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BlizzCon 2020 Still Up in the Air Due to COVID-19

If you’re one of the many looking forward to BlizzCon each year, it’s still uncertain for now whether we’re getting an official BlizzCon 2020 show this year in light of the on-going COVID-19 pandemic.

Blizzard has mentioned that it’s “too early to know” whether BlizzCon 2020 is feasible in a new letter to the gaming community.

Hello Blizzard community,

A gaming convention is probably the last thing on most people’s minds right now, and that goes for many of us at Blizzard too. As events around the world announce cancellations, postponements, or shifts to an online format in response to COVID-19, we’re seeing questions about our plans for this year’s BlizzCon and we want to provide a quick update.

We love BlizzCon, and we know many of you share that feeling and look forward to it as an opportunity to get away for a while, meet up with friends, and have a good time. As so many of us have been isolated for multiple weeks now, surrounded and in some cases directly impacted by the ongoing pandemic-related challenges around the world, we’re looking forward to the time when we can see one another again in person and have something to celebrate together.

While we’re all hopeful things will look better later in the year, the bottom line is that at this point it’s too early to know whether BlizzCon 2020 will be feasible. The health of our community, employees, and everyone who helps with the show is our top consideration. It might be a few months before we know for certain if or how we’ll proceed, but as soon as we have a meaningful update, we’ll share it.

We do want to mention that prior to the recent events we had been actively working to finalize our plans and in fact are still doing so, despite the workplace changes we’ve now made at Blizzard. That includes considering a range of scenarios and possibilities, not just in terms of the show, but also regarding what the experience would be for you. We know BlizzCon also involves preparation on your part, so we’ll do our best to provide as much clarity as we can, as quickly as we can.

In the meantime, please be good to one another, stay well, and know that we’re holding everyone impacted by COVID-19 in our thoughts.

Saralyn Smith
Fury Warrior, Executive Producer of BlizzCon

While we’re excited to know more about Overwatch 2, Diablo 4 and the like, I can’t blame Blizzard for not announcing if it’s a go. I mean, at this point, everyone’s minds are on their health and loved ones as it should be.

Source: Blizzcon

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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There’s a Battlefield 5 Bad Company 2 Easter Egg and Here’s How to Do It

If you’re a long-time reader of MP1st, chances are you already know how fond we are of Battlefield: Bad Company 2. While it doesn’t seem like we’re getting a new entry in the series anytime soon, DICE hasn’t forgotten about that series yet, as there’s Battlefield 5 Bad Company 2 Easter egg present in the game (Battlefield 5).

Posted by YouTuber DannyOnPC, check out the Battlefield 5 Bad Company 2 Easter egg that gives a nod to Bad Company 2’s Operation Aurora mission.

If you want to replicate it, here’s how (and yes, this can be done on a private game):

Map: Solomon Island (you need to be on the Japanese faction)

You’ll need to go to the tree at the “bend” near the fishing huts, which you can see below:

You’ll see a tree which you can interact with:

You’ll need to interact with the “thing” in the tree a few times and knock the Bad Company 2 theme. You can reference the video above for the proper audio cue. You’ll know you did it correctly if the button to interact goes away.

Then you’ll need to move over to the D flag where you’ll see another interactable tree:

Players will need to go prone and do the same thing they did with the previous tree.

When the interact button from the second tree disappears, you’ll need to head to the Japanese base, and look for one of the houses that has the communications stored in ’em and interact with this machine:

Interacting with it will trigger a morse code. Once that’s done, just head out and you’ll hear something familiar (the nuke sound) for Bad Company 2 fans. And yes, everyone in the map will be able to hear it.

Yep, it takes some work, but this is still a nice touch by DICE. Who knows? This might be the start of something, though I wouldn’t hold my breath if I were you.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Valve Patents New Steam Controller With Swappable Parts

With both Sony and Microsoft showcasing new controllers for their upcoming next-gen consoles, it seems Valve won’t sit idly by, as the company has filed a patent that mentions a new Steam controller with swappable parts.

Related Reading: 

This was spotted by Valve News Network creator Tyler McVicker, where we have an image of the new Steam controller patent, along with a few details about what it does.

The description states:

Described herein are, among other things, handheld controllers that include housing having one or more receiver portions for detachably coupling to one or more controls. For example, a housing of one such controller may include, on a front surface of the housing, a receiver that is configured to detachably couple to one or more joysticks, one or more D-pads, one or more track pads, one or more buttons, and/or the like. In some instances, a user may swap a first control for a second control based on a current application (e.g. game title) that the user is playing, based on comfort for the user and/or for any other reason.

Mind, Valve patenting this thing doesn’t guarantee that it will see the light of day, it is an interesting patent and one I can see a lot of people liking. This could prove beneficial for gamers on PC that prefer in-line sticks, or even be a good controller for handicapped gamers that want more customization in their controllers.

Are you digging this new Steam controller patent or should Valve focus on other improvements on the controller first before introducing a new one?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Playlist Update Out to Help With Warzone Quads Stability

Following yesterday’s Call of Duty: Modern Warfare playlist update that re-introduced Trios in Call of Duty: Warzone, Infinity Ward has once again rolled out another playlist update and this one is to address stability in Quads mode for Call of Duty: Warzone.

This was announced by Infinity Ward just now, and yes, there is no download required, as this is a server-side update that will automatically apply once you connect the game online.

We’re not expecting any gameplay-related changes in this server update, but don’t be surprised if there’s some stuff tucked away. Speaking of which, we posted the stealth changes Infinity Ward has made to Modern Warfare in the Season 3 (update 1.19) patch.

If you spot any changes that’s new or not in the patch notes, share them down below in the comments to let us know or send us an email.

For everything Call of Duty: Modern Warfare, make sure to bookmark our game hub! We also have a separate game hub for Call of Duty: Warzone, too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Update 1.34 Rolled Out

While we just got the big “Old Ways” patch for Apex Legends earlier this week, Respawn Entertainment has released a new update today. Players will see this as Apex Legends update 1.34, and as an unannounced patch, don’t expect any new content from it.

Clocking in at just 128MB, this patch is for a fix more than anything else. While Respawn Entertainment hasn’t revealed any official patch notes just yet, it seems this patch is for a fix regarding challenges. Over on Reddit, Respawn Entertainment Senior Designer Chin Xiang Chong (who uses the Reddit name: tangentiallogic) posted that a fix has been pushed out on their end to fix challenges.

Checking the PS4 Update History, it says Apex Legends update 1.34 is for “Stability improvements and bug fixes,” which is usually whatever other patch says. Note that we’re unsure if this patch includes different fixes and whatnot, but once we do know more about it, we’ll update the post.

Also, of note, some people are getting prompted to download a 20GB patch for this fix. We’re currently checking what’s the issue here and have emailed EA to seek further clarification.

Update: We have heard from some of our readers that crashes previously introduced in the last patch on the PlayStation 4 are still occurring.

If you spot any gameplay changes or fixes, please send us an email or leave a comment below.

 If you’re looking for non gamestop-related information please go to Casino-Experts for more info.
Anchor: non gamestop-related information
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dying Light Harran Egg Hunt Event Now Live

Regardless if you’re stuck at home or not, Techland is making sure the zombie hunter in you will have something to do, as the studio has announced the Dying Light Harran Egg Hunt event! Starting today, until April 13, the Chicken Ninja is back to take no prisoners!

Watch the trailer below.

Easter is here, and so is the Harran Egg Hunt!
Ready your baskets for the eggs and sharpen your blades for bunny zombies.

The Chicken Ninja is back in town, which means we can get the annual Harran Egg Hunt rolling. As the name of the event suggests, the objective is to collect special Easter eggs – the more, the better. You will find them among the usual loot in various containers, but as you explore the city, you’ll also notice little zombies dressed in white. Those might not exactly be the cute Easter Bunnies we all deserve, but they’re what we’ve got nevertheless. If you catch and kill one, you get an egg too. In case you wonder why the eggs look like decorated grenades – it’s because that’s what they are. They come in four different types and can be used in combat to poison the enemies, freeze them, set them on fire, or knock them out.

When the community reaches the global goal, everyone will receive three gold weapon dockets. There are also two rewards for completing personal bounties – a gold weapon and the Cock-A-Doodle-Do Outfit (the legendary Chicken Ninja apparel). The event ends on Monday (April 13, 19:00 CEST). Happy hunting, Survivors!

I’ve said it before, but it bears repeating, Techland’s support for Dying Light has been nothing short of phenomenal. Hopefully, Dying Light 2 receives the same treatment. Speaking of which, Dying Light 2 has been delayed, and there’s no definite release date just yet.

 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty Warzone Player Count Reaches Over 50 Million

In news that shouldn’t really shock anyone, Activision has announced that Call of Duty: Warzone player count has now reached over 50 million players to date! This is for all platforms, and regardless if it’s a F2P game or not, this one amazing feat.

https://twitter.com/CallofDuty/status/1248688976514318336

This isn’t that surprising given Call of Duty is possibly the most popular gaming franchise in the world, and Call of Duty: Warzone is free. Combine the two and you have a recipe for success that we’re seeing unfold right now.

I’d say a warm congratulations are in order, but I don’t doubt this number will continue to rise over time. Can Call of Duty: Warzone topple Fortnite? I would ‘t be surprised if it does.

In other Warzone news, Infinity Ward has just enabled Trios in the game once more, and Duos is coming sometime in Season 3 too. Make sure to bookmark our Call of Duty: Warzone game hub for the latest Warzone news.

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Alex Co

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Destiny 2 Xur Location Today and Items – April 10, 2020

It’s Friday, and that means another Destiny 2 Xur location today and items post here on MP1st! Same as before, check out his wares and where the hooded figure is below.

Destiny 2 Xur location today and items – April 10, 2020:

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Rig, Titan

Exotic Gear:

Name Type Armor Perk Perk 1 Perk 2 Cost
The Jade Rabbit Primary Scout Rifle 29 Legendary Shards
The Sixth Coyote Hunter Chest Armor 23 Legendary Shards
Hallowfire Heart Titan Chest Armor 23 Legendary Shards
Geomag Stabilizers Warlock Leg Armor 23 Legendary Shards

Consumables:

Name Type Cost
Five of Swords Challenge Card

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector in each of the Worlds, depending on the current Flashpoint. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at reset. If you would like to see all the live conversions of Time Zones, please follow this link here.

You can check out the Destiny 2 weekly reset of activities here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil Resistance Roadmap Revealed

In case you didn’t know, if you bought Resident Evil 3 Remake, you’re basically getting two games for the price of one, as that title comes with a multiplayer component titled “Resident Evil Resistance,” which is an asymmetrical multiplayer game. Those playing it, Capcom has revealed the first few months of the Resident Evil Resistance roadmap!

While we already know that Jill Valentine is coming in a future update, it seems that “future update” is sometime this month! In addition to that, it seems we’re getting another Survivor or Mastermind come May, and a new map in June!

https://twitter.com/RE_Games/status/1248279651077754886

In case you haven’t checked it out yet, read our Resident Evil 3 Remake review here, where we state “Resident Evil 3 Remake is extremely polished, gorgeous, and a ton of fun to play.”

Are you happy with the current roadmap presented so far? How has the community been since it launched? Let us know down below in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Get These Final Fantasy 7 Remake PS4 Themes for Free and Here’s How

With Final Fantasy 7 Remake finally (and officially) available today, owning the game might not be enough for some. If you want to adorn your PS4 with Cloud & Co. as well, here’s your chance! Sony has released two new Final Fantasy 7 Remake PS4 themes for free!

However, there are two conditions to owning these, though both are relatively easy ones to pull off. The first one called the “FINAL FANTASY VII REMAKE Cloud Theme” is free for all PlayStation Plus members, and htat’s it.

FINAL FANTASY VII REMAKE Cloud Theme download link (requires PS+ membership) – 16.5MB

Here’s a preview of what it looks like:

This other one requires that players need to “own” the Final Fantasy 7 Remake before they can download it. Note that you can just put the Final Fantasy 7 Remake demo in your PSN cart, checkout and you’ll be able to get the theme. We’lve included the download links for both below.

Final Fantasy VII Remake demo download -7.55GB

Final Fantasy VII Remake theme (requires you own the demo) – 19.1MB

No clue if these Final Fantasy 7 Remake PS4 themes will be up indefinitely, so I suggest downloading these ASAP.

In other Final Fantasy 7 Remake news, you can check out the full Trophies list for the game right here. Stay tuned to our review which should hit the site soon! PC players, Sony has accidentally confirmed the PC version as well, so keep an eye out for that.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare Playlist Update Rolled Out

While it might be late (or early) for some, it seems this hasn’t stopped Infinity Ward from releasing a new Call of Duty: Modern Warfare playlist update. This is a server-side update, and as such, no download is required.

So, what’s in this Modern Warfare playlist update? It seems Infinity Ward has added Trios in Call of Duty: Warzone and that’s it — at least from what we can see. On the multiplayer front, Deathmatch Domination is still there, as well as the Season 3 Moshpit playlists. And for those wondering, nope, Shipment, Rust or Shoot House playlists haven’t been brought back.

We’re not sure just yet if this server-side update included any gameplay changes or fixes, which the studio has done from time to time. Speaking of changes, we ran a post listing down all the stealth changes (read: undocumented) Infinity Ward included in the latest patch (update 1.19), which you might want to read about here.

Same as always, if you spot any changes included in this update that’s not officially announced, let us know down in the comments.

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nioh 2 Update 1.08 Released, Here’s the Full Notes

While Team Ninja released a Nioh 2 patch two weeks ago, the studio has rolled out a new one, and it’s live now at this hour. Nioh 2 update 1.08 has a fair number of gameplay changes and tweaks. Check out the full Nioh 2 update 1.08 patch notes below.

Note that the official patch notes below are via Google translate, so some of the sentences and wording might read a bit odd, but the general idea is there.

Nioh 2 update 1.08 patch notes:

Updated patch notes with a better translation supplied by Reddit.

Adjusting Yokai skills
Made changes to some yokai skills that felt like they weren’t doing enough damage or didn’t have enough of an impact.
  • Kasha Soul Core
    increase the damage dealt, lower the amount of anima used
  • Daidara Bocchi Soul Core
    made changes to the hitbox so it can also hit what’s directly in front of where it appears
  • Shuten Dojo Soul Core
    lower the recovery after the attack, made the attack hit more easily
  • Magatsu Warrior Soul Core
    lower the recovery after the attack, increase the damage dealt
  • Toxic Slime / Lesser Umi-bozu Soul Core
    lower the recovery after the attack made it possible to rapid-fire consecutively
  • Gaki Soul Core
    release more Amrita when Gaki is biting the enemy
  • Yamanba Soul Core
    speed up the start-up of the attack, increase the duration of the positive status effect it gives
  •  Tesso Soul Core
    increase the number of hits of the attack
  • Karasu Tengu Soul Core
    lower the recovery after the attack, increase the damage dealt
  • Mitsume Yazura Soul Core
    made the attack hit more easily
  • Rokurokubi Soul Core
    increase the number of hits of the attack
  • Aberrant Soldier Soul Core
    lower the recovery after the attack
  • Kodama Soul Core
    increase the chance of Elixier dropping when the attack hits
  • Gozuki Soul Core
    made it staggers the enemy even when the target is a yokai, increase the amount of anima used
  • – One-eyed Oni Soul Core
    made the attack hit more easily
    lower the amount of ki damage dealt, increase the amount of anima used
  • Yatsu-no-Kami Soul Core
    reduced its maximum bounce when coming into contact of the terrain by one, increase the amount of anima used
  • Otakemaru / Karakasa Umbrella Soul Core
    lower the amount of damage dealt to Gyuki, Lady Osakabe, Daidara Bocchi, and Kusabi (I think it’s talking about those Soul Stone that you can break?)
Adjustment
    • The drop rates of the following souls have been adjusted upwards:
      Lesser Umi-bozu
      Toxic Slime
      Inferno Oni-bi
      Maelstrom Oni-bi
      Thunderstorm Oni-bi
      Karakasa Umbrella
      Flying Bolt
    • The enemies in the Dojo Mission “Training Ground” will now scale up depending on your progress in the game
    • Level Syncing is now always on in the Dojo Missions “Basic Actions,” “Yokai Shift Controls: Brute,” “Yokai Shift Controls: Feral,” “Yokai Shift Controls: Phantom.”
    • The Sword Skill “True and Through” will now do more damage when it reaches maximum charge time
    • The Spear Skill “Rainbow Ruse” can now be customized in Skill Customization
    • The Spear Skill “Triple Threat,” made it easier to ki burst successfully and increase the amount of damage dealt when ki burst successfully
    • The Spear Skill “Bracing Breeze,” improved the timing for inputting the follow-up attack after the parry by lowering its start-up and recovery
    • The Axe Skill “Bear’s Bane” can now be imbued with elements using Skill Customization
    • The Tonfa Skill “Storm of Strikes” and “Sweeping Kick” can now be imbued with elements using Skill Customization
    • The Tonfa Skill “Demon Dance: Heaven”, “Demon Dance: Man”, “Demon Dance: Earth” have been adjusted so the timing for successfully using the Samurai Skill “Flux” is less severe
    • The devastating strike that can be activated with Switch Glaive’s Mystic Art now has less start-up and does increased damage
    • Improve the casting speed of self-enhancement Talisman even further when using the Onmyo Magic Mystic Art “Awakening.”
    • Gunpowder and Shrapnel Bomb will now trigger Ninjutsu related effects such as Life Drain (Ninjutsu Hit)
    • The special effect “Critical Yokai Shift (Darm Realm)” will now play the Yokai Shift transformation animation and will not remove enhancement and ailing effects from you.
    • “Azai Nagamasa” will no longer fall into the same behavior pattern when you stay a certain distance away from him
  • Improved visual indication when aiming with a ranged weapon
Bug fixes
    • The Hatchet Skill “Piercing Hurl” and “Dual Hurl” will now correctly apply the special effect “SKill Damage +%” when you’re using the “: Shadow” and “: Light” version of the Skill
    • Fixed an issue where imbue elements were not correctly applying to some Hatchet attacks
    • Fixed an issue that when hitting a certain enemy with the Kusarigama Skill “Serpent Strike” would allow the player to ki burst afterward
    • Fixed an issue that the Switch Glaive Skill “The Path of Three” would accidentally trigger
    • Fixed an issue that the Kusarigama Skill “Water Drop” would not allow the player to ki burst afterward
    • Fixed an issue that the Spear Skill “Chidori”‘s follow up attack would sometimes not connect
    • Fixed an issue where the following Skill did not have Skill Customization effect apply correctly
      Dual Sword Skill “Ultimate Sign of the Cross”
      Spear Skill “Flying Monkey II” after the first hit
      Kusarigama Skill “Water Drop,” “Second Wind”
      Switch Glaive Skill “Infinite Retribution II”
    • Made the effect of the Samurai Skill “Ki Pulse: Man” not disappear when you enter poison swamp or sewage water
    • Fixed an issue where the effect of Shifting Skill “Ruflgent Strike” was applying to Amrita gained and not Amrita Gauge gained
    • Fixed an issue where there are separate effects for “Recurrent Damage to Enemy” and “Recurrent Damage dealt to Enemy.” They have now been consolated into the former.
    • Fixed an issue that skill and unarmed damage increase were being incorrectly applied to some Yokai Skills
    • Fixed an issue that some Yokai Skill did significantly decreased damage when used while unarmed
    • Fixed an issue where level sync isn’t being correctly applied to Yokai Skill damage
    • Fixed an issue where Kamaitachi Soul Core Yokai Skill would not hit correctly in some circumstance
    • Fixed an issue where certain Yokai enemy would stop moving after being hit with Genbu’s Guardian Spirit attack
    • Fixed an issue where certain Yokai enemy could not be Yokai Shift grappled when downed with Burst Counter
    • Fixed an issue where you could not change which effect to replace when using Soul Core when using “Soul Match” at the Blacksmith
    • Fixed an issue where the category would not stay on the right type of range weapon when using “Soul Match” at the Blacksmith
    • Fixed an issue where the game would still display Visitor’s damage number even when the player has “Display Ally Damage” set to off
    • Fixed an issue where if you deleted your system data you could not purchase transformation at the HIdden Teahouse even though your character data meets the requirement
  • Other minor bug fixes

If we spot a full-on English patch notes changelog, we’ll update the post. If you spot any changes, not in the notes, feel free to leave a comment below so other players will be aware of it too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA “Stay Home. Play Together” Initiative Announced

With multiple studios now instructing devs to work from home due to the global COVID-19 pandemic, it seems even publishers are getting in on it as well, with programs designed to incentivize people to stay at home. EA has announced just that with their “Stay Home. Play Together” initiative as part of the EA COVID-19 plans for players. Don’t forget that people should also stay healthy even while at home. You may want to try some creatine-free workouts and stay on top shape.

EA is using the hashtag “StayAndPlay to spotlight some of the stuff content creators and members of the different EA gaming communities are making their contribution by staying at home.

Here’s some of the highlights via the press release:

  • March 26 | Apex CodeRed Tourney | Influencers/Pros played Apex for $50K and $250K was donated to the International Red Cross.

  • April 1-2 | EA SPORTS Madden NFL 20 held a live tournament on Twitch (1M+ Unique Madden Live Stream Viewers in 2 days) where NFL fans watched their favourite athletes go head-to-head in the NFL Checkdown x Madden Tournament.  The final saw Derwin James, Free Safety for the Los Angeles Chargers, crowned the champion.

  •  April 6-17 | The Sims 4 launched a week-long program allowing players check in on their favourite Sims creators and connect through a series of livestreams hosted on The Sims Twitch channel

  • April 18 & 20, May 2 & 4, May 30 & June 1 | Apex Legends | Global Series recently added three new Online Tournaments with a prize pool of $100K each to help keep the gaming community safe and connected.

We’re with EA on this. Stay at home, people! Stay at home, play games, spend time with your loved ones. The faster we get through this, the faster we go back to our usual lives.

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Alex Co

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Modern Warfare Update 1.19 Stealth Changes Listed

Just yesterday, Infinity Ward released a big patch (update 1.19) for Call of Duty: Modern Warfare that introduced Season 3 and a bunch of new content, as well as a host of gameplay changes too. Well, same as before, there’s a bunch of Modern Warfare update 1.19 stealth changes included that’s not mentioned in the patch notes.

Thanks to YouTuber Xclusive Ace, here are a bunch of stuff confirmed (via testing) to have been been changed by Infinity Ward but aren’t mentioned in the patch notes at all — both for multiplayer and Warzone. We’ve also included a bunch of stuff that got debunked or those that felt like they were changed, but proof shows they weren’t.

Modern Warfare update 1.19 stealth changes:

Multiplayer:

  • High Alert perk got buffed now tells you where enemy is looking at you with the bright marking now glowing left, right, and back. This will work this way as long as the enemy doesn’t have the Cold-Blooded perk equipped.
  • Khandor Hideout map got a new route in the building that was previously sectioned off (middle building now has an alternate way to get inside).
  • Green diamonds indicating new stuff now has a “clear all” button.
  • MP4 and MP7 did NOT get nerfed (same values across the board).

Call of Duty: Warzone:

  • RPG got nerfed against vehicles or vehicles got more health (no more one-hit kill via RPGS)
  • M4 and MP7 might have been nerfed in Warzone, as there’s no private games, no way to test accurately.
  • FMJ still not dealing armor and health damage simultaenously as some thinks it did post-patch.
  • Ghost still won’t conter Heartbeat Sensor in Warzone, contrary to what other people think.

Basically, that’s it. This is a relatively short list compared to past patches, but it’s still annoying that it’s happening.

If you spot any or felt any changes not mentioned above, send it our way via email or down in the comments to let us know.

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Father, gamer, games media vet, writer of words, killer of noobs.

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Fallout 76 Wastelanders Launch Trailer Reminds Players What’s Coming

Delayed by about a week from its original release date, Fallout 76’s big Wastelanders expansion is finally set to drop on April 14 on the PS4, Xbox One, and PC! To mark this ocassion, Bethesda has released the Fallout 76 Wastelanders launch trailer to remind people what they’re getting for free!

https://www.youtube.com/watch?v=P6gKivqVPdA&app=desktop

People have returned to West Virginia in Fallout 76: Wastelanders. Two opposing factions are fighting for the upper hand as the secrets of West Virginia are revealed, and you will be the one to tip the scales. The Settlers have come to find a new home, and the Raiders have come to exploit them. Your choices will have lasting effects on the world and the lives of these newcomers. Embark on a new questline, forge alliances with the competing factions, and uncover the truth of what’s hidden in the mountains.

Wastelanders includes:
• New Main Quest – Uncover the secrets of West Virginia by playing through an all-new main quest, starting from the moment you leave Vault 76.
• Human NPCs – Befriend or betray new neighbors who have come to rebuild, and experience Appalachia through the eyes of its residents.
• New Creatures and Gear – Take down newly mutated creatures finding their way to the region and earn the highest tier of weapons and armor.
• Choices and Reputation – Alter the fates of those you meet with dialogue trees. Decisions affect your standing with each faction through an all-new reputation system.
• Game Optimizations – Many optimization and interface improvements, including a new way to track your quests as you explore the wasteland.

Don’t forget, Bethesda plans on releasing a Fallout 76 roadmap once Wastelanders is out, though we don’t know exactly when.

Once Wastelanders is out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dauntless Update 1.26 Adds New Springtide Event & Changes

Fans of the free-to-play action-RPG Dauntless have something to look forward to starting today! Phoenix Labs has released Dauntless update 1.26 (the studio calls it 1.21), and it introduces a new event, gameplay changes and loads more.

Dauntless update 1.26 patch notes:

Springtide is here, and the Shattered Isles are filled with pufflehops! Collect eggs and protect our furry friends in a new kind of hunt. To get started, talk to Bosun Markus.

Team up with friends to play through three rounds of challenges, earning carrot chips based on your performance.

Round 1: Hunt for eggs around the island.
Round 2: Herd pufflehops into their pen.
Round 3: Fend off the styxian attack!

You can also earn 50 carrot chips by completing any other type of hunt. Carrot chips can be spent in the Springtide shop to get unique cosmetics, emotes and more!

QUALITY OF LIFE

  • Added a Mastery card for the Firestorm Prism (Charogg repeater part).
  • The default action for the radial menu in a hunt is now set to the flare.
  • Improved the appearance of water on islands, as well certain patches of grass and ledges.
  • Escalation now grants additional Hunt Pass XP. Escalation 1-13 now grants 15XP (up from 10) and 10-50 now grants 25XP (up from 15).

BUG FIXES

ESCALATION

  • Torgadoros should no longer get stuck on their perch – for real this time!
  • Volcanic turrets no longer fire through the walls of Riftstalker’s murder palace.
  • Falling off the map during the Blaze Escalation cinematic no longer locks your fps to 30 on PC.
  • Escalation boost UI now hides correctly in the airship if the boost has already been purchased.
  • Improved UI clarity on purchasing of Escalation boosts.
  • Escalation patrol chest bonuses are now granted properly.

BEHEMOTHS

  • Torgadoro stamina buffs no longer pause your stamina regen when using stamina-consuming attacks.
  • Moonreaver Shrikes no longer randomly loop feathery sound effects.
  • Kharabak faces will no longer clip into the ground during personality animations.
  • Gnashers can no longer push the players through the ground and out of the map.

WEAPONS

  • Using Twin Suns dash into Skarn’s whirlwind attack no longer shoots the player into the sky.
  • Reckless leap can now be used to jump Kharabak projectiles.
  • Gaining and then losing a buff (e.g. most lantern taps, many tonics) no longer causes the effects of Reactive Hilt to stop working.
  • The Godhand no longer fires its laser into space when used right before being hit.
  • Fixed a bug that caused Hellion weapon unique effects to deal +250 damage at all ranks, instead of 75/150/225.
  • Shrike weapon particle effects no longer remain on screen after the proc has gone off.
  • Shrike weapon unique effects now stack the correct amount of bonus damage.
  • Stormclaw weapon unique effects now trigger correctly when dodging through Behemoth attacks.
  • The Boreus war pike’s unique effect no longer generates sprites indefinitely.

ARMOUR

  • Hiding your helm while using the Visage of the Blade Hawk skin no longer makes your face invisible.
  • When equipping and hiding the Visage of the Blade Hawk helm, VFX will no longer appear on the eyes.

GAMEPLAY

  • Fixed a bug that prevented dodging through magma balls.
  • Fixed a bug where successfully dodging through splitting lava would still cause you to take damage.
  • Fixed a bug that prevented certain projectile damage events from scaling with percent damage modifiers.
  • If sprint and reload are mapped to the same button, pressing it while the repeaters are sheathed no longer draws and reloads instead of sprinting.
  • Fixed a bug that prevented mapping sprint and shoot to the same controller button unless it was the right trigger.

RAMSGATE

  • Fixed a bug that caused the return to Ramsgate animation sequence to not play music and sound effects if the window was not in focus when the cutscene started.
  • Fixed a bug where at maximum FOV, the ground could disappear in certain places.
  • Fixed a bug that caused NPC lights to create a backlit glow on the player’s hair.
  • The Scarred Master’s blue glow no longer appears and disappears as you move your camera.

UI

  • The mouse cursor is no longer able to click-drag resize or move the window while in combat using windowed mode.
  • The mouse cursor can no longer escape the game window while using fullscreen mode with dual monitors.
  • The mouse cursor is no longer offset to the button hitboxes in menus while in fullscreen mode in 1920×1080 resolution.
  • Fixed the cropping of the Torgadoro icon in the Mastery UI.
  • Placeholder text and prices are no longer visible on the Elite Hunt Pass store page if it is slow to load.
  • The button icon to open the chat window is no longer stretched or squashed on Nintendo Switch.
  • The Escalation buff icon no longer obscures player titles in the airship.
  • The Message of the Day leading to the Elite Hunt Pass now correctly loads descriptions and prices.
  • If a controller is disconnected while loading onto the ship, the prompt no longer has two OK buttons.
  • Button prompts in the Vault no longer overlap with nearby text.
  • The HUD in the city now shows notifications for acquiring Vault items.
  • The “Bounties Available” tip now clears immediately after adding new bounties.
  • Breaking a +1 cell down to aetherdust at the Middleman no longer returns you to the top of the list.
  • Middleman cell store timers can no longer show negative numbers.
  • Equipping gear through the crafting screen now clears new equipment breadcrumbs on the Loadout screen.
  • Hunt Pass XP reward no longer shows on the End of Hunt screen if the hunt was failed.
  • Firestorm Prism in repeater crafting is now correctly shown as a pyramid.
  • Fixed a bug that caused UI text to flash different sizes when starting a pursuit for a neutral Behemoth if the language is set to Italian.

QUESTS & BOUNTIES

  • The “King of the Hill” quest now shows the correct current power in the power level objective.

MISC

  • Fixed a bug in the tutorial that caused a burning building to float above the ground.
  • The “Logging Out” emote log now correctly falls to the ground instead of hovering in the air.
  • The “Take a Seat” emote now aligns properly for feminine character models.
  • Daily Login cores now grant the correct amount of rams.
  • Fixed an issue caused the Escalation boost purchase prompt to appear to players who already have a boost active.
  • Fixed a rare server disconnect that could occur in Escalation.
  • Dynamic camera zoom has been disabled.
  • Fixed a bug that prevented Shrowd tails from being damaged after becoming enraged.
  • Repeater crosshairs now correctly hide when using the legendary ability of the Torgadoro repeater barrel.
  • Fixed clipping issues on The Hunt Pass armour skins.
  • The Vault no longer hides items you already own, and instead displays them as owned.
  • Fixed a bug that caused Torgadoro’s Brawn to remain in your inventory if you reset your character.
  • The 5000 Platinum pack is purchasable again on Xbox One.
  • Fixed an issue with the map boundary at Trials leaderboards.
  • Fixed a bug where completing normal difficulty trials would cause the UI to show you had claimed Dauntless difficulty rewards.
  • Fixed a bug that caused certain UI text not to display if the language was set to Japanese.
  • Fixed a bug that caused subtitles and tutorials to display in english when playing in other languages.
  • Significant improvements to localization for non-english languages.
  • Fixed an issue where players on Nintendo Switch with modified system clocks could not see time limited offers in the store.
  • Improved loading times on Nintendo Switch.
  • Fixed a rare crash when playing videos on Nintendo Switch.
  • Fixed a rare crash while viewing particle effects on Nintendo Switch.
  • Fixed a rare UI crash on Xbox One.

We’ll be keeping a closer eye on Dauntless moving forward here on MP1st.

Source: Dauntless

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Call of Duty Warzone Duos Planned for Season 3

With Season 3 of Call of Duty: Modern Warfare in full swing, Infinity Ward introduced Quads (four-man teams) in Call of Duty: Warzone, which replaced the standard Trios mode. Joining Quads is Solos mode for those who prefer a more lone wolf approach. It seems, the studioo is also planning a Call of Duty Warzone Duos mode soon as well.

On the official Call of Duty: Warzone website, Activision accidentally published a post listing the “New Modes” coming to Warzone, and directly below it is a shot of Duos alongside Quads. The image has since been pulled, but thankfully, Reddit user Polack19 managed to capture it.

Important to note that the datamined info leaking the Season 3 weapons and other stuff, also included Duos, which means this is almost a lock, though it hasn’t officially been announced just yet.

With Solos, Duos, Trios and Quads now in Warzone, Infinity Ward (and players) will have to figure out which playlist is best, though I can see Duos being a limited time mode more than anything.

Do you prefer Duos in Warzone or would you rather Infinity Ward roll it back to the standard three-man team again?

More Call of Duty Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Update This Week – Triple Rewards in Aerial Modes, GTA$1M Daily Rewards & More

Rockstar Games has rolled out the GTA Online update this week, which brings in a new host of rewards, activities and more. Check out the full details below.

GTA Online update this week summary:

  • Triple Rewards are now available in Stockpile, Air Force Zero, and Top Fun
  • All Smuggler’s Run Sell Missions are now paying double
  • Daily Objectives are paying extra, plus a free J Lager Beer hat and GTA$1M for completing 10 of them throughout the week
  • A free, one-time GTA$500K gift for anyone who logs into GTA Online this month
  • The Imponte Deluxo is the latest Lucky Wheel top prize
  • Aerial-themed discounts, including: 60% off the P-996 Lazer, 50% off the Buzzard Attack Chopper, and 60% off Hangars, Hangar Modifications & Add-Ons
  • Half off two select Legendary Motorsport vehicles: The Principe Deveste Eight and Benefactor Schlagen GT
  • Ongoing Twitch Prime Benefits: 75% off on all styles of both the Arena ZR380 and MTL Cerberus

Take to the Skies This Week in GTA Online

In Stockpile, the skies above Los Santos and Blaine County are scattered with contrails and alight with the glow of red-hot lead. Get Triple Rewards this week as you jump into the cockpit, retrieve loot and safely return it to your team’s base.

There are other forms of aerial chaos to take part in, too. Choose the Versus option from the Jobs menu, then protect or attack the target in Air Force Zero to take home 3X GTA$ & RP. You’ll also earn Triple Rewards for hopping behind the sticks of a Lazer jet and attempting to gun down a team of runners in Top Fun.

And high flyers looking to sell on the black market can earn twice the going rate by taking on any Smuggler’s Run Sell Mission through April 15.

Rockstar is giving away GTA$ gift as well. Players will get a one-time GTA$500,000 gift to anyone who plays GTA Online this April, and the reward will be automatically be sent to the Maze Bank account within seven days.

Players can also expect Daily Objectives to pay out extra until April 16. Complete a total of 10 Daily Objectives throughout the week, and players will get a J Lager Beer hat as a free gift along with an additional GTA$1,000,000.

Aerial Discounts

To team up with Nervous Ron and peddle your wares on the aerial black market, you’ll need a suitable space for your dealings. All Hangars and associated upgrades can be picked up on discount this week, as well as a couple of flying machines to adorn your new space.

  • 60% Off Hangers, Hangar Modifications & Add-Ons
    • LSIA Hangar A17
    • LSIA Hangar 1
    • Fort Zancudo Hangar 3499
    • Fort Zancudo Hangar 3497
    • Fort Zancudo Hangar A2
    • Hangar Styles
    • Lighting
    • Floor Graphics
    • Office Furniture
    • Living Quarters
    • Workshops
  • 50% Off Buzzard Attack Chopper
  • 60% Off P-996 LAZER

Vehicle Discounts

If you prefer to stay grounded, visit Legendary Motorsport to take 50% off two of the most sought-after vehicles in Los Santos:

  • Principe Deveste Eight – 50% off
  • Benefactor Schlagen GT – 50% off

Make sure to check back next week for another weekly update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warframe Update 1.84 Now Out, Introduces Op Scarlet Spear (27.3.9)

As expected from yesterday’s announcement, the new Warframe patch is out on consoles (PS4, Xbox One), and introduces the big Operation Scarlet Spear content. Digital Extremes calls this the Warframe 27.3.9 update, while console gamers will see this as Warframe update 1.84.

While PC players have been able to experience the new content for more than a week now, consoles are getting platform-specific fixes as well. We’ve listed the entire Warframe update 1.84 patch notes below.

Warframe update 1.84 patch notes – Operation Scarlet Spear (27.3.9):

Console Specific Notes: 

The Gigelor Prime Syandana has been added to the Titania Prime Accessories Pack! Those who have purchased the Titania Prime Accessories Pack before this update will have the bonus Syandana added to their account after we run a script that will go live sometime today. We will update you here once the script has begun! 

As was noted in the Titania Prime Hotfix thread, the Modified Gigelorum Prime Syandana, officially named Gigelor Prime Syandana, will be distributed to those who have purchased the Titania Prime Accessories Pack via a script. The Gigelor Prime Syandana will also now be included in purchases of the aforementioned Packs moving forward.

Titania has had a history of clipping with Syadanas due to her wingspan features, and when designing her Gigelorum Prime Syandana it became apparent that it wasn’t going to sit right on her features. Considering it can look awesome on other Warframes, we started work on the shorter Gigelor Prime Syandana that will position nicely with Titania Prime’s features! We’ve also made some slight collision and offset tweaks to have the Gigelorum Prime Syandana sit nicer between Titania’s wings. 

Status on TennoGen Bundles:

As announced in the Status thread, while we did grab PC’s Update 27.3.8, the Round 18 TennoGen items that launched with it will not be in this update for PS4. We are however in the beginning stages of transferring a curated list of items from Round 18 – transfers can take some time so we are unable to give you a clear timeline for launch, but we will share more information once the transfer process is finalized.

Misc: 

  • The following additions that came with PC’s Update 27.2.0 are still in development for PS4 and will not be available in this update:
    • HDR Preview: We are still looking into the tech support to potentially bring the HDR Preview option to PS4 Pro – stay tuned!
    • Deferred Rendering Preview: We are still looking into the tech support to potentially bring this option in the future!
    • Audio dynamics processing to master output: The code to support this is currently not ready to go live on PS4 with this update! We are still working towards it for a future release.

Controller Changes & Fixes:

  • Fixed inability to activate Railjack Abilities bound to the same button as ‘MOVE_UP’.
  • Fixed context actions sometimes not displaying the correct button callout to use them.
  • Fixed nonfunctional button callouts when upgrading avionics and attempting to filter the type.
  • Fixed your Warframe spinning endlessly if exiting the Arsenal while previewing a weapon with a controller.
  • Fixed two Callouts for the same button, Sort and Distill, in the Arcane Manager Screen.
  • Fixed Rank Up button not appearing outside of the Arcane Equip screen when opened via Foundry.

PS4 Specific Notes: 

  • Fixed the slider for the Field of View option showing “0.025” after using the right arrow icon past the 90 max.
  • Fixed spending Platinum to unlock a new Appearance Config Slot for Kavats breaking Kavat appearances entirely as reported here: https://www.reddit.com/r/Warframe/comments/ezqhf8/please_fix_my_cat/
  • Fixed Credit total in the End of Mission screen not taking into account Kuva Lich tax while Credit Booster is active.
  • Fixed objective markers moving wildly in Plains of Eidolon and Fortuna missions depending on the player’s position while in Archwing.
  • Fixed the UI sometimes showing the incorrect binding for Reviving.

XB1 Specific Notes: 

  • Fixed Credit total in the End of Mission screen not taking into account Kuva Lich tax while Credit Booster is active.
  • Fixed objective markers moving wildly in Plains of Eidolon and Fortuna missions depending on the player’s position while in Archwing.
  • Fixed the UI sometimes showing the incorrect binding for Reviving.

Operation: Scarlet Spear

As a reminder from yesterday’s Status thread post, Operation: Scarlet Spear will begin later today! Since this is our first work-from-home console launch, the Operation: Scarlet Spear event itself will begin sometime after the update has deployed. To help address issues quickly if present, we want to give our QA troops hunkered down at home the ability to jump right into the event with the community. Once everyone is in a position to do so on our end, we will launch the Operation. Once it is live we will inform you across the usual Warframe channels and post the dedicated Operation thread with all you need to know to start the collective fight against this new Sentient threat! We’re extremely grateful for your patience as we work out the kinks of our new work setup so that we can bring you Operation: Scarlet Spear and more – thank you Tenno!

“It’s a two-prong attack – Ground team and Railjack team! “ – Little Duck

Introducing Operation: Scarlet Spear – a brand new event that requires the ultimate effort from the Tenno. The fight against the Sentient Threat has reached new heights – and the Tenno will be using the new “Operation Link” aka OpLink! Ground teams and Space teams will be connected realtime using OpLink – working together to deter the Sentients!

Eligible Tenno will be presented with a brand new Cinematic detailing the state of the world as THE NEW WAR is waged.

For a limited time, earn a new Weapon, a new Weapon Variant, Stance Forma Blueprint, Medals, Arcanes and more!

During your voyages into the unknown you will stumble across new Sentient enemies – be prepared!

Once again your favorite cross-armed lady, Little Duck, has taken her interest of Exotic Goods even further to aid you in Operation Scarlet Spear.

  • OpLink (REQUIRED FOR OPERATION)
    • A device used to manage coordination and resources during Operation Link missions.
  • Basmu Blueprint
    • This Sentient war instrument can either barrage targets with explosive bolts, or draw on its regenerative battery to create twin plasma beams that chain through targets. When fully drained, Health is leached from nearby foes for a short period.
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  • Ceti Lacera Blueprint
    • Forged for veterans of the Scarlet Spear conflict, this Lacera has been modified to enhance nimbleness and lethality.
  • Warframe Arcanes (Unranked)
  • Phased Clan Sigil
  • Glyphed Clan Sigil
  • Gilded Clan Sigil
  • Scarlet Spear Hologram Decorations
    • Murex Console
      • A Sentient Murex projection for the Orbiter.
    • Earth Console
      • A planet Earth projection for the Orbiter.
  • The Ballroom Simulacrum
    • A new arena for the Simulacrum. Who will you invite to dance?
  • Stance Forma
    • Modifies a Stance slot on a Melee weapon to be compatible with any Mod Polarity.

OPERATION SCARLET SPEAR BUG REPORTING MEGATHREAD: https://forums.warframe.com/topic/1177822-operation-scarlet-spear-bug-reporting-megathread-read-first-post/
NEW AVIONICS
Arm yourself with new Railjack Avionics to bring aid in the wake of Operation Scarlet Spear! Find these Avionics from new Sentient Fighters, officially known as Gyrix and Ionix, in the Railjack mission of Scarlet Spear.

Breach Adrenaline
Increase Shield Regen during a Breach

Sentient Fortitude
Decrease Shield Damage from Sentients.

Revo Reducer
Omni Revolite consumption reduced.

Sentient Scalpel    
Increased Gunnery Damage vs Sentients.

Hardened Casing
Reduce Breach Chance.

Overloader
Increase Maximum Ordnance Munitions.

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NOVA ATOMICA SKIN
A crucible of reactive energy harnessed within a streamlined facade.

NOVA ATOMICA COLLECTION
Harness the reactive power of Nova Atomica. Features the Nova Atomica Skin, Alamos Sniper Skin, and Radia Syandana.

TIAMAT SHAWZIN
Compose ballads of old threats risen anew, with this Shawzin.

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NEW SENTIENT THEMED DOJO DECORATIONS
If Biomasses, Biofluid and Bones are your vibe then strap yourself in for an abundance of new Sentient themed Dojo Decorations!

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NEW ARBITRATIONS MODS (Max Rank)
Add these new Mods to your Arsenal to spice up your life! These Mods can be purchased from the Arbitrations Honors store in Relays.

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Preparation (Warframe)
+100% maximum Energy is filled on spawn.

Aerial Ace (Rifle)
On Kill: Refresh Double Jump up to 6x while Airborne.

Mending Shot (Rifle – No AoE)
Shoot Health Orbs to obtain them with +110% extra effect.

Energizing Shot (Pistol – No AoE)
Shoot Energy Orbs to obtain them with +110% extra effect.

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NEW WARFRAME DISABLE AUGMENTS (Max Rank)
Not everyone desires the Passive attributes that Zephyr, Nezha, and Titania bring, but still want to use them in battle. With these new Augments you can now rid yourself of their attributes and bring them to a more grounded version. Find these in their respective Syndicate Offerings!

Zephyr: Anchored Glide
Disable Zephyr passive ability. Increase power strength by 15%.

Nezha: Controlled Slide
Disable Nezha passive ability. Increase power strength by 15%.

Titania: Ironclad Flight
Disable vacuum in Razorwing. Reduced damage by 40% while airborne.
The New War Chapters:

As you may already know, in Warframe Revised we added The New War Chapters section of the Codex that allows you to shortcut to the Chimera Prologue and the Erra Quest (Sacrifice Quest completion required).

For those who have not logged in since before Warframe Revised, you will be presented with a welcome screen that now includes a direct shortcut to The New War Chapters to get you up to speed before you play Operation Scarlet Spear.

We’ve made a few changes to The New War Chapters section of the Codex:

  • Selecting a completed New War Chapter will show the End of Quest screen.
  • Selecting a New War Chapter in progress will show the Quest details like in the Codex.

Ensure you’re ready for the next chapter in The New War!

General Additions:

  • Open your eyes to a new Drusus tale with the Nova Leverian! Access the Leverian through the Codex or Market (via Nova).
  • Mastery Rank 28 Tenno will soon be able to practice the Mastery Rank 29 Test in Cephalon Simaris’ Relay room!
  • Added an option in Captura to ‘Enable Self-Knockdown’.
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  • Added custom reload sounds for the Miter!

Impact Changes:

Instead of ending in a knockdown or ragdoll, accumulating 5+ Impact Effects in this update will result in a “big stagger” with smaller staggers leading up to it, which has a random chance to activate a Parazon Finisher if the enemy is under the Health threshold. Each Impact Status adds 10% chance for the Parazon Finisher to be available.

Gas Changes:

  • Gas Effects will continue to tick radial Damage-over-Time for the average of the remaining Effect duration if their host dies.
  • Gas Status Area-of-Effect radius increases with the number of stacks, to a max of 10 stacks.
  • Removed Gas damage resistance from Toxic Ancient Auras.

Status Chance Mod Changes:

  • Increased Hammer Shot Status Chance from 40% to 80%.
  • Increased Shattering Justice Status Chance from 20% to 90%.
    • Shattering Justice has also changed from being an additive rankup to a multiplicative rankup.
  • Increased Stunning Speed Status Chance from 10% to 30%.

Kuva Lich Changes and Fixes:

  • Based on feedback with the recent overhaul to Status Effects in Warframe Revised 27.2.2, the conversation of how Status Effects should react with Bosses or VIPS has started. Our first step down this road is starting with Kuva Liches. Currently, there are two special rules to this “Boss Status enabling”:
    • No Status Effect will exceed a maximum of 4 stacks, with the exception of Impact which can stack up to 6 times.
      • Keep in mind there is a cooldown to how quickly you can stack up Impact Status Effects to avoid stunlocking the Kuva Lich.
  • Radiation does not change the enemy’s Faction, and instead of increasing Damage done to enemies with stacks, it increases the Damage taken from enemies who have turned on him/her.
  • Fixed missing Kuva Lich image in their farewell transmission when Vanquished.
  • Fixed inability to use context actions after stabbing a Kuva Lich.
  • Fixed a script crash that could occur if you tried to escape your new Kuva Lich by quitting the game while en route back to your Orbiter.

Optimizations:

  • Further performance improvements towards Titania’s Lantern when cast on a large group of enemies.
  • Improved cache optimization to clean up even more space in the download cache.
  • Improved world-state synchronization for Alerts, Sorties and other global events (there may have been up to a minute of desync).
  • Improved game synchronization in hostile network environments.
  • Optimized out a number small memory bloats in the type-dep database to reduce the risk of crashes due to relocation (player loadouts in relays, procedural levels, etc).
  • Optimized backdrop rendering performance in all levels.
  • Optimized the Attica’s embedded projectiles to help CPU and GPU performance.
  • Optimized the Hystrix projectile trail and spark FX.
  • The Pox, Acceltra, and Shedu have been given explosion FX tweaks for visual and performance improvement.
  • Performance improvements towards Grineer Crewships when their engines explode.
  • Fixed Codex generation randomizing the block order of the Fragment entries (this should be deterministic to avoid updating several MB of resource for no reason).
  • Fixed a crash that could occur on slow internet connections if you quit the game while loading into a Relay.
  • Fixed high GPU Effects time when shooting Profit Taker’s legs with the Imperator Vandal.
  • Fixed the game possibly having high memory usage if someone was spawning Spore Ephemera in the other room and the game wasn’t properly cleaning up due to the player being out of sight.

Railjack Changes & Fixes:

  • Added Battle and Tactical Avionic categories in the Avionics Upgrade screen.
  • Crewship boarding will be denied when the meltdown timer has 3 seconds remaining.
    • This is to avoid multiple issues with being put into a broken state due to the boarding cinematic competing with the Crewship exploding/attempting to teleport you out.
  • Removed the hanger door of the Grineer POI with the ‘Steal the Destroyer’ objective to resolve issues of the door not opening. When in doubt take it out!
  • Upon returning back to the Railjack after exiting through the Archwing Cannon, in this update you’ll be spawned at the back of the Railjack bridge instead of near the Forging Bay.
  • Enemies that you’re focused on while in a Turret in this update will display their Status Effect stacks.
  • Fixed Exo Skold Crewships in the Veil Proxima dropping Mk I Armaments. In this update they will drop MK III Armaments as intended.
  • Fixed the UI in the Super Weapon Platform not updating after the Radiator is destroyed for Clients.
  • Fixed inability to disengage bombs placed by Grineer Boarding Parties if a Host migration occurs during a Railjack mission.
  • Fixed incorrect Archwing movement animations if you exit the Railjack while Bullet Jumping (Moving left will play the forward animation, moving forward will play the moving right animation, etc).
  • Fixed a bug where the screenshake from a Grineer Crewship reactor meltdown would linger forever if it was active when the Crewship exploded.
  • Fixed Grineer fighters attacking the Derelict POI in Veil Proxima missions.
  • Fixed Vidar Reactors Mk III missing their component modifiers.
  • Fixed Tactical Menu not displaying correct Battle Avionic values that have had their Grid Upgraded in the Dry Dock.
  • Fixed case of Crewships sometimes staying completely still.
  • Fixed seeing black boxes when in Turret AR mode.
  • Fixed Railjack fighters sometimes going out of level bounds while in combat.
  • Fixed the ‘Forge All’ button having no effect or sound.
  • Fixed having to select the ‘Railjack Crew’ button twice when selecting it from Dojo Navigation.
  • Fixed Ramsleds trying to initiate a Boarding Party after the mission is complete.
  • Fixed Railjack name text lingering behind when joining another player’s squad and loading into their Dry Dock.
  • Fixed missing looping sounds for Ramsleds in the Saturn Proxima and Veil Proxima.
  • Fixed the Wreckage capacity limit pulse FX in the Railjack Configuration UI pulsing even when you aren’t reaching the limit.
  • Fixed Sentient Exterminate objective randomly starting on POI hints.
  • Fixed Vidar Reactors Mk III missing their component modifiers for Warframe clients that are not in English.
  • Fixed a case of not receiving your collected items (Avionics, Resources, etc) in Railjack missions until you head back to the Dry Dock.
  • Fixed the Orokin Derelict showing “Missile Platform” as the name when you aim at it in a Railjack mission.
  • Fixed script crash that could occur if you joined a Railjack mission at exactly the wrong moment.
  • Fixed a script error when entering a Crewship via Archwing Slingshot.
  • Fixed a script error when casting the Railjack Void Hole ability.

Foundry Crafting Time Change:
As per player request, we’ve reduced Forma, Orokin Catalyst, Orokin Reactor, and Exilus Warframe Adapter build time to 23 hours so that 1 can be built consistently every day.

Magus Lockdown Changes:

We are making changes to Magus Lockdown due to it being virtually one of the best CC and Damage combinations in the game. In some cases you can clear waves of Elite Sanctuary Onslaught without even using a Warframe or Weapon, and simply spam Magus Lockdown to victory. This goes well beyond the intended use of it and we are changing it to a CC only Arcane – true to its name – Magus Lockdown!

  • Magus Lockdown will no longer apply Puncture damage to tethered enemies.
  • The amount of active Tethers is now limited to 2 per player.
    • For example, Void Dash once > one Tether, Void Dash again > 2nd Tether, Void Dash a 3rd time > 3rd Tether, 1st Tether dies etc..
  • Magus Lockdown no longer affects the Golden Maw due to the Arcane killing the Maw and preventing Quest completion.
    • This also fixes a script error when Magus Lockdown activates while encountering a Golden Maw.

Grendel Changes:

  • Grendel’s Nourish now mimic’s Titania’s Tribute buff selector.
    • If you’re unfamiliar with Titania’s Tribute buff selector, this means that Nourish is a tap to cycle/select buff and hold to cast. This is a reverse of how it functioned prior to this Update.
  • When consumed by Grendel, Sentients now have a max duration they can be consumed before popping out that is affected by diminishing returns.
    • This change was made to prevent Grendel from prog stopping missions where all Sentients must be exterminated for the mission to succeed. 
  • Grendel can now consume Grenades – cause why not!

Titania Changes & Fixes:

  • Titania has a new Passive: Titania generates Health for herself and nearby Allies every time she casts an Ability (4hp/second for 20 seconds)! The personal Titania Parkour Boost is staying, just the communal Trampoline isn’t.
  • Titania can now use Blink while in her Razorwing ability!
    • This has been live since Warframe Revisited but didn’t get its own note in the update notes, so sharing here for maximum visibility! Blink to your little fairy’s heart content, Tenno! 
  • Removed Titania’s Exalted weapons appearing in the Codex Weapon section, as Exalted Weapons do not show here.
  • Fixed casting Titania’s Razorwing right as you fall into a teleport volume in the Simulacrum resulting in an infinite white screen.
  • Fixed Titania Prime’s energy wings not applying to her Razorwing when other Skins are equipped, as reported here: https://forums.warframe.com/topic/1180785-ps4-hotfix-titania-prime/?do=findComment&comment=11476725
  • Fixed enemies becoming immune to all Status Effects when Titania’s Lantern and Spellbind is cast on them.
  • Fixed Titania’s Ironclad Flight Augment not functioning.
  • Fixed melee magnetism not functioning with Titania’s Diwata in Razorwing.
  • Fixed a script error when casting Titania’s Tribute.

Arcane UI Changes:

  • Updated the Arcane ‘DISTILL’ term to ‘BREAK DOWN’ to acquaint new Arcane Management mechanics.
  • Added tips to the Arcane screen for ‘BREAK DOWN’, Arcanes that refresh, and how to obtain respective Arcanes.
  • Arcanes are now displayed with their respective Icon in the HUD, instead of the generic Arcane icon.
  • The Rank-Up button ‘R2’ is now displayed to the left of the next Arcane Rank in the Arcane Upgrade screen.
    43727cea0e26970afa6a0413afdf2c3a.PNG
  • Arcanes that are sold in Vendor Offerings will now only show Max Rank tooltip information, and UI indication that the Arcane you’re purchasing is Unranked.
    • This fixes Arcane tooltips expanding off screen when viewed in Vendor Offerings. 
  • Clarified Arcane requirements for Arcane Trickery, Arcane Ultimatum, and Exodia Might by adding ‘Kill’ to the ‘On Finisher’ line.

General Changes

  • As mentioned in the Titania Prime Hotfix, now that Operation: Scarlet Spear is live on PS4, the following Riven Disposition changes are live:
  • Added a new Lith N4 Relic that contains the Bronco Prime Blueprint.
    • This was added to address the issue of no Relics containing the Bronco Prime Blueprint.
  • Since PC’s Hotfix 27.3.6 was included for this update, the change that removed Venari’s Heal aura affecting Oplinks and Defense Targets is live. We have posted a Dev Workshop to address the change and discuss upcoming changes to Healing Defendable Targets. These changes, once live on PC, will also find their way to consoles in a future Cert build. Please read the full post here:
  • The Yooka Floof is now available in the in-game Market for 1 Credit. Woops slight mistake here -The Yooka Floof will be available in the in-game Market for 1 Credit in an upcoming hotfix coming soon! More information on that in our PSA: 
  • Removed Umbra Forma Blueprint from the Rare Crate drops due to a security issue. Nightwave Series 3: Glassmaker will bring back Umbra Forma as a reward, and we are looking at more secure places to include it back into the droptable.
  • Limbo’s Stasis duration now has diminishing returns on Sentients and Amalgams when the power is used repeatedly. This choice was made for 2 main reasons:
    • 1) Limbo’s Stasis usage makes the gameplay of the Scarlet Spear far too trivial.
    • 2) Sentients by design have Adaptation – and the diminishing returns on recasting adheres to the adaptive nature of the enemy.
    • This is not intended to change the way Stasis interacts with other enemy factions.
  • Increased Status Chance for the Gunblade type weapons to match new Shotgun Status Chance values.
  • Made Fall Off changes to the following weapons:
    • Redeemer
      • Fall Off increased from 20-40m to 10-20m.
    • Redeemer Prime
      • Fall Off increased from 20-40m to 10-30m.
  • The Rakta Dark Dagger Shield bonus when damaging an enemy afflicted by Radiation in this updater will only be granted if you have Shields.
  • Atlas’ Immovable Passive in this update will also apply to Staggers.
  • Added support for Bosses to display active Status Effects on their special Health bar.
  • Removed Stealth Melee bonus always applying to Simulacrum enemies when ‘Pause AI’ is enabled, thus giving non authentic numbers when testing Loadouts.
  • The Warframe Upgrade Arsenal stats in this update will display Resistance values granted by Mods:
    98b64ed7f9483b9cbdb8fd4f06ef83f3.jpg
  • Made spawn changes to improve flow of enemies in the Lua Survival tileset.
  • Removed knockdown from Elite Shield Lancer grenades.
  • Charging weapons, like the Staticor, previously only showed Charged Attack Damage in the Arsenal stats, in this update we additionally show Quick Shot Damage values below the Charged Attack stats.
  • You will no longer receive Ghoul Threat Inbox messages due to their redundancy.
  • Enemies inside Void Fissure Spy vaults that are not engaged in combat will no longer become Corrupted.
    • This fixes enemies in Void Fissure Spy vaults setting off alarms when becoming Corrupted. 
  • Updated several Damage type tips in the mission load screen and removed outdated tips. Also moved a Volt ability tip to its proper home in his Arsenal.

Fixes:

  • Fixed a crash caused by mashing “Launch Mission” button while matchmaking service was already trying to find/Host/join a mission.
  • Fixed a crash that could occur in a Survival mission.
  • Fixed a crash that could occur in a Defection Rescue mission.
  • Fixed a crash when viewing Warframe Ability videos in the Arsenal.
  • Fixed a crash related to Sentinels.
  • Fixed several types of crashes that could occur when travelling to or from Towns, Relays or Dojos.
  • Fixed a crash when casting Amesha’s Warding Grace ability.
  • Fixed a crash while in the Simulacrum with a bunch of Heavy Gunners spawned.
  • Fixed a rare crash when a zone gets destroyed (Sanctuary Onslaught, etc) in the same frame as a connectivity update.
    Fixed a rare crash when the camera does “warp speed” zoom effects so hard that it breaks the laws of cameras.
  • Fixed UI lockup if you viewed Stats for a player that had never killed anything ever.
  • Fixed ability to apply a Toxin Status Effect on yourself when using Saryn and casting Toxic Lash while using an AOE weapon.
  • Fixed Profile Star Chart progress showing an outrageous number of total nodes.
  • Fixed the Kuva Tonkor and Phantasma requiring an Orokin Catalyst to unlock its Exilus Slot instead of an Exilus Adapter.
  • Fixed inability to Polarize the Dark Split-Sword with Stance Forma or Umbra Forma.
  • Fixed the Corinth Prime missing its pump action animation.
  • Fixed Corinth Prime Alt Fire not being affected by Multishot Mods.
  • Fixed some players appearing to be eligible for a Mastery Rank Test but upon selecting it would be rejected.
    • This was due to some weapons being considered as ‘Mastered’ when they were not.
  • Fixed Domestic Drones not being hidden when in the Mandachord Interface.
  • Fixed Operators not having correct body customizations/proportions.
  • Fixed certain Armor pieces not fitting correctly on Companions.
  • Fixed Kuva Siphon missions sometimes ceasing to register destruction of the Kuva clouds for the remainder of the mission.
  • Fixed Meleeing while in Vallis/Plains Archwing to avoid a self-stagger resulting in basic ground functionality breaking until you die/Revive.
  • Fixed Mercy kills not applying to Rivens with a ‘Finisher’ challenge.
  • Fixed dynamic encounters in Orb Vallis causing Drone Defense Health tracks to not appear.
  • Fixed ice on the vents of the Exploiter Orb not appearing for Clients.
  • Fixed the HUD disappearing if you look away at the wrong time during the Exploiter Orb boss fight intro.
  • Fixed enemies that possess Damage types that affect Shields directly (Sentient Battalyst, etc) also affecting your Health.
  • Fixed Exodia Contagion not triggering if your weapon is out of Ammo.
  • Fixed Mirage’s Explosive Legerdemain Augment damaging everything within range, including allies or even the Defense objective, if the Mirage leaves the game session.
  • Fixed Equinox Duality Augment causing the clone to hold their weapon funny if spawned during Pistol + Glaive mode.
  • Fixed the Juggernaut’s quill-firing attack animation not showing for Clients.
  • Fixed Mag’s Magnetize sometimes making enemies orbit around a central target when ‘Magnetic Pull’ was maxed with Mods.
  • Fixed Mag Pulling certain enemies that should not be pushed/pulled.
  • Fixed inability to install Catalysts on certain weapons (Cernos, Opticor, etc).
  • Fixed cases where Corpus Ratels were spawning as friendly and thus invincible.
  • Fixed Radial Attack Mods not having any effect on Tombfinger Kitguns.
  • Fixed Shield Restores not fully resetting Shield Gate duration.
  • Fixed the Simulacrum’s ‘Invincibility’ option not applying to Clients.
  • Fixed some players receiving duplicate Mastery for the Mote Amp.
    • The duplicate Mastery will be removed on login. 
  • Fixed Kuva Shield Lancer having a defective shield that blocks no bullets.
  • Fixed doing a weird Melee Slam during a Self-Stagger.
    • The Slam will occur after the Stagger has finished.
  • Fixed Heavy Melee Slam Attacks not triggering Hydroid’s Passive to spawn a Tentacle.
  • Fixed Transference triggering Octavia’s Inspiration Passive.
    • It’s intended to only be Octavia’s abilities that triggers the buff.
  • Fixed inability to lift off the ground when casting Hildryn’s Aegis Storm ability.
  • Fixed missions that pre-check eligibility for Archwings not actually checking.
  • Fixed receiving an error upon donating more than 9,999,999 Credits to the Leverian Donation Box.
  • Fixed the Arcane Manager ‘Incomplete’ section displaying Arcanes that have been max Ranked.
  • Fixed Ved Xol from The Index having a physics type that allows him to slide around like the Scrambus enemies despite having the animations of a walking enemy.
  • Fixed incorrect Energy color on the Nezha Yaksha Helmet.
  • Fixed the transport ships at the end of the Rush mission (Kepler, Phobos) Shield Drones having no hit box, resulting in an inability to complete the mission.
  • Fixed a Client-side crash that could occur after Host migration.
  • Fixed Operators mobility ceasing to function if Unairu Void Shadow was used with the Zato Earpiece equipped.
  • Fixed Client inability to use context actions after a Plains of Eidolon Bounty Capture Target was captured.
  • Fixed the Archwing Rush mission Drones protecting the Cargo ships appearing unlit.
  • Fixed missing “user is offline” error message when trying to open a private message to someone.
  • Fixed Heliocor having the incorrect Energy color.
  • Fixed enemy grenade FX not appearing to pulse/flash for Clients.
  • Fixed the Ballistica firing its arrows sideways when equipped with the Dali Skin.
  • Fixed Garuda appearing to hold all Melee weapons in a fisticuffs style when viewed in the Market.
  • Fixed enemies marked by Garuda’s Seeking Talons not being prone to receiving a Slash Status Effect.
  • Fixed the Spore Ephemera not scaling when in Archwing.
  • Fixed Sugatras being misaligned when equipped on the Lacera.
  • Fixed the Stratus Pistol Skin animating incorrectly in the Arsenal.
    • Stratus Pistol now stays in the “idle” pose rather than “holstered” when equipped in the Arsenal.
  • Fixed the “death by fire burnt body material” applying to unintentional meshes.
  • Fixed the Jet FX colour on Frost’s Harka Skin resetting back to default when entering the Navigation panel.
  • Fixed Prime weapon hilts flicking with small movement.
  • Fixed unnecessary tracer FX on the Dual Decursion projectile.
  • Fixed a missing window portal in the Lua Exterminate tileset.
  • Fixed missing wall materials in sections of the Grineer Galleon Defense tilesets.
  • Fixed Dojo Room selection screen appearing to be partially scrolled down upon first opening.
  • Fixed Companion stat comparisons in the Arsenal being incorrect, as they were somehow being compared to your Warframe.
  • Fixed Melee weapon damage stats being shown twice in the Arsenal.
  • Fixed Volatile Runner Enemy Name lingering in the HUD.
  • Fixed Mastery Rank 15 Interception test UI using old HUD technology.
  • Fixed Enemy Names appearing offset at low resolutions if the HUD scale is greater than 100.
  • Fixed Opticor Quick Attacks being compared to Charged Attacks and showing green numbers as if there is improvement in the stat summary in the Arsenal.
  • Fixed spinning wildly if initiating movement while an Inbox message was forced open.
  • Fixed global Boosters not displaying in the UI while in mission.
  • Fixed parts of the DPD (Detailed Purchase Dialog) appearing hidden when changing resolutions.
  • Fixed longer Research names going off screen in Clan Research Labs.
  • Fixed ‘100x Resource’ icons appearing squished in Clan Research Labs.
  • Fixed ‘Total’ Arsenal Stat positioned incorrectly above Damage values in the UI.
  • Fixed [PH] tags for Resistance types when looking at a Warframe through a Scanner.
  • Fixed the Trading Policy popup in the Trade screen coming up every time a Trade is opened for some players.
  • Fixed Mods showing rankup pips under their name in the tooltip when viewing from a Vendor.
  • Fixed Gara’s Mass Vitrify walls blocking Coildrives.
  • Fixed weapons losing function until you land if the Shedu is equipped while in Archwing and you attempt to switch weapons.
  • Fixed ability to trigger the Shedu’s radial explosion multiple times during its cooldown.
  • Fixed the Shedu reload FX being visible while invisible.
  • Fixed inability to Chat link Shedu and its parts.
  • Fixed Pennant sounds not playing correctly for Melee Stance Combos.
  • Fixed areas disappearing when viewed from long distances in the Hydron Defense tileset.
  • Fixed certain UI elements (Boss health bar, Markers, Enemy statuses) sometimes tinting red for the rest of the mission.
  • Fixed Lua and Kuva Fortress sometimes disappearing when zooming far out in the Star Chart.
  • Fixed the Pox missing its AoE Gas cloud.
  • Fixed being able to exit the Input Bindings screen without something bound to Melee Heavy Attack, which could result in wonky Melee Combo icons.
  • Fixed the Preparation Mod not functioning if you have no extra Mod Capacity.
  • Fixed losing Melee functionality after Deploying then swapping the Dual Decurions.
  • Fixed the Drimper Moa Bracket appearing incorrectly when viewed in Legs’ Offerings.
  • Fixed the Partner MR Locked message when Trading not stating the Mastery Rank. It will now appear as ‘PARTNER <MASTERY_RANK> LOCKED’.
  • Fixed weapon ‘Damage Total’ in the Arsenal not appearing for weapons with only one Damage type but can be affected by multishot.
  • Fixed minor issue in Arsenal Upgrade screen where the stats scrollbar would be out of bounds if you had scrolled to the bottom of a long list of stats and then removed Mods to remove a large amount of those stats.
  • Fixed missing subtitles during final Second Dream cinematic.
  • Fixed broken/missing UI for Clients in Hijack missions.
  • Fixed a script error caused by Sentinel Precepts being automatically reactivated in missions where Mods are deactivated/have been removed (Grendel missions).
  • Fixed a script error when solving the Hydraulus puzzle in Octavia’s Anthem Quest.
  • Fixed numerous script errors when casting numerous Warframe abilities.
  • Fixed a script error when a Life Support spawns in a Survival mission.
  • Fixed a script error when disabling the Alarms in a Survival mission.
  • Fixed a script error when destroying a Frozen Infested Hive.
  • Fixed a script error when placing Fireworks.
  • Fixed a script error that occurred due to enemies attempting to flee while players are transitioning a level.
  • Fixed a script error in Dojo Contribution screens.
  • Fixed a script error that resulted in forcing squadmates to log out.
  • Fixed a script error that resulted in a crash if a Host migration occurred when you returned to the Orbiter from a Survival mission.
  • Fixed a script error occurring when loading into a mission while the Pause Menu was open.
  • Fixed a script error when removing a Decoration in the Clan Dojo.
  • Fixed script error if you were upgrading a weapon from Arsenal, then accepted a Trade invite and tried to select Mods to Trade.
  • Fixed a script error that could occur when playing a Defection mission.
  • Fixed a script error that could occur when playing an Infested Salvage mission on Eris.
  • Fixed a script error when attempting to play the Shawzin.
  • Fixed a script error that could occur in Lua Disruption missions during Moonquakes (particularly of joining the mission mid-quake).
  • Fixed a script error that could occur in Lua Disruption missions if there was a Host migration during a Moonquake.
  • Fixed a script error when opening the Nightwave screen.
  • Fixed a script error when becoming downed while switching from your weapon to the Mining Cutter.
  • Fixed a script error after Host migration occurred during a Void Fissure mission.
  • Fixed a script error when transitioning from Vallis/Plains to Fortuna/Cetus with the Synthesis Scanner equipped.
  • Fixed a script error when summoning the K-Drive.
  • Fixed a script error when catching a boot while Fishing.
  • Fixed a script error for Clients during The Jordas Precept.
  • Fixed a script error when attempting the Sands of Inaros quest.
  • Fixed a script error that could occur during a mission load due to long Inventory sync.
  • Fixed a script error that could occur in a large Dojo.
  • Fixed a script error when attempting to Fish.

Note that Scarlet Spear will being sometime today, so don’t be surprised if you don’t see it right away after downloading this update.

Source: Warframe forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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FIFA 20 Update 1.19 Shuffles Out

While footie gamers just got a FIFA 20 patch earlier this week, EA Vancouver has released a new one today. FIFA 20 update 1.19 is now out for PC, PS4, and Xbox One. It’s a relatively small download, and doesn’t seem to have front-facing changes.

FIFA 20 update 1.19 patch notes:

 

  • A stability issue in FIFA Ultimate Team related to an AI Teammate interfering with the ball’s trajectory, resulting in a goal.

And basically, that’s it, which is to be expected, given this download is a small one, and we got a patch earlier this week that addressed a few gameplay-related issues. If we spot any gameplay-related changes, or if you spot any, feel free to let us know down in the comments,

If you’re a sports game fan, let us know which ones you want us to cover on the site via email or down in the comments, since sports games are a big part of multiplayer gaming. Same as always, make sure to bookmark MP1st for the latest in reliable patch notes, and the latest gaming news.

More MP1st Reading:

Source: FIFA forums

 

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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