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Splinter Cell: Blacklist – Live Action Spies vs. Mercs

Corridor Digital are at it again, this time with a brand new, live-action rendition of Spies vs. Mercs, a classic, competitive multiplayer mode returning in Ubisoft’s Splinter Cell: Blacklist this summer.

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There’s also a pretty cool behind the scenes video worth checking out.

You can learn more about Spies vs. Mercs and even check out some developer commentary in our earlier report. Ubisoft plans to deliver an “intelligent” multiplayer experience with SvM and has recently unveiled the first trailer for the game’s co-op component.

Splinter cell hits the Xbox 360, PlayStation 3 and PC this August 20. Check out all your pre-order options, including limited editions, right here.

Thanks, GameInformer

David Veselka

Musician, Gamer, Geek. Subscriber

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Xbox One – Internet Connection Required to Authenticate Games Regularly, No Used Game Fees

Earlier, we reported the possibility of Microsoft’s Xbox One requiring an internet connection, but not all the time.

According to sources speaking to Polygon, we learned today that the system “will require a regular online spot check to verify the authenticity of games being played,” writes author Brian Crecente.

Before getting all up in arms, he also writes that “while an internet connection will be required for the console, the company is also experimenting with special exemption codes that could be given to select people in very particular, internet-free situations, like active-duty soldiers serving in war zones.”

It’s worth noting, however, that the sort of system Microsoft decides to use for used games and authentication is still up for debate within the company and is not finalized. As written by Xbox Live’s Larry “Major Nelzon” Hyrb, Microsoft “will disclose more information in the near future.”

Sources also say that officials have yet to determine the interval of time between checks, though a regular schedule of checks will be required to play games.

These checks will allegedly authenticate games by using an encryption code built into the game’s disc that will be installed to the hard drive. An internet connection will then be required to regularly verify that authentication code tied with that hard drive. If that game is installed to another hard drive on a different Xbox One, it will be deauthenticated on the original machine until re-installed.

Luckily, it is said that Microsoft will not charge gamers to reactivate a used game.

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny on PC and Cross-Platform Saves a Possibility

Bungie is discussing the possibility of their open-world, shared-shooter Destiny getting a PC release, along with the Xbox 360, Xbox One, PlayStation 3 and PlayStation 4, including the potential for cross-platform saves.

Speaking to IGN, Bungie senior writer and head of community Eric Osborne explained, “we haven’t said yes, and we haven’t said no,” in response to an inquiry about a PC version of the game. “The more platforms we take on, the more work it ultimately becomes, and what we don’t want is to compromise the core experience on any platforms. We have a lot of people who play on PCs. We have a lot of appetite to build that experience. We haven’t announced it yet, but we’re looking forward to talking more about that kind of stuff in the future.”

On the idea of cross-platform saves, Osborne said, “For us, [platforms] are purely agnostic. Any data on our back-end servers and services, like Bungie.net, are ours. We control it, we can do a bunch of fun stuff on that side. So for us, we want to absolutely do the right things for players. But there are some complexities we have to solve that are outside our control. But we’re absolutely pushing to solve some of those things. We don’t have anything to announce, but hopefully in the future we will.”

Destiny will receive a proper gameplay reveal during this year’s E3 on June 10.

Thanks, IGN.

David Veselka

Musician, Gamer, Geek. Subscriber

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COD: Ghosts Dev On New Engine: “We’re Not Talking About Throwing It All Away and …Starting From The Ground Up”

While Infinity Ward’s upcoming Call of Duty: Ghosts isn’t necessarily built on an entirely new engine that’s been built from scratch, it is built on an engine that’s been overhauled enough to lose all traces of its former self, according to IW animation lead Zach Volker.

Speaking to OPSMagazine, Volker said that a ‘brand new engine’ built from the ground up simply cannot be done in a two-year development cycle, but that enough modifications have been made to warrant calling it a new engine.

“When we’re talking about a new engine we’re talking about upgrading significant systems within in that engine,” he explained. “We’re not talking about throwing it all away and saying we’re starting from the ground up.

“What we do is we say ‘okay what are the things that are significant and that we would say that are encompassing of the engine or its visual quality? Are those being upgraded in a significant way? Alright then, I think that warrants that we’ve got a new engine on our hands.”

Volker explained that while the Call of Duty engine in use today was originally built from the Quake engine, he’s “…not sure any of it still exists.”

Before and after Ghosts’ official unveiling, the game was touted to run on a brand new, next-generation engine which has certainly generated some additional hype for the title.

Call of Duty: Ghosts launches on the Xbox 360, PlayStation 3 and PC this November 5, with Xbox One and PlayStation 4 releases later on.

Update

MP1st webmaster/author “Niosus” wrote a great piece detailing what a game engine actually does and if CoD: Ghosts’ new engine actually is new. Check it out here!

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 Lead Writer Talks Fourth Campaign DLC, Will Include Magic Spell Grenade Mods and More

Update

Recently, the ECHOcasts twitter account, which is used as a viral marketing tool for the upcoming borderlands 2 DLC, has been taken over by Tiny Tina herself who released this pic that solidifies the information that Burch released during the interview:

BLDvLzKCEAIYAYi

Anthony Burch, lead writer for Borderlands 2 and all of it’s campaign DLCs, has revealed a bit more information about the upcoming and possible final campaign DLC for Borderlands 2, Tiny Tina’s Assault On Dragon’s Keep.

Speaking with MCM, Burch notes a number of new additions to Borderlands 2 via the upcoming DLC, though what he had to say has been mysteriously been pulled as of this writing.

Tiny Tina’s Assault On Dragon’s Keep is basically the player playing through a Dungeon & Dragon’s type module, with Tiny Tina acting as the Dungeon Master during the whole DLC. The story will have you going on rather cliche fantasy quests, such as saving the queen from the handsome sorcerer. But, while of this is going, during the real world, the original vault hunters from the first Borderlands, Brick, Lilith and Mordecai are all talking to Tina discussing the event’s that happened during the game. Tina herself is in denial of the deaths of her friends, giving this DLC a rather darker feel to it then the previous ones.

Although Tina is in denial of certain things that happened during the main game, it will lead to rather interesting moments, such as pushing the importance of Roland onto her quests during this D&D module the further you progress through it. You’ll also get to meet the Tiny Tina version of Angel, whom she thinks is a monster. Speaking of character cameos, you can be sure to expect a few surprises when you play this add-on, such as the fan-favorite Mr Torgue. As Anthony reveals, he will be included as a quest giver who gives you off-the-wall missions. On top of all the craziness, Tina can can make mistakes like making enemies well past your level, but fixing it on the fly.

Now, no Borderlands 2 DLC wouldn’t be complete without some rather bad-ass weapons added to it. Thankfully, this upcoming add-on is no different, as Anthony reveals that we will see some new weapons that are capable of shooting swords that explodes. There will also be these ‘magic’ grenade mods, that has the character who’s using it shout-out words such as ‘lightning bolt’ and ‘magic missiles’ as if the characters themselves are casting a spell. Some also regenerate ammo over time, in the similar fashion ‘mana’ would work in a traditional RPG game, where you would regenerate your mana over time.

For Borderlands 2 completionist out there, you can expect this DLC to roughly take around 10 hours to finish all of it’s main story and the side quests it will contain. Tiny Tina’s Assault On Dragon’s Keep is slated for a June 25th release and will be available for $9.99 USD/ 800 Microsoft Points. Those who purchased the season pass for Borderlands 2, will receive this DLC add-on at  no extra charge when it becomes available.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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EA Plans To Utilize Only Two Game Engines For All Future Titles

EA wants to move to a future where only two game engines are used in the development process of all future games.

As of late, you may have noticed a number of headlines reading something like, ‘EA to power new Mass Effect/Dragon Age/Need for Speed/Battlefield games with the Frostbite 3 engine.’ Even the publisher’s new Star Wars games will be powered by Frostbite 3.

Most recently, Ghost Game’s Need for Speed Rivals was announced to run on the Frostbite 3 engine as well.

During Microsoft’s Xbox One unveiling, EA also announced their brand new sports engine, Ignite, which would power upcoming games like FIFA 14, Madden NFL 25, NBA LIVE 14, and EA SPORTS UFC.

Speaking to Polygon, EA Sports’ Andrew Wilson said that the company is looking to power all sports titles with Ignite, while powering all non-sports titles with Frostbite.

Wilson said, ‘the future for EA would likely be a company that creates most of their games using these two engines.’

While the obvious concern is that all EA games become too visually similar, it makes sense from a developmental standpoint to create games under one publisher using fewer engines and to share techniques amongst other developers.

What do you guys think? Does it sound like a good move on EA’s part?

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Are Consoles Holding Back The True Potential of Video Games?

The one thing that held CGI in movies back for as long as it was is hardware.  Movies like Jurassic Park needed computers that filled warehouses to produce their effects.  Then, good hardware starting dropping in price and movies like The Matrix became possible.  But of course, though it still looks great, The Matrix’s CGI can hardly compete with Inception’s or Looper’s.  Why?  Because instead of having to use digital still cameras to capture realtime events from multiple angles, the computers available today can use a 3D scan of a person to create a CGI model of them and place them in a photo-realistic 3D environment without costing three times the production’s budget.

To me, gaming is the same way.  GoldenEye blew people’s minds when it came out and is the reason console FPS games are so popular, especially multiplayer FPS games.  But the N64 is a dinosaur compared to the Xbox 360 and PlayStation 3.  Now, because the hardware needed is cheap enough, we have games like Battlefield 3, Crysis 3, Call of Duty, and Halo, to name a few.  But this current generation of hardware was starting to show its age 4 years ago.  BF3 on console vs PC isn’t even a matter of opinion, it’s a totally different game on PC.

This is where I see consoles beginning to hold back innovation in gaming.  The consoles are designed to last for 7-10 years, which is great as far as long term electronics investment is concerned.  The only problem is, the hardware market cycles almost every 2 years.  While the locked down and uniform nature of a console certainly gives developers a lot of leeway and to push its hardware as far as it can go, it can still only go so far.  BF3 serves as probably the most glaring example of a game that’s been held back and tortured into working with console hardware.  It’s obvious that even in the PC version of BF3, DICE had to cut corners to make it work on current generation console hardware.  An even worse example would be Far Cry 3. (Just Google it. Trust me. It’s not pretty.)  And, don’t even get me started on Skyrim.

The problem is that in order for a console to be worth making, it has to last a really long time.  For the first few years, I’m sure the Play Station 4 and Xbox One will do a fine job with most games.  But once GPUs like Nvidia’s Titan hit the $300-500 price point, you better believe that we’ll be seeing Far Cry 3 all over again.  With consoles, there is no room for improvement, there is no way to fix the weaknesses brought on by time.  Because of that, game development will always have a major bottleneck so long as the consoles are the biggest distribution platform for games.  While first party exclusives might not suffer too much from this bottleneck, multiplatform titles certainly do.

I wish I could share the feeling I had when I played BF3 on PC for the first time after having played it on Xbox 360 for 6 months.  All I could think of was “THIS is how the game is SUPPOSED to play.”  And it wasn’t just the graphics, it was everything: Player counts, map layout, gameplay – everything in BF3 is better on PC.  I realized then just how held back most games are because of consoles.  Last month, I sold my Xbox 360, all my games, cancelled my Xbox Live membership and went 100% PC, and I haven’t missed a thing.  My gaming experience since has felt much more “full.”

Now, I know what you’re thinking: “PC isn’t a well optimized platform for gaming as things like driver issues, hardware compatibility  and version support are almost always an issue for PC and console has none of those kinds of issues.”  And you’re totally correct.  Every day I run into a new bug or software issue that takes a Google search to fix.  Games like Metro: Last Light get the firing squad from PC gamers for its crashing issues.  But considering Last Light was a multiplatform title developed by a bare bones staff on a shoestring budget in a concentration camp, I wonder how much of its issues wouldn’t exist if they hadn’t been stuck porting it to current generation consoles and making sure what they were putting into the game was scaleable.  In fact, between hardware becoming cheaper and easier to use, and services like Steam simplifying the gaming experiences, I wonder how long it”ll be before those Google searches stop being an everyday thing.

One of the few positives that console gaming has to offer is UI and controller interface design.  The software running today and tomorrow’s consoles is genuinely impressive, intuitive, and incredibly convenient for the end user, albeit littered with ads.  The customer satisfaction, though, with the console and smartphone UI experiences over the past few years has inspired companies like Valve to design similar UIs like Big Picture.

For those of you unfamiliar with Big Picture, it is genuinely a fantastic piece of software and, in my opinion, if developed to include more features, will easily compete with and outshine almost any console UI in the near future.

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Valve is making it clear with their release of Big Picture that they want PC gaming to be simple for the average user.  Considering how much clout they carry in the PC gaming community, if anyone can make PC gaming easier, it’s going to be Valve.  In fact, it wouldn’t shock me if Big Picture were to receive a big update this summer that greatly expands what it can do.

Now, I’m not suggesting that you should wholly ignore the Xbox One or PS4. They will most likely be great devices for both media playback and gaming.  What I am suggesting is that, if you’re really into gaming, keep in mind that 4 years from now, the hardware in the PS4 and Xbox One will be hitting 6 years old.  6 year old hardware, even in a console, is pushing the limits of what developers can scale back their games to in a BIG way.  So if you really want the best games possible, maybe we need to trade convenience for power.

Like I said, Steam wants gaming to be easy to do and to be accessible to everyone.  If they can implement a standard that makes running games on PC a no-brainer for the average person, or if they change the console market by proving an upgradable console can work for the average Joe, I’d be totally on board to buy a new console from them.

As a gamer, it’s not just about the best graphics or best framerates to me, but when the next-gen consoles fall too far behind PC hardware to run 2K or 4K games (if they even can), the gap in performance will be painfully obvious, just like it is with current generation consoles.  This slows down the innovation and graphical advances in gaming that we so desperately want.

As a gamer, I want developers to have the freedom to develop games how they see fit and not have to worry about scaling down or holding back their games so they can run on old hardware that nobody uses anymore.  I know that PCs aren’t immune to this issue, but the big difference is you can always upgrade your PC to something that can run any game for the same price as buying the version 2.0 of a given console and on roughly the same timetable too.  Unfortunately, because the console market is the biggest gaming market their is, game developers have develop for it.  That means engines like the CryEngine, which are capable of nearly total photorealism, won’t ever be used to their full potential.

While it’s clear the next gen consoles will be able to handle newer engines without substantial downscaling, it’s still something that’s required to get them running properly and that developers are having to remove features to make that downscaling possible.

A great example of this is the Unreal Engine 4 running on the PlayStation 4 vs. the PC:

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The key differentiating factor between last year’s demo and this newer iteration is that the Sparse Voxel Octree Global Illumination (SVOGI) lighting system hasn’t made the cut. Instead, Epic is aiming for very high quality static global illumination with indirect GI sampling for all moving objects, including characters.

‘[SVOGI] was our prototype GI system that we used for Elemental last year. And our targets, given that we’ve had announced hardware from Sony, that’s where we’re going to be using Lightmass as our global illumination solution instead of SVOGI,”‘ senior technical artist and level designer Alan Willard told Eurogamer. (Thanks, Nick Gigante.)

What are your thoughts?  Are you excited to finally have a new console in your living room?  Or are you worried that despite being decent now, it will show it’s age just like the current-gen consoles and hold back games from their full potential?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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DICE Announces One Billion Hours of Battlefield 3 Played To Date

This just in: Battlefield 3 players have no li… I mean, Battlefield 3 players play a lot of Battlefield 3.

The studio behind the Battlefield franchise, Digital Illusions CE, has just announced via Twitter and Facebook that the Battlefield community has accumulatively played over one billion hours of Battlefield 3. That’s a lot of “sh*t buckets.”

“Yesterday, we asked if you could guess how many total hours have been played so far in Battlefield 3,” DICE wrote. “Answer: 1 BILLION hours — That’s 1,000,000,000 hours, or roughly 114 thousand years! You guys are just amazing.”

Presumably, that number is derived from the amount of hours played across all platforms.

As we speak, a lot of hours are being sunk into Battlefield 3 right now, as DICE’s 96-hours double XP event is currently underway for all players.

So, with that in mind, how many hours of Battlefield 3 have you played?

David Veselka

Musician, Gamer, Geek. Subscriber

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Killzone: Shadow Fall – Behold, Jaw Dropping Screens And Artwork

Killzone: Shadow Fall may be monthys away from release, but fret not, as Sony has released some high-resolution screenshots to keep you busy for the time being.

If that’s not quite enough, there’s also a really neat and informative technical presentation of the game put on by developers Guerrilla Game which you can check out here.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Report – Xbox One Will Feature Remote Play Like PS4

Similar to the PlayStation 4 remote play, The Xbox One may indeed feature the ability to play another friends game right from the comfort of your own living room.

The Xbox One will also feature the ability to Skype a friend to ask them for help on a game and then allow them to take over gameplay. The feature is designed to allow players to help one another get through sections of a game when they’re stuck.

In a demonstration of the feature, a source told us that a message popped up on their screen asking if it was OK if the player they were Skyping with could take over the game. Once the friend took over, the first player was able to watch them play the game. Either player could end the remote play with a button push.

Sources confirmed to Polygon.

No details were confirmed whether the person would actually need to own the game in order to play it, though it seems unlikely seeing that Skype has always had a screen sharing feature. Along with this, the sources also confirmed that the new model of Kinect will be able to detect people in a room, and if a new person were to enter, it would ask for them to identify themselves, in which it will then store the information on the console.

That’s not creepy at all.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Battlefield 4 Deluxe Edition Revealed, Includes SteelBook and Bonus In-Game Content

UK retailer GAME has listed a special edition of Battlefield 4 called the ‘Deluxe Edition,’ which is exclusive to the retailer in the region.

Battlefield 4 Deluxe Edition

The Deluxe Edition will set you back £64.99 for PS3 and Xbox 360, £54.99 for PC. Battlefield 4’s special edition costs £20 over the regular edition, and will net you the following:

  • Battlefield 4 Game
  • Battlefield 4 China Rising Expansion Pack
  • Bonus In-Game Content
  • Collectible SteelBook Cover

Battlefield 4 Deluxe Edition is only listed for PS3, Xbox 360, and PC at the time of writing. We will keep you posted if the special edition is confirmed for PS4 and Xbox One, and what other stores in the world will be carrying it.

Of course, the first print of Battlefield 4 will include the Expansion Pack, so the Deluxe Edition only adds a SteelBook cover and yet to be announced In-Game Content. It’s worth noting that, if you pre-order any edition through GAME, you will also receive a pair of real dog tags and bonus in-game content while supplies last.

GM_BF4_DogTags

 

Battlefield 4 multiplayer will be showcased June 10th. Also, be sure to check out the official FAQ about the Beta and its’ availability in your region.

Thanks, Video Gamer

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Rumor – Black Ops 2 Third and Fourth DLC Release Dates Spotted In Elite Website Coding

Recent rumors suggest Call of Duty: Black Ops 2‘s third and fourth sets of downloadable content will release July 2 and August 27, respectively.

The dates were spotted by YouTuber @TWiinSANE in the coding of the Call of Duty Elite website. Both allegedly pertain to the Xbox 360 versions of the DLC, as additional content is historically released on Microsoft’s platform first – a month later on the PlayStation 3 and PC.

[youtube id=”GEi_E_22QI8#!” width=”618″ height=”378″]

Make what you will of his findings. As always, we’ll consider these the info as rumors until confirmed by developers Treyarch or publishers Activision.

Currently, Black Ops 2’s first DLC, Revolution, is available as a free trial this weekend, while the game’s second DLC, Uprising, is available for purchase on all platforms.

Via, GearNuke

David Veselka

Musician, Gamer, Geek. Subscriber

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DICE Producer Offers Charity Stream DDOSers Tour of Haitian Orphanage In Response to Attacks

DICE Producer Daniel “zh1nt0” Matros is offering DDOSers of a charity stream meant to help raise money for orphaned children in Haiti a tour of the orphanage in response to their attacks.

Earlier today, members of teamavolition.com reportedly disrupted a live charity stream hosted by Matros through a distributed denial-of-service attack, leading Matros and those donating to the cause to fall short of their goal.

“Your decision to DDOS the stream tonight, not only hindered us in achieving our target but also took money away from the orphaned children we are supporting,” Matros writes in a recent Facebook update. “With the target we wanted to reach, we wanted to pay for these kids college fees, lunch money, school uniforms, books and whatever interest they want to pursue. We’re all entitled to hopes, dreams but also a safe and secure environment to grow up in.”

He wrote on Twitter earlier, “I hope you who ddosd charitystream watch the documentary a few times and realize that you just robbed 36 kids of a better future.”

Despite the attacks, Matros is “…not mad at all.” He says, “I know that we will reach the target and I have already set aside funds from my own salary at DICE to pay for any extra targets we don’t reach such as this one.”

In fact, he is even offering those involved a tour of the orphanage, in which the funds earned through the charity stream are going towards, saying, “I will personally drive you around and show you how these kids are living right now.”

He invites those involved “…to hop on the 6:30 American Airlines flight from Miami to Port au Prince on the 28th of June to come with us and see for yourself how we are helping these kids.”

You can catch the full documentary of Daniel Matros’ endeavours below.


Watch live video from zh1nt0 on TwitchTV

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 Update Rebalances Pistols and Launchers, Fixes Multiplayer and Zombies Issues [Updated]

A brand new Black Ops 2 update deployed early this morning, addressing a few multiplayer issues, rebalancing some weapons, and fixing a number of Zombies bugs.

The update is currently live on the Xbox 360 and PlayStation 3. The full list of patch notes can be found below.

Update

The update is now live on the PC as well with similar patch notes.

Remember, Black Ops 2 players can try out the Revolution DLC for free this weekend and can also vote for a number of new weapon camos, custom reticles, and personalized calling cards. More info here.

Feature Improvements

  • Added support for free-trial of Revolution DLC from 5/24-5/28. (Xbox 360)
  • Added support for Personalization Pack Community Voting. (Xbox 360)
  • Improved and expanded who can be the host of a game lobby.

Multiplayer Issues Addressed

  • Resolved an issue reported by the community where the reticle would sometimes disappear.
  • Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
  • Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
  • Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
  • Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
  • Addressed an issue with the Death Machine receiving the War Machine’s ammo.
  • C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
  • Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
  • Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
  • Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
  • Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
  • Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.

Game Balancing

Pistols
  • KAP-40:  Damage reduced.
  • B23R:  Damage reduced.
  • B23R Dual Wield: Damage reduced.
  • B23R Dual Wield: Hip fire accuracy reduced.
Launchers
  • FHJ-18: Movement speed increased.

Zombies Issues Addressed

Global
  • Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.
Mob of the Dead
  • Addressed several Zombie pathing issues found by the community.
  • Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
  • Fixed an issue where players could get more Blundergats than intended.
  • Addressed an issue where you could fall out of the Gondola into unplayable areas.
  • Addressed an issue where players could mantle into unplayable areas in the Cell House.
  • Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
  • Fixed an issue where players would not receive grenades after a round change.
  • Fixed an issue where afterlife doors would not show up if you hot joined a game.
  • Fixed several theater mode issues where the free roam camera could clip out of the world.
  • Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
  • Addressed an issue where players could revive themselves and fall under staircases.
  • Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
  • Fixed an issue where Zombies would not attack players crouched in corners.
  • Fixed an issue where players could fall through the map after being revived in the Infirmary.
  • Fixed an issue where random Afterlife markers would show up for players after the first plane trip.
Die Rise
  • Fixed an issue with Zombies getting stuck in the starting room on Die Rise.

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – PlayStation 4 ‘Has 50 Per Cent More Raw Power Than The GPU In The Xbox One’

According to recent reports, Sony’s PlayStation 4 has 50% more graphical power than Microsoft’s Xbox One, based on current specs.

Comparisons made by Eurogamer reveal the differences between both company’s next-generation hardware.

“We know that both Xbox One and PlayStation 4 are based on Radeon GCN architecture and we also know that each compute unit is capable of 64 operations per clock,” writes the author.

“So, again through a process of extrapolation from the drip-feed of hard facts, the make-up of the One’s GPU is confirmed – 12 compute units each capable of 64 ops/clock gives us the 768 total revealed by Microsoft and thus, by extension, the 1.2 teraflop graphics core.

“So that’s another tick on the Durango leaked spec that has been transposed across to the final Xbox One architecture and the proof we need that PlayStation 4’s 18 CU graphics core has 50 per cent more raw power than the GPU in the new Microsoft console.”

The author also believes the PlayStation 4’s architecture to be more straight forward.

Just remember, you can watch TV on the Xbox One like nobody’s business.

Thanks, DigitalSpy

David Veselka

Musician, Gamer, Geek. Subscriber

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Rainbow 6: Patriots – Where Did You Go?

What you are about to read are actual stories of the long-awaited Tom Clancy title, Rainbow 6: Patriots. While all the footage that has been given appears to be from an official source, none of what you are about the read and watch has been proven to be real or even, for that matter, indicates that this game still exists. Viewer discretion is advised.

Announced back in early November of 2011, Ubisoft Tom Clancy’s Rainbow 6: Patriots had fans roaring in applause as many were led to believe that the series would be returning back to its roots, giving players a deep story-line all while delivering superb gameplay. A title that did release this generation that many found favorable was Rainbow Six: Vegas. While the sequel was rather lack-luster, the title did offer one of the best competitive multiplayer experiences out there, one that many have foreseen in the concept gameplay for Patriots.

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Looks impressive doesn’t it? Another trailer released just a month after this one.

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Both videos tell us that the game will be taking place in New York, a highly requested location that was rumored to be the setting for the sequel to Vegas 1. Either way, these videos are just a little over two years old now with nothing new whatsoever from Ubisoft. So, what exactly happened with to R6: Patriots? Many suspect it’s absence from last year’s E3 and other gaming events such as GDC to be a sign of cancellation, seeing that the company has been focusing on other Tom Clancy titles like Ghost Recon Future Soldier and Splinter Cell Blacklist. However, given that Ubisoft did announce that the title would be available on current-gen system it’s very possible that the title has now been moved over to next-gen consoles.

The Next-Gen Leap

We reported last year that Ubisoft may have jumped console ships and moved the title over to the Xbox One and PlayStation 4. Given that none of these consoles, at the time, were revealed, we may indeed see this rumor become true by E3 2013. We also reported a few weeks ago that the team in Toronto had finished with the Multiplayer missions. So the title is definitely not dead.

Perhaps, it was just cancelled?

While Gamestop is no clear indication of cancellation, it was reported that they removed it from their database entirely as the company hasn’t received any word from Ubisoft about the release of it. Is it a bad thing to be excited for a game that will probably not live up to my expectations? Yeah. But, you know what? It’s been a while since we’ve gotten any exciting first person shooters from Ubisoft and Patriots looks to fill that void.

It’ll be interesting to see what Ubisoft brings to this year’s E3. With huge titles like Watch_Dogs and Assassin’s Creed 4 already announced, perhaps the re-announcing of Patriots would be in order.

What do you guys think?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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EA Announces Need for Speed Rivals, Hopes to ‘Eliminate The Line Between Single Player and Multiplayer’

Today, EA announced the next generation of Need for Speed with Need for Speed Rivals, an action/racing game created by an inspired new development team, Ghost Games, in association with Criterion Games, and built on the powerful Frostbite 3 engine.

“Need for Speed Rivals captures the adrenaline and intensity of the street’s ultimate rivalry between cops and racers in a stunning open road environment,” reads the release. It will be available on the Xbox 360, PlayStation 3 and PC by November 19, 2013, and will also be available on the Xbox One and PlayStation 4 later this year.

Check out the first teaser:

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Players will be able to play as either cop or racer where each side will have their own set of high stakes challenges, rewards, and consequences. Your goal is to become infamous for taking risks and capturing your most intense escapes on video for everyone to see.

You’ll earn “Speed Points” by avoiding cops which can be spent towards unlocking new cars and items and will be able to build up infamy by becoming a more valuable target to the cops, but will risk losing it all if busted.

Working with others as a team of cops in pursuit of racers, you’ll be able to earn prominence and rise up in the ranks of the Police Force with every bust. A higher ranks means new police-only cars and more powerful pursuit tech.

Need for Speed Rivals also marks a first for the series: Ghost Games announced that the Ferarri will be making its long-awaited return for the first time in seven years. That includes the F12berlinetta.

A brand new online feature called AllDrive will allow gamers to seamlessly transition from playing alone to with friends. The team hopes to eliminate the line between single player and multiplayer with this tech, creating a world that friends can enter on the fly and where no two events will ever be the same.

Some of the game’s key features include:

  • Next-Gen Racing – Redview County is brought to life with stunning, next-generation detail and weather effects that force drivers to master the elements, as well as the competition.
  • Need for Speed Network Powered by Autolog – Gamers can compare stats and challenge their friends anytime, anywhere and then easily share their accomplishments with both friends and rivals.
  • Personalization – Drivers customize their ride with fresh paintjobs, custom license plates, liveries, decals, rims, and performance upgrades.
  • Pursuit and Evasion Tech – Street racing explodes with 11 upgradeable gadgets including turbo boosts, jammers and EMPs for racers, and shockwaves, roadblocks and helicopters for cops.

Gamers can pre-order Need for Speed Rivals now at participating retailers for the Need for Speed Rivals Ultimate Cop Pack at no additional cost. It offers “powerful collection of items including the Nissan GT-R Black Edition cop car, advanced pursuit technology, and a custom livery.”

David Veselka

Musician, Gamer, Geek. Subscriber

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Xbox One and PS4 are “…a Generation Ahead of the Highest End PC on the Market,” says EA CTO

While the dust is finally settling on the Xbox One reveal (and Call of Duty dog gaining plenty of steam), a lot has been made of the console’s raw specs not meeting or exceeding today’s high-end PC’s.

Although the Xbox One may not have the fastest processor clock speed or RAM, that didn’t stop EA’s Chief Technical Officer Rajat Taneja from heaping praise on the “raw horsepower” of the next-gen consoles.

According to Taneja, internal audio and video benchmarks of next-gen consoles revealed performance that is “…8-10 times superior to the current gen [consoles].” Furthermore, Taneja adds that the architecture of the SoC’s on the next-gen consoles “…are a generation ahead of the highest end PC on the market.”

If you’d like to see a closer examination of the spec sheets and what they mean for both the PS4 and Xbox One, AnandTech has a nice breakdown for you to view.

After seeing both the PS4 and Xbox One reveals, do you think the games appear to be a full generation ahead of high-end PC games?

Thanks, Polygon

Update: Article changed to show that the first comparison pertained to consoles with the second pertaining to PC.

MP1st Staff

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Grand Theft Auto V Special And Collector’s Edition Available for Pre-Order, First Multiplayer Details

After being tight-lipped for some time, aside from releasing handful of jaw-dropping GTAV screens a few weeks ago, Rockstar has recently revealed the special and collectors edition of their blockbuster sandbox game, Grand Theft Auto V, and has now put them up for pre-order.

What exactly will Rockstar will be including in these special editions you say? According to Rockstar, you can expect the following goodies to be included in your purchase of GTA V if you decide to drop the few extra bucks for it:

Special Edition Content And Bonuses

  • Full retail copy of Grand Theft Auto V
  • Collectible SteelBook with Exclusive Artwork
    This special SteelBook features double-sided, never-before-seen artwork of Michael, Trevor and Franklin. Custom color and metallic treatments bring out the detail of the artwork created exclusively for this SteelBook.
  • Blueprint Map
    This exclusive, additional 21.5” x 26.75” map displays a blueprint view of Los Santos and Blaine County. Cryptic markings indicate locations for fast cash and other points of interest for the up-and-coming entrepreneur.
  • Special Ability Boost
    Michael, Franklin and Trevor each have a unique special ability. With this boost, the special ability bar will generate 25% faster.
  • Stunt Plane Trials
    Single player Stunt Plane Trials let you take on additional aerial challenges spread throughout Los Santos and Blaine County.
  • Bonus Outfits, Tattoos and More
    Michael, Franklin and Trevor get bonus outfits in their wardrobes, character specific tattoos at tattoo parlors, and special deals from shopkeepers across Los Santos and Blaine County.
  • Additional Weapons
    When visiting Ammunation stores in single player, merchants will have special weapons in their inventory available for free: the Pistol .50, Bullpup Shotgun and melee Hammer.

Collectors Edition Content And Bonuses

  • Includes the special edition content and bonuses and …
  • Grand Theft Auto V Security Deposit Bag with Logo Key
    Inspired by the heists in Grand Theft Auto V, this custom 10.75” x 8.5” money bag features a pop-up style lock and laser cut logo key to secure important items. The reverse side features a pressed Rockstar Games logo on the security mount with a framed ID window.
  • Grand Theft Auto V New Era 9FIFTY™ Snapback Cap
    This exclusive New Era 9FIFTY™ cap features an embroidered Los Santos logo on the front, a stitched, black Rockstar Games logo on the wearer’s left side, a Grand Theft Auto ‘V’ logo applique on the opposite side, and snapback closure for an adjustable fit.
  • Custom Characters for Grand Theft Auto Online
    Get classic Grand Theft Auto characters to use within the Grand Theft Auto Online Character Creation System.
  • Unique Vehicles and Garage Property
    Players will instantly receive a garage to store custom vehicles. In single player, the garage will be stocked with the 1930’s style Hotknife hotrod and the CarbonRS sports bike. In Grand Theft Auto Online, players will get the high-end Khamelion electric car.

Interestingly, the Collectors Edition mentions “custom characters for GTA Online.” It looks like we’ve got our first set of details regarding the game’s multiplayer:  “Get classic Grand Theft Auto characters to use within the Grand Theft Auto Online Character Creation System.”

If you’re not to keen about dropping some extra cash for bonus material without getting a glimpse of it first, Rockstar has released these  images, detailing the extra content:

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As an added bonus, Rockstar is also offering the ability to get access to fly the Atomic Blimp (pictured below) if you pre-order any edition of GTA V, Including the standard edition.

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The special edition of GTA V will be priced at $79.99 USD while the collectors edition will be available for $149.99 USD at participating retailers and will be available for pickup when the game releases on September 17 for the Xbox 360 and PS3.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Destiny – “The Law of The Jungle” Trailer, Gameplay Debut At Playstation E3 Conference

The world gameplay premier of Bungie’s upcoming shared-world shooter, Destiny, isn’t too far away.

Today, the studio confirmed via a new trailer that you’ll be able to catch the first gameplay debut on June 10th, during the Sony PlayStation E3 2013 conference.

For now, check out this live action/CG trailer called “The Law of the Jungle.”

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What do you guys think? Excited for some actual gameplay?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.