – 3,000 Pearls $23.99 20%
Black Desert – 6,000 Pearls $47.99 20%
Bloodstained: Iga’s Back Pack $6.99 30%
Borderlands 3 Season Pass $39.99 20%
BRAWLHALLA – ALL LEGENDS PACK $14.99 25%
Cast of the Seven Godsends – Redux $1.39 80%
Civilization VI Expansion Bundle $37.49 25%
Cold Darkness Awakened $2.49 75%
Compound Bow $4.99 50%
DARK SOULS III – Season Pass $12.49 50%
DARK SOULS III : The Ringed City $7.49 50%
DARK SOULS III: Ashes of Ariandel $7.49 50%
Darksiders 3 DLC Bundle $7.49 50%
DayZ Livonia $11.19 20%
Dead by Daylight: A Nightmare on Elm Street Chapter $3.99 50%
Dead by Daylight: Ash vs Evil Dead $2.49 50%
Dead by Daylight: Chains of Hate Chapter $3.99 50%
Dead by Daylight: Cursed Legacy Chapter $3.99 50%
Dead by Daylight: CURTAIN CALL Chapter $3.99 50%
Dead by Daylight: Darkness Among Us $3.99 50%
Dead by Daylight: Demise of the Faithful $3.99 50%
Dead by Daylight: Ghost Face $2.49 50%
Dead by Daylight: Leatherface $2.49 50%
Dead by Daylight: SHATTERED BLOODLINE Chapter $3.99 50%
Dead by Daylight: STRANGER THINGS Chapter $5.99 50%
Dead by Daylight: The Halloween $3.99 50%
Dead by Daylight: The SAW Chapter $3.99 50%
Dead Rising 3 Season Pass $14.99 50%
Dead Rising 4 Season Pass $2.99 85%
Dead Rising 4: Frank Rising $4.99 50%
Deluxe Kit $7.49 25%
Destiny 2: Forsaken $14.99 40%
Destiny 2: Shadowkeep $20.99 40%
Destiny 2: Upgrade Edition $33.49 33%
Don’t Knock Twice $6.24 50%
DRAGON BALL FIGHTERZ – FighterZ Pass $17.49 50%
DRAGON BALL FIGHTERZ – FighterZ Pass 2 $12.49 50%
DRAGON BALL XENOVERSE 2 – Super Pass $14.99 50%
Dungeons 3 – Clash of Gods $2.99 70%
Dungeons 3 – Evil of the Caribbean $1.99 60%
Elite Dangerous: Horizons Season Pass $5.99 80%
Expansion Pass $11.99 70%
Fire & Ice $1.99 50%
Forza Horizon 4 Fortune Island $7.99 60%
Forza Horizon 4 LEGO Speed Champions $7.99 60%
Forza Horizon 4 Ultimate Add-Ons Bundle $19.99 60%
Forza Motorsport 7 Car Pass $8.99 70%
Gaijin Charenji 1 : Kiss or Kill $1.99 80%
History and Parts Pack $6.69 33%
HITMAN 2 – Expansion Pass $15.99 60%
Homefront: The Revolution Expansion Pass $2.99 80%
Horzine Supply Crate Key $1.24 50%
Hot Garbage DLC $5.99 25%
Hunt: Showdown – Legends of the Bayou $7.49 25%
Hunt: Showdown – The Seekers Bundle $14.99 25%
I, Zombie $0.99 75%
JUMP FORCE – Characters Pass $14.99 50%
Jurassic World Evolution: Claire’s Sanctuary $8.99 40%
Jurassic World Evolution: Dinosaur Collection $8.11 35%
Jurassic World Evolution: Expansion Collection $21.99 45%
Jurassic World Evolution: Herbivore Dinosaur Pack $3.84 30%
Jurassic World Evolution: Return To Jurassic Park $11.99 40%
Just Cause 3 Ultimate Mission, Weapon and Vehicle Pack $5.99 70%
Just Cause 3: Mech Land Assault $3.59 70%
Just Cause 4 – Expansion Pass $9.89 67%
Kerbal Space Program: Breaking Ground $11.24 25%
Kingdom Come: Deliverance – DLC Collection $9.99 50%
Kingdom Come: Deliverance – From the Ashes $2.99 50%
LEGO Batman 3 Season Pass $5.99 60%
LEGO DC Super-Villains Season Pass $5.99 60%
LEGO Marvel’s Avengers Season Pass $4.99 50%
Lichdom: Battlemage $2.49 75%
Life is Strange: Before the Storm Deluxe Upgrade $2.99 70%
Lovers in a Dangerous Spacetime $4.94 67%
Megalodon Shark Cash Card $84.99 15%
MHW:I Gesture Pack: Clean Dance Set $5.99 25%
MHW:I Gesture Pack: Swag Dance Set $5.99 25%
MHW:I Room Decor: Cute Decor Set $7.49 25%
MHW:I Room Decor: Intimate Decor Set $7.49 25%
MHW:I Room Decor: Splendid Decor Set $7.49 25%
Monster Hunter World: Iceborne Deluxe Kit $11.24 25%
Monster Jam Steel Titans 3 Trucks instant access $1.49 50%
NBA 2K Playgrounds 2 All-Star Pack – 16,000 VC $13.99 30%
Operation 1 Bundle $13.99 30%
Operation Free-For-All Bundle $13.99 30%
Outbreak $4.99 50%
Override: Mech City Brawl – Season Pass $2.99 80%
Paladins Champions Pack $14.99 50%
Paladins Digital Deluxe Edition 2019 + 2020 $29.99 50%
Paladins Season Pass 2019 + 2020 $19.99 50%
PAYDAY 2: THE CRIMEWAVE COLLECTION $11.99 60%
Pillar by Michael Hicks and Gonçalo Antunes $2.39 70%
Portal Knights – Druids, Furfolk, and Relic Defense $8.99 10%
Portal Knights – Elves, Rogues, and Rifts $8.99 10%
Project CARS 2 Season Pass $14.99 50%
Railway Empire – Down Under $4.79 40%
Railway Empire – France $3.89 70%
Railway Empire – Germany $3.89 70%
Railway Empire – Great Britain & Ireland $3.89 70%
Railway Empire – Northern Europe $4.79 40%
Razmi Challenges $5.99 25%
Ricky Carmichael Farm – GOAT $3.99 50%
Skyforge: 105 000 Argents $74.99 25%
Skyforge: 11750 Argents $10.39 20%
Skyforge: 24000 Argents $19.99 20%
Skyforge: 50 000 Argents $37.49 25%
SMITE Digital Deluxe Edition 2020 $44.99 25%
SMITE Season Pass 2020 $35.99 10%
SMITE Ultimate God Pack Bundle $14.99 50%
SOULCALIBUR VI Season Pass $14.99 50%
Sparklite $12.49 50%
Star Trek Online: 1000 Zen $7.99 20%
Star Trek Online: 11000 Zen $79.99 20%
Star Trek Online: 2000 Zen $15.99 20%
Star Trek Online: 23000 Zen $159.99 20%
Star Trek Online: 500 Zen $3.99 20%
Star Trek Online: 5300 Zen $39.99 20%
Starlink: Battle for Atlas – Collection pack $17.99 70%
Starlink: Battle for Atlas Collection 2 Pack $14.99 70%
Sudden Strike 4: Africa – Desert War $2.99 70%
Sudden Strike 4: The Pacific War $5.99 70%
TEKKEN 7 – Season Pass $12.49 50%
TEKKEN 7 – Season Pass 2 $14.99 50%
Terminator Dark Fate Pack – Grace and Rev-9 $11.99 40%
Terminator Dark Fate Pack – Sarah Connor and T-800 $11.99 40%
The Bridge $1.49 85%
THE CREW 2 – Season Pass $19.99 50%
The Division 2 – Warlords of New York – Expansion $19.49 35%
The Golf Club 2019 feat. PGA TOUR – 28,275 Currency $23.39 40%
The Golf Club 2019 feat. PGA TOUR – 6,000 Currency $7.99 20%
The Inner World $5.99 60%
The Padre $5.99 70%
The Sims 4 Bundle – City Living, Vampires, Vintage Glamour Stuff $29.99 40%
The Sims 4 Cats and Dogs Plus My First Pet Stuff Bundle $23.99 40%
The Sims 4 City Living $23.99 40%
The Sims 4 Dine Out $16.99 15%
The Sims 4 Discover University $23.99 40%
The Sims 4 Get Famous $23.99 40%
The Sims 4 Get to Work $23.99 40%
The Sims 4 Get Together $23.99 40%
The Sims 4 Island Living $23.99 40%
The Sims 4 Jungle Adventure $16.99 15%
The Sims 4 Outdoor Retreat $16.99 15%
The Sims 4 Parenthood $16.99 15%
The Sims 4 Realm of Magic $16.99 15%
The Sims 4 Seasons $23.99 40%
The Sims 4 Spa Day $16.99 15%
The Sims 4 StrangerVille $16.99 15%
The Sims 4 Vampires $16.99 15%
Tom Clancy’s Ghost Recon Breakpoint Year 1 Pass $19.99 50%
Tom Clancy’s The Division Season Pass $7.99 60%
Trials Rising – Expansion pass $7.49 50%
Troll & I $5.99 80%
Tropico 6 – Spitter $5.99 40%
Tropico 6 – The Llama of Wall Street $5.99 40%
Ultimate Pack $11.99 70%
Warface – 10 000 Kredits $64.99 35%
Warface – 1000 Kredits $6.99 30%
Warface – 5000 Kredits $32.49 35%
Warframe: 1000 Platinum + Rare Mod $34.99 30%
Warframe: 170 Platinum $7.99 20%
Warframe: 2100 Platinum + Dual Rare Mods $64.99 35%
Warframe: 3210 Platinum + Triple Rare Mods $89.99 40%
Warframe: 370 Platinum $14.99 25%
World of Warships: Legends – Pocket Battleship $31.99 20%
Wreckfest Season Pass $11.49 50%
WWE 2K20 Accelerator $2.49 50%
WWE 2K20 Originals: Bump in the Night $7.49 50%
WWE 2K20 Originals: Empire of Tomorrow $7.49 50%
WWE 2K20 Originals: Southpaw Regional Wrestling $7.49 50%
WWE 2K20 Originals: Wasteland Wanderers $7.49 50%
XCOM 2 Reinforcement Pack $9.99 50%
XCOM 2 Resistance Warrior Pack $2.49 50%
XCOM 2: Alien Hunters $4.99 50%
XCOM 2: Anarchy’s Children $2.49 50%
XCOM 2: Shen’s Last Gift $4.99 50%
XCOM 2: War of the Chosen $13.19 67%
Yuletide Horror Weapon Bundle $7.49 50%

Make sure to bookmark our Deals hub for the latest digital sale offerings.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cyberpunk 2077 Multiplayer Will Feature Microtransactions

While we already know that Cyberpunk will feature multiplayer of some kind, it wasn’t known whether microstransactions would be a part of it. Today, that changed, as CD Projekt RED has confirmed that Cyberpunk multiplayer microtransactions will be a thing!

Posting over on the official Cyberpunk Twitter, here’s what the studio had to say:

Nothing changed. Cyberpunk 2077 is a single player game with zero microtransactions. One single purchase. No tricks. Don’t believe the clickbait.

Cyberpunk multiplayer/online, which is a separate project, will have some microtransactions, but we said that a year ago already. Like always, expect us treating your money with respect.

Given CD Projekt RED’s history, I suspect the Cyberpunk multiplayer microtransactions will consist mostly of weapon, character skins and the like, which is perfectly fine in my book. As long as these things don’t affect gameplay, then it’s fine, since gamers should be OK with letting developers earn outside the $60 boxed product.

Cybperunk’s multiplayer component while confirmed, still has no definite released date. Given the game’s original release has been pushed to November 19, the studio confirmed that the multiplayer component has also been pushed back as well.

Are you OK with Cyberpunk’s multiplayer featuring microtransactions or it shouldn’t be part of the game at all? Let us know your thoughts down below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Marvel’s Avengers Game Hulk Build Guide – Worldbreaker Hulk

While Marvel’s Avengers has just been out for a few days now, some people have already managed to craft some amazing builds already. Those looking for endgame builds, we’re here to help with our Marvel’s Avengers game Hulk build guide!

Thanks to YouTuber Laajune, this is what he refers to as the Worldbreaker Hulk buid, and we agree. You do a lot of damage, heal instantly and have loads of defense. You can check out screenshots of the gear and the skills used for this build below.

Marvel’s Avengers Game Hulk Build Guide – Worldbreaker Hulk:

At a glance stats:

Gear:

This shows each gear and what the buffs are for each along with the stats associated with each. If you need help understanding the stats, head on over to our terminology guide for the game.

[unitegallery AvengersHulkWordlbreaker]

Skills:

Note: It’s assumed that you’ve hit level 50 and have all skills and moves unlocked. If not, level up and unlock everything for the character first in terms of Primary, Specialty and Mastery moves.

Speciality:

Mastery:

Play Style:

  • This is one of the most straightforward builds and play styles you can use in the game, as you rely on the Boneshaker Heroic and your other skills to generate Regen Pack and Heroic Orbs, which means you’ll be able to continue dealing damage while recovering health non-stop.
  • As you can see, the Mastery and Specialty picks are those that amp damage up, and that’s basically it. Do damage, use your Heroics, collect Regen Packs and Heroic Orbs, rinse and repeat, You’ll gain massive stat increases while doing these and your damage should be enough to rock even the toughest enemies the game throws at you.
  • You can use this skill, Mastery and Speciality build even with low level gear and it’ll do the same (minus the insane attack damage you’ll dish out with the right gear, of course). You’ll instantly demolish all foes like the actual Hulk!

You can watch the full 21-minute video here that shows gameplay.

We’ll have more hero-specific guides hitting the site soon. If you have a build you want featured here on MP1st, send us an email.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tony Hawk Pro Skater 1 + 2 Review: No Nostalgia Required

I have a lot of fond memories playing the original Tony Hawk Pro Skater games on my PlayStation with friends. We would pass the controller around seeing who could get the best combo or high score. It was one of my favorite series all the way through Project 8 which was the last game in the series I played (partially due to EA’s Skate series which I came to prefer). Seeing that Activision was finally taking the series seriously (enough) again to make a proper remake collection of the first two games got me excited. The question I had is how would a game released 21 years ago hold up today while maintaining what made the franchise so fun and addictive in the first place? Read on for our Tony Hawk Pro Skater 1 + 2 review!

Time Tested

It seems that the key to the success is: if it ain’t broke, don’t fix it. The game gets a necessary visual update, the skaters look, maps/courses, animations all look exponentially better but the controls, at least as far as my memory goes, remain largely uncharge. Within seconds I was recalling how to do all of the basic tricks to ollie, grind, grab and kickflip. Messing around with the d-pad, in tandem with a specific button allowed me to learn the tricks necessary to string together big combos for massive points. It reminded me of how fun the arcade style score chasing of these games were.

The maps, to my recollection, are laid out the same way as they were originally as are all of the challenge items to collect. It really is a remake in the truest sense and thanks to the addition of some moves added to the series after THPS2, the arcade style skating antics should appeal to old school fans and newcomers equally.

As in the original, new levels are unlocked as you accomplish more goals in the levels. You can also unlock stat points for your skaters which can be added and removed once they’ve been assigned to the skater. So, for example, if you have slightly too much speed to grab a collectable, you can lower it just for that goal and then add them back by pausing and going into the skater menu. Changing to a new skater will reset the stat points to be collected on each map. There is also a fairly deep character creator to make your own skater if you don’t want to play as one of the many pros in the game. The faces are all templates but there are a decent amount of them allowing you some freedom to make someone who looks reasonably like you or not like you at all.

Build-a-Pro

To further customize your character there is a skate shop where you can buy hats, shirts, pants, shoes, socks and even tattoos for your skater, as well as deck, grip tape and wheels for your boards. The shop is really robust and the more challenges you complete the more you level up and unlock more items. It’s designed to keep you playing this game long after you’ve completed all of the map goals. It should be noted that all of these items are purchased with in-game currency, no microtransactions

And while I really like the skate shop, I’m not at all sure why you have to exit to the main menu to access it. For a game that feeds into the “one-more session” loop, having to leave the game to access new gear for your skater seems like an oversight. It would have been much preferred if you could access the shop from the pause menu or even between runs.

Picking Nits

Make no mistake. This is not a sim like the Skate series. This is arcade through and through meant for big, long, ridiculous combos for big scores. And while that system still works incredibly well for this series, there are some things that I wish hadn’t been brought a long to this update. My least favorite thing is that you’re constantly moving, there is no feet off the board, line up your run. You have to steer your way back to the start of it if you mess up. Turning could be slightly tighter. Because you’re in an almost constant state of movement you may find it frustrating if you’re just trying to get one collectable that requires a series of jumps to get to where one mistake means starting that part of the run over, and having to get back eats precious chunks of time. This is a minor quibble to some but for me these were the only times I wasn’t having fun, which made those moments stand out more.

There is a map editor so you can build your own parks and share them online for other players. I’m sure this feature will appeal to many but create your own maps in any game has never really appealed to me.

I haven’t mentioned the music, which a lot of people seem to care about, but beyond three songs/artists (Suicidal Tendencies, A Tribe Called Quest, and Anthrax with Public Enemy), none of the songs do anything for me. And since music is one of the most subjective things there can possibly be, I’m not going to hold my personal dislike or disinterest in the music here against the game.

All in all, Tony Hawk’s Pro-Skater 1 + 2 is an incredible remake in that it shows just how great these games were with how little the controls were touched, but allows a fresh coat of paint and additions to make it feel modern for new players. No nostalgia required.

Score: 8.5/10

Pros:

  • The controls hold up remarkably well for a 21 year old game
  • The graphical updates are stellar
  • Customization is fairly robust
  • Really great loop that creates that “one more run” feeling

Cons:

  • Some controls like turning and the fact that you never stop moving could have used tuning options
  • Having to exit to the main menu to use the skate shop seems like an oversight

Tony Hawk’s Pro-Skater 1+2 review code provided by the publisher. Played on PS4. You can read SP1st and MP1st’s review and scoring policy right here.

Sean Mesler

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Marvel’s Avengers Game Easy Level Up Guide – Farm for Skill Points Fast

In Marvel’s Avengers, players will find themselves needing to choose which Avenger to level up first. While most will choose their favorite hero ASAP, the game pushes you to play as every hero, and you’ll want to for variety as well. Given how you’ll need to level up each hero individually to unlock their skills, we’re here to help with our Marvel’s Avengers game easy level up guide!

Note that this is for those players who play solo mostly or just want to farm skill points. Don’t expect to earn gear, though there are some parts of it that you can earn some.

Marvel’s Avengers Game Easy Level Up Guide – Farm for Skill Points Fast:

Method #1 – HARM 

First one is doing the HARM challenge for each specific character! Yes, this is the very first one that teaches you the basics. You can access this for each of the six Avengers available now. What you’ll need to do is, after completing the dodging and Intrinstic blocking (R2) tasks (first and second one respectively), you’ll then be told to test out the Support Heroic for each hero (task #3).

Don’t trigger the Support Heroic R1 (LB) and instead just pummel at the synthoids that will respawn non-stop. It’s tedious for sure, but this is a great way for solo players to test combos and just go ham on these cannon fodder. You should be able to earn a significant amount of XP after every polishing off a few waves.  The only downside here is, you can’t use your Assault and Ultimate Heroics to make the job faster.

Don’t forget that you CANNOT trigger the Support Heroic or the timer will start and you’ll need to the task requirement or fail.

Out of all the methods listed here, this is by far the easiest one to do, though it is a bit grind-y.

Method #2 – HARM V

The next “quick” method is another HARM-related one. This time, you’ll need to have unlocked all the previous HARM challenges until you reach the fifth one. Once there, load up the challenge, finish Wave 1 and then reload. Rinse and repeat.

You’ll be starting the challenge with full Heroics, so it should be easier. If you can snag a buddy or two along the way, then this will be a super quick fight. There is the element of loading every time you restart though, which is annoying, but given the first wave has top-tier enemies means that it will dish out loads of XP.

Method #3 – Assault Drop Zones

This last method we have is the most enjoyable one and best of all, will net you gear. If you’re looking to rank up fast, go after Assault Drop Zones, as these consist of mostly going into a base, and getting rid of all enemies in one area. You won’t spend a lot of time needlessly traversing throughout the level, or doing after stuff.

Thing is, you’ll need to squad up with real-world people if you want to do these missions quick, which isn’t always available for everyone playing the game. However, if you can snag a buddy or two, this is the best one to do even repeatedly given the time to XP ratio compared to other missions.


There you have it! Hive missions also net a lot of XP and items, but you’ll need an actual party to play with to do it efficiently. Do you have another method to quickly farm skill points and level up? If so, let us know in the comments below. We’ll be posting character endgame guides throughout the week, so stay tuned.

More Marvel’s Avengers Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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