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The Last of Us 2 Multiplayer Mode: Naughty Dog Says Fans Will Eventually Experience the “Fruits” of the Studios Online Ambition

Just yesterday, Naughty Dog officially confirmed that there won’t be a The Last of Us 2 multiplayer mode. While that might be the case, the studio still has plans for something online-related though it won’t be for The Last of Us 2.

The studio made the announcement over on Twitter:

We wanted to address the multiplayer in The Last of Us Part II. As we’ve stated, the single player campaign is far and away the most ambitious project Naughty Dog has ever undertaken. Likewise, as development began on the evolution of our Factions from from The Last of Us Part I, the vision of the game grew beyond an additional mode that could be included with our enormous single player campaign. Wanting to support both visions, we made the difficult choice that the Last of Us Part II would not include an online mode.

However, you will eventually experience the fruits of our team’s online ambition, but not as part of The Last of Us Part II. When and where it will be realized is still to be determined. But rest assured, we are as big a fan of Factions as the rest of our community and are excited to share more when it’s ready. – Naughty Dog

My take on this? Naughty Dog might be developing a purely online game wherein Factions are the main focus. It might or might not be The Last of Us-related, but you can bet it’ll be topnotch if Naughty Dog is involved.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends New Map Incoming for Season 3

Apex Legends Season 3 – Meltdown is officially releasing on October 1 and a new launch trailer for the new season has been released. The new trailer not only showcases the previously announced new Legend, Crypto, and the new Charge Rifle but it also unveils an Apex Legends new map called “World’s Edge.”

The new map looks like it features several biomes including a snow-covered area with towers of ice, what looks like a modern city or town, an area with ponds and water geysers, a volcanic area covered in molten lava, and more.

The most interesting element of the map shown in the trailer though is a train that, if actually included in the game, will definitely be a point of interest for players not only as a source for loot but also a quick way to get around the map.

With only a few days left until the beginning of Season 3 – Meltdown, we’re sure Respawn will be revealing more about the new World’s Edge map as well as the rest of the content coming in the new season in the next few days.

Same as before, once the update is out, expect us to inform you about it ASAP.

Martin Patino

Administrator

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PlayStation Store Flash Sale Today Now Live, Here’s What’s for Sale

Heads up! Sony has once again launched a PlayStation Store flash sale today! Check out the full list of discounted titles below.

PlayStation Store flash sale today:

Game Price % Off
Battle Chasers: Nightwar $7.49 75%
BOXVR $20.99 30%
Car Mechanic Simulator $22.49 25%
Control $47.99 20%
Control Digital Deluxe Edition $63.99 20%
Control Season Pass $19.99 20%
Desert Child $7.79 35%
Dick Wilde $7.49 50%
DiRT 4 $11.99 80%
DiRT Rally 2.0 $23.99 60%
DiRT Rally 2.0 – Super Deluxe Edition $59.99 40%
DiRT Rally 2.0 Digital Deluxe $31.99 60%
DiRT Rally® PLUS PLAYSTATION®VR BUNDLE $9.99 80%
ELEX $17.99 70%
Etherborn $12.74 25%
F1 2018 $11.99 80%
F1® 2019 $35.99 40%
F1® 2019 Legends Edition Senna & Prost $41.99 40%
Fade to Silence $29.99 40%
Farming Simulator 19 $37.49 25%
Farming Simulator 19 – Anderson Group Equipment Pack $6.69 33%
Farming Simulator 19 – Premium Edition $60.29 33%
Farming Simulator 19 – Season Pass $33.49 33%
Fell Seal: Arbiter’s Mark $19.49 35%
Fishing Sim World: Lago del mundo $7.69 30%
Fishing Sim World: Pro Tour – Giant Carp Pack $11.24 25%
Fishing Sim World®: Pro Tour Deluxe Edition $18.74 25%
Ghost Giant $18.74 25%
Golem Gates $8.49 66%
Jupiter & Mars $18.74 25%
Lost Artifacts: Soulstone $6.99 30%
Pool Nation $13.99 30%
Red Faction Guerrilla Re-Mars-tered $8.99 70%
Rise of Insanity $9.09 30%
Royal Roads $6.99 30%
Shakedown: Hawaii $14.99 25%
Sniper Elite V2 Remastered $17.49 50%
Snooker Nation Championship $6.59 40%
Songbird Symphony $12.74 25%
Stranger Things 3: The Game $9.99 50%
Super Blood Hockey $5.09 66%
Team Sonic Racing $19.99 50%
Telefrag VR $18.74 25%
The Yakuza Origins Digital Bundle $37.49 25%
Train Sim World: Amtrak SW1000R Loco Add-On $14.99 25%
Train Sim World: DB BR 182 $14.99 25%
Train Sim World® 2020 Deluxe Edition $34.99 30%
Trüberbrook $20.99 30%
Verlet Swing $5.09 66%
Wolfenstein: Youngblood Deluxe Edition $29.99 25%
World War Z $23.99 40%

Don’t forget to check out our other deals in our hub page.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Inventory and Location for September 27

It’s Friday, and while it ran a little later than usual, our Destiny 2 Xur inventory and location guide is here! Check out what the hooded figure is selling for this week starting September 27, 2019!

Destiny 2 Xur inventory and location September 27:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Io, Giants Scar

Exotic Gear:

Name Type Armor Perk Perk 1 Perk 2 Cost
Vigilance Wing Primary Pulse Rifle 29 Legendary Shards
Lucky Pants Hunter Leg Armor Mobility Enhancement Mod – Plasteel Reinforcement Mod Perpetuation – Traction – Oversize Weapon Dexterity Hand Cannon Scavenger – Submachine Gun Scavenger 23 Legendary Shards
Nezarec’s Sin Warlock Helmet Mobility Enhancement Mod – Restorative Mod Submachine Gun Targeting – Energy Weapon Targeting – Precision Weapon Targeting Rocket Launcher Reserves – Sniper Rifle Reserves 23 Legendary Shards
Helm of Saint-14 Titan Helmet Plasteel Reinforcement Mod – Restorative Mod Heavy Lifting – Hands-On – Kinetic Weapon Targeting Rocket Launcher Reserves – Shotgun Reserves 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

Invitations:

Name Type Cost
The World Invitation of the Nine 9 Legendary Shards

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector in each of the Worlds, depending on the current Flashpoint. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here.

Don’t forget, the Shadowkeep expansion is launching in just a few days! Watch the trailer here now. We also posted the Weekly Reset which you should also check out.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Watch Unedited & New The Last of Us 2 Gameplay Now, New Gameplay Info Revealed

While Sony unveiled a new The Last of Us 2 gameplay video at this past Tuesday’s State of Play, there’s a lot more of that floating around given Naughty Dog has allowed certain media members to get some hands-on time with the game.

If you’re looking to see some unedited The Last of Us 2 gameplay, look no further! Thanks to Reddit user Tedinasuit who collected all the unedited, raw The Last of Us 2 gameplay in one spot! Check them out below. And yes, there’s no commentary, no annoying background stuff or cut outs; just pure gameplay, though they’re on the short side.

Note: Some parts of the gameplay might be considered spoiler city for some, so if you care about that, think twice before hitting play.

https://www.youtube.com/watch?v=q9ZPPK5xGeU&feature=youtu.be

https://www.youtube.com/watch?v=HoivVhv9XDU&feature=youtu.be

https://www.youtube.com/watch?v=–6JX1iHEWg&feature=youtu.be

https://www.youtube.com/watch?v=iJE13guFlok&feature=youtu.be

If that’s not enough The Last of Us 2 for you, the PlayStation Blog also posted a flood of new gameplay info! Check ’em out below.

  • Patrol – The first section of the preview I played was set within the snowy, abandoned towns surrounding the survivors’ hometown of Jackson, Wyoming. Snow crunches satisfyingly underfoot and fierce winds make patterns across its surface.
  • A Day in Ellie’s Life – Ellie’s main job is to patrol the area surrounding Jackson. Early in the game she rides horseback through the shattered, abandoned buildings in the wooded expanse, where she and Dina check for signs of deadly infected, dangerous marauders, or survivors.
  • Suburbs – The second section takes place in what remains of Seattle, Washington’s Hillcrest neighborhood. The series’ iconic overgrown aesthetic is well represented with lush, green tree canopies shading a broken town road. Impressively rendered mist hangs heavily over the area and completes its authentic Pacific Northwest atmosphere.
  • Meticulous Detail – Naughty Dog elevates the visual fidelity of this grounded world to new heights. Your horse’s muscles flex and jiggle as it gallops. Tall grass ripples and tree bows flex with the wind. Ellie contorts her face in intense focus as she silently takes down enemies. Upgrading weapons at a workbench rewards you with strikingly detailed animations like swapping out a shotgun’s magazine. The authenticity is astounding.
  • Jump – Ellie is more limber than Joel ever was. Players can now jump to reach higher vantage points or cross small gaps. Don’t expect to pounce hapless victims like an assassin, but look forward to expanded freedom and new opportunities for traversal.
  • Dodge – One of Ellie’s most potent new abilities allows her to dodge incoming close-quarters attacks. Step out of the way of survivors’ axe swings or slashing Runners with a quick button tap. Dodging was especially handy when evading surprise Stalker attacks. The new feature feels satisfyingly empowering, but also necessary considering how enemies seem smarter and harder to predict.
  • Crawl – Hit the deck! Ellie can now drop to the ground by holding Circle. This is useful for quickly breaking line of sight with enemies, crawling through small passages, or keeping a low profile. The latter stealthy application is invaluable. Slinking through tall grass to get the drop on passing enemies and evading pursuers is critical with The Last of Us Part II’s new analog stealth system. Hiding yourself in plain sight among the tallgrass is simultaneously liberating and harrowing, as blowing your cover could mean being fully exposed.
  • Guard Dogs – …but don’t get too comfortable crawling through the grass. Trained guard dogs are on patrol, which can follow your scent and chew up your well-laid plans. Activate Listen Mode to see your scent trail. Be careful when you take out a dog’s handler, though, because solo canines are difficult to spot in the tall grass without their master walking next to them. Getting jumped by a dog is not only nerve-racking and dangerous, it presents players with the moral choice of whether they flee or take it out. Naughty Dog confirms that you don’t have to kill these animals to progress, and personally… based on my heavy heart following the demo you’re better off evading them.
  • New Infected Revealed – Shamblers are horrifying, walking pustule-clusters that spray gaseous acid when they get near you and take a ton of damage. Once defeated, these festering threats explode with violent force. They’re faster than they look and are awful to look at. Proceed with caution.
  • Expanded Abilities – Supplements can still be collected to unlock abilities. New to The Last of Us Part II, players can choose from multiple skill upgrade paths to customize Ellie to their playstyle and we got to see just some of these in action. Survival focuses on improving health, expanding Listen Mode’s range, and throw distance. Crafting lets her create melee upgrades, add smoke to stun bombs, and increase her crafting speed. Stealth improves prone movement speed, speeds up stealth kills, and unlocks pistol silencers. I love the newfound choice to evolve Ellie’s capabilities to my playstyle (Stealth worked great for me!)
  • Silencers – Canisters are a new crafting material that let Ellie attach handmade suppressors to her semi-automatic pistol. This makes her next three shots dead silent, expanding Ellie’s strategic options in the field. As a stealth-focused player, I found great relief upgrading my silencer’s durability.

In other The Last of Us 2 news, it’s now been confirmed that there won’t be a multiplayer mode in the game. You should also check out the new stuff released by Naughty Dog to celebrate Outbreak Day (which is today), which includes a free The Last of Us 2 PS4 theme!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Infinity Ward Listening to All the Call of Duty: Modern Warfare “Current Drama,” Posts Statement About the Studio POV

In case you haven’t been keeping attention to Call of Duty: Modern Warfare news, the community is already in an uproar even if the game isn’t even out yet due to how the Spec Ops Survival mode controversy, which Infinity Ward issued a statement on yesterday.

Today, the studio has once again posted a new message to the Modern Warfare community, and this one wants to address the Modern Warfare drama floating about, and how devs are people too, and that the community shouldn’t believe everything they hear and read from people. Check out the message posted by Joel Emslie, Studio Art Director.

Hey gang,

Take a second and think about who on the production side comes to this sub and reads through the comments, IW Dev. We are a mixed bag of nerds, jocks, and everything in between. Its amazing but we all get along and come together every day to build something that we believe in. We’ve dedicated our careers to being the best at what we do and to making the best possible game we can make. That’s corny but at the same time this is a job and if you work at a job and aren’t successful then eventually there is no job. Almost all of us have worked in the industry for long enough to know that if we don’t make a good game then no one will play it. Its pretty much all we think about and for most of us we treat every game like its our last so we put everything we have into it. We never hold back. Public forums like this sub are part of our process. Its where we come to gather exterior thoughts and feedback on what we are crafting. We are about 4 weeks away from launch but the game will continue to live beyond that date. This sub will be a way for us to keep getting an outside hands on perspective from everyone that plays the game. Everyone benefits from this. Player experiences get better and better and we get to keep making games;)

So yes…the current drama, you’re all being heard, all of it. I don’t know why but on my daily scans of the sub, where Im looking for useful feedback;), I even read the ultra dark toxic comments that tell me how incompetent and stupid I must be and how I should go away somewhere where I cant harm people with my bad ideas and artwork. We all have a pretty thick skin here but yeah it can kind of get to you. Believe me we keep it professional but of course people that pass by my office from time to time can hear me through the walls:) Its disappointing but we move on with our day. I understand that there are people here that have things going on in their lives or they are upset about something to do with the game and they need to get the poison out and feel like they are being listened to. You are and yeah go for it, but keep it clean and maybe even a little creative. Get it out of your system but remember there’s a team of human beings here at IW and we have crappy days just like you. Our interest is entirely in the game itself. There are some announcements that have come up this week that are official and some that are rumors. My ask of all of you is to focus on information that is actually fact and not get thrown off by ill informed people that want to make a name for themselves by spreading half baked inflammatory rumors. Lets work real problems together and not fairy tales of boogeymen.

That’s all I got. Hope you guys are having a good day. We are really excited about the game here at IW. Can’t wait for launch day.

See you around the sub,

Joel

As for the latter part of the statement regarding ill informed people and whatnot, it’s obviously a shot at reliable Modern Warfare leaker and YouTuber TheGamingRevolution who posted that Supply Drops in Modern Warfare will include weapons tucked away. Note that he has been very spot-on in his leaks so far, so it’s obvious someone from the inside is giving him info.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Last of Us Outbreak Day 2019 Events Detailed

Outbreak Day, the annual community celebration for The Last of Us, is happening today and developer Naughty Dog has announced a slew of promotions to celebrate the occasion.

First off, a new The Last of Us: Part II Grunge Theme is now available for free on the PlayStation Store while all existing Th Last of Us: Part II themes and avatars will be 50% off until October 1, 2019.

Naughty Dog has also released an extensive cosplay guide for those interested in dressing up as Ellie. The guide is available for download for free from the official Outbreak Day website.

New The Last of Us: Part II gear from the PS Gear store, which includes shirts, hats, and more. There’s also a limited edition 12-inch Ellie statue and art book called The Art of the Last Of Us Part II. The former is already up for pre-order and will be released in the summer of 2020 while the other will be available for preorder on September 30 for an estimated release date on March 3, 2019.

Lastly, fans in the US and Canada can win a set of Outbreak Day posters signed by the development team in the Photo Mode contest. Fans only need to snap their best photo using the Photo Mode in The Last of Us Remastered and send it to the developers. One winner will be chosen every week from October  4 to November 1.

In other The Last of Us: Part II news, it’s been confirmed that the game won’t have multiplayer. That said, we’re still looking forward to the February 21, 2020 release date even with that info.

Martin Patino

Administrator

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Xbox Games With Gold October 2019 Free Games Revealed

For those who look forward to each month’s batch of free Xbox games by being a member of Xbox Live Gold, the Xbox Games With Gold October 2019 free games list has been revealed! Same as always, there are a bunch of games free for Xbox One and Xbox 360.

Xbox One One

Tembo the Badass Elephant ($14.99 ERP): Available October 1 to 31 on Xbox One

Tembo the Badass Elephant

Shell City is under siege and only one thing can save it: the peanut-chompin’, villain stompin’, Tembo the Badass Elephant. Under attack from the devastating forces of Phantom and their terrifying war machines, help the National Army defend the city by smashing, punching and butt-stomping the enemy. This action-adventure title weighs in at seven and a half tons of fun.

Friday the 13th: The Game ($19.99 ERP): Available October 16 to November 15 on Xbox One

Friday the 13th: The Game

Celebrate the spooky month of October with the horror title, Friday the 13th: The Game. Stalk, ambush and strike fear in the hearts of many as you take control of the legendary Jason Voorhees. Or try to survive the night as the Camp Crystal Lake counselors by either hiding as best you can or bringing the fight directly to Jason. Be wary, the woods are his and you never know when or where Jason will strike!

Xbox 360

Disney Bolt ($9.99 ERP): Available October 1 to 15 on Xbox One & Xbox 360

Disney Bolt

Travel the globe and join Penny and her super dog, Bolt, as they try to save her dad from the evil Dr. Calico in Disney Bolt. Based on the high-action television series set within the feature film, utilize Bolt’s superpowers or Penny’s hacking skills to outwit your enemies and save the day. Don’t miss out on this family-friendly, action-adventure title for all ages.

Ninja Gaiden 3: Razor’s Edge ($29.99 ERP): Available October 16 to 31 on Xbox One & Xbox 360

Ninja Gaiden 3: Razor’s Edge

Take part in intense and brutal action in Ninja Gaiden 3: Razor’s Edge. The legendary ninja, Ryu Hayabusa returns, but with a deadly curse threatening to destroy him. Take control of him or his fellow ninja: Ayane, Kasumi or Momiji, as the battles are sharpened, and the difficulty raised to deliver the ultimate action game experience.

If you’re looking for new games to buy at a discounted price, check out this week’s Xbox store sale.

Source: Xbox

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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There Won’t Be a The Last of Us 2 Multiplayer Mode

Given The Last of Us had a robust multiplayer mode, it’s understandable that its sequel, The Last of Us: Part II (stylized as The Last of Us 2) will be getting one a well, well that ain’t happening. It’s been confirmed that The Last Of Us 2  multiplayer mode won’t be happening after all, according to statements from both Naughty Dog Lead Game Designer Emilia Schatz to USGamer and a representative from Sony.

According to the statements, The Last of Us 2 will strictly be a single-player experience. This comes opposite to what we know so far given the leaks that made its way out.

“We’re focusing on a single-player experience, so we’re just making a single-player game for this.”

While it is somewhat disappointing that the multiplayer mode has been scrapped, it doesn’t really come as a surprise as single-player games with multiplayer modes tacked on have really gone out of style. Not to say that The Last of Us’ multiplayer was tacked on, but it’s understandable of Naughty Dog to focus more on the single-player narrative than divide its teams to focus on two things. And hey, who says they can’t add it post-launch, right?

The Last of Us 2 is scheduled for release on February 21, 2020, on the PlayStation 4. You can check out the new story and release date trailer below:

Martin Patino

Administrator

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Remnant From the Ashes Update 1.08 Now Live, Here’s What Got Fixed

Following the two Remnant From the Ashes patches the game got that brought in a new dungeon and the Adventure mode, Gunfire Games has released Remnant From the Ashes update 1.08, and it’s for fixes more than anything else. While no official Remnant From the Ashes update 1.08 patch notes have been released so far, Gunfire Games has outlined what’s in this small update (just at 475MB on PS4).

We just put out a hotfix for the VOIP-related crashes that players have been experiencing. This should also resolve any ‘already in session’ messages some players were reporting on PS4. Make sure you are updated to the latest build version 216516 on consoles and 216652 on PC.

From what we know, this is what’s in the patch. If there are more fixes, we’ll update the post. Let’s hope Gunfire has more content drops planned for the game before the year is out.

If you notice any changes or fixes, please share them in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Borderlands 3 Update 1.02 Patch Notes – Here’s What Got Changed

Vault hunters, a new Borderlands 3 update has been rolled out by Gearbox Software and it’s live now on all platforms! Clocking in at just 234MB on PS4, check out the full Borderlands 3 update 1.02 patch notes below.

Borderlands 3 update 1.02 patch notes:

Performance

  • [PC Only] Reduced the amount of texture streaming that was occurring when aiming down sights.
  • Addressed a reported concern where certain users with a lot of people in their friend’s list saw more frequent hitching.
  • Implementing General stability improvements.

General Fixes and Improvements

  • Addressed a reported issue where KillaVolt’s Shield Storm attack does not disable the tiles around KillaVolt, resulting in the entire floor being activated (oops).
  • Addressed a potential progression blocker in the mission “Footsteps of Giants”.
  • Addressed a reported issue where Guardian Rank had the potential to become non-functional and/or the player could potentially lose Guardian Rank tokens into the negatives.
  • Modified vending machines so it will now sort items by rarity.
  • Console FOV is now set to 75 by default. This will not affect players who have already started the game.
  • Special prompts for particle text (Tediore guns, “critical”, “immune”) are now properly localized.
  • Addressed a reported concern that certain players experienced where their vehicle’s boost could continue into the next map.
  • Addressed a reported concern with “Porcelain Pipe Bomb” where it set off multiple explosions when colliding with objects.

    This grenade was never meant to explode multiple times. All enemies in the Borderlands universe are now safe from being instantly melted by radioactive poop.

UI

  • Adjusted the verbiage for “left stick” and “right stick” inside the Russian localized version of the control options screen.
  • Addressed a reported issue where certain users experienced a failure of the audio to play when spending skill points in the UI.
  • The text is now correctly marked “invalid” when you enter an invalid e-mail address on the SHiFT account creation page.
  • Addressed a reported issue where the item of the day item card would flash briefly before displaying on vending machines.
  • Addressed a reported concern that certain players were served an unread mail icon when they didn’t have mail to read.
  • Iron Bear button prompts will now correctly update if you re-bind your controls.
  • Modified various features and elements of Crazy Earl’s store.
  • Addressed a reported issue where subtitles wouldn’t display until after the initial cutscene.
  • Addressed an issue experienced by certain players that social notifications could become stuck on-screen.
  • Addressed a player concern that certain item preview images were failing to load inside the player bank.
  • [PC Only] Addressed an issue reported by certain PC players where the focus from the mouse’s last known location was sticking around even when playing with a gamepad.
  • [PC Only] Addressed an issue reported by certain PC players where the cursor would snap to an unintended location in the UI.

Splitscreen and Online Multiplayer

  • Addressed a concern reported by certain players that the dialog volume faded too low before switching to ECHO audio during split-screen gameplay.
  • Addressed a concern reported by certain players that sounds were quiet or missing for the second split-screen player if they move too far from player one.
  • Addressed a concern reported by certain players that 3-player groups were having trouble matchmaking with an additional solo player.
  • Addressed a reported concerned experienced by certain players that in split-screen one player’s sprinting animation could be interrupted by the other player opening the ECHO menu.
  • Addressed a concern reported by certain players that in split-screen where one player’s aiming down sights could be interrupted by the other player opening the ECHO menu.
  • Addressed a handful of reported client replication issues:
    – Addressed Tina’s pizza bomb so it displays correctly for clients.
    – Modified certain audio elements that were reportedly looping for clients.
    – Addressed a reported player concern so the Guardian Skill “Dead Man’s Hand” now functions property.
  • Player icons are now pinned to the side of the mini-map when playing in any kind of multiplayer.

This update contains the first batch of performance fixes. It’s far from exhaustive, but we wanted to address issues and concerns with changes that were ready and tested out as soon as possible while the team continues active investigation and work on additional performance improvements for upcoming patches.

Don’t forget to read up on our review of the game. If you’re expecting new characters to drop soon, don’t hold your breath according to Gearbox.

Source: Borderlands

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Star Wars: Jedi Fallen Order Story Trailer Lays Out Some of the Drama

In case you didn’t know, there’s a Star Wars livestream on-going right now. Thankfully, Respawn Entertainment has taken this event to unleash our first look at the Star Wars: Jedi Fallen Order story trailer, which surprisingly brings more of the story than focusing on the action.

Not bad, right? For actual gameplay, check out this 12-minute clip revealed earlier this year.

Star Wars: Jedi Fallen Order force pushes its way out this November 15 on the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare Beta Netcode Worse Than Black Ops 4, Test Explains Why You’re Dying Behind Cover

A breakdown of the Call of Duty: Modern Warfare beta netcode has been made by reliable netcode analyst Battle(non)sense, giving us a wide assessment on server tick rates, game delays, and more.

In a new video, the user goes over some rather interesting and troubling finds. The major one being that in the current state that Modern Warfare beta was in, it faired no better than the previous entry, Black Ops 4, and in fact was far worse when comparing Modern Warfare Domination is Black Ops 4’s battle royale Blackout mode. This is rather troubling as Black Ops 4’s Blackout supports far more players than Domination. The test for Ground War also came back higher than Blackout, although in fairness that in the least was to be expected.

Essentially what this data boils down to is that there’s a good possibility that all those times you died after getting into cover may have been caused by this delay. Battle(non)sense makes a note that because the game doesn’t have any form of indicator to let a player know their connection is suffering it’s hard to judge what is contributing to this delay.

He does conclude that the game favors the player shooting as it’s fully responsive, which often times has the receiving player die when they are behind cover. This also explains why during killcams that the player being killed often isn’t shown shooting, due to the delay. You can watch the full breakdown below or if you prefer to read there’s a good breakdown by Reddit user LackingAGoodName below also.

  • Fully Dedicated Servers, no sign of Listen Servers (COD has never used P2P)
  • VOIP (Game Chat) continues to expose player IPs
  • In-game latency widget is inaccurate
    No HUD indicators for network performance issues
  • Update (Tick) Rates:
    Small/Medium Team Modes: ~64Hz Client / ~62Hz Server
    Large Team Modes: ~70Hz Client / ~24Hz Server
    Average Delays – Small/Medium Team Modes:
    Damage: ~99ms
    Gunfire: ~106ms
    Movement: ~110ms
    Overall bad, on-par with Black Ops 4’s Blackout mode
    Average Delays – Large Team Modes:
    Damage: ~136ms
    Gunfire: ~152ms
    Movement: ~156ms
    Overall bad, worse than Black Ops 4’s Blackout mode

This certainly is a rather insightful yet frustrating conclusion. We ourselves noticed during the beta that we would get killed behind cover along with other network related issues such as rubber banding and lag. This was mentioned in our Modern Warfare beta hands-on impressions piece as well.

Are you concerned about this at all or do you think it’ll be a non-issue come launch? Share your thoughts in the comments below.

More Modern Warfare Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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GTA Online Update Today Adds New Survival Series and Much More

To celebrate the 6th anniversary of the game, Rockstar Games is bringing a new survival series in the GTA Online update today to players from now until October 2, 2019. This brings a bonus of GTA$1 million to anyone who plays during this period, as well as a brand new survival series with seven new maps and nine classic locations.

New Survival Series

new-survival-series

Survival of the Fittest

Seven new survival challenges have been added to GTA Online. Players need to fend off an attack from Ballas on Grove Street, battle the armed goons of Avon Hertz in the Nuclear Bunker, and much much more. Players can quickly access these new challenges by jumping into the Survival Series playlist.

Bonuses and Rewards

Alongside these new survival challenges, players can ear double XP until next Tuesday. All Mobile Operations Centre missions also offer double XP, and there are some special discounts for players who are just starting out with their gunrunning efforts.

declasse t

Anyone who plays GTA Online between now and October 2, 2019 will earn the Declasse Logo White Tee, pictured above, as part of the 6 year anniversary celebrations.

New Podium Vehicle: Declasse Mamba

declasse-mamba

Spinning the Lucky Wheel at the Diamond Resort and Casino this week gives players the chance to win the Declasse Mamba, a race ready classic roadster.

New Items and Discounts

The Casino store has been updated with all new cosmetic items for players to purchase. In addition, there are several discounts on offer for all players.

Declasse Blowout Sale

  • Declasse Scramjet – 40%
  • Declasse Drift Tampa – 40%
  • Declasse Hotring Sabre – 40%
  • Declasse Sabre Turbo – 40%
  • Declasse Moonbeam – 40%
  • Declasse Tornado – 40%
  • Declasse Tulip – 40%
  • Declasse Vamos – 40%
  • Declasse Voodoo – 40%
  • Declasse Yosemite – 40%

Warstock Vehicles

  • Mobile Operations Center – 40% off
  • Avenger – 40% off

Vehicle Upgrades

  • Benny’s Upgrades – 40%
  • Hydraulics – 40%
  • Engines, Engine Blocks, Air Filters – 40%
  • Exhausts – 40%
  • Doors, Seats, Steering Wheels – 40%
  • Liveries – 40%
  • Roofs – 40%
  • Trunks – 40%

Weapons Discounts

  • Shotguns – 40%
  • SMGs – 40%
  • Assault Rifles – 40%
  • Throwables – 40%

Twitch Prime Benefits

Anyone who linked their Twitch Prime accounts to their Rockstar Social Accounts before September 22, 2019 can now claim their free in-game Master Penthouse. Anyone who connects their account from now on will be able to purchase Fort Zancudo Hangar 3499 and Lago Zancudo Bunker for a rebate after purchase. All players with linked accounts get an additional 10 percent discount on the above offers, and 60 percent off the Overflod Autarch hypercar, and 80 percent off the Declasse Brutus and Impaler vehicle Arena Variants.

Check out what was added in the last GTA Online update here.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Police Investigating Overwatch Corruption Controversy

Australian police are investigating Overwatch corruption controversy in light of several reports of corruption being made. In August Australian police arrested six Counter-Strike: Global Offensive players due to suspicions of match fixing. These players had allegedly made deals to throw certain matches, placing bets on those matches themselves. Now the situation has evolved as the Australian Broadcasting Corporation report that police have also received information regarding corruption within a pro Overwatch team.

Neil Paterson, Victoria Police Assistant Commissioner, told press that the CS:GO match fixing reports were received by their Sporting Integrity Intelligence Unit. It’s been further reported that the owners of an Australian-based Overwatch team have been linked to organised crime. In addition, the team were allegedly involved in matches where betting anomalies were detected.

Paterson went on to explain how there is no specific fit for someone who should be the owner of an eSports team. As a result, there are some people in the position of owning a team who really shouldn’t be, in the opinion of the police. In fact, Paterson went as far as guaranteeing that this can’t be the only case of match fixing or betting anomalies in the Australian esports environment.

Five of the people who were recently arrested were 20 years old or younger, with no criminal history. Now those people face up to 10 years in jail. Paterson says that he doesn’t see anyone doing anything about either the number of people getting involved in gambling at such a young age, or those corrupting it.

The amount of money involved in the CS:GO match fixing alone is estimated to be around $30,000, but there is substantially more at stake when you take into account the prizes awarded for esports tournaments. For example, the winner of the recent Fortnite World Cup took home $3 million. According to Paterson, dozens more people could be arrested in connection with the allegations.

Jamie Moorcroft-Sharp

Trying to be a games journalist, dad, and master of Destiny 2. Author

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Death Stranding Has Officially Gone Gold

After years in development, Hideo Kojima and Kojima Productions are proud to announce that Death Stranding has officially gone gold! Taking to Twitter, game’s producer Hideo Kojima announced the exciting news all while thanking everyone who has been involved in the making.

Guerrilla games also took the time to congratulate the team on their achievements. Guerrilla games played a crucial part in the development of Death Stranding as they were the ones to provide the Decima Engine to Kojima Productions. Of course since then the engine has been heavily modified to suit the teams needs, but regardless without them Death Stranding could have very well not have been made.

 

For those who aren’t aware of the meaning of going gold, essentially the game is “finished” and ready to be printed for an official release. Now this doesn’t necessarily mean that they won’t continue working on the game, considering that their is a little over a whole month until release. In fact we are very much likely going to see some type of day one patch released as the team continues to work on the title be it polishing or fixing bugs that crop up leading up to the launch.

Be on the look out for more Death Stranding news as we near launch and be on the look out for the official launch trailer that was teased a bit ago by Hideo Kojima. Death Stranding in launching on November 8, exclusively to the PlayStation 4.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 5 Update 1.25 Patch Notes, Al Sundan Conquest, Fixes & More Added in Patch 4.6

To no one’s surprise, the Battlefield 5 update 4.6 is now out on all platforms! Called update 4.6 by DICE, it’s Battlefield 5 update 1.25 on consoles. This patch finally adds Al Sundan to Conquest game mode, introduces a ton of gameplay fixes and lots more. Clocking in at 7.7GB on PS4. 12GB on PC. the full Battlefield update 1.25 patch notee are listed below.

Battlefield 5 update 1.25 patch notes (patch 4.6):

What’s New?

  • Al Sundan – Now Available on Conquest and Breakthrough
  • New Weapons and Gadgets deploying throughout October (Trench Carbine, Madsen MG, and the Fliegerfaust)
  • Changes to Range of Motion when Prone
  • Balance Pass – Sidearms
  • Overhauled logic and UI for Ammo/Health/Repair Requests

What’s Changed?

Maps and Modes

  • Al Sundan – Now available on Conquest and Breakthrough.
  • Al Sundan – Set the default FOV to match the other MP maps.
  • Aerodrome – Added out of combat area on top of the airplane hangar.
  • Arras – Fixed the floating sandbags that would remain if the players destroyed the bridge near B on Conquest.
  • Arras – Fixed some spawns that were out of bounds when playing on Breakthrough.
  • Arras – Fixed the collision of the curtains around window frames which could block bullets.
  • Devastation – Fixed an issue that would hinder the Squad Reinforcement vehicles spawning on Breakthrough.
  • Devastation – Fixed an issue that would cause a flickering graphical issue inside of the church.
  • Devastation – Fixed an issue that would cause for players to get stuck in piles of wood debris.
  • Fjell 652 – Improved visibility slightly for planes during extreme weather.
  • Marita – Fixed an issue that would cause some players to spawn in the middle of the air, causing them some damage when landing on Frontlines.
  • Marita – We moved the B objective from the second sector on Breakthrough since we saw a huge unbalance during this phase. Telemetry showed that attackers only had a change of getting through this sector in 30% of sessions. We hope that this change brings Marita in line with the other Breakthrough setups.
  • Marita – Adjusted some spawns in CQ and Breakthrough to ensure that players do not spawn outside of the Combat Area, or too close to flags which aren’t controlled by the players Faction.
  • Mercury – Players will no longer get stuck in the gap between the barbed wire and the sandbags.
  • Mercury – The door interact prompt is no longer displayed when a specific door has been destroyed.
  • Operation Underground – Base files added ahead of the maps release in October.
  • Rotterdam – Fixed an issue that would sometimes cause players to vault when jumping through a door opening.
  • Rotterdam – Players will no longer be able to vault on small street curbs.
  • Global – Fixed a faulty collision on the Trucks flatbed cover
  • Combined Arms – Fixed an issue where AI Soldiers would not detonate AP Mines
  • Firestorm – Players can no longer fall under the map near the Minerva Docks
  • Firestorm – Fixed an issue that would make textures pop in if a dead player would switch between different players while spectating.
  • Firestorm – Improved revive interaction, ensuring that it now triggers when the interaction pops up.
  • Firestorm – Revives are now more reliable. We’ve ensured that interactions will no longer be interrupted when aiming straight at the soldier.
  • Firestorm – Door barge is now working smoothly, and you should find that you’re less likely to get blocked when sprinting at a door.
  • Firestorm – Interactions with Doors will now take priority over interactions with nearby dropped weapons.
  • Firestorm – Airplane exit velocity has been fixed. You will now exit the airplane whilst maintaining velocity, instead of dropping down.
  • Firestorm – Made the non-interactable doors in the dome indestructible, as this would lead players below the intended playable area when going through them.
  • Practice range – The M1907 now has the correct ammo count.
  • Spectator mode – Added “SHOW PLAYER OUTLINES” that now allows spectators to display the outlines for all players, or for a specific team, instead of only for a selected squad per team.

Weapons

With this months update, we’re delivering further changes that focus on adjusting the behaviour of players who are firing when Prone, as well as a balance pass on Sidearms. We have increased the damage to make them more attractive gameplay options, instead of only being used as close range finishers. With the exception of the Mark VI Revolver, Pistols are now generally better options for distances beyond 12 m.

Ruby:

  • Increased 4 hit kill range from 7 to 12 m
  • Increased 5 hit kill range from 12 to 22 m
  • Above 22m, the Ruby will require no more than 8 bullets to kill a player at Range

P08 Pistol, P38 Pistol, Repetierpistole M1912:

  • Increased 4 hit kill range from 12 to 22 m
  • Above 22m, these Pistols will require no more than 7 bullets to kill a player at Range

M1911:

  • Increased 3 hit kill range from 7 to 12 m
  • Increased 4 hit kill range from 12 to 22 m
  • Above 22m, the M1911 will require no more than 7 bullets to kill a player at Range

Mk VI Revolver:

  • Decreased 3 hit kill range from 30 to 22 m
  • Decreased 4 hit kill range from 50 to 30 m
  • Now turns into a 6 hit kill starting at 50 m

General Weapon Changes

  • Reduced the horizontal free aiming angle when prone by 40°, this means the slowdown when turning too much will now kick-in earlier.
  • Fairbairn Sykes – Added blood effects on the weapon following a takedown.
  • Gewehr 1-5 – Increased vertical recoil from 1.22 to 1.42 and reduced muzzle velocity from 620 to 580 m/s. This is to make it a bit harder to use this gun at longer distances, in order to better balance out its strength at close and medium range.
  • Karabin 1938M – Reduced vertical recoil from 1.44 to 1.25. This weapon is intended to be an easier version of the Gewehr 43 at the cost of slower reloads, but so far the advantage in recoil was not quite good enough, and so we’re making this tweak to balance that out.
  • Kar98K – Fixed an issue with the reload animation while being in ADS, and having the bi-pod specialization active.
  • MP28 – The Jäger skin now properly shows on the extended mag.

Gadgets

  • Smoke VFX used to identify friendly or enemy artillery barrage now uses custom color settings to help with colorblindness.
  • Active friendly flares now have their spotting radius visible on the minimap
  • Enemy Spawn Beacons now display enemy nametags when looking directly at them inside of 8m.
  • Improved the deployment of Ammo and Health crates, which could sometimes be deployed below the ground under certain circumstances.
  • Added a sound to opening and closing the lid on the ammo and the health crate
  • Increased maximum throw distance of health and ammo crates when attempting to throw it further by aiming higher.
  • Players will no longer be overly slowed down prior to using throwable gadgets and weapons, such as Grenades, Throwing Knives, Ammo/Bandages, and Crates. Similarly, self healing actions will no longer interrupt sprinting.
  • Fixed an issue where the spotting scope would prevent sprinting when the player presses the fire button without zooming.
  • Fixed a pair of issues related to stances, which were preventing soldiers from being reliably spotted when using the Spotting Scope.
  • Fixed a minor flickering issue around the sides of the Aperture sights when ADS.
  • Fixed an issue where friendly and enemy spawn beacon world icons would show through any wall, and ensured that the icon will no longer disappear when within 5m of the gadget.
  • Fixed an issue where the self-heal pouch indicator would remain grayed out when receiving a new pouch.
  • Fixed an issue that would not let players pick up sticky dynamite from some surfaces when attached.
  • Fixed inconsistent damage between Axis Impact Grenade and Allied Impact Grenade, now both deal 65 damage within 2m.
  • Fixed an issue that caused various sounds to not play when deploying and using the ammo or health crate.
  • Fixed an issue that would cause flares to do damage to players even after they had finished burning in some cases.
  • Fixed an exploit caused by flare guns and all variants of smoke grenades which caused repeating Spotting/Unspotting behaviours. This unintentionally resulted in players receiving spotting score for targets inside of smoke effects every second.

Vehicles

  • The Tank weapons and abilities HUD is now properly shown without the player needing to use them or changing seats.
  • Players firing their weapons from the passenger seat should now always play its animation properly.
  • The Blenheim MK 1 no longer automatically replenishes it’s 50.cal ammunition.
  • Fixed an audio issue which caused for vehicle repair sounds to be lower than expected, especially in First Person (the sound was obstructed even for the person in the vehicle).
  • Fixed an issue that would cause vehicle decals to disappear at certain close distances.
  • Fixed an issue that would cause damage to free spawned unused vehicles on the map after 2 minutes.
  • Fixed a rare issue that would make some vehicles to suddenly disappear.
  • Improved revive interaction consistency when there is an elevation difference between players.
  • Improved revive interaction consistency between different player stances.
  • The revive interaction prompt now only shows if the revive interaction is actually possible.
  • Increased the aim angle necessary to revive a friendly player to 30° from 20°.
  • Decreased the aim angle necessary to pick-up a weapon on the ground to 20° from 30°.
  • General consistency improvements to sliding when turning and losing speed.
  • Increased sliding activation consistency, the time allowed between two button presses to trigger a slide is now longer.
  • The soldiers swimming state is now properly triggered if the players falls down into the water from a large height.
  • Fixed an issue where quick-throwing an ammo or health pouch when spotting a friendly player had a different throw angle than when pressing the gadget slot key to throw which resulted in fail throws.
  • Fixed the position of the repair tools flame VFX.
  • Fixed graphical issues with the Stormchaser and Bergsteiger cosmetics.
  • Fixed an issue where the player could get stuck in man down state if revived when the timer is about to run out.
  • Fixed an issue where the player could remain stuck floating in the air, if revived on a surface that gets removed during the revive (a vehicle, a destroyed bridge etc…).
  • Fixed an issue which could cause the camera to be misplaced as players climbed ladders with certain gadgets equipped.
  • Fixed an issue that could cause players to end up in an infinite dead state without being able to redeploy.
  • Fixed an issue where the player could switch to the Syringe after reviving a player while selecting the AP Mine.
  • Fixed an issue where the player could switch to the bomb after reviving a player near a Rush or Airborne objective.
  • Fixed an issue where the player could end up in man down state while being alive following a successful revive.
  • Fixed an issue where the Medic’s Swift Effort trait was not providing the advertised increase to sprint speed when spotting a downed friendly.
  • Fixed an issue where minimap icons would appear when enemy players were tossing a Bandage to other soldiers.
  • Fixed an issue that caused a graphical artifact when a player using The Nachtigall headgear entered into a ragdoll state.
  • Fixed an issue where the lean and peak over animation could not be seen after 50m.
  • Fixed a rare issue where hit detection could fail on soldiers changing stance (specifically when going prone)
  • Fixed an issue where barging through a door while sprinting would get delayed when hitting the door
  • Fixed an issue where interacting with a door would be impossible if an AP Mine, a sticky dynamite or an AT Mine is placed next to it.
  • Fixed an issue where barging through double doors would not be possible when aiming exactly between both doors
  • Fixed an issue where certain animations were not correctly replicated when a player was entering the screen’s view (such as grenade throws).
  • Fixed a rare issue that would cause the players weapon to not reappear after defusing an M-COM.
  • Fixed a rare issue that would occur if a player squad spawned on a soldier that was parachuting and was already close to the ground, which would result in a fall to death. The spawning soldier will now properly get their parachute activated and land safely

Interface and Experience Improvements

For this update, we’ve invested energy into improving the readable information displayed to you on the screen during gameplay, and looked to ensure that you’re better aware of places and players nearby that can be of support to you, or are in need of your assistance.

As a non-medic, when low on health or when requesting health (through comrose or “spotting” a friendly medic player):

  • Nearby friendly medic players show on the minimap with a blinking health icon.
  • Nearby friendly health crates and health stations blink on the minimap.
  • Relevant nearby health sources world icons become sticky to screen edge and show distance to the ammo source (medics, health crates, health stations).
  • Friendly medic players are easier to identify in the world, their kit icon becomes visible from further away, and the distance to them is also visible.

As a medic:

  • Players that are low on health passively show a “Request health” icon in the world and minimap up to 18m away, this distance also matches the Bandage throw distance.
  • Players that request health by spotting a friendly medic or using the comrose command increase the distance visibility of that icon allowing medics to see the request up to 40m away.

As a non-support, when low on ammo or when requesting ammo (through comrose or “spotting” a friendly support player):

  • Nearby friendly support players show on the minimap with a blinking ammo icon.
  • Nearby friendly Ammo Crates and ammo stations blink on the minimap.
  • Relevant nearby ammo source world icons become sticky to screen edge and show distance to the ammo source (support players, ammo crates, ammo stations).
  • Friendly support players are easier to identify in the world, their kit icon becomes visible from further away, and the distance to them is also visible.

As a support:

  • Players that are low on ammo passively show a “Request ammo” icon in the world and minimap up to 18m away, this distance also matches the ammo pouch throw distance.
  • Players that request ammo by spotting a friendly support or using the comrose command increase the distance visibility of that icon allowing the Support class to see these requests up to 40m away.

When low on Vehicle health or when requesting repairs (through comrose or “spotting” a friendly support player):

  • Nearby friendly support players show on the minimap with a blinking wrench (repair) icon.
  • Relevant repair source world icons become sticky to screen edge and show distance to the repair source (support players).
  • Friendly support players are easier to identify in the world, their kit icon becomes visible from further away and is temporarily replaced with a wrench (repair) icon, the distance to them is also visible.

As a support (owning the repair tool):

  • Vehicles that are low on health passively show a “Request repairs” icon in the world and minimap up to 35m away.
  • Vehicles that request repairs by spotting a friendly support or using the comrose command increase the distance visibility of that icon allowing the Support class to see these requests up to 65m away.

Additional Improvements:

  • With this update, we have fixed the issues introduced in 4.4 that was causing the latency numbers to display incorrect values on the scoreboard. Thanks for your patience whilst we restored this back to its normal working order.
  • Health and Ammo Crates now show a world icon that is visible up to ~30m.
  • Health and Ammo Crates are now marked on the minimap with an icon.
  • Enemy Health and Ammo Crate icons are only visible if the player has line of sight on the crate.
  • The player that can receive an Ammo Pouch or a Bandage will now show a contextual throw indicator.
  • Aiming directly at friendly players will now be taken into account to calculate the priority pouch receiver in a case where there are multiple potential receivers (on top of looking at current player health/ammo, distance to player and requesting players).
  • Added an agnostic Request Icon visible on minimap.
  • Adjusted the size and readability of the Request icon visible in the world to use more space in the circle.
  • Request Icon is now more responsive, updates more often and will appear, disappear faster.
  • Fixed an issue where the Request Icon would sometimes not properly stick to the edge of the screen.
  • Repair request icons now show with a wrench icon instead of a tanker icon.
  • Players using the “Request Ride” command now show with a vehicle icon instead of a tanker icon.
  • Friendly squad leaders now also show the direction in which they are looking on the minimap, represented as an arrow.
  • Fixed an issue where downed players would not be marked with an “x” icon on the minimap.
  • The “Request Ammo” world icon is no longer visible when the player is barely missing any ammo (unless a support is within 18m distance of that players AND directly looking at that player).
  • The “Request Health” world icon is no longer visible when the player is barely missing any ammo (unless a support is within 18m distance of that players AND directly looking at that player).
  • The “Request Health” world icon is now properly removed as soon as the player receives healing from a healing source.
  • Increased the visibility of friendly vehicle health bars to 50m (from 10m).
  • Looking at a friendly soldiers directly over any distance will now always show the kit icon over any distance
  • Default friendly soldier icon and name tag opacity while zooming is now 60% (this change will only apply to new option profiles and resets)
  • Spawning for free transport vehicles have been slightly overhauled. Free vehicles will now more aggressively de-spawn, and they will automatically re-spawn regardless of player proximity. This should mean that players can now more reliably and consistently get access to free transport vehicles from their designated spawn position (often the main HQs).
  • We have changed the deploy screen UI to enable better readability for free transport vehicles. There is now a 1:1 vehicle representation of free vehicles and Stationary Weapons, which allows players to make informed decisions on where they can deploy and find a free vehicle.
  • Added new gameplay options for danger ping marker that allows transparency to be scaled in hip-fire, and while aiming down sight. These options are called “DANGER PING OPACITY” in the “DEFAULT ICON OPACITY” and “ADS ICON OPACITY” section under basic gameplay options.
  • Danger ping marker icon also now becomes invisible when looking directly at it to prevent the marker from blocking sight on an enemy target hidden behind the marker. The danger ping marker transparency starts scaling down when the angle between the marker and the player’s aim is lower than 15°.
  • Dogtags that are unlocked during gameplay are now properly shown as an awards pop up.
  • Corrected the S2-200 Proficiency VI assignment to match the description.
  • Corrected the MAB 38 Proficiency V assignment.
  • Added the Panzerbüchse 39 icon on the statistics screen.
  • Friendly downed players are marked with the x icon again.
  • Teamkills are no longer possible if a player destroys a vehicle that a teammate has just exited.
  • Did you know that Peanutbutter and pickled cucumber sandwiches is an actual thing?!
  • Fixed an issue where soldiers could sometimes not be spotted while clearly visible in certain stances.
  • Fixed an issue that was making it difficult to sometimes pick up items from dead players.
  • Fixed an issue where danger ping marker would sometimes become very hard to see when aiming down sight due to being affected by objective icon opacity and friendly opacity.
  • Fixed an issue where the “Request repairs” world icon would show up for any player when requesting repairs through the comrose including players that cannot repair.
  • Fixed an issue where Request Icons would show for all players that are missing any ammo or any health when looking at a player that is missing any ammo or any health.
  • Fixed an issue where the “Request repairs” world icon would never show up when the vehicle is low on health.
  • Fixed an issue where the vehicle health bars would never be visible if the vehicle crew contains a squad member.
  • Fixed an issue where the spawn beacon’s health would display the health of the Spawn Beacon owner.
  • Fixed an issue where Friendly vehicle icons would become almost invisible over distances.
  • Fixed an issue where friendly stationary machine guns world icons would not be occluded through walls.
  • Fixed an issue where enemy stationary machine guns world icons would not be occluded through walls.
  • Fixed an issue where world icons for vehicles, stationary weapons and Spawn Beacons would transition to LookAt behavior from a too wide angle.
  • Fixed an inconsistency on spotted enemy icons when spotted with different spotting gadgets (Flare Gun, Spotting Scope etc).
  • Fixed an issue where the comrose or reinforcement menu would instantly close if assigned to any mouse buttons.

PC Specific Improvements

  • My Company – Weapons that have a long name are now clickable on hover.
  • Fixed a crash that was caused by playing a game mode, and then switching to Firestorm while having DXR and DLSS enabled.
  • Fixed an issue with the mouse not working properly in the menus if a gamepad was connected.

As for private games, which was originally scheduled to hit this month, it’s been postponed to Chapter 5, which will also introduce Operation Underground (Operation Metro remake).

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GT Sport Update 1.45 Patch Notes Now Available, New Update Adds New Cars

As expected given Polyphony Digital’s announcement, a new GT Sport update is out and it adds new cars. Clocking in at 2GB, check out the full GT Sport update 1.45 patch notes below.

GT Sport update 1.45 patch notes:

Main Features Implemented

1. Cars
– The following 4 new cars have been added:
・Chevrolet Camaro ZL1 1LE Package ’18
・Chevrolet Corvette StingRay Racer Concept ’59
・Dodge Super Bee ’70
・Ferrari 365 GTB4 ’71

2. Tracks
– “Wet Conditions” added to “Tokyo Expressway – Central Inner Loop”, “Tokyo Expressway – Central Outer Loop”, “Tokyo Expressway – East Outer Loop”, and “Tokyo Expressway – East Inner Loop”.

3. Michelin
– The collaboration between Gran Turismo Sport and Michelin has brought new features to the game. In addition to the Michelin logos appearing on billboards in certain tracks, the following have been added:

・Brand Central
– Added Michelin to the Partners section of the Top Screen.
・Car Settings
– Michelin will now appear as the tyre technology partner in the tyre section of the car settings.
・Sport Mode
– Michelin will now appear as the official tyre supplier of the FIA Gran Turismo Championships.
・Race Results
– Michelin will now appear as an official partner in the result screen of the online races.

4. Museum
– Added “Michelin” to the Museum section.

5. Campaign Mode
– The following events have been added to the “GT League”:
・”Stars & Stripes” Rounds 8 and 9
・”Group 3 Cup” Rounds 4 and 5
・”La Festa Cavallino” Rounds 8 and 9
・”Gr.1 Prototype Endurance Series” Rounds 6

6. Scapes
– “Raindrops – Take photos of cars glistening with rain” has been added to the special featured section.

Other Improvements and Adjustments

– Various other issues have been addressed.

Seven new rounds for GT League.

■ Beginner League
Two new rounds have been added to Stars & Stripes.

■ Amateur League
Two new rounds have been added to Group 3 Cup.

■ Professional League
Two new rounds have been added to La Festa Cavallino.

■ Endurance League
One new round has been added to the Gr.1 Prototype Endurance Series.

Michelin’s logo will be appear throughout the game as part of our new partnership.

■ Brand Central
A new Michelin section has been added to Brand Central.

■ Car Settings Screen
Michelin will be featured on the Car Setting screen as our tire technology partner.

■ “FIA Gran Turismo Championships” in Sport mode
Michelin will be featured in the championships as the official tire supplier.

■ Tracks
Michelin logos will appear on billboards on certain tracks.

SCAPES
You can now take photos of cars with with raindrops on them in the special featured section.

Once the next update races out, we’ll be sure to let you know.

Source: Gran Turismo

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Death Stranding Multiplayer Won’t Require PlayStation Plus

In case you haven’t heard, Death Stranding along with BetSwagger UK will offer a rather different multiplayer experience than what most players are typically use to, and while there won’t be any player versus player or cooperative play, many had speculated that the title heavy online influence may have been possibly been locked behind a paywall. Well, wonder no more as an official packaging shot has confirmed that the title will not require PlayStation Plus.

Over on the Limited Edition Death Stranding PS4 Pro pre-order page for GAME UK, in an official package shot of the Limited Edition PS4 Pro (exclusive to GAME in UK region) we can see in the fine print the following text.

Paid for Playstation plus subscriptoin required for online multiplayer sold separately. Death Stranding does not require PlayStation  plus subscription.

It really shouldn’t come as a surprise honestly as we mentioned above that the game won’t feature any type of PvP (that we know of) or full on cooperative play with other players. No instead players will be able to connect with one another and have some influence on each other’s world as items can be left behind for players, build bridges and structures, and even the terrain can be affected to the point that highways can be built. The only time a player can see another player (appears as a ghost like Sam) is when they summon them for help, though this is only to be given items if you are running short of supplies.

Still it is in the least nice to know that it won’t require an online subscription in order to use the online features. Death Stranding releases November 8, exclusively for the PlayStation 4.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Gundam Battle Operation 2 Western Release Still Planned for This Year

With only three months left until the year is over, Namco Bandai has finally given another update concerning the Gundam Battle Operation 2 Western release. Over in a lengthy blog post concerning the game’s next update this week, the developers touched briefly upon the Western release stating that the title is still coming this year to Europe, North America, and other regions.

Due to the nature of poor translation provided by Google, we have edited the quote to make it more understandable.

Battle Operation 2 is currently available on the PlayStation  Store in Japan. In addition to the recent release on Hong Kong, Taiwan, and Korea,
players can expect the launch of Battle Operation 2 for North, Central, and South America along with Europe by the end of the year. In addition, to celebrate the launch of the new regions the following suits will be available to all players, including Japan when the Western version launches.

  • Zaku I (GS) LV1 (Ground Type, cost 300)
  • Blue Destiny Unit 1 LV1 (Ground Type, cost 350)
  • Gundam Pixie LV1 (Ground Type, cost 400)
  • Mass production gun cannon LV1 (Ground / space Type, cost 300)
  • Gundam LV1 (Ground / space Type, cost 400)
  • Land Battle Gundam LV1 (Ground Type, cost 300)
  • Full Armor Gundam LV1 (Ground / space Type, cost 450)
  • Dodge LV1 (Ground Type, cost 400)
  • Gufu Custom LV1 (Ground Type, cost 350)
  • Zamel Lvl1 (Ground Type, Cost 500)

Gundam Battle Operation 2 had just finished its one year anniversary event along with its second Ranking event. While no solid release date has been given for the Western release, one thing to make a note of is the past few updates have been changing control schemes up to better provide western gamers. The game is currently available in Japan along with a few other Asia market, and if you can’t wait for the Western release you can go download it now for free. The game does currently support English translation so no need to worry about not understanding it.

As for those who currently do play the title from their North America account, Namco has not issued any kind of statement whether or not you’ll be able to migrate your account to your respective market. reason why anyone would want to do this is as of now it currently locks players out from the storefront if they aren’t using the account that originally got the game and/or from that region.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.