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Fortnite Update 3.41 Released for v19.01; Fixes & Datamined Content Listed for Dec. 14

Epic Games has released the Fortnite update 3.41 patch this December 14, and this is for the v19.01 patch that includes fixes, and holiday-related content. Same as before, check out the confirmed list of fixes below, alongside the datamined info from reliable miners below.

Fortnite Update 3.41 Patch Notes | Fortnite Update v19.01 Patch Notes:

Trello board has been updated, and we’ve listed the confirmed fixes for today’s patch!

General:

  • Splitscreen Disabled

Battle Royale:

Unable to build around large trees

Description

Players are unable to build around or close to the large jungle trees.

Reboot Vans do not reboot players if a second teammate interacts with the van

Description

While using a Reboot van to reboot a downed teammate, if a second teammate interacts with the van the downed player will sometimes not be rebooted.

Workaround
Do not interact with a Reboot van if a teammate’s reboot is already in progress

Screen Shakes in Multiple Situations

Description

Players may find they experience the screen shaking more intensely than intended in various situations such as Sliding, gliding, or using a Rift.

Save the World:

Elemental Husk appear darker and with different texture

Description

Elemental Husk appear in a different hue and texture. Should be fixed in the next game update

Mobile:

Firing Sounds not always heard on Mobile

Description

Weapon fire audio does not trigger with Quartz enabled on Mobile and Nintendo Switch devices.

BATTLE ROYALE v19.01 Changes:

CHAPTER 3 SEASON 1 SUPER LEVEL STYLES

In the Bonus Rewards section of the Battle Pass tab, bonus Styles for Chapter 3 Season 1 Outfits have been available for players who progress past Level 100. More bonus Styles have been added with v19.01: this Season’s Super Level Styles! Progress past Level 140 this Season and start unlocking the Photo Negative, Scarlet Blackout, and Gilded Reality Super Level Styles for Shanta, Ronin, Lt. John Llama, Harlowe, and Spider-Man.

BALANCE CHANGES:

STINGER SMG

Fortnite Stinger SMG Balance

  • The ammo count of the Stinger SMG now updates sooner in its reload animation.

HUNTER BOLT-ACTION SNIPER

Fortnite Hunter Bolt-Action Sniper Balance

  • The ammo count of the Hunter Bolt-Action Sniper now updates sooner in its reload animation.

In case you missed it, balance changes made in a hotfix last week:

STRIKER PUMP SHOTGUN

Fortnite Striker Pump Shotgun Balance

  • Increased the accuracy of the Striker Pump Shotgun.
  • Slightly increased the fire rate of the Striker Pump Shotgun.

AUTO SHOTGUN

Fortnite Auto Shotgun Balance

  • Decreased the amount of time it takes to pull out the Auto Shotgun.

MK-SEVEN ASSAULT RIFLE

Fortnite MK-Seven Assault Rifle Balance

  • Decreased the environmental damage of the MK-Seven Assault Rifle and made it less accurate while hip-firing.

RANGER ASSAULT RIFLE

Fortnite Ranger Assault Rifle Balance

  • Moderately increased the accuracy of the Ranger Assault Rifle.
  • Slightly increased the damage rate of the Ranger Assault Rifle.

GUZZLE JUICE

Fortnite Guzzle Juice Balance

  • Increased the heal speed of Guzzle Juice.

MAJOR BUG FIXES

  • Fixed an issue that caused us to disable Split Screen. Split Screen is now re-enabled.
  • Fixed an issue involving Reboot Vans sometimes not rebooting players if more than one teammate was interacting with the Van.
  • Fixed an issue involving the screen shaking more intensely than intended in various situations such as sliding, gliding, and using a Rift.

SAVE THE WORLD v19.01 New Content:

To start, we would like to drop an early heads up that the Winterfest Ventures Season will wrap up on January 24 2021, giving you plenty of time to collect the rewards this Ventures has to offer.

Now a note about XP in STW: As mentioned previously, XP earnings in STW will be adjusted with every new Season. So far in this Season, XP earnings in STW has not quite hit the mark we desire. Because of this, Commanders will now see a noticeable increase in XP awarded for completing missions!

Now let’s dive in, Homebase Status Report – Initiate!

COMING DECEMBER 18 (7 PM ET) – THE PAIN TRAIN MAKES A STOP IN THE EVENT STORE AND THE WEEKLY FROSTNITE CHALLENGES GET SUPER HEATED!

Fortnite Save The World The Pain Train Assault Rifle Jpg

THE PAIN TRAIN

Slow and steady wins the race! Assault rifle with a slow rate of fire that packs a punch per shot.

Fortnite Save The World Frostnite Super Heated Banner Jpg

FROSTNITE CHALLENGES WEEK 4: SUPER HEATED

We need some warmth in this brutal wintry biome, but this is going a bit too far. The Burner is heating up so much that just being near it will make you feel the burn. Keep yourself and structures at a safe distance from the burner, or feel its burning hot intensity. Completing this challenge will reward you with the sweet pistol, the Ginger Blaster.

Fortnite Save The World Ginger Blaster JpgTHE GINGER BLASTER

Not only does this frosting covered pistol pack a potent punch, but it will also drop some healing gumdrops after Husk eliminations!

Fortnite Save The World Winter Llama JpgTHE LLAMA STORE WISHES YOU A HAPPY HOLIDAYS!

Be sure to check the Llama Store daily beginning on December 18 at 7pm ET through January 1. An extra special Llama will be available from December 23 through December 25.

Who knows what kind of gifts these four legged bundles of joy may give!

COMING DECEMBER 25 (7 PM ET) – SANTA’S LITTLE HELPER COMES DOWN THE EVENT STORE’S CHIMNEY, AND GET READY FOR A SPECIAL DELIVERY IN WEEK 5 OF THE FROSTNITE CHALLENGES

Fortnite Save The World Santas Little Helper JpgSANTA’S LITTLE HELPER

Here comes Clip’s gift exchange contribution. This present launcher gives your enemies the joy of an explosive knockback.

Fortnite Save The World Frostnite Special Delivery Banner JpgFROSTNITE WEEKLY CHALLENGE 5: SPECIAL DELIVERY 

The BluGlo is tapped and isn’t found in the environment. Venture out and defend the newly deployed BluGlo dispensers to keep that burner filled! Completing this challenge will unlock the expert toymaker, Ted.

Fortnite Save The World Ted Jpg

TED

“Just doing my best…” – Ted

  • Standard Perk: First Cup of The Day
    • While Goin’ Commando is active, increase Crit Rating by 10 and Crit Damage by 100%.
  • Commander Perk: First Cup of The Day +
    • While Goin’ Commando is active, increase Crit Rating by 10 and Crit Damage by 100%. In addition, eliminating 5 enemies heals you and nearby allies for 97 base health.

COMING JANUARY 1 (7 PM ET) – MONK SWINGS INTO THE EVENT STORE, TOP IT OFF IN WEEK 6 OF THE FROSTNITE CHALLENGES, AND END THE HOLIDAYS IN STYLE WITH THE RED WILLOW’S EVE QUESTLINE 

Fortnite Save The World Monks Jpg

MONKS

“Ohh Ohh Ahh Ahh” – Monks

  • Standard Perk: Monkeying Around
    • Kunai Storm throws 6 banana peels that last for eight seconds and knock down and stun enemies for 2.3 seconds.
  • Commander Perk: Monkeying Around+
    • Kunai Storm throws 15 banana peels that last for eight seconds and knock down and stun enemies for 2.3 seconds, dealing 12 base damage.


FROSTNITE WEEKLY CHALLENGE 6: TOP IT OFF

We are getting close to the end of the Frostnite challenges, and the Storm is picking up in intensity! Not only is the Storm closing in faster, but it is also doing increased damage; you are gonna wanna keep that burner filled if you want to survive this chilling Frostnite Challenge.

Completing this edition of Frostnite will award you with the quick and efficient Frostbite Sniper!


FROSTBITE SNIPER

Deliver the icy shot with the Frostbite Sniper Rifle. A semi-automatic rifle that can be fired quickly and is scoped for additional down sights accuracy.

RED WILLOW’S EVE

It has been another great holiday at Homebase! The one downside to that is all this holiday celebration has caught the attention of every single husk and Mist Monster in the world! Help Crackshot and the Crew prevent Homebase’s inevitable doom, and you will be rewarded with the friendly ghostly outlander, Red Willow.

RED WILLOW

“Have a very scary holiday!” – Red Willow

  • Standard Perk: Holiday Surprise
    • At the end of Phase Shift triggers an explosion, dealing 20 base energy damage in a .75 tile radius.
  • Commander Perk: Holiday Surprise+
    • At the end of Phase Shift trigger an explosion, dealing 20 base energy damage in a .75 tile radius. Additionally, Phase Shift has a 60% chance to conjure a Phantasm.

EN 18BR STW RoboKevin Pack 1920x1080

THE ROBO KEVIN PACK

“I HAVE BEEN UPGRADED” – Robo-Kevin

Homebase’s triangular technologist has made the ultimate upgrade to his favorite nifty gadget – himself!

The Robo-Kevin Pack brings a new Hero and Outfit, the Whirrr Backbling, the Power Pick Pickave, the Robo-Kevin Challenges and access to Save the World. These exclusive Save the World challenges will earn you 1,000 V-Bucks and 1,000 X-Ray Tickets.

The Cosmetic items of this Pack will be shared through Battle Royale, Save the World and Creative game modes. This new Pack series will have no impact on existing Founder daily login rewards or their V-Bucks earned, which is exclusive to early access Founders. These outfits may appear in the item shop in the future


The current list of fixes hasn’t been released just yet, though that should change quite soon-ish. Once the official Trello board has been updated, we’ll be updating this post as well.

Here’s what gamers should expect from today’s title update according to reliable dataminer Hypex:

What to expect from tomorrow’s 19.01 update:

– Winterfest challenges added to the files
– More Winterfest Item Shop skins
– Sgt Winter NPCs on the map
– More Creative Mythics
– Super Styles added to the files (one of them might have been teased in the loading screen bellow)

Image

Fortnite v19.01 Datamined Info:

We’ll be updating the post throughout the day as more datamined info becomes available, so refresh it. Once we’re done with the updates, we’ll be marking it in the post as well.

That seems to be it for the datamined content for today’s v19.01 patch.

Update: Epic Games has started publishing patch notes again! We’ve updated the post to reflect the Battle Royale, and Save the World changes via Epic.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Desert Online Update 2.13 Out for Short List of Fixes This Dec. 14

Pearl Abyss has released the Black Desert Online update 2.13 patch this December 14, and this is for a short list of fixes for the online RPG. This is a minor patch, and should help in crashing issues alongside the gameplay-related adjustments. Read on for the full patch notes.

Black Desert Online Update 2.13 Patch Notes | Black Desert Online December 14 Update Patch Notes:

A minor patch has been released that is a step in addressing the crash issues and help optimize the game play environment.

● Memory usage of translation data has been optimized

● The issue where you cannot switch to the New Olvia – Novice server once you are already on a different server has been resolved.

● The issue where the inflicted debuffs/CCs and the number of times the corresponding debuffs/CCs on test dummies did not display as intended has been resolved.

● The item tooltip for J’s Hammer of Loyalty has been updated.

● The issue where certain items would items display in other languages has been resolved.

– Spanish will be resolved at a later date.

If you are currently connected to Black Desert, you will need to restart your game in order to download the update.

For adventurers already in-game, you will need to turn off the game and check for updates on your console.

Once we hear of a new patch for the game, we’ll be sure to let our readers know.

Source: Black Desert

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tales of Arise Update 1.04 Rises Out for Fixes This December 13

Bandai Namco has released the Tales of Arise update 1.04 (PS5 version 1.000.004) this December 13/December 14 (depending on your region), and this is for a short list of fixes. Read up on what’s new in today’s patch below.

Tales of Arise Update 1.04 Patch Notes | Tales of Arise Update 1.000.004 Patch Notes:

Bandai Namco has not released the official patch notes yet, but here’s what we found out via the PS4 update history:

– Improved features for transferring the save data from PlayStation 4 system to PlaySTation 5 console.
– Fixed issues occuring during certain battles.
– Modified screen display during camping.
– Improved stability.

That’s about it. Once Bandai Namco releases the official patch notes, we’ll be sure to update the post. Share what you uncover down in the comments below to let other RPG fans know what got fixed in today’s update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Scarlet Nexus Update 1.05 Released This December 13

Bandai Namco has released the Scarlet Nexus update 1.05 (PS5 version 1.005) patch this December 13/December 14 (if you’re in Asia), and it adds new features, bug fixes and more. Check out what’s new below.

Scarlet Nexus Update 1.05 Patch Notes| Scarlet Nexus Update 1.005 Patch Notes:

Bandai Namco has not released the official patch notes just yet, but here’s what we know that’s new per the PS4 update history:

– Applied additional content.
– Added the “Vision Simulator” function.
– Added new goals to “challenges”.
– Added items you can obtain via “Exchange.”
– Fixed various bugs and applied other imporvements.

Over on Steam, no official patch notes are available, but gamer Nephi commented the following:

Haven’t seen any patch notes. But the immediately obvious addition on loading a file is a new challenge arena mode that can be accessed in the hideout (comes with a popup tutorial). Includes themed enemy encounters and rematches against bosses and has a post fight rating system like you’d expect from something like devil may cry or different platinum games.

Once we have the official patch notes, we’ll update the post. If you haven’t played the game yet, go read our review right here, and see why we gave it a 9/10.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Snowball Fight Out Dec. 14, Anti-Cheat Plans Outlined

Ubisoft is planning on bringing some holiday cheer into Siege this week, as the Rainbow Six Siege Snow Brawl event is launching tomorrow, December 14, and will last for three weeks! Players will earn a free event pack for their snowy conquests, which you can preview in the trailer below.

Welcome to the first ever Rainbow International Snowball Fight! Check out this new Capture-the-Flag game mode with a snowy twist. Play during the event to get a free event pack. For three weeks starting December 14th, enter the Snow Brawl!

In addition to the R6 Siege Snowball Fight coming tomorrow, the devs have also made announcements regarding Rainbow Six Siege anti-cheat measures! Moving forward, players can expect dev updates every 1.5 months, and the first major move for anti-cheat is incoming this Feb. 10, 2022!

For a deeper dive into the anti-cheat goals, plans and more, head on over to the developer blog about it.

If there’s a new patch to go alongside tomorrow’s Snowball event, we’ll be sure to let our readers know once it’s available.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crystal Dynamics Working on More Marvel’s Avengers Disconnect & Crashing Fixes, More Perk Changes Planned

Crystal Dynamics recently held a Reddit AMA (Ask Me Anything) wherein members of the dev team took turns answering questions about Marvel’s Avengers. One of the questions answered was regarding the Marvel’s Avengers disconnect and crashing issues players face, which is a major problem when going through raids and other late-game activities.

Unfortunately, join-in-progress still isn’t confirmed, though Crystal Dynamics confirmed that they are working on the crashes and disconnects so that they happen less often. Answering the questions are:

  • Brian Waggoner, Systems Designer
  • Alex Kende, Game Designer
  • Andy Wong, Sr. Community and Social Media Manager

While we got a rework when it comes to gear, perks and more, Crystal Dynamics isn’t done adjusting perks just yet.

Here are more info from the AMA that we deemed relevant:

You can read the rest of the AMA right here if you so wish.

In other Marvel’s Avengers news, a patch is set to be released sometime this week, which should hopefully fix the game crashing issues tied to beating the campaign. Once more info regarding the game is out, we’ll be sure to let our readers know. Don’t expect a dev stream this Friday or anytime this 2021, as Crystal Dynamics has confirmed that the devs are taking a much-needed holiday break after this week. amd will be back next year to give players news about the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Latest PS4 Jailbreak Method May Eventually Lead to PS5 Jailbreak

The PlayStation hacking scene made a massive stride today as a new USB exploit released for those who own a PS4 with firmware update 9.00, as big news as this is, it seems that this exploit may eventually lead to a PS5 jailbreak.

The news comes from long time scener @SpecterDev, who revealed that both chendochap & @Znullptr have managed to create a new jailbreak method for the PS4 via USB. For members of the hacking community, this may sound familiar as the PS3 was first exploited via USB. However, unlike the PS3, the PS4 jailbreak method does not allow custom firmware, at least at this point.

In short, what was once only available to a limited number of people is now openly accessible to almost everyone who has recently bought a PS4, but hasn’t updated to the latest 9.03 firmware. So you may be wondering what does this all mean? Well, it means more developers now have access to creating homebrews for the console, although suffice to say that this does open the platform to even more piracy. Can’t say we support the latter at all, but there are some great developers out there, such as Lance McDonald who has worked hard on creating an unofficial 60fps bloodborne update. illusion0001 has also made great progress at bringing a number of frames-per-second patches to the PS4, including Uncharted 4 (at the expense of resolution). 

However, the bigger piece of news here seems to be that this very same Kernal exploit affects even the PS5, which may one day lead to a PS5 Jailbreak.

Seeing how the PS4 scene developers have been rather protected with exploit releases (this latest coming nearly at the end of the console life,) don’t expect to see a PS5 jailbreak anytime soon. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Official PS5 Console Covers and New DualSense Colors Revealed

Tired of the same white plates for your PS5? Want new DualSense color variants? Sony has you covered, as Sony has revealed a slew of official PS5 console covers, and even new DualSense colors that are set to be released next month!

Here are two new trailers released by Sony showcasing the PS5 console covers, which come in different colors that can replace the default white color that comes with the console.

Additionally, here are the new DualSense controller colors that joining the Cosmic Red and Midnight Black ones that are already out in the market. Say hello to Starlight Blue, Galactic Purple, and Nova Pink!

The covers are priced at $55 each, and are planned to be available in the following countries:

The Midnight Black and Cosmic Red PS5 console covers will become available starting in January 2022 at participating retailers in the following locations: USA, Canada, UK, France, Germany, Switzerland, Austria, Spain, Portugal, Italy, Australia, New Zealand, Japan, China, Taiwan, Hong Kong, Singapore, Malaysia, Thailand, Indonesia, Vietnam, Korea, and the Philippines. The Nova Pink, Galactic Purple, and Starlight Blue PS5 console covers will also launch in these locations during the first half of 2022. We plan to launch the PS5 console covers in additional territories during the year, and we’ll announce those details as they become available.

Long anticipated and expected by PlayStation owners who have upgraded to a PS5, the console covers are the first official ones released by Sony following some third party ones developed by companies like Dbrand — who we last reported challenged Sony to sue them for producing these custom covers. Looks like the multimedia giant is finally ready to release their own official products in the market, as well as three new DualSense controllers that compliment the other console cover options.

The new PS5  console covers and DualSense controllers will be available starting January 2022.

Source: PlayStation Blog

Tim Villasor

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Aliens Fireteam Elite Next Update Patch Notes Released for Season 2 Out Tomorrow

In case you didn’t know, Cold Iron Studios is releasing Aliens Fireteam Elite Season 2 tomorrow, December 14! Aside from the new content, there’s also gameplay-related changes and more incoming as well. Thankfully, before the patch is out tomorrow for Season 2 Point Defense, we now have the Aliens Fireteam Elite next update patch notes via Cold Iron!

Aliens Fireteam Elite Next Update Patch Notes | Aliens Fireteam Elite Season 2 Patch Notes:

Season 2: Point Defense is here, and with it we’ve introduced a new, free, survival-based defensive game mode called Point Defense. Explore an all new map while you defend against destructive hordes of xenomorphs. In addition to the launch of Point Defense, there’s a new Lifetime Stats feature, as well as new weapons, cosmetics, and rewards to unlock in-game.

Owners of the Deluxe edition will also receive the second of their four DLC Packs with the new Nostromo Salvage DLC, detailed below.

FREE CONTENT UPDATE

  • New Game Mode: Point Defense
    • Challenge your Fireteam with a new survival-based defensive game mode where you must protect, repair, and hold three different strategic points through multiple attack waves from the xenomorph threat. Use Fabrication Points earned during each wave to buy temporary Consumables, and help your team survive the next attack! Unlock up to 20 new rewards by succeeding at various difficulty levels.
    • Available for free to all players.
    • Unlocks immediately for all players who have already completed all four campaigns, and will unlock for all other players upon completion of all four campaigns.
  • New Rewards in-game include:
    • The new Exoskeletal Laminate Weapon Color
    • 3 decals (Dragon – Vermillion, Dragon – Azure, and Dragon – White)
    • 3 emotes (“Come At Me,” “Noodle Arms,” and “Cower”)
    • 13 new Attachments (Auxiliary Accelerator, Forward Mount Laser, Anti-Materiel Brake, SmartAssist Sight, Dual Optics, Augmented Sight, Inhibitor Rounds, Destabilizing Magazine, High Impact Rounds, Counterbalanced Magazine, Combat Actuator, Bracing Armature, and Smooth Bore)
  • New Game Feature: Lifetime Stats
    • Take pride in your Colonial Marine’s service record and keep track of your performance with the new Lifetime Stats feature. Track your progress as you work toward desired rewards and achievements. Review your general career stats, your performance with each Class Kit, and with each weapon. You can review each mission to see which Class Kits and difficulties you’ve completed it with, and check your best completion time.
    • Due to some legacy tracking issues prior to Season 1’s launch, you may notice some discrepancies.
  • New additions to SSgt Park’s Armory:
    • Four New Weapons:
      • Rifle: EVI-87 Zvezda Plasma Rifle
      • Heavy: Microburst
      • CQW: PPZ-49 Vol
      • Handgun: Frontier Revolver
    • Two New Weapon Colors:
      • Pineapple
      • Camo Tiger Orange
    • Two New Gun Decals:
      • UPP Flag
      • 895 Speedway
    • Two New Emotes:
      • Quotes
      • Pose – Weapon Up
    • Two New Head Accessories:
      • Endeavor Wings Cap
      • Festive Hat
  • New Challenge Cards:
    • Keep It Tight, People – Exotic
    • Retro Cam – Rare
    • Robot Carnival – Rare
    • Ain’t Paying Us By The Hour – Rare
    • Speak Loud, Carry A Small Stick – Rare
    • Lightning Round – Uncommon
    • Quit Screwing Around – Uncommon
    • …Probably Won’t Need That – Uncommon

NOSTROMO SALVAGE PACK DLC

  • Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.
  • 12 Kit Skins:
    • 6 Nostromo Crew Jacket Kit Skins (One for each Kit)
    • 6 Nostromo Flightsuit Kit Skins (One for each Kit)
  • 4 Weapon Decals:
    • Wolf’s Head
    • Turbocharged
    • Always Faithful, Always Forward
    • Biohazard
  • 4 Head Accessories:
    • Parade Dress Beret
    • Vintage Aviator
    • Gas Mask
    • Durag
  • 8 Weapon Colors:
    • Bomb Squad
    • Edge-Traced – Crimson
    • Edge-Traced – Cyan
    • Edge-Traced – Violet
    • Opal
    • Splinter Camo – Titan
    • Splinter Camo – Venus
    • Splinter Camo – Mars
  • 4 Emotes:
    • Celebrate
    • Mimic Xeno
    • Singing
    • Threaten
  • Additional Items:
    • 3 Challenge Card Packs
    • 3 Consumables Pack
    • Credit Pack:
      • 12,000 Requisition Credits
      • 750 Reputation Scrip

PC:

MODDED GAMES NOTICE

  • To reduce the risk of players with modified versions of the game negatively affecting the game experience of other players, modified versions of the game will have Multiplayer features disabled. Multiplayer features may be restored by following these instructions.
  • Players on modified versions of the game will now receive a notification that Multiplayer has been disabled.

PHOTOSENSITIVITY WARNING

  • We’ve taken the photosensitivity warning part of our EULA and surfaced that in a separate message at the launch of the game.

INTEL

  • Fixed an issue that should now allow players to correctly be able to pick up Intel items in the “The Gift of Fire: Recon” Mission. If any issues do persist, please let us know via our Bug Report channel on our official Discord server.

MATCHMAKING

  • Players can now choose to leave their matchmaking queue open until it is full.
  • Players can now “Lock Fireteam” to close the group with fewer than 3 players.
  • The timer for a locked group has been extended to allow more time to modify loadouts.
  • Players can now “Ready Up” to skip or fast forward from the locked group phase and into Mission launch.
  • Fixed an issue where the Challenge Cards disable option in matchmaking was sometimes ignored.
  • Fixed an issue in Matchmaking where a new player couldn’t be found if another player left.

WEAPONS AND ATTACHMENTS

  • Area of Effect guns (such as Launchers and Flamethrowers) now deal half the normal Friendly Fire damage in modes where Friendly Fire is enabled.
  • All Launcher Weapons now properly have and display Stumble chances. The M12 RPG, M12A1 Rocket Launcher, and M95 Grenade Launcher all have a 100% stumble chance, while the M94 Impact Grenade has a 75% chance by default.
  • Updated the effect descriptions for the Rapid Release Magazine and Drum Magazine Weapon Attachments for more clarity. The faster reload speed effects now trigger briefly when the current magazine is emptied.
  • Fixed a UI issue where Max Ammo and Magazine Capacity values were displaying incorrect values.
  • Fixed an issue that could prevent flamethrower weapons from correctly displaying a warning icon when friendly fire is enabled.
  • Fixed an issue with the Quickloader so that it now correctly refills ammo in all cases and shows a correct ammo readout after killing an enemy with the final round.
  • Fixed an issue with the Compact Flash Hider so it now provides all the intended Stability bonuses, instead of the unintended bonuses it was giving before.

CLASS KITS

  • Fixed an issue where some Perks could unintentionally trigger twice, such as Anesthesiologist.

DEMOLISHER:

  • The Demolisher Kit’s Blastwave Ability can no longer be blocked by certain enemies.
  • The Demolisher Kit’s Napalm Rockets Ability now also slows targets and the visual effects will now last for the full duration of the Ability’s effect.

DOC:

  • Fixed an issue that could prevent the Doc Kit’s Trauma Station Ability (and associated Replacers) from scaling properly with Radius- and Duration- based Perk Modifiers.
  • Fixed an issue to prevent Doc Kit’s Anesthesiologist Perk from being continually stacked to unintended levels.

GUNNER:

  • Increased the range of the Gunner Kit’s Incendiary Burst Ability by 20%. It is also now more effective at hitting nearby targets when activated. The Stumble caused by this Ability is now more effective at hitting targets.
  • Fixed an issue where using the Gunner Kit’s Overclock Ability could sometimes have its countdown sound effect get stuck.

PHALANX:

  • The Phalanx Kit’s shield now blocks Burster explosion damage and no longer negates acid splash damage.
  • The Phalanx Kit’s Shield Up Ability now reduces damage received from environmental hazards by 35%.
  • The Phalanx Kit’s Passive Ability, Bulwark, now has a duration of 6 seconds (increased from 4 seconds).
  • The Phalanx Kit’s Shock Pulse Ability now has a slightly increased range and can no longer be blocked by some enemies.
  • The Phalanx Kit’s Shock Pulse Ability no longer has its Damage Over Time effect removed when another player with the Phalanx Kit applies the same effect to the same target.
  • The Phalanx Kit’s shield now properly unequips when going into cover without sliding.

RECON:

  • The Recon Kit’s Guard Dog Ability now correctly deals electric damage.
  • Fixed an issue where the Recon Kit’s Bloodhound Ability sometimes wouldn’t highlight enemies as expected.
  • The Recon Kit’s Rifle Expertise Perk now properly provides a 10% bonus to Fire Rate.
  • The Recon Kit’s CQW Training Perk now properly reduces the reload time for CQWs when equipped.

TECHNICIAN:

  • Fixed the Technician Kit’s Creative Pain Point Solutions Perk  to consistently work with the Technician’s turret.
  • Technician Turret Changes:
    • Technician Kit Turrets no longer have a delay before firing. Note: This adjustment should make the turrets feel snappier, especially when acquiring new targets.
    • The Heavy Turret Ability Replacer now fires roughly 10% faster.
    • The Heavy Turret Ability Replacer’s base damage has been increased by 25%.
    • Fixed an issue where the Fire Rate bonuses from the Hyperlocal Logistics and Dynamic Delivery Systems Perks did not correctly increase the fire rate of the Heavy Turret Ability Replacer.
    • Fixed an issue where the Heavy Turret Ability Replacer would remain idle for a short period of time when it selected a new target.
    • Technicians no longer pull their Turret off their back when placing Consumable grids or mines.

AUDIO

  • Fixed an issue where the Mission Countdown audio would play multiple times if Challenge Cards were used while matchmaking.
  • Fixed an issue where some sound effects would become muted for the host if they completed a Mission in the downed position.
  • Fixed an issue where the motion tracker sound effects could continue to play in the Mission end screen.
  • Fixed an issue where players sometimes wouldn’t hear the Aid Kit pickup sound.
  • Fixed an issue where a player would sometimes not hear the ammo pickup sound when receiving ammo from an ammo crate.
  • Fixed an issue with the M39 Submachine Gun that switched the sound effects to single fire if the fire rate dropped below a certain threshold.
  • Fixed an issue where the dropship sound effects would sometimes trigger twice during the “Giants of the Earth: Insertion” Mission.

CHALLENGE CARDS

  • Fixed an issue where the Mindful Capacity Challenge Card was preventing the N79 Laser Pistol from shooting after it overheated and then cooled down.
  • Fixed an issue where players using mouse and keyboard controls and playing with a Challenge Card that disables main weapons could sometimes have the key bind for equipping their sidearm not work correctly.
  • Fixed an issue with the “Don’t Get Hurt” Challenge Card where it wouldn’t fail upon taking damage.
  • Fixed an issue where a Challenge Card selected by a player who left the match could still be activated.
  • Challenge Cards now default to enabled when returning to the Mission screen after playing Horde Mode.

COMBAT

  • Xenomorph Runners, Bursters, and Prowlers now greatly slow down when they are Stumbled while running, and are further affected by movement speed penalties while they are Stumbling.
  • Fixed an issue that could prevent a player from hearing the sound effect for a successful revival while reviving another player.
  • Fixed an issue on higher difficulties where consumable turrets wouldn’t despawn when they ran out of ammo.
  • Fixed an issue where an Area Of Effect field of an Ability, Consumable, or Weapon could sometimes spawn incorrectly.
  • Fixed an issue that could prevent weapons that cause Damage Over Time from correctly implementing friendly fire modifiers.
  • Fixed an issue where players could get stuck in the downed position after being stumbled.
  • Fixed an issue where large enemies could sometimes get stuck at their spawning point.

MISSIONS

  • Updated the population and voice over in the “The Only Way to be Sure: Breach” Mission to better introduce new enemies.
  • Fixed an issue where damaging the capacitors during the final Mission, “The Only Way to be Sure: Regicide,” would not generate hit markers to denote a hit on the target.
  • Fixed a collision issue where a player could get stuck in cover, preventing progression of a  Mission.
  • Fixed an issue where the countdown timer in Horde Mode sometimes wouldn’t display correctly between waves.
  • Fixed an issue where some spawn points were not spawning enemies as intended.
  • Fixed an issue where Aid Kits sometimes wouldn’t distribute correctly on Extreme and Insane difficulties.
  • Fixed a text and audio discrepancy with the “The Gift of Fire: Recon” Mission.
  • Fixed an issue that would sometimes cause players to crash while loading into the “The Only Way to be Sure: Regicide” Mission.
  • Fixed an issue in the “The Gift of Fire: Recon” Mission where an open door would sometimes prevent Mission progression.
  • Changed the introduction of Eggs and Facehuggers in the Mission “The Only Way to be Sure: Breach” slightly.
  • Fixed an issue where the dropship’s rockets fired from the incorrect location in the Mission “Giants in the Earth: Insertion”

OPTIMIZATION

  • Adjusted some environmental audio effects.
  • Join Queue notification should no longer remain on the client player’s screen when the host player leaves the queue.

UI

  • Added an indicator to Campaigns and Mission buttons that shows highest difficulty completed.
  • Settings for Subtitle Size and Subtitle Background will now be grayed out if Subtitles are set to off. Settings for Colorblind Strength will now be grayed out if Colorblind Mode is set to none.
  • Updated some textures that were incorrectly displaying.
  • Updated the friendly fire indicator to display both in and out of ADS (Aim Down Sights).
  • Updated the friendly fire indicator to no longer appear inappropriately during weapon swaps.
  • Added a “Hide HUD” setting for turning off the Heads Up Display during gameplay.
  • Added a “Toggle Head Accessory” prompt in the Change Appearance screen.
  • Added an Audio option to turn off the headshot sound.
  • Added an Audio option to change footstep volume.
  • Improved visibility of the “Apply Window/Resolution” button in the Graphics settings.
  • “Aim Assist (Mouse)” setting has been renamed to “Aim Snap (Mouse)” and includes a description in the tooltip.
  • Resetting Graphics settings to default will now also reset brightness to default.
  • Fixed an issue that could prevent the Consumables wheel from automatically closing if open while a player goes down.
  • Fixed an issue where Health bars would not update when their underlying attributes changed.
  • Fixed an issue where the Ability active duration bars were grayed out.
  • Fixed an issue where the Voice Over would stop playing in the Ready Up screen if players changed their loadout or consumables.
  • Fixed an issue that could get players stuck in the viewer mode screen without an option to exit.
  • Fixed an issue that could disable some button prompts in the game menu.
  • Fixed an issue that prevented Damage Floaters from displaying on Xenomorph Eggs when damaged.
  • Fixed an issue that could prevent Damage Floaters from disappearing once the associated enemy dies.
  • Fixed an issue with the “Change Brightness” screen where you could unintendedly still control the background menu.
  • Fixed an issue where the Settings button was still clickable after selecting Continue Game in the game’s main menu.

GENERAL

  • Various stability and performance fixes.
  • Fixed a bug that could prevent rare mission drop rewards from being granted when they should be. Previously, if a rare reward attempted to grant something you already had, you could be granted nothing, instead of “re-rolling” for another reward you haven’t already earned.
  • Game save files will now be located at: C:\Users\<USERNAME>\AppData\Local\Endeavor\Saved\SaveGames\<SteamID>. Saves will be automatically migrated to this directory. This will guarantee that the right save is used for a given Steam user.
  • Fixed a text and audio discrepancy with the “Log 09 UD-9C Condor Dropship” Intel item.
  • Fixed an issue where Aiming Down Sights from cover while facing left could get a character stuck facing left after leaving cover.
  • Fixed a crash sometimes caused by Electroshock Mines and/or Electroshock Rounds in the consumables slots.
  • Fixed an issue where some players experienced a crash while loading certain Kit Abilities into a mission.
  • Fixed a bug where Electroshock Popup and Phosphorous Popup Mine kills were not counted towards the Burn ‘Em Out and High Voltage Achievements.
  • Fixed an issue where enemies that were grappling were sometimes teleported during the grapple.
  • Fixed a variety of issues with showing accurate progress on Achievements.

PLAYSTATION:

PHOTOSENSITIVITY WARNING

  • We’ve taken the photosensitivity warning part of our EULA and surfaced that in a separate message at the launch of the game.

INTEL

  • Fixed an issue that should now allow players to correctly be able to pick up Intel items in the “The Gift of Fire: Recon” Mission. If any issues do persist, please let us know via our Bug Report channel on our official Discord server.

MATCHMAKING

  • Players can now choose to leave their matchmaking queue open until it is full.
  • Players can now “Lock Fireteam” to close the group with fewer than 3 players.
  • The timer for a locked group has been extended to allow more time to modify loadouts.
  • Players can now “Ready Up” to skip or fast forward from the locked group phase and into Mission launch.
  • Fixed an issue where the Challenge Cards disable option in matchmaking was sometimes ignored.
  • Fixed an issue in Matchmaking where a new player couldn’t be found if another player left.
  • Optimized matchmaking on Playstation to be more consistent.

WEAPONS AND ATTACHMENTS

  • Area of Effect guns (such as Launchers and Flamethrowers) now deal half the normal Friendly Fire damage in modes where Friendly Fire is enabled.
  • All Launcher Weapons now properly have and display Stumble chances. The M12 RPG, M12A1 Rocket Launcher, and M95 Grenade Launcher all have a 100% stumble chance, while the M94 Impact Grenade has a 75% chance by default.
  • Updated the effect descriptions for the Rapid Release Magazine and Drum Magazine Weapon Attachments for more clarity. The faster reload speed effects now trigger briefly when the current magazine is emptied.
  • Fixed a UI issue where Max Ammo and Magazine Capacity values were displaying incorrect values.
  • Fixed an issue that could prevent flamethrower weapons from correctly displaying a warning icon when friendly fire is enabled.
  • Fixed an issue with the Quickloader so that it now correctly refills ammo in all cases and shows a correct ammo readout after killing an enemy with the final round.
  • Fixed an issue with the Compact Flash Hider so it now provides all the intended Stability bonuses, instead of the unintended bonuses it was giving before.

CLASS KITS

  • Fixed an issue where some Perks could unintentionally trigger twice, such as Anesthesiologist.

DEMOLISHER:

  • The Demolisher Kit’s Blastwave Ability can no longer be blocked by certain enemies.
  • The Demolisher Kit’s Napalm Rockets Ability now also slows targets and the visual effects will now last for the full duration of the Ability’s effect.

DOC:

  • Fixed an issue that could prevent the Doc Kit’s Trauma Station Ability (and associated Replacers) from scaling properly with Radius- and Duration- based Perk Modifiers.
  • Fixed an issue to prevent Doc Kit’s Anesthesiologist Perk from being continually stacked to unintended levels.

GUNNER:

  • Increased the range of the Gunner Kit’s Incendiary Burst Ability by 20%. It is also now more effective at hitting nearby targets when activated. The Stumble caused by this Ability is now more effective at hitting targets.
  • Fixed an issue where using the Gunner Kit’s Overclock Ability could sometimes have its countdown sound effect get stuck.

PHALANX:

  • The Phalanx Kit’s shield now blocks Burster explosion damage and no longer negates acid splash damage.
  • The Phalanx Kit’s Shield Up Ability now reduces damage received from environmental hazards by 35%.
  • The Phalanx Kit’s Passive Ability, Bulwark, now has a duration of 6 seconds (increased from 4 seconds).
  • The Phalanx Kit’s Shock Pulse Ability now has a slightly increased range and can no longer be blocked by some enemies.
  • The Phalanx Kit’s Shock Pulse Ability no longer has its Damage Over Time effect removed when another player with the Phalanx Kit applies the same effect to the same target.
  • The Phalanx Kit’s shield now properly unequips when going into cover without sliding.

RECON:

  • The Recon Kit’s Guard Dog Ability now correctly deals electric damage.
  • Fixed an issue where the Recon Kit’s Bloodhound Ability sometimes wouldn’t highlight enemies as expected.
  • The Recon Kit’s Rifle Expertise Perk now properly provides a 10% bonus to Fire Rate.
  • The Recon Kit’s CQW Training Perk now properly reduces the reload time for CQWs when equipped.

TECHNICIAN:

  • Fixed the Technician Kit’s Creative Pain Point Solutions Perk  to consistently work with the Technician’s turret.
  • Technician Turret Changes:
    • Technician Kit Turrets no longer have a delay before firing. Note: This adjustment should make the turrets feel snappier, especially when acquiring new targets.
    • The Heavy Turret Ability Replacer now fires roughly 10% faster.
    • The Heavy Turret Ability Replacer’s base damage has been increased by 25%.
    • Fixed an issue where the Fire Rate bonuses from the Hyperlocal Logistics and Dynamic Delivery Systems Perks did not correctly increase the fire rate of the Heavy Turret Ability Replacer.
    • Fixed an issue where the Heavy Turret Ability Replacer would remain idle for a short period of time when it selected a new target.
    • Technicians no longer pull their Turret off their back when placing Consumable grids or mines.

AUDIO

  • Fixed an issue where the Mission Countdown audio would play multiple times if Challenge Cards were used while matchmaking.
  • Fixed an issue where some sound effects would become muted for the host if they completed a Mission in the downed position.
  • Fixed an issue where the motion tracker sound effects could continue to play in the Mission end screen.
  • Fixed an issue where players sometimes wouldn’t hear the Aid Kit pickup sound.
  • Fixed an issue where a player would sometimes not hear the ammo pickup sound when receiving ammo from an ammo crate.
  • Fixed an issue with the M39 Submachine Gun that switched the sound effects to single fire if the fire rate dropped below a certain threshold.
  • Fixed an issue where the dropship sound effects would sometimes trigger twice during the “Giants of the Earth: Insertion” Mission.

CHALLENGE CARDS

  • Fixed an issue where the Mindful Capacity Challenge Card was preventing the N79 Laser Pistol from shooting after it overheated and then cooled down.
  • Fixed an issue with the “Don’t Get Hurt” Challenge Card where it wouldn’t fail upon taking damage.
  • Fixed an issue where Challenge Cards would sometimes not activate on PlayStation.
  • Fixed an issue where a Challenge Card selected by a player who left the match could still be activated.
  • Challenge Cards now default to enabled when returning to the Mission screen after playing Horde Mode.

COMBAT

  • Xenomorph Runners, Bursters, and Prowlers now greatly slow down when they are Stumbled while running, and are further affected by movement speed penalties while they are Stumbling.
  • Fixed an issue that could prevent a player from hearing the sound effect for a successful revival while reviving another player.
  • Fixed an issue on higher difficulties where consumable turrets wouldn’t despawn when they ran out of ammo.
  • Fixed an issue where an Area Of Effect field of an Ability, Consumable, or Weapon could sometimes spawn incorrectly.
  • Fixed an issue that could prevent weapons that cause Damage Over Time from correctly implementing friendly fire modifiers.
  • Fixed an issue where players could get stuck in the downed position after being stumbled.
  • Fixed an issue where large enemies could sometimes get stuck at their spawning point.

MISSIONS

  • Updated the population and voice over in the “The Only Way to be Sure: Breach” Mission to better introduce new enemies.
  • Fixed an issue where damaging the capacitors during the final Mission, “The Only Way to be Sure: Regicide,” would not generate hit markers to denote a hit on the target.
  • Fixed a collision issue where a player could get stuck in cover, preventing progression of a  Mission.
  • Fixed an issue where the countdown timer in Horde Mode sometimes wouldn’t display correctly between waves.
  • Fixed an issue where some spawn points were not spawning enemies as intended.
  • Fixed an issue where Aid Kits sometimes wouldn’t distribute correctly on Extreme and Insane difficulties.
  • Fixed a text and audio discrepancy with the “The Gift of Fire: Recon” Mission.
  • Fixed an issue that would sometimes cause players to crash while loading into the “The Only Way to be Sure: Regicide” Mission.
  • Fixed an issue in the “The Gift of Fire: Recon” Mission where an open door would sometimes prevent Mission progression.
  • Changed the introduction of Eggs and Facehuggers in the Mission “The Only Way to be Sure: Breach” slightly.
  • Fixed an issue where the dropship’s rockets fired from the incorrect location in the Mission “Giants in the Earth: Insertion”

OPTIMIZATION

  • Several fixes and updates to optimize performance on consoles.
  • Adjusted some environmental audio effects.

UI

  • Added an indicator to Campaigns and Mission buttons that shows highest difficulty completed.
  • Settings for Subtitle Size and Subtitle Background will now be grayed out if Subtitles are set to off. Settings for Colorblind Strength will now be grayed out if Colorblind Mode is set to none.
  • Updated some textures that were incorrectly displaying.
  • Updated the friendly fire indicator to display both in and out of ADS (Aim Down Sights).
  • Updated the friendly fire indicator to no longer appear inappropriately during weapon swaps.
  • Added a “Hide HUD” setting for turning off the Heads Up Display during gameplay.
  • Added a “Toggle Head Accessory” prompt in the Change Appearance screen.
  • Added an Audio option to turn off the headshot sound.
  • Added an Audio option to change footstep volume.
  • Improved visibility of the “Apply Window/Resolution” button in the Graphics settings.
  • Resetting Graphics settings to default will now also reset brightness to default.
  • Fixed an issue that could prevent the Consumables wheel from automatically closing if open while a player goes down.
  • Fixed an issue where Health bars would not update when their underlying attributes changed.
  • Fixed an issue where the Ability active duration bars were grayed out.
  • Fixed an issue where the Voice Over would stop playing in the Ready Up screen if players changed their loadout or consumables.
  • Fixed an issue that could get players stuck in the viewer mode screen without an option to exit.
  • Fixed an issue that could disable some button prompts in the game menu.
  • Fixed an issue that prevented Damage Floaters from displaying on Xenomorph Eggs when damaged.
  • Fixed an issue that could prevent Damage Floaters from disappearing once the associated enemy dies.
  • Fixed an issue with the “Change Brightness” screen where you could unintendedly still control the background menu.
  • Fixed an issue where the Settings button was still clickable after selecting Continue Game in the game’s main menu.

GENERAL

  • Various stability and performance fixes.
  • Fixed a bug that could prevent rare mission drop rewards from being granted when they should be. Previously, if a rare reward attempted to grant something you already had, you could be granted nothing, instead of “re-rolling” for another reward you haven’t already earned.
  • Fixed a text and audio discrepancy with the “Log 09 UD-9C Condor Dropship” Intel item.
  • Fixed an issue where Aiming Down Sights from cover while facing left could get a character stuck facing left after leaving cover.
  • Fixed a crash sometimes caused by Electroshock Mines and/or Electroshock Rounds in the consumables slots.
  • Fixed an issue where some players experienced a crash while loading certain Kit Abilities into a mission.
  • Fixed a bug where Electroshock Popup and Phosphorous Popup Mine kills were not counted towards the Burn ‘Em Out and High Voltage Achievements.
  • Fixed an issue where enemies that were grappling were sometimes teleported during the grapple.
  • Fixed a variety of issues with showing accurate progress on Achievements.

XBOX

PHOTOSENSITIVITY WARNING

  • We’ve taken the photosensitivity warning part of our EULA and surfaced that in a separate message at the launch of the game.

INTEL

  • Fixed an issue that should now allow players to correctly be able to pick up Intel items in the “The Gift of Fire: Recon” Mission. If any issues do persist, please let us know via our Bug Report channel on our official Discord server.

MATCHMAKING

  • Players can now choose to leave their matchmaking queue open until it is full.
  • Players can now “Lock Fireteam” to close the group with fewer than 3 players.
  • The timer for a locked group has been extended to allow more time to modify loadouts.
  • Players can now “Ready Up” to skip or fast forward from the locked group phase and into Mission launch.
  • Fixed an issue where the Challenge Cards disable option in matchmaking was sometimes ignored.
  • Fixed an issue in Matchmaking where a new player couldn’t be found if another player left.

WEAPONS AND ATTACHMENTS

  • Area of Effect guns (such as Launchers and Flamethrowers) now deal half the normal Friendly Fire damage in modes where Friendly Fire is enabled.
  • All Launcher Weapons now properly have and display Stumble chances. The M12 RPG, M12A1 Rocket Launcher, and M95 Grenade Launcher all have a 100% stumble chance, while the M94 Impact Grenade has a 75% chance by default.
  • Updated the effect descriptions for the Rapid Release Magazine and Drum Magazine Weapon Attachments for more clarity. The faster reload speed effects now trigger briefly when the current magazine is emptied.
  • Fixed a UI issue where Max Ammo and Magazine Capacity values were displaying incorrect values.
  • Fixed an issue that could prevent flamethrower weapons from correctly displaying a warning icon when friendly fire is enabled.
  • Fixed an issue with the Quickloader so that it now correctly refills ammo in all cases and shows a correct ammo readout after killing an enemy with the final round.
  • Fixed an issue with the Compact Flash Hider so it now provides all the intended Stability bonuses, instead of the unintended bonuses it was giving before.

CLASS KITS

  • Fixed an issue where some Perks could unintentionally trigger twice, such as Anesthesiologist.

Once the patch is out tomorrow, we’ll be sure to let our readers know. Expect it to be released around 10AM PST/1PM EST/2AM HKT.

Source: Aliens Fireteam Elite

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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COD Vanguard and Warzone Christmas Event “Festive Fervor” Announced, Here’s What’s Coming

If you’re looking for more things to do in Call of Duty: Vanguard and COD Warzone, then you’re in luck! Activision has today announced the COD Vanguard and Warzone Christmas event titled “Festive Fervor” and it’s bringing holiday cheer and kills into the franchise!

Players can expect new cosmetic bundles with a holiday theme to ’em, limited-time modes, events, rewards and more! Check out the trailer and info overview on what’s coming down the road before 2021 is done for Call of Duty fans below!

COD Vanguard and Warzone Christmas Event “Festive Fervor” Info:

Start Date: December 16 across Vanguard and Warzone Pacific following an update on Vanguard on December 15 at 9PM PT/Dec. 16 12MN ET/Dec. 16 1PM HKT. The update for Warzone Pacific will drop on December 16 at 9PM PT/Dec. 16 12MN ET/Dec. 16 1PM HKT.

 Twelve Days of Deals on Classic Bundles. Starting on December 14, Call of Duty®: Black Ops Cold War Bundles will be available at a holiday discount for use in both Black Ops Cold War and Warzone Pacific.

– Sleigh in Style with New Vanguard Bundles. Four festive Bundles highlight new Store offerings as we rotate to 2022. Use these in both Vanguard and Warzone Pacific.

– Krampus Is Coming… For anyone who doesn’t play the objective in Vanguard, or whoever dares to find him on Caldera, prepare for his wrath….

– Elf Team Six, Reporting for Duty. Find these mischievous holiday helpers across Vanguard and Warzone Pacific and earn rewards.

– Vanguard Owners Get 10 Tier Skips, 10% Seasonal XP Boost, and More. Receive these gifts by purchasing and playing Vanguard before December 31. All owners will get these items starting on December 16, 2021.

– The Main Event: Complete Festive Fervor Challenges, Get Rewarded. Thirteen total items, including a Weapon Blueprint for completing all six Vanguard or Warzone Pacific challenges.

Vanguard Multiplayer & Zombies Christmas/Festive Fervor Info:

Armageddon Mode

Also known as Drop Zone in previous Call of Duty titles, this twist on Team Deathmatch brings enough Killstreak Care Packages to stuff a whole chimney.

At the start of a match, both teams will fight for control of a marked area somewhere on the map, where Care Packages will drop in on a set timer until a specific number of them are collected. At that point, the zone rotates to a new area.

Unlike previous iterations of Drop Zone, points are only scored through kills, with bonus points being awarded with kills earned via Killstreaks. That makes ripping open those presents your squad’s main key to victory, so lock down those zones and start reaping those rewards.

Elf Team Six

Outside of that limited-time mode, Operators can also earn Killstreaks through seeking and destroying the elite Elf Team Six.

Hidden around Vanguard’s Multiplayer maps, Elf Team Six are ready to roast Operators like chestnuts on an open fire if they aren’t found before they disappear.

Operators who take down these Elf Team Six members will earn match score and Killstreak progress, a small gift that could help give your enemies something far worse than coal in their stockings.

Krampus

While Elf Team Six can help the nice Operators achieve victory, there is something else in store for the ones who act naughty and don’t play the objective in respawn-enabled game modes, or who camp in Team Deathmatch:

The folk horror figure Krampus is coming to Vanguard, appearing during Multiplayer matches and targeting whoever has the least impressive objective score, such as a pathetic Hardpoint time or a disgracefully low number of Domination captures.

If you’re warned of Krampus’s presence, then good luck: he won’t hesitate to eliminate his target with an absolutely devastating (and humiliating) Finishing Move, although you might be able to defeat him before he delivers that powerful attack…

Multiplayer and Zombies Get Festive for the Holidays

Festive Fervor also rolls out to decorate Vanguard for the holiday season.

During Festive Fervor, Shipment becomes Shipmas, a winter wonderland of chaos blanketed in snow and, by the end of the match, whatever remains of those soon-to-be-smashed shipping containers.

Expect some subtle seasonal visuals in game modes like Domination and Hardpoint, as well as more holiday overhauls to places like the Gunbench and the wintery home base of Stalingrad in Zombies’ “Der Anfang.”

Free Tier Skips for Vanguard Owners (and Those Who Buy It Before Dec. 31):

In the spirit of Festive Fervor, those who already own Vanguard — or purchase it before December 31 — will receive the following rewards, available for use starting on December 16:

– 10 Battle Pass Tier Skips for Season One. These are enough to automatically unlock a free Calling Card and 100 COD Points, or even more rewards if the Season One Battle Pass is purchased. Combine it with a Battle Pass Bundle, and you can get over 30 Tiers of content, which contains over 40 items across Vanguard and Warzone, right at the beginning of the season.

– A 10% Global Player, Weapon, and Battle Pass XP Boost During Season One. Earn that next Prestige Icon, weapon attachment, or Battle Pass Tier just a bit quicker with this XP Boost. Expert tip: the 10% XP boost for playing with a Clan, as well as the boosts from the Battle Pass and other sources, stacks with this reward!

– The 24 Vanguard Tiers of the Season Six Battle Pass. If you haven’t already earned them last season, anyone who purchases Vanguard will receive these for free.

Vanguard Multiplayer Festive Fervor Challenge — Details and Rewards

In Vanguard, the Festive Fervor Challenges include eliminating some of those holiday nuisances across all Multiplayer modes, playing Shipmas, or simply getting in the spirit of the season and opening Care Packages like presents under the tree.

Your rewards for doing so include a Battle Pass Tier Skip, a Double XP Token, and cosmetic rewards for your weapons and player profile.

Warzone Pacific: Season’s Greetings from the Isles — Holiday Surprises Across Caldera, Rebirth Island

Caldera Receives Festive Fir Trees with Presents for All!

Those who drop into Caldera during Festive Fervor can’t miss the invasive vegetation among the palm trees and other Pacific foliage: Festive Fir Trees!

Marked on the Tac Map with a special tree icon, these temporary landmarks will be placed at specific points of interest across the island.

Any squad that stays within the Fir Tree’s zone — under the tree and around it — for a short period of time will cause several Supply Boxes to magically appear, including special Holiday Crates that could contain Legendary items for that match, limited-time rewards, or even some coal for those Operators on the naughty list.

Krampus — The Terror of the Isles with Plenty of “Gifts” for Festive Fervor

Beyond being a sign to do some good this holiday season, the coal found in those Holiday Crates does attract a certain folklore creature.

Krampus tends to spend his holidays on Caldera and Rebirth Island, where within minutes of a match starting, he goes on the hunt for sport. While his choice of target is more random here than in Vanguard, he does tend to hunt down those who received coal from the Holiday Crates.

This mythical creature will take three minutes to complete his hunt before he disappears for his next target, or he’ll be killed and give out a special permanent reward for the squad that faces his wrath.

Because these islands are his usual stomping grounds, Krampus has some other surprises in store throughout Festive Fervor. Fortunately, all of these are relatively nice — expect modifiers like increased chances of Legendary Supply Boxes or half-off Buybacks on each day of this holiday event.

Elf and Seek — The Gnomes Take Over the Islands

Just like Krampus, some mischievous creatures also call Caldera and Rebirth Island their home and are waiting for Operators to seek them.

These gnomes are just as carefree as Elf Team Six, hollering at any Operator who gets within 10 meters of them. Squads who find and destroy them will receive rewards like a Double XP Token or a Calling Card.

Vanguard’s Festive Fervor Event and Bundles Available in Warzone

Those who want to earn Festive Fervor’s ultimate Epic LMG Blueprint can alternatively complete six unique challenges in Warzone Pacific, each with a reward like a Battle Pass Tier Skip, Double XP Token, and more.

These challenges include dealing 365 points of damage to Krampus, destroying those pesky gnomes, or simply playing the game and roaming around Caldera or Rebirth Island.

In addition to this limited-time Vanguard event, all its Bundles are also available in Warzone Pacific, making it possible to dash through the sand as a Krampus lookalike or in that festive holiday sweater. (Note: There are some Vanguard-only items within these Bundles that cannot be accessed in Warzone Pacific; see the individual Bundles for details).

For the holiday stuff headed to Black Ops Cold War, and the new cosmetic bundles incoming, head on over here.

Once the patch is out for both Vanguard and Warzone Pacific, we’ll be sure to let our readers know. Check out all our Call of Duty articles here in our game hub page.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Kingdoms of Amalur Re-Reckoning Update 1.10 Released for Fatesworn & More This Dec. 13

THQ Nordic has released the Kingdoms of Amalur Re-Reckoning update 1.10 patch this December 13, and this adds new content into the game with the Fatesworn DLC and more! Yes, it’s hard to believe that an RPG originally released in 2012 is getting new content almost 10 years after launch, but here we are. Read on for what’s new in the update.

Kingdoms of Amalur Re-Reckoning Update 1.10 Patch Notes:

Per the PS4’s update history, here’s what it lists:

  • Fatesworn polishing and bugfixes.

In addition to that, THQ Nordic announced the following as well:

Wage a last battle against Chaos with:

– New storyline
– New environment
– New enemies
– New quests and missions
– Chaos Realm dungeons all over Amalur
– New skill
– New weapons and armor
– New level cap (50)
– New soundtrack by @grantkirkhope himself

If we get proper patch notes from the developers, we’ll be suret to update the post. In the meantime, enjoy the new content! If you spot any other gameplay-related or technical fixes, let us know what you find down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Zombie Army 4 Update 1.45 Patch Notes; Drops for December Update

Rebellion has released the Zombie Army 4 update 1.45 patch, which is the December update for the zombie shooter! This includes a long list of fixes for all platforms (as well as some platform-exclusive fixes), and we even get confirmation of new content incoming in 2022! Read on for the full patch notes for the December 13 title update.

Zombie Army 4 Update 1.45 Patch Notes | Zombie Army 4 December Update Patch Notes:

ALL PLATFORMS

  • Cumulative playtime counter now works as intended
  • Cutscene SFX error in the Dead Zeppelin level has now been rectified
  • Dead Ahead – Shooting Range – Zombies no longer misaligned with the cage present inside the Safe Room
  • Crossplay (PlayStation/PC Only)  – Death Canal – Interact prompt for the workbench is no longer unavailable for players while the game is hosted on PS4
  • The Strange Brigade Headgear Pack – The Seteki Headdress Headgear no longer clips through Secondary Weapons on all Hector character skins
  • Crossplay (PlayStation/PC Only) – Resolved issue where the Speaker icon didn’t display correctly when the player mutes themselves
  • Return to Hell – The Karl zombie characters that appear throughout the mission no longer wear the Occult Karl Outfit skin
  • Blowtorch Weapon Bundle – Mismatched texture is no longer observed for the Blowtorch’s Platinum skin
  • Blowtorch Weapon Bundle – Visual error for the second and third Fuel Pump Regulator upgrades has been rectified
  • Hell’s Cauldron – Walkway A1 – Overly dark texture is no longer observed on the metal platform after exiting the Start Room
  • Crossplay (PlayStation/PC Only) – Voice chat toggle description has been adjusted for clarity
  • M3 Grease Gun – The issue causing charms to be incorrectly attached to the weapon have now been resolved
  • Flare Gun – The issue causing charms to be incorrectly attached to the weapon have now been resolved
  • Crossplay (PlayStation/PC Only) – Resolved issue where Speaker icon would remain on players screens after releasing the ‘Push to talk’ button during the gameplay
  • Resolved error where the collectible section would display an incorrect preview image for all DLCs selected after Damnation Valley.
  • Horde Mode – The Blowtorch weapon has been added into weapon caches
  • The Progress Block affecting some players in Hell’s Cauldron has now been rectified
  • Resolved issue where the player mute icon would stay on the screen despite being unmuted
  • Rectified error where chapters would display incorrect challenge in the mission select screen

STADIA

All of the above, plus:

  • The issue causing DLC to go missing despite players owning and installing the content has now been resolved
  • The progress Block on Rotten Coast, Survive Hitler’s Trap has now been resolved
  • FG 42 SMG Stat Card Error has been rectified
  • The Damnedbusters achievement now unlocks after completing the mission
  • The progress block on Dead Zeppelin Heartbreaker objective has been resolved
  • In Deeper Than Hell, Episode 4 Ancient Temple, the ‘Stop Schweiger Completing the Occult Engine’ objective now gets completed after destroying all 7 batteries during coop play-through
  • The Blowtorch Weapon – VFX of weapon attachments now disappears after consuming it
  • The ‘All of this has happened before’ achievement now unlocks
  • Tarot Charm Pack – The ‘Judgement’ charm no longer clips with the ‘Blowtorch’ during gameplay
  • Occult Karl Outfit – No longer clips with certain Pistols and the holster of the Occult Karl Outfit
  • Occult Karl Outfit – Certain headgear no longer clips with the head of the Occult Karl Outfit
  • The Strange Brigade Headgear Pack – Eyeballs of ‘Occult Karl’ character now glow after equipping the ‘Mummy Head Mask’
  • The Progression block on Zombie Zoo Nightmare mode has been resolved
  • Progress Block on Hell Base, Chapter 4, Survive the Zombie Horde has been resolved
  • Hell’s Cauldron – Walkway B – Overly dark texture is no longer observed over the metal platform present near the Fire trap located on Walkway B
  • Hell’s Cauldron – Walkway A2 – Black texture is no longer observed in the gap of the metal beams present near the Tower A door located on the Walkway A2
  • Blowtorch Weapon Bundle – The visuals for the first, second and third damage upgrades are now unique

WINDOWS STORE

All of the above, plus:

  • Lobbies no longer fail to appear on the ‘Browse Games’ screen after getting kicked from a lobby

Rebellion has also confirmed that players can expect more content to be released in 2022!

To thank the community for their ongoing support and to ensure our players are able to master all weapons successfully, we’ve granted all players Level 50 and above 4 x Weapon Upgrade Kits to spend as they wish. For those looking to challenge themselves over the Christmas period, from this point onwards this reward will be available to all players once they’ve reached Level 50.

We’ve got an exciting year ahead of us with plenty of undead content to come, so stay tuned via our social channels for more in the New Year.

Once we know more details regarding the future content, we’ll be sure to let our readers know.

Source: Zombie Army

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Valhalla: Dawn of Ragnarok DLC Announced With Trailer, Sees Eivor Embrace the Role of Odin

It seems the leaks were indeed legit, as Assassin’s Creed Valhalla: Dawn of Ragnarok DLC has been announced officially, and with a new trailer! The expansion sees Eivor embrace the role of the great Norse god Odin in a battle that sees war begin and the world ending, and is set to launch this March 10, 2022!

Here’s the epic looking trailer to the new DLC coming for one of the biggest entries in the Assassin’s Creed franchise!

For details on what’s coming for fans of AC Valhalla, here’s the overview of the the new DLC courtesy of Ubisoft.

In Assassin’s Creed Valhalla: Dawn of Ragnarök, the most ambitious expansion in franchise history, Eivor must embrace their destiny as Odin, the Norse god of Battle and Wisdom. Unleash new divine powers as you embark on a desperate quest through a breathtaking world. Complete a legendary Viking saga and save your son in the face of the gods’ doom. A war begins. A world ends. This is the Dawn of Ragnarök.

The reveal of Dawn of Ragnarok comes days after a Chinese store leaked the details and existence of this new DLC, and you can read the story on that here.

Assassin’s Creed Valhalla: Dawn of Ragnarok DLC expansion will be released for PC and consoles on March 10, 2022.

Tim Villasor

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The Elder Scrolls V: Skyrim Update 1.001.002 Released This Dec. 13

Bethesda has released The Elder Scrolls V: Skyrim update 1.001.002 patch this December 13 for both last-gen and next-gen platforms, and this is to address a number of issues in the game. This is a small download, and we have the official patch notes avaiable below.

The Elder Scrolls V: Skyrim Update 1.001.002 Patch Notes:

Here’s what’s new according to Bethesda:

Update Version 1.6.342
  • PC (Steam): 25.2MB
FIXES
  • Added additional translations when downloaded creations
  • Fixed Ash Zombies respawning and finding the player in their home (Ghost of the Tribunal)
  • Fixed light flicker in the Ragged Flagon Cistern
  • Fixed Palomino Horses missing mane textures
  • Fixed an issue some PC Steam players were experiencing when trying to upgrade using their keyboard
  • Fixed an issue where Creation Club Bundles were incorrectly showing as “owned”
  • Fixed an issue some players experienced when trying to change button mapping.
  • Fixed crashing issue when spam casting Fireball.

That seems to be it for this title update. If there are more gameplay-related changes to the console versions, we’ll be sure to update the post. For anyone who spots more changes and fixes not mentioned above, leave a comment below to let us know what you found.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Elder Scrolls V: Skyrim Update 1.22 Patch Notes; Out for Fixes This Dec. 13

Bethesda has released The Elder Scrolls V: Skyrim update 1.22 patch this December 13, and this is to address a number of issues in the game, which includes fixes to crashing, Creation Club and more.

The Elder Scrolls V: Skyrim Update 1.22 Patch Notes:

Here’s what’s new according to Bethesda:

Update Version 1.6.342
  • PC (Steam): 25.2MB
FIXES
  • Added additional translations when downloaded creations
  • Fixed Ash Zombies respawning and finding the player in their home (Ghost of the Tribunal)
  • Fixed light flicker in the Ragged Flagon Cistern
  • Fixed Palomino Horses missing mane textures
  • Fixed an issue some PC Steam players were experiencing when trying to upgrade using their keyboard
  • Fixed an issue where Creation Club Bundles were incorrectly showing as “owned”
  • Fixed an issue some players experienced when trying to change button mapping.
  • Fixed crashing issue when spam casting Fireball.

That seems to be it for this title update. If there are more gameplay-related changes to the console versions, we’ll be sure to update the post.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DNF Duel Beta Announced for PlayStation, New Trailer Features Hitman

Nexon has today announced the DNF Duel beta for PlayStation gamers! It will start this December 18, and run until December 20 for players across North Ameria, Europe, Japan, and Asia.

Alongside the DNF Duel beta, there’s also a new trailer featuring Htiman as well. Check it out below to see the latest from Arc System Works’ (Dragon Ball FighterZ, Guilty Gear) upcoming fighting game.

DNF DUEL is being co-developed by Nexon’s subsidiary, NEOPLE INC. and acclaimed Japanese studio, Arc System Works Co., Ltd., best known for the fighting games, Guilty Gear series and BlazBlue. Built on the world’s leading game engine Unreal Engine 4®1 provided by Epic Games, DNF DUEL provides high-quality graphics that render Nexon’s beloved Dungeon & Fighter IP characters. DNF DUEL will be available for PC, in addition to console devices including PlayStation 4®1 and PlayStation 5®1.

If history is any indication, fighting game fans are in for a treat. Thankfully, PlayStation gamers won’t have to wait long to find that out for themselves.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Horizon Forbidden West Physical Pre-Order Bonuses for Select Markets Revealed

For those sure that they’re picking up Guerrilla Games’ Horizon Forbidden West, and want to own the physical version, Sony has today announced new Horizon Fobidden West phyiscal pre-order bonuses for those in South East Asia! While the physical version of Horizon Forbidden West is very well available to pre-order in much of the world, for those living in South Eastern Asian countries, such as Singapore and the Philippines, you’ll be glad to know that PlayStation is opening up pre-orders this week, on December 14 with retailers offering some additional bonuses for pre-ordering.

In a press release sent out by Sony, the company revealed that residents who reside in SE Asia will be able to pre-order the physical edition of Horizon Forbidden West this coming Tuesday. In addition to the Nora Legacy Outfit and Spear bonuses that are with the disc version, buyers will also get the chance to snag some extra swag from participating retailers.

Additionally, physical pre-order customers will stand a chance to get one of the 3 different physical pre-order incentives: “Focus Keychain”, Horizon Forbidden West Cap or “Tremortusk 3D Puzzle”. Please check with local retailers for details of the physical pre-order mechanic.

A list of participating SE retailers can be found here: https://www.playstation.com/en-ph/local/retailers/

Those seem like pretty cool collectible items, at least the 3D puzzle and keychains. Hopefully these get offered elsewhere. In related news, be sure to check out the latest gameplay trailer for Horizon Forbidden West below!

Horizon Forbidden West will be launching on the PS4 and PS5 on February 18, 2022.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers Next Roadmap Reveal Planned in “Early 2022,” New Update Hitting This Coming Week

With Crystal Dynamics delivering the first-ever raid to Marvel’s Avengers recently, players might be wondering whether this was it for the game and for future content. Thankfully, we can confirm it’s not, as Crystal Dynamics confirmed that we’ll see the Marvel’s Avengers next roadmap in “early 2022.”

No specific date or month was given, though I suspect “early 2022” means either or January or February. In addition to that, players can expect a new patch to hit this coming week, and this will tackle issues brought about by the Holiday Content patch. Here’s the official word from the studio regarding the roadmap, and the upcoming patch:

  • After a lot of hard work to give you our first Raid, Discordant Sound, and Spider-Man for PlayStation players, the Crystal Dynamics team is preparing for the holiday break! We will still be tackling bugs and issues while we also prepare for next year for the remainder of the month. Keep an eye out in early 2022 for the next roadmap!

  • There was an issue in our Holiday Content patch 2.2.0 (which launched on November 30th) that affected some players who had massive amounts of stored Fragments and Units. We immediately fixed the issue and it stopped occurring soon after our initial discovery. However a number of players lost many hard-earned resources. We plan to reimburse those players as soon as our next patch, slated for release next week. We’ll have more information about our plan and what you can expect soon.

Also planned to roll out before the year is over, Marvel’s Avengers players will get to relive some of the earlier in-game events rolled out!

The Red Room Takeover has returned! From 12/9 – 12/23, get in there and dance around the techno lava once more to earn two team Nameplates and Surging Gear.

  • Hawkeye? Hawkeye. From 12/2 to 12/16, complete the following to earn a special Hawkeye Nameplate!
  • Complete Taking AIM (Kate Bishop Campaign)
  • Complete Future Imperfect (Hawkeye Campaign)
  • Level Kate Bishop to Level 50
  • Level Hawkeye to Level 50
  • Complete one Warzone with Kate and Hawkeye in the Strike Team
  • Pet Lucky on the Hellicarrier

Once we know more about the next patch, we’ll let our readers know. Hopefully it’s soon and it includes the fix for the campaign crashing bug that’s been spotted recently.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo Infinite Upcoming Playlist Update for Dec. 14 Revealed

For those playing Halo Infinite’s multiplayer, 343 Industries has relayed the Halo Infinite upcoming playlist update hitting the game this December 14! Four new playlists are on the way which include: Fiesta, Slayer, FFA (free-for-all(, and Tactical Slayer (SWAT). All four will be added a “services update” this Tuesday, December 14.

Here’s more info regarding this coming week’s update which includes tweaks to challenges and more.

Next week’s update will also include adjustments to challenges including removing some particularly frustrating mode-specific ones, reducing some requirements for others, making the weekly ultimate challenge less intensive (getting there is tough enough), and adding brand new challenges specific to the new playlists. Personally I’m eager to check out a new challenge category that’s based on accumulating player score (a small initial step towards ‘performance based XP’). We’ll have some more details to share on Halo Waypoint next week.

Lastly, on a semi-related note – please know that the team is aware of and actively investigating reports of intermittent hiccups affecting some players in BTB over the last few days. Additionally, the team is continuing to review Ranked matchmaking and player feedback around potential anomalies.

Our review of Halo Infinite as a whole should be hitting the site soon, so keep an eye out for it.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Spider-Man: No Way Home Features a Move Copied Straight From Spider-Man PlayStaton Games

In just a few short days, Sony and Marvel will be launching what’s possibly the biggest Spider-Man movie of all-time in Spider-Man: No Way Home. While the film might not be connected to Sony’s excellent Marvel’s Spider-Man game franchise, that doesn’t mean that Insomniac’s property hasn’t bled into the film universe in some way.

In an interview, Spider-Man himself, Tom Holland, mentioned that Sony sent over a PS5 to the cast, and confirmed that the movie has a move that was directly ripped from the Sony PlayStation series of games!

You can watch the entire interview that touches on more topics in the video below:

I’m curious to see which move Holland refers to, and whether game fans will recognize it. Which move do you think Holland & Co. copied from the games? Let us know your thoughts below. Speaking of Marvel’s Spider-Man and No Way Home, Insomniac Games just recently released a new game update for Marvel’s Spider-Man Remastered which added the No Way Home suits for free!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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