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Modern Warfare 3 Collection 1 for PC Shows Up on Russian Retailer, Slated for This Month

Since Modern Warfare 3’s release, there hasn’t been much talk of DLC plans for the PC version of the game. That’s partly due to the lack of the Call of Duty Elite subscription service on the platform, which is still being worked on.

A few days ago,  Infinity Ward confirmed that PlayStation 3 users will be able to purchase the DLC collection on April 19th, and mentioned that it’s coming soon for PC players. It seems that PC players can expect the content collection to drop some time in April.

Thanks to MP1st reader Virta, who spotted a listing for Modern Warfare 3 Collection 1 for PC on Russian retailer Gamazavr, now we have reason to believe that the collection should release on Steam this month as it’s indicated on the site. Players who pre-order the collection through Gamazavr will receive a steam code that can be redeemed when the game is released.

Collection 1 packs in the following:

  • Four maps: Piazza, Liberation, Black Box, and Overwatch
  • Spec-Ops missions: Negotiator and Black Ice

We expect new achievements will accompany the content bundle, which you can read more about it here.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Call of Duty Franchise Shows Early Signs of Stagnation

With over 40 million players across the Call of Duty franchise, the series has been the market leader for a while as far as mutliplayer gaming on consoles is concerned. However, early stages of market saturation might have been noticed recently.

Modern Warfare 3 sold over 6.5 million copies on launch day (in US and UK) compared to Black Ops’ 5.6 million, continuing the trend of year over year growth of every Call of Duty title. But, 2012 hasn’t been as kind to Modern Warfare 3. Analysts at Macquarie Equities have informed Gamasutra that “Modern Warfare 3 volume sales are behind by around 4.2 percent” compared to those of Black Ops at the same time last year. This indicates that Modern Warfare 3 is lagging behind Treyarch’s Black Ops by a slight margin, which should raise an eyebrow or two.

Earlier this year, Eric Hirshberg, Activision Publishing CEO, stated that one of the reasons why Modern Warfare 3 had weak sale numbers (in January) was due to sales “moving forward.” He explained, “I think they moved forward. We broke the record for the biggest day and the biggest first five days and the biggest first 16 days. ” He continued, “When you have such a successful pre-order programme and such a successful launch week I don’t think it’s surprising that the shape of the curve after that looks a little different than the year before.”

In March, it is rumored that Modern Warfare 3 sold less than half of what Black Ops moved during March 2011. Analysts at an investment bank and asset management firm, Piper Jaffray, on the other hand, had a different take on why Modern Warfare 3 isn’t selling as it was predicted. They suggested that causal gamers, who don’t buy games day one, are purchasing less games, and are using their consoles for media purposes instead (Netflix, Hulu, and such.) Further, Webush Securities’ Michael Pachter believes that gamers are gravitating towards buying games on day one, which means a thinner tail after the lunch window.

It should be noted that Call of Duty Elite adds an additional revenue stream tied to Modern Warfare 3 for Activision, and has over 1.5 million subscribers according the latest figures.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Crytek Announces Crysis 3 And Reveals Multiplayer Pre-Order Bonuses, First Trailer Incoming April 23rd

Crytek announces Crysis 3 to arrive in Spring, 2013 across the PC platform, Xbox 360 and PS3. Well, it’s not like we didn’t see this one coming, what with all the recent leaks. Nevertheless, an announcement such as this could not be more welcomed among the FPS community.

Players will once again dawn the Nanosuit as they assume the role of ‘Prophet’ and explore an entirely different and vast New York City. Crytek promises “seven unique themes that offer stunning and visually loaded gameplay experiences.” Fans can also expect “a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry,” according to Crytek’s official webpage.

In the jungle, baby.

Also announced is the Crysis 3 Hunter Edition. By pre-ording ahead of time, players will receive “the tools to become the ultimate hunter in multiplayer with early access to the new signature bow and its attachments, plus the Hunter Nanosuit module which adds additional power and functionality to the super-suit. Gamers who pre-order now will also have a head start when playing online with a bonus XP boost up to level 5, a unique bow skin and three exclusive dog tags to hunt in style.”

Additionally, Crytek is giving players the opportunity to choose among three different pre-order bonuses that include early unlocks to various weapons, skins and dog tags in Crysis 3’s multiplayer:

  • Stalker Pack – Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: for players who like to stalk their prey from the shadows the Stalker Pack provides early multiplayer access to the deadly semi-auto Jackal shotgun. This powerful, close-range shotgun comes with a unique silencer attachment, custom weapon skin and two exclusive themed in-game dog tags.
  • Overkill Pack – Includes the base game, all Hunter Edition content and the following early multiplayer unlocks: the Overkill Pack features early multiplayer access to the Typhoon assault weapon and skin. Spewing 500 rounds a second, the Typhoon gives players the ability to go guns blazing to take back the Liberty Dome. Also included are two exclusive Overkill themed in-game dog tags.
  • Predator Pack – Includes the base game, all the Hunter Edition content and the following early multiplayer unlocks: the Predator Pack delivers early multiplayer access to the Feline submachine gun and exclusive camo. With an extremely fast rate of fire and a 60 round magazine the Feline is highly effective and deadly, at short range.

Expect a debut trailer on April 23rd and make sure to visit the official Crysis 3 webpage to pre-order your copy and learn more about the next addition to the Crysis family.

Don’t forget to follow MP1st on Twitter and Facebook for the latest Crysis 3 news!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Battlelog Now Available in the App Store

EA has finally rolled out an official Battlefield 3 Battlelog app for iOS devices.

Longtime Battlelog users have been patiently awaiting for a mobile version of EA/DICE’s Battlefield 3 social networking service to take with them on the go. Now, you can download it for free in the iTunes App Store.

Check out some of these images and features available in version 1.0.0 below, as listed in the App Store:

Battle Feed
Get real-time notifications when your friends unlock new weapons or get new awards. “Hooah!” and comment on their posts.

Com Center
See which friends are playing right now and what servers they are playing on. View your friends’ profiles and plan for tonight’s game by leaving a message on their wall.

Stats & Unlocks
Track your progress and performance on the battlefield with detailed soldier stats. Check out the dog tags you have collected from your foes and see what new weapons, gadgets, vehicle upgrades, and specializations you are about to unlock next.

Leaderboards
Compare your standing among your friends on the friends leaderboard and view the top worldwide players on the global leaderboard.

News
Stay up to date with the latest Battlelog and Battlefield news. Get essential updates directly from DICE, the developers of Battlefield 3.

Currently, the App is not universal and we have yet to hear any word of an Android version of the Battlelog.

If you’ve gotten a chance to try the Battlelog out on iOS devices, make sure to leave your impressions in the comments below!

MP1st

MP1st Staff

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PSN Down for Maintenance on April 16th for About 13 Hours

Sony has announced today on the PlayStation Blog that the PlayStation Network will undergo maintenance tomorrow, April 16th.

The maintenance will start at about 6:00am PDT / 9:00am EDT / 2:00pm GMT/ 9:00pm JST, and will end around 7:00pm PDT / 10:00 pm EDT / 3:00am GMT (April 17th) / 10:00am JST (April 17th).

During the 13 hour maintenance period, you will not be able to access the following:

  • PlayStation Store
  • PlayStation Home
  • Account Management
  • PSN enabled websites
  • Online gaming

In case you’re wondering why PSN is going down, Sony didn’t offer any reasoning. However, Mathew Harper, Sr. Manager, PlayStation Digital Platforms stated in the comments’ section, “while I don’t have more details to share at this time regarding the downtime, I will certainly work to include more info in future posts.”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Meet The Mind Behind Modern Warfare 3’s All or Nothing, BoxOfDemons

Last month, Infinty Ward introduced the newest community playlist called “Gunplay Playlist,” which features several Free For All variations. Unlike One in the Chamber and Gun Game, the Call of Duty community was for the first time treated to All or Nothing. You can learn the rules of all the game types in Gunplay here.

When players get into any All or Nothing match, the loadout, BoxOfDemons, has to be selected in order to proceed. This gamertag/PSN ID is featured in All or Nothing as a tribute to the game type’s creator who goes by the gamertag BoxofDemons.

We recently learned Devan, aka BoxofDemons, has been an MP1st reader for quite a while, so we had the opportunity to pick his brain about All or Nothing. He also released his first YouTube video that you can watch below.

Fahed Jaradat: Let me start by thanking you for a great game type that I hope will live on in one form or another in future CoD titles. The combination of using scavenger as the first perk to unlock and having to load your gun after getting the first kill is brilliant. Overall, All or Nothing is one of the best FFA variations I have ever played.

FJ: How does it feel to have left your mark, to an extent, in CoD history?
BoxOfDemons: It feels absolutely amazing! I never thought All or Nothing would get anywhere. This is, as far as I know, the first time they have added in a community made game mode and it feels great to be the first.

FJ: Any advice on button layout? I use tactical, but I’m not sure it’s best for AoN.
BoD: I’ve always used the default layout and have heard some people saying it’s difficult on tactical. I’d say stick to default for AoN unless you can get a few kills with the knife on tactical and the USP .45 is your only concern.

FJ: Why did you pick Dome, Mission, and Hardhat? Or was it Infinity Ward who picked those?
BoD: It wasn’t my idea to limit AoN to these maps. I really enjoyed playing AoN on maps like Arkaden that way you have a little more room to play and you can expand above a 10 player limit. I did not, however, play on maps like Bakaara that have the mounted guns. If Infinity Ward decides to use more maps, or if they add AoN as its’ own mode, they could easily remove the mounted guns and raise the player limit.

FJ: What other game types do you enjoy in Modern Warfare 3? What other MP games do you enjoy?
BoD: I have been playing a lot of domination and kill confirmed. I also am addicted to playing infected in private matches where I do things such as setting humans to be juggernauts and having the infected have C4 and RPGs. When it comes to other multiplayer games I really don’t have a lot of others that I play. I got MW3 and BF3 for Christmas and at first I was addicted to BF3 and that’s all I played until probably the end of January. After BF3 I popped in MW3 and became even more addicted to it, mainly for it’s “pick up and play” style. Now that I am recognized in MW3 I would feel like a traitor if I even put BF3 into my Xbox.

FJ: Did Infinity Ward send a care package for using your creation?
BoD: They didn’t compensate me in any form besides in-game recognition. I was talking to some IW members yesterday and, jokingly, we have come to an agreement that it would only be fair if they mailed me hand-drawn pictures of ponies. If I get those drawings I’ll be glad to show you.

FJ: Are you happy with MW3’s spawn logic? Does it work for AoN?
BoD: The spawn logic is just horrible for the FFA Gunplay modes. This is especially true for Dome. It gets very frustrating when you spawn 2 inches in front of somebody on OIC. When playing All or Nothing it is still frustrating but obviously not as big of a deal. Mission and Hardhat are rarely a problem on AoN.

[youtube id=”8JEDNEfMV3w” width=”600″ height=”350″]

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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More Far Cry 3 Multiplayer Details – Ubisoft Massive to Focus on “Team Play” and a Non-Militaristic Setting

Daniel Berlin, Game Designer at Ubisoft Massive, speaks about the particular approach that the team is taking with the multiplayer of Far Cry 3. He also details the setting of the game and talks a little bit about the engine used to power Far Cry 3’s stunning visuals.

Speaking to Machinima, Berlin talked about what Ubisoft Massive is doing differently with the multiplayer of Far Cry 3 and how it will stand out among other shooters currently on the market.

The approach was definitely more team play, getting more team play in. Massive studio has a lot of online expertise. It’s kind of what we pride ourselves in and we play a lot of online games. It kind of felt like a lot of games, the only team play through action that exists is the fact that I don’t shoot my teammates. We wanted more team play through action going on. And, the games that actually do focus on team play is very class restrictive. I mean, like, if I run around with my buddies and someone gets shot down and I want to revive them but I can’t because I got to switch class. So what we did is we created a series of core team play features, like the Battle Cry, for example.

Berlin also stressed that players can expect a much different setting than what many modern day shooters take place in. “The game is very, very not military.” He spoke of crazy pirates dropping barrels filled with a chemical weapon that makes everyone go insane, much like we saw in the latest Far Cry 3 multiplayer gameplay trailer. He added, “I would say the overall theme is survival on a tropical, beautiful island and that is filled with insanity.”

If you missed it, Berlin confirmed earlier that vehicles would not be returning to Far Cry 3’s multiplayer.

As for how Fary Cry 3 is achieving it’s gorgeous visuals, Berlin explained, “we’re using the Dunia Engine for Far Cry [3] which was the same engine in Far Cry 2. So basically, Far Cry 2 looked beautiful 4 years ago on the Dunia Engine, so since then we’ve done a series of updates so, I mean, the game is just looking better and better and on all platforms.”

Far Cry 3 will release on September 4th in the US and September 6th in the rest of the world simultaneously across all platforms.

What do you think about the multiplayer so far? Will it be just another Call of Duty, or do you think Ubisoft Massive has what it takes to put a unique spin on Far Cry 3?

David Veselka

Musician, Gamer, Geek. Subscriber

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Leaked Crysis 3 Screen Shot Reveals Setting and Enemies, Crysis 2 Double XP Weekend Ends Monday

Update: Tiago Sousa, Principle R&D Graphics Programmer at Crytek, has claimed the leaked screen shot to be “some fake fan image.” Looks like we’ll have to wait for Crytek’s big announcement for official confirmation.

Original Story: Only a few days ago, the boxart for Crytek’s upcoming AAA shooter sequel, Crysis 3, was leaked to the public. Today, we catch an even better glimpse at the protagonist, the setting and the enemies that players will be facing in this direct sequel to 2011’s Crysis 2.

Check out this image below of our main nanosuit-wearing protagonist facing what seems to be a new alien threat in the overgrown, post-apocalyptic streets of New York City.

As I walk through the shadow in the valley of death... crap, one way street.

For those who’ve missed it, from now until 12pm GMT tomorrow, April 16th, Crysis 2 players across all platforms still have the chance to scoop up some double XP in Crysis 2’s multiplayer.

Right on the heels of this double XP event, Crytek is set to officially announce their next AAA FPS tomorrow as well. Stay tuned to MP1st on Twitter and Facebook for more Crysis 3 coverage!

What do you guys think about the setting and enemies so far? Let’s hear your thoughts in the comments below.

Thanks, InCrysis

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Ghost Recon Future Soldier – A Detailed Look at Competitive Multiplayer

Our last Ghost Recon Future Soldier preview took a look at the the newly introduced Guerilla Mode and detailed a number of features included in the Ghost Recon Network. Now, Red Storm Entertainment gives up the goods when it comes to what many Ghosts have been waiting for: Competitive multiplayer details.

If you haven’t yet, make sure to check out the latest multiplayer gameplay trailer from Ubisoft!

Tommy Jacob, Creative Director of Ghost Recon Future Soldier’s Multiplayer, explained to Mr. Sark of Machinima how GRFS’s multiplayer will differentiate itself from other shooters on the market.

All of our game types are objective driven. So, our goal coming into the project was we wanted the players to feel that value in their squad, we wanted the teammates to provide an obvious value on the battlefield. So, because of the fact that we reward the teams that play together – we reward though XP, through the score and just through the win of the match base on how objectives are completed – we found that that drives even the self proclaimed lone wolf of lone wolf players to play with their squad, to play in the intel loop, to help provide cover when taking objectives. So that was a big goal for us to get players playing together.

Jacob then went on to detail the various game types available in GRFS.

Conflict: Objective-based team deathmatch.

Decoy: Attacking team must secure three objectives, 2 of which are decoys. Upon discovering the true objective, a last and final demolition objective will be revealed.

Saboteur: A bomb located at the center of the map must be acquired and brought to the opposing bomb site, typically located near the enemy’s spawn, and must then be detonated. This is essentially a reverse tug-of-war between the two opposing teams.

Seige: Based on the classic Ghost Recon game mode, Blind Seige, but less “blind” due to the Intel Loop feature included in GRFS. Attacking team must capture the defenders objective while the defenders must protect it to the death. No respawns.

In total, 10 maps will be available while each game mode will be playable across all 10 maps.

Gun Smith will inlcude 52 weapons with roughly 48 attachments with the majority of each modification being functional, meaning it will have some sort of effect on the gameplay. This should make for quite a number of combinations and should let players really customized their weapons to their preferred play style.

One aspect to weapon balance described was control vs. maneuverability. Certain attachments will force a player to sacrifice control for maneuverability and vice versa. This means that a player focusing on maneuverability will recover accuracy quicker after moving around while adding more attachments will contribute to the control you have with your weapon.

There will not be enough unlock points to unlock every weapon and attachment in a playthrough, but points can be re-spent by using re-spec tokens awarded once at the beginning of a play through and once more upon reaching level 50. All attachments and weapons can be first tested in a firing range before purchasing.

When asked why the team behind the Ghost Recon franchise decided to adopt and stick with 3rd-person gameplay, Jacob answered, “one of the advantages of playing in the 3rd person is you gain that sense of the location of the team around you and, in a sense of danger, if you see those bullet richots at your feet, you get a much more quicker sense of direction in 3rd person.”

The Confidence system allows player to capture objectives quicker as more team members are present in the capture radius. Currently, there are three levels of confidence. 3 players can capture an objective quicker than 2 and 2 quicker than 1. Additionally, the Engineer class will have the ability to account for 2 levels thanks to specific equipment exclusive to that class.

Private matches will be present in GRFS with an entire squad system set up as well. Private matches will also allow players to unlock all weapons right off the bat as well as let players set up asymmetrical matches. For example, a squad of 4 could test their wits against an enemy team of 8. Jacob explained that the Squad system is more of more of a clan-type system while Fire Teams are the in-game sub-teams. Communications and intel benefits will contribute to the entire team while certain functions, like spawning, are limited to Fire Teams.

Make sure to catch up on the latest Ghost Recon Future Soldier Beta details right here.

Which Ghost Recon Future Soldier multiplayer mode are you going to be checking out first? Let us know in the comments below and make sure to follow MP1st on Twitter and Facebook for more on Ghost Recon Future Soldier.

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Patch Notes for Updates 1.12 for PS3 and 1.13 for Xbox 360

Patch notes for the latest Modern Warfare 3 patches for Xbox 360 and PS3 have finally been released.

Thanks to MP1st reader Gav, here’s the fix list and trophies for patch 1.12, title update #12, for PlayStation 3:

PS3 Title Update 12, which weighs in at 27 MB, released on April 12th.

  • Support for multiplayer map Blackbox and Spec Ops missions, Black Ice and Negotiator.
  • Security fixes.
  • Dead Silence/Sit Rep Pro functionality fix.
  • PS3 countdown timer fix.
  • Double Repear call in glitch fix.

Patch 1.12 also added the following trophies:

  • Shotgun Diplomacy (Bronze) – Complete the Special Ops mission “Negotiator” on any difficulty.
  • Not on My Watch (Silver) – Rescue all the hostages in the Special Ops mission “Negotiator.”
  • Skilled Negotiator (Silver) – Complete the Special Ops mission “Negotiator” on Veteran difficulty.
  • Slippery Slope (Bronze) – Complete the “Black Ice” Special Ops mission on any difficulty.
  • A Baker’s Dozen (Silver) – Run over and kill 13 enemies with the snowmobile in the “Black Ice” Special Ops mission.
  • Ice in Your Veins (Silver) – Complete the “Black Ice” Special Ops mission on Veteran difficulty.

Here are the notes for the latest Xbox 360 patch 1.13, which is 6 MB in size, released on April 10th:

  • Support for Multiplayer maps, Foundation and Sanctuary, for Call of Duty Elite, which also received an update recently.
  • Security fixes.
  • Double Reaper call in glitch fix.

There was one out of sequence patch before TU13 that fixed the stat reverts/deranking issues. It’s worth noting that title update 12 on the 360 that went live along with Collection 1 only added compatibility for the maps and spec ops missions.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > Features

Ghost Recon Future Soldier – A Detailed Look at Guerilla Mode and the Ghost Recon Network

Red Storm Entertainment dishes out the details on the various co-op modes included in Ghost Recon Future Soldier and walks through many of the features available at a Ghost’s finger tips in the brand new Ghost Recon Network.

Co-Op:

As many of you Ghosts already know, Ghost Recon Future Soldier’s Campaign, in it’s entirety, will be playable as four-player co-op, including split-screen. You can check out some footage of GRFS’s co-op campaign in action right here!

The newly introduced Guerilla Mode will allow players to tackle waves of enemies as a four-man team in intense and unforgiving firefights. Ubisoft has stated, however, that Guerilla Mode will not support matchmaking, but for some very legitimate reasons. Associate Producer of GRFS’s Multiplayer Kenneth Price explains to Machinima’s Mr. Sark:

[Guerilla Mode] only for your Xbox LIVE [and PSN] friends. And, the reason we did that is the game requires so much cooperative play, you getting in a game and just getting in there with a guy, even if it’s just one guy who’s just going to run around with a shotgun and go through enemy lines and not play as a team, it’s going to screw everything up. It’s really not going to make it a fun experience. You really need to play with guys you know, guys who want to make it that tactical, fun, communicative experience. That’s really what we’re going for.

Guerilla mode boasts 50 rounds total, equaling to about 30 hours of gameplay over four maps, according to Price. Fear not for those worried about having to sit through 30 hours in one go in order to reach level 50. Rounds can be saved by the host so that players can continue their progress at a later date.

Price also detailed what a typical day in the life of a Ghost in Guerilla Mode will look like:

Round 1: Players will infiltrate and secure enemy head quarters using stealth (if so desired).

Round 2 – 9: Players will be tasked with defending the captured head quarters be defeating waves of enemies.

Round 10 (Boss Round): Players will be challenged with tougher enemies including vehicles and riot-shield wearing foes.

Upon completing the first 10 rounds, the head quarters will then move to a different area of the map and the cycle will begin again. However, Price promises varied locales and continuously changing gameplay to keep players on their toes.

Leaderboards will not be supported in Guerilla Mode at the moment but achievements and progress will be kept track of on the Ghost Recon Network.

Ghost Recon Network:

Rob Newns, Lead Designer on the Ghost Recon Network (now available on Google Play), a free service launching in conjunction with the release of GRFS, also went through some of the neat features that will be available to those using the service. According to Newns, players will have access to everything within the game like stats and achievement progress. Additionally, squad management and 3D Gun Smith will also be at the players’ finger tips. For those wanting to learn a thing or two about how to improve their game, heat maps can also be studied in the GRN. The Ghost Dossier will keep track of players’ careers and will include its own progression system. Not only with the Ghost Dossier keep track of your achievements in GRFS, but future Ghost Recon titles as well.

Make sure to catch up on the latest Ghost Recon Future Soldier Beta details right here.

Stay tuned for more on Ghost Recon Future Soldier’s competitive multiplayer!

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Elite 100K Event, Vengeful Beast, Goes Live April 14th

Last month, Beachhead Studios kicked off the first Call of Duty: Elite 100K event in which Elite Premium members could win up to $100,000 worth of prizes including a snowmobile, an ATV, and a scuba adventure trip to hawaii with a Pearl Harbor battleship tour.

Starting tomorrow, April 14th at 2:00 PM PDT/11:00 AM EST (until the same day at 4:59 PM PDT/1:59 PM EST), the second event in this series titled “Vengeful Beast” will commence. Check out the prizes and winning criteria below:

  • Enlist by April 14, 2012 1:59 PM PDT/10:59 AM EST
  • Champion: Single best player
  • First and Second Place will receive: Trip for two to Paris Games Week
  • Third and Fourth Place will receive: Digital Camera/Camcorder Bundle
  • Fifth and Sixth Place will receive: ELITE Smith & Wesson Mountain Bike and Helmet
  • Gold: 90-100%
  • Silver: 75-90%
  • Bronze: 50-75%

What do you need to do, you ask? According to the official Call of Duty: Elite sign-up page, players must “enlist in the operation [before April 14, 2012 1:59 PM PDT/10:59 AM EST], then go into a public match and play. While you might not play directly against other enlisted players, your total score for the in-game statistics (Most Kills, Most Bomb Plants, etc.) within a stated period of time determines which players are winners. When the Operation ends, a Leaderboard displays everyone’s placement.”

For more information and to sign-up, visit the Call of Duty: Elite sign-up page.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

Google Project Glass Meets Battlefield 5 – Fan Made Short Film

Because FreddieW’s Battlefield 4 Co-Op video is now outdated, YouTube Channel, There Is aCanal, decided to one up Freddie with an augmented reality induced Battlefield 5 video on Google Glasses.

[youtube id=”-sSsRIhVYB4″ width=”600″ height=”350″]

In case you’re not familiar with Google Glasses, or Project Glass. Here’s the concept video:

[youtube id=”9c6W4CCU9M4″ width=”600″ height=”350″]

It’s worth mentioning that There Is aCanal also produced a real life version of one the most popular Battlefield 3 videos RendeZook, which went on to be crowned the winner of DICE’s community challenge.

[youtube id=”2Bu2WjrNXt0″ width=”600″ height=”350″]

Thanks, DSOGaming

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

Call of Duty: Elite April Build Patch Notes

The guys over at Beachhead Studios have recently updated Call of Duty Elite adding support for the newly released maps, Sanctuary and Foundation, in addition to a slew of fixes.

The newest Elite web build was released on April 10th, here are the full list of changes as shown on Elite:

New Features:

  • Drop Zone – Issue 4
  • DLC Support for MP maps Foundation and Sanctuary
  • Updated Leaderboard Tracker design

Career 

  • Improved Private Match support for non-team-based game modes in Recent Matches
  • Fixed a formatting issue when displaying Hardcore matches in Recent Matches
  • Corrected an issue where some heatmap kills appeared outside of the map boundaries on DLC maps
  • Fixed an issue where some Tied matches would show garbled text on the Recent Matches window
  • Hardcore FFA matches will now fully populate the scoreboard in Recent Matches

Connect

  • Removed “Level” column from Clan Roster

Compete

  • Numerous fixes to support the change to Bronze badge percentages in Clan Operations
  • Clan Operations now properly appear in the List View section of the Program Guide

Misc. 

  • Fixed an issue linking/unlinking YouTube accounts
  • Updated redirect to new Support page
  • Improved IE8/IE9 support

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

Medal of Honor: Warfighter “On Par With Battlefield 3,” Devs “Spending a Lot of Time on Console”

Hot on the heels of the explosive Medal of Honor: Warfighter gameplay trailer, Danger Close Executive Producer Greg Goodrich speaks  about their upcoming shooter, revealing what players can expect from the highly anticipated multiplayer.

It’s quite clear that Danger Close really wants to push the idea of player identity in multiplayer this time around. Googrich reiterates to GT.TV, “we want to take a page out of the FIFA playbook. We wanted to give gamers a sense of national pride. Play for the home team. Wave that flag, you know. Get on the gun, get on the Battlefield and determine who’s the best.”

Going into how Warfighter’s multiplayer will feel different than 2010’s Medal of Honor, Goodrich explains, “clearly, the sense of scale. The sense of, I think, personality, character. You know, we put a lot into that game in the sense of introducing our audience to the operator – the Tier 1 operator – and who these guys are and the type of mission sets they’re going on. We’re going to go deeper in that direction and show how these forces work alongside each other. Certainly, the multinational angle, you know. We’ve talked about these 12 Tier 1 units from 10 different nations that are in multiplayer…”

Read here to find out which Tier 1 operator units you’ll be able to play as in Warfighter’s multiplayer.

When asked about the technology behind Warfighter, Goodrich reveals, “we’re showing it on PC. Everyone knows Frostbite 2. It absolutely sings on PC, but Medal of Honor has always been, historically, a console-focused product. We’re spending a lot of time on console. So expect, absolutely, as on par with Battlefield 3 and we’re going to try to push this as much as we can. But, what you’re seeing right now [in the gameplay trailer] is 60 frames per second running on PC.”

Goodrich wasn’t able to confirm if Medal of Honor: Warfighter would be running at 60 FPS on consoles as well. Historically, the Frostbite engine has often, if not always, ran at 30 FPS on consoles.

Do you think Danger Close has what it takes to push the Frostbite 2 engine above and beyond Battlefield 3? Leave your thought in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Extremely Racist Video Sneaks Into CoD: Elite TV Theater Staff Picks

Viewers of Call of Duty: Elite TV were struck with a rather unfortunate surprise today on the Staff Picks section of Elite TV Theater.

A rather disturbing video titled “Final War – Aryan Pride” featuring images of Hitler, the KKK and other symbols of hate has somehow made it into the Staff Picks section of Elite TV Theater, a place where cool community Call of Duty clips are promoted. How it made it there? We’re not entirely certain. Beachhead studios has been contacted by a number of concerned viewers but has yet to respond.

This may or may not have been the first time a video of this magnitude has made it onto Elite TV as there already is an option to report videos for racist content, but hopefully Beachhead studios will act quickly to remove it.

Stay tuned to MP1st for updates!

David Veselka

Musician, Gamer, Geek. Subscriber

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Resistance: Burning Skies Multiplayer Trailer and Details

The debut multiplayer trailer and more details have been released for the upcoming PS Vita exclusive title, Resistance: Burning Skies developed by Nihilistic Software.

[youtube id=”U-plUxwQcls” width=”600″ height=”350″]

More details as written on the PlayStation Blog:

  • 8 player multiplayer – Small games feature intense 2 vs. 2 combat and large games going all the way up to 4 on 4 action. Choose between Quick Match: a fast and easy way to get up and playing immediately by jumping in an automatic matchmaking session or Party with Friends: use the Vita’s cross-game Party application and Party up with friends to join private matches and take advantage of Party with voice chat.
  • Rank Up! – Killing enemies and winning matches is the easiest way to earn XP and Rank Up. Be rewarded with bonus XP for your daring feats of skill. For example, you may find yourself well rewarded for killing multiple enemies with a skilled grenade toss. Unlock all your favorite weapons and upgrades from the story campaign as you Rank Up.
  • Modify & customize your weapons – Upgrades you purchase can be slotted and unslotted from weapons at will, with some even giving your weapons a distinctive visual look. Purchase upgrades for weapons that best suit your personal playstyle. For example, the fan favorite Bullseye can be upgraded with Explosive Tag – which gives your Bullseye Tags and extra explosive kick. But keep in mind if you’re killed, your enemies may pick up your upgraded weapons and use them against you!
  • Connect Everywhere – You can connect with the PlayStation community no matter where you are via Wi-Fi and 3G through social features including leaderboards and NEAR, PlayStation Vita’s location-based service. Through NEAR, Resistance: Burning Skies introduces a new social perk awarding players valuable XP multipliers to carry into multiplayer battle. Stay tuned as we get closer to launch for all the details on NEAR.
  • The game will feature only three game modes, which are Deathmatch and Team Deathmatch, while the other mode will be revealed later this week. The game will also feature 6 maps in which players will be able to vote for during each match.

Resistance: Burning Skies releases exclusively for the PS Vita on May 29th. (both retailers and as a PSN digital release)

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Ghost Recon: Future Soldier Beta Detailed for North American Ghosts

With the beta date (April 19th) for Ghost Recon: Future Soldier quickly approaching, Ubisoft has detailed how North American players should go about accessing it.

On the official Facebook page, the developers listed the following instructions for North American players who wish to join the upcoming closed beta: (European players can read the beta details released last week for more info)

  • Splinter Cell Conviction Owners: You will have automatic access to the beta from your Splinter Cell disc on the 19th – no keys needed. However, you’ll be receiving an email from us starting on April 19th with three Xbox beta access keys that you can share with friends to build your squad!
  • Xbox Gamestop Pre-orders: You will receive your beta key plus three Xbox buddy keys for you to share with friends to build your squad. Keys will be emailed to you starting on the 19th.
  • PlatStation Plus Members: all PlayStation Plus members will have immediate access to the beta on April 19th.
  • PC Gamers: While there are no plans for a PC beta as of now, our devs are working hard to build an amazing Ghost Recon: Future Soldier experience for you on PC. We’ll keep you posted if anything changes.

Dog Tag Owners: For Ghosts who have received a dog tag with a beta code, here’s how you redeem it:

  1. Go to http://www.ghostrecon.com/vipbeta
  2. Log in with your Uplay account or hit Register Now to create a new account
  3. Enter the ID code that is engraved on your dogtag EXACTLY as it appears. Capitals, numbers, dashes and all
  4. Keep an eye on your inbox, you will receive an email with the token for the beta on or after April 19

Earlier today, a new multiplayer trailer was released, which you check out here. Also, make sure to check out what classes and maps are available in the beta here.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Elastic Games Introduces Police Warfare, a “Bite-Sized AAA” Multiplayer FPS

Much like game developer Serellan and their newly introduced FPS project Takedown, Elastic Games have created a Kickstarter for their own unique FPS project titled Police Warfare.

Police Warfare is a “bite-sized AAA” multiplayer FPS that will focus on the age old feud between cops and robbers. However, Elastic Games promises it to be much more.

Akin to Battlefield: 1943, Police Warfare is advertised on their Kickstarter page as a “small but extremely high quality shooter built for digital download.” Elasic Games will give players the opportunity to “experience the gorgeous visuals, punchy sound design, and fluid controls they expect in a AAA FPS. All this while a clash of titans takes place in sunny Los Angeles between America’s oldest and most distinguished SWAT division, and a group of former private military contractors armed to the teeth in the latest weapons, vehicles and gadgets. This isn’t just a bank heist…this is war.”

Check out the official pitch below!

For more details about Police Warfare and to donate to the project, visit their Kickstarter page and check out their official website. Their current goal is set at raising $325,000 in funds to be able to begin full production.

Check out what Elastic Games is rewarding to those who pledge $1,000 or more:

$1,000+

ALL PREVIOUS REWARDS + Send a special message to the world with any logo, text, design or picture of your choosing to be featured on the in-game graffiti sections of walls in the game. (No nudity, racial content, copyright material or generally NSFW stuff accepted)

$2,500+

ALL PREVIOUS REWARDS + Your face featured as one of the in-game characters as either SWAT or Robber + 1:10 scale, high quality, hand painted figure of SWAT or Robber.

$5,000+

INCLUDES REWARDS FOR 1K PLEDGE + Your name in credits as Associate Producer + Invitation to our private release party with open bar and free food + take a tour of the development facilities and play the latest build and enjoy lunch with the development team (must be able to travel to the Los Angeles area) + 5 extra digital copies of the game for all your friends! + 1:10 scale, high quality, hand painted figure of either SWAT or Robber.

$10,000+

INCLUDES REWARDS FOR 1K PLEDGE + Experience a day of REAL SWAT training and bootcamp with the tactical police advisors working on this project. You will spend a full day suited up in real SWAT gear and learn the tactics used by todays foremost swat teams. You’ll receive firearms training using real SWAT weapons on a live firing range. (Must be able to travel to Los Angeles area). + 10 extra digital copies of the game for all your friends! + Your name as Associate Producer in the credits + Invitation to the private release party + take a tour of the development facilities and play the latest build + 1:10 scale high quality hand painted figure.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Live Scoreboard Now Available on Battlelog, PC Server Update Due Early Next Week

While Battlefield 3 PC players are enjoying a brand new Battlelog feature, the Live Scoreboard, they’re still waiting on an upcoming server updated to fix some major bugs that were introduced in the latest patch.

DICE recently announced via their new Battlelog Twitter account that they’ve “now rolled out the Live Scoreboard to all players in Battlelog. You may need to log out and then log in to see it. Have fun!” If you’ve missed what the update’s all about, read here to check out some of the new features added to the Battlelog.

Still no word if something similar would ever make it to the consoles, but it would be a very welcome addition.

PC user are still, however, awaiting a fix for the Heat Seeker and TV missile issues that snuck their way into the latest patch. This update has already gone live for PS3 and Xbox 360 users, while it looks like PC users will have to wait until early next week. When asked on Twitter, Senior Gameplay Designer Gustav Halling answered that the updated for the “server is due early next week.” This update was originally supposed to be pushed out earlier but, unfortunately, “things change in life, we just have to deal with it. Its coming out asap,” stated Halling.

Let us know in the comments below how you are enjoying the new Live Scoreboard feature for the Battlelog.

DICE Presents The New 5-Flag Design of Battlefield 3′s Wake Island

David Veselka

Musician, Gamer, Geek. Subscriber

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