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Black Ops Cold War ESRB Rating Summary Reveals Players Will Be Able to Use Human Shields

The Call of Duty: Black Ops Cold War ESRB (Entertainment Software Ratings Board) rating has been revealed, and it’s what people should expect from the franchise. It once again warrants an M for Mature. There’s mention of stabbing, blowing people up in chunks, and more.

Related Reading: YouTuber Accidentally Livestreams Black Ops Cold War Multiplayer, Footage & Details Make Its Way Out

Black Ops Cold War ESRB Rating and Summary:

M (Mature 17+) – Blood and Gore, Drug Reference, Intense Violence, Strong Language, Suggestive Themes

This is a first-person shooter, set during the Cold War, in which players explore locations in Europe and Asia while engaging in combat/infiltration missions. Players use pistols, machine guns, assault rifles, and explosives to kill hostile forces in frenetic combat. Battles are highlighted by realistic gunfire, blood-splatter effects, and cries of pain. In addition to ranged combat, players have the ability to stab or pistol-whip enemies close-up, or use them as human shields. Some weapons cause characters to explode into bloody chunks of flesh. A zombie mode also depicts decapitation and dismemberment, as players use bladed weapons and guns to kill hordes of undead soldiers/creatures. In one setting, flyers with the words “peep show” and “XXX” can be seen alongside pictures of women in lingerie; a red-light-district storefront is depicted with a neon sign that reads “XXX.” During one mission, players infiltrate a drug cartel—drug packages and piles of white powder can be seen in a warehouse. The words “f**k” and “sh*t” appear in the dialogue.

We’re set to get our first official look at multiplayer on September 9! In the meantime, go check out the character history and what to expect from the Black Ops Cold War characters here.

Source: ESRB

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Alex Co

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Black Ops Cold War Characters – Origins and How Each Ties Into the Story

With Treyarch dishing out a sort of sequel to the Black Ops series with this year’s Call of Duty: Black Ops Cold War, the studio has given us an in-depth look at the Black Ops Cold War characters players will see in the campaign.

In a series of blog posts, Treyarch has given fans a history lesson on the Black Ops franchise, as well as a primer on Black Ops Cold War’s story and more. Read on for details on each character players will see in Black Ops Cold War.

Black Ops Cold War characters:

BLACK OPS HISTORY: ALEX MASON

ORIGINS

Born in 1933, Alex Mason’s instincts began to take shape in the harsh wilderness of Alaska where he honed his firearm skills hunting with his father. He eventually enlisted in the U.S. Marine Corps., where his sharpshooting abilities made him a standout recruit.

In 1958, after serving a highly respected term of service with the Marines, his undeniable talents, reckless behavior, and fervent beliefs led his path into the dangerous world of the CIA’s Special Activities Division, where the original storyline began to take shape.

On October 6th, 1963 with the help of his new friend Viktor Reznov, Mason set in motion an elaborate prison break from Vorkuta and made his way back to the United States. Within a month of his return, Mason set out on a mission to sabotage the Soviet space program and take out Dragovich by order of President John F. Kennedy… and so began Operation Flashpoint.

On November 17th, 1963, CIA field operatives Mason, Woods, Brooks, and Bowman infiltrated the Soviet Cosmodrome in Baikonur, Kazakhstan, to eliminate members of the Ascension Group, rescue Special Agent Grigori Weaver, and gather intel on Dragovich. Although Weaver lost an eye to Dragovich’s second-in-command – the sadistic Colonel Lev Kravchenko – Mason and Woods successfully extracted Weaver, sabotaged the launch site, and continued their pursuit of Dragovich.

Five years later in early 1968, Mason joined the Studies and Observations Group (SOG) unit to investigate covert Soviet activity in Laos and Cambodia, leading to the discovery of the existence of a chemical weapon called Nova 6, originally created by Doctor Friedrich Steiner. After escaping capture in Laos with Woods in tow, Mason headed to Rebirth Island on February 23th, 1968, to find and kill Steiner, with U.S. forces also en route to prevent his death. Of course, by the time they arrived, the damage had already been done.

After the events on Rebirth Island, Mason was taken into custody and interrogated by CIA Special Agent Jason Hudson, revealing the harrowing experiences leading up to his questioning. With various truths revealed and mysteries solved, Mason and Hudson raced to the Soviet ship Rusalka to prevent the release of a deadly Nova 6 payload and finally kill Dragovich, putting an end to the crisis in a spectacular display of fearlessness and quick thinking. Little did they know the challenges to come in the near future…

WHAT LIES AHEAD

Fast forward to January 8th, 1981. Mason receives an unexpected phone call from Hudson, who wants to get the old team back together. If Mason will return as a CIA operative, he’s to immediately report to Amsterdam to rendezvous with his former partner, Sgt. Frank Woods, along with the mysterious operative, Russell Adler. As it turns out, a covert mission to end the Iran Hostage Crisis would end up revealing a far greater threat.

BLACK OPS HISTORY: FRANK WOODS

ORIGINS

Born on March 20th, 1930, Frank Woods has been a dyed-in-the-wool rebel ever since his early years. He ran away from his Philadelphia home as a young child, never to return to the life he once knew. Getting by on his street smarts and razor-sharp instincts, Woods quickly learned to depend on no one but himself for survival.

After enlisting in the U.S. Marine Corps, Woods gained an extensive amount of fighting experience throughout the Korean War, and afterwards became a sergeant in the MACV-SOG during the Vietnam War. One can only imagine the reputation he earned in combat, which eventually led him to joining the CIA’s Special Activities Division.

BLACK OPS HISTORY

On April 17th, 1961, Woods teamed up with CIA operatives Alex Mason and Joseph Bowman on a covert mission in Santa Maria, Cuba, to assassinate Fidel Castro. Fearless and impulsive, Woods led the team in their raid on Castro’s building, where Mason was thought to have successfully executed Castro. Though the mission was a failure upon discovering their target was a body double, Woods was able to successfully extract himself and Bowman while Mason was captured at the hands of Soviet General Nikita Dragovich.

With Mason’s eventual return in October of 1963, the team got back together to execute Operation Flashpoint. On the President’s orders, Woods led Mason, Brooks, and Bowman into a Soviet facility to disrupt the launch of a Soviet missile and extract fellow operative Grigori Weaver. After an intense battle – and Weaver losing his left eye to Col. Lev Kravchenko’s knife – Woods and his team successfully rescued Weaver and took out members of the Ascension Group while continuing to hunt down Dragovich and Kravchenko.

Following Dragovich’s trail, Woods partnered up again with Mason five years later in Vietnam, when they met with CIA Special Agent Jason Hudson to track down a Soviet defector suspected of holding key information about Dragovich’s master plan. The Studies and Observations Group (SOG) unit was then led to Laos, where they discovered a shot-down Soviet cargo plane carrying Nova 6 gas only to be captured before they could report their findings.

In one of the most intense confrontations in Black Ops history, Woods, Mason, and Bowman were forced by their captors to gamble with their lives in a game of Russian Roulette. Though Bowman didn’t make it out alive, Woods and Mason were able to stage a last-minute escape thanks to Woods’ unstoppable survival instincts. After stealing a helicopter and making their way to Kravchenko’s compound, the two soldiers confronted Kravchenko in a bloody fight ending with Woods and Kravchenko falling out of a window. Both men were presumed dead following an explosion just moments later.

… But as we all know, you can’t kill Frank Woods.

WHAT LIES AHEAD

Over a decade later on January 13th, 1981, in Trabzon, Turkey, Woods learns about a legendary Soviet operative whose existence has been questioned even within the deepest ranks of the CIA. Within a matter of weeks, he joins a newly assembled team tasked with tracking down this dangerous figure at any cost, and the next chapter of his story begins.

BLACK OPS HISTORY: JASON HUDSON

ORIGINS

Jason Hudson was born and raised in Washington D.C., with big dreams of one day serving his country like his older brother had in World War II. He enlisted and served in the U.S. Army’s 101st Airborne Division in the Korean War, but after being honorably discharged in 1955, his path took him in another direction. Hudson enrolled at Georgetown University to study psychology and political science, proving to be an exceptional student.

After graduating, he entered the CIA where his intelligence and perseverance pushed him quickly up the ranks, leading to his selection for some of the most dangerous assignments imaginable. Though utterly loyal to the CIA, many questioned his personal allegiances as he pushed his associates to the brink so he could accomplish his own goals. How would this selective loyalty serve Mason and accomplish what needed to be done for what Hudson viewed as the greater good? We all know the answer today, but it’s worth reflecting on the events that led us to finding out what the numbers really meant.

BLACK OPS HISTORY

On November 10th, 1963, Hudson was entrusted with escorting Mason to the Pentagon to be briefed by U.S. Secretary of Defense Robert McNamara before meeting with President John F. Kennedy. Mason’s new orders: kill Soviet General Nikita Dragovich.

Five years later, Hudson joined Mason and Sgt. Frank Woods in Khe Sanh, Vietnam, to investigate rumblings of Soviet activity in the area. The mission proved to be a valuable endeavor despite its inherit dangers, as the team worked to locate a Soviet defector with key intel. Hudson managed to hold his own in a massive battle as the men fought to successfully evacuate the area.

In early February of 1968, Hudson was sent to Kowloon City, Hong Kong, to interrogate Dr. Daniel Clarke, one of the engineers responsible for the creation of the infamous chemical weapon, Nova 6. After “carefully extracting” key information from Dr. Clarke that identified Nazi scientist Doctor Friedrich Steiner as the creator of the project, Hudson prepped a team to travel to the Soviet facility at Mount Yamantau to seize evidence of weaponized Nova 6 gas.

Teaming up with fellow CIA operatives Grigori Weaver, Terrance Brookes, and Bruce Harris, Hudson infiltrated the Yamantau base to gather evidence and apprehend Dr. Steiner. Inside the facility, Steiner made contact with the team remotely to negotiate a deal for his life in exchange for intel on Dragovich, knowing his days were numbered.

On the fateful day of February 23th, 1968, Hudson and Weaver led Alpha Squad on a desperate mission to extract Steiner from Rebirth Island alive. With the base on full alert, the race was on to get to Steiner before anyone else… meanwhile, Mason and his friend Viktor Reznov had also arrived on the island to breach the laboratories and take out any resistance along the way. After reaching Steiner ahead of Alpha Squad, Mason believed Reznov was responsible for confronting and killing Steiner in his laboratory, but Hudson and Weaver witnessed a different version of the truth.

With no other options to turn to, Hudson resorted to pushing Mason beyond his limits in a lengthy interrogation until the harsh realities of Mason’s brainwashing from years past were finally revealed. Believing that Mason’s subconscious held the key to stopping Dragovich, Hudson worked with Mason to locate and take down the newly discovered numbers station on the Soviet ship Rusalka and put an end to Dragovich for good.

The rest, as they say, is history… until now.

WHAT LIES AHEAD

On January 17th, 1981, Hudson calls upon his old colleague, Russell Adler, to form an elite team of operatives in the pursuit of a dangerous Soviet agent. Although he doesn’t fully trust him and disagrees with some of his more unconventional methods, Hudson knows that if anyone has the personal motivation to see this task through to its conclusion, it’s Adler.

BLACK OPS HISTORY: ADLER AND PARK

RUSSELL ADLER: A MAN WITH A PAST

Born in 1937, Adler has become a mystery even to those who have worked by his side for years. His history before joining the CIA in 1966 is known only to a few within Langley. In 1967, Adler was assigned to the MACV-SOG unit in Vietnam, investigating covert Soviet activity.

After Vietnam, Adler disappeared from CIA records but continued to be affiliated with a number of clandestine operations. He possesses a cold confidence that commands the room. He rarely smiles, but maintains a biting, dry wit. Capable of switching between disarming charisma and emotionless brutality in an instant, Adler enjoys intimidating those around him, and excels at it. His deep knowledge of covert tactics, fluency in Russian and German, and mastery of espionage make him one of the few key operatives that the CIA can consistently rely upon.

In January of 1981, Adler sets out to assemble a covert strike team of new and familiar faces to track down a lead in the city of Amsterdam. These are tried-and-true operatives he believes he can trust to get the job done. But where this trail leads, only time will tell…

HELEN PARK: DUTY TO THE CROWN

Helen Park entered Oxford at the young age of 16. While working on her doctorate in international relations, her older brother was severely injured in an IRA car bomb attack in London, leading her to immediately drop out from the program. She began to study the origins and motivations of international para-military organizations, eventually leading her to join the ranks of MI6.

After several years of international assignments, Park was placed on protection service for two British scientists. Under Park’s watch, the team was set to travel to a clandestine location to collaborate with the CIA on an officially sponsored project.

There she met Adler, a key figure in the new program, and personally took on an expanded role in its development. Afterward, she would join Adler on an ad hoc black operations team utilizing the fruits of their labor together. However, the interests of MI6 and the Crown always come first for Park, whether her new partners know it or not.

BLACK OPS HISTORY: LAZAR AND SIMS

ELEAZAR “LAZAR” AZOULAY: ALL BRAINS, ALL BRAWN

In 1948, Eleazar was the second child born to professors of political science at the American University in Washington, D.C. In 1950, Eleazar’s father accepted a position at the Tel Aviv School of Law and Economics, moving his family to Israel in order to be closer to his own ailing parents. As a teenager, Azoulay stood out for his athleticism and strength, excelling on every team he was a member of.

After returning from four years at Royal Holloway, University of London, where he began to go by the nickname “Lazar,” the young Azoulay entered the Israel Defense Forces. Following a distinguished stint, he was recruited into Israel’s intelligence agency, the Mossad. There, Lazar developed a reputation not only for explosive power, but also for his unflappability.

LAWRENCE SIMS: THE (UN)FORTUNATE SON

Born February 4, 1942, at Fort Bragg, NC, Lawrence Sims has been entrenched in military culture his entire life, for better or worse. After the loss of his father, he developed a laid-back and lightly sarcastic persona, studying the world with detached amusement. Sims quickly immersed himself in the world of technology, both military and consumer, quietly focusing on following in his father’s footsteps.

After receiving a scholarship and graduating from the Rochester Institute of Technology, Sims entered the Army, where he served for two years before joining the ranks of the CIA. There, he quickly became known for his keen intelligence, pragmatism, and ability to solve intractable problems.

In a twist of fate, his first major assignment was a placement on Russell Adler’s MACV-SOG team in Vietnam, where he immediately became one of Adler’s favorite cohorts. Sims has continued to be a constant presence on Adler’s teams ever since… including the fateful operation that would bring him face-to-face with Alex Mason and Frank Woods.

That’s it for the Black Ops Cold War characters! Of course, we’ll probably meet more in the game, but these are the main ones we’ll interact with while playing through the campaign which is being developed by Raven Software.

Stay tuned for the official multiplayer reveal set to take place this week on September 9!

Source: Treyarch

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Father, gamer, games media vet, writer of words, killer of noobs.

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New Streets of Rage 4 Update 1.03 September 7 Punches Out

Streets of Rage 4 players, developer Guard Crush Games has released the new Streets of Rage 4 update 1.03 September 7 patch! This one contains gameplay-related changes and more. Read on for the full patch notes.

New Streets of Rage 4 Update 1.03 September 7 patch notes:

Streets of Rage 4 new patch brings enhancements and several fixes to the game:

  • Online improvements: better fluidity and stability, less latency.
  • New online stats display options available on the HUD section.
  • Balancing improvements for all main characters.
  • Major gameplay improvements for all stages.
  • Various bug fixes.
  • Fixed rare random crashes.
[GENERAL GAMEPLAY ENHANCEMENTS]
  • Specials and star move can interrupt all hitstun state INCLUDING AIR
  • Specials can interrupt hit freeze
  • Faster jump start for SOR4 player characters
[SOR4 CHARACTERS: FIXES AND ENHANCEMENTS]

AXEL SOR4:

  • Improved move speed
  • Added better recovery on-air special
  • Added additional invincibility frames on grand upper start-up
  • Added grand upper on the ground (OTG) property
  • Improved grand upper that now travels farther
  • Added neutral special OTG property
  • Neutral specials have now less hit freeze
  • Pipe swings have now less recovery
  • Improved air special: all hits connect when OTG + ignore weight class
  • Lowered defensive cost
  • Rescaled damage on grand upper
  • Fwp special better hitbox
  • Charge kick wall damage buff
  • Infinite stun-lock fix
  • Special pipe going farther

CHERRY SOR4:

  • Cherry can now jump cancel after uppercut combo and grab uppercut
  • Added 2 frames stun on punches
  • Cherry’s flying punch from combo is now fully invincible
  • Cherry’s charged flying punch is invincible before hit
  • Full invulnerability during fall removed
  • Special forward is faster
  • Damage Buff
  • Back throw works in corners
  • Pogo kick now can hit OTG
  • Cherry damages rescaled on normal combo

FLOYD SOR4:

  • Floyd’s attack x3 infinite fixed
  • Neutral special life cost adjustment
  • Floyd can no longer reset its grab move counter by jumping
  • Special take less HP

BLAZE:

  • Reduced vertical speed on juggle neutral special
  • Reduced vertical speed on juggle back attack
  • Blaze’s back attack now has a high bounce
  • Jump cancel on combo kick 1st hit

ADAM:

  • Fixed Infinite loop
  • Added neutral special OTG property
[RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS]

AXEL SOR1:

  • Added invincibility on headbutt

BLAZE SOR1:

  • Hitting behind with flip kick

ADAM SOR1:

  • Combo more like the original
  • Added body hit property to its last kick in combo as in original SOR1
  • Infinite fix

AXEL SOR2:

  • Fixed Star Move not recovering green health

MAX SOR2:

  • Atomic drop recovery is now shorter and bigger aoe

SKATE SOR3:

  • Damage nerf on blitz

AXEL SOR3:

  • Infinite fix
  • Increased run speed (+10%)
  • Fixed Star Move not recovering green health

SHIVA SOR3:

  • Blitz damage nerf
  • Fixed hitbox on Star Move

 

[BOSS: FIXES AND ENHANCEMENTS]

Diva:

  • Bug fix Diva never going in phase 2.
  • Diva charge slower.
  • No armor on kicks.
  • Electric area disappear faster.
  • Diva has longer preparation for snake bite.
  • Diva snake bite has less depth.

—-
Commissioner Stage 2:

  • Balancing.
  • Commissioner longer charge punch time + lower dash grab hitbox.

—-
Estel:

  • Police attacks are easier to dodge.

—-
Barbon:

  • Barbon kicks can hit another player after impact.

—-
Shiva:

  • Smaller hitbox on palm moves.
  • Shiva double has a chance to align with the player (instead of being full random).

—-
Commissioner Stage 7:

  • A lot less armor moves.

—-
Riha & Beyo:

  • Beyo is a little faster.
  • No more armor moves for Beyo.
  • Armor finishes sooner for Riha’s moves.
  • Less fire pond (lesser time and bigger cooldown).
  • Riha fire aoe moves are slower.

—-
Max:

  • Throw aoe damage nerf.
  • Some ai fixes.
  • Can’t combo the player anymore with 3 shoulder tackles.

—-
Ms.Y:

  • Harder.
  • Elite Shadow reinforcements during fight.

—-
Mr. Y:

– MrY stage 11 harder.
– MrY stage 12 evades more.

—-
Robot:

  • MrY + MsY last fight is longer before robot appearance.
  • Some robot hitboxes are smaller.
  • Legs positions changed.
  • Twin getting into the robot regains full life.
  • Additional damages on robot.
  • Fixed a bug preventing MrY from throwing grenades.
  • Spider robot now has the same attacks in phase 1 & 2.
  • Fix a bug with MsY not grabbing in stage 12 last fight.

If you haven’t picked it up yet, what are you watiing for? Our review gives it a stellar 9/10 and mentions, “Not many studios can revive a long-dormant franchise and make it work while staying true to the franchise, but the developers did just that with Streets of Rage 4. Simply put, this is one street you’ll want to fight yourself out of.”

You can also check out our interview with the devs here, where we talk about post-launch content, sequels and more.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tony Hawk Pro Skater 1 + 2 Jack Black Cameo as a Playable Character Confirmed

While Jack Black is no stranger to video games starring 2009’s cult classic Brutal Legend, it seems the comedian has managed to sneak himself into another game, and it’s none other than the recently released Tony Hawk Pro Skater 1 + 2! Yes, this Tony Hawk Pro Skater 1 + 2 Jack Black combo is a thing!

If you want to play as Black, you’ll need to unlock a series of challenges. Players must complete every Created Skater challenge (around 24 in total). Once completed, Officer Dick (here in the game as Jack Black) will be a selectable skater! In the original Tony Hawk Pro Skater, Officer Dick was an NPC (non-player controlled character) that would ride around and chase players in a golf kart. While Officer Dick was a playable character then, it was a generic-looking cop, and not Black or any other celebrity.

Our review of Tony Hawk Pro Skater 1 + 2 is still in the trenches, though it should be skating its way out this coming week. There’s a day one update for the game if you haven’t picked it up yet, and here’s what’s in it.

Source: GameSpot

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Alex Co

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Modern Warfare & Warzone Playlist Update September 5 Rolled Out

Infinity Ward has rolled out the Call of Duty: Modern Warfare and Warzone playlist update September 5 server-side patch just now. This doesn’t actually deliver any new playlist or modes, but instead, takes out all vehiles in Warzone!

Modern Warfare & Warzone Playlist Update September 5 patch notes:

Per Infinity Ward:

A playlist update is rolling out now across all platforms! This update temporarily removes all vehicles from #Warzone.

Those wondering why this has happened, it’s due to a game-breaking glitch that once triggered, would kick players into the lobby! This glitch cannot be done with a vehicle (via ModernWarzone), hence it got taken out ASAP in an emergency update. Yes, aside from cheaters, there are real assholes that are out to ruin the game for people, sadly.

In other Call of Duty news, we reported earlier today that Call of Duty pros have the Black Ops Cold War alpha already installed on their consoles! In addition to that, we posted on how a YouTuber accidentally livestreamed Black Ops Cold War during a capture event and we got gameplay footage!

Don’t forget, the Black Ops Cold War multiplayer reveal is happening this September 9! Once we know more details, we’ll let our readers know.

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Alex Co

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Black Ops Cold War Alpha Spotted on Pro Player’s PS4 Dashboard

Remember when we reported that a Call of Duty: Black Ops Cold War alpha was spotted on the PlayStation Network and was even updated? As it turns out, that’s the real deal — though one we won’t be able to play anytime soon!

It seems Treyarch has indeed rolled out the Black Ops Cold War alpha but only for Call of Duty pro players. This was spotted on an Call of Duty pro player Zoomaa when he was livestreaming! Unfortunately, that video doesn’t seem to be archived or has been taken out, though an image has been captured by the CDL Intel Twitter account which has since deleted the tweet. Thankfully, we managed to save it beforehand.

Mind, this isn’t really that surprising given back in June, we reported that Treyarch was already discussing this year’s Call of Duty with COD pros. Will we see the alpha? Most probably not given Treyarch is most likely letting the pros play it for feedback more than anything else.

The wait won’t be long now though, while we’ve already seen leaked multiplayer footage the other day, the offiical Black Ops Cold War multiplayer reveal is set this coming week on September 9.

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Alex Co

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Marvel’s Avengers Game Hero Challenge Cards Bug Now Fixed Says Crystal Dynamics

If you’re playing Crystal Dynamics’ Marvel’s Avengers and found your Hero Challenge Cards weren’t properly tracking, well, you’re not alone. Thankfully, it seems this Marvel’s Avengers game Hero Challenge Cards bug has now been fixed!

Over on Twitter, Crystal Dynamics has announced that this issue has been fixed and they are retroactively graning the lost points!

We have fixed an issue where Hero Challenge Cards were not properly reflecting earned points. We are also in the process of retroactively granting lost points, although this process may take several hours to complete. Thank you for your reports and patience!

This isn’t the only issue that has been plaguing players, though, as there’s also the skin locking/missing issue as well. Crystal Dynamics has issued a workaround for that while the official fix is still being developed.

Stay tuned to our Marvel’s Avengers review! In the meantime, make sure to check our Marvel’s Avengers hub regularly as we have guides and the latest news available there.

More Marvel’s Avengers Reading:

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Alex Co

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Predator Hunting Grounds Update 2.03 September 4 Brings Fixes

Following two significant game updates to Predator Hunting Grounds last week, Illfonic has released the Predator Hunting Grounds update 2.03 September 4 patch, and this one is purely for fixes.

Predator Hunting Grounds Update 2.03 September 4 patch notes:

This patch addresses several connectivity issues and crashes that were introduced in our last patch. Also minor bug fixes.

General

  • Fixed main menu crash caused by specific saved loadouts.
  • An intermittent issue where connecting to a lobby would cause an infinite loading screen has been fixed.
  • An issue where some shaders were not updating correctly has been addressed.
  • Several crashes have been addressed.
  • Several CrossPlay issues have been addressed.

Fireteam

  • General
    • An issue has been discovered where Class Attributes were not being applied correctly to all Fireteam classes has been fixed.
  • Weapons
    • An issue where some weapon attachments were not unlocking for the correct player level has been fixed.
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Alex Co

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Iron Harvest Review – Full Steam Ahead

Multiplayer fans don’t usually think of RTS (real-time strategy) titles when it comes to games but should they? Developed by King Art, is Iron Harvest the RTS game that mech fans have been waiting for all these years? Find out in our Iron Harvest review!

Blood and Iron

Iron Harvest 1920+ is a dieselpunk alternate reality that takes place right after the great war (WWI). Blending elements from that time period with beautiful machinery, Iron Harvest will take you through an adventure like no other as you battle thick in mud through it’s superb campaign.

Spanning across three factions, the title kicks things off with you taking the role of a young girl named Anna. She resides in a small town located in the Polania Republic. Caught between the massive superpowers of Saxony and Rusviet, things quickly take a turn for the worst for Anna as she suffers the unfortunate outcome of war when her family is taken away from her. Alone, Anna will learn to take the strength to lead a resistance group so that her country can fend for itself during this cold , blood-spewing war.

Right from the start the game does an excellent job at hooking players by presenting a story that is both believable yet inspiring with it’s dieselpunk fantasy setting. While cutscenes are rough with their unpolished animations (RTS issues in general), and voice overs can be a bit phoned in at times, the aesthetics the game provides and the set pieces throughout the campaign more than make up for those flaws, making Iron Harvest one of the most fun RTS in years. I felt completely engrossed by the visuals and in awe as the giant mechanical machines ran rampant across the battlefield, destroying everything in their path. It truly felt grim going up against them, and hearing the characters expressions during combat just made the experience all the better.

It also helps that the pacing of the story is is done well, in that the missions aren’t structured to just be glorified tutorials for the main multiplayer modes. Objectives feel unique with characters offering new dialogue after every completion of them. There’s a natural sense of progression that doesn’t overstay itself with pointless repetitive gameplay for the sake of teaching players. That’s not to say it doesn’t do its job at doing just that, but there is some clear craftsmanship that has been put into the campaign of Iron Harvest, and I only wished it had far more to tell despite it being 30+ hours.

A Return of RTS?

Any RTS fans out there will probably tell you that they haven’t had it easy the last decade. While countless games of the genre have come and go, many have faltered in offering RTS fans the beef of gameplay they so ever lust. Iron Harvest comes close to being just that. Packed with some nearly full destructible environments, Iron Harvest shines well in it’s gameplay by offering strategic real-time combat. Carefully planning attacks and commanding units throughout the battlefield feels smart rather than running through the motion, and the challenge from opposition is very much present. I’d be lying if I said I didn’t have to lower the difficulty to plan things better, but I’m glad that level of challenge is there as it gives you the more reason to play through it again.

I would say it’s very similar to that of Company of Heroes in terms of gameplay. It has a cover system, resource system, building, basically things that have been standardized in many RTS nowadays, but it controls right. And with it’s big focus on massive mechanical killing machines, it helps Iron Harvest differentiate itself from other RTS games in a big way. As mentioned before, there’s a great deal of destructibility in the game and it’s ever so satisfying to see. Being in the middle of a town with a small skirmish between armed units against other armed units, only to see a massive mech come into focus, wreaking havoc in everything in its path is just a joy to watch.

There’s also multiplayer, which adds longevity to the title. I played a few rounds of it, but personally I’ve never been a big RTS fan in competitive multiplayer. In the matches that I did play I found players to be far more skilled than I was, so I was always losing. Not the game’s fault, I just suck at online RTS games. It was still a very much enjoyable mode however, especially playing with friends in some private lobbies. For those wanting a far more challenging experience, then the multiplayer will definitely be for you as it offers the same enjoyable gameplay, only more sweatier. There will eventually be co-op campaign added later this month (September 2020), which is what I’m most excited for, so that’s a big thing for non-competitive players to look out for.

My only big complaints would have to be with how the units handle at times on the field when it comes to cover. It’s extremely spotting, while on screen it shows you are commanding units to hide behind covers, often times they will dip past it and go in plain enemy sights. I wanted to be a bit more stealthier and this issue would many times give me away, causing me to get involved in skirmishes I was yet to be in position for. Very frustrating, especially when I wanted to try to keep as many units alive as possible due to leveling.  The hero unit also seems unresponsive at times from my playthrough, often rushing in battles far too early and then dying. I’m sure a patch will be issued out soon to fix these though, so at this time they’re only momentary issues.

There is clearly a lot of love put into Iron Harvest by developers King Art, and although it could improve in some areas, the title is definitely one that RTS lovers will, well, love. A story with some compelling writing, coupled with addictive, fun gameplay, Iron Harvest is one treat of a package that I highly recommend. With more updates and content set to drop in the coming months, this will be one title that will continue to get better and better with time.

SCORE: 8/10

Pros

  • Fun and enjoyable gameplay, similar to that of Company of Hero
  • Despite flaws, the story was a big surprise and makes us wanting more
  • Lengthy amount of content with more coming post launch in free updates
  • Mechs feel threatening and are fun to watch and command

Cons

  • Unit behavior needs more tweaking
  • Audio cut outs, and is overall rough
  • Cinematic animations look janky and off

___________________________________________________________________________________

A review code of Iron Harvest 1920+ was provided by the publisher. Game reviewed on PC. Click here to read SP1st and MP1st’s review and scoring policy. Iron Harvest 1920+ is now available on all platforms.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Triumphs Rework Explained by Bungie, Iron Banner Returns Next Week

While Bungie has already talked about the Destiny Content Vault (DCV) and what will change in terms of activities, Bungie is explaining how the Destiny 2 Triumphs rework will be once November 10 rolls around.

Destiny 2 Triumphs rework explanation:

Destiny Dev Team: Hello Destiny Community! We’re sure you’ve a ton of questions about Triumphs, particularity what happens to Triumphs once the content associated with them goes into the Destiny Content Vault. We’re updating how Triumphs will work going forward and want to walk you through how everything will look starting on November 10.
First, the goals!
  • Provide pursuits for all players.
  • Provide seasonal pursuits that match each Season of Destiny.
  • Provide destination pursuits for each new destination in Destiny.
  • Ensure everyone can show off their accomplishments.
  • Make all Triumphs have a score.
  • Make sure it’s clear what happens when content goes into the DCV.

AN EVOLVING SET OF TRIUMPHS FOR AN EVOLVING WORLD 

What are we going to do?
  • Reorganize Triumphs to make them more compatible with our evolving world.
      • Create a Career Score that that represents the totality of what you’ve done in Destiny 2.
      • Create an Active Score, for the things that can be done now in the live game.
      • Focus our generic Triumphs into a leaner lifetime set, that covers the basics of being a Guardian.
      • Organize the rest of Triumphs around Seasons and destinations.
      • Track the history of what you’ve done as Legacy Triumphs.
  • Beyond Light will include a set of Triumphs that targets this year’s destination, Europa.
      • These Triumphs all have score.
      • They include the content on the destination (story missions, strike, raid, Lost Sectors, and, yes, even some secrets).
  • There will be a Set of Triumphs that targets Season 12’s content.
      • The Triumphs will all have score.
      • We like the pattern of rewarding Seasonal currency for completing these Triumphs, and will continue to do so.
      • These Triumphs will stick around for as long as the Seasonal content does.
      • While active, seasonal Triumph score will still contribute to your active score.
      • When the Seasonal content is no longer available, the Seasonal set moves under Legacy Triumphs.
          • They no longer contribute to your Active Score.
          • They will still contribute to your Career Score.
  • The Lifetime set will be about teaching players all the things you can do in Destiny.
      • These will mostly target new players as they join our ranks.
      • They will focus on helping players explore Destiny’s sandbox and game modes.
      • If new systems are added to the game, this pool will grow.
(Sharp eyes will notice that we’ve moved Medals, Catalysts, and Lore off into their own sections, but more on that later.)

YOU KEEP SAYING ‘LEGACY TRIUMPHS.’ WHAT IS THAT? 

  • For this year:
      • In game, we’ll remember your total Triumph score and display it on the updated Triumphs screen.
      • In game, we’ll remember every Triumph that contributed to a Seal and display them under Legacy Triumphs.
      • In game, we’ll let you browse through the Seals under Legacy Triumphs.
      • You’ll be able to equip the Titles you’ve earned going forward.
      • We’ll have a demonstration set targeting the Leviathan that shows how this works.
  • We’ve stored the completion state of every Triumph you’ve finished (or not) even for Triumphs no longer displayed in game. Work is ongoing to flesh out the categories those Triumphs live in.
      • Going forward, when content moves to the Destiny Content Vault, Triumph sets that are no longer earnable will become Legacy Triumphs.
  • Legacy Triumphs will contribute to your Career Score, but not your Active Score.

WHAT ABOUT THE THINGS THAT CAN STILL BE EARNED AFTER NOVEMBER 10?  

  • We’ll break out the Luna, Dreaming City, Tangled Shore, EDZ, and Nessus Triumphs into their own destination sets, and keep them available and contributing to your Active Triumph score.
  • We’ll move your progress into any Triumph that still exists.
  • In some cases, we’ve reduced the size of the Triumph sets to make this easier to understand for new players (Gambit, Crucible, Vanguard).
  • In other cases, we’ve increased the size of the set and added rewards (Lifetime set).

DOES THIS MEAN SOME SEALS MAY NO LONGER BE EARNABLE? 

Yes. With a bunch of content going into the DCV, there are Seals and their corresponding Titles that will no longer be earnable when Beyond Light is released.
  • Earnable in Beyond Light:
      • Crucible – Unbroken
      • Gambit – Dredgen
      • Flawless – Flawless
      • Conqueror – Conqueror
      • Shadowkeep – Harbinger
      • Garden of Salvation – Enlightened
      • The Dreaming City – Cursebreaker
      • The Last Wish – Rivensbane
      • Beyond Light – [redacted]
      • Season 12 – [redacted]
      • [redacted]
  • Moved to Legacy in Beyond Light (and no longer earnable):
      • A Shadow Rises – Shadow
      • Reckoner – Reckoner
      • Black Armory – Blacksmith
      • Destinations – Wayfarer
      • Lore – Chronicler
      • Season 5 through Season 11 titles

WHAT WERE YOU SAYING ABOUT MEDALS, CATALYSTS, AND LORE MOVING? 

  • Medals and catalysts will now have their own sections to make them more visible and easier to keep track of.
  • Lore will also have its own section and a brand-new UI to show off the book covers and improve the reading experience.
  • All lore up through Season of Arrivals  will be available to all players. The game will still show how many of the pages you earned, but everyone will be able to read everything now.
      •  So if you want to see X out of X pages earned – go earn any missing lore pages before the end of the season as well.
  • New lore will be unlocked through Triumphs going forward and eventually made available to everyone when they become Legacy Triumphs.

Also of note, Bungie has announced that the Iron Banner is returning next week! Here’s the schedule:

Iron Banner and Bonus Valor
Begins: 10 AM PDT on September 8
Ends: 10 AM PDT on September 15

In other Destiny 2 news, don’t forget to check out today’s Trial of Osiris rewards! Bungie has also given us our first look at the Warlock Shadebinder and Titan Behemoth subclasses being introduced in Beyond Light.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gotham Knights Characters Fighting Styles Explained, Won’t Force Gamers to Specific Characters

Possibly one of the best surprises we got last month during the DC Fandome digital event was the reveal of Gotham Knights — WB Games Montreal’s co-op action game. If you saw the gameplay reveal, and wondered how the Gotham Knights characters played differently from one another, let the devs themselves explain it.

Speaing to the PlayStation Blog, Creative Director Patrick Redding gave a brief overview of how each Knight is different from one another:

Red Hood is a brutal brawler with a focus on gunplay. Nightwing’s acrobatics lead to a more exaggerated style of fighting, while the current Robin favours stealth and is a dab hand at using status effects to disrupt enemies. And Batgirl? “She combines a laser-focused, targeted and efficient melee fighter approach with a lot of resilience and the ability to weaponize her environment using hacking,” says Redding. 

Redding also explains that players can choose from four different heroes with four combat stytles, with four separate XP progression systems each. Players can choose to play as one character for the entirety of the game, or switch from different ones, but the game will not force players to play as a specific character.

Make sure to read up on the devs’ explanation as to why Tim Drake is this game’s version of Robin here.

Gotham Knights batgrapples out in 2021 on the PS4, PS5, Xbox One, Xbox Series X and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Skin Locking & Missing Issue Being Looked Into, Here’s a Potential Workaround

There’s a Marvel’s Avengers game skin locking and missing bug that is currently happening to players, locking them out of their previously unlocked skins.

The skin locking bug seems to be triggering when players preview their skin, although that doesn’t always seem to be the case for some. This bug appears to be affecting every type of skins, even the premium ones that users have bought with their own money. Multiple people on the game’s subreddit have posted what they’ve experienced so far:

Numerous skins gone after recent patch
by inPlayAvengers

Skins becoming locked again after unlocking?
byu/Boomerkills12 inPlayAvengers

There are more posts similar to those but you get the idea. While there’s no fix out just yet, Crystal Dynamic issued a press release with the newest Marvel’s Avengers update, detailing that they are indeed aware of the bug and have provided users with a potential workaround to fixing it.

This presents to some players as costumes that were previously unlocked through campaign progress reverting to a locked state, which may be due to previewing outfits. Exiting to Main Menu and relaunching should return the missing outfits to your inventory. 

It was noted that if this doesn’t resolve the issue then you should contact their support on the official Square Enix support site. You can do so by visiting this link here: support.square-enix-games.com

In the meantime we suggest you do not purchase any premium skins from the storefront, as while we are sure this will be included in the next Marvel’s Avengers update, we would hate to see any complications if it doesn’t resolve purchases. Stay tuned as we will be updating this post once a real fix has been issued. Oh, and don’t forget to visit back here in the coming weeks for aour full Marvel’s Avengers game review!

More Marvel’s Avengers Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Destiny 2 Xur Location Today September 4 and Items Listed

Guardians, it’s Friday, so be prepared to part with your Strange Coins as the hooded one is back! MP1st is back here once again to bring you the Destiny 2 Xur location today September 4, and of course, what his items for sale are.

Destiny 2 Xur Location Today September 4:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Barge, Watcher’s Grave, Nessus


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Merciless Energy Fusion Rifle 29 Legendary Shards
Foetracer Hunter Helmet 16 6 9 7 16 7 61 23 Legendary Shards
Aeon Safe Titan Gauntlets 20 4 10 2 19 11 66 23 Legendary Shards
Wings of Sacred Dawn Warlock Chest Armor 18 7 7 17 6 7 62 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

In other Destiny 2 news, check out the subclasses coming to the upcoming expansion Beyond Light later this year! Released by Bungie this week, check out the Warlock Shadebinder, and the Titan Behemoth! Next week, the Hunter Revenant will be featured, so stay tuned!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Trials of Osiris Rewards This Week September 4, 2020

Destiny 2 PvP fans, your time to shine this week has come yet again! The weekly Trials of Osiris is here which brings new rewards! The MP1st Destiny 2 Trials of Osiris rewards this week September 4 listing is here, and same as before, we list the map and win tier rewards.

Destiny 2 Trials of Osiris Rewards This Week September 4, 2020:

Trials of Osiris Map

Javelin-4

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Class Helmet (Hood of The Exile, Cover of The Exile, Helm of The Exile)
  • 5 Wins (Powerful): The Summoner
  • 7 Wins (Pinnacle): Astral Horizon Shotgun
  • Flawless (Pinnacle): Class Item (Cloak of The Exile, Mark of The Exile, Bond of The Exile)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
Coordinated Assault As a fireteam, defeat opponents with precision final blows in the Trials of Osiris. 1000 Glimmer 100 [Headshot] Precision XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

In other Destiny 2 news, check out the subclasses coming to the upcoming expansion Beyond Light later this year! Released by Bungie this week, check out the Warlock Shadebinder, and the Titan Behemoth! Next week, the Hunter Revenant will be featured, and there’s a new patch set to be deployed too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Next Update “Descend Beyond” & Announced, Game Getting Overhauled Visuals

Dead by Daylight fans, there’s a lot to take in with game! Behaviour Interactive has announced the Dead by Daylight next update and it’s called “Descend Beyond.” There’s a new killer and well, I’ll let the trailer speak for itself.

Let ambition drive you… but tread carefully: the line between ambition and hubris is razor thin. Experience the corruption of The Blight, and the ambitious spirit of Felix Richter with the Descend Beyond Chapter in Dead by Daylight.

The Blight, a bright and ambitious chemist who sought to enhance humanity through the use of his compounds, only to become a victim of his own ambitions, is the new Killer. After his research was stolen, The Blight was lured into the Realm of the Entity by the promise of new, forbidden knowledge. The new survivor is Felix Richter, an eccentric architect with a unique vision. Returning to the mysterious island where his father had disappeared, Felix descended into the darkness beyond and was never seen again.

No firm release date has been given yet, but once we know the exact release date, we’ll let our readers know.

In addition to that, the studio has announced the “Realm Beyond” project where the game will get a top-to-bottom visual overhaul! Here’s a snippet from the Q&A published by the devs.

What is the Realm Beyond project? When is it coming?

JF: Between now and Fall 2021, we will be introducing a series of free updates to our visuals, graphics, lighting, animations, and more for players on PC, Xbox One, PS4, Nintendo Switch, and Stadia while also building up to a Dead by Daylight experience for the next generation of consoles.

This project also includes the ongoing support of Cross-Play and Cross-Friends, released earlier this Summer, and future quality of life improvement to help expand and unify the Entity’s Realm.

Players can anticipate even more environmental elements in the Killing Grounds, resulting in more immersive maps. Dead by Daylight characters will have more realistic modeling and texturing, related to and informed by each character’s lore. Also, we’ll be making improvements to the lighting and VFX for a more engrossing experience. Blood in the moonlight looks a certain way—these details matter!

What is this specific update about?

SH: For this first major update, we focused on updating Springwood and Yamaoka Estate. We gave a lot of attention to the lighting to make the experience of roaming these maps more realistic and engrossing. Individual rooms will now be more distinct, with each serving a specific function. This allows players to better orient themselves in a Trial, while also filling the maps with environmental storytelling details for you to discover. On top of that, the team has also made some significant changes to both the visuals and interaction animations of Generators and Chests.

You can check out the full Q&A on the official Dead by Daylight website.

Lastly, as mentioned in the Q&A, Dead by Daylight is headed to next-gen! The game will be out this Holiday 2020 with improved graphics and will be a free upgrade!

Stay tuned here on MP1st for more Dead by Daylight news.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Game Update 1.05 September 4 Sneaks Out (Update #2)

Heads up, Avenger! Crystal Dynamics has released the Marvel’s Avengers game update 1.05 September 4 patch, and it’s a small download. Clocking in at just 90MB, the patch is now live on all platforms. Head on below for more info about it.

Marvel’s Avengers Game Update 1.05 September 4 patch notes:

Crystal Dynamics has released the offical patch notes for all platforms via the game’s Discord channel!

PS4: V1.2.3

Features

  • Backup Save: Available in the Settings menu, this feature backs up your save files. Your progress will be saved every hour. If you run into any issues with a corrupted save file, this can potentially help retrieve and revert to a different save file. Please note: This may not work for everyone, and will not address issues with save files that existed prior to this patch.  

General

  • Fixed an issue where the Square Enix Members interface would appear too frequently.
  • Network improvements

Missions

  • Last Avenger Standing now works as desired when characters switch out.

Xbox: V1.2.2

General

  • Various UI Improvements 
  • Save Game optimizations      
  • Fixed issues with Exotic Artifact abilities 
  • Addressed character model bugs with young Kamala and Thor 

Patch V1.2.3 for Xbox is currently pending but expected to roll out later today. We will update this blog and share on social as soon as it is live!

The PC patch notes are available now. Note that there are PC-specific fixes, so for console notes, we’ll have to wait a bit longer. Check it out below (via Steam):

We have just released our first patch for Marvel’s Avengers, build 12.9. This patch is primarily focused on stability, based on the data we have collected after Early Access started a few days ago.

The patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

List of fixes for this patch:

  • Implemented work-around for NVIDIA 10-series driver problem that was causing crashes when using ALT-TAB, ALT-ENTER, and other situations.
  • Enabling Steam Cloud to allow you to easily synchronize your save-games between multiple PCs.
  • Fixed a problem that caused some players to be unable to throw rocks as Hulk or to shoot as Iron Man.
  • Fix for a DEVICE_HUNG crash some users experienced in the sewers.
  • Various other stability improvements.

We are aware of a number of other issues that are causing problems for some of our players, and teams are hard at work addressing those, but for now we want to make sure we get these stability improvements that have already been identified to all of you. Please keep your feedback coming, and we will be releasing further patches as fixes are found.

Crystal Dynamics has not released the official patch notes yet outside of “various bug fixes and improvements,” being listed, but some users have reported that it has fixed the Chimera bug that prevent people from progressing further.

Unfortunately, what we do know is, it hasn’t addressed the matchmaking issues the game currently is suffering from, nor does it fix the character skins suddenly disappearing or becoming locked again after earning them already.

We’re on the lookout for official patch notes, and will update the post once Crsytal Dynamics shares any.

For those starting out, we recommend checking out our Marvel’s Avengers guides. While we have all the hero skill trees listed along with images here,  we also posted a stat terminology guide that will help gamers understand what “Might” or “Resilience” does in terms of gameplay.

In addition to that, we posted a handy guide that will let you farm daily and weekly challenges super fast.

Stay tuned to our review hitting the site soon, as well as character builds and skills recommendations.

Update: Added official PC patch notes.

Update #2: Added console patch notes

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Black Desert Online Update 1.53 September 4 Released, Brings Pit of Undying

Pearly Abyss has rolled out new content for Black Desert Online console playes! The new Black Desert Online update 1.53 September 4 patch and it brings the Pit of Undying content. Head on below for the full patch notes.

New Black Desert Online update 1.53 September 4 patch notes:

Pit of Undying

Pit of Undying has been something that we have wanted to do for some time. We’ve long wanted to bring a deeper, more engaging PVE experience for players and it is something we have also heard a lot from adventurers across our services. Creating bosses that are both challenging and fit with a ‘play how you want to’ mentality has

been a challenge, but we are finally happy to release the Pit of Undying to console! We are aiming to further expand this mode in the future, and look forward to receiving feedback from you so that we can further improve and build this mode.

The Crow’s Nest is an island shrouded in fog. Only the bravest of sailors ever found their way here, and those that did manage to find it often ended up staying here. Tranan Underfoe knows of the Crow’s Nest, and is willing to tell of its location to those adventurers who have already proved their worth. Follow his instructions, and you too

will be able to find the Crow’s nest, and meet up with the first crow, the one who started this elusive order.

In the Crow’s Nest you will discover the Pit of Undying. The Pit of Undying is a 1v1 PvE arena where you will get to face off against challenging bosses. Unlike the bosses you have faced so far in the world of Black Desert, you will need to pay close attention to your opponents, and discover their weaknesses. To get to the Pit of Undying,

you will first need to complete a series of quests taking you to the Crows Nest, and once there you will be able to challenge the fighters of the Crow Merchants Guild.

Crow’s Nest

Crow’s nest is located north of Iliya Island, and is easily recognizable due to it’s volcanic nature. You will need a boat if you wish to navigate there yourself, and as it is in the Ross Sea, you will need to navigate without the use of the map or auto pathing, so make sure to orientate yourself before reaching the Ross Sea.

In order to start the pit of undying, you will need to have the Undying Crow’s Insignia equipped onto your character, which sits in your Tome slot. To get this insignia, you will need to complete the ‘Crow’s Nest’ questline. These quests can be completed once per family, on a character that is level 56 or higher.

Meet the Bosses


Evergart – A former member of the Goyen Mercenaries and a researcher of Necromancy, Evergart is a formidable foe so watch out for his powerful attacks.

Brodie – A skilled Archer, and expert hunter. Brodie is well known for laying traps to ensnare those in his sights.

Man of Steel – The Man of Steel will chase down those who dare challenge him in the Pit of Undying and smash them to pieces.

Yulho – An elusive up and comer in the Pit of Undying. He is rarely seen, yet his name carries a lot of prestige. Defeating Yulho offers a large reward.

Kunga – Kunga dreams of fighting in the honor of the great Shultz, and has found home in the Pit of Undying. He is a daunting figure, and adventurers are warned he can be an incredible challenge for anyone who has to face him.

These fights will vary depending on the Insignia that your character wears while entering the Pit of Undying. The higher the level of your insignia, the more challenging the battles will be and the greater amount of Seal of Undying items you will get.. To get your first insignia, you will need to complete the [Great Expedition] Crow’s Nest

quest line.

If you die in the Pit of the Undying during the main Crow’s Nest quests, do not forfeit the quest but interact with Chorpy for a rematch.

Rewards

Great battles of course require great rewards. For each of your victories you will be rewarded with ‘Seals of Undying’, which can then be used to purchase items from Patrigio in the Crow’s Nest. You can exchange ‘Seals of Undying’ for the following items:

Item Seals of Undying Required
Fresh Orange Juice 2
Sweet Wild Berry Juice 2
Sour Green Grape Juice 2
Enchanted Scroll +20 20
Cron Stone Bundle 30
Item Collection Increase Scroll (30 min.) 100
Advice of Valks (25~35) 200
Fine Accessory Box 350
Advice of Valks (40~60) 500
Combat/Skill EXP Exchange Coupons (select 1) 6000

Instant Travel to the Pit of Undying

Once you have discovered the Crow’s Nest for yourself and completing the required questline, you will be able to instantly teleport back to the Pit on Undying. This function is available only from Velia or the Crow’s Nest, and you must not be in a party when trying to use this function, which will appear in the start menu. To have this

function available, you must first have completed the `[Crow’s Nest] To Crow’s Nest` quest from Lavala.

Traitor’s Graveyard

Hexe Sanctuary is a classic spot for adventurers to test their mettle. The skeletons and wolves there send frights through the weak, and after this test many never return. But recent discoveries in the area may change that, as the Traitors Graveyard has been discovered.

Attacking the Traitors Gravestones located throughout the area will attract the attention of Grudge-bearing skeletons, who will try to protect the gravestones. These skeletons will be embued with a pure hatred of the living, and as such will be considerably stronger than normal skeletons that protect Hexe Sanctuary.

Traitors Graveyard comes with a recommended AP rating of 160, so venture there if you dare.

Item Changes

As part of our continued effort to tidy up in-game text and make things clearer, we are adding the missing effects to the following Magic Crystals.

-Magic Crystal of Infinity – Ignore Knockback Resistance

Ignore Knockback Resistance +10% → Knockback/Floating Resistance +10%

-Magic Crystal of Infinity – Ignore Knockdown Resistance

Ignore Knockdown Resistance +10% → Knockdown/Bound Resistance +10%

-Magic Crystal of Infinity – Ignore Stun Resistance

Ignore Stun Resistance +10% → Stun/Stiffness/Freezing Resistance +10%

We have also improved the 4-set effect description of the Treant and Desert Camouflage Outfits to include everything that is hidden.

– Hides your character, family, and guild name.

Quest Changes

We have added a series of quests that will prompt you to obtain knowledge of various islands in the Balenos region. You will be able to start this quest line with a character that is level 14 or higher, and in you family have completed the following quests: ‘[Boss] Witch-Hunting’, or ‘Looking for Adventurers’. Once these have been met, talk

to Igor Bartali in Velia to begin the quests.

Conquest/ Node War Changes

● The Max HP buff that is applied during Conquests Wars in Balenos, Serendia and Calpheon has been increased from +100 HP to +1000 HP, and we have removed the Max HP-500 effect for conquering a territory consecutively.

● The Max HP buff that is applied during Node Wars has been increased from +100 HP to +500 HP

● Reduced the Cooldown for reviving in Conquest Wars:

-Before: 60~120 seconds

-After: 10 ~ 60 seconds

-The cooldown reduction effect of Recovery Centers has not changed.

● Changed the minimum AP/DP/Accuracy adjusted for characters participating in Node/ Conquest Wars.

 

 

Through a culmination of the Korean FGT, user feedback and internal discussions, we are releasing a pretty large and comprehensive list of balance changes. This update is intended to improve the performance of multiple skills for every class, and includes changes to both pre-awakening and awakening for every class. We will also be

making changes to the AP/DP brackets (especially at the higher levels), and although players are currently not able to reach these heights, the changes will be there once they are obtainable.

All Class Changes

Certain skills that use summons (whether visual or not) have had their Basic Attack Power increased.

Class Skill Before After
Sorceress Blade of Darkness I, Flow: Cry of Darkness 5 90
Blade of Darkness II, Flow: Cry of Darkness 10 95
Blade of Darkness III, Flow: Cry of Darkness 15 100
Black Spirit: Cartian’s Protection 1 100
Berserker Black Spirit: Flame Buster 1 100
Tamer Heilang I 15 45
Heilang II 20 50
Heilang III 25 55
Heilang IV 30 60
Heilang V 35 65
Heilang VI 40 70
Heilang VII 45 75
Heilang VIII 50 80
Heilang IX 55 85
Heilang X 60 90
Heilang XI 65 95
Musa Projection 15 100
Black Spirit: Projection 1 100
Kunoichi Delighted Blast 15 100
Ninjutsu: Sinew Cut 15 100
Assassin’s Trail 1 100
Witch Toxic Flood 15 100
Gorr 65 100
Tett 65 100
Wizard Lava Field 15 100
Arne 65 100
Marg 65 100
Striker Echo Spirit 35 100
Mystic Dragon 35 100
Archer Black Spirit: Radiant Explosion 15 100

 

The Damage Reduction granted at different DP brackets has been modified, and new brackets have been added to the upper end of the scale.

Before After
Displayed DP Bonus Damage Reduction Displayed DP Bonus Damage Reduction
301~ 308 14% 301~ 307 14%
309 ~ 315 15% 308 ~ 314 15%
316 ~ 323 16% 315 ~ 321 16%
324 ~ 330 17% 322 ~ 328 17%
331 ~ 338 18% 329 ~ 334 18%
339 ~ 345 19% 335 ~ 340 19%
345 ~ 20% 341 ~ 346 20%
    347 ~ 352 21%
    353 ~ 358 22%
    359 ~ 364 23%
    365 ~ 370 24%
    371 ~ 376 25%
    377 ~ 382 26%
    383 ~ 388 27%
    389 ~394 28%
    395 ~ 400 29%
    401 ~ 30%

Additional AP brackets have also been added

Displayed AP Additional AP
309 ~ 315 200
316 ~ 322 203
323 ~ 329 205
330 ~ 339 207
340 ~ 210


Pre-Awakening Skills

● Piercing Spear, Absolute: Piercing Spear – Is now able to be used during cooldowns.

● Instant Grapple – Now a passive skill that is always activated when using Take Down after learning Instant Grapple.

● Seismic Strike – Skill activation time reduced.

 

Awakening Skills

● Black Spirit: Solar Flare – Added levels to the skill so the skill’s damage increases with the Solar Flare skill levels.

Skill Damage
Black Spirit: Solar Flare I Hit Damage 1156% x1, Max 3 Hits
Hit Damage 1156% x10
Black Spirit: Solar Flare II Hit Damage 1272% x1, Max 3 Hits
Hit Damage 1272% x10
Black Spirit: Solar Flare III Hit Damage 1388% x1, Max 3 Hits
Hit Damage 1388% x10
Black Spirit: Solar Flare IV Hit Damage 1503% x1, Max 3 Hits
Hit Damage 1503% x10

 

● Head Chase – Changed the skill to be useable while in pre-awakening.

● Grave Digging – Fixed issues where the reductions for Attack Speed, Cating Speed, and Movement Speed did not apply after a successful spin hit.

Pre-Awakening Skills

● Call of the Earth – Increased the duration time of the Increased Skill Accuracy effect by 20 seconds.

● Evasive Explosion Shot – Adjusted the skill’s cooldown time.

Skill Before After
Evasive Explosion Shot I 15 sec. 15 sec.
Evasive Explosion Shot II 14 sec. 13 sec.
Evasive Explosion Shot III 12 sec. 11 sec.
Absolute: Evasive Explosion Shot 12 sec. 9 sec.

● Blasting Gust – Improved the skill so that it can be activated in Awakening after Ultimate: Evasive Explosion Shot and Absolute: Blasting Gust have been learned.

● Blasting Gust I ~ III – Added Super Armor effects to the spinning motion of the skills.

● Razor Wind I ~ V, Absolute: Razor Wind – Added Forward Guard effects to the starting motion of the skills.

● Descending Current, Ultimate: Descending Current – Improved combo to be more natural when transitioning from Descending Current to Ultimate: Descending Current.

● Descending Current – Changed the skill’s cooldown to 4 seconds, and added Super Armor effect when not on cooldown.

● Spirit Healing – Applied Stamina +10 permanent effects to all levels in the skill whereas before it only applied to certain levels. Reaching max level will now grant an additional +100 Stamina.

 

Awakening Skills

● Wailing Wind – Changed the skill to be usable from the Ring Menu Slot while in pre-awakening.

● Wailing Wind – Changed the skill’s Knockback effect to apply only to monsters and added a Forward Guard Effect.

● Guardian – Changed the skill’s sprinting buffs to be applied while not in combat or while in pre-awakening.

Pre-Awakening Skills

● Shards of Darkness IV – Added new skill level which will allow you to create up to 4 shards.

● Crow Food II – Added a new skill level

– Learning Crow Food II will allow you to use Storming Crow by consuming shards, even if you do not have enough stamina.

● Imminent Doom – Skill cooldown changed to 24 seconds (down from 30 seconds).

● Bloody Calamity – Skill cooldown changed to 30 seconds (down from 40 seconds).

● Absolute: Crow Flare – Added floating effect to the skill for a successful hit when skill is used off cooldown.

● Absolute Darkness – Improved the skill to be usable in Quick Slot, and can be used while in awakening.

 

Awakening Skills

● Soul Harvest – Increased the recovery effect of Shards of Darkness in the skill to recover 2 points per successful hit, Maximum 8 points.

● Shadow Leap – Added a way to obtain Increase AP effects by consuming Shards.

– This consumes 10 Shards which will give the caster identical buffs as Shards of Darkness.

● Nightmare – Added Super Armor effects to the starting motions of the skill.

● Turn-back Slash, Black Spirit: Turn-back Slash – Added Decrease All Evasion effects upon the last successful hit of the skills.

● Blade of Darkness I ~ III – Increased PvE, PvP damage of the Summons by 30%.

● Flow: Cry of Darkness – Increased number of hits by 1.

Pre-Awakening Skills

● Fearsome Tyrant I~III, Absolute: Fearsome Tyrant – Cooldown changed as follows:

Skill Before After
Fearsome Tyrant I 1 Min. 45 Sec. 1 Min.
Fearsome Tyrant II 1 Min. 45 Sec. 55 Sec.
Fearsome Tyrant III 1 Min. 45 Sec. 50 Sec.
Absolute: Fearsome Tyrant 1 Min. 45 Sec. 45 Sec.

● Shake Off – Improved skill by allowing Shake Off to combo after Fearsome Tyrant after learning Shake Off III and IV.

● Fearsome Tyrant – Input changed when using the skill on a mount to B/O

● Raging Thunder I ~ Absolute: Raging Thunder – Changed Raging Thunder I, II knockback effects and Raging Thunder III ~ Absolute: Raging Thunder Knockdown effects to be applied only to monsters.

● Raging Thunder I ~ Absolute: Raging Thunder – Super armor added to the skill, PvP damage decreased by 11%.

● Raging Thunder – Added text to explain the details of the skill which can be used after Shake off and Evasion.

– Using Shake Off here will no longer have Super Armor effects, but will instead have knockdown.

● Feral Rage – Added Super Armor to the skill.

● Shake Off – Changed the skill’s Super Armor effect to Invincibility effect.

● Frenzied Destroyer – Improved the skill to activate additional hits while pressing ↓+RB/R1 + RT/R2

● Ire of Beast – Improved the camera to spin the character towards the camera direction while using the skill.

● Lava Piercer – Improved issues where movement would slow down when the characterwas hit during Lava Piercer.

● Wrath of Beast – Fixed an issue where the Beast Shape would turn off when using the skill.

● Fixed issues with landing when being hit during aerial motions in Predatory Hunt, Giant Leap, Black Spirit: Giant Leap.

 

Awakening Skills

● Flow: Earth Dividing – Skill can now be added to the Ring Menu

● Flow: Ancient Wave – Cooldown reduced to 20 seconds (from 30 seconds).

 

Pre-Awakening Skills

● Jolt Stab – Increased the skill’s speed.

● Absorb Heilang – Fixed the issue where Absorb Heilang did not display the correct cooldown when set to a Skill Cooldown Slot.

● Summon Heilang XI – Added Stiffness on hit when using Command: Attack on the Heilang who’s learned the skill.

● Heilang: Upward Claw I~V – Improved the skill to attack in the direction the camera is turned to.

 

Awakening Skills

● Flow: Intimidation – Can now be added to the Ring Menu and added Down Smash effect to the skill.

● Flow: Intimidation – Improved the skill to now be activated from the ring menu from preawakening.

● Beast Rampage – Increased PvP damage to the skill’s 1st to 3rd hit by 15%.

● Attack, Stay, Follow, Sit – Improved the skills to combo quicker with other skills.

● Legendary Beast Dance I ~ IV – Black Turtle’s attack speed animation increased.

 

Awakening Skills

● Flow: Voltaic Tett, Flow: Rage Tett, Flow: Gorr Launch – Increased the skill’ PvE, PvP damage by 10%

● Flow: Gorr Roll – Increased the skill’s PvE, PvP damage by 5%.

● Changed the Critical Hit Rate of the following skills in PvE as follows:

-Flow: Voltaic Terr, Flow: Rage Tett – Increased the skill’ Critical Hit Rates to 50%

-Flow: Gorr Launch – Increased the skill’s Critical Hit Rate to 100%.

● Flow: Magical Evasion – Added the skill to Awakening skills.

Awakening Skills

● Black Spirit: Bolide of Destruction – Changed the skill to now apply its Bound effect in PvP as well.

● Aqua Jail Explosion – Removed the skill’s All Evasion Rate effect, which is now applied to Cataclysm.

● Cataclysm – Removed the skill’s Casting Speed increase effects, which is now applied to Bolide of Destruction.

● Flow: Arne’s Guidance, Flow: Arne’s Stream, Flow: Fire Breath Marg, Flow: Fire Fist Marg – Increased the PvE, PvP damage of the skills by 10%.

● Changed the PvE Critical Hit Rates of the following skills:

– Flow: Arne’s Stream, Flow: Fire Breath Marg – Increased the skills Critical Hit Rate to 100%.

– Flow: Fire Fist Marg – Increased the skill’s Critical Hit Rate to 50%.

● Hellfire – Improced the skill to move the Wizard in the direction the camera is facing.

● Flow: Magical Evasion – Added to awakening skills.

 

Pre-Awakening Skills

● Ultimate: Divine Power – Skill Cooldown changed to 25 seconds (from 40)

● Sword of Judgement – Changed the skill’s 3rd hit to activate Ultimate: Sword of Judgement simultaneously.

 

Awakening Skills

● Death Line Chase – Fixed the skill to properly apply the correct damage and debuff when comboing into Promptness after using the skill on cooldown.

● Promptness – Changed the skill description regarding Death Line Chase to reflect its activation correctly.

– RB/R1 after Death Line Chase → RB/R1 after forward Death Line Chase

● Black Spirit: Sanctitas de Enslar I~III – Increased the animation speed before the skill’s attack.

● Sanctitasde Enslar – Increased the skills activation speed.

● Terra Sancta – Changed the skill’s Bound effect to only apply to monsters and added a Super Armor effect during skill use.

● Sanctitasde Enslar, Promptness, Terra Sancta – Removed the skills’ Push effect for monsters.

Pre-Awakening Skills

● Black Spirit: Dragon Bite – Added a Stun effect and Critical Hit Rate +50% on skill hit.

 

Awakening Skills

● Projection I~III, Flow: Extra Credit – Increased the realized energy of the Crescent Blade in PvE, PvP by 30%

● Crosscut – Changed the applied effects when using the skill with the Musa’s Soul buff as follows:

  Before After
Used Normally WP cost X
Super Armor X
WP cost O
Super Armor O
Used on cooldown WP cost X
Super Armor X
WP cost X
Super Armor X

 

Pre-Awakening Skills

Backstep Slash – Changed the skill’s Stiffness effect to apply only to monsters, Forward Guard effect added.

 

Awakening Skills

● Flow: Moonlight Dash – Changed the skill’s Knockdown effect to only apply to monsters, Super Armor effect added.

● Frost Pillars – Fixed the issue where using the skill on cooldown would reduce the skill’s attack range.

● Moonrise – Changed the skill’s Stun effect on the 1st hit to only apply to monsters, Super Armor added during the 1st hit.

 

Pre-Awakening Skills

● Ghost Step – changed the skill to no longer combo into Ghost Greeting after use.

● Illusion of Restraint – Changed the skill’s backward movement effect that occurs on successful guard during the skill’s hits to only appear when all of the skill’s hits have finished connecting.

 

Awakening Skills

● Vengeful Barrier – Fixed the skill description regarding the skill’s Stun effect to match its actual effect.

– Stun on hit (only to monsters) → Stun on hit (only to monsters) (Not applied if skill is on cooldown).

● Ninja Evasion – Fixed the issue where the skill would activate even when locked in Awakening.

● Murderous Intent I~III – Fixed the issue where the Ninja would slow down on skill hit.

● Flow: Execution, Flow: Mach Explosion – Skill can now be added to the ring menu.

● Flow: Mach Explosion – Changed the skill to be useable in pre-awakening.

● Flow: Mach Explosion – Changed the effects of the debuffs applied on skill hits.

– Bound on hit → Stiffness on hit.

● Flow: Mach Explosion, Bloodthirst: Katana Shower I~IV, Serpent Ascension I~III, Vacuum Slash – Improved the skills to combo smoother into other skills after use.

● Seamless – Increased the animation speed of the skills 1st hit.

 

Pre-Awakening Skills

● Ghost Step – changed the skill to no longer combo into Ghost Greeting after use.

 

Awakening Skills

● Sah Spree of Sonan – Changed the activation speed of the skill’s 2nd and 4th hits to be faster than before.

● Flow: Block Jump – Changed the skill to automatically switch to pre-awakening when holding up on the left analogue stick after using the skill.

● Flow: Block Jump – Changed the skill’s Stun effect to the Stiffness effect to be applied when holding up on the left analogue stick after using the skill even when the Crimson Eclipse buff.

● Changed the animation when converting from Awakening to Pre-awakening while sprinting.

● Delighted Blast – Fixed an issue where the skill’s Lunar hits weren’t increasing critical hit chance in PvP.

● Danse Macabre – Changed the skill’s Super Armor effect to apply during the whole skill duration.

● Lunatic Discus – Added a Forward Guard effect to the skill right before attacking.

● Lunar Dash I~III – Changed the skill’s command input as follows:

Before: ↑+RB/R1 After: ↑+RB/R1 after pressing RB/R1

● Lunar Dash I~III – Eased the collision range with monsters and other players to smoothen movement during the skill.

 

● Added details regarding the Echo Spirit effect to skills where the Striker attacks in tandem with the Echo Spirit.

 

Pre-Awakening Skills

● Flash Step – Improved the skill to combo more quickly into other skills.

● Flash Step – Improved the skill to combo smoother into the next Flash Step when consuming Martial Spirit Shards.

● Silent Step – Improved the skill’s invincible effect to last a bit longer during skill use.

● Crouching Wolf – Added details on the skill’s backward evasion in the description.

 

Awakening Skills

● Increased the damage of the Echo Spirit that appears during Awakening skill use.

● Echo Spirit – Increased the skill’s PvE, PvP damage by 15%.

● Flow: Bite Off – Fixed the issue where Rampaging Predator’s level was not increasing the skill’s damage.

● Flow: Bite Off – Fixed the issue where Rampaging Predator’s critical hit chance effect wasn’t being applied during the skill.

● Hell Break – Added a different movement to occur when using the skill after Ferocious Assault, Rampaging Predator, Fallout and Tornado Kick in Awakening.

● Hell Break – Increased the PvP damage of the skill’s Echo Spirit by 35%.

● Increased the PvE and PvP damage of the Echo Spirit appearing in the following skills. Previously, the damage dealt by the Echo Spirit differed by skill, so all Echo spirits of the following skills now deal the highest damage previously possible.

– Skull Crysher

– Infernal Destruction

– Endless Explosion

– Ultimate Crush

● Land Buster – Fixed the issue where the skill’s Down Attack wasn’t being applied.

● Crouching Wolf – Improved the skill to combo more quickly into the backward evasion movement when holding back on the analogue stick after using the skill in Awakening.

● Flash Step – Fixed the issue where trying to use Spiral Cannon would occasionally activate Fist of True Strength.

 

● Added details regarding the dragon effect to skills where the Mystic attacks in tandem with the Azure Dragon.

 

Pre-Awakening Skills

● Flash Step – Improved the skill to combo smoother into Elbow Edge after using the skill.

● Flash Step – Improved the skill to combo more quickly into other skills.

● Flash Step – Improved the skill to combo smoother into the next Flash Step after consuming Martial Spirit Shards.

● Hidden Claw – Improved the skill to activate its backward movement first when using ↓+ RB/R1 while moving backwards after a successful guard in Awakening.

● Wolf’s Frenzy – Improved the skill to allow backward evasion when moving back during the skill.

● Wolf’s Frenzy – Improved the skill to now combo into Flash Step during skill use.

● Silent Step – Impoved the skill’s invincible effect to last slightly longer during skill use.

● Crouching Wolf – Added details on the skill’s backward evasion in the description.

 

Awakening Skills

● Tidal Burst, Rapid Stream – Changed the skills to require the full command input after a successful Guard while moving backwards in pre-awakening.

● Dragon’s Pit – Increased PvP damage by 10%

● Rising Dragon– Increased the PvP damage dealt by the dragon after consuming Martial Spirit by 16%

● Sea Burial – Increased the PvE, PvP damage dealt by the dragon after consuming Martial Spirit by 15%.

● Absolute: Mass Desctruction – Fixed the issue where the skill could not be combed into after using Flash Step in pre-awakening.

● Enhance: Wolf’s Frenzy – Improved the skill to combo into Flash Step during skill use.

 

Pre-Awakening Skills

● Spirit Consumption – Skill effect changed: Max MP +150 → Max MP +150, Max Stamina +300

● Obsidian Ashes I~V, Absolute Obsidian Ashes – Fixed the issue where the skill’s hit would not be applied if the camered was turning during skill use.

 

Awakening Skills

● Seed of Catastrophe I~IV – Changed the skill’s debuff effect applied on hit as follows

-Stiffness on hit → Floating on hit

● Seed of Catastrophe I~IV – Fixed the issue where the skill’s hit would not be applied if the camera was turned during the skill.

 

Pre-Awakening Skills

● Meteor Dive I ~ III, Absolute: Meteor Dive – Improved the skill to combo better into other skills.

● Ensnare I~III – Changed the skill so it can now combo into Glide.

 

Awakening Skills

● Piercing Light I~III – Changed the damage per number of hits as follows.

Skill Before After
Piercing Light I 766% x5 Hit Damage 689% x5
1 Charge Hit Damage 766% x5
2 Charge Hit Damage 843% x5
3 Charge Hit Damage 919% x5
Piercing Light II 1075% x5 Hit Damage 968% x5
1 Charge Hit Damage 1075% x5
2 Charge Hit Damage 1183% x5
3 Charge Hit Damage 1290% x5
Piercing Light III 1570% x5 Hit Damage 1413% x5
1 Charge Hit Damage 1570% x5
2 Charge Hit Damage 1727% x5
3 Charge Hit Damage 1884% x5

Pre-Awakening Skills

● Wind Orchid I~IV, Absolute: Wind Orchid – Changed the skill so it can now be added to the ring menu.

● Morning Dew – Changed the skill’s effect on hits as follows

-Bound on hit → Stiffness on hit.

● Morning Dew I~III – Skills midair hit has been improved to make it easier to hit.

● Black Spirit: Pendulum Kick I ~ III – Changed the skill to now allow the use of Phantom Dance after the skill’s 1st hit.

● Primrose Sprint, Ultimate: Primrose Sprint – Changed the skill to combo better into other skills.

● Fixed an issue in skill preview where the Lahn would look as though she was wielding her Crescent Pendulum in awakening skills.

 

Awakening Skills

● Phantom Dance – Skill has been improved so that it now combos into other skills more smoothly.

● Bridled Despair – Changed the skill’s Stun effect on hit to only apply to monsters and added a Forward Guard effect during skill use.

● Black Spirit: Bridled Despair – Changed the skill’s effects on the 1st hit

– Stiffness on 1st hit → Stun on 1st hit.

● Eradication – Changed a portion of the skill’s attack animation.

● Added a new idle animation for the Lahn when she is out of combat in awakening stance.

 

Pre-Awakening Skills

● Sprinkle-Sparkle – Increased the skills projectile speed.

● Play Dead – changed the cooldown time to 5 minutes (from 10 minutes).

● Come Out, Come Out – Changed the skill’s All DP reduction effect to also apply to monsters.

● Come Out, Come Out – Increased the Shai’s movement speed when using the skill.

● Black Spirit: Get Well – Changed the skill’s HP recovery effect from 500 HP to 700 HP per second.

● Black Spirit: Get Well – Added an all DP+300 effect to apply to the Shai when using the skill.

● Kwik-Two – Added Forward Guard to the skill.

● Outta My Way! – Changed the skill as follows

– Improved Florin’s Leaf to now be usable as long as there is one or more leaves available.

– Changed the All AP increase buff effect to grow stronger depending on the number of Glorin’s Leaf consumed.

● Hop-Three – Skill can now be used while in her Talent stance.

● Over Here! – Improved the skill effect to be more apparent.

 

Talent

● Improved Talent skill effects to apply faster when using Talent skills of the same instrument consecutively.

● Summer Rain, Time to Shine!, Shout to the Sky, Misty Haze, Delusive Light – Improved the skills’ effects on impact to be more apparent.

● Sun, Moon, Stars – Improved the skill’s effects on impact to be more apparent.

● Tuck-and-Roll – Fixed the issue where using the skill while playing Talent Songs would automatically activate Sprint.

● Sun’s Fury – Fixed the issue where the skill’s Icon would appear in the skill effect description.

Hashashin

● Purge I~VI, Absolute: Purge – Fixed an issue where the float would not apply correctly at certain distances.

● Hourglass of Defiance – Skill preview now accurately displays the skill effect.

● Aal’s Dominion I~IV – Attack range has been decreased

● Aal’s Dominion II~IV, Absolute: Aal’s Dominion – Range for the maximum number of hits has been increased to match the existing skill description.

● Breath of Aal, Absolute: Breath of Aal – Skill effect has been improved.

● Fixed an issue where in certain situations, Awakening Hashashin could not ride a mount.

Other Changes

● Fixed an issue where in certain circumstances, the Enhancement and Transfusion buttons in the Black Spirit would show no effects.

● The Sky Balloon Manager Knowledge which cannot be obtained has been modified so that it no longer shows up.

● To aid the performance of lower end devices, the following optimization options have automatically been set and fixed.

– Character Optimization; Other Adventurers will be visible at 20

– Hide Other Adventurers depending on the situations; ON

– Hide Other Characters’ Outfits; ON

– Show Blood Splatter – OFF

– Remove Others’ Effects – ON

● Fixed the UI showing interest and Favor in the Amnity mini-game so that it changes position when the text is longer.

● Shai’s Simple Alchemy and Simple Cooking times are now identical to other classes.

● Fixed an issue where skill effects would disappear after playing the game for an extended period of time.

● Fixed an issue where the use of Advice of Valks would lock a character’s movement completely in certain situations.

● New warnings have been added when using Guild Payouts on Platform Specific servers. .

● Corrected minor visual issues with the icons when locking equipment.

● Fixed an issue with the Lahn’s Splat Fisher’s Clothes Set [7 days] where it would enter your Pearl Inventory instead of the normal inventory.

● Fixed an issue where in certain circumstances, the Camera would not highlight certain parts of costumes.

● Fixed the issue where the voice chat option was displayed on the guild type list when registering the guild description

● Fixed an issue where certain Costume Sets would show incorrectly on a character.

● Certain phrases in-game have been modified to clear up any misunderstandings.

● Certain abnormal environments have been modified.

Once we get wind of the next content drop, we’ll let our readers know.

Source: Play Black Desert

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Complete Marvel’s Avengers Game Captain America Skill Tree Guide

To no one’s surprise, Captain America is alive in the game and can be played past the initial A-Day event! Want to play as Cap? Curious what he can do in the battlefield? Check out the MP1st complete Marvel’s Avengers game Captain America skill tree guide below.

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Captain America Skill Tree – Primary

[unitegallery Captain_America_SKill_Tree_Primary]

Captain America Skill Tree – Specialty

[unitegallery Captain_America_SKill_Tree_Specialty]

Captain America Skill Tree – Mastery

[unitegallery Captain_America_SKill_Tree_Mastery]

Stay tuned for more Marvel’s Avengers guides here on MP1st! You can check out the rest of the characters’ skill trees in our guides hub page. We’ll have recommended loadouts and more hitting the site soon.

More Marvel’s Avenegers Guides:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Complete Marvel’s Avengers Game Thor Skill Tree Guide

If you’re excited for Marvel’s Avengers and looking forward to leveling your hero, we have just the thing! Check out our Marvel’s Avengers game Thor skill tree guide to see Odinson’s complete list of abilities, mastery skills and more.

Each character in the game has a “Primary,” “Specialty,” and “Mastery” skill tree. The Mastery skill tree doesn’t become available until late game, but we’ve included it all the same so you have an idea of how you want to shape your hero. There’s a multtitude of skills in the game, and the list has the name of eac, along with the official description and in a handy gallery form! You can even zoom in and out to see the descriptions, how much damage it does, if it breaks block and more.

Complete Marvel’s Avengers Game Thor Skill Tree Guide

Thor Skill Tree – Primary

[unitegallery Thor_Skill_Tree_Primary]

Thor Skill Tree – Specialty

[unitegallery Thor_Skill_Tree_Specialty]

Thor Skill Tree – Mastery

[unitegallery Thor_Skill_Tree_Mastery]

Bookmark our Marvel’s Avengers guide page for the latest guide, as we’ll be diving in deep with recommendations for each hero’s skills and suggestions on build and more.

More Marvel’s Avengers Guides:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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YouTuber Accidentally Livestreams Black Ops Cold War Multiplayer, Footage & Details Make Its Way Out (Update)

While the official Call of Duty: Black Ops Cold War multiplayer reveal is set for September 9, it seems Activision is having content creators jump in and record footage ahead of the reveal, which is standard practice for most games.

What’s not standard practice is, it seems one YouTuber livestreamed footage accidentally for 15 minutes! The YouTuber is none other than 420Thunder who was probably capturing footage at the event.

It’s mentioned that 420Thunder was joined by other content creators like Xclusive Ace, TeeP and more.

Further proof of this? There’s even snippets of the gameplay footage circulating online! We’ve posted a short 26-second gameplay clip below, but chances are, this will be taken down by Activision quick, so watch it now. It features boots on ground gameplay with what looks like an SMG, and we can see the movement and HUD.

https://www.youtube.com/watch?v=07vESwW0WHU&feature=youtu.be

https://twitter.com/Xenimm/status/1301676770857332736

Yep, that looks like Call of Duty multiplayer alright. I have to say, I am liking the HUD so far given it doesn’t litter the screen with a ton of icons. Based on what’s shown so far, it seems we’ll have vertical maps, slide cancelling is a thing again (which is fine for most COD players), the mini map is circular once again and there doesn’t seem to be any doors!

in other Black Ops Cold War news, the beta date has leaked well ahead of Activision’s announcement! It’s set for October 8 for PS4 gamers. Stay tuned for more Black Ops Cold War news which should surface soon!

Update: Added a new video that showcaes gameplay.

More Black Ops Cold War Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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