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New Mass Effect 3 Multiplayer Event Schedule, Operation Exorcist Announced

BioWare has shifted Mass Effect 3’s N7 operation schedule to take place every other weekend. The next community event has been annonuced for next weekend.

After five weekends of Mass Effect 3 multiplayer community events, BioWare has decided to start hosting “N7 Operations every other weekend.” Eduardo Vasconcellos, EA community manager, went on to explain in a blog post, “we realize that we have thousands of N7 operators, and this new cadence will allow us to create and execute the best possible Operations for the community”

Vasconcellos concluded, “prepare your multiplayer squad because next weekend, April 27-29, is Operation Exorcist.”

Regarding the lack of events on the PS3, a Sony representative assured ShackNews that Sony is “currently working together with EA and BioWare on an implementation to bring Mass Effect 3 multiplayer weekends to PS3.”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Prototype Footage of a Tactics-Based Call of Duty

As it turns out, Call of Duty was, at one point, a third person tactics-based shooter under development by game studio Vicarious Visions.

Thanks to supererannuation who was able to dig up some interesting info, we’ve discovered this prototype footage of a very different take on the Call of Duty franchise that was apparently in development by Vicarious Visions.

Sure enough, Vicarious Visions‘ Senior FX artist and animator has listed on his resume “’Call of Duty prototype’ 360, PS3 : FX artist” under “Vicarious Visions Games contributed to.”

According to superannuation, the “game was obviously never released, and briefly a thing around 2009 or so IIRC. Targeted platforms X360/PS3 etc.”

Check out the prototype footage and let us know what you think in the comments below. Do you think a more tactical, third-person Call of Duty would have been a welcome addition to the franchise?

[youtube id=”sB6nBCN3hRg” width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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[UPDATED] Ghost Recon Future Soldier Multiplayer Beta Issues and Workarounds, Plus Gameplay

Update #1: Added more issues, workarounds, and Tech Support information.

The Ghost Recon Future Soldier beta servers are now up and running on PS3 and Xbox 360. You can learn more on how you can get into the beta here, and be sure to check out the complete multiplayer beta guide.

Here are the known issues and workarounds as listed on the forums. We’ll update this piece as developers Red Storm publish more fixes.

PlayStation 3

  • Issue: Players are having difficulty matchmaking
  • Description: Some players are experiencing issues with matchmaking on the PS3, unable to find a match, or are getting placed into a match solo.
  • Status: Some of the matchmaking issues have been resolved by a fix, but there are reports of some people still having issues. We’re aware of those issues and currently working on a fix to deploy as soon as possible.
  • Workarounds: Players may have success matchmaking if they change match preference from “Conflict” to “Any.”  Rebooting your router may alleviate some problems as well.
  • Issue: Stuck “Checking for DLC”
  • Description: The issue causes the player to be stuck on the start screen while the system attempts to verify content on load.
  • Status: Aware of the issue
  • Workarounds: Rebooting the console will frequently clear the issue.

Xbox 360

  • Issue: Excessive loading times when joining games
  • Description: It appears that some players are able to find games and join them, but at launch will then sit at the loading screen.
  • Status: Aware of the issue
  • Workarounds: Reboot your console or go back to the Xbox Home, then relaunch the Beta client.
  • Issue: Intro Video Cycle can cause 360S to Lock up
  • Description: A few people have reported that the intro video will lock up after cycling multiple times while left idle. This seems to be limited to the 360S style consoles.
  • Status: Aware of the issue
  • Workarounds: Idle your console on one of the other screens (any menu will work).
Ubisoft stated, “for any other issues [other than ones above], including Beta keys, please contact our Tech Support that will be able to assist.” Follow this link for more info on Tech Support in your area.

Our friend SpiderBite from NextGenTactics has posted a GRFS beta gameplay commentary to share his very early impressions, giving us a first look at the beta.

[youtube id=”lmBfgCpMhDQ” width=”600″ height=”350″]

Have you had a chance to play the beta? Leave your thoughts in the comments below.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Crysis 3 Will Support DirectX 11 on PC at Launch, Consoles Will be Pushed To The Limits

Crytek Community Manager Tom Ebsworth has announced that Crysis 3 will ship with DirectX 11 support.

Ebsworth recently tweeted to his followers, “Looks like it’s official, Crysis 3 will be shipping with DX11 support!” For those who may not remember, Crysis 2 did not originally include DirectX 11 support at launch but was added via an update later in the year. This, of course, greatly improved the visuals of Crysis 2 on the PC. You can check out the trailer showing off some of the fancy updates below.

As for consoles, Crytek founder Cevat Yerli stated, “Crysis 3 will push the 360 [and] PS3 to its limits, ahead of Crysis 2, but Crysis 3 PC will be clearly ahead!”

Crytek did an outstanding job with a console port of the original Crysis last year, proving that the CryEngine 3, their flagship game engine, has what it takes to make consoles, as well as PC, shine.

What platform will you be picking up Crysis 3 on? Let us know in the comments below!

Make sure to check out the recent announcement and initial details of Crysis 3.

[youtube id=”hZgt4hA4-pc” width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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More Halo 4 Multiplayer Details – New Armor Abilities, Ranking System, Game Modes and More

343 Industries dishes out the details of Halo 4’s highly anticipated competitive multiplayer.

Speaking to Game Informer, Lead Multiplayer Designer on Halo 4 Brad Welch details some of the new additions to Halo’s multiplayer  including a new ranking system, new armor abilities and new game modes, on top of some returning favorite features.

As many already know by now, much of Halo 4’s competitive multiplayer will be taking place on the combat deck of the UNSC Infinity, a human space vessel, inside a holographic combat simulator. Here, red and blue Spartans IVs will battle it out in combat training sessions.

Welch promises faster and smoother gameplay in Halo 4 to try to make players really feel like a super-human Spartan: “We’ve been working hard on that to try to make you feel like a super hero Spartan. I think we’ve gone back to some faster game play because of that – the move speed, the jump heights – all these things are tweaked a bit in Halo 4 and it’s all to sell the experience of being a Spartan IV.”

343 Industries has developed a new ranking system for Halo 4’s multiplayer. Players will earn what developers are calling “Spartan Points” upon each rank up. Ranking up is achieved through gaining experience. These Spartan Points can be spent to tweak your in-game equipment and loadouts. Remember that the equipment and unlocks you purchase in Halo 4 now actually have effects on the gameplay so players will have to choose their unlocks wisely. Welch also mentioned that developers found that players would develop much more interesting setups between different weapons and armor powers now that they are able to tweak their own loadouts. Welch explained, “we feel like it’s actually letting players use the entire Halo sandbox in a lot broader way then perhaps they could have in the past.”

Players will also notice that Sprint is now a base ability granted to all players regardless of their selected loadout. Developers found that since sprint was so Popular in Halo: Reach, it didn’t leave much room for experimentation and pushed aside many of the other armor abilities. Additionally, adding sprint as a base ability also contributes to upping the pace of the gameplay, something 343 Industries is obviously going for in this instalment.

A new armor ability called “Forerunner Vision” allows players to see through walls while Hologram and Active Camo are the two of the more stealthier abilities. So, some players may have to rethink their strategy of hiding in corners, waiting for their prey. Forunner Vision could be a game changer. However, Welch promises that developers are focusing on balancing all armor abilities so that each ability has a proper counter.

Halo 4 will be introducing a new free-for-all game mode called “Regicide.” Here, players will take part in your basic, every day free-for-all but with a slight twist. A player who starts earning the most kills becomes the “King” who then has a bounty placed on his head. He then becomes marked on the minimap for everyone to see, making it tougher for the top player to stay King, but at the same time, also gives him plenty of targets to shoot at. This should make for a much more interesting take on a classic game mode.

Welch wasn’t able to get into much more game mode details, but he did mention that Capture the Flag would be returning as well. In fact, all the classic modes are returning but with slight revisions. He also talked about adding supporting actions in any objective game type to help promote team play. All the traditional split-screen modes will be supported as well, including 4-player local split-screen and 2-player  split-screen online.

Welch concluded by addressing concerned, hardcore fans of the Halo franchise: “I’m sure there’s concerns about progression affecting the gameplay in Halo 4. I think, for hardcore fans, first, we’re not taking out any of the old functionality of, you know, you can set up custom games, you can play matches with the preset loadouts and weapons, that’s not going away. It’s a Halo tradition. On top of that, we’re working really hard to balance these things out – beat these elements out, making sure there’s no dominant strategies. We’ve had these things working for a long time now. We’ve been doing a lot of play testing with them and we’ll continue to do that. In this case, you’ll have to trust us. The game still feels like Halo. I think everyone who’s had a chance to play it knows that it still feels like Halo. It doesn’t feel like a different game. So, you’re just going to have to trust us on this one.”

Do you trust 343 Industries to provide fans with the best Halo multiplayer experience yet? We’ll find out November 6th, 2012, but we also want to hear from you in the comments below!

Stay tuned to MP1st on Twitter and Facebook for more Halo 4 multiplayer news!

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – PC, Wii and Battlefield 3 Contributed to Weak Modern Warfare 3 Sales

Modern Warfare 3 sold in the month of March less than half of Black Ops’ sales in the same month last year according to a recent report. This puts Modern Warfare 3’s lifetime sales at a 4.2% disadvantage compared to Black Ops’ sales up to March last year (from November 2010 to March 2011). However, those numbers didn’t paint the complete picture.

Financial services firm Cowen and Company has cited “significantly reduced sales in the PC, Wii, and handheld versions” of Modern Warfare 3 as the reason behind what they believe a 4.6% decline in sales year-over-year, as reported by Gamasutra. In fact the firm estimates that the sales of Modern Warfare 3 on Xbox 360 and PS3 platforms are marginally up compared to Treyarch’s Black Ops year-over-year. It’s worth noting that Elite is not available to PC players, but Beachhead Studios is still working on it.

Cowen’s Vice President also noted that Modern Warfare 3 sales faced “a fairly stiff challenge” by Battlefield 3. He added that EA will widen the gap between its’ holiday shooter, Medal of Honor Warfighter, and the next Call of Duty. This, most likely, will not be the case as Warfighter will be released on October 23rd, and what rumored to be Black Ops 2 is expected to release some time in the first two weeks of November as it’s been the case with previous Call of Duty titles. Battlefield 3 and Modern Warfare 3 had a 14 day gap in between them, so history will likely repeat itself with the next two blockbusters.

Regarding the next Call of Duty, Cowen and Company has “slightly trimmed” the firm’s sales estimate for the title due to Modern Warfare 3’s latest figures. However, the firm is still confident of the ninth installment in the Call of Duty series to probably succeed. Earlier this year, Activision promised that the next Call of Duty “will bring meaningful innovation to the franchise.”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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[Updated] Incoming Battlefield 3 Server Updates – DICE “Trolling” MAV Riders?

Updates to Battlefield 3 servers on both consoles and PC are on their way.

Tomorrow, April 19th, starting at 10:00am UTC, Battlefield 3’s game servers will be updated one by one throughout the span of a couple of hours. Anyone on a server during a restart will be kicked but the online multiplayer will still be available despite a few hiccups. This updated will address a number of gameplay bugs introduced in the latest title update.

Change list according to the Battlelog forums:

  • Fixed AA missiles not doing damage to vehicles moving at very high speeds
  • Fixed TV Missile doing much more damage than it should (it is no longer a 1-hit kill)
  • Tweaked tank armor strength
  • MAV elevatoring fix, round 2; proning on the MAV will now disable it

Game server stability fixes: (Updated as per Daniel Matros’ post on the Battlelog)

  • A few invalid map+gamemode combinations in maplist.txt could crash the server on startup; these combinations are now rejected instead
  • RCON vars.serverDescription was not returning anything in R20 if the string was not set; this has been changed to return “” instead
  • RCON player.onChat now reports the target player subset

If we read this correctly, is DICE “trolling” anyone attempting to MAV ride by disabling it upon laying prone on top? If so, awesome!

Make sure to read up on some other Battlefield 3 fixes in the works!

Thanks, Mark-Gee79 for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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007 Legends Announced, First Multiplayer Details

Activision has officially announced a new James Bond title, “007 :Legends”. The game is set to take place over various iconic missions seen in past Bond films according to the recent press release. The game will tie-in over six different classic bonds movies, including the 2012 release of Skyfall.

The multiplayer experience will include:

  • Online leaderboards for missions
  • Local four-player split-screen game modes
  • Online competitive gameplay
  • New maps, weapons and characters derived from Bond’s 50 year legacy.
  • With more gadgets, deeper stealth and spy investigation gameplay, gamers will have every opportunity to truly feel like the world’s favorite spy.
The game is being developed by Eurocom and is set to release this Fall on the Playstation 3 and Xbox 360.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare 3 Double XP Weekend Starts April 20th on PS3, Xbox 360, and PC

To celebrate Modern Warfare 3 Collection 1’s launch tomorrow on the PS3, Infinity Ward is going to turn on Double XP this weekend across all three platforms.

Non-premium Elite Modern Warfare 3 owners on the PS3 will be able to purchase Collection 1 tomorrow, April 19th. The pack includes four multiplayer maps, Piazza, Liberation, Overwatch, and Black Box, and  two special ops missions, Negotiator and Black Ice. The DLC will run you $14.99, and if you pre-order it today, you’ll get a free MW3 theme. New trophies have been added recently for Elite users. The trophies will be accessible for the rest of PS3 players who choice to purchase the DLC. You can check out the trophies here.

You will start earning Double XP at 2am PST (5am EST) this Friday, April 20th on PC, PS3, and Xbox 360, as announced on the official site. The event will end on Monday 2am PST (5am EST).

By the end of the week, Infinity Ward will reveal when PC players can expect Collection 1 to hit Steam. PC players should be able to download a small patch to ready the platform for the pack.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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The Complete Ghost Recon Future Soldier Multiplayer Beta Guide

Ubisoft has released released a complete and comprehensive guide to the upcoming Ghost Recon Future Soldier multiplayer beta. It includes faction, class and weapon details as well as maps, game modes and other features included in the beta. Most importantly, it also features a beta timeline so you can keep track of important dates.

The beta begins tomorrow, April 19th. Click here for a list of times and further details.

Introduction as seen on Ubisoft’s official webpage.

Welcome to the Ghost Recon: Future Soldier beta! Before you get started, you need to know about a few features that make Future Soldier different from other military-themed shooters you might have played.

First, Ghost Recon: Future Soldier is a squad-based tactical shooter. You won’t last long out there on your own. Firefights are quick and deadly, and if an enemy gets the drop on you, you could end up giving away your entire team’s location. Stick with your fire team, keep each other covered, and you’ll be on the road to victory.

Second, you don’t have to be great on the trigger to be your team’s most valuable asset. Completing objectives and using your skills and equipment to support your team are just as important, and often moreso, than killing the bad guys. Whether you’re gathering intel on enemy positions or keeping your team supplied with ammo, covering your buddy while he captures an objective or suppressing an enemy while a teammate circles in for the kill, you’ll be contributing to your team’s overall score, and might even end up as the team VIP.

Be sure to check out the rest of this guide to get a complete picture of what roles you can choose from, more info on how the all-important Intel System works, and tips on how to tailor your character to best suit your personal style of play. Keep your head down, and remember: only the dead fight fair!

We’ll see you in the field.

Click on images for a larger size:

Game Modes: Conflict

  • Default Time Limit: 15 minutes
  • Respawns: Enabled
  • Rounds for Match Victory: 1
  • Objectives are randomly located around the map.
  • Completing an objective scores for your team, and some offer an in-game reward.
  • The team with the most points at the end of the round wins.

Game Modes: Saboteur

  • Default Time Limit: 10 minutes
  • Respawns: Enabled
  • Rounds for Match Victory: 1
  • A bomb is located in a central location.
  • Both teams race to secure the bomb, carry it to the enemy team’s base, and detonate it.
  • The first team to detonate the bomb in the enemy’s base wins

Matchmaking Quickstart Guide

Joining a GRFS Quick Match

  1. “Press Start” after the splash screens when prompted.
  2. If this is first time playing GRFS, user will be prompted to register for UPlay.
  3. Select “Multiplayer” from the main menu.
  4. Select “Join Game”.
  5. User will now be in a MP lobby.
  6. Game will launch once 8 or more players join

UPlay Registration

  1. At first screen prompt, select “Register Now”.
  2. Enter user name, password, and email address as prompted.
  3. Select “Submit”.

David Veselka

Musician, Gamer, Geek. Subscriber

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First Medal of Honor: Warfighter Multiplayer Screen Surfaces… On a Cake

Update: Thanks to MP1st reader Thomas Horsburgh, who was able to flip and clean up the image substantially, we are able to gather more details from this Medal of Honor: Warfighter multiplayer tease.

Here’s what Thomas has gathered:

  • Mini-map in the bottom left
  • Kill feed in the top right
  • Ammo count in bottom right
  • Command point & tickets in top centre
  • Unkown object in the top left
  • Snowy map

And another one of our own:

Original Story: Creative Director on Medal of Honor, Kristoffer Bergqvist, shares with fans the first screen of Warfighter’s multiplayer in action… on a cake. An FPS has never looked so tasty.

Bergqvist recently posted this picture on Twitter of a very special cake about to be cut into pieces. What makes this cake so special is that laid on top is the first ever image of Medal of Honor: Warfighter’s multiplayer.

Upon turning my computer and upside-down and risking injury to study the image in greater detail, I’ve noticed what looks to be three different symbols in the top center portion of the screen. These could be capture point/flag symbols or perhaps symbols of the different factions represented in-game. Even more interesting is that there seems to be what looks like “pointstreak” options in the upper left corner of the screen. The top right portion seems to feature a kill-feed.

Check out the image for yourself and make sure to leave any finds in the comment section below!

Medal of Honor: Cake Baker

Medal of Honor: Warfighter “On Par With Battlefield 3,” Devs “Spending a Lot of Time on Console”

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – Call of Duty: Black Ops 2 Poster Leaked, Reveal on May 2nd?

A leaked retailer poster teases a reveal of the next Call of Duty title to take place on May 2nd, 2012.

Kotaku has recently received an image of a poster from an unnamed retailer which looks to be a tease for Treyarch’s next Call of Duty title. The poster includes the phrase “Return For Debriefing” underneath the date, “05.02.12.” As many know, the original Black Op’s campaign story was based on a debriefing session where the main character would re-live moments that the player would control as he told his story. A “return for debriefing” message such as this would suggest that the story of the next CoD title, or “Black Ops 2,” would be told in a similar fashion. The font and the background image do look rather “Black Ops,” suggesting a direct sequel to the original.

By the looks of the date included in this poster, we can hopefully expect an official reveal on May 2nd, 2012.

This date is contrary to another image leaked earlier this month suggesting a reveal on April 28th.

Click on the image for full size:

Stay tuned to MP1st on Twitter and Facebook for more details and don’t forget to catch up on some of the latest “Black Ops 2” details.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Modern Warfare 3 Updates for Xbox 360 and PC Now Live

Two new Modern Warfare 3 patches for Xbox 360 and PC are now available to download. Xbox 360 Elite DLC download issues have been resolved, and PC gets an update preparing the platform for Collection 1.

The Xbox 360 patch fixes the download problems for new premium Elite users as we reported yesterday. The patch is mandatory, and weighs in at 6 MB. The title update takes Modern Warfare 3 on 360 from version 1.6.530.1 to 1.6.534.

A new title update for PC is now available to download. It’s a mandatory 5.7 MB patch intended for Collection 1 DLC as stated by an Infinity Ward developer. The PC version of the content collection should release this month according to a Russian retailer. The current PC version after the patch is 1.5.388.

Be sure to follow MP1st on Twitter and Facebook for the latest Call of Duty news.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Ghost Recon Future Solder Beta Release Times, No Level or Equipment Unlock Cap

The Ghost Recon Future Soldier beta is just around the corner as Ubisoft is set for release tomorrow, April 19th. We’ve got a list of times you can expect the beta to go live as well as some interesting details about the Beta itself.

You might be interested to know that the GRFS Beta will not enforce a level cap on players, as Daily Joypad has learned at a recent preview event. This means players will be able to reach all the way up to level 50 if they so desire and if they put the time in. The beta will stay live as long as players want it to. Additionally, all unlocks will be available as well. Still, only two maps will be playable, however. Players should also note that their unlocks and rank will not carry over into the full game.

Update: the recently released multiplayer beta guide states the beta will end May 2nd.

To get a quick taste of what you can expect in the GRFS beta, check out this multiplayer video walkthrough.

Players can expect the beta to go live in various places at the following times, according to GRFS’s Facebook page:

  • 10:00am EDT
  • 2:00pm GMT
  • 4:00pm Paris

Make sure to read up on how North American players can access the beta.

Will you be joining the Ghost Recon Future Soldier Beta tomorrow?

David Veselka

Musician, Gamer, Geek. Subscriber

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Counter-Strike: Global Offensive – Heat Map for de_train Released, Latest Update Notes

Developers of Counter-Strike: Global Offensive have recently released a set of heat maps for the map de_train.

For those who don’t know, a heat map is basically a diagram that shows developers (and players) exactly where the “hot spots” of a particular map are. It does this by simply painting a dot where ever a player has fired a bullet in-game. A higher density of dots means that that spot tends to see a higher number of gun fights.

Check out the image below showing the hot spots for the map de_train.

Click image for larger size

This diagram accounts for 6.5 million bullets fired, according to the official Counter-Strike Blog. You can check it out for yourself and even filter the image to show stats for assault rifles, sniper rifles, terrorists and counter-terrorists.

Last Friday also saw an update to the Global Offensive beta. We’ve included the full list of update notes below. Some note worthy changes are the addition of “screen shake,” which should give players better visual feedback when firing a weapon, as well as a server browser added to the Play menu.

Check out the latest update notes below and let us know in the comments what you think about the latest heat map!

Maps:

  • Added Demolition maps:
  • Sugarcane
  • Safehouse
  • Bank
  • Short Train
  • Quickmatch now connects to Demolition map cycle group.
  • Find A Game allows you to join an online game of a specific type. This update offers Arsenal Demolition, Arms Race, and Classic Competitive game modes. The map cycle groups include:
    – All Classic Maps
    – Arms Race Maps
    – Demolition Maps
  • De_nuke
    – Fixed bot nav behavior outside locker room and near bombsite A.
  • Cs_office
    – Fixed hostage bots getting stuck behind the couch.
    – Fixed bots getting stuck on the roof of the dumpster.
  • Cs_italy
    – Fixed vines penetrating door frame at T Start.
    – Fixed building floating in skybox at Balcony.
    – Fixed missing geometry in arches and wall in Market.
    – Fixed curved pipe and square wall edge creating black area at Left Alley.
    – Fixed a gap in the floor at Left Alley.
    – Fixed texture mismatch at Market.
    – Fixed unnecessary collision on curb at CT Spawn Zone.
    – Fixed being able to see out of the playable map at Market.
    – Fixed not being able to jump while standing on potted plant at CT Start.
    – Fixed small gap in street at Left Alley.
    – Fixed brightly lit area at window near hostage room and T Start.

Gameplay:

  • Added additional camera punch effect to weapon firing to give more visual feedback.
  • Added convar to support buying two flashbangs (ammo_grenade_limit_flashbang). This is disabled by default.
  • SMGs get a range increase.
  • Falloff distances for SMGs have been improved to reduce micro hits at medium distances.
  • UMP 45 gets a small armor ratio buff and a very minor cycle time buff.
  • P90 gets a armor ratio debuff to bring it more in line with its smg brethren rather than make it as good if not better than entry level rifles.
  • Added first shot recoil suppression to allow for closer grouping of the first few shots in a burst or full auto fire.
  • TBots that try to plant in an invalid space will quickly give up and pick a new place to try to plant now.
  • Arms Race now ends with a gold knife to convey to the user the difference between killing someone with a knife to steal their level and killing someone with a knife to win the game.
  • A knife kill in Arms Race now only sets you back a weapon level if you were killed by an enemy.
  • The C4 now has a short (0.5 second) grace period for defusing, during which time the player can interrupt and resume defusing. This restores the old 0.5 second latency that existing in CS for defusing, but also maintains the newer preferred ability to stop defusing without the player being inexplicably stuck for up to 0.5 seconds. This also greatly reduces the chance that small lag/packet loss events will result in the defuse being interrupted.
  • Reduced the size of the hostage hitboxes.
  • Changed the ducking speed to match the unducking speed. Both are now 200 ms.
  • Slightly reduced HE grenade damage per pro feedback.
  • Reduced per shot weapon inaccuracy across all weapons.

UI:

  • Added server browser to Play menu.
  • Arms Race UI improvements – Added more elements to the next weapon panels that fill out and animate into place when you are awarded your next weapon – this convey the weapon progression better.
  • Fixed an issue where observers didn’t see updated ammo counts for the player they were observing.
  • Fixed the issue in which the ammo animated when changing the observed target and the new target had different clip/ammo counts.
  • Added Elo rank to the stats screen.
  • Updated Elo rank icons.
  • Video settings – Changed vsync option so it does not get immediately applied when the option is changed by the user in the UI. Instead, the user must hit the Apply button for the vsync setting to be changed, like most of the other settings.
  • Video settings – the “Reset to Defaults” disables vsync now.
  • Added missing motion blur option to the Advanced Video Settings menu. The Advanced Video options have been reorganized: global shadow quality is now at the top, and the two anti-aliasing settings have been moved together.
  • The team select screen now has a short objectives blurb so as a new player you know what the map objectives are.
  • Updated color of bomb holder, bomb planted and defuse kit icons to match gold, red and blue used elsewhere in the hud.
  • Updated defuse kit image for buy menu.
  • Updated several weapon icons.
  • Updated death notification icons.
  • Added a T knife icon.
  • Updated mapgroup thumbnails.
  • Added new achievement icons.
  • Updated the radio command panel.
  • Updated radar minimaps:
    – Office
    – Aztec
    – Lake
    – Dust
    – Dust 2
    – St Marc
    – Nuke

Audio:

  • Fixed bug that was stopping hostage music abruptly.
  • Moved kill music stingers from client to server, are more audible, and have been added to demolition mode.
  • Dominating music stinger now plays for “still dominating” as well.
  • Added ‘hostages near to rescue’ music cues.
  • Fixed weapon foley being heard at unrealistic distances (player distance misrepresented)
  • Updated weapon shots:
    – ak47
    – deagle
    – famas
    – g3sg1
    – m249
    – m4a1
    – mag7
    – mp7
    – negev
    – nova
    – vscar20
    – sg556
    – ump45
    – awp
    – ssg08
    – sawed off
    – xm1014
    – nova

Effects:

  • Disabled blob shadows.

Bug Fixes:

  • Fixed a bug where tracers were not originating from the barrel on machine guns.
  • Fixed ragdoll bodies twitching postmortem.
  • Fixed getting stuck in another player when joining spectator team at halftime in competitive mode.
  • Fixed missing reload animations and recoil for certain picked up weapons.
  • Fixed scenario where “Counter-terrorists Win” voice over announcement does not play at round end if the “bomb has been defused” voice over is played.
  • Fixed callvote UI taking mouse focus and breaking the Buy Menu.
  • Fixed so Tased player models don’t bleed out.
  • Fixed “Input Device not found” on PC direct connect games. It now uses platform defaults in the case where an input device is not set before determining bot difficulty.
  • Removed servers calling votes at the end of a match.
  • Elo improvements – fixed a bug initializing Elo for users who got initialized by direct connect instead of via matchmaking.
  • Fixed Terrorists receiving defuse kits.
  • Fixed an issue where damaged was being sent across the network as a byte. This allowed the AWP and bomb explosions to both result in > 255 damage.
  • Fixed bug where a game announced ‘match point’ and ended match prematurely.

David Veselka

Musician, Gamer, Geek. Subscriber

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MW3 Xbox 360 Elite DLC Download Problem to Be Fixed April 18th, Compensation to Follow

Some Modern Warfare 3 owners, with new premium Elite subscriptions, on Xbox 360 have been having problems downloading the latest two Elite drops, Sanctuary and Foundation, since they released on April 10th. Fortunately, this is coming to an end tomorrow.

This month’s Elite drops were accompanied by title update 13 for Xbox 360 adding support for the DLC among other changes. The patch caused issues for new Elite premium members according to Beachhead studios. Beachhead explained last week, “this is a known issue for new Call of duty Elite users. It’s due to a recent Infinity Ward MW3 TU [title update #13], and they’re working on a fix now.” You can read the full patch notes for TU 13 here.

Yesterday, Infinity Ward received word from Microsoft that “the Elite fix will go live Wednesday [April 18th] at 2am PDT [5am EDT] on Xbox LIVE.” Further, Beachhead promised affected players compensation after the fix. The developers stated on Twitter, “we’re working to resolve the DLC download issue affecting some new premium members. Compensation will be provided following a fix.”

It’s still unknown how Beachhead is planning on compensating new premium members for the mishap. We expect an extension in Elite duration for those affected. We’ll update this story as soon as we get an official word, and we’ll be sure to let you know on Twitter and Facebook.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Ghost Recon Future Soldier Multiplayer Video Walkthrough

Creative Director at Ubisoft Red Storm, Tommy Jacob, walks Ghost Recon fans through the adversarial multiplayer of Ghost Recon Future Soldier in this detailed video presentation.

Check out some of the features, classes, weapons and gadgets available at your fingertips in GRFS’s multiplayer below.

[youtube id=”psSVNEnJtB4″ width=”600″ height=”350″]

Read here for even more multiplayer details, including the different game modes.

Want to learn more about Ghost Recon Future Soldier’s exciting co-operative modes? Read here for a detailed look and to find out more about Ubisoft’s brand new online service, the Ghost Recon Network.

How does the multiplayer look to you so far? Don’t forget to check out the Ghost Recon Future Soldier Beta landing in only a few days.

David Veselka

Musician, Gamer, Geek. Subscriber

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Sniper Elite V2 – Competitive Multiplayer Only On PC and Other Details

The first details of the multiplayer component of Sniper Elite V2 have finally been revealed by Rebellion games. Sniper Elite V2 will feature both competitive and co-operative modes on PC. However, Xbox 360 and PS3 owners will only get the co-op modes.

Last month, the following  2 player online co-op modes have been confirmed via forum post, that all platforms should receive:

  • Kill Tally – As waves of enemies storm in players must race against the clock to eliminate as many as possible in order to achieve the highest possible kill count.
  • Bombing Run – Gamers must escape a scheduled bombing run but the only getaway vehicle is broken. Before the bombs fall, the area must be searched for parts and fuel while remaining unseen.
  • Overwatch – Players combine separate skillsets as a sniper and an operative and work in tandem to take out enemies.
  • Campaign – Fans play through the single-player campaign with a friend

As for competitive multiplayer, the team has recently confirmed that Sniper Elite V2 on PC will have Team Deathmatch with up to 12 players. The developers stated, “we are very proud to finally confirm that the Team Death Match multiplayer, with dedicated server, will be available for the PC version of Sniper Elite V2 at launch. Currently, the intention is to support up to 12 players in competitive multiplayer.”

Unfortunately, PS3 and Xbox 360 players will only have access to the online co-op modes listed above. Rebellion confirmed on Twitter that “Consoles have co-op levels, PC has full TDM [along with co-op].” As for the reason why console players will not get TDM, Rebellion explained, “we only had the power to make that decision on the PC version. We chose to include it.” Rebellion were able to include TDM because the studio is “self-publishing” the PC version, not 505 Games.

Also if you haven’t, the demo is now available on PSN and XBL. Here’s some gameplay footage, although it is from the single-player portion of the game.

[youtube id=”L39nwSe_5z0″ width=”600″ height=”350″]

Sniper Elite V2 is set to release May 1st in North America for Playstation 3, Xbox 360, and PC.

MP1st

MP1st Staff

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Halo 4 Gets an Official Release Date

Microsoft Studios and 343 Industries have announced via the Halo Waypoint that Halo 4 will be releasing worldwide this fall on November 6th, 2012.

To help you remember this date, the characters of Red Vs Blue (re-imagined in the Halo 4 universe) have devised some highly complex mathematical equations to make sure that you remember not to forget:

[youtube id=”9t060JHOI2k” width=”600″ height=”350″]

It’s noteworthy that November 6th is, historically, the day that games within the Call of Duty franchise release. This means Halo 4 could very well be going right up against Call of Duty: Black Ops 2.

Make sure to check out the latest Halo 4 multiplayer details.

So, what are you up to today? Might your activities include the pre-ordering of a particular FPS title? Let us know in the comments below how excited you are for Halo 4 and make sure to follow MP1st on Twitter and Facebook for more Halo 4 coverage!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Devs Detail Incoming Updates, More Hints of Snow Maps, Android Battlelog App On The Way

Developers at DICE share some updates regarding upcoming Battlefield 3 patches and hint, once again, at snow-covered maps making their way to BF3. Also, more on the Android version of the Battlelog app.

The recent Battlefield 3 patch did bring with it it’s fair share of issues. Luckily, along with previously promised updates, Senior Gameplay Designer Gustav Halling has confirmed, “…we are working on a future patch for some issues,” however, there is still “no date.” One bug in particular that is quickly gaining attention is the extreme effectiveness of the M26 MASS underslung attachment. Clearly, it was not meant be tweaked in such a way and Halling has confirmed a fix in the “next client update, no date.” Additionally, a bug that hides the Squad Leader from the minimap when using color blind mode has been sent to QA for reproduction and will be looked into, according to Community Manager, Daniel Matros.

Tim Kjell, Game Designer at DICE teased some incoming “nice tweaks” as well. Yesterday, he tweeted to his followers, “before I went home sick yesterday I saw some nice tweaks by [Alan Kertz, senior gameplay designer at DICE] – he might be on to something sweet.”

Just recently, DICE/EA released the iOS version of their social network service, the Battlelog. You can read more about it here. Android users are still patiently awaiting for their own version of the app. Elton Muuga, Web Software Engineer at DICE, teased that it is in the works and could see a release soon. As he jokingly commented on his fingernails in a recent promotional shot for the app, Muuga tweeted, “People complaining about my fingernails in the promo shot, sorry. I will fix that after the Android release.”

Onto something, shall we say, more interesting? A few days back Halling mentioned the word “snow” in one of his tweets (unrelated to BF3). However, when one follower explained to him that this reminded him to ask if any snow-covered maps would possibly make it into DICE’s upcoming Armored Warfare expansion, Halling simply answered, “the future will tell.”

Snow-covered maps have been quite a hot (or cool?) topic among Battlefield 3 fans for quite some time now. The last hint we saw was back in December while more recently, we saw some fan-made images of snow-covered maps in Battlefield 3. We know we’d definitely like to see this happen!

David Veselka

Musician, Gamer, Geek. Subscriber

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