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Battlefield V Beta End Date & Time Revealed (Update)

Update:

EA has blown the lid wide open in terms of Battlefield V open beta details, and it seems PS Plus won’t be required for PS4 gamers! Unfortunately, Xbox Live Gold is still needed for Xbox One people. Bummer.

Original Story:

While we already reported on when the Battlefield V beta start date and pre-load time will start, the actual end date was left a little ambiguous by DICE. Well, not anymore! Thanks to the PlayStation Store (via the BFV subreddit), we now know that the Battlefield V beta end date is set for September 11, 22:00 BST (5 p.m. ET)!

Don’t forget that those who pre-order will get a two days’ (48 hours) head start ahead of everybody else. Once that’s done, the gates will open to everyone!

In case you didn’t read the text in the image above, it specifically states that a PlayStation Plus membership is needed in order to participate in the open beta. Those on the Xbox One, chances are, an active Xbox Live Gold membership is needed as well.

It’s been a big week for Battlefield V; what with the gamescom footage embargo lifting yesterday, and along with it, a deluge of info and footage has come to surface. Also of note, a recent big rumor has come to light that mentions EA has plans for to roll out Battlefield V’s battle royale mode for free, and even include a Battlefield: Bad Company 2 Remaster post-launch.

Keep it locked in here on MP1st for the latest in Battlefield V news.

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Alex Co

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For Honor Arcade Mode and New Hero Faction “Wu Lin” Revealed in New Clip

If you’re one of the suddenly very many For Honor players out there right now, then you’ll want to hit play on the video below, as it introduces a For Honor Arcade Mode, and a new hero faction named “Wu Lin” as well.

Check the three-minute clip out to see for yourself and read the official press release straight from Ubisoft.

Arcade introduces a whole new way to play For Honor, either solo or in two player online co-op. In Arcade, players fight battles that feature increasingly challenging waves of enemies with different objectives and modifiers, offering infinite replayability with new challenges every time. This quick play mode is the perfect chance for all players to explore new Heroes and level them up before taking them into PvP, with all rewards earned during this mode carrying over to multiplayer. Players who own Marching Fire will also be able to invite any friend to join them in co-op, even if that friend does not own the Marching Fire expansion.

All players will be able to recruit the new Wu Lin Heroes using in-game Steel after the initial early access period, as well as access the 4v4 castle siege mode, “Breach”, for free. Additionally, all players will benefit from free graphical enhancements that will improve the in-game textures, introduce a revamped lighting system and new sky gradients and also provide further quality of life improvements including an updated user interface and a new responsive dialog system.

Players can now pre-order For Honor Marching Fire for $29.99, which will grant four new heroes from the new Wu Lin faction, and pre-ordering will also net early buyers with the “Wu Lin” pack, which includes one Elite Outfit for all Wu Lin heroes (a $25 value according to Ubisoft).

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Alex Co

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DICE Dev Comments on Why Battlefield V Is Better Without Being “Shackled” by Battlefield Premium

If you’ve been playing Battlefield the past few years, then chances are you’re familiar with EA’s Battlefield Premium service. While some might call it as just a Season Pass, fans know how much content there is in each expansion that the price is justified most of the time.

However, not everyone is a fan of Battlefield Premium since it fractures the player base when it comes to maps, and it seems even some of DICE’s own developers think Battlefield V is better off without it. DICE Multiplayer Producer David Sirland recently went on Reddit to talk about why Battlefield V not going the Premium route is a good thing, which was a conversation that stemmed from a fan over on Twitter.

In case that didn’t show up, here’s the Reddit post in full:

It’s all connected to how many maps and how often (being the most expensive content type) -not how good they are or what is interesting to pursue at a point in time Compare to the community map project (BF4) which was outside of premium.. I’d rather do more things like that and less cookie cutter content based on numbers. More damavand peak unique gameplay levels, less more of the same mentality. What I’m saying is that instead of forcing things we can freely spend time on things making the game bigger, more interesting and unique rather than just more content period. There’s several things we’ve never been able to do in the previous model that are now possible. You ask the expectation question like this is a new situation to process. If expectations aren’t met – expect us to do what we did with Bf4 – fix it. We didn’t abandon anything then, and won’t now. But speculation aside – I’m more then certain the gameplay is what players play games for, and we have it, and it’s good – expectations will be satisfied. Try the beta, let us know if I’m right or not.

Personally, I’m all for having the maps free for everyone. Sure, EA will definitely find another way to siphon money off of Battlefield V players, but as long as that doesn’t involve anything game-altering, then it’s fine by me.

In other news, make sure to check out the (big) rumor that sprung up today, which involves EA, Battlefield V and a Battlefield: Bad Company 2 Remaster!

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Alex Co

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Activision Shoots Out the Call of Duty: Black Ops 4 Top Plays From the Multiplayer Beta

If you missed the Call of Duty: Black Ops 4 multiplayer beta, then this might do the trick! Activision has released a Black Ops 4 top plays video from the beta! Expect a quick montage of sniper shots, bullet sandwiches, Specalist kills galore and more.

Speaking of betas, don’t forget that the Black Ops 4 battle royale mode (called Blackout) is getting its own beta this September. If you were part of the multiplayer beta, don’t delete the beta client as it’ll be used for Blackout as well.

Activision has also announced the existence of “Signature Weapons” yesterday, so make sure to give that a read too.

Call of Duty: Black Ops 4 will be available this October 19 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: Battlefield V Sales Boost Plans Include Making Battle Royale Free, Bad Company 2 Remaster

Hold on to your seats, folks! This is a big one! Remember when we posted that Battlefield V pre-orders were lagging behind Call of Duty: Black Ops 4 by 85 percent? Well, it seems EA has something BIG up its sleeve in terms of winning back gamers if this recent rumor is to be believed.

Over on the Giant Bombcast (#547), an anonymous tipster (who emailed the site regarding correct information about Battlefield V E3 info, which the group claimed was accurate) emailed them that some fans comparing Battlefield V’s weak pre-order sales to Titanfall 2 are “pretty far off base” since Battlefield V’s pre-orders have already beaten Titanfall 2’s week one sales AND pre-orders at this point.

What’s more, the tipster said EA won’t let the game (BFV) under-perform too drastically, and some of the contingency plans the publisher has is to make Battlefield V’s battle royale mode free-to-play with bonus for those who own BFV to make up the revenue difference, and it’s also considering something “huge” as part of the game’s post-release content if it needs to boost sales of BFV, and that would be a remastered version of Battlefield: Bad Company 2 (the tipster compared it to Activision’s Call of Duty: Modern Warfare Remaster)! Note that the tipster mentioned that nothing is set in stone just yet, though these ideas are being “kicked around”

What makes this Bad Company 2 Remaster news more plausible than the multitude of rumors floating about? It seems Giant Bomb head honcho Jeff Gerstmann has heard about it too! Gerstmann says, “I did hear some ideas like that being kicked around, but I wasn’t sure of the context. So I guess that makes sense.”

You can check this out yourself in the video below, and the Battlefield V discussion starts around the 2:23:30 part).

Bear in mind that these are all rumors and nothing has been confirmed by EA or DICE. We’ve emailed EA regarding this and will update the story if and when we get a response.

My take? I find the Bad Company 2 Remaster thing veering into the “too good to be true” territory. What’s more, won’t EA cannibalize BFV’s multiplayer if it does this? That alone makes me suspect that this will be part of BFV’s sales boosting strategy. Then again, we’ve seen weirder things happen, so who knows.

In other Battlefield news, make sure to check out the guns available in the upcoming beta to see how they behave. DICE has also talked about BFV’s improved gunplay and likened it to fan-favorite, Battlefield 3.

Battlefield V is set for release this October 19 for the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Official Star Wars Battlefront II Roadmap 2018 Info Revealed

While Star Wars Battlefront II got the Elite Corps update earlier today, the real thing fans want to see finally made its way out! Yes, I’m talking about the official Star Wars Battlefront 2 roadmap 2018 edition!

Check out the full Star Wars Battlefront 2 roadmap 2018 breakdown below.

September – The Improved Squad System Is Coming

September will mark the arrival of the new Squad System, bringing the ability for players to spawn on squad members, available first in Galactic Assault, Blast, and Strike modes. Aimed to encourage team play, the Squad System is an improved and streamlined way for players to stick together in Star Wars Battlefront II.

The 91st Mobile Reconnaissance Corps and 104th Wolfpack Battalion are also coming in September. The additional clone trooper Appearances are joining the ranks of the Galactic Republic.

The Squad System, supplementary Appearances, and more, will be detailed separately here on the official Star WarsBattlefront II website closer to the September drop date.

October – All About General Grievous

The first of the heroes announced at EA PLAY, General Grievous, is debuting in Star Wars Battlefront II this October. The droid army general will be joining his villainous peers on the dark side, certainly looking to add to his collection of Jedi lightsabers.

November – The Month of Obi-Wan Kenobi and Geonosis

Countering General Grievous, Jedi Master Obi-Wan Kenobi is reinforcing the light side of the Force in November. Obi-Wan will be able to demonstrate his heroic abilities in our newest Galactic Assault map, Geonosis. Releasing in November, the new location is known as a major theatre of conflict during the Clone Wars. Traversing the Geonosian home world will be even more exciting with the addition of three new vehicles: the STAP, the BARC speeder, and the AT-TE.

Also in November, the 212th Attack Battalion clone soldiers are approaching – made available as trooper Appearances for the Galactic Republic. These soldiers notably aided Obi-Wan in his hunt for General Grievous.

Winter – Count Dooku, New Large-Scale Mode, Anakin Skywalker, and More

Count Dooku, Yoda’s old Padawan who turned to the dark side with a thirst for more power, is bringing his menace to Star Wars Battlefront II.

The Coruscant Guard – an elite division of clone troopers originally serving as peacekeepers on the Republic capital planet of Coruscant – will be available as trooper Appearances for the Galactic Republic, too.

And, we’re excited to be releasing a new mode in Star Wars Battlefront II, a non-linear Star Wars sandbox experience. In this mode two teams battle for capture points and to ultimately bring down capital ships.

If all that wasn’t enough, for the first time, Anakin Skywalker becoming playable as a hero for the light side. Famously under Anakin’s lead during the Clone Wars, and later known as “Vader’s Fist,” the 501st Legion clone trooper Appearances* also come into play during this period.

General Grievous, Obi-Wan Kenobi, Count Dooku, and Anakin Skywalker will all get additional Appearances as well.

swbf2 roadmap 2018

Hopefully, DICE can keep up the roadmap, and in turn, the playerbase will be more appreciative of what’s coming down the pipeline in the coming months.

Are you satisfied with what’s shown by DICE? Or were you expecting more?

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V Beta Guns Overview

With the Battlefield V Rotterdam gameplay/gamescom embargo lifting today, a flood of new footage was released by various YouTubers and content makers all over the internet.

One such video making the rounds is LevelCap’s Battlefield V beta guns overview. Lasting 12 minutes long, LevelCap takes a look at the guns along with their attachments. What’s more, we can see the weapons being used in actual confrontations.

The new gun customization system definitely looks loads better than what Battlefield 1 offered.

In other Battlefield V news, make sure to check out the video we posted yesterday detailing the game’s console performance, and the game’s co-op mode, Combined Arms, seems to be set for release post-launch.

Based on the footage, which weapons will you main in the BFV beta once it hits next month?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The PS Plus Free Games September 2018 List Include Destiny 2 and It’s Available Now!

For PlayStation Plus members, this coming September’s free games are definitely some of the best the service has seen on the PlayStation 4. In case the headline wasn’t a dead giveaway, the PS Plus free games September 2018 list include Destiny 2 and God of War III Remastered!

Not only is Destiny 2 the free game for next month, but’s now available for download! Yep, it’s made available a week early so players can take advantage of the 24-hour free trial for Destiny 2: Forsaken’s new hybrid PvP & PvE mode, Gambit!

Before anyone forgets, there’s more than just these two games! Check out the rest of the games lineup below.

Don’t forget, the PSVR and PlayLink games are also available for download as part of the PS Plus membership.

In Here They Lie for PlayStation VR, explore a nightmarish city inhabited by strange, malevolent creatures in this first-person horror game, where unsettling encounters and environments come to life. Here they Lie is available for PS Plus members through October 2.

In Knowledge is Power, a PlayLink title, this party game is sure to entertain as you outsmart your opponents with a massive variety of trivia questions and tactical challenges. Be sure to have a compatible mobile device and companion app and you’ll be all ready to play! Knowledge is Power is available through November 6.

These two games are definitely a big contrast to what Xbox One owners are getting next month, but what can you do, right?

Source: PlayStation Blog

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Alex Co

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Destiny 2 Roadmap Year 2 Detailed by Bungie

While Bungie just released Destiny 2: Forsaken yesterday, the onslaught of new content won’t stop there. To ensure Destiny 2 players have something to do, enemies to slay, strikes to conquer and more, Bungie has revealed the Destiny 2 Roadmap year 2 plans.

Check out the trailer below, as well as details on the upcoming seasons, Annual Pass and more.

Seasons of Change

Destiny 2: Forsaken kicks off the Season of the Outlaw. Once you’ve completed the campaign, hunted down the Barons, secured some of your favorite new weapons, and explored the new worlds and the challenges that await, you can expect to see us continue updating the game with new activities and rewards. We’ve also hidden away many surprises for you to discover, and the information and roadmap below aren’t intended to spoil them, but rather to give you a broad sense of what’s to come.
After Season of the Outlaw concludes, each subsequent three-month Season will usher in a month-over-month roll out of new experiences, events, rewards, and activities, most of which will be available for free to every Destiny 2 player.

Annual Pass

The Forsaken Annual Pass is different than the traditional post-launch Destiny expansions we’ve delivered in years past. Black Armory, Joker’s Wild and Penumbra will offer a range of different experiences that consist of new endgame activities and modes, discovery, and challenges that escalate, ebb, and flow over time, with each offering prestigious rewards. 
Annual Pass content will release throughout the year, working in concert with our free Seasons to help keep the world alive and fresh.Black Armory, Joker’s Wild, and Penumbra each deliver multiple beats that span the length of a given Season. We believe the overall experience will feel markedly different to Destiny players, in a really good way.
Bungie mentions that more details and changes will be revealed as we get closer to the events marked in the Destiny 2 roadmap year 2.
Have you tried the Forsaken expansion yet? Is the roadmap enough to convince you that Bungie has enough endgame content to keep fans happy?
 Source: Bungie
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Alex Co

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Star Wars Battlefront II Update Brings the Elite Corps, Here’s the Patch Notes

Those looking forward to more Star Wars Battlefront II content, rejoice! DICE is rolling out the Star Wars Battlefront 2 update today across all platforms, and we’ve got the patch notes here for your perusal.

The patch roll out times are as follows for each platform:

  • 08:00 UTC (4 a.m. ET) – PC Patch Goes Live
  • 09:00 UTC (5 a.m. ET) – PS4 Patch Goes Live
  • 10:00 UTC (6 a.m. ET) – XB1 Patch Goes Live

According to DICE (via the Battlefront II subreddit), the Battlefront 2 patch will weigh in at an estimated 1.5GB, with the console versions clocking in at 650MB for both platforms. Got all that? Now’s the best part. Listed below are the complete patch notes that detail the game balance pass tweaks, and of course, the content!

NEW CONTENT
FEATURES

  • First group of Clone Trooper appearances is being released (41st Elite Corps and 327th Star Corps)
  • Characters on the Home and Career screens are updated to show the newly available Clone Trooper appearances (41st Elite Corps and 327th Star Corps respectively)
  • Implemented Clone Wars tile in the Home screen to increase the possibility for matchmaking on Galactic Assault for Clone Wars – era maps.
  • Emotes and Victory Poses for Troopers and Heroes are now available to purchase for Crystals or Credits
  • Players can now preview Emotes on unlocked appearances
  • Milestones that reward already-unlocked Emotes / Poses will be providing credits instead
  • Palace Hangar on Naboo is now available as an additional map on Blast and Custom Arcade
  • Mos Eisley has been added to the map rotation of Hero Showdown
  • Ewok Hunt mode made permanent under the Operations menu

QUALITY OF LIFE

  • The End of Round screen now features more details on the player’s scoreboard placement (Overall Scoreboard placement, Objective Score placement, Combat Score placement across teams, as well as acknowledging players who are part of the winning team)

HERO CHANGES
Emperor Palpatine

  • Fixed an issue where Emperor Palpatine’s basic attacks were not increasing the Hold Block stamina costs of lightsaber heroes
  • Fixed an issue where the area of effect from Emperor Palpatine’s Electrocute ability would sometimes persist on the ground

Rey

  • Fixed an issue where players could occasionally re-trigger Rey’s Insight ability without waiting for a cooldown

Chewbacca

  • Fixed an issue where Chewbacca’s Ground Slam ability could defeat an enemy inside the AT-ST or AAT

Boba Fett

  • Improved the weapon sway for Boba Fett’s EE-3

Kylo Ren

  • Fixed a visual issue that would occasionally occur on characters frozen by Kylo Ren’s ability

Darth Vader

  • Fixed an issue where players could occasionally remain stuck in the choke animation

Darth Maul

  • Fixed several issues with the Saber Throw ability:
  • If used in Arcade with no cooldown, the ability doesn’t work until the regular cooldown is over
  • Implemented new collision detection mechanics, so that Saber Throw will more reliably hit targets.
  • Fixed an issue where Maul’s saber would deactivate when colliding with level geometry, causing it to not hit targets at the end of the throw or on the return.

VEHICLE CHANGES
Poe Dameron´s Black One

  • Fixed an issue with the hint text that would occasionally show when activating the Black Leader ability

Lando’s Millennium Falcon

  • Fixed an issue with the tracking of the “L3-37 Flying” milestone

LAAT

  • Fixed an issue where the LAAT’s laser could pass through the MTT and damage the opponent

LIUV

  • Fixed an issue where players in the LIUV did not receive trooper damage

CLASSES & SPECIAL UNITS CHANGES
Wookiee Warrior

  • Fixed an issue where the player was able to use the combat roll while the Overload ability was active

GENERAL IMPROVEMENTS

  • Fixed an issue where Ion Torpedoes were too strong against vehicles

GAME MODE CHANGES
STRIKE

  • Fixed an issue where the delivery area on Death Star II was missing the proper UI indicator
  • Fixed an issue where users could potentially deliver the package while standing slightly outside the indicated delivery area on several maps
  • Fixed an issue where attacking players would get the “Fall Back” message if they were in an Out of Bounds area when the package is being retrieved

HERO SHOWDOWN

  • Fixed a visual issue with the framing of the characters during the intros in Hero Showdown

STARFIGHTER ASSAULT

  • Fixed an issue where the vehicle would occasionally freeze and stutter for a short while after spawning on the map

ARCADE

  • Fixed an issue where the countdown timer would be stuck on 0 when attempting to deploy on the Starfighter Arcade – Team Battle mode
  • Fixed an issue where the Spawn Wave would not be present when attempting to deploy on the Starfighter Arcade – Team Battle mode
  • Fixed an issue on Kessel which allowed players to avoid the AI by hiding into one of the elevators

HERO STARFIGHTERS

  • Fixed an issue where the Hero HUD icons would disappear too soon when the round ends
  • Fixed a visual issue with the deploy screen briefly appearing at the start of the round
  • Fixed an issue with the End of Round message occasionally not showing up for players who are outside the bounds of the map
  • Fixed a visual issue on PC, where the Starfighter health bars would not be visible if the game was minimized when the round starts
  • Fixed an issue where a certain pre-round text would appear cut off in Japanese

EXTRACTION

  • Fixed an issue where players would automatically spawn on the map, if they wait for the countdown timer to end on the defeat screen.
  • Fixed an issue where the Officer’s Flash grenade would not blind the enemy team on Jabba’s Palace in Extraction
  • Improved balancing on the last phase of Extraction in Jabba’s Palace, by adjusting spawn positions and slightly increasing overtime for players on the Rebel side
  • Fixed a visual issue that would reveal the spawning of troopers right before the outro cinematic in Jabba’s Palace

MAP CHANGES
STARKILLER BASE

  • Fixed an issue where a stack of boxes in the map could cause a glitch with the player’s character model that could be used as an exploit

DEATHSTAR II

  • Fixed an issue where players could reach an area behind the armor racks when playing as Yoda

HOTH

  • Fixed an issue where players could glitch outside the map when playing as a Force-using hero
  • Fixed an issue where players could potentially enter the Hoth interior with the AT-ST
  • Fixed an issue where players could potentially survive the fall to death by staying close to the crevasse wall
  • Fixed an issue where players could potentially jump towards ceiling holes in the tunnels of Hoth and stand on invisible collision

BESPIN

  • Fixed an issue where players could potentially jump up on one of the buildings on Bespin when playing as a Force-using hero or Boba Fett

KASHYYYK

  • Fixed an issue where players could exploit Boba Fett’s jetpack on Kashyyyk to reach places other players cannot reach

JABBA’S PALACE

  • Fixed an issue where players playing as Boba Fett, could reach and stand on one of the ledges not easily accessible to other players
  • Fixed a collision issue that allowed the AI to walk through walls

KESSEL

  • Fixed an issue where the player was able to fall through the map in an Out of Bounds area
  • Fixed an issue where certain heroes would occasionally be pushed through the sloped terrain and outside the map geometry in the outdoors area

JAKKU

  • Fixed an issue where the Sneeps would be found floating near the Star Destroyer’s entrance

YAVIN

  • Fixed several collision issues that would occasionally allow players to hide inside the temple mesh or walk through walls

KAMINO

  • Fixed a collision issue that enabled Boba Fett to enter the dome building from a position where nobody could reach or shoot him

GENERAL IMPROVEMENTS

  • Fixed issues where players could occasionally get stuck in the geometry of several assets, visible on Jakku, Tatooine, Naboo, Kashyyyk, Kessel and Crait
  • Fixed various collision issues with certain assets on Endor, Hoth, Starkiller Base, Death Star II, Kamino, Bespin and Jakku

GENERAL CHANGES

  • Improved functionality of loading screens. Map descriptions and texts are now visible in-between matches.
  • Fixed an issue with the terminology used in the Galactic Republic faction descriptions
  • Fixed an issue with the tutorial text regarding the use of Leia Organa’s secondary fire in Arcade
  • Fixed several issues with relevant Milestone progress not showing at the End of Round screens
  • Fixed an issue where players could occasionally not be able to craft Star Cards in the pre-round, after having ranked up a class in the previous round
  • Fixed an issue that would not let the winning team know of the 100 Credits bonus during the End of Round screen
  • Fixed a visual issue with the effects used in the frontend menu when booting the game
  • Fixed an issue where the Inspect button would be present in the Abilities screen with background functionality
  • Fixed an issue where players could accidentally rotate the model present in the Home menu, while they were in the Crates menu
  • Fixed an issue where players’ settings regarding Ping Sites were not saved
  • Fixed an issue where players were able to dash more than two times in a row with all heroes and reinforcements
  • Fixed an issue where some heroes could shoot during the falling or freezing animations
  • Added a vehicle description for the First Order AT-ST
  • Fixed an issue with the tutorial in Arcade mode, where the [RB] button was unresponsive when unlocking secondary abilities

In other Battlefront 2 news, we reported on the  alleged Star Wars Battlefront 2 roadmap 2! Once we know more info regarding the road map, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GT Sport Update 1.25 Rolling Out, Brings New Cars, Events and More

Hold on to your racing seats, folks! Polyphony Digital is continuing their awesome support of Gran Turismo Sport with a slew of new content for racing fans! The big GT Sport update 1.25 is now live, and brings with it, a set of new cars, a new track and more!

Check out what’s new in this GT Sport update straight from Sony via a press release, and you can watch the trailer if you want something more action-packed.

New Vehicles

Rolling into Brand Central are eight stunning new vehicles, including legends of motor racing history like the Shelby Cobra Daytona Coupé and Ford Mark IV Race Car.

  • Ford Mark IV Race Car ’67
  • Shelby Cobra Daytona Coupé ‘64
  • Amuse S2000 GT1 Turbo
  • Abarth 500 ‘09
  • Abarth 1500 Biposto Bertone B.A.T 1 ‘52
  • Volkswagen 1200 ‘66
  • Mini-Cooper ‘S’ ‘65
  • Lancia DELTA HF Integrale Evoluzione ‘91

New Track – Red Bull Ring

Located in the stunning landscape of Styria, Austria, the Red Bull Ring is an intense high-speed circuit combining tight corners and long flat-out straights. While the course layout appears simple, its hilly topography makes it far more challenging than it initially seems. The full track as well as a short version has been included, and both are playable in reverse.

GT League

New to the ever-expanding collection of GT League Events, we’ve introduced three additional challenges for drivers of all experience levels, including:

  • Beetle & Samba Bus Festa – Beginner League
  • Group 3 Cup – Amateur League
  • Nostalgic 1979 – Professional League

Additional Updates

In Sport Mode, players can now view an “Archive” of previous championship rankings, as well as measure and test their network quality. Players can also now explore the Zagato Museum, and in Scapes Mode, a special section on Cuba has been added. Finally, last month’s scenic Saint-Croix circuit has been added to the Circuit Experience.

You can also read about each of the new cars (as well as see some new sexy screenshots), the new track and more on the official Gran Turismo Sport website.

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Alex Co

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Check Out the Cyberpunk 2077 Character Creation System, Title Optimized for PS4, Xbox One From the Beginning

Just yesterday, CD Projekt RED released a hefty 48-minute gameplay walkthrough of its highly anticipated sci-fi RPG, Cyberpunk 2077. In case you weren’t able to watch the entire thing through, a big chunk of that was spent on the Cyberpunk 2077 character creation system.

In case you’re curious how it works, check out the video below. You’ll see how robust the Cyberpunk 2077 character creator is, and we’re even given a background story of sorts. Prepare to meet the “ripper doc” and see how human augmentations are installed in Cyberpunk 2077!

In other Cyberpunk 2077 news, CD Projekt RED has confirmed that the game will be optimized for PCs and consoles right from the very beginning. Speaking to CGMagOnline, Cyberpunk 2077 Cinematic Animator Maciej Pietras had this to say:

We knew we are developing the game for PC, PS4, and Xbox One. And we started the process of optimization right at the start. So that’s why what you see running on the demo is a PC, which is like i7 and 1080 Ti. We are from scratch thinking about optimization, about how the streaming works, how to introduce global illumination, for instance, without overwhelming the CPU.

Don’t forget, Cyberpunk 2077 will have multiplayer, though it might be added post-launch according to CD Projekt. Good thing the side missions are as robust as those found in The Witcher 3, which should keep a lot of people busy.

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Alex Co

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Battlefield V Roadmaps Confirmed, Co-Op Mode “Combined Arms” to Come After Launch

For those worried that DICE might treat Battlefield V the same way it handled Star Wars Battlefront II post-launch, don’t worry! While DICE has said that we shouldn’t worry, it seems the studio is also making sure fans know what to expect in the coming days and months, as DICE has confirmed that we’ll see roadmaps (yes, plural) for the game!

Over on Twitter, DICE Multiplayer Producer David Sirland confirmed that Battlefield V roadmaps will be “coming.”

Got that Good. Now for some bad news. It seems that Battlefield V’s co-op mode called “Combined Arms” won’t be available at launch! This was confirmed by the official EA website no less where it detailed the multplayer portion of the game.

Battlefield V’s new multiplayer experiences are the biggest and boldest yet. Multi-map Grand Operations delivers iconic action – like paratrooper raids, tank assaults, and aerial dogfights – while the all-new battle royale mode and cooperative Combined Arms gives you more to look forward to after launch. Signature rock-paper-scissors gameplay rewards skill and strategy in 64-player all-out war against infantry, vehicles, and aircraft. 

Yep, that’s a bummer, no? Of course, given that most people will spend their time on multiplayer, and it seems to be shaping up just fine, makes the wait a tad bit easier to take.

Make sure to check out how the console versions of BFV fares in this detailed look.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Modern Warfare 2 Xbox One Backwards Compatibility Coming Today

If you ask any long-time Call of Duty fan what they think is the best game in the franchise, chances are, you’ll hear Call of Duty: Modern Warfare 2 mentioned repeatedly. While that topic is up for debate, Xbox One owners will be thrilled to know that the Modern Warfare 2 Xbox One backwards compatibility switch will be turned on today!

This was announced by Larry “Major Nelson” Hyrb over on Twitter:

If you’re an old school Call of Duty player, this should make your day, no? Now if you’re looking forward to the upcoming entry in the franchise, Call of Duty: Black Ops 4, then head on over to our Black Ops 4 hub page for the latest news regarding the title.

Anyone heading back t Modern Warfare 2 on Xbox One? What are you looking forward to the most?

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield V on Consoles Performance Run Down

While the Battlefield franchise started on PC, there’s no denying how big of a fan base the franchise has on consoles. Sure, it might look less impressive than its PC counterparts, but it seems console Battlefield V players have nothing to worry about.

YouTuber TheTacticalBrit was fortunate enough to get some hands on time with the Xbox One X version of Battlefield V at gamescom, and he jotted down what he noticed during his playthrough.

According to TheTacticalBrit (Twitter link), the Xbox One X version was running at 4K resolution, and in comparison to PC, it looked like it was a mix of medium/high settings. The frame rate was between 50-60 frames-per-second (fps), with no noticeable drops, though it did dip into the high 40’s from time to time.

Based on the console’s performance, he estimates that Battlefield V will run similar to Battlefield 1, which is 4K resolution, 60fps on the Xbox One X and PS4 Pro, and 900-1000p resolution at 40-60fps on the base model PS4, and 720p-900p  at 40-60fps on the base model Xbox One.

Do note that these are based on an early build of the game, and as such, things might change come launch.

In other Battlefield V news, the Rotterdam gameplay embargo is set to lift tomorrow! So make sure to keep an eye on that. However, you can view some leaked footage of that right here. We also posted what the gun customization loadout screen looks like, so give that a look.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Games With Gold September 2018 Announced

If you’re one of the many people who pay for online multiplayer access for the Xbox One, then chances are part of the reason you’ve subscribed is for the free games each month. Today, Microsoft has announced the Xbox Games With Gold September 2018 list, and it’s a mixed bag.

Check out the trailer below to see which games you’ll be getting for free for becoming an Xbox Live Gold member.

The official game synopsis along with links and prices of each game can be seen below as well.

Prison Architect ($29.99 ERP): Available September 1 to 30 on Xbox One

Take control of designing, building, and running a maximum-security penitentiary in Prison Architect. See the results of your grand designs play out on the lives of your inmates, as you create a utopic rehabilitation center or a Super Max prison. You’ll manage everything from staffing, security, and maintenance to escape attempts and riots. It’s your prison, your rules.

Livelock ($9.99 ERP): Available September 16 to October 15 on Xbox One

Break the infinite cycle of war between the machines in the twin-stick shooter Livelock. Control one of three mechanical chassis types – Hex, Vanguard or Catalyst – to defeat your mechanical enemies in this three-player co-op shooter as you battle to unlock Eden and revive humanity.

LEGO Star Wars III: The Clone Wars ($19.99 ERP): Available September 1 to 15 on Xbox One and Xbox 360

Journey to a galaxy, far, far away and fight the Separatist army in LEGO Star Wars III. Based on the “The Clone Wars” animated series, experience massive ground battles, boss fights, and multi-layered space combat in the uniquely humorous LEGO style. Expanded abilities, weapons, and characters in over 20 story-based missions make this the most action-packed LEGO game to date.

Sega Vintage Collection: Monster World ($9.99 ERP): Available September 16 to 30 on Xbox One and Xbox 360

Bring peace back to Monster World in three classic action RPG titles from the past in Sega Vintage Collection: Monster World. Relive the fun of the Wonder Boy series, including the final chapter never released outside of Japan. This is retro adventure gaming at its finest.

I told you it’s a mixed bag. Are you OK with the list or should Microsoft push for more AAA and big-budget offerings? Let us know what you think in the comments.

Source: Xbox

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 4 Signature Weapons Announced, Here’s What You Need to Know

If you’re hoping that Call of Duty: Black Ops 4 has an extra layer of customization never seen before in any Call of Duty game, you’re in luck! Activision has just announced the Call of Duty: Black Ops 4 Signature Weapons!

Now, before anyone gets too excited and assumes “Signature Weapons” are these paid weapon variants with game-altering stats, don’t. They’re purely cosmetic in nature! Signature Weapons are cosmetic variations of the base weapons each with their own challenges and rewards.

Here’s the skinny on the Black Ops 4 Signature Weapons addition straight from Activision:

For the first time in a Call of Duty game, Black Ops 4 will introduce Signature Weapons. These are cosmetic variations of the base weapons in Black Ops 4, each with their own challenges and rewards. Signature weapons do not have any game-altering stats and perform exactly like their base weapon counterparts. The beauty of Signature Weapons is in the additional layers of depth that they add to the game’s progression with their individual challenges. These challenges must be completed in order to unlock additional cosmetic rewards for that weapon, with the final being a Mastercraft version of the Signature Weapon.

Signature Weapons are the most badass looking weapons in Black Ops 4, and a badge of honor for the battle-hardened players that have invested the time to achieve the Mastercraft versions.

Gamers who buy the Digital Deluxe, Digital Deluxe Enhanced, Pro Edition or Mystery Box Edition of  the shooter will receive the MX-9 Signature Weapon on day one (it’s the image shown above with the eagle).

In addition to that, GameStop pre-order buyers will receive the Strige pistol Signature Weapon called “Divinity” on day one too. Players who can complete the in-game challenges with the Divinity, and manage to unlock all of its rewards can then obtain the “Divine Justice” which you can see below.

Not a bad addition the game’s progression system and carrot-on-a-stick game design, no?

In other Black Ops 4 news, make sure to read up on the info leak that made its way out last week! We also posted a story confirming the return of gestures in multiplayer.

Call of Duty: Black Ops 4 will be available this October 12 on the PS4, Xbox One, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 2.0.0 Patch Notes Listed Along With Vital Info & Emergent Issues

In case you didn’t know, today marks the release of Destiny 2’s big title update for the Forsaken expansion. Same as before, the big Destiny 2 update 2.0.0. brings with it a slew of gameplay tweaks, balance passes and more for everyone.

Related: Watch the Destiny 2: Forsaken launch trailer right now!

Check out the info below for the complete Destiny 2 2.0.0. patch notes (via Bungie):

Service Announcements:

  • Destiny 2 Update 2.0 will bring many changes to the Destiny 2 experience in preparation for Forsaken. Some features may not be fully operational until September 4.
  • This is the final week of Season 3. Season 4, “Season of the Outlaw,” begins on September 4.

Player Character

General

  • Subclass screen updated in preparation for Forsaken

Weapons and Armor

Exotic Armor 

Hunter

  • Orpheus Rig
    • No longer grants Super energy on bloom and damage sharing
    • Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
    • Super energy given is scaled up when more powerful enemies are tethered
    • When used with Moebius Quiver, grants additional tether shots
      • Does not grant ability energy on tethering targets
  • Celestial Nighthawk
    • Now grants 33% of your Super energy back if the target is killed by the shot
  • Wormhusk Crown
    • No longer starts regeneration of health and shields
    • Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
  • Knucklehead Radar
    • Enhanced radar resolution while crouching
  • Lucky Pants
    • Extended duration of Illegally Modded Holster
  • Shinobu’s Vow
    • Skip grenade returns some energy when it damages an enemy

Warlock

  • The Stag
    • Rift dropped from death now has standard rift duration
  • Eye of Another World
    • Ability recharge bonus increased
  • Nezarac’s Sin
    • Increased duration of Abyssal Extractors
    • Rapid kills extend the duration up to 20 seconds
  • Skull of Dire Ahamkara
    • Increased Super energy gained from Nova Bomb kills
    • Killing higher-ranked enemies now rewards more Super energy
  • Transversive Steps
    • Enhanced mobility
    • After sprinting for a short time, your currently equipped weapon is automatically reloaded
  • Winter’s Guile
    • Tuned damage and duration per stack to be more consistent

Titan

  • Mk. 44 Stand Asides
    • Overshield granted by sprinting appears faster
  • Hallowfire Heart
    • Base cooldown reduction when Super is uncharged in addition to CDR when charged
  • Helm of Saint-14
    • Grants allies an overshield for a short duration when passing through Ward of Dawn
  • Mask of the Quiet One
    • Increased energy gain from incoming damage
    • While critically wounded, health is granted from kills
  • Crest of Alpha Lupi
    • Healing pulse is more effective
  • Peacekeepers
    • Increased movement speed when wielding an SMG
  • Wormgod’s Caress
    • Tuned damage and duration per stack to be more consistent

Weapons

**Developer Insight:* With Forsaken, we’ve made a major change to the systems—the freedom to slot powerful weapons in either the Kinetic slot or Energy slot. This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.*

  • Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
  • Heavy ammo weapons can exist only in the Power slot.
  • Ammo type and damage type are now fixed attributes of a specific weapon.
  • Ammo distribution models updated entirely to support weapon slot changes.
  • Energy weapons no longer deal bonus damage to active enemy Supers.

Ammo Economy

  • Primary Ammo Weapons
    • Hand Cannons
    • Scout Rifles
    • Auto Rifles
    • Pulse Rifles
    • Sidearms
    • Submachine Guns
  • Special Ammo Weapons
    • Fusion Rifles
    • Shotguns
    • Sniper Rifles
    • Trace Rifles
    • Single Shot Grenade Launchers
  • Heavy Ammo Weapons
    • Drum-Loaded Grenade Launchers
    • Rocket launchers
    • Linear Fusion Rifles
    • Swords

The following Year 1 weapons have moved to the Kinetic slot

  • Baligant
  • Shepherd’s Watch
  • Hawthorne’s Field-Forged Shotgun
  • Alone as a God
  • Perfect Paradox
  • The Frigid Jackal
  • Silicon Neuroma

The following Year 1 weapons are now locked to Solar damage

  • IKELOS_SR_v1.0.1
  • IKELOS_SG_V1.0.1

The following Exotic weapons did not change slot and still use Heavy ammo

  • Tractor Cannon
  • The Legend of Acrius
  • D.A.R.C.I.
  • Whisper of the Worm

**Developer Insight:* The tuning of Destiny weapons and abilities is inexorably tied to the systems that we build upon. Ultimately our goal is to still provide gameplay challenge despite a global increase in player damage output due to the new systems introduced. To properly support the higher uptime of Shotguns, Snipers, and Fusions, the following changes were made to all weapons in the game.*

Primary Ammo Weapons

  • Increased precision damage output of Primary ammo weapons
  • Increased in-air accuracy
  • Decreased body shot damage in PvE
    • Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage

Special Ammo Weapons

  • Reduced damage output of Special ammo weapons
    • Increased damage of Trace Rifles
    • Trace Rifles now disintegrate defeated enemies

Heavy Ammo Weapons

  • Grenade Launchers:
    • Increased damage and blast radius
  • Linear Fusion Rifle
    • Increased damage
    • Reduced time to charge and fire
    • Reduced aim assist
  • Swords
    • Increased ammo
    • Increased damage mitigation when guarding

Exotics

  • Sleeper Simulant
    • Fixed issue where charge time was not displayed properly on weapon
    • Magazine size increased
    • Reduced base damage
  • Borealis
    • Bonus damage after breaking a shield increased on precision hit
    • Still grants bonus damage on body shots
  • Prometheus Lens
    • No longer generates Special ammo on kill
  • Tractor Cannon
    • Repulsor Force’s Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).

Perks

  • Explosive Payload
    • Reduced bonus damage output
  • Ambitious Assassin
    • Increased time allotted between kills to earn bonus ammunition
  • Backup Plan
    • Decreased amount of time weapon must be stowed for perk to become available
  • Box Breathing
    • Reduced time required for perk to activate
    • Reduced precision bonus
    • Perk now resets after firing
  • High-Impact Reserves
    • Damage bonus granted earlier in magazine
  • Grave Robber
    • Now reloads your entire magazine
    • Primary ammo is granted directly to magazine
    • Heavy and Special ammo is transferred from reserves to magazine
  • Field Prep
    • Increased inventory reserves
    • Increased stow, ready, and reload speed when crouched
  • Auto-Loading Holster
    • Reduced time required for perk to activate when weapon is stowed.
  • Opening Shot
    • Increased falloff range (weapon does more damage at longer ranges)
  • Triple Tap
    • Grants ammo directly to the magazine; no longer pulls from reserves.

Mods

  • Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.

Misc

  • Fixed an issue where Rocket Launcher stability stat was not working as intended
  • Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
  • Swords now have the ability to accept shaders

Abilities

General

  • Visual layout of perks has changed in subclass paths
  • Increased base Guardian melee damage
  • It now takes two melee hits to defeat an enemy Guardian in PvP
  • Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
  • Adjusted active Super bonus damage resistance values
    • Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire

Grenades

  • Axion Bolt
    • Increased base damage
    • Increased the amount of time it takes for the tracking strength to lower
  • Flashbang
    • Increased base damage
  • Incendiary Grenade
    • Increased base damage
  • Storm Grenade
    • Increased base damage
  • Scatter Grenade
    • Re-tuned range and falloff ranges for the detonations for more reliable damage
  • Magnetic, Fusion, and Flux Grenade
    • Increased base damage
    • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
    • Magnetic Grenade now detonates a second time only if it’s attached to a target
    • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
  • Skip Grenade
    • Increased impact damage of each Skip Drone impact for a higher total potential damage
  • Voidwall
    • Increased the damage of initial Void Wall wave

Hunter

  • General
    • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
  • Gunslinger
    • Practice Makes Perfect perk now grants Super energy on throwing knife kills
    • Increased the duration of all versions of Golden Gun
  • Nightstalker
    • Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius

Titan

  • General
    • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Striker
    • With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
    • Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
    • Increased the lunge range of the Fists of Havoc melee attack
  • Sunbreaker
    • Sol Invictus will now trigger on burn kills
  • Sentinel
    • Increased Ward of Dawn health significantly
    • Increased the amount of health provided by the Ward of Dawn overshield
    • Sentinel Shield Super
      • Increased Shield Throw projectile speed
      • Shield Throw no longer loses damage after bouncing or ricocheting off targets
      • Faster attack animations for grounded melee attacks
      • Increased Sentinel Super damage in PvE

Warlock

  • General
    • Increased Healing Rift effectiveness
    • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Stormcaller
    • Increased the PvP damage of Stormtrance
    • Increased Arc Soul’s projectile speed
  • Dawnblade
    • Increased Dawnblade projectile speed and base tracking strength
  • Voidwalker
    • Significantly reduced the length of time that Blink disables your radar and HUD
    • Chaos Accelerant no longer costs Super energy to use
    • Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade

PvE

Daily Heroic Story Playlist

  • Year 1 meditations have been retired and replaced with a Heroic Story playlist
  • These will share modifiers with Heroic adventures and strikes
  • Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power

Destinations

  • Wanted escapees from the Prison of Elders now roam the open world
    • They will not drop rewards until September 4, 2018
  • Increased the difficulty of Lost Sectors
    • Example: EDZ Lost Sectors are now 240 Power

Adventures

  • Replayable adventures have been removed from destination vendors
  • Heroic adventures have been added to all destinations
  • Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
  • A random Heroic adventure will be available each day
  • Mercury and Mars Heroic adventures are unchanged
  • Heroic adventures will share similar modifiers with daily Heroics and strikes

Strikes

  • Vanguard Strikes
    • Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
      • Legacy
        • Strikes playlist matches the legacy playlist that is currently available in Year 1
        • Recommended Power 200
        • Will have modifiers
      • Forsaken
        • Strike playlist has three difficulties to select from:
        • Recommended Power 300 (not available when your level is 40 Power higher)
        • Recommended Power 400 (not available when your level is 40 Power higher)
        • Recommended Power 500 (always available)
        • Will have modifiers
  • Nightfall
    • Retired Prestige difficulty
    • Increased base difficulty for Nightfall activities
    • Players can choose one of three Nightfall strikes each week
    • Players may select only the strikes for which they own the appropriate expansions
    • Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall

General

  • Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas

Crucible

General

  • New ammo model for maps to accommodate weapon slots

Items & Economy

General

  • Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tab
  • Exotics will now always drop at or above your Guardian’s Power level
  • Year 1 challenges will no longer grant destination materials or tokens
  • Destination materials can be earned via bounties, available from their respective destination vendors
  • Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
  • Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory

Xûr

  • His will is not his own
    • No longer displays a vendor icon on destination maps
    • No longer tied to Flashpoints
  • He has a clear purpose but cannot explain it—forgive him
    • Fated Engrams grant only pre-Forsaken Exotics

Tower

  • Increased vault size to 500 slots
  • Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen

Cayde-6

  • Cayde-6 has left the Tower to investigate disturbances in the Reef
  • Removed Treasure Maps and Scout Reports

Technical

Localization

  • Added Korean language support to consoles

User Interface

  • Updated title screen to reflect Forsaken launch

Director

The Director screen has been updated to reconfigure the way challenges, milestones, Flashpoints, and quests are presented:

  • Challenges
    • The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
    • Bounties are displayed in the Pursuits bucket of the inventory screen
    • In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis
    • These can be seen in the Director via new indicators on a playlist or destination when available
  • Milestones
    • The milestone tray will now be limited to showing specific quests and quest steps
      • One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
      • Players who do not have any active milestones will not see a milestones blade being displayed
    • Many Year 1 milestones have been converted into challenges
      • These challenges will continue to grant powerful rewards
  • Weekly and daily milestones
    • Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
  • Flashpoints
    • The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
      • Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
  • Exotic quests
    • Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
    • They can be recovered at the quests’ associated vendor if abandoned
    • Exotic quests now correctly use Exotic coloring in the UI
    • Icons for Exotic quests are now appropriately represented with Exotic rarity
  • World quests
    • World quests are now displayed in the Inventory tab under the Pursuits bucket
  • Updated the Director with a new theme and layout to better represent destinations for Year 2
    • Presell is in the Reef location
    • The “Leviathan” raid and raid lairs have been moved to Nessus

Character Screen

  • Weapon slots
    • Weapon tooltips now display ammo types
      • White ammo icon – “Primary”
      • Green ammo icon – “Special”
      • Purple ammo icon – “Heavy”
    • The HUD will show a color based on the associated ammo type next to each weapon on the weapon tray
  • Subclass screen
    • The path name is now being displayed along the bottom of the character art
  • Collections
    • Collections are not available until September 4
  • Triumphs
    • Triumphs are not available until September 4
  • Gear tooltips
    • Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
    • Exotic perks will display a short description

Bungie has also posted the list of “Vital Information and Emergent Issues” that players need to know.

VITAL INFORMATION AND EMERGENT ISSUES

Light Level Armor: Players who own only the base Destiny 2 game and Curse of Osiris will not be able to infuse the Solstice of Heroes armor into other armor pieces when Forsaken launches.
Xûr’s Three of Coins: After Update 2.0.0, Xûr will no longer sell the Three of Coins consumable. The consumable will be able to be dismantled for Legendary Shards after the launch of Forsaken.
Tracked Pursuits: From Update 2.0.0 until the launch of Forsaken, players may receive an error when selecting a Pursuit, which reads “You can only track 4 items at a time”.
Weapon Mods: After Update 2.0.0, exotic weapons will lose their +5 Power from Year 1 damage mods; all other weapons and armor will lose their +5 Power from Year 1 legendary mods at the launch of Forsaken.
Vault Display: From Update 2.0.0 until the launch of Forsaken, players with a high amount of items in the Vault may not load items and descriptions correctly.
Transmat Previews: After Update 2.0.0, players may experience a visual issue when previewing Transmat Effects, where a player’s character does not ‘drop in’ as they usually would.
Lest Ye Be Judged: After Update 2.0.0, Trials of the Nine will be on hiatus, and players will be unable to unlock the “Lest Ye Be Judged” Trophy or Achievement during this time. Due to this, Playstation players will not be able to unlock the Platinum Trophy. Players should stay tuned to our News page for future announcements regarding Trials of the Nine.
Slot Changes and the Postmaster: After Update 2.0.0, weapon slot changes will occur, and weapons will no longer be sorted into slots based on ammo. Fusion rifles, single-shot grenade launchers, shotguns, and sniper rifles are no longer exclusive to the Power weapon slot. Kinetic weapons are stored in the Primary slot, and elemental weapons are stored in the Special slot. Due to these changes, weapons can potentially be moved to the Postmaster, as certain slots may become overfilled. It is recommended to clear all items from the Postmaster before Update 2.0.0 to ensure no items will be lost from the Postmaster inventory.
Triple Tap Perk: The Triple Tap weapon perk will pull ammo from reserves until the launch of Forsaken on September 4; at that time, the perk will change to give free ammo when used.
Thin the Herd Perk: The perk description for Thin the Herd on Fighting Lion will incorrectly list old behavior of dropping Energy ammo. After Update 2.0.0, this perk will actually drop Primary ammo for Year 2.
Bring the Heat Perk: The Bring the Heat armor perk for Ashen Wake may incorrectly state “Direct hits with Fusion Grenades will recharge grenade energy.” Ashen Wake will not be receiving this additional perk, and players should expect this description to be revised at a later date.
Flashpoint Quest Percentages: After Update 2.0.0, Flashpoint quests will display an incorrect percentage amount of 1% when viewing the percentage from the vendor who gives the quest; players are recommended to check the quest in their inventory. This issue will be resolved at the launch of Forsaken.
Nightfall Scoring: From Update 2.0.0 until the launch of Forsaken, Nightfall Strike Scoring will be disabled.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Down for Maintenance as Servers Prepare for Update 2.0.0

If you’re trying to log in to Destiny 2 but can’t, don’t worry! Destiny 2 down time is expected as Bungie is taking the servers for maintenance as it prepares for the big Forsaken expansion (update 2.0.0.).

Starting at 9:30 a.m. PT, Destiny 2 will be offline, and is expected to last until 2 p.m. PT. During the duration, the big update should roll out within the down time. Check below for the specific schedule for the day.

9:30 AM PDT 1630 UTC
  • Players will no longer be able to log in to Destiny 2
  • Destiny Companion, Gear, and Clan features will be disabled on the Web, Mobile, and Third-Party Apps.
  • For live updates on this maintenance players should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net
9:45 AM PDT 1645 UTC
  • Destiny 2 will be taken OFFLINE for maintenance
  • All players currently in-game will be returned to the title screen
  • Solstice of Heroes will end and Moments of Triumph will no longer be available
10:00 AM PDT 1700 UTC
  • The rollout of Destiny 2 Update 2.0.0 is expected to begin across all platforms
  • Destiny 2 will remain OFFLINE for ongoing maintenance
2:00 PM PDT 2100 UTC
  • Destiny 2 maintenance is scheduled to conclude
  • Players will once again be able to log in to Destiny 2
  • Destiny Companion, Gear, and Clan features will be re-enabled on the Web, Mobile, and Third-Party Apps.
  • Players who encounter issues should report them to the #Help forum.

Don’t forget, Destiny 2’s big Forsaken expansion is available today. You can watch the launch trailer here, or read up on the leaked info right here to know what to expect.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Early Version of Star Wars Battlefront II Roadmap 2 Leaked

Star Wars Battlefront II fans, it looks like your wish has come true — or at least, part of it. Over on the Star Wars BattlefrontTWO subreddit, user Angsty_Kylo_Ren posted what seems to be the Star Wars Battlefront 2 Roadmap 2 which was leaked by a French site.

Below, you can check the screenshot of the translated text. Now, before reading further, understand that DICE, nor EA have made any confirmation regarding it, and there are translation quirks in the text as well.

battlefront 2 roadmap 2

The big things here are:

September – Improved squad system arrives

October – All About General Grievous

November – The month of Obi-Wan Kenobi and Geonosis

Winter – Count Dooku, new large-scale fashion, Anakin Skywalker, and much more

Once more official info makes its way out, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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