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PS4 Now Has 500 Playable PS2 Games via Jailbreaking

While the PlayStation 4 doesn’t officially support full backward emulation of PS2 titles, this hasn’t stopped hackers from working tirelessly at backporting some classics over to jailbroken consoles. The growing list of playable PS2 titles on the PS4 broke a milestone today, as scene developers confirmed it had reached 500 fully playable titles.

This news comes from an official update on the PS2 Emulation Wiki Page made by PS Scene developer, Roxanne. As of this moment, over 1000 PS2 games have been tested, 500 of those being fully playable without issues via PS4 jailbreaking and the rest either being unplayable or buggy. That’s an impressive feat if you ask me, and good job to all who have tested these games out.

So how exactly is PS2 emulation being done on the PS4? Well, unlike the PS3 where it was natively supported via chipset, emulation on the PS4 is very different and uses similar methods that Sony and other developers have already achieved. An explanation of this can be found below.

PlayStation 2 emulation on PS4 is handled slightly differently compared to PS3. Each PS2 game’s PS4 package file (.pkg) includes the emulator itself, so there is no included emulator in PS4 firmware. Although PS4 firmware have some PS2 emulator specific features, like functions sceLncUtilIsPs2Emu, sceShellCoreUtilGetImposeMenuFlagForPs2Emu, sceSystemServiceAddLocalProcessForPs2Emu, or sceSystemServiceShowImposeMenuForPs2Emu. Fact that emulator is now included in game pkgs, is slightly complicating providing compatibility list. As emulators include some per title patches, and different default settings. Currently most used emulators came from Rogue Galaxy, and Jak games. Next difference is that BIOS in external file is included in .pkg, anyway it is exactly the same BIOS used in ps2_netemu. Another important difference is the lack of encryption mechanism for PS2 game disc image file: this time it is just a plain ISO file, but emulator still support LIMG sector. Memory card is also decrypted, but emulator check crc of some of it regions to ensure that fresh card is not modified. PS2 Emulator supports LUA scripting by “Lua Bridge”, is powerful interface that provide many possibilities to improve compatibility. This is first time when sony need care about floats in their emulator. This is resolved by clamping, and/or converting floats to double precision. Emulator use openCL for GS, and probably other components. – via PSDevWiki

The full compatibility list can be found here: PS4’s PS2 Emulator Compatibility List

Sadly, this list of compatible games will most likely never make it’s over to the PS4 as it simply isn’t just native support done via the system. You can somewhat look at it as the games being ported directly to the PS4, though they are using an emulator to run, just not natively from the system. What this would mean is the developers would need to devote time themselves, and titles would be resold much like they currently are right now on the PlayStation Network.

Of course, this doesn’t mean Sony themselves can’t come up with a creative way of providing this since you know, they did invent the software. That will, however, have to remain to be seen with the PlayStation 5 as it has currently only been confirmed to be backward compatible with the PS4.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Custom PC Makers, MAINGEAR Joins the Fight Against COVID-19

Having their facilities just 20-minutes away from the nation’s epic center, Custom PC Gaming and wrkstation manufacturer MAINGEAR announced today that they would be shifting their facilities in efforts to create affordable ventilators for hospitals in need to combat COVID-19.

In the press release, representatives from MAINGEAR (including the CEO) took to discuss the current situation that hospitals are currently facing.

“It was clear once this situation began to escalate that something had to be done,” said Wallace Santos MAINGEAR Founder and CEO. “Within days of assembling our team, we had our first prototype ventilator ready to go. Besides the lack of medical supplies and equipment, we think there will be a shortage of medical professionals who can operate these devices especially in field hospitals, so we also made it incredibly simple to use. Now we need help getting the word out to the appropriate people.”

“Medical Ventilators are among the most critical devices required to deal with the sudden spike of hospitalized patients. There is a massive global shortage of these devices, so when MAINGEAR approached me about building one, I connected them with some inventor friends who could help,” said Deepak Kaura, a Pediatric Radiologist, Chief Medical Officer of 1QBit and a member of the Medical Advisory Board of MAINGEAR.

“We are experiencing the first wave of the pandemic. The lack of critical equipment such as ventilators is a key limitation in our response. This ventilator has the advantage of being portable, rugged, and easily operated by frontline personnel,” says Nahush Mokadam, Director of Cardiac Surgery at Ohio State University and a member of the Medical Advisory Board of MAINGEAR.

CEO of MAINGEAR, Wallace Santos, also shared a video going over some of the specifications of their ventilation and hopes that readers will share and tag their local authorities to spread the word.

It was noted that the company is already in talks with New York officials to place their LIV ventilators in the most needed places. However, with the nation needing an estimate of 960,000 ventilators, 30,000 of those in New York in the coming weeks, the battle is far being over. We hope you as a reader will share this post, and we wish the best of luck to MAINGEAR.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Brand New Risk of Rain 2 Survivor Coming in Version 1.0, Full Poll Results Revealed

Hopoo Games have announced that they will start development on a new Risk of Rain 2 survivor, one that has not been previously seen. This announcement comes right after the result of a week-long voting campaign that they held, given players the chance to vote on the next DLC character.

On the official early access Steam page, Hopoo Games had this to share:

It looks like you, the amazing community, want something completely different and new! Actually, we were caught by surprise with this choice as we assumed it would be either CHEF or Sniper, but love that the community continues to push us in new directions! This is certainly exciting, and something that allows us to think creatively, in new and innovative ways! With this in mind, we are going to go to the drawing board to further flesh out what a potential new survivor could be. It is a fun challenge for us and we cannot wait to bring it to the 1.0 launch.

We’re excited to get a new survivor in for 1.0 launch, but if your fave didn’t win, don’t despair! Just as we mentioned last week, just because a character didn’t win, it doesn’t mean they’re out for good. We have lots to share with you about post-launch support soon, so look forward to that and your brand new survivor in the future. Once again, thanks for a fantastic year of Early Access! You made this happen, gang. <3

I’m glad the studio plans on adding even more Risk of Rain 2 survivors after the 1.0 release, and hopefully those plans involve both Chef and Sniper. As for how close the voting was? Well, this was revealed via the official RoR2 discord channel, which you can find below.

:mystery_poll: Entirely New Survivor (33,727 votes)

:sniper_poll: Sniper (29,612 votes)

:chef_poll: Chef (24,447 votes)

:enforcer_poll: Enforcer (14,858 votes)

:bandit_poll: Bandit (11,304 votes)

:miner_poll: Miner (6,502 votes)

:hand_poll: HAN-D (3,816 votes)

Which new Risk of Rain 2 Survivor are you hoping for in a future update? let us know down below!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PS5 Console Reveal Happening in the Coming Months

By now, many of you are wondering where in the world is the PS5 console reveal? Well, it seems to be not so very far away as the company confirmed that we are just months away.

If you missed the big news, Sony recently revealed the PlayStation 5 controller, known as the DualSense. With this news now out of the way, Sony now finally sets its sites on the PS5 console reveal, as they prepare themselves for the coming months. Found on the official DualSense reveal page, Sony had included a short statement from current SIE President, Jim Ryan.

“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.”

I know it’s probably not the exact announcement you would prefer to hear, but in the least we now have a time window rather for the official reveal.  We’ll be sure to keep you guys posted on all things related to the PS5 (and Xbox Series X). In the meantime, go read up on the DuelSense and check out these alternative designs by the fans.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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The Division 2 DPS Banned Users Suspension Lifting Today

For long-time The Division 2 players, chances are you’ve heard of a DPS (damage per second) glitch in the game that lets you stack damage and talents on a single weapon. Ubisoft has since issued a ban and/or account rollback for those that abused this exploit, and fortunately, The Division 2 DPS banned users can now breath a sigh of relief, as that suspension has been lifted!

This was announced by Ubisoft and this account suspension lifting should be live for all players now.

  • The one-week suspensions issued in relation to the weapon “DPS Glitch” were lifted yesterday.
  • All accounts suspended due to extensive exploiting of the glitch have now been rolled back to a March 17th, 2020 save. All account progress gained during this period is lost. We consider this action final.

While cheating shouldn’t be tolerated, this is a PvE (player vs. enemy) issue, so I gather, this is why Ubisoft Massive is more lax. Don’t forget to check out the latest patch released the other day. For those accounts that are still suspended, let us know what’s causing it and we’ll try to help.

Stay tuned for more The Division 2 news here on MP1st! Bookmark our The Division 2 game hub for the latest news.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Red Dead Online New Maps Introduced in Showdown Series

Following yesterday’s Red Dead Online activies refresh, Rockstar Games has announced a set of Red Dead Online new maps that are being introduced in the Showdown Series!

Rockstar has made it so that this Showdown Series arms payers with Throwing Knives, and there’s a bunch of shotguns littering the map too! This mode runs from today until April 13, and will give double XP.

Overrun – Pike’s Basin

A good, old-fashioned turf war in the arid climes of Pike’s Basin. The rules are simple: Capture and retain the most territories to win. It’s surviving and holding on that are the hard part

Spoils of War – Roanoke Valley

Just to the north of the Annesburg Mines, the great state of New Hanover plays host to a deadly game of capture. Defend your stockpile from enemies while stealing from them at the same time. Whichever team steals the most wins. Other players no longer appear blipped on the mini-map in this new Showdown map.

Plunder – Stillwater Creek

Take control of unclaimed loot in the long grass and murky waters of Stillwater Creek, returning it to your team’s home base to outscore your rivals. Other players no longer appear blipped on the mini-map in this new Showdown map.

Up in Smoke – Kamassa River

The calm waters of the meandering Kamassa River are the backdrop for this frenetic and explosive mode. All players start out carrying a package — the goal is to deliver said package to your enemy’s camp without getting killed. Whichever team delivers the most or all of their packages by the end of the game will destroy the enemy base for good. Other players no longer appear blipped on the mini-map in this new Showdown map.

According to Rockstar, there will be “fresh maps” hitting two more Showdown modes in the next couple of weeks.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Season 3 Battle Pass Has a Resident Evil Easter Egg Pistol

In case you didn’t know, Infinity Ward rolled out a new patch for Call of Duty: Modern Warfare that introduced Season 3, and also a new Battle Pass. It seems this Battle Pass has a Modern Warfare Resident Evil Easter egg!

Curious? I would imagine so. The Modern Warfare Resident Evil Easter egg is in the form of a pistol, which should be familiar with Resident Evil fans when they see it. Included in the Season 3 Battle Pass (and free for everyone who reaches the tier), is a new pistol called the “Renetti” which you can see below.

I know what you’re thinking: it doesn’t look like anything Resident Evil-related, right? If you manage to grind and own the Battle Pass up to tier 85, you’ll then obtain the “Guard One” Handgun Foxtrot Legendary Blueprint!

Those wondering, the Guard One pistol looks exactly like Wesker’s Samurai Edge! We even whipped up a side-by-side comparison between the two, along with more images of the gun in Modern Warfare.

As one Reddit user puts it: “Yep. Stainless frame and barrel, black slide, wood grips but with a black inlay, and a gold emblem in the centre. It’s specifically Wesker’s at its core (not the regular version), however the compensator and extended mag are a nod to Burton’s 96FS version.”

Here’s Wesker wielding the Samurai Edge:

This is definitely a nice touch by Infinity Ward, who it seems are Resident Evil fans themselves. And perfect timing too, as Resident Evil 3 Remake just got released last week.

Have you spotted any other new Modern Warfare Easter eggs? If so, send as a email and we’ll credit you with the find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Microsoft Will Continue Hosting Xbox Digital Events for the Remainder of the Year

Looks like Xbox digital events are here to stay, as Microsoft has revealed that it will continue to take a digital-first approach for the rest of this year and possibly next — and yes, this is due to the global COVID-19 pandemic.

This news originally comes from an email being sent out to Microsoft MVP (Most Valuable Professional) users where it states that due to COVID-19, all internal and external events will be hosted digitally, up through July 2021.

This means that every department at Microsoft that had plans for an event will now broadcast them digitally, including the Xbox Division. A spokesperson also reached out to the guys over at PCGamer, to comment on this matter, though they didn’t specifically list when they plan on ending the digital-only events.

“In light of the challenges presented by Covid-19, we are adjusting our event calendar and strategy,” said a Microsoft spokesperson. “For the remainder of 2020 we are embracing the opportunity to experiment with new platforms to provide our partners, customers and developers the highest quality, digital-first experiences.”

Of course, these plans could very well change in the future, though that entirely depends on where we are at with the COVID-19 pandemic. We aren’t sure what exactly this means for E3 2021, considering the original end date is slated for after the annual event. Let’s just hope on the best option that this whole thing clears up by the end of the year. For now, look forward to any upcoming Xbox digital events.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hunt Showdown Update 1.04 Slithers Out

Those playing Hunt: Showdown, you might want to start the game as you’ll be greeted by a new patch. Crytek has released Hunt Showdown update 1.04, and it’s a super small download. Clocking in at just 140MB on PS4, don’t expect any new content.

Crytek hasn’t released any official patch notes, other than the game itself stating the patch does this:

  • “This patch contains the following: *Fixed a number of game crash.”

Basically, that’s it. If you’ve yet to get the game, check out our review here, where we state “Hunt: Showdown is a very good game with a lot of neat features that can offer months of replayability to unlock everything.”

Once we get an official word from Crytek on any new gameplay changes this patch does, we’ll update the post. If you notice anything that got changed, let us know what they are down in the comments or send us an email.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Controller Headphone Jack Confirmed

In case you missed the big news yesterday, Sony has announced the new PlayStation 5 controller called the DualSense. While it features a hefty amount of new features and improvements over the DualShock 4, a question that many fans (including us) was: Does the PS5 controller feature a headphone jack? Well, thankfully the PS5 controller headphone jack is actually a thing!

This news was confirmed by PlayStation’s own product manager, Toshimasa Aoki, who said players can indeed continue with plugging their own headset directly into the controller.

A pretty useful feature, one that I have used myself in the past as it’s an easy way to have audio go wirelessly across a room. I’m glad they’re sticking with it, despite early images depicting it not to be there and this should definitely make fans happy. Of course, in addition to returning controller features, the DualSense also has a number of improvements. These range from better battery life, to more responsive buttons. A full list of known features can be found below, though keep in mind that this isn’t everything the controller has to offer.

The Dualsense Controller features:

  • New design, lightbar positioning relocated
  • Built-In Mic for voice commands and in-game communication
  • Share Button now replaced by what they are calling the “Create Button”. More Details on this later.
  • Haptic Feedback And Adaptive Triggers
  • Rechargeable Battery that is said to have a strong battery life
  • USB-C Port, which is quickly becoming the new standard USB type
  • Built-in audio jack for easy plug and play for headphones

We’ll be sure to keep you all posted on any new details around the PS5 Dualsense controller, and be on the lookout for an official PS5 console reveal, which should be happening within the coming months.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare Update April 8 Now Live; Here’s What’s New

As expected, Infinity Ward has released the Call of Duty: Modern Warfare update April 8 patch! Clocking in at 12GB on PS4, this update includes gameplay and technical fixes for multiplayer, Spec Ops, and Call of Duty: Warzone.

Modern Warfare update April 8 patch notes:

GENERAL FIXES:

  • Lowered the max amount of XP and score given for Decoy Grenade assists
  • Backend fixes to help Memory Error 13-71 issues. If you’re still experiencing this error, please reach out to Activision Customer Support
  • Fixed a bug where more than one dog would be present in the squad walk in the main multiplayer menu
  • As an owner of a regiment, players could sometimes see an error when selecting another player in their regiment. This has been fixed
  • Fixed an issue where players were unable to skip cutscenes in the campaign while using keyboard and mouse controls
  • Fixed a bug where players were sometimes unable to see Clan Tags for other players in the Social Menu after restarting app, or going through a power cycle
  • Fixed an issue where some players could encounter graphical corruptions, causing their screen to have a black ‘shadow’ that followed them. This has been fixed
  • Fix for an area on St. Petrograd that lacked collision and allowed the Recon Drone to fly out of bounds
  • Fixed a bug that made clan tags appear twice
  • Fixed a bug that could prevent players from speaking to their team in a custom match if they switched teams after the match has started

AUDIO:

  • Lowered the volume of the plane audio during infil
  • Lowered the audio once you enter the Gulag
  • Reduced the volume of occluded far and distant weapons
  • Some footstep sounds while ADS and crouched were cut short on the distance you could hear them, depending on the surface type

WEAPONS:

  • Fixed an issue where “The Line Breaker” variant of the EBR could out perform the base version of the same weapon
  • Players with the “Cherry Blossom” variant of the Akimbo handguns could have broken animations while ADS on ladders. This has been fixed
  • Firing a smoke grenade with the under barrel 40mm smokescreen launcher did not emit any smoke from the grenade. This has been fixed
  • Attaching the Sniper Scope to the MK2 Carbine while in the Gunsmith would show a white, opaque lens. This has been fixed.
  • Tightened the pellet spread on the Slug 6-R Mags for the Model 680
  • Akimbo weapons now start with 2 extra magazines of ammunition instead of 1
  • Tightened up the hip spread on the VLK Rogue Shotgun
  • Decreased ADS spread for shotgun slugs
  • Added descriptions to slugs noting that longer barrels and chokes improve ADS accuracy
  • Updating names of weapons to match weapon logos
    • 725: “FTAC Equilibrium” renamed to “Cronen Equilibrium”
    • SA87: “FSS SA87 Heavy Stock Pro” renamed to “XRK SA87 Heavy Stock Pro”
    • RAM-7: “XRK Ranger” renamed to “FSS Ranger
    • Grau 5.56: “FSS 26.4″ Archangel” renamed to “Tempus 26.4″ Archangel”

SPECIAL OPERATIONS:

  • Added on screen text to call out when a player’s vehicle is damaged
  • Operation Headhunter: Fix for an error that could occur after launching the drone
  • Operation Headhunter: Fixed a bug where the minimap could overlap the Objectives on screen
  • Fall damage is now the same in Co-Op as it is in Warzone

WARZONE:

  • We now tell you how far away you are from your teammates while in a match
  • Fix for the gas mask animation interrupting and blocking players from deploying their parachute
  • Various exploit fixes
  • Fix for a bug where players were unable to revive teammates after getting interrupted during the initial revive animation
  • Fixed a bug where players could be killed by vehicles without being near the player
  • Fixed an issue that could display the incorrect rank on screen after the player’s game application had been suspended and reopened
  • Fixed an issue where deploying a Recon Drone would use the VO lines for a Personal Radar. That VO was also heard by all players on the map. This has been fixed
  • Fix for a bug where players could become invincible if they become downed while switching seats in a Tac Rover
  • While spectating a player in the Gulag, the option to redeploy your teammate would appear on screen, even though they cannot be redeployed. This has been fixed
  • If a player spectates the winning team of a BR match, the After-Action Report will display the winning team’s score in the scoreboard tab. This has been fixed.
  • Fixed a bug where placing a Shield Turret on a teammate could kill them

PLUNDER:

  • Fixed a bug where players couldn’t swap out the M13 for any other weapon in the Plunder tutorial

BATTLE ROYALE:

  • Fix for players unable to self-revive in Solos
  • Increased price of Loadout Drop within the Buy Station to $10,000
  • Removed Blood Splatter and Screen Shake when being punched in the Gulag waiting area
  • Removed Loss Column from BR Leaderboard and replaced with Top 10s
  • Fixed issue with final circles occurring out of bounds or in undesirable areas
  • Fixed issue with Armor plates and Killstreaks being unusable under certain conditions

PC:

  • Several fixes to prevent crashes and improve stability

Same as always, we’ll report on any stealth changes made in both multiplayer and Call of Duty: Warzone, as well as any new info that crops up (official or otherwise).

Same as always, we’ll be reporting on any stealth changes made once we find some. If you spot any, feel free to email us or comment down below.

Source: Infinity Ward

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 2.66 Rolled Out

Epic Games has released what it calls a “maintenance patch” for Fortnite which has been deployed now, at the start of the game’s 2 a.m. ET maintenance period. While there’s no patch notes or list of fixes just yet. here’s what we know that’s in Fortnite update 2.66.

Clocking in at 1GB on PS4, here’s what we know of today’s Fortnite patch based off of reliable data miners.

Fortnite update 2.66 changes and info:

something got added: a new sort of LTM. “Now Playing” ”Just want to Risky & Chill? Hang out in Now Playing to catch the hourly screenings of Punk’d. Top of the hour, every hour.”

Yes, that seems to be the TV show Punk’d from over a decade ago. Aside from that, there seems to be a countdown of sorts added as well.

https://twitter.com/FortTory/status/1247774265434238982

So the lobby got updated, and im ”ALMOST” sure that they added something of a countdown. Could be wrong… lets see when the servers are back up.

Other than that, it seems nothing substantial has been added for the update, which is kind of expected given this is a maintenance patch. Another Fortnite dataminer, also shared that they weren’t any new skins of the sort using a script.

If there are any gameplay fixes and whatnot that’s shared by Epic Games, we’ll be sure to update the post. We’ll be on the lookout for it within the day.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Update 1.19 Patch Notes Released Ahead of Start of Season 3

With Infinity Ward ushering in Season 3 of Call of Duty: Modern Warfare, players can expect new maps, new gameplay changes, new weapons and more. While we already got the Season 3 roadmap earlier today, Infinity Ward has released the Modern Warfare update 1.19 patch notes ahead of the patch’s deployment.

The actual patch is set for April 8, 2020, and if past rollouts are any indication, it’ll be out at 10 a.m. PT/1 p.m. ET.

Modern Warfare update 1.19 patch notes:

GENERAL FIXES:

  • Lowered the max amount of XP and score given for Decoy Grenade assists
  • Backend fixes to help Memory Error 13-71 issues. If you’re still experiencing this error, please reach out to Activision Customer Support
  • Fixed a bug where more than one dog would be present in the squad walk in the main multiplayer menu
  • As an owner of a regiment, players could sometimes see an error when selecting another player in their regiment. This has been fixed
  • Fixed an issue where players were unable to skip cutscenes in the campaign while using keyboard and mouse controls
  • Fixed a bug where players were sometimes unable to see Clan Tags for other players in the Social Menu after restarting app, or going through a power cycle
  • Fixed an issue where some players could encounter graphical corruptions, causing their screen to have a black ‘shadow’ that followed them. This has been fixed
  • Fix for an area on St. Petrograd that lacked collision and allowed the Recon Drone to fly out of bounds
  • Fixed a bug that made clan tags appear twice
  • Fixed a bug that could prevent players from speaking to their team in a custom match if they switched teams after the match has started

AUDIO:

  • Lowered the volume of the plane audio during infil
  • Lowered the audio once you enter the Gulag
  • Reduced the volume of occluded far and distant weapons
  • Some footstep sounds while ADS and crouched were cut short on the distance you could hear them, depending on the surface type

WEAPONS:

  • Fixed an issue where “The Line Breaker” variant of the EBR could out perform the base version of the same weapon
  • Players with the “Cherry Blossom” variant of the Akimbo handguns could have broken animations while ADS on ladders. This has been fixed
  • Firing a smoke grenade with the under barrel 40mm smokescreen launcher did not emit any smoke from the grenade. This has been fixed
  • Attaching the Sniper Scope to the MK2 Carbine while in the Gunsmith would show a white, opaque lens. This has been fixed.
  • Tightened the pellet spread on the Slug 6-R Mags for the Model 680
  • Akimbo weapons now start with 2 extra magazines of ammunition instead of 1
  • Tightened up the hip spread on the VLK Rogue Shotgun
  • Decreased ADS spread for shotgun slugs
  • Added descriptions to slugs noting that longer barrels and chokes improve ADS accuracy
  • Updating names of weapons to match weapon logos
    • 725: “FTAC Equilibrium” renamed to “Cronen Equilibrium”
    • SA87: “FSS SA87 Heavy Stock Pro” renamed to “XRK SA87 Heavy Stock Pro”
    • RAM-7: “XRK Ranger” renamed to “FSS Ranger
    • Grau 5.56: “FSS 26.4″ Archangel” renamed to “Tempus 26.4″ Archangel”

SPECIAL OPERATIONS:

  • Added on screen text to call out when a player’s vehicle is damaged
  • Operation Headhunter: Fix for an error that could occur after launching the drone
  • Operation Headhunter: Fixed a bug where the minimap could overlap the Objectives on screen
  • Fall damage is now the same in Co-Op as it is in Warzone

WARZONE:

  • We now tell you how far away you are from your teammates while in a match
  • Fix for the gas mask animation interrupting and blocking players from deploying their parachute
  • Various exploit fixes
  • Fix for a bug where players were unable to revive teammates after getting interrupted during the initial revive animation
  • Fixed a bug where players could be killed by vehicles without being near the player
  • Fixed an issue that could display the incorrect rank on screen after the player’s game application had been suspended and reopened
  • Fixed an issue where deploying a Recon Drone would use the VO lines for a Personal Radar. That VO was also heard by all players on the map. This has been fixed
  • Fix for a bug where players could become invincible if they become downed while switching seats in a Tac Rover
  • While spectating a player in the Gulag, the option to redeploy your teammate would appear on screen, even though they cannot be redeployed. This has been fixed
  • If a player spectates the winning team of a BR match, the After-Action Report will display the winning team’s score in the scoreboard tab. This has been fixed.
  • Fixed a bug where placing a Shield Turret on a teammate could kill them

PLUNDER:

  • Fixed a bug where players couldn’t swap out the M13 for any other weapon in the Plunder tutorial

BATTLE ROYALE:

  • Fix for players unable to self-revive in Solos
  • Increased price of Loadout Drop within the Buy Station to $10,000
  • Removed Blood Splatter and Screen Shake when being punched in the Gulag waiting area
  • Removed Loss Column from BR Leaderboard and replaced with Top 10s
  • Fixed issue with final circles occurring out of bounds or in undesirable areas
  • Fixed issue with Armor plates and Killstreaks being unusable under certain conditions

PC:

  • Several fixes to prevent crashes and improve stability

Same as always, we’ll report on any stealth changes made in both multiplayer and Call of Duty: Warzone, as well as any new info that crops up (official or otherwise).

More Call of Duty Reading:

Source: Infinityward.com

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Watch This Call of Duty Zombies Map Recreated in Dreams

If you’ve been keeping tabs on PlayStation news, chances are you’ve already seen some of the awesome user-created content in Media Molecule’s Dreams. It seems someone who’s a Call of Duty Zombies fan decided he’ll take a stab at recreating a Call of Duty Zombies map in Dreams!

Take a look at this fantastic creation below of Nacht der Untoten, which is, if I’m not mistaken, the first-ever Zombies map for the franchise.

https://www.youtube.com/watch?time_continue=2&v=F2XhzeqdbXU&feature=emb_title

No word on what the future of this project is, and I suspect Activision won’t take it lying down. That said, it’s a wonderful demonstration of just what players can do in Dreams. Who knows? Maybe the next big hit will come off it, no? Especially since there is still a multiplayer and VR update in the works that will eventually come out.

In other Call of Duty news, Call of Duty: Modern Warfare Season 3 is hitting tomorrow, and here’s a roadmap of the new content set to come in the season. The new season is set to introduce new maps, collectibles, and other content that will be detailed in the Call of Duty: Modern Warfare Season 3 Patch Notes. We’ll be sure to post those once they go live.

If you have other fan-made creations in Dreams that are worth showcasing, feel free to send us an email. Who knows? We might use it for an article one of these days.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The PS5 Controller “DualSense” Looks Even Greater in Other Colors

Are you not digging the official color scheme for the PS5 controller called the “DualSense“? Well, you’re in luck as many mock-up images have already surfaced, showing the endless coloring possibilities.

Personally, I’m digging the white look on the controller, but many have already been quick to call the controller “ugly” based on the current colors. Obviously, the controller is going to become available with different schemes, much like every other iteration before it. However, I have to say, looking at some of the mock-ups that are making their way around the internet, and this is undoubtedly going to be one sexy controller.

We’ll start with a basic, all-black one that is in-line with past Dualshock controllers. There are a few different designs that players have made, though the second one down is my personal favorite.

What makes the one above so good is that it maintains the individual coloring on the iconic PS Buttons and the Logo.

This one is featured in all grey with dark red on the lower section. That red light bar really brings it out.

These next ones show off the other color options, some of which will most likely happen. As a side note: If you happen to know the exact source, please let us know! Thanks, Facebook followers, in the meantime.

My mockups for different color variations of the controller (be nice, I’m not that good at photoshop, I can mainly do color)
byu/Doomster78666 inPS5

A few more themed based ones.

Oh, and one more just for funsies. I’m sure you’ll all recognize this color scheme.

I like these, and as we pointed out, we are sure Sony will offer a wide variety of different colors, though it may not be right at launch. Don’t be surprised if we have many third-party retailers printing out their own controller sleeves.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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DayZ Creative Director Joins DayZ Creator Dean Hall for a “Massive” New Survival Project

In case you didn’t know, the original idea man behind DayZ was former Bohemian Interactive developer Dean “Rocket” Hall. While he’s already set up shop in a new studio called RocketWerkz, it seems another DayZ dev is joining him, and that’s the former Creative Director of DayZ, Brian Hicks.

This was announced by Hall over on Twitter, where he also shared that Hicks will be an Executive Producer at the studio.

Super excited to announce today is the FIRST DAY that I am back working with the amazing @Hicks_206. He has joined @rocketwerkz as our Executive Producer on our massive (unannounced) survival game. We are about to start a play test! Incredible to be back working with you again!

Aside from releasing space station sim Stationeers and its sequel, and a VR game titled Out of Ammo, Dean Hall has left the survival genre he created alone. Well, it seems that’s about to change soon, though we don’t know where the studio is in the development stage.

If both devs’ history is any indication, this survival game will be multiplayer-focused, and will most likely be released on PC in early access form. The big question here is: will people embrace another survival game at this stage, though? We’ll know for sure once the studio formally announces their “massive” survival game.

 

Source: Rock Paper Shotgun

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS5 Controller Revealed, Called the “DualSense”

While we already saw the Xbox Series X and what it can do, Sony has announced the PS5 controller and some of its new features today! Called the “DualSense,” the new controller has a different color scheme than the DualShock 4, and a few other key differences.

Sony, for the most part, decided to keep the original button layout and the DualShock design. However, the DualSense will have haptic feedback (as mentioned before), a new “Create” button, which replaces the “Share” button on the PS4 controller, the ability to chat without a mic, and even a two-tone color scheme!

Aside from our first-look, Jim Ryan, President & CEO, Sony Interactive Entertainment had a statement for the gaming community.

“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.”

You can read more about the new PS5 controller on the PlayStation Blog.

To date, while there’s a global pandemic happening around the world, Sony has said that the PS5 release date is still set for Holiday 2020.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Season 3 Roadmap and Trailer Released

While today’s patch that brings in the Season 3 of Call of Duty: Modern Warfare isn’t out just yet, Infinity Ward has released the Modern Warfare Season 3 roadmap and a new trailer too. Check both out below.

Modern Warfare Season 3 roadmap:

There are four new multiplayer maps coming this season, as well as Quads coming to Call of Duty: Warzone, a new Operator, new skins, and lots more!

We’re keeping an eye out on the patch, and once it’s out, we’ll be sure to let our readers know! Of course, we’re also looking forward to the patch notes and what’s in it.

Are you surprised at the number of maps being given out this season? What are you looking forward to the most? Let us know your thoughts down below in the comments.

Update:

Season 3 of Modern Warfare is now live for both the base game and the free-to-play Warzone version! You can read up on the full patch notes by clicking here. Of course, the biggest highlights are the three new launch week maps and Warzone’s new sortie option.

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.33 Now Out, Bring Old Ways Event

As expected, Respawn Entertainment has rolled out a new Apex Legends patch today for the The Old Ways Event. Console gamers will see this as Apex Legends update 1.33, and it’s hefty 3.7GB download. Check out the Apex Legends update 1.33 patch notes below.

Apex Legends update 1.33 patch notes:

DUOS AND MAP ROTATION

Starting on April 7th, Duos will be added to the game alongside Trios, as well a permanent map rotation that gives players the ability to play Duos or Trios on Kings Canyon and Worlds Edge.

Since the launch of Apex Legends, we’ve introduced Duos a few times as a limited-time mode, and overall it’s had a positive effect on the game’s health in regards to queue times and gameplay systems in addition to reinforcing teamplay (something that is paramount to every design decision we make for Apex Legends). So with the 4.2 update we are excited to be adding it as a permanent mode alongside Trios (Duos will not be available in Ranked).

Now, what about Solos? When we introduced Solos as a limited-time mode last year we saw it actually negatively impacted the game, especially when it came to new player retention. We’ve also purposely designed Legends and their abilities to compliment teamplay and squad composition, but when played Solo some Legend abilities become useless. These are just some of the reasons we decided not to include Solos in today’s update. We’re still exploring ways to allow a Solo experience, but for now grab a friend (or two) and jump into the arena.

We know players want to experience map variety when playing Apex Legends, so the 4.2 update will introduce map rotation that will include the current version of World’s Edge, Kings Canyon Season 2, and Kings Canyon After Dark. Ranked play will remain on the map dedicated to where we are in the current Series, which is currently Kings Canyon.

We want to keep queue times as short as possible, which is why we decided to go with rotation vs. selection as we believe selection could have a very negative impact on queue times across the world. We’ll be keeping the maps on a fairly quick rotation and tweaking it as we study the data and listen to your feedback. We’ll also be introducing other versions of previously released Kings Canyon and World’s Edge maps into the rotation from time to time to keep it fresh.

NEW TOWN TAKEOVER – BLOODHOUND’S TRIALS

Dive into Bloodhound’s Trials, where you and your squad battle against a horde of prowlers and claim high-tier loot as your reward. But beware the most dangerous game: fellow Legends who want to scavenge those goods for themselves. In moments of quiet, don’t forget to explore the enclosure, especially with a certain hunter at your side.

BALANCE CHANGES

G7 Scout

  • Reduced headshot scale from 2.0 -> 1.75.
  • Reduced leg shot scale from 0.9 -> 0.75.
  • Slightly reduced projectile speed.

L-STAR

  • LSTAR will reset its viewkick pattern much more quickly to avoid horizontal recoil feeling like it goes in an unpredictable direction while feathering the trigger.
  • Reduced time before overheat 2.4 -> 2.2 (25 shots -> 23 shots)

 

Kraber

  • Increased headshot damage multiplier from 2.05 -> 3.0. Now it should always down a target with a headshot, even if they are a fortified character with a level 3 helmet and a full evo shield.

 

Sniper Ammo

  • Reduced ammo per pickup from 10 -> 8
  • Reduced inventory stack size from 20 -> 16

 

Low Profile

  • Limb shots on Low-Profile Legends now deal as much damage as body shots.

 

Revenant – Player feedback that Revenant wasn’t feeling viable enough has been loud and clear and game data showed the same. Our goal is to bring his effectiveness up to parity with other Legends.

  • Silence
    • Increased duration of status effect from 10s -> 20s
    • Silence now disables Gibraltar’s Gun Shield.
    • Increased the duration of area of effect from 5s -> 10s
    • Silence has 2 charges now
  • Death Totem
    • Characters are now respawned with 50 health (or whatever health they had when they activated it, if lower) instead of 1

Removed Low Profile

Lifeline

  • New secondary passive: Lifeline can access secret compartments with more loot on Blue Bins.
    • Blue bins are found randomly replacing ordinary bins. These rare bins will have a secondary compartment that only Lifeline can open.
    • The secondary compartment will always contain some mixture of health items, weapon attachments and knockdown shields.

 

Wraith

  • Portals will now disappear after four seconds if both ends are outside the Circle. This change was made to combat players exploiting the Portal to avoid taking damage outside the Ring.

 

Evo Armor

  • Reduced the amount of damage required to evolve.
    • Blue Armor damage requirement reduced from 100 -> 75
    • Purple Armor damage requirement reduced from 300 -> 150
    • Red Armor damage requirement reduced from 500 -> 400

 

Kings Canyon and Kings Canyon After Dark

  • Increase to the total amount of loot items that spawn in the map.

 

BUG FIXES / QUALITY OF LIFE

  • Fixed bug for cases where matches results would not process correctly after players were disconnected.
  • Fixes for some script errors.
  • Fixed bug for cases where taller Legends could get stuck in geometry after using Wraith’s portal.
  • Fixed bug for cases where players that were under Revenant’s Death Protection could still be healed by Lifeline’s D.O.C. drone and Wattson’s Interceptor Pylon.
  • Fixed a bug where mantling with Wraith would cause the camera to clip through the character.
  • [PS4]Fixed lighting in some interior areas on World’s Edge that were appearing too dark.
  • Fixed bug where sometimes players would lose aim assist after being hit by Revenant’s Silence ability.
  • Fix for cases where players would not receive assist credit when using Crypto’s Drone to scan enemies.
  • Fixed issue where sometimes players could hear and in rare cases, be hit by Revenant’s abilities while in the Firing Range when he’s not there.
  • Fix for some cases where the Circle would end in a bad or invalid location.
  • Fix to help reduce cases of invisible doors.
  • Fixed issue with Bangalore’s Viceroy skin where the legs were showing the wrong skin while mantling.
  • Fixed bug for cases when Revenant places his ULT Death Totem on the train, a player is respawned to it while on the train, and the train is moving, the player could be respawned somewhere else on the map or even off the map.
  • Energize charge for the Sentinel Sniper rifle can now be cancelled with Y or Triangle button.
  • Fixed bug for cases where Dive Trails were visible before exiting the Drop Ship.
  • Fixes for map bug related to exploitable hiding spots and bad geo.

You can check out more details regarding the new event right here.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset – April 7, 2020

It’s Tuesday, and that means there’s a new Destiny 2 weekly reset! For a list of the new activities, modifiers and rewards, head on below.

Destiny 2 weekly reset – April 7, 2020:

Nightfall – The Ordeal: Broodhold

Modifiers:

  • Nightfall: The Ordeal: Adept
    • Martyr: Exploder units have more health.
  • Nightfall: The Ordeal: Hero
    • All previous modifiers
    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Hive: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Hero Modifiers: Extra Shields
    • In Anânh’s Chorus: Incoming Void and environmental damage increased.
  • Nightfall: The Ordeal: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Match Game & Extra Shields
  • Nightfall: The Ordeal: Master
    • All previous modifiers
    • Chaff: Radar is disabled.
    • Master Modifiers: Extra Champions & Match Game & Extra Shields & No Saved Checkpoints
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Legacy Nightfalls:


FLASHPOINT: MARS

Complete various activities around Mars, including public events, Lost Sectors, and Heroic adventures.


Weekly Crucible Rotator Playlists:

  • Momentum Control: “You’ve been capturing zones and destroying your enemies for a long time, haven’t you? Let’s pick up the pace a bit.” —Lord Shaxx – – Fight for Valor by capturing zones and defeating opponents. All weapons are more lethal, abilities replenish only on kills, and tracker is disabled.
  • Showdown: “This combat drill will test you from start to finish. Stay on your game, lest you find yourself on the wrong end of the final showdown.” —Lord Shaxx – – Fight for Valor by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.

Vanguard Burn: Solar Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Moon Activities


Menagerie Boss: Pagouri, Vex Hydra

  • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
  • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
  • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
  • Arc Singe: Arc damage increases slightly from all sources.

Reckoning Boss: Likeness of Oryx


Dreaming City Cycle: Growing Curse

  • Petra is at Divalian Mists.
  • Weekly Mission: The Oracle Engine – The Taken threaten to take control of an irreplaceable Awoken communications device.
  • Ascendant Challenge: Cimmerian Garrison, Chamber of Starlight
  • Blind Well: Hive, Plague: Cragur

Escalation Protocol Boss: Nur Abath, Crest of Xol

This boss drops:


Leviathan

Raid Order: Gauntlet > Baths > Dogs > Calus

Challenge: The Royal Pools Challenge

Prestige Raid Lairs

  • Prestige: Arsenal
  • Armsmaster

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Circadian Chill Equip this shader to change the color of your gear. Shader 40 Bright Dust
Only the Penitent Pass Equip this weapon ornament to change the appearance of Last Perdition. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Big Red Button I’ll do it! I swear! Emote 700 Bright Dust
Motive Force Fire on all cylinders. Vehicle 2500 Bright Dust
Tip of the Spear “Get in there, Guardian. The battle waits for no one.” —Zavala Vehicle 2500 Bright Dust
Solar Sails It’s going to be a long, cold ride. Ship 2000 Bright Dust
Don Shades Future’s so bright… Emote 700 Bright Dust
Patty Cake How does this get us cake? Multiplayer Emote 1250 Bright Dust
Timeline Zero Equip this weapon ornament to change the appearance of Worldline Zero. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Luxe Sleeves Equip this ornament on any Year 3 Legendary armor set to change its appearance. Once you get a universal ornament, it’s unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
Nano Redux Equip this ornament to change the appearance of Raiden Flux. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1950 Bright Dust
Gleaming Boon of the Vanguard When this is used during a strike, all players receive an Eververse Gift at the end of that strike.

Only one gift consumable may be used per player in an activity.|Consumable|150 Bright Dust Gleaming Boon of the Crucible|When this is used during a Crucible match, all players receive an Eververse Gift at the end of that match.

Only one gift consumable may be used per player in an activity.|Consumable|500 Bright Dust Bruised Blush|Equip this shader to change the color of your gear.|Shader|40 Bright Dust Shattered Shrieker|Modifications for your ship’s transmat systems, so you’ll always arrive in style.|Transmat Effect|450 Bright Dust


Weekly Bounties

Rasputin Weekly Bounties

Name Description Cost Requirement Reward
Public Servant: Io Use cache codes to open Rasputin chests after successfully completing Seraph Tower public events in the Rupture on Io. Complete daily bounties or Rasputin activities to earn more cache codes. 4 Caches opened XP & Glimmer & Warmind Bits
Legendary Spelunker: Io Eliminate Champions and use cache codes to open Rasputin chests in Legendary Lost Sectors on Io. Complete daily bounties or Rasputin activities to earn more cache codes. 3 Caches opened & 12 Champions defeated XP & Glimmer & Warmind Bits

Aside from the Destiny 2 weekly reset, make sure to check our Destiny 2 game hub for the latest news.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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