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How to Make a Browser-Based Multiplayer Online Game

For beginner game developers, creating browser-based games can be a great way to get your foot into the game industry, and offer a potentially lucrative hobby. There’s quite a few ways to monetize browser games, which we’ll touch on later in this article. Unlike the AAA game industry, simple browser games fare much better than mind-blowing graphics.

If you take a look at some of the most popular browser games, or browser games that went viral and earned massive revenue, you’ll notice a few trends.

    • Ultra simple gameplay: Browser games can be complex, but many of the most popular ones are simple sidescrollers or strategy games. Fireboy and Watergirl, for example, are a series of puzzle-based sidescroller games, where you basically control two characters simultaneously. One character is controlled with WASD, the other with the arrow keys. You need to navigate both characters through puzzles and obstacles, solving puzzles using one character for the other to progress, until both clear the level. You can check out Fireboy and Watergirl on Crazy Games.

 

  • Remaking of classic games: Snake io games like the one you can play here, for example, are pretty much a modern take on the old Snake game, with multiplayer gameplay. These kinds of games are incredibly easy to build – Slither.io was developed in 6 months, most of the development spent on tweaking server handling – and earned $100k in daily revenue for its creator.

So now that we have some examples out of the way, how do you go about creating your own browser-based multiplayer game? There’s a lot that goes into it, so we can’t offer you a step-by-step guide, but we’re going to explain the concepts and point you towards a lot of useful resources

For starters, you need to decide how you want to create your game. Most simple browser games are created using HTML5/Javascript, so an engine framework is a great place to start. There are a lot of frameworks out there for getting started with creating HTML5/Javascript games, but two of the most popular:

  • Phaser.io: Possibly the most popular framework for beginners, Phaser.io allows you to develop games that target browser and mobile with Canvas and WebGL technology. It is geared towards 2D games.
  • PlayCanvas: A cloud-based HTML5 engine, PlayCanvas is geared towards creating 3D games.

There are a lot of game engines out there, some more complex than others. Once you become a bit more advanced in game development, you can also consider Unity, which is mostly for native desktop and mobile games, but can export to WebGL and be used for browser games. The popular browser-based first person shooter Bullet Force was created in Unity.

As many devs will tell you, creating a game isn’t the hard part. It’s actually quite simple once you become comfortable with scripting, level editors, and basic gameplay elements. The hardest part about creating multiplayer browser games is the networking.

If you create a multiplayer game, you can’t have thousands of players all in one room, or even one server. I mean you could, but it’d likely be a horrible experience for everyone. You have to take into account network code, data transfer…in fact, let’s break it down.

Say you have 64 players in close proximity to each other. Each chunk of data (player movements, game updates, etc) needs to be broadcast to each player. So if you only had 2 players, you would need 1 chunk of data per frame per player (so 2 chunks per frame).

Now you start increasing your amount of players. At 4 players, you’ve increased your network to 16 chunks per frame (4*4). Now keep scaling up, and you get the picture. Eventually, your servers going to get choked up, either due to bandwidth limitations, or poor network code. This is why many online games, like first person shooters, limit games to about 16 – 30 players per server. AAA companies can afford a bit more, hence why games like Battlefield 4 can have up to 64 players.

There are tools and resources that make handling the network side of things a bit easier.

  • Nengi.js: A tool for deploying games to an Ubuntu server, with a focus on high performance and low bandwidth consumption. The developers claim its possible to have up to 100+ on one screen.
  • Socket.io: A flexible server-side and client-side component which ties into Node.js seamlessly.
  • Node.js: A cross-platform JRE (Javascript Runtime Environment) for providing real-time communication between clients (players) and the main server. It has a large development community so there’s a lot of support available.

Here’s a good blog that explains the basics of setting up a multiplayer network using Socket.io and Node.js, for an HTML5 game.

Once you have a game developed, monetization for browser-games is typically through ad revenue – getting traffic to your game. You can try to do this on your own, but many developers like to license their games out to game portal websites, and share ad revenue.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Update 1.05 Now Out on All Platforms, Here’s the Complete List of Changes

As mentioned yesterday, Anthem update 1.05 is now out on all platforms! Clocking in at 3.6GB on PS4, the title update brings a ton of technical fixes, gameplay tweaks and lots more.

Check out the full Anthem update 1.05 patch notes:

High level fixes and changes

  • Respawn restrictions have been removed – Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
  • Loot Changes – Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
  • Improved stability for all platforms – this includes fixes for a number of issues that were causing crashes or connection problems
  • Audio Improvements – Fixed a number of issues that could cause audio to drop out

​

General Fixes and Improvements

  • Fixed a number of issues that were blocking players from accessing the Forge
  • All missions should now properly end when all conditions have been met
  • The inbox now properly displays information on PC (the inbox is found in the newsfeed)
  • Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
  • The vault is no longer accessible from the Forge. This change was made to improve performance
  • Fixed an issue that would cause the game to hang when entering menus while on an expedition
  • Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
  • Server shutdown messages should now appear less often
  • The ability to Quickplay into a Stronghold has been added back to the game
  • Mouse button 4 is no longer bound to the back button for PC players
  • Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
  • Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
  • Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
  • Players should no longer get stuck behind fogwalls on missions or in strongholds as often
  • Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
  • Improved the audio when defeating creatures to provide better feedback
  • Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
  • Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
  • PS4 led lights will now change based on the javelin being used
  • It should now be harder for players to get stun locked by certain enemy compositions
  • The values on max flight time inscriptions have been increased
  • The appearance of the N7 vinyl on Legion of Dawn armor has been improved
  • Haluk will now properly face players during certain dialogue scenes
  • The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges

​

Strongholds

  • Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold

​

Creature Updates

  • Titans: We have made several balance changes to all variations of Titans
    • Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
    • Increased the time that weakpoints are exposed.
    • Fixed an issue that prevented effects from applying and thus preventing combos.
    • Increased the damage the Titan takes from weakpoint hits.
    • Lesser Titan’s weakpoint’s have been changed to always be active.
    • Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
    • Decreased the radius of the seeking projectile attack.
    • Decreased the damage done by the self-destruct ability.
  • Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.
  • The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.
  • Force
    • Players will be less likely to be repeatedly staggered by heavy attacks.
    • Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.

​

Damage and Item Scaling Changes

  • Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:
    • Melee Damage
    • Combo Damage
    • Ultimate Damage
    • Status Effects
    • Item Procs (e.g. Proc from Yvenia’s Thunder)
  • Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.

​

Gameplay Bug Fixes

  • The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
  • Weapon recoil will now stop once an exo is looking straight up
  • Fixed a number of animation issues that could occur when the Colossus was using its shield
  • It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
  • Interceptor Aura damage will now deal the correct type of damage based on the active aura
  • Players can no longer equip abilities from one javelin to another
  • The Colossus can now use gear faster after being attacked by a heavy hit from enemies
  • The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
  • The Colossus now recovers faster after crashing into walls

​

Item Balance Updates

  • Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
  • Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
  • Flak Cannon’s damage has been increased to 42, up from 30
  • Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
  • Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura
    • Note: Description text for Wraith Strike will be updated in 1.0.4.

​

Item Bug Fixes

  • Wind Wall should no longer block or interfere with other player abilities
  • Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
  • Fixed an issue where certain weapons were not firing where the crosshairs were aimed
  • The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed

​

Inscription Bug Fixes

  • The Thruster Delay Recovery inscription is now correctly applying a bonus
  • The Overheat Delay Recovery inscription is now correctly applying a bonus
  • The Weapon Reload Bonus inscription is now correctly applying a bonus
    • Note: These will have non-updated text values until the next patch (1.0.4)

​

Masterwork Item Balance Updates

  • Increased the base damage of the following Masterwork Weapons.
    • Ralner’s Blaze
    • Rolling Carnage
    • Cycle of Pain
    • The Last Stand
    • Glorious Result
    • Insult and Injury
    • Sentinel Vengeance
    • Gnosta’s Balm
    • Vassa’s Surprise
    • Soothing Touch
    • Renewed Courage
    • Artinia’s Gambit

​

Masterwork Item Bug Fixes

  • Ralner’s Blaze – Will no longer roll with incorrect inscriptions
  • Ablative Shielding now provides the proper boost in shield and armor
  • Badge of Devastation will now generate more ultimate charge when triggered
  • It should no longer be possible to stack the effect from Gunslinger’s Mark more than once

​

In addition to the above updates, we wanted to let you know of some other known issues that the team is working on fixing:

  • When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself.
  • Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously.
  • Some players may experience audio crackling while in Fort Tarsis.
  • There may be some instances where players are unable to quit out of a Quickplay mission through the map UI.
  • A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge.
  • Some players may encounter a bug where they are unable to interact with any objects or players.
  • Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game.
  • Inactivity messages may not be able to be dismissed after a player returns from being away.
  • There are a number of Origin error messages that some PC players may encounter, including Origin showing that it is offline when it actually online.
  • The UI may not display events for some players when an event has spawned nearby in Freeplay.
  • There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.

If you notice anything not included in the patch notes, feel free to let us know what they are in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Upcoming Patch Notes for Title Update Set for Tomorrow Revealed

It looks like BioWare is working overtime for the next Anthem patch. Before the day’s done, the studio has announced that the next Anthem patch is set to drop tomorrow — yes, on a weekend! Not only that, but the studio has also revealed the Anthem upcoming patch notes, and it’s a big one!

According to BioWare, the patch will be released between 7 a.m. and 9 a.m. Central Time on March 9! Check out the full Anthem upcoming patch notes (via Reddit):

High level fixes and changes

  • Respawn restrictions have been removed – Respawn timers are now based on the activity a player is in. Crit-Path, Agent Missions and other non-end game missions now have a respawn timer of 10 seconds. Strongholds, Legendary Contracts, and other end game missions now have a respawn timer of 30 seconds. The respawn timer Freeplay remains unchanged.
  • Loot Changes – Common (white) and Uncommon (green) drops will no longer appear for players that are level 30.
  • Improved stability for all platforms – this includes fixes for a number of issues that were causing crashes or connection problems
  • Audio Improvements – Fixed a number of issues that could cause audio to drop out

​

General Fixes and Improvements

  • Fixed a number of issues that were blocking players from accessing the Forge
  • All missions should now properly end when all conditions have been met
  • The inbox now properly displays information on PC (the inbox is found in the newsfeed)
  • Fixed an issue that would cause players to be unable to interact with NPCs in Fort Tarsis
  • The vault is no longer accessible from the Forge. This change was made to improve performance
  • Fixed an issue that would cause the game to hang when entering menus while on an expedition
  • Titans will no longer respawn on missions after they are defeated. Example: if players defeat 2 out of 3 titans and then wipe on the third, the first two will not reappear when players respawn during a mission
  • Server shutdown messages should now appear less often
  • The ability to Quickplay into a Stronghold has been added back to the game
  • Mouse button 4 is no longer bound to the back button for PC players
  • Crashes that occurred while selecting certain conversation options when interacting with an NPC have been fixed
  • Players should no longer get stuck at the end of the “Tomb of General Tarsis” mission
  • Players should now run into less issues during Quickplay missions. Additional improvements to Quickplay will be coming in future updates
  • Players should no longer get stuck behind fogwalls on missions or in strongholds as often
  • Players should now receive credit for the “There Be Giants” challenge when they are downed and when the event is active
  • Improved the audio when defeating creatures to provide better feedback
  • Changed wording for server shutdown messaging to better indicate that it is just the players server shutting down, not the entire game server
  • Players may now launch an expedition from anywhere within the launch bay and Fort Tarsis.
  • PS4 led lights will now change based on the javelin being used
  • It should now be harder for players to get stun locked by certain enemy compositions
  • The values on max flight time inscriptions have been increased
  • The appearance of the N7 vinyl on Legion of Dawn armor has been improved
  • Haluk will now properly face players during certain dialogue scenes
  • The message “Open the Cortex to track the legionnaire Challenges” will no longer pop up after completing the appropriate challenges

​

Strongholds

  • Fixed an issue that would cause players to get stuck at the entrance to the sewers in the Temple of the Scar Stronghold

​

Creature Updates

  • Titans: We have made several balance changes to all variations of Titans
    • Reduced overall damage mitigation from 100% to between 70% and 75% depending on the damage type.
    • Increased the time that weakpoints are exposed.
    • Fixed an issue that prevented effects from applying and thus preventing combos.
    • Increased the damage the Titan takes from weakpoint hits.
    • Lesser Titan’s weakpoint’s have been changed to always be active.
    • Improved the collision on the ring and seeking projectile attacks. This should make them easier to dodge.
    • Decreased the radius of the seeking projectile attack.
    • Decreased the damage done by the self-destruct ability.
  • Frozen Scar Enforcers and Scrappers can no longer move or attack while frozen.
  • The Monitor’s health has been greatly reduced in the Heart of Rage Stronghold.
  • Force
    • Players will be less likely to be repeatedly staggered by heavy attacks.
    • Adjusted the force applied by some creature attacks down which will lower the frequency of player’s being staggered.

​

Damage and Item Scaling Changes

  • Adjusted the damage scaling of secondary damage sources. These now scale with Average Item Power. This will allow these damage sources to better scale in the Grandmaster Difficulties. This will increase the scaling of the following:
    • Melee Damage
    • Combo Damage
    • Ultimate Damage
    • Status Effects
    • Item Procs (e.g. Proc from Yvenia’s Thunder)
  • Item Power scaling has changed to better reflect the actual power of the item based on its rarity. This is applied to all items retroactively. Players will see the Power of their items go up.

​

Gameplay Bug Fixes

  • The Ultimate ability bar will no longer appear full at the start of a mission when it isn’t actually full
  • Weapon recoil will now stop once an exo is looking straight up
  • Fixed a number of animation issues that could occur when the Colossus was using its shield
  • It should no longer be possible for the Interceptor to become Frozen while starting up their ultimate
  • Interceptor Aura damage will now deal the correct type of damage based on the active aura
  • Players can no longer equip abilities from one javelin to another
  • The Colossus can now use gear faster after being attacked by a heavy hit from enemies
  • The Colossus can now shield charge through destructible objects such as explosive canisters or harvest nodes
  • The Colossus now recovers faster after crashing into walls

​

Item Balance Updates

  • Increased the base health of Wind Wall and Bulwark Point to provide better scaling in higher difficulties. The duration of these has been reduced to 20 seconds, down from 60 seconds
  • Burst Mortar’s damage has been increased to 300, up from 145 and its cooldown has been reduced to 6 seconds, down from 10 seconds. Its description has also been fixed
  • Flak Cannon’s damage has been increased to 42, up from 30
  • Battle Cry’s description has been updated to explain that it also reduces the resistances of affected targets
  • Wraith Strike’s damage has been increased to 250, up from 200 and it will now apply elemental effect to targets based on the active aura
    • Note: Description text for Wraith Strike will be updated in 1.0.4.

​

Item Bug Fixes

  • Wind Wall should no longer block or interfere with other player abilities
  • Ranger Grenadier Component will now correctly lower the cooldown of grenade abilities
  • Fixed an issue where certain weapons were not firing where the crosshairs were aimed
  • The Ice Blast ability for the Storm javelin now has the primer icon correctly displayed

​

Inscription Bug Fixes

  • The Thruster Delay Recovery inscription is now correctly applying a bonus
  • The Overheat Delay Recovery inscription is now correctly applying a bonus
  • The Weapon Reload Bonus inscription is now correctly applying a bonus
    • Note: These will have non-updated text values until the next patch (1.0.4)

​

Masterwork Item Balance Updates

  • Increased the base damage of the following Masterwork Weapons.
    • Ralner’s Blaze
    • Rolling Carnage
    • Cycle of Pain
    • The Last Stand
    • Glorious Result
    • Insult and Injury
    • Sentinel Vengeance
    • Gnosta’s Balm
    • Vassa’s Surprise
    • Soothing Touch
    • Renewed Courage
    • Artinia’s Gambit

​

Masterwork Item Bug Fixes

  • Ralner’s Blaze – Will no longer roll with incorrect inscriptions
  • Ablative Shielding now provides the proper boost in shield and armor
  • Badge of Devastation will now generate more ultimate charge when triggered
  • It should no longer be possible to stack the effect from Gunslinger’s Mark more than once

​

In addition to the above updates, we wanted to let you know of some other known issues that the team is working on fixing:

  • When loading into the game for the first time after a patch the Shields and Armor on a javelin will be incorrect. The first time a player enters and exits Freeplay or any other activity the issue will fix itself.
  • Players are not receiving their level 20 Match Consumables. Players were granted item blueprints instead of the recipes when they hit this level previously.
  • Some players may experience audio crackling while in Fort Tarsis.
  • There may be some instances where players are unable to quit out of a Quickplay mission through the map UI.
  • A number challenges may not be tracking properly, such as the objectives under the “Legendary Freelancer” challenge.
  • Some players may encounter a bug where they are unable to interact with any objects or players.
  • Visual effects on javelin thrusters are not functioning properly while stormy weather is present in game.
  • Inactivity messages may not be able to be dismissed after a player returns from being away.
  • There are a number of Origin error messages that some PC players may encounter, including Origin showing that it is offline when it actually online.
  • The UI may not display events for some players when an event has spawned nearby in Freeplay.
  • There is a bug where armor pips can change in between activities. This is both a display and gameplay issue.

Let’s hope that this patch fixes the issues PS4 gamers have been experiencing so far. Once the patch is out tomorrow, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DICE Is Asking Battlefield V Feedback for Gadgets, Equipment and Grenades, Here’s Your Chance to Be Heard

While DICE has been busy updating Battlefield V regularly, that’s not stopping the studio from seeking feedback regarding some of the shooter’s core gameplay mechanics. Today, DICE Community Manager Jeff Braddock has posted a message seeking Battlefield 5 feedback regarding gadgets, equipment, and grenades.

In Battlefield V, each class has a set of Gadgets that can enhance their effectiveness on the battlefield. From Ammo Pouches to Ammo Crates, Spotting Scopes to the indomitable Panzerfaust, the selection and usage of gadgets can lead to victory or be a factor in the agony of defeat. A proper grenade toss can clear out a house or bounce back and blow up in your face.

Since launch, we’ve seen various comments and threads regarding specific gadgets, equipment, & grenades – what you like, what you don’t, etc. We’ve also seen requests for more gadgets – across all classes and class specific. Some examples below:

Here are some of the feedback examples DICE is looking for:

So here we are. Let’s talk about the Gadgets, Equipment, and Grenades currently in the game – what works, what doesn’t, what seems superfluous. Let’s also talk about gadgets you’d like to see (No laser-designation stuff, nothing post-1945, be realistic).

Keep it constructive, keep it friendly. If you disagree with someone’s point, explain why and share a counterpoint.

You can chime in and be heard by DICE right here.

In other Battlefield V news, the latest trailer for the game’s battle royale mode called “Firestorm,” has been leaked! Watch it here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Ubisoft Will not Allow Digital Third-Party Stores to Sell The Division 2 After Its Release

With Ubisoft announcing that it has partnered with Epic Games in selling The Division 2 digitally, it seems this has some unintended side effect to consumers. UK retailer GamesPlanet has released a memo today announcing that The Division 2 won’t be sold by third-party digital stores after its March 15, 2019 release as mandated by Ubisoft.

Hey Community!

Sadly we have to announce you that Ubisoft will not allow digital third party stores, such as Gamesplanet, to sell Division 2 after its release on March 15th 2019. After this date, the game will digitally only be available through Ubisoft’s Store and another exclusive digital store. This will also be true for all upcoming game content such as Season Pass, Extensions, etc.

Take the opportunity to buy at Gamesplanet until March 15th 2019 and make use of the paysafecard promotion as this will be available until the game will be pulled from our stores.

We won’t be able to solve some support requests (e.g. key activated on the wrong Ubisoft account) after March 15th, as we won’t have any more keys to exchange/swap. Please address your support requests to Ubisoft directly for such cases.

Worry not, all purchases that have been completed on Gamesplanet will be honoured. This is also true for gifts, no matter if these have been picked up or not.

Obviously, we are not happy about this decision.

The Gamesplanet Team

Those who want to pick up The Division 2 outside of UPlay and the Epic Games Store, do it now before it’s pulled.

In other The Division 2 news, check out a detailed look at the shooter’s endgame content. We also reported on how the microtransactions will work in the game as well.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Store Flash Sale Is Live for March 8, Here Are the List of Discounted Games

While we just had a Square Enix and Ubisoft publisher sale earlier this week, Sony isn’t stopping there. Now, the PlayStation Store flash sale is now live! Titles like Call of Duty: Black Ops 4, We Happy Few and more can be had for discounted prices, too!

(Note: the sale updates throughout the day, and as such, we’ll be updating the list below as it happens and will post an update when it’s finalized).

Game Price % Off
428: Shibuya Scramble $24.99 50%
BlazBlue: Central Fiction $23.99 60%
Call of Duty: Black Ops 4 $38.99 35%
Call of Duty: Black Ops 4 – Black Ops Pass $39.99 20%
Call of Duty: Black Ops 4 – Digital Deluxe $84.99 15%
Call of Duty: Black Ops 4 – Digital Deluxe Enhanced $109.19 16%
Conan Exiles $24.99 50%
Death Mark $24.99 50%
Divinity: Original Sin – Enhanced Edition $9.99 75%
Divinity: Original Sin 2 – Definitive Edition $35.99 40%
Don’t Starve Together: Console Edition $5.99 60%
Fist of the North Star: Lost Paradise $29.99 50%
Genesis Alpha One $20.99 30%
Guilty Gear Xrd REV 2 $15.99 60%
HELLFRONT: HONEYMOON $4.99 50%
HITMAN 2 $35.99 40%
HITMAN 2 – Gold Edition $59.99 40%
Human: Fall Flat $7.49 50%
LEGO DC Super-Villains $29.99 50%
LEGO DC Super-Villains Deluxe Edition $44.99 40%
Little Dragons Café $23.99 60%
Monster Energy Supercross – Special Edition $17.49 65%
Monster Energy Supercross – The Official Videogame $13.99 65%
Mutant Year Zero: Road to Eden $24.49 30%
PixelJunk Monsters 2 $7.49 50%
Prison Boss VR $11.99 40%
Red Matter $19.99 20%
Smoke And Sacrifice $9.99 50%
Styx: Master of Shadows + Styx: Shards of Darkness $14.99 75%
The Jackbox Party Pack 4 $9.99 60%
The Jackbox Party Pack 5 $11.99 60%
Tokyo Xanadu eX+ $17.99 70%
Under Night In-Birth Exe:Late[st] $19.99 60%
Vane $17.49 30%
Warhammer Vermintide – The Ultimate Edition $34.99 30%
Warhammer: Vermintide 2 $20.99 30%
Warhammer: Vermintide 2 – Premium Edition $31.49 30%
We Happy Few $35.99 40%

Don’t forget, the PS4 got a firmware update yesterday that allowed gamers to play on iOS devices via Remote Play. If you want to use a DualShock 4 while doing that, we posted this handy tutorial.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Firestorm Trailer Leaked, Watch It Now to See Gameplay

Earlier today, we posted a ton of info regarding Battlefield V’s battle royale mode called Firestorm. If that wasn’t enough, we now have the Battlefield 5 Firestorm trailer which just got leaked! Watch the Battlefield 5 battle royale mode gameplay right now in the short video below

If you’re a Battlefield vet, you’ll no doubt recognize the Father of Battlefield Lars Gustavsson’s voice as the narrator, which adds further credibility to the leaked trailer.

Could Battlefield V’s Firestorm compete with Apex Legends? It’s got an uphill climb, but there’s a lot of Battlefield fans that should be willing to give it a go.

Source: EA Assets (via Reddit)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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H1Z1 Update Reverts Back to 2-Year Old Patch for Season 3 and Now Known as Z1BR, Full Patch Notes Listed

Who said gamers always want something new? Remember how H1Z1 was the original battle royale game all those years ago? While games like PUBG, Fortnite, and Apex Legends have seemingly taken over the genre, H1Z1 is going back to its roots to reclaim its throne.

With the start of Season 3: Return of the King, developer NantG has reverted a lot of the changes made over the years back to its former state! How far back? Try a two-year old patch! H1Z1 is now called Z1BR, and there’s a ton of changes aside from the branding.

Here’s a letter from NantG General Manager Anthony Castoro on the new (old?) changes:

“Today’s patch is huge, not just because it contains tons of content, or that it’s the start of the first new Season since early November, or even that the game now has a new name. It’s also huge because it represents the first big delivery on the promise that the new NantG team made when it took over development last September: Bring back the game that so many of you fell in love with in the classic “King of the Kill” era around Preseason 3 at the end of 2016 and in early 2017. 

Since September, the NantG team has been as transparent as possible about our goals and plans and many of you have stuck with us through the challenges of starting a new company, transferring the development and operations of a live game and releasing updates on an almost weekly basis. We want to take this opportunity to thank so many of you for sticking with us and to welcome those of you who are returning, or even just discovering the game for the first time.

We’re not done! We still plan to address old weapon models, classic in-game UI elements and more. So if you want to keep up with the latest plans go to https://www.z1roadmap.com or join us in the official forums at https://forums.z1.live!”

Thank you Anthony. Today’s patch is absolutely one of epic proportions as you will all soon see in the massive patch notes below. It has been a crazy ride since making the transition from player to Community Manager and I am ecstatic for you all to get to play this first giant step in the development of Z1 Battle Royale. 

On behalf of the team I would just like to say “Welcome Home!”

Jason “SUP3RSoN1K” Burns
Z1BR Community Manager

Given how big the patch is, we’ve included screenshots of some of the most important changes.

For the full slate of ranked season scoring, rewards, and more, head on over to the game’s Steam page.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS4 iOS Remote Play Controller Support: Here’s How to Use a DualShock 4 Controller With Your iOS Device

Official remote play support for the iOS devices has finally launched with today’s PS4 firmware update, bringing a large amount of new supported devices that you can use to stream your PS4 games. The only thing really missing at this time is support for the DualShock controller, which Sony’s own Xperia phone device supports natively. Luckily there is a work around, and it’s very simple.

This method isn’t anything new at all. in fact, its been used on the Android version of the app (only available on rooted phones or Xperia devices) and we ourselves have been using it on non-official iOS remote play apps.

The method is as follows and can be used for either iOS or Android or any device that allows remote play.

Step 1: Download the official remote play app from the Play Store (Android) or App Store (Apple)

Step 2: Log into a PSN account that isn’t going to be the primary account you’ll use. This is the most important part of the step because you can’t use a DualShock controller and remote play on the same account at the same time. I ended up creating a dummy account for this sole purpose.

Step 3: Register the device for remote play on the user account from the remote play settings under the settings on the PS4.

Step 4: At this point you should connect and start broadcasting remote play from the PS4 to the supported device. You will notice that touch screen controller pops on the device and the dualshock controller turning off. This is normal, as the PS4 can only have one primary user controller at a time, This is where the work around begins.

Step 5: While still in remote play, grab the PS4 DualShock and press the PS button. At this moment you should notice on the remote play screen the option to sign into another account. Sign into the primary account and press the PS button again so the PS4 switches to it.

Step 6: Enjoy! That’s all there is to it, because the remote play feature is still being streamed from the other account and its still logged in, you can enjoy using the DualShock 4 controller and play from your main account.

Note: This is for local play only as you need the controller to be paired to your PS4.

Keep in mind that the quality and performance all depend on you ISP connection. So if you aren’t getting enough speed, try lowering the resolution and frame-rate from the app.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA Play 2019: No EA E3 2019 Press Conference Planned, Multiple Livestreams Planned as Replacements

In just a few short months, E3 2019 will be upon us! While Sony has already confirmed that they’ll be skipping this year’s big show, it seems another big player won’t be sticking to tradition, either.

EA, one of the world’s biggest publisher of video games, has announced EA Play 2019, and has confirmed that there is no EA E3 2019 press conference planned! Instead, the publisher will have livestreams that will air during the first two days of the event.

Starting Friday night on June 7, 2019, EA Play will start and will feature gameplay and insights from the studios making the games. Presumably, these livestreams will act as the reveal of some sort.

On the weekend, Saturday, June 8, players will be able to go hands-on with the games! EA will also have content creators streaming live from the publisher’s “Creator’s Cave.”

With EA already confirming that we’ll see a “premium” Titanfall-related game released sometime this year, chances are, it’ll be revealed at EA Play or maybe before that, with the big gameplay reveal scheduled for the event.

What do you hope to see at EA Play 2019? Given we just got Battlefield V, a new Battlefield game is most likely out of the question. Maybe a new Need for Speed game? Something new perhaps?

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V New Reinforcements Available and Here’s What They Are

One of the new things introduced in Battlefield V by DICE is the introduction of “what it calls “Reinforcements;” these are point-based bonuses that can be called a squad leader provided they have accrued enough squad points to do so.

As part of yesterday’s patch, DICE has rolled out a few Battlefield 5 new Reinforcements! Curious what the are? Check out the image below to see the artillery strike and the smoke bomb accessible in the in-game Reinforcements wheel (via Reddit)!

In other Battlefield V news, new info has surfaced regarding the game’s battle royale mode called Firestorm! We know now that it’ll feature classes, three variant modes and more!

Want to see how devastating a V1 Rocket is when it hits? Here’s a video of it decimating the enemy team.

Have you tried the new Battlefield 5 Reinforcements yet? What do you make of ’em so far?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Endgame Info and Progression Details Revealed

While we already know what’s set to come to The Division 2 players in terms of free content for the player base’s first year, Ubisoft has also given us a rough outline of what to expect in terms of endgame content.

If that’s not enough, we just have the thing for those who want to make sure they’ll be playing the game well past hitting the current level cap of 30! During yesterday’s State of the Game livestream by Ubisoft Massive, the studio has spilled the beans when it comes to The Division 2 endgame info and progression! While you can watch the video below (it starts 13:15 in), you can also check out the condensed version below thanks to Reddit user masterofchapter!

ENDGAME SUMMARY

  • the game has 40 hours of main campaign only, lots of side quests, 3 darkzones, 2 pvp modes
  • Upon hitting level 30 and defeating a specific stronghold, the endgame opens up with a new enemy, and the map being invaded
  • You progress through 5 world tiers, each with more and more difficult enemies and better loot (like the first game)
  • This is where you unlock a specialization (you can progress each of them, you aren’t locked to just one)
  • The world map is a “living world,” with enemy factions jockeying for resources, interacting with you and each other for them
  • It seems that most, if not all, activities can be played on increasingly difficult settings (hard>challenging>heroic)
  • The endgame loop involves: *.Defeating the story missions that have been invaded by a new faction (enemy configurations and spawns change in the sequel to limit repetition) – these missions are available in hard, challenging and heroic difficulties, with loot drops scaling accordingly (unsure if you can playeverymission on challenging/heroic, unlike the first game) *.Defeating specific missions and strongholds to up your world tier (1-5) *.Defeating a final stronghold (coming shortly after launch) for the new enemy faction *.Defeating 52 named bosses (upon defeating all 52, they become available again to redo) *.Taking on control points occupied by enemies. If you complete the hostile activities around them first, you can level them up, increasing their difficulty and subsequent loot supply. Seems like a good, varied endgame loop for gear. *.Taking on daily missions, weekly assignments, daily and weekly projects for your settlements, daily bounties and weekly bounties (boutnies are generated based on a ruleset, so it’s not random, but it’s unlikely you’ll find the same exact enemy configuration, location, faction, boss, etc.) *.You find a snitch who spawns a gunrunner – a vendor that has named weapons/serious gear (spawns every day and a half) *.This stream rundown didn’t talk about the raids, didn’t talk about Dark Zone (where historically you can get a lot of high level loot quickly), and didn’t talk about PVP modes (a couple already announced) or potential DLC like Underground/Survival (survival was a sort of battle royale mode that came out before PUBG, with mechanics related to keeping warm/hydrated and funneling to the DZ to extract yourself and a antidote out of the DZ). It also didn’t talk about global events from the first game (system modifiers that changed how you played the game for a week – rewarding headshots, long distance fights, etc.). Basically, expect even more from the game.DETAILED ENDGAME STREAM BREAKDOWN AT LEVEL 30
  • Throughout the game, there’s a mechanic whereby defeating faction missions unlocks strongholds to take on. Strongholds are significant plot missions/faction areas that are tougher than the previous missions.
  • When you complete the main story missionsandhit level 30, a new stronghold unlocks. It’s a significant plot mission, a big fight, like all strongholds before, but…the toughest one yet. It’s the “you beat the game” moment. UPON BEATING “FINAL” STRONGHOLD Black Tusk & Other Enemy Factions
  • Upon beating it, the main map gets invaded by a new faction. This faction (Black Tusk) takes over previous missions that are tied to newly invaded strongholds. Your control points (previously controlled by you) are now controlled by the enemy factions that have been chased out by the Black Tusk. The Black Tusk also open up a host of new world activities. Basically, the map that was largely getting under control is now full of new activities and you don’t control it, outside of the White House.
  • The map is governed by a living world mechanic. Each faction has wants (ammo, food, water, components, etc.), and if they don’t have them, they will engage in activities to get them. If they do have them, they will engage in activities related to their motivations (hostage takings, propaganda, etc.).
  • These factions are interacting with each other too – so if one is repressed, they may be less aggressive than one that’s in control. World Tiers & Specializations
  • As you hit end game (level 30 + beat stronghold mission above), World Tier 1 unlocks – this unlocks your specialization choice (example: Sniper, Crossbow, Grenade Launcher, etc.).
  • It also is where gear score starts to be a thing that matters (you are a little below the enemies as level 30 and have to level up your gear – not just getting level 30 guns/armor, but optimized versions of these, similar to the first game).
  • At world tier 1, you get daily missions that unlock (replay a specific mission for good rewards). It’s worth noting that replaying missions doesn’t mean enemies spawn in the exact same configurations and locations. So there should be less repetition than the Division – where missions like Lexington became a joke in how you could massacre the enemies knowing their spawns.
  • At world tier 1, you get daily/weekly projects that unlock (things your settlements require). This is a huge library of quests that cycle through randomly (so everyone is working on different ones in their own game – think Hearthstone/Magic Arena dailies that cycle through).
  • At World tier 1, you have 6 missions that unlock 3 strongholds to take on. These require a gear score of 275 to take on at first.
  • Upon completing one, you’ll have 60 seconds to get your loot, and then be bumped up to world tier 2. Now the world map/missions/activities are harder and the missions/strongholds have a higher gear score requirement to take on. The enemies get tougher (better gear).
  • This pattern persists until World Tier 4.

World Tier 4

  • Upon unlocking world tier 4, you get bounties (see below)
  • Challenging difficulty is unlocked
  • Priority missions are unlocked
  • Control points are now upgraded/reinforced – as you complete a hostile activity around a control point, the control point goes on higher alert. This continues as you complete activities, making the control point move from hard > challenging > heroic. The supply room in the control point gets upgraded so that loot gets better and better. This seems like it will be a pretty fun endgame loop and a main way to tackle getting good loot in the endgame.

World Tier 5 – There’s a mission that will come shortly after launch that, upon completing it, will unlock world tier 5. – Similar to world tier 4 (all of those activities still available), but with tougher enemies, better gear, better drops. – Sounds like more coming too. They didn’t want to spoil it all. OTHER INFO REVEALED

Gunrunner – Cassie Mendoza is the gunrunner (keeps stock for a week, stock consists of at least one named weapon and serious equipment) – She shows up at World Tier 1 – She doesn’t spawn until you find the snitch, who spawns her – She can be spawned every day and a half (so that time zones are accounted for) – Her guns scale to the world tier you are in Snitch – The snitch has a deck of cards related to named bosses in the open world – Each suit represents a faction, the royals of each faction are harder/more outlandish – There are 52 named bosses in the open world, for reference, The Division had 15 named bosses – Once you’ve killed them, you can’t encounter them again until you’ve completed all 52 – They each have great loot on them – If you complete collections, you get commendations and drops Bounties – World Tier 4 brings in a new bounty system – priority target network. – This involves an interconnected set of 7 bounties inside of different zones of the map. You get hard ones that unlock another one (and so on). Bounties move from “hard” to “challenging” to “heroic.” – There are daily (up to 4) and weekly bounties. – The loot is always strong, but rarer for weekly bounties. – The bounties are generated using a set of rules, so infinitely varied. Not random, have a logic, but you shouldn’t ever see two exactly the same.

That’s a lot, no? There’s also the Year 1 Pass which players can buy. Here’s what’s in it.

The Division 2 will launch this March 15 on the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Upcoming Patch Changes Detailed, Will Include Quickplay Backfilling Fixes, Bugged Ultimate Bar & More

While BioWare has already mentioned that the controversial Anthem PS4 crash issue will be fixed in an upcoming patch scheduled for next week, that’s not the only thing that will be fixed.

In yesterday’s Anthem developer livestream, the studio also revealed the Anthem upcoming patch changes players can expect — or at least some of it. Thanks to Reddit user naamtar123, here’s the changes and fixes revealed by BioWare that will be in the Anthem upcoming patch!

  1. In all instances of the PS4’s hard crashing they’ve discovered the PS4 CAN be powered back on.
  2. The Level 1 Defender rifle is doing too much damage, it’s a bug, it’s being fixed (and is an easy fix.)
  3. In the upcoming patch you’ll be able to start Expedition as if you were in a group from anywhere in Fort Tarsis.
  4. They’re still monitoring inscriptions and drop rates.
  5. GM2 and GM3 don’t feel as rewarding as they’d like them to be right now, it’s being looked into.
  6. Crashing into the ground from things like running into walls or Overheating will no longer have as long of a recovery animation when landing for Colossus (unconfirmed if this is the case for all Javelins.)
  7. There are around 300 changes in the upcoming patch notes, sometimes 5 changes can equate to 1 patch note.
  8. The crash and stability team is currently focusing on console crashes, but they are looking into PC as well.
  9. Many improvements have been made to Quickplay backfilling (i.e. loading into dead missions) – they’ve fixed what they know about and hopefully that is all or at least most of them.
  10. Freeplay “server shutdown” missions have been changed to not happen until the server is actually going to shutdown.
  11. “Open Cortex and track X” will no longer appear in Freeplay.
  12. Common and Uncommon items will be removed at level 30 in the upcoming patch.
  13. The Combat Team will be releasing a guide on how inscriptions work, it will be posted to Reddit today. (3/6)
  14. A random/quickplay Strongholds will be reintroduced with the upcoming patch. In the future they’d like to do extra rewards for quickplay Strongholds.
  15. Mouse button 4 is no longer bound to the back button for PC players.
  16. Problems with respawning behind a blocked off wall should be gone or significantly reduced.
  17. Bugged ultimate bar/ultimate bar being full at load in is fixed.
  18. Colossus can now shield charge through destructible objects (such as barrels.)
  19. You can now prime Titans (in the upcoming patch.)
  20. Mark of Ruin is now functioning properly.
  21. Ranger grenadier component now actually reduces the cool-down of grenades.
  22. Base damage of most Masterwork weapons has been buffed to compensate for higher difficulty levels.

This next patch is scheduled to drop on March 12, and yes, it will include a fix for the damage bug that makes the level 1 Defender the best weapon in the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Battle Royale Info Leaked via Game Files: Will Have Classes, 3 Variant Modes & More

With DICE inadvertently rolling out a Battlefield V battle royale Assignment earlier this week, it seems the studio is finally ready to talk about the game’s battle royale mode, called “Firestorm,” soon.

Thankfully, we don’t have to wait long to know more info about it. By mining the game’s files via the latest game patch, a ton of Battlefield 5 battle royale info is now known! Note that what you’ll read below is NOT official, so anything can change at the last second, alright?

Here’s the breakdown from Reddit user temporyal.

Battlefield Firestorm

“Do whatever it takes to survive. Compete solo or in a team to be the last one standing in a vast and dangerous world. Scavenge for supplies, outrun the Firestorm, and fight your way to victory.”

(snippet: ID_SPARTA_CASABLANCA_ROYALE_DESCRIPTION)

General info and game mode start

  • three variants: solo, duo (2 player teams), squad (4 player teams) with a player maximum of 64 per match
  • typical Battlefield classes will be present / choosable (snippet: ui/shared/widgets/classinforenderwidget)
  • code shows signs of an LFG system and “backfilling” entries
  • will have a separate ranking system
  • will (probably) occur in Tides of War – at least the code for a connection is already there
  • takes place in Norway (snippet: “/sparta/casablanca/royale/dk_norway-bd00e4f9.png” – also the level name itself contains the word “norway”)
  • you parachute from a plane into the war zone (snippet: Paradrop_Exit)
  • your hud will show an altimeter during the free fall / flight (snippet: ui/ingame/hud/widgets/parachutealtimeter)

Gameplay

  • if you get shot by an enemy you enter a “downed” state where you can crawl (but probably not fight) (snippet: DownedState_Crawl_LEFT_3)
  • there are various hints to a 3rd person camera angle but they are always tacked to the parachute start or when you get downed / killed
  • you have an inventory where you can store loot you find (snippet: UI/Ingame/Hud/Minimap/Inventroy – btw the typo is directly taken from the code)
  • loot has four types of “rarity” (snippet: ui/rarityselection; UI/s/HUD/Loot/RarityOne, UI/s/HUD/Loot/RarityTwo, …)
  • you can find better backpacks (three tiers) to extend your inventory
  • the map features safes that can be opened (this will be tracked in your stats) (snippet: safesOpened: w(t.royale.safesOpened, 0))
  • there are dynamic objectives on the map which you can capture (e.g. “resupply points” as mentioned later)
  • dynamic objectives may also be connected to “lockups” / “vehicle breakouts” mentioned in the code (snippet: w(t.royale.vehicleBreakoutsOpened, 0))

Weapons

  • weapons will categorized in tiers (1-4 can be found, 0 may be some kind of start equipment)
  • the HUD can feature six types of ammo: LMG, Pistol, Rifle, Shotgun, SMG and Sniper (snippet: ui/images/hud/ammo/ammo_lmg)

Weapon Specializations (probably not complete, just the snippets):

  • Meta/SpecTree/Primary__Bayonet
  • Meta/SpecTree/Primary__Bipod
  • Meta/SpecTree/Primary__DetachableMag
  • Meta/SpecTree/Primary__ExtendedMag
  • Meta/SpecTree/Primary__FastBullets
  • Meta/SpecTree/Primary__HeavyLoad
  • Meta/SpecTree/Primary__IncendiBullets
  • Meta/SpecTree/Primary__QuickADS
  • Meta/SpecTree/Primary__Slug

Healing and Armor

  • you can find / use bandages and medic bags (small and large) (snippet: s/Meta/Gadget/Medical_Supplies_smallmedpack)
  • healing probably takes some time (snippet: MedicBag_Apply_Sequence)
  • there are three named tiers of armor vests (snippet: UI/Textures/Icons/HudArmourVestTier1, …)
  • there is a kind of special “armor plate” without any tiers (sounds like very strong armor loot?) (snippet: UI/Textures/Icons/HudArmourPlate)

Vehicles

  • various HUD elements give away that vehicles use fuel as a resource and therefore can’t be used without limits (probably for balancing) (snippet: ingame/hud/widgets/fuel; gameplay/schematicchannels/sc_vehiclefuel)
  • you can get vehicles by opening “vehicle breakouts” (probably the stronger ones…tanks?)
  • the tiger and the valentine are (until now) the only tanks I could find with a direct connection to Firestorm
  • other vehicles: “Halftracknomag”, “Kubelwagen”, “Kettenkra”, “MH101ctor” (snippet: LaVEH_Halftracknomag)
  • one interesting air vehicle snippet: “/Core/Vehicles/Air/VEH_plantuka_AI” – could be an AI controlled Stuka (plane + stuka = plantuka?) as a reinforcement

There is a number of “blue prints” for other vehicles (could be found by opening safes? I don’t know…):

  • Helicopter (yep!)
  • StaffCar
  • SportsCar
  • Schimmwagon
  • PickUpTruck
  • Tractor (probably the famous “MH101ctor” mentioned above and seen in the mini teaser)

Reinforcements

  • you can unlock and call in reinforcements (snippet: /gameplay/reinforcements/reinforcement_unlocks)
  • the following are present:
  • Artillery Strike (snippet: Meta/Reinforcements/ArtilleryStrike)
  • Vehicle (snippet: Meta/Reinforcements/r_vehicle)
  • Danger Zone (any ideas?) (snippet: Meta/Reinforcements/r_dangerzone)
  • Supply Drop (snippet: Meta/Reinforcements/r_supplydrop)
  • Strafing Run (maybe done by the AI controlled Stuka mentioned above) (snippet: Meta/Reinforcements/r_strafingrun)
  • V1 Rocket (snippet: Meta/Reinforcements/r_v1rocket)

Statistics

Personal profile:

  • “soloWins”
  • “duoWins”
  • “squadWins”

 

  • “totalDowns”
  • “totalKills”
  • “meleeKills”
  • “totalTimePlayed”
  • “totalRevives”
  • “totalHeadshots”

​

  • “optionalObjectivesCompleted”
  • “safesOpened”
  • “supplyDropsOpened”
  • “vehicleBreakoutsOpened”
  • “sulisObjectivesTaken”

​

  • “vehiclesDestroyed”
  • “totalTanksDestroyed”
  • “totalVehicleKills”
  • “roadkills”
  • “vehicleWeaponKills”

 

  • “averageKillsPerGame”
  • “healingDone” (snippet: ID_SPARTA_CASABLANCA_ROYALE_CAREER_HEALING_DONE)

End of round:

  • damage
  • downs
  • gadgetKills
  • headshots
  • healingDone
  • kills
  • meleeKills
  • optionalObjectivesCompleted
  • resupplyPointsCaptured
  • revives
  • roadkills
  • safesOpened
  • supplyDropsOpened
  • tanksDestroyed
  • timePlayed
  • vehicleBreakoutsOpened
  • vehicleKills
  • vehicleWeaponKills
  • vehiclesDestroyed

Comparion screen:

  • “score”
  • “kills”
  • “playersDowned”
  • “longestHeadshot”
  • “teamKills”
  • “squadRevives”
  • “timesRevived”

Again, these are from datamined files and not 100 percent confirmed by DICE or EA. But seeing as DICE themselves have commented on the Reddit post and haven’t denied any of it, it’s a safe bet most, if not all of these, will be present.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PS4 Update 6.50 Is Out and Brings New Features

If you turned on your PS4 just now, you’ll be greeted with PS4 update 6.50! Clocking in at just 460MB, the patch includes new features and not just stability tweaks.

Main features in version 6.50 update

  • You can now enjoy Remote Play on iOS devices. You can use(PS4 Remote Play) to connect to your PS4 system from devices such as smartphones and tablets. Download(PS4 Remote Play) from the App Store.

Other features in version 6.50

  • You can now choose 720p when you broadcast using Niconico Live.This service is available only in certain countries and regions.
  • You can now change the button assignment to perform “Enter” operations from thebutton to thebutton. Select(Settings) > [System], and then select the checkbox for [UseButton for Enter].This option is available only for specific countries and regions.

Don’t forget, this week’s PS Store sale is now live! Check out the latest deals here. Also of note, this month’s free games for PS Plus members are also available! Download them here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Weapon Tuning Update Nerfs Wingman, Peacekeeper, Upcoming Changes to Legends Outlined

Respawn Entertainment has rolled out a server-side Apex Legends update during the night! While there’s a few bug and technical issues fixed, the biggest notes to takeaway from this is that the Wingman pistol, and Peacekeeper shotgun have both been nerfed!

Unfortunately, the Mozambique, which might be seen as the game’s parody weapon at this point, has not seen a buff at all.

Check out the full patch notes:

WEAPON ADJUSTMENTS LIVE ON ALL PLATFORMS

  • Wingman
    • Rate of fire reduced from 3.1 -> 2.6 shots per second.
    • Skullpiercer Headshot damage multiplier reduced from 2.5 -> 2.25
    • Increased base hip fire spread and decreased the rate at which hip fire spread decays (shrinks back down).
  • Peacekeeper
    • Shotgun Bolt rechamber rate has been reduced for the Peacekeeper only.
      • Level 1 mitigation 10% -> 7.5%
      • Level 2 mitigation 20% -> 13%
      • Level 3 mitigation 25% -> 16%
  • Wingman and Peacekeeper availability has been reduced in all zone tiers.
  • Increased availability of energy weapons & ammo in all zone tiers.

​

Why no P2020 or Mozambique buffs?

  • We love y’all’s ‘Bique memes, so we’re hesitant to lose that 😛
  • In all seriousness, our goal is to have a power curve of weapons. “Power curve” just means that some weapons will be weaker and more common, while others will be stronger and rarer. Some weapons are intentionally less powerful until fully purp’d with hopups and attachments, while other weapons on the bottom of the power curve are your early game, better-than-melee, but-gotta-upgrade-out-of-ASAP weapons. We’ve seen some good feedback from players about how to make these pistols more exciting without losing out on the goal above that we’re listening to. We’ll be continuing to watch player data and feedback and trying things out internally but for now, they’ll remain the same.

​

ADDITIONAL PATCH NOTES

  • Fixed some script errors that we identified were occasionally causing disconnects during matches.
    • Caustic occasionally causing disconnects while throwing is Ultimate.
    • Pathfinder occasionally causing disconnects when activating a Survey Beacon.
    • Players occasionally causing disconnects when removing an attachment.
    • Gibraltar occasionally causing disconnects when pulling up his Gun Shield.
    • Players occasionally causing disconnects when entering Spectate Mode.

With the start of Season 1 fast approaching, Respawn is further testing balancing tweaks for Legends, and the good news is, the big characters like Gibraltar, etc., will be getting a hitbox reduction!

LEGEND ADJUSTMENTS WE’LL MAKE AT THE START OF SEASON 1

Major balance changes:

  • Hit box size reductions and optimizations for Caustic, Pathfinder and Gibraltar
    • We’re better sizing hitboxes to character gear & model
    • Since these adjustments have a MAJOR impact on the game, we want to make sure there aren’t any major bugs, so we didn’t want to rush them out
    • If these adjustments prove to be insufficient, we’ll consider additional adjustments during Season 1

​

Minor balance changes:

  • Caustic
    • Traps – Reduced cooldown to 25 seconds from 30 seconds
    • Traps – Increased radius and proximity radius by about 10%
    • Traps – Removed a 1 second delay on the smoke dealing damage to players
  • Pathfinder
    • Insider Knowledge – Increased the number of beacons in the world to 12 from 10
  • Lifeline
    • Care Package – Removed slight chance that level 4 armor and helmets will drop
  • Wraith
    • Into The Void – Cooldown increased from 20 -> 25 seconds
  • Bangalore
    • Double Time – Reduced move speed bonus to 30% from 40%

If you want to see how crazy Gibraltar, Caustic and Pathfinder’s hitboxes are, check out this side by side comparison for all the characters.

Make sure to read our review of Apex Legends to see why we think it’s the first must-play multiplayer game of the year.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Baldur’s Gate, Planetscape: Torment, Neverwinter Nights & Icewind Dale Coming to PS4 This Year

Remember classic RPGs like Baldur’s Gate, Neverwinter Nights and the others? If you’re a fan of those kinds of games, you’re in for a treat! Skybound Games and Beamdog have announced that old-school RPGs like the ones mentioned are coming to the PS4 in 2019!

The full list of Dungeon & Dragons RPGs that are headed to Sony’s console this year are:

  • Baldur’s Gate
  • Baldur’s Gate II
  • Baldur’s Gate: Siege of Dragonspear
  • Icewind Dale
  • Planetscape: Torment
  • Neverwinter Nights

All the titles will be distributed digitally on Sony’s PlayStation Store. No word yet on prices, whether people can buy it as a bundle, or when it’ll be out.

As someone who loved playing co-op way back then, I can’t wait to try these out and hopefully, there’s going to be online multiplayer implemented as well.

Source: PushSquare

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem Best Weapon Is a Level 1 Rifle & Outclasses Masterwork Weapon, BioWare Confirms It’s a Bug

Here’s an interesting turn of events: While BioWare is still busy sorting out the PS4 crashing issue with Anthem, it seems there’s already another problem that has surfaced and it needs immediate attention, too.

Over on the Anthem subreddit, user YeetLordSupreme has conducted a test wherein he has proven that an Anthem level 1 rifle (Defender) does more damage than a level 45 Masterwork Rainer’s Blaze Rifle! Using a regular Scar trooper as a test subject, he managed to prove that the damage numbers that show up don’t matter at all.

[PSA] The Level 1 Defender Rifle is the best weapon in the game(also damage numbers are pointless and don’t mean anything)
byu/YeetLordSupreme inAnthemTheGame

So I was just fucking around with various guns and components, trying to quantify their damage amounts, when I stumbled upon something rather strange. It seems that the default weapon you get when creating a new loadout, is better than any other weapon in the game!

Components used during this test are Airborne Advantage, Convergence Core, Defensive Bulwark and Firearm Calibration Core. All are Ranger components which increase weapon damage. Anyway as for the test itself:

-With my Level 1 common Defender rifle, one bullet does 286 damage against a normal scar trooper.

-With my Level 45 masterwork Ralner’s Blaze rifle, one bullet does 1184 damage against a normal scar trooper.

Given these numbers, you might (reasonably) assume that the MW weapon will kill enemies faster, since it does more damage.

This is NOT the case!

Going back to the scar troopers, the MW rifle takes 6 bullets to kill our scar friend. Given the damage numbers, our level 1 rifle should take around 5x more bullets to do the job. Guess how many it actually takes?

4

That’s right. 4 bullets!!! Not 4x as many. Literally 4 rounds. Our level 1 rifle is somehow more effective than our level 45 masterwork, despite what our damage pop-ups are telling us.

I have tested this with various weapons and enemies, and while the numbers vary, the results are always the same: the level 1 defender rifle is by far the most effective weapon in my inventory. It melts literally fucking everything!

So, from this we can draw two conclusions:

1 – There is some buggy fuckery going on with the default level 1 rifle

2 – Damage numbers are meaningless and do not reflect the actual damage done to a target

The second one is by far the most concerning; as it implies some rather disturbing things about how the game was balanced.

Anyway, I’d love it if someone else could run these tests too to confirm that I’m not crazy or something…let me know what your results are!

Yes, that’s the evidence right there in action for everyone to see!

BioWare has since jumped on the Reddit thread and confirmed that it is indeed a bug. Check out the comments from BioWare Technical Design Director Brenon Holmes, and the studio’s Community Manager.

Will this damage bug be included in next week’s PS4 crash fix patch? For gamer’s sake, I sure hope so.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Anthem PS4 Crash Issue Patch Coming Next Week, BioWare Says It Hasn’t Encountered Bricking Bug

It’s been a busy week for BioWare and its recently released game Anthem, though not in a good way. Just this week, word got around that Anthem has apparently bricked a PS4 console! Not only that, but multiple reports have surfaced that Anthem has caused PS4 units to freeze and crash too.

We finally have some good news! According to BioWare Head of Live Services Chad Robertson, an Anthem PS4 crash issue patch will be deployed next week, and the studio has identified the problem! Unfortunately, the studio hasn’t been able to replicate the bricking issue, so that’s not going to be part of the fix it seems.

UPDATE: We’ve identified several causes for the temp power-down crash some PS4 users experienced. Fixes for the top issues are in patch next week. If you encounter a game crash where your PS4 console won’t respond, you can manually power down and restart it – no risk of damage.

After thorough review, we have not encountered an instance where Anthem has “bricked” a PS4 console. If you are experiencing anything different, please reach out to so we can track the incident and investigate. Thanks for your patience.

Let’s hope this gets sorted out soon, as I don’t think anyone would want to risk their consoles getting borked for any game, no?

In other Anthem news, go check out the complete map of World Events, Chests and more right here! We also posted what this week’s items are in the Anthem in-game store.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s the Call of Duty: Modern Warfare Remastered New Guns List

With Call of Duty: Modern Warfare Remastered hitting Sony’s free games program for PlayStation Plus, more seasoned (read: old) gamers might have noticed that quite a number of guns in the game presently weren’t in the original game when it was released back in 2007.

If you’re wondering what these guns are and what they can do, wonder no more! Reddit user Skaboraa posted the full Modern Warfare Remastered new guns list! These new weapons were introduced to the game via Supply Drops (Call of Duty’s version of loot boxes).

Assault Rifles: BOS14 – Deals increased damage in its first five shots, the increased damage is around AK47 tier damage and the lower damage is around M4A1 tier

Lynx CQ300 – Honey Badger without integrated Suppressor

XMLAR – FAL look-alike with AK47 like damage, slightly lower RoF but can take a red dot sight without the damage penalty

Sub Machine Guns: Fang 45 – MPX Lookalike. First five rounds are fired faster.

Mac10 – High RoF, low recoil you all know this gun

PKPSD9 – Prokolot (see pistols) in a conversion kit, 3 round burst.

Sniper Rifles: D25S – DMR, less reserve ammo than M21 but higher magazine cap

STAC Aggressor – Intervention from MW2

Shotguns: Kamchatka 12 – Full-auto shotgun

Rangers – Akimbo Rangers from MW2

Light Machine Guns:

Bered MK8 – Magazine-fed LMG, high RoF (the only mag fed LMG in the game)

PKM – PKP Pecheneg from MW3

Pistols: Prokolot – 3 round burst pistol

.44 Magnum – Double-action revolver

BR9 – Luger, high damage

Have you tried the game yet? Did these weapons break the game balance in any way shape or form? Let us know your thoughts in the comments!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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